Mario and Luigi Paper Jam Articles RSS Feed | GameSkinny.com Mario and Luigi Paper Jam RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network This is Why it's More Than Time for a New Super Mario RPG https://www.gameskinny.com/sc7fg/this-is-why-its-more-than-time-for-a-new-super-mario-rpg https://www.gameskinny.com/sc7fg/this-is-why-its-more-than-time-for-a-new-super-mario-rpg Tue, 20 Dec 2016 11:00:01 -0500 SarahKel

So, after the success of Super Mario Run, it has made us think that we need a new Super Mario RPG. A game with a turn based structure and story based quest of an RPG to create an experience that feels distinct and playful. With Super Mario Run, the classic Mario style exists, but is reimagined for 2016. And this would be perfect for a Mario RPG.

As the now discontinued Wii U only added the Super Mario RPG: Legend of the Seven Stars in June 2016, it has made us more interested in a brand new RPG game, after all, it is about time.

Here, we look at the reasons why we need a new Super Mario RPG.

Firstly, the Nintendo Switch must be a massive factor and reason behind a new RPG for Super Mario. In fact, it is something that is already in the planning. It is alleged that there will be a Mario and Rabbids RPG crossover game being unveiled at the Switch’s launch. This is very exciting indeed and the idea of the Rabbids invading the Mario world gives a fun, new take on a Mario RPG.

As well as this crossover, generally, it would be a great idea to celebrate the entire Super Mario RPG gaming concept, which has now been around for more than 20 years and ported into later systems, such as the Wii and Wii U. What would be better to celebrate this anniversary than a brand new game, that just like Super Mario Run that reinvents the game but is equally reverent of the past.

As in previous versions of the RPG, the two separate joy-cons could be used to control two separate characters.  It would be an absolute shame to have the perfect new console and not have a Mario RPG game that takes full advantage of it. The whole portability of the Switch makes Mario RPG available on the go.

Mario and Luigi RPG, the game that was available for the DS and 3DS gives us the Mario RPG on the go example. But the Switch would provide a more powerful system, better graphics and controls too. For example, the Paper Jam game had an excellent RPG battle system, but was largely uninspiring, dull and bland in characterisation, narrative and environment.

A fresh, new Mario RPG would mean players can forget about previous disappointment and truly provide the game we want and deserve. These games eventually strayed too far from the original games and we want the feelings of the original games back again, in a new version.

The developers of the Wii U version, Square Enix are reliable and would be perfectly suited to produce a new game, with the success of Final Fantasy XV in the bag; they could produce a really brilliant story and have experience with developing RPG’s with wireless remotes.

Also, there is the massive nostalgia factor. The games we loved and grew up with are still incredibly popular and owing to emulators, we are able to play these games again. But there is nothing better than a new version, reminiscent of those classic games. In fact, the RPG could pay homage to the history of Super Mario, in the manner of Sonic Lego Dimensions, where players have a whistle stop tour of all the classic locations, weaving the history of the game into a brand new story.  This would connect to players of the original games.

We deserve a new Super Mario RPG as quite simply it is long overdue. It’s interesting to consider with the Switch and we have to believe that this will deliver the RPG that we want. The Super Mario RPG would be great for nostalgia, but also bring new players on board who have purchased the Switch and want new games for it. We’ll eagerly await further information in January about this RPG.

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How the Paper Mario Series Went Rogue and Needs to Come Back https://www.gameskinny.com/kx9un/how-the-paper-mario-series-went-rogue-and-needs-to-come-back https://www.gameskinny.com/kx9un/how-the-paper-mario-series-went-rogue-and-needs-to-come-back Mon, 07 Nov 2016 02:00:02 -0500 Angelo De Bellis

The recent bout of portable and console Paper Mario games have strayed from the well-established RPG formula used in the original titles, causing the very identity of the series to decay. The series simply doesn’t feel like it once did.

The transition began with Sticker Star and continues in Paper Mario: Colour Splash, though to a much lesser extent than its handheld predecessor. What once began as a competent RPG series, albeit with far fewer intricacies than a traditional game within the genre, has become a mess of action, adventure, and RPG elements. Combined, these genre crossovers don’t make for very enjoyable Paper Mario games.

