Miitomo Articles RSS Feed | GameSkinny.com Miitomo RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Nintendo Is Terminating Its Miitomo App in May https://www.gameskinny.com/00v5r/nintendo-is-terminating-its-miitomo-app-in-may https://www.gameskinny.com/00v5r/nintendo-is-terminating-its-miitomo-app-in-may Thu, 25 Jan 2018 12:16:36 -0500 Kerry-Lee Copsey

Miitomo’s services are going to be completely shut down in May, including access to any of the app’s features, Nintendo has announced.

Here's the full information about the app's discontinuation, taken directly from the Miitomo website:

  • If you launch the app after the end of service on 5/9, you'll see a message informing you that service has ended. You will no longer be able to use any of the app's features.
  • You will no longer be able to see your answers or messages in the app.
  • You will no longer be able to use items you've obtained in the app, such as clothing items, wallpapers, or posters.
  • You can transfer your Mii™ character to your Nintendo Account by linking it to Miitomo. (Its personality and other information will not be carried over.)
  • Sidekick Mii characters will be deleted. You can keep Sidekick Mii characters by saving them as a QR Code® before the end of service on 5/9/2018 12:00 AM (PDT).
  • They can then be transferred to Mii Maker on the Nintendo 3DS™ family of systems or the Wii U™ console.
  • You will not be able to view Miifotos, including Miifotos you have shared to your social media channels. If you want to save any Miifotos, you must save them to your smart device before 5/9/2018 12:00 AM (PDT).
  • Miitomo- themed icons and clothing items used in your Nintendo Account or the Super Mario Run™ game will not display after the service has ended.

The smartphone app, which originally launched in March 2016, was the company’s first venture into the mobile market. Operating as a social networking service, the app allowed players to converse with their friends by asking and answering questions about a variety of topics, including interests and favorite animals.

The app allowed players to use a Mii avatar, with appearance customization options working similarly to the 3DS’ Tomodachi Life. Clothing items could be obtained through its Miitomo Drop mini-game, playable using Game Tickets or spending in-game currency.

In a push to modernize the company, Miitomo was launched alongside the MyNintendo reward scheme, which allows keen players to collect points for completing specific tasks within Nintendo mobile games.

Arguably the app’s most used feature was Miifoto, which allowed users to create a picture using their Mii, decorating it with background images and captions to some humorous results. These creations were shareable via Twitter and Facebook, dominating the social scene upon the app’s release. With the termination of the app’s services also affecting Miifoto, many fans are asking Nintendo to save its best-received feature.

Miitomo's servers will shut down on May 9th. As of January 24th, players are unable to purchase in-game currency.

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These Nintendo IPs Need to Get Attention This E3 While the Switch Hype Is High https://www.gameskinny.com/2xf4c/these-nintendo-ips-need-to-get-attention-this-e3-while-the-switch-hype-is-high https://www.gameskinny.com/2xf4c/these-nintendo-ips-need-to-get-attention-this-e3-while-the-switch-hype-is-high Fri, 31 Mar 2017 08:00:01 -0400 GeorgieBoysAXE

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Or maybe we'll see an entirely new IP?

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In a world with a bunch Marios, Zeldas, and Pokémon games, it's refreshing to know that Nintendo isn't afraid to treat to an entirely brand new premise game that that they have in the works; just look at Splatoon as an example.

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E3 will start at June 14th this year which is just a little over a month away. The Switch's library is slowly growing, and if the big N wants to reassure us that the same issues that plagued the Wii U won't happen to this fancy new machine, they'll have to step it up, and I think they know that more than anybody else at this sensitive stage of the Switch.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-b5b76.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-b5b76.jpg","type":"slide","id":"154120","description":"

Super Mario

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What kind of Nintendo console would it be without an exciting new Mario game? Still, the Plumber has gone to the Islands, traveled in space, and yiffed it up to save some fairy pals from evil turtle dragon; what else could he possibly do?

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Hmmm (*watches Odyssey trailer repeatedly), oh, OK, so there’s that; Mario is going to juxtapose his carton-ass self against realistically proportioned human beings, and visit Mexico during the Day of The Dead -- neat.

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The reveal of Super Mario Odyssey definitely left us more questions than it did answers, but the promise of an Open-world game is an especially promising one when you factor in the incredible job that was done with Breath of the Wild. From what we can gather, Mario will have his own personal airship for travel, he’ll be able to explore a variety of environments that are inspired by real-world locations like New York, and the South American jungle. He also has a weird new sentient hat that he can use as a projectile for improvised platforming during tricky jumps, and that he’s going to crash Bowser’s wedding with Peach.

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The wait for the holiday may not be that long, but that could change once Nintendo spills more of its guts on this Open-World Mario adventure at this year’s E3.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-2146f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-2146f.jpg","type":"slide","id":"154019","description":"

Metroid

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Ahh Metroid, this franchise is a bit of a touchy topic considering the uproar the last entry Federation Force caused when it released last year. Leading up to that release, the intergalactic bounty hunter has had a spotty record between an absurdly limited run of releases for Prime Trilogy, and the awkward stint that was Other M, leaving all hope that a true return to form for the franchise is all but lost at this point.

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But it doesn’t have to be…

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Like many of the other proposed choices for Nintendo to consider on this list, the Switch might just be the franchise’s second chance to flourish onto Switch units with a sequel that can be presented in just about any adventure-oriented format. Imagine a brand new side-scrolling Metroid game, one that wouldn’t be another Metroidvania game it would be THE Metroidvania game, one that would feature the most expansive 2D Map seen in the sub-genre that would leave your head spinning faster than Breath of The Wild ever did.

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Hell, we could even get another first-person sequel that’s modernized with all the present day polishes from today’s First-Person Shooter with Metroid’s sprawling level design. Dare I say it, we could even try at another 3D action take in the vein of Other M, only without all the flaws and dumb design decisions, and misogynistic undertones.

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There’s a lot of gas left in Samus’s tank (I don’t really know if this counts as a  pun, and I wasn’t trying to make it one so take that as you will) and Nintendo isn’t blind to the shade that they received over their treatment of the franchise thus far. There’s a future for the property and Nintendo would be smart to sow the seeds of the promise as early as they can with this year’s E3, and signs are pointing to this actually happening when you see how quick they were to shut down the fan project AM2R.

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Just keep hope you guys, the last Metroid is surely not in captivity, it’ll be back.

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Captain Rainbow

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I always found it strange that for a company that was never shy about getting weird with its games, that they dropped the plans to bring over Captain Rainbow for the Wii over to the states, on the count of it being too weird itself.

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How though -- how was there a game that was just simply too bat-shit nutso-butso for Western audiences when we’ve already been treated to the likes of WarioWare, and Muscle March? Well, if you guys aren’t already familiar with the Capn’ then let me rap a little about the prism hero’s game for y’all.

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In Captain Rainbow you travel to an island where you can bail Birdo out of jail, help Little Mac lose weight, and become friends with the devil -- literally all those things can be done exactly as they sound. The Action Puzzle game sadly never made it over due to translation issues, and localization obstacles, because as it turns out, a lot of Captain Rainbow’s appeal has to do with its raunchy humor, and the display of such crass could’ve endangered Nindy’s family oriented image here.

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The Switch changes that paradigm though, as Nintendo has been marketing the machine to younger adults over kids since it was first unveiled, and Captain Rainbow would be right up the demographics’ alley. All it would take are some tweaks to motion control engine, an addition of a touchscreen interface for a handheld mode, and voila -- you have a potential watercooler discussion among Switch fans come E3.

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F-Zero

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I’m about to be THAT guy and just say the thing that we were all thinking the moment we saw Fast RMX on the eShop storefront; “Huh, that looks neat, but man do I wish Nintendo would just bring back F-Zero already.”

