Driveclub Articles RSS Feed | Driveclub RSS Feed on en Launch Media Network 5 Best Games to Buy for Playstation VR Mon, 03 Jul 2017 14:43:15 -0400 CarlyEvans

The Elder Scrolls V: Skyrim VR

The Elder Scrolls V: Skyrim was just recently announced to be in development for PSVR at this year's E3. With the success and support for Skyrim, it is no surprise that the game will make the leap to VR. With a remaster that came out last year, Skryim was ready for its next installment. 


Experience Skyrim as if you were there, holding your own weapons and fighting against the many enemies found there with PSVR. The fun gameplay from the original will only get better in a VR setting. Magic, shields, swords, arrows and spells will be at the tip of your finger tips this November! 




That wraps up our list of the best games currently available for PSVR. What are some of your favorites? Any games you're hoping see a VR port soon? Let us know down in the comments!


Eve: Valkyrie


Taking place in the universe of EVE, Eve: Valkyrie puts the player into the shoes of an outlaw band of galactic pirates, chasing infamy and wealth. 


Gorgeous visuals invite you into the world, and VR capabilities truly immerse you in this galactic universe. The use of the VR headset allows for a full range of motion to find enemies from every direction. The space battles feel real and challenging.


Eve: Valkyrie offers a variety of customization with weapon loadouts, different battle tactics, and an extensive collection of ships to choose from. Flying has never been so fun. 


Driveclub VR


Driveclub VR offers an amazing 360 experience for those who love racing games. With a solo campaign as well as competitive racing among friends, Driveclub VR is the best racing game currently available for VR. (And here at GS, we think the non-VR version is the best racing game for PS4.) Beautiful landscapes and amazing tracks will immerse you in a way that no other racing game can. 


The VR version also includes DLC from Driveclub, along with completely new modes and elements exclusive to the VR experience. Your street racing and car crashing days will feel infinitely more real and exhilarating with Driveclub VR. 




Farpoint, one of Sony's bigger promotions for PSVR, is a space survival story. You are tasked with meeting up with scientists who are already in space near Jupiter, right as a rupture in space sends everyone to a hostile alien world. 


While searching the world for clues about your crew and information about the world itself, you will encounter unfriendly alien creatures. Farpoint boasts the use of the PSVR Aim Controller, which allows the player to aim as if using a real weapon, as well as control your character with DualShock 4 controls. 


An innovative game like this one is definitely worth checking out! 


Until Dawn: Rush Of Blood


Until Dawn: Rush Of Blood is another horror VR experience that is sure to get your heart pumping. As an arcade-style first-person shooter, this game packs a different sort of gameplay that we don't see too often in the mainstream gaming world nowadays. 


But Rush of Blood delivers an incredibly frightening 360-degree experience, with enemies coming at you from every angle. The roller coaster ride offers multiple paths and waves of enemies that guarantees no two rides will be the same. 


If you are a sucker for horror games, Until Dawn: Rush of Blood is definitely one you should pick up. 


Resident Evil 7


Resident Evil 7 is the latest entry in the Resident Evil series. A norm in the Resident Evil series, this game strays from the typical third-person shooter style. The shift to first person was implemented in order to run this game effectively in VR -- which makes the experience incredibly scary. Nothing gets your blood pumping like jump scares and dark hallways. 


Experiencing the story of Ethan Winters with the immersion of a VR headset really maxes out the spine-chilling setting and story. An incredibly creepy family has abducted you (and possibly your wife), and there is no easy way out. When you can step right into Ethan's point of view, this game will scare the crap out of you. 


Sony has recently announced that sales for the PlayStation VR have surpassed one million units. Since its launch, Sony has expressed its own surprise at the peripheral's reception. And of course, its success is somewhat because of the games released alongside it -- but it's also because the PSVR is a well-crafted and well-developed piece of hardware. In the world of VR headsets, Sony's PSVR holds its own. 


With previously released games like Skyrim moving into the VR space and new games being developed specifically to be explored in VR, now is definitely the time to see what kinds of worlds are being built! From developers like Capcom and Guerrilla Cambridge come some of the most enjoyable PSVR games out there to date -- many games that anyone can enjoy.


Here are the five best PSVR games that you can buy right now! 

Top Five Driving Games Wed, 13 Jul 2016 07:11:19 -0400 ChrisDeCoster

Twisted Metal Black

Still the best game in the franchise fifteen years later, Twisted Metal Black is undoubtedly the least realistic game on this list (and consider that this list contains Mario Kart). But it's one of the most fun as well.


This car-combat game has a massive list of twisted characters to play through in a dark, over-the-top story mode, and the gameplay, which ranges from races to frenetic death matches across huge maps, is made all the more fun with the insane weapons you unlock. It's like Mario Kart's twisted older brother -- a great multiplayer party game, but with a twisted campaign mode that'll keep you busy for a long time. And it's been re-released on the PlayStation 4, so if you missed it when it came out, give it a go.


What's your favorite driving game?  Let us know in the comments!

Forza Motorsport 6 

The Forza series has always been well-liked, but the most recent installment took home the gold. Hitting the point between realistic simulation and arcade-style fun, Forza Motorsport 6 is also visually stunning, with great weather effects and plenty of beautiful levels to pick from.


Forza Motorsport 6 is a great racing game with no bells and whistles, just a long track, great visuals, and tight gameplay. If you like racing and have an Xbox One, than there's no reason you shouldn't own this game.

Euro Truck Simulator 2 

Laugh all you want, but there's something strangely calming about this game. You're not going at a breakneck speed down winding roads, but there's still a sense of urgency to your actions. Euro Truck Simulator 2 is a relaxing game that's best played while listening to some music or a podcast to keep your mind occupied, and then just driving until you can't drive anymore.


While most driving games are all about speed, it's a breath of fresh air in that it's not about the speed. Euro Truck Simulator 2 is all about the journey, not the destination, and that's not a thing you see in video games very often. If that sounds like fun to you, give it a go.

Mario Kart (Any of Them)

On the goofier end of the spectrum, Mario Kart games are always fun with some friends. Each one manages to be easy enough for your little cousin to pick up and hard enough that you'll still be sweating trying to catch up to first.


While there's a lot that might make you angry, (damn you, blue shell!) the Mario Kart games have an irresistible charm that will always have you coming back for more. Like most multiplayer Mario games, it's the perfect game for family gatherings, parties, and any time more than one person's in a room. With tons of maps, characters, and customization options, there's plenty of ways to keep the game fresh for a long time.


One of the best driving sims of the current generation, DRIVECLUB's strength is it's amazing multiplayer. When a friend beats your time, you'll be notified and given a chance to beat theirs, which keeps the game feeling competitive. Not only that, but DRIVECLUB feels, handles, and looks great.


In a world where games focus on realism above all else, it's fun to play a game with more "arcadey" sensibilities. DRIVECLUB's cars are unique, but handle similar enough to each other that it's not a chore to play something different. If you want something that's good to play with friends and easy to pick up and play, grab a copy of DRIVECLUB.


Some days, all you want to do is get in your car and take a long, fast drive. Unfortunately, things like speed limits, the high price of gas, and lack of a car can get in the way of that.


Fortunately, there's always been plenty of video games based on the driving experience. From old arcade games like Daytona USA to current gen games like Project CARS, there's never been a shortage of games to drive fast in. Here are five games to play if you want to get that driving experience, without the hassle. Some are realistic, some are goofy, all will be a lot of fun.

Sony Closes Evolution Studios Thu, 24 Mar 2016 09:36:41 -0400 Justin McGovney

Earlier this week, Sony made the decision to finally close down it's floundering motor-sports developer Evolution Studios. After five years of releasing games that received so-so reception, Sony came to the conclusion that it was better to cut the cord rather than trying to keep the British developer on life support.

