DuckTales: Remastered Articles RSS Feed | DuckTales: Remastered RSS Feed on en Launch Media Network Say Goodbye to DuckTales: Remastered On Digital Storefronts Tue, 06 Aug 2019 17:36:36 -0400 Josh Broadwell

Capcom made a surprise announcement today about DuckTales: Remastered, saying the game will no longer be available on digital storefronts beginning August 8.

As a refresher, DuckTales: Remastered is currently available on the Nintendo Wii U, PlayStation 3, Steam, and Xbox 360.

Until its removal, the game is on sale for up to 75% off.

The approximate times when the game will go offline for good are as follows:

  • Wii U – August 9, 4:59 p.m. PDT
  • PlayStation 3 – August 9, 8 a.m. PDT
  • Xbox 360, Xbox One (via Backwards Compatibility) – August 8, 5 p.m. PDT
  • Steam – 4:59 p.m. PDT (we're waiting to hear back from Capcom on the date for this one, but it should be either Aug. 8 or Aug. 9.)

Capcom emphasized the fact that DuckTales: Remastered will still be playable for those who have a physical copy and those who have already downloaded the title. If it's been removed from a user's system, it can also still be re-downloaded.

DuckTales: Remastered received mixed reviews when it launched back in 2013, with appreciation of its retro quirks largely depending on the individual playing it. Our own review noted how nostalgia can often skew how we remember games we played in the distant past, even if the gameplay itself still holds up.

Still, it's not altogether surprising the game, firmly anchored as it is in the previous generation, is bowing out from digital arenas. As we begin moving into the next generation with platforms like Xbox Scarlett and PlayStation 5 (or something), it's likely more games from that era will start disappearing from storefronts as well (although it could just, you know, stay on Steam with all of the other retro games...). 

The Best Indie Devs to Work for in 2016, According to Employees Sat, 05 Nov 2016 14:26:35 -0400 Janette Ceballos

In a world where indie game companies can range from hundreds of employees to a small handful, it’s a hassle figuring out which developers are worth applying to.

Using websites like, employees can leave reviews describing the ways different companies work and how they fall short in certain areas -- answering questions lots of questions about the company's work conditions and treatment of employees. It's a great resource for anyone looking for work with one of those developers -- or for anyone (like us) who just want to see which indie developers are the best to work for.

Considering the workplace management, workload, and company perks, we've rounded up a list of a few top-rated independent game developers who, according to their own employees, are great companies to be part of.

DAEDALIC Entertainment

This Hamburg-based company is one of Germany’s most profound developers, with a strong focus on narrative and characters in its games. They are currently in developing The Long Journey Home, a space exploration RPG to be released later this year. (And their demo for another upcoming game, State of Mind, got included in our round-up of the best demos from PAX West 2016.)


  • Good working atmosphere
  • Small dedicated teams
  • Flexible hours
  • Wide range of projects


  • No overtime payment
  • Many last-minute management decisions that could lead to huge redesigns of a game near completion

“Great team, great games, chaotic production.

Advice to Management: Use a proper development planning method (in our team, there was none at all).”

-- Former Employee (Intern in Hamburg, Germany)



Responsible for Rocket League, the game that straps rockets to cars and lets you go nuts, this small company located in San Diego, California also publishes work for other developers in the industry.


  • Nice people, friendly environment
  • Fun and wide range of projects
  • Very little crunch
  • Beer Friday


  • Many responsibilities at times due to few employees
  • The environment can be too laid-back
  • Very little HR
  • Poor management at times

"Potentially a good studio, but lots of growing to do.

Probably a good place for someone just getting into game development. Staff is young, and seems to enjoy mentoring junior developers.”

--Former Employee (San Diego, CA)

Insomniac Studios

This developer has been around since 1994, creating the Spyro the Dragon and Ratchet and Clank series. Their current games includes Edge of Nowhere for the Oculus Rift and the Metroidvania-style game Song of the Deep.


  • Collaborative workplace culture
  • Great work/life balance
  • Paid two-week vacation at the end of the year
  • Company cares about its employees
  • Health benefits


  • Scattered focus due to the large number of projects
  • Fast pace and long crunch times

“Everyone contributes ideas, good variety of work, big games without huge teams, everyone is incredibly driven.”

