Population Zero Articles RSS Feed | GameSkinny.com Population Zero RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Population Zero Void, Technocrat, and Xenobiote Factions Detailed https://www.gameskinny.com/q6fps/population-zero-void-technocrat-and-xenobiote-factions-detailed https://www.gameskinny.com/q6fps/population-zero-void-technocrat-and-xenobiote-factions-detailed Mon, 15 Apr 2019 12:19:50 -0400 Joshua Broadwell

Enplex Games recently announced another new feature heading to its space-themed MMO Population Zero: factions. Currently, there are three main factions — Void, Technocrat, and Xenobiote — with more to follow in the future.

Factions will be integral to how each player's experience unfolds as they start life on Kepler. Every player will choose a faction, and their avatar evolves over time based on that faction's characteristics. Some factors influenced by factions are leveling, stats, crafting systems, and even movement.

Effects of faction allegiance can be seen as soon as a colonist lands on Kepler, and eventually, the once-human colonist will lose all resemblance of its former self.

When a colonist first loses human form, it's given a quest, and the choices made during that quest will determine the future faction alignment. Players also get the choice to remain Voids and not choose a different faction, and should they wish to switch factions at some point, that's possible too.


Void, the first stage of evolution, is described as a sort of transition between Xenobiote and Technocrat. Voids have increased durability and strength and are immune to poison. They can also find certain items the other two factions can't, though what these items and their specific characteristics are, Emplex hasn't said yet.

However, these benefits are balanced with some deficits: Voids can't craft, build, or wear armor and wield weapons.


Emplex describes Technocrats as closer to humans in outlook and habits, though they can't return to being human.

To become a Technocrat, one has to find a certain implantation module that helps weather the transformations that change colonists during rebirth.

Thanks to their human roots, Technocrats gain more building and crafting skills as they level up, learning how to create advanced tools and improved gear. It's all part of the science and technology system Enplex revealed in the recent past.

However, the Technocrat's advantages come at the expense of bonuses from the natural environment.


Xenobiotes are colonists who choose to merge with all aspects of nature, flora and fauna, via a mutation system. They then take on the characteristics of the natural world and earning unique bonuses.

Unlike Technocrats, Xenobiotes use plants in crafting and ally with animals instead of killing them. This means in certain environments, Xenobiotes benefit from faster crafting and construction

Because the two main factions have such different outlooks and goals for Kepler, they will eventually clash with each other in open conflict.


This is but the latest update announced for Population Zero.

Ever since Enplex made the game available in alpha mode for player feedback, it has received numerous new content additions, ranging from new things to do to completely new environments.

Factions take advantage of some of Population Zero's most ambitious elements, namely crafting and building. However, they are also part of Enplex's overall goal to make Population Zero a new breed of MMORPG with branching gameplay paths and a wide variety of player options.

Population Zero Update Will Bring New Biome, Quests, And More https://www.gameskinny.com/3ar3u/population-zero-update-will-bring-new-biome-quests-and-more https://www.gameskinny.com/3ar3u/population-zero-update-will-bring-new-biome-quests-and-more Sat, 16 Mar 2019 11:49:23 -0400 William R. Parks

This month marked the beginning of alpha testing for Enplex Studio's upcoming survival MMO, Population Zero. While one such alpha playtest is scheduled to begin this weekend, it appears that Enplex already has its eyes set on the future, as the studio has recently revealed several new features that fans can expect in the next build of the game.

That is, as soon as this weekend's tests conclude, Enplex will begin work on version 05.03 of Population Zero, which will include a notable addition to the game in a new jungle biome. The company has previously referenced this region, stating that the jungle's trees will provide players with opportunities to explore high up locations, and it seems that its implementation is coming shortly. 

Additionally, the new build will bring to the game tutorial quests that focus on building, combat, and character progression. Over the past months, Enplex has provided details on how these systems work in the MMO, but alpha testers that are finding themselves confused about some aspect of Population Zero's gameplay are certain to appreciate this addition. 

These tutorial quests will also allow Enplex to expand upon these systems, having confidence that the foundation of the title's gameplay is adequately established for players. Indeed, expansion is part of the plan for version 05.03, and fans can expect "dozens of new technologies and perks" when the new build goes live.

