The Walking Dead: 400 Days Articles RSS Feed | The Walking Dead: 400 Days RSS Feed on en Launch Media Network Telltale Games get the Humble Bundle treatment Thu, 14 Apr 2016 03:52:01 -0400 Scott Simpson

The good folks over at Humble Bundle have served up their latest bundle, and this time they've teamed up with adventure game specialists Telltale Games to provide it. A selection of the company's best, including The Walking Dead series, The Wolf Among Us, Tales from the Borderlands, and Game of Thrones, among others, are all up for grabs. 

The full list of games available is as follows:

Pay $1 or more to unlock:
  • Back to the Future: The Game
  • Sam & Max: Devil's Playhouse
  • Poker Night at the Inventory
  • Puzzle Agent 1 & 2
  • The Walking Dead - Season 1
Pay more than the average ($8.19 at the time of writing) to also unlock:
  • The Walking Dead: 400 days Add-on
  • The Wolf Among Us
  • Poker Night 2
  • Tales from the Borderlands
  • More games coming soon!
Pay $12 or more to also unlock
  • Game of Thrones
  • The Walking Dead - Season 2

So if you want to get your hands on some Telltale goodness, head on over the Humble Bundle website. The bundle runs until April 26, so there's still 12 days left to get your hands on it, with more games still to be added (don't worry though, you won't miss out if you purchase before that happens).

For those unfamiliar with the Humble Bundle, here's how it works. You pay whatever you want (providing it's at least $1), and they throw a bunch of games at you. However, paying more unlocks higher tiers, which of course means more goodies. Not only that, proceeds get split between the developers, a charity of your choice, and Humble Bundle themselves, with you able to decide who gets what.

Top 10 Stories in Video Games Fri, 12 Jun 2015 20:23:21 -0400 Daniel R. Miller

1.) Half-life series

There isn't a game in the world that more people are clamoring for than Half-Life 3.  A lot of that has to do with just how good the world and its narrative are.  One of the most fascinating aspects about the story is how much of a passive rider the player character, Gordon Freeman is.  The entire video game medium is centered around the idea of control, and most of the time, game characters are in control and/or the center of attention.  Gordon Freeman is the exact opposite of those things, and the result is refreshing.  In fact, the story isn't even about Gordon Freeman, but rather about the world around him, and he is simply the vessel that the player experiences the world through.


What is also compelling about the Half-life experience is how naturally everything unfolds.  There are no interruptions for cut scenes as the story unfolds in front of the player, and Half-life was the one of the first games to really let the player have the freedom to move about the environment as the story unfolded in front of the player. 


Subtle audio cues also helped to enhance parts of the narrative as well and the biggest example of this is the Combine Soldiers.  The game frequently let the player hear their enemy before seeing them, which worked to further imprint the enemy's importance both in terms gameplay mechanics and what they meant to the world.  Because the game was challenging in its combat, the player became conditioned to feel a sense of dread every time one of these audio cues played.




What do you think? What are your favorite examples of narrative in games? 

2.) The Last of Us

The driving force behind the entire experience of The Last of Us is its narrative.  The game is a character-driven narrative that is quite a linear affair but the all of the extra nooks and crannies keep it from feeling too straight forward.  When the player uncovers these hidden places, the game provides some poignant moments between Joel and Ellie that provide context and insight of the state of the world that really drive the generational differences between someone who lived in the world before (Joel) and one who grew up in the current state of affairs (Ellie).  


Speaking of Joel and Ellie, they are the very foundation of the game itself, both narratively and mechanically.  The loneliness of the journey, the forced cooperation, and the ugliness of the people and the world around you helps to create an authentic sense of protectiveness over Ellie.  It is very much a journey of you against the world, and every time Ellie is forced to leave the safety of your side for the sake of cooperation, it is an authentically uneasy feeling.  


While the post-apocalyptic zombie-esque world isn't particularly unique when factoring in The Walking Dead's immense popularity, it is the journey and the interactive delivery of Joel and Ellie's journey across the country that helps set it apart.  The Last of Us is an ever lasting example of the evolution of interactive story telling and will always hold a significant place in gaming history.

3.) The Walking Dead (Telltale Series) 

Telltale Games has made an entire business around being able to tell quality stories.  But they really didn't take off until they released their first season of their episodic Walking Dead series.  Its popularity isn't derived from the AMC blockbuster series, but employs a style that is closer to the comic books.


The journey of Lee Everett and Clementine is one of the most compelling arcs ever crafted in interactive narratives.  Despite the fact that there isn't much of a challenge (or game depending on who you talk to), the narrative drives a satisfying set of in game prompts that mean the difference between life and death.  In this zombie apocalypse, death rears its head around every corner and isn't afraid to take your heart strings, rip them out, and throw them in the dirt before stomping them into submission.

4.) The Witcher Series

The Witcher series can be tough to get into if you haven't read the books and/or choose to skip the first game.  The series' second entry, Assassin's of Kings more or less assumes you know what is going on from the start and is unapologetic about it.  However, it doesn't take too long to realize that you are dealing with one of the most unique video game narratives around.  Most stories clearly state who is good and who is bad at every turn, but in this universe, it's not that simple.


It's said that there are two sides to every story and that ideal is the foundation of The Witcher's narrative.  Almost nothing follows the path of "this side is good, this side is bad". In fact almost all of it is bad on some level.  The world operates in shades of grey rather than light versus dark.  Villains are not representations of the Evil Railway Baron trope, instead having legitimate goals that you, yourself might be trying to accomplish had things been different.  