-- Current Employee

From the sound of it, these indie developers are the place to be if you want the best of the best when it comes to work environment and benefits. Are they the companies you expected to see? What others did you think would end up on this list? Let me know in the comments!

Disney Teases DuckTales: Remastered On Mobile Sun, 29 Mar 2015 15:53:57 -0400 Ryan Mayle

It looks like DuckTales: Remastered could be making its way over to mobile in the near future. Just yesterday, Disney Interactive tweeted out a photo of the game running on an iPhone. Along with this photo they tweeted lyrics from the DuckTales series, "Might solve a mystery, or rewrite history!" along with #sneakpeak.

This is an exciting game to come to mobile. It was an excellent platformer on the NES. However, there is something that has me concerned about the quality of the game: the controls. It's no doubt that phones are becoming more and more powerful and can run some impressive hardware, but they are still limited to a touch screen. 

Hopefully they won't just slap some on-screen buttons in there and call it a day. If that's the case, then you might as well run the original on an emulator. If they create a new gesture control scheme to control the game, they will have an impressive interpretation of the classic title on mobile. 

Top 25 Chill Video Game Tracks Mon, 31 Mar 2014 10:38:33 -0400 Red Blue Yellow


Katamari Damacy - Cherry Blossom Color Season (Cherry Tree Times)

"You and I will now think 
because we grew just a tiny bit 
It's a time we want to feel happiness with little things 
It was a lively, cherry-blossom colored season"


Legend of Zelda: Skyward Sword - Ballad Of The Goddess as sung by Zelda (Extended)

"Oh youth, guided by the servant of the goddess, unite earth and sky, and bring light to the land.."

This is the first time anyone has heard the legendary language of the Hylian spoken aloud. It's a magical piece and I wouldn't have been happy if anyone else beat Zelda to it.


Pokemon Black/White: Emotion


This song plays during your Rival's journey and helps spurn significant character growth.


Astral Observatory - The Legend of Zelda: Majora's Mask


The wonder of Termina, a land worth saving.


Super Mario 64: Jolly Roger Bay

Who could forget this ocean cavern classic from the biggest hit on the 64?


Okami - Cherry Blossom Shower


Traditional Japanese flutes, Taiko, and a subtle Shamisen bring elegance to this colorful classic. Okami first released for the PS2 and has been re-released on the Wii and PSN.


Flower - Lazy Daydream

Flower is the spiritual successor to Flow; a game made specifically to invoke positive emotions in the player.


Star Fox 64 - Select Screen

You can feel the vastness of space and some inspiration leaking into the Mass Effect titles here.




The Legend of Zelda: Twilight Princess Music - Zora's Domain Extended

A highly underrated Zelda title. You'll find quite a bit of Zelda on this playlist because I think the way they invoke melodies from previous titles to draw historical and chronological hints to the player is masterful.


Skyrim - Secunda


The frozen fjords of Skyrim host us with this next number. 


Kirby's Epic Yarn - Splash Beach


Chrono Trigger Resurrection - Corridors of Time

This song is a remastered version for the fan made project Chrono Trigger Resurrection, which featured full 3D models and environments. The project has been cancelled but this version of Corridors of Time is outstanding.


Noby Noby Boy - Noby Noby Folk Guitar

Noby Noby Boy is a game about physically stretching through the universe as a metaphor for the support of a lover. Players use the PSN to pool their distance in meters they have stretched, while individually insignificant in terms of distance, when pooled have moved the character GIRL all the way to Neptune.


Final Fantasy VII - Costa Del Sol (Quartet Version)


I chose this Youtuber remix because it felt more natural and organic than the original PS1 version. Ja mon!


Final Fantasy VIII - Breezy


It's my personal opinion that FFVIII has the best music in the series, but this specific title fit perfectly into this list.


Pikmin - The Forest of Hope

Despite immediate dangers to your bodily health, the Pikmin soundtrack is entirely relaxing and enhances the mystery and discovery that comes along with exploratory theme of the game.


