Madden NFL 25 Articles RSS Feed | Madden NFL 25 RSS Feed on en Launch Media Network EA's Netflix for Gaming Arrives As Xbox Beta Wed, 30 Jul 2014 19:06:55 -0400 Chris_Lemus

What is being described as the “Netflix for gaming” by various news websites has arrived to a beta group of Xbox One gamers.

EA has announced a partnership with Microsoft to offer EA Access, a membership based service providing various perks and unlimited access to full EA games in “The Vault." Xbox One gamers selected to access The Vault during beta found the option to download four EA titles: FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4.

In addition to downloading and playing full games from the developer company, EA Access offers the opportunity to play previews to upcoming titles and purchase extra content for existing EA titles at a 10 percent discount. 

The EA Access membership plans include a $4.99 monthly fee or $29.99 payment for the entire year, which gamers can pay though Xbox LIVE or at retailers such as GameStop and Amazon.

There is no date for when EA Access will be open to all Xbox One users, but the developer company wrote the service will be coming soon

EA Announce Their New Access Pass Wed, 30 Jul 2014 12:42:12 -0400 Ryan "August" Christensen

EA have caused a mixed response recently after announcing their EA Access Pass, a subscription service priced at $4.99 a month, $29.99 a year. I'm going to begin by mentioning the one specified exclusion from this deal is Titanfall. Sorry players.

The service offers access to a variety of EA titles, including FIFA 14, Peggle 2, Madden NFL 25 and Battlefield 4 with more being added to the mix in the future.

Additional benefits of the subscription are a 10% discount on other digital EA products and access to trials of upcoming games up to five days before release. In my opinion this seems to be the most promising aspect of the Access Pass. The game trials that will be made available have currently been named as:

  • Madden NFL 15
  • FIFA 15
  • NHL 15
  • NBA Live 15
  • Dragon Age: Inquisition

Your gaming progress while playing through these trials can also be transferred over into the full game, should you decide to purchase the full title.

Comments on the EA blog were quick to enquire about the Playstation being included in this deal, however Sony seemed to have quashed this possibility after speaking with Game Informer.

We evaluated the EA Access subscription offering and decided that it does not bring the kind of value Playstation customers have come to expect.

Further comments were added discussing Sony's own subscription service. Playstation Plus memberships, which are available across multiple platforms have increased by over 200% following the launch of the PS4. Overall it was clear that Sony failed to see value for money in EA's offer. Each to their own, of course. Time will tell if the move will be popular among EA gamers, a group who have previously proven to harbor a fair amount of indignation for the gaming giant.

EA Access Pass will be made available via Xbox Live, Amazon, Gamestop and EB Games.

EA Nearing Deal to Stream Games to TVs via Comcast Mon, 05 May 2014 15:58:01 -0400 Nick Boisson

Reuters reports that cable television giant, Comcast, and Electronic Arts have been testing the streaming of EA games to televisions for the past two years and it may soon come to Comcast XFINITY subscribers.

In an effort to fend off subscribers jumping ship to video streaming services like Apple TV, Netflix on practically every set-top box that exists, and Amazon's FireTV (which released with over 100 games just last month), Comcast is nearing an agreement to release EA-published titles to subscribers with X1 cable boxes. X1 is Comcast's cloud-connected cable box operating system which features downloadable Internet apps, viewing recommendations, and voice control.

FIFA 14 EA Comcast Stream

The deal with Comcast would allow Electronic Arts to publish games on the X1 storefront just as a pay-per-view movie, allowing EA to reach a whole new user base outside of the console-owning market. At first, EA plans to release family games -- like the MaddenFIFA, and Plants vs. Zombies series -- before releasing their action/adventure and first-person shooter franchises, with the games using a tablet device as a controller (versus forcing the player to buy a separate controller device, like Amazon's FireTV).

If one thinks about it, this could be a welcome alternative to that guy you know who owns an Xbox 360 for the sole purpose of playing the new Madden each year. Why spend ~$500 on a new console when you can just play FIFA right off your cable box at home? Or for the parent who just cannot justify the price tag for a new console for the kids and would rather buy them the new Plants vs. Zombies right off the TV. And with Comcast about to become the largest cable provider after their impending $45 billion purchase of Time Warner Cable goes through, they will have the opportunity to reach a remarkably wide audience.

This also places EA at the forefront of what many are speculating as one of the last console generations the industry may go through. If other publishers follow suit, gamers could be in for a whole new platform for playing games.

Both Electronic Arts and Comcast declined to comment, so only time will tell when Comcast subscribers will see EA games available on their cable boxes. We will update as we know more.

Underrated, Thy Name is Vita Thu, 06 Mar 2014 19:16:10 -0500 Matt Whittaker

In many circles, the PlayStation Vita bears a dark reputation as “the handheld with no games.”

Don’t get me wrong, the amount of blockbuster first and third party exclusives on the system is definitely lacking compared to the much more popular Nintendo 3DS. However, when one takes a look at the entire library on the Vita, its “gameless” reputation simply doesn’t hold water.

I will preface the rest of this opinion piece by flat out saying:

The PlayStation Vita is a failure compared to the 3DS in terms of sales figures.

As of February 22nd, 2014, the Vita sold 7 million units worldwide (according to vgchartz) compared to 43.2 million 3DS units. That is not a typo folks, the Vita has sold less than 1/6 the units the 3DS has sold (the 3DS has almost a year of market-time more than the Vita, but just by looking at the numbers that’s irrelevant). Sony definitely has some serious work to do if they hope to sell even 20 million units by the end of the Vita’s cycle.

While the numbers paint a heinously hideous picture, one simply has to spend a few hours with the Vita to fall in love with the quirky device.

I often find myself playing a major console title and a smaller Vita title concurrently, and I find myself enjoying each game more when I do this. I love AAA console titles for their narratives, scale, graphics, and gameplay; I love Vita titles for their quirkiness, challenge, stress on gameplay over cinematic experience, and portability. I don’t feel the need to play mobile games, as the mobile experiences on Vita are greater than any mobile game I’ve experienced. I am able to satisfy any touchscreen gaming urge I may have (which is maybe once every, I don’t know, millennium), and have the tight, button-based, precision controls I demand from skill based gameplay.

While I feel that everyone who is serious about gaming should have either a console or a gaming PC (don’t worry Master Race, I have your back), a handheld can greatly compliment the games you play on your main system. In terms of accessing the type of handheld content I personally enjoy (opinion alert!), the Vita is the ideal handheld system.

It has fantastic games.

One of the five greatest games I have ever played (Persona 4: Golden) is a Vita exclusive

One of the five greatest games I have ever played (Persona 4: Golden) is a Vita exclusive. I love a well-designed JRPG (as my undying love of the Pokémon series can attest to), so this urge was satisfied by the eighty plus hours I spent with Persona 4: Golden.