In fact, Assassin's of Kings offers up a choice between following two different leaders, a murderer fighting for the rights of non-humans and a human trying to uphold the peace, but whose actions are perceived as racist by some.  Neither are good, neither are evil, it all just depends on the player's perspective, much like the world we live in now.  The result is a very believable and grounded story in a high fantasy world.

5.) BioShock series

Yes, in many ways, BioShock is basically System Shock 2, but that doesn't stop it from being one of the most compelling and hotly debated stories in the history of interactive narrative.  I mean, would you kindly take a look at that insane timeline of BioShock Infinite.  


The original BioShock was a master class of its own in balancing functional level design, with a believably lived in space and the events that lead to Rapture's undoing let the combat mechanics fit the story like a glove.  It can be debated that despite its critical appeal, BioShock Infinite never quite achieved the same heights as the original, but it doesn't exclude the fact that the series as a whole tells one of the best stories that video games have ever seen.

6.) Final Fantasy VII

It wouldn't be a list of narratively focused games if the semi-divisive Final Fantasy VII wasn't on the list.  


Of course, this entry is more or less on the "it's cool to hate" spectrum by a lot of Final Fantasy purists.  However, its impact both as a game and as a narrative cannot be denied in terms of its ever lasting legacy.  A lot of that has to do with "the death."  On the outside, it seems kind of silly that one event could make an entire narrative that famous, however it has done just that.  That death of course is everyone's favorite flower girl, Aeris.


Never have I seen so many gamers live in such denial about one death in a video game.  Even now, coming up on 20 years after the game's initial release, there is a sect of players that are still convinced that there is a legitimate way to bring her back from the dead.  *Spoilers* there isn't.  As much as I love this game and its story, I admit Aeris' death is a bit illogical given the fact that Cloud and Co. should have had at least one Phoenix Down in their back pocket.  Bah, details.

7.) Metal Gear Solid (PS1)

Metal Gear Solid on the original PlayStation is widely recognized as one of the greatest games of all time and for good reason.  Despite its relatively short length of 12 hours, it has great story pacing and tight gameplay.  At the time, Metal Gear Solid was renowned for being one of the most cinematic experiences and it was obvious that a lot of care went into trying to be accurate with smaller details, which is a bit ironic considering how super natural many elements of the game are.


David Hayter's performance as Solid Snake was revolutionary at the time for how good it was, and his voice has since become arguably the most iconic in the industry.  The story humanized a couple of the supposed villains in the game like Sniper Wolf and Psycho Mantis upon their deaths which effectively blurred the lines between the player's side and the antagonist's.  


Despite the fact that the series has become quite convoluted in its logic over the years, Metal Gear Solid's emphasis and delivery on story telling is in in some ways unmatched even today.  With Hideo Kojima's tenure at Konami looking like it's end is near, it's important to appreciate the impact that the Metal Gear series has had on interactive narrative.

8.) Star Wars: Knights of the Old Republic

Before Mass Effect and Dragon Age's enormous impact on the Western Role Playing game market, Star Wars: Knights of the Old Republic was BioWare's flagship role-playing franchise.  KOTOR, as it is known, released back in 2003 during the early days of the original Xbox and took place 4,000 years before the Original Star Wars trilogy where a Sith Lord, Darth Malak, the former apprentice of the feared Darth Revan, has commenced a fierce attack on the Jedi Knights with a large armada, forcing them to scatter across the galaxy.  


Its narrative formula would build the foundation that both the Mass Effect and Dragon Age franchises would come to lean heavily on.  KOTOR featured teams of three allies in combat and had the player travel from planet to planet, finding new allies on each one that represented a different class or class combination.  


Arguably the biggest reason that KOTOR's narrative is so fondly remembered is the big twist around the halfway point in the game that takes its inspiration from Darth Vader's infamous "I am your father" reveal.  YOU are the villain, Darth Revan.  Before the big reveal, Revan's role is little more than a reference to give context to present events, much like Luke Skywalker's references to his father were.  But once the cat's out of the bag, it revolutionizes the way the player views the entire story in the same way Vader being Luke's father did in Empire Strikes Back.

9. ) Minecraft

Sometimes the best stories in video games aren't directly told to you, but rather the story you tell yourself.  Minecraft accomplishes just that with the personalization, tools and authentic sense of discovery that lies at the heart of the experience.  Imagination is the name of the game, and Minecraft's formula is built to appeal to ours.


There are so many different ways to play the game, and it all depends on what kind of character the player wants to role play as.  Are you a survivor that washed up on a mysterious land?  Are you a farmer that wants to herd the land's animals?  What about the threats that befall the land?  Do you hide from them at night while planning for the next day? Do you brave the night to slay the monsters for their resources?  How do you deal with hunger?


Minecraft is the poster child for individual story telling, spawning a whole host of survival adventures that permeate Steam's Early Access page that have evolved on Minecraft's principles.

10.) Portal Series

Portal's narrative begins simply enough.  You awaken inside your room in the Aperture Science labs, and are instructed to begin testing by the soft, robotic voice of GLaDOS.  Like the character we inhabit, we follow the instructions without question.  The player has no concept of what is going on outside of the casually comedic tone, the task that is laid out before us and that there's cake at the end (Yum!).  This setup allows us to effortlessly step into the shoes of Chell, the Aperture lab rat.  But as the player progresses, we quickly find out that "The Cake" is a lie. 


