Psychonauts 2 Articles RSS Feed | Psychonauts 2 RSS Feed on en Launch Media Network Psychonauts 2: Typewriter Solution Guide Thu, 02 Sep 2021 10:36:03 -0400 Serhii Patskan

The typewriter puzzle during the Mail Clerk Cruller's Correspondence quest in Psychonauts 2 is troublesome. The whole level is extremely hectic, and Cruller intentionally misleads you on how to solve the puzzle like some sort of jerk.

Our guide will provide you with the right solution to the typewriter puzzle in Psychonauts 2. You will learn what is the most efficient way to find the missing letters, and how to solve the mysterious address on the envelope.

Find the Missing Typewriter Letters in Psychonauts 2

As soon as you enter the Ford Cruller's correspondence area, you will see the entire level from above.

You will probably notice the typewriter on the table next to Cruller, but don't just jump on the table right away. You need to get all the missing letters first. Here are the steps to get them all:

  1. Look to your left and locate a floating envelope
  2. You will see the L letter on top of it
  3. Jump onto the envelope and pick up the L letter
  4. Jump down on the table with the typewriter
  5. Place the L letter into the missing slot
  6. Find the U letter right in front of the typewriter on the table
  7. Find the C letter to your right of the typewriter in the niche
  8. Find the Y letter to your left of the typewriter in the niche
  9. Put them back into the missing slots on the typewriter

Once these four letters are back in their respective slots, you will need to figure out who the envelope in the typewriter is addressed to.

Psychonauts 2 Typewriter Puzzle Solution

When Cruller finds out that you've found all the missing letters, he will try to mislead you into thinking that the envelope in the typewriter is addressed to "LUCK".

Don't listen to him. Type in the "LUCY" word on the envelope instead. As soon as you do the right thing, Cruller will correct himself and say that he hadn't heard that name for a very long time.

Once this is done, the envelope with the right name will be sent to the appropriate address.

Hopefully, this guide helped you find the right solution to the typewriter puzzle in Psychonauts 2. Also, don't forget to read our official Psychonauts 2 review right here!

Psychonauts 2 Review: ESP-ecially Extraordinary Mon, 23 Aug 2021 09:00:01 -0400 Josh Broadwell

Honoring your loved ones’ wishes is important, even if it means slicing up your grandchild and serving them to a panel of judgmental food critics. It’s okay, though. What happens in the mind's anxiety-induced fantasies stays in the mind in Psychonauts 2 — well, for the most part.

Double Fine’s long-awaited sequel takes everything good from the 2005 original, magnifies it, and throws in dozens of improvements and wonderful designs, all with a sprinkling of thoughtful commentary on mental health for good measure. It might suffer from a few of the genre’s usual low points, but Psychonauts 2 is an outstanding achievement in creativity.

Psychonauts 2 Review: ESP-ecially Extraordinary

It starts a day after The Rhombus of Ruin events, with a handy recap if you’re new to the series or forgot some of its major beats. Raz proved himself and rescued the Grand Head of the Psychonauts, and now it’s time to train at the Psychonaut headquarters, the Motherlobe — except none of his achievements count for anything, and he has to start as a lowly intern.

Raz’s story deftly balances several key strands, including the Aquato family history, Raz’s training as a fledgling Psychonaut, and the backgrounds of the organization’s troubled founders.

All this revolves around Maligula, a rogue Psychic responsible for the drowning deaths of countless people, and her loyal Delugionists bent on reviving the watery fiend. There’s much more to it than that, of course. If you enjoyed Psychonauts’ story, the sequel is a real treat. If you didn’t, good luck maintaining that attitude for long.

The original is hardly light on narrative and character development, but the sequel expands on almost everything that gives the original its identity. That’s what you’d expect from a sequel, but Double Fine doubled down on details in Psychonauts 2.

It’s a rich world, even outside the main storyline. Psychonauts 2 includes a number of optional scenarios delving into side characters’ motivations and relationships or exist just to be wacky.

Other scenes play out as ambiance for Raz to overhear. Motherlobe workers gossip about each other, for example, while the Psychonauts struggle dealing with their mentees on a daily basis.

Several of these are brief exchanges, but some are full conversations and experiences of their own. In one early example with Sasha and Dr. Loboto, I counted close to 10 unique scenarios as the pair grappled to break through the villain’s mental block before the dialogue started recycling. 

Whatever the situation, Psychonauts 2 is hilarious. It shares the quirky humor and wisecracks from its predecessor, though executes them more skillfully. There’s also a quieter and unexpected humor that pops up thanks to Psychonauts 2’s more dynamic world.

One notable case that had me laughing out loud was like something out of a comedy, where a receptionist calls “hi!” in an increasingly desperate manner the longer you ignore her.

