Day of Infamy Articles RSS Feed | GameSkinny.com Day of Infamy RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Day of Infamy Fails to Get the Final Touch It Deserves https://www.gameskinny.com/kibgx/day-of-infamy-fails-to-get-the-final-touch-it-deserves https://www.gameskinny.com/kibgx/day-of-infamy-fails-to-get-the-final-touch-it-deserves Thu, 18 Jan 2018 15:30:00 -0500 Alberto C.

New World Interactive's Day of Infamy, the FPS released in March of 2017 and marketed as a spiritual successor to old-school FPS games like Medal of Honor, Call of Duty, and most of all, Day of Defeat, has enjoyed a good reception by the PC gaming community due to its particularly unique blend of arcade and realistic gameplay mechanics that have rarely been seen before. To make matters even better, it has enjoyed a steady supply of updates that have delivered, at no additional monetary cost to the playerbase, more unlockable units (skins); fixes; and whole news maps, ranging from flak towers like Flakturm to Dunkirk itself, launched in sync with Christopher Nolan's latest movie. At the time this article is being written, NWI has added four new maps since it abandoned its Early Access status.

Unfortunately, the simple deliverance of these updates has not always been well received by the playerbase. The NWI development team increasingly appears to deliver hit-and-miss changes to the game. These include: maps that in their public beta stages had notable balance issues and were implemented anyways; maps that turn into an explosive/grenade spamfest with highly predictable outcomes; the removal of the most popular gamemode from certain maps, condemning the latter to rarely being played and in turn causing a substantial level of repetition in map rotations; changes in gameplay mechanics that, in addition of being unwarranted, received a strong negative feedback and have not been reversed (as is the latest case, with the loss of the option for players to select the playable faction in the game's cooperative game mode).

These problems appear to point to a development team more concerned with pumping out updates and map content than with the quality of what they add and the overall quality of the game itself. Day of Infamy has still not achieved some of the claims made by NWI back in May, such as the correct displays of ranks and their inclusion to player models, and it has left halfway done other features like player cards and the tags system, which have no purpose whatsoever aside from your own amusement, as other players cannot even see your profile (not that it would change much as the cards are not even customizable). 

It's only logical that the indie studio has decided to focus the majority of its resources on the upcoming Insurgency: Sandstorm, the sequel to Insurgency itself, another highly praised FPS by the same studio. But without a good explanation, the false promises and small but rough edges that exist within DoI can only point to an internal problem in prioritization. The maps with easily abusable features that have taken months to fix -- as was the case with Brittany -- or the newest grenade spam, allowing a single player to easily throw nine grenades in 30 seconds (possible thanks to the newest ammo drop feature), should not be considered valid excuses that explain the lack of polishing in other areas.

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That being said, the overall gameplay itself still outshines that of studios with triple-A budgets and is further enhanced by crisp and clear sound design. Players looking for a World War 2-themed FPS should give it a try in spite of the aforementioned issues. If you disagree or agree with any of the points raised, please leave a comment below.

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Best First-Person Shooters of 2017 https://www.gameskinny.com/zs310/best-first-person-shooters-of-2017 https://www.gameskinny.com/zs310/best-first-person-shooters-of-2017 Thu, 28 Dec 2017 14:00:01 -0500 Kengaskhan

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Resident Evil 7: Biohazard

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Platforms: PC, Xbox One, PlayStation 4
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“First-person shooter” probably isn’t the first thing that comes to mind when you hear "Resident Evil." However, the seventh main title is, in fact, played from a first-person perspective, and it does, in fact, involve shooting guns.

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Resident Evil 7: Biohazard is actually a very competent FPS in its own right, and the switch from third-person to first-person enhances the truly frightening atmosphere that the series is so well known for (and it does make you wonder why Capcom hadn’t made a first-person Resident Evil game sooner). Unlike most conventional first-person shooters, you won’t be unloading your gun’s magazine every chance you get in Resident Evil 7. In fact, you’ll probably find yourself praying for fewer enemies to fight.

