Uncharted 3 Articles RSS Feed | GameSkinny.com Uncharted 3 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Nathan Drake's Swan Song, Uncharted 4, Nets Over 2.7 Million Purchases https://www.gameskinny.com/iudap/nathan-drakes-swan-song-uncharted-4-nets-over-27-million-purchases https://www.gameskinny.com/iudap/nathan-drakes-swan-song-uncharted-4-nets-over-27-million-purchases Tue, 24 May 2016 05:06:22 -0400 Joe Passantino

Just under two weeks after its release, Uncharted 4: A Thief's End is off to a hot start. Sony announced today that the conclusion to the Uncharted series sold over 2.7 million global copies in its first week. Sony also revealed that the game is currently the PlayStation 4's fastest-selling first party title.

Asad Qizilbash, Senior Director of First Party Games at SIEA, praised developer Naughty Dog for its efforts:

"Naughty Dog's exceptionally talented team has created magic once again," said Qizilbash. "The success of the game is a testament to ... their unwavering commitment to their fans."

The statistic encompasses worldwide sell-through data for both physical Blu-ray editions and digital copies as of May 16.

The news comes after a multitude of highly positive reviews for A Thief's End, with the game holding a score of 93 on Metacritic. If you are one of the 2.7 million first-week buyers, or if you have picked up the game since, check out GameSkinny's treasure guide and Savior Trial Crushing difficulty tips.

Uncharted 4: A Thief's End Multiplayer Impressions https://www.gameskinny.com/pf2tp/uncharted-4-a-thiefs-end-multiplayer-impressions https://www.gameskinny.com/pf2tp/uncharted-4-a-thiefs-end-multiplayer-impressions Sat, 30 Apr 2016 05:21:21 -0400 Donald Strohman

Just like almost any video game developer, Naughty Dog wants to ensure their production is as fantastic as it can possibly be. One of the best ways to determine that any game with multiplayer in it will be enjoyed by the fans is to release an open beta. Users to get a sneak preview of the game they've been waiting for, and the developer can fix the kinks experienced in the beta before release day. Everybody wins.

The Uncharted 4 open beta may have closed back in March, but now that the game's release date of May 10th is almost upon us, it feels like a great time to talk about the impressions we were left with during the short time we were given to play.

The good news is that Uncharted 4's multiplayer appears to be as fast paced and fun as ever. Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception were highly regarded not only for their single player stories, but additionally for the action-packed multiplayer modes included.

It's not necessary to have multiplayer in already fantastic game, most players would agree that they'd rather have one amazing campaign or multiplayer mode in a game than both being mediocre, but if both just so happen to be fantastic, everybody's happy. 

With Uncharted 4: A Thief's End expected to have another incredible fortune hunting adventure for Nathan Drake, it's all about how the multiplayer is going to play out, and it appears the deathmatch modes are going to be just as fun to play as the last games.

For the few days I was able to experience it, there was never a moment I wasn't having a blast. Even if the teams were deadlocked at the center of a map killing each other, it all felt as thrilling as ever before -- and truly of Naughty Dog quality. Frantically avoiding incoming RPG fire, using special moves to hurt your foes (such as throwing out an old cursed relic)...it was all so much fun. It made me sad to see the open beta close so quickly in a matter of days.

However, as fun as the beta was, I am extremely thankful Naughty Dog chose to release a beta to test the bugs, because there were quite a few.

The biggest complaint I had with the multiplayer was the rope swinging. During the matches, you could use a rope to swing to further parts of the map or reach higher locations. This is awesome in theory, and when it's done right, it contributes to the thrill of being a fortune hunter. However, when it's done wrong, it hurts the experience more than helps.

I'm hoping Naughty Dog took this into account, but almost every time I chose to use my rope and swing across maps, I almost always fell to my death. Whether it was my fault or some kind of error in the physics, I never really got enough momentum to clear pits. This became so commonplace that I opted to just only use the rope when I was above land, and couldn't risk falling to my death in the process. 

Lastly, this feels more like a gripe than anything else, but I also had a small problem with the melee. In the single player campaign, hand to hand combat serves as the melee attack and adds some fun in taking down enemies. In the multiplayer, however, it's your standard "use butt of gun to hit enemy till they go down" technique.

Perhaps this is best to keep the players balanced and ensure nobody has an unfair advantage, but just imagine how much more fun it would be taking down real time players with a well-timed attack. Even the Uncharted 3 multiplayer had some variety in the melee take-downs, so I'd love to see them explore it more in the sequel. 

However, this is exactly what a multiplayer beta is for, to test out the kinks. Regardless of these minor gripes, I am still beyond excited for the fourth and final installment in the Uncharted series, whether it's through the fast-paced multiplayer or the heart racing narrative. Whether or not you have found yourself with a Playstation 4 thus far, many are predicting this to be the definitive killer app for the system, thanks to Naughty Dog's continuously amazing track record.

Uncharted 4: A Thief's End is set to release on May 10, 2016 exclusively for the Playstation 4. If you would like to find the best place to reserve your copy, be sure to read our pre-order guide article here. If you have no idea what Uncharted is, (have you been hiding a under a rock all your life?) be sure to watch the TV spot for the game below.

The 10 Best Bars in Video Game History https://www.gameskinny.com/uvfvt/the-10-best-bars-in-video-game-history https://www.gameskinny.com/uvfvt/the-10-best-bars-in-video-game-history Thu, 17 Mar 2016 03:51:01 -0400 Brandon Morgan

Most video games aren't about relaxing, having a nice pint of Guinness, and telling tales from a bar stool. Instead, you would find yourself visiting such a location to receive a new quest or job, sell your loot, or perhaps speak to an NPC about a missing item.

Sadly, a lot of players will duck into these dives and then find themselves outside in an instant. No one takes the time to really take in the universe and the setting. Well, we think that should change -- and these ten bars should help immensely.

100 Rads

S.T.A.L.K.E.R: Shadow of Chernobyl

After the collapse of civilization, even those hunting their way through the Exclusion Zone in S.T.A.L.K.E.R.: Shadow of Chernobyl need to relax for a moment from the worries of the post-apocalyptic world.

100 Rads, the closest civilized establishment in the wastes, can get you away from anomalies and into the loving arms of other fighters.


Wing Commander

Shotglass's, which is run by a fellow named Shotglass, runs a legendary bar in Wing Commander from 1990. This is obviously a classic.

There is not much to do within the iconic bar, but the single track that plays is absolutely wonderful. The ambiance is the reason to be there.

Sierra Madre Casino

Fallout: New Vegas

While the Sierra Madre Casino from Fallout: New Vegas' Dead Money expansion is basically empty, you cannot argue against the aesthetics.

The hologram cashier will pay you in pre-war dollars instead of chips. There are numerous gamblers missing, though.

The Blue Casket

Grim Fandango

The Blue Casket from Grim Fandango (1998) feels more like a slam poetry establishment than anything else. Here, the player will experience dark undertones and morbid poetry being told.

Olivia, the poet in question, has some great lines for those willing to sit through it.

The Hairy Bear Inn

The Witcher

While the name may imply a sleeping spot to some, to others it implies the only gay bar within The Witcher. We're positive CD Projekt RED did not intend for that to happen, but with a name like that it is hard not to assume.

The beer is said to have been made from dog urine, though, so be wary of your pint glass.

Fighting McDonagh's


Of course, there are quite few bars and nightclubs within the game world of BioShock and BioShock 2, but Fighting McDonagh's stands out for, well, the fighting.

The pub is a nice, old-fashioned Irish establishment filled with spirit and flair. And did we mention fighting?

The Pelican Inn

Uncharted 3

The Pelican Inn, as seen in Uncharted 3, was once a nice little establishment with an old-fashioned, western-themed pub downstairs. That was destroyed, however, after Nathan Drake got into a massive brawl.

The "classy joint for sailors" is probably home to numerous drunken brawls on a weekly basis, though.

The Grim Guzzler

World of Warcraft

Believe it or not, The Grim Guzzler is the only spot in World of Warcraft where players can meet the virtual alter-egos of Level 90 Elite Tauren Chieftain, the band made of Blizzard employees.

With the right in-game item, players can even get them to play a tune in the bar.


Grand Theft Auto IV: The Ballad of Gay Tony

Hercules is the only known openly gar bay within the world of Grand Theft Auto IV: The Ballad of Gay Tony. The player may not like what is on the table, but the party sure is bumping.

Gay Tony certainly knows how to throw a bash.


Mass Effect 2

Afterlife is the single most impressive in-game bar of all time, and it is only featured in Mass Effect 2. The atmosphere, the feeling, the racism -- it is all exactly like a real bar would be in space.

Of course, don't trust the Batarian behind the bar. He isn't a fan of humans.

