News Category RSS Feed | News RSS Feed on en Launch Media Network Era of Celestials Launches Divine Design Contest Mon, 20 May 2019 15:45:31 -0400 Glitchieetv

Era of Celestials is an MMOARPG developed by YOOZOO Interactive and GTarcade. Currently, there are six Celestials in the game, each with their own unique backstory. Looking to add another Celestial to the mix, YOOZOO has launched a design contest. 

Looking for creative, unique takes on character design, participants have until May 22 to enter. Those who are interested can enter here.

Once all submissions are reviewed, YOOZOO will select the Top 10 designs from the pack. Those in the Top 10 will be rewarded with 200 Rubies as well as their choice of Celestial from Elysian Lunaris, Elysian Justicia, Elysian Abraxas, and Elysian Venoris.

Players will be able to vote for their favorite of the Top 10 entries between May 24 and May 29. The top design will be released in the game and immortalized in the world of Era of Celestials.

Along with bragging rights from their new special title, the winner will receive 200 diamonds. Rewards will be given out on May 31.

Set in Celestial City, Era of Celestials puts players as the chosen of the Celestials, great beings of massive power. Fighting to defend Celestial City, players embark on the Path of the Vanquisher.

Featuring three character classes, player versus player battles with epic angel transformations, sprite sidekicks, and more, Era of Celestials is an engaging mobile MMOARPG.

This is your chance to get your creation recognized worldwide. Check out Era of Celestials forums and website for inspiration. 

Transform into Amicia from A Plague Tale: Innocence Mon, 20 May 2019 15:16:34 -0400 Glitchieetv

A Plague Tale: Innocence follows the story of Amicia as she cares for her younger brother Hugo in a war-torn France filled with disease and active battle sites. With a gritty storyline revolving around the siblings, it is easy to see why A Plague Tale: Innocence is getting rave reviews.

Set at the beginning of the Hundred Years' War, players take the role of Amicia de Rune, the daughter of a retired French knight. In the opening the de Rune home is attacked by the Inquisition forcing Amicia to flee with her younger brother Hugo.

Straddled with caring for her sheltered brother, Amicia uses her wits to survive the chaos. Sneaking past religious fanatics, avoiding hordes of diseased rats, and fending off insanity give the game a twisted, dark vibe. 

For those that want to cosplay the battle-worn Amicia, the game's developer, Asobo Studio, has released a cosplay guide.

The 12-page PDF is available here.

What often separates a good costume from a fantastic one are the small details, which can take hours of research to get right. Sometimes a reference point is not available, but breaking down each piece and stylistic evolution can be exceedingly helpful. This cosplay guide highlights in a single place the smallest details many endlessly search for.

For more cosplay ideas, be sure to head over to our other articles for Star WarsBayonettaMass EffectThe Elder Scrolls, and Fortnite. If none of those spark your interest, be sure to check out all of our cosplay articles here

PlayStation Productions to Turn Sony's Games Library into Major Films Mon, 20 May 2019 13:35:51 -0400 Joshua Broadwell

Sony Interactive Entertainment is setting up a new movie studio called PlayStation Productions dedicated to turning Sony's gaming IPs into big budget films.

The news comes in an exclusive Hollywood Reporter interview with studio head Asad Qizilbash and SIE Worldwide chairman Shawn Layden.

The move comes shortly after Detective Pikachu's surprise success at the box office, but it's been planned for a while. Qizilbash said PlayStation Productions has been in the works for the past two years, as the team conducted industry and marketing research to find out how they can best make this dream a reality.

Sony properties are no strangers to the big screen, with 2016's Ratchet and Clank adaptation being the most recent outing. It's also an example of how PlayStation productions won't handle film making.

That's because despite partnering with Sony Pictures for distribution, PlayStation Productions will be handling all aspects of production, including script, vision, and casting. Qizilbash says the studio was created expressly for that purpose as well, so they could have complete control over all those areas.

Layden says that will be the studio's most important aspect:

You can see just by watching older video game adaptations that the screenwriter or director didn’t understand that world or the gaming thing. What you do is you take that ethos you write from there specifically for the film audience. You don’t try to retell the game in a movie.

In other words, PlayStation Productions will make movies more than just fans of the original game actually want to see — which means they might stand a chance of being successful as well.

More than that, the studio intends its films to act as a bridge between installments in game franchises, helping ease the wait for fans between new games in their favorite series.

PlayStation Productions might not be limited to just films either. Qizilbash and Layden said the choice between film and television will be based on which medium might be best for whatever franchise they're working with at hte time.

Equally as important, since PlayStation Productions is an entity under SIE with internal partnerships, the studio won't have the same sort of pressure to push productions out on a tight schedule.

Whether that lessens the chance of TV series like the famously bad Super Mario Bros. adaptation remains to be seen, however.

Big Studio Changes for New Call of Duty, Next Game Will be Black Ops 5 Mon, 20 May 2019 11:33:00 -0400 Joshua Broadwell

A new report from Kotaku states Activision's Call of Duty game slated for 2020 will be handled by a different studio after some internal disputes.

The news comes from several sources close to the project who spoke with Kotaku's Jason Schreier in recent weeks.

CoD gets a release every year, usually in the fall. In previous years, Activision has rotated its development teams, with each team taking the helm every three years.

Based on that schedule, the 2020 Call of Duty game was set to be developed by Sledgehammer, the team responsible for CoD: WWII and CoD: Advanced Warfare.

However, Activision reportedly included Raven as a second lead studio working alongside Sledgehammer for the 2020 game, which is said to have a Cold War and Vietnam focus. That's where things started to go askew.

Schreier's sources said the alleged infighting between Raven and Sledgehammer was too much and had a significantly negative impact on the game's production, described as "a mess" at this point.

Treyarch will be taking over from Raven and Sledgehammer, and the game will be Black Ops 5 instead. Work already done on the game's single-player mode will be folded into Black Ops 5's main campaign, with the promise that it will be meatier than Black Ops 4s single-player mode.

The same sources say the new Black Ops game will also take place during the Cold War. Also, it's expected to be a cross-gen title, available for the new Sony and Microsoft systems anticipated to launch around the same time in 2020.

What's less certain, Schreier says, is how the change will impact Treyarch. The studio now has two years to create the game, instead of the usual three, and apparently, staff members are already anticipating serious overtime and crunch to make the game a reality.

Schreier's sources say this year's still-unannounced Call of Duty game, which most expect to be a new Modern Warfare title, is still on schedule, though.

Also on schedule is Call of Duty: Mobile, which is entering regional beta testing and slowly getting some info teases as well.

Barotrauma Hitting Steam Early Access June 5th, Try the Free Pre-alpha! Fri, 17 May 2019 16:35:55 -0400 Ashley Shankle

Have you noticed Barotrauma on Steam yet? If you're game for some high-tension underwater exploration and submarine customization with a multiplayer twist, you may want to mark your calendar for the game's June 5 Early Access launch on Steam.

Barotrauma intrigued me with its name and gritty icon on the Steam Upcoming Games list, and I'm sure I'm not the only one.

Currently in closed alpha, Barotrauma will task players with exploring the underwater depths of Jupiter's frozen moon. It may be humanity's first step into the depths, but the environment is teeming with life most unwelcoming.

Not too different from subversive co-op games like the classic Space Station 13, the game will allow players to take the reigns as one of the submarine's staff, from captain to security officer. It will take teamwork, knowledge of the game's systems, and a steel will to survive in the frozen depths of Jupiter's moon both within the submarine... and exploring without the safety of its confines.

Also like Space Station 13 and its ilk, Barotrauma will be flexible enough to allow players to play honorably and help the team's exploration efforts, or be total dinks and subtly or very obviously ruin the mission for everyone involved. Some may say that sounds awful, but if you've played these sorts of games before, you know that sort of risk makes the reward of survival all that much sweeter.

It all sounds really fun and looks (quite frankly) terrifying for a thalassophobic mess like myself. Some of the creatures the developers have revealed and some of my time in the pre-alpha version of the game really just scratch that fear itch in the right way.

Speaking of the pre-alpha, did you know you can give it a whirl right now while you wait for the Early Access beta launch?

Though the pre-alpha is quite old and by no means up to par with the upcoming Early Access version, it's still a fun foray into the game's unique style of exploration and management and it's totally free.

The pre-alpha is a good testing point if you're on the fence before ponying up on Barotrauma's Steam Early Access date of June 5. If the game even sounds like your cup of tea, you will probably not be disappointed.

It's Minecraft's 10th Anniversary! Minecraft Earth Is on the Way Fri, 17 May 2019 15:59:18 -0400 Ashley Shankle

It feels like Minecraft's been around for ages. Heck, 10 years is a long time. It may as well be ages!

Minecraft's been toiling around the game industry for longer than a decade, but the game's full release in 2009 took the game from a simple fad to a full-on worldwide phenomenon.

Today people know what Minecraft is, even if they don't know an Enter key from a Start button. While Fortnite may have superseded Minecraft in terms of trendiness, the blocky sandbox continues to be a force to be reckoned with here in 2019.

We've seen how Minecraft has evolved over the years -- the Marketplace, texture and mashup packs, and content updates that have pushed it well past its initial vision. The 2014 acquisition of Mojang by Microsoft changed the fate of the game forever, many would say for the better.

Today's the game's 10th anniversary, a milestone for Mojang and the Minecraft community at large. As a Minecraft player, you've got to celebrate! Luckily there are a few ways to do so.

The first is the most exciting: Minecraft Earth!

Mojang announced Minecraft Earth today, an augmented reality (AR) mobile game that will bring those pixelly blocks to the real world... virtually.

Minecraft Earth will allow players to build their own creations anywhere in the world, viewable via the game. This isn't going to just be a Creative Mode affair, though. The announcement specifically mentions Survival and the ability to fight them in the AR title. No simple sandbox here!

So how do you get into the Minecraft Earth beta? You can sign up for the Minecraft Earth closed beta right now by heading over to the beta sign-up page.

Those who sign up get a free special limited skin for Minecraft Earth and Bedrock, so get to it! It's too cute to pass up. You should get the skin within 24 hours of registering for the beta, whether you get in or not.

Mojang stated they will be rolling the beta out to hundreds of thousands of players, so just about everyone's got a chance to get in. However, you must be 18 or older to be eligible for the beta.

10th Anniversary Sale!

Maybe you're a longtime player trying to get their friends to hop on the Minecraft train or someone just considering jumping in, now's the time to throw some cash Mojang's way. The game is 50% off on Windows 10, Java, PlayStation 4, Nintendo Switch, and Xbox One.

There's really never been a better time get into Minecraft considering the recent Village & Pillage update that's been rolling out across platforms (the PlayStation 4 Edition still doesn't have the whole thing, however) and this big sale.

The Minecraft Marketplace is also going through a sale, discounting the top 10 most popular worlds, mash-up packs, and skins by 10% for a limited time. Not the best discount, but it's certainly better than nothing!

So what are you planning on doing for Minecraft's 10th anniversary? Sound off in the comments below, and keep your eyes peeled for your beta invites as Mojang rolls out the Minecraft Earth beta to blend your real life with your favorite game.

Also check out our awesome Minecraft seed lists, which millions of players have used thus far and are well-worth checking out. Have fun!

Vambrace: Cold Soul Showcases World in First Feature Trailer Fri, 17 May 2019 14:15:42 -0400 Glitchieetv

Vambrace: Cold Soul, the upcoming rogue-like title from Head Up Games, has finally received its first trailer, titled Feature #1: Town. It is the first of three trailers, with the second being Combat and the third Exploration.

Town highlights the main city in which Vambrace: Cold Soul takes place.

As laid out by the featurette, players take the role of Evelia Lyric, one of the only humans able to enter the cursed city of Icenaire. Given the enchanted Aetherbrace upon her father's death, players make their way to Icenaire.

Ruled by the King of Shades, the city's former inhabitants have fled underground to the town of Delearch, the focus of this first trailer. While the King of Shades amasses an army of the undead, the survivors fight to reclaim their home.

Delearch is the game's central hub, and it is where players will assemble a team of mercenaries, purchase equipment, craft new items, and customize Evelia, among other things. Because of the game's hard difficulty, it is wise for players to prepare before each quest, and Delearch is the place to do so. 

Vambrace: Cold Soul Screenshot
Players can choose from 10 different classes and five different races, each with their own unique talents. However, choose wisely and form the best team for each quest to ensure the highest rate of survival.  Once a companion dies, they are gone for good.

Vambrace: Cold Soul also features a seven-chapter story with various side quests that can be completed to unlock up to 26 thematic skins. Along the way, players will find codex pages to expand on the lore and history of Vambrace: Cold Soul. They will discover new creatures, companions, and defeat various enemies as they make their way to the King of Shades. 

Stay tuned for the second trailer, which promises to highlight the turn-based combat mechanics that make the game a unique entry in the rouge-like genre.

Vambrace: Cold Soul launches May 28 on Steam and GOG. Our review will follow. 

Pokemon GO Extraordinary Raid Week Includes Shiny Lapras Day Fri, 17 May 2019 10:24:58 -0400 Joshua Broadwell

Niantic recently announced a big new Raid event for Pokemon GO, which will include a chance for high-level Raid bosses, extra Raid events, and Shiny Lapras.

The Extraordinary Raid Week begins on Tuesday, May 21 at 4 p.m. EST/1 p.m. PST. It ends at the same time on May 28.

During the event, GO players will get double the amount of Raid Stardust and Raid XP. Plus, they'll have a chance to take on a number of Raid bosses, including some of the most powerful Pokemon in the game so far.

What follows is the list of potential Raid bosses. GO players should keep in mind that Raid bosses have perfect IVs, and this is a good opportunity to track down some more elusive Shiny Pokemon as well. Pokemon that may be Shiny are included in italics.

Tier 1:

  • Machop
  • Slakoth
  • Shinx
  • Bronzor (Note that Bronzor is a new Shiny Pokemon)

Tier 2:

  • Misdreavous
  • Kirlia
  • Mawile
  • Feebas
  • Clamperl
  • Bibarel

Tier 3:

  • Alolan Raichu
  • Chansey
  • Scyther
  • Aerodactyl
  • Floatzel

Tier 4 is where the big hitters are, though.

Tier 4:

  • Alolan Marowak
  • Dragonite
  • Tyranitar
  • Absol
  • Metagross

Tier 5 is a bit more special, since it's region specific:

Tier 5:

  • Uxie (Asia-Pacific region)
  • Mesprit (Europe, Middle East, Africa, India)
  • Azelf (North and South America, Greenland)

The so-called Dinner Raid Hour is making its return as well. It will be on Wednesday, May 22, from 6 p.m. to 7 p.m. (local time). It's a chance for an extra Raid, useful for those Raid passes burning a hole in trainer avatars' pockets, and Niantic said all Gyms in the local area should hatch a random Egg at the same time.

Finally, Lapras Day will be Saturday, May 25, in the Americas, Greenland,  Europe, Africa, the Middle East, and India from 11 a.m. until 2 p.m., and the following day at the same time in the Asia-Pacific region (local time again).

Lapras will be joining Raid battles during that time, and there's a chance players will encounter its Shiny variety as well. There's no need for concern about Raid Passes either, since all players will receive five free Raid Passes during the event.

Both Lapras forms will have two special legacy moves only available for that day: Ice Shard and Ice Beam.

Considering Lapras was only made available on a limited basis, first at Safari Zone Sentosa and then in the wild via special Research Tasks, this is a fairly significant event.


If you need a refresher on the best Raid battle techniques and how Raids work in general, check out our Pokemon GO Raid guide.

Sony and Microsoft Partner For Gaming, Technology Solutions Thu, 16 May 2019 17:52:27 -0400 Jonathan Moore

In a move that surprised a large swath of the gaming community, Sony and Microsoft on Thursday announced a partnership aimed at "technology and information sharing."

The two giants of industry did not directly mention any current or future gaming platforms. However, the announcement said that among other things, some focus would be placed on "game and content-streaming services."

Additionally, both Sony and Microsoft said the partnership would allow for exploration in the areas of technology and A.I., specifically mentioning semiconductors for imaging technology as well as research into the "incorporation of Microsoft’s advanced AI platform and tools in Sony consumer products..."

Of the partnership, Kenichiro Yoshida, president and CEO of Sony, said: 

PlayStation itself came about through the integration of creativity and technology. Our mission is to seamlessly evolve this platform as one that continues to deliver the best and most immersive entertainment experiences, together with a cloud environment that ensures the best possible experience, anytime, anywhere.

For many years, Microsoft has been a key business partner for us, though of course, the two companies have also been competing in some areas. I believe that our joint development of future cloud solutions will contribute greatly to the advancement of interactive content.

With that said, the exact nature of the partnership remains muddy and it does not dispel the fact that both companies are still very much competitors in the current gaming sphere.

Sony has confirmed work on its next-gen console has been underway for some time, while it's all but certain official news regarding the next Xbox is on the immediate horizon. Additionally, Sony's PlayStation Now service currently competes with Microsoft's upcoming xCloud streaming service, as both allow streaming of console-specific titles to multiple devices. 

At GDC in March, Google unveiled Stadia, the company's cloud-based video game streaming service. It allows for the streaming of high-quality AAA games to any internet-connected device, including PCs, phones, and tablets. 

While some hands-on impressions were positive, others in the gaming community remain skeptical of the technology and the infrastructure needed for it to succeed. 

Considering Azure's database footprint extends to 140 countries, Microsoft is conceivably one of the only companies that could rival Google's cloud-streaming capabilities. 

Here There Be Deals: Sales on Epic Games, Fanatical, Green Man Gaming Store Fronts Thu, 16 May 2019 15:42:33 -0400 GS_Staff

This page may contain a few affiliate links. While we love Ramen noodles and other cheap gas station food, we also enjoy the occasional ribeye or plate of delicious Pad Thai. So, if you happen to purchase anything through this page, we may receive an infinitesimal commission. Our reviews and opinions are not influenced by these partnerships. For more, read our Terms of Service.

While rumors abound of Steam's upcoming Summer Sale, which we know is coming sooner rather than later, other digital storefronts have some pretty epic deals going on now. 

From the Epic Games Store to Fanatical and Green Man Gaming, we highlight some of the better deals currently available. We also link straight to the sales for more deals if what you're looking for isn't here. 

What's more, some storefronts are offering flash deals. We won't include those here, but they're worth being aware of. Dates for individual sale end dates are also provided below. 

Prepare your wallets. 

Epic Games Store Epic Mega Sale

Dates: May 16 to June 13

The EGS might not have a ton of games yet, but it has some very good ones. Alongside offering up to 75% on a handful of titles, Epic is also offering $10 off every game $14.99 and up. Here are some of the better deals. 

  • Satisfactory: $19.95
  • Ashen: $19.99
  • Hades: $6.99
  • World War Z: $19.99
  • Subnautica: $7.49
  • Subnautica: Below Zero: $9.99
  • Metro: Last Light Redux: $4.99
  • Super Meat Boy: $4.99
  • My Time at Portia: $13.99
  • Slime Rancher: $4.99

You can see the entire sale by visiting the Epic Games Store

Fanatical Sale

Dates: May 14 to May 26

Fanatical is heavily discounting tons of PC games, some as much as 93%. In addition to those, the storefront is also holding a bunch of flash deals. There are also daily deals. 

To take full advantage of the sale, be sure to use the code "MAY10" at checkout. However, know that the code does not work for Star Deals or the following titles: 

  • A Plague Tale: Innocence
  • Imperator: Rome
  • Mortal Kombat 11
  • Rage 2

Now onto the deals. Note, some of these prices may fluctuate. Some titles are on sale for 10 days, while others are on sale for 24 hours, before changing to a different sale price. 