If a platformer isn’t going to be ultra-challenging, then I feel it needs to be super charming and quirky. Both Tearaway and Little Big Planet: Vita satisfy this bizarre personal requirement of mine. I am in the camp that firmly believes Tearaway should be packaged with every Vita, as no other title has perfectly demonstrated every feature of the system without feeling gimmicky.

What really stood out about Tearaway, and made it one of my favorite handheld titles of all timewas the way the player was incorporated into the beautiful paper-craft universe. The front camera is used to place the face of the player, charmingly known as “The You,” into the paper world’s sun. If something “scary” (placed in quotations because no sane human will be scared by Tearaway) was happening, I made a scared face. If something joyous was happening, I smiled. This level of emotional interaction added a depth to the game that could not be accomplished without the Vita hardware. 

Little Big Planet: Vita is the definitive entry in the aforementioned series. The precision platforming, combined with the touch and gyro controls, makes the gameplay a joy. If you are a fan of Little Big Planet and haven’t played the Vita version, you are doing yourself a great injustice.

The excellent content on the PlayStation Vita certainly doesn’t come close to ending here.

Want a cinematic, console-esque experience on a handheld? Uncharted: Golden Abyss should be right up your alley (it was the closest thing to a “console game” I’ve ever played on a handheld).

Want to play a sports game? (I sure don’t, but that’s a conversation for a different day.) One can find the acclaimed FIFA and Madden titles in the PlayStation Store.

Want a solid shooter? The grossly underrated Unit 13 will satisfy both first and third person shooting needs, and Killzone: Mercenary will allow players to play a quality first person shooter title online.

Bizarre Japanese visual novels that consistently make you question your sanity more your thing? Look no further than the truly strange Danganronpa: Trigger Happy Havoc.

All of these games can be great fun, but where I find the greatest enjoyment is in the wealth of quality indie titles available for download (which is definitely the ideal way to get your games on the system).

I could begin naming them, but I’ll be here until I’m 40.

The Vita has had a small revolution as the “indie-system,” and this could not be more true. As I have previously written, indie games are the best place to go if you are looking for developers that take risks in their games.

All of the quirky things you love about indies are beyond present on the Vita, and the tight controls and gorgeous screen allow you to experience them at their best. With PlayStation Plus, one will get a couple of excellent games every month for free, and tons of discounts of the extensive indies available. Because of this, PlayStation makes it affordable to access the incredible lineup on the Vita (once the still annoyingly high cost of entry is paid, mind you).

Obviously this article is completely opinion-based, one could absolutely detest indies and non-Nintendo handhelds.

All I can say is that if you get the chance to fool around with a few quirky games on the PlayStation Vita, I’d be surprised if you didn’t find at least a little joy.

The Breaking Madden Super Bowl is the Most Surreal Thing You'll See This Year Fri, 31 Jan 2014 19:19:43 -0500 Amanda Wallace

The field is set. The snow is falling. The fans are waiting. Seahawks vs. Broncos. 

But this is not the Super Bowl--at least not the one you're thinking of. 

For a season now, writer Jon Bois has been hacking Madden NFL 25. For a non-sports fan like myself, viewing the videos without context has been a strangely enlightening experience. In one, Tom Brady passes to himself. In another, the ball carrier runs around the field in circles, his feet ever juking away from other players. 

But Breaking Madden: Super Bowl XLVIII is where it gets really weird. 

Bois has done a write-up on the process, from picking the teams to getting fans of the series to donate $3-5K to worthwhile charities for a chance to name one of the players. He sums up his intent: 

For this, the season finale of Breaking Madden, there will be bitter cold and heavy snowfall. There will also be, Lord willing, the most one-sided result in the history of sports. In the greatest American football rout of historical record, Georgia Tech beat Cumberland College, 222-0. I want to multiply that. I want a thousand points in one game. 

For this game, Bois wants a clear winner. The Superbowl has become toothless, no ass-whooping had in years. But this game is different. By manipulating the in-game stats, Bois creates two teams that are as opposed as possible. He creates a blood-bath. 

The battle is fought between tank-like sport geniuses against the kid who got picked last in high school dodgeball. It's brutal. There is no hope. With a voice methodically explaining to you how the machine has bled to death, you watch as the Broncos are punished. Destroyed. Crushed. 

It's delirious and bizarre. For a moment, you catch sight of a slender figure in the Bronco's jersey. The words across the back? Mom. Mom is being charged by 400 pounds of cyber-tank, and it isn't going to end well. Bois's actual mother chipped in, and got to name the quarterback for the game. 

If you have the time, Bois's complete article is well worth the read. In it, he details the brutality of the game, the thought behind his process, the cruelty that he inflicted to the players in his game of Madden NFL 25.  

You can get the full read at Jon Bois's Breaking Madden Super Bowl article.

Denver Beats Seahawks in Super Bowl, Madden Simulation Predicts Mon, 27 Jan 2014 12:08:35 -0500 Fathoms_4209

A simulator attempts to recreate reality in a virtual world. Over the years, video game simulators have become more and more realistic.

Therefore, don't just dismiss these results. According to a Madden NFL 25 simulation, the Denver Broncos will squeak past the Seattle Seahawks in this weekend's Super Bowl. EA Sports revealed the results: Broncos kicker Matt Prater nails a tough 48-yard field goal to seal the deal on a thrilling overtime victory. QB Peyton Manning was named MVP with a 322-yard, 3-touchdown performance.

If you're wondering, the game was played on Xbox One and they used the latest roster updates. If you want to check out the video replay, go right ahead.

Now, as I was saying about not dismissing these results: The Madden Super Bowl simulation has accurately predicated 8 of the last 10 Lombardi Trophy winners. That's a much better percentage than most commentators and other football experts.

As for the real game, that will be played on Sunday, February 2 at MetLife Stadium.

8 out of 10? That'

I suppose you could flip a coin and get it right 8 out of 10 times. I bet there are many who said they correctly predicted the each of the last 10 Super Bowl winners. Still, having a video game prove accurate is a testament to how far this industry has come, and don't forget that many of those simulations weren't just right...they were eerily accurate in terms of score and stats.

Guide to Giving Good Kid-Friendly Games for Xmas Fri, 08 Nov 2013 17:05:56 -0500 Ryan Kerns

For kids, getting a lousy game on Christmas morning is like getting underwear as a present. So rather than leaving a lump of coal in little Timmy’s stocking, let me recommend five sure-fire hits that won’t get tossed out with the wrapping paper.

Before I get into the list, let me point out that this list is centered around the PlayStation 3 and Xbox 360, where quality kid friendly games can be scarce at times. Nintendo are masters at making quality kid friendly games, so you will have no trouble finding good games on their most recent systems.

The List:

Adventure Time: Explore the Dungeon Because I DON’T KNOW!

Out November 19th on Xbox 360, PS3, Wii U, 3DS, and PC

Usually I would say avoid any games based off of a cartoon like the plague… they’re usually cheaply produced and just meant to sell on name alone. Adventure Time is a different breed.

