West of Loathing Articles RSS Feed | GameSkinny.com West of Loathing RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The 12 Best Classic Style JRPGs on Steam https://www.gameskinny.com/t78l7/the-12-best-classic-style-jrpgs-on-steam https://www.gameskinny.com/t78l7/the-12-best-classic-style-jrpgs-on-steam Tue, 07 Jan 2020 13:38:00 -0500 Ty Arthur

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With literally hundreds of RPG Maker games on Steam right now and many more than that available to download for free through other sites it's a good bet we missed dozens of titles that are well worth playing.

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What did you think of our list, and should any other games have been included in our look at the best old school JRPGs on Steam? Let us know in the comments!

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Outside of Steam, console players may have another big JRPG resurgence in the near future. There's tantalizing possibility on the horizon of fans getting to replay classic PS1 RPGs on an upcoming console.

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While we're still waiting some more concrete news, rumors have been swirling about PS5 being backwards compatibile with every earlier iteration of the console  and the possibility of an expanded digital catalog of PlayStation 1 and PlayStation 2 JRPGs, though we learned nothing new of that prospect at CES 2020

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As someone whose copies of Chrono Cross and Vandal Hearts no longer work because the decades-old discs freeze up regularly, all I can do is plead with Sony to make it happen. 

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Octopath Traveler 

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Oh man, it's been a long time since Square Enix gave us a game like Octopath Traveler. After those lucky Switch players got first dibs on this modern classic in 2018, Octopath is finally on Steam.

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While there's an absurd amount of grind to work through here, it's just nice to see a big name developer finally returning to the original JRPG style and realizing gamers still want classic art and storylines.

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For more on why you should play this Square Enix JRPG, be sure to check out our review of Octopath Traveler

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Last Dream

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Remember picking your party's class options at the start of the original Final Fantasy on the NES? You get that same experience here with Last Dream  except your choices impact the game in more than just the combat lineup. Each class has a different town and overland map abilities.

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Choice is a big element in Last Dream. On top of choosing your class options, you can choose from six different difficulty levels, as well as three different combat encounter rates.

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With a huge world and lots to do, Last Dream is something you could easily sink 50 to 100 hours into if you love the old-school style but prefer it reimagined with some modern tweaks.

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Stoneshard: Prologue

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Update: Stoneshard is now out in Early Access on Steam and awaiting the Trollslayer update. Check out our full look at this indie gem over here.

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A little different from the rest of the JRPGs on our list, Stoneshard: Prologue isn't exactly a JRPG. Instead, it's more like a turn-based version of Diablo with a hint of Darkest Dungeon thrown in for good measure.

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NES, SNES, and Genesis fanatics will still want to make a point of checking out the Stoneshard demo anyway. The game's turn-based combat, classic pixel-art style, dungeon exploration, and dark take on magic and religion will strongly appeal to JRPG fans.

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Right now, the short Prologue version is up for grabs for free, while Stoneshard itself launches in Early Access this coming February. I suspect it will turn some serious heads when it's finally finished.

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Romancing Saga 3

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I'll be honest: I don't think Square Enix is the company it once was, at least in terms of RPGs. I don't expect it will ever return to those heady days of Chrono Trigger or Final Fantasy Tactics, but thankfully, many of those old favorites are seeing re-releases and/or remasters.

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Granted, some of those amazing games have received appallingly lazy ports over the years, but on the flip side, we're now seeing fantastic RPGs from the SNES-era that never made it to the U.S. Thanks to the digital revolution, entries like Romancing Saga 3 are officially available in English for the first time.

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The level of freeform options available in Saga 3 is sort of staggering. You can approach any quest from any angle in pretty much any order. Of course, as a Saga game, you've got to realize there are some very obtuse, very archaic systems implemented here that will be a challenge for modern audiences. That being said, try it anyway! It's one of the best JRPGs on Steam right now. 

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West Of Loathing

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I want you to take a long, hard look at that image above. Is your first impression to laugh and then smack me for putting a joke of a game in this list?

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If you skipped West Of Loathing because it uses stick figures probably drawn in Microsoft Paint, you've made a major mistake. West of Loathing is easily one of the best games of 2017  in any genre.

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Yes, it's silly. Yes, it's ludicrous. And yes, it's incredibly awesome. Classic JRPG mechanics in a Wild West setting filled with demon cattle, ghostly pickles, and horses that have seen way too much works so much better than you'd expect. 

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Check out my review of the game from 2017

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Breath Of Death 7: The Beginning

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Simultaneously a parody of and tribute to the Dragon Quest games, Breath Of Death 7 (the first game in the Breath of Death series) goes heavy on both the comedy and strong gameplay.

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From party members who are certain that poor villagers are hiding a Bazooka of Ultimate Destruction in their house chests to merchants who are very candid about their pricing strategies, everything in the RPG genre gets lampooned here.

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Zeboyd Games improves on this formula and makes quite a few gameplay additions in both follow-up entries, Cthulhu Saves The World and Cosmicstar Heroine. They are both well worth your time as well if you get a kick out of Breath Of Death 7: The Beginning.

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Pale Echoes

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Not nearly as long as those epic 60-hour games of the past, Pale Echoes is short, sweet, and very different than you might expect.

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While this Echoes features all the trappings of traditional turn-based JRPG combat melee attacks, spells, etc.  there's a major twist in its systems. There are no random battles that whittle down your resources as you try to level up before accessing the next area.

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Instead, every battle is purposeful and has a limited number of turns to complete. To win a fight against shades of the past, you must materialize memories in the correct order to ensure each party member hits a shade that is weak against a specific attack type.

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Not everyone will love such a change, but it does offer something unique instead of the same old experience  and it is well worth trying out. The setting is also worth noting, as even though this is essentially a fantasy RPG, it takes place in a post-apocalyptic world with occasional looks back at what the universe looked like before its utter destruction.

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Astoria: The Holders Of Power Saga

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Featuring Dragon-Quest-style combat Final-Fantasy-esque dialog and exploration, Astoria: The Holders of Power Saga expertly straddles the line between classic JRPG tropes and modern mechanics extremely well.

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Astoria knows exactly what it's doing and exactly who its playerbase is, so expect some major throwbacks to the hallowed favorites of the genre. The sound effects, in particular, might bring a tear to your eye if you grew up on early Dragon Quest titles.

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However, this is more than just a retro look back at bygone times. From a wealth of entertaining side quests to top-notch music and character models, Astoria is easy to fall in love with you long for a 16-bit RPG.

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Celestian Tales: Old North

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Instead of the obvious "save the world" storyline, Celestian Tales gives you six different characters to choose from, all of whom are nobles learning about their responsibilities to the world just as war is breaking out.

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Despite the diverse cast, Tales' replay value is lower than you might expect since you learn most of the story's twists in one playthrough. That being said, there are some solid changes to the formula — such as picking between different primary and secondary skills — on display that make Celestian Tales worth playing. 

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The real draw here is in the interactions between the large cast of nobles working their way into the military, as each has a radically different viewpoint and reason for joining the ranks. There's a religious fanatic getting out into the wider world for the first time, a timid but rational atheist who tries to overcome problems through reason, a happy-go-lucky elf who has never experienced the savagery of war before, and more.

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As you might imagine, those characters clash strongly as they are forced to work together. The end result is something quite a bit different than your average JRPG.

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Grimm's Hollow

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For something well off the beaten path, Grimm's Hollow is almost like a fantasy RPG version of Dead Like Me. Here, you wake to discover you are the latest grim reaper, and you're tasked with helping ghosts move on in the afterlife.

