Bayonetta Articles RSS Feed | Bayonetta RSS Feed on en Launch Media Network Hideki Kamiya Teases Bayonetta 3 Update for 2021 Mon, 18 Jan 2021 17:42:21 -0500 Josh Broadwell

Remember Bayonetta 3? Contrary to some beliefs, Platinum Games' Hideki Kamiya remembers it too and said he hopes to share more Bayonetta 3 news sometime this year.

Kamiya made the comments during an Arcade Archives stream but didn't say much more about the third installment of Platinum's witchy beat-'em-up game. That makes approximately one new Bayonetta 3 update in a year, though scant as these tidbits have been, at least it means Bayonetta 3 isn't canceled.

Kamiya also teased more announcements from Platinum, announcements that should "bring some hype to this industry." Some of these are reportedly unannounced projects, though it's likely one of Platinum's big projects is the mysterious Project G.G. announced early in 2020.

Bayonetta 3, whenever it does release, seems like it will shake up the witch's story even more than the second game did, with a foe that "stops Bayonetta in her tracks." Either way, Platinum's knack for creating spectacular action games with unforgettable setpieces means we can't wait to learn more — hopefully sometime this century.

[Source: Nintendo Everything]

Claim 4 Free Steam Games as Part of Sega's 60th Birthday Thu, 15 Oct 2020 16:13:11 -0400 Josh Broadwell

Sega is celebrating its 60th birthday with a bevy of free games on Steam, along with plenty of discounts. One of those free games is Streets of Kamurocho, a free Streets of Rage 2 x Yakuza mashup from Empty Clip Games only available from October 17 to October 19.

Streets of Kamurocho has players choose from Kiryu Kazuma and Goro Majima and then wander the streets of Kamurocho, pounding the pudding out of thugs along the way — the usual Yakuza material.

But all this takes place in glorious 2D. Kamurocho's iconic locations and, surprise, streets are recreated in Streets of Rage 2 style.

Along with Streets of Kamurocho, Sega fans can claim the following free games:

  • Armor of Heroes — co-op, top-down shooter, available until October 19
  • Golden Axedworking prototype of the canceled Golden Axe Reborn, available until October 19.
  • Endless Zone — combination of Endless Universe and Fantasy Zone, available from October 16 to October 19

Finally, Sega is hosting a Steam sale featuring Warhammer, Company of Heroes, Two Point Hospital, Persona 4 Golden, Yakuza 0, Alien: Isolation, Shenmue 1+2, Bayonetta, and a handful of free-to-keep games including Sonic the Hedgehog 2. The sale itself ends on October 19, and it features savings of up to 95% off. If you're a Sega fan, there's plenty worth checking out. 

Platinum Games Says Bayonetta 3 Development Still on Track Mon, 24 Feb 2020 12:31:25 -0500 Josh Broadwell

It's been over two years since Platinum Games first treated us to teaser footage for the upcoming Bayonetta 3. The lack of any solid updates in that time led many to wonder whether the demon-slaying witch's latest outing would suffer from delay like so many others. In short, everything's going according to plan.

Platinum's Hideki Kamiya and Atsushi Inaba set the record straight in a brief Famitsu interview, telling the Japanese magazine development was fine. Unfortunately, Kamiya and Inaba didn't provide much more information about Bayonetta 3, but Kamiya did say fans have yet to discover all the secrets hidden away in the Bayonetta 3 reveal trailer.

Which is pretty intriguing because it doesn't show much on the surface. Bayonetta faces off against a powerful foe capable of stopping the witch in her tracks — and then what? Her guns fall, and Bayonetta herself possibly vanishes. Maybe we're looking at multiple playable characters this time around or two-player co-op play? We don't know right now. 

Hopefully, we don't have to wait long until we find out. Kamiya noted this year marks the series' 10th anniversary, so even if we don't see a release date for Bayonetta 3, maybe we'll at least get another trailer or some more satisfying news.

Meanwhile, we've got another Platinum announcement to look forward to later this week and the promise of The Wonderful 101 coming to new platforms after its wildly successful Kickstarter. So that's something at least.

Stay tuned to GameSkinny for more Bayonetta 3 and Platinum news as it's conjured from the depths.

Platinum Games Teases Big Year, Multiple New Announcements for 2020 Mon, 06 Jan 2020 13:54:30 -0500 Josh Broadwell

Platinum Games, makers of Bayonetta, NieR, and Astral Chain, among other properties, teased multiple announcements for 2020 in its New Year's message.

Platinum's President and CEO, Kenichi Sato, said 2020 will be the year Platinum makes good on its promise to lift the curtain on "a new stage for PlatinumGames," with several big announcements planned for early 2020.

Representative Studio Head Atsushi Inaba added to Sato's comment by saying Platinum has multiple big and small announcements planned for the entire year, not just Q1 and Q2.

These announcements are meant to coincide with the 2020 Summer Olympics in Tokyo, Japan, with Sato stating:

As a game studio representing Japan, this year we here are PlatinumGames are looking to go all-out, to get attention from fans around the world, and bring smiles to everyone.

Platinum has plenty of potential for bringing those smiles this year as well. Bayonetta 3 was conspicuous in 2019 solely because of the near-complete silence surrounding its development, while Babylon's Fall seems to be shaping up nicely. Astral Chain was a surprise hit from 2019, and though it seems a bit early for a sequel announcement, it's always a possibility.

Whatever new Platinum Games announcements roll out, stay tuned to GameSkinny for all the latest details.

Bayonetta 1 + 2 Switch Review Mon, 19 Feb 2018 15:42:50 -0500 Joseph Ocasio

It's hard to believe that Bayonetta, of all characters, is more affiliated with Nintendo than with any other brand. Given the M-rated nature of her games and the fact that she started out on the 360 and PS3, it's hard to believe the overtly sexual, demonic angel slayer has found her home with the more family-friendly mascots of Nintendo. But, here we are, nearly four years after Nintendo helped fund Bayonetta 2 and a few months after Reggie Fils Aime came to The Game Awards and showed off an announcement trailer for Bayonetta 3, and announced that Bayonetta 1 + 2 would be coming to the Switch. It's kind of like how Disney is now allowed to market and even make films about Deadpool; it's a bit to take in.

Anyway, regardless of where she's from, Bayonetta makes her current-gen debut with her two previous ventures. In a world where hack-and-slash games have become a dying breed (save for Dynasty Warriors and the hundreds of franchises that wear its skin), it's great to see a combo-based action game come out. As someone who grew up playing games like God of War, Devil May Cry, and Ninja Gaiden, I've missed these types of character-driven action games, and Bayonetta 1 + 2 are still some of the best around. If you have a Switch, it's a no-brainer whether you should get it or not, though returning fans will be left wanting more.

Bayonetta has made her home with Nintendo

First the bad news: Bayonetta for Switch is nothing more than just ports of both titles. There's little in the way of any sort of graphical updates; both titles are still 720p, and there's little in terms of new features. You can use amiibos to help get certain Nintendo-themed costumes at a faster rate, and the co-op mode now supports offline play (two Switches required, no split-screen), but don't expect anything like a boss rush mode or any form of new content. It also should be noted that Bayonetta plays the same in both docked and portable modes. Given these game were released years ago, you'd think Platinum Games would at least give returning fans a bone, but sadly, that's not the case.

That said, the framerates for both titles have seen improvements. Bayonetta 2, in particular, now runs at a near perfect 60 FPS, whereas before it had trouble holding its framerate on the Wii U. Seeing how chaotic the action can be, it does make sense to sacrifice graphics and resolution for better framerates. Even at 720p, Bayonetta's twisted and crazy world still looks great, thanks to fantastic art design, great use of color, and some of the most creative creature design in the industry. It goes to prove that art will always trump pure horsepower. Bayonetta's crazy visuals look great on the Switch

Playing Bayonetta 1 + 2 is still a joy, even after all these years. You'll get a good thumb workout since you'll be alternating the various combos to get high scores and better rankings. Bayonetta starts of with small skirmishes before going into overdrive with bigger enemies, bosses the size of of a city, and even throwing said bosses in with regular foes. Along with her trusty handguns, Bayonetta also has her witch-time, allowing her to slow down time to get a few hits (after she's dodged at the right time). She can also use enemy weapons for a short time and upgrade her list of attacks with the halos that drop from the enemies she kills. Bayonetta's combat is deep, simple, and just a whole lot of fun.

That said, the original Bayonetta is showing its age. Its visuals have a worn-out, dragged look and feel to them, and the game's pacing isn't as tight as that of its sequel. The action set pieces are still top-notch, but as the game goes on, you feel like chapters should have ended 10 or so minutes earlier, especially in the third act. That being said, Bayonetta 2 fixes all this and lasts a solid 9 hours, while the original will last you about 11 or so.