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That wraps up our list of seven of the best first-person shooters released in 2017. If there are any games that you think should've been on this list, let us know with a comment!

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Quake Champions

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Platform: PC
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While hero shooters are becoming more and more popular, arena shooters are something of a rarity these days. Quake Champions combines the two, pitting a fairly varied cast of unique characters against one another in an intense, arena-based bloodsport with lightning guns and rocket launchers.

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With so few arena shooters on the market, most players will probably have to get their fix from Quake Champions if they want a more modern experience. However, even if it’s not perfect, Quake Champions does deliver as an excellent arena FPS experience, and players interested in the genre should definitely check the latest entry in the Quake series out. And veterans need not fear the hero aspects of Quake Champions, as the game feels nothing at all like Overwatch.

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Destiny 2

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Platforms: PC, Xbox One, PlayStation 4
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Destiny 2 is kind of a mixed bag at the moment -- the whole loot box controversy happening alongside the game’s current content drought certainly isn’t doing the game any favors. However, at its core you’ll find an incredibly polished game with some of the most satisfying FPS gameplay and one of the most unique multiplayer PvE experiences the genre has to offer.

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It’s a shame that Destiny 2 is currently in the shape that it is, but if all you’re looking for is a short, exciting FPS experience, then this is your game. Otherwise, it’s a game to keep your eye on during the next year, as the upcoming DLC could very well make or break Destiny 2.

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PlayerUnknown's Battlegrounds (PUBG)

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Platforms: PC & Xbox One
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PlayerUnknown's Battlegrounds is a little unusual compared to the rest of the games on this list in that it’s a battle royale survival game, so the majority of your time won’t actually be spent in shootouts with other players. You’d think that having 99 other players in the game would lead to an all-out bloodbath, but you’re going to have to pick your fights carefully if you want to be the last man (or squad) standing. At the same time, this gives each firefight that much more weight, as the long average life expectancy in PUBG (as opposed to other FPS games) means you’ve got that much more to lose.

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Wolfenstein II: The New Colossus

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Platforms: PC, Xbox One, PlayStation 4, Nintendo Switch (in 2018)
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I probably wasn’t the only one skeptical of Bethesda’s ability to put out a great Wolfenstein game when The First Order was announced in 2013, but a year later, the game was released and subsequently nominated for Golden Joystick’s 2014 Game of the Year award! It may not have won, but it’s obvious how well the game was received.

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Well, it's a few years later, and we’ve got the sequel, Wolfenstein II: The New Colossus ... which was awarded Best Action Game at The Game Awards 2017.

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Wolfenstein II: The New Colossus packages that frantic, fast-paced FPS gameplay that the series is so well known for into a spectacularly imaginative story -- and it’s actually a pretty good story to boot. If you’re looking for a Nazi-killing simulator, you can’t really go wrong with any of the Wolfenstein games, but The New Colossus is the latest, and certainly one of the greatest, entries in the series.

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Prey (2017)

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Platforms: PC, Xbox One, PlayStation 4
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Arkane Studios’s Prey reboot is an immersive simulator with some incredibly open-ended gameplay. Prey may not have the most robust shooting mechanics (they are sufficient, at the very least), but it brings a whole lot more to the table than most of the other games on this list.

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As an immersive sim, Prey gives the player tons of opportunities to get creative and experiment with the environment. While exploring the Talos 1 space station, players will find a a vast array of tools, ranging from grenades that deconstruct everything caught in their blast to pyschic powers that will let you shapeshift into coffee mugs or mind control enemies.

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Also, Prey is a really solid horror game if you’re into that.

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Day of Infamy

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Platform: PC
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Day of Infamy is, in a lot of ways, the successor to Insurgency -- it’s a hardcore, tactical FPS that pits two sides (the Axis and Allies in this case) against each other in a 16v16 battle with limited, wave-based respawns.

