Dragon Quest Builders Articles RSS Feed | GameSkinny.com Dragon Quest Builders RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Goo-rab Your Hammers: Dragon Quest Builders 2 Slimes Onto PC Soon https://www.gameskinny.com/6izsl/goo-rab-your-hammers-dragon-quest-builders-2-slimes-onto-pc-soon https://www.gameskinny.com/6izsl/goo-rab-your-hammers-dragon-quest-builders-2-slimes-onto-pc-soon Tue, 19 Nov 2019 14:15:32 -0500 Josh Broadwell

Dragon Quest Builders 2 is getting a PC release. The critically acclaimed building game that released on consoles earlier this year is coming to desktops on December 10.

This is pretty big news for Dragon Quest PC fans, and not just because DQ Builders 2 is one of the year's sleeper hits. The first Builders game, and basically every Dragon Quest game before DQ XI, hasn't been ported to PC. Considering that, this will be the first time a decent number of people will get to experience the Minecraft-inspired spinoff.

Fortunately, you don't need knowledge of the first Builders game or even of Dragon Quest II — which Builders 2 is loosely based on — to fully enjoy the game.

Square Enix is adding some additional goodness to further the enjoyment too. The Steam version of Dragon Quest Builders 2 is getting all the Season Pass content released on the console versions, and those who pre-order the game or purchase it before January 6, 2020, will also get:

  • Ornamental Medicinal Herb Recipe
  • Dragon Quest Logo Recipe
  • Ornamental Chimaera Wing Recipe
  • Five Sigil Block Recipes for building decorative blocks with sun, stars, moon, water and soul motifs
  • Legendary Line Art Recipe
  • Lo-Res Luminary Recipes

The Steam pre-purchase page is live now, but there are no details about Dragon Quest Builders 2's PC specs yet.

Either way, once it does launch, we've got any and every contingency covered with our (dragon's) den full of Dragon Quest Builder 2 guides. Stay tuned for more on this building game as it develops. 

Dragon Quest Builders 2 Gets New Story Content in Free Update https://www.gameskinny.com/u9kgj/dragon-quest-builders-2-gets-new-story-content-in-free-update https://www.gameskinny.com/u9kgj/dragon-quest-builders-2-gets-new-story-content-in-free-update Tue, 20 Aug 2019 13:41:56 -0400 Josh Broadwell

The latest free update for Dragon Quest Builders 2 goes live today and, as Square Enix recently outlined, it introduces new post-game content and a variety of minor improvements.

Once the story ends in DQB 2, it's over, even though there's a gull free-build mode that follows. That's a shame given how many interesting personalities the Builder meets over the course of his or her journey. However, today's update introduces a new "Where Are They Now?" epilogue story content for certain characters.

While Square Enix didn't say which characters benefit from this new content, we're hoping some like Lulu or the always-optimistic Rosie might get some extra attention.

Buildertopia is the game's, well, building utopia. More than the Isle of Awakening, it lets players create a world almost entirely from scratch and turn it into whatever they want. The problem used to be that only one such Buildertopia could exist at a given time, but today's update increases the number of Buildertopias players can store to three.

Players now have more control over the weather. On islands that aren't Buildertopias. Today's update introduces five new items that let players change the weather for certain islands.

One other welcome change is with the recipe-learning animation after increasing gratitude. Though adorable, the original animation is admittedly rather slow, so Square Enix sped it up.

On a smaller scale, the update adds things like arrows indicating what direction an item will face when it's placed and text that comes up when the game is paused. telling players how may rooms an island has.

There are a few other small changes as well:

  • Plant growth option in the Settings menu
  • Adjustable cursor speed for the Buildnoculars
  • New hairstyles
  • New end-game animation
  • Changed the number of save slots to three
  • The usual "Miscellaneous Fixes"

Those who haven't picked up the game yet or are still getting started don't have to wait to enjoy everything the game has to offer. Dragon Quest Builders 2 is already chock-full of content both in the regular story and online elements, alongside a hefty helping of DLC that offers even more goodies for a Builders' toolkit to keep you busy for a long time to come.

10 Best Islands & Creations in Dragon Quest Builders 2 So Far https://www.gameskinny.com/rs7g3/10-best-islands-creations-in-dragon-quest-builders-2-so-far https://www.gameskinny.com/rs7g3/10-best-islands-creations-in-dragon-quest-builders-2-so-far Tue, 30 Jul 2019 14:58:00 -0400 Josh Broadwell


User ID: hpuk7FwJSB (Juma)


Juma's island is one of shifting moods and feelings. Green Gardens exemplifies this the most. There's a windmill towering over all and pumpkins watching your every step. Move a little ways further, though, and it's a village not too dissimilar from Breath of the Wild's Kakariko Village.


That is until you turn the corner again and find you're back in something akin to Washington Irving's ye olde New York hamlet of Sleepy Hollow.


What's more, the island's inn even boasts decorated rooms with people who actually sleep in them. It sounds odd to praise an inn for featuring that, but plenty of the islands surveyed had impressive fronts with bare rooms.


Scarlet Sands takes a refreshingly minimalist approach to the region. Yes, there's the pyramid, but it's the central feature there. A lone row of buildings apologetically occupies one side of the desert, and that's it.



Few in number they may be, but it's better to visit the above-ground shops than to be lured inside the pyramid by fried eggs, only to then be murdered by a ghost. Yes, Juma's island will kill you.


Among the many Cerulean Steppes in the world, this one is appealing for its different approach. Rather than big castles and torch-lit villas, Juma's Cerulean Steppe has a large waterfall as its primary attraction, with a twisting stone walkway winding its way around and only a solitary item store atop a nearby cliff.


If it's company you crave, though, you can always head back to the dock area and sleep on the pier while people stare at you.




These are just a small sampling of the tremendous variety waiting to be uncovered through Dragon Quest Builders 2's bulletin board. There are countless variations on classic themes, wild experimentation in architecture and mood design, simple designs, ambitious projects, and everything in between.


Take a break from building, check out what others have been up to, then put together your own island masterpiece for the world to marvel at!


If you're looking for tips on DQB 2, be sure to head over to our growing guides page. To see why we said the game is "a sequel done right," be sure to check out our review


User ID: cs2ZAVQoYB (Yamada)


Yamada shakes The Cerulean Steppe up even further by adding a proper castle town right outside the area's large castle. The castle itself is impressive, just by nature of being so imposing, but the town is relaly what draws the eye.


There are a lot of ships being shown off in DQB2, but this one is especially nice. It's practical, situated as it is right off the town's coast, and it's one of the more detailed wooden ship designs. Better yet, you can enjoy seeing it from the seaside cafe conveniently situated at the water's edge.


Moving around the town, forget farming. This village traded in the plows for garden trowels, with charming picket fence plots surrounding even the merchants' buildings around town.



Should you require something a bit more exciting, head over to the local tavern, complete with bar and restaurant tables. Don't be fooled by the hearts, though. A puff-puff parlor this is not, so you'll have to find some other way to stave off the winter chill.


Or you can just head to Scarlet Sands. Watch time slip away while you gaze out at the pond in front of the pyramid, before dancing the chills away at the local dance floor and calling it a day in one of the pyramid's cozy inns. 




YURIMON's island plays with the idea of contrasts as well. It starts with this rustic outlying hut positioned just so near a waterfall.


It's a lovely mini-garden, with fruit sitting in baskets and a small field of sunflowers waving in the breeze.


Water plays a prominent role on this island, and if you head upstream, you'll eventually find a neatly planned farm in Green Gardens. Unlike many Furrowfieldian-style farms we came across in our travels, this one has animals in it. 


Head out from the farm and its unique farmhands towards the Cerulean Steppe, and you'll find a much different Steppe than many create.



This one's another industrial-inspired village, one that, unlike donguri's, still manages to feel livable.


There's also what looks like a hothouse on display and a swanky lounge just a few doors away. The whole thing's an interconnected labyrinth of homes, workshops, and restaurants.


The most interesting workshop is one near the castle. It's set in a futuristic-looking pod on a ridge a little ways outside the castle's front.


It's the quintessential builder's workshop, small but practical, crammed but functional, and with a special building area behind the curtain, away from prying eyes.


User ID: gOhMg2EyRy (magjical)


The primary screenshot for magjical's island is somewhat misleading. Sure, it's a nice room.


Cozy, practical, and well-furnished, but is that really all this highly rated island has to offer?


No, as a matter of fact, it isn't.


Green Gardens host a regimented farm, with clean and organized fields, open paths, bridges, and good lighting. There's a rather more concerning barracks-style bedroom too, complete with accompanying communal toilets.


Meanwhile, the lord of the island lives it up in a huge castle, and they certainly don't share toilets.


Indeed, they have a private bathroom tucked away in the corner of a vast dungeon — because, of course, that's where bathrooms go.



The castle itself is massive, chock full of all the castle-type things you'd expect, from kitchens and taverns to a private chapel. Of course, there's a massive throne room with a plush, posh throne in pride of place.


It's also a heavily fortified castle, with a number of deadly defensive mechanisms placed outside just for the sake of it, from fire traps and lasers to blizzard blasters.


Necessary fortifications? Or just peasant deterrents? You decide.


Either way, it's nice to see a sense of unity between different areas, since many Islands of Awakening keep the three completely separate.


Uploader ID: cyuu5sQNMD (Tomikoji)


Tomikoji's eclectic island takes the most advantage of space to create massive areas full of variety and character.


The Teleportal spits you out near the dock area, which has been turned into a kind of tea party paradise. It's full of colorful waterside homes, each with their own expansive gardens and water features.


Granted, some of the water features are beautiful death traps that don't let you jump out, but that's where the beauty of not saving changes you make to someone else's island comes in.


Almost every building has a set of distinct rooms, from a pink-and-monster themed one, to normal ones, Slime rooms, and more.



All this is just a front for the Breath of the Wild-scale ruins behind the waterfront town. It's a huge jungle filled with ponds, dilapidated barracks, and a large temple-like structure, all encircled by a towering wall.


The Cerulean Steppe offers yet another example of chapel + cozy town, but it's hard not to stop and marvel at the huge cathedral dominating the skyline.


To cap it off, there's a large open area that hosts a variety of different material sets, presumably the ones used to create this very island. It's an engaging way to encourage others to experiment and see what they can come up with, too.


User ID: cspCp82bWF (donguri)


If you're looking for something a bit more epic in scope, check out donguri's top-ranked town-and-shrine island.


The initial area is composed almost entirely of a massive cathedral building, extending far into the sky. The portal area is at the bottom, surrounded by a moat of sorts that's also home to an overflowing graveyard, complete with piles of decaying bones.


There's enough to explore here to last a long time.


The inside of the cathedral is vertically enormous, sporting an ornate, but dark library and a mysterious central chamber, among other things.


Then there's the small rows of houses up the cliffside. Homes for workers oppressed by the mysterious church? Abandoned cottages from years before? No one knows.