Furthermore, the update will bring "significant changes" to the creatures that inhabit Population Zero. Specifically, it will facilitate the game's fauna in interacting with itself, allowing creatures to fight or form packs. Players will also be able to use bait to distract pursuing predators, while beasts in distress will have the ability to call for help.

For those that are interested in experiencing these additions, Enplex is continuing to send alpha invitations to select players that signup on the game's website. Fans that want to guarantee their participation can also opt to purchase the Sentinels Founder's Pack for $50.

As Population Zero moves towards its beta testing phase, Enplex continues to reveal more details about its intentions for the game. While it remains to be seen if the title will live up to its attempt at being a "reimagination" of the genre, the material that the studio is releasing is certain to be turning some heads.

Population Zero's First Alpha Event Set to Commence This Weekend https://www.gameskinny.com/k696l/population-zeros-first-alpha-event-set-to-commence-this-weekend https://www.gameskinny.com/k696l/population-zeros-first-alpha-event-set-to-commence-this-weekend Fri, 01 Mar 2019 17:19:32 -0500 QuintLyn

If you've been waiting to get your hands on Enplex Games' survival MMORPG Population Zero, now's your chance. The company officially kicks off the game's first ever alpha event tomorrow, March 2, inviting anyone who purchased Commander or Sentinel cards to log in.

Players are also welcome to sign up on the game's website. But, obviously, that does not guarantee entry into the alpha. 

The testing period includes the game's latest update and a variety of additions and changes. A short list of these changes includes, but is not limited to, the following:

  • Full-fledged quest system for a faction change
  • Mutation system (players will be able to become Hosts, Xenobiotor, or remain human)
  • Texture updates and polishing (fauna, characters, buildings, etc.)
  • Balanced and improved technology tree and perk system
  • Fully rebalanced injury system
  • A possibility of setting up a character resurrection point (Baken)
  • New planet inhabitants

Although it won't be available to play right away, Enplex has also announced a new jungle biome for Population Zero. This biome will be available soon and will feature myriad plants and "centuries-old" trees where players can build their ultimate tree-top home.

Enplex hasn't provided a lot of information on this biome yet, but they have published a few pictures to give players an idea of where they'll be when they leave the savannah.

That aside, the developers have been doling out more information about the game, including a recent video that addresses building mechanics. This is a more in-depth and tutorial-esque video than the one previously released by the company. It covers everything from material gathering to finding a good base location and claiming the land.

It also addresses how improved technology impacts player buildings.

Interested players wanting to take a closer look at some of the systems available in Population Zero can check out our recent post about the game's science and technology. Those interested in learning more about the game's art can take a peek at this video on the Population Zero's art direction.

Population Zero Pre-Alpha Testing Comes To A Close https://www.gameskinny.com/me8fx/population-zero-pre-alpha-testing-comes-to-a-close https://www.gameskinny.com/me8fx/population-zero-pre-alpha-testing-comes-to-a-close Thu, 21 Feb 2019 19:46:55 -0500 William R. Parks

Over the past weeks, Enplex Studios has shared a number of details about its upcoming survival MMO Population Zero, including information on the game's building and character progression systems. While pre-alpha testing has already given some players first-hand access to these gameplay mechanics, the company has announced that these tests are reaching their conclusion.

The final Population Zero pre-alpha test is scheduled to take place from February 23 to 28, and it is available exclusively to those that have purchased the Commander Founder's Pack through Enplex's website. Commander access costs $80, and it grants players a number of additional perks, such as exclusive in-game items and developer materials.

At the close of the pre-alpha session, the developer has indicated that it will "be hard at work on a large update." The launch of this update will signal the beginning of Population Zero's next phase, alpha testing, and an opportunity for even more players to see what it has to offer.

In order to participate in the game's upcoming alpha tests, players need to purchase the Sentinels Founder's Pack for $50 on the developer's website. Additionally, the Pioneer Founder's Pack grants an "increased chance to be selected for alpha tests," and it costs $20. Of course, Commanders will have full access to this next round of testing.

Players that purchase Commander access before the conclusion of pre-alpha testing are also set to receive another new perk when the the alpha test begins: a legacy version of the Colonist Suit. Enplex has provided an image of this item, but no further details are currently available.

