Fallout 3 Articles RSS Feed | GameSkinny.com Fallout 3 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Hate Fallout 76? Check Out These 8 Fallout Full Conversion Mods Instead! https://www.gameskinny.com/bw7re/hate-fallout-76-check-out-these-8-fallout-full-conversion-mods-instead https://www.gameskinny.com/bw7re/hate-fallout-76-check-out-these-8-fallout-full-conversion-mods-instead Thu, 07 Jun 2018 16:25:01 -0400 Ty Arthur

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What did you think of our list of Fallout major overhaul mods, and are there any we missed that should be added?

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Sadly, the options for Fallout 4 these days are still quite lacking. Total conversion mods tend to create much rejoicing and fanfare when they are announced... and then promptly fall off the map. It's not hard to understand why.

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These are huge projects, nearly the equivalent of a full game development, and when you aren't getting paid and just have volunteers working in their free time, feature creep and lack of drive kill a ton of total conversion mods. 

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A few are worth keeping your eye on that may still arrive in the future, like Fallout Cascadia and Fallout: The Frontier. If those ever finally see stable, feature-complete releases, we'll be sure to get them added here.

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Fallout: New California

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  • This Fallout: New Vegas mod arrives in October!
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Now here's an oddity in the world of epic and ambitious total conversion mods: Fallout: New California actually has a confirmed release date for the full version!

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After starting life as Project Brazil and going through years of work, New California is set to drop on October 23, 2018. This has easily got to be one of the most anticipated total conversion mods for the franchise, with fully voice-acted characters and an entirely new story in a completely different location than the base game.

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With side quests galore and 16,000 lines of dialogue, expect to essentially get a whole extra New Vegas-sized game this fall!

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Five Nights at Vault 5

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Wait, wait, wait -- there's even a Five Nights at Freddy's version of Fallout?!? Yes, there is, because modders are nuts (and awesome).

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Weirdly, it's not all that outside the lore of the universe either, since we know many of those vaults were specifically created to perform cruel and unusual experiments on their occupants, rather than just keeping them safe from radiation.

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Just like the franchise that was the inspiration for this mod, Five Nights At Vault 5 has you trying to survive from midnight to 6 a.m. while killer robots patrol the halls.

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Hell on Earth

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The various modders out there are consistently able to take the Fallout franchise and give you something radically different within an overall familiar framework. Hell on Earth is one such entry, essentially giving you Silent Hill with the New Vegas style.

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This (not lore-friendly, obviously) mod has you traveling to another dimension to try to track down lost mercenaries who went to investigate a nightmare realm. Hell on Earth really plays up the dark and bloody aspects of the franchise and manages to create a survival horror vibe even when you are gunning down monsters with a laser gatling.

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Alton, IL

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A simply massive addition to the Fallout 3 universe, this mod gives you an entirely new location to explore, quests to complete, factions to side with, voice acting, and more.

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It's essentially a completely free DLC location in the vein of Point Lookout, and is a killer expansion to vanilla Fallout 3. Off the strength of this creation, the modder actually got a job at Rockstar!

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Fallout Zero

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Although it's a bit buggy and could use some more work, Fallout Zero offers an entirely new quest line for the Fallout 3 experience that takes place a mere two months after the Great War.

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What makes the mod worth installing is the amount of work that went into voicing the lines, all those extra quests, and the dialogue-over-combat focus. The reactive helmet that shows if NPCs will give up and join you when you point your gun at them is also a really nice touch.

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Beyond Boulder Dome

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If you've already played all the New Vegas DLC and still need to get your Wasteland fix, Beyond Boulder Dome is where you need to go next. New areas, new weapons and armor, new robots, a cast of fully voiced and lip-synced characters -- you get a ton of extra content here.

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Weirdly enough, the story from this 2012 mod has a lot of echoes of what would become Fallout 4, with two warring factions stuck in cryogenic sleep and waking up hundreds of years later to a different world.

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Fallout: DUST

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OK, so I fully appreciate that this may be an odd entry to include in a list specifically about not wanting a survival RPG version of the franchise, but it absolutely deserves a place here.

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Yes, DUST is, in fact, a survival rendition of Fallout: New Vegas. There are some key differences here, though, from what you can expect to get from Bethesda, and a few reasons why DUST might be more worth your time. First and foremost is the difficulty. DUST is unforgiving in the extreme, to a level we can be nearly certain Fallout 76 won't feature.

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DUST also includes something a bit different from the standard survival formula: insanity. Killing people, eating rotting flesh, and taking drugs for an edge in combat all take their toll, making this somewhat of a Darkest Dungeon-like take on the series, with a dash of Don't Starve. If you want to be challenged in a very different way from the base game, DUST is worth at least checking out.

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Wondering just what Fallout 76 might look like and want to try out something similar ahead of time? You've got your answer right here, although in what is probably going to be a harder, darker rendition. For another take on this idea, be sure to also check out the Obscurum - Pandemic survival mod.

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Fallout 1.5: Resurrection

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Still got your old Fallout discs or have a digital version from GOG? It's time to reinstall because there's more for the vault dweller to do besides just haul water and find the GECK!

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Originally a Czech total conversion, Resurrection recently got an English translation and is well worth playing for fans of the early isometric titles in the franchise.

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Set between the events of the first two games, there's nearly 25 hours worth of unique content to play through here. The only downside is that the new characters don't have the "talking head" animations, so it does feel a little more static than vanilla Fallout 2.

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After that divisive Fallout 76 announcement, fans of the beloved post-apocalyptic franchise may be on the hunt for more wasteland wandering beyond what can be found through official channels.

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Although it's possible we may be in for a surprise hit, the notion of playing ARK: Fallout Survive isn't exactly pushing the excitement meter into the red for a lot of fans (the only way they could have chased bubble-bursting trends any harder would be if it were a battle royale game).

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While several major total conversion mods have been announced in recent months for Fallout 4, they are likely years off, if they ever even see a full, finished release.

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There are still plenty of other ways to experience the wasteland without a proper, new single-player Fallout, though, thanks to the hard work and dedication of all the killer modders out there.

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Here we're rounding up 8 of the best major overhaul mods available that give you entirely new areas and ways of playing classics like Fallout 2, 3, and New Vegas.

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What Happened to Linear Games? And Are They Due a Resurgence? https://www.gameskinny.com/in1ca/what-happened-to-linear-games-and-are-they-due-a-resurgence https://www.gameskinny.com/in1ca/what-happened-to-linear-games-and-are-they-due-a-resurgence Thu, 17 May 2018 14:43:47 -0400 Miles T

The gaming world as we know it today is a very different phenomenon than what it used to be. Today, a large proportion of video games are large-scale, open-world giants with a huge amount of content and massive time sinks for our limited daily hours. A lot of games releasing can average roughly around 30-40 hours of playtime minimum to witness and complete the majority of the their content, and some can frequently eclipse 80-100 hours. While this may seem initially fantastic -- and for many people, it really is -- for others like myself, it’s starting to take a real toll on my enjoyment and satisfaction from playing, despite offering exceptional value for the price.

Most games now are behemoths, requiring a huge amount of commitment of both our time and our energy. Frequently requiring us to dedicate our restricted number of leisure hours, they can be a daunting demand in comparison to a few years ago, a period when games could be enjoyed more leisurely and with less required of us to embrace them. I wanted to explore this shift in how current-gen games have a vastly different design compared to previously, and see if we may be due a resurgence for shorter, more compact and more compelling experiences than we are being exposed to presently.  

The Established Norm

The years between 2007-2013 saw the linear, roughly 8-12 hour video game reach its established peak. Coming fresh off of the heels of the goliath which was Call of Duty 4: Modern Warfare, the PS3 and Xbox 360 era saw the release of an incredible roster of tight, compact, and relatively short video game experiences. In the span of these six years, we were delivered remarkable adventures in the shape of the BioShock franchise, various Call of Duty campaigns, the Killzone series, God of War 3, the Uncharted series, and even underappreciated gems, such as Vanquish and Spec Ops: The Line, to name but a few.

The end of this time period also saw some of these franchises arguably reach their narrative climax. Take the universally glowing reputation that World at War’s campaign received, Uncharted 2: Among Thieves being considered one of the best games of its generation, BioShock: Infinite with its unforgettable twist ending. Excluding their multiplayer and co-op components for a moment, these games delivered a linear structure of single-player action that I don’t personally feel has been matched since. I still distinctly remember *that* reveal moment at the end of Spec-Ops, so integral to its core concept it was woven into the fabric of its run-time. We as a community still get goosebumps from the simple phrase of “Would you kindly?” and how it dramatically altered our perception of video game autonomy. Even looking towards the hype around Halo 3 to "Finish the Fight" or the moment Dom sacrificed himself in Gears of War 3these were emotive moments that resonate even more strongly because we weren’t bombarded with fluff; we were given handcrafted moments to fondly remember.  

My point is, these games reached the height of their success because of the work and love that was invested into their single-player campaigns. They were relatively short, but they were packed to the rafters with quality and care. Many of these games held as many intimate moments of reflection as they did blockbuster, screen-bursting action sequences. The pacing of the moment-to-moment story was perfected, the development of heroes or villains was rich, the enjoyment of their sequences was unmatched. Then, built on the shoulders of these excellent games came one of the pinnacles of the linear, story-driven experience: The Last of Us.

Each of these games was more than worth the price of admission at the time, usually around $50-$60. They created emotional connections, characters we cared about, and story endings we yearned to see but were disappointed to witness end. Metal Gear Solid 4 was a game that defined the previous generation of consoles for me; it's one of my favorite video games of all time, and at one point, I had finished it on the hardest difficulty in under 4 hours, having replayed it almost 14 times.

So what changed in the intervening period between 2013-2017? Open-world and large-scale video games had definitely existed before then, and arguably, there were even more substandard games then there are now. Some games breaking the 100+ hour mark for completion wasn’t particularly novel, either. However, I believe these were the years that defined the shift from focused, single-player experiences with limited time requirement to the expansion of games in size, costs, and in some cases, even quality.

The Rise of Open World

The release of Fallout 3, which was to be followed by the seismic The Elder Scrolls V: Skyrim, put into motion the early changing of the metaphorical guard from the aforementioned linear video game into the new, altogether larger, open-world paradigm of video game design. With developers such as Ubisoft and EA seeing the power of the new generation of consoles, bigger and shinier became the new order of the day. Open-world games appeared to flood into the market from 2014 onwards.

Watch_Dogs 1 & 2, The Division, The Witcher 3, Assassin’s Creed: Unity, Syndicate and Rogue, Grand Theft Auto V, Far Cry 4, Dying Light, Mad Max, Middle-Earth: Shadow of War, Ghost Recon: Wildlands, No Man’s Sky. The list could reach unfathomable lengths. Established open-world franchises flourished as gamers flocked to pick up the next release, clamoring to get the most content for our hard-earned cash. Even traditional series, such as Metal Gear Solid and Ghost Recon weren’t immune to the lure of the open-world design, with The Phantom Pain and Wildlands pursuing this endeavor with differing success. The scale and sheer level of adoration of huge video game landscapes can also be reflected in the game of the year contenders of the last few years: Horizon Zero Dawn, Fallout 4, Assassin’s Creed: Origins, The Witcher 3: Wild HuntThe Legend of Zelda: Breath of the Wild, The Phantom Pain, Final Fantasy XV, and Batman: Arkham Knight were all frequently discussed and deemed worthy of the accolade.

This dramatic change in the way developers approached delivering video games to their audience has been negotiated from a few different perspectives. For example, a larger, more expansive and open map allows for more gameplay opportunities and mission variety. It’s far easier to pack smaller and larger tasks into an overarching map than have to create each one individually within a particular level or restrictive segment. Additionally, the rise in developing, creating, and producing games has been increasing as the popularity of the industry has skyrocketed. Games are now multi-million dollar investments, which means publishers were looking for methods to increase their revenue pool from each product. Open-world games therefore made more sense going forward, as they are much easier to monetize and create paid short-cuts for. The final point I’m going to explore is the notion that linear games and single-player experiences simply became unpopular, no longer the golden child of the industry.

Filling the Quantity With Actual Quality

While many of the previously mentioned game of the year contenders have been outstanding in their own right, with some of them even being a part of my contenders for best games of all time, this shift in design has also brought with it a multitude of issues. The first and most notable problem for me has been the gluttonous implementation of filler content: huge, expansive maps covered in needless icons, utterly pointless and unsatisfying collectibles, side content relying on depressingly boring fetch quests or menial tasks. Grinding has become part of the regular game experience now, filling XP bars to unlock inorganic skill trees. While not as prominent in something like Breath of the Wild or The Witcher, filler content has decimated the enjoyment of potentially excellent games like Watch_Dogs or Wildlands, with some of the worst offenders being Assassin’s Creed Unity and Rogue (really, 200 animus fragments?!). Unnecessary padding had been prevalent in many games beforehand, but the alarming increase in the frequency of it being used had certainly been noticeable.

It would be a fair accusation to say that much of the side material developed for these gargantuan games is largely blubber, the majority proving to be cheaply and sloppily executed. Sadly, this created the significant problem of games having artificially inflated run-times, where the meat and satisfactory course of the main game remain relatively short but are buffered by all the unnecessary busywork. The main story then started to suffer as result -- it’s hard to take the end of the world or the hero’s quest to save a realm seriously when you can run around for 3 hours collecting feathers or completing odd jobs for random NPCs. Who could forget the infamous fetch quest from Dying Light that tasked players with the heroic and immediately urgent task of ... gathering coffee beans.

Personally, I found this busywork started to break my immersion in the world and my empathy with the core cast. For example, when returning to the main quest line in AC: Origins, I could sometimes have forgotten which major figures I was undertaking my Medjay work for by the time I’d finished clearing out those 10 extra side quests I’d unlocked. All of this was relatively forgivable at first; the odd, boring side experience in Fallout 3 or The Witcher could sometimes emphasize just how fantastic much of the content was. But in games like Shadow of War or Wildlands, they’re forced into the main path of progression and diminish what would otherwise have been a compelling experience. This is where I feel the loss of linear experiences hindered some of these more recent games, detracting from the quality of their core gameplay loop and integral story.  

An Open World, an Open Wallet

Filler content didn’t prove to just be a bane towards our time, however; it also became the means through which many of these open-ended and large-scale games began to monetize their designs, alongside multiplayer components. Some means through which games inflated their length was to utilize XP bars, experience points, and branching skill trees that could fill multiple screens. These were far less prominent in the years prior to 2013 -- especially in single-player campaigns for the FPS and third-person action-adventure genres.

The increase in their use allowed the development of microtransactions to speed up player’s progression -- XP boosts, in-game currency double earnings, purchasing top-tier weapons through pre-order deals, or in-game stores all started to become frequent. Normal. Expected. The casual player with extra disposable income had the means at their fingertips (or credit card) to buy their way through the unfulfilling side content. No game in the last few years better exemplified this than Shadow of War, whose final act for many players was a tedious chore to play through, suspiciously designed to cater to those who were willing to unlock their bank account for a quicker ride through. It undercut its core gameplay and diminished people’s satisfaction with what would otherwise have been a brilliant experience.

While it may have made sense from a business perspective for companies to pursue this form of design, it created sandboxes devoid of interesting, quality moments. So many forgettable quests, lost opportunities, and miserable grinding just to reach the next section we actually wanted to see. As a trend, microtransactions are showing little sign of truly slowing down their march, so open-world time-sinks are likely to continue to be the flavor of the day so that some developers can continue to hoover up their profits.

So Linear, So Mainstream

Another reason for why we witnessed an influx in overly indulgent game design around this period was the interesting change in players' expectations and desires from their standard video game experience. Around the time of Skyrim’s release, people became dissatisfied with 8-10 hour, highly structured and restrictive games. Call of Duty single-player offerings became criticized for being too scripted, repeating obvious and done-to-death set pieces, offering bombastic action that had lost its luster because of a lack of agency and choice. Gamers became disillusioned with corridor shooters, funneled action games and bottleneck entertainment that offered little variety. Generally, the linear video game became stale, lacking the fresh ideas that revolutionized the gaming industry and catapulted them to be king of the hill.  

People wanted vast landscapes, freedom of choice in gameplay, and a more casual-friendly sense of easy progression through a video game’s content. It became mainstream to pour vitriol on yet another "Halo clone" or "wannabe Call of Duty," to the extent that many players no longer wished to pursue traditional games. With this in mind, it was the perfect opportunity for teams to create a new “norm” -- and so began the shift in focus.