The Scarlet Sands area does away with the desert theme completely. Instead, it's an eerie industrial complex lit by blue flame and seeming rather reminiscent of Xenoblade Chronicles 2's Ardainian Empire.



There's an airship, too, which is quite the reasonable choice of transport given how huge and high this island is.


Yet another area is home to a bog illuminated with lanterns that's especially appealing after dark.


The Cerulean Steppe might not seem quite so inspired compared to the other areas on donguri's island, but you can't deny it's rather charming to see a row of Georgian-style townhomes for monsters. 


User ID: e5TzCagrbZ (kabu)


Kabu's island makes the most of what the Isle of Awakening has on offer with three very distinct setups for each area.


The Teleportal drops you off near Scarlet Sands. There's the obligatory massive pyramid, a la Dragon Warrior/Quest VII, which you build later in the game, but the rest of it's been turned into a snazzy desert resort.


It's like something you'd expect to find in a theme park, from a dancing area to a bunch of restaurants, and tourists wandering around needing the toilet.


There's a huge bar with lots of entertainment options, too. You can't actually play darts (as you can't in the actual game, either), but you can at least marvel at the use of spacing. It achieves a level of coziness without just feeling crammed full of stuff.


A short warp away to The Cerulean Steppe finds you in a quiet, snowbound town, with a serene chapel and massive improvements to the castle found there. Chapels in The Cerulean Steppe are pretty common, but this one feels like it came right out of a Square Enix-designed Dragon Quest game


Like the Scarlet Sands area, the level of detail here stands out the most, as well as the coherence of design.



Where some builders are content to leave their area markers hanging in mid-air, Kabu incorporated this one into an impressive fountain feature.


The castle even boasts the standard armor and treasure rooms, plus a secret waterway passage out the side, borrowed straight from Dragon Quest V.


User ID: cwA2fZuxxo (Djunior)


As soon as you step foot onto Djunior's Buildertopia, you know you've ascended to a higher, posher plane. The music fits with Dragon Quest's usual melodies for the nicer side of the tracks, and the entire utopia is like the corporate executive equivalent of poyo's resort town.


It's an exercise in creative plant management as well, with lush plantscapes filling almost every border and open space, creating an almost jungle-like atmosphere at times.


No business retreat is complete without a few amenities, and this one is no exception. Check out the special, rather creepy workout room.



There's something for the spiritually minded visitors as well. No piddly chapel is good enough for this kind of location. No, indeed. It must be a massive, echoing cathedral — which, apart from fitting the location to a T is pretty darned impressive by itself.


Though they're easy to overlook given their ubiquity in architecture since time immemorial, the roofwork on Djunior's island is something else as well. Should you feel tired from walking around the expansive paradise or find climbing to the rooftop difficult, you can always hitch a ride on a friendly chimera. 


ID cu31RxEAhu (poyo)


Several of these picks are so strongly designed that you feel like you're in a theme park or at a resort. That's definitely the case with poyo's seaside wonder-town, which doesn't just have the luxury sea town feel, but it covers the whole tourist-y package.


As befits an island like this, you start off at the dock, with a good view of the entire town.


There's the usual restaurant, condo-style housing, and everything else you'd expect from a resort, and it's all packaged in a cool, modern style.


Venture a little ways outside town, though, and you find the ideal village vacation spot.



Fields make up most of the village (where do you think the resort's meals come from?) and lend this area a distinct feel from the flashier port town. Yet the tram tracks throughout the village remind you the whole world's still actually a theme park.


The giant aquarium, souvenir stand, and Slime equivalent of the Disney Castle help that feeling, too.


User ID: ctt9p2gvsq (Sasakure)


Here, Sasakure has created a Buildertopia, a tightly-focused showcase of buildings centered around a specific theme. This one, in particular, is a charming village made up of shops, cafes, loads of greenery, and gardens.


From lovely bistros offering a view of the village square to secret picnic spots nestled away in the flowers, this Buildertopia is a fine reminder that building excellence isn't always connected to architecture. Landscaping is equally important.



Of course, a good eye for making an attractive building goes a long way, too. The specific block types and lighting lend the village a unique air, leaning towards a distinct Alpine feel.


And there's just so much packed into a small area. That's part of a Buildertopia's strength: making you really think about how your buildings relate to each other and fit in with the whole picture.


Dragon Quest Builders 2 might prioritize the single-player campaign over its multiplayer elements, but there are other massive worlds out there waiting to be explored.


They live in your bulletin board, one of the first features the Hairy Hermit tells you about on the Island of Awakening.


Builders from all around the world can submit snapshots and islands for others to enjoy, all with no fear of vandalism thanks to the game's handy "I'm not saving what you just did" feature while visiting other islands.


There's an almost overwhelming number of different islands to visit, categorized by theme or hashtag and updated constantly. What you find now will be a further six rows down the list in an hour.


With such variety on offer, you'd be hard-pressed to choose any number of creations to put in a best-of list. But we've done just that here, with 10 of the best creations in Dragon Quest Builders 2 so far (that we were lucky enough to stumble across).

Best Nintendo Switch Games for Kids 2018 https://www.gameskinny.com/1nnzr/best-nintendo-switch-games-for-kids-2018 https://www.gameskinny.com/1nnzr/best-nintendo-switch-games-for-kids-2018 Tue, 23 Oct 2018 17:19:38 -0400 Josh Broadwell


Mega Man 11


Poor Mega Man. It’s been so long since he’s had a grand adventure in the style of old. At last, though, his time has come again with Mega Man 11.


Considered the series’ reboot—or, depending on your viewpoint, its last chance—this latest installment in the storied franchise goes back to the Blue Bomber’s roots, without sacrificing convenience and accessibility.


It features the usual Mega Man story—evil doctor, crazy robots, wild power ups, and engaging platforming. Like always, you can choose the order you tackle levels and Robot Masters, with some paths only becoming available after obtaining a certain boss’s powers.


One new feature is the Double Gear system, giving Mega Man a speed or power boost for a short time and adding an extra level of strategy to how you take on enemies. Mega Man looks better than ever, with highly stylized cartoon graphics, detailed outfit changes depending on powerups, and smooth animations throughout.  


Even better, Mega Man 11 offers different difficulty options, so if your young, one finds standard much too challenging, it’s easy to swap modes and get back into the game. On top of that, the game includes extra modes, like boss rush, so there’s a lot of value for your dollar here.


Super Mario Party


Nintendo’s beloved Mario Party franchise returns for the Switch with Super Mario Party, only this time, it’s actually worth your while. Previous entries did away with competitive play and swapped interesting board designs for somewhat bland affairs, which extended to the minigames as well. SMP brings back competition between characters and the board system older gamers may remember from Mario Party’s GameCube heyday, complete with plenty of minigames taking advantage of the Joy-Con’s unique features.


However, Super Mario Party does make some changes which should help maintain peace in your household. Competitive it may be, but it greatly reduces options for cutthroat, friendship-ending skullduggery, and Stars are, on whole, easier to obtain.


The boards are a little smaller than you might be used to as well, and there are only four, but Super Mario Party does add extra game modes as well, including co-op survival mode and minigame rushes. Overall, it puts the focus on a more relaxed board game and, more importantly, the mini-games themselves.


Each player uses one Joy-Con for the game (which makes two-player multiplayer incredibly easy, with no extra cost), so even though it means no handheld mode, it does help bring folks together for some gaming fun.


LEGO DC Super-Villains


Everyone loves to be bad sometimes, and Lego DC Super-Villains lets you be as bad as you like, without going overboard or getting too messy. The story is fairly simple: the Justice League vanishes, and in its place is a new organization, the Justice Syndicate. All may not be as it seems with the Syndicate, though, and it’s your task to figure out what their goals are, wreaking as much havoc as possible.


It features some of modern gaming’s biggest draws, too—an open world and extensive character customization. In fact, the story revolves primarily around the character you create, though in keeping with Lego’s previous games, you’ll switch between multiple characters throughout the story, including Harlequin and the Joker.


“Open world” and “evil” might sound like a recipe for a more mature game, but it’s Lego, which means it’s built for fun and being kid-friendly. The puzzles are never too difficult, the violence is slapstick, and it’s impossible to take things too seriously. Even with a mild difficulty curve, the game still manages to be fun for more skilled gamers and superhero fans, making it a great choice for lighthearted gaming anyone can enjoy.


Starlink: Battle for Atlas


Remember the toys-to-life concept Skylanders made so popular? I see from your pitchforks and torches you do, indeed, remember. Fear not, though. Much as Starlink: Battle for Atlas seems like yet another shameless cash grab, there’s a lot to love about Ubisoft’s latest open world adventure. It’s evident the company has one eye to the consumer’s convenience and financial circumstances as well.


First, the game itself. Starlink has you flying through seven massive worlds in your customized spaceship as one of many available pilots. The goal involves liberating each world from the oppressive and villainous Primes, massive space monsters who set up shop on each planet with their minions. But in good Ubisoft fashion, the game offers loads of side quests and exploration—think a more focused No Man’s Sky meets Starfox, with the added fun of creating your own, unique ships and seeing them appear in the game.


Speaking of Fox, the Switch version offers a fantastic bonus in the form of Fox himself, the Arwing, and some special Fox missions, right out of the box.


If you go for the physical version, you get two pilots, two ships, and some parts for $59.99; there’s a deluxe edition that offers more, but you still won’t get everything without spending over $100.00.


The digital version retails at the same price and gives you access to all the ships, multiple parts, and several pilots; you can pay close to $80.00 for the digital deluxe edition and get a couple extra bonus ships and parts that are otherwise retailer-exclusive (Target and GameStop, respectively). True, you don’t get the lovely little ships to mount on the controller, but they don’t work all that well in handheld mode anyway. Otherwise, the only difference is you open a menu to customize your ship, rather than clipping pieces on.


Scribblenauts Mega Pack


Scribblenauts Mega Pack is a bundle featuring Scribblenauts Unlimited and Scribblenauts Unmasked: A DC Comics Adventure, two critically acclaimed entries in the long-running Scribblenauts franchise. If you’ve never picked one up before, the games revolve around using your imagination and vocabulary to solve a myriad of puzzles, and best of all, the majority of them are completely open-ended.


Need to get somewhere out of reach? A normal ladder works just as well as a zombie pterodactyl (with or without pink spots). You can summon lightning bolt-wielding angels to take down foes or simply distract them with some fried chicken—whatever strikes your fancy, really.


Unlimited expands on this core mechanic exponentially, giving players the option to indulge in a little bit of programming by building instructions into your creations so they act a certain way in a given circumstance or upon interacting with another object you specify. It explores Maxwell’s background and, in good 2010s fashion, is open world in structure.


Unmasked breaks the series’ usual rule of no copyrighted material and no proper nouns by letting you summon multiple DC Comics heroes and objects as you traverse familiar locales, like Gotham City, and brand-new ones in the fight against evil.




Owlboy is an indie amalgamation of SNES style visuals and platforming built around PlayStation 2 era stories, like Jak and Daxter with retro art style.