This is just what’s on the surface, though. Underneath Only — more accurately, inside — is where Psychonauts 2’s biggest developments take place.

Double Fine wanted to emphasize empathy in its sequel, and it does, but in a subtle way. Psychonauts 2 has plenty of thoughts it wants to tell you, but it communicates them indirectly, with plenty of symbolism among the surrealism and humor.

It’s a welcome approach in place of tackling weighty topics head-on in a few ways. Psychonauts 2’s more touching moments carry more weight than the longest pep talk, and it makes the issues more approachable as a result. Being lectured about valuing yourself regardless of judgmental opinion pales in comparison to realizing your own hand was controlling the goat puppet that barfed on your self-confidence to begin with.

It's a very characteristic way of getting the idea across, but it works wonderfully.

This approach also makes Psychonauts 2’s ideas flexible. It’s easier to absorb messaging about your problems when the story isn’t confronting you directly, after all, but that’s just part of it.

Presenting mental health issues as loosely defined — a need to prove yourself, for example, or pathological aversion to risk — instead of spelling it out in specific detail means you can apply them both to your own situation and maybe, hopefully, learn a bit more about empathizing with other people.

The problem is you can miss some key parts of this messaging in the optional collectibles. Memory Vaults offer a slideshow into the backstory of whoever it is you’re rattling about inside.

A few early ones are surprisingly vital for understanding what ails the minds, touching on topics such as discrimination, dependency, and loneliness, and while the Vaults are relatively easy to find, it would have been nice to see this storytelling aspect woven more closely into the narrative.

Double Fine adopts the opposite philosophy with its levels, despite a conservative approach to changing Psychonauts’ fundamental mechanics. 

Many of the same elements from the original return in Psychonauts 2. Raz gets a pool of psychic abilities, ranging from inferno powers to telekinesis and the ability to form connections in people’s minds. These power up as Raz’s rank increases, and he gains ranks and upgrade points by combining Psi Cards with Psi-Challenge Markers. 

These are scattered throughout the hub areas and brain worlds, though additional collectibles, such as emotional baggage and figments, are exclusive to the minds of people Raz tries helping. Initially, it seems these serve little purpose beyond giving you something to collect.

Ranking up becomes more important roughly halfway through the story or so, though. Psychonauts 2 is never brutally difficult, though having stronger abilities is never a bad thing.

Aside from setting things on fire and seeing inside the minds of animals, Raz’s moves are standard to most platformers. He jumps, swings, double jumps, dodges, and swings psychically-enhanced fists at his foes.

It’s all pretty standard, but what Psychonauts 2 lacks in mechanical innovation, it makes up for in the boldness and sheer audacity of its inner worlds. You’re creating new synapses in different parts of the psyche one moment. A few hours — and one side trip to the rundown lumberjack pancake shop staffed by woodland creatures — later, you’re rolling a bowling ball across skyscrapers in a germ version of 1920s New York City as the end times (disinfectant spray) approach.

Oh, and the city lives in a bowling shoe inside an old man’s brain. Of course.

That’s what gives life to Psychonauts 2’s moment-to-moment action, with every mind stage a spectacle of creativity both in atmosphere and what they ask of you. 

It takes a couple of hours for its brilliance to shine, though. The opening segment in Dr. Loboto’s addled, and faintly disturbing, tooth-filled hellscape is flashy, but pedestrian, as is Raz’s introduction to the Motherlobe. It doesn’t help that Psychonauts 2’s maps act more as art than anything particularly functional and make getting familiar with new areas rather frustrating at times.

Boss fights are simultaneously high and low points. The designs and requirements are genuinely outstanding, but some of the genre’s weak points hold them back occasionally. Fight routines get a little stale, especially if you miss a hit or have to restart.

Where Psychonauts 2 deserves unreserved praise is its style. Naturally, hardware limited how detailed and smooth the original could look, but that’s no longer the case.

Imagine Tim Burton making a claymation film, and you’ve got Psychonauts 2, but it’s not just the big textures and overall atmosphere. Double Fine excels at smaller details too. I never thought I’d say I stopped to admire tongue textures, for example, or the fuzziness of a bathrobe, but Raz’s world just looks that good.

The visual and audio excellence, extensive voice acting, sweeping narrative, and touching storytelling help push Psychonauts 2 beyond just being a good platformer. It’s more like playing a top-notch animated film.

Psychonauts 2 Review: The Bottom Line


  • Fantastic visual direction
  • Excellent story
  • Sensitive handling of important topics
  • Exploding with creativity


  • Plays it safe at times
  • Some tedious elements
  • Could use better maps

Psychonauts 2 is brilliant. It's one of the most creative experiences released in recent years, if not in the last console generation. Sure, it could push platforming boundaries a bit more or distance itself further from the genre's shortcomings, but it's a set of minor annoyances in what's otherwise a sensitive and splendid odyssey.