When You Didn't Want NASCAR

Evolution Studios is best known internationally for the popular World Rally Championship racing game series and also for off-road racing series Motorstorm. However, after 2005, Evolution Studios abandoned its signature franchise due to heavy competition against other popular racing games such as Forza. From there, Evolution Studios began to focus more on developing Motorstorm, hoping to fill in the niche of off-road racing. While starting out strong, the Motorstorm franchise began to decline with its last two titles: Motorstorm: Pacific Rift and Motorstorm: Apocalypse.

And Here Comes The Dagger

To save themselves from being closed down, Evolution Studios then released Driveclub in 2014 to take advantage of the stumbling efforts of Need for Speed at the time. Unfortunately for Evolution Studios, the game was not well-received. Because of this and the revival of Need for Speed, Sony decided that Evolution Studios was more trouble than it was worth and began reducing the company. In March 2015, around half the studio was let go by Sony. After a year of malaise, Sony then made the final judgment on Evolution Studios and closed it down on March 22, 2016.

Sony Paris Games Conference Recap Wed, 28 Oct 2015 21:53:25 -0400 Curtis Dillon

Sony skipped out on Gamescom in Germany this year in order to give itself room to breathe after E3. Today, it returned to the expo scene and took to the stage for the first time at Paris Games Week.

We're here to give you the entire recap of Sony's press conference and talk about everything shown, which turned out to be quite a lot. We'll break down everything important said on stage about the trailers themselves, and we'll even include each trailer!

The Opening

Jim Ryan, the Boss of PlayStation Europe, opened the show for Sony and took a brief look back at the PS1, given its 20th anniversary. He then showcased every game that came to the PS4 this year, from Bloodborne to Tearaway: Unfolded (which got a bigger pop than Arkham Knight). Ryan then mentioned the price point for the PS4 in various regions.

Looking ahead, Ryan wanted to talk about two upcoming games, Call of Duty: Black Ops 3 and Star Wars Battlefront. A short trailer for the zombie mode in Black Ops was shown, which focused on the fun-looking story, atmospheric (and very pretty) setting, and, of course, lots 'o' Zombies. This map is exclusive to PlayStation. Check it out for yourself:

A trailer for Battlefront was next, which starts with the awesome 'The Force Music' from A New Hope and a voice-over from Emporer Palpatine himself. The trailer shows newly announced characters Princess Leia and Boba Fett, with Fett boosting over a Sarlacc pit - a great reference. If you care about Star Wars at all, this trailer will probably have sold you on Battlefront.

When the lights came up, Ryan announced a PS4/Battlefront bundle releasing soon. This bundle contains the Darth Vader PS4 that was revealed last month.

Street Fighter V

After all of the Star Wars news, Jim Ryan then showcased Street Fighter V. Some of the new fighters, including Laura and Birdie, are shown, as well as the announcement that Dhalsim is also in the game.

Yoshinori Ono then took to the stage to talk Street Fighter V. Before starting, he joked that it would be great if everyone could pretend they hadn't already heard all of the news leak, and just applaud his announcements anyway. He quickly talked about Dhalsim and showed off his new look, which ages him significantly.

Ono went on to announce that 6 new characters will be in the game, and showed a silhouette of each. These fighters will release periodically throughout the year following the games release and can be purchased with in-game currency, or mini-transactions. 

Ono then said that Street Fighter V will release on 16th February 2016, and reiterated the PS4 console exclusivity. He finished up by saying that the final character in the game is...Harada?! Yes Katsuhiro Harada, producer for Bandai Namco who made the Tekken series, showed up on screen. Harada then appeared on stage and the two joked about the fake announcement before Harada took centre stage to talk about...

Tekken 7

Harada reflected on the 20th anniversary of both PlayStation and Tekken, as well as the special relationship between the two, before announcing that Tekken 7 will be coming to PS4. No word on whether or not it is coming to Xbox, but the word exclusive was never uttered. Harada said fans can look forward to a dramatic continuation of the story of Tekken, that Tekken 7 will be the most complete version of the game, and that it will feature exclusive content on PS4.

Harada finished up by showing a trailer for Tekken 7 (as seen above). An awesome trailer ensued, which shows off every Tekken game up until now and uses the music from each. Oh, the nostalgia! Tekken 7 looks to focus in on the relationship between Heihachi and Kazuya and may or may not be a prequel - a lot was mentioned about the past.

Tekken 7 has been released in arcades for a while now, so it seems likely the console version will happen sometime in 2016.


Immediately after the Tekken 7 trailer ended, a new one for Battleborn started up. Battleborn is the upcoming multiplayer game from Borderlands developer, Gearbox. The game looks like Ratchet and Clank meets Borderlands, with a little Destiny thrown in for good measure. A few new features were shown off, including a capture mode, as well as solo play, co-op, split-screen, and lots more.

Jim Ryan came back on stage and announced that PS4 users will be the first to experience Battleborn through the 2016 beta. He then said the next 3 games are all set to be PlayStation exclusives.

Three New Indies

A few new indie games are coming to PS4 as well. The first game shown was a very Minecraft-inspired game about jumping between pixelated dimensions with a mallet in hand. The game is entitled Boundless, and it's a first-person adventure that looks fairly huge. The game looks beautiful and very interesting, but it's hard to tell what exactly the point was. We will have an in-depth feature on the site in the coming days, so keep your eyes peeled for more on Boundless.

The next trailer begins by showing music artist Avicii. He says he grew up with PlayStation and he's working with them to create a new rhythm game called Avicii Vector. The Swedish music icon says the game allows you to create and experience music as though you were at a concert of 2000 fans. Hard to say what exactly the game is, but it looks like Race the Sun with rhythm elements. Basically, you steer a vehicle and hit notes to make music, which allows you to play standard songs or create remixes. It will release in 2016.

The final trailer is for...No Man's Sky! The short trailer featured a cool voice-over talking about travelling through space and finding treasure, creatures, and discovering a "universe you wouldn't believe". A release date of June 2016 was finally revealed for No Man's Sky. No new footage was shown, hence the lack of a trailer included, the game was likely only included to give the (rough) release date.


Michael Denny, Senior Vice President of WWS Europe, took to the stage and started talking Housemarque. They revealed a new game, titled Matterfall. The trailer begins with a very futuristic city and shows the main character in a mechanical suit shooting enemies on a city skywalk, before being smashed by a big crab-like robot. The protagonist is crawling away but suddenly gets up, sprouts mechanical wings and flies right through the crab robot. He then jumps off the walkway and flies off using the wings. This is not an easy game to describe, so just have a look at the trailer:

Housemarque makes twin-stick shooters, usually from an almost top-down perspective; however, Matterfall does not look like that kind of game. They may be going a different direction with this one, or it may just be a cool cinematic trailer. Housemarque may actually be Sony's most consistently fantastic developer (2nd party, that is) and so a new game from them is great news. Although sadly there was no mention of currently-in-development title, Alienation.

Ratchet and Clank

A new trailer for the upcoming Ratchet and Clank remake was shown, which looks incredible. The game could easily be an animated movie, it looks so darn good. It shows all of the usual greatness of a Ratchet and Clank but also some flying missions that were very impressive, it kinda looks like what we all wish StarFox Zero was. This game started out as a simple remaster to coincide with the upcoming movie, but Insomniac decided to go the whole nine yards and re-do the entire game, adding in a bunch of new features and plot. So this could easily be called a reboot for the franchise.

Ratchet and Clank will be releasing in the Spring of 2016, and it looks like a return to form for the series.