Freedom of choice and autonomy to play the way we wanted became powerful selling statements on the backs of boxes. Series like Far Cry and singular games like No Man’s Sky offered us a previously unimaginable level of immersion and belief in our own ability to control our fate. It was the perfect foil for the tightly woven and restrictive games that had dominated before them. Pouncing on this newly discovered popularity, open-world games surged to the top of charts and received rave reviews.

Nowadays, we can see that much of this notion of autonomy became something of an illusion. Sure you can take any means of transport to attack an outpost in Wildlands, but why would you when the ground vehicles handle horribly and a helicopter gets you there 10x faster? Of course you can ignore all of these monotonous side quests, but what if I lose out on all the best items in the game? Absolutely, I could choose to scout out a location before laying siege in Mad Max, but what’s the point when it all plays out the same way as it would by steamrolling straight in? This conflict in the game's marketing versus its actual offering created experiences with a void of real engagement. You have choice, but it's an artificial, largely meaningless choice, initially promising but over an extended time, devolving into routine.

Are We Due an Influx of Smaller, Linear Games Again?

Moving into 2018, we’ve already seen a couple of hugely ambitious, time-consuming games be released: Monster Hunter: World and Far Cry 5. What we have also seen, though, has been a weariness towards massive games, with some signs that the linear, more compact model may be finding its audience again.

Hellblade: Senua’s Sacrifice was a phenomenal game that took 6-7 hours to complete, one of my contenders for the best game of 2017. Uncharted: The Lost Legacy demonstrated there is still demand, ideas, and quality for the more streamlined experience (excluding chapter 4) that had been opened up somewhat in Uncharted 4. Episodic and story-exclusive games have risen from nearly non-existent to being a prominent genre in the current market, thanks to the appeal and intrinsic quality from titles like Life Is Strange, Everybody’s Gone to the Rapture, What Remains of Edith Finch, and many more. We’ve also seen a slight scaling back from traditional open worlds into more refined, open-area focused design, a la the new God of War or NieR: Automata. Resident Evil 7 proved a huge return to form for Capcom, dropping the bloated campaigns of RE6 for a much more deep, nuanced, and terrifying survival-horror experience. Quality and meaning are beginning to find their way back into the medium, and developers are being encouraged to make games that don’t just drain our time but make those spent hours rewarding and satisfying again.

Given the massive shift that occurred in the years between 2013 and 2018, it’s unlikely we’re suddenly going to see a monumental change to the ratio of open-world versus linear games. The extraordinary rise in the level of microtransactions, the ease of creating expansive landscapes with reused assets, and the demand for more casual and approachable progression systems means we will still be forced to endure some games that treat our time as frivolous and expendable.

Finding That Middle Ground

There’s genuine hope for the future and the horizon we have before us, however. Bethesda is supporting brilliant franchises in The Evil Within and Wolfenstein. Later this month will see the release of Detroit: Become Human. We’ve had remakes of classic shorter games like Crash Bandicoot and Shadow of the Colossus, with Spyro due for the spruced-up treatment this year. Call of Duty returned to its narrative roots after the more open-ended Infinite Warfare with WWII. There appears to be demand for the return to the older form of video game, and I think that’s fantastic.

Sometimes, it’s nice to be able to sit down, play a game over a weekend, polish it off, and move on, fondly remembering the brief and exciting time you had with it before progressing on to the next in the long backlog of games. Never overstaying their welcome, they allow developers to craft a well-paced, enthralling game that never insists on making you do things that simply aren’t fun. There’s absolutely a place for massive, extraordinary games that ask you to plow over 50 hours into them -- just see Persona 5 as an example. But sometimes it’s great to have a game which doesn’t require you to put dozens of hours into it to get the full experience.

With Red Dead Redemption 2 around the corner and more AAA games looking to deliver that bang for our money, I hope the industry can find its equilibrium. Too many of either form of video game, or too much emphasis upon one genre, causes over-saturation and a diminishing sense of enjoyment. The gaming world needs variety; it needs linear, story-focused and single-player experiences just as much as it needs another Grand Theft Auto or Far Cry.

It may not necessarily be where the money or the hype is, but it may just be where an audience including myself finds ourselves getting enveloped in memorable narratives all over again. Now, would you kindly grab that controller and get playing?

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New Vegas is in Fallout 4 Now, So These Locations Should Be Next! https://www.gameskinny.com/rn7ab/new-vegas-is-in-fallout-4-now-so-these-locations-should-be-next https://www.gameskinny.com/rn7ab/new-vegas-is-in-fallout-4-now-so-these-locations-should-be-next Thu, 11 May 2017 17:06:51 -0400 Dan Roemer

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1. The Boneyard/Angel's Boneyard (Los Angeles)

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With Bethesda seemingly sticking to the East Coast with their games -- and no word of Obsidian working on a new Fallout game -- it's the perfect time for modders to use a familiar-yet-unexplored location and draw inspiration from it. There are plenty of established factions and history they can reinterpret in their own ways. And the NCR state of Angel's Boneyard (a.k.a. Los Angeles) is the perfect place for that.

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If you're a long time Fallout fan, you know the West Coast is the best coast, simply for the massive amount of lore and history it contains. The West Coast is the birthplace of the New California Republic, the Enclave, the Brotherhood of Steel, the Followers of the Apocalypse, Super Mutants...and really, of Fallout as a series.

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The Boneyard was featured in the original Fallout, and it's hands-down the best location for Fallout 4 modders to visit. There's so much history to work with here, and so many bits of lore to dabble in and bring to life. The Boneyard is littered with plenty of stories to tell and timelines to explore -- but without having to diverge too far from the source material that's inspired modders in the first place.

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As a long time Fallout fan, I've gotta show some California love. But what locations would you like to possibly see in Fallout 4 mod form? Let me know in the comments down below! And for everything Fallout related, stay tuned to GameSkinny!

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2. New Orleans

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Continuing with the Americana theme, the southern United States is ripe with potential locations for a Fallout 4 mod. Little is actually known about the southern United States in the Fallout universe compared to the East and West Coasts. And it doesn't get much more quintessentially southern than New Orleans.

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Fallout 3's "Point Lookout" DLC gave us a small taste of what a swamp environment might look like in the Wasteland. But I want to see more. And the unique city of New Orleans -- not to mention the surrounding bayou -- are prime territory for modders to let their creativity fly and interpret a brand new location.

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Even better, the potential for factions down South could be vastly different from those we've seen on the East or West Coast. Chances are we wouldn't see the Brotherhood of Steel, as they have no records of traveling down South. And the NCR has been too busy expanding in the West to worry about Old Dixie.

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Everything about this location -- the environment, faction possibilities, unique wildlife, and new mutant opportunities -- screams for modders to take advantage.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/u/m/tumblr-static-tumblr-static-7oqei4l2cc0s4o8kscgo84cwg-640-aa76b.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/u/m/tumblr-static-tumblr-static-7oqei4l2cc0s4o8kscgo84cwg-640-aa76b.jpg","type":"slide","id":"158400","description":"

3. New York

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The United States is still ripe with potential areas for future Fallout games to visit -- and for current modders to create. Using a US location would prove a bit easier than some of the places on our wishlist so far, since modders could simply reuse assets like American architecture and the well-established American lore in the game's universe.

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Outside of Bethesda's work in Fallout 3 and Fallout 4, the East Coast has hardly been explored -- and the iconic city of New York is a concrete playground that modders can unleash themselves upon. Take plenty of iconic land marks and a massive urban sprawl, then throw in a nuked 1950's vision of the future...and we could easily have a new and incredible place to explore within Fallout 4.

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Really though, it wouldn't surprise me at all if The Big Apple turns out to be the next big location whenever we finally get a Fallout 5 announcement.

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4. Hong Kong, China

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China has some fascinating lore in the Fallout universe, including the Sino-American War and invasion of Anchorage. But outside of Chinese spies embedded in the United States who made appearances in games -- like Fallout 3's Mama Dolce's -- little is actually known about what happened when the nukes fell on mainland China or the island of Hong Kong.

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That's precisely why China could be a fantastic location for modders to explore in Fallout 4. There's potential for them to create their own interpretations of what a Hong Kong wasteland would look like, or what possible forms of government and factions might rule it. (Perhaps the Triad is still around...?)

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Hong Kong, for example, could be one of the few places in China that survived with only minor nuclear devastation compared to its mainland counterpart. And modders could expand upon Chinese pre-war lore, mythos, and technology.

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5. A Canadian Locale

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In the year 2066 in the Fallout universe, Anchorage, Alaska became on of the few remaining places on earth that still had valuable oil reserves. Because of this, China invaded Alaska -- and thus began the Sino-American war. 

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Of course, with Canada being stuck between a Chinese-invaded Alaska and the oil-hungry United States, one can only imagine that tensions were high between these once-friendly allied nations.

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By February 2075, Canada agreed to be annexed by the US, thus allowing the North American continent to be unified under one government. Together, they were a sovereign nation gearing up to fight the Chinese and take back Alaska for their own.

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But many Canadians weren't exactly happy about this, and a resistance formed to try and stop it. Let's just say that it didn't end well.

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Because of all this wonderful Fallout history, the Great White North could be an incredible location for modders to explore and expand upon within Fallout 4. Perhaps we could even see a pre-war mod which explores the events of the Canadian resistance against the US. Alternatively, we could see what a snow-covered Canadian wasteland might look like in 2287.

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Side Note: If you have a specific itch for a snowy wasteland, then be sure to check out the upcoming Fallout: The Frontier mod, which is set in a nuclear winterized version of Portland, Oregon during the events of Fallout: New Vegas and the war between the NCR and Legion.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-image-8c41c.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-image-8c41c.png","type":"slide","id":"158396","description":"

With modders aiming to re-create and port over Fallout: New Vegas into Fallout 4, it's hard not to think about other locations from the franchise that we'd love to see recreated in Bethesda's most recent iteration of the Wasteland.

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Throughout the history of Fallout, there have been tons of interesting locations to explore. And with no word of a new game in the series coming any time soon, we die-hard fans are even more desperate for anything new in Fallout 4  -- and these five locations are prime candidates for modders to bring a fresh experience to the game. 

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5 Best RPG Moments That Aren't Bullets, Swords, and Mayhem https://www.gameskinny.com/uaebq/5-best-rpg-moments-that-arent-bullets-swords-and-mayhem https://www.gameskinny.com/uaebq/5-best-rpg-moments-that-arent-bullets-swords-and-mayhem Sat, 25 Feb 2017 10:11:42 -0500 Rob Kershaw

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Planescape: Torment -- What You Did To Deionarra
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[SPOILER WARNING!]

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Among a multitude of sad stories and poignant asides, Deionarra remains one of the most tragic figures in Black Isle Studios' masterpiece. She appears as a ghost at the beginning -- a former lover of you, The Nameless One -- but it isn't until the end, in the Fortress of Regrets, that you discover her true fate.

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One of your splintered states, the Practical Incarnation, lays out the facts bluntly: Deionarra was manipulated into loving you and then sacrificed. The Practical Incarnation knew that her intense love for The Nameless One would compel her to remain as a ghost awaiting The Nameless One's return, unable to pass to the afterlife. It also knew that her tormented soul would act as a link to the Fortress, just as The Practical Incarnation needed.

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Deionarra was nothing more than a tool to be used and discarded, and this devastating reveal was the depressing cherry on the gloomy cake of your time in the Fortress. Arguably the best-written RPG of all time, Planescape: Torment is finally getting a deserved successor in Torment: Tides of Numenera, and if it contains moments anywhere near as heart-wrenching as Deionarra's tale, we'll be ecstatic. And in tears, obviously.

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I'd love to hear your choices for best RPG moments -- so leave a comment and let me know which ones had the most significance for you.

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Mass Effect 2 -- The Suicide Mission
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Far and away the pinnacle of an altogether stellar series, the ending of yet another BioWare space adventure -- this time its own IP -- proved to be a profound departure from the norm. Faced with the prospect of an overwhelming fight to infiltrate the Collector base and take out the Human Reaper within, you need to select the team who will accompany you, as well as other members who are assigned different tasks.

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ME2 pulled no punches, and if the team members you selected in each instance weren't loyal or strong enough, or if you'd failed to make the appropriate modifications to the Normandy, there was every possibility of seeing your comrades fall. The pressure of trying to do the right thing and keep your team safe under impossible circumstances was one of the standout moments from the series, and the devastation you felt if any of them failed to make it to the end was heartbreaking.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout3-aafae.JPG","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout3-aafae.JPG","type":"slide","id":"151318","description":"
Fallout 3 -- Leaving The Vault
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Though the Fallout series has its share of incredible moments, there's nothing quite like the sense of wonder and potential that greets you upon opening the door to the outside world from Vault 101.

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The horizon laid out before you, a wasteland of immense scope awaited your exploration and you finally realized that, after the isometric viewpoint of the first two games, this was the perspective you had craved all along -- the sense of total freedom to go and discover -- and to see the world through the eyes of the dweller. It was a momentous feeling.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/o/t/kotor-0b425.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/o/t/kotor-0b425.jpg","type":"slide","id":"151315","description":"
Star Wars: Knights of the Old Republic -- Darth Revan Revealed
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[SPOILER WARNING!]

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BioWare's sprawling space opera was the ultimate fan service to Star Wars lovers. It was also a damn good RPG filled with memorable characters. But as anyone who has ever played it knows, the pivotal moment in the game was finding out that Darth Revan -- responsible for all manner of atrocities across the galaxy -- was actually... you.

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Since your mind had been wiped and then brainwashed to the Light side by Bastila, the twist came late in the game and ultimately led to a choice of agreeing to help defeat the Sith or ousting the current leader of the Dark side, Malak, and taking his place. The revelation was unlike any that BioWare had offered up before, and it secured KOTOR's place among the greatest RPGs ever made.

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To The Moon -- When Johnny Meets River
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If I had my way, I'd put pretty much the entirety of To The Moon in this list. It's one of the most beautiful and moving games ever created, and it's filled with dialog that taps into the ordinariness of everyday conversations, while simultaneously making each one feel special. Also.... that music.

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But the scene where Johnny and River meet for the first time on a park bench and talk about the origin of their names, the stars, and the carnival prize John won -- which he gifts to River -- is just wonderful. With echoes of the equally lovely Before Sunrise, it's capped off by the pair arranging to meet at the same time, in the same place, the following year. Tissues at the ready.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/e/r/aerith-37b8f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/e/r/aerith-37b8f.jpg","type":"slide","id":"151321","description":"

Picking the highlights from a vast catalog of RPGs is an almost impossible task. Sure, I could roll out that scene in Final Fantasy VII, or talk about Link obtaining the Master Sword in Ocarina of Time before he was actually ready, but some of the best RPG moments have actually been the simplest ones.

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As I'll demonstrate, the act of opening a door, simply sitting on a bench, or discovering the truth about yourself can have as much impact as skewering a character on a sword.

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So here are five role-playing scenes that hold a lot of personal meaning to me for very different reasons -- and don't involve bullets, swords, or mayhem.

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7 Things Fallout: New Vegas 2 Should do if it Wants to be a Better Sequel https://www.gameskinny.com/yvgnq/7-things-fallout-new-vegas-2-should-do-if-it-wants-to-be-a-better-sequel https://www.gameskinny.com/yvgnq/7-things-fallout-new-vegas-2-should-do-if-it-wants-to-be-a-better-sequel Thu, 09 Feb 2017 13:49:42 -0500 Clayton Reisbeck

Fallout: New Vegas is widely regarded as the best of the new line of Fallout games. It's story was extremely engaging, the faction mechanics introduced added depth and a feeling of actually having an impact in the game's world, and it's extended content just added some of the best storytelling I've seen in a Fallout game. Seeing this game and the things it accomplished really gave fans hope for what the 4th installment of the series could possibly bring us.

I don't think that it's that controversial when I say that Fallout 4 was pretty widely regarded as a disappointment when being compared to the other entries in the series. This is even coming from someone who has logged around 115 hours into the game between his PC file and PS4 file -- I'm not saying that it's a bad game but I do believe it isn't the strongest in the series.

So if Obsidian were to get the go ahead to make the next installment of the Fallout series, what sort of things would they need to do to ensure that it was a step forward for the series? I think I may be able to help with some of those.

Here is a list of 6 things that would ensure that Obsidian's next Fallout game would be a better sequel to Fallout 4.

1. Bring back the old dialogue system

The biggest complaint that I have seen Fallout fans have of Fallout 4 is how lacking the dialogue system is. Instead of having the listed options for response like Fallout 3 or Fallout: New Vegas, Fallout 4 opted for having only 4 options for dialogue that could be mapped to the 4 different buttons on a controller.