You take control of Otis, a young, mute owl typically treated like dirt by his fellows, who must rise to the occasion after his village is attacked by pirates; you'll set off on a journey to find some way of freeing your people and awaken the power of the Ancient Owls.


You’ll meet many quirky characters along the way, but most important is Geddy, Otis’s best friend and traveling companion. He’s also how Otis takes out enemies, since Geddy wields a blaster-type weapon.


In true old-school fashion, there are multiple puzzles to overcome, many of which center around placing Geddy or another object in certain places to accomplish one task, while Otis flies off to handle another. Some puzzles might leave you scratching your head for a moment, but it never gets too difficult.


The platforming itself is unique for its focus on precision flying (and Otis is mercifully easy to control). On top of excellent gameplay, Owlboy combines a memorable story with gorgeous retro visuals, a great soundtrack, and accessible mechanics, making this a must have for gamers of any age.


Captain Toad: Treasure Tracker


Enjoying Captain Toad: Treasure Tracker might depend on whether you picked it up for the Wii U. If you did, it’s largely the same game as it was, with a few minor additions and, of course, the added portability bonus. If not, it’s a real gem of a puzzle game.


Players take control of the loveable Captain Toad, of Super Mario Galaxy (and now Odyssey) fame, as he journeys to rescue Toadette and recover stolen Power Stars. You’ll also get to control Toadette herself for a while after a twist in the story, and there are even extra green stars to uncover after completing the main story.


One of Captain Toad’s most unique features is that, unlike his Super Mario Bros 2. days, the venerable Captain can’t jump. That leads to a variety of head-scratching puzzle scenarios, where you must guide Captain Toad through obstacles and around enemies without taking any damage, and you get extras for knocking out every enemy in a level as well.


The Switch port doesn’t add much new to the Wii U original, save for some Super Mario Odyssey themed levels, but this is an excellent light puzzler, packed full of charm and content.


Mario Tennis Aces


It’s been a long time—a long time—since we’ve been treated to a quality Mario Tennis game. Camelot’s latest efforts with Mario Tennis Aces might not reach the soaring heights the Game Boy Color classic did, but it’s certainly worth your time.


The single player adventure mode follows Mario’s quest to recover powerful tennis rackets Wario and Waluig stole and set the now-chaotic world back in order. Despite some slightly more serious moments in the beginning, it’s your typical lighthearted scenario, setting the stage for another Mario romp. The courts are varied and fun, each with its own unique atmosphere and minor obstacles to overcome, and you’ll unlock additional courts for use in multiplayer mode as you progress.


And that’s where the real fun is, of course. Players use one Joy-Con each (which means two-player mode doesn’t require an extra set of Joy-Con) and, like the good ol’ Wii Sports days, can use motion controls for a more immersive experience.


The player roster is huge to begin with, but Nintendo’s updated it regularly with additional characters, from Shy Guy to Diddy Kong, along with a new co-op challenge mode, plus a patch that lets you easily retry failed missions—and it’s free DLC as well. Can’t beat free fun.


Kirby Star Allies


Kirby games are known for being relaxing frolics through visually soothing environments, making any of them perfect for younger gamers. However, this year’s Kirby Star Allies is one of the Pink Puffball’s best outings in a long time.


Eschewing alternative mechanics from previous entries, like Epic Yarn and Rainbow Curse, Star Allies features traditional Kirby gameplay—light platforming and puzzle solving, plus loads of copy abilities. The major new addition are the titular allies.


In single player mode, Kirby befriends his erstwhile enemies—a nice little commentary on forgiveness and friendship—and they all work together to overcome baddies and solve element-themed puzzles.


Multiplayer mode lets you (or another player) take control of a different colored Kirby and do basically the same thing. The most enjoyable part of teaming up, whether alone or with others, has to be combining abilities, though. Sometimes, it’s just for the fun of it, but some combinations make enemies or certain puzzles a lot easier, so it’s worth experimenting either way.


Like most Kirby games, the difficult curve is very smooth, so it’s perfect for gamers of any skill level (and you can always check out our guides if you get stuck).


Dragon Quest Builders


Dragon Quest Builders is Square Enix’s answer to Minecraft, but it provides much more than just mimicry. For one thing, it features a full-blown story mode, where your adventurer treks across four expansive chapters and brings light back to a hopeless world through the power of building.


You’ll build and craft everything, from straw flooring and bed mats, to powerful weapons and massive fortifications. Each chapter focuses on a different kind of building and crafting, offering a more guided experience than Minecraft, without sacrificing freedom and creativity.


You’ll find blueprints for additional structures and items as you progress through the game, but if you feel like just pottering around and building a massive city for the sake of it, there’s Terra Incognita mode as well, which is basically free build mode. Plus, the game is absolutely dripping with Akira Toriyama’s signature style and charm, accompanied by some classic Dragon Quest tunes, as you explore the massive world just waiting for you to shape it.


Like you’d expect from a crafting game, there’s no huge difficulty curve, even with the monsters and combat thrown in, so kids of any age and skill level would be right at home with DQB. No, it isn’t a completely new game. But the Nintendo Switch’s portability makes it that much more appealing, since it removes some of console gaming’s inherent restraints.


When you think about Nintendo's Switch, chances are, you think about playing games like Bayonetta or Skyrim, on the go, coupled with more recent outings like Octopath Traveler or Valkyria Chronicles 4. But after last year's Super Mario Odyssey, it might seem like there isn't much on offer for your smaller counterparts to enjoy.


While it's true Nintendo isn't really positioning the Switch as a kids' console, unlike in the past, take heart: it doesn't mean your kids are out of luck. Of course, everyone knows Pokemon: Let's Go! is coming, but there are many other quality Switch games for younger players and families that came out this year. From multiplayer titles to engaging single player romps, we've got you covered.

Everything We Know about Dragon Quest Builders on the Switch https://www.gameskinny.com/s9v3i/everything-we-know-about-dragon-quest-builders-on-the-switch https://www.gameskinny.com/s9v3i/everything-we-know-about-dragon-quest-builders-on-the-switch Fri, 19 Jan 2018 14:01:44 -0500 Andrew Krajewski

Square Enix recently released new screenshots of Dragon Quest Builders for the Nintendo Switch ahead of its Spring release. One image that stands out is of the player's character riding the Great Sabrecub, a Switch exclusive announced during Nintendo's September Direct in 2017. Players will be able to ride the Great Sabrecub in free build mode and gather special materials for customization.

Players can also head into the story mode, which brings the player back to Alefgard in an alternate timeline from the first game of the franchise. The playable demo of the Switch version is now available and allows players to get a peek into the story and mechanics of the game. 

Now, for the uninitiated who might not know what exactly Dragon Quest Builders is, here's a quick rundown:

It's a Dragon Quest Game

The Dragon Quest franchise dates all the way back to 1986. Until 2002, it was called Dragon Warrior in the U.S. due to trademark concerns over a tabletop RPG with the DragonQuest name. The franchise is well-known for its writing while its mascot, the slime, is one of the most easily recognizable characters in video games. It is one of the most popular RPGs outside of the United States and has had several successful spin-offs.

It's a Sandbox RPG

Upon first glance, Dragon Quest Builders is just Minecraft with a Dragon Quest skin on top of it. Players can harvest materials from the land and monsters around them to craft building and items. Unlike Minecraft, the game offers players much more in terms of story, and it also offers players bonuses for building certain buildings. The simplicity of this genre helps make it an approachable entry point into the franchise.

It's a Good Game

The game is consistently praised by reviewers for its charming aesthetic, great music, and polished crafting system. Dragon Quest Builders received a positive reception when it was released in 2016 on PS3, PS4, and the PS Vita. Its February 9th release on the Switch should help bring more fans to the franchise before Dragon Quest Builders 2 launches later this year.



You can learn more about Dragon Quest Builders by reading our review and checking out our beginner's guide. You can also check out the demo for Dragon Quest Builders on Nintendo's website. Be sure to stick around GameSkinny for all your news on the most famous slimes in video games and more!

Dragon Quest Builders Will Release on the Nintendo Switch in 2018 https://www.gameskinny.com/wttvu/dragon-quest-builders-will-release-on-the-nintendo-switch-in-2018 https://www.gameskinny.com/wttvu/dragon-quest-builders-will-release-on-the-nintendo-switch-in-2018 Tue, 19 Dec 2017 11:42:39 -0500 Lauren Harris

Nintendo of America has confirmed that Dragon Quest Builders will release on the Nintendo Switch on February 9, 2018. This will be the first Dragon Quest game to release on the Switch. 

The Nintendo Switch version will include a Great Sabrecub that will boost your speed and give you special materials when an enemy is defeated. 

Now that Dragon Quest Builders will be on the Switch, players can take on the challenge at home or on the go. Will you be playing Dragon Quest Builders on the Nintendo Switch? Let us know in the comments below.

If You're An Anime/Manga Fan, You Need to Play These JRPGs https://www.gameskinny.com/8x1mz/if-youre-an-animemanga-fan-you-need-to-play-these-jrpgs https://www.gameskinny.com/8x1mz/if-youre-an-animemanga-fan-you-need-to-play-these-jrpgs Wed, 19 Apr 2017 16:00:01 -0400 TL Bickler


You've now been given a little taste of what JRPGs have to offer. From the dark creepy horror of, The Witch's House, to the battle tactics and well rounded characters of, Fire Emblem Awakening. Hopefully we've provided a little something for everyone.


Is there any JRPGs that you'd recommend? Let us know in the comments and be sure to check out some of the other JRPG lists here on GameSkinny (such as JRPGs will be coming out this year).

The Legend of Heroes: Trails in the Sky

Platform: PSP, PS Vita, PS3, PC


It all started out when Estelle’s father randomly adopted a young boy named Joshua. Five years later the sibling duo strike out on their own as bracers. Bracers are a type of odd job mercenaries who do everything from escorting people through dangerous areas to exterminating monsters. But when their father goes missing, they must travel all across the kingdom to find him.



If you are a fan of Hunter X Hunter or Fairy Tail, then The Legend of Heroes is the perfect starter JRPG for you. Like in Fairy Tail or Hunter X Hunter, your job in like is taking on odd requests and helping out those in need with whatever your special skills (whatever they may be). Legend of Heroes also offers engaging characters and narrative that will keep you playing till the very end.

Xenoblade Chronicles

Platform: Wii


Join the fight for Bionis as a mechanical army threatens to invade. Wield the magical sword, Monado, and the ability to see into the future to defeat the evil that threatens your home.


Unlike Fire Emblem, this game is for anime fans who like plot driven stories like Berserk or Nanatsu no Taizai. Not that the characters are bland, Xenoblade Chronicles just has one of the most interesting back stories on this list. If you want a real time JRPG with a strong plot and a large world to explore, then give Xenoblade Chronicles a try.

Fire Emblem Awakening

Platforms: 3DS


Follow Chrome and his band of fighters to stop an enemy capable of destroying empires. Choose your party, plan your attack, and gain alliances that will strengthen your party and aid you against the enemy.