Portal is especially good at tying dialogue into in game accomplishments.  As the player masters more and more puzzles, GLaDOS in turn becomes more and more talkative and goes from being mockingly hilarious to being mockingly cold and murderous (while still being hilarious).  It is this dark comedy that really helps make Portal stand out on its own from the Half-life series in terms of its tone.


Not everybody plays games for story.  And as a result, ludology vs narratology is one of the hottest debates in gaming.  And to be fair, a lot of games tell some pretty crappy and/or cliched stories, and sadly a lot of them are actually trying.  However, there have been some legitimately great stories that have come from the interactive entertainment medium and in many ways their impact is best felt as a video game.  


These games were chosen on the basis, of not only the quality of the narrative, but how well the story utilizes the mechanics of the interactive medium.  I think it goes without saying that massive story-ruining spoilers follow.  Here are the Top 10 stories in video games.

What's in Store for Clem? The Walking Dead Season 3 Predictions Mon, 03 Nov 2014 09:58:49 -0500 Cupcakecrisis

My tears have finally dried.

I can now think about No Going Back and not be reduced to a blubbering mess. But seriously, wasn't that a heck of an ending to an adventure? And an even more exciting starting point for the next season!? Here are a couple of my predictions for The Walking Dead Season 3. *Spoilers for Season 2 ahead!*

1. You will be alone. Like... really alone. 

As I said before, season two's finale was one that split you off into many pathways, which really made you feel like Clementine was constructed completely of your own choices, which I applaud the creators for. However, I think it's safe to say that Telltale will find a way to narrow those pathways down to one. The season première may differ depending on your choices in the finale, but all eyes and plot points are set towards Wellington. 

2. How Deep Are Your Scars Really? 

A huge theme in season two was familiarizing Clementine with the harsh realities of the world, and proving that she was more than capable to handle it. In fact, shit only hit the fan when she came into contact with living people.

She's not a little kid anymore, and is STILL. NOT. BITTEN.

Season 3 will most likely be about easing her back into a group reminiscent to her first, but they might not be as innocent as they claim. The family that appeared in the Jane ending seemed like they will play a big part in reminding Clem of what a family is. Not so much the man with them, but Patricia and the little boy...who I could feel major crushy vibes coming from. Could this be Clem's first play at puppy love? 

Flirting 101 taught by random boy

3. Protection vs. Sacrifice 

Scratch point number one, you're not exactly alone. On top of being in a zombie apocalypse and being surrounded by terrible people, you've also got a kid. There are going to be a lot of Lee/Clementine parallels in this season where Clem teaches young Alvin Jr. about life the way it is now, possibly in a time jump. I can feel a big swelling moment in which we have to choose between the protection of this baby and the sacrifice of Clem's own protection. Which leads to.... 

4. Could Clem Die This Season?

I absolutely think so. What I think is being set up is a kind of cycle; Clem saved Lee in a way, and Lee saved Clem at his own expense. Now Clementine is faced with a similar situation and what would be the best, tear demanding thing to happen but to have Clementine die heroically. Obviously I don't want this to be true, but I admit it would be a good way for her character to go out. 

5. (Bonus Prediction) Where Christa At Tho? 

We haven't seen her since episode one and we do have a child that she could adopt as her own. I do hope, wherever she is, she gets a little R&R; she's been through a lot. 

6. (Bonus Bonus Prediction) We find Bonnie and Arvo and go straight Mortal Kombat on them. 

After all of the chances I gave the BOTH of them it would be so satisfying to handle them one last time. Round one, FIGHT! 

Got any predictions of your own? Let me know in the comments below!

[21+] Get Fragged: Pairing Telltale Game's The Walking Dead with Left Hand Brewing's Wake Up Dead Thu, 14 Nov 2013 12:33:25 -0500 Eli "The Mad Man" Shayotovich

Welcome back to another episode of Get Fragged: A Game & Booze Pairing Guide!

We are knee-deep in dead leaves, which is the telltale sign that it's fall... the time of year when AMC resumes their smash hit, The Walking Dead. Zombies have a death grip on pop culture, and while there are way too many video games about the undead, there's at least one that you should actually play. And no, I'm not talking about the hot mess that was TWD: Survival Instinct either. 

Telltale Game's The Walking Dead series isn't so much a game as an interactive animated comic book experience. This emotionally charged adventure game has earned universal praisedespite not containing a ton of traditional gaming action. Its greatness comes from the dramatic story it tells, which changes based on the choices it forces you to make along the way.

But don't holster your twitchy trigger finger completely. When the action does show up it'll often catch you off guard because: 1) you won't be expecting it, and 2) you'll be so gripped by the events unfolding on the screen that you're reaction time will be stunted. The later has happened to me more than a few times. 

State of the Stout

The colder nights that come with the change in season means it's time to put away the light, hoppy, thirst quenching beers we've been guzzling throughout the summer and crack open darker, maltier, heartier brews that will keep us warm by a roaring fire.

(... In fact, lemme open one of those right now.)

The perfect stout for this game hails from the "Napa Valley of Beer" -- aka my home state of Colorado. But first... a little history lesson on this particular style of beer.

You heard the word "stout" and probably thought of Guinness, right? Dark and bitter, with that cool cascading head. While Guinness is the template for Irish/Dry Stouts, a ton of variations exist... including Imperial Stout, Oatmeal Stout, and Sweet or Milk Stout. 

Stout [noun \staut\] is a dark beer made using roasted malt or roasted barley, hops, water and yeast. The roasting of the ingredients gives it a dark color and a roasty flavor.

