Naraka: Bladepoint Articles RSS Feed | Naraka: Bladepoint RSS Feed on en Launch Media Network Naraka Bladepoint Weapon Tier List Tue, 24 Aug 2021 11:33:39 -0400 Serhii Patskan

Naraka Bladepoint, a new battle royale game for up to 60 players at Steam, is now officially online after a period of beta testing. The full release added some new weapons and changed the stats of the old ones, totally overthrowing the meta.

Our guide will provide you with a tier list of all ranged and melee weapons in Naraka Bladepoint. Currently there are 13 weapons available, some of which carried over from the beta with balance adjustments and some brand new to release.

Naraka Bladepoint: Best Melee Weapons

S-Tier: Dagger

The dagger is one of the most overpowered weapons in the game due to its exceptional attack speed and incredibly powerful Dagger Dash ability.

The amount of combos that you can achieve with the dagger is staggering, including uppercuts and focused attacks that can deal massive amounts of damage super quickly.

You can easily kill any enemy from behind by simply spamming basic attacks. They won't even notice what hit them!

A-Tier: Spear

It is no surprise that the spear is one of the most admirable melee weapons in the game due to its incredible range and aerial combos.

Many players will find its reach highly usable in various combos, and it deals enough damage to make it your main weapon.

A-Tier: Long Sword

The long sword is similar in its approach to the dagger, but it is a little slower and its combos aren't as effective.

Actually, there aren't that many combos that you can execute with the long sword, but it is an excellent weapon for controlling the fight.

B-Tier: Great Sword

The great sword may be subjectively a good weapon for certain playstyles, but overall its applications are fairly narrow.

You can block really well with it and use focused attacks, but many players will have no problem dodging your attacks since it is such a slow weapon.

B-Tier: Katana

The katana is similar to the long sword, but with a few more drawbacks, including lower range and low counterattack ability.

It's a good weapon to have if you want to mess about with your sparring partner, but other melee weapons will do a much better job if you want to smash combos left and right.

B-Tier: Bloodripper

The bloodripper is definitely a very strong melee weapon, but you can't do any combos with it.

This weapon is extremely primitive, and all you can do with it is dash forward and hope for hitting your target with its blades.

Naraka Bladepoint: Best Ranged Weapons

S-Tier: Musket

The musket wasn't a very good weapon during beta, but now it's definitely one of the best ranged weapons thanks to its increased bullet velocity and damage.

It's a light weapon that allows you to move and aim fast, dealing one headshot after another.

A-Tier: Bow

The bow may not be the hardest hitting ranged weapon in the game, but it does have a huge range and it can be extremely precise in the right hands.

You can increase the damage, if you have the time to charge up your shots, and to aim properly. That's when the Bow really shines!

A-Tier: Pistol

The pistol has a surprisingly high damage output for a weapon of its class, but you need to stand very close to your target in order to get the most out of it. This can obviously be a bit troublesome.

You don't exactly want to get too close to your enemies with a ranged weapon, but that's the price you have to pay if you want to run with the pistol.

A-Tier: Repeating Crossbow

The crossbow is a great finisher that allows you to deal with enemies trying to escape. Once the projectile hits them in the back, it's all over.

It's a little clunkier than the bow, but you can still get the kill with a few fast and precise shots.

B-Tier: Flamebringer

Although the flamebringer has a lot of power, it has an extremely low range for a ranged weapon.

Its range is basically equal to the melee weapon, which is obnoxious, as you have to stand really close to your enemy to deal any significant damage.

B-Tier: Swarm

Just like the flamebringer, this weapon has a massive damage output, but it is extremely hard to move with this heavy thing in your hands.

B-Tier: Cannon

This is another heavy weapon, but not as heavy as the swarm.

The projectile velocity is really slow, so you must calculate the drop-off before shooting if you want to use it effectively.

That's it for the Naraka Bladepoint weapon tier list. If you liked this article, then consider sharing it with your friends!

Naraka Bladepoint: Open Beta Strikes in June, Release Date Lands in August Sun, 13 Jun 2021 16:31:05 -0400 Aaron Bayne

After strenuous playtesting, Naraka Bladepoint is finally on the horizon, with a release date just a couple of months away. 24 Entertainment's E3 2021 showcase unveiled new heroes and weapons coming to the battle royale, as well as its global launch of August 12 on PC.  

Watching any amount of gameplay will reveal an intense back and forth as players trying to out-skill and out-maneuver one and other. Anyone curious about this battle royale can try out its open beta, which launches in just a few days, running from June 16 to June 22.