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Another staple out of the Big N’s first-party offerings that’s been conspicuously missing, F-Zero’s last appearance on a screen was that of a Wii U Gamepad in form of a bogus mini-game that was available to play on NintendoLand... seriously, that was the last time any of us saw it.

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Nintendo may be filling that racing gap within the Switch’s library with Mario Kart 8 Deluxe sure, but the promise of an F-Zero title that’s capable of delivering even faster speeds on a system that has more processing power is an alluring draw that Nintendo would be remiss to ignore. Add on the promise of Online Multiplayer and combat modes, or a handheld mode that can shift through horizontal or vertical positions during gameplay and you’ve got yourself a modernized return to form for the futuristic racer.

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Here’s an even weirder, most likely impossible thought for you: what if Nintendo announces a spin-off of the series that starred Captain Falcon in a third-person shooter? I mean, it’ll never happen, but I think when F-Zero does become relevant again, that prospect along will wash the bad taste that the NintendoLand mini-game left in my mouth.

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StarTropics

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Keeping that second chance train going, another present day trend that we haven’t seen Nintendo mess around with much is ARG features with their games; and I feel like there’s one prime candidate for them to experiment with in time for E3.

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I’m talking about StarTropics, an old NES series of games that were unique in a variety of ways that were really ahead of their time. The first Nintendo IP to be developed with exclusive Western and European distribution in mind, and it pushed the boundary of puzzle design through elaborate questing and exploration, or even soaking a packed-in prop letter until it gave you the answers you needed to move past a particularly troublesome area.

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Instead of it being a Zelda-lite venture, the revamped take on Mike’s quest to save his Uncle Jones can play out like a narrative Point 'n Click that can incorporate an NFC scavenger hunt that doesn’t necessarily have to Amiibo related. Nintendo has dabbled in NFC trading cards with Animal Crossing and Mario before so why not something with StarTropics, or even a special page that you can scan out of an issue of Game Informer (that one is a stretch I know but hey, it isn’t completely farfetched when you think about the company we’re talking about here.)

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There’s a lot of charm still left in that Sci-fi island adventure, and I think Nintendo would be remiss to neglect the recent nostalgia that it generated for the game after it was recently bundled with 29 other games on the NES Classic that they released late last year.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-5b2a2.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-5b2a2.jpg","type":"slide","id":"154015","description":"

Advance Wars

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Super Smash Bros. Melee may have introduced the West to the craze that is Fire Emblem, but there was another Strategy title that won our hearts over on the littlest widescreen that could, and that games was Advance Wars.

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The IP has been quiet for nearly ten years, with absolutely no hint from Nindy on whether or not the franchise will ever make a comeback.

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Advance Wars Was Intelligent Systems’ other tactical game that specialized in multiplayer combat, offering a number of ways for groups of players to interact with matches between themselves, and AI giving up to 8 people the chance engage each other at one time. Combat would range between direct engagements, to conquering territory, and undertaking reconnaissance missions, all of these done over different terrains that’re subject to numerous weather condition that can affect the tide of the battle.

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All it takes is for Intelligent Systems to notice what SEGA is doing what the Valkeryia games, and apply a similar touchup to Advance Wars for the Nintendo Switch. Fingers crossed for if that does happen that the studio won’t go with Battalion Wars aesthetic from the console versions of the series, because man was that visual style just lame -- here’s to hoping that this series can make an appearance at Nintendo’s upcoming presentation!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-9177d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-9177d.jpg","type":"slide","id":"154014","description":"

Sutte Hakkun

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In a lot of ways, the Switch is more than just a new system to get excited about, it’s a second chance to make up for the shortcomings of its predecessor, the Wii U. It’s the kind of sentiment that permeates hope that Nintendo will give some other IP’s a second chance as well, and while there are plenty of deserving ones, there’s a particular cult classic from the days of the Super Famicom that’s worth mentioning.

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Sutte Hakkun was a puzzle-platformer that was episodically released on the Sattellaview service in the late 90’s before it ended up getting its full-fledged cartridge release on the iconic 16-bit machine in 1999. Players would take on the role of a Hakkunn, a stylized chibi take on the golden age Dipping bird toy, as he traveled to various islands solving color-based physics puzzles through series of levels that get more challenging than the last,

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The concept of Sutte Hakkun isn’t too different from the modern day indie puzzle platformers that are available, but it’s certainly another chance for Nintendo to capitalize in that market off the heels of Snipperclips with a franchise that can take full advantage of the Switch’s capabilities.

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Imagine a four-player cooperative take on Sutte Hakkun’s mechanics with the JoyCon controllers, assigning each player with a specific color power that only then can use, encouraging some heavy duty teamwork among everyone involved. How about, regular DLC updates containing loads of new levels much the original Satellaview version, or even better: a Sutte Hakkun Amiibo -- the amount of potential is staggering here folks.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-210db.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-210db.jpg","type":"slide","id":"154012","description":"

Animal Crossing

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Animal Crossing was taken to new heights when New Leaf dropped back in 2012, and can still be seen plugged into a 3DS even today (I’ve got the street passes to prove it). The thrill of visiting your friends towns, and ruling over the townsfolks with an iron grip is a rush that would fit right at home on the Switch, and there’s plenty of potential for the series to shine on the new system.

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Think back to when Nintendo originally released Miitomo on the Apple and Android Marketplace: the company was able to deliver a social experience that was able to work off asymmetric interaction successfully, giving players a channel to network through personalized exchanges and questionnaires with each other.

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Miitomo isn’t currently commanding screen time on smartphones the way it did when it first launched, but that doesn’t mean it was on to something. If the Big N found a way to adapt the dynamics of Miitomo within the framework of Animal Crossing onto the Switch, then I can tell you that’ll be a pretty safe bet that the property will see another commercial hit that could even surpass the impact of New Leaf.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-03791.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-piece-03791.jpg","type":"slide","id":"154011","description":"

Pokémon

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21 years and seven iterations be damned because Sun/Moon is still on fire! Even after 4 months since its release, the Pokémon fever is still running high with the latest generation selling 13.03 million units and counting -- as of February of 2017. Despite Game Freak’s uncanny talent at finding even more ways to polish the tried and true monster catching formula more and more each sequel, the series has managed to struggle with a white elephant in their room full of success and money -- there’s never been a bona fide console entry to the main lineup of the franchise.

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The powers behind the critter catching phenomenon have consistently maintained the view that the only way to authentically deliver the Pokémon experience is on portable hardware, because it’s a platform that can accentuate the same kind of excitement that comes with being on a journey.

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It would seem that the Switch would finally be able to call the Studio out on their stance, as it’s a machine with plenty of horsepower that can actually leave the confines of a living room.

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It would only make sense for Nintendo and company to green light Pokémon’s inaugural console release onto the Switch while the hype is still strong; the studio could even bring back the traditional “third version” option that’s been strangely absent the last few generations with the Sun and Moon iteration, and get even more mileage out of the Alola region.

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Let’s hope so at least, because as much as I like Sun and Moon, it’s clear that the 3DS can’t do the series with the technical limitations that it has to work with -- I can’t be the only one who thinks that the 3D engine in the more recent entries are looking ugly as all.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-banner-e9c76.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-banner-e9c76.jpg","type":"slide","id":"154008","description":"

While the jury is still out on whether the Nintendo Switch will maintain the strong sales momentum it launched with through 2017, there’s no denying how white-hot the machine is right now across all gaming demographics. New Mario and Zelda games can only carry their platform so far however; which is why the Big N is going to need to pull out all the stops at the industry’s most important presentation.