By the way — when is Psychonauts 3 coming out?

[Note: Microsoft provided the copy of Psychonauts 2 used for this review]

Psychonauts 2 Release Date Announced For Later This Year Sun, 13 Jun 2021 15:06:25 -0400 Josh Broadwell

The Microsoft/Bethesda E3 2021 showcase revealed the Psychonauts 2 release date. The long-awaited sequel releases on August 25, 2021, for PC, Xbox One, and Xbox Series X|S.

Raz is back and joins an elite team of Psychonauts to leap into people's brains and uncover their hidden truths. This time, it's personal. A traitor has infiltrated the Psychonauts, and it's up to Raz to stop them.

He's joined by Jack Black as a singing ball of energy and a number of other quirky characters as he leaps, swings, and rolls across the ppsychedelic landscapes of friend and foe alike in the search of bacon truth.

So far, we don't know much else about Psychonauts 2 other than the gameplay looks like everything we could have hoped for from a sequel. Part quirky animated movie and part polished 3D platformer, Psychonauts 2 is shaping up to be a fantastic follow up to the original classic.

Psychonauts 2 was first announced way back in 2015, before getting delayed twice. Now, fans of the series don't have much longer to wait. Stay tuned for more. 

Psychonauts 2 Trailer Puts Raz Back in Brain Hopping Action Thu, 23 Jul 2020 16:39:15 -0400 Josh Broadwell

It’s been over a decade since Psychonauts first released on PlayStation 2 and the original Xbox, but we’re finally getting a sequel with Psychonauts 2. Today’s Xbox Games Showcase gave us a new look at some Psychonauts 2 gameplay and a brand-new character joining Raz on his adventure.

Psychonauts 2 picks up where the first game left off. Raz joins a team of Psychonauts, spies who use their abilities to jump into people’s brains to uncover the truth. It seems there’s a traitor in their midst, though, and Raz sets off on a journey to find out what the traitor knows before it’s too late — too late, as in “a giant psychic monster comes to life and destroys the world.”

Raz isn’t alone on his quest. He joins up with a ball of energy voiced by Jack Black, who also sings the game’s central song in the trailer embedded above.

Psychonauts 2 takes place across multiple different psyches, which means there’s plenty of license to make the levels as quirky and outrageous as possible.  

One stage sees you navigating through a world made entirely of teeth, while another is literally a stage, being part of a concert hall dripping in enough psychedelica to make Pink Floyd blush.

Raz has plenty of psychic abilities at his disposal too. He can control time, slow down objects, and even freeze enemies to make dispatching them easier.

The Psychonauts 2 release date is a vague 2021 window, but it’ll launch on Xbox Series X, Xbox One, PC, and PlayStation 4 whenever it does release. Stay tuned to GameSkinny for more Psychonauts 2 news as it develops.

E3 2019 Microsoft Press Conference Recap: Team Xbox Unveils Project Scarlett and a Whole Lot of Game Pass Sun, 09 Jun 2019 20:47:53 -0400 Mark Delaney

Microsoft's E3 2019 press conference just wrapped after nearly two hours of new trailers for games like Gears 5 and Halo Infinite, world premieres for games like Miyazaki and Martin's collaborative Elden Ring, and more than a little bit of info on the next Xbox, which is now officially being referred to as "Project Scarlett," after rumors have long suggested so.

If you missed the whole show or maybe just bits and pieces of it in your excitement we've recapped every moment, every reveal, and every trailer into this handy round-up. Of course, if you'd rather watch it all from start to finish yourself, that's fine too. Check that out below!

If you want to take it bit by bit with us, here's literally everything Microsoft announced at E3 2019.

The Outer Worlds

The Xbox presser kicked off with the next game from one of their new first-party studios, Obsidian Entertainment. While the space RPG The Outer Worlds isn't being published by Microsoft — it was already in development from 2K's Private Division label before the 2018 acquisition it will still be premiering in Xbox Game Pass at launch, the same as so many more games to come in this roundup, as you'll see.

The trailer avoids the game's cynical humor for the most part and depicts a more serious version of the capitalist hellhole the game was made famous for when it debuted last December. You can look forward to playing the game on October 25.

Bleeding Edge

Following quickly from The Outer Worlds, two of Ninja Theory's developers came to the stage to introduce their next game, Bleeding Edge. If you think of a melee-focused Overwatch, you're not far off. The game was in development before Microsoft came calling with big wads of cash, so the June 27 technical alpha may seem like a quick turnaround, but really this has been their project for a few years already.