Let's bust one myth right now: a beer’s color has nothing to do with its alcohol content. Back in the day, the word “stout” was slang for a strong beer, not a dark one. 

(... Oh darn, look at that. Gotta open up another beer.)

Turning to the Dark Side

So how did the stout earn its infamy as a dark beer?

During the 18th century the porter style of beer (also dark) became the first industrially produced beer in England. It was mighty popular in America too. When George Washington and Thomas Jefferson weren't busy starting a new nation, they were in their barns brewing porters with the rest of the Founding Fathers. 

Stouts are basically just revved up versions of porters. The two styles are sometimes hard to tell apart because they often use the same recipe... the only difference being the amount of water used.

So, what beer should every good survivor of the zombie apocalypse have in their fridge?

"Good morning. You've woken up dead. You're in ruins."

That's the tagline for Wake Up Dead, a Russian Imperial Stout (a style created to win over the Russian Czars of the 1800's) from Left Hand Brewing in Longmont, Colorado.

It pours black as night and boasts high alcohol by volume (10.2% ABV to be exact). Along with plenty of roasted malty goodness you'll taste raisins, coffee and dark chocolate.

After a few sips a warmth starts crawling around your belly as the boozy brew makes its presence known... and that's when you to dive into The Walking Dead.  

(... Another one down the hatch!)

How Wake Up Dead enriches The Walking Dead

The bleakness of the world combined with the character's desperate plight calls for something that'll multi-task. It has to mesh with the dark ambiance of the game, act as a stout companion as you trudge through a world populated by the walking dead, while keeping you on your toes for those moments when you have to act fast.

The low carbonation level of this beer won't exactly light up your taste buds, but that's OK. This is a winter warmer best consumed slowly, perfect for the plodding pace of The Walking Dead. Slow... thoughtful... BAM!

Out of nowhere you're crapping your pants trying to hit the "Q" key without spilling your beer... or dying!

This Russian Imperial Stout unfolds the same way. It's subtle at first... downright sneaky. Right up until that 10.2% ABV rattles your brain and wakes you (and the dead) up!

The beer's aroma is a mix of burnt chocolate, malt, and coffee. Since I've never sniffed rotting flesh before, I'm guessing the nose on this beer will be much better than the stank millions of dead bodies will bring to the world.

(... Well, whatya know.)

Wake Up Dead "lurks" in Left Hand's cellar for over 4 months before it's released. Zombies lurk in dark places too... aging just like the beer; waiting for some dumb ass to walk in (without a flash light) like every character from every horror movie ever made.

Oh, and here's an added benefit! If you were actually stuck in a zombie apocalypse, once you've emptied the bottles of its liquidy goodness (like I've just done) you could use them as a water collection system... or a port-a-pot. Now that's utilizing all of your meager, end-of-the-world possessions to their fullest! 

Seems I've come upon a very important decision in the game. I have to decide whether Clementine... I mean another character - lives or dies. Hopefully all the beers I've had so far don't make me do something... oops.

Until next time... keep the kegerator fully pressurized and your Nvidia drivers up to date!


 ** GameSkinny reminds you that you must be at least 21 years of age in the good ole U.S. of A to con­sume alco­hol. If you or someone you know has a problem with alcohol... get them help immediately. Seriously!  If you or someone you know has a problem using a keyboard and mouse, well... you can't fix evolution. We don't condone any of the following:  alcoholism, underage drinking, driving under the influence, binge drinking on cheap booze, lying under oath, or cheering for the Dodgers. WARNING: The consumption of alcohol may create the illusion that you are a smarter, faster and have a better K/D ration than all other gamers. GameSkinny encourages you to drink and frag responsibly! 

The Walking Dead: 400 Days Thu, 31 Oct 2013 23:16:06 -0400 Corey Kirk

Today is Halloween, or All Hallows Eve, so naturally there will be a lot of ghosts, ghouls, goblins, and annoying kids running in the middle of the street. It’s also a time for one of my favorite creatures of the night: zombies. As it turns out, the team at TellTale Games also released a teaser trailer for Season 2 of their Walking Dead game this past Tuesday. Since I know I’m not the only one with zombies on my brain today, I decided to review The Walking Dead: 400 Days.

Please be aware that there are minor spoilers in this review, so don’t read any further if you haven’t played the game yet and plan too.

The Walking Dead: 400 Days is the bridge between season 1 and season 2 of the series. Instead of focusing on the people in season 1, like Clementine, this installment follows five very different people and their personal stories in The Walking Dead universe. Each person’s photograph is displayed on a bulletin board, and you click on their faces to begin each of their stories. You will be able to explore an abandoned gas station with some not-so-friendly occupants, to a corn field where you must hide from those who would eat you. The stories are impactful and has some of the best writing I have seen in a video game recently.

As you progress through the game, you will be faced with some pretty hard choices. These choices will affect the story and the way characters act, especially during the last scene, when we eventually find out that all of these people have formed a group together and a certain person wants to break up this group. Let’s just say that I had two of the five leave the group, and I wasn’t too sure that I had made the right decisions along the way. Since choices are carried over to the next episode, it will be interesting to see what the characters will do in season 2.

But that is the beauty of these Walking Dead games. There isn’t really a right or wrong way to play them, and they never disappoint in terms of awesome storytelling. Sure, your decisions might end up getting one of the characters killed, but the story doesn’t stop there.

I love the The Walking Dead and I love TellTale for crafting these amazing stories for us. I can’t wait for season 2 to start so I can see the outcomes of my choices and how they might affect my dear, sweet Clementine.