Curiously, some big-name games aren't discounted at all. As of this writing, there's no confirmation if they will eventually go on sale or not. You can find more deals on the Fanatical website

Green Man Gaming Birthday Sale

Dates: May 16 to May 26

As with Fanatical's sale, Green Man has a ton of flash sales going on. Additionally, the storefront also has daily deals. That means the prices listed below might fluctuate, but that doesn't mean you still can't grab them at a steal. 

Find even more deals on the Green Man Gaming website


Again, it's worth noting that these aren't the only deals available on each storefront. From new games to old, there are literally hundreds of games heavily discounted across just these three storefronts. 

Be mindful, though, as Steam's Summer sale is just around the corner. 

New Call of Duty Mobile Info Surfaces as Beta Testing Draws Closer Thu, 16 May 2019 14:16:31 -0400 Joshua Broadwell

Activision is finally lifting the lid on some of Call of Duty: Mobile's features and options following on from a recent tease during its end-of-year financial report and ahead of regional beta testing in the coming months.

Most of them relate to menu options, character and weapon selection, and available maps, with the promise of more information to come as the beta continues on.

On the main menu, players will be able to check friend invitations and messages or add friends, check over their character, and navigate to the other four main menus shown off: Settings, Loadout, Weapon, and Scorestreak.

Of particular note here is the Settings menu, which allows extensive customization. This includes camera controls, simple settings, and automatic fire, along with advanced settings for HUD (Heads Up Display) customization, how characters hold and fire each weapon, and 17 settings for aiming sensitivity.

All HUD components can be moved around at will to a position that best suits each player.

The blog post mentioned several new Scorestreaks as well, such as Hunter Killer Drone, Missile Strike, and the Recon Car, while the Loadout menu lets players sort weapons by various categories and compare several different aspects of each before making their selection. Players will have 5 Loadout slots to get used to and experiment with.

A handful of characters were confirmed under the Loadout options as well, with more to follow later:

Activision also announced several multiplayer game modes. All except Free-For-All support up to 10 players; Free-For-All supports up to 8.

  • Free-For-All: The classic every-player-for-themselves deathmatch.
  • Frontline: After spawning at a team base, defeat players on the opposing team.
  • Team Deathmatch: The classic defeat-players-on-the-opposing-team mode.
  • Hardpoint: Capture and hold the hardpoint to earn points.
  • Domination: Capture and hold the designated positions to gain points.

Finally, Activision listed a handful of multiplayer stages fans can look forward to, each adapted from a previous game in the Call of Duty franchise. More information can be found here.

The blog post mentions the game is more than just multiplayer, but no further details about other modes have been provided yet. Beta testing launches next month in India and makes its way to Australia in July, but pre-registration for iOS and Android is open in North America is open now.

Sega Genesis Mini Gets 10 More Titles Announced, Includes Street Fighter II Thu, 16 May 2019 11:39:49 -0400 Ashley Shankle

Each time Sega announces more titles for the Sega Genesis Mini, a wave of nostalgia slaps me in the face like I did it wrong because I don't have the thing yet.

Ten additional titles have been announced for the upcoming miniature nostalgia box, and all 10 games fit in perfectly with those that have already been announced.

Today's announcement includes:

  • Mega Man: The Wily Wars
  • Street Fighter II: Special Champion Edition
  • Ghouls 'n Ghosts
  • Alex Kidd in the Enchanted Castle
  • Beyond Oasis
  • Golden Axe
  • Phantasy Star IV: The End of the Millenium
  • Sonic the Hedgehog Spinball
  • Vectorman
  • Wonder Boy in Monster World

Most of these games are more than welcome additions to the Sega Genesis Mini library, but some are certainly more notable than others.

Street Fighter II: Special Champion Edition is the shining star in this lineup as a unique and overall superior Street Fighter II edition, the only problem being you'll need a six-button controller to be competitive.

Luckily Retro-Bit is making a six-button controller, prime for use with Street Fighter II: Special Champion Edition and Comix Zone. Retro-Bit's six-button Genesis and Mega Drive controller will be available in late August for a smooth $19.99 that's certainly not bad.

In case you haven't been keeping up, here are the other titles announced so far for the Sega Genesis Mini. Keep your eyes peeled for the last 10 games to be announced and get ready to open that wallet for the hardware's September 19 release date.

  • Sonic the Hedgehog
  • Ecco the Dolphin
  • Castlevania: Bloodlines
  • Space Harrier 2
  • Dr. Robotnik's Mean Bean Machine
  • ToeJam & Earl
  • Comix Zone
  • Altered Beast
  • Gunstar Heroes
  • Earthworm Jim
  • Sonic the Hedgehog 2
  • Castle of Illusion Starring Mickey Mouse
  • World of Illusion Starring Mickey Mouse and Donald Duck
  • Contra: Hard Corps
  • Streets of Rage 2
  • Thunder Force III
  • Super Fantasy Zone
  • Shinobi III: Return of the Ninja Master
  • Landstalker
New Details on Metro Exodus Expansion Pass Content Thu, 16 May 2019 11:24:45 -0400 Joshua Broadwell

Deep Silver and 4A Games have finally announced the details of Metro Exodus' expansion pass content, the first portion of which will launch this summer.

The Metro Exodus expansion pass will include two brand-new story campaigns set after the events of the main game. Those who haven't finished the game yet and don't wish the narrative to be spoiled should skip below to the release date and pre-order information.

Each new story campaign stars a character other than Artoym. The Two Colonels is the first and is told through the eyes of Colonel Khlebnikov — a new character — while the second, Sam's Story, centers on Sam (surprise!), the only American in the Aurora Spartan Rangers.

The Two Colonels is set to launch this summer and follows Khlebnikov's journey under the dead city of Novosibirsk as he tries to make his way home to his son Kirill in time for New Year's Eve.

However, Novosibirsk is in trouble. The material people use to defend against radiation is running out, and mutant monster attacks are increasing. Khlebnikov's journey through the city during its last days lays the foundation for Colonel Miller's tale a year later.

Sam's Story is slated for an early 2020 release date. Where The Two Colonels is a linear story, Sam's Story will be a sandbox-style survival adventure. Sam is a U.S. Marine at the diplomatic embassy in Moscow before the world is nearly obliterated by nuclear bombs. He only wants to go home to his family, but initially believes, like everyone else, that Moscow is the last city left on the planet.

When he finds out otherwise, Sam tries to make his way back home. The DLC campaign will focus on his danger-filled time in Vladivostok, navigating industrial ruins and decrepit residential districts as he tries to make it out alive.

The expansion pass will be available for PC via the Epic Games Store, PlayStation 4, and Xbox One.

Metro Exodus is already having a big year. Not only did it cause a ruckus when Deep Silver and 4A made it exclusive to the EGS on PC, but it also managed to outsell its predecessor and has already received a major update to improve the game's quality and content.

PUBG Mobile Encouraging Responsible Play with New Management System Wed, 15 May 2019 09:59:05 -0400 Joshua Broadwell

Tencent and PUBG Corporation are rolling out a new system for PUBG Mobile today, simply called a "Gameplay Management" system.

It's designed specifically for players under 18 and should help curb excessively long play sessions by promoting a "sustainable and balanced" experience.

Players who begin PUBG Mobile will need to confirm their age before starting the game. If they are under 18, then they'll be required to acknowledge an advisory message about the gameplay. Messages reminding the player to take a break will show up periodically.

The messages reminding players to take a break aren't too different from the messages delivered to Monster Hunter players of all ages in games like Monster Hunter: Generations. The goal is essentially the same as well: promoting responsible time management decisions and develop a more positive mindset in general.

The system is expected to release globally, but in stages. So far, it's been implemented in North African and Asian regions, including Nepal and India, Egypt, the United Arab Emirates, and Iraq, among others. No word yet on when it will make its way to the U.S., though.

As the Gameplay Management system becomes more widely available, Tencent and PUBG Corp. will launch education initiatives informing players about the Gameplay Management system and how it works. They'll also actively accept feedback and use it to improve the system over time.

PUBG Mobile is the first mobile game to implement a management system like this, and it's not a very surprising move. Recently, the game has received a generous helping of negative attention, mainly overseas, and several countries banned it either permanently or for a short time, including India, Nepal, and Iraq.

The general theme in each case of game bans was how the game encouraged distraction and took up too much valuable time. Interestingly, several of the cases in Nepal weren't limited to under 18s, and we're awaiting comment about whether this new Gameplay Management system will only target minors or if it will include messages aimed at adult players as well.

Ubisoft Releases Big The Division 2 Update Ahead of Operation Dark Hours Tue, 14 May 2019 14:06:34 -0400 Joshua Broadwell

Ubisoft recently released patch notes for The Division 2's next major update, which makes a plethora of changes right before the game's first raid, Operation Dark Hours, launches.

There's a release date for the Raid now too. Operation Dark Hours will be available starting May 16 at 12pm EST, after a lengthy delay while Ubisoft handled some nasty bugs. Ubisoft is still keeping fairly quiet about what the Raid might entail, though as earlier leaks suggested, it will take place at least partly in the DC Airport.

Year 1 pass holders gain access to the first two Classified Missions with this update as well, which unlock Backpack Trophies and tell the story behind the fall of DC.

The notes don't actually mention a lot about fans can expect the first The Division 2 Raid, as mentioned. However, they do include new trophies connected to the Raid and a new Apparel Event — opportunities to snag exclusive gear and skins — tied to it as well.

Operation Dark Hours is also getting some new Commendations, but like the trophies and Apparel Event, there's no concrete detail about what to expect from them.

Speaking of Commendations, the development team removed several in this update. Commendations tied to consecutive logins over a specific period of time are no longer in The Division 2, since they were deemed unfair if players had circumstances preventing them from logging in on a given day.

In their place are five new Commendations (not tied to Operation Dark Hours):

  • Full Deck Distinction – Acquire all Snitch Cards.
  • Distinguished Service Distinction – Complete 30 hours of service.
  • Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above).
  • Control Point Takeover Merit – Take over 50 Heroic Control Points.
  • Invasion Service Merit – Complete 10 Invaded Strongholds.

There's a new Vendor in the Base of Operations as well, Inaya al-Khaliq, and a change to Gear Scores for exotic items upgraded via crafting. They will now automatically be given the highest Gear Score available for the tier level associated with the Crafting Bench used.

Loot is getting some similar changes to make life easier for agents. New loot will be skewed towards the higher end of the item's Gear Score so there are fewer chances players will come across items below their Gear level.

NPCs received a fair bit of attention in this new update too. They'll actually act like they have intelligence and try to preserve their lives from now on — for example, wearing protective gear, trying to help themselves if they're taken hostage, and not stealing players' cover spots.

The full notes are quite extensive and can be found here for those interested in seeing them.

Red Dead Online Leaves Beta With Big Additions Tue, 14 May 2019 12:16:42 -0400 Ty Arthur

Get ready to saddle up once again fellers, because Red Dead Online is officially leaving beta mode behind and entering full release. 

In celebration of that milestone, anyone logging in and playing this week gets an extra 15 Gold Bars and a 25% increase of XP in most activities.

Rockstar issued a statement to fans who tried out Red Dead Online over the previous months:

A massive thank you to everyone who participated during the beta period. Your feedback has been instrumental in helping us fine tune the game so far with many of your suggestions implemented in today’s update, and we will continue to implement more of your feedback in future updates to come.

This is just the beginning. The future of Red Dead Online not only includes continued improvements to the core elements of the world to make every aspect of the game fun for all kinds of players, but also brand-new experiences that establish a deeper, more immersive connection to the world and your character.

What's New In Red Dead Online

So what exactly did will be in Red Dead Online's full launch? 

Easily the biggest change is the addition of the Offensive and Defensive modes to reduce griefing and allow players to decide how they want to play.

All players default to Offensive mode to start, but they can change if they prefer not to fight other players. Anyone playing Defensive mode takes less damage from other players and can't be lassoed or targeted by the auto-aim system. On the flip side, they also can't join PvP mission.

In addition to that updated system, all of these new features just landed on Red Dead Online:

  • Cooperative story missions (including both the honorable Gunslinger path and the dishonorable Outlaw path)
  • Free roam activities (with characters and locations from the base game, such as the Aberdeen pig farm)
  • New dynamic events when wandering the countryside
  • Poker games seating up to 6 players in Blackwater, Saint Denis, Tumbleweed, Valentine and Flatneck Station.
  • Competitive fishing, hunting, and plant gathering in Posse Versus challenges
  • Showdown Mode gains Overrun, a new playstyle where you have to capture enemy territory 
  • A new 9 round handgun named the LeMat Revolver is now available from the Wheeler, Rawson and Co. Catalogue.  
  • The flip off and throat slit emotes are now available
  • Updated Hostility System better tracks aggressive player behavior
  • The auto-aim headshot tracking against other players has been removed
  • Weapon swapping now occurs much faster
  • The economy has shifted with gold bar payouts bumped up for activities

What do you think of these changes to the game, and are you planning on coming to Red Dead Online with the full launch?

Monster Hunter: World Gets Free, Limited-Time Demo Mon, 13 May 2019 10:30:36 -0400 Joshua Broadwell

PlayStation 4 owners who missed out on the first free trial for Monster Hunter: World a while back but still want to give it a try are in luck. As announced during last week's huge spring update, the PS4 is getting another free demo for a limited time.

The demo is live now on the PlayStation Network Store and runs until May 20. Any save data from the demo carries over to the full game, should players decide to purchase it. MH:W conveniently happens to be on sale until May 21 as well, for $19.99 (more than 50% off)

Those who download the demo will get to experience MH:W's opening segments and several missions of various ranks.

The demo gives access to almost all story elements, quests, armor, and upgrades up to Hunter Level 4, 3-star assignments, which comes to a total of eight assignments.

These all take place in two of the game's five major areas: the Ancient Forest and Wildspire Waste. Major story quests center around the player's new Hunter taking on tasks for the New World's Research Commission to understand the mysteries of the Elder Crossing — MH:W speak for the routine passage of the Elder Dragons that forms the story's core.

The demo will also let players take on a variety of optional quests, events, and investigations as well, but the showstoppers here are the six large monsters players are tasked with hunting: Great Jagras, Kulu-Ya-Ku, Pukei-Pukei, Barroth, Jyuratodus, and Tobi-Kadachi.

All 14 weapon types are available in the demo, and should they so desire, players can enjoy the same online multiplayer that's available in the main game.

Just starting out or looking for a specific strategy? Head over to our extensive Monster Hunter: World guide page to get up to speed on what you can expect from your adventures in the New World.

Outer Wilds Becomes the Latest Epic Games Store Exclusive Mon, 13 May 2019 09:34:33 -0400 Joshua Broadwell

Indie studio Mobius Digital recently released a new update regarding its long-awaited Outer Wilds, but not everything is sitting well with fans.

Despite Outer Wilds being promised as a Steam game during its crowdfunding campaign, Mobius says it will now be an Epic Games Store exclusive on PC. It will also launch on Xbox One at the same time, but no update yet as to when that release date will be.

Presumably, the game will be a timed exclusive. The team said its goal is still to "... bring the game to your preferred platform as quickly as possible," and it is well aware of the many concerns over Outer Wilds suddenly switching from Steam to EGS.

However, it seems there were issues behind the scenes backers weren't privy to. The update mentions the team wasn't always able to share everything that was going on during development, and there's one particularly telling piece of information that sheds some light on funding possibly being an issue:

Throughout the development of the game, we’ve welcomed helpful partnerships with Annapurna Interactive, XBox [sic], and Epic to support us and keep our small studio running long enough to ship the game at the level of quality that it is today. Each of these partnerships has enabled us to make the game better and more accessible for everyone who will play it.

In other words, it appears Mobius struggled during development and needed some additional outside help to make Outer Wilds come to life. It's not too surprising either, given how Epic positions itself as the developer's helper.

Still, many backers, and PC gamers in general, are less than pleased with the move. A portion of gamers isn't happy with the EGS at the moment, mostly due to its lack of features such as cloud saves, though also from concerns over its security.

Another issue is how it doesn't support Linux and isn't available in all countries.

Still, the EGS is less than a year old, and if recent history is anything to go by, more games are going to be making their way to it soon.

It's already snagged all of Ubisoft's upcoming games, not to mention hosting Borderlands 3 for a limited time, and a number of other big games from 2019.

Ghost Recon Breakpoint Is Another Epic Store Exclusive Fri, 10 May 2019 14:46:28 -0400 Joshua Broadwell

Ubisoft recently spoke with PCGamesN about the upcoming Ghost Recon Breakpoint and confirmed the suspicions of many: it will, indeed, be an Epic Store exclusive on PC.

Of course, it should be noted that no Ubisoft PC game is ever really truly exclusive to any given platform. Even on Steam and Epic, players have to launch their games via Ubi's own launcher, Uplay. As such, the company's PC games are also always available directly through Uplay.

Fans recently got a good look at Ghost Recon Breakpoint and are seeing how it stacks up compared to its spiritual predecessor, Ghost Recon Wildlands.

Breakpoint is essentially a direct sequel, following Nomad to a fictitious island in the Pacific Ocean called Aurora and setting him up against a brand-new foe, Cole D. Walker; Walker is voiced by John Bernthal, of The Punisher fame.

Aurora is a hodgepodge of multiple different ecosystems, from frigid wastelands to lush flower fields, jungles, volcanoes, and pretty much everything in between.

The recent announcement trailer gives a decent idea of what players can expect on the island as well.

It's also meant to test Nomad and crew to their limits. Along with the usual stealth-and-gun gameplay, Breakpoint will include several survival elements to make Nomad's time on the island as memorable as possible, such as the need to eat and drink.

However, players will also be able to choose — and change — unit classes to help give them an advantage for certain situations.

Breakpoint is set to include more content after launch, including endgame Raids and some sort of PvP mode too.

Many developers are switching to the Epic Games Store for their PC launches, including Borderlands 3. It's not too surprising either, given how Epic positions itself in relationships with developers. It's equally unsurprising for Ubisoft, since the company now has a deal with Epic for its future PC releases.

Ghost Recon Breakpoint launches for PC, as well as PlayStation 4 and Xbox One, on October 4.

Save Big on Resident Evil 2, Assassin's Creed: Odyssey, Yakuza Kiwami 2, More Fri, 10 May 2019 13:06:55 -0400 GS_Staff

This page may contain a few affiliate links. While we love Ramen noodles and other cheap gas station food, we also enjoy the occasional ribeye or plate of delicious Pad Thai. So, if you happen to purchase anything through this page, we may receive an infinitesimal commission. Our reviews and opinions are not influenced by these partnerships. For more, read our Terms of Service.

For a limited time, Fanatical has deeply discounted a wide swath of PC games on its storefront. From Resident Evil 2 to Assassin's Creed to the recently-released Yakuza Kiwami 2, some of the sale's steeper discounts effectively cut prices in half. 

The sale doesn't just include newer games, though. Games like Sim City 4, Borderlands 2, and Bioshock Infinite are deeply discounted, too.

Additionally, the Fanatical store is also providing savings on a plethora of Ubisoft games — including Far Cry New Dawn, Far Cry 5, Rocksmith, Rayman, Prince of Persia, Ghost Recon, and more — until May 10. 

Here's a list of some of the best deals, with links directly to the store page for each: 

In addition to all of these deals,Fanatical also has several bundle deals available right now. The Aspyr Pick & Mix Build Your Own Bundle deals include 3 games for $12.99, 5 games for $17.99, and 7 games for $22.99. 

