Free to Play Genre RSS Feed | Free to Play on GameSkinny en Launch Media Network New Patent Might Show PS5's DualShock 5 Controller Mon, 18 Nov 2019 15:39:31 -0500 Joshua Broadwell

A new patent filed in Japan might give us the first glimpse of what could be the DualShock 5 controller accompanying Sony's PlayStation 5 console. The patent shows a controller very similar to the current DualShock 4, with a few notable differences.

First, the light bar from the DS4 is gone. That's not entirely surprising since its uses with PlayStation 4 games are fun but rather limited. It's also in keeping with Sony's statement that the PS5 would focus on software and hardcore gamers, presumably to the exclusion of hardware gimmicks.

There's also a new addition at the bottom of the controller, though what that could be is currently anyone's guess.

Otherwise, the could-be DualShock 5 looks like it's largely the same as the DS4, with slightly larger shoulder buttons, slightly narrower protrusions surrounding the analog sticks — with the sticks still looking the same size — and USB charging ports in the same place.

Sony isn't known for changing its hardware and accessory designs too much from generation to generation, and it looks like that won't change with DS5's outward design if this is actually what launches with the system.

Still, the PlayStation 5 itself is set to be a big step forward in hardware functionality, one that might even fix the PlayStation 4's most grievous error: cross-generational play.

If you're interested, you can check out the patent here, in Japanese of course. Stay tuned to GameSkinny for more PlayStation 5 news as it develops.

Google Adds 10 Games to the Stadia Launch Lineup Mon, 18 Nov 2019 10:47:39 -0500 Joshua Broadwell

Google announced an updated Stadia launch lineup over the weekend, with almost twice the number of originally announced games now slated to release alongside the Stadia streaming service on November 19.

The list of new Stadia launch games is:

  • Attack on Titan: Final Battle 2
  • Farming Simulator 19
  • Final Fantasy XV
  • Grid 2019
  • Football Manager 2020
  • Metro Exodus
  • NBA 2K20
  • Rage 2
  • Trials Rising
  • Wolfenstein: Youngblood

Compared to the original launch lineup announcement, these are all games bumped up from the list of titles Google said would arrive on Stadia sometime before the end of 2019.

Reportedly, that's because Google intentionally remained conservative in its estimates, with Google VP Phil Harrison telling The Verge's Sean Hollister that Google wasn't certain the November 19 launch would give its partners enough time to work with the platform.

As it stands, Harrison says Stadia partners "did an awesome job getting last [sic] few kinks ironed out and through testing."

That Google and those it works with were able to exceed internal expectations potentially bodes well for the missing features Stadia won't be getting until sometime in the weeks following launch.

Stay tuned to GameSkinny for our Google Stadia impressions and more Stadia news as it develops.

GYLT Review: Baby-Stepping Into Horror Mon, 18 Nov 2019 13:49:51 -0500 Mark Delaney

Google Stadia launches on November 19 with almost two dozen games in its launch lineup, and even the most active gamers could only have played 21 of them because Tequila Works' GYLT is a brand-new exclusive launching first on Stadia.

I've fallen hard for the studio's recent games, and it's their eclectic mix of genre-hopping that has become Tequila Works' signature move. That, once again, is plainly evident in GYLT. 

Even as it's not their best game, this horror-adventure looks great no matter who you are and will be sufficiently spooky for genre first-timers, just the way the devs planned it.

Sally runs through a school hall with lockers on either side of her in GYLT.

GYLT Review: A Familiar Setup

GYLT takes about six hours to finish, though you'll only need a fraction of that before you realize it's a very familiar kind of game. The way the game's protagonist, Sally, moves through her corrupted mining town of Bethelwood in search of her younger lost cousin Emily packs the same kind of progression you'd recognize from horror gaming in its heyday.

Strangely shaped keys are needed to open some doors, wire puzzles grant you the electricity to access new areas, and combat is built on fight-or-flight decision making. In many ways, GYLT feels like Resident Evil Jr., and that's a good thing  mostly.

Crouching around while waiting for patrolling monsters to look the other way is a pretty simple mechanic and reminds me of the stealth games of yore when enemy patterns were less sophisticated. It's reasons like this that make GYLT not a chore to play, but certainly something many players will have seen countless times over. 

Fighting against the many monster types using a flashlight and fire extinguisher is a bit better, especially because there's often enough wiggle room to avoid fighting at all.

Still, all of this means the gameplay never introduces any new or novel idea, instead choosing to reiterate a lot of what's come before. Ultimately, that also means it can be a very cozy kind of game, despite the horrors that chase you through halls and hedge mazes.

Sally walks through a room stacked to the ceiling with books and boxes in GYLT.

Crafting a Cohesive Scare

What separates GYLT from its clear inspirators lies in its fundamentally different and nearly-unique brand of horror. GYLT isn't likely to scare most players, and it certainly won't scare any that have played a bit of horror before. But for genre newcomers like kids or the uninitiated, it will leave its mark thanks to great use of light and shadow, as well as its creepy monsters.

GYLT is nothing if not cohesive. Its rote gameplay experience is more easily forgiven due to how the rest of it helps bring Tequila Works' obvious vision to life. They call it a "delicate horror." Synonyms may include introductory horror, gateway horror, or horror for kids, like a Goosebumps book, or an episode of Are You Afraid of the Dark? 

Whatever you want to call it, few in the horror genre, especially within games, are making this kind of dedicated horror experience for younger or more inexperienced players. The end result is a flawed but admirable project imbued with awesome style and commendable purpose.

The soundtrack's first motions help sell the game's spooky setup and inform players that its intentions as a game are never to get too scary. It packs the creepiness of a Coraline or something like it creepy, no doubt, but not traumatizing.

That too goes right along with the character and world design, which looks like something Pixar would do if they daringly dove into horror. Proportions are off, the world is slightly warped, and colors pop off the screen. It's a creepy cartoon come to life. All of this is why the familiarity of GYLT's gameplay aspirations are mostly overshadowed by a charming commitment to a singular aesthetic. 

Sally looks out a window in a room covered in missing poster in GYLT.

GYLT Review: To be Continued?

  • Cohesive and impressive design as a "delicate horror"
  • Great art and music gives it the atmosphere of a good CG movie
  • Story seems to miss a few important beats
  • Gameplay feels very familiar

My only other gripe with GYLT comes in its storytelling. Advertised as a game about bullying and, of course, guilt, the game likes to slow-crawl some of its murkier elements. Even so, those central mysteries unfold a bit messily, leaving me confused at times in moments I won't spoil. It simply has a rushed feeling at times, like it sets up a few mysteries and forgets to answer them.

It's possible I missed some important collectibles as they flesh out the backstory to Bethelwood well, but that also means the devs hid some major plot points in the pages of scattered journals, and it feels like that crosses a threshold beyond what should be allowed in storytelling. Some beats are too important to squirrel away in missables.

GYLT is a good game for most audiences, though I do believe it's a great one for players new to horror. The punch it packs will not unsettle desensitized genre veterans not nearly, in fact.