Honestly, any gamer would be lucky to spend an evening in one of these bars, as long as they were armed with a laser pistol, a revolver, or a pair of brass knuckles. Seriously, they are all really dangerous places to drink. You have been warned. 

10 Awesome gaming -themed statues (that are probably too expensive for you to buy) https://www.gameskinny.com/ykcvl/10-awesome-gaming-themed-statues-that-are-probably-too-expensive-for-you-to-buy https://www.gameskinny.com/ykcvl/10-awesome-gaming-themed-statues-that-are-probably-too-expensive-for-you-to-buy Thu, 21 Jan 2016 11:39:23 -0500 Nick Harshman


Have you seen any statues or collectibles that you thought were particularly awesome? Share them with us in the comments below!


Kratos On Throne (Exclusive Edition)


Wow. Just wow. Look at that thing. It's incredible.


We finish with the God of War himself, Kratos. This has got to be the coolest statue I've ever seen, and it's a whopping 29 inches tall. Yet another from Gaming Heads, this statue comes in two versions. The regular edition is Kratos without the God of War armor, and the exclusive (read: more expensive) version is the above picture. I think it's obvious which one is better. Unfortunately, the exclusive edition is no longer available, but the standard statue - sans armor - is still up for pre-order and will cost $480.




This product is definitely a goliath. Standing at 29 inches tall, this piece is still in pre-order and will cost you $750. For that much money, I feel like it should walk around or something -- just saying.


Either way, the figure looks amazing, and I'd love to get my hands on one. 


War and Ruin


Darksiders was an awesome game, so it makes sense that a statue based on the game would be just as awesome. Created by State of the Art Toys, this statue lights up, similar to the Diablo statue. The detail in this piece is breathtaking, particularly War's sword, which sports quite the complicated design pattern. Unfortunately, this is one of the only ones I cannot find anywhere, and so is unavailable. Oh well.




Do I need to say anything? It's Diablo and he glows. HE GLOWS! I'm just gonna leave it at that.


Price wise, this one sits at $350 on Sideshow but is sold out and can instead be found on Amazon for $720 or $999.




I love this statue. This piece was perfectly crafted by Gecco, a Japanese company. This one is special in that it also comes with some interchangeable parts, something most of the others on this list don't do. It comes with a red visor to go over Raiden's face, as well as a red sword and the sword sheath to place in his other hand.


Another plus is that it seems to be the most reasonably priced on this list, listed at $219. In fact, I might buy it right now...I'll be right back.


Tali'Zorah vas Normandy


Another one from Gaming Heads, Tali was an easy choice since she is one of the best characters in the Mass Effect series. This statue boasts amazing detail, especially in the hood of Tali's suit.


If Tali isn't quite your cup of tea, you can always check out Garrus and Liara as well. They are equally well-crafted. But who cares about them, right? I think we can all agree that Tali is the best.


Right now, Tali is still up for pre-order and you can nab her for $330, or the exclusive version for $340.


The Clicker


These guys give me nightmares, so of course I'd love to have one in my house. Made by Gaming Heads, the clicker stands at 19 inches tall and is one of the grossest looking collectibles out there. But the details are so well done that you can't help but want it.


They're still up for pre-order at $350, if you'd like to get one.


Edward Kenway Resin Statue


McFarlane Toys is responsible for this 14-inch, $400 beauty, which shows the notorious pirate Edward Kenway enjoying a lovely jaunt down a beach. This is one of my personal favorites, purely because of the attention to detail. Kenway's costume is one of the more complicated designs of the Assassin's Creed universe, so to see it rendered with such accuracy and care makes this one of the best I've ever seen. 


Link on Epona


Created by First 4 Figures, this statue stands 17 inches tall. This one is cool because who doesn't like Zelda? I mean Link...of course I meant Link. This particular statue is based on The Legend of Zelda: Twilight Princess, and also comes in an exclusive faux bronze finish that honestly looks kinda ugly. In case you were wondering (and if you weren't I'll tell you anyway) that exclusive version is selling for over $2,500 on Amazon. Sheesh.


Nathan Drake Premium Format Figure


We start with Uncharted's Nathan Drake. Created by Sideshow Collectibles, this statue is just pure awesome. Sitting at 16.5 inches tall, the attention to detail on this piece is incredible. 


What really stands out to me, though, is the way they created such realistic looking clothing. Not to mention they got Nathan's face one hundred percent right, something that is more difficult than you'd think. As for price, this one is $350 from Sideshow, but since it's sold out there you can go to Amazon and find it for...wait for it...$550.


I personally wonder where Drake is running off to, though I suspect it's to break up with Elena again.


If you're like me, you've always wanted to start your own collection of comic/game/movie memorabilia. And if you're like me, you can't afford it because those statues cost hundreds of dollars and your firstborn child.


That doesn't mean we can't dream though! We can still look at these beautiful pieces of art and hope that someday we'll be able to buy one of them...but just one since they're so damn expensive. Either way, here are 10 of the coolest gaming-related statues that are out there.

Game of the Year Intern's Pick - Uncharted: The Nathan Drake Collection https://www.gameskinny.com/yhmp6/game-of-the-year-interns-pick-uncharted-the-nathan-drake-collection https://www.gameskinny.com/yhmp6/game-of-the-year-interns-pick-uncharted-the-nathan-drake-collection Thu, 03 Dec 2015 19:02:38 -0500 BlackTideTV

Before we get ahead of ourselves, I know what you're thinking. How could I possibly give a "remastered" game the award of Game of the Year? I'll tell you how. The Uncharted Collection is a masterful blend of nostalgia for longtime fans, discovery for new gamers, and hype for the release of Uncharted 4: A Thief's End

If you have never played an Uncharted game, let me tell you -- this series holds a special place in my heart for a reason. The games aren't even games. They are cinematic masterpieces. Often more impactful on its audience than movies are, Uncharted is action packed, emotional, witty, and downright amazing. The soundtrack alone is enough to make a player burst into tears.

Uncharted: The Nathan Drake Collection includes the PlayStation 3 trilogy of Uncharted: Drake's FortuneUncharted 2: Among Thieves (my personal #1 game of all time), and Uncharted 3: Drake's Deception. Let's start from the top. 

Uncharted: Drake's Fortune

When the original Uncharted came out, I was not a fan. I still think that the first game was the worst to this day, though the Collection has drastically improved it. Despite amazing visuals, a great storyline and some intense action sequences, the gameplay was unresponsive and the controls a bit wonky. 

The Uncharted Collection remastered the visual again, making the vibrant greens of the jungle atmosphere jump out in realism. It brought the dated controls into the future by featuring a similar layout to what we saw in the rest of the series (a much needed improvement). Apart from the improvements, this game is as naturally beautiful as ever and really connects with its audience. 

Uncharted 2: Among Thieves

Holding the number one spot on my greatest games of all time list, Uncharted 2 features an enthralling storyline, tons of setting changes that keep the gameplay fresh and invigorated, amazing controls that made it simple to understand and communicate with the environment, an epic cast of voice actors making every scene believable, wittier writing that added hilarity through and through, and -- of course -- non-stop action. 

Uncharted 2 opted for a stealthier approach to third-person gameplay, giving more opportunities to players. The sheer variety of choice when it came to massive battle sessions made the game infinitely replayable, and the story is too good to not watch a second time. Between Uncharted 2: Among Thieves, and your best pick for an awesome action movie, I'd rather watch Uncharted anytime.

Uncharted 3: Drake's Deception

Tossing up the story yet again, Drake's Deception starts a few years after the ending of Uncharted 2: Among Thieves. Players are confused at first about what happened between screen time. But the story slowly unravels, forcing them to make the conclusions before the game tells them itself. 

The core gameplay is more difficult, making it a great game for a seasoned Uncharted veteran. The perfect conclusion to a non-stop playthrough of the entire trilogy on the Uncharted Collection. The graphics were unbelievable before the remaster for PlayStation 4, so they now look realistic. If I didn't know any better, it could pass for a live action movie instead of a video game. 

The storyline touches the player's heart, but with that Uncharted charm.

The Collection at a Glance

The Uncharted Collection is the best remastered edition I've ever seen. It offers a seamless playthrough of all three titles, with epic graphics, improved controls, extra goodies, superior trophy support, and more. 

As stated above, the gamers that fell in love with the original series on PlayStation 3 can relive their greatest gaming memories on PlayStation 4 in higher definition. And players who never owned a PlayStation 3 can finally learn what all of the fuss is about, and everyone can get hyped for the upcoming Game of the Year 2016 release of Uncharted 4: A Thief's End

Naughty Dog can re-release this trilogy a thousand times and I will buy it again and again. May Nathan Drake never die. 

