Pathfinder Articles RSS Feed | Pathfinder RSS Feed on en Launch Media Network 9 Best Witcher Quests to Recreate in Dungeons & Dragons Fri, 28 Feb 2020 12:55:59 -0500 Ty Arthur


What did you think of our picks, and are there any other quests from The Witcher games or Netflix series you think would make a great RPG adventure?


R. Taslorian previously announced a collection of The Witcher adventures titled the Book Of Tales was in the works, although there doesn't seem to be an actual release date at this point. If you need more ideas for a Witcher campaign, the games and books are probably your best bet for inspiration right now.


If you've already gone through all those stories, keep in min the Netflix show is getting at least two new major characters -- one from the books, and one from The Witcher 3 -- when it lands in 2021, and we also have an animated Witcher film focusing on Vesemir to look forward to soon.


A Matter Of Life And Death


While the backing reasons for getting into this quest probably don't connect to your existing campaign, several of the major plot points make for excellent D&D fodder.


Shadowy deals, following contacts through markets, secret passwords, and intrigue during a masquerade ball are all great ways to get your party more into the roleplaying side if you've had too much combat lately.


Of course, the quest doesn't completely lack in that either, as there's bandit ambushes and witch hunter zealots looking to annihilate all spellcasters.


The Last Wish


This iconic short story of the same name was adapted as a major plot point of the Netflix series, and while it may not work as-is for most gaming groups, the basic story beats are perfect for a D&D translation.


The romance subplot can probably be jettisoned (unless you've got a co-dependent couple of characters who need to be forcibly removed from one another somehow) but the notion of capturing a djinn to work powerful wish magics has everything you need for an adventure.


Be careful how you structure this one though, as party members getting to proclaim wishes is a quick way to unbalance a game world although that might be half the fun!


A Princess In Distress


This one is a fun way to turn expectations on their heads, and can allow the party's ranger to finally see some serious usage. In this case, the "princess" that's gone missing is a goat, and it's needed for a magic ritual.


A diabolical DM could work all kinds of problems into that simple setup, with everything going wrong and the goat getting into all kinds of dangerous situations. 


From goblin gangs with fireworks to bear traps to any number of large forest monsters, just simply getting Princess home safe might be a whole adventure on its own.


The Phantom Of Eldberg Contract 


This contract could be simple to plop into any setting or existing campaign. Some locals the party has interacted with before might go missing, and a haunted lighthouse could need investigating to find the root of the problem.


The penitent wraith inhabiting the lighthouse could have any number of connections to your existing story, depending on what it misdeeds it needs to atone for.


An encounter with the penitent wraith might even serve as a warning for players going the murder-hobo route who need to see some possible consequences for their misdeeds.


The Tower Outta Nowheres


If you've got a druid or a wizard with a penchant for teleportation magic in the group, it will be incredibly easy to hook the party into The Tower Outta Nowheres.


When the weather goes haywire as a magic tower just poofs into existence, there's no question a group of heroes will need to investigate to calm the frightened locals.


Assaulting a wizard's tower is a pretty common occurrence, but the twist here is that the wizard needs your help to deal with his defenses gone haywire! After completing the quest, said wizard could serve as a mentor to the party, with the conquered tower a new possible mobile base of operations.


Face Me If You Dare!


Want to spice up the overland travel scenes or throw a little color into the mix when re-supplying in town? This quest is a great springboard for a recurring nuisance to the party.


Imagine if Noober from Baldur's Gate wanted to challenge you to personal combat, but kept coming back time and again after leveling up and hiring more guards to even the odds.


The specific reason for the duel could easily be worked into your main campaign's backstory, as perhaps your group ticked off the wrong tavern owners, town guards, or local guild.


A Towerful of Mice


This Witcher 3 side quest is ripe for either an investigative group a combat-heavy group, as the party will need to plan a launch point and then assault an island infested with undead monsters. There's tons of room here to tease the story as each combat encounter is followed by clues as to what happened with the recently-deceased locals.


The means of telling the story could be switched up to be uncovered through various investigative abilities and wizard / cleric spells, or you could keep it as-is with ghosts re-enacting past events if you want to run this as a spooky Halloween one shot.


If you've got any aspects of plague or evil wizards running amok in your campaign, A Towerful of Mice is also simple to plop into the existing storyline.


Recreating the interior of the tower at the center of the island itself as a dungeon to be stomped includes some interesting possibilities for D&D. Rogue abilities for detecting traps and climbing, as well as low level wizard spells like Mage Hand, can be very useful.


If you want to connect this quest to a larger campaign, introduce characters to take the parts of Annabelle, Alexander, Kiera, and Graham ahead of time. If you're already running a campaign, there's no reason those roles couldn't transition to existing characters your party knows well for a bigger impact.


Of Dairy & Darkness


Really want to throw your players for a loop while injecting some levity and creating a whole host of table in-jokes? This cheese-focused quest is ripe for conversion into a tabletop D&D session. With a little work, tyromancy (divination based on studying cheese mold) could become a whole new way to use magic in your campaign.


There's a wizard's laboratory to explore, which is a classic RPG trope, but the twist is that its filled with deadly toxic cheese fumes! Protection From Elements and Gust Of Wind might come in handy here, or the party may need to come up with a more creative way to deal with those hazards.


If you want to include the various lizard, bull, and snake figurines in the quest, they could easily become a Figurine Of Wondrous Power that summons a giant gecko, frilled lizard, snake, or other creepies.


Carnal Sins


Some of the most fun to be had in a fantasy RPG session is when your players discover the cities can be just as dangerous as the dungeons.


If you've got a bard in the party, that player could easily take the role of Dandelion, or any tavern regular the group has interacted with in the past could start the quest instead.


Rather than focusing on a series of combat set pieces, this quest will have the group on the trail of a serial killer but it isn't lacking in classic locations, like a sewer. The morgue and brothel scenes serve as great ways to get characters with lesser-used skills a chance to shine, and it would be simple to work in NPCs the party already cares about as possible victims to save.


For the quest's resolution you could keep the vampire connection, or change it to any bad guy lurking in the background who is killing for any number of reasons connected to your existing campaign storyline.


While there's countless hours of play to be found in The Witcher 3 and its DLC, CD Projekt Red's masterpiece can extend well beyond the PC or console as a springboard for tabletop RPG adventures.


Whether you're a Dungeons & Dragons 5th Edition fan or prefer the tried and true Pathfinder, there's a treasure trove of adventure seeds to be found in The Witcher quests.


For those who prefer game rules that more appropriately evoke the feel of Geralt's adventures, there is in fact a licensed pen and paper RPG adaptation of The Witcher out now from R. Taslorian Games.


The writer of that RPG recommends the bedroom exploits of these quests all happen off screen -- but do whatever your group is comfortable with! No matter which system you use (or if you keep in the parts where most groups fade to black), there are some basic ideas to always keep in mind if you want to nail that Witcher feel.


In general, always keep in mind the world doesn't need a hero it needs a professional. Preferably one who looks great in the bath tub and mostly mutters an expletive whenever something happens.


While most Witcher adventures will revolve around some sort of monstrous menace, directly fighting those creatures shouldn't necessarily be the main focus. Rather, a successful quest should be more about how those monsters have impacted the local people.


Ready to 'Witch' up your weekly RPG session? Let's take a look at the nine best The Witcher quests to recreate for your D&D campaign!

Hero Forge 2.0 Blows Through Kickstarter Goal in 20 Minutes Wed, 15 Jan 2020 17:16:22 -0500 Ty Arthur

The age-old tabletop dilemma of finding the perfect mini for your Pathfinder or D&D character was tackled through the advent of 3D printing via sites like Hero Forge.

While the service has offered customization of various fantasy and sci-fi miniatures for years, a horde of additional options lies on the horizon with Hero Forge 2.0.

The next iteration of this popular mini customizing tool will add pre-colored figurines, as well as an option to have individual minis hand-painted based on your own color scheme.

The new color selections are coming via a crowdfunding campaign, which immediately blew past the original funding goal of $42,000, hitting 2000% of its goal in less than an hour.  As of this writing, the Kickstarter campaign sits at $1.2 million.

That amount has already unlocked 19 stretch goals, including a portrait studio, glass effects, earrings, new magic items, makeup, and other options for customizing minis like tattoos, decals, and clothing patterns. The next stretch goal features tights and masks for superhero-themed units.

Are you planning on funding the campaign, and what customized mini are you going to build? Sound off in the comments below!

Pathfinder: Kingmaker Complete Class Guide Wed, 26 Sep 2018 17:28:24 -0400 Ty Arthur

Converting the Pathfinder tabletop rules to a single player cRPG for the first time, Kingmaker has no shortage of class options.

All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.

In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization.

Like with the original Baldur's Gate, the game is over if the main character dies in Kingmaker, so survivability should be your focus. For new players, going with a fighter or barbarian is a good option. If you pick something squishy like a wizard or halfling bard, make sure to stay in the back row away from melee combat.