Horizon: Zero Dawn

Hermen Hulst of Guerilla Games appeared on stage and began talking about the hotly anticipated Horizon: Zero Dawn. As he talked, a gameplay video rolled in the background. Protagonist Aloy runs under a gigantic robotic dinosaur and hides in some foliage. Hulst described the creatures, as well as the tools that Aloy will have at her disposal. Aloy uses a very cool looking crossbow to set up a trap for some deer-like creatures, then shoots near the machines to send them running into her trap. One manages to escape, and she has to take it on with a simple bow and arrow. The combat in this game continues to look incredible.

As in the E3 demo, a T-Rex looking creature appears and charges at Aloy. The demo then froze...but intentionally so. Guerilla took a closer look at the awe-inspiring creature and talked about the design of it. Apparently this is an actual feature in the game that allows you to freeze the action and move the camera around. As the gameplay resumes, Aloy uses an array of weapons, including an EMP arrow that momentarily stalls/stuns the creature. She then pins it to the ground (with the same arrows she trapped the previous robots) and is able to target a weak spot and destroy it. As the demo ended, Hulst again confirmed the game is coming in 2016. This will most likely be Sony's big fall 2016 game, so let's hope it can make that window.


Next the conference slowed down just a bit to show off some new stuff for existing games. The new Bloodborne expansion, The Old Hunters, was displayed in gruesome detail. If you like the standard Bloodborne, this DLC looks every bit as creepy, gory, and fantastic as the game itself. It's coming November 24th.

Next up was a trailer for a new DriveClub expansion. Entitled DriveClub Bikes, this new mode will allow you to race Motorbikes, which are just as pretty and exhilarating as the cars. Michael Denny announced new modes and a campaign for the expansion, which is available now! The expansion can be be bought as an update for DriveClub or a standalone experience. 

Gravity Rush 2

Keiichiro Toyama, director of Gravity Rush 2 came on stage to discuss the previously announced game. He said it has a lot of fun new features and showed off the new combat in a gameplay video. In Gravity Rush 2 you can switch between 3 different gravity modes, the first is the same as the original, but you also have Lunar Style and Jupiter Style - which are lighter and heavier, respectively. These two new features offer big changes to the combat.

The trailer shows the open-world aspect, along with the incredible gravity combat. Jupiter style looks fun, as you can leap into the air and pound the ground, much like Delsin from Infamous: Second Son. A boss battle is also shown off, which allows for Tag Team Battles with 2 players. Gravity Rush 2 looks like a bigger, more beautiful and robust version of the original. Excited to see more.

Uncharted 4

Christophe Balestra, a native of Paris, came on to discuss the PlayStation 4's most exciting game, Uncharted 4: A Thief's End. He reiterated the March 18th 2016 release date, as well as a December window for the beta.

The trailer showed the improved multiplayer in Uncharted 4. This new mode allows for sidekicks, power-ups, and summons, using the supernatural elements usually found in the campaigns. The trailer is a mixture of gameplay and cutscenes, but if the multiplayer is even half as cool as it looks, it will be incredible. It seems that each player will have quips, much like Drake does in the story mode. Naughty Dog has embraced the weirdness of Uncharted with the multiplayer, and it kind of reminds me a little of Team Fortress.


English gaming studio Media Molecule came along to talk more about its upcoming project, Dreams. The game was unveiled a few months ago at E3 and was fairly hard to wrap our heads around. In the game you have an Imp that you control, but it also helps you learn how to play. You can grab, pull or move everything in the world.

The guy playing moved everything in the pink fluffy environment and unveiled a doorway. Going through it, he emerged in a grassy area and found a cute bear girl, who he then possessed using the Imp (it's a lot less creepy than it sounds). He began building the world with trees and set up a house. He opened the door and entered a magic-looking library. After a few moments, he found a way out of the library and discovered a similar area with a giant mouse. He took control of the giant mouse and began reading a book, which gave him the ability to make things float.

A sizzle reel showed off levels created in the game, from classic platforming levels to soccer matches, Mars missions to snowboarding, just to name but a few. Dreams is a very stylized game that has incredible potential for world-building and creation. Creators can give you tools to create and navigate the level on your own, or they can give you nothing and allow you to traverse the world in the various ways that they designed. Basically, it feels like the natural progression of Little Big Planet that gives creators a zillion times more creative control. This could be special.

PlayStation VR

Shuhei Yoshida came on stage to discuss PlayStation VR. He said VR allows you to visit places and do things you never could in real life. 8 games are playable on the floor at Paris Games Week.

Yoshida emphasized that PlayStation VR isn't just a solo experience, it has social and competitive potential. This led to a trailer for the upcoming multiplayer game Rigs (which can be seen above) - a game in which players control flying robots and fight in futuristic arenas. The trailer shows a few of the various robots you can use, which look really fun and diverse. One of the coolest elements of Rigs is the commentary, which is like that of a sports game. Players can score points by leaping into a bowl in the center of the arena, which both teams are trying to stop each other from doing. This game could be huge in the competitive gaming scene, which is clearly what it's being designed for.

Yoshida then came back to announce a new title in development for PlayStation VR, Until Dawn: Rush of Blood. Supermassive Games has been working on this expansion for Until Dawn, building it from the ground up for virtual reality. Not much was said about the game, apart from the fact that it will be on-rails, instead of QTE based. Looks interesting, but I don't know why they attached the popular Until Dawn name to this.

Cevat Yerli from Crytek then came on stage to announce another new game for PlayStation VR. It's called Robinson: The Journey and is a PlayStation VR exclusive. The game is first-person and shows the main character, Robin, in a beautiful, alien forest. Robin is approached by a white orb, similar to Ghost from Destiny. The orb guides you around the forest as you avoid being "squished" by massive dinosaurs. The trailer ends with a Velociraptor-esque Dino appraoching you as the orb turns and asks "Robin, are you ready for a different game?"

Nice to see Crytek back in the AAA game space after the rough last few years. Robinson: The Journey looks pretty great so far and will be coming first to PlayStation VR.

Next we had nother VR title called BattleZone, from Rebellion, which is a stylized vehicle shooter. BattleZone is a reboot of the tank game from Rebellion, and the visual style is reminiscent of SuperHot. First-person tank combat could be very fun, and the art-style is less abrasive and painful on the eyes than standard game visuals.

Yoshida came back and said PlayStation VR is not just about games. They showed a movie clip from The Walk, which puts players in the shoes of Joseph Gordon Levitt's character as he walks out onto a wire between the Empire State Buildings. It's a funny video that showed people trying the demo and freaking out/falling over. This is the kind of experience that VR needs to succeed. Yoshida said over 200 developers are working on PlayStation VR games and showed a sizzle reel of some of those games.

Jim Ryan returned to the stage and announced that Tekken 7 is also coming to PlayStation VR.

Gran Turismo Sport

Finally! Polyphony Digital has announced a new Gran Turismo. The reveal trailer showed the history/evolution of racing cars before leaping into the insanely beautiful Gran Turismo Sport. I don't get the name change, but you will be hard-pressed to find better graphics in any game, on any system.

Gran Turismo creator Kazunori Yamauchi explained that the graphics, sound, and physics engine are dramatically improved on PS4, and it will be the most realistic Gran Turismo game ever. He said he wants to change the way people play racing games and revitalize the genre, which is why it isn't just GT7.

Two new modes were announced. The first is the Nations Cup, in which you race and represent your own country. The other competition is the Manufacturer Cup Race, which allows players to choose a favorite manufacturer and race for them. The world champions of these tournaments will receive awards at the FIA each December, which are the real-life racing awards for Formula 1 and other motorsports. He said this is a big step forward for gaming in the mainstream.

Finally, Yamauchi announced that Gran Turismo Sport will have Beta tests beginning early next year and that the game will be compatiable with PlayStation VR. That's a huge deal for VR. No word on a release date, but it could be fall 2016 or Spring 2017.


