Destroy All Humans! Remake Articles RSS Feed | Destroy All Humans! Remake RSS Feed on en Launch Media Network Destroy All Humans Probes Nintendo Switch This Summer Thu, 08 Apr 2021 13:06:24 -0400 Josh Broadwell

THQ Nordic is scaling its plans for world domination down to handheld size with Destroy All Humans! Remake for Nintendo Switch. The remake of the cult-classic lands on Switch on June 29, 2021, and includes all the skins previously released for the game. That's all DLC and the anal probe for just $39.99.

There's also the Crypto-137 Edition, which includes Crypto-137 figurine, a Crypto backpack, keychain, six lithographs, an anti-stress toy, plus a premium box for $399.99. The DNA Edition includes a Crypto'N'Cow figurine, keychain, six lithographs, anti-stress toy, and a premium box for $139.99.

Destroy All Humans follows an alien invader on a mission to harvest human DNA and destroy the nation's government, with a side helping of lasering cows and pretty much anything else that gets in the way. It's an open world action game blending stealth with modern destruction physics.

We said it was cumbersome when it released on other platforms, though there's still fun to be had for those who want to re-live the classic game and aren't bothered by its dated design.

Destroy All Humans! Remake: How to Get the Anal Probe Mon, 27 Jul 2020 15:43:40 -0400 Daniel Hollis

The anal probe was one of the first weapons you received in the original Destroy All Humans!. It was a powerful and humorous weapon that provided some tactical advantage as well.

Upon starting the Destroy All Humans! Remake, you'll quickly notice that the weapon is no longer in your arsenal. Though it won't show up for a handful of missions, the powerful weapon is still in the game. 

The anal probe can be unlocked within the first hour of play and even has a few enhancements from its original counterpart. We'll go over how to get it below.

How to Get the Anal Probe in Destroy All Humans! Remake

Unlocking the anal probe is part of the game's main story progression. To access the anal probe, make your way to the third open-area in Destroy All Humans! Remake, called Santa Modesta. 

Here, start the mission called "Aliens Stole My Brain Stem," which is several missions into the area. This mission has you harvesting the brains of helpless humans, and you'll be given the anal probe to do so. 

The anal probe can quickly attach to humans from afar and pull their brains out, giving you health and DNA to spend on upgrades and ammo. From this point on, you'll be able to use the anal probe in both main missions and free-roam.

What's New for the Anal Probe in Destroy All Humans! Remake?

Unlike the original anal probe, this version can be upgraded; it's even deadlier and more invasive. The upgrades include increasing the anal probe's range and decreasing the time it takes to successfully probe. There's even an ability that allows you to use the weapon on multiple humans at once, extracting numerous brains at the same time for maximum effect.

To purchase these upgrades, you'll have to do a bit of extracting yourself. You can also find collectibles and complete missions for DNA that can be used to upgrade the anal probe. Once you have enough, anal probe upgrades can be purchased from your mothership.

And that's it! Finding and upgrading the anal probe is as simple as that. Now you can begin your hilarious massacre of the human race in earnest! Be sure to check GameSkinny for more on Destroy All Humans! Remake and check our review of the game here.

Destroy All Humans! Remake Review: Blinded By Nostalgia Mon, 27 Jul 2020 18:30:55 -0400 Daniel Hollis

When the original Destroy All Humans! released, I was 12 years old and felt like a god wielding cathartic, destructive power. Every button press wreaked unimaginable chaos and truly made me feel like a representative of another world with one mission: Destroy. All. Humans.

Since then, games have come a long way and developed into massive, action-packed spectacles, each of which manages to be more impressive than the last. Despite how each franchise attempts to one-up the other in terms of set-pieces, there’s always been a simple joy weaving through the premise of Destroy All Humans!

However, with the remake now releasing, nostalgia only fuels that joy for so long. Once the nostalgia evaporates, Destroy All Humans! feels stuck in 2002, hampered by archaic missions, dated level design, and uninspired stealth mechanics.

Destroy All Humans! Remake Review: Blinded By Nostalgia

The plot of Destroy All Humans! Remake is simple and, of course, familiar. You play as a Furon alien named Krypto, who is tasked by his higher-ups to invade Earth and harvest Furon DNA from humans so the Furon species can replicate.

The story doesn’t take itself too seriously and many of its jokes revolve around the game's Cold War setting. A message at the beginning of Destroy All Humans! Remake states that all elements of the story have remained intact. Despite that, it’s not quite as funny as it once was, though the humor will no doubt resonate with some more than others. 

And so, a trail of destruction begins as you extract brains, destroy cities, and abduct humans. Anything that you would associate with the generic alien genre is here but pitched in a self-aware way that's not too self-indulgent even if it is hit or miss. 

New skills and abilities come thick and fast, offering multiple ways by which to plan your decimation of humans in each sandbox level. The remake mixes things up, so you might receive various weapons at different points.