Certain advances are totally acceptable when it comes to modernizing a franchise, but I’m sure many fans have easily detected that the Paper Mario series has been superseded by the Mario and Luigi series. The comedy and nonsensical joy inherent in the Paper Mario series is still there in Sticker Star and Color Splash, but the battle systems and travel systems have all been replaced with features that aren’t all that compelling.

A Hunt for Weapons

A total shock to the beloved series, Paper Mario: Sticker Star does away with the leveling system by forcing you to collect stickers as a stand-in currency for attacks. In the former games, basic attacks would permanently exist, and only specialized attacks required collecting. And even once you've discovered these specialized attacks, called badges, you’d be able to use them during any battle, so long as you had enough BP to do so.

The worst feeling in both Sticker Star and Color Splash is running out of attacks. Because you have to find attacks -- yes it sounds weird to even mention it -- they can run out rather quickly if you’re not careful. But this type of management is not fun or complex in the way that conserving SP or items is. If you’ve run out of stickers in the 3DS game, you have to go hunting for more moves, and in Color Splash you have the option of spending coins once a turn to nab an additional attack, but it’s all so tedious.

Source: KoopaTV

Just include the attacks and make the battle systems more robust! In previous games, when a battle began, you’d get right into it. In Sticker Star you have to select a sticker from your collection on the 3DS touchscreen; even worse, the Wii U Paper Mario has you select and ready battle cards from the GamePad, paint them, confirm that painting is complete, and then swipe them up to the battle screen on your TV. It’s obnoxious and needlessly obtuse.

Paper Mario: The Thousand-Year Door did not subscribe to this kind of tedium. You were able to attack at the start of battle with a quick selection screen, and the complexity was found in the various party members you took along with you on your journey. That’s how it should be done -- complexity in battle systems should not mean profuse frustration caused by cumbersome selection sequences. The complexity of the battle systems in the new games are more with the battle procedure than the battle itself.

Throw Me a Bone... Please

The most apparent loss when it comes to the systems adopted by modern Paper Mario games, is the leveling up system. As mentioned earlier, Paper Mario: Sticker Star made the audacious move of sacrificing statistics for stickers, and what is an RPG without stats? Perhaps it was a calculated maneuver to make the series more viable for youngsters playing on the go, but it’s not a decision that I see benefitting the series.

Source: IGN

In the original Paper Mario and Paper Mario: The Thousand-Year Door, Mario leveled up by collecting 100 stars gained from battle. You could then up his stats like HP, FP, or BP, leading to a sense of progression. In Sticker Star and Color Splash, there aren’t really any progression systems that make battling feel like an endeavor to advance Mario’s abilities, save for the ability to upgrade Mario’s paint hammer in the latter title. Even then, it’s only a twinkle of an RPG element.

This omission really makes battles feel inconsequential. Every battle encountered only serves to progress the game. The lack of a feedback loop points to a once-RPG gone rogue, then having its identity pulled from a bunch of other genres, however, this isn’t a good look.

Mixed Identities

Say what you may about the recent Mario and Luigi games, but they have certainly come into their own. Though they may be riddled with awkward text and some uninspired locations lending themselves to bland stories, but the battle systems are very RPG-like and quite varied. The series, once an interesting derivative of the Paper Mario series, or the other way around depending on how you look at it, now employs systems that should have been injected into the new Paper Mario games.

In Paper Mario: Color Splash, after the ritual of selecting and painting battle cards, you are treated with an effortless A button command used to execute attacks. Whether you’re attacking with Mario’s crushing boots or heavy-headed hammer, the input method used to initiate the attack is all the same. Needless to say, it becomes rather tiresome after but a few turns.

The latest Mario and Luigi game, Mario and Luigi: Paper Jam, made use of bountiful RPG elements when it came to battle. The Bros. attacks offered varied gameplay in the middle of battle, tasking both brothers and Paper Mario to use unique input patterns to conquer their enemies. It’s a much better approach than timing presses of the A button to win.

One Disjointed Step at a Time

More than just the battle system melting out of the series, recent Paper Mario titles have taken systems that don’t make much sense; unless, in some sick twist, the creators want to make the Paper Mario franchise a Super Mario Bros. game. I’m talking about the use of overworld map screens.

My revulsion toward a map system may seem a little misplaced, but let me remind you that it’s the map system that lays out how the game will progress. The map systems guide and segues one sequence of events to another, making the newer Paper Mario games feel more like short levels than fully developed areas. And maybe that makes sense for a 3DS game, because you can pick up the game and play in short bursts, but for a console Paper Mario, I refuse to believe the staccato approach is better than the exploratory experiences offered by the senior games.

