You developed a well-received game which becomes the basis for a fan-favorite series. Next, you make one of the most original and downright best horror games of all time. You follow this up with a complete remake of Metal Gear Solid. You then regurgitate your game which has been in development hell for nine years onto an unsuspecting public because that is always a great idea. Hmmm. One of these does not belong.
If John Romero was prideful with his Daikatana hype, Denis Dyack was the embodiment of unabashed arrogance when hyping Too Human. This is a game that was planned as a trilogy as was also set to receive a three part fictional documentary series all before the game had even released. The game was finally plopped onto stores shelves after innumerable delays and an estimated $60-100 million had spent to make it. Poor combat, awkward controls and questionable design and mechanics made for one uneventful and rather dreary experience. Don’t forget all the legal issues where Silicon Knights sued Epic Games and lost and were then ordered to recall and destroy all unsold copies of their games using the Unreal engine.
Silicon Knights also cursed us with the horrid X-Men: Destiny. Double thanks Denis!