Bayonetta's plot follows the footsteps of other Nintendo games, as it's mostly there to connect the action. The first has an amnesia-stricken Bayonetta fighting to save the world from demonic angels, which leads her to find out who she is, while the sequel has her trying to save her friend Jeanne before her soul is lost forever. You'll meet a cast of colorful characters, from the Joe Pesci-inspired Enzo to the cool and collected Rodan, but don't expect that much depth or cohesiveness from the original's plot; the sequel does a much better job of trying to make you care about Bayonetta and the world she inhabits.

Bayonetta is more than a sex symbol, and she knows how to capitalize on her looks to defeat demons

Bayonetta may appear to be nothing more than just a sex object, but there's more to her. She's confident, tough, and uses her sexuality to mock her opponents and catch them off guard. She's kind of like the video game version of Catwoman: never afraid to show off and unashamed of it. In an age where female characters are constantly strict, somber, and always showing a no-nonsense sensibility, it's nice to have a female character that can actually have fun and not take things so serious. 

Bayonetta 1 + 2 are still great games. The original may be showing its age, but it's still a wild ride, and its sequel is still fantastic. While it would've been better to have some new features, there's still enough content here to keep you coming back for more for a good while. From tons of unlockable costumes, characters, and weapons to constantly trying to beat your high score, you'll be coming back for seconds and even tenths. If you love action games, you owe it to yourself to buy this collection. They're fast, sexy, and just a whole lot of fun. And isn't that all we can ask from Nintendo? 

3 Things Bayonetta 3 Should Fix with the Series Mon, 22 Jan 2018 15:02:00 -0500 Sarah Elliman

A release date has not yet be announced for the highly anticipated Bayonetta 3, but fans are already excited for another installment for the highly acclaimed series. Although many reviewers and players alike heaped praise on the various installments of the series, Bayonetta has had its issues. Though they are small gripes, if fixed, the developers (Platinum Games) could score a massive hit. The series is already well-loved, and these improvements could take it to superstar status.


Although Bayonetta was created to be over-the-top and preposterous, in both the first and second installments, the writing could appear very juvenile, with humor attempts that fell flat and a story that was mediocre at best. Bayonetta has always been focused on providing good action, and that shouldn’t be taken away from the game. Bayonetta was never meant to be a deep story, or to really have a story at all, but that doesn’t mean some effort shouldn’t be put in.

The first Bayonetta game, for example, relied too much upon the amnesia trope. Yes, it is a brilliant way to introduce the world in a quick manner; however, there are better ways to introduce a story. A fight between light and dark is a story as old as time, and when you draw a lot from Dante’s Inferno, there are a lot of places you can go. Introducing these elements doesn’t have to be shoved down your throat. Furthermore, the trope was used a second time -- not for Bayonetta, but for Loki in the second installment. There comes a point where, even in a game that doesn’t rely on story, developers need to change up the formula.

If you’re thinking that it doesn’t matter anymore, considering this is the third installment, then think again. Since it is being ported to the Switch, and since they want to draw in as many people to the game as possible, they need to make it accessible to new players as well as please old fans of the franchise. Therefore, the game will introduce a lot of the core story again (perhaps not as in depth, but it is likely to crop up). This is the perfect opportunity to bring more subtlety and depth to the series’ writing without going overboard.

Furthermore, some of the jokes and innuendos were sometimes just not funny at all. Style of humor is a personal preference, and not everybody is going to find the same things funny, but it can break the pacing and style of the game if something is particularly not funny. This is not saying that innuendos are juvenile in and of themselves, but there is a stylish way to present the humor of Bayonetta in a mysterious manner without jeopardizing the style of the game.

Nothing drastic needs to be done -- as stated before, Bayonetta wasn’t made to be a hard-hitting game with a deep emotional impact -- but there are subtle things that can bring it in line with its style and direction.   


Anyone who is a fan of Bayonetta may remember the issues that were present with the PS3 port. How could they not? There were so many issues with loading, frame rates, and grainy graphics when compared to its Xbox 360 counterpart. Considering that Bayonetta 3 will be launching purely on the Switch, this may not be an issue; it’s a lot less effort to code a game when you don’t have to consider the different nuances of each system the game is being released on.

However, we say this, but even these days we’re so used to receiving rushed and buggy games, where developers simply wanted to get the game out there and count the cash. The disaster that was Assassin’s Creed: Unity will probably always go down in history as one of the buggiest games at launch, full of untextured environments and faces, broken quests, clipping, and so much more. It’s not insane to assume that a game can be released with minimum effort. Mass Effect: Andromeda is a perfect example of one from last year. It was highly anticipated, and it looked as though BioWare was spending their time on the game, but what came out was below subpar.

Nintendo has been on quite a roll with the Switch and the titles that have been released on it, but there is always a chance that those standards can slip, especially when the pressure is on. Ensuring the game has minimum bugs won’t just mean a success for Platinum Games and Bayonetta, but Nintendo by association as well.


The pacing of Bayonetta 2 seemed to be an issue for many people -- not majorly, but it did make the game feel more disjointed. Furthermore, it seemed to play down the magnanimity and sheer awe of the set pieces and enemies because there was no build up. As a Kotaku reviewer for Bayonetta 2 described the experience, "if you constantly have orgasms, they’re not fun anymore," and this is the issue with Bayonetta.

Bayonetta has a lot of grand themes and religious imagery throughout, and because of the nature of this imagery, it means you can go all out on your interpretation of it. Therefore, you would presume there is a lot of material, and that is certainly the case with Bayonetta. The problem is that it feels like the studio is just trying to prove what they do.

When you play an action game, you want to feel a sense of progression and a buildup, an anticipation that the scariest and craziest-looking boss is coming up. Bayonetta has all of this, but it runs throughout the course of the whole game; there is no sense of progression in that sense. There is no subconscious feeling that you’re working towards something. Without that, you begin to lose that sense of wonder, and the adrenaline that makes you fight and game harder is gone.


Overall, Bayonetta has always been a fantastic series that has delivered perfectly timed action that keeps on giving. These small things would send Bayonetta into gaming stardom, but the series is well-loved, and I have no doubt that the future for Bayonetta is bright. 

How do you feel about Bayonetta 3? Did you have any gripes with the series? Let us know in the comments below! 

Bayonetta 3 Announced as Nintendo Switch Exclusive Fri, 08 Dec 2017 15:54:44 -0500 Greyson Ditzler

In one of many surprises to come out of the 2017 Game Awards yesterday, Nintendo has announced that Bayonetta 3 is officially in development and that it will be an exclusive title for the Switch. They also made the announcement that the former Wii U exclusive Bayonetta 2, as well as the original Bayonetta, will be coming to the Switch on top of that this February.

A brief teaser trailer was shown off, doing little else but establishing that the game is in fact real and in development, but also potentially hinting at some sort of narrative conflict as well. A sharp eye picking through the footage can spot streaks of blood running down Bayonetta's face, as well as her seemingly falling apart after being split in half by a mysterious ghostly entity. The Umbran Witch Seal towards the end of the trailer being purple may also hint at the game's color scheme, as was the case with the first Bayonetta being heavy on red and Bayonetta 2 being heavy on blue.

As for the Switch re-releases of both Bayonetta and Bayonetta 2, it seems that Bayonetta 2 will be receiving both a physical and digital release, while the first game may only be getting digital. Additionally, similar to how the initial edition of Bayonetta 2 on Wii U came with a disc copy of the first Bayonetta for the sake of those in Nintendo's audience who might not have played it, each physical copy of Bayonetta 2 will also come with a download code for the full game of Bayonetta.

No dates or major details have yet been revealed for Bayonetta 3, though the game is confirmed to be in development, and the Switch ports of Bayonetta and Bayonetta 2 will be available for purchase on February 16th, 2018. Stay tuned to GameSkinny for more details on Bayonetta 3 as they develop.

You can watch the teaser trailer for Bayonetta 3 as well as the ports of the first two games below. Here's Bayo 3's trailer:


And here's the ports' trailer:




Platinum Games In Discussions For Bayonetta 3 Wed, 31 May 2017 14:36:37 -0400 Greyson Ditzler

In a recent interview with SourceGaming at this year's BitSummit convention in Kyoto, Japan, head producer of Platinum Games Atsushi Inaba confirmed that Bayonetta 3 is currently being discussed at Platinum.

No information was provided on the game's development cycle, and no release window was confirmed. When asked by SourceGaming whether or not Platinum Games intended to keep Bayonetta as the series protagonist, potentially replace her, or add new characters, Inaba said:

“I would like to make Bayonetta 3. We’re talking within the company – even now – about what to do. Of course, that’s just something that you talk about when you’re making a series – do you want to keep the same protagonist? There’s plenty of precedent for changing protagonists, and so that is something we discuss – do we want to keep the same one, have a different one, add new ones – but that’s certainly not anything I can say for sure at this point."