Twenty-three games are available, including: Star Wars: The Force Unleashed, Civilization V, Mafia III, Borderlands 2, and Bioshock Infinite

It's important to note that most of these deals are only available for various times. For example, some Ubisoft games are available until May 14, while other Ubisoft games are available until May 13. Additionally, other game deals, such as Bioshock Infinite, are available until May 17. 

So, be sure to jump on these deals while you can! See the full sale here

Sony May 9 State of Play Recap: FFVII Remake, MediEvil, and More Thu, 09 May 2019 18:30:45 -0400 Joshua Broadwell

Sony's latest episode of its new broadcast series State of Play aired today and offered a brief look at some upcoming PlayStation 4 games, including the highly anticipated — and long delayed — Final Fantasy VII Remake.

The episode didn't provide much new information about FFVII Remake, which, unlike the recent Resident Evil 2 remake, actually has "Remake" in the title. However, it did present a new trailer for the game, showing off some of the highly realistic CG scenes that blend seamlessly into combat. We've got the new FFVII Remake trailer below.

More information will be shared about the game in June, presumably at E3.

The episode's other big highlight, as expected, was the MediEvil remake. Sony offered a lengthy look at the game's lush visuals, an overview of the story, and some gameplay, showing Sir Fortesque still has some meat left on those old bones — sort of.

MediEvil is set to release October 25.

The May State of Play episode revealed some new upcoming PlayStation 4 games as well. One of them is Riverbond, a multiplayer dungeon crawling adventure with emphasis on destroying anything and everything on screen.

It's described as a 4-player couch co-op game, and it also features crossovers from several other franchises in the form of character skins. These include Shovel Knight (from, you guessed it, Shovel Knight), a cameo from Enter the Gungeon, and the hero of Guacamelee, among others.

Two new titles that didn't get much mention are Predator: Hunting Grounds and Away: The Survival Series. The former is a multiplayer shooter developed by Illfonic and Fox Studios.

The latter places players in the fur of what looks like a flying squirrel with badger somewhere in the family tree. Players are tasked with navigating a world beset with natural disasters and enemies around every corner.

There's a new limited edition PlayStation 4 in the works as well, tying in with Sony's Days of Play campaign. More information about that will be released in June as well.


This month's episode might have been short, but it certainly shows the PlayStation 4 has a lot of life in it yet, despite Sony's next-gen console being in the works.

Insanity Rules in Rage 2's Launch Trailer Thu, 09 May 2019 15:20:34 -0400 GS_Staff

As we edge closer to the release of Rage 2 on May 14, Bethesda Softworks has released the game's (crazy) launch trailer. It can be seen above. Like the game's other trailers, this one is a tad bit NSFW, so be forewarned. 

Full of skimpy saviors, potty-mouthed thugs, giant monsters, and gratuitous giblets, Rage 2's launch trailer redoubles the ass-kicking and explosions we've already seen. However, that's A-OK.

What's more important, though, is that the trailer provides a closer look at the game's frenetic combat and pulverizing powers, such as the ground slam, shatter, and vortex grenade.

Of course, there's also plenty of lopped limbs courtesy of the series' infamous boomerang. From the looks of it, players will have plenty of death dealers at their disposal when everything's said and done. 

Rage 2's gameplay trailer brings the thrills and blows up the big bads.

As the only living ranger, it's up to players to tame Rage 2's savagely insane world by any means necessary. To quote Walker, the game's smarmy protagonist, this newly released gameplay trailer looks "even better than I thought." 

Earlier this year, we were able to get our hands on the newest shooter from Bethesda, id Software, and Avalanche Studios. From what we were able to play, we were left impressed, saying: 

Rage 2 is Sunset Overdrive if it had a crazier and edgier cousin that loved the color pink. The open-world of the Wasteland is full of entertaining people and a lot of missions to complete besides the main story. This is a fun game. 

For those playing on PC, Bethesda recently released Rage 2's PC specs. Unsurprisingly, the game will require the same amount of power required by other recently-released FPSes. However, 2K and 4K specifications have not yet been released. 

Despite the lukewarm reception the original received, Rage 2 has quickly become one of the most anticipated shooters of 2019

Digimon Story: Cyber Sleuth - Hacker's Memory for Switch Leaked by Spanish Retailers Thu, 09 May 2019 14:25:59 -0400 Erroll Maas

A Nintendo Switch version of Digimon Story: Cyber Sleuth - Hacker's Memory, the second game in the Digimon Story: Cyber Sleuth series, was listed and later removed by Spanish retailers Fnac and

Although the listings have now been removed, still has a link to an image of placeholder boxart. The release date on both listings was October 30.

In their June 2019 issue, V-Jump teased that “big” Digimon news would be revealed in the following issue, which will be released on May 21. It is possible this is where the Switch version will officially be announced alongside more information about upcoming strategy JRPG Digimon Survive and the brand new Digimon Story title currently in development for PlayStation 4.

Digimon Story: Cyber Sleuth - Hacker's Memory was originally released for the PlayStation 4 and PlayStation Vita on December 14, 2017, in Japan and January 19, 2018, in North America and Europe. Rather than being a direct sequel to Digimon Story: Cyber Sleuth, it serves as an untold backstory which takes place at the same time as its predecessor. It also added new features such as Domination Battles, improved online battle modes, 92 previously unavailable Digimon, increasing the total number to 341.

It is currently unknown why only Digimon Story: Cyber Sleuth - Hacker's Memory has been leaked by itself without the original Digimon Story: Cyber Sleuth. In December 2018, it was reported that the digital version of Digimon Story: Cyber Sleuth is no longer available to purchase on the PlayStation Store, with the reason being that the game was outdated and no longer being supported.

Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth - Hacker's Memory are both currently available on PlayStation 4 and PlayStation Vita, but only the latter is available digitally through the PlayStation Store.

Fallout 76 Gets Player Vending Machines — And An Inflation Tax Thu, 09 May 2019 12:54:31 -0400 Ty Arthur

The only sure things in real life are death and taxes, but as it turns out, those are pretty sure concepts in the post-apocalyptic wasteland of Fallout 76 as well.

That's right even though the world is plagued by raiders, and it lacks any sort of institutional government after being annihilated by nuclear fire, the tax man is still going to take some of your hard earned caps.

The Wild Appalachia Patch 9 that just arrived introduced personal vending machines, allowing players to sell items to fellow dwellers in the wasteland.

Sounds great, right? Unfortunately, there are two nagging little items in the patch notes that players aren't particularly stoked about:

  • You will receive a notification whenever a player buys one of your items. 90% of the sale price will be added to your Cap balance. This 10% fee has been designed to help maintain the health of the game’s economy and mitigate inflation.
  • Items can still be sold after you’ve reached the current maximum Cap balance of 25,000, but you will not receive any Caps beyond that limit.

Players get to set whatever price they want at other players' vending machines. This creates a market where players determine an item's value. However, 10% of that price will mysteriously disappear into the digital ether.

Did we ever expect a phrase like "maintain the health of the game's economy and mitigate inflation" to show up in a Fallout title?

Whether that works as intended remains to be seen, but comments across social media seem to indicate Fallout 76 players will just bump up the price of products an extra 10% or more to offset the cost.

Others have taken a more tongue-in-cheek approach to the tax, requesting that Bethesda put the 10% tax toward building a wandering Liberty Prime!

 Your taxes prevent communism!

Other real-world financial considerations are increasingly encroaching onto the video game industry, with legislation recently proposed by a Republican senator in the U.S. to ban loot boxes and micro-transactions from games primarily played by minors.

If passed and eventually signed into law, the "Protecting Children from Abusive Games Act" could have major impacts on games such as Fortnite that are marketed toward both kids and adults.

Pre-Order Borderlands 3 and Get 10 Free Games Now Thu, 09 May 2019 12:43:27 -0400 GS_Staff

This page may contain a few affiliate links. While we love Ramen noodles and other cheap gas station food, we also enjoy the occasional ribeye or plate of delicious Pad Thai. So, if you happen to purchase anything through this page, we may receive an infinitesimal commission. Our reviews and opinions are not influenced by these partnerships. For more, read our Terms of Service.

Borderlands 3 is still a little more than four months away. However, pre-orders are open now on at a variety of stores, both physical and digital. As it is want to do, Green Man Gaming is sweetening the pre-order pot by giving gamers 10 free games when they purchase Borderlands 3

The crazy part is that this deal applies to all three versions of Borderlands 3 on Green Man Gaming: the standard edition, the deluxe edition, and the super deluxe edition. That's not to mention all of the in-game pre-order bonuses available with each edition. 


The included games are: 

  • Injustice: Gods Among Us Ultimate Edition
  • Fahrenheit: Indigo Prophecy Remastered
  • Huntsman: The Orphanage
  • Teleglitch Die More Edition
  • Frozen Synapse Prime
  • Mount and Blade
  • Toy Box Turbo
  • Stable Orbit
  • Evil Genius
  • Peregrin

Those interested in picking up the bundle(s) can do so by visiting the Borderlands 3 game hub on Green Man. There is currently no word on how long the bundle deal will last. We've reached out to Green Man for confirmation. 

Since its announcement at PAX East earlier this year, Borderlands 3 has managed to stay in the limelight. First, Gearbox and 2K revealed that the upcoming shooter would be an Epic Store exclusive. The was news was met with outcry from some in the community. That was even though the exclusivity deal only runs through April 2020. 

Next, it was revealed that Borderlands 3 might, could, possibly have microtransactions. Initially, there was some confusion on the state of microtransactions in the game. However, 2K eventually confirmed that it would have microtransactions for cosmetics. 

Regardless of micros, Borderlands 3 looks like a wild, good time. Reportedly, players will have their hands full, too. According to the game's Creative Director, Paul Sage, the game's campaign will take about 30 hours to complete

Borderlands 3 is set to release on September 13 for PC, PS4, and Xbox One. 

Newly Proposed Federal Legislation Seeks to Outlaw Microtransactions Wed, 08 May 2019 14:59:20 -0400 Joshua Broadwell

U.S. Senator Josh Hawley (R-Mo) introduced a new piece of federal legislation today designed to curb what he calls exploitation of children through loot boxes and microtransactions.

The proposed bill, called the Protecting Children from Abusive Games Act, would outlaw loot boxes, purchasable cosmetic items, and any other items, randomized or otherwise, available for real money in games that are popular with children. Hawley broadly categorizes these under two specific labels: loot boxes and pay-to-win.

Games covered under the microtransaction ban would include those specifically targeting players under 18, along with games popular with minors, but designed for wider audiences — for instance, Fortnite and Candy Crush

In fact, he offered the latter's use of phrasing and imagery as an example of predatory tactics designed to entice children, with its expensive "Luscious Bundle" ($149.99) that offers both loot and pay-to-win advantages.

Hawley said:

When a game is designed for kids, game developers shouldn’t be allowed to monetize addiction. And when kids play games designed for adults, they should be walled off from compulsive microtransactions. Game developers who knowingly exploit children should face legal consequences.

The proposed bill comes not too long after the Federal Trade Commission's (FTC) investigation into the legality of loot boxes and whether they constitute gambling, which itself was connected to the ESRB's statement claiming loot boxes weren't related to gambling.

Loot crates in Star Wars Battlefront 2

Curiously, Hawley's statement included verbiage closely similar to recent laws outlawing battle royale games, PUBG in particular, in Nepal and Iraq:

Social media and video games prey on user addiction, siphoning our kids’ attention from the real world [emphasis added] and extracting profits from fostering compulsive habits. No matter this business model’s advantages to the tech industry, one thing is clear: there is no excuse for exploiting children. through such practices

Whether that means the discussion on Capitol Hill will eventually expand to include other perceived harmful effects on children aside from gambling remains to be seen.

It also isn't certain that, if passed, the act would outright ban microtransactions and loot boxes. Legislation often doesn't pass in its original form — or even anything remotely resembling its original form.

There are also other examples of loot boxes and microtransactions that are handled in a less predatory way. One of these is fairly recent as well, Ubisoft's Tom Clancy's The Division 2, where loot boxes were transparent in what could be inside, plus there were no duplicate items.

It could be that, rather than a straight ban, developers will simply have to include alternative ways of making additional profit off of extra items like those mentioned above

More Info on Persona 5 Royal's New Characters, Confidants, Semester, More Wed, 08 May 2019 14:56:04 -0400 Joshua Broadwell

After last month's Persona 5 Royal info dump, Atlus promised even more new details May 9 (Japan time), and those details have arrived in a new Famitsu interview with Persona 5 Royal producer Wada Kazuhisa and director Itou Daiki.

The interview, translated by the folks at FrontlineJapan, covered a wide range of topics, spanning from new characters Yoshizawa Kasumi and counselor Maruki Takuto to gameplay improvements designed to help people experience as much as possible during their stay in Shibuya — and beyond.

"Beyond" here refers to the third semester period (January through March), which was not covered in the original Persona 5 game. Wada mentioned the daily life segments in the third semester have about as much content as those in Persona 4 Golden, while events unconnected to daily life should exceed those in P4G.

Whether that means more than one new dungeon is added or the plot expands in some way, the interviewees naturally didn't say. However, Wada and Itou did say players can explore a new town during the third semester: Kichijoji.

Kichijoji is a multicultural, multigenerational area of Tokyo the development team wanted to include as a representation of modern Japan.

Kasumi was confirmed as a new Confidant, like Takuto was last month, though no word yet about which Arcana she represents. Itou discussed some of the challenges that came along with creating Kasumi's character as well.

The team wanted Kasumi to seem like a natural addition, so they ensured the main plot changed as little as possible because of her. Instead, she's meant to help expand important plot points and elaborate certain elements of other characters.

The care in design extended to her Phantom Thieves outfit as well, combining her background as a gymnast with a classic heroine look. She's also meant to come across as a female alternative to Joker — though that doesn't mean she's the main character.

Another important point Itou and Wada wanted to convey is that Kasumi's initially antagonistic-seeming stance in the game's first teaser doesn't necessarily predict her behavior throughout the game.

Takuto is a rare thing for Persona 5 — a sympathetic and kind adult. However, that's actually meant to be the point. Wada mentioned they wanted to balance the "children versus adults" theme a bit by adding another kind adult.

As another example of how new characters are meant to shed new light on existing characters, Takuto helps counsel Ryuji and Anne early in the game, exploring some of their issues and feelings in more depth.

There are even more new Confidants as well, but Itou and Wada said more information about them won't come until later.

Persona 5 Royal will introduce a number of quality of life benefits as well, from easier ways to gain experience points to the new recommendations system. Players will now receive recommendations for places to go or actions to take based on their parameters and Confidant levels.

The system isn't designed to make achieving the notoriously difficult perfect playthrough possible; it's just a way to help players get the most out of their time with the game and explore things they might not have known about otherwise.

The team is adding new portraits for conversations and new costumes for the third semester to help make the experience feel fresh, and the previously teased darts minigame will be fully fleshed out as a complement to the batting center.


Persona 5 Royal will launch in Japan this fall as a PlayStation 4 exclusive with a 2020 launch window for the West.

Code Vein Closed Network Test Slashes Onto PS4, Xbox One Wed, 08 May 2019 11:28:20 -0400 GS_Staff

Bandai Namco's Souls-like ARPG Code Vein still doesn't have a release date. However, the company has revealed that a closed network test will become available to some players starting "later" in May. 

Ironically, there was no firm timeframe provided for the test's start and end dates. Bandai Namco simply said that information would be released "soon."

As of this writing, it's clear, though, that the test will be conducted on the PS4 and Xbox One. Those interested in participating can register here. Registration does not guarantee that players will be selected for the test. Interestingly, PC is not currently part of the network test. 

Alongside the network test, gameplay previews have started popping up across several industry publications. While not confirmed, both the network test and the gameplay previews signal that a Code Vein release date announcement could come soon. 

Code Vein closed network test coming in May

Code Vein was originally unveiled in 2017. It was later delayed to "sometime" in 2019 "to further refine its gameplay in an effort to exceed the expectations fans already have of the title," according to Bandai Namco.  

Code Vein will feature both single-player and multiplayer elements. Its gameplay is inspired by the Souls series, including Dark Souls and its spiritual "spinoff," Bloodborne. According to reports from publications such as Polygon, the game features elements from those series, such as strategic boss battles and lots of dying. 

The story elements of Code Vein revolve around vampires and blood-centric imagery, the latter another nod to games like Bloodborne. Players are thrust into an apocalyptic world where magic and combat reign supreme. From the screens and trailers that have been released so far, the game also clings to a strong anime aesthetic.

Named one of our most anticipated RPGs of the year, Code Vein will release later this year on the PC, PlayStation 4, and Xbox One. 

Minecraft Classic is 10 Years Old — and It's Free for Your Browser Now Too Wed, 08 May 2019 11:21:29 -0400 Joshua Broadwell

Mojang is celebrating Minecraft's 10th birthday this year — May 17, to be exact — and as part of that celebration, Minecraft Classic is free to play in web browsers.

The first public version of Minecraft launched in 2009, and since then, it's received a massive amount of updates, bug fixes, and content additions, including a big update just last month.

Minecraft Classic takes away all of that and leaves players with just the basics from back in the day: some blocks, some terrain, some bugs, and... not much else. Classic doesn't include any enemies or mobs; it's creative mode only. That's why web browsers can easily support it, and the game launches as soon as you click the link Mojang provided on its website.

Still, it's a testament to what made the game successful in the first place: its enduring and appealing foundation.  Minecraft Classic's 32 blocks and some imagination are essentially the digital version of giving a kid a box of crayons or paints and setting them loose on blank paper.

Since Minecraft is so closely associated with people's creativity, and every experience is different, Mojang knows each player has a special memory from the game.

As part of Minecraft's 10 year anniversary, the company is inviting players to share some of those memories on Twitter with the hashtag #MinecraftMemories, for a chance to have them featured in a future article reflecting on the game's life up until now.

A better interface and more to do aren't the only ways Minecraft has evolved over the years, though. Mojang no longer owns the property, as Microsoft bought it out, and there's even a Minecraft movie planned for release in a few years' time.

More importantly, the procedurally generated worlds have become vast and varied. There are countless possible worlds to explore, which is why we've taken the opportunity to compile some of the best Minecraft seeds in an easy-to-digest list.

Apex Legends Coming to Mobile After All — At Some Point Wed, 08 May 2019 10:31:38 -0400 Joshua Broadwell

During EA's fourth quarter financial report briefing, COO and CFO Blake Jorgensen finally confirmed Apex Legends will be coming to mobile at some point in the future.

Respawn's battle royale game is also expected to make its way to China and other parts of Asia, although a specific timeframe for the move was not provided.

Currently, Jorgensen said EA can offer no timeline for when fans could expect Apex Legends on mobile. However, he did say the company is in "advanced negotiations" related to the matter and will provide updates once negotiations have finished.

Yet EA's financial forecast is built without expecting any contributions from the mobile version of Apex Legends or the move into China, which could suggest fans won't be seeing the mobile release until later in the year.

Jorgensen revealed this information after covering EA's projected earnings and growth for the coming fiscal year. Despite a slightly lower forecast for packaged goods, EA expects profits from live services to increase anywhere from 10% to 15%, and Apex Legends leads the way for that.

The game's massive success and high Metacritic score, along with the fact that Apex Legends is responsible for 30% of EA's new players, were cited as reasons why EA will continue to produce new ways for players to engage with the game, including mobile, moving forward.

Fans have wondered whether Apex Legends would come to mobile since the game launched back in February. At the time, Respawn couldn't provide any specific details. The developer wanted it to happen eventually, but the priority was getting a full, bug-free game out on major platforms as soon as possible.

After launch, though, EA made mobile development its biggest focus, since it knew mobile would be a huge hit, especially in the APAC region.