Source: Nintendo Wire

If Super Mario 64 and Super Mario Sunshine are akin to the Paper Mario of the past -- with enclosed spaces that include more than one objective hidden amongst other interactive elements -- then the Super Mario Bros. games are akin to the current generation’s Paper Mario titles -- with short, often linear objectives to reach the goal.

Whiteout on the Page

I know, I know. You’re probably freaking out about my omission of Super Paper Mario, the Wii game that played ever so closely to a Super Mario Bros. game. I’ve left that game out of the argument because it did maintain the deep RPG elements of previous titles. Even though it did away with the turn-based systems emblematic of the series, the level grinding, puzzle elements, and party systems remained secure.

Source: Amazon

It may not be popular opinion, but I think Super Paper Mario did an admirable job of upending the tea table while still oozing with Paper Mario traditions. When Paper Mario: Sticker Star landed in my hands, it wasn’t hard to tell that the removal of the battle system made the game suffer. In Super Paper Mario the dimension mechanic that enabled you to switch the game from 2D to 3D, along with the exclusive abilities of the Pixls, more than made up for the neglect of the battle system. With a well-balanced approach to game design, Super Paper Mario was deserving of the illustrious Paper Mario name.

Turning the Page

There is much to be done when it comes to reeling the series back in. Paper Mario: Color Splash does do a better job than Sticker Star did, at least with the frugality imposed by the paint system exhibits a glimmer of RPGish elements -- but the progression systems, and puzzle-like elements provided by the inclusion of party members are all lost. That and the structure of the game remains more portable-inspired. Hopefully, once the stickers fall off, and the fresh coat of paint dries, a new Paper Mario game -- something a little more rooted in its days of yore -- will show up on the Nintendo Switch.

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Mario and Luigi: Paper Jam - Beginner tips and tricks https://www.gameskinny.com/pcdak/mario-and-luigi-paper-jam-beginner-tips-and-tricks https://www.gameskinny.com/pcdak/mario-and-luigi-paper-jam-beginner-tips-and-tricks Fri, 22 Jan 2016 09:17:11 -0500 Synzer

Mario and Luigi: Paper Jam is the latest installment of Mario and Luigi and crosses over with the Paper Mario series. The tutorial phase is much quicker and most of it is optional, which is great for veteran players. There are some things that both new and old players could miss if they don't look for it.

I'm going to go over the basics to help you get started in the world of Mario and Luigi: Paper Jam.

This guide will go over all the basics in Mario and Luigi: Paper Jam including:

  • Status and Gear - What the different stats and gear do for your character.
  • Battle and World Info - How battles work, moving around the world, and controls.
  • amiibo Support - What you can do with amiibo.

Status and Gear

There are 6 different stats to watch for in this game:

Mario and Luigi: Paper Jam Stats

  • HP - This is your health. When it reaches 0, the character will faint.
  • BP - This stands for Bros. Points. It is used for Bros. and Trio special attacks.
  • POW - This determines how much damage you deal with your attacks.
  • DEF - This determines how much damage you take from enemy attacks.
  • SPEED - This is how fast you can act. Higher numbers let you attack faster than enemies and more often.
  • STACHE - This determines your luck. The higher the number, the more lucky hits and items you get from enemies.
Gear

Each character can equip gear to increase stats or give special effects. You start with basic boots, hammer, and clothes, but get more as you progress through the game.

Battle and World Info

Battles in Mario and Luigi: Paper Jam are turn-base, but requires timing as well. When it is your turn, you choose a command block to make an action. Each character gets their own button, A for Mario, B for Luigi, and Y when you get Paper Mario.

Each command block does something different. For example, there is a boot command block that makes you jump on the enemy and a hammer command block to attack them with the hammer. You can also use items or run away from battle.

If you time your attacks correctly, you can deal bonus damage. Based on your timing you will get either OK, Good, Great, or Excellent. Excellent is the highest you can get and OK is the lowest.

When you win a battle, you get experience points. Get enough of these points to level up your character, making them stronger.

Dodge and Counter

You can dodge or counter pretty much every enemy attack in the game. When an enemy is about to attack, you'll see a circle underneath one or all of your characters. If you time the button press right, you can dodge the attack completely or even counter it to deal damage to the attacking enemy.