After what seems a lifetime, Michel Ancel, creator of Rayman, talked about WiLD, the game revealed at Gamescom 2015. The trailer shows off the more personal, story-driven aspects of the game, as well as the scope of the world.

It begins with a woman bitten by a snake, who needs a Shaman to get her help. The gameplay ensues as the player, a Shaman who can call any animal, jumps out of a tree and takes the form of an eagle to locate some snakes. The eagle flies down and snatches a snake for the Shaman. The character then calls in a bear and rides it like a horse. A quick montage shows the Shaman and bear travelling through the world together, which looks massive and diverse. The Shaman reaches his location, to get the cure, and he needs to infiltrate a cannibal camp. So he takes the form of a rabbit and simply sneaks past all of the insane fire-worshippers. He then changes to a Raven and instructs dozens more to begin attacking the cannibals. As the enemies are distracted by being pecked, the Shaman charges in on the bear and attacks.

After clearing the camp, he can summon a deity based on any animal, like the snake, which gives him the ability to create an antidote. A giant snake lady appears and the demo ends.

Ancel says everything he did was his choice, and every player could do it differently, which is also the impression we've gotten from behind closed doors demos. WiLD is a lot to take in; it's very ambitious and could be one of the most amazing things out there right now. Ancel said it's still "very early in development", so this feels more like a 2017 game to me.


And here's the big one. David Cage from Quantic Dream appeared to finally discuss his latest project, Detroit. Cage talked about the popular tech demo, Kara, and the process of writing that script.

For Detroit, he wanted to continue the story of Kara, the android in the demo. Cage talks a lot about the pre-production process behind the game, which is worth listening to.

The trailer shows a beautiful, futuristic Detroit as Kara talks about being born. She was created in the factory, as seen in the original demo, before coming outside and experiencing human life for the first time. Things take a darker turn, as Kara is not pleased with the world she has seen. It's not kind or representative of freedom. Humans are becoming more machine-like...or the AI's are more human. AI's are everywhere in Detroit and Kara refuses to be meaningless. She says:

"My name is Kara. I am one of them. This is our story."

Very exciting game that shows a reborn Detroit that has prospered through the development of AI, as opposed to cars. Look forward to seeing more of this game but no release window suggests 2017.

The end

Jim Ryan came back on stage one last time and announced the end of the show. Next stop, PSX in December!

A ton of great stuff shown and announced at Sony's press conference. 2016 is looking like an incredible year for Sony right now, with Uncharted 4: A Thief's End, Horizon: Zero Dawn, Tekken 7, Gran Turismo Sport, Battleborn, Boundless, Gravity Rush 2, Street Fighter V, Avicii Vector, No Man's Sky, Matterfall and a ton of exciting PlayStation VR experiences. Great conference overall.

Drive club's free PS4 version will be taken down Wed, 30 Sep 2015 20:20:18 -0400 Jason Green

Be sure to download the free PlayStation Plus version of Driveclub before Sony takes it into the shop, indefinitely. On October 6th, the companion to the full disc based game will be pulled with no explanation from Sony.

Sadly, the road for this free game hasn't been long. After nearly a year of delays due to game breaking bugs, the free version of Driveclub was finally released in June. It pretty much played as a very large demo for the full Driveclub game. 

Driveclub zoomed on to the scene as a PS4 launch title when it was first announced. Driving along the side of Gran Turismo, Driveclub was suppose to be Sony's answer to Microsoft's Forza series. It was handled by Evolution studios, the same developer behind the Motorstorm series, so it seemed that Driveclub would of been handled with care.

Unfortunately that doesn't seem to be the case. You can still buy the full game, available for PS4, but the free version of Driveclub will be taken down October 6th. 

Driveclub receives Patch 1.21 Wed, 19 Aug 2015 20:01:39 -0400 Jason Green

Driveclub, the PlayStation 4 driving simulator has been on some rough terrain. 

When it was released last year, after many delays, it was plagued with game breaking bugs. Since then, developer Evolution Studios has been patching things up.

Patch 1.21 adds:

  • 12 new "SPRINT" track variations
  • Elite driver level boosted up to 77
  • The Rimac Auto and VUHL 05 performances are improved
  • Adds support for Thurstmaster manual gear shifter
  • Car statistics are now detailed on the vehicle select screen
  • New default order of cars for the vehicle select screen
  • Rebalance of the frequency of wet weather and night-time events
  • Added club leader boards to all Tour events 
  • Option to filter your friends on your friends list to show only Driveclub players
  • Includes general performance and stability improvements

Among a plethora of issues Evolution Studios has ironed out in Driveclub, a free version for Sony's PlayStation Plus subscription service was promised nearly a year ago and still hasn't been released. Although it has gained a significant following in the past several months, Driveclub still has an uphill battle. 

Photo Modes: DriveClub Wed, 16 Sep 2015 07:53:18 -0400 Jack Bampfield

I'm kind of a sucker for a good Photo Mode in Video Games. It's been more prevalent feature in recent years, more so since the release of the Xbox One and PS4. It's a nice added feature to any game, and the publishers love those money shots players send them.

I've barely played through much of the "campaign" (Tour) in DriveClub. Don't get me wrong I like unlocking more cars, but only so I can take screenshots of them. I haven't unlocked many cars in DriveClub but spend a lot of time in the Photo Mode with the ones I have. This is due to the fact the Photo Mode in DriveClub is so well put together. There are a lot of settings you can fiddle with to make any shot look professionally done.

As with most racing games, there are unfortunately a lot of cars locked behind paid DLC in DriveClub. Thankfully Evolution Studios release free DLC for DriveClub as well. With DriveClub's Photo Mode though, you can make any car look good.

How it Works

Start any single player race, any race it doesn't matter. At any point during the race press the right-hand side of the Dualshock 4's touchpad. You have entered photo mode. Hit up or down on the directional buttons to enter "Free Camera", helping you find the perfect angle. On screen is a list of controls for moving the camera around, so familiarise yourself with those. 

If you've found the perfect angle, or just want to see what you can do to the "lens" first then hit square for settings. Ooo sliders. These settings may look daunting at first but let me list them and explain what they do:

  • Aperture: Changes what is and isn't in focus. You'll notice when changing red areas on the screen, these show what won't be in focus. The lower the Aperture, the less is in focus.
  • Exposure Compensation: Too bright? Too dark? This allows you to change the exposure on the shot to get the perfect level of lighting.
  • Focal Distance: Ties in with Aperture to show what will be in focus. Low aperture and focal distance will blur out most of the background.
  • Shutter Speed: Ranging from 1/30s to 1/8000s. The lower it is the more motion blur will be in the shot, it almost captures the motion. 
  • Screen Filters: There are a lot of screen filters to mess around with from Grey to Psychedelic. Some are a bit crazy, definitely so at 100% intensity.
  • Filter Intensity: Ranging from 0 - 100%. Increases or decreases the Screen Filter Effect.
  • Film Grain: Found in a lot of Photo Modes, adds a film grain effect, ranging from 0 - 100%.
  • Frame: You can add different frames to the shot like a cinema border, or Vignette.
  • Bokeh Shape: You'll rarely see the effects of Bokeh Shape, only really when you've got a lot out of focus. It fills in the blur with a selection of shapes from triangles to stars.

  • Vehicle Tracking: Attached, Follow or Off. Most affected by the shutter speed. 1/30s and Attached or Follow puts a lot of motion blur on the track and the background. 1/30s and Off motion will blur the vehicle, and the track will have no blur.
  • Face-Offs/Player Tages/Track Markers: There are challenges that appear on the track, like drifting. This will turn them on or off when taking a photo.
  • Damage: On/Off. If you've been a bit reckless before taking your shot, don't worry. You can turn damage off to make all cars look like they've just come out the garage.

