Fallout Articles RSS Feed | GameSkinny.com Fallout RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network A Fallout Television Show is Heading to Amazon https://www.gameskinny.com/3zsos/a-fallout-television-show-is-heading-to-amazon https://www.gameskinny.com/3zsos/a-fallout-television-show-is-heading-to-amazon Thu, 02 Jul 2020 17:38:05 -0400 Jonathan Moore

Fallout is set to be the next video game franchise turned into a television series. Variety reports (via IGN) that Amazon Studios has nabbed the rights to Fallout on the small screen and will collaborate with Bethesda and Kilter Films to bring the series to life on Amazon Prime. 

As of this writing, there's very little to go on in terms of details. It's unclear if a script yet exists or when production might begin, and there's no word if the Amazon series will tie directly into the games, such as Fallout 3 or Fallout 4, at all. 

Bethesda shared a very short teaser for the project on the official Fallout Twitter account earlier today. 

Though we don't know many particulars at this point, we do know that Todd Howard, Executive Producer at Bethesda, will be an executive producer on the show, alongside James Altman, Director of Publishing Operations at Bethesda Softworks. 

The two will join three other EPs on the project, including Athena Wickham, Lisa Joy, and Jonathan Nolan, all three of which are most recently known for their work on HBO's Westworld

Of the partnership, Howard said: 

Over the last decade, we looked at many ways to bring Fallout to the screen. But it was clear from the moment I first spoke with Jonah and Lisa a few years ago, that they and the team at Kilter were the ones to do it right. We’re enormous fans of their work and couldn’t be more excited to work with them and Amazon Studios. 

Stay tuned to GameSkinny for more on the Fallout television series as we learn more. You can see the original report over on Variety

Bethesda Introduces Fallout 76 Seasons, New Content Map https://www.gameskinny.com/wuulc/bethesda-introduces-fallout-76-seasons-new-content-map https://www.gameskinny.com/wuulc/bethesda-introduces-fallout-76-seasons-new-content-map Thu, 14 May 2020 12:46:50 -0400 Josh Broadwell

Bethesda unveiled Fallout 76's content map for 2020, and one the biggest changes it introduces is Fallout 76 seasons. Fallout 76's seasons replace the old Challenge system and offer "a unified progression path" with tons of new rewards.

In place of Atoms, Seasons award you with S.C.O.R.E. points you'll use to unlock rewards as you play through each Season, and this method is meant to make progression more flexible.

You'll access the current Season progression screen through the Main Menu, and the first one is a Captain Cosmos board game. Everyone starts on the first space, and you'll move further as you gather more S.C.O.R.E. points.

Rather than going out of your way to complete specific challenges, Fallout 76 rewards you with these points for doing tasks you'd probably do anyway over the course of a normal play session.

Each Season lasts for 10 weeks. After the first two weeks of a Season, though, you can spend 150 Atoms to move ahead by one rank if you want. It's supposed to let players catch up easily, but it also means you can pay to advance if you really want it that badly.

The specific new additions for each Season are outlined in the Fallout 76 content map at the top of this post, but here's a short summary.

Fallout 76 Summer Season: Introducing Seasons
  • New High-Level Perks
  • New Legendary Boss Event
  • Finding teams is easier
  • Meat week
  • Fasnacht returns
  • Community challenges
Fallout 76 Fall Season: One Wasteland for All
  • New questline: Steel Dawn
  • Scaling rewards
  • Season 2 refresh
  • Bomb drop event
Fallout 76 Winter Season: Fractured Steel
  • Easier to customize perk builds
  • Build instanced interiors
  • Repeatable missions called Expeditions
  • Daily ops
  • Holiday Scorched event
  • Summer's Steel Dawn storyline continues with new quests, NPCs, and companions

We'll be keeping an eye on how Fallout 76 seasons unfold, so stay tuned to GameSkinny for more Fallout 76 news as it develops. If you're journeying into the Wasteland for the first time with this weekend's free to play event, check out our extensive Fallout 76 guide collection as well.

Fallout Legacy Collection is Real, Announced for PC https://www.gameskinny.com/23l2m/fallout-legacy-collection-is-real-announced-for-pc https://www.gameskinny.com/23l2m/fallout-legacy-collection-is-real-announced-for-pc Mon, 07 Oct 2019 15:17:07 -0400 GS_Staff

The Fallout Legacy Collection is real. After leaking last week via an Amazon Germany listing, Fallout Legacy Collection was confirmed by Bethesda on Friday. The company made the official announcement on Twitter. 

While the news might be tantalizing, there's a pretty significant catch to consider. The Legacy Collection will only be available in the U.K. and Germany. At least initially. 

As of this writing, there is no word on if the collection will make it to the United States or other countries. 

The physical collection is set to launch on October 25 and retails for 40 Euros. It contains almost every game in the vaunted RPG franchise, including: 

  • Fallout
  • Fallout 2
  • Fallout Tactics
  • Fallout 3 GOTY
  • Fallout New Vegas GOTY
  • Fallout 4 GOTY

As previously reported, the bundle does not include Fallout 76. Though that game was released less than a year ago, it has proved extremely divisive within the community. 

Interestingly, the Fallout Legacy Collection will release on the same day as The Outer Worlds, the brand-new RPG from New Vegas developers Obsidian.

For more on the Fallout Legacy Collection, as well as when or if it might ever release State-side, stay tuned to GameSkinny. 

We Might Get a Fallout Collection for PC Very Soon https://www.gameskinny.com/aj6r0/we-might-get-a-fallout-collection-for-pc-very-soon https://www.gameskinny.com/aj6r0/we-might-get-a-fallout-collection-for-pc-very-soon Wed, 02 Oct 2019 11:10:26 -0400 Josh Broadwell

Amazon Germany recently posted an intriguing new listing for a particular post-apocalyptic RPG series: the Fallout Legacy Collection.

According to the listing, it's a PC-only title that would be an honest-to-goodness CD-ROM. It is priced at approximately $40.

The Fallout Legacy Collection would offer "all the award-winning single-player games in the series," according to the listing. Taking that literally, it means the collection would include:

  • Fallout
  • Fallout 2
  • Fallout Tactics
  • Fallout 3 GOTY
  • Fallout 3 New Vegas Ultimate Edition
  • Fallout 4 GOTY

New Vegas, in particular, would have the Dead Money, Honest Hearts, Old World Blues, and Lonesome Road additions. Fallout 4 would have "all the gameplay updates, graphic enhancements, the ability to download and play free mods on PCs and consoles, and all six official extensions." 

Moreover, the product page lists October 25, 2019, as the release date — roughly three weeks from now.

Raider outside a camp in Fallout 2

Bethesda's most recent title, Fallout 76, didn't exactly make fans happy. If this listing is accurate, the collection would be a way to return the Fallout series to what fans love most about it (Dogmeat. The answer is Dogmeat).

Until Bethesda confirms it, though, this is just another rumor, albeit one with a detailed product description.

Still, if all retailer "leaks" were legitimate, we'd have The Legend of Zelda: A Link to the Past on Nintendo Switch right now, not to mention dozens of other titles that never actually existed.

We've reached out to Bethesda for comment, but haven't heard back as of the time of publication. We'll update once more information is available, so stay tuned to GameSkinny for more news.

International Dog Day 2019: The Goodest Video Game Doggos That Ever Was https://www.gameskinny.com/myr2o/international-dog-day-2019-the-goodest-video-game-doggos-that-ever-was https://www.gameskinny.com/myr2o/international-dog-day-2019-the-goodest-video-game-doggos-that-ever-was Mon, 26 Aug 2019 13:27:19 -0400 Josh Broadwell


Your Dog — Harvest Moon


You can’t find a video game dog more like a real dog outside of Harvest Moon, Story of Seasons, and Stardew Valley.


He or she has a lovely little dog house outside for those cool mornings and lazy evenings, and there’s always a place ready to snuggle down for the night inside your house. All that’s really needed to make them happy in life is a smile and a good head pat, though snacks are most welcome of course.


You’ll frequently see your four-legged friend wandering about the farm, casting an eye over the crops and keeping the other animals in line, occasionally wandering over to make sure you’re okay.


It’s getting your dog that really makes the farm first seem like home, too. Before that, you’re a newcomer to a strange place, with a massive farm to look after and a big, empty house to exist in. Add a dog, and just like in real life, you’ve got an instant home, a bright spark of life that makes the future seem good after all.


Unlike your other animals, you technically don’t have to feed your dog either, so pointing to your canine caretaking abilities in Harvest Moon et al probably isn’t the best way to convince someone you can care for a real dog.


Still, in those early days when times are tough, resources are scarce, and crops are slow to grow, it’s a great comfort knowing your dog is perfectly happy eating air.




It's not really an exaggeration to say none of these games would be quite the same without their fabulous canines.


No matter what your favorite video game dog is and why you love it so much, though, make sure to take some time today and every day to give your real dog some snuggles, snacks, and playtime.


Oh, and if we had to make a list of honorable mentions, it would be: 

  • General Pepper (Star Fox)
  • \n
  • Dog (Dragon Quest: Origins)
  • \n
  • Hewie (Haunting Ground)
  • \n
  • Poppy (Samurai Shodown)
  • \n
  • Caesar (Wargroove)
  • \n
  • Vigilance (Skyrim)
  • \n
  • Chop (Grand Theft Auto V)
  • \n
  • Riley (Call of Duty: Ghosts)
  • \n

Let us know which good doggos you would add by sounding off in the comments below! 


Amaterasu — Okami


Most dogs in video games are your friends, your sidekicks, or your pets. But in Okami, you are the dog — or, more accurately, you are the white lupine representation of the sun goddess Amaterasu on the mortal plane.


Okami is all about Amaterasu and her truly epic journey to preserve creation in the face of Orochi’s impending onslaught of darkness. It’s drawn straight from Japanese legends, though naturally, with some changes and embellishments for game purposes.


Being an almost all-powerful goddess, Ammy, as her villagers call her, is able to change the world around her using a mechanic that makes the game shine as a unique experience almost as much as it is a unique game. You’ll use Ammy’s powers to solve puzzles, bring objects into creation, interact with and change the environment, and take on foes throughout the gorgeous watercolor world.


Amaterasu’s story might be beautiful, but it isn’t always a happy one. She’s tested to the end of her abilities and faces defeat and despair more than once. At her weakest point, though, when all seems lost, she transforms into her true self and suppresses Orochi’s darkness for all time, before ascending to the Celestial Plain.