This led to having far fewer options for making the story of the game feel less like you were taking your own character through it and more like having a character that the writers wanted you to have.

If Fallout: New Vegas 2 wants to solidify itself as the better game, they need to bring back the old dialogue system. Giving the player the option to weave their own story is what makes the Fallout series so special to me. Not only that, the old dialogue system allowed for more world-building on the writer's part. I could follow a dialogue path down a rabbit hole. Ultimately, I would end up getting a better picture on how the quest was going to proceed or even walk away with extra things that a speech challenge could give me.

2. Give me the choice to be a bad guy instead of forcing me to be the bad guy

Being a bad guy wasn't really an option in Fallout 4 until the Nuka-World DLC was released, but the issue with Nuka-World was that it wasn't presenting the option to be a bad guy, the entire point of the DLC was being the bad guy. I so wish that I would have had a way to get the raiders out of Nuka-World and get it running again.

This is something that Fallout: New Vegas did so wonderfully. There were so many paths to be bad. Whether you wanted to side with Mr. House and say 'fuck it' to all of the factions in the game or you go with Caesar's Legion and take down the NCR, you could really take your own path and make some serious trouble in this game. If Fallout: New Vegas 2 were to bring back these options, the game would truly be something special.

 3. Focus on the story

I play games for their story. It is my favorite thing in the world when a game is able to get me lost in the narrative it is weaving. If I'm spending my time away from the game thinking about where the game is going to take me next, it's doing something right.

Fallout 4 wasn't able to do that for me. It's story really fell short for me and I found that extremely disappointing. Coming from spending so much time with Fallout 3's story, Fallout 4 just wasn't able to deliver. I actually found the story I was looking for in Fallout: New Vegas. Considering that Obsidian made that game as well, if Fallout: New Vegas 2 is actually going to happen, I think we don't have much to worry about.

4. Bring back Ammunition Creation

I can't tell you how many times I looked at the behemoth that is the crafting system in Fallout 4 and wondering why in the hell they didn't add a ammo crafting system. In a world where finding ammunition is actually hard to do, being able to craft your own ammunition would have been such a welcome sight. It would fit extremely well in the world of Fallout. Fallout: New Vegas had this ability so it seems extremely silly that it wasn't something that Fallout 4 didn't incorporate into the game.

 5. Give me more quality extended content

I hold the DLC of Fallout 3 and Fallout: New Vegas up as some of the best post release content ever put out. I remember spending hours in each of the DLCs of Fallout 3 and loving the stories that they were telling -- Even some of my least favorites of those DLCs were pretty good.

Then comes the DLC of Fallout 4 and I find myself pretty let down. There were really 2 pieces of DLC that I feel were worth their price (Far Harbor and Nuka-World) but the other 3 felt like such a let down. I expected being told more engaging stories that I would be able to come back to time and time again and all I got were a couple things that showed me that they could do it but didn't want to and some more toys to play with in the crafting mode. Considering I really didn't get along with the crafting mode, they were a let down.

If Fallout: New Vegas 2 were to bring back the old model of post release content, I would be ecstatic. I want to be shown new worlds with unique things going on in them that I can explore. That is what made the DLC's of Fallout 3 and Fallout: New Vegas so special. Even the big pieces of added story content for Fallout 4 were able to do that for me (Far Harbor is one of the best pieces of post release content I've ever played) so why can't we get that back?

 6. Factions need to actually matter

Going from the factions of Fallout: New Vegas where it really felt like what factions you had aligned yourself with mattered, to the nowhere near as fleshed out  factions of Fallout 4 was a pretty big disappointment. While I understand the thought of giving you three factions that were fighting over the commonwealth in order to establish their ideology as the reigning thought in the region, it ended up feeling like you had a choice of a clear bad guy, a clear good guy and some guys who were kind of in the grey leaning toward good. On top of that, being a part of one of these factions really never felt like it mattered.

Fallout: New Vegas' factions had serious weight to them. If you were wearing certain parts of a factions garb, people treated you in different ways. On top of that, some factions presented new ways to progress. Take the opening questline of the game for example. In Goodsprings, you had the option of either helping out the people of the town or joining up with the Powder Gangers and end up killing all the people in town.

If Fallout: New Vegas 2 were to bring back this system, I feel that fans would be overjoyed. Having all the options that the old factions gave players would be such a breath of fresh air to the series. It would allow for that feeling of a player crafting their own story that Fallout 4 was missing.

 7. Infinite quests need to be removed

The idea of always having something to do in the game was a nice thought for Fallout 4, but it's execution was very lacking. Whether it was the Brotherhood of Steel sending you out to collect another piece of useless technology or Preston Garvey telling you that, once again, a settlement was in trouble and you needed to go help, the infinite quests were annoying and just took up space in my quest log.

Fallout: New Vegas 2 could rework the system and make those questlines feel more engaging and rewarding but I really feel that the game would be much better if they were removed entirely. It was never a problem in the past of finding something to do in Fallout. I could have spent hours in Fallout 3 just wandering around the Capital Wasteland -- If your world is built well enough, players will find something to do.

We may never get another Fallout installment from Obsidian, but if we do, I know there will be a hoard of fans clamoring to get their hands on it. They set the bar so high with Fallout: New Vegas and to be able to see them come back and have a crack at it again would be something fantastic to see. Even if some of the things on this list don't make it into what ever game they make, I trust that they will be able to make a game that will be extremely enjoyable and worthy of the Fallout name.

What do you all think? What would you like to see if Fallout: New Vegas 2 were to be made? Let us know in the comments!

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A Man Can Dream: 5 Games Perfect for the Nintendo Switch https://www.gameskinny.com/r4bug/a-man-can-dream-5-games-perfect-for-the-nintendo-switch https://www.gameskinny.com/r4bug/a-man-can-dream-5-games-perfect-for-the-nintendo-switch Thu, 19 Jan 2017 07:00:01 -0500 Eric Adams

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So there you have it, my 5 games that will probably never come to the Switch. Would they be great on the system? Absolutely, but that doesn’t change the fact that I don’t make the decisions around here so bully. Sure, some have a better chance than others but you should take all of these as a dream scenario rather than a realistic one.

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The Nintendo Switch will launch on March 3rd, 2017. What games would you like to see come to the latest console by Nintendo? Let me know in the comments below!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/b/d/dbd-2c30d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/b/d/dbd-2c30d.jpg","type":"slide","id":"147862","description":"

Dead By Daylight

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Chances of getting Switched: 5 percent
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Here we have the ultimate reach. I don’t think Dead By Daylight has a chance to come to PS4 and Xbox One, much less the Nintendo Switch, but the title of the article is A MAN CAN DREAM! Dead By Daylight is literally the game that was made for the Switch. Think about it, local multiplayer allows for up to 8 people to connect online. If that isn’t what Dead By Daylight was made for then I’m at a loss for words.

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Imagine you and some friends hanging out in a dark room playing Dead By Daylight on your own Switch. While the killer of the group is certainly having fun, the others can all freak out together so it’s great! I know it isn’t likely at all, but this game would be endlessly fun on the Switch.

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Edit: Dead By Daylight will be hitting PS4 and Xbox One in 2017...SO THINGS CAN HAPPEN PEOPLE!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-e70ee.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-e70ee.jpg","type":"slide","id":"147861","description":"

Fallout

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Chances of getting Switched: 50 percent
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I will be supporting Skyrim for the Switch by purchasing the game. I want Skyrim to do well for one reason, show Bethesda that your titles will sell well on the Switch. I am glad that the Switch has a game as big as Skyrim even if it is a port of a 5-year-old game. It’s still a big deal and Nintendo should treat it as such.

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The Fallout series is incredibly popular and, like the Dark Souls series, would be perfect on the go. If Bethesda sees potential gain and profits from Skyrim selling well on the console, then they will return to do business with Nintendo. If Skyrim does well, then Fallout on the Switch will be a possibility.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/a/r/dark-souls-iii-6bb9e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/a/r/dark-souls-iii-6bb9e.jpg","type":"slide","id":"147858","description":"

Dark Souls 3 (or any Souls game for that matter)

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Chances of getting Switched: 25 percent
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It has been confirmed that Nintendo has a large list of developers helping them create content for the Switch. Among that list is From Software, the company responsible for the Dark Souls series of games. When the list of developers was revealed, all players of the Dark Souls Franchise revealed at the possible thought of Dark Souls on the go.

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Now, it’s important to note that developer support for the WiiU faded once the system launched and some may be cautious about that happening to the Switch. The Nintendo Switch will go over way better with the public than the WiiU did, but enough to merit a Dark Souls port? I don’t think so. Would love to see it happening but don’t get your hopes up.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/f/x/ffxv-dabe2.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/f/x/ffxv-dabe2.jpg","type":"slide","id":"147857","description":"

Final Fantasy XV

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Chances of getting Switched: 30 percent
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Other than Final Fantasy XV director Hajime Tabata saying that he would like to make games for the Switch, there’s not much to go on here. There were some rumors for a remaster of a past game for the system, but we’ll believe it when we see it. There are also plenty of other Square Enix games slated for release for Switch this coming year, so it's not like the two companies are unfamiliar with one another. Reading what the director of the game had to say, it certainly seems as if it can be done then it will be done.

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However, Final Fantasy XV is a very demanding game in terms of graphics and it remains to be seen if the Switch can handle such a game. If Skyrim is coming, then a game like this surely seems possible. Right?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocket-league-boom-c571f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocket-league-boom-c571f.jpg","type":"slide","id":"147854","description":"

Rocket League

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Chances of getting Switched: 50 percent
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Let’s start with THE perfect game for the Switch. Rocket league has been a major hit ever since it launched in the July of 2015. It has only grown bigger and bigger over time, and developer Psyonix has really created one of the best sports games ever with one of the quirkiest of ideas. So, since Rocket League spans across Xbox One, PS4, and PC, is there a chance it comes to Nintendo’s latest console?

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Since Rocket League is on 3 platforms, the hope is that it can come to a 4th. However, Nintendo needs to show it can handle online multiplayer with more stability than it has in the past. Fans of Nintendo don’t want a watered down Rocket League, they want the real thing. If it is at all possible and Nintendo creates a stable online service with the ability to play games such as Rocket League, then it will happen.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/i/switch-system-b2584.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/i/switch-system-b2584.jpg","type":"slide","id":"147853","description":"

Nintendo, having recently unveiled the Nintendo Switch launch details, has started to fill out the slate of games that will release in the first year. There are plenty of big games coming such as Legend of Zelda: Breath of the Wild at launch, Mario Kart 8 Deluxe Edition in April, Splatoon 2 coming this summer and Super Mario Odyssey coming during the holiday season.

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However excited people may be, they will always look at the games list and think about that one game that they would love to see come to the Switch. While most of the games people are hoping for are extremely unlikely, some have a much better chance than others.

"}]]]>
All Bears and Other Hilarious Gimmick Runs of RPGs https://www.gameskinny.com/maf7x/all-bears-and-other-hilarious-gimmick-runs-of-rpgs https://www.gameskinny.com/maf7x/all-bears-and-other-hilarious-gimmick-runs-of-rpgs Thu, 19 Jan 2017 04:00:01 -0500 Zach Long

Role-playing games are great for telling awesome stories through the characters you play. Sometimes they allow for you to be really serious and play as a thief, a soldier, or a wizard. Other times, they allow you to exploit the game and play as a bunch of bears, or something like that. With that being said, let's look at a few examples of the latter.

All Bears - Pillars of Eternity

Christopher, over at PCGamer, had the crazy idea of trying to run through PoE as a bunch of bears. He utilized the ability to create your own adventurer and made a group of rangers. He gave each ranger the bear as his companion so in the end, he had six characters and six bears. He gave all the bears ridiculous names, like Bear-y Potter, and set off on his attempt to finish one quest with just the bears. The game had limitations, though, the bears died if the ranger it's paired with dies, and the rangers have to be on the same map as the bears, but don't have to be near the bear for it to fight.

All seemed to be going well for Mr. Bear and his cohort until they reached a castle that had pesky doors they couldn't open with their non-opposable thumbs. Then they got ambushed by a scripted event and suddenly found themselves to be dead. It was a nice attempt, but unfortunately, the gang didn't make it to the beary end.

Baby is the Savior of the Wasteland - Fallout 3

 

It's kind of strange to picture, but you can play through Fallout 3 as a baby. It's quite slow, as it considers you to be a toddler in a few areas: you move at crawl speed, you're teeny-tiny, and you are randomly searching for "da-da" the entire game. But hey, at least you can wield a weapon, wear armor designed for grown-ups, and are as hard to hit as any good guy facing a storm trooper in Star Wars. You also just look like a miniature version of your older self. When you're breaking a game to play in a hilarious way, you can't expect it to make you look like a baby.

Trick Shots - Skyrim

 

Now, this isn't technically an entire play through, but I thought I'd share it simply because it's super entertaining, and crazy difficult. Basically, YouTuber Kennaay1891 has mastered the bow in Skyrim and decided to mess with the folks living there. Most of the trick shots use flaming arrows. He shoots them high into the sky and then waits for them to rain down on unsuspecting citizens. 

These are just a few odd and funny ways in which people have spent their time in the worlds that are not meant to be played in such ways. But thanks to some creativity, and in some cases a lot of time, we get people that like to try crazy things for everyone's enjoyment.

Let me know if you've seen any strange runs of your favorite RPGs in the comments.

]]>
Gift Guide: Wonderful Wall Art for the Gamer in Your Life https://www.gameskinny.com/9db9r/gift-guide-wonderful-wall-art-for-the-gamer-in-your-life https://www.gameskinny.com/9db9r/gift-guide-wonderful-wall-art-for-the-gamer-in-your-life Wed, 30 Nov 2016 06:00:01 -0500 chopchamen

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/o/l/solitude-shield-header-93cae.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/o/l/solitude-shield-header-93cae.jpg","type":"slide","id":"142775","description":"
Large Skyrim Shield Solitude
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Price: $32.00

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Rating: 5/5 stars

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Buy it on: Etsy

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Looking for something unique to hook up on your wall? Try this! This is the sigil shield for Solitude in Skyrim! It measures about 8 inches in diameter and comes in different appearances.

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The seller is also selling the shields for every city in Skyrim, they also have a deal for a mix and match bundle, or all of them.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/k/y/skyrim-dragon-panel-art-e6b22.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/k/y/skyrim-dragon-panel-art-e6b22.jpg","type":"slide","id":"142251","description":"
The Elder Scrolls Skyrim: Ruler of the Sky - Posters
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Price: $59.55 - $105.00

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Rating: 5/5 stars

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Buy it on: Etsy

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These are some neat little Skyrim panel art pieces featuring a dragon swooping over a beautiful valley in the rift, with a nice sunrise in the background too! These posters would also make a wonderful addition to your gaming room. You can get these with or without a frame and in multiple sizes, ranging from 9x15 - 11x7 with the frame, and 8.5x11 - 13x19 without the frame.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/u/s/fus-dah-metal-sign-c5609.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/u/s/fus-dah-metal-sign-c5609.jpg","type":"slide","id":"142249","description":"
Fus Ro Dah Skyrim Inspired Metal Sign
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Price: $25.00

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Rating: 5/5 stars

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Buy it on: Etsy

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A cool handmade metal sign inscribed with the dragon shout "fus ro dah" from Skyrim, this sign is approximately 12.25" x 7.25". Who knows, perhaps you can knock a few people off their feet with this! But be warned, this is NOT stainless steel and can rust and can be sharp so be careful with it! 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/k/y/skyrim-valley-scrolls-98dee.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/k/y/skyrim-valley-scrolls-98dee.jpg","type":"slide","id":"142253","description":"
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Skyrim World Rocks Winter Cold  Wall Scroll 
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Price: $11.69

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Rating: 3/5 stars

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Buy it onAmazon

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A nice 23.6" x 35.4" poster for Skyrim, which showcasing a breathtaking valley covered in snow, a perfect backdrop for your RPG adventures! You can even see Nord ruins in the background! This will be a nice addition to your gaming room.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/a/l/fallout-poster-8387d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/a/l/fallout-poster-8387d.jpg","type":"slide","id":"142260","description":"
POSTUP Fallout Roll-Playing Video Game Hanging Wall Scroll 
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Price: $2.00

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Rating: 5/5 stars

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Buy it onAmazon

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A 21.6" x 13.8" poster of Fallout, featuring the vault dweller and Dogmeat walking through the post-apocalyptic wasteland, is a nice piece that shows a healthy relationship between man and man's best friend -- even if it's in a hazardous environment! Perfect for the Fallout and dog lovers in your life. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/a/s/s/assassins-creed-poster2-5fed7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/a/s/s/assassins-creed-poster2-5fed7.jpg","type":"slide","id":"142262","description":"
Assassin's Creed: Syndicate Framed Gaming Poster
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Price: $59.99 - $64.99 or $5.99 (without a frame)

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Rating: 5/5 stars

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Buy it onAmazon

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This 36" x 24" poster features the main protagonists from each of the Assassin's Creed games, along with an awesome Animus themed backdrop! You can get this with many different colored frames as well.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/f/8/ff8-dark-souls-crossover-art-61631.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/f/8/ff8-dark-souls-crossover-art-61631.jpg","type":"slide","id":"142248","description":"
Final Fantasy 8 Crossover Minimalist Art Print 
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Price: $12.00 - $15.00

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Rating: 5/5 stars

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Buy it onEtsy

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This is an amazing parody crossover painting featuring Squall's gunblade from Final Fantasy 8 and a bonfire from the Dark Souls series. That's an awesome flame worth admiring! You can get this in one of two sizes, either 14 x 8.5" or 17 x 11".