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This may actually be the corporation’s biggest E3 in years, and Nintendo is banking that the console-portable hybrid may finally be the platform that has the goods to deliver on the accessibility that they’ve been so desperate to push onto gaming public -- here are ten franchises that should be included in the showcase to prove that they mean business!

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No, Super Mario Run Does Not Signal the End of Classic Nintendo https://www.gameskinny.com/6gk4o/no-super-mario-run-does-not-signal-the-end-of-classic-nintendo https://www.gameskinny.com/6gk4o/no-super-mario-run-does-not-signal-the-end-of-classic-nintendo Fri, 02 Dec 2016 07:00:01 -0500 Janette Ceballos

Mobile gaming appeals to developers since it is a huge market that can reach a wide audience, host a number of different genres, and be sold at cheaper prices than most console titles. It’s no wonder the gaming titan Nintendo has decided to expand into the platform. Many suggest this signals a shift in Nintendo’s focus that could potentially lead to the decline of home console games. I disagree.

Nintendo’s been focusing on mobile games, that’s true. Miitomo updates and the upcoming Super Mario Run are proof of this, alongside announcements for Animal Crossing and Fire Emblem mobile games. There’s no doubt that Nintendo is tapping into this market, which is a decent strategy for the company, but the popularity and hype around Super Mario Run doesn’t mean Nintendo will drop everything else to create freemium phone games. There are two main arguments that support this reasoning.

Preference

The company is known for their home consoles, building years of experience developing engaging and memorable titles for these systems, and understands that there is still a huge demand for this style of gaming. When the NES mini released, it sold out on the first day. That’s how much people enjoy home consoles. The Nintendo Switch, which features a mobile option, will most likely be played at home rather than on the go due to the layout of the system and the possible games it will have. If Nintendo were to abandon any focus on console games and systems, it would only serve to alienate long-time fans who might be hesitant to try the mobile games.

Content

There’s also the likelihood that the mobile games Nintendo releases will not be as extensive or content-packed as their console counterparts. Super Mario Run itself seems to have an automatic run mode where all you do is tap the screen to jump and Miitomo is more of a social media app. It doesn’t seem likely that any mobile game the company makes in the near future will be full-length games, along the lines of Mario Kart 8 or Splatoon.

I can, however, see the mobile games as a form of integration between the mobile platform and home gaming. The apps could be tie-ins or similar to DLC, providing a preview of the gameplay or extra content for the main titles.

For example, the Fire Emblem app could show off the tactical aspects of the franchise. Being free would mean more people could get an inside look into how the game would function without having to spend a lot on a game they may not enjoy. In another way, the Animal Crossing app could include a feature where stopping near certain locations would reveal a downloadable item that could be transferred to the main game. There's a huge possibility to how the platforms could work together to enhance the Nintendo franchises.

Nintendo’s always been a bit odd, doing and creating weird things other companies on the same level wouldn’t at the time. They’ve expanded into new territories before: 3D, interactive figurines, motion controlled-games, a home/mobile hybrid console. Overall, Nintendo knows what works, what’s safe, and what makes money. There’s always going to be a demand for console games that push the limits of what gaming can do. Expanding into a mobile platform isn’t the end; it’s just something new, something extra.

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Why Nintendo's First Real Mobile Foray, Miitomo, Has All But Disappeared From The Spotlight https://www.gameskinny.com/qbzb2/why-nintendos-first-real-mobile-foray-miitomo-has-all-but-disappeared-from-the-spotlight https://www.gameskinny.com/qbzb2/why-nintendos-first-real-mobile-foray-miitomo-has-all-but-disappeared-from-the-spotlight Thu, 01 Dec 2016 11:00:01 -0500 SarahKel

When Miitomo was released, we were all very intrigued and we viewed the game as both a collaborative and individual experience. The game looked so cute and we were enamored by the collection of characters.

Players’ avatars could virtually appear in the same room, to chat and simply hang out. There was a massive conversational app element to the game. The real jewel in the crown of this game was the tiny exclusive world, where collaboratively, we could all hang out, play dress up and take silly photos.

The first few days, weeks even, we all duly remembered to check in, answer the questions and hang out, but as time passed, people found themselves alone in the community; if they even remembered to check in at all.

We fell for the game fast, but dropped it faster. So, what happened, what went wrong and what can Nintendo do to make us love the game again?

The game is not the open world that we would have liked.

Avatars cannot say or do whatever their controller wants. They can only respond to pre-generated questions. If players are asked questions they do not wish to answer, then they must keep finding questions, until they find one they will answer. The game doesn’t really encourage other players to comment on other people’s responses, outside of visiting friends. Specifically, players need to locate other player’s responses to comment, which is a little creepy!

It is a little bit of a chore to continually interact, as players need to make a conscious decision to interact in order to proceed in the game. The sporadic nature of friend’s visits isn’t great; there is nothing that triggers a visit, so many avatars are lonely. Since these are the interactions that makes the game appealing, this isn’t a great mechanic.

There are no major events in the game.

Answering one global question, or getting a new set of limited edition clothing is not enough to maintain interest. The game needs a mini game, where the friend with the highest score could win a prize. The questions resemble market research style questions and are not what people genuinely say to each other. Plus, nobody cares about ‘what recently moved’ a friend emotionally.

Earning the in-game currency is really slow.

Candy is useless currency and players are unable to exchange it for coins or tickets. It is soul destroying when the avatar walks into the store and doesn’t have enough cash to buy the perfect outfit. Most principled gamers will refuse to pay to play a freemium game to purchase more cash.

Miitomo "Drop," a mini-game within Miitomo, where players can gain candy and generate superior clothing, requires tickets or cash to play. But it’s a lucky drop game! There is very little control over where the items land and a successful drop doesn’t mean a player will be rewarded with anything worth having. Sadly, it's mainly the useless candy. The game requires game guides to complete.

It takes ages to clear notifications, which causes issues

There is no way to tailor what notifications players receive, there are a lot of questions that players don’t care about and more customisation is necessary to improve the game play. Simply clearing the notifications takes longer than playing the game itself and the interest in playing wains once that time has been spent. There's a missed opportunity to collect coins, as the player isn’t answering questions. That delays the ability to purchase items in the in-game shop. The game itself runs pretty slowly too and is a massive battery drain.

Nintendo can do a lot to save the game and have released a recent major patch. This has allowed players to expand the options to add friends, cut down wait time, introduced new questions, the ability to customise rooms and the "Drop" game is updated more regularly. Players can vote on others players outfits, which feels shallow.

This does not feel like anywhere near enough of an update. The game needs much, much more, such as: different locations, questions generated by players’ friends and an actual purpose to the game. Have competitions and the ability to generate more items, rather than just clothes and greater customisation of the avatar itself. For example, the Zelda themed clothing mini event was such fun, we'd like more of this. See here for information about this event. Overall, the game needs to be more fun and needs to be much less repetitive. We want to see how our friends react to our stuff, the things that really matter to us - less small talk, more proper chats. And make the game a heck of a lot quicker!

Overall, Nintendo needs to listen to Miitomo fans, when they have created a game that is customisable and when people have spent time developing a likeness avatar, they want that long term investment. But if the game stays fluffy and content free then it is doubtful that players will keep playing, but if they work upon improving problematic areas and invest in the game, then people will return, but until they, Miitomo is a lonely, lonely world.

 Miitomo is available for iOS and Android.

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The State of Nintendo in 2016 https://www.gameskinny.com/58h7z/the-state-of-nintendo-in-2016 https://www.gameskinny.com/58h7z/the-state-of-nintendo-in-2016 Wed, 16 Nov 2016 02:00:02 -0500 David Fisher

Nintendo has long been one of -- if not the biggest -- names in gaming. The company whose roots date back all the way to 1889 has seen some of its hardware take 3 of the 5 highest spots for sales in gaming history, as well as the weakest sales in recent history. 2016 has shown that Nintendo has continued this state of perpetual ups and downs as the Wii U reached toward the end of its life cycle, and the 3DS continued to be the lifestream of their operations.