Now, most dogs aren’t going to have lives quite that active, and hopefully, yours won’t have a face-off against the lord of darkness. But Amaterasu’s actions still embody the essence of being a dog — putting everything on the line for the ones that need them most and trying their hardest to make sure they don’t let anyone down.


Bill Grey — Star Fox


Bill Grey is the quintessential guard dog. Data for Bill existed in the scrapped Star Fox 2 game for the SNES, but he didn’t make a proper debut until Star Fox 64. He’s one of Fox McCloud’s oldest friends, with the two having grown up and attended pilot school together.


In 64, Bill takes charge of Corneria’s defensive squadrons, aptly called the Husky and Bulldog squads because duh. He also makes an appearance in the often-overlooked Star Fox Command, also on a defensive mission with Falco, and then he returns yet again to defend Katina once more in the ill-fated Star Fox Zero.


No matter what he does, Bill is always looking to protect the things that mean the most to him.


He might not be as visible in the series as General Pepper, but he’s certainly got something Pepper doesn’t. Where the General barks orders and maintains a definite distance from the rest of the squad, Bill is right there in the space-trenches alongside everyone else, sharing their burdens as one of the team.


Unfortunately, Bill still manages to be the one left out of the big picture. He gets no special ending in Command and doesn’t have as much chance for character development as a certain frog, falcon, and donkey.


While we hope, one day, Bill gets some more attention, maybe even part of a full-blown adventure like Star Fox Adventures, he serves as a good reminder to give credit where it's due to all the goodest watchdogs in our lives.


Dogmeat — Fallout


What’s the one thing you need if you’re struggling for survival in a post-apocalyptic world that's reeling from the effects of nuclear disaster? Food, radiation protection, and survival gear are all wrong answers because a dog is what you need.


Fortunately for our Fallout hero, a dog is what they get in the form of Dogmeat.


Dogmeat’s appearance isn’t uniform across the Fallout games. He’s sometimes a large black dog, a wolf-like dog, or a German Shepherd, but the basic gist remains the same across the series.


At some point during your travels, you get the chance to find and recruit Dogmeat by helping him out and taking an interest in his wellbeing.


Typically, his owner died sometime in the past, or he just didn’t have one. Though initially spending his days guarding his territory and terrorizing anyone who comes near, he eventually takes up with you and joins your journey for survival as a party member.


Unlike other party members (and JRPG dogs), Dogmeat can’t equip gear or use weapons that you couldn’t normally fit on a dog, but he still holds his own in combat with no trouble, so long as you make sure to look after him.


In return, Dogmeat looks after you, alerting you to the presence of enemies, helping you find items, dealing huge amounts of damage in combat, and generally just being your best friend, especially in Fallout 4.


The world might be dark and deadly in Fallout, but Dogmeat is a good reminder that a loving dog by your side makes every day just a bit easier.


Koromaru — Persona 3


Koromaru is the Persona 3 version of the famous Greyfriars Bobby in Scotland. Bobby was a Skye Terrier who became known throughout the city of Edinburgh during the late 1800s; after his owner died from tuberculosis, Bobby remained in the cemetery for 14 years, faithfully waiting to see his master again.


Koromaru once lived at a shrine on Iwatodai Island with his owner; Shadows killed his owner, but Koromaru stayed at the shrine nonetheless, waiting faithfully, until the Specialized Extracurricular Execution Squad (S.E.E.S.) comes along and adopts him.


Unlike Bobby, though, Koromaru isn’t real. That key difference means his strength of heart lets him summon a Persona — Cerberus, of course — to take the fight to the Shadows.


He’s one of the only party members with a natural defense against dark magic, has high speed, and lands critical hits often, which lets you get that sweet, sweet “One More” extra attack. Like Repede, Koromaru wields a knife in his mouth.


But more importantly, he wears an unbelievably adorable pair of tiny wings and a T-shirt.


His floofy cuteness actually plays an important role in the story as well. Koromaru keeps Shinji Aramaki from being the stereotypical gruff character with no depth, as he’s the only one Shinji opens up to and acts like a normal human around.


That’s a very important point to note later on, before the very bad thing happens ,and you learn more about Shinji, Akihiko, and Ken’s intertwined past.


He also helps you raise Social Link points with others by taking him for a walk at night. Truly, no one can resist Koro-chan’s charms.


Sandy — Dragon Quest XI


Sandy doesn’t get much screen time in Dragon Quest XI, but what she does get makes her a top-notch canine companion.


The first thing you have to do in the game is climb Cobblestone Tor for a ritual that proves you and your childhood friend Gemma have grown up. The problem with this particular tradition is that the Tor is crawling with monsters. Gemma, grown up though she may be, is no fighter. That leaves Hero to fend off the creatures alone.


He’s not entirely alone, though. Good ol’ Sandy comes to the rescue and joins the party, with some powerful attacks to help see you safely through your trials.


Doing a regular mode run, that might not seem like much of a big deal. This is the first dungeon, after all, a time for extended tutorials and enemies no tougher than pudding.


Take on a Draconian Quest, and it’s a different matter entirely. Without Sandy, these early-game monsters would kick your rear right off the Tor with no effort at all.


Sandy doesn’t play a direct role in the plot, but she’s still important. Hero grows up with Sandy, and like all good dogs, she’s part of everything in daily life — until that fateful day when their world changes.


Thinking about Sandy and Cobblestone like that makes the first gut-punch hurt that much worse and sets a distinctly different tone for Hero’s adventures from that point on.


Zeit — Trails from Zero, Trails of Azure


You’d be hard pressed to find a dog or wolf that’s more of a contradiction than Zeit is in The Legend of Heroes: Trails from Zero and Trails of Azure.


He’s at once massively important to the plot, themes, and backstory, but simultaneously doesn’t have a big role to play in the plot thanks to an exception in a certain contract he has. (Yes, a wolf has a contract. It’s a thing.)


Zeit is a legendary divine wolf who watches over the land known as Crossbell. After one of the mafia groups from Crossbell City starts wreaking havoc in the countryside, the divine wolves get blamed until the Special Support Section of the Crossbell Police steps in to put things right.


Despite being huge, divine, and legendary, he acts like a normal dog from then on, protecting the SSS headquarters, and generally letting the city’s kids do whatever they want with him.


Outside some indirect combat support, it initially seems like that’s what Zeit’s role is — big, loveable pooch.


As Azure gears up for its final chapter, though, that notion changes in a very big way as you learn about Zeit’s past and his connection with Crossbell. Among other things, you can take control of Zeit as a playable party member, and you quickly find out he can basically end the world with a swipe of his paw.


Yet whether you’re worthy or not, and despite his own circumstances, he chooses to be your friend and help you when times get tough.


It’s a subtle underscoring of the games’ “true bonds” theme — and pretty much what dogs do in our lives every day.


Repede — Tales of Vesperia


Games in the Tales of franchise typically have some sort of animal sidekick. While Mieu in Tales of the Abyss is one of the better ones thanks to being a barometer measuring Luke fon Fabre’s character development, Mieu isn’t a dog.


Repede from Tales of Vesperia is a dog — and one with impeccable style and presence. He carries a pipe in his mouth and swaps it out for weapons during combat, both of which make for a pretty hard act to beat.


Repede doesn’t necessarily have much story significance in Vesperia, other than being a reminder of how difficult protagonist Yuri Lowell’s past has been. Beyond plot necessity, though, he's a genuine friend to the isolated Yuri, with all the loyalty and affection we'd expect from the best dogs — and all that in spite of what Yuri did in the past to Repede's father.


Repede's also a true beast in combat.


He’s one of the first party members you get, and also one of the rare examples of using a “pet” as a full-time party member — outside Breath of Fire III, at least.


While he might not be much of a magic user, Repede is speedy and strong, with powerful technical Artes attacks and the ability to strike and retreat with haste. Add his theft ability on top of that, and he’s a character you’ll want to regularly keep on the field. 


Repede is exactly what all good dogs are: invaluable and adorable.


Angelo — Final Fantasy VIII


Angelo is the very definition of loyal. She’s Rinoa’s dog in Final Fantasy VIII and takes things a big step further than Interceptor. For one, she’s always by Rinoa’s side. Always. Whether it’s at school, in battle, or even after that spoilery thing happens and Rinoa is incapacitated for a while, Angelo is there, offering her support.


Rinoa’s comment about learning so much from Angelo isn’t just cute dog talk either. Unlike Interceptor, Angelo plays a more defined role in combat.


For one thing, she’s Rinoa’s Limit Break, which is obviously the series’ best Limit Break. Rinoa and Angelo start with four basic attacks, but she/you have to read dog magazines to learn new abilities as an improved dog trainer.


Depending on circumstances, Angelo can even help heal an ailing party member or perform a hard-hitting attack at just the right moment to turn the tide.


She gets a biscuit for her troubles during battle, which is sweet. But the endgame is what serves as a perfect metaphor for how our relationships with our dogs usually go.


After staying by Rinoa at all times, saving the party’s skin on countless occasions, and generally just being perfect, what does Angelo get? More biscuits? Head pats?


No. She gets left behind while Rinoa has a moment with Squall.




Rush — Mega Man


Rush is Mega Man’s loyal robo-dog friend in the Mega Man series and spinoffs, starting with Mega Man 3 and staying by the Blue Bomber’s side ever since.


It’s not just one Rush, either. The robo-doggo takes on a wide variety of different forms as the situation calls for it.


The most familiar one is probably spring-mode Rush, aka Rush Coil, where he transforms into a giant springboard and propels Mega Man to greater heights. It’s a lifesaver in certain situations and absolutely necessary if you’re playing spelunker and want to get everything a stage has to offer.


But Rush’s trick repertoire doesn’t end there, and it’s arguable that as the mainline Mega Man games started to lose their luster, Rush himself started getting even better.


Over the course of his long career, he’s mastered the art of turning into the Rush Marine submarine, carrying Mega Man through space as Rush Space, flying through the air as jet-powered Rush, and doing all the things you’d expect from a robotic dog with near-endless capabilities.


Rush’s loyalty is a bit different from most dogs, though. It’s hard to say he had a choice in the matter of staying by Mega Man’s side, when his creator, Dr Light, programmed him to be (Mega) man’s best friend.


But he goes above and beyond to fulfill his duties nonetheless, like the good boy he undoubtedly would be — y’know, if he could make his own choices.


Interceptor — Final Fantasy VI


Final Fantasy VI boasts one of the biggest casts of playable characters in the series, and though Interceptor the dog is just a sidekick to one of those characters, he plays an interesting role in and out of combat.