Calling all Uncharted collectors! https://www.gameskinny.com/52a01/calling-all-uncharted-collectors https://www.gameskinny.com/52a01/calling-all-uncharted-collectors Sat, 17 Oct 2015 15:21:29 -0400 Jordan_Biazzo

If you're an occasional shopper or hardcore collector, these new additions to the PlayStation Store will definitely catch your eye.

With all the hype around the Nathan Drake Collection and the upcoming Uncharted 4: Thief’s End, the PS store and Naughty Dog has brought new items for you. Pre-orders for the Uncharted mini-busts, which you can see above, are now live through PlayStation Gear Store & the Naughty Dog Shop. The busts were created by Sr. Manager of Fabrication Arts Gary Barth.

If mini-busts aren’t your thing, don’t fret. There’s plenty of more to come. The limited edition “The Dreamers of the Day” giclee by critically acclaimed artist Tomer Hanuka, is also up for pre-order

And for all my vinyl collectors out there, this one is for you. Sony has partnered up with iam8bit to produce a collectible vinyl record set for The Nathan Drake Collection. This Triple LP set will feature music from all three games, plus an incredible amount of new art from the duo We Buy Your Kids

Lastly, to embrace your inner Uncharted fandom, the unique set of tattoos from Tattly.com will right up your alley. 

Sony and Naughty Dog stated that "more new, cool merch and Uncharted specific goods are coming over the next few weeks." If none of the items above catch your eyes, stick with GameSkinny for further updates on the mentioned new items to come.

Why You Should (and Shouldn't) Be Excited for Uncharted 4: A Thief's End https://www.gameskinny.com/qagn2/why-you-should-and-shouldnt-be-excited-for-uncharted-4-a-thiefs-end https://www.gameskinny.com/qagn2/why-you-should-and-shouldnt-be-excited-for-uncharted-4-a-thiefs-end Fri, 17 Jul 2015 19:09:10 -0400 Elijah Beahm


I realize I'm usually the guy who picks Uncharted apart limb from limb, but I really think there's a chance this one might turn out decently. With actual gameplay innovations (and we haven't even seen what they've done with the multiplayer yet), a potentially intriguing story, and a refocused design that recognizes player agency... yeah, I'll admit it, I'm cautiously hopeful. Here's hoping I don't eat these words, come 2016.


Be Excited For: A Story That Won't Pull Its Punches


Despite facing a pirates, a totalitarian dictator, and an evil Illuminati-ish organization, Nathan Drake's lived a pretty charmed life. Women have found his constant whining charming. He's got a fantastic partner and mentor to fall back on whenever he's confused. He's had people nearly die for him, all while he is completely self-interested unless the plot demands he pretend to be heroic (ignoring the fact he's killed upwards of a thousand people by the start of Uncharted 4: A Thief's End).


Finally, that train of inconsistencies is catching up with Nathan, in the form of his far less lucky brother Sam. Not only does Sam provide someone who can out "Nathan Drake" Nathan Drake, but he also is a temptation, showing that Nathan would throw a happy life away just for "one last time" treasure hunt. Whereas Elena has been there as the angel on Nathan's shoulder, Sam is the devil on Nathan's shoulder, guiding him down a darker path.


Now, when the original Uncharted creative team was writing the story, one would expect something fairly rote and predictable about Nathan maturing and growing up and his brother either failing to do so or finally accounting for his actions. Except, now this is being written by the team behind The Last of Us, which means this might actually get treated with a grain of sincerity and credibility.


Don't Be Excited For: Mud


It's just mud. MUD. It doesn't even impact Nathan's grip or maybe cause a weapon to jam. This is not some major gameplay innovation here people, this is just tech demo reel shlock. It might be impressive to anyone wanting to license Naughty Dog's engine, but it in no way will improve your experience playing the game. It's about as pointless as the custom ragdoll engine in Star Wars: The Force Unleashed. Years from now, you will not look back on Uncharted 4 and say "man, that game had great mud".


Be Excited For: Dynamic Set Pieces


You can't go ten minutes (sometimes literally) without encountering a set piece moment in an Uncharted game, so it's about time they started making them actually be influenced by player choice. Previous entries expected you to follow a path so scripted that you were more less just enacting a quick time event.


With the most recent demo, during the car chase sequence, we see Naughty Dog finally diverge from this mentality and let the players navigate an open-ended level with branching paths. This echoes a similar sentiment in games like Deus Ex: Mankind Divided, that are trying to make set pieces be more about what the player wants and less about purely being there for spectacle. While it remains to be seen how often this will be the case in Uncharted 4, it seems like they've taken a step in the right direction.


Don't Be Excited For: More QTE combat


It feels like everyone in the games industry had short term memory loss and forgot about The Order: 1886, and it's quick time event heavy melee combat. Uncharted did this first, even though it tried to fix it with an Arkham-inspired flair in Uncharted 3, and there looks to be no change here. Whether the quick time events will match the integration they had in The Last of Us is up for debate, but all current demos have made it look like the exact same song and dance.


Be Excited For: Larger, Less Linear Levels


Anyone who has scoffed at the Uncharted series for its extremely linear levels can breathe easy now. While it's far from Deus Ex (or even Crysis), Naughty Dog is finally giving Uncharted 4's levels a scale more in tune with their last project, The Last of Us.


There will also be a stealth system that combines ideas from Far Cry 3 and Assassin's Creed III, and the action combat is distinctly punchier and more dynamic as well. Nathan's even been given a new tool, a hook rope, that will let him swing around like Indiana Jones. Baby steps by comparison to a lot of other franchises, but it's definitely a move in the right direction for the series.


Uncharted 4: A Thief's End is a game a lot of Sony fans are hoping will bring them the next-gen experience they were hoping for on PlayStation 4. However, the coverage has been a bit... let's say, ill-focused on the wrong aspects of Uncharted 4. Here are the things you really should actually be excited (or not so excited) for in Uncharted 4: A Thief's End.

Top 5 Favorite Drinking Buddies in Games https://www.gameskinny.com/9mvzm/top-5-favorite-drinking-buddies-in-games https://www.gameskinny.com/9mvzm/top-5-favorite-drinking-buddies-in-games Thu, 25 Jun 2015 02:30:01 -0400 Matt Amenda


1. Ayla

Chrono Trigger

Surprised that a girl beat out all those manly party-boys on this list? Don't be: Ayla is so bro-tastic she puts them all to shame.


Let me set the stage here: you and your party warp back to 65 Million B.C., and the first thing you see is a statuesque blonde cave girl pummeling a pack of velociraptor mutants with her bare hands. When the dust clears, she immediately throws a huge cave party in your honor, complete with crazy dancing, giant prehistoric grillables, and suspiciously intoxicating "soup". We see her drain about eight man-sized bowls of it.


Afterwards she spends all day helping you partially dismantle an evil dinosaur empire by--you guessed it--beating up more dinosaurs. Then she goes back to her village presumably to party some more. And tomorrow: more dinosaur ass-kicking.


That is her life, ladies and gentlemen. An endless cycle of having awesome cave feasts, killing dinosaurs, and repeat. She's a wild Triassic bombshell. She's a walking extinction event. She parties big, fights big, and she's got a big heart for friend and foe alike. She does nothing, absolutely nothing, halfway or halfhearted. She is generosity, courage, and adventure personified. In other words, the perfect drinking buddy.


I think I'm in love.




Pigsy, from Enslaved: Odyssey to the West


Conker the Squirrel, from Conker's Bad Fur Day


Augus, from Asura's Wrath


The Iron Bull, from Dragon Age: Inquisition


Zeke Dunbar, from Infamous 1 & 2


Sergeant Johnson, from the Halo series




2. Uncle Pey'j

Beyond Good and Evil

For those of you who don't remember the cult masterpiece that is Beyond Good and Evil, that crazy flying pig-man up there is the first and greatest sidekick in the game, good old Uncle Pey'j. That's him leaping through a third-story window to butt-slam an alien.


He's got boisterous personality, a mysterious space-outlaw past, he's a genius inventor and mechanic, and the branch leader of an inter-galactic rebel organization. But even as Chief of the Hillyan IRIS Network, he'll still a fun guy to hang around. He'll go treasure-hunting, he'll go hovercraft racing, he'll go alien-fighting, cop fighting, monster fighting, robot fighting, any kind of fighting from here to across the universe.  And he'll definitely take a load off with you at the Akuda Bar downtown. No matter what happens, Uncle Pey'j will have your back. I love this guy this so much.


3. Darunia

The Legend of Zelda series

That rock-hard barrel of awesome up there is one of the original video game party animals: Big Brother Darunia, Boss of the Gorons and King of all Dad Bods.