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Although Grimm's Hollow is very short, and I badly wish I could turn off the walking steps sound effect that constantly clacks everywhere you go, it is an otherwise fabulous JRPG experience.

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It's a quirky, fun, and very different take on the traditional fantasy turn-based RPG. And while the subject matter diverges, it's a good bet you'll dig Grimm's Hollow if you liked Earthbound or anything that pushed the original boundaries of 16-bit RPGs.

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Did I mention that it's totally free? Even though it's only a 2- to 3-hour experience, the devs really should set a price commiserate with Grimm's quality and concept.

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Ara Fell

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Both might utilize a pixel style and turn-based combat, but Ara Fell is a totally different experience than Echoes of Aetheria. On almost every level, Ara Fell showcases how varied the genre can be when indie developers work on passion projects. 

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Coming from Stegosoft Games, Ara Fell is a classic SNES/Genesis-style RPG from beginning to end. In some ways, it's arguably better than many of the original 16-bit titles that inspired it.

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From its phenomenal soundtrack to its lush colors and intriguing story, Ara Fell hits all the right notes in a symphony of nostalgia. The setting itself is a huge draw as well, featuring people living on floating islands amidst elven ruins, with vampiric creatures lurking down in the Abyss of the surface world.

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If you fondly remember getting drawn into classics like Albert Odyssey: Legend of Eldean, you will absolutely want to play Ara Fell. Not sure if you're willing to drop the $10 on a retro RPG? Ara Fell has a free demo on Steam that lets you play through the prologue and part of the opening chapter.

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Stegosoft Games is currently working on a follow-up titled Rise Of The Third Power, and you better believe it's a modern JRPG that should be on your wishlist.

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Echoes of Aetheria

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We'll start off with a personal favorite: Echoes of Aetheria. It features a strong FF6 vibe, and it's set in a fantasy world with a bit of tech thrown in for good measure. While much more a standard JRPG than a full-blown tactical RPG, Echoes Of Atheria brings big changes to combat by adding a grid.

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Area attacks hit specific squares, and there's a good deal of strategy to play with when moving characters around. Another twist sees each character swapping out a range of skills, and you have full freedom to level or de-level skills as needed.

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With a robust crafting system included, there's plenty to explore in the realm mechanics, all completely independent of the story.

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Adding character, Echoes of Aetheria makes sure to sprinkle in the silly and cheesy dialog that's a staple of the classic JRPG genre. But there's a seriously dark edge to many of the interactions between party members as the story progresses.

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The game's characters set it apart, too, as Echoes Of Aetheria really doesn't have damsels in distress. Although it opens with the princess getting kidnapped at her wedding, things take a turn pretty quickly and said princess becomes one of the most dangerous party members in the game.

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As icing on the cake, EoA is one of the few RPGs where shifting alliances and regional backstories make some level of sense, and the characters often ask questions that people in the real world would ask about why governments are doing awful things.

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For pixel-art JRPG fanatics without an actual retro system, there are only so many times one can replay Chrono Trigger or Breath Of Fire on ZSNES or some other emulator. When we've finished our 200th playthrough of Lufia, it may be time to see what else is available on modern platforms like Steam.

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Thankfully, plenty of developers have kept and are keeping the classic JRPG spirit alive through re-releases of Japanese titles that didn't make it to the West back in the day. Supplementing that, others have developed original games in the old-school JRPG style. And, of course, we have the wonder that is RPG Maker.

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That latter option takes some getting used to with all its quirks  pressing "F12" dumps you to the main menu instead of taking a Steam screenshot  but the lineup of RPG Maker content on Steam is well worth the effort.

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If you go indie, you'll find some interesting and unique takes on combat, level design, and story that you won't see from big-name developers.

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Before we dive into the 12 best Steam JRPGs, we have one final quick note: there is an ever-increasing number of hentai RPGs on Steam, and some of them are actually pretty high quality. We'll make a specific list of those, which we'll link back here. 

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The GameSkinny Community's 2017 Game of the Year Picks https://www.gameskinny.com/de4kj/the-gameskinny-communitys-2017-game-of-the-year-picks https://www.gameskinny.com/de4kj/the-gameskinny-communitys-2017-game-of-the-year-picks Tue, 26 Dec 2017 10:00:02 -0500 Josh Broadwell

2016 was no slouch as far as gaming went, but 2017 was absolutely spectacular. From new systems, rebirths of old genres, and reimaginings of some of the best-known IPs, it'd be difficult for anyone to choose just one favorite game from this year. But that's what we did anyway. We asked our community writers what their top AAA, mid-tier (or AA, if you prefer), indie, and mobile games were this year, and here's what they had to say.

Thomas Wilde

As you'd expect after seeing his usual monthly catalog, freelancer Thomas Wilde chose from a broad range of games for his best-of-year picks.

Best AAA Game
Asking someone to make a choice like that in 2017 is like asking them to pick a favorite vital organ, and I haven't quite managed to play everything yet. It was even a good year for horror games. In a year where everything else about human existence seemed determined to suck, video games offered one of the best lineups of titles in maybe a decade or more, with surprisingly few outright disappointments.

My top three is some combination of Resident Evil 7, Tekken 7, and Prey, depending on the day. Tekken 7 has a disappointing set of features in its long-awaited home releases, but the gameplay there is solid and quintessentially Tekken in a way that keeps you playing for evenings on end; Prey wraps itself around you and doesn't quite let go, with a paranoid atmosphere that has you questioning your own possessions and a truly weird alternate history; and Resident Evil 7 proves less is a lot more by removing (most of) the action-movie spectacle of the franchise and getting genuine scares out of something so simple as an old man with a shovel.

Best Mid-Tier Game
I'd probably hand this one to Nier: Automata, simply for how it sticks with you. It's a deeply weird game in a way that you don't typically get out of any release, indie or not. It feels like a localized production from an alien race. Sure, at its heart, it's a simple, remarkably short shooter/brawler, but it has a lot to say about loneliness, sentience, and violence. Even in as crowded a year as 2017, it's a stand-out for how it utilizes the medium.

Best Indie Game
I got a lot out of RiME. It may flag a bit towards the end, but it's a simple, evocative, and, above all else, colorful game, with effective puzzles and a bizarre world that keeps you asking questions. It's a learning experience about atmosphere and minimalism.

Ty Arthur

Freelancer and guide writer Ty Arthur had the unenviable task of choosing from several contenders, but he managed to do so nonetheless.

There were some absolutely fabulous games this year, from the long-awaited PS4 exclusive Horizon: Zero Dawn to a slew of Switch hits like Breath Of The Wild and Super Mario Odyssey. Both Wolfenstein II: The New Colossus and Call Of Duty: WWII rocked it on the first-person, Nazi-killing fronts, and Friday The 13th was more fun than it had any right to be. We got some very unexpected gameplay changes from Nier: Automata and Resident Evil 7 that sort of rocked the gaming world, along with a crop of outstanding RPGs. While it doesn't quite match its predecessor,Torment: Tides Of Numenera is easy to sink a whole lot of hours into if you love classic computer RPGs, and of course Persona 5 dominated on the console front. Now onto the impossible task of actually picking the best of the best!