Starting companions

if you are looking for a well rounded party with no duplicate classes, companions are available from the beginning of the game with these starting classes:

  • Barbarian (Amiri)
  • Bard (Linzi)
  • Cleric (Harrim)
  • Fighter (Valerie)
  • Inquisitor (Jaethal)

Keep in mind however that the party splits in two early on based on your alignment and decisions in the prologue, so you can't have all the party members together at once.  

Primary Class: Alchemist

Main features: Throw Anything, Poison Resistance, Mutagen, Bomb

High saves: Fortitude and Reflex

Class skills: Trickery, Knowledge (Arcana), Knowledge (World), Perception, Use Magic Device

Alchemist is a hybrid class offering both spells and mutagens for temporarily increasing the physical stats, making this a great well-rounded option for melee or ranged combat.

The main draw here is the bomb feature, which can be changed and improved as you level up and gives a constant stream of steady damage-dealing opportunities from a distance.


This subclass gains martial weapon proficiency and replaces poison resistance with the precise bomb ability, so your bombs don't affect allies. This is critical when you are throwing bombs into crowds.


A more evil version of the class, Vivisectionist loses the bomb ability entirely and replaces it with sneak attack, leading to a rogue/alchemist hybrid based on dealing high damage output while hiding ins shadows.


More focused on healing, this sub-class replaces poison resistance with infused curative, which lets you use status effect removing infusions on other party members.

Primary Class: Barbarian

Main features: Fast Movement, Rage

High saves: Fortitude

Class skills: Athletics, Mobility, Lore (Nature), Perception, Persuasion

Barbarians are all about front line combat, activating rage and wading into melee. They gain new powers while raging at higher levels, and eventually get danger sense to avoid traps and damage reduction to act as the party tank.

Armored Hulk

An even tankier version of the barbarian, this sub-class gets heavy armor proficiency, and swaps out fast movement for bonuses to CMD and speed while wearing heavier armor.

Mad Dog

The mad dog doesn't get the normal rage ability until level 4, and gains fewer rage powers. In exchange, this version of the barbarian gets an animal companion and gains bonuses in combat when you fight alongside that companion.

Invulnerable Rager

Instead of danger sense to avoid traps, this sub-class gets damage reduction immediately, and gains resistance to fire and cold damage starting at third level.

Primary Class: Bard

Main features: Cantrips, Bardic Knowledge, Inspire Courage, Detect Magic

High saves: Will and Reflex

Class skills: All skills

The bard is your jack-of-all-trades class, with some minor spellcasting powers, the ability to buff the rest of the party, and big bonuses to skill checks.

If you want to do well on Knowledge checks and stay out of harm's way, bard is a good class to pick. Note that if you are going the chaotic good route, you can just use Linzi as your bard instead.


Instead of inspiring courage in other party members, the archaeologist gets luck bonuses on nearly all rolls.


This archetype swaps out the bardic knowledge feature for a bonus to Nature Lore rolls, and also gains the ability to deal sonic damage with a thunderbolt starting at third level.

Flame Dancer

Beginning at third level, the flame dancer gains abilities related to fire, such as granting fire resistance to allies. Eventually this archetype adds fire-related powers such as fireball to his list of available spells.

Primary Class: Cleric

Main features: Channel Energy, Divine Spells, Domain Selection, Detect Magic

High saves: Fortitude and Will

Class skills: Knowledge (Arcana), Knowledge (World), Lore (Religion), Persuasion

A cleric's focus can vary widely depending on their deity, but in general act as the healers and secondary front line fighters.

If you want to be able to deal with undead, help out the party, and still swing a mace at the bad guys, this is your best pick.


This archetype is more martial-focused and gains bonus fighter feats every five levels.

Herald Caller

The herald caller can swap out prepared spells to instead summon creatures associated with their deity.


The opposite of the crusader, this archetype loses weapon and armor proficiency and instead focuses on gaining bonuses through spells.

Primary Class: Druid

Main features: Nature Sense, Spontaneous Summoning, Nature Bond, Wild Shape, Detect Magic

High saves: Fortitude and Will

Class skills: Lore (Nature), Knowledge (World), Knowledge (Arcana), Perception, Athletics

The secondary healing class, druids have versatile spellcasting abilities, can summon magical allies, and eventually gain the ability to take on animal or elemental forms during combat.

Blight Druid

Focused on the destructive powers of decay, this archetype gains blight bond instead of nature bond, and eventually causes any enemies standing nearby to become automatically sickened during combat.

Defender Of The True World

This variant on the druid is focused around battling the fey, gaining damage bonuses against the children of the first world. This can be a big help in certain parts of the game where fey are plentiful enemies.


The opposite of the defender of the true world, this archteype revolves around supporting the fey. This sub-class gets fewer wild shape abilities, and instead gains enchantment and illusion spells. The feyspeaker also uses charisma instead of wisdom for spellcasting.

Primary Class: Fighter

Main features: Bonus Combat Feats, Bravery, Armor Training, Weapon Training

High saves: Fortitude

Class skills: Athletics, Knowledge (World), Lore (Nature), Persuasion

If you aren't sure what to pick, fighter is probably the best starting option due to the high hit points and ability to use the heaviest weapons and armor.

Fighters consistently gain bonuses to all armor and weapon options, so they scale well in combat-focused situations.

Aldori Defender

Instead of armor training, this archetype gains the defensive parry skill, which gives an armor class bonus when making full attacks with a sword.

Tower Shield Specialist

Instead of weapon training, this archetype gains major defensive bonuses while equipped with a tower shield, including the ability to defend allies from burst spells.

Two-Handed Fighter

Exactly what it sounds like, this fighter ditches armor training and instead gets big bonuses when wielding a two-handed weapon.

Primary Class: Inquisitor

Main features: Orisons, Stern Gaze, Detect Magic, Judgment

High saves: Fortitude and Will

Class skills: All skills

Somewhat like a hybrid of cleric and fighter, the inquisitor has fewer spell options, but gains bonuses to intimidation and pronounce judgment on specific enemies to gain bonuses in combat.

The inquisitor is focused on teamwork in combat as well, and can essentially give other party members free teamwork feats when they are in close proximity.

Monster Tactician  

Instead of the judgment ability, this archetype gains the ability to cast summon monster spells at each level.

Tactical Leader

This archetype loses stern gave and instead focuses on diplomacy over intimidation.

Sacred Hunstmaster

Instead of judgment, the huntsmaster gains an animal companion and has a bigger focus on teamwork feats to use with that companion.

Primary Class: Magus

Main features: Arcane Pool, Spell Combat, Detect Magic

High saves: Fortitude and Will

Class skills: Athletics, Knowledge (Arcana), Knowledge (World), Persuasion, Use Magic Device

A hybrid of fighter and wizard, the magus can channel spell energy to grant bonuses in combat, and can both cast spells and attack with a melee weapon in the same round.

Eldritch Scion

Essentially the sorcerer version of a magus, the eldritch scion gains arcane pool points based on charisma instead of intelligence.

Sword Saint

The sword saint is more focused on the melee side than the magic side, primarily using mystical abilities to pump up sword attacks. This archetype also gains access to some fighter-only features (at a slower rate than a normal fighter).

Eldritch Archer

This is essentially like the base magus, but using ranged attacks instead of a sword.

Primary Class: Monk

Main features: Flurry Of Blows, Improved Unarmed Strike, Stunning Fist, Armor Class Bonus, Ki Powers

High saves: Fortitude and Reflex

Class skills: Athletics, Mobility, Stealth, Knowledge (World), Lore (Religion), Perception, Persuasion

Monks are focused on up close combat but without any weapons or armor. They gain increasing abilities over time it they remain unarmored and don't equip melee weapons.

Eventually their standard fist attacks take on magical qualities, essentially bypassing the need for magic weapons.

Scaled Fist

Very similar to the base monk class, scaled fist swaps out the bonus feats available to grant access to feats like crane style and dragon style.


Somewhat of a monk/bard hybrid, the sensei gains the ability to grant bonuses to other party members like a bard's inspire courage power.

Traditional Monk

This archetype loses the ability to choose specific ki powers when leveling up, but gains larger bonuses from the powers it can take.

Primary Class: Paladin

Main features: Smite Evil, Divine Grace, Lay On Hands, Mercy, Aura Of Courage

High saves: Fortitude and Will

Class skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion), Persuasion

Another fighter/cleric hybrid, the paladin is restricted to lawful good alignment and must behave selflessly to use their powers.

They gain the ability to heal and remove negative status effects over time by adding mercies to their lay on hands power.

Divine Hunter

Instead of focusing on a sword and shield style, this archetype gains access to ranged combat feats and abilities.


The hospitaler gains additional healing abilities at the cost of a weakened smite evil feature.

Divine Guardian

The divine guardian archetype focuses on healing and guarding one particular party member at a time, rather than the group as a whole.

Primary Class: Ranger

Main features: Favored Enemy, Favored Terrain, Hunter's Bond

High saves: Fortitude and Reflex

Class skills: Athletics, Stealth, Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, Persuasion

The big draw to the ranger is the ability to focus on specific types of enemies, gaining big bonuses against those creatures.


