Titanfall Articles RSS Feed | GameSkinny.com Titanfall RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Five Action Games That Could Become The Next Big RTS https://www.gameskinny.com/a7hjk/five-action-games-that-could-become-the-next-big-rts https://www.gameskinny.com/a7hjk/five-action-games-that-could-become-the-next-big-rts Wed, 11 Jan 2017 09:16:00 -0500 Rob Kershaw

Spin-offs are an interesting beast. If you have a hugely successful franchise, there's always the temptation to try and milk it dry by chucking your characters into a completely different genre and seeing if they gain traction.

A lot of the time, they fall flat (like Dizzy's foray into Tetris territory in Panic Dizzy, the light gun-directed point-and-click of Pac Man 2...). Sometimes, they work incredibly well (Mario KartMario Tennis, Mario & Luigi -- yeah, Mario seems to have this covered). 

However, the crossover from action game to real-time strategy is an interesting beast, which studios seem averse to exploring. Halo Wars demonstrated that you could take a straightforward FPS and turn it into a polished and surprisingly accessible RTS, but there has been a dearth of similar titles since. 

That absence is all the more intriguing, since many action games appear to be perfect candidates for the RTS spin-off treatment. Whether that's due to their existing lore, predesigned units, or perceived ease at which a crossover could take place, it's time someone made the case for new strategy franchises.

In that respect, fear not -- we've thought about it long and hard, so you don't have to. 

Battlefield 1

World war is making a comeback in gaming (must...avoid...real world commentary...), so what better way to ride the tide of interest than with an RTS based on the latest revered installment of DICE's franchise?

If you consider it for a moment, all of the pieces are already in place. The classes all translate perfectly into selectable and upgradeable units, meaning that your play area can be littered with tanks, medics, pilots and...um... horses.

The missions can be ripped directly from the FPS campaign's individual War Stories and adapted for strategy purposes. And when the new Battlefield 1 DLC drops this year, there'll be even more meat to pick apart for potential missions.

All told, this could be a killer addition to the franchise. Sure, Company of Heroes may have done something similar. But did it have horses?

No, it did not.


Vigil Games' apocalyptic hack 'n' slash has all the elements needed for a real-time strategy. Think about it. On one side, you have War, Samael, Azrael and Vulgrim. On the other, Abaddon, Uriel, Straga and the Charred Council.

There are angels and demons aplenty, which would make superb ground units. What's more, they're all wildly different -- from massive Gholen through to the smaller Swarm. The individual characters from both sides could act as commanding units, leading the assault and unleashing their supernatural abilities to wreak havoc. 

Drawing on its mythic lore, the environments could be pulled from Heaven, Hell and Earth, allowing for a robust and varied series of campaign battles. And persuading Mark Hamill back to voice The Watcher would be a timely move, given his resurgence on the big screen. This one's a definite winner. 


It's perhaps not a natural candidate for an RTS, but DOOM certainly has potential. Pretty much all of the enemy classes could be ported into varied and interesting units, whilst setting the game in Hell would certainly be a unique locale for a strategy game. 

The multiplayer aspect of id Software's reboot is where the most exciting ideas could be culled, however. Hack modules such as "Scout" would work perfectly in giving you a brief overview of where your enemy is located on the battlefield, while "Power Seeker" could be adapted to point players to resources to help tip the campaign in their favour. 

Of course, what we'd really want to see is the good guys upgrading their units to allow them to morph into demons, before sending a swarm of Mancubi at the incoming hellspawn army.

That would be lovely.


If there's one game ripe with RTS booty for plundering, it's Titanfall. The huge variety of mega-mechs with varying powers would mesh particularly well with the tactical abilities of the game's pilots. It would allow for a playing field filled with cloaked infantry, an exhausting array of weaponry and a lot of explosions.

Better still, the multiplayer maps would make the perfect foundation for a strategic campaign, and the franchise's rather flimsy storyline can be easily manipulated into something far more digestible over a series of missions. 

The crossover would need to be careful not to edge too far into Dawn of War's territory, but if the development team stuck to what they were good at -- massive, interesting units battering the living heck out of each other -- then this could make a surprisingly good RTS.

God of War

Go along with us here. There's an opening for a Kratos-driven RTS that you probably haven't considered. Far from the series being just one man against the entire pantheon of Gods, you may recall that Kratos has had his share of help along the way.

The enemy faction would obviously be overseen by Zeus. There is no shortage of fantastic gods and beasts that could make up the opposing ranks. Medusa, Poseidon, the Kraken? All viable choices. Splendid, that's one side locked down.

The allied faction could be made up of the huge array of characters who stood with Kratos and aided him throughout his entire journey. Cronos would be a great addition to begin with. Hold on, scratch that -- Kratos sliced him open. Hades seemed like a stellar chap, yeah? Well, up until the point where he tried to rip out Kratos' soul, that is. How about Gaia? Nope, that alliance didn't end too well, either. Aphrodite? She'd be good at..erm... Right.

So, it seems that the allied faction would be Kratos and Deimos.

And Deimos is dead. 

Look, not every idea is a gold-plated winner, OK?

What action games would you love to see spun off into an RTS? Give us your best suggestions in the comments below!

Why Microsoft Will Always Have the Best First Person Shooters https://www.gameskinny.com/m13zs/why-microsoft-will-always-have-the-best-first-person-shooters https://www.gameskinny.com/m13zs/why-microsoft-will-always-have-the-best-first-person-shooters Mon, 14 Nov 2016 16:57:35 -0500 Caio Sampaio

Becoming an independent video game developer is not an easy task. You will work with limited resources, reduced staff, and not enough funding, but if you present the industry with a concept that grabs the attention of larger companies, they may come to you and offer a solution to your problems.

Console exclusivity is one way of doing this, something Microsoft has a long-standing tradition doing, releasing exclusive games for its consoles with an emphasis on the FPS genre. Of course, the finest example is the Halo franchise.

In the latest generation of video game systems, Microsoft released the Xbox One and as of now, it features four exclusive FPS games: Halo: The Master Chief Collection, Halo 5: Guardians, Titanfall and Super Hot, which is one the vastly underrated games you must play when you are tired of Call of Duty.

Considering that the Halo franchise is owned by Microsoft itself, it is no surprise to see it locked in on the Xbox. But there is also Titanfall and Super Hot, both developed by independent companies, which decided to side with Microsoft.

The company offers payment to grant the exclusivity of the game for its consoles, but the side-effect of this move is the reduction of the potential market a game can reach. With that said, what does Microsoft have to offer that makes siding with them an irrefutable offer for these indie FPS developers?

Console exclusivity through the years:

In previous generations of systems, signing an agreement to make a game exclusive to a certain console was the best modus operandi to follow because the systems available in the market featured significantly different hardware. 

It was difficult; therefore, to deliver a game for more than one platform, because adapting the project to a different technology would consume too much time and money. As the decades went by, on the other hand, systems started to converge towards a single point.

In the current generation of gaming systems, both the PlayStation 4 and Xbox One contain technologies with similar capabilities, reducing the amount of time and resources required to develop a game and thus making cross-platform releases more viable.

But with the ease to produce a title for several systems, why would a company opt to suppress a portion of its market share in detriment of an exclusivity deal? And why with Microsoft especially?


It is not just about the cash:

Money moves our world the same way a chest full of loot drives our virtual adventures, but Microsoft has an advantage over Sony in this regard. While the latter can invest tens of millions of dollars in the development and the promotion of a game, the previous can offer something else.

Signing a deal with Microsoft not only grants an abundance of financial resources for marketing and production, but it also ensures that the product has the possibility of being released on the PC.

Considering that the biggest drawback of participating in an exclusivity deal is the limitation of sales, being able to release your game on two different platforms, while under a contract of exclusivity with Microsoft, hinders the damage caused by the reduction of the market share. This is something Sony cannot offer.

There is, however, another factor that contributes to Microsoft being attractive to FPS developers.

User experience:

Being able to develop a game for the PC, while in an exclusivity contract with Microsoft, does not only allow the developer to release the game in two different systems but by delivering a PC version of the product, it can live up to its true potential.

Desktop computers can offer better graphics and higher frame rates, thus creating a more compelling visual experience. But this is not just about looks. Computers feature a mouse instead of a controller, and this device allows for more accurate movements and a more fluid gameplay experience.

In games where being precision is key, such as Titanfall and Super Hot, being able to receive funding, to develop for the PC is an advantageous perk. One again, an advantage Microsoft offers.


While Sony has the Killzone franchise, Microsoft is the company you should be eager to receive a phone call from if you are an indie developer, as it can offer you with more than just money.

It can present you with the opportunity of developing for more than a single platform, and it may grant you the chance and the resources to produce your game on the PC, helping it live up to its plenitude, with better graphics and a more fluid gameplay.

Top 10 Coolest Mechs in FPS Games https://www.gameskinny.com/iteig/top-10-coolest-mechs-in-fps-games https://www.gameskinny.com/iteig/top-10-coolest-mechs-in-fps-games Tue, 29 Nov 2016 07:00:01 -0500 Caio Sampaio

1. Adam Jensen (Deus Ex: Human Revolution)

Many games allow you to battle against mechs, some will let you fight alongside with them and others will let you pilot them. What can be better than any of these alternatives? Becoming a mech yourself.


Set in a cyber-punk dystopian future, Deus Ex: Human Revolution players play as Adam Jensen and have the ability to purchase upgrade to enhance his body, using cybernetic implants and microchips.


Through these physical improvements, players can see through walls, fall from any height without injury and even punch through a wall. The protagonist begins the game with a mundane body, but as the story progresses, he becomes a walking tank.


Who needs to deploy a mech on the battlefield, when you can become one yourself?


Which mechs in video games make you feel the most powerful? Let me know in the comments below.

2. Ronin (Titanfall 2)

The developers of the Titanfall franchise found a way to solve the lack of options for players to choose from in the first entry of the series. The second installment of the series contains six different mechs and of them is Ronin.