As a cartoon, it can be enjoyed by both children and adults, and developer WayForward already released a successful portable Adventure Time game last year. The game is exactly what the title says… you explore dungeons, fight monsters, and collect a bunch of loot. If you’re familiar with Diablo, it basically copies that style of game in a more kid friendly way.

The creator of the cartoon and all the voice cast are involved in the game so you can be sure it’s true to the source material. The game also features up to 4 players at the same time so you might just find yourself joining in on the adventure… and finding out what a “Lumpy Space Princess” is.

LEGO Marvel Super Heroes

Out now on Xbox 360, PS3, Wii U, PC, PS Vita, 3DS and at launch on PS4 and Xbox One

My in-depth review of this game can be found here. Chances are if you know a kid, they’ve either played a LEGO video game or have played with LEGOs. Chances are that kid will also recognize at least one super hero from Marvel’s vast library of characters. The core of LEGO Marvel Super Heroes has you battling the various villains of the Marvel Universe while solving puzzles using each characters own unique super powers.

Layered on top of that is a free roaming LEGO version of New York City with many hours of side missions, races, and over 150 unlockable characters. Also if you’re getting one of those shiny new next-gen systems, this is one of the few family friendly games at launch. While I haven’t played the portable version, I hear it’s not quite the same game… so keep that in mind as well. Up to 2 players can play at the same time.

Rayman Legends

Out now on Xbox 360, PS3, Wii U, PSVita, and PC

Easily one of my favorite games to come out this year. While Rayman has never had the recognition as a video game character on the level of Mario or Sonic the Hedgehog… he’s been around just as long. Rayman Legends is the latest game in the series and is not to be confused with the similar looking Rayman Origins from 2011 (although that is also a great game).

This is very much your classic Super Mario Bros side scrolling platform fun, but with modern looking painted style graphics. I dare say Rayman surpasses some of the latest Mario efforts with a very tight game that takes quite a bit of skill to fully complete.  The entire game can be played with up to 2 players and there’s also a fantastic competitive mode called KungFoot that is similar to soccer. Even the Grinch would smile playing this game… it’s that FUN.


Out November 22nd for Xbox One, with a Xbox 360 and PC version TBA.

update: Lococycle turned out to be a very rushed and sloppy game, review scores have been very low. This is the equivalent of digital coal in the stocking. 

Lococyle is a downloadable only title, so gifting it might be a little different than what you’re used to. A download code can be purchased for the game from a retail store like Gamestop. The code can then be redeemed to download the game… perfect for emailing to that distant relative. I recommend this game solely because the developer, Twisted Pixel, has such a solid track record of fun titles.

They were one of the few developers to make a Kinect game that was both fun to play and actually works, The Gunstringer. Lococycle is a hybrid of a racing game and a beat em up... featuring an AI controlled motorcycle dragging its mechanic behind it. It sounds violent, but it’s very cartoonish and over the top. Adults will also get a kick that the evil robot motorcycle is voiced by Robert Patrick, the T1000 from Terminator 2. It’s the most affordable game on the list at only $20.



There is not actually a video game called “SPORTS: THE GAME” but just about every sport imaginable has a video game counterpart. This just barely beat out Sonic & Sega All Stars Racing Transformed (which could consider racing as a sport) for the last spot on this list. There is bound to be at least one sport your child has an interest in. The only thing you have to do is narrow down which sport and make sure it’s the 2014 iteration of that game so it has the proper roster.

Some games like Madden NFL Football have exclusive rights and face no competition on the market. Other games such as soccer have multiple choices like FIFA 14 and Pro Evolution Soccer 2014… but really you can’t go wrong with either one. Who knows… maybe after mastering the digital version it might encourage your child to put the controller down and go outside to try the real version of SPORTS: THE GAME.  

Target Offer - Buy 2 Get 1 PS4 Games at Launch Wed, 30 Oct 2013 19:56:29 -0400 Courtney Gamache

According to a leaked Target flyer, the retail giant will be promoting  "buy two get one free" on PS4 games when the PS4 launches. If you're one of the many gamers who can't wait for the PS4, you might want to take advantage of this deal, and save a bit of money.

Flyer details

The promotion to "buy two get one free" is only available in-stores at Target, and you will only be able to buy one of each titled game. The three titles must be all different, and the lowest priced game will be free.

Although the advertisement only shows Killzone: Shadow Fall, Knack, NBA 2K14, Madden NFL 25, FIFA 14, Assassin's Creed IV: Black Flag, and Battlefield 4, it also states other games available in-store will be included. There is no evidence if other retailers such as Wal-Mart or GameStop will match this offer, and they better work fast to start competing.

This offer is only available from November 10th - 16th.

5 Games That Would Have Been Better on Another Console Wed, 11 Sep 2013 01:43:41 -0400 Brian Armstrong

How many times have you played a game and felt like it was not very well suited for the system you were playing it on? Whether it was poorly designed, or just a bad game, there are many games that could either benefit from being on another system, branching out onto additional systems, or even being released later. Much later.

Let's breathe a little life into some games that either died a quick death, or are heading in a direction we don't agree with. And just to be clear, not all the games below are bad. It's just that some of them have alienated a large potential base of fans, and in the case of a certain company (Electronic Arts), it doesn't help their public perception one bit. 

Enjoy the list, and feel free to disagree with me in the comments below. These are only my top five missteps, but we could probably talk for days about other games that should be on this list, and I encourage your feedback.

Survivor - 2000 (should have been on Xbox 360 Kinect)

If you love the hit show on CBS, you'll love the game! At least, that was the idea. As it turned out, the game was awful. Atrocious. Abysmal. It's not that the idea was bad though, and in fact, if it had worked, it could have been a really fantastic game. I think what really happened was it was ahead of its time. If this game had been released a few years later, right around the time the show seemed to find its groove and settle into a steady rhythm, AND if it had been released on a more appropriate console, then things may have been different.

For example, if this game released on the Xbox 360 Kinect, and of course had been updated with a few years’ worth of graphical enhancements, I think it would have been slightly better received critically, and maybe even been a cult hit with families. The show has really come into its own in the last few years, and while you either love it or hate it, those that love it REALLY love it. So there is a passionate fan base there to target. Just imagine it, a family gathering around the TV, taking turns participating in challenges and pouring out each other's rice. Those would have been the good old days!

Obviously Survivor was never destined to be as well received as something like The Last of Us, but I certainly believe it could have been much more than what it was.

Sonic the Hedgehog - 2006 (should have been on Nintendo 3DS)

Sonic the Hedgehog is another game that came out ahead of its time. Who could have known back in 2006 that only a few short years later we would have a Nintendo 3DS, a system designed to make 3D gaming mainstream? Granted, we do now have Sonic on the system, but if only we could have been patient to resurrect our favorite hedgehog, rather than pushing it out to consoles ill-suited for it. Sure the 360 and PS3 are powerful systems, but they weren't designed with Sonic in mind, and the 3DS is pretty much a perfect fit. It's a sad, missed opportunity.