Interceptor’s master is Shadow, the Ninja. Like all Ninjas in Final Fantasy, Shadow is actually pretty fragile, despite his relative strength. Even though he’s a master of stealth, enemies tend to target him rather often during combat.


Fortunately, Interceptor randomly jumps in and, well, intercepts the attack; he blocks like shields do, only more often. He also randomly attacks an enemy for Shadow, though it’s more adorable than effective in most cases.


Outside of combat, though,  is where Interceptor gets really interesting, and it’s possible to completely miss how his story unfolds. At a certain spot before the game’s halfway point, the party meets Relm, a precocious young artist with a strange affinity for Interceptor, a dog who usually just tolerates Shadow and can’t stand other people. Relm lives with her grandfather and never knew her parents.


You can probably put two and two together from that information. But whether you see it play out in the game depends on a choice you make.


If you’re heartless and leave the Floating Continent without Shadow, his story ends (because he dies, spoiler alert). If not, and you make sure to speak to him at specific points, you learn about his previous relationships and roles in life.


And it’s all because of Interceptor, bringing people together like a good boy.


Isabelle — Animal Crossing: New Leaf


Being an animal-centric game, Animal Crossing: New Leaf naturally has lots of lovely doggos to choose from; if you want to be technical, Tom Nook is even a dog, thanks to the whole Tanooki = racoon-dog thing.


Isabelle stands a cut above the rest for a few reasons, though. Apart from having a distinct personality separate from the rest of the villagers, she always says nice things and doesn’t try to get money from you. That last one alone is worthy of a top ranking.


But it’s Isabelle’s unfailing positivity and optimism that really make her so loveable and charming. Isabelle is almost always happy — and happy to help.


She helps you settle into your new village and pick a spot for your house, always organizes special events and attends big public works unveilings, and even shoulders your mayoral duties for years on end when you forget your village exists.


Of course, that cheerfulness makes seeing Isabelle so capably beat the stuffing out of Pikachu in Super Smash Bros. Ultimate just a bit disconcerting, but it just helps underscore how amazing she really is.


Whether she’s keeping an entire village running or sweeping up the competition, you’d be hard-pressed to find a more amazing dog than Isabelle.


Whether it's International Dog Day or just a regular afternoon of playing games with your pooch, the most pressing question we have any time a new game is revealed — or when a new trailer is shown  that also includes a dog is, "But can you pet the doggo?"


It's a testament not just to how much we all love dogs, but to how often they show up in our favorite video games. Some, like The Legend of Zelda: Breath of the Wild, are pretty much there just for show, keeping the world alive and digging up stuff for you if you feed them.


These dogs are great and all, but they don't always play a substantial role; some of them can't even be pet, no matter how fluffy and oodgie-woodgie they look.


Others play a much bigger part in a game or entire series, though, and some are even the backbone of entire plots.


In honor of International Dog Day 2019, we're taking a look at those dogs playing a starring role in the world of video games.


Whether they're helping you out on the farm, hurling you to new heights, or swatting your enemies away like so much annoying dust, these dogs are versatile, loving, loyal, and everything that makes dogs wonderful in real life.

Fallout 76 Patch 8 to Add Non-Cosmetic Premium Item https://www.gameskinny.com/sdms1/fallout-76-patch-8-to-add-non-cosmetic-premium-item https://www.gameskinny.com/sdms1/fallout-76-patch-8-to-add-non-cosmetic-premium-item Tue, 09 Apr 2019 12:04:13 -0400 Josh Broadwell

Bethesda announced in a recent blog post that microtransactions related to Repair Kits will be making their way to Fallout 76 as part of Patch 8.

Repair Kits are used in Fallout 76 to help restore gear and items. Players can exchange Atoms they gather during the normal course of the game for Repair Kits. However, the new update lets players purchase Atoms to spend on Repair Kits, causing some concern that Fallout 76 will trend toward a pay-to-win model.

Yet the update does attempt to balance this issue by introducing a new type of Repair Kit, the Improved Repair Kit. This kit boosts items beyond the normal limits  up to 150% — making them last much longer during combat and typical exploration.

Improved kits can only be obtained as rewards for completing certain tasks in the game, for example, defeating the Scorchbeast Queen.

The blog post from Bethesda also discusses the rationale behind implementing new ways to obtain Repair Kits. Reportedly, the decision came based on large volumes of player feedback asking for new or different items:

We’re exploring ways we can bring other community-driven ideas to the game...such as refrigerators for C.A.M.P.s, ammo and food converters, and even the ability to send scrap to your stash without having to head home. Repair Kits are our first attempt at a utility item like this...

However, player feedback in the fan forums suggests many Fallout fans have something different in mind about what the game can improve on.

Most of the suggestions revolve around more content, rather than more items, and mention of wanting to buy these items with actual money is noteworthy only for its absence.

It should also be noted that Pete Hines said as recently as last October that Fallout 76 wouldn't include premium items that affected gameplay — in other words, items that served a purpose beyond mere cosmetic updates. But even that led to consternation within the fanbase

Fallout 76's Patch 8 is out today, and the next big update, Patch 9, is expected to release in May.

How to Save Your Game in the Shared World of Fallout 76 https://www.gameskinny.com/v9u5z/how-to-save-your-game-in-the-shared-world-of-fallout-76 https://www.gameskinny.com/v9u5z/how-to-save-your-game-in-the-shared-world-of-fallout-76 Tue, 20 Nov 2018 14:26:53 -0500 Jonathan Moore

These days, saving your progress is often pretty darn simple; almost every game you play will have some sort of autosave feature or a prominently placed save option.

Since autosaving is often designed to be unobtrusive, it isn't always obvious your progress is being recorded. On top of that, some games don't have any dedicated save options because either manual saving just isn't part of the genre (e.g. MMOs) or just because.

Since Fallout 76 is an online multiplayer game, it takes a play from the MMO playbook and autosaves your progress to the cloud whenever it wants to. There is no dedicated save option.

To "manually save" your game and have absolute control over when it happens, here's what to do: 

  • Fast travel
    • Load into the world and the game will autosave to that point
  • Quit game by selecting "Quit" in the game's menu
    • You can log out without quitting and it should save your game, but it's better to be safe than sorry
So when does Fallout 76 autosave?

Aside from the two methods listed above (which are technically glorified autosaves), FO76 transfers your progress to the cloud when you:

  • Complete quests
  • Complete certain parts of quests
  • Enter new areas on the map or enter certain buildings
  • At regular intervals as you traverse the wasteland

Hopefully this has cleared up any confusion you may have about the game's autosave functionality and given you a way to save your progress in a pinch.

Need help making the best of your C.A.M.P.? We've got a guide for that. Or maybe you're hunting down holotapes or are trying to hunt down ballistic fiber for crafting. Check out our Fallout 76 guides for more in-depth help in Bethesda's newest trip to the wasteland.

How to Remove Stuck Power Armor in Fallout 76 https://www.gameskinny.com/jyenw/how-to-remove-stuck-power-armor-in-fallout-76 https://www.gameskinny.com/jyenw/how-to-remove-stuck-power-armor-in-fallout-76 Tue, 20 Nov 2018 10:25:30 -0500 William R. Parks

With Monday's patch, Bethesda has begun to squash some of the bugs that plague Fallout 76. However, some very serious issues have not been addressed, including a glitch that prevents players from exiting their Power Armor.

Using Power Armor is key when engaging in 76's higher-level content. However, players that may have been excited to locate their first suit will quickly change their tune upon encountering this bug.

No longer able to craft, rest, or engage in any other activities that are restricted by wearing Power Armor, it is simply game-breaking.

Fortunately, some industrious players have found some workarounds.

u/camstarrankin shares the following method for Vault Dwellers in distress:

  • Remove fusion cores from the Power Armor
  • Drain the battery until you are only able to walk (using power attacks can expedite this process)
  • Log out with at least one piece of Power Armor equipped
  • Log back in and exit the Power Armor

Additionally, the following process is purported to provide a fix for the issue:

  • Unequip all pieces of the Power Armor
  • Die
  • Log out
  • Log back in, and the Power Armor will be gone

While this may get players out of their Power Armor prisons and back to playing the game, these fixes are temporary, as the bug will persist upon re-entering a suit.


If you are finding yourself trapped in your Power Armor, we hope that one of these methods above will offer you some relief, and perhaps we will see a more definitive bug fix from Bethesda soon.

And if this glitch has not scared you away from the game completely, be sure to check our other guides for more on Fallout 76. Here are a few to get you started: 

Fallout 76's New Patch Promises Performance Improvements, Bug Fixes https://www.gameskinny.com/m4y4q/fallout-76s-new-patch-promises-performance-improvements-bug-fixes https://www.gameskinny.com/m4y4q/fallout-76s-new-patch-promises-performance-improvements-bug-fixes Tue, 20 Nov 2018 09:53:02 -0500 William R. Parks

Less than a week after Fallout 76's release, Bethesda has already pushed a big patch out to players -- one that clocks in at 47 GBs for those playing on PlayStation 4 and Xbox One and at 15 GBs for PC.

The primary focus of the patch is "performance and stability improvements," leaving the patch notes looking a bit sparse for an update of this size. That said, it is critical that Bethesda establish a more solid foundation for 76 before implementing the new features and content they have planned.

My time with 76 has been riddled with frame rate and other performance issues (ranging from minor to severe). While I am looking forward to Bethesda fulfilling their promise of increased stash limits and additional content, smoothing out how the game runs is extremely pressing.

It will take some time and exploration to understand the full ramifications of today's update on performance, but the quick update suggests that Bethesda is committed to rectifying 76's very rocky launch.

Additionally, the patch comes with numerous bug fixes. These include fixes to player-vs-player combat, enemy behavior, blueprints, and the "Bureau of Tourism" quest line that has been broken since the game's B.E.T.A. I am personally looking forward to finally clearing that one from my quest log.

This is just the beginning of the work that needs to be done to right 76, as players continue to encounter serious bugs like getting stuck in their Power Armor, dysfunctional repair perks, and more. However, this update hopefully marks the beginning of a path to something great and Bethesda continues to release improvements so swiftly.

Next time though, perhaps the update file could be a bit smaller?

Stay tuned to GameSkinny for more news, guides, and our review of Fallout 76. And see below for yesterday's full patch notes.

  • Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.
  • Xbox: Fixed an issue that could lead to instability on certain menus.