DuckTales Remastered - Credits


Super Mario Galaxy - Stardust Road

A slow melody for when you're a mushroom-loving Italian plumber drifting through space chasing stars.


The Legend of Zelda: A Link Between Worlds - Kakariko Village


The trombone and xylophone additions really bring this piece to life from it's Ocarina of Time roots.


Chrono Cross - Dreams of the Shore Near Another World

It was hard to pick just one song from the sequel/spiritual successor to Chrono Trigger, but the Overworld theme of the alternate dimension won this round. Another highly recommended title.

Top 5 Video Game Music of 2013 Thu, 02 Jan 2014 15:00:12 -0500 Steven Oz


Ducktales Remastered Soundtrack - Moon Theme


Ducks in space. Yes, ducks in space. My final pick is Ducktales Remastered - "Moon Theme". The original Moon Theme was amazing but this one compares nicely. You still have the touch of old but you have the new electronic beat. What could you expect out of anthropomorphic ducks from the Disney afternoon. Plus, I loved how you could jump in Scrooge McDuck's money pit and hear the all the gold coins jingle.




So, you have gotten to the end of the post and you fondly remember all the games you have played in 2013. I hope you have a wonderful 2014 and another great year in gaming! What songs did you like? Did I miss any? Hit me up in the comments below!


Animal Crossing New Leaf Music - Main Theme


Animal Crossing: New Leaf was an obsession for all of us. By now all of us who has not played in a while, our town has burned down and all the people left or are dead. The theme was for me like being at home in you couch, having this warm feeling of fire and relaxing.


Terraria - Medley Orchestra 


Terraria, the little game that could. This theme is light, airy, and ready for exploring! I really don't know what else I can say about it. I love it!


The Boys are Back in Town - Thin Lizzy (1976)


Saints Row 4 was my first foray into this in-game radio feature. I knew about this before but I have never played any of the games. I picked "The Boys Are Back In Town" by Thin Lizzy. It reminded me about high school and all the friends I had made and lost. Call me sentimental but the first time I heard it, tears were streaming down my eyes. It was either me remembering the good old days or I was playing this game too long. Did you know that the song Opposites Attract" by Paula Abdul are sung by the player and Pierce Washington in the Loyalty mission "Brotherhood." Loving the Transformer tune by Stan Bush - The Touch. You could also create a custom station called Mixtape. My mixtape was crazy from '80s songs to the classical station. Do I dare mention the Wub Wub gun and its beats?


GTA V Los Santos Rock Radio 


GTA V! How can I not make a top guide without Grand Theft Auto. From the first game to this current one, the music is fantastic. I have an obsession with the '80s. I could not pick just one song. That is why I picked "Los Santos Rock Radio" for my pick but you could take any of the in-game music. For instance, I loved Rebel Radio particularly the song "Convoy." From the news broadcasts announcing what you destroyed in the world and the funny commercials, life was good tearing through Los Santos. If you did not listen to any of the radio then you have not lived.


Since it is beginning of 2014, I thought I would list of the best songs that I have heard in video games this past year. Sounds simple right? Bear with me, this is my first time into the foray of this slideshow format. I do not want to take up too much of your time so here it goes!





5 Games You Can Beat if You're Alone On Thankgiving Tue, 26 Nov 2013 01:00:17 -0500 Corey Kirk

If you live in the good ol’ US of A like I do, then this coming Thursday is Thanksgiving. It’s a time to give thanks, be with family and all that jazz. However, some may be away for the holiday, not able to be among friends and loved ones. So for you all who may be alone this Thursday, let me help you past the time by suggesting five games that have single player stories that you can beat on Thanksgiving Day.

Super Meat Boy

If you are good and can memorize your jump timing, then Super Meat Boy can easily be
beaten in 12 hours. I’ll be honest here, I never finished because I got too frustrated. I’m about 3 hours in and over half way done. If you like games that will challenge you, and then make you cry in a corner because you can’t get past that last lava pit, then you should give this one a go. Perhaps it will give you an outlet to express your sorrow of not being at a party.