Instead of taking a favored enemy, the freebooter can choose one enemy at a time to gain a bonus against, and grants that bonus to the whole party.


The flamewarden focuses on adding flame effects to melee weapons, and eventually swaps out some spells for fire-focused ones such as fireball.


The lightning version of the flamewarden, this archetype is also focused on ranged weapons over melee attacks.

Primary Class: Rogue

Main features: Sneak Attack, Trapfinding, Danger Sense

High saves: Reflex

Class skills: Mobility, Athletics, Persuasion, Trickery, Knowledge (World), Perception, Stealth, Use Magic Device

Your classic scoundrel, the rogue is all about disarming traps and dealing extra damage while remaining unseen.

Eldritch Scoundrel

This archetype slows down the sneak attack damage progression, but gains access to spells in exchange.

Knife Master

Instead of danger sense, the knife master gains a bonus against light blade attacks. Critically, this archetype loses trap finding, but rolls d8s for damage instead of d6s when using sneak attacks.


Instead of danger sense and trap finding, the thug focuses on demoralizing and intimidating opponents in combat.

Primary Class: Sorcerer

Main features: Spells, Bloodline, Detect Magic

High saves: Will

Class skills: Knowledge (Arcana), Persuasion, Use Magic Device

This charisma-based class has access to fewer spells than the wizard, but can cast them more times per day. You can also tweak your focus based on what bloodline you select.

If you want to cast lots of combat spells every day, this is the class to pick.

Empyreal Sorcerer

This archetype uses wisdom instead of charisma for spellcasting, and gains access to some cleric-style abilities like flame strike.

Sylvan Sorcerer

This archetype is a mashup of druid and sorcerer, gaining access to an animal companion and abilities like woodland stride.

Sage Sorcerer

This version of the sorcerer uses intelligence instead of charisma, and gains access to wizard abilities like magic missile and dimension door.

Primary Class: Wizard

Main features: Spells, Specialist School, Arcane Bond, Detect Magic

High saves: Will

Class skills: 

This is the classic spellcaster, using intelligence to channel magic. They have access to a much broader range of spells than the sorcerer, but can cast fewer spells per day.

Arcane Bomber

A mashup of wizard and alchemist, this archetype gains access to the bomb feature.

Thassilonian Specialist

This is the hyper focused version of the specialist wizard, ditching abilities from opposing schools of magic to get bonuses to a smaller number of schools.

Scroll Savant

The scroll savant loses access to bonus wizard feats every five levels, but instead gains increased powers when casting spells from scrolls.

What's your favorite Pathfinder class, and what sort of character do you intend to play while conquering the Stolen Lands? Sound off in the comments below, and be sure to check out our other Pathfinder: Kingmaker guides here on GameSkinny!

The 11 Best Free Pathfinder and D&D Adventure Modules Thu, 19 Apr 2018 16:08:34 -0400 Ty Arthur


Are you planning on running any of these killer free D&D/Pathfinder adventure modules with your gaming group? Let us know how it goes in the comments below, and be sure to drop us a line with your recommendations for other adventures we should add to the list!


Of course, tabletop gaming has a lot more to offer than just what Paizo and Wizards of the Coast are selling. If your group prefers a different kind of game, you can find 12 more phenomenal free modules from a wider range of roleplaying systems by heading over here.


The Expedition of the Magi

  • System: D&D 5th Edition
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  • Pay-What-You-Want Download: Here
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Props have to be given to this adventure for putting a Forgotten Realms twist on a classic story. While part of a caravan in the deserts of Zakhara, the party comes across three camel-riding sages looking for a new king to be born during a planar convergence marked by celestial signs. If you've ever wanted to run a Christmas adventure where you battle planar monstrosities and wrestle with mummies, then get on downloading already!


Mind Blast

  • System: D&D 5th Edition
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  • Free Download: Here
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This killer fan-made module was crafted for ENWorld’s D&D Next adventure contest a few years back. The idea was to incorporate as many different concepts from the 5th Edition rules as possible into a fun and playable module, and it succeeds to an astounding degree.


There's a lot of fun for both the players and the DM when entering areas affected by the mind fog, where characters can be possessed by entirely new personalities!


Storm King's Thunder: A Great Upheaval

  • System: D&D 5th Edition
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  • Free Download: Here
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An introduction to the 5th Edition mega-adventure Storm King's Thunder, free module A Great Upheaval introduces players to 5th Edition and gets you in the proper giant-fighting mood if you want to move onto the main campaign.


For a free module meant to get you to buy a book, there's a surprising level of quality here, and lots of opportunities for the party to level up a bit before moving onto more dangerous giant encounters.


Khyber's Harvest

  • System: D&D 4th Edition
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  • Free Download: Here
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Does anybody still play 4th Edition anymore? Well, if you do, there are free adventures out there, and some of them are straight form Wizards of the Coast, so you can expect fairly high quality. This one takes place in the Eberron setting, and while it does railroad the party pretty hard, it has a great mix of combat and trap encounters that work well within the 4th Edition framework.




A Question of Ethics

  • System: D&D 3.5
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  • Free Download: Here
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Once upon a time, Wizards of the Coast had a big list of free adventures by professional game designers that, sadly, was nixed as the company went through some big changes switching to 4th and then eventually 5th edition.


Thankfully, the Internet never forgets, though, and the Wayback Machine still has snapshots of that page where many of the download links still actually work! The full list can be found here.


One of my personal favorites from that list was A Question of Ethics by Monte Cook, in which the party discovers a group of adventurers planning on unleashing a plague on a nearby tribe of stone giants.


The group has to grapple with some moral choices and then decide whether to side with the giants, who might be a threat in the future, or the adventurers, who are committing a war crime against giants who have done nothing wrong ... yet.


Heroes of Thornwall

  • System: Pathfinder 
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  • Free Download: Here
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For a free release from a smaller publisher, the production values on Heroes of Thornwall are exceptionally high. While there is a full adventure here, the PDF itself is really more of a campaign starter kit, featuring full info on an entire city and its major characters, along with some stunning maps and artwork. The free PDF is a must-download, but this is one of those products that's also worth picking up as a paid physical copy as well.


The Burning Goblins

  • System: Pathfinder & 5th Edition
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  • Free Download: Here
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Man, we roleplayers just love our goblins, apparently. This one doesn't have you playing as the little monsters, though, and instead puts you against them (as nature intended!).


At 57 pages, The Burning Goblins is longer than many paid adventures, and it has a bunch of fabulous advice for new DMs. Best of all, you don't have to pick between systems, as this adventure is compatible with both Pathfinder and D&D 5th Edition.


Hollow's Last Hope

  • System: Pathfinder (3.5 OGL)
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  • Free Download: Here
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This particular module actually arrived before Pathfinder had its own rule set, so it still uses the base 3.5 OGL rules.


Although quite short at only 16 pages, this is a killer adventure for a new group of gamers just getting used to the Golarion setting, and it works incredibly well as a prelude to Crown of the Kobold King if you want to keep going with other Paizo adventures set in the Darkmoon Vale area.


We Be Goblins Too!

  • System: Pathfinder
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  • Free Download: Here
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There's a very good reason this series is so well-regarded and why Paizo is so obsessed with these evil little buggers.


Sadly, they would take a bit of a dive on the quality and fun in future installments (fingers crossed the impending fifth entry rectifies that problem), but We Be Goblins Too! is still a strong entry in this franchise of free mini-adventures.


While the first entry had bungling goblins searching for dangerous fireworks, this one has a new group of cannon fodder going through extremely deadly trials in an attempt to join a new tribe when their home is wiped out.


We Be Goblins

  • System: Pathfinder
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  • Free Download: Here
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We're now up to the fifth entry in this ongoing series of beloved Free RPG Day modules from Paizo, but the original still stands head and shoulders above the competition (which isn't hard, since they're goblins).


This is the famous free Pathfinder adventure that kicked off the craze of playing maniacal, homicidal, lyrical, pyromaniac goblins. Seven years later, fans of the system love the concept so much that goblin is now going to be a base racial option in the impending Pathfinder 2nd Edition.


Very much a tongue-in-cheek affair, We Be Goblins is a lot more fun if you play it for full silliness effect like a game of Paranoia, where a new goblin appears to replace an old one as soon as a player's character dies -- and they will die, a lot. Fireworks mishaps, stomping horses, angry tribal chiefs, wilderness dangers ... when you are three feet tall, carrying highly flammable material, and have a total lack of impulse control, then doom is always just around the corner.


There are pregenerated characters to use, but don't neglect having your players come up with their own goblin rhymes that use their character names! That should be the biggest part of character creation to really get your group into the murderous goblin nonsense.


The Village With No Name

  • System: AD&D 
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  • Free Download: Here
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What the heck ... there are still old AD&D adventures getting made? Yep, there sure are, thanks to devoted fans and game designers at Dragonsfoot. Dozens of old-school modules are available to download there, so if you still like to kick it with classic AD&D, then do yourself a favor and browse their site to your heart's content!