Bug Fixes

Art and Graphics
  • Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.
  • Camera: The game camera now pans more smoothly when the player enters furniture.
  • Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.
  • General: Fixed an issue in which some enemies could chase the player farther than intended.
  • Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.
C.A.M.P., Workshops, and Crafting
  • Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76.
  • Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor.
  • Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.
  • Bureau of Tourism: The Prickett's Fort Token Dispenser can now be repaired, and players can no longer walk through it
  • Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile.
  • Respawn: Choosing the "Respawn" option after dying during PVP combat will now correctly clear any active hostile status toward other players.
  • Seek Revenge: Cap rewards will now display correctly when choosing the "Seek Revenge" respawn option after being killed by another player.
  • Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.
User Interface
  • Languages: Korean fonts will now be displayed correctly in-game menus.
  • Hotkeys: The "Take Photo" hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers.
  • Hotkeys: Fixed an issue that could cause the "Take Snapshot" button in Photo mode to display an incorrect hotkey.
  • Social: Fixed an issue that could cause players to disappear from each other's social menus if two players each sent a friend invite to one another.
  • Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.
Ballistic Fiber Locations in Fallout 76 https://www.gameskinny.com/fm0zp/ballistic-fiber-locations-in-fallout-76 https://www.gameskinny.com/fm0zp/ballistic-fiber-locations-in-fallout-76 Mon, 19 Nov 2018 18:30:30 -0500 Jonathan Moore

As you start gaining levels and crafting more armor in Fallout 76, you'll find that repairing some armor pieces requires ballistic fiber, even if those pieces didn't require ballistic fiber to craft. 

The problem is that ballistic fiber is very, very rare. As more players get further into Fallout 76, they're uncovering more and more places to find the scarce material. However, discovery rates are still "abysmally" low. 

Below, we'll take a look at where you should be looking, including screenshots. Note: Cranberry Bog has the most locations. 

Where to Find Ballistic Fiber in Fallout 76

Ballistic fiber is often found by dismantling military items. As of now, the two primary items are military grade duct tape and the military ammo bag

You can find these items in various places around the FO76 map. However, the best places to find them are military bases and installations. Here's a list of all of the military bases on the map. 

Camp McClintock
  • Region: The Forest

You begin in this region; head southeast from Vault 76 and cross the toward the Overseer's Camp.

From the Overseer's Camp, continue due south, past New River Gorge Resort and across the railroad tracks beyond the resort, where you'll find Camp McClintock.  

Clancy Manor
  • Region: The Forest

Travel in the opposite direction, and you'll find Clancy Manor north of Vault 76 on the edge of The Forest. It will be north of Cobbleton Farm. It is just west of the Toxic Valley.

Converted Munitions Factory
  • Region: Savage Divide

The Savage Divide is in the northeastern section of the Fallout 76 map. The Divide is full of Super Mutants and can be a dangerous area. 

From the Palace of the Winding Path, travel east to find the munitions factory. From Vault 94, travel north to find the factory. 

You can also find a fusion core here, alongside other crafting materials such as lead, aluminum, and silver

Monongah Power Plant & Monongah Power Plant Yard
  • Region: Savage Divide

These two locations are essentially one and the same. Travel east of Vault 76 to the Savage Divide, just south of Monongah.  

National Radio Research Center
  • Region: Savage Divide

You can get to this location from two different directions. If coming from Monongah, travel a great distance southeast, clear across the Savage Divide

If you're coming from Camp Venture in The Mire, head west, to the edge of the Savage Divide

You can find a fusion core in the basement here. 

Spruce Knob
  • Region: Savage Divide

You can also get to this location from several directions. If coming from the National Radio Research Center, head southwest and cut through Huntersville

If you're coming from Cranberry Bog, the easiest way is to head due west of The Thorn, crossing over the mountains and Highway 107

Thunder Mountain Power Plant
  • Region: The Mire

Travel southeast from the Converted Munitions Factory into The Mire, a dangerous and swampy region of the Fallout 76 map. Hit Highway 66 south of Red Rocket Mega Stop and follow it east

You'll find Thunder Mountain Power Plant on the left side of the highway near a lake

You can also get to this location by heading slightly northeast from Monongah Power Plant. Cross the Savage Divide and pass Ella Ames' Bunker

Camp Venture
  • Region: The Mire

At the southern edge of The Mire -- just north of Cranberry Bog -- you'll find Camp Venture, where you can find ballistic fiber, a power armor frame, and a minigun, among other items. 

If you travel southeast from Camp McClintock, you'll eventually come to Camp Venture after crossing over the Savage Divide

Alternatively, you can come from Thunder Mountain Power Plant by traveling southwest along Highway 65, venturing off the highway when it curves south of Sunday Brothers' Cabin. 

Firebase Major
  • Region: Cranberry Bog

After you grab the ballistic fiber from Camp Venture, head southwest to Firebase Major. Since there is a rift nearby, be on the lookout for Scorchbeasts as you search the trenches for duct tape and ammo bags

Forward Station Alpha (Survey Station Alpha)
  • Region: Cranberry Bog 

This is a small area southwest of Firebase Major. It consists of two small military tents with a cooking station in the middle, two automated surface-to-air-missile pads, and two watchtowers

The Thorn
  • Region: Cranberry Bog

From Forward Station Alpha, travel south to The Thorn. This outpost is along the mountainous region separating the Savage Valley and Cranberry Bog. Be careful of scorchbeasts

Fort Defiance
  • Region: Cranberry Bog

The former bastion of the Brotherhood of Steel, Fort Defiance is located in Cranberry Bog between The Thorn and Firebase Hancock. Simply travel a short distance southeast of The Thorn to find it. 

You'll naturally come to this location following the event Line in the Sand. This is where you will get your first Legendary

Firebase Hancock

Region: Cranberry Bog

Finally, Firebase Hancock is in the southern-most region of Cranberry Bog, just on the eastern edge of the Savage Divide. Travel due south from Fort Defiance, and you'll stumble across this area. 

Watoga Station
  • Region: Cranberry Bog

Travel southeast from Fort Defiance, crossing through Watoga Transit Hub and over some railroad tracks. Watoga Station is just below AMS Corporate Headquarters on the map. 

Alternatively, you can travel northeast from Firebase Hancock and bypass the areas listed above, making for a slightly safer journey. However, be wary of Protectrons, Assaultrons, and Scorched

Forward Station Delta (Survey Station Delta)
  • Region: Cranberry Bog

Forward Station Delta and the military gear it has is located in the far southwestern corner of the map. You can find it just south of Glassed Cavern

Other Sources of Ballistic Fiber

You can also find ballistic fiber from supply drops and (sometimes) scrapping Power Armor. However, the latter method isn't a viable option unless it is the last resort. Going to the locations above and looking for supply drops is more efficient. 


Know of any other locations that have ballistic fiber? Are there other methods for getting it in Fallout 76? Let us know in the comments, and we'll add it to this guide crediting you with the find. 

For more Fallout 76 tips and tricks, head over to our FO76 guides page

Increase Carry Weight with the Excavator Power Armor Quest in Fallout 76 https://www.gameskinny.com/e672p/increase-carry-weight-with-the-excavator-power-armor-quest-in-fallout-76 https://www.gameskinny.com/e672p/increase-carry-weight-with-the-excavator-power-armor-quest-in-fallout-76 Tue, 20 Nov 2018 12:16:01 -0500 Synzer

Carry weight has become a real problem in Fallout 76. It is to the point where I wear power armor just so I can have extra carry weight. However, the good news is that there is a special power armor called Excavator that increases carry weight by an additional 100.

There is a quest that you must get to unlock the plans to craft this power armor set, as well as the power armor station for your C.A.M.P. Although you can start the quest at any time and start collecting materials immediately, you must be Level 25 to complete it. 

Miner Miracles

The quest you need to unlock is called Miner Miracles and you get it from Garrahan Mining Headquarters. The headquarters is located below the Ash Heap area, in one of the deepest southern regions of the map.

Fallout 76 Garrahan Mining Headquarters

When you get close to the headquarters, a miscellaneous quest will pop up on the map. This will lead you to a poster where you start the quest. After that, you need to go to the reception terminal in the back, then continue through the building until you reach the next terminal downstairs.

Now, you will need to go to the terminal and select the blueprints to unlock the plans for crafting the Excavator Power Armor.

Excavator Power Armor

If you just happen to have all the materials required to craft the Power Armor, you can craft it at the power armor station nearby -- or any other power armor station later.

Considering the materials needed, most players won't have everything they need just yet. You will need to craft every piece of the set to complete the quest, and you only get the additional 100 carry weight by equipping the full set.

The full 6-piece set consists of a helmet, chest, right arm, left arm, right leg, and left leg. The total amount of materials you need are:

  • 36 Black Titanium
  • 12 Glass
  • 26 Rubber
  • 60 Screws
  • 60 Springs
  • 38 Oil
  • 30 Gears
  • 6 Nuclear Materials

Farming Materials for the Excavator Power Armor

Black Titanium 

The best way to get black titanium is to just kill and loot Mole Miners in the nearby Ash Heap area. You can scrap their suits for the materials you need.

Be careful if you come here at a low level because the enemies can be Level 20 or higher. I did find some at lower levels, so you just have to be alert.

Fallout 76 Mole Miner


This part is very easy since you should get plenty from all the bottles, lamps, and alarm clocks you find throughout the game.


Scrap objects such as tires, saws, plungers, and basketballs to get rubber.


You can get these from items like desk fans, clipboards, typewriters, hot plates, and other things that would generally have screws in them.


You can find springs in alarm clocks, fishing rods, typewriters, watches, and other common objects that you'd generally expect to have gears, screws, or springs.


Oil can be found in lighters, lanterns, blowtorches, paint and oil cans, and other objects with fuel.


Gears are in found in most things that have moving parts, like typewriters, desk fans, cameras, microscopes and more.

Nuclear Material

You can find this by scrapping rad poker and blast radius board games, alarm clocks, biometric scanners, and the numerous petrified corpses you run into throughout the game.

Once you've completed the quest, you'll also be able to craft Level 35 and Level 45 versions of the Excavator power armor for a higher cost.

That's everything you need to know to get the Excavator Power Armor and increase your carry weight by 100 in Fallout 76. If you'd like more tips, head over to our Fallout 76 hub page.

Toynk Toys Announces 52 Collectible Fallout Figures https://www.gameskinny.com/3wf9o/toynk-toys-announces-52-collectible-fallout-figures https://www.gameskinny.com/3wf9o/toynk-toys-announces-52-collectible-fallout-figures Mon, 19 Nov 2018 13:24:22 -0500 William R. Parks

Looking for a gift for the Fallout fanatic in your life? Wanting to bring some of the Wasteland to your office or game room?

