Xenoblade Chronicles: Definitive Edition Articles RSS Feed | GameSkinny.com Xenoblade Chronicles: Definitive Edition RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The 11 Best JRPGs on Switch You Should Play Next https://www.gameskinny.com/15l4j/the-11-best-jrpgs-on-switch-you-should-play-next https://www.gameskinny.com/15l4j/the-11-best-jrpgs-on-switch-you-should-play-next Fri, 02 Oct 2020 10:18:53 -0400 Josh Broadwell


Dragon Quest XI S: Echoes of an Elusive Age


In a world where traditional RPGs are fast losing favor, Dragon Quest XI S shows the formula still has plenty of life in it. You’ll have an idea of what to expect if you’ve played any previous Dragon Quest: turn-based battles, chosen heroes, world-ending darkness, and Akira Toriyama’s fabulous artwork.


Dragon Quest XI S has all this, but it executes every part of it — and then some — so well.


That’s thanks in no small part to the excellent cast. Everyone gets their story told, and the Switch version adds even more with optional extra episodes.


The battle system is the same as ever for the most part, but gets some much-needed boosts from things like Pep Powers and handy new spells and skills. There’s a Dragon Quest version of item crafting, too, which saves money and is worth doing if only because you use a “fun-sized forge” to make things.


Dragon Quest XI S sweetens the deal even more. Alongside those extra character episodes, you can travel back in time to segments from every previous Dragon Quest game with new story content and quests. Plus you can play the entire game in 16-bit 2D, which makes the slight visual downgrade from the PS4 version more than worth it.


That's it for our list of the best JRPGs on the Nintendo Switch. Of course, there are other contenders out there, but these are the ones you should start with if you're looking for a brand-new JRPG adventure on the console. What are your favorites? Join the conversation over on Twitter!


Tales of Vesperia: Definitive Edition


So far, the Switch only has Tales of Vesperia to represent Bandai Namco’s long-running Tales of series. We’re not complaining, though. It’s widely regarded as one of the best in the series, and with good reason.


Vesperia inverts the usual cast archetypes from the get-go and ends up being one of the most varied and interesting in the series. Protagonist Yuri Lowell is a snide loner, the mage Rita’s favorite hobbies are studying by herself and insulting people, and Repede the dog smokes a pipe. 


The story is standard Tales fare, a big, epic fantasy with warring nations, betrayals, and sumptuous locales you’ll visit as you travel the world. Standard doesn’t mean boring, though, and the interesting cast of characters keeps it from ever seeming stale.


It’s all wrapped up in the series’ signature battle system. Vesperia’s combat is a half-step ahead of Tales of the Abyss’ Flex-Linear system, but a half-step behind the combo-based fighting of more modern entries. The flow might not be as smooth, but managing skills and the points required to use them keeps you on your toes for each battle.


Romancing SaGa 3


Romancing SaGa 3 can be a total pain, but the same thing that makes it challenging is what makes it great: minimal barriers.


The story unfolds as you figure out how to move it forward. Instead of completing objectives, you have to speak with people, understand what’s going on, and then act on it. Your actions and choices determine how the story progresses in some cases, locking specific quest and narrative paths depending on what you do.


On top of that, Romancing SaGa 3 features multiple characters, not unlike Octopath Traveler. Their stories follow unique paths that simultaneously paint a picture of the wider story. But SaGa 3 does a slightly better job showing how it all works together, assuming you can make it to the end, of course.


The trouble is that sometimes, you’re really flying by the seat of your pants. The same setup applies to combat and character progression. You’re free to figure out how it works on your own — because the game won’t tell you. Romancing SaGa 3 isn’t for everyone because of that, but if you can power through its more obnoxious elements, there’s an adventure like no other here.


Disgaea 5 Complete


Since we’re throwing strategy games in here, we’d be remiss not to include Disgaea 5 Complete as one of the best JRPGs on Switch. Technically, Disgaea 5 is the same Disgaea formula established back with the first entry on PlayStation 2. You play as heroes and anti-heroes from the Netherworld on their journey to Do A Thing, engaging in over-the-top tactical battles and leveling up to 9,999 if you want. 


It’s wacky — as any game with exploding penguins called Prinnies has to be. It’s also a refreshing take on the usual JRPG setup, even if Disgaea 5 weighs in as slightly more serious than its predecessors.


With loveable characters, the Item World for eternal grinding, and in-depth character management all being the same, you might be wondering whether to go with Disgaea 5 over the other two on the Switch. While Disgaea 4 Complete+ adds in all the quality of life enhancements D5 introduced, D5 has one thing D4 doesn’t: every bit of DLC.


Stuff like the Gift of HL is included with no extra charge, and who wants to say no to free money?


Fire Emblem: Three Houses


Fire Emblem: Three Houses is a strategy game. But Nintendo calls it an RPG on the official site. It’s Japanese, so it works.


Three Houses takes the split narrative style that failed in Fire Emblem Fates and turns it into the central feature. You choose one of the three houses at the beginning and guide your students’ growth as events suddenly spiral out of control. 


And then it happens: your choices determine who’s gonna die. Emotional manipulation? Maybe. But it sure makes the story hit harder, and more importantly, it makes you want to play the other routes to find out what was going on with everyone else.


Three Houses changes the battle system enough to keep it interesting, with new monsters, terrain, and weapon types. And even though everyone who plays it is horny for just about everything in Three Houses, it does a much better job keeping support relationships as, well… support, instead of making them the ultimate endgame.


Octopath Traveler


Octopath Traveler is great at dividing opinion, but at House GameSkinny, we’re firmly in the “it deserves its spot as one of the best JRPGs on the Switch” camp. Octopath Traveler’s episodic stories and piecemeal narrative don’t work together until the end, though there are connections if you pay attention.


Even if not, the character stories are enough to make it interesting — the thief facing his betrayer, the merchant realizing the world isn’t made of happiness and butterflies, the hunter apprentice trying to save her mentor. It’s good stuff, even if the individual abilities don’t affect side stories as much as they could.


The combat is even better stuff, which is good since you’ll be fighting a lot. Outside the deep job system with secondary skills galore, Octopath Traveler uses a Bravely Default-style boost system. Knowing when to spend boost points to bolster your attacks is key, and it creates a satisfying ebb and flow in every fight, especially the dramatic boss fights.


And if you don’t know when to do this, you better learn fast. Octopath Traveler pulls no punches.


The Legend of Heroes: Trails of Cold Steel 3


You can’t get much further from Ys 8 than with The Legend of Heroes: Trails of Cold Steel 3 on Switch. Trails is heavy on story, with combat steeped in traditional turn-based style. Those things are also what make it so good.


Unlike Ys, Cold Steel 3 isn’t fully standalone, but it does offer plenty of ways to catch up on what’s been going on with the folks of Class VII. Yes, it’s a school story, but only on the surface. 


Underneath, Cold Steel 3 builds up one of the best RPG narratives around broad themes of government scheming, imperialism and conquest, and giant mechs. It’s the kind of game where a national tax plan takes center stage one minute and slinging spells at an unhinged would-be terrorist takes the next, and it's all an important part of the same tightly wound story


Spell slinging and attacks in Trails are never a static affair, despite being traditional in structure. Each character uses an orbment you customize with different quartz crystals. These augment stats, grant the use of certain spells, or inflict status ailments.