Completing these challenges gives you points you can use to buy special gear. You can check these challenges at any time by going to the battle section in the guide menu, or by selecting the star icon on the bottom left of the touch screen during battle.

Bros. and Trio Attacks

You can use Bros. attacks with Mario and Luigi to deal a lot of damage. This causes both characters to use a combined attack that uses BP. 

Trio attacks are similar, but they use all 3 characters. All characters used in these attacks must not be fainted.

Expert Challenges

There are many Expert Challenges you can complete. These involve things like completing a match with only excellent Jump attacks, or taking out all enemies with Luigi in a single attack. 

Easy Mode and Easy Attack Mode

You can turn on Easy Mode my selecting the wrench icon in the menu. This mode makes your characters stronger than usual and the enemies weaker than usual. You also get access to unlimited Hint Blocks and Easy Attack Mode.

Hint Blocks give you hints on how to battle or details about a certain enemy. These appear when you play Easy Mode or when you lose a battle and need to restart. They don't take a turn so you can use them as much as you want.

Easy Attack Mode slows down attacks and makes them easier to complete. They cost more BP when you do this, but it is useful if you are having trouble with a particular move. Press R when selecting an attack to enable Easy Attack Mode.

World

When you move around the world, all character automatically follow you. Each character can perform an action using their respective buttons, just like in battles. 

There is a shop for you to buy items to the right as you exit the throne room in Peach's Castle. You can get gear from the far left Toad, items from the middle Toad, and cards when they are available from the far right Toad.

Mario and Luigi: Paper Jam Toad Shop

You can use items like mushrooms and syrup to recover HP and BP even when outside of battle. It is a good idea to do this if you are low before you get into a fight so you don't waste turns in battle.

You can also save using the save button on the touch screen, and look at the map. While moving around in the field, you can press R or L to switch between actions like jump or hammer.

amiibo Support

amiibo Character Cards

You can also use certain amiibo to make character cards if you have an NFC reader or New 3DS. Only Mario, Luigi, Peach, Toad, Bowser, and Yoshi amiibo work. Each amiibo has its own effect.

Before you can use an amiibo, you must register it using the REGISTER amiibo from the in-game amiibo menu. You must delete any saved data on the amiibo before you can register it to Mario and Luigi: Paper Jam. You can do this from the amiibo setting from the Home menu of the 3DS.

To make the character card for the amiibo, you need a ? Card. You can get these cards from enemies or buy them from Toad at a card shop. There are 2 types, LV 1 and LV 2 cards. Lv 2 are stronger.

Select MAKE A CARD from the in-game amiibo menu once you've registered an amiibo and have a ? card. You can use the card in battle after you make it simply by tapping the amiibo and selecting the card.

Mario and Luigi: Paper Jam amiibo support

Duo and Sparkle Cards

Two different compatible amiibo can be used together to make a Duo Card. After you tap the first one, a message appears that says, "Now's your Chance!" Remove the first amiibo and tap a second one to make a Duo Card.

The second amiibo doesn't need to be registered or set up with a character card because no data will be written on it. If the two are compatible, a rare Duo Card will be created.

Sparkle cards work in a similar way, but require two of the same amiibo. The second amiibo can be registered to a different system, but it must be set up with a character card. These cards are stronger than regular cards and you get Star Points for using them. You can only make 1 Sparkle Card per day.

There other non-amiibo cards called Battle Cards. Check out my detailed Battle Cards Guide for more info.

That's everything you need to know to get started in Mario and Luigi: Paper Jam. Let me know if you have any questions!

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Nintendo's first-party release calendar 2015-2016 https://www.gameskinny.com/lfe4n/nintendos-first-party-release-calendar-2015-2016 https://www.gameskinny.com/lfe4n/nintendos-first-party-release-calendar-2015-2016 Fri, 16 Oct 2015 09:51:34 -0400 David Fisher

While Nintendo might not have the best reputation when it comes to third-party titles, their first-party lineup rarely fails to impress players. However, with many big titles being pushed further back each passing day, I've decided to compile this list of upcoming games that can tide you over until the next big Legend of Zelda or Star Fox hit!