This particular free module is for low-level characters and exemplifies everything that's great about low-powered campaigns -- evil bandits, charming rogues, and a poor village in need of help from wandering adventurers.


While Pathfinder may have usurped the crown of tabletop roleplaying in the 3.5 era, Dungeons & Dragons made a strong comeback with the well-received 5th Edition as Paizo and Wizards Of The Coast continue to vie for the RPG throne.


No matter what system or edition you play, there's always a need for more adventure modules, whether to run as one-offs or just to mine for ideas in your own larger campaigns.


If you don't feel like throwing down a bunch of money on printed adventures that your group may not care about, there's a treasure trove of free D&D adventures out there ... if you know where to look!


We've sifted through hundreds of them to come up with the 11 best completely free Pathfinder and Dungeons & Dungeons modules available as PDF downloads.


Looking for adventure modules for other systems besides these two behemoths of the industry? Check out our list of the 12 best free non-D&D adventures here.

Free RPG Day 2018 -- Everything You Need to Know to Get Your Free Books Wed, 18 Apr 2018 11:50:44 -0400 Ty Arthur

Gaming isn't a static hobby that just takes place in front of the monitor or TV with a controller in hand. While we love rounds of Fortnite and dive into the latest Call Of Duty just as often as the next gamer, there's always room for the tabletop varieties as well when friends get together to socialize on the weekends.

There's a pretty expansive definition of what exactly constitutes "gaming" that covers a huge range of options, from cross-platform games that leap back and forth between the video screen and the tabletop to ongoing video game-based comic series and collectible card games.

No matter what your preferred method of play looks like, 2018 is a momentous year for tabletop gamers, as Magic: The Gathering turns 25 and Pathfinder finally begins testing a long-awaited (and long-dreaded) second edition this coming summer.

While it can be an expensive pastime, there is a reliable, no-cost way to jump into tabletop gaming as local hobby stores participate in the celebration that is Free RPG Day every summer!

Free RPG Day 2018 Publishers

This year's rendition of the gaming holiday is slated for Saturday, June 16, 2018, and we've already got a sneak preview of all the books, cards, and dice that will be available completely for free!

Winners of the Annual Gen Con EN World RPG Awards (or ENnie Awards) tend to include products here each year, so if you want to try out a different system before laying down the cash for a bunch of expensive hardcover books, this is a great way to get started.

While some retailers will let you grab multiple products, or even one book from each publisher, others are a bit more stingy and limit it to one free item per customer. To get the best books or dice before they run out, you want to have a plan of attack before you head into the store and know which item you are most interested in ahead of time.


The king of tabletop RPGs is hitting Free RPG Day hard this year with three separate products, including the return of a fan favorite.

I've got very fond memories of running the first We Be Goblins free adventure back in 2011, with each member of of my gaming group coming up with their own absurd goblin rhyme as part of character creation. The party managed to blow themselves up with fireworks, get messily eaten by giant spiders, die in quicksand, and just cause all-around mayhem while hopelessly trying to prove themselves goblin heroes.

We get to relive that silly glory once again with We Be 5upergoblins, an apparently aerial adventure for fourth-level goblin pyromaniacs. Now that Paizo also has the sci-fi Starfinder RPG available, an adventure called Skitter Shot will be included that very much looks like a futuristic version of We Be Goblins. I can only imagine the sorts of shenanigans that chaotic evil goblins could get into with lasers and starships.

Finally, Paizo will round out this year's free offerings with a Pathfinder Adventure card pack, including new goblin character Nok-Nok.

Sadly, it doesn't look like any of these releases will include Pathfinder 2nd Edition rules, as the playtest will just be getting going at that point in the summer.

Goodman Games

While probably best known for the super retro Dungeon Crawl Classics series, Goodman Games has some amazingly awesome settings that are way off the beaten path and well worth checking out, like DragonMech, Etherscope, and Xcrawl.

We're getting two Free RPG Day entries from Goodman this year, including Quick Start rules and a mini adventure for Dungeon Crawl Classics, as well as Beneath the Keep, a new third-party adventure for D&D Fifth Edition.

Atlas Games

Atlas is resurrecting an old cult classic that is just now seeing a resurgence and starting to get the recognition it deserves this year. If your knowledge of modern-day horror RPGs begins and ends with Call of Cthulhu, you owe it to yourself to check out Unknown Armies.

Those classic original rulebooks go for quite a bit on Amazon and eBay these days, but the newer third edition is a bit more reasonably priced with PDFs and physical books.

To get acquainted with this occult game about broken people conspiring to fix the world, be sure to check out the free adventure/source book Maria in Three Parts.


It's sort of hard to believe I'm typing this, but yes, there will even be free dice this year, which is pretty monumental and must be costing everyone quite a bit in production and shipping!

Q-Workshop is offering up a set of 15 unique, Viking-inspired dice with each Free RPG Day package, and they look amazing. Expect these to go fast and to be limited to only one per customer, so show up early and try to nab one while you can.

Chessex will also be offering commemorative red 6-sided dice with the "12th Annual Free RPG Day" logo etched on them. Obviously these are less useful since they don't have regular numbers, but they're a nifty way to mark the holiday. 

If you miss out on your chance to grab one of these, there are plenty of other stunning dice sets out there -- check out our list of the most amazing dice sets to buy for the gaming fanatic in your life (it shouldn't be much of a surprise that several of them are also from Q-Workshop).

Steve Jackson Games

While I've been a been a fanatic for the ultra-silly Toon RPG since I was a kid, there's no question that Steve Jackson's flagship games are the universal GURPS, alongside the tongue-in-cheek Munchkin line of CCGs.

The latter is where Steve Jackson is putting the focus for this year's Free RPG Day, with a new card featuring the tardigrade.

This adorable microscopic water bear has been filling Facebook memes since being made famous when covered by Neil DeGrasse Tyson in an episode of the Cosmos reboot back in 2014, and now he's in your Munchkin matches as well!

Monte Cook Games

An appropriately weird-looking adventure for sci-fi/fantasy-mashup setting Numenera is coming from Monte Cook Games for Free RPG Day 2018, titled Ashes of the Sea.

For those who tend to stick to PC games instead of tabletop, yes, this is the same Numenera setting used in Torment: Tides of Numenera released by inXile last year.


Instead of the expected Shadowrun or Battletech entry, this year Catalyst is showing off their D&D-branded card game Dragonfire with a free promo card. We don't know much about the card at this point, however, as it hasn't been shown off anywhere yet.

Renegade Game Studios

Renegade is going a very different direction than the typical D&D-style game this time around.

Overlight is a new setting due to launch with a crowdfunding campaign later this month, so not much is known about the specifics at the moment except for the description of involving "kaleidoscopic journeys" and "returning a sense of wonder to fantasy roleplaying."

Kids on Bikes, on the other hand, is exactly what it sounds like, offering a rules-light setting where kids have strange adventures in small towns (think The Goonies or Stranger Things).

Both of these offbeat settings are getting free adventures, so if you want to give either system a shot with shorter, one-off games, be sure to pick these ones up in June.


You can always count on a creepy Call of Cthulhu scenario from Chaosium, and this year is no exception! Scritch Scratch is a short, modern-day horror scenario revolving around terror in the backwoods. Something tells me their take on that notion will play out a lot differently than in Far Cry 5!

Pelgrane Press

Even more Cthulhu is included this year from Pelgrane Press with a two-for-one entry covering both the Cthulhu Confidential and Fall of Delta Green systems.

Cthulhu Confidential is quite a bit different than Chaosium's Call of Cthulhu game and is intended for only one player and one GM, while Fall of Delta Green is a GUMSHOE version of the popular action/horror hybrid setting, focused on investigation and covert combat in the '60s.

Lamentation of the Flame Princess

LOTFP is a very weird, very brutal (and very NSFW) system that has received a bunch of ENnie nominations in recent years for bizarre adventures like Broodmother Skyfortress and Blood in the Chocolate.

Obviously, the series would have to include an appropriately wacky entry for Free RPG Day 2018, and we weren't disappointed.

Since last year's offering was titled Vaginas Are Magic, I think we all know the chicken on the front cover is very much not the Eldritch Cock they are talking about ....

Ulisses Spiele

After Fantasy Flight sadly lost the rights to keep covering Warhamer 40,000 with the Dark Heresy and Black Crusade lines, Ulisses Spiele picked up those rights from Game Workshop and launched the Wrath & Glory game.

To get a taste of this new take on an old setting, the free adventure Blessings Unheralded is due to arrive for Free RPG Day, and it appears to be focused on the rank-and-file soldiers in the Imperial Guard.

Flying Buffalo

A new Tunnels and Trolls book will be provided by Flying Buffalo this year, essentially acting as a Quick Start Guide containing everything you need to make characters, start a game, and play your first adventure.