Toynk Toys has just announced EMCE TOY's Fallout Nanoforce Series 1 Army Builder Collection Line. Consisting of 52 collectible figures, this new toy line features Vault Boy "perks", artifacts, weapons, and NPCs digitally sculpted in hard plastic.

Harking back to the classic army men of yore, this first series features bagged and boxed sets containing 48 two-inch figures and 4 four-inch figures from the world of Fallout.

Staying true to the classic tone of these figures, bagged sets will come in carded bags that will transport many back to their first time buying a set of plastic soldiers. Additionally, boxed sets boast a "Play or Display" design, which allows figures to be returned to their packaging after opening.

While all of the smaller figures can be obtained by purchasing the three bagged sets, you will need to spring for the boxed volumes if you want to add the larger figures to your collection.

The Series 1 Collection is being released in phases into 2019. If you are in the market for a stocking stuffer, Bagged Set 1, which includes 12 two-inch figures, will be available beginning November 30 for $11.99.

The four boxed volumes and remaining bagged sets will be available in the first three months of 2019. All are currently available for pre-order on Toynk Toy's website, and they have been officially licensed by Bethesda.

While last week's release of Fallout 76 has certainly been divisive, there is no question that many fans, new and old, have the Wasteland top-of-mind. If you are looking to bring a Vault Dweller back to the real world, perhaps these toys will do the trick.

Camp Building Tips & Tricks for Fallout 76 https://www.gameskinny.com/vtv7m/camp-building-tips-tricks-for-fallout-76 https://www.gameskinny.com/vtv7m/camp-building-tips-tricks-for-fallout-76 Mon, 19 Nov 2018 12:07:38 -0500 Sergey_3847

Base building, or CAMP building, in Fallout 76 is very similar to the base building found in Fallout 4. If you've played that game, then you should have little to no trouble setting up your first base in 76.

But don't click off yet. Whether you're a beginner or a veteran, this camp building guide for Fallout 76 has both basic and advanced tips, such as how to build a floating base, so keep reading.

Start With the Basics

Don't set up your first base at the very beginning of the game. It's wise to first acquire some experience, gather some junk and resources, and find the best possible spot for your first base.

Even if you've already found the right spot for your first settlement, you still need to gather resources first. That's why it's important to spend time gathering wood scraps, steel and other junk that might come in handy when building your base.

Once you've done that, you'll want to look for the perfect camp location, which should be level and far from other shelters and buildings (so you can expand later).

Here is a simple step-by-step breakdown on how to set up your first CAMP:

  1. Open Pip-Boy
  2. Choose Put down your CAMP
  3. Go to Floors menu and select the desired foundation type
  4. Set up your foundation
  5. Go to Walls menu and build four walls over your foundation (one of them has to have an opening for a door)
  6. Go to Roofs menu and build a roof over your walls
  7. Go to Doors menu and put a door into the wall with an opening

Of course, this is the most basic camp you can build, but it's one that will keep you (somewhat) protected in the early game. Later on, you will be able to move your CAMP unit and build something much larger and better defended.

Advanced CAMP Building Tips and Tricks

Defend Your Base

You can spend a lot of time and resources when building a brand new base, but there is a big chance that it will be destroyed by other players, not to mention enemy NPCs. Repairing and/or moving costs money. 

So defending your base is something you should keep in mind. Here are a few good tips that should help you out:

  • Find an unknown location for your base, where players don't usually roam
  • The best place to build a base is inside a cave since it's naturally protected
  • Build only high-tier turrets to protect your base, as low-tier ones can be easily destroyed
Build a Floating Base

This type of base building makes no sense in the real world, but it's great for Fallout 76.

You can build your base any size and place it on almost any kind of terrain by making it float over the ground. Here's how to do it: 

  1. Set up a 1x1 foundation on a patch of land
  2. Build stairs on top of the foundation
  3. Set up the floor over the stairs
  4. Build the rest of your base over the floor

The benefits of building a floating base are huge, as you are not restricted to even types of terrain. It also protects you from raiders and monsters much better than any other type of base in the game.

Blueprint Your Base

There will come a time when you decide to move your camp, but how do you do it?

Fallout 76 allows you to save a blueprint of your entire base and rebuild it in a new location without spending a dime.

Here's how you can save a blueprint of your base:

  1. Open CAMP menu
  2. Press "E" on PC, "Square" on PS4, or "A" on Xbox One
  3. This will activate the Modify mode
  4. Press and hold "E" ("Square", "A")
  5. While holding select your entire base
  6. Press the Save Blueprint option

When you want to retrieve your base, go to the Stored tab in your CAMP menu and select the saved blueprint to reinstall your whole base on a new location.

However, know that the more complex your base, the more likely it is your camp will "disappear". Players have lost their camps after logging out, and the more complex the camp, the more this bug seems to happen. 

Sometimes you might load your camp from the Stored menu and find that it's not all there. As of now, there's no way to get back what's lost. 

Best Locations for Base Building

Cave Location

If the idea of building a base inside a cave sounds like a good defensive strategy, then consider building a small base inside the cave between Vault 76 and the Mothman Museum.

You can set up a few turrets at the cave's entrance to protect your base. But most likely, you won't have to worry too much since caves are so well protected. Usually, players avoid caves and never expect them to contain entire bases.

Arktos Pharma

The actual building site is located on the hills west of the Arktos Pharma. It provides the perfect view of the surrounding area, and you will have an access to lots of resources both from the Pharma building and the area around it.

This location is relatively unknown, so you will shouldn't be disturbed by random raiders or monsters that would want to destroy your base.

Build a fortress-style base here, as there is enough territory for a wide foundation. This type of base will be hard to destroy because of the entrenched location.

Palace of the Winding Path

This location is great for base building for a few reasons. First of all, it occupies a well-hidden area behind a thick layer of trees that is hard to notice from afar.

Secondly, the ground here is extremely even, where you can build any sort of base you want and of any size. Lastly, the Palace building contains a few important mission items that you simply ought to get as early as possible.

Of course, raiders may still find your base, as this location is quite popular, but you can easily protect yourself using well-placed turrets.


With the help of these CAMP building tips and tricks you should be able to get a good base going, and for other Fallout 76 guides at GameSkinny, make sure to visit the links below:

A Guide to the Best Fallout 76 Mutations https://www.gameskinny.com/8nrp2/a-guide-to-the-best-fallout-76-mutations https://www.gameskinny.com/8nrp2/a-guide-to-the-best-fallout-76-mutations Wed, 21 Nov 2018 11:32:45 -0500 jdaugherty

Fallout 76 introduces mutations to give vault dwellers an edge in the irradiated landscape of Appalachia circa 2076. To help you focus on the best ones for you, we've made the following list. 

As any fan of superheroes might guess from the name, these new specials come with a cost, granting stat boosts or new abilities at the cost of lowering and limiting others. Currently, there are 19 available known mutations, and not all of them are worth the trouble.

In this guide, we'll cover all the best Fallout 76 mutations and how to maximize them.

Getting Mutated in Fallout 76

First, let's go over how you get a mutation, and how you know it will be the one you're hoping for.

While the mutation system seems to be random in the sense that players haven’t been able to tie mutations to particular locations, how to trigger the mutation roulette is clear: expose your character to some serious rads.

How many rads? It’s unclear what the threshold is, but we do know that gambling with your rad levels is the only way to get the (free) mutations available.

Some players have had to drain their health several times before getting a mutation, while others say they’ve had success cooking and eating low levels of irradiated food and received a mutation with their health mostly intact.

With the chance to gain a mutation every time you’re exposed to radiation, it seems you’re better off with constant small amounts of rads. For example, exposing yourself to +2 rads a few times gives you more chances of triggering a mutation vs. one chance from gaining +8 rads in one go. Anecdotes aside, here are some guaranteed ways to irradiate yourself fast:

  • Stand near radioactive waste
  • Eat irradiated food
  • Drink unpurified water
  • Swim in water
  • Hang out with scorched corpses

Mutations will stay around as long as your rad levels don’t go down. Radaway, decontamination chambers, cooked (disease free) food, and using the Sun-Kissed perk to reduce rads from 6 p.m.-6 a.m. Fallout time can cure you of any mutations once you’re done with them. It seems any decrease in rad levels can put you at risk for losing a mutation.

Curing, Keeping, and Stacking Mutations

If you fall in love with a certain mutation, you’ll need a Rank 2 Starched Genes perk to make them permanent, regardless of your rad levels.

The catch? This will also prevent you from gaining new mutations. Our loophole? You can still stack mutations:

  • Unslot starched genes
  • Get irradiated
  • Slot starched genes 
  • Heal radiation
  • Repeat

If you can make it to the Emmett Mountain Disposal Site with the Starched Genes perk, there’s plenty of radioactive waste and a decontamination shower in the building, making it a prime location to farm mutations.

While some mutations are more trouble than they’re worth, many of them will have you hooked on radiation contamination. Jumping like a kangaroo and running 15 mph is pretty addicting.

Each special comes with pros and cons so we’ve got a breakdown of the best mutations in Fallout 76 (so far) and how to make the most of each.

Mutation: Carnivore

Pros: Meat provides double the benefits and no diseases
Cons: Can’t eat vegetables 

With this mutation, you'll get all the meat you can eat without any of the hang-ups. Eating cooked, raw, and even spoiled meat will give you double the benefits.

In the wasteland, good food is hard to come by so being able to eat whatever’s lying around without fear of disease is a big plus. This will also save you the time of having to find a cooking station before chowing down. Although you can’t eat any vegetables, cooking them into soups and gumbos is a way to get around this.

Since meat has such a high HP ratio over vegetables, Carnivore is a better mutation than Herbivore.

Flatwoods, the first town you come to, is full of brahmin and red stags that can be hunted continuously for a steady supply of delicious meats. And, once you hit Level 15, you can acquire the Cannibal perk card and open up an entirely new menu to explore.

Mutation: Eagle Eyes

Pros: Critical damage +25%, +4 perception.
Cons: -4 strength.

Like an eagle spots its prey below the water, the eagle eyes mutation increases your perception +4, making it useful for spotting enemies and detecting discrete landmines or clever traps. Adding the +25% critical damage makes this mutation the perfect opportunity to use V.A.T.S.

Players of previous Fallout titles will be familiar with V.A.T.S. as a means of triggering slo-mo battle to increase chances of critical hits enhanced by your luck stats. They work similarly in Fallout 76 without the slo-mo effect due to the real-time nature of the gameplay.