But the art design, music, story themes, and, most importantly, lighter horrors, all go far to make GYLT something different than most anything else in the genre today, especially when it comes to video games specifically. Kids deserve horror they can enjoy too, and GYLT is the perfect starting place.

[Note: Tequila Softworks provided a copy of GYLT for the purpose of this review.]

Minecraft Earth Tips: How to Get Coal Quickly Mon, 18 Nov 2019 15:02:19 -0500 Gabriel Moss

If you’re a long-time Minecraft fan, you’re already aware that one of the most important items early on in a playthrough is coal, which allows you to craft torches for light and safety. Coal works much the same way in Minecraft Earth, but while you can casually dig coal out of the ground in vanilla Minecraft, it isn’t quite so simple in Minecraft Earth.

With Minecraft Earth officially here on iOS and Android, the game brings the indie classic’s standard gameplay loops (looting materials, finding rare treasures, and building whatever you can imagine) into augmented reality. That said, here's our guide on how to easily get coal in Minecraft Earth.

How to Get Coal in Minecraft Earth

Coal is rarely just lying around in Minecraft Earth.

The simplest and quickest way to find coal in Minecraft Earth is by going on an Adventure, which projects a little square section of in-game land onto a physical location in front of you.

This is like playing actual Minecraft, but you walk around the real world and move your phone around to move around in the game. You can fight mobs, loot treasure chests, chop down trees, place blocks, and most importantly, you can dig into the ground.

Coal is commonly found in the ground while you're on an Adventure, so this is where you should look for coal first in Minecraft Earth.

Minecraft Earth coal deposit.

That said, you'll want to come prepared for this. You can dig dirt with your bare hands, but you won't be able to break coal blocks without a pickaxe. As a new player, you should bring at least one Wood or (preferably) Stone Pickaxe along with you.

How to Craft a Stone Pickax in Minecraft Earth

You can craft a Stone Pickaxe easily, by gathering stone and wood from the overworld environment while you walk. When you find some raw wood, convert it into wooden planks in the crafting menu.

Then, convert the planks into wooden sticks. A single Stone Pickaxe only costs three Cobblestone and two Sticks.

Minecraft Earth pickaxe recipe.

Similar to Pokemon Go, Minecraft Earth uses your device’s built-in GPS to track your movements around the overworld. You can collect random assortments of blocks as you walk around in the real world, which is a great way to find pockets of raw materials like wood and stone as you traverse the neighborhood.

While you'll need those things to construct tools, including torches and mining picks, it's highly unlikely that you'll find coal while you walk around the map. That's why Adventures are so important.


This concludes our guide on how to get coal in Minecraft Earth. Stay tuned for more Minecraft Earth guides as we continue exploring this creative new take on augmented reality.

Star Wars Jedi: Fallen Order Double-Bladed Lightsaber Guide: How to Get It and Be Darth Maul Sat, 16 Nov 2019 09:37:25 -0500 Jonny Foster

Star Wars Jedi: Fallen Order's double-bladed lightsaber is one of the most useful upgrades you can make in the early game  and one of the coolest! If you're wondering how to get it, here’s a brief tips guide on the fastest way to get your force paws on it.

The game’s first planet after the introduction sequence in the scrap yard is Bogano, which tasks you with making your way toward an Ancient Vault. Once you’ve found your way inside and heard Jedi Eno Cordova’s secret message, make your way back to your ship.

Along the way, BD-1 will scan a wall covered in red markings inside the abandoned workshop, and a short recording from Cordova will mention Dathomir. Head back to the Mantis, and you’ll find two new planets unlocked on your holotable: Zeffo and Dathomir. 

Cal Kestis on Bogano unlocking the planet Dathomir

Star Wars Jedi: Fallen Order  How to Get the Double-Bladed Lightsaber on Dathomir

Dathomir, the hostile home planet of the infamous Darth Maul, is the perfect location to pick up the double-bladed lightsaber attachment. The enemies here are particularly tough, but you can always drop your difficulty in the main menu if things get too hairy.

Once you land on Dathomir, there will only be one route onto a large island known as the Strangled Cliffs. Head to the right, and you’ll find stairs and a short wall run section leading to a wall of vines.

Climb the vines to enter the Upper Strangled Cliffs, then head down the slope until you see a large, imposing entrance in the red cliff face.

Cal Kestis looking at the Upper Strangled Cliffs on Dathomir in Star Wars Jedi: Fallen Order

Inside, you’ll have your first run-in with a Nightsister and her goons. Continue straight into Brother’s Bastion and across the swinging vines.

From here, your path is linear; keep clearing out the Nightbrothers until you reach a door that unlocks a shortcut back to the start of Brother’s Bastion.

Just to the right of there, there will be a mysterious hooded figure across a short jump. Drop down and head down the stairs to the left.

Immediately inside the next house will be a workbench that unlocks the double-bladed lightsaber when you interact with it.

How to Use the Double-Bladed Lightsaber in Star Wars Jedi: Fallen Order

Once you unlock the double-bladed lightsaber, activating it is simple. To switch between single-blade and double-blade, all you have to do is press two different buttons. 

  • PS4: Press right on the directional pad for double-bladed; press left for single-blade
  • Xbox One: Press right on the directional pad for double-bladed; press left for single-blade
  • PC: Press "C" for double-bladed; press "X" for single-blade

Switching gives you the best of both worlds, as the default version of the lightsaber provides you with greater mobility and better 1-on-1 damage.

What's the Best Way to Use the Double-Bladed Lightsaber in Star Wars Jedi: Fallen Order?

The game will tell you that the double-bladed lightsaber is designed for crowd control, by which it means cauterizing death, of course - the best type of CC!

It excels at dealing with groups of enemies, with quick flurries that keep your enemies on the back foot. It can also reflect multiple blaster bolts, particularly useful against those enemies with LMG blasters.


We’ll have more on Star Wars Jedi: Fallen Order tips coming soon, so be sure to check back regularly for all your lightsaber swinging needs!

Google Stadia Review in Progress: The First Week with Google's Streaming-Only Dare Mon, 18 Nov 2019 13:12:56 -0500 Mark Delaney

Google Stadia launches November 19 for the earliest adopters, and that means today, I can finally start talking about my experience with the streaming-only platform from the search and tech giant.

I've already put in many hours on two different wireless networks at very different speeds. I've played on my Google Pixel 3a XL smartphone, on my 4K HDR television, and my Chromebook, seeking to experience the service and games on screens of different sizes, devices with different features, and on networks of varying stability.

While I'll have my final review to share in the coming days, I wanted to at least address some of the most pressing questions, including the most obvious of them all: does it work? My answer so far: yes.


Google Stadia Impressions: 4K Streaming? Yes, Really

Some of Stadia's most touted features deliver as advertised, and that's been quite an exciting proposition thus far. I first booted up Shadow of the Tomb Raider on my 50' 4K TV and was blown away to see, for the first time in my own home, true 4K gaming.

I play games on an Xbox One S, a standard PS4, and a Switch, so I've not yet seen real 4K games outside of trade shows. Stadia set a gorgeous and smooth first impression. Gameplay didn't miss a beat, and I couldn't sense any pixelizing or any input lag. All of those scary phrases many were worried about, they weren't present.