Fire Emblem Awakening is interesting mix between tactical strategy and match making game. The best story elements of the game come about when you deepen the relationship between your party members and watch their character development shine. If you like animes/mangas with major character growth (such as Akatsuhi no Yona or Fullmetal Alchemist) then this should be the next series you play.

Dragon Quest Builders

Platforms: PS4, PS Vita


You are not the hero of this world, but that doesn’t mean you won’t be saving everyone. You are the legendary builder! Years ago the evil Dragon Lord plunged Alefgard into darkness and people lost their ability to build. You must collect the necessary materials, craft a new home for them, and destroy the Dragon Lord.



The Dragon Quest series is a beloved game series for JRPG fans everywhere, and Builders is no exception. This title does not let its fans down and is a wonderful mixture of a sandbox game and an RPG. If you love chibi art and Minecraft then think of this title as a Japanese Minecraft with a story.

Persona 4: Golden

Platforms: PS Vita


It all starts with a murder that left police baffled with no clues or suspects; then a string of strange crimes occurs all over your small rural town. It isn’t long before you realize that you and your friends are the only ones with the power to solve this baffling case.



Persona 4: Golden is an interesting title that is part RPG, part high school simulator, and part dungeon crawler. If you are a Durarara!! fan, then this strange mix of RPG and mystery will definitely be to your liking. Or if you could use some variety to your PS Vita game collection, then this is a must have.

Final Fantasy VII

Platforms: PlayStation


Most believe that Shinra is one of the few good forces left in a dying world. Cloud once believed that, so he became a Shinra soldier. That is until he learned of their corruption and just how Shinra was slowly draining the planet of life energy. Join Cloud and his group of mercenaries in order to save the planet from the evil known as Shinra. Final Fantasy VII is also getting a Remake soon!



One cannot talk about JRPGs without at least mentioning one Final Fantasy game and why not go straight to the most loved game in the series. If you love animes with a steampunk worlds, like Fullmetal Alchemist or Castle in the Sky, then Cloud's world will draw you in instantly. The art style currently leaves something to be desired since it came out in 1997. But don't let the graphics hold you back for long since they are currently remaking this title for the PS4. If the current graphics hurt to much to play, try out one of the spin offs like Crisis Core.


For other Final Fantasy title recommendations, try out these games!

The Witch’s House

Platform: PC


The young Viola likes to visit an old house in the woods, even though her father has warned her to stay away. Sadly, when she learns of the sinister nature of the house -- and its only inhabitant -- it's too late. Will Viola get out alive in this ever changing house?


Lovers of the darker side of anime/manga will enjoy the creepy atmosphere in The Witch's HouseIf you like animes like Higurashi no Naku Koro Ni and old style RPGs, this should be the next JRPG you play. But the creepy factor isn't this JRPG's only selling point, this game has a dreadfully intriguing story that will suck you into the fandom as fast as your first anime did. If you like this game, be sure to check out Mad Father, IB, and Misao.

The Last Story

Platform: Wii


Take control of a band of mercenaries who dream of becoming respected knights. Work has called them to the mysterious Lazulis Island; but one small job turns into a much larger task when a young girl pulls them into the political turmoil of the small Island nation.


The Last Story has got to be one of the best JRPG to come out on the Nintendo Wii. Anime fans will love the art style that renders wonderfully on the Wii and the characters will make you smile and cry as you follow them around Lazulis Island.


This title is a good place for Akatsuki no Yona fans to start. It has all of the political intrigue (if not more) and lovable characters set in a fantasy world. Akatsuki no Yona fans will also enjoy the similar love story of a knight (or knight wanna be) and his princess. 


It all starts with a friend or relative introducing you to your first anime. Next thing you know you've become addicted to all things Japanese. You not only sing along to your favorite J-pop songs, but you even know what a few of the phrases mean. Things are no longer cute, they're kawaii. Your sibling isn't stupid, they're a Baka.


You fell in love with Japanese culture through anime and manga, but why stop there? Japanese role playing games (JRPGs) offer plenty of titles that hold the same beautiful art style, awesome characters, and creative stories you've come to love with in anime and manga. If you haven't taken the jump into JRPGs, then why not start with these awesome titles?

5 Reasons to Play Terra Incognita in Dragon Quest Builders https://www.gameskinny.com/ruwd6/5-reasons-to-play-terra-incognita-in-dragon-quest-builders https://www.gameskinny.com/ruwd6/5-reasons-to-play-terra-incognita-in-dragon-quest-builders Wed, 09 Nov 2016 08:05:49 -0500 Autumn Fish


Test Your Mettle in Terra Gladiatoria


Okay, so there won't be any assaults on your town in Terra Incognita. However, one chat with Rubiss via the Banner of Hope and you'll be whisked away to Terra Gladiatoria.


In this battleground, you can craft tickets that summon hoards of enemies for you to defeat. Not only is this a good way to test your combat skills in tense situations, it's a great way to get rare monster drops.


In order to craft the tickets, you'll need to combine a blank ticket with common monster drops at the nearby altar. Blank tickets are found by exploring different islands and fishing in Terra Gladiatoria.


Now you have 5 solid reasons to give Dragon Quest Builders' creative mode a spin. How is your Terra Incognita town shaping up? Share your screenshot albums in the comments below!


Access to Boundless Crafting Recipes


Terra Incognita has a plethora of crafting recipes just waiting for you to discover. Many of them didn't even make it into Dragon Quest Builders' story chapters.


You unlock more crafting recipes by completing story chapters and the challenges within. This unlocks access to all the different creative blocks used for building as well as unique new sets of weapons and armor.


Terra Incognita also has a few unique pieces of equipment that you can't find anywhere else. You can craft and find all manner of accessories, as well as cosplay as some of your favorite NPCs. You can even craft the legendary, unbreakable Hammer of the Builder.


Resetable Islands for Endless Resources


If you took your time with the story chapters of Dragon Quest Builders, you may have encountered a particularly annoying problem for sandbox games: resource deficiency. You may have run out of white flowers for healing cream, mushrooms for food, or even stone for crafting.


Thankfully, Terra Incognita doesn't have that problem. For each chapter you complete of Dragon Quest Builders' story, you unlock another island that's full of resources and monsters. I highly recommend gathering all materials for your creative endeavors on those islands.


All four of those islands -- Terra Australis, Terra Orientalis, Terra Borealis, and Terra Occidentalis -- are resetable. Once the resources are depleted, just turn to the Banner of Hope and ask the goddess to reset the island. You can do this as many times as you need; there is no limit. Get creative and build a town you can be proud of.


Unique NPC Residents


After you spend some time building in Terra Incognita, NPC residents will show up in front of the Banner of Hope. Human residents will hunker down among the town you've built, but they aren't the only ones who'll show up.


Monster residents show up, too. That's right -- this entirely peaceful, main, creative island actually has monsters...but they won't attack you. You may welcome them in as residents, though they tend to wander away from the town you've built.


You can invite both human and monster residents into your party to go on a grand adventure. Ever felt like exploring a poisonous bog with a troll by your side? Now's your chance.


You can only have 12 residents total, so they tend to swap out. Some residents will eventually leave to make way for new residents. If you find a resident that you absolutely need to stay in your town, you can interact with the Banner of Hope and favorite them.


Share and Explore Player Creations


While you still cannot interact with other players in Dragon Quest Builders, Terra Incognita comes with Sharing Stones and Summoning Stones to bring forth a little slice of the world while playing online.


Building within the area of a Sharing Stone, like the one found near the Banner of Hope, allows you to name your creation and upload it to the internet for everyone to see.


Summoning Stones, on the other hand, spawn other players creations into your world. You get 5 to start, and by default they spawn player builds at random. You can opt to turn the random spawning off if you wish to keep a gem you found, or if you want to summon a specific creation through a code.


Terra Incognita is Dragon Quest Builders' open-ended creative mode. Access to Terra Incognita unlocks after finishing Chapter 1: Cantlin. Completing subsequent chapters and their challenges unlocks new crafting recipes specifically for getting creative in Terra Incognita.


At first glance, Terra Incognita appears rather dull and empty compared to Dragon Quest Builders' story chapters. If you take the time to explore the game mode, you'll soon discover that it surpasses each chapter in creative fidelity.


If you want to build a massive town filled with villagers and friendly monsters alike, play Terra Incognita. If you never want to run out of materials again, this is your creative mode. Tired of crafting new hammers every 5 swings? Dragon Quest Builders has you covered.


Read on for 5 reasons why Terra Incognita is a creative mode worth visiting in Dragon Quest Builders.

Dragon Quest Builders Guide - Ultimate Challenges Walkthrough https://www.gameskinny.com/zskm0/dragon-quest-builders-guide-ultimate-challenges-walkthrough https://www.gameskinny.com/zskm0/dragon-quest-builders-guide-ultimate-challenges-walkthrough Sat, 15 Oct 2016 16:27:34 -0400 Autumn Fish

Every Chapter in Dragon Quest Builders has 5 challenges that unlock extra building recipes for Terra Incognita. Your success with most of these challenges come right down to good old fashioned exploration. If you're absolutely stumped, however, then you've come to the right place.

We've completed every challenge in Dragon Quest Builders, taking screenshots along the way -- all for your benefit! Following this guide, you'll have every challenge behind your belt before you can say 'Alefgard'.

Table of Contents

Dragon Quest Builders Challenges Guide

Each chapter in Dragon Quest Builders has 5 challenges. The first 2 challenges in every chapter actually share a pattern:

  • Complete the Chapter within 'x' days.
    • This is essentially a speed run challenge. I'd advise you to save this challenge for last. You don't want to be rushing your first playthrough. That's almost as bad trying to complete this challenge simultaneously with the 4 others.
  • Build your Base to level 'x'.
    • For this challenge, you need to earn enough points to reach max Base level. You earn Base points by building and furnishing rooms. Check the item description on blocks and furnishings for info on how many points they provide.

The last 3 challenges of each chapter are detailed extensively below.

Cantlin - Chapter 1 Challenges
  • Complete the Chapter in 20 days.
  • Build your Base to level 5.
  • Defeat the three dragons.

The dragons themselves are easy enough to defeat. They only use two attacks, both of which are heavily telegraphed. Just swing your sword 3 to 5 times whenever you have an opening and back off. Actually finding the three dragons is the tricky part.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 1 Three Dragons

The first dragon is found on the same island as your Base, Cantlin. From your base, head South-West and climb the mountain range near the spire.

You should be able to see the dragon to the West. It's just South of a bonfire burning atop a steep hill. Killing it nets you a Comfy Couch.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 1 Three Dragons

The second dragon is found beyond the Blue Teleportal. From the Teleportal, head West, taking the Southern path. At the "dead end", climb the mountain and continue West.

You'll eventually come across a ruined castle. Run around it and climb the hills, working your way towards the North-Western corner of the island. The dragon here drops a Fireplace.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 1 Three Dragons

The third dragon is found beyond the Red Teleportal. From the Teleportal, follow the shoreline North through the desert and climb the mountain range. On the other side you'll find a lightly wooded area.