Since he's from a mostly E-Rated series there's only so much drinking and debauchery he can get away with on screen, but just look at that grinning mug of his; that's the face of a man who'll drain a few barrels of Hyrule beer and go smash a dragon's skull in as a weekend hobby. But the best part about Darunia isn't his own strength; brotherhood and friendship are pretty much his theme, for life. He's always looking out for others, making sure his people are safe and happy. He's a fantastic guy all around. I'm just not sure I could keep up with him.


4. Gray


How would any of you like to party with a space pirate?


Captain Grayson Hunt always pairs his drink with mayhem and mass carnage. He doesn't just get drunk before and/or after carving his way through a planet's-worth of bloodthirsty psychos; he'll toss back a few during. He's the kind of guy who enjoys the challenge of committing genocide while impaired.


If he sounds too intense to have a good time with without getting slaughtered, don't worry about it: under Gray's grizzled, violent exterior beats the heart of a man who cares deeply about his friends. He'll watch your back to hell and back, or at least let you borrow a neat gun. Murdering's always better with friends, after all. And lots of space booze.


5. Nate and Sully

Uncharted Series

Nathan Drake and Victor Sullivan. Globe-trotting, swashbuckling, world-saving treasure hunters extraordinaire. If you're ever lucky enough to sit down with these two over a couple of cold ones, you're either planning the heist of the century of having a toast for the adventure of your lives.


And when things get hairy with the locals, boy do these fellas know their way around a bar fight. The first scene of Uncharted 3 features this scrappy pair in an epic bar brawl against pub full of London thugs. Well-used to fighting against impossible odds, these two lovable scoundrels are always up their eyeballs in adventure. 


Man, this list made me depressed. Know why? Because as long as I live, I'll never meet anybody cooler to drink with than some of my favorite video game characters. And chances are, neither will you. When will you clear out a goblin's nest and celebrate in a tavern with any of your friends? Or better yet, drink and kill goblins at the same time? Not going to happen, my friends.


But a guy can dream, can't we? That's why I put this list together in honor of the boys and girls of video gaming I'd love to share a brew with, whether in celebration of a quest well done or just fueling up on liquid courage for demon-slaying ahead. With drinking buddies like these, I'd say yes to anything. Anything.



The Uncharted Collection is Not Worth Your Money https://www.gameskinny.com/28ylw/the-uncharted-collection-is-not-worth-your-money https://www.gameskinny.com/28ylw/the-uncharted-collection-is-not-worth-your-money Thu, 04 Jun 2015 13:31:25 -0400 Elijah Beahm

Sony has accidentally revealed that their latest remaster package coming to the PlayStation 4 is none other than... the Uncharted Collection. Since Uncharted 4: A Thief's End has been delayed into next year, this seems like a smart move on Sony's part, yes? No, not so much.

Even going past my personal reservations I have with the series, the Uncharted Collection just is underwhelming at best. You get the three campaigns from the core PlayStation 3 entries, a photo mode (previously included in The Last of Us and inFamous: Second Son), and no multiplayer except for access to the Uncharted 4 multiplayer beta.

Wait, what?

So, let me get this straight -- the excellent co-op mode from Uncharted 2 and Uncharted 3 is completely scrapped. All that dynamic teamwork and substance in gameplay is just gone, even though people still even play Uncharted 2's co-op to this day on PlayStation 3.

Uncharted 3's also fairly dense (if sometimes questionably balanced) competitive multiplayer is also 100% scrapped for this collection. At best, day-one buyers get access to a limited-time multiplayer beta that will be unplayable after the beta concludes. Instantly, the replay value and extent of content in the package has dropped and we're just getting started.

Uncharted campaigns, love them or hate them, are not highly replayable experiences.

You play through once, you see everything. There are no new or alternate encounters to find. At best, a few sections in the third game allow you to try to be stealthy for brief intro and outro sequences. It's The Order: 1886 all over again, just with substantially longer run time and none of the cool weaponry.

Remember, Uncharted: Drake's Fortune released back in 2007. It is nearly a decade old.

Regardless of your nostalgia for the series, there are only so many times you can replay a campaign so highly scripted and linear, with no real progression system either. The biggest thing the game offers is the ability to unlock guns at any point in the campaign, like a cheat mode, but in past entries, those have required you to beat the game on its hardest difficulty. There are licensed tie-in games with more to do other than go through the motions, over and over.

Nathan Drake balancing on a log while crossing a gap in the jungle.
This looked way more impressive back in 2007...

This is also on top of the fact that Uncharted games are foremost praised and known for their visuals. The problem there being that only rose tinted glasses can hide the aging engine tech of these games. Remember, Uncharted: Drake's Fortune released back in 2007. It is nearly a decade old.

What was once revolutionary technology is now less powerful than the latest version of the Unity engine. There are games on tablets and Android consoles with more detail than Drake's Fortune, so the whole "eye candy" angle is pointless now.

Uncharted 3: Drake's Deception is the only title that can arguably be held up to a similar layer of detail as The Last of Us, but even then, has far more cramped environments as a result. The games will all be at 1080p resolution and run at 60 frames per second, but that only gets you so far.

So, the visuals aren't going to hold up great because they're built around looking realistic instead of looking stylized. The multiplayer, which for some of us was the only redeeming factor, is completely scrapped save for a limited time beta. Golden Abyss, the PS Vita entry that tried to increase single-player replayability, is absent. There is no graphical overhaul, just standard 1080p resolution and 60 frames per second. The campaigns have little-to-no replay value and are almost as linear and scripted as The Order: 1886.

Boy, I can't see any reason not to buy this collection. Especially when you could just, say, buy a PlayStation 3 for about $150, and get all three games for about $30 (and that's if you buy the Game of the Year editions). Along with access to tons of other, better exclusives for the PlayStation 3.

Because, you see, it actually has games released that are worth playing. From the creative oddballs like Fat Princess and Puppeteer, to the hardcore titles like Killzone 3 and Demon's Souls, you get a much better value for your dollar. They might not be at 60 frames per second, but if that's all that matters to you, then I don't think there's anything I can say to convince you otherwise.

[Image Credit: Uncharted Wiki, Softpedia, YouTube, Game Informer, Significant Bits]

Nathan Drake Collection: play all the Uncharted games on PS4 in Oct. https://www.gameskinny.com/j0r2s/nathan-drake-collection-play-all-the-uncharted-games-on-ps4-in-oct https://www.gameskinny.com/j0r2s/nathan-drake-collection-play-all-the-uncharted-games-on-ps4-in-oct Thu, 04 Jun 2015 08:19:39 -0400 Steven Oz

Following a leak in the wee hours of the morning, where the banner of Uncharted: The Nathan Drake Collection surfaced on the mobile version of the PlayStation Store. 

Sony has announced Uncharted: The Nathan Drake Collection. This collection will be available October 9 in North America and October 7 in Europe. The collection is composed of Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception. These are only the single player mode. Buying this bundle of games will grant you access to Uncharted 4 multiplayer beta later this year. 

According to Sony, all three titles that are included (Drake's Fortune, Among Thieves, and Drake's Deception) will run at 1080p and 60 frames per second. Bluepoint Games is handling the port to PlayStation 4. Also, anyone who pre-orders the game will receive the "Nathan Drake Pack", which includes single-player skins, the Golden AK-47 and Golden 92FS guns. If you pre-order the digital download on the PlayStation Store, you will also get an Uncharted: Nathan Drake Collection PS4 dynamic theme.

Ten Ridiculously Overrated and Overhyped Franchises https://www.gameskinny.com/kxgy7/ten-ridiculously-overrated-and-overhyped-franchises https://www.gameskinny.com/kxgy7/ten-ridiculously-overrated-and-overhyped-franchises Thu, 19 Mar 2015 19:18:03 -0400 The Soapbox Lord


Disagree with my selections? Feel I left some deserving ones off the list? 


Let me know in the comments. Just keep it civil please. 




Whoa now! Let’s put down those pitchforks, stop typing your angry comment, and hear me out. The Half-Life series is a great series. The games have been hugely influential on the game world and launched Valve to the astronomical heights where the company now sits. Since the release of Half-Life: Episode 2 in 2007, players have been eagerly anticipating the next release in the franchise, be it an episode or core release. It has been eight years now, and Valve is still holding their hand close to their chest. To say the next entry in the series is anticipated is an understatement. Every year, rumors swirl like a mysterious fog on the shore. Maybe this year we will finally hear some news from Valve but to no avail.


Don’t get me wrong, I want to see the next entry in the series too, but the hype for this will probably backfire. When a game gets hyped to ridiculous heights, the game usually fails to meet expectations. So can we forget about Half-Life until Valve makes an announcement please? 