Wii U

Xenoblade Chronicles X

Release Dates:

  • JP: April 29, 2015
  • NA/EU: December 4, 2015

Xenoblade Chronicles X is the latest title in Monolith Soft's Xeno series of video games. In it, players will be able to command their very own "Skells" ("Dolls" in the Japanese version). The game looks and feels much like its predecessor Xenoblade Chronicles on the Wii and 3DS, but aims to take full advantage of the Wii U's hardware. Science-Fiction and Mecha fans will certainly want to keep their eye out for what looks to be a promising smash hit.

Animal Crossing: amiibo Festival

Release Dates:

  • JP: November 21, 2015
  • EU: November 20, 2015
  • NA: November 13, 2015

One of the few games coming to North America before PAL releases, Animal Crossing: amiibo Festival is a virtual board game that bears similarities to the Mario Party series of games. The game requires amiibo cards and toys to play, and looks like a somewhat decent game. I mean, surely it can't be worse than Mario Party 10, right?

Mario Tennis: Ultra Smash

Release Dates:

  • International: ~November 20th, 2015

One of Nintendo's least talked about titles, Mario Tennis: Ultra Smash aims to add... something to the regular tennis formula. Previous Mario Tennis titles have seen Mario and co. getting special rackets, power-ups, and more. However, we have heard and seen nothing about Mario Tennis: Ultra Smash other than a 50-second teaser trailer where players pick up Mega Mushrooms. All we know is that this game will probably offer more of the same that we expect from Mario Sports games, and that's never a bad thing.

Genei Ibun Roku #FE

Release Dates:

  • JP: December 26, 2015
  • NA/EU: TBA 2016

Originally announced as Shin Megami Tensei X Fire EmblemGenei Ibun Roku #FE is a turn-based RPG that takes elements of the Shin Megami Tensei and Fire Emblem series, combining them into a colorful game centralized around music, swords, and demons. From what footage has been released so far, Genei Ibun Roku #FE looks like an over-the-top fun RPG that fans of either series will undoubtedly be excited to get their hands on.

The Legend of Zelda: Wii U

Release Date:

  • International: TBA 2016

If Nintendo had stuck to their original plans, we would be seeing a Wii U Legend of Zelda title flying off store shelves in the next few months. However, the game has since been pushed back to 2016. The game promises to include a massive overworld, non-linear gameplay, and more horse-riding action than previous Legend of Zelda titles. Let's just hope that those rumors about Twilight Princess HD are true so that it can tide us over until Zelda U is ready.

Pokken Tournament

Release Date: 

  • International: Spring 2016

Ever want to see Pokemon fight in a real-time environment, just like they do in the anime? Pokken Tournament is the game you've been waiting for. Similar to Namco's Tekken series, Pokken Tournament gives players control of a roster of familiar Pokemon as they relentlessly battle in circular arenas in true arcade fashion. This is looking to be one of the major Wii U titles in the foreseeable future post-2015.

Star Fox Zero

Release Date:

  • International: April 22, 2016

Another game that players were hoping to see in less than a month from now, Star Fox Zero has since been delayed until early next year. The game features classic on-rails and all-range modes that we have seen in games like Star Fox 64, but with all new dual-screen mechanics and transformation abilities. Hopefully - like Zelda U - the delays will improve the game beyond expectations.

Nintendo 3DS/New 3DS

The Legend of Zelda: Tri-Force Heroes

Release Dates:

  • JP: October 22, 2015
  • NA/EU: October 23, 2015
  • AUS: October 24, 2015

Tri-Force Heroes seeks to offer a more co-operative experience than the competitive nature of the Legend of Zelda: Four Sword series. In Tri-Force Heroes three heroes bearing a resemblance to Link set out across the kingdom of Hytopia to stop the evil Drablands Witch, who has put a curse of ugliness on the beautiful Princess Styla. The game looks to be much more whimsical than previous Legend of Zelda titles, and only time will tell if this game lives up to the franchise's standards.

Yo-Kai Watch

Release Dates:

  • JP: July 11, 2015
  • NA: November 6, 2015
  • AUS: December 5, 2015
  • EU: TBA 2016

A game that has recently trumped Pokemon in Japan for sales, Yo-Kai Watch aims to be the next big thing in childhood monster-catching. While it will be interesting to see whether or not Yo-Kai Watch has the same international success as Pokemon; if its sales are anything to go off of, Yo-Kai Watch might just be the go-to brand in the near future. Better watch out Pokemon Company!