Inaba also briefly discussed his thoughts on the Nintendo Switch and bringing even more Platinum classics to the PC, among other things. 

The Bayonetta series was Platinum Games' first original IP, and it has been met over the years with acclaim from critics and gamers alike because of its unique style and fast-paced action.  

Bayonetta is currently available for Xbox 360, PS3, PC, and Wii U. Bayonetta 2 still remains a Wii U exclusive. Platinum games recently released Vanquish for the PC. 

Sega Once Again Teases Vanquish PC Release Mon, 08 May 2017 15:28:25 -0400 Erroll Maas

Today, the official Sega Twitter Sega Twitter released an image with a symbol from Platinum Game's 2010 third-person shooter action game Vanquish. Text in the corner of the image reads "2017," while the symbol shown is the logo of the Order of the Russian Star, the primary antagonists of Vanquish.

This image comes after a smaller tease in an April 24th update for the PC version of Bayonetta where an image of a character from Vanquish was added to the game's "Extras" folder.

When or if the PC release of Vanquish will be officially announced is still unknown at the moment, but for now, fans can only hope that the fast paced, over-the-top action shooter will be available on the platform soon.

Vanquish was originally released in 2010 for the PlayStation 3 and Xbox 360. Fans have been hoping it will be the next Platinum Games' developed title to release on PC after the long awaited PC release of Bayonetta on April 11 exclusively on Steam.

Stay tuned to GameSkinny for more news and information on Vanquish

The Most Amazing Bayonetta Cosplay Outfits Mon, 01 May 2017 08:00:01 -0400 Glitchieetv


Police Woman

Cosplayers: Cosplay Tendency and Kimiko Oroshima

Bayonetta and Jeanne step into the blue and black uniforms of the police. Wearing police caps with badges on the front, handcuffs and ties, these gals are ready to bring all criminals to justice. The police uniform for Bayonetta has a light blue top and navy blue bottom, which Jeanne's is all black.



Which cosplay was your favorite? Is there a Bayonetta related outfit you really want to seen cosplayed? Let us know in the comments!


Umbran Komachi 

Cosplayer: Hagaren

One of Bayonetta's outfits is a kimono inspired piece. The Umbran Komachi is a Couture Bullet that comes with the purchase of the Super Mirror. Hararen is stunning in this costume. The gold hair pieces are gorgeous with the purple flowers hanging down from it. The kimono pattern is perfect with the little details perfectly re-created.





Cosplayer: AkinaGasai

Jeanne was once asleep much like Bayonetta was. Surrounded by hair she waited until she was awoken. An Umbral Witch, her hair has just as much power as Bayonetta's, though hers is silver instead of black. Using magic to grow it out, her hair goes down to her thighs in the second game. Here AkinaGasai shows off Jeanne's long hair as she sleeps.

Photographer: Arienai-ten


Christmas Bayonetta

Cosplayer: Queenriot 

Queenriot loves Bayonetta so much that she decided to do up a costume for the holiday season. Red velvet, white fur trim and a santa hat complete the main part of the costume. High heels, a red garter and gloves complete the look. Glasses, gold chains, and her signature red hair ribbons really sell the Christmas Bayonetta feeling.

Photographer: Pbj Studios


Bayonetta's Bayonetta 2 Primary Outfit

Cosplayer: SatsuMadAtelier

SatsuMadAtelier looks stunning in Bayonetta's primary outfit from the second game. Black skin tight bodysuit with blue stars hanging for the edges stand out against the Tokyo background. Lollipop in one hand and gun in the other, she brings out the fun side of Bayonetta.

Photographer: Pink Spider Photography

P.E. Uniform

Cosplayer: Luthy-Lothlorien

Luthy-lothlorien dons another one of Bayonetta's costumes, this time her P.E. outfit. A white gym shirt and shorts are what the outfit is primarily comprised of. A note is attached to the front of her shirt. Wielding a large green and gold gun, she is ready for an attack no matter where she is.

Photographer: Mael-Asakura

Jeanne's Bayonetta 2 Outfit

Cosplayer: Gaghielart

Jeanne is an enemy in Bayonetta and one of the main characters in Bayonetta 2. A fellow Umbran Witch and Bayonetta's clan member, purple guns are her go to weapons. Gaghielart makes a fantastic Jeanne, wearing a red bodysuit with black stripes and silver goggles as seen in the second game.


Umbran Gekka

Cosplayer: Judy Helsing 

One of Bayonetta's costumes is the Umbran Gekka. Inspired by Chinese cheongsam, the costume comes in three colors. Here Judy Helsing wears the red version which is adorned with gold embroidery and trim. A red flower is in her hair and her gloves are black and red.

Photographer: Las Fotos de Carlos


Bayonetta 2 Outfit

Cosplayer: RizzyOkuni

In Bayonetta 2, Bayonetta trades in her beehive for a short style bob as well as upgrades her outfit. Now sporting blue guns and tassels, the Umbral witch has ramped up her sexiness even more with peekaboo cut outs going up the back of her legs. Rizzyokuni shows off how the new suit moves in this action shot.

Photographer: Lucas Freitas

Bayonetta Transformation

Cosplayer: Arienai-ten 

Bayonetta uses her hair  as a source of power. Forming her attire, it also makes up her Wicked Weave techniques. When using Wicked Weave her suit loses its arms and legs, as her hair is being diverted elsewhere. Here, Arienai-ten shows off Bayonetta mid transformation. Wearing just her Umbral Watch, shoes and gloves, she is striking. 


Bayonetta Original Outfit

Cosplayer: Caroangulito 

In this cosplay, Caroangulito dons Bayonetta's signature look. Her long hair tied is back in a beehive, gold chains are draped across her black bodysuit and white gloves keep off the gunpowder residue. Laying with a lollipop, the glasses bring out her eyes.

Photographer: Michael Homunculo

Bayonetta has released on Steam to a roar of applause from fans. First released in 2009, the third person action game was an instant success. The titular character, Bayonetta, is a powerful, sexy woman with the ability to use a variety of weapons. A popular character, there have been many cosplays of her in her various outfits. The following are some of the best cosplays from Bayonetta.

It's Been Nearly Two Weeks - Where Are the Bayonetta PC Mods? Mon, 24 Apr 2017 12:00:02 -0400 Dan Roemer

So it's been almost two weeks now since PlatinumGame's iconic hair demon summoning witch, with oddly long legs -- named Bayonetta -- has made her way onto the PC through Steam. But the only question I have is: where are the nude mods?

What Mods to Expect

It's pretty obvious we'll see a nude mod judging by the fact when you Google search “Bayonetta PC mods” -- half of the first page is dedicated to discussions around a possible nude mod. Rather ironic considering the fact Bayonetta technically is kind of already naked, you know considering her suit is made out of her own hair I guess?

In all seriousness however, I think mods to expect are primarily going to be graphical overhaul, enhancements, and improvement mods. Because one key thing to remember is, this game is simply a port of the console versions and not a remaster. Because of this I'm sure we'll see modders release graphical overhauls to help improve the visuals of the game itself. For example within only a single day of the release there was even a re-shade mod that tries to match the darker shader of the console version.

Other mods likely to be expected are going to simply be different costumes or re-skins for Bayonetta herself. Everything from different video game characters in general, to possibly porting over Bayonetta 2's costume and hair style.

We'll also probably see plenty of different hacks, such as trainers that allow you to have infinite health and ammo, to all kinds of crazy level hacks such as clipping through environments. Which I'm sure people will abuse to try and find hidden easter-eggs or messages hidden away within the level design.

What kind of mods though would you like to see in Bayonetta on PC? Personally I'd like to see a Rocco Botte mod, let us know in the comments what you would want to see! But for everything nude mods, try Google -- but for all things Bayonetta stay tuned to GameSkinny!

How to Get Every 8-Bit Bayonetta Achievement Thu, 13 Apr 2017 06:52:03 -0400 GeorgieBoysAXE

SEGA really is getting the last laugh on some folks, because even after the news of Bayonetta’s port to PC has been broken, folks are still booting up 8-Bit Bayonetta in hopes of nabbing all the same achievements that initially revealed the teaser countdown website last week.

I mean, who could blame you? The game is kind of charming despite how dumb and pandering it actually is; you can’t help but have some fun out the elaborate goof right? Imagine if this was a mobile game that you were plugging away when you were bored on the toilet, and wanted some fast-paced 2D action; bet you’re starting to feel a lot less guilty about it now.

Let’s not be so critical of the dumb flash-game that was used as a cheap marketing ploy for a slightly underwhelming announcement -- we can still enjoy it.