Access V.A.T.S. by pressing "LB" on Xbox One, "L1" on PS4, or "Q" on PC. Enemies will be highlighted in green and show you a percentage chance you have of hitting your target. Cycle through enemies by pressing left or right on the control pad, or "A" and "D" on PC. Pressing "Y" on XB1, "triangle" on PS4, and "Space" on PC will bring you into critical mode.

This system is made for occasions when you don’t have time to aim and want to let off a few hail mary rounds. Using it with eagle eyes will help you take full advantage of the +25% critical damage increase.

If you have power armor, this difference in strength will be less of a bummer. Let’s say your strength is normally at 8, wearing the lowest level power armor (15) will keep your strength at 11 with this mutation.

Without good armor, though, this isn’t a mutation you’ll want to keep permanently given the way carry stats seem to be stacked against you from the start

Mutation: Egg Head

Pros: +6 intelligence
Cons: -3 strength, -3 endurance

Brains over brawn is the clear choice here.

Sure, you lose 3 points from both your strength and endurance stats, but you’ll gain a whopping 6 intelligence points and break the bell curve. With high intelligence in Fallout 76, you’ll be able to hack terminals, increase the returns you get from scrapping, and improve the condition and durability of items when crafting. While you may not want to rush into battle as a radioactive egg head, this mutation is perfect for loading up your inventory.

Increasing endurance is how you gain HP, but it controls your hunger and thirst levels as well as your ability to resist disease. Expect to be a little less satiated in egg head mode.

You can counteract the hits to your endurance; stack with the carnivore or herbivore mutations and using perk cards. Slow Metabolizer could come in handy here, a perk card that satisfies hunger by an additional +25% every time you eat.

Players that favor energy weapons can have an advantage if they use the Batteries Included perk card. This perk reduces the weight of energy weapons by 30%, which can offset some of the strength you’ve exchanged. Strong Back will let you carry +10 to +30 weight depending on the rank of the card, which is really useful if you’ll be spending this time crafting.

If you’re short on perk cards, try to travel light, take it easy, and keep plenty of (potable) water and (unspoiled) food around.

Mutation: Electrically Charged

Pros: Chance to shock melee attackers upon being hit
Cons: Small amount of damage taken by player

You’ll be a real live wire with the electrically charged mutation. Each hit gives a chance to shock your enemies with an electric current. If you produce a charge, your foe will be temporarily stunned.

This effect is pretty great with an electrically powered pipe wrench, pickax, or machete in your hand, making it an easy way to get more mileage and damage out of your battle gear if you don’t have energy weapons available.

Unfortunately, each shockwave takes a toll on your character’s HP. Try using the Ironclad Endurance perk card will give you +10 damage resistance while not wearing power armor, scaling up +10 with each rank (max +40). The Refractor Perception perk card will increase your energy resistance by up to +20 at rank 4.

Mutation: Empath

Pros: -25% damage taken by teammates
Cons: +33% damage taken by player

Have you always had a bit of a martyr complex? You can roleplay the perfect sacrificial lamb to your heart’s content with the Empath mutation. When you are in a group, any damage inflicted on your teammates is reduced by 25%, which is pretty amazing. Sadly, the cost comes at +33% damage to you.

Using the Adamantium Skeleton Endurance perk card will reduce your limb damage by 20%, 40%, or 60% with each rank up. Having a Revenant Strength perk card around would be smart, too. Since the odds of survival are not in your favor, if you go down the Revenant Perk card will give you a damage bonus of +25% for two minutes in the event a teammate revives you.

Mutation: Grounded

Pros: +100 energy resistance
Cons: -50% energy damage

With this mutation, you gain 100 energy resistance but you inflict -50% less energy damage. This seems just a little unbalanced, but we’ll take those odds.

Energy damage is dealt by laser, fire, electricity among other sources. If you don’t exclusively use energy weapons, the negatives here won't really apply to you.

If you do favor energy weapons, avoid using the laser rifle and the plasma gun which will take a big hit with this mutation. Otherwise, having this in a laser gun fight would be clutch. Combine with the electrically charged mutation to counteract the damage from the shocks.

Mutation: Healing Factor

Pros: Health regeneration +300%
Cons: Chem effects -55%, can’t be used in combat

This pick might be controversial for players that depend on chems and stimpaks.

The Healing Factor mutation gives you an impressive +300% health regeneration, but chems have -55% less of an effect, which is the largest stat hit from any of the mutations. Since chems can be stacked in Fallout 76, reducing their effectiveness by over half can feel like a huge sacrifice.

We’re willing to make the case that the ability to heal this way makes the hit to chems less life or death. Although you can’t heal yourself while in combat, moving outside of the danger zone will immediately initiate the healing process.

If you're healing this fast, your personal pharmacy doesn’t have to stay fully stocked, which can free up a lot of weight from your gear. If you're really worried about it, find a Class Freak luck perk card ASAP to reduce the negative effects by 25% at Rank 1. This perk maxes out at Rank 3 with negative effects reduced by 75%.

Mutation: Herd Mentality

Pros: +2 to all special stats when grouped
Cons: -2 to all special stats when solo

The lack of NPCs could make Herd Mentality unattractive to some, but +2 on all stats shouldn’t be easily dismissed.

The mutation is indeed perfect for multiplayer but it’s more flexible than the description lets on. Since groups are attached by server and not physical proximity, Herd Mentality gives you the benefits of a group without staying in sight of your teammates. Coupled with the Strange in Numbers perk card, you can increase the positive effects of this and your teammate’s mutations.

Remember, you can always ditch the mutation once your cohorts logoff.

Mutation: Marsupial

Image courtesy of Reddit u/Gokamo

Pros: Carry weight +20, improved jump height
Cons: -4 intelligence

Like a mother kangaroo carrying her joey, the Marsupial mutation will add +20 to your carry weight while drastically increasing jump height.

This means you can jump almost up to three times your height, giving you access to buildings and goodies while keeping you out of the reach of any monsters. Bethesda has said that this mutation is rare -- even for high-level players -- as it gives you access to locations you aren’t necessarily supposed to go.

Try to be careful  when you're exploring rooftops because recklessness has a price: falling from too high will kill you. Combine with the Rank 1 Goat Legs agility perk card to reduce fall damage by 40% and upgrade to rank 2 to double that.

With all this fun, it’s almost easy to forget about the -4 intelligence. Yes, this stat change means you will be dumb as a rock. But, for many, it's been a small price to pay for experiencing such primitive pleasures. 

Mutation: Speed Demon

Pros: +20 movement speed, faster reload speed
Cons: Hunger and thirst rates increased while moving

This one is so straightforward and awesome we’re almost scared it's a glitch. With this Fallout 76 mutation, you get a +20 boost to movement speed coupled with the ability to reload weapons super fast.

Even with hunger and thirst you'll feel so free from exertion it’s hard to see a downside to this mutation. The effect on your physical health is so gradual that it’s far from a deterrent.

If you’re lucky enough to get it, consider making this part of your permanent genetic makeup. See just how fast you'll be  

Mutation: Talons

Pros: punching attacks deal +25% damage and bleed damage for 5 seconds
Cons: -4 agility.

This may not be the best mutation, but it deserves a place on this list and in our hearts for a few reasons.

The first being that it's one of the few mutations that changes your appearance, giving you killer claws. With +25% damage to punching attacks, this isn’t a bad deal at all. Each hit will inflict bleed damage which will wound your target for five seconds.

Combined with brass knuckles, this is a pretty killer combo for melee combat. The -4 agility might be less of a blow when you're packing such a punch. With the Evasive Agility perk card, you can add +1 per agility point to your damage and energy resistance.

While some mutations didn’t make the list, it's worth mentioning one of them here: Twisted Muscles. This gives you +25% melee damage combined with -50% gun accuracy (yikes). Players are reporting that stacking twisted muscles with talons will give you +50% unarmed damage making talons twice as deadly.


That’s it for our breakdown of the best Fallout 76 mutations available to date.

It's hard to know if more will be added with free DLC, will be worked into the microtransaction system, or if the stat effects will change over time. We’ll be sure to update you as soon as we know!

What have been your favorite mutations so far? If you have any tips on how to take advantage of these new powers or cheat the stat system help us out in the comments below.

Looking for more tips? Be sure to check out our Fallout 76 guides hub. Whether you're looking for holotape locations or power armor locations, how to get past the power armor glitch in FO76 or increase carrying capacity with the Excavator, we've got you covered. 

Fallout 76 Getting Stash Limit Increase, FOV Slider, and More in Upcoming Patches https://www.gameskinny.com/92xzz/fallout-76-getting-stash-limit-increase-fov-slider-and-more-in-upcoming-patches https://www.gameskinny.com/92xzz/fallout-76-getting-stash-limit-increase-fov-slider-and-more-in-upcoming-patches Fri, 16 Nov 2018 23:44:07 -0500 Ashley Shankle

If chatter across the Fallout 76 community is any indication, it's a game that needs some love to reach its true potential. Bethesda seems to have their ear to the ground and are hearing some of the rumblings from the playerbase, as the game will be receiving its first patch on November 19.

Bethesda laid out the contents of the first patch in a post on the official Fallout 76 website and a thread on Reddit. Both are worth a read if you're interested in the future of the game.

The first patch will primarily focus on optimization and bug fixes, but the posts do go over a few future planned features and changes as well.

Among the announced features in patches coming in the near future are:

  • Increased stash limit - The post states this will be coming sometime in the coming weeks, with its current low cap existing for technical reasons
  • Push-to-talk (PTT) - If you're sick of hearing a bunch of background noise you do not want to hear, this is great news
  • Field of view slider - If you wanted a FoV slider, you're getting it
  • Hunger bar bug fix - The Reddit post specifically mentions the bug where players' hunger wouldn't replenish and that it will be fixed in a near update
  • Random gunshots/sounds - The bug where players occasionally get barraged with loud ambient sounds will be fixed in an upcoming update
  • Ultra-wide support - For those with 21:9 displays
  • Exploit fixes - These are inevitable for any online game, really

We'll will have to wait until November 19 to find out what the general quality of life patch will bring, but this is all great news for those who have already bought Fallout 76 or are waiting to see how it fleshes out with updates before picking it up (good choice).

Stick with us for more Fallout 76 news, and check out some of our community guides for the game like this perks guide and this holotape locations list

Fallout 76 Power Armor Locations https://www.gameskinny.com/13gf7/fallout-76-power-armor-locations https://www.gameskinny.com/13gf7/fallout-76-power-armor-locations Fri, 16 Nov 2018 19:09:48 -0500 Stephen F. Johnston

Power Armor is all over the Fallout 76 map and is a bit different then Fallout 4. This article documents all of the power armor locations we know about. Do you know of another location? Send us a comment or a tweet and let us know the details and we'll add it and give you a shout out.