It didn't matter that I was streaming. On my home network, I pay for 75 Mbps download speeds, and unlike some unlucky folks, I do tend to get the full extent of those powers. It seems a 75Mbps speed is more than enough for Stadia to deliver problem-free 4K games streamed to my home network. With each game I tried  GYLT, Destiny 2, Kine, Tomb Raider, and lastly, Red Dead Redemption 2  gameplay went off without a hitch.

On a second network, where I get about 35 Mbps, my streams were a bit less impressive.

Once a stream began, it tended to go just fine. It was only sometimes when the Stadia app or website would inexplicably tell me my connection was too slow to play  despite Google's own speed tests confirming otherwise  that I got annoyed (Google promises 10 Mbps is the bare minimum to stream games on Stadia). For the most part, when I'd boot up a game, it would start fast and come in clear, and off I went.

Sometimes, though, some slight hitches, like frame rate slippages or some pixelization of the image, would occur on the lesser speed of 35 Mbps. This happened no matter the game, it seems, as it was present for me in Destiny 2GYLT, and Red Dead Redemption 2.

While most of my brief issues with streaming came via a slower connection and on lesser devices, that does give me pause. For many people, 35 Mbps is about what they're getting at home, and that's meant to be the minimum needed for 4K gaming. I need more time with the platform to see if that's really feasible, but so far, it seems like those speeds will only work if your bandwidth isn't being spread out, which is a tough ask in an age of ubiquitous connectivity. After all, even fridges and light switches can run on WiFi now.

One of the coolest Stadia features is the way you can transition from one device to another in just a few seconds. Testing it out, I moved my GYLT stream from TV to phone simply by opening the Stadia mobile app and hitting the play button. Without needing to save or wait any longer than a breath, Tequila Works' horror-adventure had simply migrated from the big screen to the palm of my hand and picked up precisely where I was.

That could be a very handy feature for people, and I could see myself using it regularly when my daughter suddenly commandeers the TV for Sesame Street

Google Stadia Impressions: Missing Features

While the foundational premise of Stadia has, more often than not, worked well so far, I still have many questions. First among them is what was the rush? Stadia launches this week in a state of borderline disarray, missing lots of features that would be expected or were even advertised as marquee features by Google.

The launch lineup includes 22 games, and only one of them is brand new, the decent horror-adventure GYLT I mentioned earlier. Sure, it also includes the game of the generation in Red Dead Redemption 2, as well as the second-best RPG of the generation in Assassin's Creed Odyssey, but it feels like anyone so excited to adopt a new platform early has probably already played the games in this lineup — or already owns a system that will run them. 

Fourteen more games are on the way before 2020, and they include more heavy hitters like Borderlands 3 and Ghost Recon Breakpoint, but again, none of these are system sellers on their own to an audience largely being asked to play them again.

Along with a library full of holes to plug, the platform is strangely sparse regarding many of its most popular and proudest features. The dedicated Google Assistant button goes nowhere yet. The Achievement system won't be implemented until an undisclosed date in the future, though any earned will unlock retroactively. 

Remarkably, family sharing isn't coming until later either, meaning you'll need to buy multiple licenses for the same game to play with another Stadia user on your account. Playing Borderlands 3 in co-op with my son has been fun on Xbox, and I'd maybe like to do it again on Stadia, but not if we're buying two copies.

Similarly, the Buddy Pass, which allows early adopters to gift a friend with three months of Stadia Pro, the service's subscription program offering a free game each month, won't be ready for a few weeks either, meaning Founders may have to spend a few weeks only talking about the platform with their friends, rather than playing with them.

4K streaming on PC won't be there at launch either, which was once meant to entice PC players with lesser rigs, or players like me, who have never until now played PC games at all. It's been great playing Stadia on multiple mobile devices like my Chromebook and smartphone, and though it looks fantastic on the latter's small but brilliant screen, I'd love the visual upgrade to come to my laptop, too.

Only the Chromecast Ultras that ship with the Founder's Editions will be compatible with Stadia at launch, meaning if you've already got one at home, you need to buy a Founder's Edition or wait for the firmware update later.

One minor gripe in light of these other issues is that I can't find any way to share screens and videos I've recorded, which has become a huge part of this generation as consoles have integrated social media sharing right into their respective UIs.

The Stadia UI doesn't seem to offer that, but then again, I've maybe overlooked it. That's because a lot of things feel out of place in the UI despite its limited feature range right now. These are growing pains I'm ready to forgive, but some of the other issues listed herein are less forgivable.

I also never saw Google provide a reasonable answer to questions concerning data usage. The tech giant warns that playing on Stadia could eat up to 20GB per hour. Play two hours of games per day and that's 140GB in a week, 560GB in a month.

I get 2TB of monthly allotted data with my ISP, so I'd be in the clear with these figures on their own, but Stadia must coexist with all my other platforms. For an avid gamer like me (especially for those who work in the industry or buy a lot of games), data spent on downloading new and sale-priced games can take up a chunk of equal size.

Factor in streaming video, music, and other data usage, and many will quickly approach or exceed their data caps, potentially costing themselves more money in the highway robbery industry known as internet service providers.

It seems like Stadia wants to shove other game platforms out of the way and become the all-in-one landing spot for gamers. Doing so may save on data in the long run, but the library far from justifies that turf takeover at launch.

A year from now, Stadia will probably be much stronger and more robust, but by then, the new consoles from Sony and Microsoft will just be hitting shelves too. That includes Microsoft's own xCloud initiative doing what Stadia does, and maybe that explains why Google has seemingly rushed Stadia this holiday. 

Google has said a rollout of features is how they like to do things at the company, and that's fair enough, but then they must also understand that such a launch leaves few in the target market for early adoption. 

For someone to buy into Stadia early, they likely need to have an interest in gaming, the discretionary budget to meet their curiosity, the optimal internet data plan, and the compatible tech like a 4K TV and a smartphone. You know what we call someone who checks all those boxes? A gamer, meaning they probably already feel full up on platforms and content enough to not revisit some admittedly good to amazing games they've already played.

The convenience of Stadia is where it will win hearts and minds if it's going to at all, and that will only really happen once all these missing features are present.

Google Stadia Impressions: More to Come

After many early hours with Stadia, my feelings are so far mixed but hopeful. The most impressive aspect of the endeavor has been its marquee feature: streaming video games. No download queues, no waiting for updates to install, no transitions from device to device. It almost always works, so far at least.

Before I'm comfortable giving my final verdict, I'd like to spend time with a number of specific areas.

For one, I need more multiplayer time in a live environment. Destiny 2 has been my only brush with that so far, so I look forward to going further this week. I'd also like to stress-test the streaming capabilities some more. How does it hold up when my kids are sharing our bandwidth and I'm racing across Tumbleweed in Red Dead 2? What's the controller battery time like and how does it feel after many more hours of use? These questions and more will be my focus over the next week or so.

There are some blemishes at launch, no doubt, and with more time this week, I'll see what else shines and what looks rusty. Even so, it's certainly a platform I'm rooting for. If done well, it will provide a future that makes games and the hobby of playing them undoubtedly better. It's a fascinating project, and with more time, I'll know if that fascination translates to fandom.