Troll Lord Games

This one is still a bit of a question mark. We know Troll Lord will include a third-party 5th edition D&D adventure, but the specifics are still unknown. If you see any info on this one, let us know and we'll update the article!

OffWorld Designs

This killer beholder shirt is coming from OffWorld Designs in celebration of Free RPG Day 2018, but only one shirt per box will be included, so it's unlikely you'll be able to get one. Expect it to go immediately (or for the store employees to grab it!).

Studio 9 Publishing

The offbeat Midnight Legion is an RPG system I wasn't at all familiar with prior to today, but you better believe I'll be grabbing up the Last Recruit adventure book.

The hook here is that Midnight Legion is essentially a much more advanced version of classic choose-your-own-adventure-type book series like Lone Wolf, and the game is meant for two players or even solo play.


While the focus on any Free RPG Day is typically Quick Start rules and new starter adventures, there's a ton of swag besides just books that tabletop gamers need, from dice bags to card mats.

UltraPro is getting in on this year's festivities with a killer (and ultra high-quality) Dungeons and Dragons character folio. This is another one-per-box entry that will go super quick.

Wyrd Miniatures

Wrapping up this year's new free entries will be Wyrd Miniatures with a Quick Start Guide for Through the Breach, a nontraditional steampunk RPG that uses cards instead of dice. I haven't personally tried this one out yet and hope to rectify that come June 16!

Where to Get Your Free RPG Day 2018 Products

Which book, promo card, or dice set are you most looking forward to grabbing? Let us know in the comments! If you don't already know where your local hobby stores are located, be sure to check out the Free RPG Day retail locator here.

For those who can't make it to a Free RPG Day 2018 retailer, don't forget that most of these entries will be available as PDFs straight from their respective publishers in late June.

Looking to dive into the wild word of tabletop gaming after grabbing some free entries? Take a look at our lists of tabletop board games that video game fans will love and a rundown of the best adult board games that came out last year to find out where to start!

How I Learned to Stop Worrying and Love Pathfinder 2nd Edition (D&D 3.75^2) Mon, 12 Mar 2018 11:16:06 -0400 Ty Arthur

The inevitable moment some have dreaded and others have eagerly anticipated is soon to be upon us -- pen and paper RPG king Pathfinder is officially getting a second edition.

Just like with the 1st Edition, a massive Pathfinder 2nd Edition playtest is about to get underway so the players can give direct input on what changes are made as this aging franchise gets a whole new version.

Wait ... What?!?

This sudden move has left more than a few longtime players blindsided, given that the general consensus from major Paizo figures like Erik Mona has always been that a second edition wasn't needed and would be years off, if it ever arrived at all.

That notion was so prevalent among the player base that Paizo even needed to include a "Didn't You Say You'd Never Do This?" section in the FAQ about the upcoming 2nd Edition.

Even just two or three years ago, the various gaming forums and sub-reddits were flooded with messages vehemently opposed to a new edition whenever anyone new would come on and suggest such a blasphemous idea. The whole reason people went with Pathfinder was so they didn't have to switch editions, sticking with what was essentially D&D 3.75 to avoid having to rebuy all the same books over again with 4th edition.

Just a year back, when sci-fi spin-off Starfinder landed, it reignited "conspiracy theories" that the launch was a back door for testing out an upcoming Pathfinder second edition. In this case, it turns out all those screaming message board voices were absolutely correct, and it is the stodgy old naysayers who are now eating crow.

Characters from both Pathfinder and Starfinder                   No tinfoil hat necessary -- this was a test for a new version!

From Humble Beginnings to Towering Behemoth

It took a rather astounding amount of time for a new edition to be announced, though, especially in gaming years. A whole generation of gamers have grown up since Wizards of the Coast shuttered both Dragon and Dungeon magazines, essentially forcing Paizo to use the Open Game License to create new material.

The OGL is what allowed the Pathfinder phenomenon to overtake the gaming world, and while Wizards of the Coast meant for it to save gaming so players would focus on one system, it ended up creating the company's biggest competitor. That competitor would eventually overtake and far exceed WOTC when Pathfinder got into full swing.

It didn't start out that way, though. I still vividly remember walking into a game shop back in the summer of 2007 and asking if they were getting anything Pathfinder related because I was excited to try out the "Rise Of The Runelords" adventure path.

The shop owner had absolutely no clue what I was talking about and insisted I was confusing a new book series with that weird viking movie called Pathfinder (it would only be a few months before he saw the error of his ways and the shelves were stocked with Paizo material).

Valeros on the cover of the Pathfinder book 

This little 96-page book with Valeros on the cover would change the gaming landscape

Just under two years later, when Pathfinder went from 3.5 to its own distinct edition, it was basically the equivalent of early Christmas for the tabletop gaming crowd. There was a serious sense of wonder of checking out the first Bestiary -- which was leagues ahead of WOTC's Monster Manuals in nearly every way -- down at the local book store.

Seeing all those brand-new interpretations of classic monsters had me positively giddy, with stunning art and design revisions that really brought them all to life and made them stand out from their original counterparts.

A few months later, I could not believe my good luck at getting to pick up the GameMastery Guide early, when an employee at Hastings (a sadly now-dead book, movie, and music chain) put the book out a week before it was supposed to actually release.

From then on I was hooked, and while there are plenty of other systems I enjoy, Pathfinder has always felt like home on the high fantasy side of roleplaying. I know I'm not the only one who feels that way, with a legion of adoring fans all now getting antsy over the prospect of a new edition changing everything.

 The new take on goblins, trolls, mariliths, and more had my jaw dropping                                          

From 5th to 2nd and Back Again

The Pathfinder 2nd Edition playtest officially kicks off August 2nd, when you can download a free PDF of the playtest rules, or for those completionists who must have everything Paizo puts out, you can buy a hardcover copy.

Those burdened by an excess of cash who have run dry of common sense can also buy the deluxe hardcover version with foil-debossed faux-leather cover and ribbon bookmark. Why you would go to such lengths to get an otherwise free playtest version of the rules that will be obsolete in months is beyond the comprehension of this humble reviewer.

All that aside, there's a big question here that everyone needs to ask themselves: Why bother with a new Pathfinder edition at all?

D&D's 4th Edition was (rightfully, in my mind) attacked for being too constrained by forcing players to use minis and too focused on taking video game concepts and putting them on the tabletop. Throughout that whole era, Pathfinder was touted as the better alternative for the more serious roleplayers.

Here's the thing, though ... Pathfinder's bloat has led it to the same location, just by a longer route. Have you tried to play Pathfinder without minis on a combat grid lately? You lose out on a lot of the game, as the rules have expanded out with all those feats, archetypes, etc. that are based around being within specific range, flanking with another character, and so on.

A D&D rulebook with typical RPG artwork 

This redheaded stepchild of the D&D hobby is everything Pathfinder was supposed to stand against

Incremental changes over the years -- across 40 hardcover books and probably more soft covers than I could count -- have resulted in a very large,  unwieldy system. New classes, new racial and class archetypes, the offbeat take on psionics, haunt rules, and more have resulted in something like a towering monstrosity that is pretty top-heavy at this point.

We haven't seen the full Pathfinder 2nd Edition playtest rules yet, but based off what's been revealed in advance videos and the playtest FAQ, there are very clear design cues being taken from D&D's celebrated 5th Edition.

That shouldn't bee too surprising, since 5th Edition currently seems to be winning the battle between Paizo and Wizards (both companies pointlessly insist no such rivalry exists, in open defiance of the clear reality of the situation).

The Pathfinder 2nd Edition appears to be remaining under the 3rd Edition OGL, however, which on the one hand makes sense for continuity, but on the other is sort of odd. Why not go all in and create your own custom rules? This is especially head scratching, as the answer to the FAQ question "Is Pathfinder Second Edition compatible with First Edition?" over at the playtest site seems to be a very long-winded way of saying, "Not really, no."

So what sort of changes can we expect in this minor-but-maybe-major edition shift? It would appear more balance between spellcasters and melee classes is a big selling point, as well as streamlining proficiencies and changing the way actions work (as well as the total number of possible action types).

In other words, it seems like we're sticking to standard Pathfinder and Golarion territory overall, but with some streamlining and simplification on the rules to make it a little more accessible, while not giving up the major elements. Some of the features from the various splat books are now being folded into the core rules, like the alchemist class and goblin playable race.

While this isn't mentioned in the FAQ, it would be nice to see the skill system revamped during the playtest. That may be too much of the core chassis to mess with, but honestly, there are too many skills in Pathfinder.

They take up half the page on the character sheet, and it wouldn't be tough to whittle those down and change how they work. I'm not expecting Paizo to go full-on into Numenera territory, where skills are entirely abstract and made up by the players, but some simplification is more than called for.

UPDATE: since this article was originally written, Paizo's Jason Bulmahn commented on a playtest that skills are getting shaken up. Most notably, Perception is no longer a skill but rather a basic ability that all classes have at varying levels of proficiency. A skill called "Society" also seems to serve somewhat of a similar purpose as Knowledge Local, indicating skills are getting condensed down to some degree. 