This robot is the result you get when combining a gladiator and a gigantic robot. Equipped with a sword, it can deliver deadly melee attacks, while it can also use a shotgun to blast its enemies away.


Unlike most mechs that feature machine guns and missiles, making them suitable for medium-long ranged combats, Ronin gives to players the opportunity to get closer and more personal with the enemies.



3. Mech Hitler (Wolfenstein 3D)

In the game that helped to establish the first person shooter genre, players controled an American soldier who had been captured during World War II and taken to castle Wolfenstein. The objective of the game was to escape from the castle, defeating its security guards in the process.


Stopping the possible escape ranked high on the priority list of the Third Reich and when near the exit, players needed to defeat the man who many consider to be the greatest threat this world has ever seen: Adolf Hitler.


Developers figured this was not enough; however, and decided to arm Hitler with a mech suit, equipped with two machine guns.


This encounter will forever be in the memory of the FPS fans from the 90s.

4. Atlas (Titanfall)

The first game of the franchise met an unfortunate end, as the initial crowd dwindled up to the point of leaving most servers in abandonment. One of the reasons for this was the number of Titans available for players to choose, but that does not mean that the few mechs featured in the game were not satisfying.


Above all, one stands out: Atlas.


While the other mechs mandated players to choose from either speed or strength, Atlas was the balance in between.


Presenting players with an equilibrium between agility and force, this mech adapted to nearly every style players could have and this factor made it unique.  

5. Incinerator (Hawken - Early Access)

Currently in Steam Early access, Hawken brings to players an intense first person shooter experience and allows them to step inside a variety of mechs, which players can customize as they wish.


Of all robots players can pick, one stands out: the Incinerator. Capable of delivering damage to several enemies at once, using its weapons to set opponents on fire, while protecting its allies, by absorbing the energy from the attacks of other mechs, this robot is designed to leave a trace of destruction behind.

6. Liberty Prime (Fallout 3)

Fallout 3 presented players with the opportunity to witness one of the greatest combat assets ever seen in a video game. Equipped with an eye laser and tactical nuclear bombs, it can turn the entire battlefield into ashes with the blink of an eye.


Initially built  to fight against the Chinese army, this mech fights alongside the player, in order to storm the wastelands of the post-apocalyptic version of Washington D.C.

7. REV9 Power Armor (F.E.A.R. 2: Project Origin)

The first mech of this list that players actually control. In the F.E.A.R. franchise, players may feel depowered, as they need to take down a legion of supernatural creatures, an army of elite security guards and a battalion of telepathically controlled super soldiers.


There is a moment in the second game of the franchise; however, when all of this changes. As players strap themselves in the cockpit of the REV9 Power Armor, nothing can stop them, as they blast their way through the enemy lines.


Equipped with rockets that can take down several enemies at once and a machine gun, for more precise shooting, this mech can suit the style of each player.

8. Gaige, the Mechromancer and Death Trap (Borderlands 2)

Borderlands 2 makes another appearance in this list with the fifth playable character of the game. Back in High School, Gaige built a robot, named Death Trap to protect her from bullies and once she moved to the wastelands of Pandora, the dynamic duo started to fight a different type of bandit.


Players who chose to play with her were able to summon Death Trap, a small mech capable of attacking enemies with a variety of melee attacks that will keep its master safe from the foes of the wasteland, and from bullies.  

9. The Badassasaurus (Borderlands 2: Mr. Torgue's Campaign of Carnage)

The world of the Borderlands 2 created an unlikely combination of comedy and a first person shooter. Developers achieved the comedic tone of this game through many techniques and one of them consisted of allowing players to face absurd enemies.


This was the case of the final boss of the Mr. Torgue’s Campaign of Carnage DLC, where players needed to take down not only a gigantic mech, but also what characters in the game described as a “Giant Goddamn Metal T-Rex”.  Because a giant robot was not deadly enough.

10. Mech Dog (Wolfenstein: Thew New Order)

This installment of the franchise offered players a perspective of how the world could have changed for the worst. In an alternate reality where the Nazis have won World War II, players must fight along with the resistance, in order to claim Earth back from the hands of the Third Reich.


Throughout the journey, players encounter many types of enemies, including the Mech Dog. While it is not very strong, its agility makes it perfect to ambush players that will need to be faster than the machine.


This enemy offers balance in the experience, as most of the enemies are human and move slowly. The mech dog changes that and developers often used it to catch players off-guard, using the old trick of creating patterns and then breaking them. Once players had become accustomed to the normal enemies, the game caught them by surprise, by throwing the mech dog in the combat.




If you are reading this, it means you have an interest in video games. You have probably played games that made you feel powerful, by giving you swords, rifles, grenades and every kind of arm you can imagine (Deus Ex: Mankind Divided allows you to fire a blade out of your arm). Only, nothing beats the sensation of piloting a gigantic robot, as you blast your way through the ones who dare to stand in your way.


Video games are cool already, but by adding mechs, the “coolness factor” is multiplied by a factor of 10.


Either fighting or piloting them, every time you encounter a mech in a game, you know that's the perfect moment to grab a beer and kick some rear. But in a universe full of dazzling machinery, it is hard to pick your favorite one. In order to ease your burden, we have taken that task for you. You are welcome.


We listed the ten coolest mechs featured in first person shooters. Strap in and check them out.

Is Titanfall 2 The Game Fans Wanted? https://www.gameskinny.com/iay10/is-titanfall-2-the-game-fans-wanted https://www.gameskinny.com/iay10/is-titanfall-2-the-game-fans-wanted Thu, 27 Oct 2016 10:00:01 -0400 Timothy J. Ralston (TehMadCatter)

With Respawn Entertainment's Titanfall 2 releasing very soon on the 28th October, a largely anticipated game among Xbox and PC players, comes out for consoles and PCs. It’s no doubt that players are extremely excited for the new installation to be released, especially after the fantastic multiplayer Tech Test was released a month back.

Back in March of 2014, the release of Titanfall was a bit of a mess, taking until October for it to finally hit ten million copies sold, along with patches and fixes that upped the games quality over the course of the first few months of it's release. But these issues didn’t make Titanfall a bad game, it was a rather fantastic game. When Titanfall 2 was announced, fans hoped for better, and hoped that the changes Titanfall 2 brings would do this.

But is Titanfall 2 a game that players wanted?

Single Player Experience

Titanfall had a story mode in its own way, bringing in both multiplayer and singleplayer together in one game -- it could be played with friends or just random players. Sadly, this wasn’t taken well by players, and was one of the main “problems” discussed by players who were seeking something different.

Luckily, Titanfall 2 was given it’s very own single player campaign, and even had a trailer to show off just a bit of the story. Though, this may be a problem for those who liked the idea of Titanfall being a story based multiplayer game, but most are eager to give the single player mode a chance.

Limited Release

People who were excited for Titanfall to be released were somewhat upset that it was a Xbox One/PC exclusive, meaning that owners of the PlayStation 4 couldn’t get their hands on the game. Of course, this was addressed by Respawn, as Titanfall 2 was announced for PS4 also.

With Titanfall 2 coming as a fully multiplatform game, it means that not just Xbox players can get in on the fun, leading to more connections with friends, and possibly new players from all over the world.

Graphics Enhancement

Though, most thought that the graphics were pretty damn good, some weren’t as satisfied with them compared the original, released in 2014. Of course, since it was made for two consoles and PC (Xbox 360 and Xbox One), it wasn’t going to have the best graphics, since it was meant for multiple consoles.

After experiencing the open beta for Titanfall 2, many players and fans saw a huge increase with the graphics, and the smooth flow of the game. While, it was just a beta, the graphics were really spot on, and great to look at for hours upon hours.

More Titans

While fans were a bit disappointed with the limited supply of Titans in Titanfall -- as there were only three that you could choose from. Though, these Titans were fun to play as, it wasn’t as fun knowing how limited the customization was with only three Titans.

One of the biggest announcements for the sequel, was the introduction of six playable Titans, all having their very own special abilities and weapons. The increased amount of Titans, while still a small number, is definitely an improvement.

More Weapons

Just as with the Titans, the limited amount of weapons were a slight drawback to the possibilities that could have made Titanfall even better. Not to say the weapons were bad, but some felt unbalanced. There were no guns in between the overpowered or weak weapons, along with some of the snipers being just a bit difficult to use.

On the other hand, from the first glance of the beta, the weapons in Titanfall 2 look more balanced, and Respawn increased the amount than they originally had. Not to mention, players have said that most of the weapons they used were actually a lot easier to control.


Respawn seemed to take into consideration for what players wanted in Titanfall, to both fans of the first game, and to new players seeking a different option from Battlefield and Call of Duty. All the while still giving off a feeling of fast paced, first person shooter action. So Titanfall 2 looks to be exactly the game fans want.

Titanfall 2 comes out October 28th, 2016.

If you liked this article and would like to see more on Titanfall 2, check out GameSkinny for everything gaming!

The New Technologies of Titanfall 2 https://www.gameskinny.com/nfmyd/the-new-technologies-of-titanfall-2 https://www.gameskinny.com/nfmyd/the-new-technologies-of-titanfall-2 Wed, 12 Oct 2016 12:00:01 -0400 Sergey_3847

Titanfall 2 is scheduled release on October 28, 2016. Before the official launch, the developers have shared lots of new details about their upcoming game, including all the new technologies that have been developed to make Titanfall 2 a much better experience than the first one.

These innovations will not only influence the overall quality of the gameplay, but also the performance and the network security. Here are the ten most important new techs that have been included in Titanfall 2:

PBR Texture Rendering System
  • The PBR system of texture rendering uses a new type of lighting that reflects much better from the surface of objects. It utilizes improved and more accurate maps for metallic and other rough types of physical surfaces.
  • PBR also allows the developers to archive all textures in a much more efficient way, so it takes less time for your PC or console to render them.
TSAA Anti-Aliasing System
  • This particular anti-aliasing system has been developed specifically for transparent surfaces, with the final picture looking far smoother.
  • It can work together with other anti-aliasing effects, thus leaving enough processor capacity for the rest of the operations, which improves the overall performance significantly.