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Like Insurgency, Day of Infamy does away with a lot of traditional FPS UI elements in order to promote a more realistic style of gameplay -- ammo trackers and minimaps are notably absent. Not only will you have to personally keep track of the ammo in your current magazine, you’ll also have to keep track of the ammo in your old magazines, as ammo is not shared between your magazines. Furthermore, you’ll have to rely on good communication if you want to tactically outwit the opposing team, as you won’t have a radar or HUD trackers to show the enemy’s positions.

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If you’ve been looking for a game to scratch your hardcore FPS itch, then New World Interactive has got you covered with Day of Infamy.

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The first-person shooter has always been a pretty popular genre, which means that we typically get a good number of really solid shooters each year, regardless of whatever the flavor of the month (or year) is.

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However, 2017 has thrown us a couple of oddballs, and many of the games on this list are a little unusual for the genre. On the bright side, this did lead to a varied list of games, and regardless of what kind of gamer you are, you're sure to find an FPS here that'll suit your interests.

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Day of Infamy Review: Not Their Finest Hour https://www.gameskinny.com/62su3/day-of-infamy-review-not-their-finest-hour https://www.gameskinny.com/62su3/day-of-infamy-review-not-their-finest-hour Wed, 09 Aug 2017 12:05:27 -0400 Skrain

As a fan of New World Interactive's Insurgency and a fan of previous World War II shooters, I was quite excited to see this developer's take on the genre with Day of Infamy, a multiplayer tactical FPS. But one initial release and two major patches later, I still feel as if Day of Infamy left early access to quickly.

New World Interactive began development of Day of Infamy as a free modification for Insurgency back in early 2016. By mid-July, they had released a closed alpha --  followed by approval for Early Access on July 28th. It hit Steam's service shortly before Christmas, the game was considered finished and fully released just a few short months later in March 2017.

Much of the gameplay in Day of Infamy is drawn directly from Insurgency, and features two primary modes: Standard Multiplayer that pits players against each other, and a Cooperative Mode against AI. The United States Army, The Commonwealth (including Scottish, Australian, Canadian, British, and Indian forces) and the German Wehrmacht are all playable factions. Each faction has unlockable units that actually saw combat in WW2, such as the American 101st Airborne, the Seaforth Highlanders of Canada, or the 1st Fallschirmjäger. Once unlocked, these units are purely cosmetic -- but certainly help keep things interesting for at least a little bit, especially if you know your WW2 history.

With nine playable classes ranging from Officer or Radioman to Machine gunner, Day of Infamy includes a fair amount of unique equipment to select from.

An Immersive Cooperative Experience

We'll start off simple with the cooperative mode. New World Interactive has made some improvements to the systems in this game over its previous title -- including better AI, different objectives, and multiple game modes. In this revamped cooperative mode, up to eight players are pitted against hordes of AI with selectable difficulty, in game modes like Entrenchment defense maps, Stronghold assaults, or fast-paced Raids.

These cooperative modes can be just as challenging as going against other players in many situations. And in my opinion, this is where the game shines brightest. It's extremely fun to experience with friends, it's immersive if you let it be, and doesn't suffer from the more detrimental effects that plague PvP multiplayer.

And when I say these modes are immersive, I mean it. It's utterly horrifying to have your squad stacked up and ready to enter a building, when suddenly a flame thrower spurts hot death all over everyone. In some co-op matches, I've screamed out loud before frantically trying to duel with bayonets, as bullets flew around me and into my friends.

My biggest complaint with cooperative mode, however, is that not every map in the game has all three modes available. For example, you can assault Saint Lo as the Allies in Stronghold mode, yet there is no Entrenchment mode equivalent for defending that same map.