Pokemon Super Mystery Dungeon

Release Dates:

  • JP: September 17, 2015
  • NA: November 20, 2015
  • EU/AUS: First-Half 2016

Speaking of Pokemon, the Pokemon Company seems to be carrying on with the success of its Mystery Dungeon spin-off series with Super Mystery Dungeon on the 3DS. Pokemon Super Mystery Dungeon will be the first Mystery Dungeon title to have all 721 Pokemon in full 3D. If dungeon crawling is your thing, Pokemon Super Mystery Dungeon might just be up your alley.

Mario and Luigi: Paper Jam Bros.

Release Dates:

  • JP: December 3, 2015
  • EU: December 4, 2015
  • AUS: December 10, 2015
  • NA: January 22, 2016

Following the trend of almost releasing every 3 years, Mario & Luigi: Paper Jam Bros. is the 5th installment of both the Mario & Luigi and Paper Mario series. In this game, Mario and Luigi team up with Paper Mario to put all of the characters in the Paper Mario world back where they belong after Luigi trips over a mysterious book and lets them loose. Both series are known for their hilarious antics and timing focused turn-based RPG elements, and so seeing what Nintendo does with both series in the same game is sure to be interesting.

Hyrule Warriors: Legends

Release Dates:

  • JP: January 21, 2016
  • International: March 25, 2016

Hyrule Warriors: Legends is a 3DS port of the well-received Hyrule Warriors game on the Wii U. The game features everything that was found in the Hyrule Warriors Wii U title - including DLC maps and characters - as well as several new characters, maps, bosses, and battlegrounds. The game can also link up with the Wii U title to unlock all the characters added in the 3DS version, although other features may - or may not - be exclusive to Legends.

Fire Emblem Fates: Conquest/Birthright

Release Dates:

  • JP: June 25, 2015
  • International: TBA 2016

The latest installment in Nintendo's Fire Emblem tactical strategy games, Fire Emblem Fates sees the player take control of their very own avatar who is torn between two sides - their adopted home, and their birth home - in a war orchestrated by an unknown force. The game features interesting new classes that seem to be based off feudal Japan or Europe depending on the game you choose.

Metroid Prime: Federation Force

Release Date:

  • International: TBA 2016

This game has received a lot of controversy since its reveal at E3 2015. However, the game still appears to be in development with a release date in 2016. The developers have since released information that the game will have both a single player element, and have Nintendo's leading lady - Samus Aran - make an appearance. We can only wait and see if this game will live up to the expectations of Metroid Prime fans.

Bravely Second: End Layer

Release Dates:

  • JP: April 23, 2015
  • International: TBA 2016

Bravely Second acts as the sequel to Bravely Default, a game that sought to bring back classic Final Fantasy elements that have not been seen in the series since the days of Final Fantasy games on the Super Nintendo. While not much information has been released about international distribution, it is known that the game will be arriving in other regions... eventually.

Will there be more?

That is the question on the minds of Nintendo fans. With the NX looking like it will be released in 2016, many of us will be wondering if the Wii U or 3DS will receive more first-party support before the next console comes around the corner.

Unfortunately, it looks like this might be the end of the foreseeable release calendar for now. These titles do look promising, though, so let's keep our heads held high and enjoy these first-party titles as they come!

Also, remember to keep this article on hand as I will update it whenever news comes around about new release dates and games in the future!

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Mario and Luigi: Paper Jam supports amiibo! https://www.gameskinny.com/yff4i/mario-and-luigi-paper-jam-supports-amiibo https://www.gameskinny.com/yff4i/mario-and-luigi-paper-jam-supports-amiibo Thu, 01 Oct 2015 20:04:27 -0400 Steven Troya

Mario and Luigi: Paper Jam is the newest addition to the Mario and Luigi series, featuring Mario, Luigi, Starlow, and an unexpected guest, Paper Mario.

Mario and Luigi: Paper Jam was annoucned awhile back as a crossover between Paper Mario and Mario and Luigi. The paper universe characters have been released from the famous book shown in every Paper Mario game and are running amok. 

As of now, the game has been given a 2016 release date but we'll know more as time moves along towards next year.

The game will support amiibo, which will allow players to gain special support cards to battle foes and defeat bosses. These special cards and their abilities are currently unknown, but will likely relate to the amiibo you activate.