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/a/r/t/artorias-wall-art-8d9b3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/a/r/t/artorias-wall-art-8d9b3.jpg","type":"slide","id":"142247","description":"
Artorias Print Dark Souls Watercolor
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Price: $10.00 - $40.00

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Rating: 5/5 stars

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Buy it on: Etsy

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Spiff up your room with this Darks Souls Artorias painting! It has that awesome paint splatter look, as well as awesome color. You can get this painting in many different sizes, ranging from 5" x 7" -to 20" x 30". The seller also has a "Buy Two of the Same Size Get One Free Deal" going on right now. What's more, you can also get paintings of the Soul of Cinder and the Knight Solaire!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/g/s/g/gsgg-header-752d3.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/g/s/g/gsgg-header-752d3.png","type":"slide","id":"142246","description":"

Do you know someone who likes to play games but also appreciates really awesome art as well? Or, maybe you are this kind of person yourself, and want to see what's out there -- without having to do all the leg work.

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Either way, what are you waiting for? We've found some super awesome posters, prints and other types of wall decor that you can purchase this holiday to really spice up your gaming space! Take a look inside!

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Top 10 Coolest Mechs in FPS Games https://www.gameskinny.com/iteig/top-10-coolest-mechs-in-fps-games https://www.gameskinny.com/iteig/top-10-coolest-mechs-in-fps-games Tue, 29 Nov 2016 07:00:01 -0500 Caio Sampaio

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/e/u/deus-dota-announcer-pack1-e6660.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/e/u/deus-dota-announcer-pack1-e6660.jpg","type":"slide","id":"139413","description":"
1. Adam Jensen (Deus Ex: Human Revolution)
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Many games allow you to battle against mechs, some will let you fight alongside with them and others will let you pilot them. What can be better than any of these alternatives? Becoming a mech yourself.

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Set in a cyber-punk dystopian future, Deus Ex: Human Revolution players play as Adam Jensen and have the ability to purchase upgrade to enhance his body, using cybernetic implants and microchips.

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Through these physical improvements, players can see through walls, fall from any height without injury and even punch through a wall. The protagonist begins the game with a mundane body, but as the story progresses, he becomes a walking tank.

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Who needs to deploy a mech on the battlefield, when you can become one yourself?

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Which mechs in video games make you feel the most powerful? Let me know in the comments below.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/r/o/n/ronin-b38e9.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/r/o/n/ronin-b38e9.jpg","type":"slide","id":"139412","description":"
2. Ronin (Titanfall 2)
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The developers of the Titanfall franchise found a way to solve the lack of options for players to choose from in the first entry of the series. The second installment of the series contains six different mechs and of them is Ronin.

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This robot is the result you get when combining a gladiator and a gigantic robot. Equipped with a sword, it can deliver deadly melee attacks, while it can also use a shotgun to blast its enemies away.

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Unlike most mechs that feature machine guns and missiles, making them suitable for medium-long ranged combats, Ronin gives to players the opportunity to get closer and more personal with the enemies.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/i/t/hitler-wolfenstein-9977-5da2b.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/i/t/hitler-wolfenstein-9977-5da2b.jpg","type":"slide","id":"139411","description":"
3. Mech Hitler (Wolfenstein 3D)
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In the game that helped to establish the first person shooter genre, players controled an American soldier who had been captured during World War II and taken to castle Wolfenstein. The objective of the game was to escape from the castle, defeating its security guards in the process.

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Stopping the possible escape ranked high on the priority list of the Third Reich and when near the exit, players needed to defeat the man who many consider to be the greatest threat this world has ever seen: Adolf Hitler.

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Developers figured this was not enough; however, and decided to arm Hitler with a mech suit, equipped with two machine guns.

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This encounter will forever be in the memory of the FPS fans from the 90s.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/i/t/titanfallart-atlastitanrobotrender-50772.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/i/t/titanfallart-atlastitanrobotrender-50772.png","type":"slide","id":"139409","description":"
4. Atlas (Titanfall)
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The first game of the franchise met an unfortunate end, as the initial crowd dwindled up to the point of leaving most servers in abandonment. One of the reasons for this was the number of Titans available for players to choose, but that does not mean that the few mechs featured in the game were not satisfying.

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Above all, one stands out: Atlas.

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While the other mechs mandated players to choose from either speed or strength, Atlas was the balance in between.

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Presenting players with an equilibrium between agility and force, this mech adapted to nearly every style players could have and this factor made it unique.  

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/e690df868a1c89d9d23f74a836ff3d72.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/e690df868a1c89d9d23f74a836ff3d72.jpg","type":"youtube","id":"9881","description":"
5. Incinerator (Hawken - Early Access)
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Currently in Steam Early access, Hawken brings to players an intense first person shooter experience and allows them to step inside a variety of mechs, which players can customize as they wish.

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Of all robots players can pick, one stands out: the Incinerator. Capable of delivering damage to several enemies at once, using its weapons to set opponents on fire, while protecting its allies, by absorbing the energy from the attacks of other mechs, this robot is designed to leave a trace of destruction behind.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/a/l/fallout-liberty-prime-arhisage-d36kp7k-23d2a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/a/l/fallout-liberty-prime-arhisage-d36kp7k-23d2a.jpg","type":"slide","id":"139401","description":"
6. Liberty Prime (Fallout 3)
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Fallout 3 presented players with the opportunity to witness one of the greatest combat assets ever seen in a video game. Equipped with an eye laser and tactical nuclear bombs, it can turn the entire battlefield into ashes with the blink of an eye.

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Initially built  to fight against the Chinese army, this mech fights alongside the player, in order to storm the wastelands of the post-apocalyptic version of Washington D.C.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/0a15eae344e977618d48e4023781cc6a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/0a15eae344e977618d48e4023781cc6a.jpg","type":"youtube","id":"9880","description":"
7. REV9 Power Armor (F.E.A.R. 2: Project Origin)
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The first mech of this list that players actually control. In the F.E.A.R. franchise, players may feel depowered, as they need to take down a legion of supernatural creatures, an army of elite security guards and a battalion of telepathically controlled super soldiers.

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There is a moment in the second game of the franchise; however, when all of this changes. As players strap themselves in the cockpit of the REV9 Power Armor, nothing can stop them, as they blast their way through the enemy lines.

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Equipped with rockets that can take down several enemies at once and a machine gun, for more precise shooting, this mech can suit the style of each player.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/e/c/mechromancer-bdd00.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/e/c/mechromancer-bdd00.jpg","type":"slide","id":"139398","description":"
8. Gaige, the Mechromancer and Death Trap (Borderlands 2)
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Borderlands 2 makes another appearance in this list with the fifth playable character of the game. Back in High School, Gaige built a robot, named Death Trap to protect her from bullies and once she moved to the wastelands of Pandora, the dynamic duo started to fight a different type of bandit.

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Players who chose to play with her were able to summon Death Trap, a small mech capable of attacking enemies with a variety of melee attacks that will keep its master safe from the foes of the wasteland, and from bullies.  

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/a/d/badassaurus-gameuseluna-d71j1fp-3e19f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/a/d/badassaurus-gameuseluna-d71j1fp-3e19f.jpg","type":"slide","id":"139396","description":"
9. The Badassasaurus (Borderlands 2: Mr. Torgue's Campaign of Carnage)
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The world of the Borderlands 2 created an unlikely combination of comedy and a first person shooter. Developers achieved the comedic tone of this game through many techniques and one of them consisted of allowing players to face absurd enemies.

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This was the case of the final boss of the Mr. Torgue’s Campaign of Carnage DLC, where players needed to take down not only a gigantic mech, but also what characters in the game described as a “Giant Goddamn Metal T-Rex”.  Because a giant robot was not deadly enough.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/w/o/l/wolf-b7020.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/w/o/l/wolf-b7020.jpg","type":"slide","id":"139383","description":"
10. Mech Dog (Wolfenstein: Thew New Order)
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This installment of the franchise offered players a perspective of how the world could have changed for the worst. In an alternate reality where the Nazis have won World War II, players must fight along with the resistance, in order to claim Earth back from the hands of the Third Reich.

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Throughout the journey, players encounter many types of enemies, including the Mech Dog. While it is not very strong, its agility makes it perfect to ambush players that will need to be faster than the machine.

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This enemy offers balance in the experience, as most of the enemies are human and move slowly. The mech dog changes that and developers often used it to catch players off-guard, using the old trick of creating patterns and then breaking them. Once players had become accustomed to the normal enemies, the game caught them by surprise, by throwing the mech dog in the combat.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/1/3/5/1352537538360-4d397.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/1/3/5/1352537538360-4d397.jpg","type":"slide","id":"139382","description":"

If you are reading this, it means you have an interest in video games. You have probably played games that made you feel powerful, by giving you swords, rifles, grenades and every kind of arm you can imagine (Deus Ex: Mankind Divided allows you to fire a blade out of your arm). Only, nothing beats the sensation of piloting a gigantic robot, as you blast your way through the ones who dare to stand in your way.

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Video games are cool already, but by adding mechs, the “coolness factor” is multiplied by a factor of 10.

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Either fighting or piloting them, every time you encounter a mech in a game, you know that's the perfect moment to grab a beer and kick some rear. But in a universe full of dazzling machinery, it is hard to pick your favorite one. In order to ease your burden, we have taken that task for you. You are welcome.

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We listed the ten coolest mechs featured in first person shooters. Strap in and check them out.

"}]]]>
Top 10 Games Set in Political Dystopias https://www.gameskinny.com/z7el8/top-10-games-set-in-political-dystopias https://www.gameskinny.com/z7el8/top-10-games-set-in-political-dystopias Mon, 07 Nov 2016 06:00:01 -0500 Justin Michael

[{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/016c92e5fe5d227bbf65525e907c6ee0.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/016c92e5fe5d227bbf65525e907c6ee0.jpg","type":"youtube","id":"9886","description":"

We all know what the best dystopia is though, no not Equilibrium. But 1984, George Orwell's 1949 book, turned movie that released in 1984. Some of these games have come close to matching the detail of 1984, with Deus Ex: Human Revolution coming closest.

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What are some games you feel have a dystopian theme? Let me know in the comments below.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/k/y/skyrim-1e305.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/k/y/skyrim-1e305.jpg","type":"slide","id":"139251","description":"
The Elder Scrolls V: Skyrim
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While many would look at Skyrim as a fantasy RPG the story has a heavy political agenda. You're in a world at the brink of a civil war between the Nords of Skyrim and the Imperial Legion of Cyrodiil. The Jarls of the various holds across Skyrim also have their own agendas and corruption can be found throughout the land in all manners.

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As the Dragonborn, you can choose whose side to join, or not join a side at all. The beauty of these types of games is that it does not punish you to remain impartial, even if it does limit your options later down the line.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/h/a/phantompain-c201c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/h/a/phantompain-c201c.jpg","type":"slide","id":"139249","description":"
Metal Gear Solid V: The Phantom Pain
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The Phantom Pain is a game rife with politics and dystopia. For starters, you play as Big Boss, a legendary soldier turned leader of the mercenary outfit Militaires Sans Frontieres (Military Without Borders). You and your men are willing to fight for anyone and anything, as long as the price is right.

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The game has a number of controversial topics within it such as child soldiers, blood diamonds, nuclear armament, and unethical human testing. There is also a number of flashbacks to moments of extreme violence from Big Boss' past that breach the topic of PTSD in those who experience the harsh realities of war.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/a/l/fallout3-7a918.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/a/l/fallout3-7a918.jpg","type":"slide","id":"139248","description":"
Fallout 3
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What could be more of a political dystopia than post-apocalypse Washington D.C.? In Fallout 3 you play as a vault dweller who leaves the safety of the vault to find your father, who leaves the vault without saying a word.

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Civilization is doing what it does best in the fallout wastelands -- trying to rebuild and even flourish. Throughout your journey looking for your father, you'll encounter settlements of hopeful wastelanders just trying to survive, raider scum, remnants of the former government, and the Brotherhood of Steel. Along the way you'll make choices that will not only affect you, but the fate of those who call the wastes their home.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/r/e/d/redfactionguerrilla-71811.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/r/e/d/redfactionguerrilla-71811.jpg","type":"slide","id":"139247","description":"
Red Faction: Guerrilla
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With a word like Guerrilla in the title, you can expect that the game has a certain level of dystopia. In Red Faction: Guerrilla you play as Alec Mason, a simple mining engineer looking to start a new life with his brother mining on Mars. The Earth Defense Force, the main corporation in charge of the mining operations, however, have other plans and kill your brother, who was a member of Red Faction, a resistance movement.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/t/a/stalkersoc-d8263.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/t/a/stalkersoc-d8263.jpg","type":"slide","id":"139246","description":"
S.T.A.L.K.E.R.: Shadow of Chernobyl
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Shadow of Chernobyl puts you in the boots of a stalker -- a scavenger mercenary that illegally trades artifacts from "The Zone." There are many other factions in the zone that are vying for control over the artifacts that you'll encounter, some friendly and some that shoot on sight. Who you chose to interact with molds your relations with the other groups in this hostile, unforgiving environment.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/i/o/bioshock-70d94.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/i/o/bioshock-70d94.jpg","type":"slide","id":"139243","description":"
Bioshock
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Welcome to Rapture, where the people are insane and everything wants to kill you. It wasn't always this way, Rapture used to be a thriving utopia and haven to the social elite removed from the law of the surface world. I mean, what could go wrong?

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Everything went wrong.

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The population became divided, a resistance grew, and a battle was waged. You just happened to get stuck dealing with the aftermath as Jack, the sole survivor of a plane crash. Given the circumstances wouldn't you rise up against the tyrant running Rapture? Even go so far as to Kill him? Would you kindly...

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/i/s/dishonored-7709b.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/i/s/dishonored-7709b.jpg","type":"slide","id":"139241","description":"
Dishonored
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This list would not be complete without a mention of Dishonored, a game all about political dystopia, deception, and revenge. You are Corvo Attano, bodyguard to the Empress of the Isles and you've been framed for her murder. Throughout the game, you learn more about the coup that made you a scapegoat as you dole out revenge while doing the Loyalists, a resistance group fighting to restore Dunwall to former glory.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/e/t/metro2033-06828.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/e/t/metro2033-06828.jpg","type":"slide","id":"139232","description":"
Metro 2033
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Metro 2033 takes place in post-nuclear Russia and has some very interesting elements of political dystopia. For the most part, society has survived this devastation and is starting to rebuild in the Metro, the subway system that the fortunate few were able to escape the nuclear destruction. However, the peace is dangling precariously in the balance between the rising tensions between the 2 main political factions -- the Fourth Reich and the Red Line, communists who follow Stalinist ideology.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/i/d/middle-earth-shadow-mordor-724x334-ca8ef.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/i/d/middle-earth-shadow-mordor-724x334-ca8ef.jpg","type":"slide","id":"139224","description":"
Middle-Earth: Shadow of Mordor
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Shadow of Mordor takes a very interesting approach to political dystopia by looking at the internal struggle for power within the society of the Uruks, the main enemies of the game. As the player, the Gondorian ranger Talion, you can influence the hierarchy of power between the Uruks in a number of different ways. This ranges from assassination, to taking control of a war chieftain's mind and forcing him to do your bidding.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/e/u/deusex-1fe1e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/e/u/deusex-1fe1e.jpg","type":"slide","id":"139210","description":"
Deus Ex: Human Revolution
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Throughout the Deus Ex series, we play as a character with superhuman abilities at the cost of some of his humanity. In Deus Ex: Human Revolution our main character, Adam Jensen, is the survivor of an attack that killed his girlfriend. His survival came at the price of having the majority of his body augmented with cybernetics and robotics.