[Note: Google provided a Stadia review kit for the purpose of this article.]

Death Stranding Merchandise Guide: 8 Gifts to Ward Off Timefall This Winter Mon, 18 Nov 2019 16:03:57 -0500 Ashley Shankle


Death Stranding Throw Blanket


Price: $38.92
Buy it on: Redbubble


To finish our list of Death Stranding merchandise and great gifts is a throw blanket, perfect to toss over the couch or use as an extra layer in bed during the colder months.


This blanket is made of 100% polyester fleece and, according to the description, is quite soft. This is one of the more affordable options I've listed, with its price sitting at $38.92. You could do a heck of a lot worse.


It's very easy to imagine curling up on the couch and playing games covered in one of these blankets, isn't it? Yes. If you don't like this design, there are a handful of others to choose from as well.




That's it for our best Death Stranding merchandise for great gifts guide! There's a handful of merchandise for the game out there between the official store, Redbubble, and Etsy, but these are what we consider some of the best for the holiday season.


Thanks for reading, and hopefully, this makes your holiday shopping a little less of a guessing game!


"Untitled Goose Stranding" Shirts


Price: $17.36
Buy it on: Redbubble


Untitled Goose Game and Death Stranding have nothing to do with one another, but that's what makes this crossover shirt so great. Well, that and the goose with all the makings of a good porter.


This shirt costs $17.36, but there are a few styles of it available. This link is for the slim fit variety, but you can also pick up fitted or other cuts at this link. Really, another very odd but cute gift for the Death Stranding fan in your circle.


Custom Death Stranding Controller


Price: $155
Buy it on: Etsy


You may not hear much about custom controller paint jobs if you're not in the right circles, but there are some really cool ones out there. This one falls right in that crowd.


Costing a relatively lofty $115, this controller mod may not get any use just to spare the lovely paint job, but the person who receives this will be more than happy to have it. I know I would.


There's a slightly pricier option sitting at $165 with custom-painted buttons, but that one will surely never get any use. The choice is yours!


Ludens Nendoroid


Price: $140
Buy it on: Kojima Productions Store


Nendoroids are popular figures among the anime and gaming communities, and you'll be hard-pressed not to find a fan of Death Stranding that wouldn't want this semi-adorable-but-still-intimidating Nendoroid.


Standing at 20cm tall, this Ludens Nendoroid would make a very welcome addition to most figure collectors' shelves as well.


This isn't the most expensive item on this list (the official Q-pid replica necklace beats it by a mile), but it's still a bit on the pricier end with a $140 price tag. You get what you pay for, though, and this little guy is a sure dedicated shelf-resident.


BB on Board T-shirt


Price: $18.81
Buy it on: Redbubble


Ahhh, T-shirts. The time-tested and proven gift that keeps on giving. Because who doesn't get down with T-shirts? Not me, that's who. I wear them a little too much.


Chances are, your gamer gift-recipient wears T-shirts a little too much themselves, and it's hard to go wrong with this BB on board design. Though it's not the only T-shirt in this list, it is the less silly of the two, and its style is pretty much on point. You can check this one out on Redbubble for $18.81.


Cryptobiote Sticker


Price: $2.43
Buy it on: Redbubble


Now for something completely different!


This Death Stranding sticker isn't just cute, it's affordable. At a price of only $2.43 and spanning 3.7 by 3.0 inches, this is an easy gift to get someone who's a Death Stranding fan and is also distracted by cute things.


With luck, the gift recipient won't need any Cryptobiotes themselves.


Fragile Hoodie


Price: $50.00
Buy it on: Kojima Productions Store


A more useful and affordable gift option, this official hoodie featuring Fragile's logo on the front and back is a functional and attractive piece of merchandise. Sizing goes up to XX-Large, though there are no other color options outside of the pewter grey shown above.


The hoodie's a cool $50.00, which is about what you'd expect to pay for a decent-quality hoodie, though many don't have such interesting graphic designs. 


Q-pid Replica


Price: $325.00
Buy it on: Kojima Productions Store


The Q-pid is a crucial tool to Sam's journey across America, but you don't have to be trekking across the country to find the Q-pid a worthy addition to your collection.


The official Q-pid replica on the Kojima Productions website costs a whopping $325.00. It's amazingly high quality, but definitely on the steeper end of the price scale.


However, there are some unofficial replicas to be found. Though only two of a wide selection of options, this Q-pid necklace costs a much more comfortable $53.84 and another and even more affordable option costs only $20.09.


The option for you will depend on your holiday budget, of course.


Those who have played Death Stranding and enjoyed it seem to really really like the game  so what better to get them this holiday season than some spiffy Death Stranding merch to line their walls or wear on their bods?


After scouring the official Death Stranding merchandise shop and a few other sites, we've picked out some of the best potential gifts to give your Death Stranding-loving friend, family member, or significant other to keep their BB soothed.


I hope you've got some good walkin' boots strapped on, because we're going on a journey to bridge the gap between want and have. 

Microsoft's Xbox Black Friday Deals 2019 Fri, 15 Nov 2019 17:09:26 -0500 Joshua Broadwell

Microsoft's Xbox Black Friday deals were also included in its X019 presentation yesterday, including deals on Xbox One X and Xbox One S consoles, select games, controls, and even a big discount on Xbox Game Pass subscriptions.

Let's take a peek at what's on offer. These deals go live on November 24 and will last until December 2.

Xbox One Console Deals

Microsoft is offering hefty discounts for both Xbox One X and Xbox One S console bundles, alongside the oft-forgotten Xbox One S All Digital edition.

Xbox One X Bundles

All Xbox One X bundles will be offered for $349.99 ($150 discount).

Each bundle includes a digital version of a specific game, ranging from Star Wars Jedi: Fallen Order to Gears 5, along with

  • 1 Xbox One X (1TB) console
  • 1 Xbox One Wireless Control

The full list of bundles can be found here.

Xbox One S Bundles

All Xbox One S bundles are going to be on sale for $199.99 ($100 discount). These include essentially the same game choices as the Xbox One X bundles, though there is a multi-controller bundle too.

Also like the XB1X bundles, these include:

  • 1 Xbox One S (1TB) console
  • 1 Xbox One Wireless Control (except the multiple control one, obviously)

The bundles live here.

Xbox One S All-Digital Bundles

Finally for the console deals, all Xbox One S All-Digital bundles will be $149.99 ($100 discount). That sounds impressive, but there's basically just one All-Digital bundle, which includes:

  • 1 Xbox One S All-Digital console (does not play discs)
  • Fortnite
  • Sea of Thieves
  • Minecraft

Xbox One Wireless Controller Deals

Microsoft will also be offering select Xbox One Wireless controls for $49.99 ($20 off)

More controllers will be added to the sale, and Design Lab customized controls will also be getting a $10 discount.

Xbox One Black Friday Game Deals

Microsoft will be running a variety of deals on games as well.