Whether Apex Legends mobile will include cross-platform play with other versions when it launches or if it will support iOS and Android, Jorgensen didn't say.

EA Access Making Its Way to PlayStation 4 Soon Tue, 07 May 2019 16:41:13 -0400 Joshua Broadwell

PlayStation 4 owners will soon be able to take advantage of EA Access, EA's subscription and early access program, according to a recent EA announcement.

The program will make its way to the PS4 sometime this summer and costs $4.99 per month or $29.99 per year.

EA Access offers early trials of new EA games — both those that have launched and those that aren't yet out. The program lets players carry their save data over if they decide to purchase the game when it launches.

Subscriptions also include access to  EA's "Vault," a library of the publisher's most popular games, such as Star Wars Battlefront 2, several NHL, Madden, and FIFA games, Burnout: Paradise Remastered, and more.

The announcement webpage shows a wide range of Vault titles, including those listed above. However, EA hasn't yet provided a list of Vault games that would be available to PS4 owners.

It's also worth pointing out the selection would be slightly more limited compared to what's available for Xbox One owners. The Xbox One EA Access plan includes Xbox 360 games, but the PS4 architecture doesn't support backwards compatibility, unlike its successor.

EA Access doubles as a discount program too. Subscribers get 10% off on fill digital game purchases for the PS4, DLC, season passes, and in-game items (think Apex Coins, for example).

The announcement comes as a bit of a surprise, given Sony's statement on the subject in 2014, shortly after EA Access debuted on Xbox One. At the time, a Sony representative said the cost wouldn't be good value to PS4 owners.

It also shows that Sony isn't completely opposed to reversing its isolationist stances. Whether that means we'll end up seeing Sony also reverse its stance on cross-platform play or if this new move is simply in response to more anticipated third party support in the coming fiscal year is another story, though.

Dead Cells Rolling onto iOS This Summer, Android Later Tue, 07 May 2019 15:08:14 -0400 Ashley Shankle

Dead Cells has pummeled the action roguelite competition on every platform it's been released on so far, but it's not done getting ported yet. Developer Motion Twin has partnered with publisher Playdigious to port the game to mobile devices, with iOS first on the list.

A game so tough needs some adjustments when being shifted from a controller-based environment to a mobile one, meaning Dead Cells is seeing some small changes to help mobile players get up to speed.

The iOS version will have a revamped interface and customizable touch screen buttons, as well as a new auto-hit mode. However, it will also be compatible with MFi controller support, so you will be able to play it on iOS in pretty much the same way as other platforms.

Android users need not fret, though! Playdigious has announced the game will also be making its way to Android devices at a later point in time, though what that time that may be is a mystery.

For those that prefer their mobile games purely paid and lacking in microtransactions, they'll be happy to hear Dead Cells will not shift to a free to play model on mobile. Instead, it'll cost a cool $9.99 on iOS, which is at least $10 cheaper than every other platform at the time of writing.

It was only a matter of time before Motion Twin took these last porting steps and brought their critically acclaimed and deliciously unforgiving title to mobile. If you've been on the fence all this time and have a mobile-compatible controller, waiting for the iOS or Android release is certainly the most economical option to add Dead Cells to your library.

Devil May Cry Heading to Switch This Summer Mon, 06 May 2019 14:11:25 -0400 Ashley Shankle

The Nintendo Switch's classic Capcom game selection was already growing this year with the upcoming ports of multiple Resident Evil titles, but one PlayStation 2 title's making its way to the console you may not have expected: Devil May Cry. It's coming out this summer.

The PS2 title has been ported in the Devil May Cry HD Collection more than once, but this time the original title is coming in solo. Following Capcom's recent trend of releasing ports on the Nintendo Switch individually, only the first game in the series has been announced for release.

Devil May Cry was one of the biggest game releases back in 2001, and we can all agree its younger sibling Devil May Cry 5 has been one of the most prolific releases so far this year. There's no better year than 2019 for Dante to make is first foray to a Nintendo system, especially since Super Smash Bros. Ultimate came out last year. If Cloud can be in Smash, so can Dante.

Some fans are speculating this may be the first step to Dante getting into Smash Bros. since a character needs to be present in a game on a Nintendo console before it can remotely be considered for Smash. We've already got Bayonetta; I don't think anyone would complain about finally being able to make Dante and Bayonetta duke it out, an old rivalry reborn.

Capcom said they were going to be supporting the Nintendo Switch a couple of years ago and hinted they'd be porting holder titles. Well, here we are. A whole chunk of Resident Evil titles is coming this month (HD ports of RE1, 4, 0 and the Origins Collection) and Devil May Cry swinging onto the console this summer. Though if Capcom decides to port the rest to Switch, you can expect them all to have about the same price tag.

New State of Play Coming with Details on MediEvil Remake Mon, 06 May 2019 11:58:38 -0400 Joshua Broadwell

Sony announced that the next installment of its new State of Play presentation series will air May 9 at 3 p.m. PDT/6 p.m. EDT.

According to Sony's Social Media Director Sid Shuman, the episode is expected to be fairly brief, approximately 10 minutes long. It will primarily focus on information about the long-awaited MediEvil remake from Sony Worldwide Studios, with an "extended look" promised. However, other PS4 announcements and information about upcoming PS4 games will be included as well.

Shuman also said fans shouldn't get their hopes up about anything related to Sony's next-gen efforts (conspicuously not calling it PlayStation 5 still). Nothing will be mentioned about that.

The MediEvil remake was announced two years ago, and since then, fans haven't really heard much about it apart from a few tidbits. The first came from SWS Chairman Shawn Layden, when he confirmed the game was a full remake, not just a remaster. 

SWS is partnering with Other Ocean Interactive to build the game in the same ethos as the original. Unlike Spyro: Reignited Trilogy, which some might say was faithful to a fault, the remake is only built on the bones of the original game. That includes some key art directions and general designs, but is expected to be a full re-imagining on whole — though what exactly that entails remains a mystery until May 9.

MediEvil is one of the PlayStation 1's more niche titles that was often overlooked in the glut of 3D action adventure games that flooded the market during that generation. Nevertheless, it garnered a devoted following, earning its lovable dead protagonist, Sir Daniel Fortesque, his own fanbase in the process.

His part in the upcoming State of Play episode seems to suggest Sony is forging a unique identity for its new broadcast initiative as well.

Where Nintendo Directs will often focus on multiple big and small announcements, as the first SoP did, Sony looks to be steering away from that, favoring more focused mini-blasts of information about highly anticipated titles instead.

The new State of Play episode can be viewed on , , , and

Rage 2 Minimum and Recommended PC Requirements Mon, 06 May 2019 10:01:22 -0400 GS_Staff

Rage 2 is set to release on May 14 for PC, PS4, and Xbox One. While chances are high that most PC gamers have a rig that can well-handle Rage 2, we outline the game's minimum and maximum PC requirements below. 

From the information Bethesda has released, Rage 2's PC specs aren't that surprising. Recently-released shooters like Far Cry New Dawn and Metro Exodus required similar setups to play. Keep in mind that "recommended" settings typically refer to 1080p at 60fps, although Bethesda has not yet specifically revealed requirements for 2K or 4K.  

Like Metro Exodus, it's possible that those resolutions will demand GPUs commensurate to NVIDIA's latest 2000 series and CPUs equivalent to a high-end Intel I9 processor.  

Rage 2 Minimum PC Requirements

  • Requires a 64-bit processor and operating system
  • OS: Win7, 8.1, or 10 (64-Bit versions)
  • Processor: Intel Core i5-3570 or AMD Ryzen 3 1300X
  • Memory: 8GB RAM
  • Graphics: Nvidia GTX 780 3GB or AMD R9 280 3GB
  • Storage: 50 GB available space

Rage 2 Recommended PC Requirements

  • Requires a 64-bit processor and operating system
  • OS: Win7, 8.1, or 10 (64-Bit versions)
  • Processor: Intel Core i7-4770 or AMD Ryzen 5 1600X
  • Memory: 8GB RAM
  • Graphics: Nvidia GTX 1070 8GB or AMD Vega 56 8GB
  • Storage: 50 GB available space


Alongside Rage 2's minimum and recommended PC requirements, Bethesda also confirmed that the game will support widescreen and ultra-widescreen monitors. 

The original Rage released in 2010 to middling reviews. However, in the nine years since that game's release, Bethesda, id Software, and Avalanche Studios have worked to fix some of the original's more grating issues

Earlier this year, we were able to get our hands on the game, and we had a great time

Risk of Rain 2 Floods Early Access With More Than 1 Million Units Sold Fri, 03 May 2019 15:33:54 -0400 GS_Staff

Risk of Rain 2 has achieved a monumental milestone. In barely more than five weeks, the roguelike shooter from Hopoo Games and Gearbox Publishing has shifted more than 1 million units as of a recent tally.

To put that into greater perspective, the original Risk of Rain has sold roughly 3 million+ units since launching in 2013. 

Paul Morse and Duncan Drummond, the two developers behind Risk of Rain and Risk of Rain 2, said they are "beyond excited" about the news, as well as the reception the sequel has garnered in a relatively short time. 

In a statement, they said: 

First off, we are beyond excited to announce that Risk of Rain 2 has surpassed one million sales on Steam alone in the month following our Early Access launch!

To give you guys a little bit of context, it took us almost five years to hit that same number on Steam for Risk of Rain 1. We are so excited to see how many of you are jumping into RoR 2 and bringing your friends with you, thank you all so much.

Last week, Morse and Drummond revealed Risk of Rain 2's content roadmap, showcasing what they hope to bring to the game between now and launch sometime in 2020. Updates are planned to include new survivors, new stages, new bosses, new items, new skills, and much more. 

The full roadmap, as it currently stands, can be seen below. 

Risk of Rain 2 roadmap

However, those larger updates aren't all Hopoo is doing to keep Risk of Rain 2 fresh for old and new players alike. Two weeks ago, the team released a patch that, among several bug fixes and enemy adjustments, overhauled the game's Magma Worm boss. 

Additionally, the team also released a patch shortly after launch that fixed issues with teleporters, Prismatic Trials, survivor Mul-T, and several other vexing bugs and hiccups. For those interested in keeping up with Risk of Rain 2's updates, be sure to check out Hopoo Games' Dev Blog

It's no surprise that RoR2 has sold as many units as it has. The game currently has a "Very Positive" rating on Steam across more than 14,000 reviews. We praised the game for being "immensely refreshing," saying that it is "already a truly stellar sequel to an already outstanding first attempt." 

Risk of Rain 2 is currently $19.99 on Steam. For players looking for tips about the roguelike shooter, be sure to head over to our Risk of Rain 2 guides page.

Respawn Outlines Anti-Cheater Plans, Bans 770K+ Players Fri, 03 May 2019 14:40:28 -0400 Joshua Broadwell

Drew McCoy, project lead for Respawn Entertainment, recently published a blog post detailing the status of the companies ongoing battle with Apex Legends cheaters on PC and how the team will handle the problem in coming months.

The update was promised in the previous week's blog post and addresses concerns about a wide range of cheating activities, from aim-bots and speed modifiers, to account sellers and account farming.

McCoy said:

We’ve been working closely with key experts across EA, including EA Security and Fraud, the Origin teams, and our fellow developers at DICE, FIFA, and Capital Games, in addition to Easy-Anti-Cheat. While we’ve already rolled out several updates (and will be continually doing so for the foreseeable future), others will take time to fully implement.

We can’t share details on what we’re doing so as to not give a head’s up to the cheat makers, but what we can say is that we’re attacking this from every angle[.]

These angles include beefing up cheater detection methods and, most importantly, the introduction of a new cheater report tool.

McCoy said the new tool has already helped Respawn discover new cheats, including those that were previously undetectable; Easy-Anti Cheat is now able to detect those automatically.

All total, 300,000 account creations have been blocked, and more than 700,000 players have been banned. That's only a small fraction of Apex Legends' concurrent players from a few months ago, but still, it's a significant step forward.

In the last 20 days alone, 4,000 spam accounts were banned, and the number of matches tarnished by cheating has been reduced by more than half within a month.

Some fans might have mourned Respawn's choice of EAC when the decision became public, but it seems Respawn is making good on its promise to root out cheaters and keep the game as fair as possible.

Activision to Announce New Call of Duty, Hopes to Retain More Players Fri, 03 May 2019 12:00:38 -0400 Joshua Broadwell

During its Q1 financial report briefing, Activision Blizzard said the next Call of Duty announcement should be coming before the end of the fiscal year's second quarter — in other words, before the end of June.

Call of Duty announcements usually don't happen at E3, often coming in May or shortly before the big June event. However, this year's E3 is already remarkable for its wildly different lineup, so it's possible Activision might make an announcement then.

Not much else was said about the announcement or what fans and investors could expect from the upcoming CoD game. That's unusual in itself, since Activision, like many other companies, often gives teases or minor reveals to keep players interested and optimistic.

However, Activision COO and President Collister Johnson did say the team is working to ensure the new game has plenty of launch and post-launch content to keep players interested. Long-term retention has been a problem for Call of Duty for several years in a row, where player bases rapidly shrink a few months after release. Johnson said:

...we...recognize that we need to do even more to maintain the breadth of our Call of Duty player base beyond the launch quarters and the Call of Duty team is hard at work on that for this fall's big content release excitement for which is incredibly high around the organization.

We expect that both the launch and post-launch content will bring game-changing experiences to our fans.

That was about it for CoD news and teases in the report.

Activision is planning on releasing Call of Duty on mobile sometime this year, though, made possible by advances in mobile technology, so it's possible the company will take a Nintendo approach and use mobile as a way to keep people invested in the main game.

Borderlands 3 Will Have Cosmetic Microtransactions, Not Pay-to-Win Fri, 03 May 2019 11:03:57 -0400 GS_Staff

Speaking with Eurogamer, Borderlands 3 publisher 2K confirmed that the upcoming looter-shooter will have microtransactions. However, they will only be for cosmetics. Confirming messaging from the game's developers, Borderlands 3 will not have any pay-to-win microtransactions. 

Players will have the option to purchase certain cosmetic items like character, vehicle, and weapon skins, but none of these purchases would be considered pay-to-win or impacting on the gameplay, like weapons or actual gear.

Since the Borderlands 3 gameplay reveal on May 1, Twitter and other social media channels have been abuzz about the next installment of the popular franchise. However, most of that buzz has centered around the game's "use" of microtransactions. 

The ongoing debate stems from a segment of the gameplay livestream where Gearbox CEO and President Randy Pitchford said that Gearbox is:

... going to do some kickass campaign DLC, and I'm sure we're going to do all kinds of fun customizations like heads and skins, but we're not doing any of that free-to-play junk. There's not going to be any microtransactions. There's not going to be any of that nonsense.

We've provided Pitchford's comments below. We've started the video a bit before the comments so that they can be heard in their full context.

While the debate rages on online about the definition of microtransaction, it's clear that Borderlands 3 will have pieces of extra content that players will be able to purchase. However, there has not been any firm indication where these purchases will take place. 

For example, Borderlands 2 allowed players to buy additional cosmetics outside of premium DLC packs. These purchases were not made in-game with premium currencies but through digital storefronts such as Steam and the PlayStation Store with traditional currencies. 

To further clarify things, Borderlands 3's Creative Director Paul Sage said that the game will not have premium currencies, a statement that aligns with how previous games in the franchise were handled. 

Regardless of what microtransactions in Borderlands 3 ultimately look like, it's clear that the game is going to be huge. Sage recently told PC Gamer that Borderlands 3's campaign will be roughly 30 hours long. He couched the statement by saying that's "If you beeline it through... the main story."

How Long is Borderlands 3's Campaign? We Now Have a Better Idea Thu, 02 May 2019 16:52:39 -0400 GS_Staff

For anyone that's ever played a looter-shooter  much less any of the previous Borderlands games — it's abundantly clear that such games are much longer than their optimal paths. More than half the fun is playing through the story once, then grinding for top-tier loot before looping back baddies and bosses with your new firepower and kick-ass gear. 

Following in that vein, then, Borderlands 3 is sure to be hundreds of hours long. However, the game's Creative Director, Paul Sage, recently told PC Gamer that Borderlands 3 will take about 30 hours to complete "If you beeline it through... the main story."

To be clear, he is only talking about the game's campaign. Sage is not referencing the hours of ancillary content available in the game, or the content players will create for themselves through grinding and looting. He is also not referencing the four confirmed DLC packs, events, and raids the game will receive after launch. 

And that's if players run through the campaign as quickly as possible. 

To put things into greater perspective, previous Borderlands games average around ~30 for non-completionist runs according to the website, How Long to Beat. The original Borderlands clocks in at about 22.5 hours, while Borderlands 2 clocks in at about 30.5 hours. 

While it remains to be seen exactly how long it will take the average player to complete Borderlands 3, we do know that the gameplay looks just as chaotic and nuts as it's always been. 

During a recent gameplay livestream infodump, Gearbox shared a plethora of new details about the looter-shooter. Aside from confirmation that the game will include co-op and that it's "more than 1 billion guns" will include alternate firing modes, we now know that players will travel near and far to find vaults on both Pandora and other planets. 

Announced at PAX East earlier this year to great fanfare, Borderlands 3 will launch September 13 for PS4, Xbox One, and PC. In an announcement that wasn't shocking in the slightest, Gearbox also said that the PC version of Borderlands 3 will be exclusive to the Epic Games Store when it launches. However, that exclusivity will end in April 2020, although it is not clear if the game will then become available on Steam. 

For those that don't need to know more about the game before pre-ordering, our handy Borderlands 3 pre-order guide can help. 

Bloodstained: Ritual of the Night Gets Release Date, New Trailer Thu, 02 May 2019 11:32:47 -0400 Joshua Broadwell

ArtPlay and 505 Games recently announced a final release date for the long-anticipated Bloodstained: Ritual of the Night. The two companies also released a new trailer highlighting some of the game's improvements since it was first demoed.

Bloodstained will launch on June 18 for PlayStation 4, Xbox One, and PC (via Steam and GoG), and the Nintendo Switch version is set to launch the following week on June 25.

The spiritual successor to the Koji Igarashi Castlevania games, dubbed IGA-vania by fans, is also the sequel to last year's Bloodstained: Curse of the Moon. Set in the 18th Century, it follows Miriam on her journey to save her body and the rest of the world from certain ruin at the hands of an evil force with powers beyond this world. To make matters worse, the force has summoned a castle full of demons — and mysterious crystal shards full of power.

Thanks to a curse (which probably happened on a horrible night in the past), Miriam's body is slowly becoming crystallized as well, making her journey a race against the clock.

Previous info releases, including the Nintendo Direct trailer from February, stated these shards give Miriam her powers. They are similar to the souls system from Castlevania: Aria of Sorrow and its DS successor, Dawn of Sorrow. They are how Miriam will learn new skills and craft and wield a wide variety of weapons throughout her journey.

They are also designed to make each player's experience completely different since they open up customization options for Miriam. That is supported by reports that the crafting and weapons systems are very deep.

However, Miriam won't be the only playable character; there are several secret characters to find and unlock as well. How they make use of the shard system isn't yet known, though.

Bloodstained boasts the biggest castle Igarashi has designed. Despite the new features and greatly expanded settings, it's also a love letter to earlier Castlevania games and what made fans enjoy them to begin with.

One aspect of that emphasis on nostalgia is the soundtrack, with music written by Michiru Yamane, of Symphony of the Night fame, and Resident Evil's Ippo Yamada.

Bloodstained's journey has been a rough one, with plenty of delays and some hiccups with the Switch version at PAX East. The changes made from the game's early days to now are evident, though, and fans don't have long to wait to see how it all plays out.