Tiger Woods - 2000s (should have been on PC)

I am not only a huge golfer, but a huge golf simulator fan as well. Going all the way back to Links 386 on the computer, I have played nearly every golf game ever made, and the Tiger Woods series is definitely one of the best. But it never comes to the PC, and it's too bad. The Links series made its name by creating a great simulator, and opening up the game to allow fans to make their own courses. It made for endless replayability, as there were thousands of courses, both real and fantasy that could be found for free all over the internet.

Electronic Arts decided to suck all the fun out of that and not bring it to PC or allow players to make their own courses. The game is still fun, but by leaving out the PC community, they have missed out on some incredible creativity from the community. Sure, there was one version of the game on PC that was basically just a hack job of the online game that was somewhat decent for a short time, but it was never as deep or in-depth as the console versions of the game. It was a disservice to hardcore golf sim fans everywhere (yes, there IS such a thing).

Perhaps someday we'll get a true version of the Tiger Woods series on PC, and if we do, I may never stop playing it. Especially if they open it up to the modding community and let fans show EA just how creative and inspired they really can be.

Halo - 2001 (should have been on PC)

I understand the reason for giving consoles exclusive titles. Microsoft, Sony, and Nintendo all need to push their systems, and what better way to do it than with a killer game you can only find on their console? But when it comes to shooters, I have always preferred to play them with a keyboard and mouse. It's a personal preference, but I spent several years angry with Microsoft that Halo wasn't available on PC.

When it finally got the port treatment, I was disappointed in the results, and it was too late anyway. If Halo had been an Xbox/PC dual release, similar to what Microsoft is doing with Titanfall, I would have been very happy. The controls were a pain on that massive controller, aiming seemed impossible, and I could never get over just wanting to play it on PC. However, clearly Halo was a massive success, so I may be in the minority on this one.

Madden NFL 25 - 2013 (should have been on PC)

Football fans love Madden games, and usually being available on one of the big three (or more recently, big two) consoles is good enough, but it's time to bring Madden back to the PC. With the graphical capabilities available to high-end video cards, America's sport could look absolutely gorgeous on a gaming PC. And with the Xbox 360 controller being so easy to connect, there's no reason to have some funky control scheme on the keyboard.

The last Madden game that made an appearance on PC was Madden NFL 08, which is obviously pretty old by now. Things have changed drastically since then, and especially with Madden 25 being a special anniversary edition, I had high hopes we'd see it on all consoles and systems, including PC. I believe we will see another PC version at some point, but with EA's track record of not always making decisions that consumers completely understand (putting it nicely), it could still be a long way off.


So there you have it, five games I feel were either released on the wrong system, or perhaps should have at least been released on an additional system. What about you? What five games do you feel would have been more at home on a different console? Share them with us in the comments below.


EA Shares Drop on NASDAQ Due to Low Madden NFL 25 Sales Mon, 09 Sep 2013 23:08:28 -0400 Stephanie Tang

Electronic Arts (EA) recently announced that more than one million copies of Madden NFL 25 were sold in the very first week. However, the reported figure is less than the 1.65 million sold in the year-ago period. EA's shares on the NASDAQ consequently fell 3.4%, closing at $26.76 on September 6.

EA Sports released Madden NFL 25 in late August for the PlayStation 3, Xbox 360, and iOS. Upon the November release of the Xbox One and PlayStation 4, the title is planned to also be available on the next-gen consoles. The "25" is a nod to the 25th anniversary of the series rather than the typical year "14" as in previous years, and it is one of the first games to run on EA Sports' Ignite game engine. 


On the outside, low sales hardly appear to be a problem for EA since it is reportedly the highest selling video game title from the publisher in August, and has had players engaged for more than 6 million hours. But according to NASDAQ, the decrease in sales appears to be due to gamers holding off for the upcoming release of next-gen consoles.

Which stands to reason. Why spend the cash on a game for a system that you might want to trade in once the next generation hits if you can still get it for the bigger, better system?

In spite of the dip, NASDAQ is still optimistic about EA's prospects, and believe that upon the launch of the new consoles, things can only go upward thanks to a strong product pipeline that includes some of the most well-known franchises like FIFA 14, Battlefield 4, NBA Live 14, and Need for SpeedAll four titles are scheduled for release in the quarter ending December 31 during the peak holiday season where higher consumer spending should boost EA's top line. 

Also to note from NASDAQ with respect to hit upcoming titles:

"It will be interesting to see whether Take-Two's upcoming Grand Theft Auto V also faces a similar fate post its release this month."

Xbox One Gets All the Fun: No NFL Sunday Ticket on PS3 Wed, 14 Aug 2013 00:01:05 -0400 Brian Armstrong

If you've come to rely on whiling away your Sundays by watching as much football as humanly possible on the NFL Sunday Ticket app on PlayStation 3 over the past two seasons, this may come as a shock: Sunday Ticket will not be available on your PS3 this season.

Without much explanation, PlayStation confirmed to IGN that the pricey app would not be available this season on Sony's current console. As announced at the Xbox One unveiling in May, Microsoft and the NFL have a tight partnership in place that will allow people to access NFL Sunday Ticket, and Sony has apparently been left out in the cold. 

NFL Sunday Ticket has been available over the PlayStation Network each of the last two seasons, but this news means PlayStation 3 owners will have to look elsewhere for their football fix this year. And don't expect that special pre-order of the Madden NFL 25th Anniversary  Edition to get you back door access to the app on your PS3—the special offer that includes NFL Sunday Ticket with the purchase of the $100 game never specifically mentioned Sony's console as one of the supported formats.

Is this a slap in the face by the NFL to PlayStation owners? Is it simply another example of businesses following the money? Share your thoughts with us in the comments below.