Continue West through the forest until you encounter the final dragon. It drops a Dragon Scale, which is an Accessory that increases your Defense by 5.

  • Build a Cantlin Garden.

Easily the trickiest part of building the Cantlin Garden is having 8 blocks of water. Cantlin is on high ground, and since water only exists below ground level, you would have to spend hours building a basement garden if you hoped to fit it in your Base.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 1 Cantlin Garden

It's easiest to build one at a lake just down the hill from your Base. Build a room around a Plumberry Tree and some water. To create a Cantlin Garden, you'll need:

  • x1 Door
  • x1 Brazier
  • x1 Bench
  • x1 Plumberry Tree
  • x8 Water
  • x5 Grass
  • x10 Flowers

To pick the flowers and clumps of grass, you'll need to craft a shovel. It takes up a Weapon Slot in your Equipment inventory. With your shovel in hand, just run up to flowers and grass clumps then press the attack button to collect them.

Repair the hammerhood's graveyard.

There's a hammerhood in a ditch beyond the Blue Teleportal that wishes to see a couple of his graves repaired. To accomplish this, you first need to learn a recipe for Gravestones.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 1 Hammerhood Graveyard

You can learn the Gravestone recipe from a brownie on an island past the Red Teleportal. From the Teleportal, follow the shoreline North and climb the mountain range. Drop down on the other side and search the North-Eastern corner for a shallow sand bank that you can walk across to reach the island.

Speak with the brownie and he'll teach you the Gravestone recipe. Return to Base and craft 2 Gravestones for the hammerhood.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 1 Hammerhood Graveyard

From the Blue Teleportal, head South-West until you come across a ditch with a graveyard at the bottom. Smash the pebbles where the old Gravestones used to be and replace them with your own. Afterwards, speak with the hammerhood to report a job well done.

Rimuldar - Chapter 2 Challenges
  • Complete the Chapter within 30 days.
  • Build your Base to level 5.
  • Repair the ruined roof.

If you ever hope to craft roofing tiles, this challenge is essential. It involves using roofing tiles to repair a roof. After the task is complete, a note teaches you how to make all four variations so you can use them on your houses in Rimuldar. The tricky part is finding the ruined house.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 2 Ruined Roof

From the Blue Teleportal, head South up the cliffside. At the top, climb the mountain to the West and follow it until you come to this rather large house nestled in a valley. There are two chests on the Eastern side of the roof. The first one contains the tiles needed to repair the roof. The second one teaches you how to craft the tiles from scratch after you finish up.

  • Obtain the Crown Goowels.

The Crown Goowels are a drop from the elusive King Slime. It's listed as a material in the item description, yet I was unable to discover a use for it. In order to find the King Slime, you're going to have to take a fishing trip.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 2 Crown Goowels

See this lake? It's shaped like a slime. That means you will only fish up slime materials and slime monsters. While you can catch the King Slime elsewhere, this spot is like to give the best chances.

Head through the Red Teleportal and wind your way North through the swamp. Once the swamp opens up, veer to the East and you should stumble upon this charming little pond. Cast out your rod and hope for the best. It may take some time before the King Slime shows up. Be prepared for a fight when he does.

  • Complete all of Thalamus's puzzles.

Thalamus has 4 puzzles hidden about in remote areas of each island. Completing the puzzles on the first 3 islands rewards you with special blocks needed to complete the 4th puzzle. Do not lose these blocks.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 2 Thalamus's Puzzles

The first puzzle is found on the same island as Rimuldar, your home Base. Head East out of town and take the Southern route up the cliff-side. Continue South-West until you come across a fortress like the one pictured above.

The goal for this puzzle is to mirror the first room in the second room. You'll need to craft some furniture to finish the room. Once you have, open the chests and store the White Block you pick up in a safe place.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 2 Thalamus's Puzzles

The second puzzle is just beyond the Blue Teleportal. From the Teleportal, head due West, climbing up the cliff. Along the way, take the time to chop down a Palm Tree and its Stump. At the end of the line you'll come across Thalamus's second fortress.

This puzzle wants you to complete the line of maturity for Palm Trees. There's already a day-old and a 2-day-old Palm Tree here -- all it lacks is a sapling. Plant down the Palm Sapling in its rightful place to unlock your reward. Pick up the Blue Block and stash it somewhere safe.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 2 Thalamus's Puzzles

The third puzzle is found at the edge of the island beyond the Red Teleportal. From the Teleportal, head North through the swamp and into the brick area where Skeletons and Legerdemen roam. Make your way East past the ancient palace and climb the mountain. At the Eastern edge of the mountain nestles a small, poisonous bog with a fortress in the middle.

This is a clock puzzle. When you arrive, the time reads "9PM" (orient yourself facing East). The puzzle wishes you to change the clock to read "3AM". To do this, simply mine out all the blocks on the Northern side of center and place them on the Southern side. Collect the Red Block as your reward and stash it with the others.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 2 Thalamus's Puzzles

The final puzzle is nestled in a far corner beyond the Green Teleportal. Before you head out, make sure you have the White, Blue, and Red Blocks on you. From the Teleportal, work your way South-East and pass through the gateway into a grassy area. Run West past the Golden Golem and round the corner to find yourself in front of Thalamus's last castle.

This puzzle simply bids you to place the block from each challenge in their display stands like trophies. Place the White Block in the far-left slot, the Blue Block in the center, and the Red Block on the right. Climb the ladder and open the treasure chest to learn how to craft a special Accessory that protects you from poison, paralysis, and confusion.

Kol & Galenholm - Chapter 3 Challenges
  • Complete the Chapter within 30 days.
  • Build your Base to level 5.
  • Defeat all the boss trolls and gigantes.

There are 2 trolls and 2 gigantes in Chapter 3 of Dragon Quest Builders -- one for each island. Defeating each of them unlocks sinister furniture options in Terra Incognita. These monsters are rather difficult to kill so I recommend either bringing a party or using the ultimate weapon you craft near the end of the chapter.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 3 Boss Trolls and Gigantes

The first troll is located just south of Kol, your home Base. Simply head through the gate and continue south until you see this towering monstrosity. I don't recommend fighting him early on, although if you insist, his attacks are rather easy to avoid. Just keep kiting around him to the left and he shouldn't be able to hit you.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 3 Boss Trolls and Gigantes

The second troll is holed up in the monster fortress beyond the Blue Teleportal. From the Teleportal, begin by heading South-West. Pass South through the gated checkpoint and into the fortress before turning West again. Head through the first room filled with Knights and Legerdemen, then turn North past the gate.

You should come across a troll locked away behind bars. Smash down the bars to get at him and prepare for a fight. Once defeated, you may waltz into the Eastern treasure room and grab some fabulous loot.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 3 Boss Trolls and Gigantes

The first gigante is found just beyond the Red Teleportal. From the Teleportal, head North-West until you stumble upon a Snowman-like structure. From there, head due North. You will see the mighty green giant well before it sees you. It likes to smash puny humans with its feet. Gigantes are not nearly as safe to battle as the trolls are. Be on your toes.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 3 Boss Trolls and Gigantes

The second gigante and final giant boss monster is found beyond the Green Teleportal. From the Teleportal, simply head South over the mountain. Cross the icy terrain traveling South-East until you find the last of the towering green monstrosities found in Chapter 3.

  • Complete the spectacular spa blueprint.

The spectacular spa is essentially a fancy version of the Hela Hot Baths. If you've been looking for a reason to move the baths in Kol, here it is. The first matter of business involves actually finding the spectacular spa blueprint.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 3 Spectacular Spa

The spectacular spa blueprint is hidden in a cave beyond the Green Teleportal. The cave it's found in is randomized in every playthrough, so you'll have to keep exploring them until you find a chest with the blueprint in it. It shouldn't be too far from the Teleportal. I found mine to the South in the cave on the side of the swampy area.

Once you pick up the blueprint, head back to base and find a spot to plop it down in. I recommend digging out a spot out and placing it one block below Base level so you can take advantage of the water that spawns by placing the Hot-Water Crystal there.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 3 Spectacular Spa

This is what the spa should look like when it's finished. It should be noted that you don't actually need the water blocks in there to complete the blueprint, but it completes a room recipe and makes it look splendid.

As stated in our beginner's guide, saplings only grow within your Base. Because of this, it's impossible to complete this blueprint outside of your base since you can't place blueprints down under existing structures.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 3 Spectacular Spa

By now you've probably noticed the Fierce Fountain is required to build the spectacular spa. Chances are, you don't know the recipe, and you're going to have to search for it.

From the Blue Portal, head West, climbing the chalk mountain. Hop onto the dirt mountain and make your way North, collecting Wheat along the way for the Hearty Cream Cake you need to craft Tea Service. (You'll also need Dracky Butter, Heartfruit, and Sugarcane for the cake.)

Carefully drop down the mountain side and follow the shallow waters East. You'll eventually come across a room with a Troll standing outside of it. Upon entering the room, you'll find that the troll is peeking through a hole in the wall at a scantily clad human woman inside.

Rain on the Peeping Tom's parade by plugging up the hole and speaking with the woman afterwards. She rewards you with the Fierce Fountain recipe.

  • Discover the recipe for the Lyre of Slime Immemorial.

The Lyre of Slime Immemorial is a delightful lyre that transforms Dragon Quest Builders' soundtrack into nostalgic, 8-bit tunes. Completing this challenge unlocks the ability to craft it in every chapter.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 3 Lyre of Slime Immemorial

To find it, prepare 15 Blue Blocks and head through the Red Teleportal. Return to where you found the first gigante just North of the Snowman-like structure. Look along the East cliff-side for a cave entrance. There will be an unbreakable Evil Idol guarding a door here.

Place the 15 Blue Blocks in the slime-shaped hole and the Evil Idol will disappear. Continue through the door and wind your way around to the end of the cave. Open up the treasure chest to learn how to craft the Lyre of Slime Immemorial.

Tantegel - Chapter 4 Challenges
  • Complete the Chapter within 30 days.
  • Build your Base to level 4.
  • Defeat the Final Boss without wearing the legendary armor.

This challenge is pretty self explanatory. You cannot be wearing the Auroral Armor or the Hero's Shield when you start the battle with the Dragonlord. Don't even touch them during either phase. The Sword of Kings is entirely OK to use, however.

There is some misleading information spreading about on the internet that implies you can use the Auroral Armor and Hero's Shield during the first phase of the fight without penalty. This is false. I personally tested this, switching out the Auroral Armor and Hero's Shield before finishing off the first phase and I did not complete the challenge, despite starting and going through the entirety of the second phase in my skivvies.

Just stash the Auroral Armor and Hero's Shield in the Colossal Coffer before the fight even starts to be on the safe side.

  • Show a verdant vision to a certain someone.