You’ll need to fine-tune your setup for some of the game’s bigger fights, along with balancing your offense with each character’s special skills. There’s a lot going on both in story and gameplay, making Trails of Cold Steel 3 one of the more satisfying RPGs on our list.


And did I mention the soundtrack is stellar? Because the soundtrack is stellar.


Ys 8: Lacrimosa of Dana


Ys 8: Lacrimosa of Dana has an 8 in the title, but like other games in the series, it’s a standalone title.


Protagonist Adol Christin washes up on the shores of a mysterious island called Seiren, where “mysterious” means “crawling with monsters and massive dinosaurs that shouldn’t exist.” Adol is, as always, the story’s main focus, but the action shifts to Dana at various points, as the past and present gradually intertwine in a grand crescendo.


At its heart, Ys 8 is an action and exploration game, and there’s plenty of both to go around. You’ll open new parts of the island as you explore and recruit more castaways — and party members — to your base camp, which means encountering new monsters as well. 


Fortunately, Adol and co. have a wide variety of skills you’ll weave together seamlessly when you aren’t swapping between party members to take advantage of enemy weaknesses. Aside from the story, it’s that breathless, fast-paced action that sets Ys 8 apart as one of the best JRPGs on the Switch.


And if you like what you see, Ys 9: Monstrum Nox is headed to Switch in 2021.


Ni no Kuni: Wrath of the White Witch


Ni No Kuni: Wrath of the White Witch is one of the more unique JRPGs on Switch. You set off to save the world — but it’s not your world. It’s a fantastical Studio Ghibli world bursting at the seams with personality. Oliver, the hero, isn’t some reluctant, duty-bound hero fated to banish the darkness either.


He just wants his mom back, and it’s the power of simple kindness in his heart that lets him face off against the dark forces threatening this other world. That and the army of Familiars he recruits if he’s lucky.


Ni No Kuni is Pokemon-ish in that you raise adorable little monsters into hulking beat-down machines, but Level-5’s bizarre insistence on making recruitment a challenge mars the experience a bit. It’s not as bad as Yo-Kai Watch, but it could be better.


Still, dealing with the few bumps in the road is a small price to pay for spending time in this gorgeous world and soaking up its heartfelt story.


Final Fantasy XII: The Zodiac Age


You can play a lot of Final Fantasy games on Switch, and any of them would be a good choice. Final Fantasy XII: The Zodiac Age offers the most value, though, and it boasts one of the best stories and feature sets in the series.


FFXII takes place in Ivalice, which may already be an indicator of greatness if you’ve played Final Fantasy Tactics. Like Tactics, FFXII leans heavily on fantasy politics for its story. Some have even called it the result of a fling Final Fantasy had with Star Wars, what with XII’s team of plucky rebels resisting an evil empire bent on domination.


That’s oversimplifying things of course, as there’s plenty of other side stories and character arcs going on.


Then there’s the combat. FFXII’s Gambit system is a breath of fresh air that puts a twist on traditional turn-based combat. You aren’t controlling your characters’ every move. Instead, you basically program how they act in specific conditions. It takes getting used to, but it’s a wholly absorbing system once you get going.


We said that "The Zodiac Age takes what was originally a mediocre game and makes it one of the best gameplay-oriented entries to the series." If that sounds good to you, it's probably worth a look. 


Xenoblade Chronicles: Definitive Edition


Of the two Xenoblade games on Switch, Xenoblade Chronicles: Definitive Edition gets the easy recommendation. Xenoblade Chronicles 2 has plenty to love about it, including its story. But XC: Definitive Edition does everything better.


Combat is more varied and easier to get into from the start. Environments are more interesting, with more secrets to uncover. And best of all, the story starts with a huge bang and maintains its momentum throughout the lengthy adventure.


It’s also easier to see Chronicles as a successor to Xenogears in tone and style. What starts out as a tired sci-fi tale of humans versus alien-things gets weird pretty fast, with plenty of unexpected twists thrown in along the way.


Definitive Edition smooths out almost all the ugly spots from the original release, with improved visuals, a better map, and more intuitive interfaces. It’s a classic through and through, even if the extra story content is hit-and-miss.


Check out our review for the full skinny. 


Nintendo Switch has the games, specifically a boatload of JRPGs to keep you busy for years on end. With so many JRPGs to choose from on the Switch, finding the one that speaks to you could be a challenge. So we've spent the time looking through all of the system's JRPGs to put together this list so you can start your search by finding the best and going from there. 


Despite all of these games falling under the same broad umbrella of "Japanese RPG," every entry on our list has something different to offer.


There's fast-paced hack and slash action RPGs, fantasy comfort food, RPGs with grand, epic tales, and even an old-school title to sink dozens of hours into.


Let's get started with a remake of a modern classic.

Xenoblade Chronicles Definitive Edition Review: The Monado's True Power https://www.gameskinny.com/6etgo/xenoblade-chronicles-definitive-edition-review-the-monados-true-power https://www.gameskinny.com/6etgo/xenoblade-chronicles-definitive-edition-review-the-monados-true-power Fri, 05 Jun 2020 15:19:49 -0400 Josh Broadwell

Shortly after Xenoblade Chronicles: Definitive Edition was announced, I wrote an article where I snarked, “But is it necessary if it doesn’t do anything new?”. Now I can answer myself and say: Yes, it’s absolutely necessary.

Despite Xenoblade Chronicles being a decade old, the Definitive Edition — warts and all — proves it’s still one of the top RPGs around and a must-have for the Nintendo Switch.

Xenoblade Chronicles Definitive Edition Review: The Monado's True Power

We won’t go into too many story details in case you’ve never experienced Xenoblade Chronicles before, but here’s the gist. The world of Xenoblade Chronicles deals in binaries. You’ve got the organic Bionis and the mechanical Mechonis. Both are gods of literally astronomical proportions, and both were locked in combat eons ago until something made them stop. Now, people and machines live on their respective deities because they’re so big, even their kneecaps have gravity fields. 

And they fight with each other — a lot. The Mechon have a rather unpleasant tendency of eating Homs (what the people of Bionis are called), and naturally, the Homs don’t like that. Homs are good; Mechon are bad. It’s all a fight for survival — or so you’re led to believe.

Xenoblade Chronicles gets started a year after the last big bust-up, where it seemed like peace was won thanks to the Homs hero Dunban and the mysterious Monado sword. 

Of course, that’s not really the case, because it’s an RPG and a Xeno game at that. Someone’s home has to be brutally invaded, and when that happens, Shulk of Smash Bros. fame sets off with his friend Reyn on a journey of vengeance. 

What makes Xenoblade Chronicles’ version of the usual JRPG vengeance story unique is how it unfolds. As the story progresses and you learn more about the world and its different types of people, the binaries slowly unravel until you end with something much bigger and more intricate than you expected. The pacing and sense of urgency to continue forward are heaps better than Xenoblade Chronicles 2 as well.

Sure, you have some fairly predictable moments and there’s the usual hamfisted stuff about fate and so on. But it’s surprising how well the plot still holds up, even if you know all the ins and outs already like I did — and despite the characters having basically zero depth.