Unfortunately, the overall health of Nintendo's operations has been rather difficult to pinpoint as investors and fans butted heads throughout the year. Many controversies arose over things such as a dismal library and sales for the Wii U line of consoles, while 3DS sales and ventures into mobile gaming have been met with relatively high success.

But after a wild ride of a year that saw the release of Pokemon GO, the announcement of the Nintendo Switch, and many other great titles among the disappointments, how has Nintendo fared overall? Today we'll be taking a look at the year of 2016 to see just how well Nintendo actually did this year, and see if the console giant still makes as big of a footprint as it used to.

The Wii U fades out with a whimper...

Depending on who you ask, the verdict on the Wii U's sales are rather doing abysmally or just good enough. This is in part due to Microsoft's lack of information on current sales numbers which -- according to rumors -- are rather still sitting in the 10 million mark or just under 20 million. It's essentially a race to avoid the bottom as both Nintendo and Microsoft's home consoles' confirmed sales sit at about the same mark as Sony's widely considered "failed handheld," the PlayStation Vita.

That said, the Wii U's sales for software have actually been fairly decent overall. At the time of this article's publishing, the Wii U has an approximate sale rate of 6.9 software titles per Wii U unit. This places the Wii U in 5th place overall for software-hardware ratios, with only the SNES, NES, Wii and GameCube beating it in this field. That said, the GameCube sold about 9.6 games per console sold, so make of that what you will.

This year certainly did not help the Wii U's reputation either as sales slowed down, and most releases consisted of short arcade-style games, and remakes. Even Nintendo failed to produce first party titles for the console, the only releases from their publishing branch this year being:

  • The Legend of Zelda: Twilight Princess HD
  • Pokkén Tournament
  • Star Fox Zero/Guard
  • Mario & Sonic at the Rio 2016 Olympic Games
  • Paper Mario: Color Splash

Even to the most dedicated fan, this selection is abysmal, especially when compared to last year. In 2015 the Wii U had a momentary revival with multiple game releases such as: Tokyo Mirage Sessions #FE, Splatoon, Xenoblade Chronicles X, Yoshi's Wooly World, and more. While The Legend of Zelda: Breath of the Wild looks promising, it is doubtful that the game will have a significant impact on the Wii U's sales as the Nintendo Switch's port might very well drain away any potential buyers of the Wii U version.

The Nintendo 3DS rocks the stage!

While the Wii U disappointed on many levels, Nintendo's 3DS line of handhelds has actually done remarkably well. Not only has the handheld sold almost 6 times more than its rival - the PlayStation Vita - but has also 14.17 million more units than the highest selling home console, the PlayStation 4.

Despite not selling as many software titles per unit as the Wii U (approximately 4.8 copies per hardware unit), the 3DS has seen its library expand greatly over the course of the year. Published by Nintendo alone, the 3DS has received over 18 first party published titles. Among the herd are multiple major non-remake releases including:

  • Mario & Luigi: Paper Jam
  • Fire Emblem Fates
  • Bravely Second: End Layer
  • Kirby: Planet Robobot
  • Metroid Prime: Federation Force
  • Dragon Quest VII: Fragments of the Forgotten Past
  • Yo-Kai Watch 2: Bony Spirits and Fleshy Souls
  • Pokemon Sun and Moon

And this is just the tip of the iceberg, as many 3rd party and indie titles were released for the handheld throughout the year. The list here serves the sole purpose of making it evident that the 3DS has seriously outperformed the Wii U, especially in terms of software releases. Considering the weak start the 3DS had when it first launched, this can only be considered a good thing for the future of Nintendo handhelds.

Outside the Consoles...

Nintendo goes mobile!

While Nintendo may not have had a direct hand in Pokemon GO, they are one of the major shareholders of The Pokemon Company, and have benefitted from the game's release in multiple ways. The mobile game, which was released earlier this year in July, quickly became the biggest games in mobile history, stealing and surpassing the titles set by games such as Candy Crush and Clash of Clans in only a few short days. 

The game to this day continues to provide a steady stream of income, making about $500,000 a day, placing it among the top 5 biggest daily earners. It is arguably also partially responsible for the success of The Pokemon Company's 20th anniversary celebration doing so well, as well as boosting pre-orders for Pokemon Sun and Moon, and by extension Nintendo's 3DS hardware.

Unfortunately, Miitomo -- Nintendo's other mobile title -- has not seen nearly as much success. According to Survey Monkey, Miitomo has seen a weekly churn of 48%. This means almost half of the users who play the game on any given day stop using the app the following week. Weekly users barely float over the 1 million mark at any given time, and this can only be a bad thing for a social media app.

Whether or not Nintendo's latest update to the app can salvage it from the grave is an entirely different matter. However, despite being a dedicated user myself, I don't see it happening.

The NX gets revealed!

Nintendo's big reveal of the year, the Nintendo Switch was the console that became of their codename NX announcement from 2 years ago. The console is a handheld household console hybrid that prides itself on being both portable, as well as powerful. Throughout their first looks trailer, Nintendo made it apparent that they are looking to create a console that is great for individual gamers, group get-togethers, and even the eSports scene.

On the flipside, both fans and investors had very different reactions from each other. While fans celebrated the Nintendo Switch, praising its bold departure from the Wii U, investors failed to see the innovation in the device. This divide led to a strange drop in stock prices despite the overwhelmingly positive response from fans and developers. Thankfully, the company's shares have somewhat stabilized since then.

Only time will tell whether or not the Nintendo Switch is successful as the main stress points that will make or break the console have yet to be revealed. Most of all, both fans and investors seemed worried about the price point of the device. Without an official price listing, everyone can only hope that the device's price will sit somewhere between the price of a home console and that of a handheld device. Should the recent placeholder put up by Toys R Us Canada be anything to go by, their fears might just be alleviated.

The Verdict

While it's rather easy to say that Nintendo did poorly this year based on the Wii U alone, the success of both the Nintendo Switch announcement, as well as 3DS sales says otherwise. The takeaway? Nintendo is just being as Nintendo has been in the years since the Wii U's release: not doing incredibly well, but not terribly either.

With plenty of upcoming news for the Switch just around the corner, Nintendo fans can rest easy that the company will be ready to dish out another round of great titles in the coming years. Hopefully, the new console will meet expectations, and we will see the company rise to the best-seller list once more. After all, if the sales of the PS4 and Xbox One are anything to go by, Nintendo needs to be the company to somehow bring console gaming back to the forefront.

But what do you think about Nintendo's success and failures in 2016? Do you have high hopes for the Nintendo Switch? Do you wish people gave the Wii U a chance? Leave your thoughts in the comments section below!

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Major Miitomo Update: What’s Changed? https://www.gameskinny.com/4sphr/major-miitomo-update-whats-changed https://www.gameskinny.com/4sphr/major-miitomo-update-whats-changed Thu, 10 Nov 2016 09:09:49 -0500 Janette Ceballos

Nintendo has added several new features to its Miitomo mobile app, addressing problems and enhancing the social aspect of the game. From new social functions to improved customization features, there's lots for app users to love. 

The changes made in this massive update include:

Private Messages

You can now send private messages to anyone on your friends list. Your Miis can be adjusted to send lively notes as well. 

Room Customization

Decorate your Mii’s room with new wallpaper and flooring -- even some that's inspired by popular Nintendo franchises like Super Mario, The Legend of Zelda, and Metroid. Miifoto and personalized pictures can be added as wallpaper too, giving your Mii’s room a unique look.