All the Video Game Trailers From E3 2013 (Day One) [Parental Advisory] Tue, 11 Jun 2013 08:56:28 -0400 Mat Westhorpe


The Mighty Quest for Epic Loot - Announcement Trailer [UK]


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Deux Ex: The Fall - E3 2013 Trailer


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[E3 2013] World Of Tanks: Xbox 360 Edition - Official Trailer


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The Crew - E3 2013 - Announcement Trailer [UK]


GameSkinny Coverage:


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The Order: 1886


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Dark Souls II


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Official Mad Max Game E3 Announce Trailer


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Killzone: Shadow Fall - E3 Trailer (PS4) | E3 2013


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Tom Clancy's The Division - E3 Breakdown trailer [UK]


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Dragon Age: Inquisition Official E3 2013 Teaser Trailer -- The Fires Above


GameSkinny Coverage:


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Quantum Break E3 Trailer


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EA SPORTS UFC | Official E3 2013 Trailer | Feel The Fight


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The Elder Scrolls Online - E3 2013 Gameplay Trailer


GameSkinny Coverage:


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E3 Cinematic Trailer | Assassin's Creed 4 Black Flag [North America]


GameSkinny Coverage:


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Watch_Dogs - Exposed [UK]


GameSkinny Coverage:


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Titanfall: Official E3 Announce Trailer


GameSkinny Coverage:


Titanfall Xbox One Exclusive, Devs Explain Direction by Wokendreamer


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inFAMOUS Second Son - E3 Trailer (PS4) | E3 2013


GameSkinny Coverage:


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Need for Speed Rivals Trailer - Cops vs Racers (Official E3 2013)


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The Mighty Quest for Epic Loot - Announcement Trailer [UK]


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GameSkinny Coverage:


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The Mighty Quest for Epic Loot - Announcement Trailer [UK]


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Dead Rising 3: E3 Announce Trailer - Welcome to the After Party


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NBA LIVE 14 | Official E3 2013 Trailer | Xbox One & PS4


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Forza Motorsport 5: E3 Gameplay Trailer


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The Mighty Quest for Epic Loot - Announcement Trailer [UK]


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Plants vs. Zombies: Garden Warfare - Official E3 Reveal Trailer


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Star Wars: Battlefront Official E3 Preview


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Official Destiny E3 Gameplay Trailer


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Ryse: Son of Rome Official E3 Gameplay Demo


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Mirror's Edge Announcement Teaser Trailer - Official E3 2013


GameSkinny Coverage:


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Metal Gear Solid 5 Gameplay (E3 2013)


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Garrett the Master Thief - E3 2013 Trailer


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The Witcher 3: Wild Hunt - Debut Gameplay Trailer


GameSkinny Coverage:


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Halo 5 Trailer


GameSkinny Coverage:


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FIFA 14 | Official E3 Trailer | Xbox One & PS4


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The E3 Expo taking place in Los Angeles, CA this week is every games studio's opportunity to get their swag on and show their wares in the brashest, most impressive manner.


The ace card for every marketing campaign is the E3 trailer. After just a few hours, here are the most popular* videos coming out of the first day:

  1. Battlefield 4: Official "Angry Sea" Single Player Gameplay Video (335,731 views)
  2. \n
  3. FIFA 14 (279,697)
  4. \n
  5. Halo 5 (219,832)
  6. \n
  7. The Witcher: Wild Hunt (194,019)
  8. \n
  9. Garrett the Master Thief (172,545)
  10. \n
  11. Metal Gear Solid 5 (164,811)
  12. \n
  13. Mirror's Edge 2 (152,972)
  14. \n
  15. Ryse: Son of Rome (134,091)
  16. \n
  17. Destiny (120,633)
  18. \n
  19. Star Wars: Battlefront (120,244)
  20. \n
  21. Plants vs. Zombies: Garden Warfare (103,028)
  22. \n
  23. Saints Row IV - War for Humanity (84,258)
  24. \n
  25. Forza Motorsport 5 (77,904)
  26. \n
  27. NBA LIVE 14 (71,049)
  28. \n
  29. Dead Rising 3 (68,538)
  30. \n
  31. Killer Instinct (65,055)
  32. \n
  33. Lightning Returns: Final Fantasy XIII (63,973)
  34. \n
  35. Madden NFL 25 (59,701)
  36. \n
  37. Need For Speed: Rivals (57,090)
  38. \n
  39. InFAMOUS Second Son (53,672)
  40. \n
  41. Titanfall (50,790)
  42. \n
  43. Watch Dogs (50,637)
  44. \n
  45. Assassin's Creed 4 Black Flag (49,434)
  46. \n
  47. The Elder Scrolls Online (48,490)
  48. \n
  49. EA Sports UFC (46,979)
  50. \n
  51. Quantum Break (41,468)
  52. \n
  53. Dragon Age: Inquisition (39,838)
  54. \n
  55. Tom Clancy's The Division: Dark Winter (27,686)
  56. \n
  57. Killzone: Shadow Fall (25,627)
  58. \n
  59. Mad Max (22,942)
  60. \n
  61. Dark Souls 2 (20,185)
  62. \n
  63. The Order: 1886 (14,711)
  64. \n
  65. The Crew (9,655)
  66. \n
  67. World of Tanks Xbox 360 Edition (8,678)
  68. \n
  69. Deus Ex: The Fall (5,226)
  70. \n
  71. The Mighty Quest for Epic Loot (out since Sep 2012 but too funny to omit)
  72. \n

*Calculated by YouTube views at 0730 EST June 11. Where possible, the order of these videos were calculated by official publisher upload viewing figures. Taking into account all of the duplicates and re-uploads would likely change the results entirely, but just roll with it and enjoy them all.


I'm pretty sure when America wakes up, the numbers will all change anyway.


UPDATE: Trailers added after initial calculation: Halo 5, Lightning Returns: Final Fantasy XIII, Deus Ex: The Fall, inFAMOUS Second Son, Destiny, The Order: 1886, Mad Max, The Elder Scrolls Online, Tom Clancy's The Division: Dark Winter and The Mighty Quest for Epic Loot (which doesn't really qualify but made me laugh).





My First E3 Experience: Day 0 Part 1 Tue, 11 Jun 2013 05:24:19 -0400 Joseph Rowe

I have been absorbing game news since I was around 5 or 6. As a kid, I always scored highly on reading proficiency tests because I spent so much time reading Nintendo Power, GamePro, Electronic Gaming Monthly, etc. E3 coverage was always my favorite since it was where the best news came out every year.

It had been a dream of mine since childhood to attend E3. It was something I had kind of given up on until I found GameSkinny and realized I could apply as media for a pass. I applied, got in, and then soiled myself in excitement.

After a change of clothes, I checked my e-mail every day to accept invites to panels and events that seemed interesting to me. Each digital letter was a reminder that I would soon be able to cross one of the things off my bucket list (1) Go to E3, 2) Get a PhD, 3) Beat Battletoads.)

Yesterday marked the events arrival. It was Day 0. Microsoft, EA, Ubisoft, and Sony were all doing their big announcement panels. I woke up at 5:00AM to get prepared for the day. Around 6:15AM, I was on the bus and getting ready to say goodbye to Orange County and hello to the Los Angeles Convention Center.

Two hours later, I arrived in the city of angels, directly across the street from the LA Convention Center. As a frequent Anime Expo attendee, I was surprised to see the place practically empty, especially since Microsoft's panel was going to happen so soon.

Before tracking down the location of the Microsoft panel, I first had to pick up my badge. After walking between the main entrance and the West Hall two times, I saw a badge pick up area.

No one was in line. "Sweet", I thought, as I snaked through the long ropes, facing the people at the desk, not facing the people at the desk, and so on and so on with tons of awkward eye contact. Unfortunately, that was the wrong line, but they directed me to where media members get their badges. So, I went and got mine.