This is a long quest chain that involves showing flowers to slimes. Before we even begin, you'll need to craft yourself a shovel. Got it equipped? Perfect.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 4 Verdant Vision

Each slime can be found on top of a giant slime statue that sits atop a mountain. The slime found on the starter island -- just south of base -- wants to see a Milkblossom. You can find Milkblossoms by purifying skulls with Holy Water. Dig one up and bring it back to receive a Clouded Memory.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 4 Verdant Vision

The she-slime found to the North-West of Tantegel Castle desires to see Daffodaisy. To find a Daffodaisy, you'll need to kill she-slimes South of Tantegel Castle until they drop a blossom. Plant the blossom and dig it up with your shovel. Showing the Daffodaisy to the she-slime rewards you with another Clouded Memory.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 4 Verdant Vision

The metal slime is found beyond the Red Teleportal on top of a peak to the North-East. It desires to see a Coralily. You can find the blossoms by killing the purple Drackies to the West of Tantegel Castle. Plant the blossom and dig it back up with your shovel. Return to the metal slime with your Coralily to receive the third and final Clouded Memory.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 4 Verdant Vision

Prepare to meet the certain someone (a.k.a. the King Slime) by gathering the materials and crafting station needed to build the verdant vision. You'll need:

  • 3x Clouded Memory
  • 1x Milkblossom
  • 1x Daffodaisy
  • 1x Coralily
  • 1x Diviner's Altar

To reach the King Slime, use the Rainbow Drop to teleport to the Dragonlord's island and follow the path South until you reach the gated checkpoint. Climb up the Southern mountain here to find the a statue of the King Slime with yours truly sitting atop the crown.

Talk to the King Slime to learn the recipe for the Verdant Vision. Place down your Diviner's Altar and craft the Verdant Vision. Show it to him, then speak with him again afterwards to complete the challenge.

Find the sword of ruin.

The Sword of Ruin is a cursed sword that rivals even the Sword of Kings in power. Equipping it renders you unable to switch weapons until the Sword of Ruins finally breaks. However, only finding it is required for the challenge, so the Builder must press on.

Dragon Quest Builders Challenges Guide Walkthrough Chapter 4 Sword of Ruin

Return to the first island you landed on in Chapter 4 and head South-East, climbing the mountain range here. You will come to a sign that reads 'Tantegel Sanctuary'. Break the blocks and head inside. Kill Skeletons to receive keys and make your way down through the Sanctuary.

Eventually you'll walk through a door that seems to lead no where. Break the mossy earth blocks here and continue down the staircase. At the end of this floor waits a chest containing the Sword of Ruin. Pick it up and place it in your Colossal Coffer for safe-keeping.

Now you know exactly how to complete every challenge in Dragon Quest Builders. Please submit any questions you may be left with regarding challenges in the comment section below. I'll help walk you through them as best I can!

Dragon Quest Builders Guide - How to find Coarse Cloth (and other elusive Monster Drops) https://www.gameskinny.com/0sc8a/dragon-quest-builders-guide-how-to-find-coarse-cloth-and-other-elusive-monster-drops https://www.gameskinny.com/0sc8a/dragon-quest-builders-guide-how-to-find-coarse-cloth-and-other-elusive-monster-drops Thu, 13 Oct 2016 18:11:03 -0400 Autumn Fish

Despite not being a "Hero" in Dragon Quest Builders, you'll spend an awful lot of time killing monsters. Some of the most important materials in the game are dropped from monsters. I'm sure you've already noticed the ever-handy blue ooze, but what about coarse cloth or fur?

If you're like me, you'll be smashing every plant, twig, or rock you come across to try and discover new materials. However, I often find myself neglecting monsters, especially if I've encountered them in previous chapters.

This is a catastrophic mistake.

Repeat after me. "I will kill every monster I see." Go ahead, say it out loud. I'll wait.

Done? Good. Following that advice religiously will severely reduce the potential for material shortage in the future. The reason this nugget of advice is so pivotal is because monsters have different drop tables in every chapter.

For example, lets take a look at Coarse Cloth drops through every chapter in Dragon Quest Builders:

  • Chapter 1 - Killing Skeletons.
  • Chapter 2 - Nothing drops it. Skeletons instead drop Rusty Nuggets.
  • Chapter 3 - Killing Legerdemen.
  • Chapter 4 - Killing Skeletons.

Coarse Cloth comes full circle throughout the coarse of the game, but it still has a wild ride. Would you believe this is a mild example of how monster drops can differ?

At the end of Chapter 2, there's a few building recipes that require Gold, but no matter how many caves you dive into, you're never going to find that gold. Do you remember passing by that Golden Golem? Yeah, he'll drop your gold for you.

Starting to get the idea? You really almost have to think of each Chapter like a completely different game. Let's run through a few more examples.

Finest Fur is only found in Chapter 1 and Chapter 4. They drop from the purple Spiked Hares that roam around past Teleportals. On the other hand, standard Fur is found in every chapter of Dragon Quest Builders and is dropped primarily from Hammerhoods, but are also found from killing werewolf monsters.

dragon quest builders guide how to find coarse cloth and other ellusice monster drops

If you've made it to Chapter 4, you may have noticed Sludgestone as a building material for candles. You'd think it to be a new sort of rock that you can mine, but quite the contrary. Oddly enough, they are dropped from the Bloody Hands roaming around in... well... blood.

Say it with me one more time. "I will kill every monster I see." Ingrain this rule into your head. Monster drops in Dragon Quest Builders are just as important as any other material you pick up. Past experience with monsters can quickly deceive you into avoiding the materials you're looking for, so be certain you kill everything upon entering a new chapter.

For more Dragon Quest Builders tips, read up on our beginner's guide. Looking for something specific? Request a guide in the comments below!

Now go forth and kill some monsters, Builder.

Dragon Quest Builders Guide - How to find Cod in Chapter 2 https://www.gameskinny.com/bckvv/dragon-quest-builders-guide-how-to-find-cod-in-chapter-2 https://www.gameskinny.com/bckvv/dragon-quest-builders-guide-how-to-find-cod-in-chapter-2 Thu, 13 Oct 2016 15:29:40 -0400 Autumn Fish

The quest to create the paralysis cure in Chapter 2 of Dragon Quest Builders stumped me for quite some time. Mostly because it required a Cod fish, when it seemed like every fishing spot I went to only offered up Sardines. It's almost like they didn't exist. What gives?

Do Cods have a super low catch rate? Can they only be caught at night? Where can we catch them? Are Cods even in Dragon Quest Builders? Is Square Enix trolling us?

Hold your horses, Builder, don't over-complicate it. The only thing that affects what fish you will catch is where you decide to cast out your rod. In the Beginner's Guide, we mentioned that you only need to cast your fishing rod a few times to figure out what kind of fish you'll discover in that spot. You're not going to magically find a Cod after fishing 50 Sardines out of the ocean near Base. You need to take a trek.

To find Cod, head through the Blue Teleportal and climb up the cliff to your left. Continue on in that direction until you come across a river. Wade through the current to the other side, where the killerpillers roam. Find a safe spot near a lake or the sea and cast out your rod.

Make sure you press 'X' when you notice the splash, otherwise your fish will get away. You can catch both Sardines and Cods on this island.

Once you've caught as much Cod as you desire (1 will actually make 3 paralysis cures), return to base to heal up your patients.

If you ever need to make another Cod run after the Red Teleportal is open, you can head to the back of that area to find all manner of tasty swimmers. Might as well pick up some Red Snappers and Tuna fish while you're at it. You can never have enough food.

To get there, simply wade through the swamp past the Red Teleportal until you reach the brick area with skeletons and casters. Then find a safe spot to cast out your line and enjoy.

How are you enjoying Dragon Quest Builders so far? Got any other quests you're stuck on? Leave your questions in the comments below!

Getting Started in Dragon Quest Builders - Beginner's Guide https://www.gameskinny.com/tnj9s/getting-started-in-dragon-quest-builders-beginners-guide https://www.gameskinny.com/tnj9s/getting-started-in-dragon-quest-builders-beginners-guide Thu, 13 Oct 2016 06:06:04 -0400 Autumn Fish

Dragon Quest Builders is a delightful, story-driven sandbox RPG. Yet no matter how many tutorial quests they scrounge up for their numerous sandbox elements, it's not always enough to get by.

So I've compiled a list of tips and tricks to help you survive the ruined world of Alefgard, and return the land to its former glory. Whether you're searching for an elusive building material or simply looking to regrow a few trees, you'll find what you seek here.

Dragon Quest Builders - Tips and Tricks

Getting Started in Dragon Quest Builders Tips and Tricks Beginner's Guide

Camera controls

The camera is easily the most awkward part of Dragon Quest Builders. It's perfectly fine in the overworld, but can quickly become frustrating when going inside roofed houses or digging yourself into tight spaces.

Dragon Quest Builders does not automatically zoom your camera into the room automatically. Rather, it shows your character's outline at first. To get around this, you simply need to point your camera to the sky and it will zoom into the cramped space you find yourself crawling around in. Of course, to return your camera to normal, simply click in R3.

Search every nook and cranny for new materials

The more materials you have stocked up, the more building recipes you can invent. Some materials may seem difficult to find, but it's likely because you're not looking in the right places. At first, I thought I would be able to mine stone from the mountain side, but after I got my hammer and whacked at it, I got nothing. I later figured out stone drops from boulders out in the field.

Monsters will also drop a variety of useful building materials, and they may even have unique drops across different chapters, so it's always worth going out of your way to see what you can discover. Those skeletons that dropped coarse cloth in Chapter 1 are suddenly dropping shards of metal in Chapter 2.

The same goes for fishing. If you're not catching the fish you need in one area, try fishing in another. You should have a relatively good idea of what each spot has to offer you after a few casts of the rod. The best way to find everything you need is through good old fashioned exploration.

Dragon Quest Builders Tips and Tricks Beginner's Guide Finding Materials

Plant trees in your base

If you're like me, you like to replant trees whenever you chop a few down. After all, you don't want to run out of wood in the foreseeable future. However, I found that trees wouldn't grow back when I planted them out in the wilds.

Instead, you must plant trees within your base for them to grow. Once planted, they fully mature in about two in-game days. This is especially important in later chapters where trees aren't readily available.

Build yourself a private bedroom

There are a few things that you'll want to set up in every town, no matter how different they are from chapter to chapter. The infinitely handy Colossal Coffer is a no-brainer. Though, if there's one other thing that's almost just as important, it's the personal bedroom.

Hear me out. At night, the ghosts come out and relentlessly assault you -- at home or otherwise. It's almost impossible to get anything done while they're attacking, no matter how well-equipped you are. If you don't have enough beds in town, they will all be occupied by your villagers at night, leaving you with no way to sleep until morning.

If you have a private bedroom all to yourself, it doesn't matter how much of a bed shortage you actually have, as the villagers will not go near your room. This leaves you with a guaranteed spot to rest your head at night when you otherwise need to flee from the onslaught of ghosts. Just don't forget to write your name on the sign.