Bleeding Edge pits two teams of four into maps that seem conducive to many playstyles, which should benefit players no matter which of the many teased heroes from the new trailer above. Like The Outer Worlds, it'll launch directly into Game Pass at an unannounced date.

Ori and the Will of the Wisps

Before we had even seen Phil Spencer hit the stage, a third Xbox Game Studios project came to the stage. The Ori sequel delivered a new trailer that showed off a ton of new environments and several enemy types that are hopefully bosses otherwise, Ori may be vastly unprepared if these behemoths are to be commonplace.

It launches on February 11, 2020 -- and yes, directly into Game Pass too.

Minecraft Dungeons

One of two new games in the Minecraft universe coming soon (though the only one shown on stage at the presser), Minecraft Dungeons' trailer highlighted brand new gameplay moments, including character loadouts, combat, and four-player co-op, which can be played either locally or online. It didn't get a firm release date but it did get a window of spring 2020.

I bet you can guess whether it's coming to Game Pass day and date with retail. If you're really stuck, here's a spoiler: it is.

Star Wars: Jedi Fallen Order

As promised, Jedi: Fallen Order made its second appearance in as many days on a pre-E3 stage. This time, new gameplay segments were shown off in the trailer on Xbox's stage, including more interaction with a familiar character from the film's universe. Remember, the game is officially canon now. Take that, Force Unleashed! 

Star Wars: Jedi Fallen Order arrives this year on November 15.

Blair Witch

After the power fantasy of Star Wars concluded, it was time to flip game mechanics on their head with a horror game that leaves you almost completely helpless.

What looked a bit like Outlast 3 at first was soon revealed to be Blair Witch, a first-person horror adventure from Bloober Team, the same studio behind recent horror games Observer and Layers of Fear.

Though it's not a first-party title, Blair Witch will be coming directly to Xbox Game Pass on August 30.

Cyberpunk 2077

After last year's exciting stinger, CD Projekt Red returned to the Xbox stage and they brought John Wick with them. Well, sort of. Revealed at the end of the trailer above, Keanu Reeves is portraying a character in the much-anticipated cyberpunk title.

He took to the stage to reveal the game's release date too. Despite what we heard about the game being too powerful for current generation consoles, Cyberpunk 2077 hits next spring, April 16, 2020, on all the platforms you'd expect.


Yet another Game Pass-at-launch title is this indie, Spiritfarer, which bills itself as a "cozy management game about dying." Well, okay then. Seems like a strange, almost contradictory setup, but I bet that's the point. get comfy with losing your loved ones, folks. This is going to be cathartic.

No release date was given yet, but the trailer does offer some cool gameplay detailing how you can customize your boathouse together with your everpresent cat companion.


"Do you have Battletoads?" Yes, and so will Game Pass at launch. The revived brawler from yesteryear only got a teaser last year and didn't show us any gameplay, so this cartoony melee combat is our very first look at what the hokey series can be in a contemporary setting. It feels like a game that knows it's absurd and that's exactly how you'd want it to be.

No release date was given just yet, so maybe keep calling your local game retailer for now.

The Legend of Wright

One of the cool things Microsoft has done a lot lately is make time on their massive stage for some tiny games. Hand-drawn indie The Legend of Wright is another example of that. The shifting aesthetics of the game are glorious and confusing at once. What's going on in this one?

We can't be sure yet, but we'll find out when it launches in 2020.

ID@Xbox Sizzle Reel

Speaking of indies, the annual ID@Xbox sizzle reel was up next and showed off over a dozen games, all of which will be you guessed it coming to Xbox Game Pass on their respective launch dates.

One of them, Riverbond, is even out today. I know because my wife and I spent all of our morning before the show playing it. It's fun! Check out the trailer for the rest of the games.

20+ Game Pass Titles Added Today

I don't know if you've heard by now, but Microsoft has this service called Game Pass...

Yeah, even more Xbox Game Pass titles were announced, all of which came to the service today. Big hitters like Batman: Arkham Knight and Metro Exodus were supplemented by indies like Hollow Knight and Old Man's Journey. Here's the full list of what's new to Game Pass today:

  • Batman: Arkham Knight
  • Battle Chasers: Nightwar
  • Borderlands: The Handsome Collection
  • Bridge Constructor Portal
  • Everspace
  • Guacamelee! 2
  • Hollow Knight
  • Lightspeed: Double Speer Edition
  • Metal Slug X
  • Metro Exodus
  • Momodora: Reverie Under the Moonlight
  • Moonlighter
  • Neon Chrome
  • Old Man’s Journey
  • Riptide GP: Renegade
  • Riverbond 
  • Shadow Tactics: Blades of the Shogun
  • Shenmue 1&2
  • Silence – The Whispered World 2
  • Smoke and Sacrifice
  • SteamWorld Dig 2
  • Supermarket Shriek 
  • Thimbleweed Park
  • The Turing Test
  • Wizard of Legend

Xbox Game Pass Comes to PC Today, Included in Game Pass Ultimate

As the company revealed last week, Game Pass is coming to PC. In fact, you can join the open beta today. The PC version will feature its own list of "over 100 games by August" including all Xbox Game Studios titles on day one just like its console counterpart. 