Xbox Game Studios titles like Gears 5 will be on sale for up to 50% off, including

  • Gears 5 for 33% off
  • Forza Horizon 4 for 50% off
  • Sea of Thieves: Anniversary Edition for 50% off
  • State of Decay 2 for 50% off
  • Hellblade: Senua’s Sacrifice for 50% off

Third party games will be on sale as well:

  • FIFA 20
  • Borderlands 3 Super Deluxe Edition
  • NBA 2K20 Legends Edition

More titles from Xbox and third parties will be included once the sale goes live.

Xbox Game Pass Deal

Perhaps the biggest deal of all, though, is the special Xbox Game Pass Black Friday deal, which gets you three months of the Xbox Game Pass for $1 per month. There's a literal ton of games on the Game Pass, with more on the way, making this a must-have offer for anyone who hasn't subscribed already.


That's it for Microsoft's Xbox Black Friday deals, but be sure to check out our growing list of Black Friday video game deal guides, including:

Need For Speed: Heat Review — Caught in the Slipstream Mon, 18 Nov 2019 14:51:41 -0500 RobotsFightingDinosaurs

It's been a rocky few years for the Need for Speed franchise. Despite solid gameplay and some fairly innovative technology that blended in-game assets and live-action cutscenes, the 2015 reboot of the series released to a lukewarm reception. The follow-up, Need for Speed: Payback made even less of a splash.

To this point, it's clear that the Need for Speed franchise has been overtaken by Forza Horizon in the open-world racer department. Does Need for Speed: Heat finally bring the franchise back into the lead position?

Well, not really, but that's not necessarily a bad thing.

Need for Speed: Heat Review  Burying the Lede

The release of Need for Speed: Heat is notable in that it wasn't notable at all. Speaking from personal experience, as someone who keeps up with this sort of thing for a living, I only saw one ad for the game ahead of release  and that was two months prior to launch. There was very little of the usual pomp and circumstance that surrounds the release of an EA game, especially an EA game in a beloved franchise like Need for Speed.

When you're a game reviewer, this sets off a few alarm bells. It's made even worse when, for one reason or another, your review copy of the game arrives on release day.

These are all strategies major publishers use to get ahead of reviews, squeezing as many sales out of a rushed product as they can before us wicked reviewers bring its Metacritic score down to an unacceptable 78. Colleagues of mine have also pointed out that the lack of microtransactions, while a great thing for consumers, is indicative that EA doesn't have a ton of confidence in the game.

All this is to say that EA seems, or at least seemed, to think that this game would not be very good. That perception, though, did not turn out to be reality. 

Under the Hood

It's always a bit of a struggle to get used to Need for Speed's arcadey, drift-heavy control style from other racing games. Need for Speed: Heat is no exception. The difference here is that a live tuning option, available with the press of a button, gives players the on-the-fly ability to adjust traction control, the way a drift is initiated, steering sensitivity, and how much downforce the car generates. This small feature is a huge help if you want to take part in a road race downtown, then, without swapping cars, head over to a drift duel at a water treatment plant.

And trust me, you won't want to swap cars, if only because you'll want to spend as much time as you possibly can in Palm City.

An amalgam of Miami, Los Angeles, and pretty much any other beautiful United States city known for being sunny and gorgeous year-round, Need for Speed: Heat's open world is one of the most visually stunning, carefully crafted game maps I've ever seen, even if there are some graphical hiccups when you look at things up close.

Unlike Forza Horizon 4, the placement of everything seems intentional, which is unique in a game with a map this big. There are no huge stretches of empty land or barren highway. Wherever you find yourself on the map, you're treated to a breathtaking vista of some kind, to say nothing of the collectibles, drift challenges, propaganda billboards, and speed challenges you'll pass as well.

The race routes are all unique, and racing is as fun as you would expect, although there appear to be some rubberbanding mechanics that apply to the AI, which makes races frustrating at times. In addition, the lack of any rewind feature combined with the fact that most races take five minutes or more to complete means that you will be in the lead, one turn away from the finish line, and skid right into a wall, forcing you to restart the entire race. 

It also bears mentioning that in my time with the game, it crashed four times, once wiping out the entirety of my progress on a difficult race. This seemed to only happen while I was playing online, but at the same time, it seems clear that there are still some bugs here that need to be squashed.

Palm City Customs

The intention in design Ghost Games extended to Palm City is applied to the cars as well. Though Need for Speed: Heat doesn't feature as many cars as Forza Horizon 4 does, each one comes complete with a suite of fairly drastic visual mods, from splitters to spoilers and everything in between.

The livery editor also bears mentioning, because although it hasn't changed all that much from previous Need for Speed games, it includes a bunch of quality of life options that Forza Horizon still somehow doesn't. From being able to enter custom text without setting each letter as its own distinct shape, to customizing the texture of the designs themselves, there are good options here. 

Oddly, the most stunning customization options come when you select and customize your character. Although there's no character editor per se, you select from a slew of attractive racers to serve as your avatar, Need for Speed: Heat boasts the most fashion-forward character customization options I've ever seen in a video game.

Sure, it's kind of off-putting that EA partnered with real-world brands like Adidas, Givenchy, Life's a Beach, MKI MIYUKI ZOKU, and Marcelo Burlon in order to provide product placement, but for any folks who are passionate about fashion, this is a really, really nice touch. 

Life in Palm City

The gameplay loop of Need for Speed: Heat is familiar, with a few quality of life changes sprinkled in. When you exit a garage, you're be given the option to tackle Palm City either during the day, where you earn money for sanctioned races, or at night, where you gain experience (or rep) by winning illegal street races and outrunning cops.

The premise seems to be that you can play the game your own way, focusing on day races if you don't like the stress of being chased by cops all the time. But since both money and rep are necessary to overcome the game's odd progression cure, that's not the way it works.

And that's kind of a shame. For the first five hours of the game, as soon as more than one cop is on your tail, you're pretty much busted since your car isn't fast enough to outrun them all. This leads to some frustrating early game grind, where you're counting on the random chance that you can finish a few night races without a cop catching you in the act in order to level up, giving you access to the more powerful car parts you need to actually hold your own in a chase. 

Although the story is pretty standard Need for Speed cops-versus-street-racers fare, it does go a few extra steps by trying to grapple with the broken criminal justice system in the United States, unapologetically depicting police officers and sergeants bragging about committing extrajudicial shakedowns and happily threatening citizens.

The radio is full of chatter by officers, each of them itching for a violent conflict. In the opening cutscene of the game, the game's antagonist switches off his body cameras and plans the murder and coverup of an injured street racer. 

Need for Speed: Heat Review — The Checkered Flag

Need for Speed Heat review shows us that driving under the neon lights of palm city is great fun.

  • The day/night system provides good gameplay variety
  • Palm City is absolutely stunning
  • The story, though rote, surprisingly grapples with the state of modern policing
  • You can live out your greatest hypebeast fashion fantasies
  • You'll need to fiddle with the controls at the beginning to keep from skidding everywhere
  • Small soundtrack
  • Can be a slog for the first few hours
  • Still a little buggy

All in all, it's a shame that EA doesn't seem to believe in Need for Speed: Heat. It's an incredible racer in its own right, and while it can't match the epic scope and living, changing world of Forza Horizon 4, maybe it doesn't need to. 