Best AAA Game: While any of the above-mentioned games could easily sit in this spot depending on personal preference, I'm going to have to go with Arkane's tweaking of the stealth action formula with the sci-fi/horror mashup Prey. It has everything that makes the Dishonored games great, but in a revamped setting that really messes with your head. I love the combination of RPG elements with stealth combat that rewards thinking outside the box, and just wandering around the station learning little details about the people who lived there before all hell broke loose was a pleasure, even outside the killer gameplay.

Best Mid-Tier Game: I suppose there's some wiggle room on what exactly constitutes “mid-tier” over indie, so this might be a bit controversial, but I'm going to solidly put Divinity: Original Sin 2 here in this category. That was a game that absolutely lived up to the hype, and not many titles do that. This is the sort of title that shows why crowdfunding needs to exist and that the practice actively enhances the gaming landscape. Hats off to Larian for keeping the gameplay recognizable while improving on the original game in every single way. There's a hundred different ways to approach any situation, with dozens of character builds, and I've yet to get tired of trying out different combos. If you love turn-based RPGs, be prepared to sink a hundred hours or so into this one.

 

Best Indie Game: For me, easily the best RPG of the year is a little indie excursion that came out of nowhere and absolutely bowled me over with its amazing combination of style, substance, and humor: West Of Loathing! I'm still sort of in awe over how a black and white game with stick figure graphics managed to grab me and never let go. Every element of the game is hilarious, and there's always more to discover, whether it involves demonic cows, ghost pickles, or even more absurd hijinks. Throw in a killer old-school overland map, with random encounters that easily match the best of the '90s PC RPGs, and you've got a rare gem on your hands here that delivers on all fronts. It's laugh out loud funny and keeps you hooked with solid, classic gameplay.

El Conquistadork

Freelance writer El Conquistadork's choices are equally as varied and go to show that you don't have to love everything about a game for it to be your favorite too.

Best AAA Game: Horizon: Zero Dawn. I just had so damn much fun playing this game. The setting is fascinating and unique, the protagonist is amazing, and it’s the most beautiful game I’ve seen in a long time. A close second would be Persona 5 for the simple reason that I don’t like anime, I’m lukewarm on JRPGs, and their save system caused me to lose so much progress that I would take month-long breaks between sessions just to counteract the frustration ... and yet I put more hours into it than I’m comfortable with relating. How does that even happen? And RE7 would be in there as well: strong as hell at the beginning of 2017, and still strong as hell at the end.

Best Mid-Tier GameWhat Remains of Edith Finch was the apotheosis of what walking sims have been attempting to become since Gone Home and Dear Esther. There’s a level of vast storytelling interacting beautifully with its wide varieties of gameplay and its stylistic decisions, and it left me gobsmacked.

Best Indie Game: I wasn’t completely sold on the final, horror-themed moments of Night In The Woods, but that still left it plenty of room for being the best indie game of 2017. Its artwork, soundtrack, and themes of growing up, loneliness, small-town water treading, and crimes just sucked me right into its world.

Best Mobile Game: With a game titled We Eat Blood, And All Our Friends Are Dead, you know I’m gonna have a look. Based in the classic RPG world of Vampire: The Masquerade (a personal favorite of mine), this is a spooky, text-based adventure where you play a youngling vampire trying to learn about himself without getting purged by his elders. A damn fun time.

Kieran Desmond

JTP Mentor and community writer Kieran Desmond pulled from a wide variety of genres for his GOTY picks, a reflection of just how much there was on offer this year.

Best AAA Game: The Legend of Zelda: Breath of the Wild

Like a bunch people this year, I really fell in love with Breath of the Wild. The way the open world was set up by giving you access to a few core mechanics -- remote bombs, Magnesis, Stasis, Cryonis, and the glider -- and then just setting you loose to explore Hyrule was a stroke of genius. The subtle score and beautiful visuals only add to the "open-air" atmosphere they were striving for. I'm still playing BotW, and after putting about 250 hours into it so far, I'm yet to encounter the final Divine Beast or enter Hyrule castle -- I never want it to end.

Best Mid-Tier Game: Absolver

Absolver was a game that I followed from its announcement, hoping that it would live up to the promise of being able to dynamically learn various combat styles and customize your style as you progress. And SloClap absolutely delivered. This unique open-world fighting game takes patience and a keen eye to master, just like many traditional fighting games. Studying your opponent in order to predict their next move is a huge part of the game that, when done correctly, creates an immensely satisfying experience.

Best Indie Game: Pyre

I was attracted to Pyre because of the beautiful artwork and music from its trailer. I was also curious about its odd mix of RPG, visual novel, and sports-centric gameplay, which turned out to be an innovative and really fun combination. Every character is endearing, the overworld map and the locations are stunningly designed, and the incredibly diverse score, composed by Darren Korb (who worked on Supergiant's previous games Bastion and Transistor) is just sensational. If I were to recommend a single game from 2017, it would be Pyre.

Auverin Morrow

Erstwhile senior editor (now with Hi-Rez) Auverin Morrow took the time to drop in and leave her thoughts too.

GOTY: Horizon: Zero Dawn, hands down.

Beautiful game, excellent combat, a truly unique environment (with awesome robo-dinos), and a badass female character who puts more emphasis on the badass part than the female part. What's not to love?

Joshua Broadwell

Your humble writer felt the need to add his choices too, because why not?

Best AAA Game: The Legend of Zelda: Breath of the Wild

Like Kieran and countless others, this one has to go to BotW, but it was a tough choice between it and Super Mario Odyssey. The latter is excellent in its own right, but with BotW, Nintendo managed to pull off a difficult task by creating a fantastic game that also happened to be a radical remaigining of a world-famous franchise. Despite being so different, it comes across as everything Zelda games always wanted to be. Hyrule is truly a living and breathing land, with areas that look and feel drastically different from each other and characters who are actually deeply connected to each other. The combat and weapon mechanics are spot-on, and there's always something to make exploration worthwhile, even if it's just standing on top of a mountain and admiring the gorgeous view. There is also a definite sense of progression, going from everything being a struggle to feeling capable of handling challenges like that Hinox that looked awfully intimidating when Link only had five hearts. Plus, it's one of the only games (other than Xenoblade Chronicles) where my cat sits on my shoulder and watches. And that has to count for something.

Best Mid-Tier Game:Yooka-Laylee

Yooka-Laylee didn't go over very well with many at first (although we did quite like it in our review). But even with the original issues -- issues quickly fixed by the Spin 'n' Polish update -- it managed to recapture everything that made gaming great over a decade ago: bright, colorful worlds, plenty of challenges and things to do, fun and quirky characters, tight platforming, and generally just being fun to play. Being the first major 3D platformer in forever, it carried a heavy burden, and it would have been easy for Playtonic to rely just on nostalgia and hope for the best. Luckily, they didn't, and the end result is a quality experience.

Best Indie Game: Yono and the Celestial Elephants

Yono is definitely indie, since it's the result of a one-man studio. On the surface, it's a cute adventure game about an elephant trying to solve people's problems, with some Zelda-esque puzzles and combat. But underneath that, there's quite a bit more going on about the nature of life and death, reality, and the relationship between everything alive -- and dead. It's not going to tax your brain or skills, but it's more than worth spending time with.

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And there you have it -- a host of games from across multiple genres, with enough quality and variety to satisfy almost anyone. But you, reader, are part of the community too, so sound off in the comments below and tell us what your GOTY picks are!