This addition should give players an incentive to play more often, since most of these items come from Miitomo Drop or from completing in-app actions.

Style Central

You can now use the Style Central hub to dress up to three Miis and show off their custom outfits to other users. Doing so will earn you My Nintendo points.

Answer Central

This sets up a public list of questions anyone can answer, see, or comment on.

Sidekick Miis

Players can create up to 100 sidekick Miis, each with their own customizable rooms. They can also be used in Style Central or to send messages.

What do you think of these changes? Any features you're excited to see included or bummed to see excluded from this Miitomo update? Let us know in the comments!

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Free Miitomo Rewards Coming Soon! https://www.gameskinny.com/l58vs/free-miitomo-rewards-coming-soon https://www.gameskinny.com/l58vs/free-miitomo-rewards-coming-soon Sat, 23 Jul 2016 17:06:32 -0400 Austin Katz

Miitomo and Super Mario are teaming up to bring Miitomo users exclusive in game rewards.

The promotion started yesterday with a Twitter poll asking fans to vote for their favorite tee shirt. The shirt with the most votes is being given away in game to Miitomo users. Fans were able to choose from a Bowser tee, Boo tee, Goomba tee and a Blooper tee. The results are as follows:

 

The Boo tee will be available starting on the 28th.

In addition, fans whose Miitomo accounts are linked to their My Nintendo account, can get a free in game Super Mario All-Stars shirt. The shirt features characters from the Mario series and is only available from July 28th to August 18th. 

Mario themed shirts featured as My Nintendo rewards and in Miitomo drop stages will also coming soon so keep and eye out for these exclusive shirts!

 

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Changes to My Nintendo Rolling Out https://www.gameskinny.com/bc5x6/changes-to-my-nintendo-rolling-out https://www.gameskinny.com/bc5x6/changes-to-my-nintendo-rolling-out Tue, 12 Jul 2016 06:37:23 -0400 Austin Katz

My Nintendo made some major changes this month, starting with adding new rewards and missions. These changes help address the some of the criticisms that My Nintendo had at launch, but not a lot. Hopefully they will continue to add more changes to this program.  

Here's what's been added to the service: 

Games:
  • Metroid II: Return of Samus: 30 gold coins ends 10/1
  • Wario Land 3: 40 gold coins 10/1
  • Super Mario Bros. 3: 40 gold coins 10/1
  • Donkey Kong 3: 40 gold coins 10/1
  • Super Mario Kart: 60 gold coins 10/1
  • Super Mario 8 DLC Pack 1: 60 gold coins 10/1
Discounts:
  • 30% Discount on Earthbound Beginnings: 20 gold coins 9/1
  • 30% Discount on The Legend of Zelda: Ocarina of Time 3D: 50 gold coins 9/1
  • 30% Discount on Kid Icarus: Uprising: 80 gold coins 9/1
  • 30% Discount on Fire Emblem Awakening: 100 gold coins 9/1
  • 15% Discount on NES Remix: 150 platinum coins 9/1
  • 15% Discount on Yoshi's New Island: 300 platinum coins 9/1
  • 15% Discount on Mario Party Island Tour: 300 platinum coins 9/1
  • 15% Discount Super Mario 3D World: 300 platinum coins 9/1
  • 15% Discount on Wii Party U: 600 platinum coins 9/1

There is also a new mission for Miitomo users. The mission rewards players 2 platinum coins if they answer the question of the day. 

My Nintendo also added special birthday rewards for users whose birthday it is that month. The reward is a special 30% discount on select Nintendo downloadable games. 

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Miitomo Update Brings Star Accounts into Your Social Fold https://www.gameskinny.com/z138v/miitomo-update-brings-star-accounts-into-your-social-fold https://www.gameskinny.com/z138v/miitomo-update-brings-star-accounts-into-your-social-fold Mon, 27 Jun 2016 19:55:04 -0400 Joe Passantino

According to Nintendo Life, Nintendo's Miitomo app is getting an update.

Coming soon, the social networking app will feature "Star Accounts." Nintendo has not given much detail on exactly what this feature entails, but Nintendo Life speculates that it will work similarly to verified Twitter accounts. The site also notes that Star Accounts may be a Japan-exclusive feature.

Other additions to the app include the ability to tap links in Answers and Comments to view them in a browser, an increase in Popularity Level and Style Level upper limits to 30, and new options for sharing and sending invitations. One of these options will be through integration with instant messaging platform WhatsApp.

Nintendo Life notes that the app will release on June 30 in Mexico, South Africa and Switzerland.

Miitomo also features a series of minigames called "Miitomo Drop," in which players can earn additional clothing items. Interested gamers can check out GameSkinny's guides to winning the Vehicle Vogue, Royal Elegance and Top Dog sets.

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Miitomo: Zelda Themed Items Available in Celebration of Upcoming Game https://www.gameskinny.com/xmetp/miitomo-zelda-themed-items-available-in-celebration-of-upcoming-game https://www.gameskinny.com/xmetp/miitomo-zelda-themed-items-available-in-celebration-of-upcoming-game Tue, 14 Jun 2016 17:04:12 -0400 Phil Fry

In order to celebrate Nintendo's latest Zelda game, Breath of the Wild, the mobile smartphone app, Miitomo has released a few Zelda themed items for users to customize their Mii's with. 

The re-tweet campaign launched on June 8th, and ended June 13th, as the latest gameplay footage was shown of the new Zelda game. At 10,000 re-tweets, users all received "Link's new hair wig" which resembles Link's hairstyle in the upcoming game, minus his iconic green hat. At 20,000 re-tweets users were promised both "Link's new hair wig," and "green Link wig." At 40,000 re-tweets, users were promised the previously listed items, as well as "black 8-bit Link tee" which displays Link from the original NES game in 8-bit style. 

 

[My Mii wearing the green Link wig and 8-bit tee]

[Mii wearing the new Link wig] 

Users can also play two different Zelda themed Miitomo "Drop Games" to win variations of the 8-bit shirt, in addition to Link's new blue outfit, a Hylian crest tee, a Sheikah hoodie, Link's classic green Hero's outfit, and a three-heart tee. 

[First Drop game featuring Link's blue outfit, two different tees, and a Sheikah hoodie]

[from the other Zelda themed Drop game]

[Mii wearing the blue tunic outfit. The Sheikah tablet is visible.]

[Mii in the Hylian crest tee]

In the clothing store, users can also find the mythical Master Sword and the Hylian Shield available for purchase. 

[the Master Sword and Hylian shield in the store]

The Zelda themed Drop Stages and Master Sword and Hylian Shield will be available to users from June 13th until 5:59 a.m. PST, on July 14th.

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Nintendo Opens Up Special E3 Community https://www.gameskinny.com/ojdxn/nintendo-opens-up-special-e3-community https://www.gameskinny.com/ojdxn/nintendo-opens-up-special-e3-community Fri, 10 Jun 2016 04:38:26 -0400 Austin Katz

Nintendo just opened dedicated communities in Miiverse to allow special places for fans to discuss all of the latest E3 news. They announced this both on Twitter and their official website. 

Nintendo said these communities can be found in the "special" section of Miiverse.

The first community, called Nintendo@E3 2016 Community, is where fans are able to voice their opinions on Nintendo's E3 announcements as well as discuss the announcements with fellow community members and post drawings.  

The second community, Game News, Videos, and Events Community, acts as a source of information for all Nintendo news coming out of E3. Here fans are not able to post, but only comment on all updates coming from official Nintendo representatives. 

Nintendo said these communities will only be open for a limited time, and will announce soon when they will close. In addition to these communities, Nintendo is also holding more special events leading up to E3 2016.