Subscribers to Game Pass Ultimate (Game Pass and Games with Gold combined) now also get Game Pass PC included with their $14.99/month subscription. You can also sign up for your first month of Game Pass Ultimate right now for $1.

MS Flight Sim

Coming directly to Game Pass PC, and seemingly consoles for the first time, is the latest edition of Microsoft Flight Simulator. The ever-popular sim has been a PC staple for years, and the trailer implied it'll be coming to Xbox One as well.

In the time since the trailer was shown, some are saying that's inaccurate, though Microsoft has said no such thing themselves yet.

Age of Empires II Definitive Edition

More surely coming just to PC is Age of Empires II Definitive Edition. You can see the remastered classic in action in this brand new trailer.

I probably don't need to say it again, but lest we forget, it's coming to Xbox Game Pass on day one next year. Who would've guessed it?

Wasteland 3

Another title from a newly acquired studio, Wasteland 3 continues Inxile's tradition of keeping CRPGs alive. This time it's to the cold Rocky Mountains of Colorado, giving an aesthetic makeover to the series.

Tonally, it's probably right where fans want it to be, with a similar humorous cynicism as The Outer Worlds from Obsidian and the previous Wasteland games.

Microsoft Acquires Double Fine Productions

Matt Booty twerked to the stage to reveal yet another Microsoft studio buyout. This time it was Tim Schafer's Double Fine Productions.

The studio famous for games such as Psychonauts and Brutal Legend got to celebrate their new parent company with the first-ever gameplay trailer for the long-awaited Psychonauts 2.

LEGO Star Wars The Skywalker Saga

It was a bit weird when The Force Awakens got a LEGO game but The Last Jedi didn't. Well, now it has, along with every other mainline story in the Star Wars universe. 

The Skywalker Saga depicts all nine films, including the yet to be released Rise of Skywalker in brick and minifig form. It arrives next year, after the final movie in the Abrams run has made a billion dollars.

Dragon Ball Z Kakarot

Once known as Dragon Ball Project Z, the action RPG based on the hugely popular anime series is now Dragon Ball Z Kakarot. 

The combat of Kakarot resembled something closer to the past games in the series rather than last year's 2D fighter, though the label of "action RPG" should mean it's ultimately quite different from anything else in the franchise. It arrives in 2020.

12 Minutes

If I'm allowed to editorialize here (if you're reading this, I am!) 12 Minutes was one of the coolest reveals on stage during the Xbox show. Presented in top-down format, the entire game seems to take place in a small apartment where players control a man stuck in a Groundhog Day-like time loop, only it's one that tends to end much more tragically. 

I won't say anything else on it, as it's so stylish and well done, you should really see it for yourself.

Way to the Woods

Up next was Way to the Woods, an indie about a pair of deer, father and fawn, exploring a world, presumably to return to the woods. It has the air of a game that will be at different times uplifting and tragic, and it has me wondering which note it will end on.


Stay safe, little deer!

Gears 5

The stage presence for Gears 5 was rumored to be heavy before the show, and it turns out that was correct. It got the longest time on screen of any game, featuring multiple trailers. The first, above, depicts the psychological tormet of new protagonist Kait Diaz. 

The game will be coming to Game Pass at launch on September 10, but you can access it four days early with a Game Pass Ultimate subscription or if you buy the game's Ultimate Edition.

The versus technical test will go live on July 19 during which time players can take part in a new arcade mode. Later this summer, beginning in August, players can regroup for an early look at the game's Horde mode. 

Rod Fergusson also hit the stage to unveil a brand new mode called Escape, which has players infiltrate an enemy encampment, plant a bomb, and escape amid the chaos.

Anyone who pre-orders the game or plays within the first week via purchase or Game Pass will also gain access to a character pack featuring a T-2000 robot from Terminator Dark Fate.

Xbox Elite Controller Series 2

Rumors of a new controller were loud for weeks and they were proven right on stage. Microsoft unveiled the Elite Series 2 controller, featuring "over 30" new ways to customize your experience, including new trigger sensitivity settings, new wraparound rubberized grip, and game profile settings that you can set for up to three games so each plays how you like it.

You can see all that and more in the tech-heavy trailer above.