The anal probe that was available from the beginning in the original doesn’t appear until a quarter of the way through the game now. It’s a nice subversion of expectations and manages to give you new toys to play with later on.

When you’re not on the ground causing mayhem, you can take to the skies in your flying saucer. Here you’ll have a bunch of new tools at your disposal, such as a fiery laser beam or a sonic boom attack. Easy to maneuver in a variety of scenarios, the UFO controls wonderfully and makes for some of the best moments in Destroy All Humans! Remake.

The saucer, Krypto's tools, and Krypto himself can be upgraded at the mothership. To purchase new abilities, you’ll need to find DNA, which can be sourced by completing missions and challenges or finding collectible probes around the map.

For the remake, the collectibles have been shifted around, giving returning players incentive to explore each environment again in new ways. Challenges have also been reworked to replace the original's with more inventive mission objectives, such as exploding cows and completing high-octane races.

While these are best early on, later challenges often feel fairly unbalanced, even with upgraded equipment. In some instances, a little bit of luck is needed to achieve maximum results.

Exploring each environment outside of challenges and collectibles often feels redundant. Across the six sandbox environments, you’ll discover that each area provides the illusion of being open-ended, but invisible barriers halt your progress and demand you return to the main areas or be destroyed. The levels are fairly small in design and feel reminiscent of a bygone era, especially once the main goals are completed.

Primary missions can only be accepted by returning to the mothership, creating another tedious back and forth process. While die-hard fans will undoubtedly be happy to know little has been done to modernize missions, newcomers and regular fans will most likely become frustrated within a few short missions. For everything the remake changes, it would have been nice to see a more dynamic world that intersected the two design philosophies. 

A good chunk of the missions in Destroy All Humans! Remake revolve around stealth, the game's weakest aspect. Whereas other characteristics of the game empower players, these do the opposite, adding in insta-fail states that only increase the frustration. The AI, too, is fairly uninspired and will often either not notice you at all or be suspect of your actions from a great distance. It’s a tedious and dated slog to get through.


Other missions involve escort and defense objectives, both of which outstay their welcome. These missions can be long and punishing, and for a game that encourages you to use the world as your sandbox, it feels like you're consistently prevented from doing so.

The remake adds Area 42 to the mix, a new lost mission that is undoubtedly the best, most creative one in the game. It’s the only mission that turns stealth into an inventive tool, though it’s a shame that its overall monotony further adds salt to the wound, falling into the same traps as those that come before and after it. 

From a visual standpoint, Destroy All Humans! Remake is vibrant and elevates itself from the original. Human models are downright terrifying, however. Each looks like a waxwork that’s spent too much time in the sun before being frozen in carbonite. No wonder Krypto wants to destroy them all; they’re the stuff of nightmares.

Destruction physics look particularly nice, with colorful explosions accompanying every destroyed building and satisfying pop of a human head. Though the expressive nature of disintegrated and probed humans is satisfying and addictive, the gameplay begins to turn stale once you've extracted your one-hundredth brain or electrocuted your one-thousandth enemy.

Destroy All Humans! Remake Review  The Bottom Line

  • Enjoyable environment destruction
  • Challenges can be addictive
  • Constant sense of progression


  • Dated and uninspired mission design
  • Limited level design
  • Cumbersome mission selection
  • Terrible stealth sections

It's hard to determine who Destroy All Humans! Remake is for. If you adore the original, have played it since its release, or are simply looking for a reason to dive back in, then there’s probably much to enjoy here. Anyone else will have a hard time finding the game's charm underneath its dated mechanics and design.

Destroy All Humans! Remake ultimately fails to improve its gameplay. It’s a confusing contrast when certain elements have changed and others have remained. Despite that, there’s still some fun to be had with the game's primary gimmick: ending the life of each and every human on earth. 

[Note: A copy of Destroy All Humans! Remake was provided by THQ Nordic for the purpose of this review.]

Destroy All Humans! Remake Invades Consoles and PC in July Wed, 29 Apr 2020 09:06:45 -0400 GS_Staff

THQ Nordic has confirmed that the Destroy All Humans! remake is rapidly approaching our orbit. It will touch down on July 28 for PC, PS4, and Xbox One. 

First announced in 2019, this Destroy All Humans! is a remake of the 2005 version that released on the PlayStation 2 and Xbox. The game keeps almost all of the original's story intact, albeit with a prettier finish and new mechanics. 

Set in the United States in 1959, Destroy All Humans! follows a Furon alien named Cryptosporidium on a mission to rescue a captured comrade — and gather human brains for study. 

This version of Destroy All Humans! is being developed by Black Forest Games. We played one of the game's early levels at PAX East 2020, and while it's nearly a 1-to-1 remake of the original — including all of its 2000s-era humor — new mechanics and the Unreal engine make it feel much more modern. 

There are currently three editions of the game available for pre-order from major retailers, including GameStop and Amazon.