Dragon Quest Builders Tips and Tricks Beginner's Guide Building Rooms

Place unique furnishings and crafting stations in rooms

Be it teleportals, furnaces, cooking fires, colossal coffers, alchemy stations, or anything else under the moon, try placing it in an empty room to invent new room recipes. Not only do room recipes earn experience points for the base, they also provide passive buffs and benefits.

For example, having an alchemy station will inspire villagers to craft medicines while simultaneously boosting medicinal power by up to 50%! You could build a dressing room to get your villagers out of their nasty rags and later upgrade it into an armory so they can suit up for battle when the monsters attack. There are plenty of room recipes to discover, so be sure to experiment.

Scrub the dialogue

Do not miss an inch of it. The dialogue and item descriptions hide buckets of essential information. If you're not sure what to do to complete a quest, talk to the NPC again. They'll often clarify what needs to be done for your objective.

Sometimes they tell you where to search for materials. Other times they tell you everything you need to finish a room recipe. It's plain good habit to read the dialogue if you're new to Dragon Quest Builders. The storyline is essentially one long tutorial, and the villager's requests will reflect that.

Dragon Quest Builders Tips and Tricks Beginner's Guide Read the Text

Bring a party

In later chapters, the villagers teach you how to invite them to adventure with you in a party. As soon as this feature unlocks, you can be damn sure you're going to need it. The monsters in late chapters have sizable health pools and pack a mighty punch.

When you have the option, bring a party. The NP's actually do a surprisingly large amount of damage, and their health pools are sizable too. Even if they 'die,' they'll be back on their feet again and fighting in a mere matter of moments. You have absolutely nothing to lose.

Be patient

Most of all, have patience. As stated in our review for Dragon Quest Builders, the backbone of the storyline is essentially an ongoing tutorial. The game slowly reveals new sandbox elements over the course of the plot. You learn entirely new and exciting things in every chapter.

Dragon Quest Builders starts out feeling shallow, but it builds upon itself until it's finally revealed as a sandbox game that easily rivals Minecraft in fidelity. Take your time and enjoy yourself. Before you know it, you'll have the entire game under your belt, finally ready to conquer Terra Incognita.

That's it for our tips and tricks for getting started in Dragon Quest Builders! I hope this beginner guide has served you well in your quest to rebuild Alefgard. But remember -- you are not the hero, so don't try anything too crazy.

If you have any questions about Dragon Quest Builders -- or have any guides you wish to see next -- pop your comments down below!

Minecraft the RPG - Dragon Quest Builders Review https://www.gameskinny.com/zpgbx/minecraft-the-rpg-dragon-quest-builders-review https://www.gameskinny.com/zpgbx/minecraft-the-rpg-dragon-quest-builders-review Tue, 11 Oct 2016 06:00:01 -0400 Autumn Fish

Minecraft grew tiring to me after awhile. It has all the fundamentals of a perfect sandbox game, yet overtime it became increasingly clear to me that it was severely limited by it's 16-bit operations. Playing through alpha and beta as it grew into the game it is today was a fantastic experience, but they lost me after they added "The End".

It felt like Minecraft was suddenly trying to do something it wasn't designed for. Trying to force direction into a game that was originally open-ended made the entire experience fall flat for me. I feared a guided sandbox game just couldn't work in practice. Boy did Square Enix prove me wrong.

Dragon Quest Builders is Square Enix's first go at the sensationalized sandbox genre. They meticulously blended a fully destructible, malleable, sandbox environment with a story-driven, action RPG experience, resulting in a compelling, ever-expanding adventure.

Before we dive into the meat of this review, I'd like to note that this is the first Dragon Quest game I've ever touched. I went into Dragon Quest Builders with no expectations and was pleasantly surprised with the charm and crass humor awaiting me. The throwbacks to the original Dragon Quest game are sure to enhance the overall experience for any longtime fans of the series.

Building and Gameplay

Dragon Quest Builders provides a smooth gameplay experience, seamlessly flowing from building up your city's defenses to fending off assaulting hordes of monsters. In my 20-odd hours of play I have yet to encounter a dull moment. Even gathering materials is a blast (sometimes quite literally).

Shortly after the start of the game you earn a spin attack ability, which you can then cleverly utilize for gathering insane amounts of blocks and materials. I cannot describe how immensely satisfying it is to swing your mighty hammer a few times and collect half a stack of coal.

From early on, Dragon Quest Builders gives you the sense that anything you see can be gathered, but I've found that feeling rather misleading. Some blocks and items you break won't drop any materials. Sometimes coming back with explosives or stronger gathering tools allows you to mine out the item, but other times you just can't get anything from it. This conundrum made it confusing to discover certain materials, such as stone.

Dragon Quest Builders Review Gameplay Gathering Building

The crafting system is masterfully executed in Dragon Quest Builders. Every crafting recipe felt completely fair. Never did I feel that I invested too many or too little materials for the resulting product. Even monster drops are commonly used in recipes. The best part, though, is that you don't need to have your crafting materials in your inventory to make something. You can use your materials from any crafting station on the map so long as they are stored in some type of chest.

Combat itself is rather simplistic. Monster encounters (excluding boss fights) revolve around avoiding damage while mashing the attack button until any threats are terminated. You may choose to instead hold the button for a spin attack, though in most situations I've found it charges too slow to actually be of use in a tight spot. However, combat does have a solid tempo and flow, so there's never actually any unfair moments. Certain monsters are driven to break blocks and grief your creations, so you'll eventually need to prepare traps and barricades to protect the city against assaults.

There is a plethora of furniture and blocks to build with, allowing you to get crazy with your towns and make it as beautiful or terrifying as you wish. Of course, you could opt to build only enough to get through the villager quests, though experimenting with the Room Recipes is a great way to earn yourself passive buffs.

Building rooms that match Room Recipes will turn a quiet town into a bustling one in no time. Workshops you create will inspire villagers to craft, and when they do, they'll leave the fruit of their labor in a chest for you to benefit from. You'll never need to worry about going hungry with a kitchen in your city. Some rooms even provide passive buffs, such as the Herbalist's Workshop, which amplifies the effects of healing items.

Dragon Quest Builders Review Gameplay and Combat

The only spot where the gameplay actually stutters comes with the nontraditional control scheme. It's not awkward by any means, but it's not your average RPG scheme either. I quickly became accustomed to it, though, and the controls didn't remain a problem for long.

The camera, however, is a bit frustrating at times. Particularly in tight spaces. It essentially enters first-person mode without any first-person controls, which is disorienting when you're so used to looking over your character's shoulder.

Story and Pacing

Dragon Quest Builders' story is split into 4 Chapters. Each new chapter acts as new world, with another town to rebuild and more to explore and accomplish. At first, the very thought of abandoning my town was dreadful, but after exploring Chapter 2 for a time the entire system stole my heart.

For starters, each Chapter uses different save files. You may come back to your cities at any time and continue working on them and learning recipes -- even after purifying that world of its ailment.

Dragon Quest Builders' story masks an ongoing tutorial of its numerous sandbox elements, yet none of it even remotely feels like a tutorial.

But what's most impressive is that every Chapter is different. You're not repeating the same basic process four times in a row. Each world has different materials available to take advantage of, requiring you to learn new recipes to survive in the hazardous environments. The buildings you prioritize in each chapter will be vastly different from the last.

As if that wasn't enough, the story and focus is unique in each chapter, and thus the villagers will request different things -- you'll learn to do and build things that you never could have in the previous chapters. Dragon Quest Builders' story masks an ongoing tutorial of its numerous sandbox elements, yet none of it even remotely feels like a tutorial.

The story is largely expressed through the wishes and whims of your many villagers. They lost the ability to build generations ago and live off the land much like animals. On the flip side, the monsters are expert craftsmen. At times you may even need to consult them to learn new crafting recipes.

Dragon Quest Builders Review Story and Pacing

It's the builder's responsibility to resolve the villagers' issues while simultaneously building the city back up to its former glory. Along the way you'll learn a steady stream of new crafting and room recipes used to build up your cities into the envy of monsters around the world.

Replay Value

Each map is entirely hand-crafted. After you've played every chapter, you've pretty much seen it all. However, the experience of Dragon Quest Builders is far more cohesive and balanced than a procedurally generated one could ever hope to be.

Dragon Quest Builders also houses a creative mode of sorts, aptly named Terra Incognita. You're not granted unlimited blocks, and you're still required to mind your health and hunger, but you have an entirely peaceful island to build upon to your heart's content and various portals that lead off to resources and monsters found from each chapter.

All crafting and room recipes must first be learned in one of the four chapters before they can be utilized in Terra Incognita. Even if city building is all you're after in Dragon Quest Builders, you'll still need to fully complete the game to gain access to everything.

Dragon Quest Builders Review Replay Value and Building

Unfortunately, this game also lacks any sense of multiplayer. While you can download and upload cities in Terra Incognita, you may not adventure with your friends.

Unless you're a creative soul, Dragon Quest Builders doesn't offer a lot of replay value. But that's okay; it is a singleplayer RPG first and foremost.

Music and Graphics

The music of Dragon Quest Builders is unforgettable. I've already found myself whistling and humming various tunes while preparing coffee or washing dishes. Square Enix covets their music in their recording guidelines, and I can't say I blame them. This is some pretty phenomenal stuff.

After watching Dragon Quest Builders' animated trailers, I was worried the blocky appearance of the landscape would clash with the cute artstyle. Seeing it in action has relieved my doubts, though. It actually blends together rather well. On the PS4, the game ran at a smooth framerate. Throughout my time playing I never encountered any noticeable stutters or slowdowns.


Despite lacking multiplayer and having frustrating camera controls in tighter spaces, Dragon Quest Builders is a gripping sandbox RPG with charming characters, satisfying gathering and building mechanics, and a simple story that's easy to get invested in.

If you're a fan of RPGs and have trouble getting into sandbox games like Minecraft, look out for Dragon Quest Builders coming to PlayStation 3, PlayStation 4, and PlayStation Vita on October 11th.

Note: Review copy supplied by Square Enix.

Dragon Quest Builders reaches 100,000 sales in Korea/Taiwan in less than a month https://www.gameskinny.com/5a3tt/dragon-quest-builders-reaches-100000-sales-in-koreataiwan-in-less-than-a-month https://www.gameskinny.com/5a3tt/dragon-quest-builders-reaches-100000-sales-in-koreataiwan-in-less-than-a-month Tue, 07 Jun 2016 07:01:44 -0400 CalendarV

Noriyoshi Fujimoto, Dragon Quest Builders' producer, has written on his twitter that over 100,000 units of Dragon Quest Builders were sold in less than a month, in Asia (not including Japan).

Translation: The Korean version and the Taiwan version of Dragon Quest Builders have been released in less than a month, and over 100,000 copies were sold! This seems very successful judging from the consoles penetration in those countries.

I hope that players from all over the world can enjoy Dragon Quest Builders by releasing it to North America and Europe. I want to see what architects over the world can make.