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Throughout the game, you see just how much of an impact the modification of our bodies with cybernetics has divided the people. The shadowy mega corporations that work behind the scenes use their influence to sow discord, and skew the population's perception on the topic of transhumanism.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/w/e/l/welcome-dystopia-crystalryu-8cb54.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/w/e/l/welcome-dystopia-crystalryu-8cb54.jpg","type":"slide","id":"139208","description":"

A dystopia is a futuristic imagined universe, in which oppressive societal control under the guise of a perfect society is maintained through corporate, bureaucratic, technological, moral, or totalitarian control.

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While a terrifying situation to actually find ourselves in, dystopian settings make up the bulk of the societies in games we play and are sometimes the major driving force behind the story. And with a less-than-ideal political election coming up for the US, the notion of creating a political dystopia is becoming more and more prevalent among unhappy voters. 

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As such, let's take a look at my top 10 choices for games set in political dystopias.

"}]]]>
10 RPGs That Deserve the Skyrim Remastered Treatment https://www.gameskinny.com/mncg2/10-rpgs-that-deserve-the-skyrim-remastered-treatment https://www.gameskinny.com/mncg2/10-rpgs-that-deserve-the-skyrim-remastered-treatment Tue, 01 Nov 2016 06:00:01 -0400 StraightEdge434

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1. Pokemon Red/Blue/Yellow

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The three amigos. The holy trinity of all Pokemon games that we know today. These three were the first Pokemon games to be released (Red and Blue in 1998 and Yellow in 1999), and were the main reason why people hopped on the Pokemon bandwagon from the start.

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The plot will be familiar to any player of the modern titles: journey across land, capture Pokemon, get all 8 badges, beat the Pokemon League, and defeat the bad guys (which is Team Rocket of course).

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But what made these RPGs so unique was because they were the first of their kind. The gameplay was different, the mechanics were new at that time, and the idea of capturing Pokemon (and having one follow you...Pikachu in Yellow) was appreciated for its time.

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Now imagine reliving your childhood memories but with 3D graphics, battle mechanics, and an interface like in Pokemon Sun and Moon, then of course WiFi. Yep, that's epic.

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----

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This is just a small list of some of the RPG titles that deserve a graphical remaster like Skyrim. What games do you think need to be added to the list? I know that there are many more great classics that deserve to be up here. Share your thoughts in the comments below.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/2/5/0/250px-emerald-boxart-06127.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/2/5/0/250px-emerald-boxart-06127.jpg","type":"slide","id":"138588","description":"

2. Pokemon Emerald

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Developed by Game Freak, and published by The Pokemon Company, Pokemon Emerald was released for the Game Boy Advance in 2005.

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Pokemon Emerald is seen as a combination of Pokemon Ruby and Pokemon Sapphire (after all, it is possible to catch both, Kyogre and Groudon in Pokemon Emerald). However, after the player defeats the Pokemon League, the game does not finish. After finishing the game, players get access to the Battle Frontier, a location where powerful trainers can battle one another (each "gym" in the area has a certain stipulation).

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Pokemon Ruby and Pokemon Sapphire were remastered for the 3DS as Pokemon Omega Ruby and Pokemon Alpha Sapphire respectively. So, what happened to Pokemon Emerald? Why didn't it get a remaster? Seeing as it is a combination of both games, it only makes sense as it belongs to the same "family" and the same generation.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/a/x/maxresdefault-a0593.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/a/x/maxresdefault-a0593.jpg","type":"slide","id":"138587","description":"

3. The Elder Scrolls 3: Morrowind

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Morrowind was developed by Bethesda Game Studios and published by Bethesda Softworks for original Xbox and PC in 2002.

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Believed by many fans to be the greatest/best Elder Scrolls game ever made (yes, even better than Skyrim to some), Morrowind is an open-world RPG game set in Morrowind, particularly the island of Vvardenfell.

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The game follows similar mechanics like Skyrim and Oblivion in regards to quests, side-quests, exploration, etc.

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However, when Skyrim was announced as a remake, many wished for Morrowind to be released instead. But why does Morrowind deserve a remake more than Skyrim? A fellow writer has published a lengthy article in which he explains (and goes into great detail) as to why Morrowind over Skyrim.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/2/0/0/2000px-super-mario-rpg-svg-70f9d.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/2/0/0/2000px-super-mario-rpg-svg-70f9d.png","type":"slide","id":"138586","description":"

4. Super Mario RPG: Legend of the Seven Stars

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This title was developed by Square and published by Nintendo for the Nintendo SNES in 1996.

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Super Mario RPG is a very unique Super Mario game because it has a combat system very similar to older Final Fantasy titles (turn based). The plot is different from other Super Mario games. Bowser isn't actually the main enemy (can you believe it?)! Instead, it's a giant talking sword that shattered the Star Road, and overtook Bowser's castle. Mario has to unite with other characters in the game to restore the missing stars and defeat the giant sword.

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The game was released 20 years ago, so you can imagine that the graphics aren't the best when compared to today's graphics. Nevertheless, such unique Super Mario title deserves a remastered version not because of world design, but because of fun and wacky combat animations, as well as a Final Fantasy easter egg...

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/o/n/monster-hunter-coverart-92c2e.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/o/n/monster-hunter-coverart-92c2e.png","type":"slide","id":"138585","description":"

5. Monster Hunter

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The Monster Hunter series spans across many platforms like PSP, Wii, 3DS, etc. However, the original Monster Hunter was first released for the PS2 in 2004. It was developed and published by Capcom.

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Hunting monsters larger than life with many different weapons sounds incredibly appealing to almost anyone. This RPG allows players to customize their hunter and embark on quests to slay beasts across all areas like volcanoes, forests, tundras, etc. More than that, players can harvest materials from those monsters and craft weapons and armor out of them.

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Remaking Monster Hunter with better graphics, and elements from Generations like Styles and Arts would prove to be quite interesting.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/a/r/dark-souls-cover-art-1b6e3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/a/r/dark-souls-cover-art-1b6e3.jpg","type":"slide","id":"138584","description":"

6. Dark Souls

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Dark Souls was released in 2011 for PS3 and Xbox 360, and in 2012 for PC. The game was developed by FromSoftware and published by Namco Bandai Games.

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The game that started it all in the Souls series -- Dark Souls. This was the game that drew players in, turning them into fans, and making them play other titles like Dark Souls 2, Dark Souls 3, Demon Souls, and Bloodborne.

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Brutal combat, punishable deaths, mysterious items, unique boss designs is what made this game memorable. As far as the plot goes, well, that one aspect is tricky to grasp. The actual story is never directly told to us. Instead, the lore is revealed through item descriptions, NPC dialogue, and world design. Plus, it ties in with Dark Souls 2 and Dark Souls 3.  

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If remastered on the Bloodborne and/or Dark Souls 3 graphics engine, just imagine the visuals, particularly of areas that appeal to you the most. And not just the areas, but monster designs as well!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/a/x/maxresdefault-64ce1.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/a/x/maxresdefault-64ce1.jpg","type":"slide","id":"138583","description":"

7. Fallout 3

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Published by Bethesda Softworks, and developed by Bethesda Game Studios, Fallout 3 was released in 2008 for the PS3, PC, and Xbox 360.

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Picture Skyrim, but with guns. Or better yet, Fallout 4, but in a different location and no Preston Garvey telling you about settlements. The plot is quite simple too: dad goes missing, and you have to go find dad while exploring the wasteland Washington D.C.

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A remastered version of this open-world RPG game would make any fan happy, as well as bring new players in. But besides better graphics, mod support would be provided as well for Fallout 3. Bethesda did it for Skyrim Remastered and Fallout 4 on console, so why not Fallout 3... that is if it ever gets a remake...  

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/e/g/megamanbattlenetwork-boxshot-699f4.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/e/g/megamanbattlenetwork-boxshot-699f4.jpg","type":"slide","id":"138582","description":"

8. Mega Man Battle Network Series

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Developed and Published by Capcom, the first Mega Man Battle Network was released in 2001 for the Game Boy Advance.

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Mega Man Battle Network is a real-time tactical RPG spin-off series, based off the original Mega Man series. Instead of robots, the Battle Network series focused on technology and computer networks.

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Plots were different, but still the same for each one: a cyber-terrorist organization tries to destroy the world, or rule the world, or take over technology altogether, only to be stopped by Mega Man, and his operator, Lan. 

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Other titles included: Battle Network 2 (2001), Battle Network 3: White and Blue (2002), Battle Network 4: Red Sun and Blue Moon (2003), Battle Network 5: Team Colonel and Team Protoman (2004), and Battle Network 6: Cybeast Gregar and Cybeast Falzar (2005).

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A remake of the whole series, released on one cartridge would be a dream come true for any fan of the series. 3D graphics instead of 2D would probably be the main attraction, as well as enhanced and sharper battle animations and graphics.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/1/5/5/155717-blade-dancer-lineage-light-usa-76a96.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/1/5/5/155717-blade-dancer-lineage-light-usa-76a96.jpg","type":"slide","id":"138581","description":"

9. Blade Dancer: Lineage of Light

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Blade Dancer: Lineage of Light was a PSP exclusive title developed by Hit Maker and published by Nippon Ichi Software, and released in 2006.

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The game is a turn-based RPG (very similar to Persona and older Final Fantasy titles) that is basically about a guy named Lance (pictured above) who must save the world from evil (what else is new...).

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This title was unique in a sense because it had an unusual combat and crafting system. For combat, a turn would not begin unless a monster was first attacked. As far as crafting, you could combine items and create new weapons, but they would break after a certain amount of uses.

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Blade Dancer: Lineage of Light was met with mixed reviews because of the boring and typical story line, but the challenging combat system was received well.

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Though a remastered version will most likely never happen, the animations of special attacks, environments, and certain enemies would definitely become more visually appealing, as well as more beautiful in general.

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10. Yu-Gi-Oh! The Sacred Cards

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This RPG strategy card game came out in 2003 for the Game Boy Advance, and was published and developed by Konami.

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Remember how in middle school you had friends who were obsessed with Yu-Gi-Oh cards? Or maybe you yourself also joined in on the craze, and got involved trading cards, as well as having duels with fellow fans of the anime? Well, this game was part of that craze.

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Yu-Gi-Oh! The Sacred Cards focuses on you, the player, and your dueling adventures during the Battle City Tournament. Of course, there were bad guys along the way whose butts needed to be kicked in order to save the day.

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One interesting aspect of the game was that this was the first game that allowed you to use the Egyptian God cards. Remember those?

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On a completely bizarre side note, the game did not follow its own rules! In other words, each card had a weakness, that when exposed to that weakness, would be destroyed instantly! For example, if you had a Pyro (fire) type monster on your side of the field, and your opponent had a Forest (wood) type monster on their side of the field, your card would instantly destroy their card, even if their card was stronger than yours! Huh?! Since when was that allowed?

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If this game was remastered for the 3DS, or any handheld/mobile device for that matter with 3D graphics, and more important, fair rules, then that would make many fans of the franchise happy.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/o/p/top-95717-960-720-1f8e7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/o/p/top-95717-960-720-1f8e7.jpg","type":"slide","id":"138579","description":"

Skyrim Special Edition (or simply known as, Skyrim Remastered) was released this past Friday, on October 28th. When the remaster was first announced during Bethesda's E3 2016 press conference, fans of the game were extremely pleased. But not because of improved graphics, but because of mod support that would come to the console versions of the game. This allowed console players to experience the joys of mods, just like PC users could -- since the release of the original version of the game back in 2011. Not to mention the stability improvements that came with the 64bit upgrade.

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Now that Skyrim Remastered is out, let's take a look at some of the other RPGs that deserve a graphical remake for modern consoles and handheld devices.

"}]]]>
Taking Fallout 4's Storyline to the Next Level https://www.gameskinny.com/aiokb/taking-fallout-4s-storyline-to-the-next-level https://www.gameskinny.com/aiokb/taking-fallout-4s-storyline-to-the-next-level Fri, 28 Oct 2016 06:00:01 -0400 Sand Snake

*Beware there will be a few Spoilers for Fallout 4 ahead*

I gotta say Bethesda have definitely made a comeback with the creation of Fallout 4, and while it has been rocky and long road for them, Bethesda have finally done it. They have brought back Fallout 3 and made it even better. It seems the creators finally got the hint and have restored most of the gritty elements we loved to see in Fallout 3. And while I enjoyed playing the main storyline, there was too much about it that is familiar.

The main storyline for example is far too similar to that of Fallout 3. Son/daughter searching for a father, father/mother searching for a son. Both vault dwellers. When you find the person, they both died tragically, one to radiation, the other to cancer. And while I enjoyed playing both story lines, it would have been nice to have seen an entirely new and fresh plot line be developed instead.

Just imagine for a second the game started off with a lone survivor trapped in a Vault trying to find his way out, because he hasn't conveniently found a pip boy. He spends months inside the vault searching for a way out to the surface and finally he emerges out into the wasteland. Having spent so much time underground, without much food. He begins his search for water and food, when he comes across a stash of supplies hidden in a tree. Taking the bag with him he continues on, when he is hunted down by a group of raiders furious over the supplies stolen. He is chased into town, where he is rescued by the Minutemen. Who ask him to join their ranks for his own protection against 'Big Red' the leader of a powerful raider faction that operates in the region. You then do missions to help weaken his grip on power.

Another idea for the main plot line would be to start off with a group settlers in the wasteland farming the land, when one day the brotherhood of steel shows up to take all their able bodied fighters. And you are chosen as one of them. Taken against your will from your home, you are brainwashed and taught how to fight, before being sent back to wasteland to clear out a nest of ghouls. There you save a friend from your past, who tells you who you are. Thus birthing your need for vengeance!

One last variation to the storyline could be to begin the story as a member of the Minutemen, but because of a foolish decision you have made while drunk and on duty. You abandon your post to visit a lady friend, and inadvertently cause the destruction of this charter of the Minutemen by allowing the Super Mutants to invade and wipe out your fellow soldiers. Thereby making you the sole survivor of the Washington Minutemen. You travel to the Commonwealth to find the rest of the minutemen in order to seek atonement and punishment for your failure.

These would have made Fallout 4 more fresh and exciting, because it gives you a whole new side to the story, and shows the character as having human flaws and that they weren't instantly a hero. Plus I think It would be pretty sweet, if you could actually join the bad guys. Be a raider, be a Gunner, be a hired Merc. There aren't any real badass factions out there to join to give that different side of the story.

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Top 5 Most Hardcore Protagonists https://www.gameskinny.com/mcgn8/top-5-most-hardcore-protagonists https://www.gameskinny.com/mcgn8/top-5-most-hardcore-protagonists Wed, 26 Oct 2016 02:00:01 -0400 Kiara Halls

Life inside a video game is hard. From farm simulators like Stardew Valley to platformers like Mario, every protagonist has it rough eking out a living in their virtual world.

But then there are protagonists who go above and beyond. They'll use any means necessary to turn their situation around, often pushing the boundaries of morality, sanity, and even what it means to be a hero. But none of those things matter to them, as they've got a job to do.

So today we're going to talk about some of the most stone-cold, ruthless, and hardcore protagonists video games have to offer. Let's get serious.

5. Mega Man (Mega Man - NES)

You may not really think about it while you're playing, but Mega Man is a pretty ruthless guy. Sure, he's a cute, blue do-gooder, but how exactly is he doing good? By murdering his own kind in cold blood. Or oil, or whatever. Throughout the Mega Man series, you charge forth and slay Robot Master after Robot Master, always pressing on, never hesitating.

In the games, it's made pretty clear that the Robot Masters have something resembling free will and emotions, but Mega Man just takes them out without a second thought. Sure, they're evil, but in Mega Man and Mega Man 9, the Robot Masters are actually a part of his family. And he doesn't seem bothered even a little bit. I guess justice runs deeper than blood. Hardcore, man.

4. Kisuke (Muramasa: The Demon Blade - Wii, Vita)

Kisuke, one of the two main characters of Muramasa, is a ninja so he's hardcore by default. But, in addition to being a ninja, he does a lot of other stuff that makes him worthy of the title.