It’s very much a story-driven experience, but the pacing and focus on exploration mean the lack of real character development never becomes much of an issue. It helps too that in the 10 years since the original Xenoblade Chronicles released, there have perhaps been a handful of games (if even) that tried combining high fantasy with sci-fi and actually pulled it off. 

Characters might not develop much, but there’s no denying one of the biggest and best changes in Definitive Edition is the improved character models. Models in the original Xenoblade Chronicles, and especially the New 3DS port, were basically monsters, monsters trapped with one, maybe two permanent expressions and reactions. 

The characters of Xenoblade Chronicles Definitive Edition are so much better realized and more expressive than the original. Little things like furrowed brows or changes in mouth shape go surprisingly far in adding tension or emotion to cutscenes, though characters still have their awkward walks — especially Melia, aka the duck-walk lady.

It’s a bit baffling why those weren’t smoothed out, but oh, well.

It’s equally disappointing the visuals other than character models are so blurry too. That shouldn’t be the case this far into the Switch’s life cycle, and while it’s hardly game breaking, it is annoying.

Speaking of exploring, you’ll be doing a lot of that. Fortunately, Xenoblade Chronicles is a joy to explore, blurry distances and all. A big part of that is down to the unique settings, ranging from winding caves to huge open fields on the Bionis’ thigh, deadly swamps, lush jungles — and that’s not even all. Xenoblade Chronicles’ maps feel bigger than its numbered sequel’s as well. However, that could just be a benefit of more open design and how you have a sense of progressing through these areas, instead of hopping around to new biomes every few hours.

That naturally raises the question of whether there’s anything to make exploring worthwhile, and the answer is a bit mixed there.

There’s no Witcher-style rewards like finding some obscure, meaningful side quest or stumbling on a much-needed item hoard. But apart from seeing the sights, you’ll run across items necessary either for fattening your wallet the next time you meet a merchant, bartering with locals, or using to craft gems that help you out in combat (more on that in a bit). 

A lot of these items and off-the-beaten-path locations play a role in Xenoblade Chronicles’ quests as well. That’s probably the game’s weakest point too, though it’d be a mistake to expect a remaster to change a fundamental part of the game’s structure. There’s an almost overwhelming number of side quests you can tackle if you choose to. And they’re almost all completely mundane: gathering items, fighting monsters, talking to character X, and the usual filler stuff. 

Where this would be a pretty big ding for another game, it’s surprisingly not a big drawback for Xenoblade Chronicles Definitive Edition, especially if you go into it knowing what to expect. For starters, you’re completely in control over what quests you want to complete.

Don’t feel like gathering five hard-to-find items for meager rewards? That’s fine. There’s plenty of quests to complete without going too far out of your way, and even if they’re pretty far south of spectacular, completing some is still worthwhile for the extra experience, unique gear, and gems.

Better yet, Definitive Edition’s improvements to the map and quest system make completing quests painless. Gone is that godawful, damnable orange arrow from the original, swinging around like a demented and possessed compass. In its place is a better map, one that’s easier to decipher, has clearer quest markers, and uses an actual indicator showing you the best path to reach your goal. It’s hard to overstate how amazing this improvement is and how much more enjoyable the game is because of it.

Having said that, the next Xenoblade Chronicles game absolutely needs to fix the series' quest and NPC systems. Affinity charts and dynamic quest lines that change based on when you complete them or in what order are fine, but they lack significance without any meaning attached to them and the characters they revolve around.

Xenoblade Chronicles Definitive Edition’s improvements go further than that too. The menus are completely overhauled, thankfully. Changing equipment is a breeze, although I can’t help but wish we had an option to equip gear as soon as it’s purchased.

Colors are brighter and clearer, text is easier to read, and there’s even a fashion option that lets you set how your character looks independent of what gear they’ve equipped. It’s a minor but much-appreciated touch that lets you decide what gear you think looks best or just go crazy and mix completely unrelated looks together.

Another big overhaul is the Xenoblade Chronicles Definitive Edition soundtrack. The original wasn’t bad by any means, but the Definitive Edition version is so good. The remastered soundtrack is almost always superior, being fuller and more complex. Even tracks that sound weird out of context, like “Engage The Enemy” with its new opera inclusion, just plain work in the game itself.

Combat stays exactly the same though, but that's okay. If you’ve mastered Xenoblade Chronicles 2’s combat, you may find combat here a bit simple at first. But there’s actually more going on than you might think.

XC2’s combat ends up focusing on building huge combos as often as possible, and you can offset the time it takes to build Arts up by swapping between Blades. Xenoblade Chronicles Definitive Edition makes you strategize a bit more, both with what Arts you equip on each character and how you use them

Each Art has a cooldown time. So if you spam them all at once during substantial battles, you’re not going to win very easily. Instead, you want to plan out how you use them, rely on buffs and debuffs, and pay more attention to positioning in battle so your Arts have better effect.

That also means it’s a good idea to switch your party up more often, since each character has unique attributes that could make the difference between winning and getting sent back to the last landmark. You'll want to keep on top of your gear too. Weapons and equipment often have slots that house stat-enhancing gems you can forge from all the ether crystals enemies drop or you mine from the environment.

Some fights need an evasion tank like Dunban, while others make you focus on supplementing your healers with support arts and using Chain Attacks to dish out damage and support the party. It’s just complex enough without being overwhelming or letting you just slide through, and yes, the constant call-outs during battle remain intact for better or worse.

Definitive Edition adds expert and casual modes if you need a harder or easier challenge as well, which is excellent for accessibility or if you just want to switch things up.

So in short, there’s a number of quality of life improvements with much better visuals and a superior soundtrack. It’s still the same game, but it’s also a generally excellent game to begin with. These enhancements make it even better.

Which brings us to the one absolutely new inclusion, Future Connected. It’s an epilogue set one year after the game’s main story concludes, but it’s not as meaty plot-wise as Torna: The Golden Country.

It’s also something of a mixed bag. The Bionis’ Shoulder is, as usual, just begging to be explored, but you feel the lack of meaningful rewards a bit more keenly here — especially if you just spent nearly 80-100 hours with the main game doing the same thing.

You’ll probably either love or hate the Nopon Rangers as well. While I’m not sure it works the best as a quest and battle gimmick, they do act as a nice way to break the tension, along with the many Quiet Time (read: new heart-to-heart) moments you’ll come across.

On the bright side, you’ve got a tweaked battle system to come to grips with thanks to that thing at the end of the main story. Hopefully, you learned how to play as Melia during the main game, because she’s pretty important in Future Connected. And she’s also the main plot focus, which is good considering her story has the biggest dangling threads of all at the end of Xenoblade Chronicles

Is it resolved in Future Connected? Not… really. But apart from this apparently serving as a lead-in to future Xenoblade Chronicles games (hence the name), it’s a testament to the world and themes Monolith created for the original game. The chance to see another episode unfold in this world and find out what happens as a consequence of the big victory is compelling in itself, and it’s definitely worth experiencing.