And if you’re up for more than just enjoying Platinum’s pixelated take of the gun-toting witch, then you’re in luck, because here’s some surefire tips to get you all sixteen achievements in 8-Bit Bayonetta.

  Zero - Die without Scoring

OK Y’all, ready for this super dope pro-tip for the very first achievement on the list? Yeah? Alright, listen up; do, nothing… I repeat, do, absolutely, nothing. After that, you’ll see the ‘cheevo pop-up, and feel an immense sense of accomplishment for your efforts.

 Don’t Give Up - Try again

This achievement goes hand-in-hand with the one before it;  just make sure to tap the spacebar to hop back into the 8-bit fight.

 Axed-Killed by a Land angel

Honestly, you’ll most likely activate the conditions of this achievement too when you get the “Zero” achievement, considering that you didn’t screw up the intricate steps involved with that objective that is.

 Death From Above - Killed by flying angel

If you thought the first two achievements were hard, then this one will really leave your head spinning because you’ll have to JUMP to your doom instead of willingly accepting the sweet release of death like before. Just to make extra sure that you get this one, keep all gunfire on the ground to keep the land angels at bay long enough for the airborne enemies to strike you.

 In The Face - Kill a land angel

Another achievement that’s easy pickings, you’ll be recognized for this feat the moment you put your very first axe-wielding angel down for a dirt nap.

 Unlimited Ammo - Fire 1,000 Bullets

This one is pretty Self-explanatory, but there’s one key detail about the “combat” in 8-Bit Bayonetta that’s never clarified at all, and that’s the fact that there are two different fire actions mapped to different keys, allowing you to distinctively fire both of her guns at a time. Just mash away at the two keys as much as you can, and you’ll land this achievement in no time.

 Bullet Ballet - Maintain a very high rate of fire

If you stick with the steps involved with getting “Unlimited Ammo” then it’s only a matter of time before you’ll earn this one for your troubles.

 Anti Gravity - Double Jump lots during a game

Another easy one to nab, this one will naturally appear after a couple of rounds on the game, just keep jumping again in mid-air and Steam will pop the achievement up for you in no time flat.

 Bouncy - Single Jump 30 times

This one is actually trickier than it sounds because double-jumping at any point will disqualify that leap from the count, and some of the flying angels will reign death from above at heights that are outside of the apex of your normal jump. The trick here is just being patient, and sticking to the jumps as long as you can survive within each round, the 30th hop will grant you the prize of “Bouncy” on your achievement list.

 Ninja - Dodge multiple axe attacks in 1 game

The skill involved with grabbing this achievement isn’t as daunting as the description makes it sound out to be. The tactic is clear out all of the flying angels while mobs of land angels press their attack on. When you’ve got about 3-4 of them at far left of the screen where their axes preparing to swing at you, start timing your jumps to evade as many ax attacks as you can until the achievement awards you for your efforts.

 Bonus - Reach a score of 5,000

No real strategy here, just plenty of patience and some good reflexes will net you 5,000 on the scoreboard before the round will end, it’s as simple as that.

 Very Specific - Finish with a very specific score

Easily the most cryptic award on the list, the key to getting the achievement here is to make sure that you lob just enough gunfire earn exactly 5700 points, then making sure that you die to end the round as soon as possible. If done right, the achievement will crop up on the bottom right-hand corner of the screen.

Many of you might be wondering what the significance the number 5700 holds to Bayonetta -- I’m wondering the same thing, so if you think you have a clue as to why this number is the one that they chose for the achievement, then feel free to comment what you know below!

 High Roller - Finish with a score between 8,000 and 13,000

Just so it’s clear, this achievement will only unlock when you literally land on a number that between 8,000 and 13,000 for your score, so that means getting settling at those bench marks (getting exactly 8,000 or 13,00) just won’t count. Once you die with score that satisfies the necessary range then the achievement will be yours.

 High Score - Reach a score of 13,000 or more

The tips to win the achievement here is the very similar to the ones I outlined for the “Bonus” achievement; only with a lot more patience required, as this is most definitely the hardest of the bunch to collect. Just stay diligent with your jumps and shots, and with enough skill, you’ll be able to claim this achievement for the win.

 Bayonetta - Kill a lot of angels

Again, this one is more of a waiting game, but if knowing exactly how many you need to take down to get the achievement will make the wait any easier, than you’ll be happy to know that the magic number 1,000 angels -- happy shooting!

 Addicted - Launch the game multiple times

It’s weird that I would save this one for last considering how easy it is, but it’s definitely the most annoying one that you’ll deal with earning too. The secret to grabbing this last achievement is to shut down 8-Bit Bayonetta, and reopen it 5 times, which I can imagine might be annoying for any of your Steam friends that might be online while you’re doing this one but hey, if they knew the reason behind all the spammed launches then I think they’d understand.

There you have it, you have now earned all sixteen achievements of 8-Bit Bayonetta, are you proud of yourself? Because you should be, now go play the real Bayonetta on Steam and try your luck hunting those achievements.

Bayonetta Struts Onto PC Today Tue, 11 Apr 2017 12:01:34 -0400 GeorgieBoysAXE

And just like that, the rumored release of SEGA’s Femme Fatale on PC has come true -- Bayonetta landed on Steam’s storefront today. The countdown timer -- teased out of the 8-Bit easter egg last Saturday -- finally hit zero, and this iconic action experience is available on PC.

Bayonetta was only released for the Xbox 360 and PlayStation 3 consoles when it originally dropped back in 2009, so this launch is a first for the franchise -- and SEGA is taking full advantage of it. The PC debut allows for 4K resolution, and will support a 60 FPS framerate for all the heavy action that the title is acclaimed for.

To celebrate the launch of this upscaled version of Bayonetta, SEGA has put  the Digital Deluxe Edition on sale until April 25th. This edition includes a five-track soundtrack, a digital art book, and exclusive wallpapers and avatars for a variety of digital platforms. Players can also pick up the base edition of the game on Steam for $19.99.

If the Bayonetta release on PC Rumor is True, Can We Get Vanquish Please? Sun, 09 Apr 2017 19:21:30 -0400 GeorgieBoysAXE

April Fools is one of those weird times in the industry where everyone still gets excited over the tongue-in-cheek gags that get thrown around, ones that’re just too silly to be real scuttlebutt. One company of note that has a reputation for going all out on April 1 is SEGA -- and this year was no exception, as gamers were treated to a new release on Steam that day, a side-scrolling pixelated throwback to Platinum Game’s gun-toting witch, Bayonetta.

The effort put into 8-Bit Bayonetta was a flashy tease to the heroine’s eventual port over to PC, but the extravagant prank also managed to raise some other questions about the studio’s library, specifically the whereabouts of one particular title, Vanquish.

The fast-paced, acrobatic bullet ballet known as Vanquish is to third-person shooters what Bayonetta is to hack ‘n slash action affairs, and as the years go by, it bewilders me (and others) more and more as to why the game has been denied a budget port to Steam. Long before Nier introduced the idea of throwing multiple gameplay styles into a big budget melting pot, the Platinum Games shooter did it first -- and with big talents at the helm, like Hiroki Kato of God Hand fame, Masaaki Yamada, who was one of the key-figures behind Bayonetta, and Shinji Mikami himself, the legend responsible for Resident Evil and Devil May Cry.

Each stage is a test of skill as you’re zipping back and forth on your jet thrusters between enemy strikes, firing at and punching anything in front of you with the constant sound of explosions and salvos popping off around every corner —you’d be hard-pressed to find another sci-fi shooter that offers as much pulp-action as Vanquish.

Sure, there was shooting in Bayonetta, but that gunfire was secondary to the kicks and strikes that you launched from the femme fatale, performing them in a combination of maneuvers against overwhelming mobs of angels.

Vanquish somewhat flips that dynamic, embellishing heavy artillery use among the different firearms in your arsenal, and downplaying the use of direct melee, pushing it as a last resort. What's more, the Platinum shooter had you evading in different ways, but never in a fashion that was direct and indomitable like Bayonetta. Instead, Vanquish emphatically focused on your movements as tactical and calculated, regardless of the velocity at which you played. .

The sky was really the limit when it came to this 2010 sleeper hit, and with all the emphasis it put on pumping non-stop fluid action out of its gameplay, it would be in SEGA’s best interests to deliver an upscaled remaster of the game utilizing the very best of today’s technological advancements.

Natively, the game runs at 30 FPS and 720p, which is impressive when you think about how frenetic the combat still is today, in spite of its limited processing power. Just imagine what the game would play like if it got 4K facelift at 60 FPS? It would be an entirely different game.