When he's fatally wounded defending the woman he loves, he fuses his soul with that of the spirit of a swordsman to learn the terrifyingly powerful "Oboros Style." When he's forced to kill his former ninja allies to make an escape, he wears their skulls around his waist as a memorial to them.

When his aforementioned girlfriend needs a distraction so that she can enact her plan, he proceeds to take down an entire castle. And, when she (possibly) dies, and the god-like Buddha refuses to resurrect her, Kisuke just straight up tells Buddha off like he's a child. That's pretty hardcore.

3. The Lone Wanderer (Fallout Series - Xbox 360/One, PS3/4, PC)

The Lone Wanderer is actually just from Fallout 3, but for this list they're going to sub in for every Fallout player character.

Anyway, the wastelands of the Fallout series are not for the weak-willed. Almost everything is out to kill you, and even when you're at your strongest, there's a good chance that they actually will.

To survive, you're gonna have to scrape together weapons out of junk, master combat, fight giant mutants, and take lots and lots of drugs -- don't do drugs guys, you might turn into a Ghoul. Many of these drugs are injected with a needle -- the Wanderer's willingness to inject themselves using Stimpacks is reason enough to include the them, I think.

But, regardless, survival in a nuclear deathtrap isn't child's play. It's hardcore.

2. Raiden (Metal Gear Rising: Revengeance - PS3, Xbox 360, PC) 

Raiden's reappearance in Metal Gear Solid 4 was amazing. He'd gotten so cool since Sons of Liberty -- he's a cyborg now! But, in Rising, he's even cyborg-ier? The only part of him that's still flesh is his head. Raiden goes into bullet-time to chop other cyborgs' limbs off, and once he's fully dismembered them, he rips out their spines and crushes them to absorb their nanomachines. 

It's kind of crazy, actually. Even crazier is the fact that his wife was apparently okay with all those upgrades. Actually, maybe she's the hardcore one here.

1.Sasha (Severed - Wii U, 3DS)

Sasha, the hero of Severed, might actually be too hardcore for this list. When her family is kidnapped and taken to a nightmare dimension full of demons, Sasha -- bloodied, barefoot, and missing an entire arm -- immediately goes after them.

Wielding a living sword and wearing armor made from parts of vanquished boss monsters, Sasha traverses this terrifying world using only the skills she learned from her mother.

Not only that but, like Raiden, Sasha can enter bullet-time to cut her enemies to pieces and later use their parts for upgrades. I mean, just imagine that. A warrior from another dimension, clad in horrifying armor, carrying a knapsack full of monster limbs on her back. And, she eats their hearts and brains to boost her stats.

If that's not hardcore, then I don't even know what that word even means anymore.

Which characters do you think are super hardcore? Let us know in the comments!

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14 Game-Inspired Halloween Costumes & Accessories You Can Buy Right Now https://www.gameskinny.com/3xs4v/14-game-inspired-halloween-costumes-accessories-you-can-buy-right-now https://www.gameskinny.com/3xs4v/14-game-inspired-halloween-costumes-accessories-you-can-buy-right-now Tue, 18 Oct 2016 10:46:12 -0400 Glitchieetv

Halloween is fast approaching. You may have already carved a gamertastic pumpkin, but do you need something last minute for a gaming-themed costume? Decided to create your own but running out of time? The following are some amazing video game inspired creations perfect for any costume, whether it is an accessory or a major piece. 

Costume Accessories

Minecraft Weapon Set

It can take time to create the perfect Minecraft weapon to accompany your costume. Not only can this set of sword and pickaxe be a cosplay prop, it can also be a fun toy for children to play with long after Halloween is over.

Harry Potter Wands

Who doesn't want to be a wizard? Slip on some robes and you are pretty much ready to go. But who will really know you are able to cast spells unless you have your wand? 

Luckily, Etsy has these great replicas available for your next trip to Hogwarts.

Pikachu Ears Headband

Pikachu wouldn't be Pikachu without the ears. Rosy cheeks and yellow attire may make you look more like an overly warm Charlie Brown than the iconic Pokemon without them. So don't forget the ears!

Pokeball: Full Scale Replica

Have a Pokemon Trainer, gijinka, or other related cosplay? Looking to set it apart from every other costume in the neighborhood? A Pokeball is a must to help sell the look. A high quality Pokeball will really reel in the candy -- especially with post-Pokemon Go and pre-Sun & Moon hype going strong. It could even help you win you that costume contest. Whichever you value more.

Three Dogs' Gloves

Three Dog is an iconic figure from Fallout 3. He even makes an appearance in Fallout Shelter. Looking to copy his look but don't have the time to craft his gloves? The above item is perfect for you.

Kids

 Joker Costume Onesie

Looking to dress up your baby but not sure where to go for a great costume? This Joker onesie is perfect to dress up your little bundle of joy while keeping them comfortable. Onesies also provide great opportunities to layer. Try layering a Batman outfit on top with a peek of the Joker underneath, representing Batman's transformation into his nemesis in Batman Arkham City

Baby Sushi Costume

Loved the Lickitung sushi game from Pokemon Stadium? Dress your baby up as a piece of sushi and remember the good times you had.

*Caution: Babies are not meant to eat. Costume only. Watch out for spicy sushi.*

Monkey Costume

Monkeys are adorable. They are mischevious. They throw poop at you in Don't Starve. One of the main sources of poop in the Shipwrecked DLC, monkeys are one of the more annoying creatures in the game.

Whether your little creature is annoying, they will most certainly be adorable with this costume. Hopefully poop-throwing does not ensue while the veil is thin. 

Costumes

Goldeen Freddy Fazbear Costume Set

Five Nights at Freddy's has already spawned many terrified screams. Spread that terror to your friend's party with this Golden Freddy Fazbear costume set. Ears, hat, and a bow tie with collar make up the most important aspects of the costume. Pair that with tan colored clothes and boom -- instant costume!

Scorpion Costume

Always wanted to yell "Get Over Here" at someone to scare them? Now you can be extremely intimidating in a full Scorpion costume from Mortal Kombat. Prepare to fight in Otherworld at the next Mortal Kombat tournament when wearing this realistic costume.

Dark Alice in Wonderland Costume

Have a love for Alice in Wonderland? Like dark things? American McGee's Alice is perfect for you then! Never played it? You need to. But in the meantime, this Alice in Wonderland costume from the game is just waiting there, calling your name. 

Ash Ketchum Trainer Hat and Gloves

You want to be the very best like no one ever was? Grab this set of Ash gloves and hat to become a Pokemon master! Jeans, shirt and vest not included, but can easily be found in your everyday apparel.

Skyrim Master Robes of Destruction

The Elder Scrolls V: Skyrim contributed quite a lot in the way of costumes. From various legendary armors to regular clothing item, there is a plethora of inspiration to chose from for Halloween apparel. Those seeking to master destruction spells can adorn themselves with these magnificent robes and wow all the neighborhood kids.

Mario Newsboy Hats

Mario and his compatriots have long been staple Halloween costumes. Easy and open to various interpretations (but still instantly recognizable), their hats are what sells the costume. Chose from 5 variations covering Mario, Luigi, Wario, Waluigi, and Fire Mario. 

What other awesome gamer gear have you found for this Halloween? Let me know in the comments below!

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Top 10 Most Savage Moments In Gaming [SPOILERS] https://www.gameskinny.com/ex77u/top-10-most-savage-moments-in-gaming-spoilers https://www.gameskinny.com/ex77u/top-10-most-savage-moments-in-gaming-spoilers Sat, 29 Oct 2016 10:42:31 -0400 chopchamen

Video games over the years have presented us with some pretty bad moments, some were gruesome, some gave you a choice of doing good or bad. Some have faced controversy, while others people stared at with tossed stomachs.

Below are 10 of the most savage, if not morally twisting moments in gaming history. Warning: some images might be disturbing to some viewers.

10. Red Dead Redemption: "Dastardly" achievement

In order to get this achievement or trophy, you had to tie a woman up with a rope, take her to some train tracks, and lay her over them, then you had to wait for a train to come run her over, only to see her explode into a cloud of blood. This was kind of surprising, as someone who was expecting the NPC to kind of just ragdoll along the locomotive.

9. Resident Evil 4: The Chainsaw Man

Upon arriving at a village near the start of the game, you are attacked by the villagers there, after running into a house for safety, you see one particularly angry villager with a chainsaw. After the cutscene, if the chainsaw man got close to you he would go right for the neck, swiftly cutting your character's head off as his body drops to the ground.

8. Fallout 3: Blowing up megaton

After offering your service to Sheriff Lucas Simms to disarm the dormant bomb in the middle of the settlement, you can head up to Moriarty's Saloon where you are approached by a man named Mister Burke, who offers you 500 caps for rigging the bomb for detonation. After you do this, you go to a location he previously disclosed to you, and you are granted the act of flicking the switch to destroy Megaton. Destroying an entire settlement with a dormant nuke? Who would do such a-- Okay, yeah i did it.

7. Fallout 3: The Pint Sized Slasher killing spree

This one also being from Fallout 3 is a bit on the gruesome sideyou infiltrate Vault 112, and enter Tranquility Lane. There you have to talk to a girl named Betty, who asks you to do a series of task that will lead you down the bad path, eventually she will ask you to acquire a mask and knife, and kill off everybody in Tranquility Lane. It's kind of like getting to be a miniature Jason Vorhees.

6. Grand Theft Auto V: Trevor's torturing scene

In this mission you had to play as Trevor and Michael. Michael's objective was to snipe a target, while Trevor had to torture a man you had previously kidnapped for information regarding the target's appearance. In the process of torturing him you can waterboard him, hook jumper cables on his nips, pull out one of his teeth with a set of pliers, or go for the knees with a big ol' wrench.

5. Call Of Duty Modern Warfare 2: No Russian mission

This mission takes place in an airport with a lot of people about, doing their business. You play as Joseph Allen under the alias Alexei Borodin. You have to earn the trust of the Villain, Makarov as you are an under cover agent. In the first part of the mission, you walk out with 4 other gunmen, as they open fire on the civilians. You continue to follow Makarov through the airport as they kill every civilian in sight, and then later on you have to fight off the police. This mission has caused some major controversy, and has even caused the developers to put in an option for the players to skip the mission entirely.

4. Heavy Rain: finger amputation scene

In this scene your character, Ethan is trying to follow the orders of the origami killer in order to save his son, he has no choice but to remove the top section of one of his fingers, to do this you have to prepare with painkillers, disinfectant, and one of the many sharp objects laying around the apartment. He gets ready to cut off the part of his finger, only to slice or scissor down on his finger with whatever you chose, causing him to scream in agony.

 

3. Metal Gear Solid V: Quiet's rampage scene

On one mission you have to go rescue Quiet as she had let herself get taken captive as prisoner. There are a a few times Quiet makes you want to cringe, but never as bad as the time one of her captors tried to drown her and have his way with her. The moment she realizes this, she jumps up and gets around him, breaking his neck then goes on to attack the other captors. She even goes so far as to bite off one soldier's ear and stab another soldier in the privates several times.

2. Until Dawn: Buzz saw scene

In this scene, you play as Chris who had waken up after being knocked out by a mysterious masked man. Chris tries searching for his love interest, Ashley only to find her, and his best friend Josh tied up in front of a buzzsaw. A voice comes on over an intercom, telling Chris that he must choose which one of them to save, and which one to kill. After choosing, the buzzsaw goes down course, cutting through one of their waists, the camera focuses heavily on the separation, showing their intestines falling out.

1. Metal Gear Solid: Ground Zeroes: Paz's surgery scene

At the last mission of Ground Zeroes, you have to save Paz, and Chico from captivity, only to find out that Paz has a bomb inside of her, With little time, they have to hold her down and cut her open without any anesthetics. It actually shows intestines being pushed out of the way by the paramedic's hands as he grabs the bomb, after a grueling minute and a half, they finally get the bomb out, and close her back up.

What do you think? Do you feel these moments were savage? Do you have any moments to top these? Let us know in the comments!

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The 10 Best Bethesda Video Game Tattoos https://www.gameskinny.com/m4q4s/the-10-best-bethesda-video-game-tattoos https://www.gameskinny.com/m4q4s/the-10-best-bethesda-video-game-tattoos Thu, 16 Jun 2016 09:12:54 -0400 Brandon Morgan

Bethesda, in my personal opinion, is one of the best game developers/publishers in the entire industry. Sure, their games generally launch with a lot of issues, but they ultimately end up quite polished and interesting. Massive open worlds seem to be their trademark, alongside extraordinary stories, characters, and gameplay. Just take a look at their E3 show from this week. It was incredible!

Some fans take their love of the studio a step further by permanently marking their body with a tattoo from one of Bethesda's franchises, such as The Elder Scrolls or Fallout. And we admire that kind of passion. So let's take a look at the 10 coolest tattoos we've seen which have been inspired by Bethesda and its franchises.

The Elder Scrolls V: Skyrim

Arrow in the knee

We're starting out strong here, as this is probably one of the most adorable Skyrim tattoos on the entire internet. 

The iconic "took an arrow to the knee" line repeated by guards across the entirety of Skyrim has been immortalized as a caricature on this person's forearm. Just look at that coloring!

Honestly, we're a little bit jealous we didn't think of this first.

Dragonborn portrait

The sombre look in those black and gray eyes are enough to fill anyone with
a deep desire to load up Skyrim once more. The intricate detail that went into every single crack, crevice, and beard hair on this man's face is just impeccable. We can't even imagine how long it took to finish up the top portion alone.

And of course, the Dragonborn is front and center in the bottom half of the tattoo. Anyone who has played the game will know where this monster of a character comes from.

Black and red Dragonborn

Of course, anyone considering getting an Elder Scrolls tattoo may immediately think of the Dragonborn, as he is the most recognizable character in the entire franchise at this point. Some may think it would get boring, but when done right -- like it is in this tattoo to the left -- that really does not matter.

The deep black and red shading of the piece really helps it stand out.

Dark Brotherhood

This Elder Scrolls piece may seem kind of vague, but the owner of said piece was inspired by the Dark Brotherhood -- the assassin's guild -- of the franchise. 

Whoever did this tattoo has a lot of skill, as the knife blends incredibly well. The blood drops look fake, but that could simply be an aesthetic choice.

Fallout

Vault Boy

Fallout is one of the only open-world, post-apocalyptic role-playing games that has stood the test of time. Today, with the recent release of Fallout 4, the franchise is as strong as ever, which means the love of the community is only growing.

This little chest tattoo is nothing more than the iconic Vault Boy inside of a Vault door. But it's still striking.

The coloring is bright, the detail is nearly impeccable, and the overall feel is really just wonderful.

Brotherhood of Steel

I've always been a fan of the Brotherhood of Steel within the Fallout world. They always seemed like the last knights trying to retain order in a dying world. Their motives are a bit more nefarious than that, though.

Their symbol, however, is known by every single player. The single sword at the forefront over gears and wings. This particular tattoo managed to capture the rugged appeal of their logo while shading it perfectly.

NCR Ranger

The NCR Ranger from Fallout: New Vegas wore what is probably considered the best armor in the entire game. The hidden nature of the face behind the mask makes it so much more mysterious and interesting.

While this tattoo does appear rugged and rough, we believe that may be the entire point. The Rangers were a rough-and-tumble type of group in the Mojave Wasteland, and this piece of artwork resembles that nature quite well.

Fallout (Shelter?)

This one reminds us more of Fallout Shelter than any of the role-playing games in the franchise.

Here we can see Vault Boy over the Vault-Tec logo. In the background, wary people are slowly entering the fallout shelter in an attempt to escape the bombs.

Overall, the high level of quality allows the viewer to make out everything with ease.

DOOM

DOOM may be one of the newest releases from Bethesda, but the franchise has been around for a long, long time. This most recent iteration of the first-person shooter was good enough to warrant some ink, apparently.

This piece covers the entire back shoulders of one lucky fan, who has a monster from the franchise surrounded by machinery in a black-and-gray tattoo.

Dishonored

There are very few instances where a Dishonored tattoo might work quite well, but this hand tattoo is certainly one of them.

Sporting the same magical mark as the one adorning Corvo - the masked assassin - this fan really shows off his love for the series.

Thankfully, the first game wasn't the end. Bethesda recently announced Dishonored 2! Which means even more tattoo material is on the way.

The gaming community can sometimes be fanatical and difficult, but then you find those willing to show their love and support for a single developer/publisher and remember that it's all out of passion for the games we love. These tattoos are only the beginning, we promise you that.