Dragon Quest Builders is a sandbox action RPG developed by Square Enix for PS4, PS3, and PS Vita. The player takes the role of a savior who is rebuilding the world that was once destroyed. The style of this game is somewhat different from other DQ series, and is rather similar to those of Minecraft or Terraria. Dragon Quest Builders will be released in North America in October.

Dragon Quest Builders Coming to North America https://www.gameskinny.com/vogqz/dragon-quest-builders-coming-to-north-america https://www.gameskinny.com/vogqz/dragon-quest-builders-coming-to-north-america Sat, 28 May 2016 05:38:27 -0400 ChrisDeCoster

To celebrate the thirtieth anniversary of the popular JRPG series Dragon Quest, Square Enix announced today that Dragon Quest Builders, a sandbox RPG set in an alternate timeline, will be coming to America this October on both the PlayStation 4 and the PlayStation Vita.

As part of Square Enix's recent push to bring more Dragon Quest to the West, and following up last year's Dragon Quest HeroesBuilders builders is something completely different from the rest of the series.  Taking place in an alternate story where the hero of the original game surrendered to the villain, you are tasked with restoring the barren world to it's former glory.  This includes planning out what you want to build, gathering the resources to make it possible, and building it.

If Dragon Quest Builders sounds like the indie smash hit Minecraft, that's probably because it is very similar.  However, Square Enix promises that this game will have plenty to satisfy fans of the series new and old, such as an overarching story to follow and plenty of NPC and side quests.  While all gameplay will be real time, Square Enix promises that it will still be the deep RPG experience that we know and love.

Dragons Quest Builders will release sometime in October 2016 as a physical copy on PlayStation 4, and be available for digital download on the PlayStation Vita at the same time.

Dragon Quest Builders: More Than a Minecraft Clone https://www.gameskinny.com/dgwyh/dragon-quest-builders-more-than-a-minecraft-clone https://www.gameskinny.com/dgwyh/dragon-quest-builders-more-than-a-minecraft-clone Thu, 24 Mar 2016 05:13:57 -0400 Wuqinglong

Dragon Quest Builders dropped in Japan for PS Vita, PS3, and PS4 last month, and I've spent a lot of time with it. While at first glance to many, it may seem like Square Enix is just cashing in on the sandbox voxel crafting genre that skyrocketed to popularity with Minecraft, but this game brings a deep satisfying experience that can even be enjoyed by those who do not typically enjoy sandbox building games. Directed by Kazuya Niinou of Etrian Odyssey, I had high hopes for this game, and I am happy to say I was not disappointed.


The plot of Dragon Quest Builders takes place in the land of Alefgard, the setting of the original Dragon Quest (known as Dragon Warrior in the US for many years). The twist is that this is an alternate reality where the hero from Dragon Quest chose to accept the Dragon Lord's offer of ruling half the world rather than attempting to defeat him. The hero was betrayed by the Dragon Lord who eliminated him and then set about plunging the world into darkness. Humans were robbed of their ability to create, and their great cities were destroyed. Players assume control of the builder of legend who has retained the ability to create, and is said to be the one who will dispel the darkness shrouding the land. The quest is split into chapters, each of which involve building a base at one of the destroyed cities from Dragon Quest and helping local inhabitants--ultimately leading up to a final confrontation with the boss of the area. Scenarios involve building specific structures at the request of inhabitants, such as hospitals and hot springs, repelling monsters pseudo-tower defense style, and gathering resources to upgrade your equipment. The story is well written and the characters are all oozing with that Dragon Quest charm the series is so famous for.

Drgon Quest Builder NPC Completing quests given by villagers that gather in your town is the key to advancing in the main story.


The graphics are fantastic, and the colors are bright and vibrant. Toriyama's signature art style still looks fantastic even with a voxel background, and arguably most importantly they are very distinct in nature from what I associate with Minecraft. I find myself stopping often to look at the small details and views I run across in the process of completing quests. The world is very much a voxel environment however, so if you don't enjoy this sort of aesthetic the graphics may not impress you no matter how detailed.

From grassy plains and poisoned swamps to freezing tundras and magma-ridden wastelands all of the game's environments look great.


The music of the game is mostly re-imagined tracks from older titles, especially the original Dragon Quest, so if you are a fan of the series and Koichi Sugiyama's work you will not be disappointed. I personally enjoy the music immensely, and it is quite welcome accompaniment when I am gathering materials. Sound effects help give objects you place or strike a feeling of tangibility and weight that helps immerse you in the feeling of building.


Gameplay borrows heavily from voxel sandbox games but differs in what it focuses on. While there is a sandbox mode separate from the main quest, it is only unlocked after progressing a certain amount in the story. Additionally, you will not have access to everything in the sandbox mode until you beat the game. Block collection and placement are similar to Minecraft although blocks are not always the primary location to find materials to progress. There are a large number of non-voxel objects such as plants, rocks, and monsters that serve as invaluable resources required over the course of your adventure.

One of the biggest departures from Dragon Quest Builders' predecessors is the amount of direction the player is given. Rather than building whatever you want, the game directs you to build to achieve specific goals. You are free in how you build to go about accomplishing these goal for the most part, but occasionally, you will be asked to build according to a specific blueprint you are given. Buildings, once finished, add points to your town which will level up once enough have been collected. Leveling up your town benefits the residing NPCs and is often necessary for story advancement. Certain buildings can give buffs to NPC characters that help you defend your town from monsters and others will be used by NPCs to craft items for you which they will store in a chest.

In each chapter, a series of NPC quests and the ultimate goal of defeating the area boss also help to guide player actions. Coupled with good progression pacing, this led to a feeling of progression that was more substantial than that which I got from traditional sandbox voxel games.

The diagram placed on the ground is the blueprint which can be followed to create a specific structure.

Having never played a voxel sandbox game on any platform other than PC, building controls surprised me with how easy they were to learn. Crafting is done via a simple menu at the correct crafting tool and laying multiple blocks can be done quickly and efficiently by simply holding down the placement button and moving. A special one-time use craftable tool that allows you to convert dirt to sturdier material makes laying out a structure in the fragile material not feel like a waste of time. Speaking of time, a lot of it otherwise spent trudging through familiar territory is saved with the chimaera wing item that allows you to return to your town whenever you want.

The game controls are tight and responsive during combat involving a great deal of spacing and dodging. Weapons include axes, swords, and hammers of standard Dragon Quest fare but eventually you can create ballistas, cannons, traps, elemental projectiles, and a motorcycle-like device with spikes on the front which you ram into enemies. The myriad of weapons give the combat a lot of variety but it especially stands out in its boss design. Each boss has a gimmick relating to something you have learned to create, i.e. for the golem it is a near-indestructible wall. How you build your town and use your creations is the key to victory--just having the best gear doesn't cut it. This emphasis on what you build rather than gear is a brilliant design choice and one I feel fits perfectly in the spirit of the game. My only nitpick with bosses is sometimes if you have not prepared properly or figured out the gimmick, it can seem like nothing you do is working. There are clues in the bottom-right of the screen on how to damage the boss, but the text is so small I forget it is there sometimes. Trial and error is unpunished though, as you can always reset to before you engaged the boss.

The golem throws boulders that can only be reflected by a certain strong barricade, when vulnerable he must be damaged by magic bombs. The game ensures you will have crafted some of these items and are aware of them before reaching the boss encounter.


Surprisingly for a game of this genre, no multiplayer aspect is present beyond sharing your creations online. This didn't bother me as I was playing for the story mode, but I can see it being a deal-breaker for some.

Replay Value

Like others in it's genre Dragon Quest Builders' free mode offers you as much replayability as you make of it, no pun intended. Each story mode chapter also has challenges you can aim to meet on a subsequent playthrough. Meeting these challenges can be quite difficult and add an element of challenge for those that desire it.

In Conclusion

Dragon Quest Builders is a solid single-player voxel adventure. It is friendly to veterans of Minecraft and newcomers who have never touched a voxel game before. If you are a Dragon Quest fan, especially of the original title, I highly recommend this game. Even if you aren't a fan of the series, if you enjoy voxel aesthetic and crafting-centric mechanics there is a delightful adventure to be had.

 You Will Like This Game If
  • You are a Dragon Quest fan
  • You enjoy voxel aesthetics
  • You enjoy gathering materials and crafting
  • You enjoy games with light story
You May Not Like This Game If
  • You need multiplayer in a voxel crafting game to enjoy it
  • You do not want to be restricted in what you can build until progressing a story
  • You prefer PC controls for navigating a voxel environment
  • You enjoy heavy story in single player experiences
Square Enix announces "secret" for TGS on Sept. 19 https://www.gameskinny.com/z2wlg/square-enix-announces-secret-for-tgs-on-sept-19 https://www.gameskinny.com/z2wlg/square-enix-announces-secret-for-tgs-on-sept-19 Tue, 08 Sep 2015 12:00:58 -0400 Chelsea Senecal

Speaking Japanese won't help you know whats happening here. What we do know, is Square Enix will announce some "secret" on September 19 at their stage for the Tokyo Game Show 2015. 

Many speculate and anticipate what the "secret" could possibly be, although many don't want to get their hopes up. A Final Fantasy XII remaster or more about Final Fantasy XV is always welcome among fans although the "secret" is being called a Stage Event.

Regardless, Twitter is buzzing:

Square Enix have already announced a few modules for the expo:

Dragon Quest Builders, a Minecraft-like Japan only release.

Star Ocean: Integrity and Faithlessness, a playable module. Star Ocean is an older franchise continued by Square Enix as a passion project and is to be released in 2016.

... and Final Fantasy XIV: Heavensward for a battle challenge, probably much like the battle challenge featured at PAX.

Square Enix announces Dragon Quest: Builders; looks like Minecraft https://www.gameskinny.com/0m2hh/square-enix-announces-dragon-quest-builders-looks-like-minecraft https://www.gameskinny.com/0m2hh/square-enix-announces-dragon-quest-builders-looks-like-minecraft Wed, 08 Jul 2015 18:39:03 -0400 Courtney Gamache

Today Square Enix has announced their new addition in the Dragon Quest franchise, named Dragon Quest Builders. It looks very similar to Minecraft and Cube World with RPG elements in a block-building environment.

What we know

Dragon Quest Builders will become available in Japan this winter and currently has no international release date. As with previous Dragon Quest games, it will be playable on Sony consoles, including:

  • PlayStation 4
  • PlayStation 3
  • PlayStation Vita

Based on the images and earlier Dragon Quest installations, it seems to be a type of RPG block building game that we've seen with Minecraft and the lesser-known Cube World. Although information about Dragon Quest Builders is unknown at the current time, it looks to be a promising game from an established developing company.

For those of you that missed the Cube World hype, it was designed to be an action-RPG game set in a land that resembled Minecraft, being made up of blocks. It is with that knowledge that we can assume Dragon Quest Builders will be equally as RPG as it will be building. 

What do you guys think about this new Dragon Quest installment? I've been a fan of RPG games and Minecraft for years so I can say I'm excited!