A couple of things you should know about power armor in Fallout 76. First, the armor spawns and respawns so if the armor isn't there, but the cage and related items are, check back later. Second, you can wear any frame, but you'll have to carry the pieces if you aren't high enough level to use them. For more info like how to farm power armor and fusion cores check out our Power Armor Tips for the Early Game

Power Armor Locations

1. Morgantown Train Yard

You can find the Morgantown Trainyard Power Armor to the east of Vault 76 and decently close if you want to get power armor immediately.

If you're looking on the map, it is almost directly on top of the icon for Morgantown Trainyard.

If you come in from the south, you will see some train cars and a big building. Directly to the right of the big building is an open train car that has "USA" painted on it. Inside this car is the power armor.

Power Armor In train Car Morgantown

2. Morgantown Mama Dolce's Food Processing Plant Power Armor

The actual town of Morgantown is slightly southeast of the trainyard.

You can find Power Armor in a booby-trapped shack down a hill behind the food processing plant. There are mines around the power armor, ground spikes at once entrance, and a doorway trap at another entrance.

Mama Docles Food Processing Power Armor

3. Eastern Regional Penitentiary Power Armor

The next location is a little further into the Fallout 76 map, but still not too far out if you don't want to go back to the first two locations or have already made your way past them.

This Power Armor is "guarded" by Super Mutants I've seen as high as Level 16, so you must be careful.

This is to the north of Morgantown trainyard/station. If you look on the map above, it's the blue icon toward the top, northeast of Highway 59 and west of the mountains, the dam, and the lake region in the northwest corner.

If you enter from the east side of the icon on the map, you will see an open gate area and a truck. Go this way in you will see the shack with the Power Armor slightly to the left as you pass another gate.

Power Armor in Eastern Pentientiary

4. Arktos Pharma

Arktos Pharms is northeast of Flatwoods at the top of a hill or mountaintop. The build has an entry way with wrecked trucks in it. A fusion core is through a hackable door to the back left. The power armor is upstairs on the third floor. The room with the power armor is actually visible from the front of the building on the side with the truck garage.

Flatwoods with Arktos Pharma to the Northeast

Fusion Core around that Corner

Power Armor Directly Above Garage

More to Explore and Find

Those are the locations we have confirmed for now. If you know of any send us a message on twitter or drop a comment below. If you're looking for more tips, be sure to head over to our Fallout 76 guides hub.

The Perk System in Fallout 76 Explained https://www.gameskinny.com/h05nu/the-perk-system-in-fallout-76-explained https://www.gameskinny.com/h05nu/the-perk-system-in-fallout-76-explained Fri, 16 Nov 2018 15:51:36 -0500 Synzer

Fallout 76 mixes up the established formula quite a bit, and not just because of multiplayer. The perk system works very differently than it did in the previous Fallout 4.

Perks in this game work by equipping perk cards, and they can be swapped out. They are also directly tied to your S.P.E.C.I.A.L. stats, so you need to be careful how you spend them. Perks can also have multiple ranks and different costs.

There is a lot to the system that may not be apparent at first, or confusing, so I'm going to fully explain the perk system in Fallout 76.

Stats, Perks, and You!

Let me first explain the basics of S.P.E.C.I.A.L. and perks in Fallout 76 and how they differ from Fallout 4.


There are seven categories you can put stat points in. You start off with one in each, and receive one every time you level up. These level up points can be spent on any of the seven stats.

  • Strength - Increases carrying capacity and melee attack damage.
  • Perception - Increases weapon accuracy in V.A.T.S. and your ability to detect stealth. Also gives the ability to pick locks.
  • Endurance - Increases total health, lowers AP drain from sprinting, and increases your resistance to diseases.
  • Charisma - Lowers prices from bartering, lets you share perks with others, and increases rewards from group quests.
  • Intelligence - Increases the condition of crafted items, amount of materials you get from scrapping, and gives the ability to hack terminals via a perk card
  • Agility - Increases your AP in V.A.T.S. and your ability to sneak.
  • Luck - Increases the recharge rate of critical hits and the condition and durability of items you loot.

In Fallout 4, you got some points to use at the beginning and could get more from leveling and finding bobble heads.

In Fallout 76, you only start with the initial one in each stat and cannot permanently increase them with bobble heads. You only get them from leveling until level 50. This means you have 49 points to freely spend, plus the 7 set points you get at the beginning.

Perk Cards

Perks do a wide variety of things. They can increase damage of a certain weapon, allow you to hack or pick locks, increase defense, and much more.

fallout 76 perk card requirements

Fallout 76 lets you choose which perks you want via perk cards. Each card correlates to a specific stat and has a cost, which is the number on the top-left corner of the card. Some cards also require you to be a certain level before you can equip them.

Your stat in that perk's category, must be at the same number or higher than the card's cost. For example, if you have a Strength perk card that costs 3 points, your Strength must be at least 3 in order to use it.

Each stat can only be increased to a maximum of 15. Also, there are no perk cards that cost more than 5 points.

Since you cannot currently reset your points, you must choose wisely. You can also hold off from putting in points if you aren't sure at the time.

You can equip as many or as few cards as you want for each stat, as long as they don't go over your current limit. The best part is that you can unequip any perk card if you want to use different ones. This is something you could not do in Fallout 4 without using console commands or a mod.

How to get more Perk Cards

When you level up and select a stat to increase, you will be able to choose one new perk card as well. You can select a new one, but you can also select one you already have. If you select an existing card, this will allow you to rank it up. More on that soon.

Starting at level 4, you will get a perk card pack every other level until level 10, then every 5 levels after that. Perk card packs give you 4 random perk cards.

Ranking up Perks

If you choose or receive a perk card that you already have, you can use it to rank up the perk.

Take the Rifleman perk card for example. It is a Perception perk that allows you to deal 10% more damage with non-automatic rifles. At the base level it costs 1 point.

If I get another one, I can combine them to increase it to rank 2. This will increase the damage bonus I get, but now it costs 2 points to use.

Keep this in mind when ranking up perks because you will need to also increase your stat or remove other cards if you want to continue using it.

fallout 76 rifleman perk card

Sharing Perks

If you play with others, you can also share your perks if you have a high enough Charisma stat. For every 1 point a perk costs, you need 3 Charisma to share it.

So a 1 point perk requires at least 3 Charisma to share and a 5 point perk requires the maximum of 15 Charisma to share.

That's everything you need to know about the perk card system in Fallout 76. Let me know if you have any questions, or need further clarification on anything!

Be sure to check out our other Fallout 76 guides, so you don't miss out on any wasteland action!

Fallout 76 Holotape Locations Guide https://www.gameskinny.com/kqd8e/fallout-76-holotape-locations-guide https://www.gameskinny.com/kqd8e/fallout-76-holotape-locations-guide Fri, 16 Nov 2018 12:35:19 -0500 Sergey_3847

There are hundreds of holotapes scattered all around the post-apocalyptic landscapes of West Virginia in Fallout 76. These precious items reveal the lore of the world through the story of people who recorded them and left them lying for others to find.

Some of these holotapes are especially valuable and are parts of many side quests. If you don't want to waste time looking for these holotapes on your own, then just follow our guide below with corresponding location maps to each of them.

Alpine River Cabins Complaint

Find this holotape near one of the cabins the Forest region. This tape is not a part of any quest, but it will let you know that there is something weird happening in this area.

Blank Holotape

Here is a blank holotape if you need one at Sugar Grove located in the Savage Divide region.

This location also includes three other holotapes that carry recordings of the three monsters:

  • Grafton
  • Snallygaster
  • Wendigo

Christmas Plans

The holotape with a recorded conversation between Abigale Poole, the Speaker of the House for the Provisional Council, and Tanner Holbrook, the Majority Whip of the pre-War West Virginia State Government, can be found inside the office of Charleston Capitol Building in The Forest region of Appalachia.

Damaged Holotape

The Damaged holotape is a part of the Into the Mystery side quest, which can be obtained by finding a dead body body at the Tygart water treatment plant in the Forest region.

Flatwoods Tavern Purchase Order History

This holotape can be found inside a footlocker in the tavern kitchen of Flatwoods. Although this holotape is not a part of any quest, the data recorded on it is quite hilarious.

Gym Session Notes

Here is another funny tape, which can be found on top of a shelf standing next to a radio inside the workout room of the Green Country Lodge.


The holotape discussing the Mothman monster can be located inside an apartment across the bus stop at Point Pleasant.

Light Er' Up

This tape can be found at the end of the tracks directly across the T-intersection of the Gauley Mine in the Forest region of Appalachia.

Order of Mysteries

Riverside Manor is one of the most important locations on the map. It can be found northeast of Mount Blair in the Forest region. There you will find 11 holotapes that are parts of various quests.

Here is the complete list of holotapes, which you can find inside the Riverside Manor:

  • Infirmary Log
  • Pleasant Valley (Seeker of Mysteries quest)
  • Production Log 194
  • Production Log 209
  • Production Log 212
  • Rank: Initiate
  • Rank: Novice (Novice of Mysteries quest)
  • Rank: Seeker (Seeker of Mysteries quest)
  • Blade of Bastet (Forging a Legend quest)
  • Phantom Device (Chasing Shadows quest)
  • Voice of Set (Prototypical Problems quest)

Free States

Find this important lore holotape outside of Abbie's Bunker in the Mire region of Appalachia.


The tape discussing the madness of the mayor of Grafton can be found at Grafton Dam in the Toxic Valley region.


Go to the main building of Camp McClintock in the Forest and find the private holotape recording of the Overseer.


A recording of an attack at the Overseer can be located on a makeshift table on the porch of the Mountainside Bed & Breakfast.

Top of the World

Another important piece of lore can be seen at the elevator of the ski-resort Top of the World.

Personal Matters

Personal Matters is a side quest that requires you to find and kill Evan, a ghoul that creates a lot of trouble. In order to complete this quest you need to find 6 holotapes.

Vault-Tec Agricultural Research Center

The first holotape can be found at the front counter at Vault-Tec Agricultural Research Center.


The second one can be seen inside the blue house on the second floor of the Sutton building.

Morgantown High School

The third piece of tape can located inside the Morgantown High School.

Vault-Tec University

For the fourth tape you will need to travel to Vault-Tec University. There are three Valut-Tec University buildings with a courtyard between them. Make sure you enter the central main building not one of the side buildings. They all show on the map as Vault-Tec university. The one you want has a mockup of a vault door in the entryway.