You had to know this was coming. Honestly, every franchise Molyneux has worked on since the closing of Bullfrog could be on this list. At the end of the day though, Fable has to be the most deserving of a spot. The first Fable was one of, if not the most, anticipated games of its generation. Molyneux worked his magic filling our heads with grandiose dreams of acorns which would fall from a tree and then grow into tree themselves. Players should have been more skeptical, especially after Black & White, but the hype train could not be stopped. Surprising no one, many features Molyneux promised were nowhere to be found in the game after launch. Say it ain’t so!


Molyneux has continued to get the hopes of players worldwide to astronomical heights for each subsequent release in the series, only to disappoint. Jim Sterling is one of a few who has the gumption to call him out on his shenanigans he has perpetuated for years now. Each release has been missing features and more which were promised beforehand. On top of Molyneux’s self-perpetuating cycle, the games are also just basic ARPGs at their core with elements of The Sims. Let’s put an end to this cycle eh?


Five Nights at Freddy’s


A relative underdog in this sea of AAA overhyping, Five Nights at Freddy’s is an odd choice but deserves its place on here. This is the only series on this list not subject to hype from the press but rather the fans. Let me be clear here. I am a metalhead; I play Magic the Gathering; I play and write about video games; I read comic books. But Holy Toledo Batman! This fan base is the most rabid and fanatical one I have seen yet, and I have seen bronies.


I like Scott Cawthon. He is a nice guy and is open about his faith, something you rarely see in this industry. The reason we have FNAF is because Scott took some criticism about one of his games and decided to listen to what the criticism said and improve, rather than lashing out or acting infantile. The results have paid off tremendously for him, and I applaud his success. I stand by my assertion about this overrated series though. Also, the games are not scary. They are good for putting me to sleep after a long day though.


The Elder Scrolls


Imagine there is a pool fifty miles square but only one inch deep. It would be a terrible pool right? The Elder Scrolls series is that pool: a gigantic Tolkien influenced fantasy world with less depth than a papercut. On top of shallow mechanics and poor leveling systems, you lucky players also get atrocious, floaty combat! You lucky people! I have had staring contests with my googly-eyed plants that were more intense than the combat in these games.


I like a good sandbox game, but when every texture, house, and dungeon looks the same, things get monotonous fast. I’ve written before about how Elder Scrolls needs to evolve past a shallow, generic fantasy sandbox or just do something different for crying out loud. If players want their sandbox unchanged (because we know how much players love change) then fine, let the series stay as it is. However, the press should stop over hyping this series, and players should not lose their collective mind when the tiniest tidbit gets announced. Seriously, please just stop. 


Gears of War


Ah Gears of War. I remember renting the game with a friend and blasting through the co-op. To our fifteen year-old selves, the game was absolutely amazing. It was visceral, action-packed, gory, and had flipping chainsaws on assault rifles! Until this point, third person shooters had been rather middling affairs (with some exceptions). The series reinvigorated the third person shooter and has spawned countless imitators.


However, the series digressed into self-infatuation and taking itself WAY too seriously, no mean feat given how serious the first game took itself. I understand the series wanted to tell a dark tale of humans struggling against a merciless invading force, but it is hard to take the series seriously in any way given how the dialogue and character models were ripped from the 80’s and 90's beefcake film universe. At least those movies had a sense of self-awareness in some cases, or they went all out bonkers. Gears of War is a good action shooter in some regards, but as a gripping tale of human survival? Please. 


Assassin’s Creed


Assassin’s Creed blew us away at launch showing what the 360 and PS3 were capable of achieving, and we had only seen a fraction of what these powerful, new systems could accomplish. Despite being more bug-infested than the Capital Wasteland, players enjoyed the then unique premise and setting. The sequel improved upon the first by leaps and bounds. Then Ubisoft decided to be Ubisoft and the yearly releases started.


For perspective, since releasing in 2007, the series has seen nine titles, not including spinoffs. The Metroid series, which first released in 1986, has had the same amount of core release in twenty nine years. 29! Yet again, each release in the Assassin’s Creed series is eagerly anticipated. Despite the underwhelming and astonishingly buggy Unity, players are already talking about the next entry in the series. Unity had perhaps the biggest hype train of any game in the series and failed to meet expectations or playable standards on launch. It’s time to be skeptical of the series if you weren't already.


Grand Theft Auto                                                                   


The Grand Theft Auto series has had an impact on the gaming world like few other franchises have or ever will. GTA 3 revolutionized the sandbox genre and showed what the Playstation 2 was capable of achieving. San Andres and Vice City were by all accounts great games, so what happened with GTA 4 and GTA 5? I tried to play GTA 4 sometime after its release and was utterly dumbfounded at its myriad issues. Both GTA 4 & GTA 5 are among the top ranked games for their systems on Metacritic. All I can ask, is why?


The series has seemed to become more interested in attempting some smug stabs at satire instead of a game franchise. The games have issues with sloppy mechanics, but even worse is that they are simply boring. Yes, boring. Anything you can do in a GTA game has been done elsewhere much better. Despite being as boring as watching grass grow, the series continues to be catapulted into the stratosphere on the hype/overrated train. Now if you’ll excuse me, I am going to go surf a jet liner in Just Cause 2. 


Call of Duty


The Call of Duty series has had some great entries. For better or worse, Call of Duty 4: Modern Warfare has completely reshaped the way the FPS multiplayer is designed and played. However, the series has been treading water for some time now. For every decent or good entry, there is a weak entry in the franchise. Even the weaker entries receive a hype train some developers would love to have for their game. Players and the press complain of stagnation, yet continue to dole out heaps of praise, coverage, and money onto the series. My amazement never ceases at the hype each yearly release incurs. Can we give it a rest?




The Borderlands series is a battered, one-trick piñata with only a single, fragile leg to stand on. The main hook of the game was a “bazillion” or so guns and co-op play. The series really has several key flaws. The game worlds are as barren and lifeless as the surface of the moon. The gun mechanics are not only underwhelming but also poorly designed. The games tout themselves as some sort of action RPG/ shooter hybrid, but no self-respecting ARPG would limit the players to one skill. Yes, ONE skill. Sure the skill can be upgraded, but the upgrades are more underwhelming than my rare book collection. The game has more grinding than a gear manufacturing factory set in a JRPG. The best thing about the series was the writing of Anthony Burch in Borderlands 2 and the voice cast used to bring the script to life. 


I mean really, ONE skill??




Ugh Uncharted. Where to start? The poor shooting mechanics? The haphazard game design? The extremely unlikable main character? Or maybe the lack of respect for the player? The series has all of this and more.


Uncharted 2 though is where I really questioned the appeal of the series. Sure, the train sequence was a gripping and well-done opener, but the rest of the game is just, bad. Is the game, like some think, the worst ever? No, but it is nowhere near deserving the amount of praise and awards heaped upon it. Uncharted 3 proved Naughty Dog put story second to gigantic spectacle set pieces; you know, kind of like a Michael Bay film. On a perfect day in an alternate, perfect universe, the series would be considered average at best. With Uncharted 4 looming on the horizon, the hype shows no signs of stopping or even slowing down. 


First things first, I am not claiming any of these series are bad (except one or two maybe), merely overrated and overhyped. Secondly, I am not singling out individual games or this slideshow would never end; instead, I am giving you ten of the most overrated franchises in gaming. With that out of the way, let's proceed!


Oh hype, where would the game industry be without you? Without those exclusive cover stories, in-depth previews, and bold, attention-grabbing headlines, which games would we know to build our hopes up for? The hype industry is a key part of the game industry, but sometimes the hype and overrating stays around long after the game’s release. Long after. Sometimes the hype and overrating follows each entry in a series, like a faithful puppy.  These ten franchises have the most loyal of puppies. 

Naughty Dog Celebrates 30 Years and You're Invited https://www.gameskinny.com/12ze2/naughty-dog-celebrates-30-years-and-youre-invited https://www.gameskinny.com/12ze2/naughty-dog-celebrates-30-years-and-youre-invited Sat, 13 Sep 2014 11:06:46 -0400 Jay Prodigious

It’s been a wild ride for popular Sony Developer Naughty Dog. A milestone has been reached, and it is time to celebrate.

Naughty Dog is a well-known company now, but it started off as a small two-team company, JAM Studios. As the world turns and another year passes, the founders find themselves wanting to throw a party. And luckily for us, it’s not an invite-only affair. Gamers have been asked to share their experiences while prepping for the big bash in late September and continuing till early October dates.

Starting today and until our Los Angeles art show ends (12th October) we’re asking you to tweet out your favorite Naughty Dog memories as a way of celebrating our anniversary online with us. Just use #NDMemories and tell us your favorite moment from a game or a story you’d like to share with us. Post up a photo or screenshot. Make us an anniversary GIF. We’ll retweet the best memories and possibly send you something really cool. 