Most of the time like me, you'll enter the photo mode and spend ages setting up a shot. Because of the amount of settings it can be awhile before you're happy with it and take your screenshot.

With PS4 system version 3.0, you'll finally be able to take screenshots in PNG format. Here are examples of photos I have taken in DriveClub's excellent Photo Mode, enjoy.

DriveClub Photo Mode

DriveClub Photo Mode Fireworks

DriveClub Photo Mode Damage

DriveClub Photo Mode Heated Brakes


DriveClub Rain Drops


DriveClub Maserati Spyker

DriveClub Japan Track Environment

DriveClub Snow Bonfire


From my experience, the photo mode excels with close-ups and really shows that detail.

DRIVECLUB's PlayStation Plus Edition set to release tomorrow Wed, 24 Jun 2015 09:56:48 -0400 CallSignDriver

After a series of embarrassing delays and botched launches, Shuhei Yoshida has announced that the PlayStation Plus edition of DRIVECLUB is finally ready for release. 

Well... "ready" may not be the right word.

As you may recall, Sony's new flagship racer DRIVECLUB was originally intended to be a PlayStation 4 launch title, but was delayed to ensure the quality of the product. In spite of these sentiments, DRIVECLUB released on October 7th in an incomplete state, with the game's dynamic weather features arriving two months late, and the PlayStation Plus Edition completely missing. 

That was over nine months ago, and in the time we've spent waiting for the game's PlayStation Plus "demo," many have found the full product to be mediocre at best, even landing on our most disappointing games of 2014. With a "low C" on Metacritic and a user score of 5.9, I honestly expected Sony to release the full game as a PlayStation Plus title before ever seeing the actual PlayStation Plus Edition.

Apparently, I was wrong. Yesterday, DRIVECLUB reappeared on the PlayStation Store for just a moment, only to disappear shortly after. The official Twitter page had this to say:

Servers are hard, guys.

Facing these lingering server issues that have apparently plagued the game's development since October of last year, Shuhei Yoshida is pleased to announce that DRIVECLUB PlayStation Plus Edition will release tomorrow, June 25th... without any online functionality.

In the same announcement, Yoshida states that Evolution Studios will begin rolling out online functionality to users on the same day, but offers no estimate as to when all users will have access to the servers. This doesn't bode well, considering the game's history with network stability. I don't think it's unreasonable to say that DRIVECLUB's PlayStation Plus Edition might not be online and fully operational for a while.

I guess we'll all see tomorrow when DRIVECLUB Playstation Plus Edition appears on the PlayStation Store... if it doesn't disappear hours later like it's already done two times before. Everybody keep your fingers crossed.

5 Most Disappointing Games of 2014 Sat, 14 Mar 2015 15:43:26 -0400 Farrel Nobel


Well, that's all I got. I know there are a lot more games than this but this list is based on the games that I've played or researched on extensively at the time those games were released.


Those are the most disappointing games of 2014 in my book. What's yours? Write it down in the comments section below!


Ground Zeroes


I know that everyone's getting hyped up for Metal Gear Solid V, and obviously Kojima knows that as well. The evidence is in Ground Zeroes, a supposed prologue for players to ease into the MGS V game. There's actually nothing wrong with this game. The graphics are great, missions are intricate and focused very much on stealth, just like any MGS game should. 


All was fine except the fact that the game can be beat in one play session, and not a very long one at that. But, okay, it's supposed to be a prologue to MGS V, so let's say it's only allowed to be 90 minutes long, give or take. Charging $40 for a 90-minute game is not okay though. Definitely not okay. 


Nevertheless people are still hyped up about Metal Gear Solid V, and they should be - it looks like a damn good game. But until then, you can play this 1.5-hour, $40 adventure. 




Driveclub was supposed to be one of PS4's flagship titles to attract more consumers into buying a PS4 instead of Xbox One. Obviously there was a lot of promise in this game. So much so that this game was suppose to come out on PS Plus for free at one point, but never did. 


Not only that, but the server issues were also extremely problematic, as many players complained in gaming forums everywhere. That doesn't make Driveclub a bad game though. It's a decent racer with the same type of gameplay that racing fanatics are comfortable with.


However decent this game is, it's still disappointing for not living up to their promises. 




Over $500 million. That's how much money was put into the massive hype train called Destiny


Destiny was suppose to be one of the best, if not the best, game of 2014. Everyone was getting so hyped up for it and calling it a great game before it even came out. Fans were eager for something new, especially something from Bungie! People were so excited for this game that they bought PS4s and Xbox Ones just to play it.


Which is why it was all the more disappointing when this game turned out to be a flop that even paid reviewers couldn't save: a non-existent story that's just a HUGE  setup for endless DLC, Peter Dinklage's flat dialogue delivery, and the ridiculous random loot had gamers everywhere complaining. Oh, top all that with the fact that you can't even trade with your friends in the game. Come on Bungie, you're better than this and you know it. 


Watch Dogs


Playing Watch Dogs, I actually enjoyed the gameplay. Being the first PS4 video game I've played, I thought the visuals looked alright - aside from some defects here and there. And I also enjoyed the tense multiplayer modes as well. 


Then I searched for some review videos and found the E3 video that made Watch Dogs famous in the first place. There is so much missing in the game in terms of graphics. The E3 reveal had MUCH better textures, MUCH better lighting, MUCH better shadows, ans so on. Overall, the current version of Watch Dogs is just a total downgrade from the E3 reveal. 


It's not that the current version is necessarily a bad game. It's just how Ubisoft promised so much, then under-delivered in so many ways that left a sour taste in many fans. 


To start off the list, let's go with the obvious. 2014 wasn't a good year for gaming, at least in terms of anticipated releases coming through on people's expectations. 


Ubisoft's Assassin's Creed: Unity should be obvious choice for this category. I mean, just look at the picture! The glitches in this game are mind-boggling and borderline game-breaking. So much could've been way better if it weren't for these face glitches, invisible walls, etc. 

5 Must Play Games on Playstation 4 Thu, 26 Feb 2015 05:53:13 -0500 Eric Nicolai

With just under two years under the new generation, there is a litany of games that are released. There are games that you may have looked at, but aren't quite sure if you may like them. Here is a small list of games that you may enjoy on the PS4. Although most of these are exclusives there will be some multi-platform games that are throughly enjoyable on any console.

The Order 1886

Although criticized for being short The Order 1886 is a beautiful piece of digital art. The Order pushes the limit of the PS4 graphics and seems to have some good gameplay while it lasts. 


Destiny has been developed on the PS4 giving the edge to players on this console. They have been getting DLC first as Bungie has been showing a focus on this console. Destiny is a marvelous game there is nothing like running the Vault of Glass for the first time with friends or a random group of people. 


InFamous Second Son

Infamous has become a recognized Playstation title. This installment is no different. The open world stylized gameplay is nothing to turn away from. Infamous is a great Playstation title that should be given a try by any new owner of the console.


Driveclub is a PS4 exclusive and thus far is still only available as a purchase. There was a rumored Playstation Plus Edition that was going to be free. Players have yet to see this free launch and still anticipate the release. Driveclub is a fast paced beautiful racer that will keep you coming back for more.


Transistor is a download title that all PS4 owners must look at. This title is developed by the same studio that stood strong behind Bastion. Transistor stands well with its strong soundtrack and solid gameplay. This narrative is beautifully done and should not be overlooked even though it is only a PSN game.

These games have been praised since their launch and still stand out as a great playthrough. This small list is enough to keep new owners busy for a while, while they get familiar with their new console. Another bonus is that some of these titles are not new releases and can be found at a great price.