The fifth holotape can be seen inside the Evan's house in Welch.

Mount Blair

Find the last tape at the top of Mount Blair. This is also the location of Evan himself, so go ahead and kill him to complete the Personal Matters quest.

Safe for Work

The Safe for Work side quest requires you to find five holotapes scattered around the Morgantown Airport. Here are all five locations where you will find the required holotapes:

  • Training Exercise
  • Triage Center
  • Processing Center
  • Medical Center
  • Control Tower

The Mothman Cometh

Another piece of the Mothman lore can be seen on the front counter of the Mothman Museum in the Forest region of Appalachia.

Too Much Noise

Get yourself some fresh cream and a holotape discussing its origin at the Cow Spots Creamery.

Soldier's Story

The tape highlighting the encounter of a soldier with the Wnedigo monster can be seen at the entrance of the Wendigo Cave.


You can start the Cold Case side quest by listening to the holotape found at the underground maintenance area at Wavy Willard's Water Park.


Hopefully, these holotape locations helped you find more information about the game's lore and complete some of the most major side quest. For other Fallout 76 guides at GameSkinny, check out the list below:

Fallout 76 Guide: Power Armor Tips for the Early Game https://www.gameskinny.com/pvx60/fallout-76-guide-power-armor-tips-for-the-early-game https://www.gameskinny.com/pvx60/fallout-76-guide-power-armor-tips-for-the-early-game Thu, 15 Nov 2018 15:04:24 -0500 Synzer

Power Armor in Fallout 76 is similar to a mech suit. It's big and heavy but gives you great protection, ability to breath underwater if you have a helmet, and it just looks cool! If you've played Fallout 3, Fallout: New Vegas, or Fallout 4, you know what power armor's about. 

You can get power armor pretty early in Fallout 76 and at pretty much any time you wish. The only catch is that you can't use the actual armor pieces -- helmet, chest, arms, legs, etc -- until Level 15. The lowest level pieces are at Level 15, then 25, 30, 40, and possibly even higher (I've not finished yet, so can't confirm levels higher than 40 at the moment).

If you reach a set of power armor and you are not a high enough level to enter, you can still take it. You must select transfer and take all the armor pieces off and put it into your inventory

However, once you are high enough level to enter a Power Armor set, you'll need a fusion core. Fusion cores are required to use power armor, so be sure to save them. If nobody else has taken it, the power armors will have a fusion core in them already.

The power armor chassis is all that remains when you strip it of its parts, and there is no level requirement to enter these. You won't get the extra benefits the armor pieces give, but you'll still have increased Strength, Endurance, and carrying weight, and you'll be immune to falling damage.

Most power armors will be near a power armor station. This is a crafting station that allows you to build and modify your power armor if you have recipes and meet the level requirements.

Early Game Power Armor Locations

Fallout 76 early game map showing Morgantown Trainyard

For a full list of Fallout 76 Power Armor Locations checkout our power armor locations guide.

Although there are dozens of Power Armor sets throughout Fallout 76, it's important to know that you can grab everything you need very early in the game -- before you reach Level 15. Keep in mind that you may not see the Power Armor in each location when you go there. This could be because someone else took it or it hasn't spawned yet. 

How to Farm Multiple Power Armors and Fusion Cores

Early in the game, you don't need to go around to different locations to get power armors and fusion cores. Since Fallout 76 uses different world instances, you can use that to your advantage to farm the same power armor location.

Once you've taken a power armor chassis and/or its parts, simply log out of the game. When you log back in, you will most likely be in a different instance. This means you can go back to that same location and get another set of power armor pieces/chassis.

Depending on the location, you might want to build your C.A.M.P. close to the power armor spawn point. I had one set up next to the location near Mama Dolce's Food Processing Plant.

You won't always see it, and sometimes I only saw a chassis, but this is a much more reliable method than going around to different locations. If it isn't there, just keep logging out and back in until you see it.

Unlocking Excavator Power Armor and the Power Armor Station for your C.A.M.P.

When you reach Level 25, there is a side mission in the southern portion of the map that has you to craft the Excavator Power Armor. This is special armor that increases max weight by 100. There will be a more detailed guide that fully explains this quest in the future, but keep that in mind as you progress through the game.


That's all you need to know to get power armor early in Fallout 76. Now you can enjoy running around in a nice suit of armor, plus the invaluable extra carrying capacity.

Let us know if you have any questions, or found other early game power armor spots. Sound off in the comments below! If you're looking for more tips, be sure to head over to our Fallout 76 guides page or click the links below:

Fallout 76 Crafting Stations Tips Guide https://www.gameskinny.com/giqqe/fallout-76-crafting-stations-tips-guide https://www.gameskinny.com/giqqe/fallout-76-crafting-stations-tips-guide Thu, 15 Nov 2018 16:44:08 -0500 Synzer

Just as in Fallout 4, Fallout 76 lets you craft a wide variety of items. If you're a Fallout veteran, there's a good chance you're familiar with many of the crafting elements found in FO76. However, it's important you get a handle on the wrinkles in the system to get the most out of your efforts, and know that certain stations can help you get boosts. 

Since you can't craft everything in one place, this guide will go over the six crafting stations in the game and what general items you can craft at each -- some items can't be crafted at the station that seems most logical.

This will not contain recipes for all of the craftable items in Fallout 76. We are currently working on several guides that collect all of those into one spot. We will link to those here once they are completed. 

First, we will go over some important Fallout 76 crafting tips, then we will look at each crafting station. 

Fallout 76 Crafting Tips

Collect Everything -- and the Scrap

Since you will need a variety and large quantity of materials, you'll want to collect all the random stuff you see. These things will break down into materials you can use for crafting once you scrap them at any crafting station.

Since inventory can become a problem, I suggest that you scrap every time you see a station out in the wild (scrap goes to a "central location", meaning you don't lose it if not in your C.A.M.P.) or going back to your C.A.M.P. periodically. If you wanting to build stations for a camp, metal objects and aluminum is especially useful.

You can find aluminum in mountainous areas, fertile soil, and scrapped from things like cans and clocks. Metal objects and things that provide adhesive, like duct tape, are very useful for weapons crafting.

You can also find items in the world more easily by opening your Pipboy, going to "Junk", then switching to component view. From here, select the materials you want more of, then tag for search. This causes items to show a magnifying glass next to it if it contains anything you've tagged.

Scrap Higher Level Items and Duplicates

There is so much loot that you can't possibly hold or store it all. That's not a bad thing since you can safely scrap most high-level items to use the materials. You will end up getting more items like it or better later.

This lets you save a lot of room and have plenty of materials to craft. You can also learn how to make various items when scrapping armor and weapons that have mods on them.

You cannot scrap items with legendary effects on them.

Increase the Intelligence S.P.E.C.I.A.L. Stat for Better Crafting

Intelligence allows you to craft items with higher durability and lets you get more materials back when scrapping. This is extremely useful for anyone that plans on doing a lot of crafting.

Keep a Lookout for Plans

You can learn to craft new items by learning them from plans. You can find these throughout the game and can be used from the Notes section in your Item inventory.

Fallout 76 Crafting Stations

Cooking Station

The cooking station is the most basic, and arguably most important, crafting station in Fallout 76. Its importance is only (perhaps) outweighed by the Chemistry Station. 

The Cooking Station will allow you to make food and drinks. You will need to collect a lot of wood since most things I've seen require wood as a crafting material.

You can find wood in many warehouses that have logs and wood piles near camps and towns. You can also get it by scrapping wooden objects like pencils, which can be found in most buildings.

Food and drinks are important because you need to recover from Hunger and Thirst. Once your hunger and thirst meters drop, your Health and AP will begin to decrease -- and eventually start taking constant damage

Since these meters slowly drain over time, you will always want to have food and drinks on hand. You can eat and drink things you find in the wasteland, but you will be highly likely to get a disease and get much higher radiation doses.

Tip: Food and drinks can also give you temporary boosts to certain S.P.E.C.I.A.L. stats, as well as health and AP

Fallout 76 cooking

Chemistry Station

The chemistry station allows you to craft healing items, fertilizer, gunpowder, fuel, and fusion cores (no, you can't craft those at the Power Armor station). 

Gunpowder is needed to craft ammo, and fusion cores are required to use power armor. You can make these with Acid and Cloth

You can find Acid from Bloatfly glands, and scrapping items like Abraxo Cleaner, Batteries, and Coolants.

Cloth comes from breaking down things like clothing and armor, Pre-War money, and flags

However, some of the most important things you can craft at the Chemistry Station are stimpaks, healing salves, and disease cures. These are all helpful for PvP, but especially helpful if playing solo. 

You can also make boiled and purified water, though that's something you can just do at the cooking station.

Armor Workbench

This station allows you to craft, modify, and repair armor. It's in the name, after all. Most items crafted here will require at least cloth to make or repair armor.

Besides crafting armor for higher defense, you can modify/upgrade it. This allows you infuse armors with more defense, but also get other bonuses like increased carrying capacity.

When you start Fallout 76, the armor workbench only lets you craft leather armor. Leather can be found by scrapping items like gloves and baseballs, or by looting mole rats and radstags.

Of course, as you progress, you can craft bigger and better armor sets, such as the metal armor sets, the combat armor sets, and the robot armor sets. 

Weapon Workbench

The weapon workbench allows you to craft, modify, and repair all weapons. This includes melee weapons.

You can modify weapons to increase their damage and other stats. For example, you can put scopes or different barrels on guns to increase range and accuracy.

The materials you need depend on what you're crafting, but nearly all guns will need crafting items like adhesive, oil, gears, screws, springs, and steel

Most of these materials can be found in warehouses and other buildings, such as factories and diners) that have a lot of cans, fans, plates, clocks, and other common metal items.

Tinkerer's Workbench

After you've crafted and picked up all those weapons, you'll need to use the Tinkerer's Workbench to craft ammo for them.

All ammo that you use for normal guns will require gunpowder, so it's good to also have a Chemistry Station at your C.A.M.P. when trying to make ammo.

You can also craft grenades and mines from this station.

Power Armor Station

When you get your very own power armor, and the level required to use the armor pieces (which is Level 15), you can craft and modify it at a Power Armor Station.

This is very similar to normal armor, where you can increase defense and modify to get other benefits. The helmets are especially useful as they will let you stay underwater longer and reduce radiation.


Those are all the tips I have for crafting in Fallout 76. Let us know if you have any questions or extra crafting tips of your own! Be sure to keep a lookout for our other Fallout 76 guides and content.