The Destroy All Humans! Standard Edition costs $29.99 on PC and $39.99 on PS4 and Xbox One. 

The DNA Collector's Edition of Destroy All Humans! costs $149.99 for PC, PS4, and Xbox One. It includes a Crypto'N'Cow figurine, keychain, six lithographs, anti-stress toy, and all in-game Crypto skins, and a premium box. 

The Crypto-137 Edition costs $399.99 for PC, PS4, and Xbox One. It includes everything in the DNA Collector's Edition, as well as a Crypto-137 figurine and a Crypto backpack. 

Stay tuned to GameSkinny for more on the Destroy All Humans! remake as more transmissions are received. 

Destroy All Humans! Remake — One Small, Determined Step for Evil Alien Kind Wed, 11 Mar 2020 14:38:40 -0400 Jonathan Moore

Destroy All Humans! is a game that I've always wanted to play. Over the years, I've considered picking it up through various sales, but I've never taken the plunge for one reason or another. 

With that in mind, I jumped at the opportunity to play the Destroy All Humans! Remake at PAX East 2020. Without nostalgia clouding my vision, the demo I played was fun if not revolutionary.

To be fair, though, THQ Nordic isn't trying to be revolutionary. Instead, the studio is out to create a faithful adaptation that, according to the THQ rep at my demo, is "pretty close" to the original. 

The primary goal with the remake is adding in elements that just weren't possible 15 years ago, specifically in regards to the game's mechanics and aesthetic. Nordic has rebuilt Destroy All Humans! from the ground up using the Unreal engine in an effort to make the game more fluid, while creating a grander sense of scale. 

For better or worse, the demo I played is exactly the same as the opening levels of the 2005 original. Things begin in the cow paddock, and you're still after DNA, which plays a big role in DAH's upgrade system. You still read minds using the Cortex Scan, you still use Psychokinesis to throw cows and farmers around, and you still kill farmers with the Zap-o-Matic. 

The anal probe makes a return alongside the disintegration ray and ion grenade, though I wasn't able to test any of those during my demo. 

What I noticed most is that many of the movements and actions feel smooth, and comparing that to what I know of the original, the mechanics seem more intuitive and streamlined overall. Whereas Psychokinesis in the original required multiple buttons to activate, the remake employs just one, bringing it more in line with modern sensibilities. 

Crypto can also chain multiple abilities at once, such as extracting brains while using the jetpack, or employing Psychokinesis while frying enemies with the Zap-o-Matic. You can even shoot haybales and toss them at farmers to create hideous, raging infernos. It helps that you can now lock onto enemies and cycle through them.

As expected, flying the UFO feels powerful. Though there's obviously a bit of jerkiness to it, especially when switching between targets in comparison to the fluid on-the-ground movement. Obliterating tanks and houses is good fun, and you can fly the UFO up and down as well. 

My only early concern is the way Psychokinesis works. Pressing the right bumper grabs an enemy, and the longer you hold the right bumper, the further the enemy will be thrown when you release it. I kept wanting to press the right bumper and then press it again to hurl the object or enemy, which led to a lot of very short, unimpressive throws. 

However, it's not a huge gripe for an otherwise smooth experience, and it's a mechanic that be ironed out before release. Or, you know, people like me can just get used to it. 

Though I only played the first level, the world of Destroy All Humans! feels big. Unlike levels in the original, which seem to be a bit claustrophobic, the increased draw distance provided by the Unreal engine and modern hardware lends a nice sense of scale to the remake. 

No longer are the edges of an area hemmed in by blurry greens and blues and blacks. It's expected, sure, and something we often take for granted after a decade of playing open-world games, but it lends gravitas to an otherwise arcadey experience. As a galactic-hopping evil alien, I want to feel like I'm in a large world, and Destroy All Humans! Remake accomplishes that at this early stage. 

Another thing I love about Destroy All Humans!  and something I'm sure fans of the series do as well  is that it doesn't take itself too seriously. Though some of the jokes haven't exactly aged well, other bits of humor have. Campy and pulpy, Destroy All Humans! Remake fully embraces its influences, such as Invasion of the Body Snatchers and The Outer Limits.

The 1950s Americana that dominated the original is here once again. The Army shows up to blow things up. The Men in Black control things from the shadows. Aliens are little grey humanoids. Luckily, though, the more populated world of the remake is also a more inclusive one that sheds some of the worst stereotypes of that time period, at least early on. 

Though this is positioned as a one-to-one remake of the original, THQ Nordic and Black Forest Games has seemingly made a cult-classic even better by mixing together just the right amounts of nostalgia and modernity. Destroy All Humans! Remake will even have a never-before-used stage when it releases later this summer, giving old fans something else to look forward to. 

While we'll have to wait until we get our hands on the final product, things are looking good for Destroy All Humans!. Even those that never played it can find something to enjoy.