-Naughty Dog

With this idea, the company is giving us a chance to relive some of the best times we’ve had with their games. Be it from Uncharted to Jak and Daxter, fans are already trying to pick their best memory:


While some have had it quite a harder time picking just one favorite:


I’ve even found myself participating in the event, as Naughty Dog really geared me into gaming journalism by reviewing their games:

The Jak and Daxter creator will be hosting an art show to kick off their celebration on September 27 at Gallery Nucleus in CA, featuring their very own birthday cake. Then October 4 and 12, a full feature length film, which is teased in this 3 minute clip, will be shown - giving us an inside look at the rise of Naughty Dog. Film screenings will also have artist workshops from the studio and door prizes/giveaways will be available for early attendees.

Time slips by quickly, and for some, the journey isn’t always easy. But Naughty Dog has overcome a lot and given us hours of entertainment in the process. Do your part to give back to the company that's done it all for us, the gamers. Start by wishing Naughty Dog a very happy birthday.

Best Subtle Geek Wear https://www.gameskinny.com/8fxt3/best-subtle-geek-wear https://www.gameskinny.com/8fxt3/best-subtle-geek-wear Sun, 15 Sep 2013 14:57:24 -0400 Amanda Wallace


7: Nathan Drake Leather Cuff Watch -- Matara Design 


Nathan Drake, in the Uncharted Series has a distinctive look. One of the aspects of this look is the leather cuff watch he sports in all three games. 


With it's distinctive design and understated details, it's a great piece to add to a geek wardrobe. 


You can buy it here: http://www.etsy.com/listing/109230086/

6: Zelda Green Urban Slouch Hat -- Madame Peace 

What I love about this hat is how great it looks in general. A slouchy beanie perfect for fall days But it's also got that iconic Zelda look, the perfect hat for Link. 


You can find this hat here: http://www.etsy.com/listing/94112677/


5: Renegade/Paragon Cufflinks 


A proper suit shirt needs cufflinks, and while you probably don't want to wear something super over the top and garish to your cousin's wedding, a touch of the Paragon/Renegade dichotomy? Definitely fashion forward. 


You can buy these on Etsy here: http://www.etsy.com/listing/124673702/


4: Companion Cube Necklace -- Fantastique Plastique 


It's like a Steampunk Companion Cube. What I like about a piece of jewelry like this is that your mother could look at it and just think it looks really sweet, but it still looks like a Companion Cube to fit that Portal love. 


You can buy it here off of Etsy: http://www.etsy.com/listing/110527939/  


3: Inspired Firefly Cuff from the Last of Us -- GeekOUTlet 


If you've seen the Last of Us, you know the Firefly symbol that signifies the resistance in the game. 


This piece is subtle, but is still an excellent nod to a popular and well done game. 


You can buy it here, on Etsy: http://www.etsy.com/listing/157047111/


2: Arcade Game Sock -- Sock It To Me 


If you're looking for a quality pair of geeky socks that invoke retro arcade machines look no further than Sock it to Me. The brand carries other geeky themes as well as some more classic designs (argyle with mustaches.) 


They're quality socks with a great deal of style and can be easily  hidden under a pair of pants. Subtlety with a touch of nerdiness. 


Someday's you want to show your gaming appreciation. But you don't always want to be wearing some crazy, slogan covered t-shirts. 


This list is for those days. 


1)the Kestrel - Volante Designs 


Assassin's Creed has some great design, but the robe isn't exactly the most subtle piece of game wear. The design of the jacket is sleek, professional, but has several lines that evoke the game. 


At $150 it's definitely a pricey addition to the list, but it's a quality piece of workmanship you're sure to appreciate in the long term. 

Software and Hardware: 'Ware' Does it Go Wrong? https://www.gameskinny.com/w47o8/software-and-hardware-ware-does-it-go-wrong https://www.gameskinny.com/w47o8/software-and-hardware-ware-does-it-go-wrong Thu, 08 Aug 2013 07:15:13 -0400 Pierre Fouquet

The WiiU has sold 3.61 million consoles, this may sound like a lot, but compare it to the sales the Wii produced -- more than 20 times more, at 100.04 million. If you also look at the PlayStation Vita, it has sold 2.2 million, compared to the PlayStation Portable (PSP) which has sold more, at 76.3 million.

Linking Hardware Sales to Software

So, why are these consoles, which both have great hardware, especially the PlayStation Vita, getting really low sales. Especially when compared to lower powered and older consoles. As you can see, this isn't just for the living room consoles (the Xbox, PlayStation, the Wii) but also for handhelds.

Poorly selling consoles, why?

I believe it comes down to the games, there needs to be a constant supply of at least one good game for the console every few months. The PlayStation Vita looked to have a strong opening line up, mainly with Uncharted: Golden Abyss, but it is still, even now, selling less than the PlayStation Portable month on month. So, as you can see the answer lies in the software.

The WiiU and PlayStation Vita offer 1 or 2 killer apps (great games) each, but nothing more. With the WiiU it's Super Mario Bros WiiU, and the PlayStation Vita it's Uncharted: Golden Abyss, as the core games, and arguably the best games on the console. Except just these launch games are not going to make anyone, except for maybe the most hardcore fans, buy the console at launch, the proof is in the numbers.

Even if the hardware is the best anyone has ever seen, this does not create sales. The games offered need to be as good, or better than the hardware to justify people spending their money on the new console.

Selling consoles, why?

The PlayStation family has always had good sales, and they are all loved, the only exception, the PlayStation Vita, which is still loved, even with it's lower sales.

Numbers time!

  • PlayStation 1 sold 102.49 million
  • PlayStation 2 sold 155 million
  • PlayStation 3 sold 75 million (IDC March 2013 estimate: 78 million)

I believe the PlayStation 3 is selling less because of the price, and it's main competitor, the Xbox family.

New kid on the block, Microsoft released the Xbox in 2001, it sold 24 million units, which is super good for a new console. It boasted the best online system ever and faster loading times. Its good sales are in part due to Halo: Combat Evolved, as well as a host over other great games. Halo 2 helped to continue these sales with its multiplayer features. Its successor, the Xbox 360, has sold 78.2 million - very similar to the PlayStation 3. Add the sales up and you get 156 million.

Going back to the sales of PlayStation and why the PlayStation 3 did not sell more than its predecessors are that the older PlayStations owned the market, they were the best, but not the most powerful - much like our friend the Nintendo DS. Selling a staggering 153.93 million (the second highest sold console, the first being the PlayStation 2) it is no wonder it is many people's favourite console.

So, why do low powered consoles sell more? Well the answer, again, lies in the games. I could list all the amazing exclusive games the PlayStation family offers but you all know what they are. The Xbox offers Halo, Forza, and Gears of War at its core line up, and the PlayStation offers Uncharted, Killzone, and Metal Gear Solid. Some of these games are generation spanning, some are just on the new generation, but all of them drove the sales of the consoles.

So, are the PlayStation 3 and Xbox 360 lower powered than any other? Well, not currently, but as you can see they have sold less than even the very underpowered DS, this is because the DS offers a whole host of amazing games, and not just for you, the gamer, but also for your Grandma, your 3-year-old child, or your best friend who only plays Facebook social games. The DS has a line up as vast as the PlayStation family, and a fan base as dedicated as League of Legends, or World of Warcraft. It has the games, and offers a lot more than what you initially invest in it.

Hopes for Next Generation

My hopes for the next generation are not small. If the new consoles want to do well, this is one way they can do this (but not the only). What they need are a few amazing launch games, only 3 or 4 at most, along with some smaller indie games following up shortly after. This does look like what the PlayStation 4 is doing, to some extent, but not the Xbox One.

The Xbox One needs to be less motivated by launch games, and think, what is it that our console will offer a year, or 18 months down the line? Will the games offered go stale, making sales drop, or will they keep on bringing out great new games, or sequels to already great games, and just make them better?

This means that a console, or any platform, needs to be able to not only offer great games at launch, but also be able to prove it can offer great content further down the line, otherwise the sales will only go down.

So, how do you do this? Well, I will be honest with you, I have no idea. That job is down to the marketing, the research and development and game developer teams out there. But also the publishers, they need to take more risks, and have lower budget games, a friend of mine wrote an interesting article on sequels, and game budgets here.

What are your thoughts on this? Are you going to buy a next generation console now? What was your fondest memory of any console (I bet it involves a game, not the apps offered on the console)? Let me know what you think, or what you don't think, in the comments below.

7 Game Heroes you Could Probably Take in a Fight https://www.gameskinny.com/4rvi8/7-game-heroes-you-could-probably-take-in-a-fight https://www.gameskinny.com/4rvi8/7-game-heroes-you-could-probably-take-in-a-fight Sun, 04 Aug 2013 13:00:33 -0400 Eli "The Mad Man" Shayotovich

Game heroes are usually big, bad, and downright brutal. But not always. Let's take a look at seven of these less than macho "heroes" to see exactly why you could probably take them in a fight without breaking a sweat. 