Razer Announces Dual Driver In-Ear Hedset For Mobile Entertainment Thu, 02 May 2019 09:28:39 -0400 QuintLyn

Mobile gamers looking for an improved audio experience will want to check out Razer's latest offering the Razer Hammerhead Duo. The new headset, revealed yesterday, features two audio drivers that work together to create a balanced sound. The Dynamic Driver provides deep bass while the Balanced Armature Driver pushes bright, hi-frequency sounds.

This allows for better sound separation and the production of distortion-free audio that will show through no matter what kind of media is being listened to.

“The Hammerhead Duo primes dual driver technology to become a standard for mobile audio users,” said Min-Liang Tan, Razer co-founder and CEO. “It delivers a clear and precise audio experience in a comfortable form factor that perfectly meets the demands of daily use no matter where you are.”

Despite having dual drivers, the headset is designed to be light, slim, and comfortable to use. The body is made up of an aluminum frame and braided cables. It also comes with three different silicone tip sizes, allowing the user to find the perfect fit for their ear.  It uses a standard 3.5mm jack that will work across most platforms and features an inline control volume and play/pause control.

For those wanting to use the headset with the Nintendo Switch, there's a second version, the Razer Hammerhead Duo -- Compatible with the Nintendo Switch. This version is built specifically for the Nintendo console and includes an inline microphone with a mute switch. It also comes with a carrying case.

Aside from the audio control options and case, both versions are effectively the same. The only other difference is that the Razer logo is green on the regular version while the logo on the Switch version is in silver.

While the regular version of the Hammerhead Duo is available on the Razer site now, those wanting the Switch version will need to wait until June. The good news is that both versions are the same price -- $59.99 USD.

Valve Opens Pre-Orders for Next-Gen VR Headset Wed, 01 May 2019 17:05:04 -0400 Ty Arthur

PC gamers on the lookout for a high-end VR experience just got some good news today as Valve made their next-gen Valve Index system available for pre-order.

Components for the new VR system are due to ship out to pre-order customers on July 31.

At just shy of $1,000 for the entire setup, which includes the headset, controllers, cradle adapter, charging cables, two base stations, station stands, and cleaning cloth, the Valve Index is currently one of the pricier VR options on the market.

If interested adopters don't feel like dropping $999 on the whole set at once, though, the Index is available a' la carte in a variety of configurations. Each component can be purchased separately for those who already own previous VR equipment.

The Index's headset runs at 120Hz, but is backwards compatible with 90Hz, meaning you can still play anything you may have previously bought for your Vive or vice versa.

In a notable departure from other PC-based VR systems, the Index will continue to utilize two wired base stations instead of wireless headset sensors like with the Oculus.

Valve Index Minimum System Requirements

Keen on trying out what the Index has to offer for a smoother virtual reality experience? You'll need a laptop or desktop system with these minimum hardware and software specs:

  • Operating System: Windows 10, SteamOS, or Linux
  • RAM: 8+ GB
  • GPU" NVIDIA GeForce GTX 970+ or AMD RX480+ (available display port required, HDMI not supported)
  • CPU: Dual Core with hyperthreading
  • Port: USB 3.0+ port for headset cameras

Not sure if you meet the requirements? You can download an app to test your system and find out more about the Index over here.

Do you plan on picking up this new iteration of Valve's VR hardware, or do you think the Index will end up suffering the same fate as the Steam Machine?

Borderlands 3 Gameplay Stream Reveals Co-Op Features, Plot, and More Wed, 01 May 2019 16:20:21 -0400 Joshua Broadwell

Gearbox Entertainment showcased the first gameplay for Borderlands 3 today during an hour-long livestream. It introduced several features from the game, including weapons, weapon modes, Red Chests, skill trees, and a swanky new space ship.

The showcase also detailed parts of the game's story, its loot system, and its economy, namely that it won't have microtransactions. Well, sort of. But you'll need to read on to find out what that means. 

Of course, there's still time before the game's official launch this fall. Between now and then, there's sure to be plenty more revealed. However, here's what we know so far. 

The Borderlands 3 Story

Borderlands 3 centers around the Crimson Raiders, who first appeared in Borderlands 2. When we first meet them in Borderlands 3, they're busy investigating a mysterious bandit cult that goes by the name The Children of the Vault.

Both are trying to access Vaults hidden away on other planets. This, of course, puts the Raiders in conflict with the cult's goons as well as its twin leaders: Tyreen Calypso, the God-Queen, and her brother, Troy Calypso.

To keep Tyreen from draining the energy from every Vault and every living thing, players take the role of a new Raider recruit summoned by Lilith. 

Guns, Guns, Guns

While we already know that Borderlands 3 will allegedly feature over 1 billion guns, we now know that every gun will also have alternative firing modes.

For demonstration purposes, a pistol was used in the tutorial. It normally fires bullets, of course, but its alternate mode shoots missiles. Other guns can switch between ice and fire bullets, and some might act as a chain gun shooting grenades.

According to the development team, maximizing all firing modes almost doubles the number of guns available in the game. What's more, winning a boss fight will immediately give that boss' weapon to the player, and the team said Borderlands 3 will have more boss fights than ever before.

Red Chests, Instancing, and Reviving

The raid on a propaganda center also showcased one of Borderlands 3's other features: Red Chests. These contain new weapons and offer players a choice, for instance, of choosing accuracy or brute force. However, it was pointed out that they can usually choose both anyway because it's Borderlands.

The Red Chests are part of another new feature Gearbox was eager to discuss: Instancing. Instancing is an option in Borderlands 3's co-op mode that synchronizes weapons in chests for both players.

In the stream, Amara the Siren was Level 5 and had the choice of a blue or purple weapon, both of which were Level 5 as well. However, the second player, playing as Zane, was Level 25; the same weapons were available for Zane but were at level 25.

Additionally, enemy levels also scale depending on the player's level. However, accidents still happen; should a character fall in battle, they can now be revived by NPCs. Conversely, players can revive NPCs, should the need arise.

Climb That Skill Tree

Skill trees got a bit of attention during the stream as well. All three action skills are available from the start, and players just need to equip the one they've chosen to use it. From there, skills can be augmented in several different ways; if players choose the same character, their builds will probably be completely different.

Sanctuary 3

One big feature the stream focused on is big indeed: the game's scope and size. Borderlands 3 will be the biggest Borderlands game yet. Not only will players explore Pandora, but not too long after the game begins, they'll gain access to a spaceship, Sanctuary 3.

Sanctuary 3 will take players to several other worlds and systems, all with their unique themes. But it also acts as a sort of central hub.

Among the many features available in Sanctuary 3 is the character's quarters. These start out being decorated in a style that suits whatever character the player chose. However, the quarters can be customized with items found during the adventure.

There is a trophy hall as well, and the usual shop, which needs in-game cash to upgrade. One of the new quality of life additions is the loot recovery system. Should players miss picking up some loot during the heat of a fight, it gets sent to Sanctuary 3, where it can be reclaimed at any time.


After showing off a new trailer, Pitchford took the opportunity to reassure fans that Borderlands 3 will not have microtransactions and that the game preserves everything fans love about the series. He said the team has had more time to polish and perfect the game than any other game in the series.

However, not long after the stream, Pitchford took to Twitter in an attempt to clarify his previous statements. Responding to GameInformer, he said that he was "talking about premium currency and loot boxes kind of stuff NOT being in our game." 


While the true nature of microtransactions in Borderlands 3 remains to be seen, today's livestream shed a good deal of light on the highly-anticipated game. Now fans have a better idea of what to expect when the game launches on September 13 for PS4, XB1, and PC via the Epic Games Store.

Those interested in securing a copy of the game now can head over to our Borderlands 3 pre-order guide to see the various editions currently available.

Download The Pokemon Pass And Get Cool Digital Content Wed, 01 May 2019 12:26:43 -0400 QuintLyn

Today, the Pokemon Company introduced a new mobile app called the "Pokemon Pass". The free app, available on both the iOS App Store and the Google Play Store, rewards players with exclusive Pokemon content whenever they visit a participating retail store. Some of these items include wallpapers, digital stickers, and special Pokemon.

To celebrate the app's launch, the Pokemon Company is offering fans a chance to get their own Shiny Pikachu and Shiny Eevee in Pokemon Let's Go, Eevee! and Pokemon: Let's Go, Pikachu!, respectively.

In order to obtain these Pokemon, players will need to download the Pokemon Pass app and head to their nearest participating Target store any time between May 11 and June 23. The app will then use geolocation to verify their location before sending them a notification that they're eligible for a special reward.

Players will need to go through a series of prompts in the app, one of which will be to find a special QR code in the store and scan it to claim their Shiny Pikachu or Shiny Eevee. Both pokemon are Level 10 and come with the following moves:

Shiny Pikachu

  • Thunderbolt
  • DoulbeKick
  • Double Team
  • Thunder

Shiny Eevee

  • Double-Edge
  • Iron Tail
  • Helping Hand
  • Facade

In addition to the shiny Pokemon, fans that visit Target and use their apps on May 11 between 10:00 a.m. and 1:00 p.m. local time will receive additional goodies related to the Detective Pikachu movie. These include physical items such as a Psyduck promo card for the Pokemon Trading Card game and a movie poster. Quantities are limited on both of these. so those wanting to get their hands on them should probably be there as soon as the event starts.

For those that do miss out on these goodies, there's no need to worry: the Pokemon Pass will offer more rewards at even more stores in the future.

Star Citizen Goes Temporarily Free to Play Following 3.5 Update Wed, 01 May 2019 12:13:53 -0400 GS_Staff

In the continuing saga that is Star Citizen, Cloud Imperium Games has announced that the long-in-development space-trading combat game will be free to play from 8 p.m. PDT on May 1 until 11:59 p.m. PDT on May 8 as part of the game's current "Free Fly" event. 

For those who have been on the fence about Star Citizen, this is surely a good time to jump in and see what the years-long fuss has been about. 

The announcement comes on the heels of the recently released 3.5 alpha update, which introduced playable female characters, new flight models, the addition of ArcCorp (a giant, sprawling city planet), FoIP and VoIP improvements, and much more. 

During the Free Fly event, players will be able to visit ArcCorp and dabble in all of the update's new features, including the game's new flight control system. Indeed, Cloud Imperium is placing specific emphasis on the feature by providing players with five pilotable ships. 

These include: 

  • Anvil Arrow
  • Aegis Avenger Titan
  • Drake Cutlass Black
  • Drake Dragonfly
  • MISC Prospector

Those interested in jumping into the world of Star Citizen can download the game's launcher for free. 

A docked ship in Star Citizen

Cloud Imperium has hosted myriad Free Fly events in the past, although not all of them have been this long, or provided access to this type of content.   

Speaking of long, however, Star Citizen has been in development since 2011, and was originally planned as a spiritual successor to the Wing Commander series. Although it was (and still is) the highest-grossing crowdfunded game, Star Citizen has seen numerous delays and development changes since then, all of which have pushed it far afoul of its original 2014 launch date. 

In that time, it has made countless "most anticipated MMO lists," ranging back to 2014. In that time, the game has produced numerous alpha versions and raised more than $250 million as of December 2018, according to Business Insider. That's of little surprise, though, as some of the game's ships retail for as high as $2,500, and one of the games packages costs a whopping $27,000. 

As of this writing, there is still no firm release date for the game. However, Cloud Imperium has previously said Star Citizen's single-player component is slated for a 2020 release date.   

Sea of Thieves Anniversary Update Adds New Story, PvP, and More Tue, 30 Apr 2019 15:09:37 -0400 Joshua Broadwell

Sea of Thieves' free anniversary update is available now and brings a wide range of new content to the 13-month-old game.

The biggest addition is the new story mode, called Tall Tales. This particular chapter is called Tall Tales: Shores of Gold, and Rare says players can look forward to additional stories in the months to come.

Shores of Gold expands Sea of Thieves' lore and focuses on a handful of new and recognizable characters in their quest for the enigmatic Shroudbreaker, briefly detailed in the announcement trailer above.

Shores of Gold is a narrative-based adventure that includes voiced cut-scenes and a variety of new locations. It also brings along a few new gameplay mechanics as well.

Sea of Thieves anniversary update cover art teasing the arena and more.

Some of these new mechanics revolve around new hazards on both sea and land. Ships can now sustain more damage — and of a wider variety. For instance, mast and wheels can now break. Additionally, the new harpoon can be used to nab treasure from afar.

Shores of Gold will introduce new land-based enemies and traps as well. 

Another new inclusion is The Arena. This is a PvP mode that, as the name suggests, lets players pit their crew and ships against others in a series of competitive matches, on-demand fights meant to complement the main game's focus on exploration and encourage greater strategic planning.

Whether they win or lose, the combatants can unwind in the Glorious Sea Dog tavern afterward, which features a new Trading Company and the stars of the Sea of Thieves comic series.

Finally, Sea of Thieves at last lets players feed their hungry pirates with the shiny new Trading Company, The Hunter's Call. It's led by Merrick the wanderer and rewards players with cosmetic items and gold for their catches and creations. Hunting, fishing, and cooking also provide a new way to attain the Pirate Legend status.


The anniversary update comes just in time for the Xbox One S All-Digital's release in a week's time. Sea of Thieves has certainly provided plenty of charm and fun since release, as many initially predicted, though the lack of major updates also highlighted some of its weaker points.

However, Tall Tales and The Arena are both set to continue evolving over time, so it seems Rare plans on providing even more content in future months to ensure the game remains alive.

The Sinking City Shows Off Investigative Mechanics In New Gameplay Video Tue, 30 Apr 2019 12:13:29 -0400 Ty Arthur

A new 12-minute gameplay video just landed for The Sinking City, an open world investigative game set in the 1920s city of Oakmont. It is heavily influenced by Cthulhu mythos stories like The Shadow Over Innsmouth

Publisher Bigben and developer Frogwares Studio just uploaded the clip that covers the in-game mission A Delicate Matter, which showcases how the game's main investigation mechanics work, as well as a brief snippet of combat.

The clip shows off a signification amount of gameplay with developer commentary, so needless to say, there are some minor spoilers for the storyline and NPCs.

Frogwares commented on the video, saying:

During this mission, Mr. Throgmorthon, head of one of the leading families in Oakmont, asks Charles to look into a delicate matter: a receiver of stolen art has disappeared just before closing the sale of a valuable item, and Throgmorthon wants it back at all costs.

As the investigation unfolds, the player finds out that the story is far more complicated than it first seemed. Without being prompted by the game, the player must question more and more witnesses throughout the town, and use logic to get to the bottom of things.

If you missed it, a previous trailer highlighting more of the game's detective elements can be found here.

The Sinking City is the latest in a series of cosmic horror games catering to Lovecraft fans. In fact, it's one that sits among our list of the most anticipated horror games of 2019.

It follows the release of The Call Of Cthulhu last October and ahead of the impending 2D titles Stygian: Reign Of The Old Ones and A Place For The Unwilling, which don't have established release dates yet.

The Sinking City is due to drop June 27 on PC, PlayStation 4, and Xbox One. You can now pre-order physical and digital versions of the game ahead of release, with the digital Necronomicon Edition including the "Worshippers of the Necronomicon" three-quest pack and the "Investigator Pack" DLC.

Borderlands 3 Gameplay Streams to Show ECHOcast, Give Viewers In-Game Rewards Mon, 29 Apr 2019 16:47:03 -0400 Joshua Broadwell

Gearbox recently announced that the first Borderlands 3 gameplay reveal stream is set for May 1, and viewers will have the chance to interact with their favorite streamers during the event.

The reveal stream takes advantage of a brand-new Twitch extension called Borderlands 3 ECHOcast. It connects users' SHiFT and Twitch accounts, thus enabling them to engage with their chosen streamer.

Doing so offers a high-level overview of the Vault Hunter being used at the time. Viewers will be able to check out the streamer's items and weapons, including descriptions and statistics; view character stats; and see what skills that character has plus how the streamer chose to allocate skill points.

There is a specific interface that will allow viewers to interact with equipped and unequipped items, along with special renderings for the thumbnails to give viewers an idea of how the item looks.

Borderlands 3 developer Gearbox also noted that viewers should expect a slight delay as the ECHOcast extension initializes, but that it's normal, and players will still be entertained somehow during the delay.

The announcement also provided instructions for how to link Twitch and SHiFT accounts [note the guide has been broken into numbered points to improve readability]:

  1. Visit the settings tab on your SHiFT profile page
  2. Click on the Twitch logo
  3. Follow the onscreen instructions to link your account.

Alternatively, sign in to your SHiFT account over at the Gearbox SHiFT site. click on “Gaming Platforms” on the left, and then click on the “Link” option under the Twitch logo.

Once version 1 of the ECHOcast extension is available on May 1, you’ll also be able to use the SHiFT button in its menu to navigate to the correct SHiFT webpage and link your accounts if you haven’t done so already.

However, Gearbox is giving players more incentive to use the new extension other than being a passive viewer.

There's a chance streamers will encounter Rare Chests, guarded by fierce enemies. Should this happen, and should the streamer defeat the guardian, ECHOcast viewers get 30 seconds to opt in for an event with the chest.

A selection of those who opt in will be randomly selected as winners, and those winners get another 30 seconds to choose what item they want.

The item will then be transferred to their Twitch/SHiFT account, and viewers can claim it once they begin their regular Borderlands 3 game after it launches September 13. Item levels will be scaled to match player levels when the items are claimed.

Of course, this also means that should the streamer not find anything, then the viewers get nothing too.

There will be two chances for these events to take place. The first is between 1:45pm and 4:45pm EST, and the second is from 7:45pm to 10:45pm EST.

Borderlands 3 is set to launch on September 13 for PS4, Xbox One, and PC via the Epic Games Store. Head over to our pre-order guide for more details

Figment, Musical Indie Adventure of the Mind, Comes to PS4 Soon Mon, 29 Apr 2019 14:44:13 -0400 Joshua Broadwell

Indie developer Bedtime Digital games recently announced its award-winning platformer Figment will be making its way to the PlayStation 4 on May 14.

Figment is a music-driven puzzler that sees players take control of Rusty, who is on an adventure through the mind. Rusty is the mind's voice of courage, but as his name implies, he's grown rusty over the years. In his absence, Nightmares have invaded the mind and now plague it with darkness. Rusty must fight against the Nightmares to recover his former self.

Along with combat, the game centers around solving a variety of puzzles to progress through the mind.

The above trailer shows that the mind just so happens to be a surreal, hand-drawn world full of wondrous and bizarre creatures and environments. As we reported when the game first debuted at EGZ Rezzed, these areas draw inspiration from human emotions, urges, and thoughts in general, making it a varied landscape indeed.

It also boasts an original soundtrack by game designer Niels Højgaard Sørensen, also known as Stöj Snak, the Danish screamer-songwriter. However, another factor that makes the soundtrack stand out is that it's performed by Rusty's enemies.

Nightmares take the form of common human fears, and the soundtrack — including what your enemies sing at you — changes based on how you explore the world.

Following its initial release on PC in September 2017, Figment received multiple awards, including 'Best Narrative' at BIG Festival, 'Best Art' at Casual Connect, and 'Best Sound' at AZPlay. It then launched on Nintendo Switch the following summer.

However, fans wanted more — specifically, a PS4 release.

CEO & co-founder of Bedtime Digital Games, Klaus Pedersen said:

We are incredibly excited to be able to bring Figment to the PlayStation audience. PS4 has been the platform we’ve received the most requests about, by far. So we are of course super happy to finally be able to meet this demand.

Mortal Kombat 11 Getting Multiple Patches Across All Platforms Mon, 29 Apr 2019 11:02:05 -0400 Joshua Broadwell

Warner Bros. and NetherRealm studios recently outlined a set of upcoming Mortal Kombat 11 patches designed to enhance the overall player experience.