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A Look Back at What Made Resident Evil 4 so Great https://www.gameskinny.com/squ9w/a-look-back-at-what-made-resident-evil-4-so-great https://www.gameskinny.com/squ9w/a-look-back-at-what-made-resident-evil-4-so-great Fri, 17 Jun 2016 06:30:01 -0400 John Robson

Time for a detailed, nostalgia-invoking trip down memory lane looking at possibly one of the greatest video games ever unleashed upon the world. Let's delve into what made Resident Evil 4 so great, and which games were ultimately influenced by its design decisions, mechanics, features, etc.

What Resident Evil 4 Did Right

Seamless Cinematic Feel

Resident Evil 4 introduced a seamless transition between gameplay and cinematics which, at the time of the game's release, was generally considered legendary among critics. Gone were the classic Resident Evil cut-scenes where characters would magically shift from low-polygonal, fairly lifeless creations to glorious, high-definition realizations of themselves.

Characters in RE4 would always appear exactly the same regardless of whether there were important moments or not. Scenes of intensive moments featuring various characters in quick time events (QTEs) would blend seamlessly between regular cut-scenes and gameplay -- and then back again without a hitch.

Camera

The fourth official offering of the series introduced a completely different camera, much to the surprise of long-time fans. Gone were the days of simply aiming in an enemy's general direction and pulling the trigger, or aiming upwards or downwards to deal with flying or crawling adversaries, respectively. This camera hovered slightly behind the protagonist's shoulder at a distance which ingeniously allowed players the full view of the character, while allowing just enough room behind to notice approaching enemies from the rear. Furthermore, when players decided to aim their weapons, the camera zoomed in appropriately, allowing the player a closer look at their potential targets.

Action-orientated Gameplay

The gameplay in this installment was purposely more frantic, featuring opponents who were more intelligent than opponents from earlier offerings in the franchise. Enemies would be in large crowds, occasionally attempting flanking maneuvers, or approaching from multiple entry points; this meant players naturally would need to be cautious and intelligent regarding positioning and advancing in occupied areas.

Weapons were another aspect of this more frenetic approach to combat. Now, for the first time in the series, weapons actually needed to be reloaded in real-time, so, there was no hiding in the menu combining ammunition with the weapon. If players weren't careful, enemies would gleefully throw their weapons, or bash them with their weapons, during these reloading sequences, so timing was absolutely crucial.

Hit Zones

Taking a certain amount of influence from classic first-person shooters, enemies featured different hit zones. Depending on where they were hit, adversaries would react accordingly. So if they're shot in the arms while wielding a sickle, they'd drop it. If enemies were hit in the arms while attacking, that would also temporarily stun them, allowing follow-up attacks. One of the greatest aspects of this hit detection was the ability to actually shoot weapons out of the air once the opponents threw them.

But that wasn't all the hit detection goodness. Shots at an opponent's legs would temporarily immobilize adversaries, knocking them down. The useful aspect of this wasn't simply just enemy immobilization, but the ability to utilize a physical attack like a kick. Headshots were unsurprisingly also available and these also stunned the adversaries, allowing players the opportunity to unleash another completely different attack.

Immersive Aiming

The laser sight was completely different to what players were typically used to. Instead of a conventional aiming reticle, the laser sight was utilized for aiming at opponents. This was an interesting addition that made aiming at opponents more realistic and made players ultimately feel more immersed in the experience. The other positive aspect of this particular feature was the obvious fact there was more room on the screen without any aiming reticles taking up space.

Blending On-screen Prompts with Gameplay

On-screen prompts were another intriguing addition to this fourth Resident Evil and they blended seamlessly with general gameplay; these prompts were notably available for combat actions like kicks, which were utilized after stunning or immobilizing opponents. Prompts were also available during quick time events, and these weren't used too frequently to be suffocating. If the player failed to press the correct button during the former variety of button prompts, the character simply wouldn't perform the correlating action. But, if the player failed to press the appropriate button combinations during the quick time events, they'd unfortunately become intimately familiar with the dreaded game over screen.

Inventory System

The inventory screen, like many mechanics and features in Resident Evil 4 was completely different from the previous series' offerings. Instead of a chocolate bar-like 6-10 slot inventory system, things were now much, much larger, allowing players to utilize a large attaché case for storing copious amounts of equipment. This inventory system was significantly more complex and dynamic, allowing players the opportunity to complete different actions on their stored items.

It was possible to move items around the inventory and rotate them so they were in a preferred order. This was kind of like inventory customization and allowed players to be painstakingly pedantic regarding whether weapons were at the top, or restoratives etc. The inventory system could even be upgraded several times, allowing more impressive weapons to be carried all at once.

(The inventory screen)

Item Attainment

As this chapter of Resident Evil was significantly more action-orientated when compared with previous games, naturally players required more consumables. Fortunately, the game had an ingenious, if slightly unrealistic, way of delivering ammunition when it was needed. Fallen adversaries would often drop the actual bullets needed for the weapons in the protagonist's inventory; this system was perfect for keeping the action going and especially useful when ammunition stocks were depleted.

Health restoratives were also dropped by adversaries; some of these happened just often enough so the player didn't have too many to choose from at any time. Enemies would really only ever drop them if the player was without many restoratives, or if health was particularly low. The genius of this system relates to balancing and keeping the experience challenging.

Weapon Upgrades

Weapon improvements were a completely different addition to the franchise. Sure, in previous installments, there were occasionally weapons parts resulting in more powerful weapons when combined, but now weapons could be improved in a number of different aspects. Weapons could be enhanced in four different ways: firepower, firing speed, reload speed and capacity. What made this system particularly ingenious was the money required for each enhancement. Since every opponent would have a chance of dropping such currency, it made players honestly care about attaining enough for the next upgrade because, deep down, players really knew and cared about such upgrades.

Even better regarding the system was, once the final painstaking improvement was applied, a special upgrade could be applied. This enhancement would either increase damage, capacity or would have other effects. Certain weapons even had their own unique attachments. Sniper rifles could have different scopes attached and several of the smaller weapons even had stocks available for reduced recoil. Customization was a massive thing in Resident Evil 4, and the fact it was only available after various instances in the game meant it wasn't too readily available and things were suitably balanced.

(The Resident Evil 4 weapon upgrade screen)

Health System with Upgrades

The health system also underwent alterations compared to previous iterations in the series. Instead of frequently accessing the inventory screen to discover the character's current condition, there was a constant health reminder featured within the HUD. The health addition to the HUD wasn't too large, either, so most of the screen remained perfectly unobstructed. Another notably useful feature of the health system was the color change which occurred when players took damage. With plenty of health the colour would be green; with around half it would change orange; under 25% health it would be red. The color feature was a useful reminder to keep on top of things, lest players become once again acquainted with the game over screen.

A completely unique feature to the Resident Evil series was the ability to increase the protagonist's health. Instead of the common green and not-so-common red herbs, there were yellow herbs. These herbs, when combined with the aforementioned varieties, would increase the character's health by around a third of a block. As the character's health began at five blocks, this meant it was possible to increase health significantly beyond this amount; the actual increase was 100%, so that meant ten blocks were available in total.

Challenge and Balance Updated Accordingly

One of the greatest aspects of Resident Evil 4 was how everything gradually progressed as the player progressed throughout the game -- in terms of the challenge, specifically. Now, this isn't related the difficulty settings (easy, normal, professional) It's more related to the balancing of the opponent's health, the player's arsenal, how upgraded that arsenal is, and how much health the protagonist possesses. Enemies throughout the beginning were challenging and took a number of shots to defeat, while equipment was somewhat limited preventing players from overpowering the games most basic adversaries.

Gradually as the game progresses additional weapons can be purchased / attained and upgrades can be gradually applied. While this was occurring, enemies with larger health pools were also progressively being introduced providing an essential challenging experience. By the end of the adventure, when all of the greatest weapons were available and nearly fully upgraded, enemies were equally menacing and more numerous. This, in game design terminology, is perfect equilibrium -- or balance, allowing the game to continually be challenging and exciting. Resident Evil 4 certainly scored top marks in this department; there was always just enough power afforded to the player.

The Bosses

Utilizing everything aforementioned above, bosses were also wonderfully done. Occasionally, there would be a QTE to avoid an incoming menacing attack, keeping players on their toes. But bosses were naturally handled using the proper gameplay, and this meant QTEs weren't again too suffocating. The different hit zones were active on the bosses, also, but there were specifically important weak points the player needed to exploit in order to attain maximum damage. This aspect made succeeding at hitting those weak points genuinely satisfying, especially when low on ammunition or on one of the higher difficulty settings available.

(One of the many bosses)

Plausible Enemy Motives

The science behind the motives of the denizens of the creepy Spanish village was relatively plausible. Like cordyceps, a type of fungus which controls certain anthropods and insects, the enemy's behavior was controlled by a parasitical organism, also. This behavior naturally meant the host, the Human, was completely without any means of control, but also meant the parasitical organism could utilize the host's intelligence for violent, tactical behavior -- and also human social preferences as a guarantee for its spread and success within that ecosystem.

The secondary aspect of this particular parasitical organism's behavior related to "hive-mind" behavior, which is basically the ability of several organisms in a group to behave collectively. This behavior is commonly attributed to many insects, like bees, but it also applies at times to larger animals like Wildebeest. And people.  

But science aside, the denizens would also behave collectively, making their motives and actions scientifically credible. Only when the queen parasite, Sadler, issued commands did the denizens respond, and they also violently defended their master from the protagonist as the player progressed. That's completely conceivable insectile behaviour and relates to Ants and Bees, specifically. Resident Evil 4 really was quite scientifically plausible.

Feeling of Isolation

While the fourth official installment was arguably not as fear-invoking as previous offerings in the series, there was definitely a creepiness about the environment the players found themselves within. Featuring archaic, simplistic farming areas at the beginning made the equipment the adversaries were carrying more credible. As the adventure progressed, areas became suitably darker and grandiose as the protagonist ventured into the castles holding the corrupt leaders who were living in luxury while their servants suffered in obscurity, poverty, and subservience.

What Resident Evil 4 achieved remarkably was the essential feeling of isolation amongst the craziness that was the various environments. The protagonist really was almost completely alone, save for the US president's daughter and a few other companions who rarely showed. It tried its best to carry on this tradition of being isolated throughout the experience by minimizing the amount of companionship and increasing the number of adversaries. It was this one man verses an army in the middle of nowhere mentality that made it both a survival horror and a great action experience.

Twists and Turns

Like Mario, where players are tasked with rescuing a princess, the protagonist of this game had to rescue the US President's daughter. Unfortunately for the protagonist and the player, the enemy is remarkably efficient at remaining one step ahead -- and there's an ostensibly endless amount of (seemingly psychic) adversaries in the way.

This meant that your rescue target was always just out of your reach. The occasional reunions were always brief before she was whisked away again by some plot twist. This could be considered a positive frustration, though, because it forced players to carry on with renewed vigor.

Another way the game's plot was profound was how it combined characters from previous installments. It allowed for a certain amount of character development between the characters throughout the game, perhaps answering questions of what characters were occupied with in the time between the past and current events. Ada, for example, returned with her unique mysterious charm and impressive athletic/acrobatic attributes, continuing the story from Resident Evil 2 where both she and the protagonist originally met. Menacing adversaries like Krauser, again having met the protagonist in another Resident Evil instalment, came back into the fold as well.

One final aspect of the storyline was simply how the game manages to make players ultimately determined to reach and defeat the terrible adversaries which are at the heart of the parasitic epidemic. Every cut-scene features several of these characters gloating about being one step ahead and how the protagonist has no conceivable chance of succeeding. The cherry on the cake really was reaching their final locations and wiping the smiles off their faces, even if that sounded moderately anarchistic.

(The characters and enemies featured in the game)

How Resident Evil 4 Influenced Video Games

Looking around the games industry soon after the RE4 release, it was definitely noticeable that the game had a profound impact on many developers and their subsequent creations. Many video games began adopting similar characteristics, mechanics ,and features notable to Resident Evil 4 -- and many were very large, expensive, and successful games or franchises.

In order to demonstrate just how profound an impact the game made on the video game world, let's fire off a list of just a few of the games that features mechanics and features similar to or inspired by Resident Evil 4.

Gears of War Franchise

Looking around at the electronic landscape, Gears of War is a real standout when it comes to the third-person shooter genre -- and it's easy to notice the similarities in the way the camera is used. Like Resident Evil 4, this camera was purposely zoomed out whenever the player was moving and standing still, offering a 360 degree view of the character, and zooming in would then allow a similar over-the-shoulder view.

Another notable similarity in Gears of War was the seamless cinematic feel. Like Resident Evil 4, there was always a steady transition between cut-scenes and all gameplay graphics looked very much the same as any cut-scenes featured.

Hit zones were definitely featured within the franchise as well -- allowing head shots, knock downs, and stuns depending on where the target was hit. Then, just like the survival horror masterpiece, button prompts appeared, allowing finishing attacks known as "executions" to be implemented.

Fallout 3

Fallout 3 is another one where the emphasis was again on the over-the-shoulder third-person camera featured within Resident Evil 4. While the amount of zoom could be adjusted appropriately, allowing players a wider viewing angle of their environment, the default camera zoom was very reminiscent of the one featured with the survival horror classic. Even Todd Howard, Fallout 3's game director, specifically mentioned Resident Evil 4's camera as an influence for Bethesda Softwork's version during a demo.

Dead Space Franchise

If there's any franchise which features the most profound number of similarites with the horror classic, it's definitely the Dead Space franchise. Starting from the beginning, the camera in both its idle state and zoomed in version is practically identical to RE 4's. Another notable similarity, which is a rarity among the games listed here, is the laser sight view. Here, there was a laser which was remarkably similar to Resident Evil 4. While different weapons in Dead Space featured different sights, the influence was obvious.

An even more obvious similarity is naturally the genre -- survival horror. And Dead Space was certainly that. While the genre is obvious, the key likeness was the action-orientated gameplay the franchise featured. Enemies were numerous, relatively intelligent and relentless; they featured a quickness which easily allowed players to reminisce about the action-orientated gameplay of Resident Evil 4. Enemies were also humanoid and changed by a parasitical infestation -- the same as the horror classic.

Another notable connection is related to hit zones. While Dead Space's enemies were defeated by dismemberment, basically the same hit zone stuff existed and adversaries would react according to the location of shots. Larger enemies and bosses featured another similarity; this time they had weak points which the player needed to exploit to be effective. Like Resident Evil 4's bosses, (a la Salazor and Sadler), giant monsters had large yellow areas indicating those weak points.

The final notable likeness is related to the weapon upgrade system in Resident Evil 4. Here, the upgrade system is available for several attributes in weapons and even for the protagonist's armor, increasing health and oxygen amounts.

Other notable franchises/games which featured all the glorious similarities are Mass Effect with its camera and QTEs, The Last of Us with its camera, genre, health gauge and parasitical enemy; and Deus Ex: Human Revolution with its inventory and upgrade systems.

So needless to say, Resident Evilwas a really important game with a lot of great stuff going for it. What made the game so good for you? And what other games do you think were inspired by it? Let me know in the comments!

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The best and worst dads of gaming https://www.gameskinny.com/dvkac/the-best-and-worst-dads-of-gaming https://www.gameskinny.com/dvkac/the-best-and-worst-dads-of-gaming Thu, 16 Jun 2016 15:30:01 -0400 Ty Arthur

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That wraps up our rankings of the best and worst father figures from every era and platform of the video game universe. What did you think of our list and who should have made the cut that we missed?

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Here at Gameskinny we'd like to wish a very fond happy Father's Day to all the gaming daddy's out there! What games have you gotten your kids into and are they beating your high scores yet?

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For all the gaming momma's – we didn't forget about you! You get your own list of amazing and terrifying mothers right here.

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King Of All Cosmos – Katamari Damacy

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This hilarious father figure from the Katamari series also previously made our list of the most outrageous and least inspiring quotes in all gaming for his relentlessly negative speech.

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A bumbling creator god, the King frequently accidentally destroys existence, then tasks his kids with fixing everything for him.

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The King definitely doesn't believe in coddling his children, or even giving them any sort of positive reinforcement. I can't tell you how many times I heard the sad music in Beautiful Katamari as the King said “Here's a tip: you can do better!”

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In one instance if you fail a level, he goes on a massive tirade about what a slacker his son the Prince truly is and how sad it is he has such a loser for a son... while he hurls giant pool balls at you!

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Joel – The Last Of Us

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Dang, Joel fights hard to save his daughter in the opening segment of The Last Of Us, but alas, it wasn't meant to be, and she's an early casualty in the end of the world.