We Are Not Go For Launch: Broken & Problematic Launches Are One of 2014's Worst Gaming Trends Sat, 29 Nov 2014 14:07:22 -0500 Connor Van Ligten

My excitement upon receiving Halo: The Master Chief Collection was unfathomable. I could not wait to jump in and frag some noobs across 4 games and hundreds of maps. (Realistically, I would be the one getting fragged.) However, this fantasy was crushed after it took more than 20 minutes for me to find a lobby.

I was placed in a match, a 4v3. (Luckily I was on the larger team.) I played one game. I performed decently and was ready to play another round. Once my lobby emptied and the waiting continued, I was so frustrated that I didn't feel like trying any longer. One of my most anticipated games of 2014 had launched in a poor, broken state. We've seen this far too often this year, and it has raised questions about how thoroughly multiplayer servers are tested before launch, and whether or not a game is truly complete when it's released.

Poor launches were also an issue last year, and perhaps those were an omen of the issues we're experiencing now. The first problems came from EA. When 2013's Simcity launched, many players were angered by the game's mandatory internet connection for a multiplayer feature most wouldn't even be using. This was worsened when the mass number of players connecting to Origin caused network outages, rendering the game completely unplayable.

This wasn't the end of EA's troubles. Battlefield 4's launch was plagued with horrible ping and a variety of game-breaking bugs that angered those who were excited to play it. The launch was so bad that DICE put all their future projects on hold in order to fix the game. One more time in 2013 launch problems reared their head towards a major release.

When the highly-anticipated multiplayer component of the acclaimed Grand Theft Auto V, GTA Online, launched, the number of players attempting to connect was so large that the majority of players could not take part in the first race, which was required to start their experience. Understandably, Rockstar was not prepared for the massive playerbase, and quickly fixed this problem, but other issues such as small lobbies for jobs and the loss of characters, vehicles, and property continued to persist for much longer. These launch problems surprised many, but what happened in 2014 was far worse.

2014 was a year in which many massively hyped games release. One of these was Watch Dogs, Ubisoft's own twist on the open-world crime genre, with an interesting hacking mechanic to boot. Unfortunately, many PC gamers who had built or upgraded a rig just for this title experienced poor optimization and framerates, especially those with AMD cards. Not only did the game have technical issues, but many were also shocked to see a severe graphical downgrade from builds of the game seen at tradeshows. Watch Dogs did look reasonably presentable at release, but was a far cry from what blew everyone away at E3 2012. Imagining what the game would have been if it had released during the console launch in 2013 gives me chills.

Assassin's Creed Unity, another major Ubisoft title, had its fair share of issues, from the creepy yet hilarious "no face glitch" to random dips in framerates, and a poor port on the PC side.

Driveclub, a major racing title exclusive to PS4, had a number of annoying glitches and connection issues that resulted in the free edition for PS+ owners being delayed.

Far Cry 4 had issues with connecting to multiplayer matches, continuing Ubisoft's lackluster launch record.

Call of Duty: Advanced Warfare angered players with bad spawning and basing matchmaking off of skill and not ping, resulting in matches with poor connection and lots of lag.

Halo: The Master Chief Collection, as mentioned before, was released with ridiculously long matchmaking times, and connection issues, as well as ranking, UI, and hitbox problems that resulted in the removal of 2 playlists and detracted from what should have been a celebration of one of gaming's greatest franchises.

LittleBigPlanet 3 shipped with game breaking bugs, GTA Online didn't work any better on next-gen consoles, and Nintendo's struggle to implement a successful online system into their games was obvious with both versions of the new Smash Brothers.

Why are so many games launching with broken online features?

That question is hard to answer. In some situations, the game isn't prepared for the size of its playerbase (like GTA Online), and that's a more acceptable (albeit equally frustrating) reason for a broken launch. Sometimes, it can be because of a lack of sufficient play-testing or server testing. Sometimes it's because of players connecting from far areas, creating inconsistent ping and lag.

As much as we want to blame it on something, launch issues can be inexplicable and random. Unfortunately, many of these problems result in the developers rushing the game to "completion" in order to get it out by a specific date - perhaps before the release of another rival game or before the holiday season. The developers often view the problem as unfixable before release date, and would rather release the game sooner (and fix issues through patches and DLC) than delay it and risk suffering marginally smaller profits.

I hope this doesn't occur often, but thanks to the massive hype and pre-order numbers we see piling up for major AAA releases, it could be true. I hope developers learn from this year and decide that "we're not going to fix it in time, let's release it now, we're going to make a lot of money, and we'll fix it later" is not an acceptable option. I have hope, though, becomes some companies are taking their time with their games. EA delayed Battlefield: Hardline into 2015. Turtle Rock took Evolve out of the holiday lineup and pushed it into February. In addition, Rocksteady pushed back Arkham Knight and Bloodbourne was delayed by From Software.

With the power and potential that the new generation of consoles hold, I hope to see a complete game release without a large number of bugs and server issues. It's not a very unreasonable thing to expect, at least in most cases.

Driveclub Developers Offer Free DLC as Apology for Online Feature Set Problems Mon, 17 Nov 2014 08:05:40 -0500 Pierre Fouquet

Driveclub's release has been a pretty rough experience with the all the server issues and crashes.

But for everyone who has bought the game, good news. Evolution Studios are going to be releasing two free premium DLC packs, these are The Ignition Expansion Pack and Photo-Finish Tour Pack.


There was some speculation that some free content would be given when Twitter user @pauldshelley directly tweeted Driveclubs Design Director Paul Rustchynsky.

Rustchynsky gave the vague response of:

"We're considering all of our options right now."

Read more here. And thank you GameSkinny writer .

What will the DLC include?

The two premium DLC packs were originally going to be released for users to buy, and to Season Pass holders, however now this is not the case. Also going to be released along side this DLC are two livery packs. Combined, the DLC will be giving players five new cars, 22 new tour events, 10 new trophies and 10 new livery items, this is for both online and offline.

First Player Requested Feature Update

On Tuesday (18th November) Driveclub will also see a new game update, this will include some features players have requested, which are are:

  • A Photo Mode which will allow you to share your most thrilling moments with your friends
  • Improved multiplayer collision physics to reduce frustrating spin-outs 
  • Adjustments to soften the corner cutting penalty system 
  • Options in the club menu to view everything your club has unlocked 
  • A fix to allow all club owners to update their club badges

Additionally in the update, tracks which were announced in September are making their way to Driveclub, these are:

  • India – Yedepalli
  • Scotland – Wester Ross 
  • Chile – Los Pelambres

This is a screenshot, not a photo.

Season Pass and PS Plus

Players who have purchased the Season Pass will not be getting less content, Evolution Studios have said:

The Season Pass will be extended to include four extra packs in July 2015 to ensure players who purchased the pass get everything that was promised. So on top of the free DLC in November, the Season Pass will still include 38 cars, 176 tour events and 80 unique liveries.

And commenting on the PS Plus Edition of Driveclub:

Although currently we do not have an update regarding the timing for the launch of the PS Plus Edition, we are continually working on improving the server capacity to enable us to launch the PS Plus Edition as quickly as possible.

The free DLC packs, The Ignition Expansion Pack and the Photo-Finish Tour Pack are expected to come out on 25th November in North America, 26th November in Europe and the 27th November in Japan.

Driveclub Doesn't Live Up to PlayStation Exclusive Standards Tue, 07 Oct 2014 21:49:41 -0400 Brian Spaen

Driveclub's release on Tuesday came out with mixed reviews and impressions. For a game that was hailed as a "Forza killer," it certainly didn't deliver on that promise.

While Sony's exclusive is not a bad game by any means, it doesn't live up to the standards of what PlayStation gamers would and should expect.

Based on 46 critic scores over at Metacritic, Driveclub received a metascore of 72. 30 of them were positive, 15 were on the fence, and then there's the glaring negative review by Giant Bomb, in which reviewer Jeff Gerstmann just wasn't a fan of the game at all.