Granted, a game doesn’t need to run at 60 FPS or 4K support to be good; hell, just look at Breath of the Wild, the strongest game of the year contender for 2017, and it doesn’t deliver either. There are plenty of games that don’t need the treatment, and some that would be worse off running at the buttery smooth framerate of 60FPS—However, Vanquish is certainly not one of the games. The lightning fast animation would do wonders to compliment the pace at which the action title wants to run, adding more of an impact to the intensity on screen. It would be the definitive version of the game, making the experience what it was meant to be.


SEGA currently retains the publishing rights to the title, and they’re no stranger to dealing with PC, so why all the love for Bayonetta? Nothing against the lady, but she’s had her time in the sun with cameos, platform-exclusive sequels, and even an upcoming Amiibo release for the Switch port of Super Smash Bros Wii U—she’s had her time in the spotlight.

Let’s redecorate the political space-opera with the lovable Sam Gideon and Elena Ivanova running the shots at 4K resolution -- or even 1080P for that matter -- reviving the trigger-itchy frenzy at a sleek 60 FPS. The Platinum Games frenetic already-classic shooter deserves a second chance like this, especially when it can be the only real way to experience the action gem.

Bayonetta: The Greatest Female Role-Model in Video Games Mon, 09 Jan 2017 07:00:02 -0500 Unclepulky

Bayonetta was originally released for the Xbox 360 and PS3 in 2009. Following its moderate commercial success, the game received a cult following and in 2014, a sequel on the Wii U. This game stars the titular Bayonetta, an Umbran Witch who uses her magical hair, gun-heels and a variety of other weapons to slaughter angels and occasionally save the world.

Now, upon reading the title of this article, you may have wondered how Bayonetta could possibly be a positive role-model. After all, the common consensus is that she's a sexist character. Evidence for this claim includes the game's camera frequently focusing in on her butt, breasts or crotch, and the fact that she takes her clothes off while she fights.

Bayonetta is most definitely a sexual character, but is she really sexist?

No. Not at all.

Bayonetta is a character who is in complete control of her sexuality. She flaunts it, she uses it and she is completely comfortable with it.

The creator of Bayonetta's design was Mari Shimazaki. She didn't draw her the way she did so she could be ogled by horny teenage boys, but rather, she designed her in way that she'd be empowering to women

In the politically correct world we live in, people could stand to be a bit more like Bayonetta, and be OK with who they are.

In the book, The Ways of Seeing, by John Berger, he says this:

"To be naked is to be oneself. To be nude is to be seen naked by others, and yet not recognized for oneself. A naked body has to be seen as an object in order to become a nude. Nakedness reveals itself. Nudity is placed on display. To be naked is to be without disguise."

Bayonetta fights like a dancer. Dancing is a form of self-expression. And taking off her clothes is part of that self-expression.

Continuing on from that, Bayonetta is just a very confident character all around. She knows she isn't perfect, but she doesn't care. She loves who she is, and doesn't care what anyone thinks of her. It's a good message for those who suffer from low self-esteem, who are trying to get comfortable in their own skin.

Other traits which Bayonetta possesses are her fun loving attitude, her snarky mouth, and between both games, it’s clear that she has a great deal of compassion towards kids, and her Umbran sister, Jeanne, showing that she’s far from being your stereotypical ice queen.

Of course, like all great characters, she has weaknesses. Not so much in Bayonetta 1 in which I can only really remember one or two moments where she showed any real weakness, but more so in Bayonetta 2.

Here, with her memory fully restored, Bayonetta clearly has some parental issues. And how could you not when your mom was killed in circumstances caused by your dad. Only for you to get to see your mom again and then WATCH her die again. Then befriend a past version of your dad, and then have to say goodbye to your dad as he sacrifices his free will to an evil god, resulting in all of this happening in the first place.


I never said that these games made much sense. I'm just saying that Bayonetta clearly wishes she could have her family back.

Bayonetta is also a very intelligent character. There are a few brief moments where she displays her intuition, and Shimazaki gave her glasses specifically to emphasize her brain power. Funnily enough, everyone in the game ended up getting eye wear of some kind because the higher ups at Sega didn’t like the glasses.

Now this next point is entirely hypothetical, but maybe she has something more than just a friendship with Jeanne, showing people that it’s okay to be any sexual orientation. For me, that’s just the vibe I got off of them based on their interactions with each other.

However, throw in the fact that they’re living together and the fact that in the page “Taboo” we see a picture of Jeanne, and how it talks about a loved one being taken away, and my theory has more credence. Plus, Jeanne is a school teacher, and it makes sense that as she is as an intellectual person, she’d be attracted to a smart woman like Bayonetta.

In 1987, Film Studies and Women’s Studies Prof. Jackie Stacey published an article entitled “Desperately Seeking Difference: Desire Between Women in Narrative Cinema." A major point made in this article is that the homosexual pleasures of viewers are generally ignored. If I’m right, and Bayonetta is bi- or pan sexual, than her detractors should remember she can be found sexy by both men and women.

Above all else though, possibly the most important lesson Bayonetta teaches girls and women alike is that you don’t have to sacrifice your femininity to be strong. She provides a nice balance of the two extremes that gives us a happy medium. Bayonetta is very much a girly girl, but at the same time, she can beat up you, as well as everyone and everything around her. Anyone, regardless of  personality, can be strong.

Now, let's talk about what usually makes a good role model. Generally, people consider a role model to be someone whom others aspire to be like. This means, above being talented, attractive, or intelligent, the most important thing about being a role model is to be an admirable person in some way. You can be successful beyond belief, but still be an awful human being.

That's not to say those other traits aren't just as germane to this topic. A role model should bring something to the table to be admired, whether it's their intelligence, their body of work, their personality, how they approach life or for some, even their looks. However, it should be noted that you can admire someone who did things in their life that you don’t agree with if what you admire is their work or other actions rather than the actions that can be viewed as reprehensible.

Also, kids aren't the only ones who have role models. Everyone has someone whom they look up to, whether or not it’s a good idea to do so.

Among the best real life female role models are people like Rachel Carson, a renowned environmentalist, Madeleine L'engle, an excellent author and Gail Simone, possibly the most influential woman in the comic book industry.

These women are great because they embody the traits we mentioned before. However, you have to remember that even today, we live in a society that isn’t always the most friendly to females, so for female role models, it’s important that they show woman to be proud of who they are, and to excel at whatever they want.

At this point, I hope that at the very least, the majority of those reading this have come around to see that Bayonetta is far from just being eye candy, and is, in fact, an excellent person to emulate.

However, the question still remains: Is she the best female role-model in video games?

Personally, I'd say yes.

To justify this opinion, I'll compare her to the two figures most usually regarded as gaming's greatest heroines... and explain why Bayonetta is a better role-model in every way.

Samus Aran and Lara Croft are known by many as two of gaming's premiere leading ladies. However, more often than not, these characters fall into a trap very common in fiction.

Often, writers try so hard to make their female characters powerful that they forget to make them, well, characters. They have no weaknesses, no flaws, no struggles; all of the essential things to make a three dimensional character. I like to call these characters “strong independent women.”

Both Lara and Samus are hailed as icons to look up to, but in reality there's isn’t much to them. Lara is a smart and sassy treasure hunter but outside of several moments in the first attempt at a series reboot, she doesn’t show a lot of character.

Samus is a stoic bounty hunter who does show a lot through her body language and her actions, but unlike Lara, isn’t given as many opportunities to express herself because she needs to be “strong” for the audience. There's nothing to them other than them being strong, and you shouldn't be looking up to someone for just that reason.

There is an exception for each of them though. The 2013 Tomb Raider reboot and Metroid: Other M gave Lara and Samus more personality than we'd ever seen either of them with. Ignoring the obvious difference in overall quality between the games, it's fascinating to me that these portrayals have come under fire for having weak protagonists, just because the developers had the audacity to make them human for once.

Samus and Lara Croft are not good characters, and it's clear that the people don't want them to be good characters. Players just want them to be a method of enacting their power fantasies.

In contrast to them, Bayonetta, as I've established, is filled with personality, and traits worth emulating. Plus, for those of you who do think that strength alone is worth admiring, Bayonetta is quite possibly the physically strongest woman in any video game.

So yes, Bayonetta, is the best female role-model in video games.

NOTE: This article was written in collaboration with Red Angel.

If Dynasty Warriors Can Go Open World, These 6 Series Can Too Thu, 22 Dec 2016 03:38:28 -0500 Unclepulky

While First-Person Shooters may have been the dominant genre during the mid to late 2000's, however, that is all beginning to change as in recent years open world games have become the most popular genre on the market.

It's for this reason that I speculate that Koei Tecmo has decided to make an open world installment for the hack 'n' slash franchise Dynasty Warriors. This got me to thinking: What other franchises could have interesting open world installments? 