Dynamic HD Texturing
  • This is another cool tech for increasing performance. Usually, it takes a number of steps for any rendering system to process HD textures, so Respawn developed a new dynamic system that can take care of all high-quality textures on the fly.
  • It utilizes an invisible pixel buffer to render textures without any delay, thus avoiding the old format of front and back buffers.
4K Ultra Quality Support
  • If your PC can handle it, then you will be able to play on 3840x2160 (4K) screen resolution at 60 FPS.
  • There will be no FPS lock in the game, and the developers promise that if you turn off Vertical Sync, you will be able to achieve 144 FPS (the current maximum).

New Environment Destructibility System
  • The latest procedural destructibility system works in real-time and re-uses the same textures over again in order to save time and capacity for generating the new objects.
  • This technology will make everything crumble right under your feet, and will not put too much hard processing work on your PC or console.
Intelligent Audio System
  • Now, whenever you move to another location or type of environment, the sound will change accordingly.
  • The intelligent sound mixing technology will give you a much clearer sense of your target’s location, even if you suddenly find yourself amidst the chaos of a battle.
New Network Code
  • Apart from a complete hardware upgrade of servers, Respawn rewrote an entire network code from scratch.
  • The new matchmaking system works much better now and the time of search for the opponents is reduced significantly.
  • Also, now you will be able to create your own personal servers for private matchmaking and the like.

Reliable Anti-Cheat System
  • The new anti-cheat system – FairFight – analyzes the statistics of the player and reveals all the cheating mechanisms on the server.
  • FairFight cross-checks all revealed facts of cheating, and then if they have been proved, the system marks the player with the consequential choices of punishment measures.
  • This anti-cheat system works directly on the game’s servers and utilizes an API, so even if there are some networking issues, FairFight will keep functioning without any errors.
Upgraded Controller Configurations
  • Now, in Titanfall 2 you can completely reconfigure your PC keyboard the way you like it without any limitations.
  • The same applies to all other controllers, like gamepad and mouse – all buttons are now fully reconfigurable.
Spectator Mode
  • The last innovation of Titanfall 2 is the new viewing mode that allows you to join any of your friends’ private matches in the role of a spectator.

It is still unknown if there will be a support of direct streaming and recording, but if we learn anything before the release of the game, we will let you know.

Come back soon for more details on Titanfall 2 at GameSkinny!

Respawn Entertainment to Release Fast Paced Titanfall CCG This Fall https://www.gameskinny.com/4hqd0/respawn-entertainment-to-release-fast-paced-titanfall-ccg-this-fall https://www.gameskinny.com/4hqd0/respawn-entertainment-to-release-fast-paced-titanfall-ccg-this-fall Mon, 12 Sep 2016 11:17:14 -0400 Joshua Harris

Titanfall Frontline places players in the seat of a brigade Commander in a heart-racing, fast paced CCG reinvents the Titanfall series as a strategic card battler.

With familiar Commanders such as Spyglass and Sarahhttp://opka.io/, deploy your team of Pilots and Titans while strategically outmaneuvering opponents in real time PvP fights. Players will be able to play burn cards, summon Titans, and experience a more fleshed out Titanfall universe. Frontline brings innovation to the table by transforming the qualities that made the franchise famous and injects them into a mobile card game. 

With the option to collect and upgrade hundreds of Pilots, players will find themselves playing Frontline for hours. Burn cards will give Commanders the upper hand as they vie for the control of the Frontline, making it simpler to construct the ultimate team.

Pilots and Titans can be combined to deal even more damage, but Titans can also be placed on auto-pilot to provide cover for Pilots on the offensive. With over 100 combinations of cards at the players disposal, combat can be extremely personalized giving Commanders every opportunity to defeat their rivals! 

Sciencing the Shit Out of Titanfall 2 Mechs https://www.gameskinny.com/ngj8m/sciencing-the-shit-out-of-titanfall-2-mechs https://www.gameskinny.com/ngj8m/sciencing-the-shit-out-of-titanfall-2-mechs Thu, 16 Jun 2016 18:13:40 -0400 Larry Everett

Out of all the E3 presentations this week, one that didn’t really stand out was Titanfall 2. But why not? It’s giant mechs fighting other giant mechs! It’s amazing! Maybe seeing as Titanfall 2 is just a repeat of Titanfall, the trailer for Titanfall 2 didn’t really amaze audiences and gaming journos.


All right, I’ll admit, I wasn’t impressed by it either, but for a completely different reason -- a more scientific reason. When you watched Pacific Rim… it’s OK you can admit you liked that movie… didn’t you sit back and wonder why we didn’t have giant mechs in our country’s armed forces? I mean with all the money that the United States spends on its military, you’d think there could be a few million sitting around to experiment on making a mech suit for our soldiers. After all, haven’t we seen mech suits being used in many of our futuristic movies like the Matrix Reloaded and Aliens

I’ll tell you why we don’t use mechs. They make no scientific sense. I can show you mechs that have been made in real life with modern technology, And I can give you examples of why mechs just aren’t practical for combat. Follow me, and let’s science the shit out of Titanfall 2 mechs.

The Basic Design

If you’ve seen any of the trailers or played the game of Titanfall, you know that the mechs in this game are very human in design -- legs, arm, feet, and hands. In fact, if it wasn’t for the giant gaping hole in its chest, the titans could be mistaken for androids of some sort. In theory, this gives the titans the same mobility as their human pilots. In a lot of ways, it’s supposed to be a natural extension of the pilot.

As seen in the latest single-player campaign trailer for Titanfall 2, we saw that there are laws, or core programming functions, that titans have to follow to ensure the safety of the pilot first off. Clearly, those prime directives will be referenced hard in the next game, likely hearkening back to Isaac Asimov’s laws of robotics.

As we can see by the trailers, these titans are as dexterous as a human. In fact, the scene with the two titans fighting with swords was clearly motion captured-- showing that they are more robot than they are tank or some other kind of military vehicle.

Real Life Mechs

We've all likely seen the 1-to-1 scale Gundam in Shizuoka, Japan. If not, you can see an awesome image of it in this article. It looks amazing and would scare the shit out of anyone who happens to be riding the tram for the first time. However, this mech is clearly not functional and far from practical.

There are actually a couple of functioning mechs in the world, but right off the bat you will notice that these two machines are not like the mechs from Titanfall, primarily, because they do not have feet. This means that they will not traverse terrain the same way that our fabled titan mechs would. The MegaBots MKII mech rises up on two legs, but the “feet” are giant treads, and the Kurata mech suit employs three legs and wheels. The biggest downfall for both of these mechs is that they both travel slower than humans. The MKII tops out at about 4 km/h and the Kurata runs at about 10 km/h. The average human can run at about 13 km/h (3.6 m/s).

Why Are Mechs So Slow?

There are two mathematical principles working against mechs. The first is the square-cube law, which states that the volume of an object will always grow faster than its surface area. The second is Newton’s second law again, which when reduced to a mathematical formula states that the force exerted on an object is equal to its mass times its acceleration. Proportionately, it takes a lot more force to move a mech three times the size of a human than it takes to move a human.

Let’s math.

To illustrate the principle we will calculate using Newtons which is equal to 1 kg•m/s². To reach our desired mass, we will assume that mass is proportional to the volume of an object. There are many other factors to consider for mass-versus-volume, but for this particular instant, we will assume they are proportional.

Obtaining the volume of an object versus its surface area is fairly simple. A cube with the volume of 1 m³ will have the surface area of 6 m². If we multiply the surface area of the cube by 2, then we are actually multiplying it by the square of 2. However, if we were to multiply the volume by 2, it would be the cube of 2.

Our real life mechs aren’t quite three times the size of the average human, but titans are at least that. So, that’s a good place to start. If the average human is 1.6 m tall and has the surface area of 1.8 m², if multiplied three times over the surface area would be 16.2 m². And, if the optimal body weight of a human is 63 kg then our 4.8 meter tall human would weigh about 1,700 kg.

Now that we have all our numbers, we can see that it takes about 226.8 N to move our average human and 6,120 N to move a proportional mech. That’s almost 27 times the amount of force to move a mech than to move a human. This can be circumvented by spreading out the force over a larger surface, but that is exactly why these mechs need treads or, in the case of Kurata, a third leg. And that’s not even counting the balancing issues.

What did you think? Science is best only when tested and retested. Did I get it right? Let me know your thoughts in the comments below.

Titanfall 2 Beta Sign Ups have Begun https://www.gameskinny.com/b9gte/titanfall-2-beta-sign-ups-have-begun https://www.gameskinny.com/b9gte/titanfall-2-beta-sign-ups-have-begun Tue, 14 Jun 2016 12:22:02 -0400 HaruOfTime

Respawn Entertainment is back with Titanfall 2featuring 6 new Titans, new Pilot abilities, and even a single player campaign mode. The game's release date is set for October 28, 2016 for the PC, Xbox One, and PlayStation 4.

But you don't have to wait that long to play a bit of the game.

Before the game's release, Titanfall 2 will have beta tests for the multiplayer aspect of the game. Players who sign up will have the chance to earn in-game rewards and other exclusive offers.

Titanfall 2 is a first-person shooter where the player is the Pilot to mechs called Titans. While the first game has a huge focus on multiplayer action, there were criticisms about the game feeling incomplete, especially due to a lack of a single player campaign.

Now with Titanfall 2, Respawn Entertainment is improving on these issues and gives the fans what they wanted.

Sign up for the beta at Titanfall website and standby for Titanfall 2. We'll get you more info as it comes along!