It's a shame that Driveclub received nine scores less than 7 out of 10 out of 46 total reviews. It's bad publicity for Sony with their latest exclusive. Perhaps a lack of confidence is why the company decided to pull the free version on PlayStation Plus that was due for release on Tuesday, forcing gamers to buy it if they wanted to check it out.

But there sure are going to be a lot of people who wait until the free edition comes out before slapping $60 down on this title.

Where did Sony go wrong with their latest exclusive?

Taking Dirveclub by itself, it's certainly not a bad title. It's wrongly being compared too much to Forza - but Sony asked for the comparison by hailing it as the "Forza killer" in a recent trailer.

For a general racing fan, the game is great. The graphics are incredible, the tracks are fun, and the multiplayer experience is a blast. As a Forza alternative for gamers that don't have an Xbox One, it's just fine.

However, "just fine" could be why Driveclub will ultimately be declared a failure. If it were a 3rd party title, I doubt it would be critiqued so hardly or be compared to Forza as much. But because it's a racing game, because it's only available on one system, and people have been waiting since its initial release day from the PS4 launch, the game is getting nothing but the "meh" review.

That's not acceptable for a Sony exclusive. These are titles that are supposed to be system sellers, and it's beginning to be a troubling trend for the PS4.

A troubling trend for Sony exclusives

Killzone: Shadow Fall, PS4's big budget launch title, mostly received average reviews. Knack was widely panned and it was free. Infamous: Second Son has been the best title so far, but ultimately fell short in its high standards and didn't live up to how fun either of the first two titles in the franchise were.

Sony was able to win the beginning of the generation by selling the PS4 for $100 less than the Xbox One. But even with a commanding lead in the console race, it simply hasn't delivered in terms of content. There's almost no reason for casual gamers that have ample options to play on the PS3 to even glance in the direction of the PS4.

Sure, the exclusives are a fun experience on the PS4, but they can wait. There are so many better high quality games on the PS3 that can be played right now, and at reduced pricing.

Driveclub is not a bad game, but it will likely fail because it couldn't make its deadline; gamers had to wait for nearly an entire year before it came out, and it didn't live up to the lofty, stupid expectations of it being better than the Microsoft exclusive Forza.

It just doesn't make enough waves to be a Sony exclusive.

Driveclub Game Director Defends Absent Car Shadows Fri, 03 Oct 2014 17:49:04 -0400 Brian Spaen

Gamers are puzzled about the missing car shadows in Driveclub, and the game director has come out to defend why they aren't there.

Over on NeoGAF, somebody mentioned that a car looked like it was floating in a video (posted above). They believed there were shadow issues and claimed that it looked fake. Driveclub developers have consistently banged on the drum of how realistic this game is.

Paul Rustchynsky (goes by Rushy on NeoGAF), the game's director, claimed that it was not fake and showed some proof.

Under strong lighting conditions and from the right angle there won't be a shadow visible beneath the car. To show this I took a car out into the Evo car park, parked it so the sun was from directly behind and held a camera up in the air at similar angle to the chase camera.

Here's the photo that Rustchynsky uploaded on the post. Indeed, the shadows are similar to how it portrays in the game.

It's really come down to nitpicking certain aspects of the upcoming PS4 exclusive. Bottom line is the game looks absolutely gorgeous in all the photos, videos, and GIFs that are out there. Right now, it looks like the delay was worth it.

What are your thoughts on the "floating" cars in Driveclub?

DRIVECLUB Aims to Stop Rage-Quitters Through Challenges Mon, 02 Jun 2014 18:36:44 -0400 zoLo567

If there is one thing that I hate when I am playing online, it is rage-quitters. They can drain some of the fun out of the game by being sore losers, and help give gamers a bad name. Evolution Studios also seems to have a problem with rage-quitters, and aim to do something about it in their current project DRIVECLUB.

“I like the idea that you don’t have to be in first place...I want everybody to enjoy the thrill of racing,”  explained Game Director Paul Rustchynsky. He continues:

“It’s demoralising when you make a mistake and it costs you the race. With DRIVECLUB we challenged ourselves to design a better game that deals with this aspect of racing. What we’ve come up with is a racer that constantly gives you new goals to aim for, whether you’re way out in front of the pack or find yourself spinning out of control because you pushed your car a little too far.”

In DRIVECLUB, there is more to every race than just placing first. In every race, there are also a number of challenges that players can take on. These challenges include maintaining a high average speed, holding a racing line, or pulling off an impressive drift. Rustchynsky states:

“In so many racing games there’s that ‘all or nothing’ mentality. One moment you’re in first place, and then suddenly you crash and you’ve lost everything. The preceding few minutes of superb driving count for nothing...With DRIVECLUB, if you’re racing online and you make a mistake it’s not game over. You don’t lose everything and you’ve still got dynamic Face-offs to keep playing for."

Thus, taking first place on a track is only part of the race. If you rage-quit during a game, you lose more than just the race. You also lose all of the points that you could have gained if you finished the race. This does not just affect you; these are points that go towards your club. Rage-quit, and you lose points for both yourself and your club.

If you have played Evolution's last title, MotorStorm RC, then this system might seem a little familiar. The game came with small challenges that you could complete for bragging rights with you friends. DRIVECLUB has taken this idea and expanded upon it. Rustchynsky explains:

“We tested an early version of our challenge system in RC. It was a lot of fun and we got some great back-and-forth rivalries going between players, but we always found that after a while one of the players would reach their physical limit and the competition would dry up."

“One moment you’re in first place, and then suddenly you crash and you’ve lost everything...With DRIVECLUB, if you’re racing online and you make a mistake it’s not game over."

He continues:

“In RC there were no rewards off the back of it, other than ‘Ha, I beat you!’ and that was great, but we wanted to make sure we evolved that so there’s a reason to keep jumping into challenges over and above the bragging rights...As you improve, there’ll always be someone else out there to chase. This idea that it’s not over when one player puts the pad down, it just works so much better in DRIVECLUB.”

This all sounds good. As stated before, I hate rage-quitters. I understand being competitive, but rage-quitting is just bad sportsmanship. While DRIVECLUB's system probably won't stop all people from just dropping their game, it may help. In this game, you drive for more than just yourself; you drive for your club. We will see whether or not Evolution can stop people from rage-quitting when DRIVECLUB releases later this year.

Driveclub Microtransactions and In-Game Countries Confirmed Mon, 12 May 2014 14:15:59 -0400 Vesthis_lol


The game director of Driveclub, Paul Rustchynsky, has confirmed that the game will include microtransactions to more quickly unlock cars that are normally obtained through the fame and levelling process.  He's also assured as that this availability will not make the game drastically easier for those who choose to take up the microtransaction option, but simply offer "a couple of shortcuts."

Rustchynsky goes on to say that "if you want to unlock a car immediately, you can pay to unlock that car straight away but it's not a consumable microstransaction. We don't let people buy Fame, for example and spend lots and lots." Though Driveclub is a different type of racing game, both of the recent installments of the Forza and Gran Turismo series' have included microtransaction options, offering a potentially decent addition of income for the game. The last bit of info that Rustchynsky provided was that the game will feature India, the United Kingdom, Canada, Chile, and Norway in which 11 tracks will be playable in each.


Driveclub anticipated for some time

At E3 in 2013 Sony claimed that there will be a stripped down edition of Driveclub free for PlayStation Plus subscribers. A quality amount of content will be available, but cars and tracks will be understandably limited in this version. The game was first announced at a PlayStation 4 press conference on February 20th, 2013 and the scheduled release date is October 8th, 2014 in North America and Europe to pair with an October 10th release in the UK.