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West Of Loathing Reboot Hill Puzzle Guide https://www.gameskinny.com/silau/west-of-loathing-reboot-hill-puzzle-guide https://www.gameskinny.com/silau/west-of-loathing-reboot-hill-puzzle-guide Thu, 24 Aug 2017 17:26:15 -0400 Ty Arthur

Even without a huge 3D world (or even colors beyond black and white), West Of Loathing manages to consistently surprise with the depth of its gameplay, offering up some entertaining puzzles.

One of those puzzles has you guessing the name of a ghost's granddaughter in the zombified Reboot Hill, located northeast of the Railroad Camp and southwest of Breadwater. If you don't find the location randomly while wandering, Doc Alice will tell you the location when you reach Breadwater if she's your pardner.

In this guide, we'll give you a step-by-step explanation of how to complete this brain-teasing puzzle that has you going back through the genealogy of several Smith generations.

Need help with any other part of the game? Be sure to check out our other West Of Loathing guides:

Reboot Hill Puzzle Solution

In the second area of Reboot Hill is the ghost of a grandmother with a serious dilemma -- she can't remember which of her granddaughters was her favorite, so she doesn't know where to set the flowers!

If you guess a wrong name, you can't try again until a day later -- which will throw a wrench in the works if you are trying to complete the game in a single day for The Really Hard Way achievement.

 Meeting the ghostly grandmother

If you talk to the grandmother repeatedly and ask about what she remembers, here are the various clues you can discover about the granddaughter:

  • Her name ended in a vowel
  • She was born when the grandmother was 37 - 42 years old (the grandmother was born in 1800 and died in 1895)
  • Her first name was longer than her last
  • She's not buried next to any of the grandmother's daughters
  • She died at the same age as Becky (but there are 4 Beckys)
  • She liked knitting and knit a sweater the year before she died

Getting to the solution is a bit of a chore, but much like the math teacher always harping on you to show your work, in this case you need to know how to get there rather than just being given the answer.

Narrowing Down The Names

We know her name isn't Becky, the date of birth has to be between 1837 and 1842, that the name must be longer than five letters, and that the name ends in a vowel.

Out of a 25 possible names to work through on all the Reboot Hill grave stones, that leaves the possibilities at Magdalene, Melissa, Pamela, and Patricia.

You can narrow it down further however, by traveling to Kellogg's Ranch and reading a diary found in the locker there, which will tell you another random clue. The clue about the knitting should have tipped you off to check there.

Remember how she died the same year as a Becky? When you look at the ages of the four dead Beckys, that further narrows it down to Magdalene, Melissa and Pamela.

Now, take a look at all the stones and see which ones aren't buried next to the grandmother's four daughters Farrah, Lillith, Margaret, and Pearl. You can guess those are the original daughters (rather than granddaughters) based on their ages, as they are all born 20 - 30 years after the grandmother.

Looking at the graves, you can see that Pamela is right next to Pearl, so it can't be her, leaving the answer at either Melissa or Magdalene. They are sitting next to each other though, so it's a total toss up as to which is the correct answer.

I guessed Melissa first and got it wrong, then rested a day in Dirtwater and came back to discover the correct answer was Magdalene. When you finally guess correctly, you get a nifty Ghost Flower that increases your spell damage by 11.

Changing Dates And Names

There are reports online that the dates and names may sometimes be randomly rearranged on various playthroughs, and at least one other player on the Steam forums stated they completed the puzzle by guessing Melissa.

If Magdalene doesn't end up being your answer, you can still find the correct name by going through the same process of elimination outlined above based on the year, number of letters, and positioning of the gravestones.

Keep in mind when guessing an answer that the grandmother's dialogue isn't any help. She will get wide-eyed and excited no matter what letter combination you start with, and then still tell you its wrong when you guess incorrectly.

Did you get a different answer to the West Of Loathing Reboot Hill grave puzzle? Let us know what your answer ended up being in the comments below!

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West Of Loathing Walkthrough: Complete Boring Springs Prologue Guide https://www.gameskinny.com/bvd4o/west-of-loathing-walkthrough-complete-boring-springs-prologue-guide https://www.gameskinny.com/bvd4o/west-of-loathing-walkthrough-complete-boring-springs-prologue-guide Thu, 24 Aug 2017 17:54:43 -0400 Ty Arthur

Before chasing down necromancers and would-be emperors, West Of Loathing has your stick figure cowpoke starting out as a lowly traveler first getting a taste of the adventurer's life in Boring Springs.

This prologue segment is deceptive though, as there's a lot more to do than you'd expect. We want to make sure you don't miss one single element of the entire Boring Springs prologue section -- and there are a lot of things you can miss!

There's even an extra achievement if you manage to do everything and earn the maximum amount of meat possible before leaving Boring Springs behind and heading to Dirtwater with your companion.

Once you get out of Boring Springs and start exploring the wild black and white yonder, be sure to check out our other West Of Loathing walkthroughs:

 Welcome to the Boring Springs environs!

Getting Started With West Of Loathing

This the first question everyone has, and I can confirm that the meat reward starting screen does absolutely nothing besides changing name and gender.

Seriously, don't be like me and waste an hour shooting the screen over and over trying to get the highest meat reward below your wanted poster -- it literally does nothing to your character, your starting meat, or the game's quest lines. It was crafted just to get you to keep shooting until you realize that all existence is pointless. 

 Didn't expect to have to deal with existential dread so early in the game, did you?

Now choose between melee fighter (Cow Puncher), wizard (Beanslinger), and ranged combatant / potion brewer (Snake Oiler). Not sure which class to pick and how it might affect the game? Our full breakdown is available here.

Disable the auto-spend XP option in the menu screen, as you need to put two points in Moxie as soon as you can. On that note, interact with absolutely everything in your house and an around the farm, because most of them give you a small amount of XP.

Read the books to get the Stupid Walking perk, if you want to constantly be laughing at how your gunslinger moves. Set the bird free, then head outside and grab the needle in the haystack.

If you plan on going after the A Fistful Of Cutlets achievement, choose the bartering option when talking to your mother and tell your brother you want to make your fortune outside the farm. All throughout the guide below we'll highlight which options make it possible to get the achievement and which block off that path.

Talk to your dad and tell him the hat doesn't fit to get a pair of brass knuckles as a starter weapon.

 Its just plain fun to do

Boring Springs Completion

In the main area, make sure to grab the turnip and the broken board, then run into the all the cacti in Boring Springs repeatedly until you earn the Mostly Scabs perk.

Head into the tavern, push down your gag reflex hard, and shove your hand into the spittoon to get the nasty ring. Look in the hat box and grab the Four Gallon Hat. Now talk to the bartender to get the goblin quest and head downstairs. Pick up the newspaper and whiskey.

If you want the Fistful Of Cutlets achievement, go ahead and kill Gary, then return to the bartender for your meat reward. If you'd prefer to bring him along as your companion, take the whiskey to Doc Alice, then learn to speak goblin by reading her books and return to recruit Gary.

 Confronting Gary

Head into the Sherf's office and grab the first missing mug, then talk to him to get a quest and a piece of dynamite. Go to the trader and trade the needle you picked up earlier for another piece of dynamite, then talk to the Cactus Man standing nearby to learn the location of the shovel.

Head over to the stables and talk to the man missing his three horses, and make sure to ask about his injury to learn about Doc Alice, then grab the needles in the haystacks.

Orehole Mine

Pull up the map and travel to Orehole Mine, where you can grab the shovel from the outhouse. Search the carts inside and outside and make sure to pick up the next mug.