Are "Multiplayer Only" Games Inherently a Bad Idea? https://www.gameskinny.com/oqlcb/are-multiplayer-only-games-inherently-a-bad-idea https://www.gameskinny.com/oqlcb/are-multiplayer-only-games-inherently-a-bad-idea Mon, 06 Jun 2016 16:42:20 -0400 Donald Strohman

The ability to play your favorite video games with other people has been a principal facet of gaming since the beginning. Whether it was arcade cabinets implementing two button or light gun layouts, or the first video game console created - the Magnavox Odyssey - offering dual paddle controllers, games have always been better with a friend at your side. Nowadays, with local split-screen multiplayer becoming a dying breed, most AAA titles rely solely on online multiplayer - the ability for gamers to play with other gamers from around the world -- as the only means of player to player interaction.

Some games offer a single player campaign and an online multiplayer mode, but a growing trend this past decade has been the rise of "Online Multiplayer Only" titles, in which they offer a vast outing of online modes for the player and nothing more. Examples include Warhawk, MAG, and Socom: Confrontation on the PS3. What do all three of these games have in common?

You Can't Play Any of them Anymore.

That's because when people eventually move on to other, more relevant titles fresh off the market, the online multiplayer servers will eventually have to be shut down from a lack activity. Therefore, that $60 online only game you shelled out for will be worth absolutely nothing. You can go on Amazon.com right now and buy a brand new copy of MAG for $5 (which is still too much considering the fact that you can't even play it.) 

Blizzard newcomer Overwatch could eventually suffer the same fate if people grow tired of the game over the next few years, even with the high amount of praise its receiving. While some game journalists have stated "they would rather have one great mode instead of two mediocre modes- whether it's a great single or a great online multiplayer mode - it doesn't feel like that big of a stretch to try and make a game that can be played years down the road and not only temporarily. So, what are some ways that a developer can make a title still heavily focused on an "online multiplayer" experience, while also ensuring there's something past the servers' eventual demise?


This would appear to be the fairly obvious choice, but not too many games offer local multiplayer anymore. When you're no longer able to play with people from halfway across the world, some form of local multiplayer mode should definitely be included in modern big budget titles as a way to keep players engaged well into the future. I can outright guarantee people would still be playing games like Socom: Confrontation if there was any means to actually enjoy it. The perfect work around to permanent server shutdown would in arguably be local multiplayer options. 


Now before you go sharpening your pitchforks, think about what makes Call of Duty such a success nowadays: the bang you get for your buck. Many feel new entries are just copy and paste - and there might be some legitimacy to those claims - but games like World at War and Black Ops III threw three different modes at you in just one game, as opposed to titles like Overwatch only giving you one. Single player, multiplayer, and zombie mode. As much as people enjoy hating on the series, these modes really could be sold as three different games for three times the asking price, but instead they're all packed together under the roof of Call of Duty

Not only does zombie mode offer local multiplayer options for you to enjoy once the online servers disappear, but you still have that brief campaign to enjoy as well. Take Titanfall into account. People may have complained that the single player wasn't as fun as the multiplayer, but wouldn't you rather have a game that was worth something as opposed to nothing down the line? Even if the campaigns are brief, you can still go back to these games in 10 or 15 years and remember why you loved them so much. In 10 or 15 years, what will become of online only games like Overwatch


Perhaps this article will get some flak for this but hear me out: games like Starhawk and Titanfall may have had the right idea in mind when creating their lackluster campaigns. Essentially, some games create a single player that more or less serves as practice for the online multiplayer, showing the ins and outs and what to expect. People today have complained about them, but in the future, they may be held in a higher esteem. 

The fact that they're setting you up for the online multiplayer may seem lame today, but once you can no longer play online, you have the campaign to go back to and enjoy what you can no longer have in an online space. These campaigns implemented everything that made the multiplayer so much fun, as it serves as a great secondary option. Better yet is if these campaigns feature the local multiplayer/co-op options mentioned before. That way, even with the online community dead, there's still a way for the online mode to be played offline with friends and fans of the game. 

In the end, players just want to enjoy their games. Today, everyone is loving the new Overwatch or Battleborn, but will we love them as much over a decade down the line? The reason a game such as Super Mario Bros. has remained relevant after all these years is that anyone can pick it up and playing almost instantly. The reason a great game such as MAG will be forgotten in time is the literal fact that nobody can play it anymore. 

Maybe it's not the developer's concern to make a game timeless, maybe Blizzard's Overwatch will have the same impact as the long running World of Warcraft and the online servers will run till the end of time. But it's not like this is the first time something like this has happened. Remember your favorite light gun games growing up like Time Crisis? You can't play them anymore unless you have a CRT screen television that recognizes the light gun technology. Your flat-screen certainly doesn't have such an old school technology, and once all the old televisions are thrown away, you're boned.

Maybe it's not the end of the world today, but it certainly could be down the line. The online multiplayer only games you love so much will eventually die out, and maybe you'll have moved on to a totally different "online only" game to waste time with. One day though, you just might want to pop in your favorite game from your past, and realize there's no way to enjoy it thanks to the lack of anything outside the online modes. 

Rainbow Six: Siege, Counter Strike: Global Offensive, and even Plants Vs Zombies: Garden Warfare 2 are all likely to suffer a similar fate as titles such as MAG, which is a shame when you consider their sizable following. Maybe it's being too nit-picky on how the modern market works, but it would still be nice to see some kind of initiative start from developers to keep their games as accessible in five years as they can possibly be. What are your thoughts on multiplayer only titles? Do you think "online only" games are a bad idea too, or do you think it's an idea that's here to stay? Be sure to share your thoughts on where you think the online market is headed next. 


Titanfall 2 teaser trailer released, worldwide reveal slated for June 12 https://www.gameskinny.com/8cxck/titanfall-2-teaser-trailer-released-worldwide-reveal-slated-for-june-12 https://www.gameskinny.com/8cxck/titanfall-2-teaser-trailer-released-worldwide-reveal-slated-for-june-12 Mon, 11 Apr 2016 10:58:06 -0400 Scott Simpson

Respawn Entertainment has released a short teaser trailer for the much-anticipated Titanfall 2, and confirmed that the game will be multi-platform this time around, with a worldwide reveal for the game scheduled for June 12.

This will come as welcome news to both fans of the original game and PlayStation 4 players, who missed out on the critically acclaimed and multi-award winning Titanfall due to it being an Xbox and PC exclusive.

While the original game was a multiplayer first-person shooter which had players running along walls and piloting giant mech-like "Titans", the sequel looks to not only improve upon the competitive multiplayer action, but also include a full single-player campaign.

Speaking of their plans for the single-player campaign in an interview with Forbes back in February, lead writer for the game Jesse Stern had this to say:

"...we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space. We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet. Rather than taking a traditional sci-fi approach to that we wanted to look at how that would happen practically, what the ships would look like and with machines that were designed for excavation and construction , demolition and working the land, and what happens when they are turned into instruments of war.

“What inspires us is the junction of technological advancement with the inevitability of conflict and war and what the next war might look like. In Titanfall 2 there will be a lot of [scenes] where science meets magic, but keeping it grounded and dirty and human and real.”

In the same interview, Stern also announced that the studio had partnered up with Lionsgate TV to create a TV series based on the game, which one can only assume will coincide with the game's release.

It seems the studio are really devoting themselves to creating a memorable single-player experience and aren't content to just tack-on a single player campaign, something that seems to be all too common with other first-person shooters where focus has clearly been set on the multi-player aspect of the game.

April Fool's Day is Only for Fools https://www.gameskinny.com/3plk5/april-fools-day-is-only-for-fools https://www.gameskinny.com/3plk5/april-fools-day-is-only-for-fools Fri, 01 Apr 2016 05:26:46 -0400 Pierre Fouquet

April Fool's day is the worst. It's a day when everyone can say something stupid, and exclaim, "but it's April Fool's." That's like saying you were just joking, after saying something racist, offensive, or down right hurtful. It doesn't make it ok, it's just foolish. There are some times where April Fool's jokes are actually funny and creative, but most are someone saying, "hey, lol it's April 1st, so lets say this stupid thing and we will get away with it." Here's some of the dumb stuff that developers, and journalists, do for this awful holiday:

'Adding' random things to a game, or pretending to

Saying you are going to add something to a game isn't funny, because adding things to a game is a real thing. Doing this is just lying, some of them are actually genuinely good ideas, but they are just "lolz, April fools gotcha" bait. This isn't entertaining, it's just lying. April fools is about having some fun with jokes, not leading people on.

Optimus Prime in Titanfall? Would actually be something nice to have, as a special bonus every so often, or having a Transformers themed mode. But no "lulz April fools."

optimus prime titan fall

Call of Duty: Ghosts had some 'joke' names added to the match names. With "YOLO" being Search and Destroy, "PEW PEW" being Team Death Match, there was even a mode renamed to "new s**t" which appears to be a sector control mode, but I'm unsure of the original name. The worst offense is "bro, do you even cap?" Why is this funny? It's not even clever -- merely adding some random internet slang isn't intelligent or satirical. Being the thing isn't funny, it's just being the thing.

The few times I've found this funny is with the Pandaren race being added to World of Warcraft. While it was initially an April Fool's joke, it has actually been added to the game. That's the part I find strange. The initial idea was humorous, but why add it to the game? Why is that a good idea? Pandas are great, and Kung Fu Panda probably made people want it, I just don't see why it was needed as a paid expansion.

Fake announcements

Ever hear of the PlayStation Flow? While it may be a joke on peripherals, there is no subtlety in the jokes. It's an idea which is an ok joke for the first 20 seconds, and keeps going, and going. It just screams, this is the worst.

Knights of the Old Republic 3 is supposedly coming to Xbox One and PS4, this isn't funny, or a good prank. It's just annoying, confusing, and upsetting.

Kickstarter dropped the "e" to make it Kickstartr and acting like it's real. April Fool's isn't about making people angry or confused, but about making them laugh. And what about dropping the "e" is actually funny? It's not.

kickstarter kickstartr

I'm not all scrooge, I can laugh... seriously.