For this list, I won't be ranking these franchises by how much I personally like them, but rather, how much I believe they could benefit from going open world. These are the Top 6 Video Game Franchises Which Should Go Open World.

6. Sly Cooper

Even though I'm terrible at stealth games, I have a soft spot for the Sly Cooper series. The art style, the character designs, the stories, they all just hit me in the right places.

While the series is currently in limbo, a possible way that new interest could be invigorated is through making an open world game.

Adding a third genre to this series of stealth platformers may be a bit much, so it'd probably be best for the platforming to be toned down. While some would look to the Assassin's Creed  franchise for inspiration when making an open world stealth game, I'm thinking of something else.

While Metal Gear Solid V: The Phantom Pain may not have been a very good Metal Gear game, its gameplay was absolutely fantastic. Some people have even gone so far as to call it one of the funnest games to play of the last decade. Using it as a template, Sly and the gang could have quite the grand adventure.

5. Guitar Hero

I know what you're thinking.


Okay, I don't, but I can take a guess. You're probably wondering why a series of rhythm games would ever go open world. Well for that, I have to tell a short anecdote.

When I was but a wee writer, my older cousin was obsessed with Guitar Hero. And even though he'd talk about it constantly, I'd never actually seen what the game looked like, just the controller. As such, I imagined that the Guitar Hero games -- emphasis on "hero" -- was about a man with a magic guitar defending his home city, with each button on the guitar unleashing a different elemental attack.

I'm by no means saying that this is what the series should become, but I do think that certain aspect from my idea could work. For example, maybe you could freely walk around a city, doing things like challenging random people to guitar duels, or battling evil guitar themed gangs.

Would this all be cheesy and stupid? Yes, of course. But remember, this is the series where you have a guitar battle with Satan. It's already cheesy and stupid.

4. Sonic the Hedgehog

The idea of an open world Sonic game is already being toyed with by fans in the form of Sonic Utopia.

However, lets face it, Sonic is getting a bit stale, and like myself, many others are desperately wanting Sega to utilize other franchises they own such as: Jet Set Radio, Panzer Dragoon, Sakura Wars, Alex Kidd, Gunstar Heroes, and most desired by me personally, Billy Hatcher.

As such, if Sega themselves were to make an open world Sonic game, I'd want it not to star Sonic himself, but rather, the lovable goofballs of Team Chaotix: Vector, Espio, and Charmy.

The three are a group of detectives and the game could follow the three of them going on a globe trotting adventure in an attempt to solve a mystery. Or, the game could be set in a single city, with the trio having complete access to investigate all areas of it.

Either way, the game would be filled with the Team Chaotix's trademark humor, and it would serve as the much desired sequel to the Sega 32X classic, Knuckles Chaotix.

3. Bayonetta

The Bayonetta games are some of the greatest action games of all time, with polished gameplay and completely over the top set pieces. And while I'm still waiting for a crossover between it and the Devil May Cry series, an open world installment could be fun.

Many of the levels in both Bayonetta games already give you the occasional open world level, and they're a blast. As the series is already using an open world style, all they would need to do is continue this style throughout the entire game. Having the ability to move between the normal world, Paradiso, and Inferno could also have some interesting possibilities.

There really isn't too much more to say on this one so while we wait for an open world version of Bayonetta, I highly recommend you play through the entire Bayonetta collection as they are all fantastic games.  

2. Sin and Punishment

I mentioned before that Guitar Hero is cheesy and stupid. I also mentioned that Bayonetta features gloriously over the top action.

But they have nothing on Sin and Punishment.

To date, there are only two installments in this series. The first was on the Nintendo 64, but was exclusive to Japan until it became available on the Wii's Virtual Console. The second game, Sin and Punishment: Star Successor, was released internationally for the Wii, and was arguably even better than the original.

Because of the series's obscurity, most of you probably only know of it because of the first game's protagonist, Saki, being an assist trophy in Super Smash Bros.

The games are cabal shooters, and as such, if the series were to go open world, it would make sense for the genre to switch to third-person shooter. Whether playing as Saki and Airan from the first game or Isa and Kachi from the sequel, we'd finally get to explore and learn more about this world.

And that would be a good thing because even after playing both of these games more times than I can count, I still have no idea what the plot to these games are

The nonsensical plots are only bolstered by horrendous English voice acting, and honestly, -- just for the sake of tradition -- I'd like that to be kept in a new game. 

Also, learning just what is happening in these games would be nice, there could also be a lot of potential gameplay wise in an open world installment. Every level in the Sin and Punishment games is crazier than the last, so I can just imagine the possibilities which could come with something dangerous and insane covering every part of an open world.

1. Overwatch

While I absolutely adore Pokemon Sun and Moon, it still only ties with Overwatch for my favorite game of 2016.

However, Overwatch is an interesting specimen, as the game itself is non-canon. Instead, full animated shorts, comics, and other assorted tidbits are what really give us a glimpse into this world.

Still, there's no rule saying Blizzard can't make a spin off, open world game.

What I have in mind here would be a game focused on one, or maybe a small selection, of the games heroes. We'd get to learn more about them, and by extension, more of the rich mythos we're desperate to learn about.

Some characters whom I feel could have really great games centered around them are: D-va and Lucio, the super hero celebrities, Genji and Hanzo, the twin dragons, McCree, the cybernetically enhanced cowboy crying out for a Red Dead Redemption clone, and Mei, because hey, an open world game set in the arctic sounds pretty chill.

Do you agree with this list? What franchises would you like to see go open world? Are you excited for the new Dynasty Warriors? Let me know in the Comments!
Dungeon Bosses: Creating Interesting Enemies Thu, 10 Nov 2016 02:00:01 -0500 Pablo Seara

This article contains spoilers of The Legend of Zelda: Ocarina of Time, Bloodborne and Bayonetta.

Bosses are usually the highlight of any level. They are a thrilling, final encounter that puts an end to an awesome dungeon. When they are well done, they can become one of our favorite moments in the game, where we are forced to put all our skills into practice to defeat a challenging foe.

However, they can also turn into a boring battle, with insipid mechanics, a bad atmosphere or an unexpected, ill-placed difficulty spike. Nailing bosses can be difficult from a designer perspective, and designing them wrong can end up hurting the player in the process.

In this article, we will take a look at the keys on how to create an interesting dungeon boss, both from the player and the designer perspective.

Foreshadowing: Preparing the player

Bosses have to serve two purposes: propose a difficult, exciting challenge to the player, testing the skills they have learned throughout the game, and continue with the progress of the story (if it isn't an optional one). Both ideas have to be developed properly, and this development can start from the very beginning of the dungeon itself.

There's nothing more frustrating than getting into a boss fight unknowingly. Preparing the player is essential to create the right atmosphere and buildup the tension to face the last enemy of the dungeon. This can be done through multiple ways: by teaching mechanics, cutscenes and dialogues, or the level itself.

In The Legend of Zelda series, players usually find a new item in each dungeon, which is designed to teach players how to use it. These levels have a certain theme, like water, fire, or forest, setting an atmosphere that is consistent. At the end, the player has to face a final boss, which is themed accordingly, using the new weapon and putting into practice all that he has learned during the dungeon.

An excellent example is the Forest Temple and its boss, Phantom Ganon, from Ocarina of Time. In the temple, Link finds the hero's bow, a weapon he has to use to kill the ghosts that populate the area by firing into paintings. The final boss has to be taken down in the same way. He even teaches you a new mechanic during his second phase that will prepare you for the final encounter against Ganondorf himself.

Size Matters... Most of the time

Players love gigantic, menacing bosses. Taking them down can be an absolute joy. Usually, the designer should aim for this. But there are plenty of final enemies that aren't big and are well remembered. This can be achieved through well-crafted details, fun mechanics or the importance of the enemy in the plot.

However, from a designer point of view, the most important element to consider is the movements. You can design the best-looking enemy ever, but if he is boring to fight, he won't be fondly remembered.

Creating a foe that can both attack and defend itself in creative, interesting ways is essential. Depending on the duration of the fight, these actions should change or evolve. A boss is a story on its own, with a beginning, a middle and an end. Good and bad examples of the previous points can be found in both Dark Souls II and Bloodborne.

In Dark Souls II, considered the worst game in the series, there are more bosses than usual. Most of them repeat the same patterns, like big, slow beasts with predictable movements or sponge enemies. Meanwhile, in Bloodborne, we have Lady Maria of the Astral Clocktower. She is a hunter and a human, like yourself, yet she remains menacing and exciting during her different phases, with attacks that evolve consistently.

Setting the Right Tone

There's another key aspect in the design of the boss, which is the atmosphere. This is influenced by five aspects, (all of which are present in the Lady Maria video):

  • The music
  • The effects (both sound and graphical ones)
  • The place
  • The difficulty
  • The cutscenes/dialogues 

The soundtrack is extremely important and can elevate a normal boss into an epic one. Both the sound and graphic effects contribute to the overall quality and depth of the fight. The area where the battle takes place should be big enough, and designed to fit the aesthetic of the enemy or vice versa.