I give The Walking Dead: 400 Days a 9 out of 10.

The Walking Dead Comes to OUYA Tue, 27 Aug 2013 21:46:08 -0400 Miranda Kirk

The OUYA has seen good reviews all around since its release in June of this year. The Walking Dead: Season One, the 400 Days DLC and Season Two are all coming to the console later this year. All we have been told is that the game will be available sometime this winter. 

The OUYA hasn’t seen many big titles since its release so its sales should be expected to grow with the addition of The Walking Dead.  I am excited that The Walking Dead is coming to the OUYA because it might actually help put the console on the map, so to speak.

The Walking Dead is a game that could make the difference in their sales because of the huge audience it has gathered since its release. The game has seen positive reviews for each episode that has been made and with the possibility of even more episodes in the future the game can grow to bring more fans to the franchise. I also think that the OUYA might just be headed for even greater success because if they continue to breakthrough with big titles the console might be the next in line to replace the ever-drifting Xbox One. 

I guess we’ll just have to wait and see in the upcoming weeks when all of these consoles are on the market together but I think that the Xbox is losing its steam while the OUYA is building itself up to be the next big thing in the gaming world. 

The Walking Dead: 400 Days Thu, 11 Jul 2013 23:57:38 -0400 Lui Galletto

400 Days is a continuation of Telltale's The Walking Dead game, and serves as a prequel of sorts for the upcoming second season. The story runs parallel to both the first five episodes of the game (Season One) and Robert Kirkman's The Walking Dead comics, but introduces 5 new protagonists.

Top Left to Bottom Right: Wyatt, Shel, Russel, Vince, Bonnie

400 Days tells five linked stories, each centered around an abandoned truck stop on a desolate Georgia highway. Each story takes place at different points in time and from the point of view of a new survivor, from the first day of the zombie apocalypse to day 400.

As you choose which character you want to play as (don't worry, you will get a chance at all of them), you get to see how each story overlaps with the others, and even see locations and characters from season one.

It is the same point and click adventure type game that Telltale loves, and still lends itself well to the story telling in the game. There are less dialogue options, or choices that actively matter in the game. Any important decisions basically boil down to the last 5 minutes of that particular story. You won't get to stop the outcome of the stories, but you will help dictate if these people will appear in the next season.

Since the game is smaller than previous entries, it runs without the hiccups previous episodes had. It runs smoothly, and even has better facial animations.

Fortunately, despite the length, the stories still are emotionally gripping. Even spending 15 minutes with some characters makes you desperately want to see how their stories continue. Characters have depth despite short screen time, and even rival the character complexities Clementine and Lee had.

Some small caveats, there is a decision in one of the stories that seems completely arbitrary, but is a huge deciding factor on whether the character will appear again. It gave you little to no reason why which choice was better than the other, but still levies a huge penalty on you for choosing the "wrong" one.

Other issues that may bother people are the lack of meaningful choices. Sure, you might have overlap from one to the next, but for the most part they are extremely linear. There is a lack of danger which  combined with the "non choices" makes this episode seem more like an interactive movie than a video game.

People might complain short length of the game (which clocks in at about 2 hours), but for $5 (or cheaper on Steam's summer sale), it is definitely worth it. The characters and stories will get you excited and ready for next season and leaves you with a hell of a cliff hanger.

400 Days Already Has Me Wanting Season 2 More Than Ever Sat, 06 Jul 2013 19:03:47 -0400 Wokendreamer

The Walking Dead is a unique franchise within the greater zombie of zombie apocalypse because of the emotion involved.  It applies a realism other such titles lack by creating very believable characters.  Everyone is complex, everyone is real.  The first DLC for Telltale Games marvelous adventure game adaptation, 400 Days, attempts to make us care about five different characters in a row within about fifteen minutes of meeting each of them.  It succeeds.


The game throws you right in, giving players the choice to pick one of five characters.  Each player has a bit of story taking part in a different period of time after the initial outbreak, ranging from Vince on day two all to way to Shel who ends up on day 256.  The different stories actually do link in certain ways, with decisions made in one affecting the actions needed in another.  Shooting out the headlight on a truck in an early story might make a truck seen in a later one much more ominous, for instance.

Each character's personal bit of story is fairly short.  It is only DLC, after all.  Being so short, it is pleasantly surprising how quickly Telltale gets players to invest in the characters.  Every one of the myriad individuals has obvious chemistry with the others in their story, and not always in a positive way.


Subtle things make these characters believable, such as Leland asking Bonnie ridiculous hypothetical questions to pass time (lobster claws for hands or a snake for a tongue) or Eddie asking Wyatt if they still have any weed.  Each of the characters has tough choices to make, and the results of those choices are not always obvious.  Believable, but not always the expected.

A brief prologue ties everything together at the end, and while at first it seemed the dialogue options were largely irrelevant, as if all the choices had already been made, I was impressed to notice that even in this short closing segment the different dialogue options could still actually make a difference to at least one of the characters I'd played.

The only character I did not really relate to was Russell, and I suspect such is more to do with me than with the character himself.  Each character is relatable in different ways, with the experiences they have in their part of the story having a very noticeable effect on how they develop for the prologue.


As might be expected, the gameplay is extremely familiar.  Simple movement controls and dialogue make up most of the gameplay.  The gameplay remains otherwise largely unchanged, but in this case that is a good thing.  It suits the atmosphere and mood perfectly.