We all remember Arma 3's "Karts DLC". You don't? Oh... well let me remind you. The first piece of DLC for Arma 3 initially started as a joke. While funny at first, the fun quickly wore off. And then karts were added to Arma 3. This is an example of something being jokingly added, and then actually charged for. Unlike Blizzard with Mists of Pandaria, all proceeds were very kindly donated to charity by Bohemia Interactive -- something I respect them for, as they aren't taking it too seriously, and giving back. This year, Bohemia has gone a step further by selling a new fragrance, Eau De Combat, in a genuinely funny satirical take on perfume adverts.

We all know Roach, the horse from The Witcher 3, has some odd bugs. Well, turns out they were put there on purpose, because the horse simulation was just too good. Bugs are a way to remind players that the game world isn't the real world, so they aren't really bugs, are they? This is April Fool's done right, where someone is taking something and parodying it. It's an obvious joke, and not just there "for the views, but mostly lulz."

Another great example came from 2014, when CD Projekt Red showed that the Igni sign is real. This received a clap from me.

For another (and final) April Fool's joke done right, we can look to Tom Francis, the creator of Gunpoint who's currently working on Heat Signature. He has changed all the art and music for Heat Signature, due to legal trouble with John Roberts, the artist. Why is this good satire? Because it says "[untrue]" in the title. There is no confusion, you know it's a joke from the outset, so you can laugh at everything.

Fools of April isn't always a total bust

Those are just some examples of why April 1st has been renamed to "fools of April". There is, thankfully, some light at the end of the tunnel, with some spoofs, laughs, and good gags to be had. But why can't we all just be a bit more creative? And please stop selling these so called 'jokes', because that isn't funny. I would go watch a comedian if I wanted to buy humor.

Do you like, hate, or otherwise feel ambivalent about April 1st? Let me know in the comments below.

Titanfall available free on Origin Access next week https://www.gameskinny.com/dsbgu/titanfall-available-free-on-origin-access-next-week https://www.gameskinny.com/dsbgu/titanfall-available-free-on-origin-access-next-week Sat, 19 Mar 2016 09:16:52 -0400 Chrisator

With the sequel to the critically acclaimed Titanfall expected by the end of the year, EA have decided to add the original game to their Origin Vault. This service is available to the Origin Access members, which comes with a $4.99 (£3.99) monthly subscription. The game will be available to download for free starting March 22.

Titanfall, which many expected to be the next generation of first person shooters, was generally very well liked and received a great deal of praise from both critics and players alike. The game consists of normal FPS mechanics, with a twist; players are able to jump great distances, leap on to buildings, and make use of a variety of interesting weapons. For a detailed review, check out one of GameSkinny's Titanfall reviews.


Titanfall will be the 17th game to enter the Origin Vault, joining games such as Battlefield Hardline, the Dead Space franchise, the Dragon Age franchise and FIFA 15. The full list can be found below, or on the Origin Vault page.

 The Origin Access feature also gives a 10% discount on all games available on the Origin store, as well as early access to new games, including a recent access to the Need for Speed PC release.

Titanfall 2 will have a single-player campaign and possibly a TV series https://www.gameskinny.com/elbqv/titanfall-2-will-have-a-single-player-campaign-and-possibly-a-tv-series https://www.gameskinny.com/elbqv/titanfall-2-will-have-a-single-player-campaign-and-possibly-a-tv-series Wed, 10 Feb 2016 07:46:20 -0500 Alec Pearce

Titanfall 2 will have a dedicated single player story mode, according to Jesse Stern. He says that the game will be “grounded, dirty, human and real".

This is good news for fans of the first game, which was purely multiplayer focused and got criticized for its lack of a solo campaign. That said, Stern (speaking to Forbes) also stated that "the multiplayer game will be even better than it was the first time around".

He continues:

"One of the shortcomings of the first game was we just did not have the mechanism to tell everyone ‘here’s who you are, here’s where you are and who’s around you.’ We knew all the answers, we just could not deliver it."

The sequel is set to take inspiration from the American Revolution and Civil War but adding a futuristic, space warfare twist on them. On this topic, Stern said:

We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet. Rather than taking a traditional sci-fi approach to that we wanted to look at how that would happen practically, what the ships would look like and with machines that were designed for excavation and construction, demolition and working the land, and what happens when they are turned into instruments of war.

Although the game has not been in development for very long, the mere fact that Respawn Entertainment is looking to expand its impressive IP to include an apparently engrossing story and setting can only be a good thing.

No firm release date has been set, but EA has hinted that Titanfall 2 will be out in early 2017.

EA Publisher Sale Underway for Xbox https://www.gameskinny.com/drl47/ea-publisher-sale-underway-for-xbox https://www.gameskinny.com/drl47/ea-publisher-sale-underway-for-xbox Thu, 04 Feb 2016 18:49:26 -0500 Eric Adams

Attention Xbox and EA fans! The EA Publisher Sale has officially hit the Xbox marketplace, and it includes deals on a select number of EA gaming titles. The sale includes discounts up to 60% off certain games, including Battlefield and Need for Speed. The sale is currently underway and will continue to run through February 8th.

The one-week sale includes deals for both Xbox One and Xbox 360 games. There are lots of new new titles, bestsellers, and even seven backwards compatible games. Xbox Live Gold members will also save up to an additional 10% along with the original game discounts. So now would be a wise time to snag a Gold membership.

You can visit the EA Publisher Sale on the official Xbox website, as well as MajorNelson.com starting today. As mentioned above, the sale runs from February 2nd to February 8th

What games will you be picking up during the Publisher Sale? Let me know down in the comments!

Respawn Entertainment are secretly developing a new 3rd person action-adventure game https://www.gameskinny.com/hb8oz/respawn-entertainment-are-secretly-developing-a-new-3rd-person-action-adventure-game https://www.gameskinny.com/hb8oz/respawn-entertainment-are-secretly-developing-a-new-3rd-person-action-adventure-game Fri, 15 Jan 2016 07:48:00 -0500 Alec Pearce

It was confirmed last year that a sequel to the Xbox One exclusive Titanfall was in the works, but now it appears that Respawn Entertainment are also working on a secret new project.

job description was posted on Gamasutra for a 'Senior Level Designer' and stated:

We are now recruiting designers for two game development projects - a new game in the Titanfall universe as well as a new 3rd person action/adventure IP.

This obviously reaffirms what we knew already about 'Titanfall 2' but it also shows that Respawn is preparing to branch out into other video game genres.

There have been previous clues that can prove this is the case. In 2014, it was announced that the developer was splitting its resources into two groups, one of which was working on a non-Titanfall related project. As this IGN article states, it is possible that God of War 3 director Stig Asmussen is leading the project having joined Respawn in June 2014.

Regardless of who is leading the team, this secret game is unlikely to be released until 2017 maybe even 2018 but it is probable that more information will be released at upcoming conventions such as E3.

Xbox Live Gold members get to try EA Access for a week, with more than 10 free games https://www.gameskinny.com/q4dvq/xbox-live-gold-members-get-to-try-ea-access-for-a-week-with-more-than-10-free-games https://www.gameskinny.com/q4dvq/xbox-live-gold-members-get-to-try-ea-access-for-a-week-with-more-than-10-free-games Thu, 14 Jan 2016 14:50:42 -0500 Anson Chan

From January 19 to January 24, Xbox One owners who have an active Xbox Live Gold subscription have the opportunity to play more than 10 games for free. This is part of a promotion for EA's new Origin Access program.

The week-long promotion includes games like Titanfall, Battlefield Hardline, Battlefield 4, Madden 25, FIFA 15, Dragon Age: Inquisition, Plants vs. Zombies Garden Warfare (which will also let you transfer your unlocked characters over to Plants vs. Zombies Garden Warfare 2), and more. All you have to do is download the EA Access Hub App on your Xbox One dashboard, then wait until the 19th. 

After the trial period is over, it is strongly implied that you will no longer be able to play the games you downloaded during the promotional period -- at least until you chose to buy them.

It should be noted that since these are the full games and not demos, it is entirely possible that you will have to download what may be hundreds of GB in games if you intend to take full advantage of the trial week, so it is highly recommended that you finish any games that you intend to delete before the 19th to avoid any storage issues.

Curiously enough, it is unspecified whether or not you can download each game's associated DLC for free as well, which probably means that this offer only extends to the games themselves.

However, you may have also noticed that a fair number of the games that are offered have a heavy multiplayer emphasis. For example, while the Battlefield games have a single player component, but most people tend to play the multiplayer. This means that you will most likely be at a significant disadvantage if you are jumping into these games for the first time during that week. On top of that, all of these games are relatively old, so don't expect to find a huge multiplayer population -- much less matches that you will be comfortable with. 

What do you think of this trial? Will you be trying it out for yourself? Let me know down in the comments!

PlayStation vs. Xbox: PlayStation Is Doing Exclusives Better https://www.gameskinny.com/6ffwq/playstation-vs-xbox-playstation-is-doing-exclusives-better https://www.gameskinny.com/6ffwq/playstation-vs-xbox-playstation-is-doing-exclusives-better Thu, 19 Nov 2015 21:13:20 -0500 Curtis Dillon

"PlayStation 4 has no exclusives!"

That's the claim I've heard and read all year long.

"This is the greatest gaming line-up in Xbox history."

That's what Microsoft has touted all year long. Truth be told, though, the playing field is a lot more level than you might think.

PlayStation has always had more and better exclusives than Xbox.

Sure Xbox will always have Halo, Gears of War and Forza, but before the Xbox One, that was pretty much it. Microsoft tried its hand with the Fable series, Viva Pinata, and Too Human, none of which were massive successes. PlayStation, on the other hand has a history of hosting many fantastic exclusives and giving its first-party developers room to breathe and create freely.

Last generation, the PS3 played catch-up to the 360 for many years. Sony's third machine ended up outselling the 360, with a year less on the market. And it did so by having the best games. While Xbox 360 owners twiddled their thumbs between Halo and Gears of War experiences, PS3 gamers were having thrilling adventures with Nathan Drake, killing gods with Kratos, becoming a superhero with Cole McGrath, fighting the endless war against the Helghan, and creating worlds with Sackboy. Year in, year out, the PS3 had exclusives every other month.