Naraka Bladepoint is a mixture of fighting game and battle royale. Up to 60 players are able to choose from a roster of characters with varying abilities, as well as a host of unique weapons to use in an "unlimited parkour system."

24 Entertainment took the time to thank fans for their continued support of the game, which had been wishlisted on Steam by over one million players as of E3.

We had the chance to check the game out earlier this year during another closed beta session and came away impressed. Though we remain a little unsure about the game's ladder system and its monetization elements, we think there's enough here to still be very excited.

Naraka Bladepoint is a killer entry in the battle royale genre filled with novel ideas and a strong fundamental grounding. It's worth your time and then some.

I’ve got high expectations of Naraka, especially as it grows and brings in new players while maintaining current ones. If you have any love for the battle royale genre, check out Naraka the first chance you get.

Naraka Bladepoint is available to preorder now and will launch on Steam and the Epic Games Store. Stay tuned for more. 


Naraka: Bladepoint Beta Impressions — A Blade in the Night Tue, 27 Apr 2021 11:00:01 -0400 John Schutt

Naraka: Bladepoint is a new ninja-melee, close-quarters-combat battle royale from 24 Entertainment. It has all the trappings you might expect from the genre: team and solo matches on a shrinking map where you pick up weapons and upgrades while looking out for enemies to defeat.

But that’s where many of the similarities end.

Naraka cares very little for whatever gun skill you’ve picked up in Apex Legends or Warzone. Not only are most fights in-your-face brawls, but you’re also equipped with a grappling hook and can parkour around the map at will. You can also choose between a growing number of heroes (a term used lightly) with different abilities you’ll need to master if you want to succeed.

It’s easy to misstep with this sort of gameplay loop, but Naraka nails it. It also runs beautifully on PC, meaning you won’t be hurting for frames even on max settings. In short, Naraka is a rare combination of novel ideas and established conventions that should definitely have your attention.

Fast, Chaotic, Fun

As a melee-focused action game, Naraka’s map is significantly smaller than the maps in Apex and Warzone. The time you spend in combat vs. looting is about the same as other BRs, thanks to everyone having to run everywhere.

There are no vehicles to speak of in Naraka. Instead, you’ve got a grappling hook and the ability to climb almost everything on the map.

Grappling hooks are looted items like any other consumable, making them a valuable resource to take in the late game. The grappling system is a little finicky, where players need to let the ending animation finish before continuing, and there’s a slight delay before you can grapple as well, making its use in combat less an escape mechanism and more a tool for closing the gap or repositioning early in a fight.

You can attack at any point during a grapple and can even attach the hook to enemies if your aim is good, giving you a brief window to strike quickly and with less fear of punishment.

Regardless of how you close the distance, combat itself is usually faster than any other BR I’ve played. Once a fight starts, it tends to only end when one team is dead. A highly-skilled player could grapple away, hide, then return for his fallen friends, but because you leave behind a grave (called a cairn), a quick survey would reveal the deception.

Actual combat uses one of three melee weapons: a Sword, a Greatsword, and a Katana. Each weapon has its own moveset and upgrade path, with a special ultimate ability if you’re lucky enough to find one of the rarest Souljades, the game’s player-upgrade items.

An encounter between two newer players is likely to devolve into a spam-fest, but Naraka spices combat up by adding a counter mechanic. If you time the button presses perfectly, you’ll not only stun your opponent, you’ll also disarm them, leaving them vulnerable. You’ll also want to make liberal use of Focus Strike, a charge attack that prevents stun and deals a lot of damage. And while there are technically ranged weapons in Naraka, including a bow, gun, crossbow, and... cannon, they aren’t ever going to be your main means of fighting.

With a cast of heroes to play, any fight hinges not only on your ability to swing a sword but also use your ability and your Super effectively. Your role in the team is thus dependent on what your character can do, be it heal, disorient, distract, or destroy.

Nuts and Bolts

For those keyed into the BR genre, what I’ve just outlined sounds a bit like Apex Legends, and Naraka does owe some of its more micro details to both that game and Warzone.

Every weapon, Souljade, piece of armor, and consumable upgrade you acquire has a rarity, and their effects or stats increase with higher rarities. The color scheme is familiar, from grey at the bottom to gold at the top.

If you get your hands on some of the best items in the game, you can do things most players can’t, giving you a straight-up advantage. You’ll also be harder to kill. You’ll hit harder. And you'll be more deadly in whatever encounter you have, no matter how one-sided.

Every weapon also has a durability value, or how many times you can use it before it deals significantly less damage. This applies to guns and bows as well, so you’ll want to have not only armor and health restoration but also weapon repair items in your backpack.