Name tag removed to protect identity of Joseph Rowe, author of this article.

After a few minutes of being super stoked about having a Nintendo lanyard and Atlus E3 pass (Dragon's Crown on the front and Shin Megami Tensei IV on the back), I asked the staff about the Microsoft panel's whereabouts. 

It took a while and a lot of asking different friendly staff members, but eventually I found out where I was supposed to go. The E3 Day 0 events were taking place over at the USC campus/auditoriums and not near the Los Angeles Convention Center. This is something I would have caught if I had not assumed everything was on that specific section of Figueroa.

I exited the convention center and sat at the bus stop. Shortly after I got there, another E3 attendee showed up and we made some small talk about where we were heading. He asked if I knew where he should go to catch a cab so he could go to the Microsoft panel and I told him I had no clue and was just planning on taking the bus.

He hailed a cab and as it approached, he offered to share it with me and cover my fare. I refused initially, but after the second offer and remembering how much I had already sat on buses that day, I accepted.

It turns out that the man I was riding in the cab with was one of the optical engineers responsible for the Kinect. I kept all my dislike for XBOX ONE's policies to myself and had some enjoyable small talk. He was a very awesome and friendly guy.

After a while, my cab mate and I made it to the Colosseum where the Microsoft panel was taking place. We said our good byes as he rushed off to catch up with his coworkers. I tried to figure out where to go to wait in line to get into the event.

I asked a few workers around the event where I should go. Eventually, I found out that the conference was something that you needed to pre-register for. I had never received any e-mails from Sony, Microsoft, or Ubisoft, so I figured these panels were something an E3 pass could get you into. I was wrong.

Luckily, I did get the invite to attend EA's E3 panel at the Shrine Auditorium a few hours after Microsoft's. One of the kind workers in front of the Colosseum gave me some directions that were either wrong or that I misheard and I began walking a mile in the wrong direction.

I walked for a while until I realized the year was 2013, I had an Android on me, and I could simply use the maps application to get walking directions to where I needed to be.

Along the way to where I was supposed to be, I saw some fancy Microsoft and Forza cars that probably cost more than I will make in my entire lifetime.

Yeah, well, the vehicle I came here in can fit like 40 people.

Stay tuned for the exciting conclusion of Baby's First E3 Experience: Day 0.

EA Unveils New Games And a Surprise for E3 Mon, 10 Jun 2013 13:55:02 -0400 DemonicSkies

Today was the day Electronic Arts got another much-needed shot at impressing the gaming community as it unveiled its newest titles at its live E3 press conference. We bring you the latest news, as well as whether or not the games will be exclusive to a console.

As thousands flock to the Los Angeles Convention Center for the first event in the gaming industry’s biggest conference, every big-name publisher will be battling to come out on top.

Unfortunately, no EA titles will be released for the Wii-U, largely due to the Origin incident where Nintendo refused to let EA control its Nintendo Network with Origin’s network code.

EA Line-Up for E3 2013

Mirror’s Edge 2

Faith is back! The long awaited sequel to the beloved Mirror`s Edge is finally confirmed. Powered by the new Frostbite engine, this gameplay promises an even more fluid and exciting parkour experience. Not much else has been revealed about the game yet, however.


Gamers will have another shot at thrashing their opponents on Xbox One’s latest fighting-genre title, the Ultimate Fighting Championship video game. It features an MMAI system that allows opponents to organically alter their strategy throughout fights to keep the gameplay fresh, as well as full-body deformation so you can see and feel what it’s like to be in a fight.

Console: Xbox One, PS4

Release: Spring 2014


We already knew this anticipated game featured a bunch of big names, among others Gareth Bale, Lionel Messi and Daniel De Rossi. We also knew that this latest installment in the FIFA series improves greatly on several aspects of gameplay and uses EA’s new IGNITE engine. Now we know Drake is an avid fan and that the game allows for a whole new level of audience immersion as you see and feel the reactions of the crowd. Increased calculations allow for more intelligent gameplay. You can anticipate and avoid contact, brace for impact, dodge around opponents and between defenders. Make those epic shots you’ve always wanted. And players like Messi will have their natural momentum preserved in-game.

Consoles: Xbox One, PS4

Release: September 24

Madden NFL 25

This 25th installment of Madden is built on an improved version of the Infinity Engine, allowing for smoother gameplay. Truestep locomotion system calculates detail per step, allowing precise footwork, greater realism and more control. The player sense feature provides more calculations per second. Players can scan their environment, navigate and react instantly. Improved AI lets offensive lineman shift position based on threats. Units will work together, allowing for better teamwork. Players move and think more like NFL athletes, and with better face and clothing detail, look more like them too.

Consoles: Xbox One, PS4

Release: August 27


This series took a beat down in recent years, but EA’s attempting to make a comeback with the latest NBA Live title. The game is built on EA’s IGNITE engine, featuring immersive sport environments, games that change every day and technology like Bouncetek, where the ball is separated from a player’s hand with every dribbling animation. This gives players ultimate control. As well, team data sent to NBA teams will be updated exclusively to NBA Live every hour.

Consoles: Xbox One, PS4

Need for Speed Rivals

This game delivers delivers an unexpected, non-stop edge-of-the-seat experience. We watched two separate two-player experiences meld into one multiplayer game, with one a cop and the other a racer. With intelligent AI, get ready for a very real-time racing experience.

There is also an NFS movie set for Spring 2014. 

Consoles:  Xbox One, PS4

Release: Spring 2014

Dragon Age: Inquisition

This next-gen RPG brings a blend of fantasy and action-adventure, featuring an interactive open world. Unfortunately no gameplay was available yet.

Consoles: PC,  Xbox One, PS4

Release: Fall 2014

Battlefield 4

Battlefield 4 has high expectations and aims to deliver. You can play with up to 64 players in multiplayer mode and enjoy the new Commander mode, where you provide critical intelligence and guidance to your team and influence the battle. The Battlelog feature is a social network that lets players connect and compete with friends and interact with game anytime, on multiple devices.

With its new Frostbite engine, the environment comes alive. It features dynamic settings that react to the player. Watch ceilings break, beware a tank falling through, jump out windows of collapsing buildings and then dodge the debris, or jet ski off a sinking boat if that`s more your style..

Consoles: Xbox 360, Xbox One, PS3, PS4, PC

Release: unknown


Respawn`s Titalfall delivers a new FPS experience in a dystopian world featuring Titans. It shows smooth gameplay, ominous opponents and seamless interaction with titans. You can hack into enemy AI and convert them to your cause, among other features already revealed before E3. Great moments from single player games are also involved into multiplayer mode to make it a memorable experience.

Consoles: Xbox One, Xbox 360, PC

Release: spring 2014

Plants VS Zombies 2

PVZ is a 3D action game featuring a four-player co-op survival mode and a lot of laughs. Play co-op as a garlic chopper for close combat fighting or play as a planter and fire peas at opponents. If long-distance is your thing, snipe enemies with the lethal pins of a cactus. You`ll need to team up and employ both aerial and ground attacks to defeat bosses like the Disco Zombie and the Gargantuar.