A Promising Start for Xbox

This time around, Microsoft aimed to rival PlayStation in that department by having more exclusives - and more than just shooters. They came out of the gate with Dead Rising 3, Ryse: Son of Rome, Forza Motorsport 5, and some Kinect titles, as well as showing trailers for Halo 5 and Quantum Break. The first two were easily the most exciting of the launch games, because Ryse had a ton of potential and Dead Rising is a great series to have exclusively.

PlayStation on the other hand, launched with Knack, Killzone: Shadowfall, and Resogun. Games that were initially intended to be launch titles, like Infamous and DriveClub, didn't make the cut-off. Therefore it's undeniable that the Xbox One had the better launch titles.

Microsoft continued its promising start by unveiling Titanfall and Sunset Overdrive - an awesome-looking game by Sony's buddies Insomniac. That was a real blow to Sony. Meanwhile, Titanfall was dubbed the "Call of Duty killer". Then came Halo: The Master Chief Collection, Killer Instinct and more Forza. The Xbox One was really looking like a fantastic platforms for exclusives....so what happened?

Cracks Begin To Show

Titanfall released and was...good. The game was a critical success, but not so much a commercial one, and it didn't bring about the death of Call of Duty like many had predicted. In spite of a year's worth of hype and anticipation, Titanfall faded quicker than a fart in the wind.

Sunset Overdrive was next. The difference with Sunset is that it was actually an amazing game. Sunset Overdrive was a fantastic game from Insomniac that oozed charisma and charm, and yet it sold poorly. Poorly enough that Microsoft never announced any numbers for it, and has referred to it when discussing the challenges of new IP.

A fantastic game that no one played

Forza and Halo did well, as expected. However, neither seemed to shift console sales - plus Halo was a muddled mess with big online issues. Meanwhile, on the other side of the tracks, Sony had big success with Infamous: Second Son, The Last of Us: Remastered, MLB: The Show, and DriveClub, despite The Order: 1886 being pushed to 2015. Microsoft was trying, and even producing some great games, but it wasn't getting the desired results.

And so 2015 rolled around...

Do The Math

2015 was supposed to be the year for Microsoft. Sony had "nothing", particularly after Uncharted 4 was delayed. Xbox fans emerged from the crevices of the Internet to poke fun at PS4 owners. I've even heard industry insiders discuss the brevity of Sony's line-up. However, was it really as one-sided as everyone claimed? Nope. In fact, PlayStation 4 had more exclusives in 2015 than Xbox One.

Let's just start with AAA games. Microsoft's "greatest line-up ever" consists of Halo 5: Guardians, Rise of the Tomb Raider, Forza Motorsport 6, Gears of War: Ultimate Edition, and Rare Replay. That's a great line-up, and probably the best Microsoft has ever had (as per the claims).

2015 hasn't been the best year for Sony; no one will argue that. But it hasn't been anywhere near as barren as you may be led to believe. The year started with The Order: 1886, a ridiculously pretty game that was unfortunately more fun to look at than it was to play. Then came Bloodborne -- the spiritual successor to Demon Souls was a surprisingly big hit for Sony and was all the talk when it came out. Bloodborne is a surefire game of the year contender.

The next big title to hit Sony's platforms, a game I wouldn't count if I didn't already count Gears of War, was God of War III Remastered. Then came the biggest surprise hit of the year, Until Dawn. A fantastic horror game in the vein of Heavy Rain, Until Dawn shocked many by how well it was written, how beautiful it was, and how much dumb fun it was. Then to round out the year we got Tearaway: Unfolded and Uncharted: The Nathan Drake Collection.

So, Xbox One had five exclusive AAA games in 2015, while PS4 had six. Now all in all, quantity is not always as important as quality, and the fact that three of Sony's six were remasters is definitely a factor.

For Xbox, Rare Replay and Gears of War: Ultimate Edition outperformed expectations, Halo 5: Guardians has been a hit, Forza always performs, and Rise of the Tomb Raider has been met with critical acclaim, but sold poorly in the wake of Fallout 4. The sales disappointment of Rise of the Tomb Raider is surely a problem, but it's been a great year for Xbox regardless. It outsold the PS4 in the month of October - marking only the second time this year it has done so, and the fourth overall.

If you want to get really nitpicky...

If we look at smaller titles, PlayStation has had a far better year. Everybody's Gone to the Rapture, The Vanishing of Ethan Carter, SOMA, Axiom Verge, Journey (Remastered), Volume, Hotline Miami 2, and Grow Home are just some of the games that came to PSN this year. However, one title in particular really captured the hearts of millions in 2015 -- Rocket League. The second vehicular soccer game from Psyonix has been an unprecedented hit, selling over 6 million copies. The game is likely to come to Xbox One in 2016, but it was a Cinderella story on PS4 this year. The only Xbox digital games you heard talked about this year were Ori and the Blind Forest and State of Decay: Year One.

Party Partnerships

Now I've talked at (great) length about what games came to which platform, yadda yadda yadda, but what's really important and interesting to look at, it the logistics of the exclusives.

Ryse: Son of Rome, Dead Rising 3, Sunset Overdrive, Titanfall, and Rise of the Tomb Raider are all third party exclusives, the latter being only a timed exclusive. The only first-party games Microsoft have published are HaloForza, Rare Replay, and Gears of War: Remastered.

Another amazing game no one is playing. Thanks, Fallout 4.

The failure of the third-party games to be commercial hits has probably hurt Microsoft's relationship with third party developers. Take Titanfall for example. EA and Respawn has both admitted it would have benefited the game being on PS4 - and the sequel will be. Phil Spencer has even said that third party games will be less of a focus going forward, though it's not because Microsoft don't want them.

Looking ahead at 2016, Xbox One exclusives Recore, Crackdown 3, Quantum Break and Scalebound are all second and third-party developed games once again. This isn't necessarily a problem, but like I said, should the games continue to underwhelm commercially, developers will be less inclined to work with Microsoft (and Microsoft will be less inclined to work with them). 

On the other side, every game released by Sony this year, minus Tearaway, was a second-party exclusive. Even the Uncharted Collection was done by independent port house Bluepoint Games (although still published by Sony). This is a less risky business than third-party development because Sony still owns the IP, which is also true for Microsoft with Recore, Scalebound, Quantum Break, and so on.

The point is: Microsoft's third-party exclusives are a very short-term solution.

The company has not built any new series, though it's not for lack of trying. There won't be a Ryse 2, and a Sunset Overdrive 2 or Dead Rising 4 is unlikely. Titanfall 2 will be multiplatform. Whereas there will probably be a Knack 2 for the PS4, there will certainly be sequels to Infamous: Second Son, Bloodborne, Until Dawn, and even The Order: 1886. Already this generation, Sony has created 3, maybe 4, new exclusive series.

First-Party Poopers

Part of the problem is Microsoft's first-party studios. Microsoft owns 343 Industries, The Coalition, Lionhead Studios, and Turn 10 -- all of whom are confined to making Halo, Gears of War, Fable, and Forza for eternity. That's four main studios, all tied to making the same four games over and over; it's creatively stifling and redundant. Imagine if Sony had gone to Naughty Dog and demanded it work on Crash Bandicoot forever - without that creative freedom, we wouldn't have gotten get Jak & Daxter, Uncharted, or The Last of Us.

Then Microsoft also has Rare, BigPark Studios, Mojang, and a litany of small studios that work on tablet and Kinect stuff. Rare is working on Sea of Thieves, a fun-looking game with tons of potential. BigPark is completely in the dark, and Mojang is doing its Minecraft thing.

There's plenty more where these came from

So we kind of know what every single Microsoft first-party developer is working on, and it's exactly what you'd expect. This is why Microsoft has gone to third-parties like Armature, Respawn, Insomniac and Crystal Dynamics to get exclusive games. The Xbox needs more variety.

Sony has no such problem.

Of Sony's first-party developers, we know we are getting Uncharted 4 from Naughty Dog, Dreams from Media Molecule, Gran Turismo Sport from Polyphony Digital, Horizon Zero Dawn from Guerilla Games and Rigs from Guerilla Cambridge, Gravity Rush Remastered, Gravity Rush 2, and The Last Guardian from Japan Studio, and Evolution is still working on DriveClub. Four of those are new IPs.

The rest of the first-party studios are shrouded in mystery -- Sony Bend, Sucker Punch, Sony San Diego, Sony Santa Monica, North West Studio and Sony London. Sony Santa Monica is almost certainly working on a new God of War, but it also helps with development on a ton of smaller games, from The Unfinished Swan to Everybody's Gone to the Rapture. Sony London is working on Virtual Reality. Sucker Punch is well along in the development of something, according to Shuhei Yoshida -- maybe it's another Infamous. Sony San Diego is inevitably making the next instalment in the MLB: The Show series, but it is also helping produce Drawn to Death, Guns Up, and Kill Strain - three other PlayStation exclusives.

I broke down Microsoft and Sony's first-party studios to paint a picture of the future. Sony gives its studios a lot of rope to hang themselves with and, as such, we get extremely exciting new IP like Horizon Zero Dawn, surprising sequels like Gravity Rush 2, and a few artistic experiments like Dreams. Simply put, Sony's first-party titles are much more exciting.

The product of creative freedom

However, Sony also works with second and third-parties, as mentioned earlier with all of this year's exclusives. Also coming exclusively to the PS4 is Detroit: Become Human from Quantic Dream, Street Fighter V, No Man's Sky, Persona 5, Hellblade, and a lot of third-party VR support. This is different from Microsoft, because those games are all almost guaranteed to sell well - Street Fighter V, No Man's Sky and Persona 5 are no-brainers, and Hellblade and Detroit could definitely do well if marketed properly.


I don't want to be a Debbie Downer and spell doom and gloom for the Xbox One, because that most certainly isn't the case. The exclusives games on the Xbox One so far have ranged from good to great, and it's a shame that some of them didn't sell better. If you are a true gamer, you do not wish ill on Microsoft, Sony, or Nintendo, because competition is good for everyone.