If you haven’t already beaten this game, then you need to do it now!  However, if you have
solved all the puzzles, then go ahead and try it again, this time completing each level as fast as possible. The game is definitely worth it and is considered one of the best mind benders in all of gaming. There is even a recipe for cake that can be found if you want to try some cooking this Thanksgiving! It’s a win-win.

Battlefield 4

It’s next-gen. It’s action packed. It’s Battlefield 4. Now I know that this is primarily a multiplayer game, but there is also a single player story mode that can be quite engaging at times. It is true that the single player isn’t as good as it could have been, and the writing is sometimes horrible, but there are some great set-pieces that can make your jaw drop now and then. The campaign is only about 7-8 hours on the hardest difficulty, so this would be the perfect time to complete it and get all those achievements.

Thomas Was Alone

This game went under the radar for some, and unfortunately didn’t get as much praise that it should have when it was released. Thomas Was Alone is a great example of how good writing can make an emotionally gripping story. Sure, the story revolves around squares, but you actually get attached to the characters. The campaign should only take you around 3-4 hours, which will give you time left over to fix a small, personal turkey! Yum!

DuckTales Remastered

Since this day is the day of thanks, it is only fitting that the last game on this list is a blast from the past. DuckTales was one of the gems of the NES and WayForward Technologies released a faithful remake a few months ago. You will feel like you are watching a long-lost episode of the Disney cartoon as you start to sing to yourself the epic opening lines Life is like a hurricane here in Duckburg…”


What are your plans for Thanksgiving? Comment below!

Ducktales: Remastered - A Tale Worth Retelling Thu, 19 Sep 2013 10:58:53 -0400 Coatedpolecat

Fashion isn't the only thing clawing it's way back from the 90's this season. The last three weeks for video games has consisted of Teenage Mutant Ninja Turtles, Mickey Mouse, and now Ducktales.  Yes, the late 80's and early 90's have been making a comeback in the video game industry. 

If you're not aware, Ducktales is a cartoon hit that ran from 1987-1990.  The cast and characters from this show have stuck with me my entire life.  The classic mishaps of Launchpad McQuack; the great one liners from any of the three boys, Huey, Dewy, and Louie; the insight into Uncle Scrooges real treasure (aside from his "lucky dime")  being his beloved nephews. So the moment I heard of this remake, I excitedly sang the theme song on the way to pick up the first couple of seasons to force upon my children. 

The Original Ducktales Game

As with any successful product in the 80's and 90's, Ducktales got a video game. The original version saw only a NES and Game Boy release (in '89 and '90, respectively).  The original version was developed by Capcom, you know, the guys who made Mega-Man.

The Remaster

The 2013 "Remastered" version was developed by WayForward Technologies.  The "Remastered" is just that.  There are updated visuals, an added stage, and all voice acting was recaptured by all available cast members from the original cartoon series.

So... how does Darkwing Duck fit into all this?

The story that sets the scene for this 2D adventure consists of Scrooge's nemesis, Magika. She's attempting to capture Scrooge's "lucky dime." She tricks Scrooge into thinking he found a list of  secret treasures.  The locations include:

  • The Amazon
  • Translyvania
  • The Moon
  • The Mines
  • And the Icy Himalayas

As you traverse these varied and self explaining environments, which are rendered beautifully, you'll be accompanied by a few friends along the way.  In one mission both Gyro and Gizmoduck are helping you acquire the stinky-green-moon cheese (obviously a timeless treasure). 

Another mission, as you're bouncing around on Scrooge McDuck's cane, you run across Bubba.  Bubba is a young duck from the pre-historic times frozen in ice, and a friend of the McDuck family (via the TV series).  That same mission you find out Webigail was a stowaway on Launchpad's now crashed plane. 

Each mission / level is themed, if not directly taken, from the TV series itself. 