Gordon Freeman

As much as we all love the protagonist from the Half-Life series, Gordon Freeman is not your prototypical game hero. Basically, he's a big nerd. In fact... is that white tape holding his glasses together?

Strengths:  Gordon graduated from MIT with a Ph.D. degree in Theoretical Physics and likes to work on experiments that open interdimensional portals which bring aliens to our world, so his big brain is his biggest asset. The Hazardous Environment (HEV) suit he wears is pretty nifty, but beyond that... 

Weaknesses:  He's a freakin' theoretical physicist! Do you think he spent a lot of time in the gym or at the Black Mesa gun range?  Plus, his "weapon" of choice is a crowbar! Well, until he gets his mitts on the gravity gun in Half-Life 2.  Although Gordon has a Ph.D. we don't actually see him do a lot of smarty pants type stuff. In fact, Barney (the security guard) cracks on Gordon for only being able to flip switches and plug things in. And as much as we may like that stoic "no talking" schtick of his, not saying a single word is actually a big red flag. Everyone knows that in order to be a good hero you must be able to drop witty one-liners. Just look at Duke Nukem (who you could not take in a fight)... and virtually anyone in The Expendables movies. Wait, scratch that last comparison.

How You Can Take Him:  There are a few ways you can go about this. Gordon, being the nerd that he is, never really knows what to do with Alyx Vance. So try bringing a pretty woman to the fight and watch him get all twitchy and nervous. Or, ask him to explain Albert Einstein's (one of his heroes) theory of relativity to you. As he's writing out lengthy quantum physics equations on the chalkboard, knock him over the head... with a crowbar. 

Pac Man

The dude - we'll we're assuming he's a dude since "Man" is in his name - is basically a sports ball with a mouth.  'Cept we really don't know what the frak he is... which makes him kinda creepy. 

Strengths:  Never-ending hunger for dots. If he downs a "power pellet" he can temporary eat his ghosty enemy things ( Blinky, Pinky, Inky and Clyde). He also has the uncanny ability to move, despite...

Weaknesses:  Not having any arms or legs! Or eyes for that matter!  

How You Can Take Him:  When Blinky, Pinky, Inky or Clyde touch him... he dies. That should work for you too.  If not... stick your foot in his gigantic pie hole and kick him like a soccer ball into the nearest garbage can. He can't climb out because he has no appendages! Seriously, how did this "man" get so damn famous?

Sonic The Hedgehog

In real life, hedgehogs are smaller than cats. They have no offensive moves because their spines can't detach like porcupines. To defend itself the 'hog "heroically" rolls up into a tight ball causing the 6,000 or so spines on its body to point outwards like a Koosh ball made of needles. Oh, and they have incredibly poor vision (they're actually born blind). The hedgehog known as Sonic though... is a freakin' legend. Why? 

Strengths:  Apparently this little blue bastich is capable of running faster than the speed of sound, which is ironic since real hedgehogs move slower than a dinosaur through a tar pit (they have short little legs). Thus, Sonic must be a mutant along the lines of the X-Men's Beast.  Hmmm... they do have the same blueish hue.  Under no circumstance should you let him collect the seven Chaos Emeralds.  If he does... you are screwed. These shiny green stones turn him into "Super Sonic", which makes him faster, gives him the ability to fly, and turns him invulnerable.  Like we said... screwed.  

Weaknesses:  According to the folks at Sega, Sonic's only weakness is his inability to swim. But that's not his only weakness. Sonic is a daredevil who can't pass up showing off his mad skills. He also becomes incredibly impatient with things that are slow... like turtles, lines at the DMV, and load screens. 

How You Can Take Him:  He's not very big, so if you can sneak up on him and drop an Acme Corporation anvil on him you can turn him into a blue pancake.  Stepping on him will probably work too.  If you're not fond of up close and personal wet works like that, be sure you stage the fight near a large body of water, say Lake Erie. Set up a ramp at the edge of the water and dare him to jump to the other side. He's an adrenaline junkie... he won't say no.

Nathan Drake

Hey, we all love the guy, but for the most part, Nathan Drake from the Uncharted series is a bumbling fool who only manages to avoid getting killed (repeatedly) through sheer luck. It's like he has an enchanted, Tibetan rabbit's foot in his pocket or something. 

Strengths: Quick witted, athletic, fairly proficient with guns. Still seems like he'd shoot off his own toe as much as hit an enemy though.  He's also persistent, resilient, and tough as nails... kind of like the John McClane character from the Die Hard movies - always in the right (wrong) place at the wrong (right) time. 

Weaknesses:  The ladies. It's bad enough that he's running around ancient ruins in hostile jungle environments with bad guys chasing him, but he lets his lady friends - who he's obviously been romantically involved with - get him in all kinds of unwanted, extra trouble.  Nate doesn't know when to say when.  He's gotten so used to luck carrying him through certain death situations that he doesn't realize that he only has so many lives left... and someday those lives will run out (see what we did there?).   

How You Can Take Him:  All you have to do is stand in front of him... and wait. Probably not for very long either.  Something, or someone, is bound to try to kill him.  


Despite being one of the most iconic "heroes" in gamingdom, Mario is nothing more than a short, portly, plumber from the Bronx.  When's the last time this guy actually threw an effective punch in a game? 

Strengths:  He jumps.  A lot.  So he must have some pretty strong leg muscles. But when your only offensive weapon is jumping... really?  As with Sonic, collecting certain items (power-ups) gives ole Mario additional powers.  Don't let him collect them and you'll be fine. His power-up item of choice is the mushroom, which comes in all shapes and sizes. For instance...  the Super Mushroom makes Mario grow bigger; the Fire Flower lets him toss fireballs; the 1-Up Mushroom gives him an extra life; the Mega Mushroom allows him grow very large; while the Mini Mushroom shrinks the lil plumber.

Weaknesses:  He's two feet tall (or thereabouts).  He doesn't throw punches, and has a nasty addiction to shrooms. 

How You Can Take Him:  Since he's a fungus freak drop a few "magic mushrooms" (of the hallucinogenic kind) in front of him and tell him they're some new power-up.  Once he gobbles them up wait until the psychedelic effects kick in and bonk him on the cabeza.  If we're being honest here... there isn't a single "hero" in the Nintendo pantheon that you can't take out with a good pair of steel toed boots and a sturdy bat. Right? 

Max Payne

Max Payne has been through a lot of... pain (sorry, we had to) in his life, and we feel bad for putting him on this list, but just look at him.  Is that a Clint Eastwood scowl... or is he constipated? 

Strengths:  Since Max is a former NYPD cop and "renegade" DEA agent he's been extensively trained to handle firearms and knows hand-to-hand combat. He also possesses the superpower known as "Bullet Time", which he uses with great effectiveness.  Sounds like someone you simply don't want to mess with, right? 

Weaknesses:  He's addicted to alcohol and pain killers, and is still haunted by the ghosts from his past.  Max has been shot so many times there probably isn't a square inch of his body that hasn't been hit, so he's all kinds of mentally and physically beat to hell.  

How You Can Take Him: Give him a fifth of Jack Daniels and a bottle of Percocet. Sit him down in front of an episode of The Mentalist... and walk away.  He'll beat himself up for you. 


What can we say about this cute, mischievous "boy" made of sackcloth, fluff, and ice cream (yes, ice cream) that inhabits Little Big Planet?

Strengths: Sackboy is a chameleon, capable of changing his appearance at the drop of a hat... which he'd probably pick up and wear.  Since he has no bones you can't "break" him.   Don't worry about the version of Sackboy you see in PlayStation All-Stars Battle Royale either. He has a few good wrasslin' moves, but he'd rather slap you (literally) and dart around the ring with his jet pack than actually fight you.  

Weaknesses: He's an 8-centimeter tall puppet made from sackcloth. And ice cream. 

How You Can Take Him:  Pull out a BIC lighter and torch his ass. 

We thought about putting a few gals on here, but since we're gentleman gamers... we don't hit women. 

So, what do you think?  Agree with this?  What other "heroes" should be on this list?  Let us know!

Uncharted/Tomb Raider Crossover - One Day, Maybe? https://www.gameskinny.com/fxh6n/unchartedtomb-raider-crossover-one-day-maybe https://www.gameskinny.com/fxh6n/unchartedtomb-raider-crossover-one-day-maybe Sun, 28 Jul 2013 23:37:15 -0400 Roy Kaiser

Every gamer has their secret wishes. Maybe you want a certain game to get a sequel, or a character to be introduced in the next game, or maybe you want a reboot of a classic. I am not alone in this. What I really want, is an Uncharted and Tomb Raider crossover. While I’d love a game, I’d be just as happy with a comic or even a book.