The failure of Rise of the Tomb Raider is bad news for Microsoft; if a known property like Lara Croft cannot sell, then what can be expected to? However it has baffled me since E3 that Square Enix and Microsoft agreed to send it out to die beside Fallout 4, sandwiched between Call of Duty and Star Wars. Hopefully the game will find some success when it releases on PS4 next year.

Microsoft will always have its staples of Gears of War, Forza and Halo, which may not be the most exciting prospects, but they're a very safe bet. It would be nice to see those developers get more leeway and maybe even develop some new IPs; however, renaming two of them to reflect their respective games kind of suggests they won't get such freedom.

This fall has been a big season for Xbox One, and the winning sales of October are a great sign, but the goal should not be to outsell the PS4. If Microsoft provides excellent games that can only be played on Xbox One, then gamers will come. 2016 is looking exciting for the green brand, with Gears 4, Crackdown 3, Sea of Thieves, Recore, Quantum Break, and Scalebound, not to mention a myriad of fantastic digital games like Below, Cuphead and Inside. Microsoft could benefit from re-organizing a few internal teams, most of which were working on Kinect, and setting them off to work on new IP. They should follow Sony's example and allow established studios (like Naughty Dog and Guerilla) to stretch their wings and try new things.

The Xbox One cannot afford another Ryse, Sunset Overdrive, or Titanfall, it needs new first-party IPs that can be established into series. Right now, Microsoft is sitting pretty with exclusives but the past two years were not great for Xbox One, and going forward it could serve the company well to take a page out of the competition's playbook. 

New Titanfall games in development for smartphones and tablets https://www.gameskinny.com/ibi87/new-titanfall-games-in-development-for-smartphones-and-tablets https://www.gameskinny.com/ibi87/new-titanfall-games-in-development-for-smartphones-and-tablets Thu, 29 Oct 2015 07:04:53 -0400 Samantha Wright

Respawn Entertainment and Nexon are working together to create brand new Titanfall games for mobile devices.

Particle City, a new mobile-centric studio co-founded by Respawn Entertainment CEO Vince Zampella, is the company behind the development of these new mobile games. The first one is set to release worldwide for iOS and Android in 2016.

According to Zampella, the partnership with Nexon is momentous. Nexon has great skill with free-to-play games that will help the new Titanfall reach a worldwide audience. Particle City will be helpful in creating new gameplay elements that expand the Titanfall universe to all players:

"Our partnership with Nexon is momentous for many reasons. Nexon's unrivaled publishing network and free-to-play expertise will allow Titanfall to reach new global audiences. And with Particle City, we are closely collaborating to create all-new standalone games with original gameplay experience that expand the Titanfall universe to players everywhere."

Nexon's CEO Owen Mahoney also commented upon the partnership, stating that they plan on building on the original game's success and introducing the franchise to millions of players worldwide:

"Working closely with our partners at Respawn and Particle City we intend to build on the original game's success and introduce millions of mobile gamers to the rich Titanfall universe."

Nexon already has a hand in the Titanfall franchise as well. In August, they announced a partnership with Electronic Arts (EA) to develop and publish a free-to-play version of Titanfall for the Asian Market entitled Titanfall Online.

Respawn is also working on a direct sequel to Titanfall, confirmed earlier this year, which will no longer be an Xbox exclusive; the sequel is in development for PlayStation 4, Xbox One, and PC.

Do you think Titanfall on mobile devices is a good idea? Are you excited for this news? Be sure to let us know in the comments below!

The 15 highest rated Xbox One games https://www.gameskinny.com/u857o/the-15-highest-rated-xbox-one-games https://www.gameskinny.com/u857o/the-15-highest-rated-xbox-one-games Sat, 25 Jul 2015 17:30:01 -0400 Curtis Dillon


And there you have it, the highest-rated Xbox One games on the market. From Ori and the Blind Forest to Titanfall, and everything in between, the Xbox One is clearly a pretty great place to play games with something for everyone.


It will be very interesting to see if this list changes any in the coming months, what with Halo 5: Guardians, Rise of the Tomb Raider, Forza Motorsport 6, and Fable Legends, not to mention third-party games like Fallout 4, Star Wars: Battlefront, Metal Gear Solid V: The Phantom Pain, and Mad Max, all coming out before Christmas. This list could look very different in a year's time and lets hope it does!


What games were you expecting to see? Surprised Sunset Overdrive or Dead Rising 3 didn't make the list? Think a game was rated too highly? Let us know your thoughts in the comments below. And until next time, keep it here on GameSkinny!

1. The Witcher 3 - 91%

And no surprise here, we have CD Projeckt Red's RPG masterpiece, The Witcher 3. We also recently published The 15 Highest Rated PS4 Games, and The Witcher 3 was also atop that list. So it's fairly undeniable that Geralt's final journey is the best game on current-gen platforms.


With a gigantic open world that demands to be explored in the greatest depth, a myriad of side-quests that are as long and interesting as many games' whole stories, a fantastic cast of characters to meet along the way, graphics that have to be seen to be believed, and a great story to cap off the trilogy, The Witcher 3 is quite possibly the best RPG ever made.


"The Witcher 3: Wild Hunt is a thoughtful, diverse, and frequently awe-inspiring adventure. Its stories are deep and satisfying, unafraid to touch on themes of personal character, presenting players with choices and consequences that aren’t about turning into a hero or a villain. In the end, it’s quite simply one of the best RPGs ever made."


 - Game Trailers

2. Fifa 14 - 88%

The second entry in the Fifa series to make it on to this list, but rather surprisingly it is the older, 2014 edition that sneaks into 2nd place. Even though Fifa games supposedly get better with each iteration, a belief I too have held, critics disagreed and rank the Xbox One debut game as the best out there.


"A great demonstration of how to craft a new console launch game, leveraging the machine's strengths with a new engine capable not only of giving the game a renewed look but improved gameplay as well."


 - MondoXbox



3. Ori and the Blind Forest - 88%

And here we have the second, and last, Xbox One exclusive on the list. Ori and the Blind Forest is emotional story-telling at its absolute finest and a truly awe-inspiring, albeit challenging, journey through a beautifil world.


Ori and the Blind Forest is a MetroidVania game with RPG elements, not so dissimilar to Child of Light, but it is also a deceptively tricky platformer underneath a charming and very pretty art-style. As its debut game, you can expect Moon Studios to be a major player for Xbox One going forward.


"A terrific blend of story, gameplay, and graphics, Ori and the Blind Forest is an unforgettable debut for indie developer Moon Studios." 



4. Middle Earth: Shadow of Mordor - 87%

Undoubtedly one of the surprise hits of last year, Shadow of Mordor was an excellent game with innovative features, not to mention thousands of Orcs to kill.


With a great open-world and the awesome Nemesis system, which creates rivalries between you and Orcs as well as a genuine power struggle, Shadow of Mordor wasn't the simple Lord of the Rings spin-off everyone expected. The gameplay was a mix of Batman and Assassin's Creed, the world was fittingly barren and bleak, the story simple but effective. The overall package was something special. A sequel is guaranteed!


"With a brilliant blend of silky smooth yet brutal combat and some memorable stealth sequences, Middle-earth: Shadow of Mordor offers up some of the best open world combat we have seen in quite some time."   - Canadian Online Gamers

5. Shovel Knight - 86%

If you enjoy old-school side scrolling games like Mega Man, CastleVania, Duck Tales, etc., then you will love Shovel Knight. As much of a love letter as any game can be, Shovel Knight is a fantastic throwback to games of yore, while adding a modern sheen to the look, mechanics, and level design.


And hey, Shovel Knight is the closest thing to a Battletoads sequel we've gotten!


"One of the best retro homages of recent years, that cleverly combines the best elements of older 2D games with plenty of new ideas of its own."  - Metro GameCentral

6. Forza Horizon 2 - 86%

Playground Games have worked year after year to make the Forza series a worthy competitor to Gran Turismo. Even though the two series have markedly different styles, one being arcadey and the other a sim, Forza has definitely become the top racing game on the market.


Yearly installments allow the developer to make the series better with every iteration, while dominating public mindshare. But it isn't just consistency that makes Forza great, it's the graphics and the gameplay. Forza Horizon 2 exemplifies this with its open-world gameplay, dynamic weather, day and night cycles, and a huge range of cars to choose from.


"An amazing example of online and offline racing built around an engaging, satisfying handling model with the looks to match. Very, very nearly worth buying an Xbox One for alone."  - GameStyle

7. Mortal Kombat X - 86%

NetherRealm Studios' ultra-violent fighting game made a resounding debut on Xbox One. Mortal Kombat X was every bit as gross, competitive, and fun as we hoped it would be.


After a few failed experiments from the PS2 generation, NetherRealm has really found what makes Mortal Kombat great and are doing it with the utmost style. Embracing the ridiculousness of the series and continually tweaking the gameplay has made Mortal Kombat X one of the best fighting games in recent memory, and the best on Xbox One.


"Its technically precise gameplay, lean storyline and gruesomely gorgeous graphics run circles around the previous entries in the series."   - We Got This Covered

8. Titanfall - 86%

As one of only two Xbox One exclusives on this list, Titanfall stands high as the consoles highest rated AAA game to date! It may surprise you, considering few talk about the game anymore, but Titanfall was incredibly well-received when it was released.


Titanfall is an incredibly tight FPS multiplayer game that lets you play as wall-running soldiers, or huge mechanical Titans. It's easy to forget how hotly-anticipated it was, but Titanfall was a very big deal that just failed to keep an active player base. Despite this it is still a great game that set a solid foundation for future installments.


"Titanfall is a ridiculous amount of fun. Maybe it’ll be surpassed, but right now it’s the best game on Xbox One and one of the best multiplayer shooters ever."  - Xbox One Magazine UK

9. NBA 2K14 - 86%

Despite there having been two installments in the series since 2K's NBA franchise debuted on Xbox One, it's 14 that received the best scores. The graphics alone wowed everyone when it debuted on next-gen consoles. I mean, just look at the court!