Dying Light 2

Following the news that it's going to be published by Square Enix, Dying Light 2 got a new trailer during Microsoft's show which included a release date and some more pondering on how player choice affects the world.

You can play nice, be the bad guy, or (a gaming favorite) exist somewhere in the gray area when it hits stores next spring.

Forza Horizon 4 LEGO Speed Champions

Another one that was heavily rumored was the Forza DLC featuring LEGO. Right again! An all-brick McLaren Senna was this year's token on-stage vehicle and helped introduce players to Forza Horizon 4's second expansion: LEGO Speed Champions.

If you're a fan of both the game and the toys, it seems likely this partnership will extend to physical playsets in the near future just as it has when Forza teamed up with Hot Wheels.

Gears POP!

Returning to the stage after last year's reveal was Gears POP!, a mobile strategy game which brings together an unlikely pair of properties.

Pre-orders go live "soon" and players can pre-register (pre-pre-order?) the game starting today. 

State of Decay 2

We already knew State of Decay 2 was getting a Return to Trumbull Valley DLC. What we didn't know was it had been reworked or just expanded into the Heartland story DLC, which is out today for $9.99 and a 10% discount if you have Game Pass.

The DLC offers two parallel storylines featuring new characters in both cases. It seems likely their stories will converge, but thankfully we haven't been spoiled yet.

Phantasy Star Online 2

Japan's premiere online MMORPG is coming to Xbox as a free to play title next year. A new trailer highlighted a lot of the tropes we've come to expect from the genre like big hair and bigger swords, so even if you're new to the series, it may feel familiar.

Crossfire X

If you're going to go and get Japan's premiere MMO, why not snag China's premiere shooter too? That's what Team Xbox did with Crossfire X, a rebranding of China's most popular FPS. It's coming to Xbox next year and will launch directly into Game Pass.

They didn't reference it in the show, but this is also the game for which Remedy wrote the story content, so fans of their games may want to take a closer look when it arrives in 2020.

Tales of Arise

A new Tales game is coming, and that would've been a huge reveal if it wasn't for the fact that Bandai's site was scraped earlier this weekend and all their news were leaked.

Still, fans got the full trailer on all its glory. Watch it above if you're ready for another adventure.

Borderlands 3

A new stylish as ever trailer was shown for Gearbox's Borderlands 3 and it introduces the four primary character classes on offer in the third go-around.

What's even better is Gearbox confirmed the leaked Fight for Sanctuary DLC is real, out today, and free in Borderlands 2. The DLC is meant to bridge the gap between the last game and this September's so if you're one of the few in it for the story, this one is for you.

Elden Ring

Perhaps no game would've received bigger applause than this one if it weren't for the aforementioned Bandai Namco leak. The Miyazaki-George RR Martin collaboration, Elden Ring, is real.

No release date was mentioned, but the trailer definitely feels like something spun up from precisely these two creators, which makes for an extremely exciting prospect for fans of either and perhaps a literal dream come true for many who admire both men's work.

Project Scarlett Revealed

Phil Spencer then returned to the stage to discuss the future of Xbox. In the near term, your Xbox One will be updated this October to allow you to stream games completely for the first time ever. 

Speaking farther down the line, Spencer also introduced Project Scarlett, the next-gen Xbox project being built by the same team that created fan favorites such as the Xbox One X, the Elite controller, and more. He stressed it will be a games machine first and foremost, obviously still trying to clear away the smears left by Don Mattrick's failed vision. 

Together with AMD, his team has created a custom processor that is four times more powerful than the Xbox One X. Many of the project leaders are seen in the above trailer mentioning things like 8K resolution and near-total removal of loading screens.

The console will launch at the end of 2020. They chose to not yet confirm if there will really be two versions of the console as other rumors have stated, but we image a reveal event next spring may eventually tell us what's true or false in that regard.

Halo Infinite 

Though it's almost a year and a half away from launch, Project Scarlett has already been given its first launch title reveal, and what else would it be? 

Halo Infinite closed out the Microsoft E3 2019 press conference with an extended cinematic trailer featuring our hero, Master Chief, who awakens from near-death and immediately straps in for the fight. He doesn't waste any time, does he? 

That's everything from Microsoft's E3 2019 press conference. What was your favorite announcement?  

Be sure to check out our other E3 2019 coverage below: 

Psychonauts 2 Finds a Publisher Mon, 06 Feb 2017 15:03:35 -0500 Unclepulky

Psychonauts 2, the sequel to the 2005 fan-favorite platformer, Psychonauts, has been in development for some time now. The project is being led by Tim Schafer and his team at Double Fine Productions. Now, in addition to having a team of dedicated developers, Psychonauts 2 has a publisher.