Xenoblade Chronicles Definitive Edition Review — The Bottom Line

  • Still excellent story and world
  • Thoughtful combat
  • Much-needed quality of life improvements
  • Stellar soundtrack
  • The visuals don't burn your eyes anymore
  • Future Connected offers some good post-game plot development
  • Not everything gets a visual upgrade
  • Quests still meh
  • Future Connected is also a mixed bag outside of plot

Xenoblade Chronicles Definitive Edition is among the Switch's top RPGs, and that's saying something. Even though the glow ups aren't evenly distributed, and the quest system is still lacking, the setting, unique combat, and overall package remain as strong now — stronger even — than they were 10 years ago.

[Note: Nintendo of America provided a digital copy of Xenoblade Chronicles: Definitive Edition for the purpose of this review.]

Xenoblade Chronicles Secret Areas Location Guide https://www.gameskinny.com/wkuhu/xenoblade-chronicles-secret-areas-location-guide https://www.gameskinny.com/wkuhu/xenoblade-chronicles-secret-areas-location-guide Thu, 04 Jun 2020 15:04:34 -0400 Josh Broadwell

Xenoblade Chronicles’ maps are huge and stuffed full of locations and landmarks to uncover. You’ll come across many of these through the story itself, but there’s a good many Xenoblade Chronicles secret areas to find as well.

You should seek out these secret areas not just because you’ll get hefty experience bonuses, but because many of them are required for specific side quests.

We’ve rounded up all the Xenoblade Chronicles secret areas and how to find them, plus the quests they’re associated with.

We’ll be presenting these in sort of chronological order, based on which general locations you’ll come across first. But note that some of these aren’t actually accessible until later in the story.

Tephra Cave Secret Areas

Tephra Cave is your first real “dungeon”, and its got two secret areas hidden in the depths. But you won’t be able to access them until much later, after events unfold inside the Mechonis. It’s not a secret when it happens, though; you’ll know it.

Bafalgar’s Tomb Location

Once you access Bafalgar's Tomb, you'll unlock a number of quests from Shura, an NPC you'll find here.

  • Fast travel to Villa Lake in Tephra Cave’s first floor, and once you’re at that point in the story, the blocked area to the northwest of the lake will be unblocked. 

  • Go through the room with the Arachno pods and high-level Vang, and head into the eastern cave.

  • Take the northern path at the crossroads.
Heavenly Window Location
  • In the room with the high-level Vang, exit through the north.

  • Then just follow the path. It’s long, but mostly devoid of danger. You’ll find a heart-to-heart along the way in the Bone Corridor as well.

Bionis’ Leg Secret Areas

The Bionis’ Leg houses just two secret areas as well, despite being massive. Fortunately, you can get to these right away and (mostly) without any trouble.

Observation Platform Location
  • Go to the Daksha Shrine location on the lower level of the leg.

    • To get there, start from the Kamos Guidepost landmark near the Refugee Camp, and head northeast to the Viliera Hill location. Enlarge your map if it’s easier.

    • Keep going northeast until you reach a small, paved path behind Viliera Hill. Follow that path to Daksha Shrine.
  • You’ll see a red quest item on a dais towards the back of the area. Grab it for part of the Giant’s Key/Treasure quest chain if you want, but you’ll get chased by a level 37 unique monster, so be aware of that.

  • Skirt the eastern edge of the location, heading towards the climbing spot marked on the map. Follow the path into a cave, and you’ll find its full of high-level monsters. Keep out of the Dark Hox’s sight line and work your way around the cave edge. 

  • You’ll emerge onto the Observation Platform — and there’s another high level monster waiting, so if you aren’t ready, jump into the water to get away from it.
Believer’s Paradise Location

This one’s a lot less dangerous, and it's got a heart-to-heart between Shulk and, when you get him, Dunban.

  • On the upper level, explore the northwest portion of the map until you find the Zax Guidepost landmark. If you’re having trouble, start from the platform where the Mechon boss fight takes place, and just go northwest from there.

  • Go east from the Guidepost and follow the elevated path through a cave that leads you to the Believer’s Paradise

Ether Mine Secret Area

The Ether Mine only has one secret location, and it’s not very secret.

Glowmoss Lake Location
  • Take the long tunnel in Test Pit 1 all the way down to find Glowmoss Lake.

  • There’s a level 29 unique monster (Elegant Marin) so you might want to just pop in far enough to uncover the location and then come back later when you’re stronger.

Satorl Marsh Secret Area

This one’s a bit of a stinker if you don’t know where to look. Fortunately, you do know now.

Shining Pond Location

You'll need to find the Shining Pond to complete Mementos of a Lost Son, and it's also where you'll find A Mysterious Delicacy for Zazadan.

  • Go to the Dark Swamp and work your way to the bottom/southern edge. You will take damage from the poisoned water; there’s no way around that.

  • You’ll find an incline leading out of the swamp. Just follow that up, and you’ll find the Shining Pond secret area in a cave. 

Makna Forest Secret Areas

Makna Forest covers a huge chunk of land and has four secret areas, the most for one location  in the game.

Divine Sanctuary Location

Divine Sanctuary is involved in the Rest in Peace quest and it’s also where the Nopon Challenge of the Sage quests originate.

  • Go to the Waypoint Beacon, a landmark on the eastern side of Bridge One.

  • Drop down to the ledge below, and follow the path through a cave that leads to a cliffside ether deposit.

  • Venture into the other cave in this cliff edge, and it’ll take you to the Divine Sanctuary
Seahorse Islet Location

You’ll need to reach Seahorse Islet for the Challenge of the Sage, since it’s the Proof of Courage location. It’s pretty straightforward.

  • Travel northeast along the river in Makna Forest until you reach a small island.

  • You found the secret area.
Sparkling Pool Location

The Sparkling Pool is where Melia and Sharla’s “No Boys Allowed” heart-to-heart takes place, and you’ll also need it for the Secret Innovation quest.

  • Travel to the Twisted Tree Gate landmark.

  • Head northwest until you get to the Eks Watering Hole location.

  • Climb up the giant tree root sticking into the watering hole.

  • Follow the path south until you reach the Sparkling Pool.
King Agni’s Tomb Location

King Agni’s Tomb isn’t exactly hidden, but it is sealed. You won’t get access to it until you take on the Mystery of the Makna Ruins quest chain from Lupa in Frontier Village.

  • Complete Mystery of the Makna Ruins 1.

  • Accept Mystery of the Makna Ruins 2 from Lupa.

  • Travel to the Pod Landing Site landmark, and follow the path around to the southwest.

  • Investigate the Tablet Seal to open the tomb.

Eryth Sea Secret Area

There’s just the one secret area in Eryth Sea, and you’ll want to turn auto-run on for sure.

Faras Cave Location

Faras Cave isn’t required for quests, but outside the usual Exp boost, it does have some good collectibles.

  • Fast travel to Hovering Reef 9.

  • Leap into the sea.

  • Swim southwest to the little nub sticking out of the map’s edge.

  • Be patient.

Valak Mountain Secret Areas

Valak Mountain has but two secret areas, and they’re nowhere near as annoying to get to as Faras Cave was — sort of.

Befalgar Pedestal Location

You’ll need Befalgar Pedestal for both the Valak Mountain Research quest and to gather Morning Dew Ice for the Believing Again quest.

  • Start at the first landmark, Zokhed Pass.

  • Go to the right, up one of the inclines, and turn left at the fork.

  • Follow the path south to another fork, and turn left again.

