At least with Marvel Nemesis: Rise of the Imperfects, they told you right in the title that this game was less than perfect. This 2005 fighting game actually might kick X-Men: Destiny up a couple pegs because it did what X-Men did, but worse.
So X-Men: Destiny lets you pick from three new characters we don't care about, right? Well six years earlier, Rise of the Imperfects outdid that by creating eight new characters. Instead of adding a few new faces and then putting some iconic characters into the mix, EA apparently decided it would be a good idea to start its own fighting game series, stop half way, then shove some Marvel heroes into it to pad it for release.
Maybe that's not exactly what happened, but it sure felt like it. The story actually follows an arc in the comics and the gameplay actually takes note from games like Power Stone, which needs to happen a lot more in the fighting genre. But it did so in a game that didn't know what it was.
The Imperfects fell into obscurity after one out-of-continuity miniseries -- and much like this game, was never heard from again.