Swedish indie developer Starbreeze Studios has come on board to publish Psychonauts 2. They will be contributing $8 million USD to the game's production, adding onto the money already acquired by Double Fine from their successful Fig campaign. With this money, the game will be digitally distributed to PC, as well as to several consoles.

The details of the deal made between Starbreeze and Double Fine are as follows:

"Starbreeze will be able to recoup 100% of its full investment including marketing costs with an initial revenue share of 85% after distribution and platform fees and Fig crowdfunding revenue share. Starbreeze share of revenues will become 60% after the investment is recouped. Double Fine will retain 100% of the intellectual property relating to Psychonauts 2." 

Both Tim Schafer and the CEO of Starbreeze Studios, Bo Andersson-Klint, had something to say regarding this new development.

Anderson-Klint commented that:

“Many of us gamers who’ve grown up during 70’s and 80’s have at some point come across the great games from Double Fine and Tim Schafer. Games like Grim Fandango, Day of the Tentacle, Full Throttle, and Brütal Legend are all in the list of personal all time favorites for many of us. We’re very proud to be able to add this prominent collaboration to our Publishing business. Starbreeze is looking forward to support Double Fine in bringing the new and exciting game Psychonauts 2 to young and old gamers world wide."  

Meanwhile, Schafer had this to say:

“Starbreeze is the perfect partner for Double Fine and our backers on Psychonauts 2. Their expertise in not just developing and publishing games, but supporting them after launch will be a great benefit for players of the game.”

Psychonauts 2 is currently set for a 2018 release. When it does hit shelves, fans can expect to see Raz and the gang once more -- this time in a story set after both the original Psychonauts and the VR title, Psychonauts in the Rhombus of Ruin.

Fig Passes SEC Review; Psychonauts 2 Will Receive Full Funding Fri, 07 Oct 2016 00:24:42 -0400 Greyson Ditzler

Tim Schafer of Double Fine Productions has confirmed that the crowdfunding website Fig has finally passed it's extensive review by the U.S. Securities and Exchange Commission (SEC), meaning that Psychonauts 2 will finally receive the full funding put in by unaccredited investors.

While Psychonauts 2 had a very successful crowdfunding campaign, raising over 3.8 million dollars by the end of it, it was not able to collect all of the money it raised for quite some time due to a required investigation by the SEC. gives backers not just the option to traditionally back a game, but also the option to invest in a game's stock, and see a small return of the game's eventual profits.

Given the loose nature of crowdfunding liability for both backers and creators, as well as the strange and new nature of Fig's idea, the SEC review took several months. But after a long period of borderline silence on the matter from Double Fine Productions, the news is finally out, all money can now be collected, and the guaranteed development process of Psychonauts 2 is public knowledge. Those still interested in investing in the game can still do by going to it's official campaign page.

Schafer confirmed this in a recent update video on Double Fine Production's official YouTube channel. This announcement was then followed up on in the same video with both Tim Schafer and Psychonauts 2 project lead Zac McClendon briefly showing off an early prototype of the game, for those interested. They've also released a documentary video covering the period at Double Fine just before the game's campaign launch, as well as during the launch, for those interested in double-checking their work. 

While it isn't very telling of the game's content, you can watch the original announcement trailer for Psychonauts 2, down below:

Hey Psychonuts! Psychonauts is now on PS4 Tue, 07 Jun 2016 17:53:57 -0400 Joey Marrazzo

Psychonauts fan rejoice! After first coming out in 2005 for the PC, Xbox, and Playstation 2, the original entry in the franchise is now available to play on the Playstation 4. 

Psychonauts, developed by Double Fine, is a story about a boy with psychic abilities named Raz. He escapes his circus family to try and become a member of the Psychonauts, which is made up of other people with psychic abilities. Once he discovers a sinister plot happening at the Psychonauts camp, it is up to him to put an end to it.

The game was released with great reviews, and fans have always wanted a sequel. It wasn't until The Game Awards in 2015 where Writer Tim Schafer announced a Fig to fund Psychonauts 2. The game was successfully funded and is planned for a 2018 release.

In addition to Psychonauts 2, Double Fine announced a Psychonauts title for the upcoming Playstation VR titled Psychonauts in the Rhombus of Ruin. That game will be a bridge that connects the original Psychonauts with its upcoming sequel. 

Psychonauts 2 crowdfunding is over and Tim Schafer reveals details about the story Wed, 13 Jan 2016 09:32:26 -0500 Douglas A. Skinner

Double Fine has met and passed its goal of $3,300,000 with a total of $3,829,024 as of January 12th at 3pm. The studio celebrated on Twitch with some talk about the history of Psychonauts.

Psychonauts 2 was announced at The Game Awards last year and takes place mere hours after the first game. In Tim Schafer's Ask Me Anything! thread on Reddit, Schafer shares some of the story with fans. 