  • The Befalgar Pedestal is at the end.
Three Sage Summit Location

This one’s a bit of a pain thanks to some slightly obtuse platforming needed to get there. But it’s worthwhile, because you’ll find the Glory Sobos locations here, and they drop items needed for the Replica Monado quests.

This is also the where you need to go for the Final Giants’ Ruins quest.

  • Start from Zokhed Pass and go west.

  • Take the second incline, the one that takes you up to Serik Waterfall. You’ll need to melt some ice, then go west.

  • On the slide-y part of the pass, you’ll need to jump right as you leave the ledge. Assuming you make it, you’ll grab onto a climb-able surface. Climb up, and follow the path around until you get to the Three Sage Summit.

Sword Valley Secret Area

Sword Valley has just one secret area, Monado Wound, and it’s not the most impressive in terms of rewards. You just get experience and the chance to revisit the site of the game’s opening scene.

Monado Wound Location
  • Go to the Ether Storage location. It’s the giant round part in the middle of the map, south of Gate Three.

  • Head west. That’s it, plus lots of Mechon.

Fallen Arm Secret Area

The vast Fallen Arm has one secret area for you to find: Distant Fingertip. You’ll need to get there for the For My Loved One quest to find the Tear of the Sky location, and there’s a heart-to-heart one there as well.

Distant Fingertip Location
  • Go to the end of Digit 2. If you’re having trouble finding it, it’s west of the Digit 2 Plains landmark.

  • Head all the way to the back/north of Digit 2 until you get to a climbing wall. It’s in the back-right niche on the Digit 2 map.

  • Then it’s the climbing equivalent of Faras Cave. Keep climbing and heading up until you reach the Fallen Arm’s upper level. The path takes you to straight to the Distant Fingertip landmark.

Mechonis Field Secret Areas

Mechonis Field has two secret areas to find, one of which is absolutely not secret at all.

Great Battle Scar Location

The Great Battle Scar is the most obvious secret location in the game. Still, it’s worth finding if only because it leads to the second secret area.

  • Travel to the Upper Bulkhead Bridge landmark on the fourth floor. 

  • Go east, and follow the path around the outside of the Mechonis, including the ventilator shaft rides. It’s pretty much just sitting there. You can head down the slide to grab an Energy Aubergine for The History of the Machina quest, though.
Machina Refuge Location

The Machina Refuge has a shop and also continues the quest line you (should have) started on the Fallen Arm with To My Loved One. You’ll meet Bozatrox and complete the Best Boots quest.

  • Fast travel back to the Great Battle Scar, and ride the ventilator shaft up again.

  • Turn right this time, and follow the path around.

  • Go down the slide, but try and control your descent by running back up the slide.

  • Aim for the left platform, the one with an incline going down.

  • Follow that path, and climb up the ladder to find the Machina Refuge

Agniratha Secret Area

Seven Sage Cloister Location

The capital city of Mechonis hides one secret area for you to uncover, and while it might seem tedious to get to, you’ll be glad for the chance it offers you to level up.

  • Complete all quests in Agniratha
    • These can be found in the City Planning Terminal, the Military Status Terminal, the Strategic Intel Terminal, and the Civil Protection Terminal. Most of them are requests to take down specific Mechon types, with a few centered around Telethia.
  • Once that’s taken care of, go to the Central Tower landmark again, and access the Capital Control Terminal to get the Cloister Key.

  • Now, head up to the Data Center on Agniratha’s highest floor. The Cloister Key lets you open the previously locked doors, and the Seven Sage Cloister is inside. 


That's all Xenoblade Chronicles' secret areas, but be sure to check out our other content including:

Check out our other Xenoblade Chronicles guides here on GameSkinny.

Xenoblade Chronicles Out Like a Light Quest Walkthrough https://www.gameskinny.com/mx2em/xenoblade-chronicles-out-like-a-light-quest-walkthrough https://www.gameskinny.com/mx2em/xenoblade-chronicles-out-like-a-light-quest-walkthrough Wed, 03 Jun 2020 16:28:59 -0400 Daniel Hollis

While most of the side quests in Xenoblade Chronicles: Definitive Edition are little more than collecting a few items or killing a certain number of enemies, some do manage to shake up the formula. One of these quests is Out Like A Light, and there are several ways to complete it. 

This Xenoblade Chronicles walkthrough will show you where to find the Out Like a Light quest, as well as how to complete it. 

Xenoblade Chronicles Out Like a Light Quest Walkthrough

How to Find and Complete the Out Like a Light Quest in Xenoblade Chronicles.

How to Find the Out Like a Light Quest

To find the quest, you'll first need to fulfill a few prerequisites so it becomes available:

  • Reach the Colony 6 area of the story
  • Complete the previous quest, A Mysterious Light
    • This can be found in Colony 9, provided you have a 3-star affinity rank with the area and have reached Colony 6 in the story
  • Have a 3-star affinity level with Colony 6.

Once all these prerequisites have been met, you will find a character known as Kenny Rohan in Colony 9. He resides in two locations, depending on the time:

  • 9:00-15:00 — Sitting on a bench at Tranquil Square
  • 0:00-6:00 — Standing in front of a tree at the gem man's stall 
How to Complete the Out Like a Light Quest

The quest gives you an item known as the Ether Cylinder. What you do with it has two outcomes, both with their own rewards. 

Option 1  Throw the Ether Cylinder into the lake

For this method, travel to the bridge leading to the central plaza. Here, you'll find an objective marker to interact with. By interacting with it, you'll cast the Ether Cylinder into the lake. Return to Kenny and receive some Iron Armor as your quest reward.

Option 2  Repair the Ether Lamp

For this method, you'll need 2 Krabble Fixed Parts, which can be looted from Junk Krabbles. These are found in the Ether Mine, so you'll need to have progressed far enough in the story to venture into this area.

With the Krabble Fixed Parts in hand, change the time to night and visit Arnaut, who resides near the Military District. He will repair the Ether Lamp. With that in tow return to Kenny, who will reward you with a King Cluster.

Related Content

Out Like a Light is a simple quest to complete, but each option provides different rewards based on your preference. For more on Xenoblade Chronicles Definitive Edition for the Nintendo Switch, and other related Xenoblade content, be sure to check the links above. 

Xenoblade Chronicles Giant's Key Quest Walkthrough https://www.gameskinny.com/xj7g1/xenoblade-chronicles-giants-key-quest-walkthrough https://www.gameskinny.com/xj7g1/xenoblade-chronicles-giants-key-quest-walkthrough Wed, 03 Jun 2020 16:24:58 -0400 Josh Broadwell

One of the many quests you can run across in Satorl Marsh is the Xenoblade Chronicles giant’s key quest. It’s part of a quest chain involving the Nopon merchants and the Exile Fortress that eventually leads you to some good rewards. You'll also face-off against unique monsters along the way.

But Satorl Marsh isn’t exactly the easiest place to navigate, even with the Definitive Edition’s map improvements. Below, we go over where to find the giant's key, strategies for defeating Deluded Ignas, where to use the key, and what you get as a reward for completing the quest. 

Xenoblade Chronicles Giant's Key Quest Walkthrough

The map location for the giant's key in Xenoblade Chronicles.

When you arrive at the map location above — on the western side of Satorl Marsh  it means you’ve already rescued Kacha from the Exile Fortress and triggered the giant’s key quest. The next thing to do is find the Deluded Ignas Kacha that guards the giant’s key.