Interesting potential characters for an upcoming edition       Plenty of innovative RPG systems have seen release since Pathfinder was born, and pulling from their better ideas wouldn't be the worst thing

Quit Complaining and Enjoy the Game!

For all the trepidation over a new edition invalidating what came before, there's a simple truth here that shouldn't be overlooked -- Pathfinder will have been around for more than 10 years when Second Edition actually lands in full form next year.

For even the most stalwart opponents to change, that seems like more than long enough for any edition to run its course. Pathfinder First Edition had a long and glorious history, featuring more than 20 adventure paths and a bunch of killer and unexpected products along the way.

So long as Paizo doesn't fall into the trap of reprinting everything classic and forcing us all to rebuy a bunch of Golarion campaign material in the new edition, an updated version of the core rules isn't a bad thing. The original version of the rules will also remain in print in pocket format, so it isn't entirely going away.

As we move forward into Pathfinder 2nd Edition, it seems like Paizo has no signs of slowing down on the tabletop, card game, or even digital media front. While the ill-fated MMO Pathfinder Online crashed and burned, the Owlcat single-player game Pathfinder: Kingmaker (which will still use the 1st Edition rules) is looking much more promising and seems to exude that classic Baldur's Gate/Pillars Of Eternity feel. Finally getting to dive into a full Pathfinder CRPG just as the new rules version arrives will be a fitting sendoff to 1st Edition.

What do you think about the upcoming edition change? Are you excited to try out the Pathfinder playtest this coming August, or do you plan to stick to what you know and stay with 1st Edition?

 Ready or not, here it comes! 

9 Best Video Game Comics Currently in Circulation Tue, 20 Jun 2017 14:27:47 -0400 Ty Arthur


Besides these currently running comics, there's an absolute treasure trove of back issues and collected hardcovers just waiting for gaming fans.


Gears Of War, The Last Of Us, Dead Space, Sonic The name it and it probably has a comic adaptation released over the years. There are also plenty of comics that gamers will love which aren't directly based on a specific game, like the tongue-in-cheek fantasy romp Skullkickers.


Dive in, have fun, and let us know what you're reading at your local comic store this week! 




Get Started Here


With a whole new Call Of Cthulhu game coming soon and old school horror RPG Stygian: Reign Of The Old Ones on the horizon, this is a fitting series to dive into this summer.


Yes, the 12 issue arc for this Lovecraftian nightmare did end in April... but the full hardcover collecting all issues isn't out yet. So as far as I'm concerned, it's still ongoing!


Providence is Alan Moore's (yep, the Watchmen guy!) follow-up to the Neonomicon, and if you read that series, you know to expect some disturbing things. This isn't one to let the kids pick up unless you want to answer some very awkward questions about what the naked woman is doing with the fish person.


Guardians Of The Galaxy: A Telltale Series


Read About It Here


Things get a little recursive here as we have a comic, based on a game, based on a movie, which was based on a comic.


Marvel is heading up a five-issue prequel series starting next month (July 2017) based around Telltale's rendition of Guardians Of The Galaxy, which is based on the movie version but clearly meant to be its own universe.


Specific details are sketchy, but we know the prequel comics will revolve around the Guardians undertaking a rescue mission from the gladiatorial pits of Sakaar that leads to some sort of big heist.


Persona 3


Get Started Here


You'd think this would be Persona 5, right? Well, yes, there is a series for that... in Japanese mostly. For those of us on the other side of the world, there's still new Persona manga arriving, but it's based around older titles.


I'm okay with that, since P3 is among my favorite games in the franchise. These manga entries from Udon Publishing have been releasing to North American audiences throughout the year.


The story centers around the S.E.E.S. organization of teenage heroes battling against an extremist group trying to take advantage of the Dark Hour for their own nefarious purposes.


Dungeons & Dragons: Frost Giant's Fury


Get Started Here


There have been a staggering number of D&D spin-offs and comics over the years, and the latest is Frost Giant's Fury -- featuring a troupe of heroes who just left behind Ravenloft to come to the frozen north of the Forgotten Realms.


IDW Publishing is handling this series that kicked off in January and features such fan favorites as Minsc and his miniature giant space hamster from Baldur's Gate.


As expected from the title and locale, there's frost giants, glaciers, and angry white dragons aplenty for the heroes to defeat with sword and spell. A single volume collecting all current issues will drop in July.


Plants Vs. Zombies Battle ExtraVagonzo


Get Started Here


It may not have hit Angry Birds level of public consciousness -- but for a silly time wasting tower defense game, Plants Vs. Zombies sure has carved out its own little empire.


Comics and hardcover books for kids have been coming out steadily over the last few years, giving the bumbling zombies some silly personalities as they battle with kids (and plants of course) to take over the town.


The latest to see release this summer is Battle ExtraVagonzo, featuring the return of Zomboss duking it out with Crazy Dave as they both try to take over the same factory at the center of Neighborville.




Get Started Here


Alright, so this one isn't technically "currently running" since the latest story arc ended a few months ago. But considering that there has consistently been a Pathfinder comic series in production since 2013, it's a good bet something new is coming in the not-too-distant future. 


Paizo has teamed up with Dynamite for five base series so far, as well as two spin-offs covering the much-loved goblins and an origins story about the iconic classes.


Personally I'm not a huge fan of the art style, as they don't really look anything like how the iconic characters are depicted from the tabletop RPG books -- but the stories are worth it for Pathfinder fans.


With latest series Hollow Mountain having wrapped up after its sixth issue, I'm seriously hoping for something set in the upcoming Starfinder sci-fi spin coming next.


Sons Of Anarchy: Redwood Original


Get Started Here


For those wondering -- yes, the beloved Kurt Sutter T.V. show did in fact have a video game adaptation. It got a ton of hype (Sutter's NSFW tweets on the subject indicated he was... ahem.. excited about it). But much like his one-season show The Bastard Executioner, it would ultimately be ill-fated.


A single episode of a 10 part episodic game was released... and then was promptly abandoned. Seriously Telltale, get on picking this one up already and give us a proper release!


Thankfully, most who bought the season pass ahead of time got a refund. For those who haven't played it yet, the Lost And The Damned expansion for Grand Theft Auto 4 was also essentially an episode of SOA.


There have been several graphic novel collections in the past that all absolutely nailed the personality and lingo of the various Sons characters, even covering storyline arcs like Bobby losing his cut while performing as Elvis in Vegas.


The Redwood Original arc from Boom Studios takes us back in time to an 18 year old Jax Teller first pledging to his dad's MC. The final issue of the 12-part run will drop next month, so there's time to binge the whole thing before it ends!


Mass Effect Discovery


Get Started Here


If my math is right and I'm not missing anything, between all the online comic entries, mini-series, and major releases, I think we've had a whopping nine previous Mass Effect comic arcs now? Clearly people are enjoying this space-age RPG's transition to the page.


Capitalizing on the hype of Mass Effect: Andromeda -- which admittedly has cooled quite a bit since release -- this new Dark Horse series follows Turian military recruit Tiran Kandro investigating the mystery of the Andromeda Initiative.


Another ongoing collection that just started, the second issue of Discovery drops at the end of the month, so now's a good time to get started if you want to see more of the Mass Effect universe from a different angle.


Dragon Age: Knight Errant


Get Started Here


Dragon Age has been host to several different comic and graphic novel adaptations over the years -- from the main IDW series to the Inquisition-focused Dragon Age: Magekiller from Dark Horse.


This new entry about the beloved BioWare RPG franchise just started this year, with issue #2 dropping June 14th through Dark Horse Comics.


While Dragon Age II is typically thought of as the worst in the series, Kirkwall was an interesting place -- and now you get to see it from the perspective of a city elf thief named Vaea. Get ready for heists and double crosses all around!


When big events like E3 or Comic Con come around, its becomes clear just how interconnected all geeky fandoms really are. 


There's comics that have inspired games, games that have inspired comics, and either of the above inspiring movies which spawns a subsequent game or comic spin off...


Video games and comics have a long history together that won't be slowing down anytime soon.  This year's Free Comic Book Day festivities even included a Twilight Princess issue.


If you're looking for more game-based comic series to dive into, you've come to the right place. Rather than a best-of retrospective however, we're going to look at those series that are currently going on now so you can jump in and get started reading.

Owlcat Games has a Kickstarter for Pathfinder: Kingmaker! Thu, 15 Jun 2017 11:41:31 -0400 Kevin S. Behan

Owlcat Games currently has a Kickstarter campaign up for Pathfinder: Kingmaker, an open-world RPG adaptation of perhaps the most popular and acclaimed of the Pathfinder tabletop RPG's adventure paths.

According to the game's Kickstarter page, players will embark on an adventure that include wars over land, kingdom building, and dangerous from both outside and inside your castle walls:

"In the north lies the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court."