"In Psychonauts 2, Raz will finally get to go to Psychonauts headquarters--his lifelong dream. There he can see Sasha and Milla in their natural environment--international espionage. But he finds several things strange about the organization."

During the time of Truman Zanotto's absence (he was kidnapped) multiple changes to the organization took place by his second in command including financial cuts to research, fringe endeavors, and practices of necromancy. It is here that our hero Raz will deal with double agents, evils of the past, problems of his own regarding his family's curse, and girl troubles. 

(Psychonauts 2 concept art)

In an earlier interview with GameSpot, Tim says that there will be a game before the sequel. The standalone title called Psychonauts in the Rhombus of Ruin was previously announced during PlayStation Experience 2015, it will be directly after the first and before the second on PlayStation VR.  

This title (SPOILER ALERT!) takes place at the end of the first game where Raz is just about to leave camp with his father when word of the Grand Head of the Psychonauts, Truman Zanotto, has been kidnapped. Raz and friends fly off in the Psychonauts jet to rescue him. 

Psychonauts 2 release window is Fall 2018 on PlayStation 4, Xbox One, and Windows PC.

Psychonauts 2 has met crowdfunding goal with over 20k backers Thu, 07 Jan 2016 06:34:32 -0500 Jeff D_7921

Psychonauts 2 is now 100% funded per the fig crowd-funding page. With five days still remaining, the game has raised just over $3,332,738 and received 20,426 backers. The following statement was posted on developer Double Fine's fig page. 

"Holy smokes! We did it you guys! Psychonauts 2 is now fully funded! We want to thank you all from the bottom of our hearts for making this possible. We've wanted to make this game for a long time, and now we finally can! So thank you, thank you, thank you!"

Psychonauts 2 was announced back in December 2015 at the Game Awards Show. Within one day the game had already received half of its funding.

The sequel to the 2005 action platformer sought Fig crowd-funding which is different than traditional Kickstarter projects. One of the main differences is that under the Fig crowd-funding resource, people are able to become investors in the project instead of simple donations. 

Back in 2005, the original Psychonauts was a pleasant surprise, winning several awards such as Game of the Year on Mixing platforming with action-adventure, sprinkled in with psychic powers led to an addictive, unique experience.

Director Tim Schaefer, who was known for previous titles such as Grim Fandango, had main character Raz going into people's minds for the worlds instead of physically traveling to locales. To this day, my favorite game world is still the milkman conspiracy level.

Overall, I am beyond excited for Psychonauts 2. One of my favorite games from my early childhood is finally getting a sequel and I cannot wait to see what surprises Tim Schaefer has in store for us! 

Psychonauts 2 Fig raises over $1 million shortly after launch! Sun, 06 Dec 2015 06:52:39 -0500 cdiponzia

Double Fine is on a roll with its latest crowdfunding campaign for the long awaited Psychonauts 2. The project -- currently being run through the crowdfunding site Fig -- has already raised up to $1 million since it launched! 

The company is aiming to raise $3.3 million with this project. However, they will only get the money from Fig if that goal is reached. The funding drive will run until January 7, leaving plenty of time for the remaining amount to be raised.

The game itself is estimated to need around $10 million to complete. Double Fine intends to pay a majority of the cost themselves and will be getting some financial help from an unnamed partner.


Double Fine hopes to be able to release Psychonauts 2 sometime during 2018, and has plans to make it available on PC, Xbox One, and PS4. 

At this rate, it is only a matter of time before we see a Psychonauts 2.

Double Fine seeking crowdfunding for Psychonauts 2 Thu, 03 Dec 2015 19:07:14 -0500 Tobbpitt

Has the day finally come? Is Psychonauts 2 more than just a pipe dream? Not yet! But if we're lucky, it will be.

Double Fine has finally heard the pleas of its fans, and the team is taking steps to bring Psychonauts back from the dead and place it squarely within the hearts of the gaming community. As long as the whopping $3.3 million dollars they're requesting gets funded.

Psychonauts 2 is being crowdfunded on Fig, a platform created by former Double Fine COO Jonathan Bailey earlier this year. As with other crowdfunding platforms, there are a number of backing tiers with some swank goodies for diehard fans to bring home along with the game.

The funding being asked for on Fig is $3.3 million dollars, which as the crowdfunding campaign itself states is not enough to fully fund the game. The $3.3 million will be paired with funds from Double Fine themselves and an undisclosed external partner to reach at least the $10 to $13.5 million budget the original Psychonauts used.

It's great to see that Raz may be back in action, but the game's not funded just yet -- and Double Fine have a reputation for not being the timeliest of developers. That said, it's hard to imagine Psychonauts 2 not being funded. Here's to hoping!