Need for Speed has always been about putting five spoilers on your car, painting it chrome, plastering it with racing brand logos, installing bright purple neon underglow, strapping a gigantic barrel of nitrous to it, and then outrunning as many cops as you can before you crash into the side of a building. 

In that way, Need for Speed: Heat does this admirably.

[Note: EA provided a copy of Need For Speed: Heat for the purpose of this review.]

No Fallout Here: Wasteland 3 Release Date Confirmed, New Trailer Revealed Fri, 15 Nov 2019 13:53:26 -0500 Ty Arthur

Wasteland 2 may have come out a whopping 26 years after the original title started the post-apocalyptic video game genre, but thankfully, fans won't have to wait nearly as long for Wasteland 3.

After getting a spring 2020 release window back at E3 2019, developer InXile has confirmed that Wasteland 3 will drop on May 19, 2020. The game is due to launch on Xbox One, PS4, and PC via Steam, with pre-orders now available.

The upcoming third entry will see a major switch in scenery from the irradiated Arizona desert to a snowy Colorado wasteland. However, it will see the return of several characters from previous games in the series. 

Wasteland 3 was originally funded via a Fig campaign, but since that time InXile, along with fellow classic RPG developer Obsidian, was scooped up by Microsoft.

Following news of that 2018 acquisition, fans were concerned the game may not come to all the originally promised platforms due to Microsoft's connection to the Xbox console, but this newest announcement seems to indicate Fig backer rewards will be honored on their original forms.

Wasteland 3 is also notably expected to be legendary game producer Brian Fargo's last project with InXile. Fargo had this to say in an interview with Eurogamer:

Wasteland 2 and Torment both came out great. The Mage's Tale's got a great buzz. The Bard's Tale 4 looks spectacular. Wasteland 3 is building on Wasteland 2. It seems like a good time to drop the mic.

I love this industry, but I've been at this since 1981. I've been at it with Ken and Roberta Williams [Sierra co-founders], Trip Hawkins [EA founder], the guys from Brøderbund I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit.

The latest trailer for Wasteland 3 also debuted at X019 in London and can be seen at the top of this article. It offers a new look at the game's post-apocalyptic Colorado setting, and the lives at stake in this reactive and tactical roleplaying game.

Though Wasteland 3 was one of our most anticipated RPGs of 2019, it looks like we'll have just a bit longer to wait before we finally get our hands on it. Stay tuned to GameSkinny for more news and information Wasteland 3 as it develops.

Source: Eurogamer

Minecraft Dungeons Crafts a Release Date Window Fri, 15 Nov 2019 13:23:37 -0500 Ashley Shankle

Minecraft Dungeons was first announced back in 2018, and considering the popularity of the survival game it's based on, we knew it wasn't that far off. During Microsoft's X019 celebration yesterday, the game got an actual release window: finally. Minecraft Dungeons' release date is slated for April 2020.

A total surprise when announced, Minecraft Dungeons is actually an APRG that will have players dungeon diving together or alone for riches, snazzy loot, and cool weapons — just as one should be doing in an ARPG!

The gameplay trailer released in June of this year shows off some of the game's main gameplay components, including a variety of weapons, environments, skills, and hordes of mobs waiting to be smote into the ground. If you forgot what the game actually looked like, check out the June reveal trailer below.


If you don't game on PC or don't have an Xbox One, you'll get your chance with Minecraft Dungeons just like everyone else. The game is set to release on not only PC and Xbox One, but also on PlayStation 4 and Nintendo Switch. It will also make its way to Xbox Game Pass, adding further value to what's already a great subscription service.

We don't know much more about Minecraft Dungeons at the time of writing, but Mojang is surely itching to release more information about their upcoming genre-busting ARPG soon enough. Head over to the official site to sign up for updates directly, and keep an eye here on GameSkinny for further news on this exciting upcoming Minecraft spin-off.

Final Fantasy is Coming to Xbox Game Pass — Like, Almost All of Them, Kupo Fri, 15 Nov 2019 13:33:31 -0500 Joshua Broadwell

After what seems like an interminable wait, some of your favorite Final Fantasy games are coming to Xbox Game Pass.

We learned during Microsoft's X019 celebration that basically every series entry since Final Fantasy VII will be on Game Pass starting with Final Fantasy VII sometime in 2020. The rest will be added as the year goes on.

Not only that, but it appears the versions available will be the latest entries as well, such as Final Fantasy VIII Remastered and Final Fantasy XIIThe Zodiac Age. While some of these are already available on Xbox, subscribers are paying $5 per month for access to them all, as opposed to $20 or more for a single title.

Here's the full list of Final Fantasy games coming to Xbox Game Pass.

  • Final Fantasy VII
  • Final Fantasy VIII Remastered
  • Final Fantasy IX
  • Final Fantasy X
  • Final Fantasy X-2
  • Final Fantasy XII: The Zodiac Age
  • Final Fantasy XIII
  • Final Fantasy XIII-2
  • Final Fantasy XIII: Lightning Returns
  • Final Fantasy XV

The conspicuous exclusions are the series' online offerings, Final Fantasy XI and Final Fantasy XIV. While there are apparently no plans to bring XI to the Game Pass, Xbox head Phil Spencer said the goal is to get Final Fantasy XIV on Xbox sometime in the future

Stay tuned to GameSkinny for more Xbox Game Pass news and updates as they roll out.

Age of Empires 4 Gameplay Trailer X02019 Reveal: Long Time, Mo' Siege Fri, 15 Nov 2019 14:47:06 -0500 Jonathan Moore

It's been two years since Age of Empires 4 was announced at Gamescom 2017. Earlier this year, we reported that Microsoft would show AoE 4's first gameplay trailer this November. Well, it's November, and Microsoft did just that at X02019 in London. 

The 4K gameplay trailer, which can be seen above, only clocks in at one minute, nine seconds, but it gives fans a decent look at what can be expected from the fourth mainline game in the RTS franchise. Considering we've waited this long for an official reveal, any footage is damn good footage. 

The trailer gives off a decidedly Age of Empires 3 vibe in its art direction and booming score. And though the game is definitively set in the Middle Ages, the X02019 footage showcases a world brimming with vibrant life. From the looks of the scenic forest map shown in the gameplay reveal, Age of Empires 4 won't be putting the "dark" in Dark Ages anytime soon. Instead, it will stick to the series' more bucolic palette seen in AoE, AoE 2, and AoE 3

Outside of that and the game's two confirmed civilizations — the Mongols and the English — not much else is known about Age of Empires 4 as of this writing. Currently, there is no release date for the game, and while we can safely assume it will be coming to PC, Microsoft has yet to announce any platforms. 

Age of Empires 4 is being developed by Relic Entertainment, the same studio behind other RTS series such as Company of Heroes and Warhammer 40K. This is the studio's first time working on the Age of Empires series, which was originally developed by Ensemble Studios. 

Stay tuned to GameSkinny for more news on Age of Empires and Age of Empires 4. Look for our review of the recently-released Age of Empires 2: Definitive Edition in the coming days. 