The Kingmaker adventure path is a pre-written series of adventures for a Pathfinder party to experience. While some groups prefer to make up their own adventure, these 'adventure paths' are fully capable stories that take you through a huge amount of character progression, giving you wild plots and sometimes interesting mechanics. Kingmaker's claim to fame was letting the party of adventurers soon become rulers while still going on adventures dedicated to the protection and expansion of their people.

Perhaps one of the most exciting things about this project is that prolfic game designer Chris Avellone is working on it as a quest writer. Given his recent touches to the stories and characters of titles like Torment: Tides of Numenera and Pillars of Eternity, lots of fans are excited to see what he's able to bring to this new Pathfinder adventure. 

Speaking of characters, the Kickstarter page for Pathfinder: Kingmaker mentions numerous companions. It's unclear where these will be stat blocks with minimal background story, or if they're going to get the quasi-BioWare treatment so they're fleshed out with reactions to the world and personal stories to tell. Since this will be a single-player only game -- and there are no plans for that to change -- many fans are hoping that it will be the latter. 

Owlcat Games has promised that fans of Pathfinder and Dungeons and Dragons will see many of the mechanics that are central to those pen-and-paper RPG experiences. The developer wants to provide a considerable amount of mechanical variety in how players can build their characters. Fans of old-school RPGs like Baldur's Gate and Divinity: Original Sin should feel right at home in those mechanics, as well. 

The Kickstarter is still in progress, and is coming very close to achieving its' funding. The campaign official ends on July 11. So if you want to back the project, you'll need to do it in the next few weeks. 

If you're interested in other Pathfinder projects, then keep in mind that the RPG is getting a sci-fi spinoff called Starfinder as well. 

Stay tuned to GameSkinny for more information about this campaign as it comes closer to its end and enters a full development phase!

Worthwhile Tabletop Simulator games that aren't D&D, Pathfinder, or Warhammer Mon, 23 Jan 2017 03:00:01 -0500 Bryant Pereira

The popularity of tabletop games is steadily rising year to year, and the easy access to information thanks to the internet plays a huge part. Youtube channels like Geek & Sundry show that interest in tabletop games is higher than expected.

Tabletop Simulator gives players a virtual environment where they can place and move figurines, set up complete dungeons, and most importantly, boasts a booming mod community. At this time there are 12,770 mods on the steam workshop for Tabletop Simulator. These range from figurines, to custom dungeons, to full on board games like Uno and Cards Against Humanity. Through the use of mods, the number of ways to play is near infinite.

Look into any tabletop gaming forum and you’ll find a plethora of information for games like Dungeons & Dragons, Pathfinder, and Warhammer, but what else is out there for people who are interested in Tabletop Simulator?


Published in 1989, the Shadowrun pen-and-paper RPG has had a strong following for several years now, spawning multiple video game adaptations and novels within its unique universe. The setting of Shadowrun is what truly makes the experience. Rather than the formulaic fantasy settings present in many tabletop games, Shadowrun places players in a cyberpunk environment.

Set in the distant future where mega corporations rule the world, Shadowrun mixes elements of a dystopia with magical elements and mythological creatures. Humans turn into orcs and elves, all while technology is advancing so quickly you might mistake it for a Deus Ex game.

Players take the roles of Shadowrunners -- smugglers who do the dirty work for the mega-corporations. Shadowrunners remain anonymous in the society where most citizens are tagged with a System Identification Number. Magicians in the game are able to cast spells and summon spirits to fight at their side, similar to other fantasy RPG games. Most importantly, though, you can be an orc with lethal assault rifles.

Shadowrun shares similarities with D&D in which players choose what they want to do, and they roll a dice to see how well they succeeded. The type of dice rolled and the way outcomes are determined is different, but the main difference between both games is the level of caution required. In Shadowrun a small mistake can cause a big consequence, turning players into ashes from laser cannons in the sky.

Star Wars RPG

Star Wars pen-and-paper RPG games have been around for a long time. There are two previous, out of print versions of a Star Wars RPG, but the current edition by Fantasy Flight Games is an adventure any Star Wars fan can get into.

Played similarly to D&D, the Star Wars RPG’s let players use the force to lift objects, carry lightsabers, and shoot lasers before your enemy does. Fantasy Flight Games released three different editions since 2012. The first Star Wars: Edge of the Empire, puts players in the role of smugglers and scoundrels. Star Wars: Age of Rebellion dons the classic theme of rebels fighting against the empire, while Star Wars: Force and Destiny makes all of our dreams come true, putting players in the shoes of the last Jedi knights under the Empire’s rule.

All three games are set in the original trilogy timeline. Players create their characters on a Racial Template and choose their careers and talents. The game uses a custom dice to determine how successful a skill check is, along with how lucky the attempt is.

The books can be purchased through Fantasy Flight’s website, with a few custom mods available on the Steam Workshop.

The End of The World

Another popular Fantasy Flight series is The End of the World roleplaying line. Players journey through the apocalypse in varying scenarios depending on which book you buy. The series consists of four scenarios: Zombie Apocalypse, Wrath of the Gods, Alien Invasion, and Revolt of the Machines.

Unlike the majority of tabletop RPG games, The End of the World game series gives players the opportunity to play as themselves. The system the games use allow players to use their hometown as the settings, pitting players against enemies on familiar streets and shops in their town or city.

Each player assigns points to different characteristics which determine what they’re capable of when aliens attack or machines become self-aware. Each book provides five scenarios players can immerse themselves in and survive as long as possible. The game features a similar dice system to Shadowrun.

Settlers of Catan

While not an RPG tabletop game, Settlers of Catan is one of the most expansive and influential board games of all time. Unlike setting the game pieces up physically, a variety of mods on the Steam Workshop make setting up Settlers of Catan a quick and simple process.

Settlers of Catan is a very social board game. Players place settlements and roads on a randomized map in order to harvest different types of resources such as wood and wheat. These resources are used to build more settlements and obtain different items in the game that allow for more construction and advancements. Victory Points are earned by building different structures and meeting certain conditions. The player who reaches ten or more victory points wins the game.

Sounds simple enough, right? While simple in concept, the game requires planned out strategies and great communication skills to win. Players must trade resources with each other to build what they need, all while making sure that nobody else is advancing too quickly. Giving players the options to halt each other's advancements and steal cards from each other means trade embargos are a strong possibility in any given game.

Settlers of Catan has multiple expansions that either add to the board or present different scenarios for gamers to explore. With a randomized board and strong social elements, no game of Catan is the same.

Dragon Strike

Released in 1993 with the most amazing tutorial VHS ever, Dragon Strike mixes D&D role-playing elements in a board game format. Rather than creating a character sheet and requiring hours of pre-planning from a Dungeon Master, Dragon Strike supplies players with an Adventure Book and character cards. Missions have a set number of turns to be completed in and are controlled by a Dragon Master -- a fancier name for Dungeon Master.

Dragon Strike is a great introduction for people who are interested in the tabletop RPG genre. Stripping D&D down to its basics, and providing a fold-out board game brings a sense of familiarity to the game. If you are familiar with HeroQuest, it’s pretty much the same but with D&D elements. The entire game is available as a mod on the Steam Workshop.

Tabletop Simulator continues to show the gaming community that tabletop games are only getting bigger. The number of mods in the workshop probably grew by the time you reached this section of the article, and with full VR support, imagination will continue to run wild.

What games do you enjoy best on Tabletop Simulator? Is Dungeon & Dragons still king of the land of tabletop games, or do you have your own favorite? Let us know in the comments below!

Paizo, Creators of Pathfinder, Announce Starfinder Tue, 31 May 2016 04:58:26 -0400 Kevin S. Behan

Starfinder, a new IP created by Paizo, will serve as the sci-fi equivalent to their popular Pathfinder franchise. It's not an entirely new setting though -- this is just the fantasy realm of Golarion, the world where Pathfinder games take place, taken thousands of years into the future. They'll be doing what they can to keep that fantasy feeling though, allowing for swords and sorcery to still be viable in a setting where plasma cannons are also a threat.

According to a post by Creative Director James L. Sutter, this will not just be a one-off product. Paizo fully intends on supporting Starfinder with a monthly Adventure Path, where subscribers receive pre-written adventures on a steady basis, similar to what they do with Pathfinder. The Adventure Path will also include new rules and new monsters to tinker with. It's likely Paizo will end up releasing supplementary rulebooks for Starfinder, though there's no concrete evidence of it yet.

Starfinder will be launching August of 2017.


Pathfinder Adventures Gets a Massive New Update Mon, 30 May 2016 07:48:32 -0400 Jenifyr Kaiser

Pathfinder Adventures released for IOS and Android earlier this year and got off to a rough start. The game was so plagued with bugs, one might think the developer had hired the Chaos god, Nurgle to program the game.

Fortunately for us the folks at Obsidian have been patch happy campers of late. Following on the heels of a large patch that fixed many of the game's worst flaws; Obsidian has released another, even bigger patch and this one comes with a content update as well. Is it Christmas already? 