One pleasant addition were a few new experiences.  Simple, but enjoyable and quite able to break up the dialogue with bits of new material to keep things interesting.  Wyatt plays Rock Paper Scissors to decide who gets the gun while Bonnie dives through cornfields to avoid malicious pursuers with flashlights.


The one thing to really keep in mind while playing through 400 Days is what it actually is.  It is not an entire new episode.  You will see some familiar faces along the way and the gut-wrenching choices you will encounter will be familiar, but it is not a full episode.  Each character gets a bit of screen time, but no one has a complete story.

400 Days is a teaser.  It is meant to introduce characters and give us a chance to decide who will be joining us in Season 2 of these new faces, but whether any number of them joining us is good or bad is simply not something we can know yet.

On its own, 400 Days is interesting, but is just enough to leave one wanting more, which is what separates it from the episodes of Season 1.  Each was long enough to put us through our paces and pull at our heart strings.  The DLC linking Season 1 and Season 2 is just long enough to make me want more.  It does not quite stand on its own, too aware of being a link between the two seasons rather than a story in itself.

It is still hard to argue with the price, and the decisions made in the DLC will clearly have some sort of effect on the upcoming season.  The biggest problem is just going to be waiting long enough to find out!

The Walking Dead: 400 Days: More of the Same in a Good Way Sat, 06 Jul 2013 14:26:33 -0400 Max Jay

Telltale Game's The Walking Dead was widely regarded as one of the best games of last year. The emotional impact of the title sent shockwaves through the industry and truly pushed the envelope of downloadable episodic content in video games.

After Lee and Clem's adventure, fans (including myself) were jonsing for more time in that cell-shaded world. Fortunately Telltale heard our cries and handed down The Walking Dead: 400 Days from their Mount Olympus. 400 Days is more of the same, and I mean that in a good way.

400 Days takes place around a rest stop in the first 400 days of the outbreak. Unlike the entirety of Season 1 the new chapters take place around five different survivors who eventually are woven together. 

**I was never BOARD! Get it? 'Cause it's a bulletin board?**


Anyone who has played a Telltale title in the past will recognize the way this game plays. At its core it is a point ant click adventure of sorts and it comes with some baggage. Some times the controls are a little imprecise, but with an experience like this you don't really need the tight controls of a AAA first person shooter.

Like the rest of Season 1, the star of the show here are the character interactions. Telltale hits it out of the park with this small add-on, forcing us as players to make more intense decisions at a far more rapid pace to compensate for the shortness of the chapter and the limited amount of time spent with each character. Interestingly enough though, it never feels like overkill, and you'll still care about ever decision you make and every character you encounter.

There are the familiar gameplay caveats here and there, largely due to the unforgiving and unbudging camera angles, but it's a small gripe that doesn't really take away from the new chapter in any legitimate way.

**All of our new friends, looking equally worried.**


The cell-shaded characters and environments once again capture the darkness of the world while paying tribute to the source material. 400 Days wont be winning any beauty contests, but the graphics make sense within the context of the game.

Like the rest of Season 1 the facial expressions really sell the dialogue and force you to connect with every character you encounter. One gripe is the stiffness of the bodies though. It's sometimes hard watching the characters move in such a limited way and it would have been nice to see a little more fluidity of movement in both playable sections and dialogue sections.

**Anyone else recognize that drug store? Anyone?**


The star of the show, once again, is the voice acting. While the acting doesn't quite stack up to the level of the flawless Dave Fennoy as Lee Everett, everyone pulls their weight and more than sells their characters.

It's a shame that the sound effects don't get the same care as the voice acting. Some of the gunfire sounds like a 9-year-old popping bubble paper and the 'vrooms' or car engines sometimes sound like they were recorded through stock television speakers while someone was watching The Fast and the Furious 13. Overall it is a small gripe, and is almost entirely forgivable due to the stellar voice acting.

**I bet they made killer pancakes before people started eating each other.**

Replay Value

Every decision you make counts here and according to Telltale, they will influence the second season. You can go back and have a completely different experience in many ways simply due to the decisions you make. It's not as fleshed out as the core chapters of Season 1, but it's impressive nonetheless due to the brevity of the chapter.

Bottom Line

The Walking Dead: 400 Days is good. Of course, when compared to the emotional torture device that was the entirety of season 1, it pales, but it's a mild fix while we wait for the next season of the game. The voice acting was once again spot on, and I was enthralled from the get go. I would have loved to see some of our old friends pop up here and there, but I guess I'll have to wait for Season 2 to get my Clementine fix.

Playstation Store Update for July 2nd Tue, 02 Jul 2013 20:16:01 -0400 Aneudys Tejeda

It's Tuesday, so it must be PSN Update Day!

This week we have a lot of amazing sales hitting the PlayStation Network, bigger discounts for those with PlayStation Plus.

The award-winning continuation in Telltales The Walking Dead series hits the PSN this week with The Walking Dead: 400 Days, a prequel episode of sorts that will introduce you to the characters of season 2.

Racing fans can look for the Gran Turismo 6 Demo to also drive into the store. PlayStation Plus subscribers will be able to jump into EA's biggest FPS franchise this week with Battlefield 3 being a free title. The biggest thing on PSN this week is the Sumer Blast 2013 Sale, including titles from Shadow of the Colossus to Mortal Kombat to Blacks Ops II. There is definitely something for everyone in this sale.  For the full list of the PSN check out the Playstation blog.