But on top of the insane graphics, 2K implemented a fun career mode that featured cutscenes and post-match interviews, making you feel more like a true pro-baller than ever before.


"Visually the game is stunning, and at times can be mistaken for an actual game of basketball. The gameplay is as solid as ever and is great fun, whilst still being a first class simulation of the sport."


- God is a Geek

10. Dragon Age: Inquisition - 85%

Rising from the ashes of a series that seemed doomed to be abandoned, Inquisition became the amazing RPG we always wanted from the Dragon Age series. With a huge, sprawling world that changes as you play, fantastically detailed graphics, and a great cast of characters, Inquisition became the benchmarks for RPG games on Xbox One.


One really impressive aspect of this game is the way in which it continues to surprise you and fill you with awe. Despite being over a hundred hours long, Inquisition is constantly throwing new challenges your way and making you change your style of playing, as well as your views. It reinvigorated a series and now stands in an echelon occupied by few other games.


"There’s no hyperbole when I say that Dragon Age: Inquisition is the best RPG I’ve played in a long time. Hell, it’s the best game of any genre I’ve played in a long time."


                                 - NZ Gamer

11. Batman: Arkham Knight - 85%

Despite being the most divisive Batman game from Rocksteady Studios, Arkham Knight is still a shining testament to world-building, characters, graphics and core gameplay mechanics. Whether you like the Batmobile and the story or not, Arkham Knight is far from a bad game.


While the wound of this one may still be fresh for some, the fact is that in a few years we won't see Arkham Knight as the tainted experience we currently do. It will just fit nicely into the trilogy and be remembered as part of one of gaming's greatest achievements.


"Rocksteady ends the Arkham trilogy with a real masterwork: a game full of dramatic turns of events, highly polished, with a varied gameplay and rich of things to do. It will be hard to be disappointed with it."  - MondoXbox

12. Geometry Wars 3: Dimensions - 82%

Geometry Wars 3: Dimensions blends together everything players loved about previous games in the series, and new elements that fit like a glove. Online co-op and leaderboards are definitely the best additions to the series that make this game much more tense and exciting than it ever was playing against the AI.


Fans of multidirectional shooters, i.e. Asteroids, Dead Nation, Super Stardust, should definitely check out Dimensions, the latest in a long-running series that helped define the genre.


"Geometry Wars 3: Dimensions takes everything that worked about its already-great predecessors, and brings them together into a new dimension of awesomeness."


                                 - Arcade Sushi

13. Child of Light - 82%

As one of the most beautiful, elegant and memorable RPGs in recent memory, it's no surprise Child of Light features on this list. It might not be a 100+ hour RPG like every other that comes out nowadays, but Child of Light is exactly what it needs to be. It's a 2D side-scrolling RPG with elements of MetroidVania. It's RPG-lite and very accessible, but nonetheless memorable and polished.


The turn-based gameplay is incredibly well thought out. It plays simple enough for those not accustomed to the style, and is nuanced enough for those who do. The story is truly emotional and touching and the whole game looks like a Studio Ghibli movie, as was the inspiration. Put simply, there are few games like this out there and there needs to be more!


"...perhaps the best thing I can say about Child of Light is that I was often unsure as to whether I was headed in the direction I was supposed to, and I never once cared. I just wanted to fly to every corner of the world, take it in, and smile."  - IGN

14. Stealth Inc. 2: A Game of Clones - 82%

Much like the original game, Stealth Inc. 2 has you play as a clone attempting to escape a research facility. With over 60 levels of sneakiness, Stealth Inc. 2 is one of few real stealth games on the market.


The levels increase in difficulty as you progress and can become truly challenging. But similar to the Souls games, death is almost encouraged as a learning tool.


"With some planning, a little patience, and a plethora of ruthless death animations, Stealth Inc. 2 is a fun and rewarding experience."                                                  - DarkStation

15. Fifa 15 - 82%

We begin our list with an EA Sports staple and the best football/soccer series ever to hit consoles. Coincidentally at number fifteen on the list, Fifa 15 is the second in the series to make it to current-gen consoles, and the little tweaks made the beautiful game even better.


Improved player memories and emotions make for a more realistic football simulation, in which players' body language and facial expressions change as each match progresses. Additionally the fans, managers and bench players react for the first time. And commentary was refined yet again, continuing to improve the Fifa series. And yet, Fifa 15 is not the highest ranked football game on Xbox One. Regardless, here's what The Guardian had to say about the game:


If this is your first Fifa game on the new gen consoles then you will be blown away by all the little details that together contribute to an overall experience not too dissimilar to watching football on live television.


It was little over 2 years ago when Microsoft walked out of its worst ever E3 press conference. Little more than a week later it reversed all of its Xbox One policies over DRM, online connectivity and game sharing. Fast forward 2 years and the ramifications of those initial blunders are still being felt by Microsoft. But the Xbox team, including its head Phil Spencer, deserves a ton of credit for the way it's turned the ship around.


But alas we're not here to dwell on the turbulent life of the Xbox One, we're here to celebrate the awesome games on the console. We've compiled a list of the highest rated Xbox One games to date, as rated by Metacritic. It's worth noting, however, that remasters and games that were released on Xbox 360 first, will not be counted.


The games on this list show the diversity of not just the Xbox One's library but the games industry as a whole. 


One final note: games that have the same score are in descending order of user score on Metacritic. And with that out of the way, read on and find out what Xbox One games are the highest rated!

Bringing Life Back into Titanfall: Mods and F2P https://www.gameskinny.com/dn61s/bringing-life-back-into-titanfall-mods-and-f2p https://www.gameskinny.com/dn61s/bringing-life-back-into-titanfall-mods-and-f2p Sat, 18 Jul 2015 14:47:28 -0400 Victor Ren

Remember when Titanfall first released, and everyone was onboard the hype train? Anyone who had seen it was infatuated with the idea of the game; titans, parkour, fast paced battles, and all that with the fluidity of a Call of Duty game? The game went from millions of people searching for matches, to now, where there is like 900 people online world-wide. It's safe to say that the hype has died down, and that any other form of excitement in the game has gone down with it. 

Nobody plays Titanfall anymore. The maps which use to hold these large-scale battles between soldiers and gigantic robotic tanks have now nearly turned into ghost towns. Looking for a game in the matchmaking lobby takes forever, and a majority of those who have purchased the game are feeling a bit of a thing called buyer's remorse. 

It's tough to exactly pinpoint what the cause of this drop off was. For example, it's not exactly a very buggy game. In fact, it is a pretty well polished game even with all the maps and parkour you can pull off in its gameplay. Critique for the game was also pretty high when it first came out, but for anyone who has played it, knows it's just not that fun, especially after a while. Well maybe it was a good time when you first got your hands on it, but after you worked out all those jitters it wasn't fun. 

Titanfall is missing something, and with EA still trying to support the game, it's time to bring in some changes. If Titanfall stays the way it is, no one is going to play it no matter how big of a sale it goes on. Here are a couple of things they could do.

Boring Game... Bring in the Modding Community

At least on PC, this would be a huge way to draw players back. The modding community could do amazing things for Titanfall, as they would be able to add in new game modes, and really take advantage of the parkour elements in its gameplay. Also with the low variety of weapons found in the customization menus, modders could at least add in new guns, and Titan weaponry to give the players more choices.

Look at that old dinosaur of a game called Call of Duty 4. If anyone has that game for the PC, it's still a hell of a good time to play, and that is because of the modding community. There are hide and seek game modes, along with parkour maps, races, and even a soccer mod where you play soccer on a giant field. The modding community spices things up in CoD 4, and because of that people still play it, along with major Youtubers and streamers who still base some of their content off of CoD 4 mods.

Crazy maps found in CoD 4 Mods

Think of some of those CoD 4 mods and put them into Titanfall. A hardcore parkour map in Titanfall where you can do all those crazy double jumps and wall runs? A survival map where you can unlock perks such as calling down a titan to survive hordes of monsters? A soccer match with huge Titans trying to kick the ball into the goal?  

All those crazy game modes would bring the game back. Youtubers and streamers would hop on, showing themselves having fun on all these wonderful mods, and inspiring their viewers to buy the game. Older players would hear the news and jump back on to try all the new stuff that was not there once before, and some will also help create content since they know best of what the game needs.

Free to Play

This idea is a bit more of a drastic move, especially from such a large publisher like EA. Turning Titanfall into a free to play game would draw in millions of new players. The effects of this would also cause the older players to comeback once they realize there is traffic in the matchmaking lobbies once again. It would be a bold move, but it wouldn't fail to bring any attention into the game.

What EA needs right now is a reason for players to play again, and it being free would be a huge one for players who don't already own Titanfall. "Why not give it a try? It's free" would be the attitude towards it, and with it already being a pretty well polished game, players would stay for the epic wall run kills and slight learning curve that is involved with it.

With the normal game being free, EA could still charge for DLC, and everything else that is incorporated with the game. They could even make different skins for Titans, and charge players for those as long as the skins are creative enough. There are plenty of different ways for EA to still try to make money with Titanfall, but they certainly won't be able to with nobody caring about it.

It's Not Over for Titanfall... At Least Not Yet

Titanfall isn't that old yet, but the general attitude towards the game is already "Hey... remember Titanfall? Lol...", and that isn't ideal for something that's only been out for a year. In fact old outdated sports games still get more recognition than Titanfall for example, it's not good when I can usually find an online match quicker in FIFA 14 than I can in the game that was suppose to be a blockbuster hit. 

Titanfall isn't dead in the ground yet, at least it shouldn't be. It just needs something to rekindle that spark between it and its players. There needs to be something that motivates us to want to play the game again, and that something needs to not be the leveling system it already has. 

When EA made Battlefield 3 free for a couple of days, it might have worked because I have a much easier time finding a game on Battlefield 3, keeping in mind that the game is almost 4 years old.  But seriously EA, when your game gets boring... there is only one place to call, the giant modding community.