Which for me was a great trip to nostaligia-ville.  From the "ghosts of the mine," the Amazonian tribesmen, to seeing the Beagle Brothers running amuck and causing trouble everywhere they go.  As you move throughout the level, jewels will fall magically from the heavens.  As you backtrack to get each and every one of those jewels, you can golf swing or cane bounce on any enemy or rock to discover things like health and the occasional jewel.  Finding continues, hearts, and mission objectives are mostly done by exploring the surrounding environments.  That could consist of jumping toward a wall that is really a secret tunnel.  Sometimes simply just pushing "up" when it looks like a rope doesn't stop at the top of your screen will reward you.

Don't mess with that crazy, cane-wielding duck.

You dispatch the majority of your enemies like you would with any other basic 2D platformer; by jumping on their head.  This can be frustrating if the game's controls seem loose or just delayed a bit. This is not a problem with Ducktales: Remastered.  I found the controls were very tightly and precise.  Whether a remake or a brand new IP, controls can make or break a game at higher difficulties.  It can expose issues in balance, or even show a glaring flaw in level design. If the original (which I played, but don't remember 25 years ago too well) had a problem with that, WayForward fixed any nagging control issues. 

That said, knowing the controls are as precise as they are, I know that I'm the one to blame for failing so many times on the "Hard" difficulty.  Ducktales: Remastered has made it clear to me that games have gotten easier in this era of gaming.  Nothing is more heartbreaking than retrying a boss battle over and over, to find after your fifth continue is up, and now you start the whole level over... again.

Gimmie! Gimmie!

Collecting money in the game is only good for unlocking the art and music.  Unless you appreciate that kind of stuff (which I do), it's not a real bonus.  The bonus content consists of the music from the original game.  It also includes stills from the TV series, the 80's character models vs the remastered models, and an array of background art too. 

But Something's Missing

Despite this, Ducktales: Remastered doesn't resonate with me in the same way the more recent Mickey Mouse: Castle of Illusion did.  There was a lack of charm for me.  That intangible quality, that makes games like this a must play.  Maybe I've been on a nostalgic overload and am just dismissing the underlying charm of the game.  There are no real problems, and no game breaking bugs.  It all just felt a little hollow. 

It is still something I'd recommend playing if you enjoy the classics from the NES era.  There is no denying that Ducktales: Remastered is a quality product meant as a nod to the cult that helped resuscitate life back into this franchise. 

November 13th, there will be a boxed version instead of just digital for purchase.

-Greg Magee, @coatedpolecat

Parenting: The Hardest Game of All Sun, 08 Sep 2013 02:14:45 -0400 Brian Armstrong

As I sat next to her in bed, gently running her long blond hair through my hands, I wondered how I could be so lucky. My five-year-old daughter, Reese, is the most gorgeous person you've ever seen, is incredibly smart, and can dance your ass off in Just Dance. Yet I still expect too much of her sometimes, and on this particular evening, I was feeling guilty for being a little too hard on her for doing exactly what she's supposed to do: be a kid.

She had a long day, and was still really excited about the two fish we bought for her (which she named Glowy and Glow, by the way), and she just wanted to stay up to talk about them. Being tired, and knowing I had to come down to the basement to write this article, I snapped at her, telling her it was time for bed, and she needed to be quiet. She of course gave me the sad puppy dog eyes that all too often works wonders, but tonight I was grumpy and just wanted her to go to sleep so I could play some Total War: Rome 2 and talk about it here.

"Go to sleep," I said forcefully. She promptly did, but then I felt terrible. It hit me just how mean I was being to her, and being a kid, she just wanted to talk about her fish and ask questions to learn more about them. Obviously there's a better time and place to have this conversation, but I could have handled the situation better, and in a more loving way. It's times like this when I wish I could reload a save and try again. Because I absolutely failed.

Want to play a game that has real, lasting, and meaningful ramifications? Have a kid.

Unfortunately, parenting doesn't allow "quick saves" or restarts. When you mess up, you mess up for good, and all those "open world consequences" us RPG fans love to talk about really start to come into play. Want to play a game that has real, lasting, and meaningful ramifications? Have a kid. I don't mean having a kid is terrible, because it's clearly not. What I mean is that you never get a second chance to make the right move. And if you make enough wrong moves... let's hope none of us ever has to experience what could happen as a result of that.

Back In My Day...