Inside, call the elevator from floor 3 and pick up the crowbar out of the elevator shaft. Next, call the elevator from floor 1 to get the plunger, and then floor 2 to get the blasting caps. Assemble all three pieces on the left side of the screen and blow it all up to open another room.

 You're going to need this all throughout the game

Use your nifty new shovel to dig for some silver, then search the cart and use the grains to convince the dark horse to return home.

Boneyard

Access the map and head to the Boneyard next, where you can find another missing mug lying on the ground.

Battle all the skeletons in the area, including by using the shovel to dig up graves when necessary, then make sure to read all of the grave stones, as this allows you to get another quest and recruit Susie Cochrane as a pardner later.

Talk to the ghost horse and choose all the dialog options to make the oats as spooky as possible so it will eat.

 Diggin' up bones

Cochrane Ranch

Return to Boring Springs and talk to the lady at the bar who wasn't very chatty before. Now you can mention her family name from the tombstones to get the location of the ranch on your map.

Head to the ranch and make sure to pick up the varmint knife while you are there. Kill the demon cow and raid the safe to get the Cochrane family rifle, then take it back to Susie, who will now be available as a possible pardner when you leave Boring Springs.

Grabbing Susie's rifle

Thousand Snakes Gulch

Pull up the map and head to the Thousand Snakes Gulch, where you need to grab the shiny rock and fight two snake battles.

Although it seems counter-intuitive, at the third snake, first choose the option to surrender, then kill the snake. Now you can talk to the crazy horse that's been chewing too much locoweed and convince it you aren't there to suck out its soul.

Give it the homing oats to finish off the three horse retrievals, then return to the stables and get your reward. You can either buy a horse now or wait until the end just before leaving. If you want to quickly earn all the Nex Mex necromancer spells, be sure to pick the Ghost horse.

Now return to Orehole mine and use your sticks of dynamite to blow up the box for some extra meat.

 Traversing the snake path

Fricker Gang's Hideout

Travel to the bandit hideout and make sure to choose the option to immediately shoot the lookout if you want the Fistful Of Cutlets and Wanted: Dead achievements later in the game.

Shooting the lookout grants you the Ruthless perk, and those two achievements can't be earned without this perk. Afterwards, search all the crates for extra meat and to find another missing mug.

Talk to the next bandit in the tub and ask for his soap, then choose the option to drown him. Now use the Ruthless perk to shoot the first bandit in the head and fight the others. Afterwards, grab another mug sitting there and search all the crates in the back area. Don't forget to pick up the door for the Sherf!

 Getting a bar of soap from a bath time bandit

Poop and Gambling

We're almost done, but there's a few more things to do back in Boring Springs first. Head to the merchant and exchange the soap for the lock and then get the silver pocket watch. Give the door back to the Sherf and set the lock in place.

Now take your nifty shovel and shovel all those piles of poop around town if you haven't yet for some extra experience and another missing mug. Head to Doc Alice's and give her the whiskey you picked up earlier. Go through all the dialog options and fully search her house, including preening and reading all the books.

If you haven't yet, go into the character menu and spend XP to increase Moxie to at least level 3. Now go to the gambling table and choose the bet crazily gambling options. When given the option, use the Hornswaggle, Outfox, or Intimidate options for maximum meat earnings.

 Betting Crazily with 3 Moxie

Turn in all your missing mugs for a hefty meat reward. Head over to Crazy Pete one more time, and make sure to sell everything you don't need. At this point, you can return to the Orehole Mine and set the elevator to level 40 if you want to turn the game on hard mode, otherwise just ignore that bit and head to the edge of town.

Pick your pardner and saddle up! If you followed this guide exactly, you should have 1,337 meat in your pocket (after spending the meat to buy a horse), unlocking the Fistful Of Cutlets perk.

That's absolutely everything you can do in the Boring Springs prologue, filling your saddles with all the XP, items, and meat you'll need to head to Dirtwater and begin the game's main story.

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West Of Loathing Character Build Guide https://www.gameskinny.com/63hos/west-of-loathing-character-build-guide https://www.gameskinny.com/63hos/west-of-loathing-character-build-guide Wed, 23 Aug 2017 14:17:26 -0400 Ty Arthur

It's the age-old dilemma of any classic RPG fan: "What sort of character should I play on this run through? A big dumb melee bruiser? A smooth talker who gets all the dialog options? A thief picking locks and brewing potions?". 

All these options and more are available in West Of Loathing, with some builds more useful than others. Below we cover everything you need to know for putting together a build for any kind of play through, whether you are focused on getting achievements, unlocking secrets, or dominating in combat.

Classes and Leveling in West of Loathing

Although they sound a bit different, the three classes available during the prologue basically align with your typical fantasy RPG tropes:

  • Cow Puncher -- melee combat specialist
  • Beanslinger -- spell caster
  • Snake Oiler -- ranged rogue/poison specialist

Picking a class doesn't totally define your character though, as it will change in drastic ways based on options you take during the prologue and throughout the main game. 

If you want to always be flush with meat (the game's equivalent of gold), during the prologue, tell your brother you want to get rich. If you'd instead prefer to have more experience for upgrading skills, tell him you need to get off the farm and explore.

Your starting skill is also determined by dialog with your mother in the prologue, rather than by class (see the section below for full info). For instance, The Snake Oiler doesn't automatically start with typical rogue skills like picking locks.

By default, the game auto assigns experience points for a balanced character, spreading out your increases across all stats and skills. You can turn that option off and assign your own experience, however, especially if you want to focus on becoming a damage powerhouse or you want to upgrade skills that are useful in dialog and world map situations, like Intimdatin' or Lock Pickin'.

Keep in mind, thought, that over the course of the game, you will find powerful melee and ranged weapons no matter which class you choose. That means you can actually make either Cow Puncher or Snake Oiler work with the other combat style if you put your points into Muscle or Moxie.

 Pickin' a class

West Of Loathing Skills and Stats

During the prologue, you have to choose from Lock Pickin', Foragin' (for finding items from the landscape), or Dickerin' (bartering) as your starting skill.

If you want to get the A Fistful Of Cutlets achievement on your first playthrough, you must pick the Dickerin' skill. In all other cases, going with Lock Pickin' is usually your best bet, as you can get the other two skills through books later on -- and you don't really lose out on anything (except for the achievement).

Foragin' is less useful than you'd think, although you can get some nifty perks later on if you consistently use that skill everywhere you go. In general, you'll get more meat and useful items by picking locks instead.

New skills corresponding to your class are learned by reading books, which are usually bought for 1,500 meat at stores. Don't forget you have to level up those skills with experience points just like your stats. If you aren't upgrading them, they very quickly stop being useful in combat.

 Learning new Cow Punching skills

Before picking new skills, take into account your Pardner's abilities (see below). For instance, Bull Stomp isn't as helpful if you have Alice as your pardner, since she already has an area of affect attack that works better. Having more AP, on the other hand, is incredibly useful if you want to use an item, cast a spell or summon a creature, and get off an attack all in one round.

On the stats front, if you are assigning your own experience, be sure to occasionally put points in the two combat stats you don't use often (such as Moxie if you are a Cow Puncher or Muscle if you are a Bean Slinger). Those stats lower the damage you take from their corresponding attacks, but they also are needed as a fallback. Why? Because there are a handful of items, dialog options, and perks that will drastically reduce your Muscle, Mysticality, or Moxie without warning, so you may find yourself doing far less damage than you used to without a backup attack in place.

Don't discount the effect of Grit, Gumption, and Glamour, either. While they seem not as useful immediately, they change how many levels of anger can affect you at one time -- or how many food/beverage items you can consume.