Currently the amiibo that are supported are the Mario series amiibo which are:

  • Mario
  • Luigi
  • Peach
  • Bowser
  • Yoshi
  • Toad
  • Dr. Mario
  • 8-bit Mario
  • Yarn Yoshi

With these amiibo already compatible, would you want to see other amiibo besides the Mario series compatible with the game?

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The RPG Mashups That Won E3 https://www.gameskinny.com/9gu7m/the-rpg-mashups-that-won-e3 https://www.gameskinny.com/9gu7m/the-rpg-mashups-that-won-e3 Mon, 22 Jun 2015 02:30:01 -0400 K.W. Colyard

E3 2015 was a gamer's dream come true - from the Sony trifecta of Shenmue III, The Last Guardian, and Final Fantasy VII Remake to the announced returns of the Star Fox and Metroid franchises. As the expo ran its course, each day was filled with more, bigger, greater news for video game fans. But the three most impressive and innovative announcements were the RPG mashups: Kingdom Hearts IIIMario & Luigi: Paper Jam, and Shin Megami Tensei X Fire Emblem.

You might think the creation of these games to be inevitable, and you'd be right. We all knew, deep down, that Kingdom Hearts III was coming, even before the E3 2013 announcement. You probably could have guessed that the Mario and Luigi and Paper Mario franchises would eventually merge, and you might even have had a conversation with your friends about the possibility of a crossover between Shin Megami Tensei and Fire Emblem. But despite all of that, confirmation that these projects are actually happening doesn't fail to excite.

Yeah, the Final Fantasy VII Remake is huge news that Square Enix has teased us with since E3 2006, and we've been waiting on a new Doom title since Doom 3 dropped on the original Xbox in 2004. But these almost entirely unexpected titles are what really stole the show this year. Here's a look at the wonder and whimsy of the RPG mashups at E3 2015.

Kingdom Hearts IIIRPG mashups won E3

Gamers have been hooked on Kingdom Hearts since the franchise premiered on PlayStation 2 in 2002. Followed by handheld titles galore, the original Kingdom Hearts spawned a second main series installment in 2005. For the last ten years, fans have anxiously awaited Kindom Hearts III, and now, two years after it was confirmed to be in development, we have more to celebrate.

Neither of the E3 trailers have revealed much about what worlds we'll get to explore in Kingdom Hearts III. Since the release of Kingdom Hearts 3D: Dream Drop Distance in 2012, Disney has acquired Star Wars and Marvel, both of which, if they are included in Kingdom Hearts III, will undoubtedly provide amazing new environments and enemies to conquer.

Kingdom Hearts III is the odd game out in this article, because it does not combine two established video game franchises into one. Rather, the Kingdom Hearts series melds together intellectual property from developer Square Enix and media giant Disney. The result is a quirky, endearing, and high-selling franchise.

Mario & Luigi: Paper Jam
RPG mashups won E3

Both the Mario & Luigi and Paper Mario series trace back to Super Mario RPG: Legend of the Seven Stars: a 1996 SNES title from developer Squaresoft (now Square Enix). In fact, Paper Mario was originally developed as Super Mario RPG 2.

A crossover title between these two related series was inevitable, but that certainly hasn't dampened Nintendo fans' enthusiam. This will be the first new Mario & Luigi title since 2013's Mario & Luigi: Dream Team, and the first Paper Mario series installment since 2012's Paper Mario: Sticker Star Story

Although we don't know much about Mario & Luigi: Paper Jam, this RPG mashup looks pretty great already. Paper Mario joins Mario and Luigi as a playable character, and we've seen confrontations between several "regular" characters and their paper counterparts, including Boswer and Peach. Mario & Luigi: Paper Jam is currently slated for a Spring 2016 release.

Shin Megami Tensei X Fire Emblem

Nintendo first announced this game back in 2013, as part of a collaboration with developer Atlus. Since then, updates on the development team's progress rolled out at regular intervals, but gamers in the West didn't have a confirmed release date until this year's Nintendo E3 conference. An April tweet from Atlus slated the Japanese release of Shin Megami Tensei X Fire Emblem for winter 2015.

Due to hit North American and European shelves in Spring 2015, Shin Megami Tensei X Fire Emblem - known in Japan as Genbei Ibun Roku #FE - is an RPG set in modern Japan. From what we can tell in the trailer above and Anime News Network's writeup, the Fire Emblem characters may have alter egos, known as Mirage Masters, who have all the cool equipment, abilities, and world-saving destinies we expect from a JRPG.