Rare Announces Everwild, a Game Dripping with Majestic, Mysterious Wonder Fri, 15 Nov 2019 14:04:23 -0500 Joshua Broadwell

Rare's latest game was announced during Microsoft's X019 event. Titled Everwild, we don't yet know what the game is about, even if it does look utterly gorgeous. 

The announcement trailer shows a beautiful world full of bizarre, yet slightly familiar creatures. It'd be easy to say this is Fe meets Breath of the Wild, but it looks like the player character won't be wandering this vast and strange world alone, as the trailer reveals a horde of humans exploring together.

If there's anything to be gleaned from their hunched stances and concerned faces it's that they seem to be apprehensive about everything roaming the reaches of this brave new world. 

Though we'd love to know more, Rare didn't elaborate much in its accompanying written announcement. The company said:

The Everwild team is focused on building an experience that allows for new ways to play in a natural and magical world. The development team... is creating something truly original and incredibly special that aims to be more than just a new IP.

Everwild will give you memorable, engaging and meaningful experiences for players everywhere to share.

Is it a co-op game? An open-world adventure? Do we progress from wide-eyed wonderer to lording over creation and feasting on the carcasses of the world's eccentric beasts? The current answer is: we don't know. 

As of this writing, there's no sign when we might learn more, either. We'll share any new Everwild info once it's available, though, so stay tuned to GameSkinny.

Final Fantasy XIV Finally Subscribing to the Xbox One Fri, 15 Nov 2019 12:23:00 -0500 Ashley Shankle

Final Fantasy XIV has been a PlayStation and PC-exclusive since the launch of A Realm Reborn in 2013, but that era is coming to an end.

Among all of the on-stage announcements at XO2019, Microsoft's Phil Spencer confirmed that FFXIV will be making its way to Xbox One while speaking to the press during the event. Specifically, he stated:

I wanted you to know, rest assured that we will be bringing that game to Xbox. We have a great relationship with Yoshida-san and we’re working through what it means to bring a cross-platform MMO that they’ve run for years.

The game's director, Naoki Yoshida, has stated before that he was eager to bring the game to more platforms. However, this is the first instance of it happening aside from the generational upgrade from PlayStation 3 to PlayStation 4.

Those who play Final Fantasy XIV on PlayStation 4 do not have to have PlayStation Plus to access the game on top of its subscription, whether that trend will continue on Xbox One with Xbox Live has yet to be seen.

This was only one of many Square Enix games confirmed for the Xbox One in 2020 either via Game Pass or otherwise. Final Fantasy entries VII through X-2, XII, the XIII trilogy, and XV were also confirmed for Game Pass during the event.

Obsidian's Grounded Tasks You with Surviving in Your Deadly Back Garden Fri, 15 Nov 2019 11:42:47 -0500 Joshua Broadwell

Grounded is the latest project from The Outer Worlds developer Obsidian. The game was announced during Microsoft's X019 event, and it is slated for an early access release in spring 2020 on Xbox One and Steam.

Part Chibi-Robo, part Honey I Shrunk the Kids, part survival game, Grounded is a co-op survival RPG that follows four teenagers who end up shrunk down to bug size. They now must survive and thrive in the vast wilderness known as the back garden.

The focus in Grounded is very, well, grounded. It steps away from Obsidian's usual sci-fi/fantasy focus — both if which are on prominent display in the excellent The Outer Worlds and equally-good Pillars of Eternity — and emphasizes humans' relationship with nature and perceptions of everyday objects.

This all takes place across a series of themed biomes you won't be able to access right away. Instead, gameplay will play out in a sort of Metroidvania fashion, with players looping back and accessing previously inaccessible areas. 

Grounded Director Adam Brennecke told Rock, Paper, Shotgun that the entire team contributed to the game's concept and development, taking ideas as commonplace as how people view a juice box or how people feel when walking their dog and using their essential components to create a completely new experience. Garbage can be a landmark, for example, gnats can be hats, and something as ordinary as a sprinkler can create a flood that impedes your progress.

Bugs are another central focus in Grounded. Some ignore you, others lead you to food, and still, others will turn you into food if you attract too much of their attention.

Brennecke said Obsidian's goal was to integrate nature into the game's survival element as much as possible, but also to streamline those survival aspects and remove their more cumbersome parts, telling RPS:

We’re always looking at, how can we remove some of the annoying friction? ...This is annoying, it’s annoying in other survival games, we have an opportunity to fix this so why don’t we?

Though Grounded's early access launch is coming up fast, Obsidian told RPS it's still looking at things to add to the experience, like interacting with bugs on a more intimate, pet-like level, among other things.

Grounded was only just announced, but you can bet we'll be hearing a lot more about it in the coming months. 

Source: Rock, Paper, Shotgun

Mega Bummer: Capcom Delays Mega Man Zero/ZX Collection Fri, 15 Nov 2019 11:28:28 -0500 Joshua Broadwell

Capcom recently announced a slight delay for the Mega Man Zero/ZX Collection. The collection was originally set to launch on PlayStation 4, Xbox One, Nintendo Switch, and PC on January 21, 2020. Now, however, it's been pushed back one month and is expected to launch on February 25, 2020.

Mega Man series Producer Kazuhiro Tsuchiya posted a video announcing and explaining the delay, which can be seen above.

He said that the team wants to create the best experience possible and that they made the difficult decision to push the game back to achieve that goal. There aren't any concrete details about what challenges the team actually ran into.

The delay also has no bearing on the collection's pre-orders and the alread-announced pre-order bonuses.

If you somehow managed to miss the bus when Zero/ZX Collection was first announced a few months back, we've got all the details for you here. In short, it's a compilation of the Zero and even rarer ZX games in the Mega Man franchise, entries usually regarded as some of the better and more difficult ones in the franchise.

Be sure to stay tuned for more on Mega Man Zero/ZX Collection as it breaks. 

Dontnod Announces New Narrative-Driven Adventure Tell Me Why Fri, 15 Nov 2019 10:34:39 -0500 Joshua Broadwell

XO19, the yearly celebration of all things Xbox, kicked off in London yesterday with a bang. One of the more surprising announcements was a new project by Life is Strange developer Dontnod Entertainment called Tell Me Why. It's a narrative-driven adventure game set to release on Xbox One and PC through Xbox Game Pass, Steam, and the Microsoft store sometime in summer 2020.

Tell Me Why is set in Alaska and centers on two twins,Tyler and Alyson. As the story unfolds, players will witness important events from the twins' childhood from each of their perspectives. Deciding which version of events is true affects the twins' relationship with each other, and the effects also extend into the future.

Dontnod also worked closely with the advocacy organization GLAAD to create in Tyler the first authentic transgender representation in video games, going beyond tropes and stereotypes to create a "genuine, multidimensional character."

Unlike Life is Strange, Tell Me Why won't be released in episodes. The entire adventure will reportedly be in one package, with Peter Wyse, Xbox Games Studio's general manager, saying:

We listened closely to fans of narrative adventure games, and we heard loud and clear how painful unpredictable gaps between episodes can be,We’re thrilled to announce that the entire Tell Me Why story will release in the Summer 2020.