Since the bonuses from those items stay in place until you sleep (which you don't actually ever have to do), you can essentially get huge stat increases for free by getting angry or drinking lots of whiskey if your Grit and Gumption are high enough. The Snake Oiler class in particular is useful here, as you can eventually brew your own potions giving big boosts to Moxie and maximum HP.

 Anger gives a flat bonus to all stats

Picking Your Pardner 

You should think of your prologue Pardner as an extension of your character, one who can shore up your weak points. Which option you pick will have a big effect on some of West of Loathing's fights.

Here's a list: 

  • Doc Alice: She can heal you and has an area attack that hits all enemies for small damage, but as she levels, this goes up to devastating levels. She only levels when fighting skeletons, and will leave you if you read all the Nex Mex books and take over the role of Necromancer late in the game.

  • Gary the Goblin: He has a single melee attack but can summon another creature to take damage. He only levels by buying or finding Shroom-Gro. Gary is a "secret" pardner that is gained by taking the quest to kill him, then learning goblin in Doc Alice's house before attacking him.
  • Susie Cochrane: She can buff you against damage and has a ranged single attack. She only levels when fighting hell cows.

  • Crazy Pete: He deals Hot damage rather than regular physical (bypassing some damage resistance) against a single enemy and also ensures you gain more meat when searching carts. He levels up through random encounters.

Picking Your Horse

You wouldn't think this would make an impact on your character, but which of the three weird horses you buy during the prologue actually plays a role in your character build.

Specifically, if you want the Nex Mex skills, go with the Pale Horse. While riding the Pale Horse, you will randomly find all the Nex Mex books very quickly during overland travel.

Even a Cow Puncher can benefit from these necromancer skills, since its helpful to be able to summon skeletons during combat to take damage or deal out a few extra hits each turn against large groups of enemies.

The Dark Horse instead makes it easier to flee random encounters, which isn't that useful since you usually want encounters. But the Crazy Horse, on the other hand, is a total wild card, making random events occur more frequently.

 Want to summon spell slinging zombies? This is the horse for you.

Those are all the basics you need to know to plan out your perfect Cow Puncher, Bean Slinger, or Snake Oiler character build in West Of Loathing!

Have any other tips for us in creating the best combat powerhouse or dialog-focused characters? Let us know in the comments section below!

Need help with any other part of the game? Check out our other West Of Loathing guides:

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West Of Loathing Complete Achievements Guide https://www.gameskinny.com/4tedt/west-of-loathing-complete-achievements-guide https://www.gameskinny.com/4tedt/west-of-loathing-complete-achievements-guide Wed, 23 Aug 2017 10:17:39 -0400 Ty Arthur

Drawing heavily on the earlier Fallout games, the hilarious stick figure RPG West Of Loathing features dozens of wacky wild west locations to discover, and a whole lot of secrets to unlock during hundreds of quests.

Of course there are achievements galore, but many of them require knowing a thing or two in advance about how to approach certain quests. Below we cover every single achievement in detail. Need help with the rest of the game? Check out our other West Of Loathing guides:

West Of Loathing Achievements

A Real Underdog

 

Buy a dark horse.

In the game's prologue segment before traveling to Dirtwater there are three horses that can be rescued and then eventually bought. Choose to buy the dark horse instead of the ghost horse or the crazy locoweed horse.

 

Looking A Ghost Horse In The Mouth

Buy a pale horse.

Just choose to buy the spooky ghost horse instead of the other two available horses in the prologue. 

 

Horse Senseless

Buy a crazy horse.

You know what to do -- buy the crazy horse that's been chewing all the locoweed instead of the other two. Yes, you do have to play the game (or at least the prologue) three times to get all three achievements.

 

Contributing To The Delinquency Of A Miner

Finish the game with Crazy Pete.

During the prologue you can choose one of a potential four companions. Just pick Crazy Pete and keep him with you till the end.

 

I Love The Way You Shoot

Finish the game with Susie Cochrane.

Pick the sharp shootin' Susie as your companion before you leave for Dirtwater and keep her till the game's end.

 

What's Up, Doc?

Finish the game with Doc Alice.

Pick the good drunk doctor as your companion before leaving for Dirtwater. Keep in mind that reading the Nex Mex books will upset her -- and if you choose to take the Necromancer's place near the end of the game, she will leave you before the achievement pops.

 

Yes! Yes! To Finishing!

Finish the game with Gary the goblin.

During the prologue segment, take the quest to kill the goblin in the basement, but don't engage him yet. Instead, grab the whiskey and go see Doc Alice, then learn to speak goblin by reading her books. Now you can go back and recruit the goblin as a companion instead of killing him. 

 

Wanted: Alive

Fully populate the Dirtwater jail.

To get this achievement, you have to arrest all of the bandit gangs in the wanted posters instead of killing them. To get the achievement to pop you need to arrest the House-In-The-Desert Gang, Potemkin Gang, Stripey Hat Gang, Black Hat Bandits, and the Gherkin Brothers.

For the most part this is straightforward, but for the Potemkin Gang, just make sure to line them up in front of the jail (instead of the building with the TNT), and for the Gherkin Brothers make sure to solve the puzzles without killing the ghosts. This will give you their bones (which you "arrest") instead of ghost pickles, which counts as killing them.

 

Wanted: Dead

Fully populate the Dirtwater morgue.

This is the opposite of the previous achievement, but in order to kill all five gangs, you have to make sure you unlock the Ruthless perk in the prologue by killing the lookout. If you don't take this perk, some of the gangs will force you to arrest them.

 

In A Row?

Discover 37 map locations.

This will usually happen naturally just by talking to people and completing quests, but if you have difficulties go wandering in the desert or buy some binoculars to use at the forts.

 

Our Daily Bread

Solve all of Breadwood's problems.

To get this achievement you need to finish all the various quests available in Breadwood after first clearing the path in the Railway Camp.

 

KUZPA HOPA

Learn 69 El Vibrato words.

At the Curious Abandoned Well, keep feeding the machine punch cards until the achievement pops.

 

No Country For Old Gods

Contain Roberto.

To get this achievement you need to complete all the El Vibrato quests by powering up the generator at the Curious False Mountain and keeping Roberto contained.

 

Won't You Come Out Tonight?

Reanimate Buffalo Buffalo Buffalo Bill.

At the Buffalo Pile, gather the diagram, bones, and fluid, and don't kill any of the buffalo who aren't locked up. Eventually you will be able to reanimate Buffalo Buffalo Buffalo Bills.

 

Meat Mystery

Find Curly's Meat

Go to the Butterhouse Ranch and look for the "Curly Was Here" sign at the Outhouse to start this quest. You will have to collect Curly's Compass at the Kole Ridge Mine, then use it to find Curly's Auto-Gyrotheodolyte at Alexandria Ranch. Next, get half of a map in Curly's Grave at the Madness Maw Mine, and the other half at Halloway's Hideaway. Finally, follow the map to get Curly's Meat.

 

Emperormaker

Give Norton a crown.

Near the end of the game, give Norton the Silver-Plated Turnip Crown, the Gold Tooth Crown, the Necromancer's Crown, or the El Vibrato Crown to get this achievement.

 

The Blackest Hat

Replace the Necromancer.

Read all six Nex Mex books you come across during the game (which will result in some big stat penalties, but give you a ton of awesome Necromancer spells and abilities), then when you meet the Necromancer you will have the option to replace him.