(Images courtesy of Nintendo)

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Miitomo Drop: How to win the Vehicle Vogue sets https://www.gameskinny.com/9ofn6/miitomo-drop-how-to-win-the-vehicle-vogue-sets https://www.gameskinny.com/9ofn6/miitomo-drop-how-to-win-the-vehicle-vogue-sets Mon, 30 May 2016 11:46:45 -0400 Autumn Fish

Nintendo has released another set of 3 Miitomo Drop minigames. In these new Drivin' me crazy! Vehicle Vogue stages, we can win fashion befitting of any racing fan. Don't miss out on the chance to dress your Mii in racing gear! These stages cycle out on June 6th, 2016.

Vehicle Vogue #1
  • Miitomo Drop minigame vehicle vogue stage #1Auto-racing helmet (3 colors)
  • Auto-racing suit (3 colors)
  • Tire tread pants (6 colors)
  • Lowrider layered tee (6 colors)

This stage introduces a new environmental hazard to Miitomo Drop: stars. These stars only lightly bounce your Mii as they drop, usually sliding the Mii off at whatever wacky angle the stars may be traveling.

Making good use of these stars is essential to winning this stage's fashion sets. Whether you're going for the Auto-racing helmet and suit near the top or the Tire treat pants and Lowrider layered tee near the bottom, shoot for the stars.

Vehicle Vogue #2
  • Miitomo Drop minigame vehicle vogue stage #2Checkered flag pants (7 colors)
  • Checkered flag tie (3 colors)
  • Checkered flag shirt (7 colors)
  • Race car suit (6 colors)

Vehicle Vogue stage #2 pulls inspiration from the past to make another moving platform stage. Two sloped platforms move horizontally across the board, asking you to carefully time your drops in order to net your Mii the articles of clothing you desire.

Trick is, each platform is surrounded by bouncy dots, so if you accidentally hit the top edge, you can kiss your chances of winning that piece goodby as you're bounced over the moon. Try to time it so you land right between the pillars of bouncy dots.

Vehicle Vogue #3
  • Miitomo Drop minigame vehicle vogue stage #3Pit crew suit (3 colors)
  • Pit crew headset (3 colors)
  • Car shoes (6 colors)
  • Retro-car pin (3 colors)

The last Vehicle Vogue stage is a fun mixture of bouncy dots, bumpers, sloped platforms, and the infamous pink triangles. You'll need the first pink triangle's help if you're hoping to net the Pit crew suit and headset.

The Car shoes and Retro-car pin, on the other hand, are entirely up to the grace of velocity and sloped platforms. If you're moving quickly, you'll fly over the bouncy dot in the middle and land on the platform across from you. However, if the drop is slow going, the dot will catch you and you'll probably miss entirely and land on a piece of candy. Never know, though; you may get lucky.

Check back next time for the skinny on how to score big in Nintendo's next batch of Miitomo Drop minigames. Enjoying the Vehicle Vogue set? What'd you win? Chime in below!

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Miitomo Drop: How to win the Royal Elegance sets https://www.gameskinny.com/qi1bf/miitomo-drop-how-to-win-the-royal-elegance-sets https://www.gameskinny.com/qi1bf/miitomo-drop-how-to-win-the-royal-elegance-sets Sat, 21 May 2016 07:11:46 -0400 Autumn Fish

Nintendo has released 3 new Miitomo Drop minigames: Fashion that totally rules! Royal Elegance. In these stages, you can win fashion befit for a prince or princess. Finally you can dress your Mii in the fine silks and jewels that they deserve. These stages are only available until May 29th, 2016, so jump on them quick.

Royal Elegance #1
  • Miitomo Drop Royal Elegance stage #1Magical princess tiara (4 colors)
  • Magical princess dress (4 colors)
  • Fantasy princess tiara (6 colors)
  • Fantasy princess dress (6 colors)

The Magical princess tiara is the most straightforward piece to get on this stage. Just time a centered drop so you hit the moving platform below you and slide to your prize.

The others are a tad trickier. You cant slide down a platform to claim your Magical princess dress, you'll have to bounce off of the large bumper across from it and pray you'll hit your mark. If you miss it, though, you'll have a shot at the Fantasy princess tiara and dress.

Royal Elegance #2
  • Miitomo Drop Royal Elegance stage #2Princely shoes (3 colors)
  • Princely crown (7 colors)
  • Fantasy prince outfit (7 colors)
  • Royal prince outfit (3 colors)

Royal Elegance stage 2 is far more straightforward. The Princely crown and both the Fantasy and Royal prince outfits are easily snagged with a timed drop to either side. The vertically moving platforms will ultimately dictate whether you win them or not.

The Princely shoes, however, are a nightmare to land on. You have to hope your character bounces off the bumper on the bottom at just the right angle to fit through the narrow gap between the triangle and the bouncy dots. Seriously, if you get these shoes, pat yourself on the back. You've earned them.

Royal Elegance #3
  • Miitomo Drop Royal Elegance stage #3Cat master (3 colors)
  • Princessy pearl slippers (3 colors)
  • Royal princess tiara (4 colors)
  • Royal princess dress (3 colors)

Welcome to the stage of bouncy dots! That's right, you have to use the bouncy dots to your advantage if your hope to win what you came here for.

Luckily, the Cat master is simple enough. Just time a centered drop so you miss the pink triangle completely. If you hit it, well, good luck! You have the chance still to win Princessy pearl slippers and a Royal princess tiara and dress. There's not a lot you can do to bolster your chances of winning any of the 3, so grab your rabbit's foot and four leaf clover and get dropping.

Check back next time for the skinny on Nintendo's ever-cycling Miitomo Drop minigames. How do you like the Royal Elegance set? Did you score? Chime in below!

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Miitomo Drop: How to win the Top Dog sets https://www.gameskinny.com/uerrz/miitomo-drop-how-to-win-the-top-dog-sets https://www.gameskinny.com/uerrz/miitomo-drop-how-to-win-the-top-dog-sets Mon, 02 May 2016 04:55:16 -0400 Autumn Fish

To celebrate the month of May, Nintendo released another batch of Miitomo Drop minigames. The Top Dog stages covet all the fashion a dog lover could ever need. These stages are only available for two weeks -- until May 15, 2016 -- so hop on them quickly!

Top Dog #1
  • Miitomo Drop Top Dog #1Poodle suit (3 colors)
  • Dog-logo socks (3 colors)
  • Poodle hood (3 colors)
  • Dog slippers (3 colors)

In the first level, all of the cool prizes are locked away behind dotted, bouncy barriers. You must drop in from the top if you hope to reach your cool cosmetics. On the plus side, however, you'll never bounce off of the prize platforms.

If you're going for the Poodle suit, Dog-logo socks, or Poodle hood, you're going to want to drop on the left side of the stage, timing it precisely so the moving platform plops you down where you want to be. If you're not sure what to go for, this is a good place to start. Anyone going for the Dog slippers should drop on the right side of the screen to avoid all of the other prizes.

Top Dog #2
  • Miitomo Drop Top Dog #2Spiked collar (3 colors)
  • Paw-soled boat shoes (3 colors)
  • Pet shop jumper (3 colors)
  • Jeans w/ ruff patch (3 colors)

On the second stage, every item is smack dab in the middle. Bouncers and diagonal slopes will help you reach most of them. This stage is more about where and how you drop than your timing.

Getting past the pink triangle properly to get the Spiked Colar can be tricky. Try to drop when the Mii is straight up and down so you don't bounce off the platform when you sneak past the triangle. The other cosmetics are all about using the bouncers to your utmost advantage.