PSN Summer Blast 2013 Sale 
Game Title Normal Price Sale Price PS Plus Price
Call Of Duty: Black Ops II $59.99 $41.99 $37.79
The Amazing Spider-Man $49.99 $29.99 $20.99
Batman: Arkham Asylum $19.99 $9.99 $5.00
The Lord Of The Rings: Aragorn’s Quest $9.99 $4.99 $2.50
Mortal Kombat PS Vita $19.99 $9.99 $5.00
Mortal Kombat $19.99 $9.99 $5.00
Prince Of Persia: The Forgotten Sands $19.99 $7.99 $4.00
Scott Pilgrim vs. The World: The Game $9.99 $3.99 $2.00
Shadow Of The Colossus $19.99 $7.99 $5.00
Ratchet & Clank Collection $29.99 $14.99 $7.50

PSN Games 

  • MLB The Show: Home Run Derby ($5.99)
  • Bladestorm: The Hundred Years' War ($19.99)
  • Tour De France 2013 100th Edition ($49.99)
PS Vita
  • Pinball Heros Complete ($5.99)
  • Velocity Ultra ($7.49)
  • Farming Simulater ($9.99) (yes, this is a game)
PS2 Classics
  • Warriors Orochi ($9.99)
PS Plus
  • Battelfield 3 (Free)
  • Summer Blast 2013 Disscounts
PS3 Add-Ons
  • Bellator MMA Onslaught
    • Muay Thai Style Pack ($4.99)
  • Borderlands 2
    • Assassin Stinging Blade Pack ($0.99)
    • Commando Haggard Hunter Pack ($0.99)
    • Gunzerker Dapper Gent Pack ($0.99)
    • Mechromancer Steampunk Slayer Pack ($0.99)
    • Psycho Dark Psyche Pack ($0.99)
    • Psycho Domination Pack ($0.99)
    • Psycho Madness Pack ($0.99)
    • Psycho Supremacy ($0.99)
    • Siren Glitter And Gore Pack ($0.99)
  • Everybody Dance
    • Example – Kickstarts ($2.49)
    • Lena – Satellite ($2.49)
    • Outkast – The Way You Move ($2.49)
    • Pack 17 ($8.99)
    • The Saturdays – All Fired Up ($2.49)
    • Hyperdimension Neptunia Victory
    • The Seven Sages (Free)
  • Injustice Gods Among Us
    • New 52s Skins ($2.99)
    • Blackest Night Pack 2 ($2.99)
    • Gods Among Us Earth 2 Pack ($2.99)
    • General Zod ($4.99, Free with Season Pass)
    • The Man Of Steel Pack – Superman ($0.99)
  • Ninja Gaiden 3 Razor’s Edge
    • New Costumes ($4.99)
  • Pinball Arcade (All Cross-Buy with PS Vita)
    • Season Two Pass ($29.99)
    • Season Two Pro Pass ($39.99)
    • Table Pack 13 Pro Upgrade: White Water Pro Upgrade ($3.99)
    • Whitewater And Space Shuttle Table Pack ($4.99)
    • White Water And Space Shuttle Pro Table Pack 13 ($7.99)
  • Remember Me
    • Cooldown And Flash Kick Pressens ($0.99)
    • Power And Spinning Bird Kick Pressens ($0.99)
    • Regen And Dragon Punch Pressens ($0.99)
    • Combo Lab Pack ($3.99)
    • Neo-Paris Pack ($1.99)
    • Memorize Pack ($1.99)
    • Nilin Pack ($1.99)
  • The Walking Dead
    • 400 Days
More Tales From Beyond the Grave: Walking Dead: 400 Days Info Revealed Fri, 21 Jun 2013 15:41:23 -0400 TidusLives

Whether you're immersed in the groundbreaking AMC original series, the fan-favorite video games, or the comics that started the entire frenzy, there's just something uniquely visceral about The Walking Dead. Not only is the franchise chock-full of pulse-pounding moments, but, on an arguably more subtle level, it forces us to question our own morality and sense of humanity given the most horrific of scenarios. Would you save another human you barely know at the risk of your own gruesome death, or would you self-preservingly leave them to the wolves and bolt out of there?

These are bleak, scary questions to ask.

But no one seems to ask those questions better than developer Telltale Games, the creator of the video games inspired by the successful comics and T.V. series. Fans of this zombie apocalypse drama have rallied behind the provoking way that these titles put the fate of characters, quite literally, in the hands of the gamer. With a swift press of a button, you can decide who gets to remain a dead man walking, and who is sacrificed to become another of the herds of walking dead.

With the considerable success of the first installment of the franchise well in hand, Telltale has been hard at work on a follow-up full AAA title which they are deeming The Walking Dead: Season 2. Much like the Walkers that gamers must avoid in the game, however, fans of the series have a seemingly untamable hunger for more story. So, Telltale has decided to give it to them.

Between points A and B Will this, too, go bump in the night?

Though fans have known that the DLC installment The Walking Dead: 400 Days would be coming to a console near them sometime soon, at E3 Telltale gave the world a bit of insight into what exactly the game would entail.

Initially described as a "special episode" in the storyline of the gaming series, Telltale recently elaborated on the title's purpose, saying that it will serve as "connective tissue" between the events of Season 1 and Season 2. In this "connective tissue," gamers will play through the perspectives of 5 different characters, each of which begins on a different day of the game's 400 day span. Telltale also divulged that certain events and locations might be repeated or revisited in different stories, albeit each time through the current in-play character's unique perspective. Just as in the first full game, each decision you make will have real consequences not just for your character, but for all the other people around them, thus adding to the series' persistent questioning of morality.