With the step toward Population Zero's alpha phase on the horizon, the company has also taken a moment to highlight the game's jungle biome. Specifically, Enplex has stated that, in this region, players will not only be able to explore the ground, with trees providing natural avenues to high up locations.

The company has also revealed the screenshots of the jungle biome that are seen in this article. For players that have already been drawn in by the game's unique art style, these images are certain to keep their interest piqued.

More details on accessing Population Zero's alpha test can be found on Enplex's website.

Population Zero Science and Technology System Outlined https://www.gameskinny.com/1xz1e/population-zero-science-and-technology-system-outlined https://www.gameskinny.com/1xz1e/population-zero-science-and-technology-system-outlined Fri, 15 Feb 2019 11:07:50 -0500 William R. Parks

Since the beginning of the year, Enplex Games has continually shared new details on what players can expect from the company's upcoming survival MMO, Population Zero. The latest of these details concern the game's science and technology system, which will act as an opportunity for character progression.

Sciences provide an avenue for specializing a character in Population Zero, and there are currently four disciplines for players to focus on: chemistry, mechanics, metallurgy, and survival. Advancing in these areas will require exploration of the game's animals, plants, minerals, and more, and the chosen disciplines will inform what technologies are available.

These technologies materialize as schematics that will allow players to craft certain items. For example, someone that specializes in the chemistry and metallurgy sciences will have access to the "Steel Processing" technology, granting them the ability to "study steel weapon production" as they build their base.

As some will expect, technologies require resources to enact, but it seems that there is more going on here than a simple crafting system. That is, the developers have noted that the technology tree draws influence from the Civilization series, and "players can get an increase of one of their related technologies" when "exploring a technology."

Furthermore, it has been indicated that players will be limited in the number of technologies that they can master. One way that Population Zero does this is through its faction system — players may find themselves aligned with a particular faction that prohibits the study of a certain science, thus preventing them from obtaining the related technologies.

The reason behind such a limitation is that Enplex wants to encourage players to interact with one another in order to access the technologies that they may be missing. Specifically, it has been confirmed that players can share schematics with those that are not able to obtain them through their own scientific research.

While fans that are following the production of Population Zero may still be catching up on everything that the developer's have shared thus far, including details on how the title's unique art style is realized, Enplex is showing no signs of slowing down. It appears that the next word from the company will be on the game's quest system — information that will certainly be welcomed by a number of players.

More details on Population Zero's science and technology system can be found on the game's website.

Population Zero Video Showcases Building System https://www.gameskinny.com/ndwxv/population-zero-video-showcases-building-system https://www.gameskinny.com/ndwxv/population-zero-video-showcases-building-system Thu, 07 Feb 2019 09:57:34 -0500 William R. Parks

Earlier this week, Enplex Games gave fans a look at the perk system that will be featured in the company's upcoming game, Population Zero. Now, the studio is back with more information to keep players interested, and this time it is centered around the importance of building in the survival MMO.

"Building in Population Zero will be more than just making square textured boxes to store your resources and wait out the night," a blog post from Enplex states. Instead, the company suggests that the title will make base building a central gameplay element, and it all starts with gathering resources.

As players explore the world of Population Zero, they will be able to harvest materials from numerous resource points. The tools used to harvest will play an important role, as these points will grant different items based on the extraction method a player chooses, and factors like the time of day will also inform what materials are available.

After gathering resources, players can then begin on their constructions, using a number of different "shapes and forms" to do so. While it appears that Enplex wants to be certain that distinct and unique buildings are possible, a durability and weight system is also in place that will require players to consider structural integrity as they create their bases.

This emphasis on bases being architecturally sound also acts as a foundation for player vs. player engagement. Specifically, weak points will be opportunities for raiding players to bring down opposing structures, and defense mechanisms will be needed to keep a base protected.

Buildings will not only be sites for hostile interactions, as the game's guild system will allow players to combine forces and build settlements together. Enplex indicates that the end result of this type of cooperation could be domination of "entire regions of the planet."

With Population Zero now in its pre-alpha testing phase, Enplex has been diligent in sharing information about the game, including details on its unique art style. While it remains to be seen if the title will be able to "reimagine" the genre in the way the company hopes, the material that has been made available thus far is certain to pique the interest of some.