My daughter loves to play games on the iPad. Currently her favorite games are Where's My Mickey, Pretty Pony, and Fruit Ninja, and while I'm glad she's taking an interest in gaming, I really want to get a controller in her hands more often.

I feel it's important to let her learn to play games the way we did as kids. We didn't have all these crazy touch screen controls and Wi-Fi access when we were growing up. In my day (oh gosh, did I actually just say that?), we had to help Mario save the Princess by using both hands and several fingers to navigate him over deadly caverns, past man-eating plants, and through multiple worlds. I'd like to think these early days of gaming shaped who I became later on, and I wonder if I would be so interested and invested in PC and console gaming today if I'd had an iPad back then.

The reason I bring this up is because some of the most fun memories I have with my daughter revolve around gaming. Just recently she really got into DuckTales: Remastered, and we spent a couple hours one Saturday just playing it together. I remember feeling proud that she was taking interest in a hobby that I loved.

Several months ago she sat and watched me play The Elder Scrolls V: Skyrim, and while I made sure to stay away from the inappropriate content, she absolutely adored the mudcrabs. And even before that, we sat together on the computer and played some games on the PBS website together. It certainly wasn't Bioshock: Infinite, but it was such a blast watching her enjoy gaming.

Making It Right

So tonight, as I walked out of her bedroom thinking about how dumb and selfish I had been about her bedtime, I thought about how I could make it up to her tomorrow. First of all, I plan to sit down with her at breakfast and answer any questions she has about fish. I may know absolutely nothing about them, but I have an iPhone, and Google can probably answer all of her questions. Secondly, I plan to tell her how amazing she is. I sometimes worry she feels like I don't think she's good enough, because I'm constantly snapping at her over something stupid. This is my issue, and I'm working on it. She's such a sweet little angel, and even if she DOES put her shoes on the wrong feet sometimes on purpose... who cares? She's five!

Lastly, I'm going to set up the PS3 and join her in a game of DuckTales. Ever since the last time she played, all she can do is sing the theme song and talk about swimming in Uncle Scrooge's money vault, so I think she's due for another session. We'll laugh, find some treasure, and make some memories together. I'll do my best to make all the right moves, not just in the game, but throughput the rest of the day as I try to parent her in a way that is loving, uplifting, supportive, and with realistic expectations. I don't want to have to wish for anymore reloads, and I don't want my daughter thinking I'm disappointed in her. She's amazing, and pretty much the most interesting person I've ever met.

If you're like me, and you know you've been a little hard on your kids when maybe they don't deserve it, I hope you can learn from me before it's too late. Realize that kids have but one job, and that is to simply be a kid. We need to enjoy them at this age and watch with pride as they discover the world. 

But for now, the birds and the bees can wait. Reese and I need to play some video games.

The Warp Zone Creates Parody Song of Duck Tales: Remastered Fri, 06 Sep 2013 20:56:17 -0400 Corey Kirk

So guys and gals, remember how our childhoods came flooding back with Duck Tales: Remastered being released last month? I think one of the reasons we were all so excited about this game is for the fact that many of us watched cartoons during breakfast and right before school.

One of the ways the creators of those shows got our attention tuned to our ol’ CRT Magnavox televisions was by the opening theme songs. Of course with Duck Tales, we all know the tune and probably remember the lyrics by heart. I would sometimes go all day humming the “Duck Tales... wOOOoo” part to the behest of my teachers. Ah, the memories.

As much as that theme is ingrained in our minds and hearts, the folks at The Warp Zone have released an up-to-date version of the song that probably fits most of our modern day grown-up lives. The updated song is all about the “silver sticky” or as I like to call it, ‘life’s real easy button’. Just click on the video above and if you like what you see, comment below and subscribe to their channel while you are at it.

Fellow Gameskinnians (is that a thing?) you can thank me later!

Shantae: Half-Genie Hero Kickstarter Announced! Wed, 04 Sep 2013 13:34:56 -0400 Reilly C.

WayForward just announced the Kickstarter for their newest game: Shantae: Half-Genie Hero.

What does this mean?  It means more classic platforming goodness from the company that knows how to make great side scrolling platformers.  These are the guys behind Ducktales: Remastered, Mighty Switch Force, Adventure Time games and A Boy and His Blob.