In particular, the updates are in response to problems associated with the Towers of Time and the issues around microtransactions in general.

The main patch, which will be released on all platforms, will adjust the difficulty in the game's Towers of Time mode, the main source of MK11's postgame content. Many players have complained the Towers posed too much of a challenge, with brutal enemy A.I. and some obstacles that proved almost impossible to surmount.

Apart from the challenge only frustrating players, these issues enhanced dissatisfaction with MK11's not-well-received microtransactions. Grinding in the Towers is the way to earn Kurrency for in-game purchases without spending real money, but the process was deemed a chore and turned many away completely.

The patch will reduce enemy A.I., provide some character tuning, make those formerly impassable hazards passable, and provide increased Kurrency rewards; however, the Reddit outline doesn't give a concrete amount for the increase.

All players will also receive a special thank you gift:

  • 500,000 Koins
  • 500 Hearts
  • 1,000 Soul Fragments
  • 1,000 Time Krystals

This base patch is expected to roll out early this week for PlayStation 4, Xbox One, and PC. The patch for the Nintendo Switch version doesn't have a release date as of yet, though the team will provide one soon.

The Switch and PC versions are each getting a second patch meant to iron out issues specific to those platforms. It's part of an effort to ensure every version of the game plays essentially the same.

Mortal Kombat 11 Switch Patch

The additional Switch patch is planned for release early this week as well. It will do the following:

  • Character tuning to reduce difficulty in Towers of Time
  • Reduce AI health to reduce difficulty in Towers of Time
  • Reduce effects and frequency of most difficult modifiers in Towers of Time
  • Overall improvements to stability

Mortal Kombat 11 PC Patch

The PC patch is also expected to launch early this week.

  • Reduce effects and frequency of most difficult modifiers in Towers of Time
  • Updates to character move values
  • Overall improvements to stability, including crash fixes in menus and navigating UI
  • Fixed a problem where the game would not load using certain keyboard configurations
  • Fixed a problem where the game would not load due to non-English characters in the Windows user name


These enhancements mean all players, though especially those who purchased the game mainly for single player content, have a chance to get the most out of it, and it stands in marked contrast to other recent, less player-pleasing announcements.

This level of attention to consumer complaints isn't unique to NetherRealm, though. Respawn Entertainment, makers of Apex Legends, has made it a point to place addressing player feedback at the center of their update philosophy.

WoW Classic Blog Post Details What Players Should Expect From Rewards Fri, 26 Apr 2019 16:38:54 -0400 QuintLyn

Blizzard is taking a hard look at itemization in World of Warcraft Classic in an effort to ensure that players get their hands on items at the right time.

Since announcing World of Warcraft Classic at Blizzcon a few years ago, Blizzard has intended to provide players with the closest analog to true, old-school WoW that it can  whether that means assuring new content doesn't roll out too soon, or adjusting the loot tables to assure things that shouldn't be traded can't be.

In one case, Blizzard even made adjustments to how spell timing works so that Classic players can experience that weird bit of simultaneous spell casting that doesn't really happen in World of Warcraft these days.

This time, Blizzard is taking a serious look at items, determining what was made available to players when. Effectively, if an armor set was added to World of Warcraft at the same time as a specific boss or dungeon, that's when players of WoW Classic should expect to be able to obtain them.

However, there will be some differences. One thing Blizzard will not be doing is changing stats on these items over time, much as it did when the items in question first rolled out. Instead, players will simply be given the last version of the item. 

The example provided in a recent dev post on the Blizzard forums involved the Helm of Wrath. When added to the game, the item had Spirit and Agility tied to it. Over time, the stats were changed to Stamina, Strength, and Defense, with Defense eventually being reduced. When players see the item in WoW Classic, it will have a similar set of stats.

The reasoning behind this decision has to do with the fact that adjustments to things like stats are intended to fix issues with the game. Since the devs already know the best possible outcome for these items  from doing this the first time around they've decided their efforts could better be applied elsewhere, rather than creating issues only to fix them.

World of Warcraft Classic will launch sometime later this year. For those interested, Blizzard recently announced when Blizzcon tickets will go on sale

Mario Kart Tour Beta Coming to Android Phones In May Fri, 26 Apr 2019 16:20:37 -0400 Nathan P. Gibson

Ever since Nintendo announced that it intended to bring some of its biggest properties to smartphones, fans have been eagerly awaiting the opportunity to download and play Mario Kart on their mobile devices.

The good news is that Mario Kart Tour is coming to Android and iOS sometime this summer. However, it will first come to Android devices by way of an early beta period. 

Those interested in playing Mario Kart Tour can sign up to take part in the beta by heading over to the official site for the game and simply scanning a QR code displayed there.

The beta will be available between May 22 and June 4. Unfortunately, it is only available to those inside the U.S. and Japan, so players in other locations will have to wait until the full release later in the summer.

Mario Kart Tour was first announced in 2018, but the game has seen several delays. Nintendo has also been cagey about releasing any information about the title. The developer has not yet released any details about what the game will contain; as of this writing, there aren't even any screenshots available to show off what players can expect.

It’s a confusing move considering how open Nintendo has been with its other mobile releases, including the likes of Super Mario Run and Animal Crossing: Pocket Camp. However, with the beta approaching, there's a good chance something will release in the coming months. 

Last Chance: Green Man Gaming's Spring Sale Enters Final Weekend Fri, 26 Apr 2019 12:44:00 -0400 GS_Staff

This page may contain a few affiliate links. While we love Ramen noodles and other cheap gas station food, we also enjoy the occasional ribeye or plate of delicious Pad Thai. So, if you happen to purchase anything through this page, we may receive an infinitesimal commission. Our reviews and opinions are not influenced by these partnerships. For more, read our Terms of Service.

Greenman Gaming's Spring Sale is about to wrap up. However, there's still a chance to grab some great deals on some stellar PC games.

From now until April 30, almost everything on Green Man's storefront is discounted in some way, shape, or form — even pre-orders on games like Rage 2, ESO: ElseweyrAge of Wonders: PlanetfallA Plague Tale: Innocence, Vampire: The Masquerade Bloodlines 2, and Wolfenstein: Youngblood.

Unfortunately, Borderlands 3 isn't on that list, but ¯\_(ツ)_/¯.

Below, we've put together a list of some of the sale's better games, ranging from third-person shooters to fighting games, RPGs, action-adventure games, and strategy games. We've also provided direct links to each game in case you're interested in picking them up. 

Fighting Games

Mortal Kombat 11
Soul Calibur VI
Dragon Ball Fighter Z
Jump Force
Dead or Alive 6
One Finger Death Punch 2
My Hero One's Justice


Borderlands: The Handsome Collection 
Wolfenstein: Young Blood
Rage 2
Tom Clancy's The Division 2
God's Trigger

Action Games

Grand Theft Auto V
Devil May Cry 5
Gode Eater 3
Resident Evil 2
Hitman 2
Assassin's Creed Odyssey
Middle Earth: Shadow of War


Vampire: The Masquerade Bloodlines 2
Ni No Kuni 2
The Elder Scrolls Skyrim
The Elder Scrolls Online Elsweyr
Tales of Berseria 
Tales of Vesperia 
Kingdom Come: Deliverance

Strategy/Sim Games

Cities: Skylines
Civilization 6
Kerbal Space Program


That only scratches the surface of Greenman Gaming's Spring Sale. To see everything available, be sure to head over to the storefront between now and April 30. 

Sony Talks PlayStation 5 Launch Date and More in Financial Report Fri, 26 Apr 2019 12:43:17 -0400 Joshua Broadwell

In its end-of-year financial report, Sony mentioned its next console won't launch for at least 12 more months; in other words, don't expect the PlayStation 5 (or whatever it ends up being called) until May 2020 or later — the third or fourth quarter of the next fiscal year.

The news comes shortly after Sony revealed some foundational aspects of its newest machine, including a few hardware specs and new graphical features.

The report itself doesn't directly mention a console launch timeline. However, Wall Street Journal reporter Takashi Mochizuki confirmed the information with Sony Interactive Entertainment representatives; he also said the "nothing for 12 months" line is something all the reps are being instructed to tell inquirers.

Despite dev kits reportedly being out in the wild soon, Sony seems to be in the production phase for the PS5. Most of this year's earnings from Sony's console sales, approximately 31.1 billion yen ($278,008,000), are being re-invested into the console's creation.

Console sales were profitable, and the PS4 is nearing its 100 million sales mark.  Yet sales were down and are expected to continue decreasing, causing Sony to rely on software sales in the coming year to increase profit.

Of particular note is the report's distinction between first party software and other software for this next fiscal year. Sony predicts declines in first party software contributions and increases in other software sales.

That would suggest Sony's first party efforts will be re-directed towards PS5 software development, while other major third party titles, like Resident Evil 2 remake and the upcoming Shenmue 3, will continue to supply the PS4 for up into 2020.

Despite not anticipating major first party titles soon, Sony is certainly not set for a quiet year. The recent State of Play presentation highlighted multiple upcoming third party releases, including a bevy of VR titles, slated for release sometime in 2019.

Blizzard Announces BlizzCon 2019 Dates, New Ticket Option Fri, 26 Apr 2019 09:53:19 -0400 QuintLyn

It's that time again, Blizzard fans. Recently, the company announced the dates for Blizzcon via Twitter, as well as when tickets will go on sale. Blizzard also announced that a new kind of special ticket will be available to fans this year. 

As always, BlizzCon will take place at the Anaheim Convention Center in Anaheim, California, on the weekend of November 1-2. 

As this year marks the 25th year of Warcraft, Blizzard has some special stuff planned, including a commemorative collectible or two. In fact, rather than doing a normal goodie bag, the company will be offering fans a choice between one of two premium statues. Players can choose between two Warcraft figures, the Orc Grunt or the Human Footman.

There's a catch, though: Interested attendees will need to decide which statue they prefer before buying tickets as Blizzard will only make a select number of statues based on interest. 

When Can You Buy Blizzcon Tickets?

Purchasing tickets will be broken into two rounds. The first round takes place on May 4, while the second round will be on May 8.

During this time, fans can purchase one of three different ticket types:

  1. The regular BlizzCon Pass
  2. The new BlizzCon Portal Pass
  3. The BlizzCon Benefit Dinner ticket, which supports charity

The BlizzCon Pass is the core ticket and will get fans into most things BlizzCon related.

For something a bit more special, the BlizzCon Portal Pass offers a variety of extras, including access to the special "Night at the Faire", which takes place on the eve of the convention. The pass also offers preferred parking, separate registration and security lines, the option to be first in line for the shows, and access to a dedicated lounge.

As is the case every year, the Blizzcon Benefit Dinner ticket is relatively expensive but it offers fans a chance to have dinner with Blizzard employees and the surplus goes to charity. This year, purchasers of this ticket will also get Portal Pass perks as well.

To reserve accommodations for Blizzcon 2019, go here

Persona 5 Scramble: The Phantom Strikers Announced for Switch and PS4 Thu, 25 Apr 2019 14:03:32 -0400 Joshua Broadwell

The second of this week's Persona Super Live Concert reveals was the mysterious Persona 5 S, which turns out to be a musou game titled Persona 5 Scramble: The Phantom Strikers.

P5S will launch on Nintendo Switch and PlayStation 4, though no timeframe was given for when fans can expect to see the newest Persona spinoff.

Musou games, for those unfamiliar with the term, are games in the style of Dynasty Warriors, focusing on frenetic combat against waves of enemies. Like most modern games in that genre, P5S is being developed as a partnership between Atlus and Koei Tecmo, specifically, KT's Omega Force division.

The trailer (see above) doesn't reveal much information, though Twitter user MysticDistance once again translated the reveal as it happened.

The story takes place, unsurprisingly, in Tokyo when a mysterious occurrence takes place that's similar to several other bizarre events taking place around Japan.

The trailer depicts a few enemy groups, including series staple Persona Pyro Jack and some figures that look like a cross between police officers and mannequins. These enemies are the ones responsible for the strange happenings the Phantom Thieves must investigate.

There will also be a new character in Persona 5 Scramble, and though nothing is known about the newcomer yet, it's believed the girl pictured below might be said character.

Ever since P5's main character Joker was announced for, and made his way to, Super Smash Bros Ultimate, Persona fans hoped the mysterious web domain registered as P5S was a sign Persona 5 was coming to the Switch.

After yesterday's announcement of Persona 5: The Royal (or Persona 5 Royal in the West), those hopes diminished somewhat, as it seemed unlikely Atlus would release an enhanced version of the game on one platform and a port of the base game on another.

However, the announcement does fit with both a survey Atlus released last year asking fans what they wanted from a new Persona title and the popularity of Koei Tecmo's other musou collaborations. Fire Emblem Warriors sold over one million copies worldwide, while Hyrule Warriors on Switch surpassed KT's expectations.

Action RPG Warlander Slashes Its Way to PS4 and XB1 This Year Thu, 25 Apr 2019 09:20:40 -0400 Joshua Broadwell

Serbian indie studio Clock Drive Games has announced that its upcoming game, Warlander, will be coming to PlayStation 4 and Xbox One this year. Previously, the game was slated for a PC-only release.

Warlander is a dark fantasy ARPG, telling a tale of vengeance and betrayal with a faint promise of hope buried underneath it all. It also happens to be Clock Drive's debut game.

As one would expect from an ARPG, combat is at the game's core. Players will wield a weapon described as having a mind of its own, and one that can even use special abilities to alter the environment, making it into a weapon as well. All this is done to sacrifice monstrous enemies to the ancient gods and, thus, earn their pleasure.

The actual fighting relies heavily on skill and employs a unique combination of "ragdoll physics and mesh slicing" to create the feel of cutting through real flesh.

However, the hero's weapon is more than just a sentient piece of metal lusting for blood. It actually forges a relationship with the hero throughout the game. The storyline is fully voiced as well.

Another key feature is the progression system. Players will choose upgrades and skills from three different skill trees, and the dev team said the customization and diversity of skills will provide a good deal of replay value as well.

Clock Drive's Creative Director, Goran Rajsic, said:

The games we drew inspiration from such as Metal Gear Rising: Revengeance, played beautifully on console so we’re aiming to bring that same rich and premium experience to the players, With deep RPG mechanics and incredibly smooth combat mechanics, Warlander will be a title with tons of replay value for our fans.

Having outlined Warlander's inspiration, though, Rajsic is keen to set it apart from other games, saying Clock Drive added its own twist to genre staples.

Those interested in following Warlander's progress can do so via Discord, Facebook, and Twitter.

Warlander is one of many debut titles from new indie studies set for release this year. Among others, 2019 will see the retro-inspired title Sparklite from Red Blue Games, and a new twist on the dark fairytale genre with Unbound: Worlds Apart from Alien Pixel Studios,

New Persona 5 The Royal Details, Screenshots, Western Release Date, and More Wed, 24 Apr 2019 15:58:06 -0400 Joshua Broadwell

As promised, Atlus provided a new info dump on Persona 5: The Royal during day one of the Persona Super Live concert. The information and trailer cover new story scenarios and gameplay elements, new frenemy Kasumi Yoshizawa, and much more.

All this confirms The Royal is an enhanced version of Persona 5, rather than a spinoff title.

The trailer is, of course, entirely in Japanese, but Gematsu provided a translation of the Persona 5: The Royal website information that was updated to accompany the trailer.

New Character

Kasumi Yoshizawa, the female character introduced in March, isn't a new protagonist. Instead, she's a transfer student who admires the main character but seems to dislike the Phantom Thieves on the whole.

Whether she turns out to be an enemy or ally remains to be seen, according to Atlus. However, one of the new screenshots does show her in attire similar to the Phantom Thieves.

New Confidant

The Royal also introduces a new Confidant (P5's Social Links) in Takuto Maruki. He's a part-time counselor hired based on concerns students voiced in April — in other words, because of Kamoshida. His Arcana is listed as "Le Consultant," which is new both to Persona and tarot Arcana in general.

New Story Beats and Mechanics

Like Persona 4 Golden before it, The Royal will let players experience what happens after December, in the untold third semester.

Twitter user MysticDistance translated the information as it was being broadcast and found Atlus may just be teasing a human form for Morgana as well. On the website, the image being translated comes alongside the information about the third semester, so perhaps Morgana is getting more attention this go around as well.

Players can look forward to new date spots. In a throwback to Persona 3's special moments with Elizabeth and Theodore, the main character will also be able to date the twins, Carolina and Justine.

Screenshots do show Kasumi as a dating partner, too, but whether she represents an Arcana like other love interests traditionally do in the series wasn't mentioned.

New foes and new battle strategies will be introduced, in addition to a new event in the Velvet Room and new treasures in each Palace.

Along with these things comes a few quality of life enhancements. The game will provide suggestions for players to improve their stats and Confidant relationships, and there will be an auto-read feature added too.

Finally, the game boasts new original songs, BGM tracks, and opening vocals.


Persona 5: The Royal launches exclusively for PlayStation 4 in Japan on October 31 this year. However, Atlus announced a 2020 release date for North America and Europe. More information is expected to come on May 9.

Snail Games' PixARK To Release This May Wed, 24 Apr 2019 13:49:49 -0400 QuintLyn

On May 31, Snail Games will release its voxel-based sandbox survival game PixARK upon the world, bringing it to Steam, PlayStation 4, Xbox One, and Nintendo Switch. The game, which is a voxel take on the ARK survival games takes players to a world filled with great variety, from the landscape to the creatures that inhabit it. 

In order to survive in PixARK, players must tame the creatures and the land, craft everything they need, and build a nice safe base in which to reside. The game offers players an infinite amount of maps and procedurally generated quests. The game provides even more variety by allowing players to team up and form a tribe, unless they'd rather go it alone.

As with most voxel-based games, players can build almost anything they want. They'll gather materials and craft everything from tools -- both technological and magical -- to giant fortresses. In their spare time, players can explore, delving into undiscovered areas.

A big focus of PixARK will be taming animals. Players won't be just killing them in standard online quest fashion, but actually capturing and making them your allies. They'll even be able to ride some of these creatures, including dragons and dinosaurs.

Currently, PixARK is available on PC as an Early Access game. This means that while the game hasn't officially launched, those willing to risk playing a game that's still being developed have been able to get a bit of a head start. Thanks to that, those looking to pick up PixARK at launch will have a good bit of information on the game -- including a large selection of guides right here on GameSkinny.

For those who haven't yet grabbed the game and don't want to wait to grab it on PC, PixARK can still be purchased as an Early Access offering for $24.99. This price may change a bit once the game officially releases.

Mortal Kombat 11 Currently $10 Off On Console, $15 Off On PC Wed, 24 Apr 2019 11:30:50 -0400 GS_Staff

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Mortal Kombat 11 just released, but the newest fighting game in NetherRealm's storied catalog is already deeply discounted on several storefronts. 

Currently, Amazon is offering the game for $49.99 on the PS4, Xbox One, and Nintendo Switch. That's $10 off MK11's original list price. There is no confirmation if this is a permanent price drop by the online retailer or simply a timed special. 

The best part is that the $10 discount applies to the game's premium edition and the Amazon special edition. You can pick up each edition by following the links below. 

Mortal Kombat 11 Standard Edition 

Mortal Kombat 11 Premium Edition 

Mortal Kombat 11 Special Edition

Mortal Kombat 11 Standard and Premium PC Editions 

Additionally, the fighter is currently available for PC on Green Man Gaming at a steep discount as part of the retailer's Spring Sale. 

Currently, MK11's standard and premium editions are discounted 25% on the storefront, bringing each to $44.99 and $74.99 respectively.