Rumor: Sony's E3 Plans Potentially Leaked Thu, 08 May 2014 04:55:45 -0400 Elijah Beahm

Well Sony fans, you may get an early peak at what Sony has in store. An anonymous source has supposedly just leaked Sony's E3 plans. Approached by the source, DualShockers has what looks to be most of what's in store at the Sony press conference. In addition to the leak, they've reconfirmed with a second source on all the first party game reveals in bold.

- Uncharted PS4 3 Minute Trailer showcasing "In-engine" footage interspersed with gameplay segments. Visuals are supposedly unprecedented and set a benchmark for console graphics. Summer 2015 release date. It looks absolutely stellar. Features tropical setting and differing time periods with Nate/Francis.

- Media Molecule's new title will be a landmark title for Morpheus. 3D world building, beautiful, quirky visuals. Extremely creative and fun. Possibly related to the "Entwined" trademark filed last week by SCE (not sure). Late 2015.

- Gran Turismo 6 is coming to PS4 as 1080p 60FPS repackaged title in the vein of Gran Turismo 7: Prologue. Stunning visuals, extra features (social connectivity, new tracks, dlc etc). Coming mid-late 2015.

- God of War 4 teaser will be present - will be CG with snippets of in-engine footage. A little early for reveal, but is designed to offset negativity surrounding canceled new IP and generate excitement - also to partially offset CG announce of Gears of War at Microsoft presser. Late 2015. Date wont be announced.

- Kill Strain trademark is related to Syphon Filter reboot for PS4. Sony Bend working on revamping the franchise. Stealth, beautiful visuals and a possible Winter 2014 title. Bend finally getting to join the big boys.
Wipeout is also making the transition to PS4. Source is unsure of who is developing it, but hints that it could be Sony London, Evolution, or Firesprite.

- Quantic Dream has a trailer prepared - unsure whether it is penciled in for Gamescom or E3. Sony will be watching Microsoft's presser earlier in the day to gauge whether additional titles will need to be slotted in to dampen hype. Expect Dark Sorcerer- like visuals in real time. Off-topic, but still relevant - they are close to deal to become a Worldwide Studios developer, along with Ready At Dawn.

- Speaking of Ready At Dawn, The Order:1886 will get a stage demo. Big title for Fall 2014. Sony is expecting great things from said title - franchise hopes rest on its performance.

- Ninja Theory working on a PS4 exclusive - possible Heavenly Sword sequel which was shelved a number of years ago. Quite far into development.

- Sony London will be at E3. First AAA title in many years. 3rd person title. Gorgeous. They're back with a bang,

- Guerrilla Games bringing their RPG to E3. Provocative setting - very interesting. Insane visuals as usual. A good reaction to the title is expected. Will please the hardcore.

- Sucker Punch busy at work on an inFAMOUS: Second Son DLC. Really cool. New powers. Possible new setting. E3 debut.

- Sony Japan Studios debuting two, maybe even three titles. Project Beast - spiritual successor to Demon Souls. The other is The Last Guardian. Retooled for PS4, possible Winter 2014 title. The Other title is shrouded in secrecy.

- Evolution will give Driveclub some time in the limelight. It's shaping up to be incredible with jaw-dropping visuals. Demo release will be timed with the press conference.

Ubisoft, EA, Konami, Capcom, Warner Bros., Activision, Square Enix, and possibly Take-Two (to announce the PS4 version of Grand Theft Auto V) will all be in attendance as well for their various third-party games. There will also be new PS Plus instant game collection announcements, an update on Playstation Now, and The Last of Us 2 the grand finale.

How much of the list is accurate we'll only truly know when E3 hits, but some things seem far more likely than others. PS Plus and PS Now news fits, as does the cavalcade of publishers.

With GTA V PC finally happening, a next-gen console version does seem inevitable as well. What's harder to believe is something like The Last Guardian. Worse, even though some people (myself included) would love for it to be true, I highly doubt Heavenly Sword 2 is in development for PS4. It'd be incredibly exciting if all of these were true, but it's likely we will only see a fraction of them.

What in the above list would you like to see at E3? Do you think any titles are likely or unlikely? Let us know in the comments below!

Sony: Don't Worry, Driveclub's Progress Is "Spectacular" Wed, 26 Mar 2014 10:34:04 -0400 Fathoms_4209

Originally, it was supposed to be a PlayStation 4 launch title. Now, after being forced to return to "square one," there's no knowing when the anticipated racer will arrive.

It doesn't help that the game has lost its game director, which has prompted questions as to the game's progress.

However, Sony would like to ease your concerns: A SCEE spokesperson told Videogamer that in fact, the title continues to go "from strength to strength" and that the recent staff changes have not affected the development process:

"We have full confidence that the game will deliver on its PS4 promise to be the first truly socially connected racing title and we are very pleased and excited by the calibre of work from Evolution Studios.

The progress being made on the game is spectacular. So we're looking forward to sharing an update on development, release date, and videos of the game in action in the weeks to come. We thank you for your patience and assure you, it will be worth the wait."

Recently, we learned that Evolution had attempted to implement Sony's new virtual reality tech, dubbed "Project Morpheus," into Driveclub. Sony boss Shuhei Yoshida confirmed that it has since been scrapped, as the VR at high speeds caused "awkwardness and motion sickness."

However, that VR tech will be on fully display in Slightly Mad Studios' Project Cars, if you're interested.

Sony: Driveclub Devs Experimented With VR Thu, 20 Mar 2014 08:11:20 -0400 Fathoms_4209

Driveclub was supposed to be a launch title for the PlayStation 4. However, it has suffered two delays: The first pushed it into 2014, and the second pushed it even farther down the road.

Perhaps it was because developer Evolution Studios was experimenting with Sony's new virtual reality tech, dubbed "Project Morpheus." Sony Worldwide Studios president Shuhei Yoshida confirmed to GameSpot that in fact, the studio tried implementing VR, but it didn't quite fly.

Yoshida tried it himself and said while it worked well at low speeds, higher speeds resulted in awkwardness and motion sickness. Hence, Evolution "is not working on Morpheus at all" and instead, "all their effort" is toward completing the game.

That all being said, Yoshida said this VR experiment is not the reason the game was delayed, although many are finding that comment difficult to believe. If you attempt to utilize a very new technology, at least some time and resources went into that preparation, right?

Virtual reality racing actually sounds cool

I've already spoken out against this new technology, but I have to say I might actually try virtual reality racing. I'm still sure it'll give me a raging headache but just to experience it might be worth a little pain. Still, I'm good with any racing game where I just use a steering wheel... hell, I'd still be satisfied with the regular controller.

Back to the Drawing Board for PS4 Exclusive Driveclub Mon, 10 Mar 2014 12:29:17 -0400 Fathoms_4209

Originally announced as a PlayStation 4 exclusive, Driveclub unfortunately remains a ways off.

When it was delayed last year, there was evidence that the anticipated racing game might release in the February - April window. But PlayStation Worldwide Studios boss Scott Rohde now says that isn't going to happen. According to what he told IGN, developer Evolution Studios has gone "back to the drawing board."

He explained that if Sony shipped the game as it stands now, everyone would be disappointed.

"What I will say is that it all comes back to that fundamental principle, and that's that we want to build great games. And we really don't want to release a game before it's ready. And sometimes, this happens in the normal course of business, where we think we're on track to deliver what we think is going to be a great game, and when we get closer, we realize that we'd be doing everyone a disservice if we shipped it before it was ready."

Rohde added that at PlayStation, "perhaps more than at other places," they're more willing to eat the cost of going back to square one, so they can be assured of delivering a great title. He wouldn't say if the game would still release this year but I'm guessing it won't happen.

And I'm okay with that. Get the game right. We've got plenty of stuff to play in the meantime.