More details on building in Population Zero can be found on the game's website.

Population Zero Perk System Detailed https://www.gameskinny.com/2w70i/population-zero-perk-system-detailed https://www.gameskinny.com/2w70i/population-zero-perk-system-detailed Mon, 04 Feb 2019 15:03:59 -0500 William R. Parks

Part of Enplex Games' stated goal for its upcoming survival MMO, Population Zero, is to "reimagine" the genre from its very core. The studio has previously showcased the game's unique art style as one way the game will distinguish itself, and a recently detailed perk system may just be another opportunity for the game to standout amidst titles like Ark: Survival Evolved and Atlas.

As players explore the world of Population Zero, known as Kepler, they will be granted perks that will allow them to "perform many actions much more effectively." This includes perks that will increase stats as well as those that will unlock new combat skills or crafting recipes.

In order to obtain these perks, players must meet certain conditions; however, they will not know exactly what these conditions are. That is, players may find that they have received a perk after doing something like killing 100 alien animals, but there will have been no previous indication that doing so would indeed unlock a perk.

Furthermore, players can assign the perks they acquire to three categories: temporary, permanent, and saved. These categories have their own distinct functionalities, and they will require players to consider what they value most for their characters.

Temporary perks have an immediate impact on a player's character, and an unlimited number can be acquired. However, these perks are lost upon death, and players will not want to keep their most prized perks in this category as a result.

Perks that a player wishes to hold onto can be assigned to the permanent category. The number of permanent perks a player can have is limited, and resources are required to make a perk permanent. These perks will not be lost when the player dies.

Saved perks also persist through death, but they do not alter a character until they are reassigned as a temporary or permanent perk. As with permanent perks, resources are required in order to save a perk.

Enplex Games has begun pre-alpha tests for Population Zero, and the company has indicated that it is open to making adjustments to the perk system based on player feedback. While the release of the title may not be imminent, these detailed systems are an opportunity for fans to get a good sense of the project before they have the chance to play it.

More details on Population Zero's perk system can be found on the game's website.

Population Zero Video Showcases Unique Art Direction https://www.gameskinny.com/yc77r/population-zero-video-showcases-unique-art-direction https://www.gameskinny.com/yc77r/population-zero-video-showcases-unique-art-direction Tue, 22 Jan 2019 20:04:34 -0500 William R. Parks

Something that will stand out to many when first seeing Population Zero, Enplex Games' upcoming survival MMO, is its distinct art style. Bright and vibrant, the game's alien planet Kepler looks to provide a unique setting for players to explore, and a recent video gives a peek at the process behind these visuals.

Featuring interviews with members of the Russian studio's art team, The Art of Population Zero paints a picture of how Enplex has ultimately arrived at the aesthetic pervading its new MMO. According to Concept Artist Anastasiya Smirnova, collaboration is the key:

Teamwork is at the core of our creative process. We share everything we create, and new things are born through collaboration.

This birthing process is something that Art Director Aleksei Samokhin focuses on heavily in The Art of Population Zero, specifically noting that this type of early development is not always about "beautiful concept pieces." Instead, Samokhin indicates that the team initially brings life to ideas with quick sketches, which are drawn in "huge numbers during the meetings and discussions."

The most compelling of these sketches are then developed, with some becoming fully realized assets set to appear in Population Zero. Others may be summarily discarded, something Samokhin suggests happens "quite often."

One of the ideas that has made it through the preliminary sketch phase is the Yutt, a creature that is "cute" with a "wisdom in his eyes." Smirnova speaks to the process of developing these beings in The Art of Population Zero, musing on the difficulty of arriving at a universal "concept of cuteness."

With Population Zero, Enplex is looking to "reimagine the foundation of the survival MMO genre." Featuring servers with player populations in the hundreds, those that want to make it on Kepler will need to learn to navigate its dangerous creatures and ability to "defend itself" against explorers.

Indeed the game's art direction appears to be one of the areas that Enplex is focused on distinguishing from other survival MMOs. With Population Zero entering its alpha testing phase, it may not be long before players have the chance to experience the dynamic world of Kepler first hand.

More information on Population Zero is available on the game's official website.