Travel to the Silent Obelisk landmark and make your way to the western side of the Exile Fortress. If you haven’t found that landmark yet, go to the Glowing Obelisk instead and follow the river to the west. Stick to the river until you’re even with the northern edge of the Exile Fortress, and then go south.

Here, it’s best to enlarge the map by pressing the left stick. Go between the northwest corner of the Fortress and the incline on the map, indicated with the red arrow on the above image. Follow the path until it goes into a small cave. The Deluded Ignas are on the other side of the cave.

How to Defeat the Deluded Ignas

Each Deluded Ignas is Level 25, but you have to fight them all at once. You’ll want to be at least Level 27 or Level 28 before fighting them — especially if you plan on challenging the unique monster Reckless Godwin (Level 31) in the throne room later in the giant’s key quest.

Dunban is an elusive tank and gives you better control over debuffs. Make sure Sharla provides buffs and healing. If you're tackling the quest later in Xenoblade Chronicles, bring Melia for attacks, healing, and buffs.

Once you’ve cleared out the Deluded Ignas, head to the quest marker near the left-most tree, and you’ll find the giant’s key.

Where to Use the Giant's Key

The key unlocks a door at the Wall of Sin. The Wall of Sin is the wall behind the throne in Exile Fortress throneroom. 

You can try to creep around Reckless Godwin or, if you’re brave and well-equipped, go ahead and challenge him. Either way, examine the wall, and you’ll open a path leading to the Exile Fortress’ roof.

Once you’ve examined the altar on the roof, go back to Kacha to finish the quest. Doing so gives you some decent rewards, but it also unlocks the next leg of the quest chain, which is considerably more straightforward.

Related Content

That’s it for the Xenoblade Chronicles giant’s key quest walkthrough. Luckily, the Definitive Edition on the Nintendo Switch has a much better map than the 3DS or Wii versions of the game. For more tips and tricks, as well as other related Xenoblade content, be sure to check out the links above! 

Xenoblade Chronicles Heart-to-Heart Answers and Locations Guide https://www.gameskinny.com/gz2e1/xenoblade-chronicles-heart-to-heart-answers-and-locations-guide https://www.gameskinny.com/gz2e1/xenoblade-chronicles-heart-to-heart-answers-and-locations-guide Wed, 03 Jun 2020 13:50:22 -0400 Daniel Hollis

If you've been diving into Xenoblade Chronicles: Definitive Edition, you've more than likely come across interactable areas known as heart-to-heart moments. While these events are easily skippable, they provide you with some useful rewards that will help you on your adventures across the world of Xenoblade Chronicles: Definitive Edition. Finding their locations and giving the right answers will also strengthen the affinity of your party.

Having a strong affinity level between your characters is vital for battles, especially against enemies in the later game, so going out of your way to score as many of these heart-to-heart moments is highly recommended. 

Xenoblade Chronicles Heart-To Heart Answers and Locations Guide

Xenoblade Chronicles Definitive Edition main menu with affinity chart option.

What are Heart-to-Heart Events?

Heart-to-heart moments provide insight into your characters and how they interact with one another. By finding them, you'll be gifted with dialogue exchanges between party members, provided you already have the party members in question). 

Each pair of characters has three heart-to-heart moments shared between them, making 63 in total. These conversations are easily recognizable on your map with a symbol of shaking hands, indicating where they are.

Some heart-to-hearts only appear at certain times of the day, and they may require a prerequisite affinity level before being able to use them.

To gain the most out of these moments, you'll need to ensure you respond with the correct dialogue choices. By doing this, you'll be able to use more skill links between characters, resulting in more devastating attacks and combos you can put forward to your enemies. 

Heart-to-Heart Answers, Locations, and Prerequisites

Increased affinity in Xenoblade Chronicles provides more skill links between party members in battle.

Colony 9

Sunset in the Park

  • Location: Outlook Park
  • Prerequisites: Shulk & Fiora (Affinity Level  Yellow)
  • Answers: You and Dunban... // Kind of.

Enduring Friendship

  • Location: Tephra Cave Entrance
  • Prerequisites: Shulk & Reyn (Affinity Level  Green)
  • Answers: When we had that big fight. // Of course.

Fiora's Cooking

  • Location: Dunban's House
  • Prerequisites: Reyn & Fiora (Affinity Level  Green)
  • Answers: Of course I want some! // So... uh... when can we eat?

Overlooking The Colony

  • Location: Agora Shore
  • Prerequisites: Reyn & Sharla (Affinity Level  Purple)
  • Answers: Do you wanna go back there? // Don't be so hard on yourself!

Ancient Wreckage

  • Location: Cylinder Hangar
  • Prerequisites: Reyn & Melia (Affinity Level  Purple)
  • Answers: I am saying that. // If there were any survivors?

A Heropon's Perspective

  • Location: Mechon Wreckage Site
  • Prerequisites: Sharla & Riki (Affinity Level  Purple)
  • Answers: This is unusual for you, Riki // No, Riki. That's not true.

Watching Over Them

  • Location: Tranquil Square (Night Only)
  • Prerequisites: Reyn & Dunban (Affinity Level  Pink)
  • Answers: I'm being quite serious. // I see you share my view.
Tephra Cave

Glowing in the Night

  • Location: Spring of Grief
  • Prerequisites: Dunban & Riki (Affinity Level  Purple)
  • Answers: Riki, tell Dundun. // Riki surrenders!

The Legend of the Spider

  • Location: Bone Corridor
  • Prerequisites: Shulk & Reyn (Affinity Level  Purple)
  • Answers: You're scared of spiders! // I played a prank on you.

A Scene Revisited

  • Location: Kneecap Hill
  • Prerequisites: Reyn & Fiora (Affinity Level  Pink)
  • Answers: The first time I came here // No one thinks that, Fiora.
Bionis Leg

What Visions May Bring

  • Location: Raguel Bridge North
  • Prerequisites: Shulk & Sharla (Affinity Level  Green)
  • Answers: I wish I had it. // You can save someone's life!

Heir to the Monado

  • Location: Refugee Camp
  • Prerequisites: Reyn & Dunban (Affinity Level  Green)
  • Answers: If it wasn't for Shulk. // Hope kept her going.

What's on Reyn's Mind

  • Location: Refugee Camp
  • Prerequisites: Reyn & Sharla (Affinity Level  Green)
  • Answers: You, by a whisker. // You have... dignified qualities.

Geography Lesson

  • Location: Believer's Paradise
  • Prerequisites: Shulk & Dunban (Affinity Level  Purple)
  • Answers: Of course, I'm interested. // Oh! I know!

Revisiting the Past

  • Location: Rho Oasis
  • Prerequisites: Dunban & Sharla (Affinity Level  Pink)
  • Answers: Did something bad happen? // Was it important to her?
Colony 6

Certain heart-to-heart moments won't appear until you've progressed through Colony 6 quest-line a certain amount.

One Year On

  • Location: Pod Depot
  • Prerequisites: Reyn & Dunban (Affinity Level  Purple)
  • Answers: Well, I was glad you came back. // I know how you feel.