Consoles: Xbox One, Xbox 360

Other Announcements

Pebble 2:

DICE's new blockbuster, Star Wars Battlefront

Knock, Knock. Who's There? Madden. Mon, 03 Jun 2013 11:25:27 -0400 jackcable

Madden who?  Madden 25.  Ok so it is no small accomplishment to hit 25 years of a gaming experience.  The early years of the Madden legacy offered stunning upgrades from year to year.  The fans were always excited to see the graphics updated. It was the thing that kept its fans coming back like rabid dogs lining up for the kill each and every year, at least some fans anyway. 

The gaming world has to give EA Sports some credit; they are the sports gaming juggernaut.  They have placed themselves in the limelight of most every major sport on this planet!   EA Sports are the “who’s who” of sports games.  From football (Soccer) to football (NFL), and everything in between you will find the EA Sports logo attached to the video game version of these sports.  One has to say congrats to EA Sports and Madden NFL.

With all of the kudos out of the way, what does the silver anniversary edition offer?  The connected franchise is back, including the new owner mode.  The EA Sports Ignite engine promises to be the next step in making games unique. Fans should check out the Madden website for a complete description of this new technology.  That's about it on a short list that Madden has talked about thus far.  Whether these improvements will be the over the top additions worthy of a silver edition game, remains to be seen.

The OTA’s are underway in the NFL, so that means the clock is ticking on EA to get things put together before the August 27th release date.  A mention worth note is the coupon that will be divided between PS3 and Xbox 360, which will allow the first 100,000 purchasers a discount for Direct TV’s NFL game day package, ten bucks a month off.  One final mention is that the NFL game day package will be available on the PS3 again this year, after a haphazard attempt two seasons ago.

While the big time media surge has yet to come out during the summer months, some fans according to the blogs are on the fence about this year’s edition of Madden. A lot of fans want to see tattoos come back and more player editing. Oh and what ever happened to the trophy room?  Maybe even a little bling or even a player’s mansion, for the career mode.  At the end of the day it is a game isn’t it?

A lot of devoted players and fans are awaiting the big 25th year of Madden…will it be a hit or will the door begin to close on a franchise?

Xbox One Reveal: All About The System, Baby Tue, 21 May 2013 16:22:42 -0400 Max Jay

Well… this Xbox One reveal sure was… interesting.

I found myself tremendously disappointed while simultaneously impressed. In short, this was all about the system. Features, tech, specs, connectivity; stuff like that.

Important… Yes.

Necessary… Maybe not.

Smart… Probably not.

The biggest issue with the conference was the lack of games; only about five games were showcased, and the only one I even half cared about was Quantum Break, and only because I had never heard of it before.

I can confidently say that compared with the PS4 reveal, the Xbox One reveal was like a little brother trying to pull off the sweet backflip into the pool and totally smashing his face on the edge of the diving board.

Microsoft did some stuff right though - so let’s dive in and take a look!

**All in One? Kind of wish it were just One... gaming machine**

The Center of the Living Room

This system is really aiming to be the box that unites everything! Kind of like the One Ring, or that main dude from Avatar. The system will play your movies, your music and your cable T.V. at the same time and let you flip between them seamlessly and instantly. It’s cool, but ultimately kind of pointless for a gaming machine. They even said the system has 3 operating systems that are all friends, which allows them to switch between everything so seamlessly.

Would I use it? Probably, yeah, but I really don’t need it. I’m not that lazy.


That Power

I’m not a PC or tech guy, so I’m really including this because I know how legitimately important it is. Overall it seems as though this system is competitive with the PS4’s impressive suite of tech. Something in me says that the Xbox One wont be quite as powerful as the PS4, or as easy to develop for, but I’d imagine that it will come mighty close.

The rundown of the specs are as follows:

  • 8 Core CPU
  • 8GB RAM
  • Blu-Ray (thank GOD)
  • and the other stuff we expect like wifi, HDMI ports and USB 3.0

Now I understand that this is pretty vague... but hopefully within the next few days we'll have some more specifics about whats under the hood.

**Never again**

 Kinect 2.0

What about the Kinect!? You remember… that expensive, garbage camera that Microsoft said would change everything but ended up being slow, dumb and obnoxious. You don’t remember? OH… LUCKY YOU! Well the Kinect 2.0 looks to improve upon the old Kinect in every way possible (which is really like spraying a can of Lysol on a turd). The voice commands in particular really wowed me. They seemed conversational and useful, as opposed to the current trend of screaming at the Kinect after it pauses a movie for no reason other than it just feels like it. The level of fidelity that the Kinect has is truly impressive (even for a cynic like me). The machine can even detect facial expressions, and heart rate to see how people are reacting. It seems like it can really augment the games, as opposed to being tacked on and often obnoxious.

Obviously the gesture-based stuff (which I HATE) is returning, but I’ll reserve my judgment on that until I see more at E3. Needless to say it’ll be shipped with every new Xbox One and it will have to be connected to get the system to work.

**I love you....**

The (Sexy) Controller

love this thing. Seriously. It looks great, it is about 15% faster than the old controller for starters and there’s this cool impulse trigger thing, which I think is kind of like an “HD rumble” which provides more feedback to the controller during gameplay.

It’s really a natural evolution on the already (nearly) perfect Xbox 360 controller. No touch pad, no second screen; just an honest to goodness solid controller.

Lets hope they fixed that D-pad, huh?

The New Xbox Live

The greatest draw of the Xbox over the years has been Xbox Live. It pioneered the online landscape and has continued to be ahead of everyone since the OG Xbox. As impressive as the PS4’s online draw is (and it is impressive) the Xbox Live redesign nails it. It looks clean (in spite of the fact that its very Windows 8-ish), fast and useful. As a gamer I don’t need the whole trending section (allows the user to see what everyone else on Xbox Live is doing), but it can’t hurt and I get why it’s there.

What really excites me about it is the facts that the new generation of Xbox Live is popping the server count up from about 15,000 servers to somewhere in the area of 300,000 servers. That is BONKERS! This will allow real cloud gaming and cloud saves, which has yet to be taken seriously as a viable option. That means I can go over to my buddies to pay some Halo 70 or maybe some Call of Duty: Recycled Gameplay 5 without having to worry about bringing my save information on a flash drive. Now all I have to do is make some friends!

My only real concern with Xbox Live is that it may be too much. Sure it’s fast, its connected, it comprehensive, but there is a lot going on there. It could be distracting if it isn’t executed with grace. If Microsoft is just trying to slap as many bullet-points on the box as it can then they’re making a mistake and they can be sure gamers will call them on it (while insulting their mothers, no doubt). I would rather have fewer really solid and clean features than a complete cluster-eff of features and windows.