Despite it's bumpy start Pathfinder Adventures has become one of the most beloved mobile games of the year. It is a fairly simple game that relies on cards and dice to carry the player through the well written story. This complete dependence on luck could be debated one way or the other. It definitely makes for some frustrating moments, but also some moments of pure, jump-up-and-down, fist pumping, self aggrandizing moments that keep you coming back for more.

The new patch, 1.0.3, brings a whole slew of fixes and polish for the game as well as a new adventure deck, Hook Mountain Massacre. Not only does this advance the storyline into the next chapter, it also adds new weapons, spells, items and loot; five new scenarios; four new locations; four new maps; and over forty new characters, villains, and henchmen.

But, wait that's not all... The patch's major selling point is the promise of a new game mechanic that allows your character to choose a specialty role as a reward for completing the final scenario of the new adventure deck. Each character will have two choices of specialties that will add new powers and abilities. Presumably these will come in handy for the next chapter in the Pathfinder Adventures saga.

Check out the Pathfinder Adventures 1.0.3 patch notes for the full skinny.

Kickstarter Pick of the Week - Spheres of Power: A New Pathfinder Magic System Sun, 18 Aug 2013 23:08:26 -0400 Mary Yeager

Lots of really neat projects see reality thanks to the Kickstarter platform. Two such projects have made waves in the gaming industry such as Oculus Rift and Ouya. Kickstarter is changing gaming in many ways, allowing smaller studios to gain more funds to begin building their creations. This week, I am taking a look at Spheres of Power: A New Pathfinder Magic System.

Shows Us Options

For table top players, sometimes we just want options. This can include making house rules or looking for supplement material. Spheres of Power is one such supplement. Spheres of Power seek to change how magic in Pathfinder works (on an optional basis of course). Spheres of Power is not like the age-old system including levels and spells per day. They want to offer "a flexible, intuitive, and completely new tool for your gaming toolbox."

How does Spheres of Power work? The creators explain this simply as giving creative control to the users. A person can create the type of mage they want to play instead of just choosing from the limiting supply of archetypes in the player's guide.

For example, say a player wants to create a fire mage, specializing in blasts. Spheres of Power, on the other hand, allows that caster to be built around the player's character concept, through the selection of spheres and talents. This allows casters to be build around a concept in a manner currently similar to the way talent-based classes (rogues, alchemists, fighters,) are created.

Simply put, the player can custom build his or her mage instead of being cookie-cutter.

Spheres of Power has surpassed its initial goal of $1,500. They are now working into the stretch goals and currently have a total of $15,398 pledged. This project is still open until September 1st.

What is Pathfinder?

Pathfinder is a RPG table-top game that was built off of Dungeons and Dragons revised 3.0 edition. It first saw the light of the public in 2009 when it was published by Paizo Publishing.

Would you use a sphere-based magic system in your game? Why or why not?

Dragon Slayer Awards Nominee: Pathfinder Online Sun, 04 Aug 2013 15:56:14 -0400 Stephanie Tang

GameSkinny's sister site Guild Launch is a web hosting platform that makes social networking and site hosting easy, comparable to Facebook for growing your gaming guild and community. It is designed by gamers for gamers.

For the second year, Guild Launch is hosting the Dragon Slayer Awards, the only awards show that is decided by the gaming community for gaming community. These awards are voted on by you, the gaming public, not the usual round of industry experts or corporate sponsorships.

Voting is open until September 2, allowing DragonCon attendees to vote from the convention floor.

Most Notable Kickstarter

Among the nine Dragon Slayer categories, you have Most Notable Kickstarter of the Year. Ever since the explosive success of the Ouya Kickstarter, crowdfunding has been accepted into the gaming community norm and has only been gaining speed ever since. While it has spawned a new era of internet panhandling and online scams, Kickstarter has also helped to broaden the gaming landscape into one of incredibly diversity and barrier-breaking creativity. 

There are plenty of success stories since Kickstarter came into it's own, but only a few have managed to meet those goals... fewer still have managed to exceed them, and hold onto the burgeoning fan support that pushed them above the Kickstarter limits and beyond. 

Nominee: Pathfinder Online

Pathfinder Online is a fantasy sandbox MMO developed by Goblinworks based on the Pathfinder tabletop game and uses a unique process called "crowdforging" to determine what features are implemented in the game and in what order.

The game is an escape from the usual fantasy MMO tropes with a skill training system equivalent to EVE Online where skill training requires a time lapse that farming mobs or spamming abilities will not powerlevel you through. Incredibly customizable, the game gives you no set classes but lays it entirely up to you which skills you want to level (and, it promises that no matter what you choose to level in, you will be useful and have an important part to play in combat). It also puts it on the players to build the world so that you can build your own, house, town, even city.

The Kickstarter

With a superstar development team including Ed Greenwood the creator of Forgotten Realms, Paizo Publishing the original publisher of Pathfinder, and Frank Mentzer who designed some of the most memorable adventures in Dungeons & Dragons, the Kickstarter was almost from the start bound to be a success.

Opening November 27, 2012, the crowdfunding project hit its $1 million goal before the deadline, and it was merely a question of what stretch goals the community could back before the timer ticked down to 0. By the closing date on January 14, the project had made $1,091,194 with 8,732 backers, several who contributed $5,000 and up!

Filled with tons of bonus content and unique add-ons to stimulate backer support, it's self-evident that Goblinworks put a lot of thought and effort into its Kickstarter and the quality of game and rewards they were going to offer in return. No wonder that Pathfinder Online was nominated for the most Notable Kickstarter of the Year.

Click here to vote now!

The Family That Games Together Fri, 14 Jun 2013 13:40:44 -0400 Raven Hathcock

I recently went home to good 'ole Mississippi last week. My brother was getting married and as a bridesmaid I had to get all dolled up for the event. But whenever the family gets together, one thing is always certain...there will be gaming.

Every time my family gets together we end up having a family game night. I'm not talking about Candyland or Yahtzee.

The Family History

Gaming, from video games to tabletop, has always been something dear to my family. My father has always been a fan of miniatures, painting and playing, so that was one of my first exposures to gaming. I'd watch him and his friends play some Warhammer here and there. I'd see him stay up and paint his miniatures. When I was of age, which was probably seven or eight, it was my turn. I started with some casual video games like Sonic the Hedgehog and Mortal Combat, and my parents started to include me in their D&D games. I think my parents knew that they were molding little gamers out of myself and my two older brothers. They knew what they were getting themselves into.

And it begins.

Tthis particular week in Mississippi, we played games of all shapes and sizes, new and old. We started with a bit of Magic TCG where I played my first game of EDH (Elder Dragon Highlander). My brothers coached me, and since I didn't have my own EDH I got to play one of theirs. I played with the minx Oona, featured to the right, and won. They may have let me win because I can get a little competitive but who knows. I can still gloat.

After that one of my brothers, Alex, mentioned a possible game of Pathfinder over the break. Oh no. Alex, our resident Dungeon Master, has been known to be a very spontaneous DM. Just picture, your character is walking through a field and all of a sudden she randomly explodes ending your game of Dungeons and Dragons. Yeah, that spontaneous. Lets just say I was a little apprehensive to play. I pushed the idea to the back of my mind and continued to play Magic.

Stupid Dice.

The next game we played was one called Quarriors! Dice Building Game. Basically, you're a fierce warrior called a quarrior, and you have the ability to use dragons and wizards to defeat other players with dice. You use your dice to buy the monsters and/or attack with the monsters. It's a pretty simple game. 

It was after this that we decided to play a "friendly" game of Risk. Everyone knows what Risk is and everyone knows the game isn't too friendly. Our Risk games could be a separate article all together, so I will shorten it: bloodbath. I will just reiterate that I suck with rolling dice and therefore attacked as little as possible and stayed where I belonged - over in Western Australia hording the purples. In the future I'll talk about how brutal our games can be, but for now lets just say that there was a little bit of screaming and some rage quits.

A Gnome Riding a Shield.

Alex's idea to play Pathfinder would just not die. He had gotten the party all ready. We had a half-orc barbarian, a human rogue, we even had the wizard. Oh and a gnome ranger with a giant owl and blue hair. Whose character was that? Well, if I play Pathfinder, I'm playing it with the character I want! I got a couple margaritas in me and was ready to start my first D&D experience in I can't tell you how long. All in wasn't so bad. No spontaneous combustions. Mostly me, the gnome, riding on my father's shield. He was a half-orc barbarian.Yeah it's pretty cute, not going to lie. I was just pretty disappointed that my gnome couldn't ride the owl I was bonded to. In future - must play as a halfling.

One great thing about playing Pathfinder with my family is that they know what they are doing. Rolling for initiative, getting all the bonuses, very simple when the people you're playing with have been doing this for a little less than 20 years.

We didn't reach the final encounter in our game session. I guess when your party knows how to play properly... you end up interrogating goblins most of the game. We're planning to Skype the rest of the adventure since we live pretty far away from each other.

If you're interested in hearing about more gaming adventures with my family please let me know. I've started playing World of Warcraft with my father. Father's Day is right around the corner and it makes him happy. My aunt also plays, so between the three of us I know we'll have some stories brewing!