Uncharted is one of my favorite game series of all time, and when the Tomb Raider reboot was released earlier this year and was being described by some as having a bit of Uncharted to it, I had to get my hands on it. I did, and I loved it. And that’s when I immediately wanted a crossover.

I could never really see the pre-reboot Lara Croft and Nathan Drake meshing well, but with this new Lara I can definitely see it. Sure, Tomb Raider has a slight more paranormal or supernatural aspect to it, but it’s not like Drake couldn’t be confronted with something like that. I also think the age-difference would be an interesting dynamic – perhaps Drake sees a bit of himself in Lara? I have so many ideas.

Sure, I know its wishful thinking. I understand the reality of the difficulties, especially since they are published by separate developers and Tomb Raider is a cross-console game, where Uncharted is PlayStation exclusive. Still, a comic would be way easier to do, right? And I know I’m not alone in my desire.

But, as I said, I understand the reality and like to think I’m a pretty realistic person. I may never get my crossover, but I can at least look forward to a Tomb Raider sequel – which was all-but-confirmed with the tie-in comic series announcement – and I am still hoping that Naughty Dog gives us Uncharted 4 when the PlayStation 4 is released.

What do you think? Would you want a crossover between Nathan Drake and Lara Croft?

Uncharted Film Closer Then We Thought? https://www.gameskinny.com/7bcji/uncharted-film-closer-then-we-thought https://www.gameskinny.com/7bcji/uncharted-film-closer-then-we-thought Fri, 28 Jun 2013 09:08:59 -0400 Reilly C.

Seth Rogen and Evan Goldberg were talking to IGN about their recently released movie, This Is The End and Rogen mentioned that he has been approached COUNTLESS times by Naughty Dog to make a movie based off their very successful game series, Uncharted.

The issue that Seth says is preventing them from doing this is this:

How do we not make it Indiana Jones?

I see the similarities and honestly that was a concern of Core Design back when they were building the original Tomb Raider.  The game originally starred a male protagonist that looked a lot like Indy and they could not seem to shake the feeling that it was walking the line and might get disregarded as a rip off.  This meant they changed the character to be female and thus, Lara was born.

I think that is the issue with the way that Seth and Evan are looking at the story.  I think they are looking too closely at the similarities to not see what made Uncharted different from Tomb Raider and Indiana Jones.

I personally loved the game for a few reasons:
  • the quirky characters that all felt like a close knit group of friends consistently ripping on each other lovingly but really having a genuine bond.  
  • The vast amount of locations and how they used them to create exciting and fun set pieces pieces to explore.
  • Lastly, the over the top action that persisted through the whole game.

Most of all, the tone set it.  Looking at the list above, I can see how those all were in Indiana Jones movies but something about how each scene and character acted felt different.  If they can nail that tone by getting together with some of Naughty Dog's writing staff, this would be one heck of a banger!

Hopefully this will be more then just rumors and speculation though and even if it isn't Seth Rogen and Evan Goldberg that get to make it, I hope someone does because we all need a new Indy movie after that last one...

Soul Calibur 6 Screnshot https://www.gameskinny.com/exsvb/soul-calibur-6-screnshot https://www.gameskinny.com/exsvb/soul-calibur-6-screnshot Thu, 30 May 2013 14:35:32 -0400 Max Jay

Game Developers Choice Awards 2013: The Nominees https://www.gameskinny.com/h4x39/game-developers-choice-awards-2013-the-nominees https://www.gameskinny.com/h4x39/game-developers-choice-awards-2013-the-nominees Fri, 25 Jan 2013 06:33:00 -0500 Mat Westhorpe

As award season spins up worldwide, the video games industry clears its throat and prepares acceptance speeches as the nominees for the 13th Game Developers Choice Awards have been announced by the GDC Awards advisory board.

The winners to be revealed at the Game Developers Conference in San Francisco, CA on 27 March 2013, but the abstract Playstation 3 “interactive parable” Journey looks set to do well, with nominations in six of the ten categories. 

“The Game Developers Choice Awards are the premier accolades for peer-recognition in the video game industry, celebrating creativity, artistry and technological genius. Industry professionals from around the world nominate for the awards, free of charge, ensuring that the recipients reflect the community's opinions.”

Last year saw Portal 2 take three awards; Best Narrative, Best Game Design and Best Audio, with The Elder Scrolls V: Skyrim beating it for Game of the Year. Warren Spector of Deus Ex fame took the Lifetime Achievement Award.

Here are the nominees for 2013:

Game of the Year

  • Dishonored (Arkane Studios/Bethesda Softworks)
  • The Walking Dead (Telltale Games)
  • Mass Effect 3 (BioWare/Electronic Arts)
  • XCOM: Enemy Unknown (Firaxis Games/2K Games)
  • Journey (Thatgamecompany/Sony Computer Entertainment)

Last Year's Winner: The Elder Scrolls V: Skyrim (Bethesda Game Studios)

Innovation Award

  • Mark of the Ninja (Klei Entertainment/Microsoft Studios)
  • Journey (Thatgamecompany/Sony Computer Entertainment)
  • FTL: Faster Than Light (Subset Games)
  • The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment)
  • ZombiU (Ubisoft Montpellier/Ubisoft)

Last Year's Winner: Johann Sebastian Joust (Die Gute Fabrik)

Best Audio

  • Journey (Thatgamecompany/Sony Computer Entertainment)
  • Hotline Miami (Dennaton Games/Devolver Digital)
  • Sound Shapes (Queasy Games/Sony Computer Entertainment)
  • Assassin's Creed III (Ubisoft Montreal/Ubisoft)
  • Halo 4 (343 Industries/Microsoft Studios)

Last Year's Winner: Portal 2 (Valve)

Best Debut

  • Humble Hearts (Dust: An Elysian Tail)
  • Polytron Corporation (Fez)
  • Giant Sparrow (The Unfinished Swan)
  • Subset Games (FTL: Faster Than Light)
  • Fireproof Games (The Room)

Last Year's Winner: Supergiant Games (Bastion)

Best Downloadable Game

  • The Walking Dead (Telltale Games)
  • Spelunky (Derek Yu/Andy Hull)
  • Trials: Evolution (RedLynx/Microsoft Studios)
  • Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
  • Journey (Thatgamecompany/Sony Computer Entertainment)

Last Year's Winner: Bastion (Supergiant Games)

Best Game Design

  • Dishonored (Arkane Studios/Bethesda Softworks)
  • Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
  • Spelunky (Derek Yu/Andy Hull)
  • Journey (Thatgamecompany/Sony Computer Entertainment)
  • XCOM: Enemy Unknown (Firaxis Games/2K Games)

Last Year's Winner: Portal 2 (Valve)

Best Handheld/Mobile Game

  • Gravity Rush (SCE Japan Studio/Sony Computer Entertainment)
  • Hero Academy (Robot Entertainment)
  • Sound Shapes (Queasy Games/Sony Computer Entertainment)
  • The Room (Fireproof Games)
  • Kid Icarus: Uprising (Sora/Nintendo)

Last Year's Winner: Superbrothers: Sword & Sworcery (Capy Games/Superbrothers)

Best Narrative

  • Spec Ops: The Line (Yager Entertainment/2K Games)
  • Mass Effect 3 (BioWare/Electronic Arts)
  • Dishonored (Arkane Studios/Bethesda Softworks)
  • The Walking Dead (Telltale Games)
  • Virtue's Last Reward (Chunsoft/Aksys Games)

Last Year's Winner: Portal 2 (Valve)

Best Technology

  • Far Cry 3 (Ubisoft Montreal/Ubisoft)
  • PlanetSide 2 (Sony Online Entertainment)
  • Halo 4 (343 Industries/Microsoft Studios)
  • Call of Duty: Black Ops II (Treyarch/Activision)
  • Assassin's Creed III (Ubisoft Montreal/Ubisoft)

Last Year's Winner: Battlefield 3 (DICE)

Best Visual Arts

  • Borderlands 2 (Gearbox Software/2K Games)
  • Journey (Thatgamecompany/Sony Computer Entertainment)
  • Far Cry 3 (Ubisoft Montreal/Ubisoft)
  • Dishonored (Arkane Studios/Bethesda Softworks)
  • Halo 4 (343 Industries/Microsoft Studios)

Last Year's Winner: Uncharted 3: Drake's Deception (Naughty Dog)

Personally, I'll be keeping my fingers crossed for my stand-out game of 2012, the modest indie title FTL: Faster Than Light, which has been nominated for the Innovation Award and the developers, Subset Games are up for the Best Debut. Go on the little guys.



Is your game of choice represented?