Note that this will anger Alice and she will leave you if she is your companion. You also can't do this in hard mode, as the hard hat demands to be the darkest hat around.

 

Under Pressure

Blow yourself up.

When you insert dough into the pressure machine at Kellogg Ranch, keep pressing the red button until it reaches maximum pressure and explodes.

 

Three Bridges Too Far

Build three bridges.

This one has to be done over three separate playthroughs, and will unlock when you build the bone bridge, lumber bridge, and el vibrato bridge near Breadwood.

 

Fistful Of Cutlets

Finish the prologue with 1,337 meat.

You have to do and kill absolutely everything to get the maximum amount of meat, which requires leveling your Moxie skill to 3 and gaining the Ruthless and Dickering perks. Make sure to also free the bird, grab the needle, and tell your family you are seeking your fortune.

 

The Terrible Secret Of Cotton Candy

Learn the secret.

At the circus, buy some cotton candy before removing anything from the lost and found. Go back to the vendor and steal his whistle, then talk to a nearby kid about his bottlecap to gain access to the lost and found. Drop the whistle in, then go back to the vendor and tell him you found it.

 

The Hard Way

Finish the game with the hard hat.

During the prologue, you can talk to the old miner in the bar to learn about the secret level 40. Set the elevator to level 40 and equip the hard hat, which turns the game into hard mode. Not only do you not get a head slot item, but everything is much more difficult. Good luck!

 

The Really Hard Way

Finish the game with the hard hat in a single day.

This is the same as the previous achievement, except that you can't ever sleep or get knocked out during your playthrough!

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Those are all the West Of Loathing achievements currently available! Did you find any other methods for unlocking them or have any tips to make the harder achievements a bit easier? Let us know in the comments section!

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West Of Loathing Complete Guide To Earning Perks https://www.gameskinny.com/st18p/west-of-loathing-complete-guide-to-earning-perks https://www.gameskinny.com/st18p/west-of-loathing-complete-guide-to-earning-perks Tue, 22 Aug 2017 09:50:13 -0400 Ty Arthur

Like the classic Western-influenced and zany RPGs before it, such as Fallout and Wasteland, there are many unique perks waiting to be bargained for, bought, or earned through hard experience in West Of Loathing.

These perks are typically hilarious -- from becoming a Minesplainer by interrupting a woman and explaining how mines work to her (even though you have no idea what you are talking about, to earning the Mostly Scabs perk by repeatedly walking into pointy cacti across the desert.

Besides offering joke material, these perks can be absolutely critical to your success, and are also a viable way to end up with just about any character build you can imagine. With the Nex Mex perks for instance, even a muscle-focused Cow Puncher character (the West Of Loathing equivalent of a melee fighter) can have some serious spell power at their disposal, although there are some skill penalty offsets.

Below we cover every single perk that's been discovered in the game so far. Need help with any specific puzzles or quests? Check out our full set of West Of Loathing guides for more tips.

West Of Loathing Perks

Perk Bonus / Penalty How To Earn
 Glutton For Punishment Gain EXP even when losing battles Lose 5 total battles
Stupid Walking Walk in bizarre and stupid ways Read 6 books in your room before leaving the ranch
White Hair -3 Moxie Read 2 Necromancer Nex Mex Instruction Manuals
Emaciated  -3 Muscle Read 3 Necromancer Nex Mex Instruction Manuals
Thin Blood  -10 Max HP Read 4 Necromancer Nex Mex Instruction Manuals
 Withered Muscles -25 Melee Attack Damage Read 5 Necromancer Nex Mex Instruction Manuals
 Clouded Eyes -25 Pistol Attack Damage Read 6 Necromancer Nex Mex Instruction Manuals
Brawny   +20 Max HP Available Option When Reading a Tome Of Cow Punching
Ever Vigilant  +2 Max AP Available Option When Reading a Tome Of Cow Punching
Big Spleen  +3 Spleen Capacity Available Option When Reading a Snake Oiling Magazine
Expert Poisoner Triple Poison Damage Available Option When Reading a Snake Oiling Magazine
Ruthless Offers special dialog options when dealing with bandits or other characters Kill the sleeping bandit guard
Honorable Offers special dialog options when dealing with bandits or other characters Choose not to kill the sleeping bandit guard
Mostly Scabs +5 Max HP Bump into every cactus you see until the perk unlocks (usually around Dirtwater)
Minesplainer XP bonus for mining meat veins At the Snakepit Mine, explain how mining works to your companion
Green Thumb Gain EXP from Foragin' Forage 10 plants
Spittoon Hand 20% Hot, Cold, Sleaze Resistance Thoroughly (and disgustingly) search four different spittoons
Goblintongue  Speak to Goblins in certain combat, dialog, and world map situations Read the three books found on the shelf in Doc Alice's house in the first town
Appalachian Skull Whisperin'  Speak a very specific language of the dead Listen to the whispering stone in the Old Mission catacombs
Anatomical Learnin'  +3 Melee Attack Damage Examine the mechanical woman in the circus freak show
Anatomical Workin'  +3 Melee Attack Damage Investigate Janet's parts at the Circus or fix the anatomy chart at Kellogg Ranch
Expert Silversmithin'  Craft extra silver bullets Explore the Alexandria Ranch basement
Heavy Trigger Finger +3 Pistol Damage Build A Cheeky Gesture at the West Pole (requires 20 moxie)
Song Of The Spheres  +5 Spell Damage Build an elaborate orrery at The West Pole (requires 20 mysticality)
Heart Of Stone +10 Max HP Build the impregnable tower at the West Pole (requires 20 muscle)
Kellog Brand Purity +30 Max HP Perform the Kellog Brand purity ritual by sleeping in the Chastity Pants found on Kellogg Ranch
Kurtzian Physique +10 Muscle Join the exercise in a tent ion the Fort of Darkness while wearing the Kurtzfitz Pants and Headband
Master Of Flushing +3 Muscle Flush every toilet you come across
Kurtzian Philospher +10 Mystique Talk to Kurt repeatedly in the Fort of Darkness
Silver Tongue +3 Moxie Choose the option to sliver plate your tongue when you find the Silver Plater location
Passin' Fair Mycologist Identify various mushrooms Read the book Mycology, Yourcology which can be found in Alexandria's Bookstore or in plot 420 at the Military Cemetery
  Percussive Maintenance Fix various objects Read the books in the Alexandria Ranch basement
Vein Glorious Get bonus meat while mining  Read the books in the Alexandria Ranch basement
Raise Skeletal Buddy Enchant bones to summon skeletons Search plot 666 at the Military Cemetery
Unlimited Bones Gain access to the Buffalo Piles bones Kill the cultists in Buffalo Pile 
Unlimited Grain Gain access to the Kellog Ranch grain Unlock the barn in Kellogg Ranch

 

Have you come across any other perks, or found any other routes to earn these perks listed above? Let us know in the comments section and we'll get 'em added, pardner!

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West Of Loathing Abandoned Pickle Factory Puzzle Solutions https://www.gameskinny.com/h4hvn/west-of-loathing-abandoned-pickle-factory-puzzle-solutions https://www.gameskinny.com/h4hvn/west-of-loathing-abandoned-pickle-factory-puzzle-solutions Mon, 21 Aug 2017 17:50:14 -0400 Ty Arthur

The stick figure, Western RPG of the year has arrived in the form of West Of Loathing, a slapstick comedy adventure across the desert landscape in search of a vile necromancer.