Recovery and Reflection

  • Location: Hope Farm
  • Prerequisites: Fiora & Dunban (Affinity Level  Purple)
  • Answers: It makes me sad. // It must have been really tough.

Dunban's Right Arm

  • Location: Hope Farm
  • Prerequisites: Dunban & Sharla (Affinity Level  Purple)
  • Answers: It hardly even bothers me now. // I have no regrets.

Quiet Time

  • Location: Armu Farm
  • Prerequisites: Fiora & Riki (Affinity Level  Purple)
  • Answers: Nature's wonderful, isn't it? // I like the way you speak.

Renewed Determination

  • Location: Freight Elevator
  • Prerequisites: Shulk & Reyn (Affinity Level  Pink)
  • Answers: Could've been veeery different. // You're not wrong.

Strength of Heart

  • Location: Main Entrance
  • Prerequisites: Shulk & Dunban (Affinity Level  Pink)
  • Answers: It's because you're Dunban. // Strength of the heart.

The Colony Reborn

  • Location: On top of a building, Colony 6
  • Prerequisites: Shulk & Sharla (Affinity Level  Pink)
  • Answers: A safe haven for everyone, huh? // Because it's everyone's dream.
Ether Mine

A Broken Watch

  • Location: Mining Base
  • Prerequisites: Shulk & Sharla (Affinity Level  Purple)
  • Answers: It's a beautiful watch. // I can fix it!

A Wistful Glow

  • Location: Central Terminal
  • Prerequisites: Reyn & Sharla (Affinity Level  Pink)
  • Answers: Sounds like fun! // Gadolt would just be a friend.
Satorl Marsh

The Shimmering Marsh

  • Location: Zaldania Waterfall (Night)
  • Prerequisites: Shulk & Dunban (Affinity Level  Green)
  • Answers: Really? Interesting. // Will it ever run out?

High Entia History

  • Location: Sororal Statues
  • Prerequisites: Dunban & Melia (Affinity Level  Purple)
  • Answers: That seems fitting. // A half-Homs like you?

Atop the Crown Tree

  • Location: Crown Tree
  • Prerequisites: Sharla & Riki (Affinity Level  Pink)
  • Answers: I'm not surprised. // Oh dear! Why not?
Makna Forest

Fallen Brethren 

  • Location: Agni Tablet
  • Prerequisites: Shulk & Melia (Affinity Level  Green)
  • Answers: What's wrong? // They sound like great people.

No Boys Allowed

  • Location: Sparkling Pool
  • Prerequisites: Sharla & Melia (Affinity Level  Green)
  • Answers: You may be correct. // Are you sure!?

Riki's Crazy Crystal Plan

  • Location: North-west of Twisted Tree Gate
  • Prerequisites: Reyn & Riki (Affinity Level  Purple)
  • Answers: What you gonna do with it? // You've gotta refine it!
Frontier Village

At the Pollen Works

  • Location: Pollen Works
  • Prerequisites: Shulk & Riki (Affinity Level  Green)
  • Answers: Because it's not made of metal? // That's very resourceful of you!

True Natures

  • Location: Apex Lake, Contemplation Terrace 
  • Prerequisites: Dunban & Melia (Affinity Level  Green)
  • Answers: I'll be honest... Not really. // As all wise rulers do.

A Mysterious Sanctuary

  • Location: Prophecy Hut
  • Prerequisites: Riki & Melia (Affinity Level Green)
  • Answers: They've delivered from on high? // You mean... you?

Reawakened Memories

  • Location: West of Prophecy Hut
  • Prerequisites: Fiora & Sharla (Affinity Level  Purple)
  • Answers: You mean... Shulk? // Reyn said that?

A Day Like Any Other

  • Location: Nopon Tower
  • Prerequisites: Fiora & Melia (Affinity Level  Purple)
  • Answers: Ok. I'll tell you. // No, nothing in particular.

Life's Hard for a Heropon

  • Location: Riki's House
  • Prerequisites: Dunban & Riki (Affinity Level  Pink)
  • Answers: I'll shed a tear for you. // Not at all.
Eryth Sea

Fish Fly! Fish Fly!

  • Location: Sleeping Dragon Isle
  • Prerequisites: Reyn & Riki (Affinity Level  Green)
  • Answers: But Riki just see one! // Riki want five for himself!

A Gift for a Loved One

  • Location: Ether Plant
  • Prerequisites: Dunban & Sharla (Affinity Level  Green)
  • Answers: I  I'd love to, thank you... // But the thought is still nice.

Flowers of Eryth Sea

  • Location: Hovering Reef 2
  • Prerequisites: Sharla & Riki (Affinity Level  Green)
  • Answers: I like flowers too. // She'd be so happy!

Riki Have Question

  • Location: Syrath Lighthouse
  • Prerequisites: Fiora & Riki (Affinity Level  Pink)
  • Answers: What is it, Riki? // You do? Wow!

Brother and Sister

  • Location: East of Fountain of Hope
  • Prerequisites: Fiora & Dunban (Affinity Level  Green)
  • Answers: I could get used to it too. // You worry too much.

The Forefathers

  • Location: Great Hall
  • Prerequisites: Fiora & Riki (Affinity Level  Green)
  • Answers: Forefathers were important? // Make weapons! Dinobeast!

 Melia's Imperial Villa

  • Location: Whitewing Villa
  • Prerequisites: Fiora & Melia (Affinity Level  Green)
  • Answers: Thanks! // So it's not just me then...

So Close, Yet So Far

  • Location: Audience Chamber
  • Prerequisites: Shulk & Melia (Affinity Level  Purple)
  • Answers: It's not a bad thing. // Nothing would change.

Ancient Astrology

  • Location: West of Melfica Road
  • Prerequisites: Sharla & Melia (Affinity Level  Purple)
  • Answers: Of course, I do. // Yes, I do.

A Breathtaking Site

  • Location: Sky Terrace
  • Prerequisites: Reyn & Melia (Affinity Level  Pink)
  • Answers: I quite agree. // I got that impression.
High Entia Tomb

Echoes of Ancient Times

  • Location: Valley of Emperors
  • Prerequisites: Reyn & Melia (Affinity Level  Green)
  • Answers: Let's go and take a look. // Mind sharing it with us?

Hopes and Plans

  • Location: Hall of Trials
  • Prerequisites: Shulk & Melia (Affinity Level  Pink)
  • Answers: Do you think it's possible? // You'll... look for them with me?
Valak Mountain

In Ose Tower

  • Location: Harict Chapel
  • Prerequisites: Riki & Dunban (Affinity Level  Green)
  • Answers: Ghosts are here. // Dundun know what ghost is?

First Sight of Snow

  • Location: La Luz Church (Night)
  • Prerequisites: Reyn & Fiora (Affinity Level  Purple)
  • Answers: I'm with you. It's strange. // That sounds like a great idea!

A Snowy Hot Spring

  • Location: Jakt Geyser
  • Prerequisites: Shulk & Riki (Affinity Level  Purple)
  • Answers: Not too hot, not too cold! // Shulk jump in water too!
Fallen Arm

A Night Time Chat

  • Location: Near Junks
  • Prerequisites: Fiora & Sharla (Affinity Level  Green)
  • Answers: Thanks... I think. // I don't think he's changed.