Edit: Seems like the below code (WB25) is no longer available. 

However, you can enter the code WB25 to get another 25% off, bringing the standard edition to $33.74 and the premium edition to $56.24 — both ludicrous prices for a game that just released. 

Green Man Gaming's spring sale lasts until April 30. 

Mortal Kombat 11 + $10 Gift Card 

Although this isn't technically a discount, Target is offering buyers a $10 gift card when they purchase any version of MK11

You can find the deal here


While our writer is still working on our Mortal Kombat 11 review, many fans and critics have already weighed in, mostly praising the newest fighter from NetherRealm Studios. However, some have voiced concern over the game's difficulty and economy. 

Luckily, Ed Boon, co-creator of Mortal Kombat and creative director at NetherRealm, confirmed via Twitter that a fix was incoming "soon"

BioWare Focused on Fixing Anthem Bugs, Delaying Roadmap Content Wed, 24 Apr 2019 11:18:17 -0400 Joshua Broadwell

BioWare's latest game, Anthem, is getting a slight change in its content roadmap, with the team prioritizing bug fixes over new content in the near future.

The company's lead producer and head of live services took to Reddit yesterday to give a general update fans on how the development team plans to handle Anthem in the coming months. They said the severity and volume of bugs means the best choice moving forward is to delay already-announced content for Act 1.

The specific features that will be delayed are:

  • Mastery System

  • Guilds

  • Legendary Missions – Phase II

  • Weekly Stronghold Challenge

  • Leaderboards

  • Some Freeplay Events

  • Cataclysm

Most of these, particularly the Cataclysm, are connected to endgame content, which many claim there isn't enough of.

It's not a completely unexpected move, either. Anthem was February's best-selling game, but the bugs and problems with it were fairly substantial from the beginning.

The team also provided updates for a few more specific changes they plan on making. The first is the loot system. The post recognizes problems with it and acknowledges there are problems with it that need fixing. At this point there isn't anything they said could be shared. However, future updates are planned.

That communication pattern of not sharing too much information is another aspect BioWare plans to tweak.

The team believes a significant part of fans' disappointment stems from BioWare sharing too many details about planned content too early. When problems or bugs arise, as they have done already, the team has to delay the promised content, which angers fans.

Responses to the update suggest a different problem, though. Most fans are claiming the issue isn't bad communication or lack of content; it's the base game not delivering the promises BioWare made back at last year's E3.

This isn't an issue unique to BioWare, though. Hello Games encountered a similar problem with No Man's Sky when it first launched and didn't meet players' expectations. Now, though, it's a well-established game with a host of new content planned for the summer.

New RAD Biome and Starting Town Details Showcased Wed, 24 Apr 2019 10:19:38 -0400 Joshua Broadwell

Bandai Namco and Double Fine Productions released a new batch of screenshots for their upcoming rogue-like game RAD, showcasing some of the varied environments players can expect to traverse through when the game launches sometime this summer.

The first area showcased is the hub town, which is, as yet, unnamed; it's pictured at the top of the article. This is where RAD will return in between forays into the Wasteland, and it's also home to a wide variety of quirky residents:

  • The Elder, the oldest and mysterious dude living on the edge of town
  • Bob, who operates his custom-built town gate
  • Billy, the town farmer if he only had something to plant.

The second biome received the most attention, though. It highlights a major theme in the game: the further RAD ventures into the Wastelands, the more dangerous they become, thanks to the higher levels of corruption.

It's these environments that eventually end up taking their toll on the main character himself (also referred to as RAD in the trailer).

As the recently released announcement trailer showed, RAD centers around one young boy's journey to save the world from facing its third round of complete destruction. The goal is bringing lush, green life back to the barren world.

To do that, players combat creatures mutated by toxins and restore life to ruins, which in turn seems to purify that specific area.

However, there's a catch. RAD brings life back to the world, but, like the monsters, he suffers from exposure to the toxins he fights. This exposure leads to various mutations at different times, giving RAD new body parts or even completely transforming him into a new creature.

The benefit of this is instead of using only his trusty bat, or whatever he has to hand, RAD gains new powers and abilities to help overcome the obstacles he faces.

RAD is expected to launch this summer on PC via Steam, Xbox One, PlayStation 4, and Nintendo Switch.

SteelSeries Arctis Headset Line Comes to the Xbox with 9X Wed, 24 Apr 2019 10:17:00 -0400 QuintLyn

A new headset has been added to SteelSeries' already impressive Arctis gaming headset lineup.

Today, the company revealed the Arctis 9X, created specifically for the Xbox One. This is the first ever Arctis headset designed for the console, and it features Xbox Wireless connectivity, allowing for easy setup. It also includes Bluetooth audio.

The Arctis 9X connects to the Xbox One the same way a wireless controller does, allowing players to get it connected and start using it almost immediately. It doesn't require a dongle to work on the console since it's been fully integrated with the console. This connectivity has been made possible thanks to Microsoft working with SteelSeries to build the 9X "from the ground up."

According to Steel Series Senior Product Category Manager of Audio, Brian Fallon, the partnership resulted in, "the highest quality implementation of the Xbox Wireless connection seen on an Xbox headset to-date."

Other features of the headset include dual wireless technology and a retractable ClearCast microphone with noise cancellation. The dual wireless tech allows Xbox One players to use the headset with other devices via Bluetooth without having to disconnect from the Xbox. This means they can take calls, listen to music, or use VoIP while still receiving audio from their game.

An added benefit is that the Arctis 9X can be used with any Bluetooth device such as a cell phone on the go. No Xbox One is needed.

Since the 9X is part of the Arctis family, it also uses the Arctis soundscape tech to emphasize more subtle but important sounds. That means players should be able to pick up audio clues in games that they might otherwise miss while playing.

As for keeping the 9X powered, the device delivers a reported 20 hours of battery life. So forgetful players don't need to worry if they skip charging it every once in a while.

Those interested in picking up the SteelSeries Arctis 9X can do so on the SteelSeries site. The headset is priced at $199.99.

Surviving Mars: Green Planet and Animal DLC Launching May 16 Wed, 24 Apr 2019 09:00:01 -0400 Ashley Shankle

We may be a ways off from colonizing and turning Mars green in real life, but Surviving Mars owners will be able to simulate the whole process soon enough. The game's much-anticipated Green Planet expansion has been announced for release on May 16.

Surviving Mars: Green Planet promises to bring the (almost) full experience of taking the giant inhospitable space rock that is Mars and turning it into a lush planet that can be widely populated. Humanity's endgame, if you will.

Green Planet will introduce terraforming to the Surviving Mars formula, adding a whole new stage of depth of management to the game that will ultimately give players something to truly do once they have their colony up and running.

Turning the red planet green isn't easy, and that's proven by the new terraforming resources players will have to manage in the expansion, including areas' atmosphere, temperature, moisture, and other further in-depth aspects as the planet changes.

Check out the below tutorial from Paradox Interactive to see some of these things in action. They're crazy cool.

Of course, the expansion will also have new special projects, climate calamities, buildings, and more to go with the game's new endgame direction. That's not all they have in store for the game, though.

Surviving Mars will also be getting a DLC called the Project Laika content pack. Project Laika will bring up to eight different animals to the game for players to raise on Mars for food and 25 different animals as pets, which will roam the landscape once it's lush enough.

Surviving Mars owners will be able to pick up the Green Planet expansion for $19.99 and the Project Laika pack for $5.99 on May 16. Both will be available for purchase together as a bundle for $23.90, a tad bit cheaper for these seemingly both worthwhile additions to Haemimont's Mars colony manager.

Sony Hosts Big PlayStation Plus Sale — Over 200 Games Discounted Tue, 23 Apr 2019 17:24:14 -0400 GS_Staff

Once upon a time, Steam was the only digital games storefront to provide its users with deep discounts on titles old and new. However, over the past several years, that's started to change, with Sony and Microsoft getting in on the action. 

While there was a time when PlayStation's sales and Sony's PlayStation Plus offerings were laughable, that's no longer the case. These days, PS Plus sales are well worth paying attention to. 

From now until April 30 at 11 a.m. EDT, PlayStation Plus members can get up to 80% off a number of high-quality titles, recent releases, and indie gems. That's not including this month's free offerings of Conan Exiles and The Surge

Below, we'll highlight some of the better offerings available, including those for the PS4, PS3, and PSVR. Some highlights include Assassin's Creed Origins, Battlefield V, Shenmue I + II, and the Dead Space trilogy. 

Each game is linked to its PlayStation Store page. Additionally, some games have multiple editions, many of which are also discounted and can be found on the store. 

Game Price Platform
  FIFA 19  $17.99  PS4
  Madden 19  $11.99  PS4
  NBA 2K19  $17.99  PS4
  Assassin's Creed Origins  $14.99  PS4
  Battlefield 1  $9.99  PS4
  Battlefield V  $29.99  PS4
  Burnout Paradise  $4.99  PS4
  Dragon Age: Inquisition GOTY  $9.99  PS4
  Everspace  $7.49  PS4
  Just Cause 3: XXL Edition  $8.99  PS4
  Layers of Fear  $4.99  PS4
  Mass Effect: Andromeda  $7.49  PS4
  Moonlighter  $11.99  PS4
  Need for Speed  $4.99  PS4
  Overcooked 2  $17.49  PS4
  Phantom Doctrine  $11.99  PS4
  Rainbow Six: Siege Deluxe Edition  $11.99  PS4
  Shenmue I + II  $20.99  PS4
  The Crew 2: Gold Edition  $29.99  PS4
  Titanfall 2  $7.49  PS4
  The Division  $9.49  PS4
  Warhammer: Vermintide 2  $20.99  PS4
  WWE: 2K19  $17.99  PS4
  Borderlands 2 VR  $37.49  PSVR
  Alice: Madness Returns  $3.99  PS3
  Dead Space: Ultimate Edition  $4.99  PS3
  Dead Space 2: Ultimate Edition  $5.99  PS3
  Dead Space 3: Ultimate Edition  $5.99  PS3
  Dragon Age II  $3.99  PS3

For a complete list of all 264 discounted games on sale, check out the PlayStation Store.

New Minecraft Update Introduces Village Changes, New Mob, and More Tue, 23 Apr 2019 16:32:45 -0400 Joshua Broadwell

Mojang recently announced a hefty new update for Minecraft's Bedrock edition. Called Village & Pillage, the update adheres to essentially every platform for which Minecraft exists, including PC, Xbox One, PlayStation 4, Nintendo Switch, Windows 10, iOS, Android, and Java.

The update introduces several new mechanics, overhauls the village system, and provides new achievements, among many other things.

To start with, the villages themselves are now more varied, matching whatever biomes in which they spawn, with architecture specific to plains, desert, taiga, and savannah. Villagers have new jobs, and their clothing reflects both those jobs and the biome in which they live — even Zombie Villagers.

The update provides many smaller quality of life changes for villagers as well, such as making them sleep in their beds and improving their pathfinding abilities. A new set of changes improving the village trading system is included too, and should players wish for all their villagers to immediately run inside their houses, they can ring a Bell to grant that wish.

Some of the new villager jobs and their associated job sites benefit players as well, including the Cartography Table, Blast Furnace, and Smoker.

As the update name indicates, the other half of the update focuses on Pillagers, a brand-new Illager type with smaller noses and reduced intelligence.

While not the most capable of foes, these Pillagers swarm villages under certain conditions.

Should players encounter an Illager mob around one of the new outpost towers and slay the Illager Captain, a Bad Omen descends on them. Entering a village with a Bad Omen triggers a raid, where waves of Pillager enemies descend on the hapless village.

Successfully defending the village earns the player the Hero of the Village title, which grants various discounts during trade with those villagers.

Sweet Berries have been added as a new food in the taiga biomes, while campfires can now be used to light the night and a home or cook some food.

The new achievements revolve around the Pillager portion of the update — for defeating a captain, saving a village, and so on. There is one exception, though: one new achievement is granted when players befriend cats, of which there can now be more.

Mojang said the update should be live on all supported platforms now, but if it isn't, then players should check their downloads and wait a bit longer.

The full patch notes, including bug fixes and all the minute details, can be found here.

Mortal Kombat 11 Krypt and Tower Fixes Coming Soon Tue, 23 Apr 2019 14:39:28 -0400 GS_Staff

Mortal Kombat 11 may have just released today for PC, PS4, Xbox One, and Nintendo Switch, but that doesn't mean that developer NetherRealm Studios isn't still hard at work making the fighting game the best it can be. 

As reported by IGN, the developer plans to release a patch which aims to amend the game's Towers of Time game mode as well as the MK11's economy. Taking to Twitter earlier today, Ed Boon, co-creator of Mortal Kombat and creative director at NetherRealm, said that a "hot fix" is inbound, and that it should arrive sometime very, very soon. 

In case you missed yesterday’s Kombat Kast: We have a hot fix/improvements koming to address those super hard Towers of Time as well as better rewards/economy to be used in the Krypt.

Hoping/expecting it’ll be more like HOURS than days.

The patch comes after some early adopters have voiced concerns over the difficulty and balance of the game's Towers of Time mode, a combat ladder similar to tower modes in previous series installments.

Liu Kang fights Scorpion in Mortal Kombat 11

Reports have indicated that the game mode forces players into certain playstyles, unfairly penalizes players with low drop rates, and improperly measures in-game timers, leading some players to lose tower progress because they did not move fast enough through the game's trials. 

Further, others have lamented that MK11's Krypt presents a series of "content grind walls" riddled with RNG and microtransactions. Here, certain unlockables, such as artwork and even Fatalities, are locked behind random drops and paywalls. However, it is worth noting that Boon's Twitter statement did not mention microtransactions. 

Currently, there is no word on when the patch will release or exactly what it will fix in regards to the two modes in Mortal Kombat 11

Source: IGN

World War Z Swarms to 1 Million Units Sold in First Week, Updates on Horizon Tue, 23 Apr 2019 12:48:43 -0400 GS_Staff

Although critics have so far been divided on the recently-released World War Z game, fans have flocked to the title in droves. Just one week after launch, and World War Z has already sold 1 million units across all platforms, including PC, PS4, and Xbox One. 

Speaking of the milestone in a press release, Saber Interactive CEO Matthew Karch said that the company was thankful for the reception fans have given World War Z. He added that the Epic Games Store played a role in the achievement. 

We are humbled and thrilled by the immense success so far of World War Z, especially on PC thanks to the tremendous support of the Epic Games Store.

Karch continued by telling us that World War Z is the company's fastest-selling game, and that the company expects even bigger milestones to be reached in the near future. 

We didn’t have week one numbers on the Master Chief Collection or Combat Evolved Anniversary but other than that, this is definitely our fastest selling game. It isn’t our bestselling one yet but we expect it will be by the end of the quarter.

In February, Saber Interactive confirmed that World War Z would join The Division 2 and Metro Exodus as Epic Games Store exclusives. While some gamers lamented the move as an increasing trend of developers leaving Steam behind, the exclusivity deal between Epic Games and Saber Interactive doesn't seem to have hurt the game's sales on PC. 

Attached to the sales announcement was mention of further updates to the co-op zombie shooter. While Karch wasn't terribly specific about what's to come for World War Z, he did say that future patches and updates would focus on "content" and "improvements" for both the game's PvE and PvEvP modes. 

Moving forward, we’ll continue to expand the game and its community with new improvements, stability updates, and bonus gameplay content, beginning very soon with a special new mission for the Tokyo episode.

In our review of World War Z, we said that while the game can be "quite entertaining with all its large-scale glory, good graphics, and abundance of classes", we also acknowledged that it could get repetitive because of its lack of content, among a few other small hiccups. 

World War Z is currently available for PC for $34.99 on the Epic Games Store. It is also available on the PS4 and Xbox One for $39.99. 

For those just playing the game, we have a handful of tips and tricks available over on our World War Z guides page, including which classes are best for PvE and PvEvP, and what builds are worth focusing on. 

Doraemon Story of Seasons Coming West to Switch and PC Tue, 23 Apr 2019 11:17:49 -0400 Joshua Broadwell

Bandai Namco recently announced that the crossover title Doraemon Story of Seasons will be coming West some time this fall for Nintendo Switch and PC via Steam. The title, developed in collaboration with Brownies studio, was initially thought to be a Japan-only release slated for summer.

Doramon Story of Seasons features the well-known characters from the Japanese anime and manga series, Doraemon, living in a Story of Seasons setting, performing daily farm tasks, and interacting with the local townspeople in Shizen Town.

Doraemon, as one might expect, tells the story Doraemon. He's a cat from the 22nd century who traveled back in time and now lives with the Nobi family and is particular friends with the other main character, Nobita.

Famitsu recently interviewed Bandai Namco producer Kouji Nakajima and Brownies' development planner Kasumi Sugita about the game's structure and focus to give fans a better idea of what they can expect from the game.

Nakakima is known for being a fan of Harvest Moon: Back to Nature, and some elements of Doraemon Story of Seasons reflect that, most notably the farming elements.

For instance, the early game's farming tasks are rather difficult. Despite Nobita having access to Doraemon's signature gadgets that can make some tasks easier, these aren't endless, meaning players will still encounter challenges.

The Story of Seasons crossover blends the story beats from Doraemon into traditional farming sim gameplay as well.

Sugita mentioned the town's central story revolves around a giant tree said to have been grown by a goddess. Players uncover the connection between the tree and why the Nobi family arrived in Shizen Town to begin with, which gives the game more of a central narrative and adventure elements than previous Story of Seasons titles.

Doraemon's themes of family bonds and doing one's best regardless of what talents and abilities one has also play a significant role. Along with developing the Nobi family's bonds, players will discover the backstories of the numerous shopkeepers and townspeople, all of which relate to familial love — for siblings, parents and children, and even pets.

In fact, Shouhei Yamashita, another Brownies development planner, said the total volume of sub-stories is actually five times the main narrative's size.

Doraemon Story of Seasons launches June 13 in Japan and, as mentioned, is set for a fall release date in the West.

Critical Mode to Finally Arrive In Free Kingdom Hearts 3 Update Mon, 22 Apr 2019 16:16:58 -0400 QuintLyn

Kingdom Hearts 3 players looking for a more challenging experience will soon get their wish when Critical Mode is made available in a free update on April 23. News of the content release came via Twitter as both the English and Japanese Kingdom Hearts accounts posted a note from the game's director Tetsuya Nomura.

The note was short but sweet, and it should have Kingdom Hearts 3 fans excited.

Critical Mode, which has appeared in previous Kingdom Hearts games notably Kingdom Hearts 2 Final Mix, Birth By Sleep, Re: Coded, 3D: Dream Drop Distance, and Kingdom Hearts 0.2 Birth by Sleep - A fragmentary passage  was announced for Kingdom Hearts III in February.

Unlike some other promised content for the game, Critical Mode is a free DLC offering. Paid DLC will include story-related and other content.

As noted in the tweet, KH3's version of Critical Mode will be different from what players have seen in previous games, although the specific differences were not stated.

However, this shouldn't be too much of a surprise to Kingdom Hearts fans as the mode has varied a bit in each of the games it has appeared in. What remains the same is that the mode makes things a good bit more difficult for players, increasing the overall challenge of the game.

Considering Kingdom Hearts 3 released near the end of January, giving dedicated players the time to complete at least one run through, the release of Critical Mode should be exciting news.

For those more interested in finding out more about the game's story that will, unfortunately, have to wait until the paid DLC is released sometime in the future.


Artist Reimagines Demon's Souls as Game Boy Classic Mon, 22 Apr 2019 15:50:38 -0400 GS_Staff

The original Game Boy celebrated its 30th anniversary this past weekend. Amongst all the fanfare and adulation heaped upon the handheld across social media and the web, some shared visions of modern games on the decades-old device. 