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After turning into a hardened killer who does what it takes to survive in a world gone mad, Joel goes even more nuts to protect surrogate daughter Ellie. That dedication to protecting her actually dooms the world, making him the best dad, but perhaps worst human being.

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Sole Survivor – Fallout 4

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Whether the Sole Survivor is a fantastic dad or a really, really bad one sort of depends on how you play, but honestly it's pretty hard to be a good father in this game. Who seriously followed only the main story line quests from beginning to end without doing ANYTHING on the side? 

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Sure, your kid has been kidnapped out of time from a cryogenic facility, but there's lots to do out there in the Commonwealth, and eventually something is going to draw you away.

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Whether it's the lure of caps, all those super needy settlements that Preston Garvey is so excited to tell you about, or maybe even the mysteries to be discovered in Far Harbor, it's a good bet you'll spend some time forgetting all about little Shaun.

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The Lone Wanderer's Dad – Fallout 3

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Who doesn't want Liam Neeson as a dad? I mean, he'd go to crazy lengths to get you back! Although in Fallout 3, he's a lot less of the dad from Taken than a mild mannered scientist trying to make a difference.

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James gives up his scientific pursuits to bring pure water to the wasteland to care for his son in Vault 101. Of course, the lure of science and progress pulls him out of the Vault and onto a new quest, with the Lone Wanderer following in his footsteps as the two go on adventures together across the wasteland.

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In a stunning example of fatherly love, if you blow up Megaton and tell him about it, he totally forgives you. I'm honestly not sure if that's good or bad parenting. Later on in the game, James sacrifices himself so the Lone Wanderer can escape the Enclave soldiers.

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Kratos – God Of War

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You've got to give it to Kratos for really sending some mixed messages and exemplifying both ends of the good/bad spectrum.

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On the one hand, he went on an epic quest to find Ambrosia to save his daughter from plague. On the other, he then subsequently killed his wife and daughter.

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Sure, he was sort of tricked into doing it by Ares, but he still did it, and then spends the rest of the series killing every god he comes across in response.

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Barret Wallace – Final Fantasy 7

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Another non-biological dad, Barret adopts Marlene after Shinra massacres everyone in Corel. He's constantly struggling between wanting to be around his daughter – who by all accounts is turning out to be a polite and pleasant little girl despite her roughshod father – and going off to battle monsters and corporations to save the planet.

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Adam Fenix – Gears Of War

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Although very bad for both humanity and locust (what with engineering the hammer of dawn strikes and then literally killing all locust everywhere), Adam was apparently very good to his son, who felt a fanatical loyalty to Adam.  The Gears hero Marcus ends up spending years in prison when he abandons his post in a doomed attempt save his dad.

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When the two are finally reunited years later in Azura, Adam is more than a little apologetic for all he cost his son. In the upcoming Gears Of War 4 we'll get to find out if Marcus is any better a dad, as his son will be one of the main characters in the next generation.

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Harry Mason – Silent Hill

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Unlike James Sunderland from Silent Hill 2, Harry Mason isn't secretly the antagonist who killed his whole family, so he's already got that going for him.

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In the original Silent Hill that really kicked the survival horror craze into high gear, poor Harry just wants to find his daughter and get the heck out of the creepy city filled with evil monsters and crazy religious zealots.

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He goes through some severe craziness to ultimately achieve his goal and prevent her from being used as a conduit for an evil god. Eventually in Silent Hill 3, Harry actually dies for his daughter.

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Lee Everett – The Walking Dead Season 1

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The first of several non-biological fathers we'll cover, after coming across Clementine during the zombie apocalypse, Lee Everett more than rises to the occasion of raising a little girl who isn't his own.

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From figuring out how to cut hair to finding a way to feed Clementine and even teaching her important life lessons while the world slides into horror, Lee is a hell of a surrogate dad.

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Even in his dying act he toughens up Clementine, making her more prepared for the way the world has become.

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The fathers of the gaming world are frequently an ill-fated bunch, always either dying to spur their offspring on to save the world, or having their kids die so they embark on revenge missions.

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I'm a new father myself, with my beautiful little boy Gannicus Picard Arthur arriving just last week, and there's no doubt gaming will be a big part of our relationship.

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The first night I spent with him in the NICU involved explaining when to use the lancer and when to use the hammerburst, the circumstances under which blind fire is a viable tactic, and when its acceptable to leave cover. Hopefully I'll have him rolling d20s as soon as he's big enough to not try swallowing them.

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There's been a lot of iconic fathers – both good and bad – in the history of gaming, and here we're going to count down some of the most memorable on both ends of the spectrum.

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For the other side of the parenting coin, check out our list of the best and worst moms in gaming instead!

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RoleCraft: Five Fallout 4 Survival Mode Immersion Tips https://www.gameskinny.com/d4ook/rolecraft-five-fallout-4-survival-mode-immersion-tips https://www.gameskinny.com/d4ook/rolecraft-five-fallout-4-survival-mode-immersion-tips Wed, 27 Apr 2016 06:56:12 -0400 Jim H. Moreno

It only took me about 10 hours into Fallout 4 to discover it wasn’t the RPG I was hoping for. After feeling very let down in almost exactly the same way with Fallout 3, I did what I saw many other fellow gamers doing -- load a fresh Fallout New Vegas run in Hardcore mode. 

Then, Bethesda announced the reworking of F4’s Survival mode into a properly challenging and more appropriate RPG design, very much like FNV’s Hardcore mode, and my hope was rekindled. After playing many hours in the Survival mode beta test, I want to share a few tips on what can be done to help enrich the roleplaying quality for any fellow roleplayers looking for a greater challenge in Fallout 4's Survival mode.

In case you aren't super familiar with this mode, you can also check out these articles: Fallout 4's Super-Survival mode will feature dehydration, starvation, and defecation, and Fallout 4 is only fun when played in Survival Mode.

Tip 1: Remove the HUD

Because Survival mode is still in beta, you can’t use any mods here, including HUD-altering or eliminating mods. Removing the HUD must be done via the Settings. Here’s how I have mine set:

Much of what the game shows you through the HUD is fluff and redundant, as the Pip-Boy also shows you the same elements. Plus, the HUD simply breaks immersion -- and for me, only makes sense while wearing power armor. In Survival mode, be aware that there is a lot more info pushed to the HUD and Pip-Boy, including the important physical positive and negative effects your character has. Hiding the HUD brings forth a more intuitive and realistic element, and helps keep you immersed into the game world as you make use of your Pip-Boy.

Tip 2: Food and Water

Sustenance is at the top of the must-have list in Survival mode -- as it should be. Your character will need to eat food and drink water regularly to stay nourished and healthy. And since you want to keep any and all radiation at bay as much as possible, you will need to focus on finding and making your food and water radiation-free. Cooking your food before eating it is paramount to keeping healthy, as is purifying water before drinking it.

Empty beer and milk bottles are of greater use in Survival mode, as they can filled up with water and stored in your inventory, so you have an ample supply on you at all times. I recommend making bottle finding a priority, and filling them up with the purified water provided by vaults.

Dogmeat will often sniff out and alert you to items in your vicinity, making her the ideal companion to take along on scavenging missions. And don’t forget Dogmeat and the other companions may be commanded to fetch items at a distance for you, which is handy when you don’t want to risk breaking cover or stealth.

Tip 3: Reduce Radiation Exposure

As mentioned above, you want to take every measure possible to limit and eliminate your exposure to radiation, especially in Survival mode. So when a radstorm blows in from the Glowing Sea, immediately find an indoor location to hunker down in, and by indoor, I mean a location that you have to go through a loading screen to enter.

Simply popping a Rad-X (or any other chemicals) to help control your radiation exposure won’t fully cut it in Survival mode. Taking chemicals now has a chance of making you more susceptible to contracting diseases, or actually giving you one. Once that happens, you can easily burn through an entire stash of supplies while fighting off the disease. And since the Pip-Boy doesn’t have a weather forecasting app installed, it’s better to stick close to an indoor location where you can ride out radstorms.

Tip 4: Combat Advantage

Survival mode brings with it the added benefit of doing more damage in combat than in the other difficulty levels. However, enemies now also do more damage to you. So, since combat is inevitable at various points in the game, you should make sure to garner and use every advantage you can before sending rounds downrange.

Here, I want to mention three combat advantage elements specifically: surprise, high ground, and cover. Surprise is a prime factor, of course, and when used correctly, can allow you to engage in combat, down an enemy, and disengage combat quickly, giving you an increased chance at surviving.

Cover is also highly important, no matter what armor you’re wearing. Much like radiation exposure, you definitely want to not get hit by enemy fire, not even a single shot, if at all possible. One shot hitting you can make you dig into your precious and meager stash and use a host of items just to stay alive, not to mention taking your attention immediately away from the combat situation.

I watch more than a few hours of F4 Youtube videos and Twitch streams weekly, and players using high ground to their advantage is something I rarely see. High ground doesn’t have to be a tall building, and you also don’t have to have a sniper rifle to make use of it. As in the screenshot below, simply climbing on a gas tank is very often enough to keep you out of harm’s way.

Tip 5: Plan

Imagine if you were in a living in real life in the aftermath of a nuclear armageddon. Is there any time when you would NOT take a moment to think about what you need to do to survive? I highly doubt it. So it is here in Survival mode. With the dawning of each new day, you should start by thinking about a plan of action, including the who, what, where, when, and why of it all.

There is a lot to do in F4, and if you don’t have a plan, things can quickly get turned around and confusing, leading to multiple horrible deaths. So how to handle it? One way I do is by using the handy Trello app outside of game to plan and track locations I’ve been to, who and what was there, locks I can’t yet pick, and terminals I can’t yet hack.

Tracking beds becomes supremely important in Survival mode, since they are the only places where you can save your game. Notes on indoor locations, items you stashed away to get on your next visit to a location, and places that don’t show up on your Pip-Boy are just a few other things that a plan will help make successfully happen.

One of the greatest things about roleplaying is that everyone can do it according to their own style. So, of course, I’m not saying this is how you should roleplay here. I am simply sharing a few immersion tips you may also want to use to help you tackle surviving in the harsh Commonwealth that I am also surviving in. If anything here helps you, I would love to hear about it. If you have tips of your own to share, please do so in the comments below.

Until next time, role on!

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The Modern Day Reboot: What we can learn from Bethesda's successes https://www.gameskinny.com/yyo58/the-modern-day-reboot-what-we-can-learn-from-bethesdas-successes https://www.gameskinny.com/yyo58/the-modern-day-reboot-what-we-can-learn-from-bethesdas-successes Sun, 24 Apr 2016 16:20:09 -0400 Donald Strohman

Reboot is a term that sends a chill down many people's spines. When a market has become so dependent on well-established franchises, as opposed to trying to reinvigorate the genre by creating a new franchise, things tend to feel a bit overstuffed.

The entertainment industry has become so over-populated with reboots and or re-imaginings that anything original or inventive nowadays feels like holy intervention. However, most consumers would agree that as long as the products are good, it doesn't matter how many chapters are released in a franchise. This is where Bethesda Softworks succeeds with flying colors.

The last few generations of consoles have been a massive testing ground to see if certain game characters and their core mechanics still work with the ever-changing industry. Classic franchises like Mega Man, Earthworm Jim, and Paperboy have basically died off because their journeys into 3D territory couldn't match the quality standard they were known for in 2D.

Even the seventh generation of consoles, consisting of the PS3, Xbox 360 and Wii, was a giant laboratory for publishers to experiment on. Remember classics like Golden Axe: Beast Rider? Perhaps the 2010 reboot of Splatterhouse? If none of those ring a bell, what about the massive success that was Sonic 06?

All of these titles have two things in common:

  1. They failed to reinvigorate their franchises with the success of yesteryear (even though Sonic games are still made, few of them are of a notably good quality)
  2. They're all terrible.

Yet, with Bethesda Softworks having reworked the Fallout series to critical acclaim, reviving the Wolfenstein franchise with The New Order, and even releasing the rebooted Doom in early May, it's evident that Bethesda knows how to get a proper remake out the door. Since the gimmick of a reboot isn't leaving anytime soon, we might as well demand them to be as top quality as possible, instead of getting another Duke Nukem Forever. With this in mind, what has made Bethesda's recent reboots such a resounding success?

1. Quality, Quality, and QUALITY.

The Elder Scrolls and Fallout have been some of the most critically acclaimed series in gaming to date. With entries such as The Elder Scrolls V: Skryim and Fallout 3, it should come as no surprise that the majority of Bethesda games released nowadays have to meet high standards. Sure, every now and then you get something unsuccessful like Brink, but those little missteps aren't enough to offset the impact Bethesda has left on the market today, and it's because of these quality games.

The worlds of Skyrim and Fallout 3 are vast and endless, giving players numerous hours of content to enjoy. You can tell this company cares first and foremost about making the best games possible. For example, as with the recently closed Doom 4 Open Beta. Players from around the world were able to come together and enjoy a free multiplayer mode for a few days, helping the developers figure out what all needed changed before the release. While the majority of reactions were positive, some did point out that a few guns needed to be balanced out more (especially the Static Rifle, which many proclaimed as "useless" in multiplayer modes.) A lot of developers don't care about releasing the best game possible so much as releasing it as quickly as possible, but Bethesda Softworks is one of the select few that do wish to make these games wonderful.

 

2. Change is Good!

There's a reason Fallout 3 was such a resounding success, and something like Space Raiders on the Nintendo Gamecube wasn't. Bethesda Game Studios took what made the original games so good, and improved them in multiple areas (graphics, aesthetics, core mechanics, etc.) They even added some new game-play elements, such as the VATS targeting system, to set Fallout 3 apart from previous installments. Space Raiders just took Space Invaders and put it into 3D, doing nothing inventive or creative with the core mechanics. If you're going to reinvent a series, don't just copy and paste a previous title for the modern generation. Take what made these titles so good, but improve and upgrade it to the point where the audience should feel this entry was absolutely necessary.

3. Never abandon your fan base.

Listen up Capcom. Players have been asking for a new Mega Man game for years now, but you've decided to stew on your franchises because you drove them into the ground a while ago. However, that's not to say there has never been a bad Fallout game, just look at Brotherhood of Steel on PS2. You learn from your mistakes, and you move on. Also take note Konami, especially with 90% of your fan-base despising you after parting ways with Hideo Kojima. Your companies have all these franchises to explore in a new generation of gaming systems, but instead you're cancelling Silent Hills or releasing a half finished Street Fighter V. Do you know how many shock waves would be sent around the world if Fallout 4 had been cancelled? 

4. Use past mechanics as back bone, not as a gimmick


The biggest complaint I heard about the 2010 reboot of Splatterhouse was those side scrolling levels. As a bit of an homage to the original titles, Bandai Namco decided to include the aforementioned levels that fit nowhere with the new game mechanics. This isn't inventive design, this is what's called a "gimmick." For whatever reason, the studios expect you to buy games that aren't technically good or even mediocre at best, so long as they have these little bits of flashy ideas that'll grab a player's attention. Lair on PS3 relied on the gimmick of being entirely motion control based, and the game was critically panned. 

That's not to say Bethesda doesn't throw a few gimmicks here and there within their titles, but what separates something like Fallout 4 from Golden Axe: Beast Rider is that you're left with a lot more to experience well once the gimmicks have worn off. Once all the gore and the nostalgia wares off from Splatterhouse, all the player is left with is a messy, rushed to market video game.

Bethesda Softworks is a mortal game company just like any other. Someday, possibly after a massive mistake is made in management, it could all come tumbling down with the likes of THQ or 3DO. However, as long as their track record holds strong, Bethesda will be a continuously prime example of how games should be made. However, they aren't alone in creating the quality reboot territory. Rockstar Games spawned the critically acclaimed Red Dead Redemption from a lesser known, lesser enjoyed title known as Red Dead Revolver. With rumors surrounding an upcoming Red Dead prequel, it shouldn't be too hard to figure out that, so long as a a reboot is good, the audience isn't going to care how many entries there are in the franchise. 

After all, for a game series like The Elder Scrolls to stay strong from the early days of 1994, or to re-create success out of old franchises like for Fallout or Wolfenstein, you have to be doing something right. Companies shouldn't be bickering on why their low quality titles are failing, take example of Bethesda's hard work and dedication, make some of the highest quality games and spawn some of the highest quality franchises. Just make sure you try to create as few games like Rogue Warrior as possible (that's right Bethesda, I haven't forgotten that atrocity.)

 

 

 

 

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