All in all, this writer thought E3 2015 was one of the best in recent memory. What do you think? Did the RPG mashups steal the show? Let us know in the comments!

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Top 10 Games of E3 https://www.gameskinny.com/19jux/top-10-games-of-e3 https://www.gameskinny.com/19jux/top-10-games-of-e3 Thu, 18 Jun 2015 19:43:23 -0400 Fireboltz_7795

E3 this year was one of the best ones that I’ve seen in a while. There were some amazing games announced, and some epic features that are coming to the gaming industry.

With all the great games, it’s hard to say which of them I was the most impressed with. But I did it; here are my top 10 games that I feel looked the best, and that I want to play now.

10. Doom

I loved Bethesda's E3, and they started it off the right way with Doom. The whole thing got me pumped up to put some lead in the demons. Doom is the iconic FPS game series, and this year they delivered. The concept of actually getting to design your own maps for online multiplayer is a huge plus.The mechanics, graphics, and gameplay all look great! 

9. Cuphead

This indie game by Studio MDHR looks insanely fun. It’s a stroke of genius, really, taking classic cartoon themed levels and having the player try to make his way through each course. It has a lighthearted vibe, but the more I watch the trailer, the more difficult the game looks. 

8. Mario and Luigi Paper Jam

If you’re a fan of the Mario and Luigi series, and a fan of the Paper Mario series, you’re in for some good times. Nintendo just combined the two for an entirely new RPG, and it looks like they’re taking the best of both worlds. I just hope they include another Pit of 100 Trials in this one.

7. South Park: The Fractured But Whole

When I played South Park: The Stick of Truth, I was really impressed and surprised at how much I enjoyed the game. It was funny, grotesque (of course), and had an easy yet enjoyable combat system. Now, Ubisoft will release a sequel. I’m looking forward to farting on my opponents again. I just hope the campaign is longer in this one. 

6. Rise of the Tomb Raider

The last Tomb Raider game was (in my opinion) the best in the series. Everything about it really kept me entertained, especially the action commands, the fights, and those puzzling tombs (of course). So after viewing the gameplay for Rise of the Tomb Raider, I can tell you that I’m officially on board and ready to play. It looks like Crystal Dynamics is listening to what the fans want. I’m still wondering how Lara manages to jump that high and that far, though..

5. Uncharted 4

The Uncharted series is definitely one of the best out there. The fourth installment looks predictable, but that’s a good thing. Naughty Dog knows what they’re doing, and you know the game’s going to be great before you start playing. I watched the gameplay for it, and I knew instantly that this is a must have. 

4. Fallout 4

As I said before, Bethesda nailed it this year. It was really hard making this list thanks to them. With Doom, Dishonored 2, The Elder Scrolls Online, and Fallout 4 all in one E3 show, it was tough having to cut some of the games. But Fallout 4 definitely took the cake. It looks amazing, and the customizable features are incredible. You will be able to customize characters, weapons, and even create buildings. It’s going to be great.

3. Star Fox Zero

A much-awaited game, and it looks phenomenal. This was Nintendo’s focal point this year, and it looks very impressive. I can’t wait for Peppy to shout, ”Do a barrel roll” again. And I definitely can’t wait to let that stupid toad, Slippy, die over and over. This game will be released sometime this holiday season. 

2. Rare Replay

With all the great games out there, it may seem strange to include a collection of games near the top of the list. But this collection is more meaningful than we think. I recently wrote a tribute to Rare, stating how I’m ready to let them go. Microsoft has revived all my hopes for this company however, and it looks like they’re finally going to let Rare make some amazing games again. So in the meantime, we get this wonderful collection that is an absolute must for Xbox One gamers.

1. Final Fantasy 7 Remake

The long-awaited game by Square Enix has been announced (finally), but it was just a teaser trailer, nothing more. So can just the announcement for this game, as well as a teaser trailer really be enough to put this as the greatest highlight for E3’s video games? The answer is yes, yes, and yes. If you’re wondering why this is, here’s an article to help explain.

So this is my top 10 E3 games, but it was a hard one. There were so many great games out there, and it was hard to not put some of the indie games or Dishonored 2 on this list, but I did the best I could. Do you have a top 10 that you want to share? Or what is your number one game you’re looking forward to? Feel free to comment and share! 

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