That's all we know about Tell Me Why right now. Stay tuned to GameSkinny for more Tell Me Why news and updates on other X019-announced games as information becomes available.

GTA Online Best Casino Cars: How to Get Them, Prices, Tips Fri, 15 Nov 2019 11:16:32 -0500 Sergey_3847

When you're playing GTA Online, why settle for second rate? In a game all about style, you want to drive GTA Online's best casino cars. There's no better way to show off how rich and powerful you are than to drive one of the game's best rides. 

Since the release of the Diamond Casino and Resort update for GTA Online, Rockstar has been gradually adding new, exclusive cars to the game's garage. Though this event is finally coming to an end, you can win one of 22 new cars in the casino.

If you don't want to play in the casino, then you can purchase them at the game's various vehicle stores, but that will a rather expensive investment. Many of the best cars added to the Diamond Casino and Resort update cost well over $2 million.

Whether you win them or buy them, there's no doubt you want to know which are the best before taking the plunge. The tips guide below details the price of each car (from most expensive to least expensive), as well as why they're worth considering. 

GTA Online: Best Casino Cars

Benefactor Krieger

Price: $2,875,000

This supercar is an amalgamation of several different car designs. The Krieger combines elements of the Mercedes-AMG One, the Honda NSX, the Audi R8 LMS GT3, and the Porsche 918 into one slick-looking ride. 

The best part is that it looks great and drives well; it has excellent acceleration and handling, which allows you to start off fast after slowing down. It holds well on both highways and in off-road conditions, though thick mud and heavy dirt roads don't treat it well. 

It's also adept at quickly accelerating uphill. Combine that with its ability to drive in many of the game's environments, and it's almost the perfect supercar. Just be sure to keep your break hand at the ready. The Krieger can go a little too fast for some areas. 

Progen Emerus

Price: $2,750,000

The Progen Emerus is another hybrid supercar that mainly combines elements of the McLaren brand, such as the McLaren Senna, the Senna GTR, the McLaren Speedtail, and the McLaren P1 GTR. However, the front of the car looks very much like the Ferrari FXX-K.

The Emerus is just as fast as the Krieger, but that's where the similarities end. Though it's still one of the fastest cars in the game, which is great for racing, it does not handle well. If you need to get somewhere unharmed, this car's handling will make things difficult. 

Annis S80RR

Price: $2,575,000

The design of the Annis S80RR is quite unusual for a racing car. It combines elements of several unrelated vehicles, such as the Nissan R90C, the Jaguar XJR-9, and the RE-7B, the latter of which is an interesting choice since it's not even a racing car. 

The looks don't necessarily matter, though, as this rear-wheel-drive car is made for races. It has fantastic steering, which allows you to take on even the most dangerously sharp turns. This means that you can choose to participate in races with tight tracks; against the competition, this car puts you in the lead position as soon as the rubber hits the road. 

Truffade Thrax

Price: $2,325,000

The Truffade Thrax isn't made for racing, but that doesn't mean it can't keep up with the competition. Primarily based on two models of Bugatti, the Divo and the Chiron, it's only distinctive feature is the rear, which seems to originate from the Italdesign Zerouno.

Although the Thrax is primarily made for swindling and escaping during rush hour in San Andreas, it can produce fantastic results in races as well. That's because of its excellent acceleration

The biggest downside to the Thrax is that it's not durable. One too many bumps will send this vehicle to the wrecking yard. 

Pegassi Zorrusso

Price: $1,925,000

The Pegassi Zorrusso is inspired by the same two models that make up the Truffade Thrax. The only exception is the front, which is a clear nod to the Lamborghini Aventador SVJ.

This cabriolet is similar in function to the Benefactor Krieger. Its stats are a bit lower than the Krieger, but the payoff is that it's almost $1 million cheaper than the Krieger. That's something to heavily consider when making your decision. 

To sweeten the pot, you can always upgrade it with an additional pair of turbochargers with the help of Street Set Up mod.

Vysser Neo

Price: $1,875,000

The Vysser Neo is a typical concept sports car that is clearly inspired by Maserati. In this case, we're talking about two specific models: the Maserati 3200 GT and the Maserati GranTurismo.

The distinctive feature of the Neo is its improved suspension. You can take it down some really bad thoroughfares and it will still gallop like a sturdy steed. Though it bounces a tad more than most drivers will like, it also provides powerful stabilization and grip.

Ocelot Locust

Price: $1,625,000

The Ocelot Locust is the only car on the list that does not include may disparate car designs — except for one. The Ocelot Locust is a pure homage to the 1960s Lotus Seven open-top sports car.

Although the Locust looks amazing, its "thin" design presents a pretty dangerous scenario when driving through the streets of San Andreas. The driver can be easily shot while driving, and there is no way to protect oneself from gunfire — unless you run away. 

But it still has respectable speed and acceleration, which may serve you well while racing.


That's it for the best GTA Online casino cars in the Diamond Casino and Resort update. For more GTA Online guides, check out the list below:

Niantic Bringing Supereffective Week, New Legendaries to Pokemon GO for November Fri, 15 Nov 2019 09:55:09 -0500 Joshua Broadwell

Pokemon GO's November events calendar is getting pretty full. First there was — and still is — the Looming in the Shadows Special Research mission set, tasking players with finding and defeating Team GO Rocket's Leaders. Now, Niantic is adding a couple more events to keep players busy through the end of the month.

Pokemon GO Supereffective Week

First up is Supereffective Week. You're not guaranteed supereffective moves at all times during the event. Instead, it's focused around Looming in the Shadows and will see an increase in Pokemon with moves and types that are supereffective against Team GO Rocket. Specifically, Fairy and Bug types.

These will be appearing in the wild, in raids, and in Field Research, from November 19 at 4 p.m. EST/1 p.m. PST until November 26 at the same time.

There will also be an increased chance of running into shiny Tentacool, who will hopefully evolve into a shinier example of Pokemon-hood than its Alolan counterpart.

Of course, the special event will bring bonus rewards, as well. Here's what you'll be getting:

  • 2× Stardust from Trainer Battles
  • More Potions and Revives from PokéStops
  • Guaranteed Charged TM from three-star raids

Terrakion in Pokemon GO

The legendary Pokemon Terrakion, of Unova fame in Pokemon Black, White, Black 2, and White 2, is at last making its debut in Pokemon GO. You'll have a chance of encountering the Ground-and-Fighting Type in five-star raids from November 26 at 4 p.m. EST/1 p.m. PST until December 17 at the same time.

Pokemon GO Friend Fest

Finally, Niantic is including a seasonal event called Friend Fest. It celebrates friends and family by giving you an increased chance to encounter family-themed Pokemon like the Nidoran male and female lines, among others, both in the wild and in Field Research.

Bonuses abound during Friend Fest as well:

  • 1/2 Stardust trade cost
  • You can make two special trades per day
  • Attack boost when you raid with friends

Pokemon GO's Friend Fest starts November 27 at 4 p.m. EST/1 p.m. PST and runs through December 2 at the same time.

The full announcement has a bunch more details, too, so be sure to check it out. Stay tuned to GameSkinny for more Pokemon GO news and updates as they roll out.