The difficulty can be tricky to decide and should be play-tested thoroughly. It has to remain consistent with the game. For example, in Dark Souls, every rival is difficult, but do not place an ultra hard boss in a Kirby game, especially during the first levels.

Finally, there's the dramatic aspect of the fight, which is molded before, during and after it takes place. Introducing your opponent with an invigorating scene and maintaining the momentum are good ways of setting the right atmosphere. Beating a dungeon boss has to feel rewarding, so do not forget to end the battle in an epic way. Take a look at the next example from Bayonetta.

It has all the elements necessary to create a memorable boss. Epic cutscenes? Check. Awesome music? Check. Different phases that feel unique and original? Checkmate.

In the end, a good dungeon boss has to feel well balanced, with all the design choices at the same level of quality. Players love to get to the end of an area and face an awesome enemy. It is a reward for completing the level, one that must feel invigorating, challenging and fun.

How do you think a dungeon boss should be like? Do you have any examples? Leave a comment with your thoughts!

5 Games Which Will Make the Nintendo Switch a Success Fri, 21 Oct 2016 02:00:02 -0400 Unclepulky

Regardless of whether you love the Wii U, like me, or hate the Wii U, like the majority of civilization appears to, there's no denying that the console was a commercial failure for Nintendo. While the company isn't in any real danger thanks to their intermittently great 3DS and software sale numbers, the Switch will have to do a lot to regain the faith of the gaming community. And now that the system has been shown off, I've gotten to thinking about some ideas for games which would attract people to it. Here, I will be discussing five ideas for titles which I believe will make the Switch a much more successful system than its predecessor.

5. Metroid- Prime Style

From the moment is was revealed, it was clear that no matter how good it ended up being, Metroid Prime: Federation Force was going to be a flop. After all, it just wasn't what people wanted, especially after going years without a Metroid game.

And even more years without a GOOD Metroid game.

So, to appease Metroid fans worldwide, I propose that Nintendo remakes the original Metroid. While it is true that the game was already remade once as Metroid: Zero Mission, my idea is quite a bit different. In this imaginary game, the simple story of the original Metroid would be retold, but with the gameplay and presentation of a Prime game. While of course the story of the series should move forward, I think for the moment it would be best for Nintendo, who clearly don't know what to do with the series, to go back to the past.

4. Fire Emblem Warriors

In recent years, the Fire Emblem series has possibly gained more new fans than any other long running Nintendo franchise. Subsequently, in 2014, Nintendo teamed up with Koei Tecmo to create Hyrule Warriors, a crossover between the Legend of Zelda series and the Dynasty Warriors games.

See what I'm getting at here?

The world and mechanics of Fire Emblem could easily be transferred over to a hack n' slash. The rock paper scissors mechanic for weapons could be implemented, the different types of magic could serve as each of the characters' elements, and speaking of characters, there are dozens, if not hundreds of candidates who could be made playable.

Nintendo already has the blueprints for this one. They just need to use them.

3. Bayonetta vs. Devil May Cry

Hideki Kamiya: Creator of Devil May Cry and Bayonetta

I absolutely love the Bayonetta games, Bayonetta 2 being in my top 5 favorite games of all time. The fantastic sequel also proved to be one of the most acclaimed games the Wii U had to offer. And while I'm not a big fan of Devil May Cry myself, I know a lot of people would love to see this hack n' slash crossover happen.

The games are fundamentally similar in terms of gameplay, but the gameplay doesn't need to be anything completely new for this. Both games have fantastic combat systems which could theoretically be used for this crossover.

No, the real reason this crossover needs to happen is twofold. For one, the story would be the most absolutely over the top, crazy thing the gaming world has ever seen, and it would be glorious. The other reason is for the character interactions.

We could see Trish torturing Enzo, Rodin and Virgil bonding over drinks, and the highlight of the whole event, Bayonetta and Dante trying to out flirt each other.

2. Overwatch

Yeah. Just, Overwatch.

Overwatch is one of the most popular games of 2016, and there's no reason it shouldn't be able to find a place on the Switch. After all, Nintendo loves games which are bright and colorful, and the kids they try so hard to appeal to love shooters. Sounds like a perfect fit.

This is one of the few shooters which I can really recommend to anyone. It has a fantastic cast of characters, beautiful presentation, and nearly flawless and hopeless addictive gameplay.

Not everyone has a gaming PC, Xbox One, or PS4, so putting this on the Switch would be a great way for more people to experience this masterpiece.

1. The Pokemon MMO

You want it. I want it. Everyone wants it.

And now, with Pokemon the most popular its been since the days of Red and Blue, this is the perfect time to finally make the Pokemon MMO. Hardcore Pokemon fans would eat it right up, paying month after month to keep playing, and with all of the Pokemon Go fans out there now, there's a good chance a lot of them would pick up the Switch just for this.

It isn't just a system seller. It's a system seller which would result in Nintendo making more money from it each passing month. The only caveat I have is that this is a title which should take all the time it needs to be perfected. This means that for this game to be as successful as possible, Nintendo would have to keep the Pokemon Go craze going.

Will they be able to do this? I don't know for sure. But what I do know is that the Nintendo Switch seems like it's going to be a great system, and I can't wait to pick one up in March, 2017.

Be sure to let me know what you think of these ideas, and what your own ideas for Switch titles are, in the comments.

Any Port in a Storm: Viewtiful Joe 1 & 2 (Gamecube/PS2) Wed, 17 Aug 2016 11:00:16 -0400 Greyson Ditzler

Welcome to "Any Port in a Storm", where we discuss games in dire need of a port in order to remind the newer generations of what they're missing.

And they have been missing out on A LOT.

Viewtiful Joe was the first game developed by Clover Studio, the now defunct subsidiary of Capcom -- many of whose employees would go on to work at developer Platinum Games. 

The first two Viewtiful Joe games remain unique and wildly entertaining to this day; and in the modern video gaming landscape, games like these have become more popular in just the last few years.

Going back to Platinum Games for a moment, their particular brand of intensely stylized character-action game has been very successful as of late (Bayonetta 1 & 2, Metal Gear Rising: Revengeance, Transformers: Devastation, etc).

Additionally, the Devil May Cry series showed the industry years ago that there is a strong market for challenging games that emphasize flashy action.

So why should we leave the Viewtiful Joe series to be forgotten?

We shouldn't. Here's why.  

The combat is unlike any other game out there.

The combat in Viewtiful Joe is a splendidly flashy and thoughtful combination of platforming, puzzles, and a massively satisfying beat-em-up.

You start the game with the ability to double-jump, punch with one button, kick with another, and that's it. You can also acquire different techniques to pull-off with combinations of buttons by purchasing upgrades at the shop in-between sections of levels.

This allows for players to try out different styles of play each time through the game, as well as experimentation with either accelerating or limiting their own progression.

But what really steals the show are the VFX powers.
Viewtiful Joe displays a masterful understanding of the idea of game design that is simple to understand yet mechanically deep.

The Viewtiful Joe games have Joe travelling through "Movieland" -- and as such, the strongest superpowers of all are those of special effects, which is what the VFX powers are, and they allow Joe to become a living, breathing action movie star.

Within one hour of play Joe has the abilities to Slow down time, Speed it up, and Zoom in the camera on himself. Using these powers (that follow a unique kind of game-logic all their own) Joe must take on waves and waves of robots and giant animal bosses all dressed up like cowboys, seductresses, and ballerinas among other things.

Viewtiful Joe displays a masterful understanding of the idea of game design that is simple to understand yet mechanically deep.

Punches and kicks will send smaller enemies flying in different directions depending on how and where you hit them with what move. This further allows for strategy as one enemy becomes a potential way to dispose of several enemies, and the player becomes aware of the importance of spacial awareness, as well as proper placement of themselves among enemies.

The combat and it's many layers allow for a flowing experience that challenges and intellectually stimulates the player while at the same time sticking to the game's core philosophy of feeling like an unstoppable action hero in a blockbuster movie.  

The combination of American and Japanese art-styles creates a truly unique aesthetic.

The art-style of the Viewtiful Joe series as a whole was inspired by a combination of American comic books and Japanese Tokusatsu (means "special filming"; relates to things like Godzilla or Power Rangers).

Viewtiful Joe uses bright cel-shaded graphics make the game's visuals really pop, and the use of 3D models on a shifting 2.5D plane with stationary sprites in both the background and foreground make the game look like no other game that's ever been released. 