All that said, Telltale advises those interested in the game to make sure that they have played through Season 1 before adventuring into 400 Days. I know, I know, this really does sound like another example of shameless self-promotion by a gaming developer (though who can really blame them for that?). Quick to defuse the apparent skew of their suggestion, Telltale affirmed that just as all the decisions you make in Season 1 will affect the way you play through Season 2, so will the choices you make in 400 Days. These changes based on decisions range everywhere from altering the game's storyline to whether or not certain characters will make an appearance. So yeah, you definitely want to play Season 1 first, guys.

Will this, too, go bump in the night?

Once you have played through Season 1, however, you have to wait until July to be able to continue the story with 400 Days. Waiting for the Vita bundle will be a little longer, though not by much: it comes out a month later, in August.

All that said, what do y'all think about this new DLC? For fans of the series, is the promise of 5 new characters enough to draw you into this between-games content? As for gamers who have not yet delved into the gaming manifestation of The Walking Dead, does this game seem worth giving the series a go?

I urge you to comment, argue, bash Carl, post theories about The Governor, do whatever you can in the comments section below!

The Walking Dead: 400 Days Review Sun, 07 Jul 2013 00:23:33 -0400 Steve Lawton

Telltale's Downloadable adventure introduces us to some new characters and... that's about it.

Season 2 of Telltale's The Walking Dead episodic game series is coming in the fall. So to bridge the gap between the last season and the new, they've released The Walking Dead: 400 Days. A fun, different entry into the universe that's been cultivated by Telltale. While the DLC was fun, I played on the 360, it ultimately left me wanting more. In both the good and bad way.


You can choose to play as any of the characters from the beginning and follow what amounts to a 20 minute vignette about their life and what led them to this point. Each tale is told across the first 400 days (makes sense, right?) of the apocalypse. Telltale did a great job giving you a taste of each character but not enough to know the full story. I found it hard sometimes to make decisions about characters I simply didn't know well enough to make decisions for.

For example, as Vince, in the opening scene (SPOILERS KIND OF) you murder someone offscreen who is babbling about not knowing something (blah blah blah). The rest of the story is spent on a prison bus. What did I do? Is Vince someone I want to redeem? With Bonnie, the first 5 minutes I spent flirting (Yes I'm talking about flirting in a video game!) with Leland only to realize I probably shouldn't have been. I believe the stories we're designed to be open-ended and ambiguous, but without getting to know the characters the way I knew Lee and Clem, it's tough for me to care about their final outcomes.

Each story was fun. The notable exception for me was Russell. I played through each character twice and each time Russell was the weak link. He wasn't fleshed out enough (although Nate was creepy) compared to the meatier episodes of Chel or Bonnie (my favorites). It speaks to Tell Tales writing that in 20 minutes they could get me to care so much about Wyatt (anyone besides Russell really) and his friend that I felt bad by the end of his story.



If you played The Walking Dead's first 5 episodes then you know the game is more about story and decision-making than any big action pieces that you may see in a Halo game. The character moments and tough decisions that drive The Walking Dead and 400 Days are no different. This is a game where you pay more attention to the little things than the big. So much can be said with just a roll of their eyes or wrinkling of the brow.

Having said that there is a lot of texture pop in and straight up lag when a decision or save point is reached. Common in the first game and still present now. When a game specializes in the intimate moments, it makes the flaws stand out a bit. Nothing that destroys the awesomeness of the game, but still enough to take you out of the story.

Final Thoughts

Telltale consider's this and epilogue to Season 1. With no definite connections 400 Days seems more like a prologue to Season 2. Either way Season 1 was one of the best games of last year. Having more of the same is a welcome sight. I can't wait for Season 2 even if 400 Days didn't fill me up. It doesn't break any new ground but I would absolutely recommend spending the 5 bucks on it.


The Walking Dead: 400 Days Details and Season Two Hints Thu, 13 Jun 2013 17:43:43 -0400 Aneudys Tejeda

Five Stories, One Episode.

The Walking Dead: 400 is our first look at what could be another Game of the Year Contender.

A new add-on episode to The Walking Dead Season 1 is coming this July for $4.99 and will detail the story of 5 survivors. 400 Days requires that you have the first episode of Season One installed in order to play. Telltale Studios additionally recommends starting with Season One since the choices you made in that story will influence the story line in 400 Days. So, in continuing this formula, your choices in 400 Days will have consequences in Season Two. To get the most unique experience, it's best to play all three on the same platform and keep all of your save files.

400 Days will have five different stories that introduce five new characters to The Walking Dead world. The new characters include: Bonnie, Shel, Wyatt, Russell, and Vince. The episode is told in an anthology style manner. Each of the five stories, which can be played in any order, takes place sometime over a period of-you guessed it, 400 days at a local truck stop. Beginning from the first day of the zombie outbreak up until the 400th day, the conclusion of the episode will wrap up all five storys. Also the outcome, which will depend heavily on the tough choices you make, will be entirely up to you.

Whether or not characters from Season One will cross over into 400 Days remains to be seen. Telltale refuses to say anything except "Who knows?". Since 400 Days is going to be linking your choices from the previous game to sculpt the story for Season 2, I feel it is almost certain. Telltale also won't say if Season Two will pick up after that 400 day period or if any characters who survive 400 Days will live to see another day in the second season. 

The Walking Dead: 400 Days will be hitting PSN, XBLA, PC, iOS, and Mac in July. The newly announced version for the PS Vita will include both Season One and 400 Days, and will be released in August. And be sure to check out the award winning first season to experince one of the most emotionally triumphant games of 2013.