Top Dog #3
  • Miitomo Drop Top Dog #3Dalmatian suit (1 color)
  • Dalmatian ears (1 color)
  • Paw-print tights (3 colors)
  • Dalmatian top w/ collar (1 color)

The third stage is a large cluster of triangles, diagonal platforms, and bouncers. Your timing game needs to be on point if you hope to collect the Dalmatian set.

The Dalmatian suit is arguably the trickiest one to grab. You need to bounce off the right side of the pink triangle at just the right time to land on the platform.

On the bottom of the level, you can nab the Paw-print tights and the Dalmatian top w/ collar. Which one you get entirely depends upon the velocity at which you're coming down those diagonal slopes. Coming down fast enough will send you over the bouncy dot and onto the platform across from you. If you're not fast enough, though, it'll bounce you back to the closer platform.

Check back next week for the skinny on Nintendo's next Miitomo Drop minigames. How do you like the Top Dog sets? Sound off in the comments below!

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Miitomo Drop: How to win the Splatoon Style sets https://www.gameskinny.com/q81hl/miitomo-drop-how-to-win-the-splatoon-style-sets https://www.gameskinny.com/q81hl/miitomo-drop-how-to-win-the-splatoon-style-sets Fri, 29 Apr 2016 09:48:25 -0400 Autumn Fish

The Splatoon retweet event on Twitter has finally reached its goal, and Nintendo is celebrating with new Miitomo Drop minigames. These Splatoon themed Miitomo Drop minigames have all the fashion a budding Inkling needs to get out on the floor and start spraying ink. These stages are only available until May 29th, 2016, so hop on them quick and earn your Splatoon Style sets!

Splatoon Style #1

Miitomo Drop - Splatoon Style #1Playing the first stage can net you the female Inkling attire.

  • Tentatek trainers (3 colors)
  • Squid tee (2 colors)
  • Inkling girl shorts (6 colors)
  • Inkling girl wig (6 colors)

This level has a gimmick with rotating platforms. The rotating platforms are each placed right next to a fashion prize, and timing your drop with two platforms is essential.

Dropping from the right side will net you any prize on the roster. If you already have all the Tentatek trainers you need, though, you can drop on the left without missing anything else. Miscalculate the time for all of the rotating platforms and you'll find yourself at the bottom with 3 pieces of Candy.

Splatoon Style #2

Miitomo Drop - Splatoon Style #2If you play on the second stage, you have a chance to earn the male Inkling set.

  • Inkling boy wig (6 colors)
  • Zink layered LS (1 color)
  • Inkling boy shorts (6 colors)
  • Hi-Horses (3 colors)

The second stage has a gimmick with bouncing blocks. Your goal is to line yourself up for a drop on the diagonal platform just across from the prize you want. You'll slide down the diagonal and hit the bumper which bounces your character back up to the platform with your fashion.

You should probably time your drop so you're hitting the bumper near the bottom of its cycle. If it's near the top, it will bounce you over the prize platform and into the bouncers on the other side, which is a sure-fire way for chaos to break loose.

You'll want to drop on the left or near the middle of this stage. Dropping too far to the right may bounce you squarely off a bumper, causing even more chaos. It'd be best to just slide down into the fray.

See you next week for another batch of Miitomo Drop minigames. Are you after the Splatoon set? Let us know what you win in the comments below!

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Miitomo Drop: How to win the Gothic Fashion sets https://www.gameskinny.com/kwxod/miitomo-drop-how-to-win-the-gothic-fashion-sets https://www.gameskinny.com/kwxod/miitomo-drop-how-to-win-the-gothic-fashion-sets Sat, 23 Apr 2016 07:38:02 -0400 Autumn Fish

Nintendo has released another batch of minigames for Miitomo! This week on Miitomo Drop we have the chance to win sets of Gothic Fashion.

There are 3 new Miitomo Drop stages for the Gothic Fashion event. These stages are only available until May 15th, 2016, so hop on Miitomo posthaste if you desire any of these snazzy outfits.

Gothic Fashion #1

Miitomo Drop minigame Gothic Fashion setThe first Miitomo Drop stage will net you gothic attire fit for any vampire lord or lady. You can win:

  • Gothic lord coat
  • Gothic lady gown
  • Gothic lord hat
  • Gothic lady crown

As always, winning the outfits and avoiding the candy can be a challenge.

The Gothic lord coat on the right, for example, can be obtained by dropping your Mii on the far right of the screen and timing it just right so you fall between the surrounding stars. Similarly, you can get the Gothic lady gown by dropping on the far left with good timing.

Once you win an article of clothing, you can pick between 3 different color schemes. In order to get an item in every color, you must win it 3 times.

Gothic Fashion #2

Miitomo Drop minigame Gothic Fashion setThe second Miitomo Drop stage will reward you with gothic attire fit for a true punk. Playing this stage can net you:

  • Goth-punk boots
  • Cat-ear hat w/ chains
  • Goth-punk girl outfit

In Miitomo Drop, the key to getting the outfits you want lie in the timing of your drop. The Goth-punk boots, for example, can be won by dropping on the far left of the screen, timing your drop so you bounce on the moving platform.

Conversely, dropping from the right side can net you the Cat-ear hat w/ chains if you time the fall between the moving platforms correctly. If you miss it, however, you'll probably land on the Goth-punk girl outfit anyway.

Gothic Fashion #3

Miitomo Drop minigame Gothic Fashion setThe third Miitomo Drop stage contains rewards fit for the most playful of dark creatures. Dropping on this stage can win you:

  • Dark faerie dress
  • Dark faerie tights
  • Dark faerie slippers
  • Dark faerie shirt & breeches

This final level is a tricky one. Dropping in the middle can get you any prize on the screen, depending on what time you make the drop.

I got the Dark faerie tights by dropping in the middle and hitting the sliding triangle as it passed under me. You can get the Dark faerie dress by timing your drop so the triangle keeps you square on the platform when you bounce.

Come back next week for another batch of Miitomo Drop minigames. Who knows what Nintendo will throw at us next? What do you think of the Gothic Fashion set? Sound off in the comments below!

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Miitomo Hits 3 Million Users Worldwide https://www.gameskinny.com/shyon/miitomo-hits-3-million-users-worldwide https://www.gameskinny.com/shyon/miitomo-hits-3-million-users-worldwide Fri, 01 Apr 2016 04:40:18 -0400 Joe DeClara

After launching in the states, the UK and other countries yesterday, Nintendo's new social app Miitomo has hit 3 million worldwide users. 

Less than twenty-four hours after the app's launch outside of the Japan, Nintendo UK took to Twitter to celebrate this milestone.

Miitomo first launched in Japan on March 17th, where it saw a similarly expeditious rise in popularity, accruing one third of its 3 million current users. The social app focuses on customizing the player's personal avatar (or Mii) with cosmetics and personality traits. Players may answer personal questions asked by their Miis, which are then publicized for friends to see, like and comment on.

A recent interview with Nintendo's product marketing manager Bill Trinen yielded some of the company's plans for potential updates for the social app, which include changes as small as adding variety to the minigames and as large as intergrations with future Nintendo mobile apps. He said:

"Our development team is looking at it very much as just the initial release...They'll probably start by looking at how people are playing with Miitomo and how they're interacting with it. But I think they're looking at a couple of different ways that Miitomo will grow over time. "

Nintendo plans on releasing as many as five mobile games by March 2017. While Miitomo adopts a free-to-play model, with cosmetic items purchasable through microtransactions or in-game rewards, the other expected mobile games will require a purchase upon downloading. Keep an eye on GameSkinny for our initial impressions of the new social app.