There’s also the Talent system to consider, which is a set of passive upgrades your characters unlock over time. Whenever you unlock a Talent, you can head into the Talents tree and apply it, giving your character an instant and permanent boost to their capabilities.

I could go on about the buy stations scattered around the map and the currency they use. I could talk about the hazards around the map, the tightly-designed match pacing, the revive mechanics for solo play (you get three) — I could go on for another couple thousand words examining the nuances in Naraka, but instead, I’ll end this section by talking about how the game has another mode beyond the BR component.

The alternate game mode is called The Bloodbath, and it’s basically Team Deathmatch with heroes. It won’t hold your attention long, as it’s fairly barebones (right now anyway), with a focus on taking down bounties and staying alive for long periods. It is, however, a great way to get a feel for a new character before taking them in the real meat of the game.

Bloodbath is very “instant action.” You’ll never need to look far for a fight. If you want to try out a new tactic or trick without dedicating a long time to a proper battle royale match, this mode is the way to go.

Naraka also has a training room where you use all of the weapons and Souljades in the game, learn their effects, and see which weapon type suits you best.

Final Thoughts

Naraka is very, very fun. The smaller map size and novel focus on melee combat sets it apart from almost every other entry in the genre. It’s exceedingly well-paced, and every weapon is fun to use; in the right hands, they're capable of mass carnage.

Only two things give me a little pause: the ladder skill ranking system and the monetization element. If you’ve played any other free-to-play BR, you should see where I’m going with this.

As you play Naraka, the game scores you based on how well you do in each match, then it attempts to put you in lobbies with others of a similar skill level. The justification here is keeping new players out of the deadly clutches of veterans, likely to ensure they don’t immediately rage quit the game entirely.

It’s a valid argument, though players of the highest caliber will end up playing only other tryhards, making every game a struggle. As someone who enjoys giving a good stomp from time to time and who knows what it feels like to get my teeth kicked in, I understand the sentiment.

That said, I don’t believe there’s a reason not to have a non-ranked playlist where fun is the only goal. If you’re 100% focused for the entire match, or even most of it, burnout becomes more and more likely, as do the other issues that come from a skill-based matchmaking system.

The other issue is monetization. In short: loot boxes. Called Tidal Crates in Naraka, you need the premium currency, Gold, to unlock them. You can buy as many Crates as your gold can purchase, but you can expedite the process by buying crates in packs of 10.

Loot boxes are fairly controversial in the gaming space, but they are effective when used correctly. I think adding a premium currency on top of a loot box mechanic seems a little much, at least without a good way to spend it directly on cosmetics and other niceties.

Those two issues will likely not affect Naraka’s success. This game is carried by its amazing gameplay, incredible art style, and the many upgrades that make every game unique. It isn’t necessarily a game for shooter fans, but it isn’t trying to be, and more importantly, I think the ways Naraka breaks with convention will bring in those same players.

I’ve got high expectations of Naraka, especially as it grows and brings in new players while maintaining current ones. If you have any love for the battle royale genre, check out Naraka the first chance you get.

Naraka: Bladepoint is the First Unity-Built Game to Use DLSS Fri, 16 Apr 2021 12:17:00 -0400 David Carcasole

Two days after NVIDIA announced that their AI upscaling software DLSS would be coming to the Unity engine, we now know the first game that will take advantage of it. Naraka: Bladepoint is a battle royale game being developed by 24 Entertainment, and while some lucky players will get to see it in action as soon as April 23, 2021, through a closed beta test, it won't fully launch until sometime later this year. 

If you'd like a sneak preview of Naraka using DLSS, you can watch the video showing off the technology here: 

24 Entertainment said it "is dedicated to bringing players of Naraka: Bladepoint a truly exceptional gaming experience  and DLSS is a major component in delivering on that promise."

The news of DLSS compatibility with Unity is quite exciting, at least for those with 20 and 30 series NVIDIA graphics cards. It's also exciting for developers, who, according to Mathieu Muller, Senior Product Manager of High End Graphics at Unity Technology, will be able to input DLSS in their Unity builds "with just a few clicks."

Games built on Unity include titles such as Hollow Knight, Cuphead, Praey For The Gods, Disco Elysium, and Outer Wilds. We've already seen what DLSS can do for titles like Control, and as more of the industry adopts NVIDIA's technology, it'll be interesting to see how it will be used to give players everywhere an incredible visual experience, whatever their hardware.  

Those interested in checking out Naraka before its official release can request closed-beta access on Steam.