The starting payment for the game is $15 but for a limited 1000 you can get it for $12.  Move quick because there are only 700 left after under an hour of announcement!

There are plenty of stretch goals that range from new characters to play, bonus chapters and a few costume changes for our lovely main character!  Seeing the rate it is getting funded, I am sure most if not all of these will be reached.

If you are not familiar with the original Shantae, you can go download it on your 3DS from the Nintendo eShop for $4.99 or hunt down some original copies for the Gameboy Color.

Shantae: Half-Genie Hero will be available for Xbox 360, Xbox One, PS3 & 4, WiiU and Steam sometime in the future.

Why Kids Don't Need Kinect Thu, 29 Aug 2013 01:23:40 -0400 Brian Armstrong

Microsoft's biggest difference between the Xbox One and Sony's PlayStation 4 is Kinect 2.0. Microsoft is touting the Kinect as the feature that makes the Xbox One so fantastic for not only core gamers, but everyone. This was made clear at their press conference introducing the Xbox One, where they barely even gave a mention to the fact that the box played games.

Microsoft hopes that, by requiring Kinect be sold with every Xbox One and giving it a high-definition camera, game developers will utilize this device to its fullest: motion gaming, voice commands, etc. It's a great idea for kids too, right? Won't it help them get into gaming? Well, after watching my five-year-old daughter without a fully developed left hand play DuckTales: Remastered on the PS3 this weekend, I answer that question with a resounding, "NO!"

Kids are the future (not Kinect)

My daughter loves to play games. For the most part she's spent whatever gaming time she's had so far playing games on our iPad or her LeapPad, or on the computer at educational websites. She enjoys games, and more than anything, loves seeing what happens when she clicks a button, moves the mouse a certain direction, or otherwise interacts with the game. 

We have spent a little time on the Xbox 360 as well, trying out Kinect-based games such as Carnival Games, Disneyland Adventures, and even Fruit Ninja. While she enjoys playing these games (when they work), the overall impression I got was that she preferred controlling things on-screen with some sort of controller. Whether it is a touch pad, a controller, or a mouse, she has more fun and more often asks to play these games than anything on the Kinect.

Back in my day...

Now I'm not saying that my daughter is the be-all end-all in the study of what games are best for children, but I am using her as an example to back up my main point, which is we don't need Kinect to get kids into gaming. A lot of people believe that by giving kids motion-controlled gaming, they will learn to love games in a way that our generation never imagined. 

That's all well and good, but why do we need that? What's wrong with using the original Nintendo controller to play Mario? Why is sticking your hand forward to make your on-screen character walk in Disneyland Adventures any better than using a controller to move yourself around? Didn't Microsoft and Sony spend a ton of money to make improvements to their already excellent controllers from the current generation of consoles? The Xbox 360 and PlayStation 3 controllers are fantastic, and controlling games with a game pad has never been better. My point is that motion controlled gaming is not any better than what we have now or even what we grew up with, and it's unfortunate that Microsoft is trying to make us believe it is.

Don't get me wrong, I am excited for Xbox One in general. The machine looks to be powerful and capable, and we should see some truly next generation titles on the system. But Microsoft doesn't need to force feed us Kinect.

Don't get me wrong, I am excited for Xbox One in general. The machine looks to be powerful and capable, and we should see some truly next generation titles on the system. But Microsoft doesn't need to force feed us Kinect. Millions of gamers would buy the system without it. It's not a system seller, at least not with the core gamers. In fact, for that audience it's more of a reason to NOT buy it. It's a gimmick, and it's not going to help them beat Sony.

The Takeaway

It's fun watching my daughter play DuckTales: Remastered. She is still trying to figure out how to best hold the controller, and is exploring what the different buttons do, but that's part of the fun. Having a device in your hands that controls your on-screen character and watching as they perform actions you dictate is exciting. We all grew up loving it thanks to Mario, Sonic, Mega Man, and Metroid. I just wish Microsoft would remember that, and back off trying to force motion-controlled gaming down our throats.