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Miitomo not working on your jailbroken iPhone? Here's the fix! https://www.gameskinny.com/51r2x/miitomo-not-working-on-your-jailbroken-iphone-heres-the-fix https://www.gameskinny.com/51r2x/miitomo-not-working-on-your-jailbroken-iphone-heres-the-fix Thu, 31 Mar 2016 06:31:09 -0400 David Fisher

Nintendo fans who have been waiting to get their hands on Miitomo on their iPhones may have noticed an issue where the app crashes unexpectedly whenever they try to open it on a jailbroken device. Thankfully, Reddit user Rii__ has provided a solution.

By installing xCon on your iPhone, the Miitomo app will function properly. However, this requires you to download version 40 or 41 specifically. Earlier versions will not run the app and will result in the same issue that iPhone users are already experiencing. xCon can be downloaded by following these directions on your jailbroken phone.

Some users are also reporting that Tsprotector is also acceptable as a means of getting Miitomo to run. However, Rii__ has stated that they have not confirmed this as true, so xCon seems like the way to go.

Another issue that is overlooked is users that have an iPhone that was previously jailbroken but is no longer. Since there may be jailbreak files left over, and the anti-jailbreak apps are picking them up, you must complete a Default Firmware Update (DFU) restore in order to run the app. The instructions on completing a DFU restore can be found here, but remember to backup your files or else they will be deleted.

If you are still having issues, you can join the ever-expanding thread on Reddit and ask any questions you may have about your jailbroken device.

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How to play Miitomo early using the Japanese version on iOS and Android https://www.gameskinny.com/r0ji8/how-to-play-miitomo-early-using-the-japanese-version-on-ios-and-android https://www.gameskinny.com/r0ji8/how-to-play-miitomo-early-using-the-japanese-version-on-ios-and-android Thu, 17 Mar 2016 16:49:01 -0400 Ashley Shankle

Miitomo's finally making the rounds in the Japanese mobile market, but you don't have to wait until it's released in your country to give Nintendo's social app a try. And you don't even need to know Japanese! The game can be played fully in English despite the regional difference.

Miitomo is in fact not really a game, but more of a social media platform with some bells and whistles (and one minigame) to play and socialize with. It's certainly a first from Nintendo, but it's doubtful it will be the last.

The processes for nabbing the app up on iOS and Android are different beasts, but neither are entirely difficult.

Downloading and installing the Japanese version of Miitomo onto Android devices is as easy as pie, while doing so on an iOS device requires jumping through a few hoops before you can give the "game" a try. You'll see those differences for yourself below.

Two things to note about diving into the Japanese version of Miitomo:

  • You cannot connect a foreign Nintendo ID with the Japanese Miitomo release, and as such you will have to make a brand new Mii
  • Android users will lose their Miitomo data when/if they install an update for the Japanese version
  • Any "progress" you make with this version will not be carried over to your region's release

Essentially all you're doing now with Miitomo is giving it a trial run before its official international release. But hey, a trial run is better than nothing if you're itching to get your hands on Nintendo's first actual app.

How to get Miitomo on Android

First and foremost you need to know there is no official way for international devices owners to get their hands on an official download of the Japanese version's APK. You will have to download from a third-party site, and that can be risky.

Your first step is to look up "Miitomo APK" on your search engine of choice -- you are going to get a ton of results.

At the time of writing, the app is approximately 31mbs and on version 1.0.0. Downloads that are significantly larger or smaller should not be trusted unless they are on a version higher than 1.0.0.

Choose an APK to download and do so on your Android device, then navigate to it using whatever your file browsing option is and begin the installation.

Once you've downloaded the Miitomo APK and run the install, pay attention to whether it asks you for special permissions. Miitomo does not require any special permissions to run. If the APK you downloaded does request special permissions, it is not legitimate.

The above is all simple enough. Download an APK, install it, and play. Easy as pie. But iOS users don't have it so easy.

How to get Miitomo on iOS

As mentioned, this is more complicated than getting the app on Android. You have to download the game from iTunes, which means you need a Japanese iTunes account.

You need to make a Japanese Apple ID before you can download the app. This is actually deceptively easy to do. My good friend Tobbpitt has written a guide on this very topic -- check out his guide on signing up for a Japanese Apple ID for more information on that.

Once you've got your account made, sign into iTunes on your iOS device using the Japanese account you've just made, search for "Miitomo", and start your download.

Unlike Android users trying to get their hands on Miitomo early, iOS users will not have to redownload the app from scratch each time it's updated until the international release.

And there we have it: Getting your hands on the app is easy no matter if you're on Android or iOS. The international release is sure to be in the near future, but there's no reason not to give this little fun app a go before full release if you're excited for it.

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Can't wait for Miitomo? Turns out you don't have to https://www.gameskinny.com/vmw30/cant-wait-for-miitomo-turns-out-you-dont-have-to https://www.gameskinny.com/vmw30/cant-wait-for-miitomo-turns-out-you-dont-have-to Thu, 17 Mar 2016 13:14:17 -0400 Scott Simpson

Nintendo began their first foray in the mobile market with the launch of their Miitomo app in Japan earlier today, as well as their new rewards scheme, My Nintendo. The app, which is more of a sim-like social experience than a game as such, will see your created Mii's interacting with those of your friends.

Despite Miitomo having only launched in Japan at present, it is expected to make its way to other regions before the month is out, although Nintendo has yet to commit a solid date. For the eager amongst you though, there is a way to get your hands on it early, and in English too.

Before going into how, there's an important detail you should know. By using this method, you won't be able to link your Nintendo account which means any created Mii's and whatever progress you make with them will be lost when the game eventually launches in your own region and you link your actual Nintendo account. Basically, this is just to have a peek at what's on offer and play around with the app. With that in mind, if you're still eager, these steps from NintendoLife should let you get your hands on it.

Android
  1. By default, most Android devices have side-loading disabled, which you'll need to change so you can install apps using downloaded .apk files from the internet. Note that you do so at your own risk, if you happen to download an unsafe file and load it to your device we cannot be held responsible for any damage done. If you acknowledge that and still want to continue, head to Settings > Security > Unknown Sources on your device, where you'll get a message about the obvious potential risks of downloading apps from outside the Google Play store.
  2. With that done, all that's left to do is find yourself a Miitomo .apk install file. While Miitomo might be free, which should negate any ethical concerns you might have about installing an app in this manner, a lot of the websites which host it also allow you to download paid apps illegally, and so obviously I can't link you to any. A quick Google search should provide plenty of results though. Be aware that Miitomo doesn't require any special permissions, so make sure the app you install doesn't ask for any.
  3. That's it, you're done, enjoy!
iOS
  1. On a PC or Mac with iTunes installed, make your way to the app store, ensuring you're not signed in to your Apple account.
  2. In the very bottom right-hand corner you should see a flag representing your country of residence. Click this and change it to Japan.
  3. You'll then need to find Miitomo, which should be splashed on the front page. Once you've found it, attempt to download it.
  4. At this point you'll be asked to log in with your Apple ID, create a new one instead.
  5. You'll need to put in a working email that isn't already registered to an Apple ID and a password you'll remember. You'll need to re-enter these login details if you want to update the app in the future so make sure to take a note of them.
  6. You can fill the rest page with anything, it doesn't have to be your real details and skip any requests for payment info, you won't need any as it's a free app.
  7. Fill out the billing details with any first and last name you like, but make sure you input some Katakana in the phonetic first and last name boxes, such as 'トクメイ'.
  8. You can also put anything in for the street name of the billing address, however you'll need to input a valid location and postal code. According to the NintendoLife 's staff, setting '100-0006' as the postal code, 'Tokyo' as the prefecture and 'Chiyoda-ku' as the city should get you through.
  9. Finally you'll need to input a phone number; setting the area code to '080' and the number as '55555555' should do the trick.
  10. After following these steps, you're all done! Just log in to your newly created Apple ID and download Miitomo to your Apple device to start playing.
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