Just Like Old Times

  • Location: Wreckage Beach
  • Prerequisites: Shulk & Fiora (Affinity Level  Purple)
  • Answers: Never mind. It's fine. // Ok. Here I go.

Camping Spot

  • Location: Inlet Beach
  • Prerequisites: Riki & Melia (Affinity Level  Purple)
  • Answers: Most intriguing. // But how till you catch it?

Those Waiting For You

  • Location: Distant Fingertip
  • Prerequisites: Shulk & Riki (Affinity Level  Pink)
  • Answers: What's wrong, Shulk? // Ok. Here's the thing...

A Family of Two

  • Location: Junk's Second Floor
  • Prerequisites: Fiora & Dunban (Affinity Level  Pink)
  • Answers: You caught me // There's more to it than that.

Overcoming the Pain

  • Location: Digit 1
  • Prerequisites: Fiora & Melia (Affinity Level  Pink)
  • Answers: And you regret that? // That's probably for the best.

Eternal Scars

  • Location: Black Wreckage
  • Prerequisites: Dunban & Melia (Affinity Level  Pink)
  • Answers: We were comrades-in-arms. // I know the truth.
Bionis Interior

Fiora's Body

  • Location: Spinal Nerve Tower
  • Prerequisites: Fiora & Sharla (Affinity Level  Pink)
  • Answers: Sorry. Is it that obvious? // You're right. I should go.

Kind Words

  • Location: Terminal Nerve Tower
  • Prerequisites: Riki & Melia (Affinity Level  Pink)
  • Answers: You've seen right through me. // That is simply not true.
Prison Island

Before the Final Battle

  • Location: Corridor of Silence
  • Prerequisites: Shulk & Fiora (Affinity Level  Pink)
  • Answers: You're worried about me. // Oh, Shulk! Thank you!

Journey's End

  • Location: Empty Throne
  • Prerequisites: Reyn & Riki (Affinity Level  Pink)
  • Answers: Riki do want to go home. // Cheer up, Reyn!

Untold Feelings

  • Location: Gravina Bridge
  • Prerequisites: Sharla & Melia (Affinity Level  Pink)
  • Answers: Do you still like him? // That is just like you, Melia.
Related Content: 

And there you have it! All of the Xenoblade Chronicles heart-to-heart locations for the Definitive Edition HD remaster on the Nintendo Switch. Be sure to check the links above for more tips, tricks, and related content, and head over to our Xenoblade Chronicles guides page, too!

Xenoblade Chronicles Thunderstorm Weather Guide https://www.gameskinny.com/anzqn/xenoblade-chronicles-thunderstorm-weather-guide https://www.gameskinny.com/anzqn/xenoblade-chronicles-thunderstorm-weather-guide Mon, 01 Jun 2020 15:54:08 -0400 Josh Broadwell

The world of Xenoblade Chronicles is massive. It includes a day/night cycle and a weather cycle that influences when characters, quests, and monsters are available. The weather cycle changes naturally on its own — but you can manipulate it as well. Here's how to trigger the Xenoblade Chronicles thunderstorm and impact other weather changes in the Definitive Edition.

You will specifically want to know how to influence the game's weather and its thunderstorms during certain quests, such as during the Bionis Leg refugee quest. Luckily, doing so in Xenoblade Chronicles Definitive Edition is a lot easier than in Xenoblade Chronicles 2, where the only option was using fast travel. 

Xenoblade Chronicles Thunderstorm Weather Guide

A thunderstorm can be triggered by changing the in-game time.

The Xenoblade Chronicles weather cycle changes automatically every 12 hours. You can wait if you've got other things to do. But if you want to trigger a certain weather condition — for example, inducing the infamously difficult Xenoblade Chronicles thunderstorm for the White Eduardo quest — there's a much more efficient way of changing the weather.

All you need to do is mess with Xenoblade Chronicles' time system. Open the menu using "X" and choose the "Time" option. You can move it ahead 12 hours each time by just moving the left Joy-Con stick to the right.

Or you can push it forward to 18:00, then switch to 19:00 to see if the change happens. If not, move it back (push left on the control stick) to trigger a completely new day cycle. 

Continue until you get the result you need. The Xenoblade Chronicles thunderstorm often takes a long time to trigger, so you might just have to be patient and keep trying over and over.

It probably goes without saying as well, but make sure you're close to where you need to be for the weather change. For example, be near where a quest monster spawns. That way you don't waste any time and possibly trigger another weather change while you're trying to move around.

Related Content

That's all you need to know about inducing the Xenoblade Chronicles thunderstorm and other weather changes. You'll probably use it first during the White Eduardo quest, but it's worth messing with when you get to a new area to see how time and weather changes affect the people and quests available.

Xenoblade Chronicles White Eduardo Location: How to Find and Beat It https://www.gameskinny.com/4efc9/xenoblade-chronicles-white-eduardo-location-how-to-find-and-beat-it https://www.gameskinny.com/4efc9/xenoblade-chronicles-white-eduardo-location-how-to-find-and-beat-it Wed, 03 Jun 2020 13:06:33 -0400 Josh Broadwell

Xenoblade Chronicles: Definitive Edition includes many side quests, with some requiring you to take down unique monsters. One such quest you will encounter early on is Challenge 1 — Part 1 in the Refugee Quest on the Bionis Leg. You're tasked with taking down the Xenoblade Chronicles White Eduardo, a unique Brog-type creature.

Here's everything you need to know about where to find White Eduardo and how to beat it.

Xenoblade Chronicles White Eduardo Guide

Xenoblade Chronicles thunderstorm signalling White Eduardo.

You will get the Challenge 1 — Part 1 quest from one of the refugees in the woods outside the Refugee Camp. It's important to point out that Challenge 1 — Part 1 is a timed quest; it expires when the refugees relocate.

There are two ways to trigger this relocation. The first is by progressing further in the story, so try to finish it before heading to the Mechonis. The second is finishing the quest "The Road Home," which becomes available after you clear Satorl Marsh.

Once you activate Challenge 1 — Part 1, you will get a short description of where to find White Eduardo.

Xenoblade Chronicles White Eduardo Location

White Eduardo lives on an island north of the bridge covering Raguel Lake. It's the area with the big mushroom-looking platforms on the lower map level of the Bionis Leg central portion.

White Eduardo only appears during thunderstorms  thunder, lightning, and rain. We've detailed how to change the weather to generate a Xenoblade Chronicles thunderstorm here.

Go to the island and activate a thunderstorm. Now start looking for White Eduardo, which should be with a bunch of other Brogs. White Eduardo is Level 17, so it shouldn't pose much of a challenge. If you can't handle it with just Shulk and Reyn, advance a bit further in the story until Sharla joins up to give you an extra edge.

After that, take advantage of Shulk's Air Slash and Side Slit to debuff White Eduardo. Air Slash is a good choice for reducing its speed, which means White Eduardo's attacks won't hit as often. 

Throw in Stream Edge if you want Reyn to Topple the monster as well. It will probably take a while, since all unique monsters are basically damage sponges. But persevere, and you'll see it through!

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And that's all you need to know about the Xenoblade Chronicles White Eduardo quest. Your rewards for beating it aren't anything astounding — gold and experience, as usual — but if you're aiming to max out affinity and reputation, it's a quest worth the time.