**On the set of everything**

Holy Crap, it’s Steven Spielberg!

I can confidently say the only time I really got excited during this even was totally out of left field. The Xbox entertainment lady, Nancy Tellem came on stage, brought on the head of 343 Industries, of Halo fame, and blew my pants off (but I really just took my pants of because I was so psyched). The long dead Halo movie has been a thorn in the side of gamers for years now. We came so close to a great adaptation with Neill Blomkamp (District 9) directing and mother-effin Steven Spielberg (literally everything) producing.

Well he’s back; Spielberg is officially in charge of a Halo television series. This is HUGE news. Not only does this give the entertainment section of the Xbox One Spielberg’s unofficial blessing, but also pioneers premium television on the device. Not only could this make a great series, but it could open the door for more developers to make some sweet live action adventures about our favorite game characters! Sure Netflix is doing this premium programming bit already… but they don’t have Steven Spielberg or Halo so… yeah.

On top of that I’m hoping this kind of stuff can be applied to games: imagine watching the new Halo TV show, and then being encouraged to play a level of Halo that will directly influence the future of the series and have it work.

Could be pretty cool.

**Not invited**


Microsoft had a very different approach to this conference than Sony did. Not necessarily worse (though I think it was less successful) but definitely different. Sony jumped out onto that stage with a sack full of games and a pocket full of dreams. But Microsoft went out there with a satchel full of features and a pocket full of hopes; two sides of the same spectrum. Sony wanted us to see that it was, first and foremost, a game machine, but Microsoft wanted us to see that it can be the entertainment epicenter of your entire world.

The problem is the Xbox’s core market are people that love games. We may love sports, movies, music and T.V. too, but we’ll be buying the system to game. Yeah they mentioned some games… EA Sports is fully on board, and we say a glimpse of a new IP from Remedy called Quantum Break and lots of reveals of Call of Duty: Ghosts, but that was kind of it. They glossed over some interesting facts that could have been such a huge sell. They said that they have 15 exclusives coming within the Xbox One’s first YEAR. That is enormous! They even said that 8 of these titles are new IP’s, which is something we so desperately need in the gaming landscape. If I literally saw two new games, one sequel and one new IP, this conference would have been way better for me. 

**Pretty sexy**

As a gamer this event left me disappointed. But as a consumer I’m left with hope. They did what Sony didn’t want to do; they showed the console, and displayed what the system is really capable of. The Xbox One is really comprehensive and does bring the living room together, but being that this is supposed to be a gaming machine, I am underwhelmed. I honestly didn't expect to see many games, but I was looking forward to more than I saw.

Fortunately some troubling rumors have been put to rest. Geoff Keighley revealed in his post show that it does not always have to be “always on,” though many of the features do need the Internet to function (which I can accept). However the system may block used games, which isn’t a huge deal, but is obnoxious and alienating.

I think Microsoft can salvage this at E3. Microsoft set out with the goal of “show and tell” today, but they just didn’t tickle my gamer button and they were awfully vague when they decided to tell anything. For the record, this could be a great strategy if they leave the hardware in the back at E3 and focus on some of those exclusives. I’d even be okay with them showing how the games interact with the other system features, but we NEED to see some games. Not kids rolling around playing Kinectimals One (working title made up by me), and not Xbox execs embarrassing themselves by playing a music simulator. Real games guys! At least we know there's Blu-ray, right?!

Reveals and specifics keep coming, so keep checking back for more info and analysis in the future. But what did you like most about the conference? What did you hate? Am I full of crap, or is my analysis spot on? Tell me and maybe I’ll write a love ballad for you!

Madden NFL 25 - Precision Modifier, Upgraded Blocking and More Sat, 04 May 2013 18:45:16 -0400 Stephen Johnston

This video from the EA Sports Season Opener covers information about Madden NFL 25 with producer Rex Dickson.

Q. What makes this Madden title different from others in the franchise?

Rex Dickson: Well I think most of all a huge investment game play this year, we've doubled the size of our games played team, really gone crazy on, you know just all kinds of gameplay mechanics legacy fixes uh... but the biggest thing as a Precision Modifier action which takes the ball carrier move set from eight moves to over thirty moves. mins.

Q. Can you talk a little bit more about precision modifiers?

Rex Dickson: What it does is... the best backs in the game... the Marcell Washingtons the Adrian Petersons they really have signature style they have head fake jukes and shoulder fake jukes. We really saw a lot of moves that these guys were are doing that were not possible in the game so we went after all their custom signature moves and now you have all these different ways of of faking out defenders and of doing all these different moves. I would make the analogy it's like going from a box of 8 crayons toolbox of thirty eight crayons and now you have all these different things you can do all these new moves to learn all these new fake outs you can do. It really allows people to express themselves creatively on the sticks when they're running with the ball in Madden.

Q. Can you talk about how you've differed blocking?

Rex Dickson: A huge investment in blocking I think the biggest difference in blocking is it's it's designed by a former NFL linemen so everything that you see it looks and feels authentic to the actual game all the movements all the steps it was all built by a guy who's actually played in league and knows what this stuff is supposed to look like and work like and that's definitely the biggest addition to our blocking.

Q. What's most exciting for players to experience?

Rex Dickson: Wow, there is so much you know depending on what kind of player you are the force impact stuff is pretty awesome this year I mean hit stick has been a beloved feature for many many years. This year we've sort of re-imagined it and made it more powerful than ever we'd like to think that Madden 25 is the hardest hitting Madden we've ever built and then the precision modifier are just making people miss and fakeout and being able to hurdle defenders there's a whole component of just building your own WOW moments into the game and creating your own beast mode runs and it's really allows people to get like very creative and develop their own signature styles with the moves.

Q. How is developing a game after 25 Years?

Rex Dickson: Well, it's you know that's a great honor to be even associated with the Madden project, you know such a a big epic franchise has been around for so many years as still has millions of dedicated fans on it. It's just an honor to be a part of Madden 25.

Q. How are you staying true to their teams?

Rex Dickson: Oh man, there is much that goes into a that we're taking the tack now of really focusing on authenticity and and creating something that is more about a simulation of the actual sport versus like an arcadey kind of style approach. So, staying true to the game means delivering the most authentic experience possible it means leveraging real-world players and real world coaches who come in and advise us, and it also means starting to have players behave like their actual real world counterparts. Whereas you expect Andrian Peterson to do more precision moves where you expect a LeGarrette Blount to do more power moves and tried to deliver on that and more players actually perform what they do in real life that's all part of the equation.

Q. What's your most exciting feature that when you got it you were like 'I want this in the game'?

Rex Dickson: Probably the precision modifier is that feature only because it's such a compelling sense of this meta game learning all these angles and directions and what moves beat what moves and knowing to hurdle when they dive tackle and knowing not to stiff arm whey they do that and just learning this whole new meta game around running with the ball and making people miss is probably my favorite part.