Along the way are side quests and puzzles galore, including a few that are lot harder than anything involving stick figure drawings have a right to be. Probably the most difficult section to solve on your own is the trio of Pickle Factory puzzles that task you with putting down some ghosts and then getting the factory up and running again.

Solving The West Of Loathing Pickle Factory Puzzles

You can randomly find the abandoned pickle factory while wandering the desert, or by using binoculars at any of the forts with ladders, but the easiest way to discover the location is by looking at the fifth wanted poster in the Dirtwater jail.

 The Dirtwater Wanted Posters

In the basement of the factory are three rooms, each with their own puzzle and a ghost mini-boss. Keep in mind that these are ghosts and not skeletons, so Alice's anti-Skeleton skill won't help here at all.

After completing all three pickle room puzzles, you can flip the switch in the main basement hub room to complete the quest and return home.

Cukes Room

This is the most difficult room, so we'll start here. First talk to the ghost and initiate combat. After the battle, the note will reveal that all three vats must be at the same setting.

The problem is that moving one of the settings up or down by 1 point causes the settings on the other two vats to jump up or down by 2 points. You could literally spend hours chasing your tail trying to get them to all line up by moving each vat a single point at a time.

To solve the cukes room puzzle, start by using the levers on the middle and left vats to force the far right vat (hopper #3) to position #1.

 Setting the third vat to 1

With the far right, third vat set all the way to the bottom at position 1, go back to the left and middle vat and alternate switching them until they are both at position #16.

 The middle two vats are now both at #16

Now return to the far right, third vat and hit the lever five times in a row, which will set all of them to position #11 and complete the puzzle.

If you mess up and accidentally hit the lever six times, just reset the far right vat to #1 and start the sequence over again.

 All three vats at position 11

Vinegar Room

To solve this puzzle, you need to already have a shovel in your possession. If you didn't get one back at the beginning of the game by completing side quests, you can buy one in Dirtwater.

Defeat the ghosts in the vinegar room to find out you need to set the temperature on the bellows to 190 degrees. Now go grab a whole bunch of coal with the shovel, put it in, and check the temp.

It won't ever go directly to 190 by adding coal, so you'll need to hit the release valve to lower the temp until you hit 190. The release valve and coal don't add and subtract at exactly the same rate, and the temperature fluctuates -- so there's no specific magic number here.

I had the best luck by adding in at least three coal shovelfuls at a time and then hitting the release valve once, but you can do other combinations.

Salt Room

This is the easiest puzzle. Defeating the ghosts will reveal you need to set the salinity number to 976. Just use the hundreds, tens, and ones levers to change the setting until it reads 976.

Now that you've got all three puzzles solved, return to the main room and hit the lever to get three ghost pickles and the remains of the dead bandits, which can be returned to the Dirtwater jail to complete the wanted poster quest.

 Wrapping up the abandoned pickle factory quest

Having trouble with any other West Of Loathing puzzles and quests? Let us know in the comments and we'll find the solutions!

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West Of Loathing: One of the Year's Best Games is Made of Stick Figures https://www.gameskinny.com/tczly/west-of-loathing-one-of-the-years-best-games-is-made-of-stick-figures https://www.gameskinny.com/tczly/west-of-loathing-one-of-the-years-best-games-is-made-of-stick-figures Fri, 18 Aug 2017 17:51:42 -0400 Ty Arthur

Until just very recently, I had never even heard of Kindgom Of Loathing or developer Asymmetric, which now seems like a sad oversight on my part. Out of nowhere we've now got a full-length, Western themed follow-up to that browser game, and it just may be the sleeper hit of the summer.

Sure, the gaming world is in the doldrums without any AAA big name releases until autumn arrives, but as West Of Loathing very clearly shows -- we don't even need 'em!

Saddle Up, Pardner

On the graphical front, West Of Loathing might have seriously been drawn in Microsoft Paint. The gameplay is just as simplistic as the art, with each map segment behaving like an adventure game -- peppered through with occasional combat that offers up a bare bones, turn-based RPG style.

Elements from classic cRPGs of bygone eras like Fallout are present, where you've got perks and skills to develop that can be used in dialog or various world map situations. Some are gained just by leveling, while others appear by completing tasks (like foolishly walking into cacti over and over).

The combination of six-shooters with magic along with the dusty Western setting will obviously bring to mind Wasteland 2 or Hard West, but there are none of the gameplay or graphics pitfalls from those titles, because West Of Loathing doesn't bother with anything even remotely complex or complicated.

 She may only have her grandpa's brass knuckles and a bit of moxie, but she's ready to take on the whole weird west!

How Is This So Much Fun?

Not long after deciding whether to be a Cow Puncher, Beanslinger, or Snake Oiler, our gritty protagonist has left her farm life behind to discover adventure out in the west. As in any RPG, there's adventure aplenty to be found in some dusty little hamlet.

As it turns out, the local Sherf (yes, the Sherf) can't lock anyone up anymore because the last criminal to break out took the cell door with him. The Sherf is too busy practicing his chair tippin' and nappin' to go find it himself.

During the adventure I pick up the Walking Stupid perk, and now I find myself staring at my Cow Puncher as she glides, crawls, digs, flaps, flies, levitates, and cartwheels across the game world. It's a stick figure, but somehow it's more interesting than an open 3D world.

While out searching for the cell door I find myself trying to convince a skittish horse (who has seem some serious shit, man) that it should put the locoweed down and accept reality in all its harshness. When finally discovering the varmints who stole the cell door, I remember seeing a wanted poster about a bandit who steals faces, which seemed like a pointless joke. Turns out I can convince the gang that I'm that very face-stealer, letting me get the door without even pulling out my pistol.

Somewhere in all this silliness it suddenly dawns on me... I'm actually having more fun playing this ludicrous RPG parody drawn with stick people than I did with the bigger budget Wasteland 2.

 There's never been a barrel labeled TNT that shouldn't be blown up!

Silly Mode: Activate!

Remember playing classic RPGs like Torment or Icewind Dale II and realizing all those seemingly-useless items did in fact have a purpose, or that places you'd been to before actually had a lot more to discover once you acquired some new item or nugget of information? That's basically the entire game with West Of Loathing, just with joke after joke after joke coming at you hard and fast.

There's a fabulous meta-ness to the jokes that somehow straddles the line between silly nonsense and legitimately being funny on multiple levels. For instance, you can wear many hats throughout the game, including a secret hard hat that... makes the game more difficult.

It's a black and white game... with a color blind mode. Locks are picked with needles, which are found by opening haystacks. "When The Cows Come Home" goes from a quaint Western colloquialism to a phrase filled with dread, as it now means flaming demon cows tore open a portal from hell.

The pun-tastic tone here is something along the lines of Discworld or the Xanth series if they were set in the old west.

 Coincidentally, his name was Cactus Man before he mutated into a Cactus Man

The Bottom Line

Considering the vastly different tones, size of the development crews, and amount of money that went into them, it would be silly to try to compare West Of The Loathing to any of the AAA games that came out this year, from Resident Evil 7 to Prey to Horizon Zero Dawn.

But here's the thing -- for RPG fans who like a little parody every now and again, this tiny little indie title might be just as fun as any of those gamesWest Of Loathing is a testament to what you can do when you have a fun concept, solid gameplay, and enough polish on the style front.

It doesn't matter that these are literal stick figures, or that the game is entirely black and white, or that each area is tiny. It's silly, it's accessible, it's enjoyable, and I could play it all day long without getting bored.

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