On a lateral note, the maps available are fixed to certain attackers and defenders. The Wehrmact will always attack Crete, while the US/Commonwealth will always defend. There's no way to switch these roles for more entertainment, even though I can't imagine this is would have been a hard feature for the developer to implement. This issue is a holdover from New World's cooperative modes in previous games. It's a shame because it feels like a missed opportunity. Who wouldn't want to reenact D-Day with the Wehrmact storming Dog Red, and the US Army defending from the bunkers?

Less Impressive Multiplayer

The standard multiplayer in Day of Infamy is where my enjoyment of the game begins to wane for several reasons.  There are seven game modes in the standard multiplayer -- Offensive, Frontline, Liberation, Invasion, Firefight, Sabotage, and Intel. The first four modes are featured on a standard "Battles" list, while the final three are listed as "special assignments".

Unfortunately in my experience, finding a full game for special assignments seems nigh impossible with the hours I keep. Thus I only got a little experience with the "true" multiplayer, as finding a game with people in it in one of these special modes was very difficult. The game's current population is averaging around 600-700. This is obviously rather low, and so it causes issues when you want to find games -- especially if you're in regions like Australia. 

But it's not just the difficulty finding a good multiplayer match that made this multiplayer experience underwhelming. When I did manage to get into a game, other issues made themselves apparent.

Complaint 1 of 3: Poor Balance

Some weapons are utterly useless against a player with a standard reaction time. Certain weapons are seemingly so slow you don't need to be in a showdown against gunslinger Doc Holiday to die -- Eeyore from Winnie the Pooh would be enough to end you. This problem doesn't really exist in co-op, where most weapons against the AI can be used well enough (though not perfectly).

Complaint Number 2 of 3: Sub-par Pacing

The action in Day of Infamy seems far less fast-paced than Insurgency. Even on an attacking team, it unfortunately seems as if the design on many maps forces players to take up the same positions repeatedly -- causing a lot of matches to slow down considerably.

This is understandable in an era with bolt action rifles, and emplaced machine guns, but choke points on certain maps require absolute team unity and effort to get past before your time runs out. More often than not however, this unity just isn't there -- even if you're trying to organize the team as the Officer.

Final Complaint: Limited Maps

There are only 13 maps -- yes only 13 maps -- to choose from, two of which were only added a couple weeks beforehand. Although this complaint isn't universal to the standard multiplayer, it's usually exacerbated by the same maps being voted for repeatedly, causing many lobbies to grow very stale. Some maps, such as Dunkirk and Bréville, are so small they don't generally last very long anyway. And other maps, like Ortona, are rarely ever voted for at all.

This is hardly a surprise, though, when the disparity in map quality is so obvious. Many of the maps are well constructed, including Crete and Dog Red. But others are poorly vetted -- like Rhineland and Comacchio, which seem to have issues with invisible walls and strange clipping on body models. 

A Few Miscellaneous Issues

Day of Infamy does a lot of things right. Many weapons feel and sound very powerful -- and the sound direction in general is extremely well done. It's strange how bad other weapons feel in contrast when the majority of them are so satisfying to use. The BAR and Lewis gun, for example, feel strange to move around and fire. But the Thompson 45 and Ithaca shotgun feel fantastic.

Another technical issue myself and many others have noticed are that achievements rarely seem to unlock or even progress properly. Having been affected by this myself, I somehow managed to unlock an achievement for getting 50 head shots at the same time I got one for getting 10 head shots.

This doesn't ruin anything by any means, but the issue of bugged achievements still plagues the game and hasn't been formerly acknowledged yet.

Verdict

Overall, Day of Infamy is a solid shooter best enjoyed with friends against the highly fleshed out AI. The multiplayer mode is far less engaging, especially given how the lower player population also hurts players ability to find a game unless they live within the United States or Europe.

The inconsistency of this game's content leads me to believe that its development in Early Access could have been extended at least two months before seeing a full release. It's left me slightly disappointed, and I feel as if New World Interactive could have learned more from its previous venture to create a better WW2 experience in this title. 

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