While the art-style is somewhat comparable to things like The Wolf Among Us or Jojo's Bizarre Adventure, what with their bright colors and heavy shadowing, there are still no other games with a style that quite resembles the Viewtiful Joe games (in both graphics and gameplay).

This excellent art would remain constant throughout the series, and this is especially apparent in the character and boss designs from across the different games. 

Charles the Third from the first Viewtiful Joe

Charles the Third from the first Viewtiful Joe

Frost Tiger from Viewtiful Joe 2

Frost Tiger from Viewtiful Joe 2

Killer Hands from Viewtiful Joe: Double Trouble

Killer Hands from Viewtiful Joe: Double Trouble! 

And most importantly; The game's characters and tone.

Joe is the kind of character that is bewilderingly uncommon in video games, despite how perfectly made for the medium he is. He may not be very smart, or complexly written, and his ego gets in the way of his heroism constantly; but that's what makes Joe so special.

Joe is the rarest kind of character in video games these days -- a character who is glad to be in a video game. 

Joe is a character that loves being a hero. Not just any hero either, a superhero. He loves comic books, old cheesy movies, and respects nothing more than the old-fashioned hero who never gives in to the temptations of the dark side.

Joe shouts things like "Let's rock baby, yeah!" and "Yahoo!" when he's jumping around and beating up baddies.The one thing he has wanted all his life more than anything is to be a true hero like his idol Captain Blue, and now he has exactly that opportunity when his hero bestows his powers unto him.

It's just really nice every once in a while to have a player character whose thoughts and actions reflect those of the typical player. Those thoughts being: "Let's have some fun!" 

That pretty sums up the philosophy of the whole series, actually.

Every game has a story with an overall comedic tone, with occasional melodrama thrown in that the game actually manages to make into serious conflict with real tension, and the dialogue is straight out of the Saturday morning cartoon of your dreams.

And it's all a complete blast to play.

And then came the Sequel.

The sequel, Viewtiful Joe 2, is basically more of the same, and it's still great! It added new VFX powers, new and different vehicle sections, and a campaign built around using both Joe and Silvia together.

Having Silvia become a playable character with her own strengths and weaknesses was a great move. She was great in the first game too, even as an NPC you saw all of three times -- as she was far from the typical "damsel in distress".

She wears glasses, is a physically affectionate and romantic person, and isn't afraid to tell Joe off for being an idiot -- while at the same time being a supportive and caring person who likes to see Joe happy, in addition to being a competent fighter on the same level as him. 

A split like that takes dedicated practice. Bravo, Silvia.

So many new things came out of her inclusion -- new moves and combat styles split between the two characters, more complex and intricate puzzles that required the use of both of them, and perhaps best of all, the audience actually got to see Joe and Silvia being a couple.  

 Now THAT"S what I call a Power Couple.

The second installment did suffer very slightly from a mildly higher emphasis on puzzles, as well as less content that the original, but as a follow-up to such a great starting point, it more than succeeds as a sequel.

It is a genuine treat to see these two actually acting like romantic partners (albeit bickering ones). It leads to wonderful moments where they smack-talk bosses together, or call out each other's names when they swap out, or even say things like "Okay, your turn honey" and "Go get 'em sexy!".

It also gives way to plenty of comedic moments where Silvia is completely focused on the task at hand, and Joe's just trying to have fun and hitch a ride in an enemy U.F.O, or getting tricked by an obvious robotic duplicate of his own girlfriend.

The second installment did suffer very slightly from a mildly higher emphasis on puzzles, as well as less content that the original, but as a follow-up to such a great starting point, it more than succeeds as a sequel.

I think that IGN put it pretty well in their "Top 100 Playstation 2 Games" when they said: "All sequels should be this fun".  

At the end of the day it comes down to this:

Viewtiful Joe is a game, and a series, that does not deserve to be forgotten. It's indicative of different time in gaming, when bright and colorful was the norm, and leaving it and it's excellent quality behind would be a tragedy.

It's also clear the Capcom still cares about the IP somewhat.

Joe was included in Marvel vs. Capcom 3 as a playable character, as well as Tatsunoko vs. Capcom: Ultimate All Stars, and Joe and Silvia even made a cameo in the Archie Comics crossover series "Worlds Unite" just last year.

We're getting closer to getting it right... but we're not quite there yet. 

A proper Viewtiful Joe 3 (ideally with Hideki Kamiya, Atsushi Inaba and Platinum Games at the helm) is definitely something that both fans and newcomers alike would get a huge kick out of; But if nothing else, the first two games from Clover Studio deserve to be re-released.

Capcom doesn't even need to give the games an HD collection of any kind (although one would be nice).

A good place to start would be to simply re-release these games so that they're easier to find and play -- which could also help Capcom judge the popularity of the brand, and possibly help them to consider continuing the series (I know I'd buy it with money).

So please Capcom, re-release Viewtiful Joe and Viewtiful Joe 2. The world needs games like these with heroes like him.

 We'll say it for you Capcom; if you do this for us. Please.

Super Smash Bros. Has A Bayonetta Problem Mon, 16 May 2016 10:17:21 -0400 RobotsFightingDinosaurs

The Bayonetta honeymoon was incredibly short. It only took about a day after the character's release for competitive Smash Bros. players to realize not only that she is one of the strongest characters in the game, but also that she has safe combos that can KO opponents from 0% damage.


ESAM was probably the most notable player to draw attention to this, discovering Bayonetta's insane witch twist combos while the rest of the scene was preoccupied with how powerful the witch time counter was.

Soon, a deep rift in the Smash 4 competitive scene was created.

"Getting Carried"

As Bayonetta rose up the tier lists, more and more competitive players decided to learn the character. Because she is such a strong character, and because her moves are difficult to punish effectively, these players quickly started placing higher in major tournaments. 

People started noticing.

Players who put in countless hours practicing with more difficult characters like Shiek and Diddy Kong were understandably frustrated by being beaten by players who put in less time learning Bayonetta's combos and mechanics.

Tensions flared between Bayonetta mains and the rest of the Smash scene, with players dismissing the skills of Bayonetta mains, claiming that they were "carried" by Bayonetta, and would not be placing nearly as highly if the character were nerfed or banned.

This backlash caused more backlash when people realized that no matter how true those statements might be, no matter whether or not these players were getting carried to greater heights by Bayonetta, it's kind of a dick move to point it out publicly.

Bayonetta Banned

In April, tournament organizers started seriously discussing the possibility of banning Bayonetta from competitive play. The argument was that Bayonetta was as strong, if not stronger, than Meta Knight was in Super Smash Bros. Brawl, so to protect whatever competitive balance was left in Smash 4, Bayonetta must be banned.

Spain's scene was the first to weigh in, saying that they were seriously considering banning the character (though as of yet, no official ban has been put in place). Since then, two competitive scenes in the USA (Tampa and St. Louis) have banned the character, with many more giving a ban serious consideration.

Many regions, Spain included, however, are presumably choosing to wait and see what happens. Balance patches for Super Smash Bros. 4 have been fairly regular, appearing about every 2 or 3 months since the game's release. Most tournament organizers seem content to wait for the next one, hoping that it solves many of Bayonetta's inherent issues.

The Argument Against The Ban

Obviously, not everybody thinks Bayonetta should be banned. A recent video from ESAM has shown clearly how most of Bayonetta's kill confirm combos can be avoided. In essence, this means that the combos that made Bayonetta a problem in the first place are weaker than previously thought, and players have tools to deal with them.

Further, many people believe that banning a character in Smash 4, no matter who it is, will lead to the death of the competitive scene in general, making games seem less authentic since players' options are being limited arbitrarily.

Top Players' Opinions

ZeRo, the consensus best Smash 4 player in the world, has come out against the ban (for the time being, at least), but his opinions on the character are telling.

In offering strategies on how to beat Bayonetta, ZeRo gets at the heart of the Bayonetta issue. ZeRo suggests playing a very slow, campy, and defensive game to counter a Bayonetta player, and the simple truth is that this is not fun.

Many top players around the world have been calling Bayonetta "toxic." Before reacting to that claim, it is helpful to explore what exactly "toxic" means in this context. The term is used in reference to the Smash 4 scene in general. Top players hate playing against Bayonetta not simply because they lose more often, but also because the effective strategies for dealing with a Bayonetta are not fun. Given this fact, the more people pick up Bayonetta, the less fun everyone else has.

The tricky thing, and the thing that many Smashers don't bring up, is that there's no guarantee that a nerf will fix this. The general strategy for defeating Bayonetta will not change too much if her kill combos are taken away. Unless massive changes are made to her ending and landing lag frame data, players will still need to camp Bayonetta out. 

As of now, we're all in the same boat, waiting for what Sakurai's next patch will bring. At that point, the hammer will likely fall one way or another. But until that time, it doesn't appear as if this controversy is going anywhere.