One of those fans was Christopher Pariano, an artist from North Carolina. Putting his adept (and killer) pixelart skills to work, Pariano imagined what From Software's Demon's Souls would have looked like had it launched on the Game Boy instead of the PlayStation 3. 

Including the game's iconic splash screen, the 4-color tribute also showcases the game's character-leveling screen, a confrontation with the intimidating Phalanx boss, and a dialogue screen recreating the player's interaction with Maiden Astraea in Stage 5-3. 

However, this isn't the first time Pariano has reimagined scenes of From's Souls series in pixelart form. He has previously recreated sequences from Dark Souls as a "demake" for the Game Boy Color. These include scenes of Oscar, Knight of Astora and the formidable Asylum Demon. 

Prints of Pariano's Dark Souls art are currently available on his Society 6 storefront

In the years since its release, Demon's Souls has become a cult classic for many masocore and ARPG players. Spawning the highly-popular and successful "Souls-like" subgenre, fans of the game have clamored for its return for more than a decade. 

While the game's director, Hidetaka Miyazaki, has remained relatively non-commital on the issue, he has said that Sony would ultimately be the ones signing off on the project. 

Speaking with GameInformer earlier this year in preparation for the release of From's latest Souls-like, Sekiro: Shadows Die Twice, Miyazaki said: 

But I understand there are many users and many players and fans out there who really love Demon’s, so if that’s something they could accomplish with a studio that loved the work, then yeah, I’d be okay with that.

Regardless of what happens with Demon's Souls, it's evident that the game still holds a spot in the hearts of fans. Fantastic artistic tributes like Pariano's are a testament to that. 

Header image source: Chris Pariano (Twitter)

Apex Legends Twitch Viewership Dwindles, Top Streamer May Leave Game Mon, 22 Apr 2019 13:48:18 -0400 Joshua Broadwell

Respawn's Apex Legends has seen a dramatic decrease in Twitch viewers over the past month, and some prominent streamers claim that the game's lack of content and "laggy" servers are primary reasons why. 

According to TwitchTracker statisticsApex Legends currently ranks as the 10th most popular game on Twitch. It has a bit more than 28,000 concurrent viewers, with roughly 2,500 channels streaming it as of this writing.

To look at it another way, Apex Legends has averaged around 29,000 viewers in the past week from a little more than 2,700 channels. That's a substantial drop-off since February, which saw Apex hit more than 269,000 viewers on average its first week, with an average of 10,000 channels streaming it at any given time.

Available data shows March was the last time Apex Legends saw a considerable spike in viewers, but on the whole, the game has seen a steady decline in viewership since it first broke Fortnite's single-day viewership record.

Epic Games' Fortnite, however, ranks number 1 again, with over 150,000 viewers and just over 11,000 channels streaming. The number of viewers is still lower than Apex's at its height, despite streaming on more channels than Apex did in February.

There is a possible reason for Apex's decreased number of viewers as well: Top Twitch streamers are abandoning the game in favor of other games, like PlayerUnknown's Battlegrounds (PUBG).

Twitch streamer Michael "Shroud" Grzesiek said he could permanently leave Apex based on the game's current state, referencing that PUBG is "in a better state" than Apex Legends.

Shroud has also referenced (and run into) the game's "laggy" servers in the past. 

According to the International Business Times, Shroud was one of the streamers primarily responsible for boosting Apex's visibility and popularity. It's not difficult to see why, with an average of 65,000 viewers and over half a million followers.

Aside from the game's current state, Shroud also points to Respawn's lack of new content as a reason why he could leave the game. 

United Front Gaming's Editor-in-Chief, and GameSkinny contributor, Kenneth Seward Jr., echoed similar concerns about Apex Legends. Despite enjoying the game initially, and writing a good many guides on it, he says the shooter has lost its luster.

I actually stopped playing right after they released the first battle pass. I had already got all the achievements and was hoping for something else to work towards. Unfortunately, the pass...wasn't cost friendly. It felt like the devs were only focused on money. I mean...after you reached a certain level, you stopped getting loot boxes outside of the battle pass.

Part of Respawn's core approach to Apex Legends was a slow-and-steady update plan, taking detailed player feedback into consideration and testing extensively before implementing new changes.

However appreciated some aspects of that approach might be, as with the latest update's gun balancing, it seems this philosophy has the potential to hurt the game in the long run.

Tencent Will Distribute Nintendo Switch in China Fri, 19 Apr 2019 15:31:09 -0400 Joshua Broadwell

The Nintendo Switch will be making its way to China's console market thanks to a partnership with Tencent. The news comes in a recent report by Bloomberg, which also details how the decision affected stock prices.

The development was confirmed by a posting on the Guangdong provincial culture and tourism department website and by a Nintendo representative who said Tencent had applied for the sale of Switch hardware. Current reports state the system would ship in China with New Super Mario Bros U Deluxe, though it's possible other games would be included as well.

Following the news, Nintendo's share prices increased by 14%, which is the largest single increase since Pokemon GO debuted in 2016.

Companies who publish on the Switch also saw increases in their share prices, with Bandai Namco and Konami each seeing 3% increases.

The reason is twofold. China's console market is infamously difficult to break into because Chinese gamers tend to play more free mobile and PC games; there are even PC gaming cafes where consumers can rent a gaming unit.

Piracy is another issue that prevents consoles from being as successful there.

However, analysts say Nintendo could potentially be the first major game and hardware company to change this trend. Demand for Microsoft and Sony never rises very high, partly because content that sells well overseas, such as Grand Theft Auto, isn't allowed in China.

Nintendo is mostly family friendly and at the very least has a wider range of offerings that would be acceptable to publish in China.

The other is its partnership with Tencent, a company which, though loathed by some in the West, acts as a sort of gatekeeper for China's gaming market.

Though some speculate moving into the Chinese market would help Nintendo boost lagging Switch sales, Nintendo president Shuntaro Furukawa remains realistic in his outlook:

Although the market for games in China is incredibly huge, the market for dedicated video game platforms is small. So even if we were to enter into China, the challenges we would face there certainly would not be simple ones.

Iraq Latest Country to Ban PUBG, Adds Fortnite Fri, 19 Apr 2019 15:07:51 -0400 Joshua Broadwell

Iraq is the latest country to make headlines for banning PlayerUnknown's Battlegrounds (PUBG). The country banned the battle royale alongside Epic Games’ Fortnite.

According to the original Reuters report regarding the ban, the Iraq parliament issued the prohibition while citing reasons similar to those of a Kathmandu Court's recent decision to ban PUBG in Nepal. Other games were mentioned as falling under the ban, though they were not named in the report.

The official resolution from the Iraq parliament  stated the ban is:

[...]due to the negative effects caused by some electronic games on the health, culture, and security of Iraqi society, including societal and moral threats to children and youth.

The resolution regarding PUBG and Fortnite means that internet providers cannot stream the games and are prevented from making transactions related to the games as well.

According to the Reuters report, the Iraq parliament did not provide references to psychologists, specific cases of unrest or violence, or reports from local authorities.

The ban on PUBG and Fortnite is the new parliament's second piece of legislation, the first being a budget from January. One of the main voices calling for the ban was Shi’ite cleric Muqtada al-Sadr.

The reasons why PUBG and, now, Fortnite are banned vary depending on which country institutes the ban, but they ultimately boil down to the same thing: causing violence in impressionable youth.

It's difficult to know whether a non-battle royale game would cause quite the same effects, though. For example, when China contemplated banning PUBG in 2017, the issue was violence, but it was because the violence promoted individual conflict and not working together. Tencent's team-based shooter game was acceptable since it promoted cooperation, regardless of violence.

al-Sadr issued a statement with similar sentiments as well, telling youth:

What will you gain if you killed one or two people in PUBG? It is not a game for intelligence or a military game that provides you with the correct way to fight

All of this is just the latest round in the ongoing global debate over whether violence in video games affects young people.

Studies on both sides have support for their respective arguments, of course, and it doesn't seem likely this discussion will quiet down any time soon — especially if more countries follow suit and implement their own bans.

Changes Inbound for Elder Scrolls Online, Including Game World, PvP Fri, 19 Apr 2019 11:43:10 -0400 t4rhele

In January, when Elsweyr was first announced for the Elder Scrolls Online, Bethesda made some rather large announcements around PvP and Cyrodil. However, the team did not give much detail on either.

Since the PTS notes for Elsweyr have been released, some information about the changes has emerged. Some of these changes are to help performance issues in Cyrodil and others are to, hopefully, bring balance to campaigns.

One of the first thins that players will notice is that all their favorite campaigns are no more. So long Vivec, Shor, Sotha Sil and Kyne and hello to the new campaigns:

  • Bahlokdaan - 30 Day No CP and Alliance Locked
  • Kaalgrontiid - 30 CP Enabled and Alliance Locked
  • Yolnahkriin - 7 Day CP Enabled
  • Mulaamnir - Levels 10-49
  • Imperial City - No CP
  • Imperial City - CP

Note that the following notes are PTS related and are subject to potential change prior to launch.

Imperial City

One of the most notable changes will be that Imperial City will no longer be tied into the rest of Cyrodil. It will become its own campaign. There seems to be a couple reasons for this change.

Overall Performance

Anyone who has played in Cyrodil is well aware of the random load screens and constant lag issues inherent to the area. Removing Imperial City from the equation will lighten the load on the servers for each campaign.

Queue Times

Queuing for the more populated campaigns can be a long wait as it doesn't matter whether the player wants to PvP or go to Imperial City; it is all one queue.

This change keeps the player can queue for the Imperial City campaign from having to compete for spots with those that want to PVP in overland Cyrodil.

Too Much Travel

Interest in Imperial City has dropped over the last year for a few reasons, but the main one is the potentially long ride to the city gates from the closest owned keep (fortress in Cyrodil).

That long ride opens players, especially solo players, to being attacked by groups of other alliance players and being forced to re-spawn and start the ride over again. Putting Imperial City in its own campaign eliminates that issue entirely.


Sheogorath, the Daedric Prince of Madness, decided that Cyrodil was not chaotic enough and decided to do something to remedy the situation. He has opened up his vault and is leaving powerful weapons known as Artifacts around Cyrodil for players to use.

These Artifacts are designed to be able to turn the tide of a campaign, allow a player to solo Keeps, or even take on a large group of enemy players and come out victorious.

However, in true Sheogorath fashion, these Artifacts come with some conditions:

  • When a player picks up the Artifact, a new progression bar will show up on the bottom right of the screen showing how long the player has use the Artifact.
  • The progression bar can be replenished by killing other players, also known as feeding the weapon.
  • If the progression bar empties, the player dies to the weapon.
  • Weapons can go for 10 minutes without being fed. 
  • If a player dies while carrying the Artifact, then anyone other than the current emperor can pick it up. If no one picks it up after 30 minutes, the Artifact will de-spawn.

There are a few other general rules regarding Artifact, too:

  • The current emperor of each alliance will not be able to pick up the Artifact.
  • It will not spawn near Keeps.
  • It will have a random time of at least every five hours.
  • It will spawn closer to the alliance with the least amount of points in the campaign.
  • It will spawn at completely random locations in order to keep players from camping spawn locations.
  • Players can mount and use potions while in position of the Artifact.

Grabbing the Artifact will also give the player a new skill bar with five skills and an ultimate. The ultimate will pull other players to the player carrying the Artifact. There are also other skills, such as a heal over time, some devastating damage abilities, and an ability to knock down walls.

The first Artifact to be released will be known as the Volendrung.

Alliance Locking

However, the change that is getting the most mixed results is Alliance Locking. What this means is that once a player selects a home campaign with a character, any other character they have that is in the same alliance is locked to the same home campaign.

There are a couple of concerns about this change. The biggest one is that campaigns could become dominated by a single alliance on a regular basis. Alliance locking will be tied to the 30-day campaigns only (Bahlokdaan and Kallgrontiid). 

What alliance locking means is that once a player chooses a home campaign or enters a campaign not previously joined, all characters of that Alliance are locked to that campaign for the duration. There is no option to change the locked Alliance until the campaign duration has ended. Multiple notices have been added in-game to provide warnings about joining the locked campaigns. 

Players can also only earn emperor once per campaign per account. Meaning once a player becomes emperor during a campaign and it is then lost, they cannot claim that title again until the new campaign starts. Should a player become emperor and then abandon the campaign, then all progress toward the rewards is lost. 

Players will also no longer be locked into Guest campaigns. Guest campaigns are secondary campaigns for a character that do not count toward campaign rewards. With the change, the player can select and freely swap between Guest campaigns.


There have been many different thoughts on whether these changes will help or hurt Cyrodil. Only time will tell. In any event, I look forward to the changes to the changes and will be interested to see what makes it through PTS and into launch.

Jump Force DLC's Final Lineup Announced, Includes All Might Thu, 18 Apr 2019 11:43:28 -0400 Joshua Broadwell

Bandai Namco announced the final lineup of Jump Force fighters today, alongside a new trailer for one of them: My Hero Academia's All Might.

Like the rest of the Jump Force roster, the DLC fighters are pulled from a variety of popular manga franchises, including  Bleach, One Piece, Naruto, Hunter X Hunter, Dragon Ball Z, and, of course, My Hero Academia.

As the trailer shows, the Character DLC Pass fighters will start making their way to Jump Force in May, with All Might getting the first spotlight.

His style is characteristically big and dramatic, featuring hard-hitting attacks and speedy movement. The "True Symbol of Peace" brings a signature ultimate attack too: the United States of Smash.

Beyond All Might and the already-announced Seto Kaiba of Yu-Gi-Oh! fame, Jump Force is getting several additional fighters:

  • Biscuit Krueger (Hunter X Hunter) A treasure hunter who hides her true age behind a young appearance. While her original form is that of a muscular adult woman, she prefers to stay in her child form to her advantage in gathering intel and deceiving opponents while in combat.

  • Majin Buu (Dragon Ball Z) A fearsome enemy of Goku and the Z Fighters. Majin Buu’s endless appetite and lust for destruction make him a terrible threat.

  • Madara Uchiha (Naruto) A legendary leader of the Uchiha clan and founder of Hidden Leaf Village. He plans to rule the Ninja World as a god and is resurrected as an unstoppable ninja during the Fourth Great Ninja War.

  • Trafalgar D. Water Law (One Piece)  A friendly rival to Luffy of the Straw Hat Pirates. Law is part of a group known as the Worst Generation as well as being the captain and doctor of the Heart Pirates.

  • Hitsugaya Toshiro (Bleach) A captain of the 10th division of the Gotei 13, a group of Soul Reapers governing the flow of souls between the human world and afterlife realm known as Soul Society.

  • Grimmjow Jaegerjaquez (Bleach) Formerly the 6th Espada in Sosuke Aizen’s army. Grimmjow’s brutal and sadistic personality makes him one of the major antagonists of the BLEACH series.

  • Katsuki Bakugo (My Hero Academia) A student in Class 1-A in the U.A. High School. Katsuki is Midoriya’s on-and-off again friend and rival. Katsuki’s Quirk allows him to utilize explosion attacks through special sweat glands in his palms.

More details will be released about these characters later in the year, and each can be purchased individually.

However, the Character Pass is available to purchase now for $29.99. It grants access to nine DLC fighters, with four days of early access play prior to the fighters' official release, as well as new abilities and costumes for Avatar customization.

New GameStop Promotion Allows Players to Return Games For Full Store Credit Thu, 18 Apr 2019 10:16:31 -0400 QuintLyn

GameStop is trying out a new program titled, "Guaranteed to Love it." The new initiative was revealed on the Cheap Ass Gamer Twitter account when the owner posted a copy of the transaction process for the upcoming release of Days Gone.

The sheet obviously intended for store employees details how to ring up the game within 48-hours of launch as well as how to process a trade during the same time period. Effectively, if the purchaser gets the game home and decides they don't like it, they can bring it back and receive in-store credit for the purchase price.

There are a few stipulations to the deal, though.

First, the deal is only good for the first 48 hours of the game's launch (April 25 - April 28). Next, only the standard edition of Days Gone qualifies. GameStop will not take back the collector's edition of the game.

Purchasers are also limited as to how much credit they will receive $59.99 total and sales tax is not included. As is common for most returns, a receipt will be needed as well.

While the "Guaranteed to Love it" promotion is only good for Days Gone at the moment, it will eventually be expanded to other games.

Confirmation comes from Polygon, who reached out to GameStop to ask about the program. GameStop's reply noted that the company believes it is staying true to its mission to give "power to the players" and that the promotion gives customers "peace of mind buying video games" at their stores.

GameStop also added that with this system, gamers make their purchase "at no risk".

Since GameStop will be refunding players with in-store credit, it's not as risky for the company either. The deal gives players the option of returning the game but assures that GameStop will see that money again at a later time. Or, the purchaser could simply decide it's not worth the effort and keep the game.

Assassin's Creed Unity Free on PC to Raise Awareness for Notre Dame Fire Wed, 17 Apr 2019 16:42:24 -0400 GS_Staff

To raise awareness for Notre Dame de Paris, the centuries-old gothic cathedral devastated by fire on Monday, Ubisoft is currently offering Assassin's Creed Unity for free on PC.

The game is available on the Ubisoft Store until April 25 at 3 a.m. local time. The developer says that players will "own it forever" after downloading the game to their Uplay accounts. 

In addition to making Assassin's Creed Unity free to all PC players, Ubisoft also announced that it would donate some $564,000 to the restoration and rebuilding of the famous cathedral and Paris landmark. 

The developer said it decided to provide the game for free to not only raise awareness of the fire and the need for donations, but to also give interested players a chance to experience the cathedral in all of its splendor. 

We want to give everyone the chance to experience the majesty and beauty of Notre-Dame the best way we know how. 

As a prominent fixture of the Parisian landscape since its completion in 1345, Notre Dame is undeniably iconic, making it an essential piece of 2014's Unity

Particularly, the cathedral was heavily featured in a Sequence Three mission where the game's protagonist, Arno Dorian, must assassinate a mark within Notre Dame de Paris. In the mission, players are able to experience, at least virtually, the splendor of the cathedral. Of the cathedral's in-game design, Ubisoft said: 

When we created Assassin's Creed Unity, we developed an even closer connection with this incredible city and its landmarks – one of the most notable elements of the game was the extraordinary recreation of Notre-Dame. 

On Monday evening, Notre Dame caught fire. While many of the cathedral's relics were saved and the interior remained mostly unscathed, Notre Dame's iconic spire and roof were devastated by the 12-hour ordeal.  

As of this writing, officials in Paris do not yet know the cause of the fire, although there is some speculation it was caused by an electrical issue within the cathedral. 

To date, some $950 million has been raised to help restore the cathedral. Those interested in donating to the cause can do so via the official donation portal set up by the French government.  

While restoration efforts have yet to begin pending the findings of the current investigation, French President Emmanuel Macron hopes to return Notre Dame to its former splendor within five years. 

Ubisoft's headquarters are in Montreuil, Seine-Saint-Denis, a suburb of Paris, just over 9 miles east of the cathedral. 

Sanrio X Tetris Collaboration Announced, Games and Merchandise Planned Wed, 17 Apr 2019 14:37:42 -0400 Joshua Broadwell

The Tetris brand and lifestyle brand Sanrio, best known for Hello Kitty, announced a new, multi-year collaboration today that will span a variety of media and produce a wide range of merchandise.

The first product in the collaboration is an online game combining Tetris with many of Sanrio's famous characters. No other details have been made available about the game just yet, but it is expected to launch on June 3.

The project coming after that is a co-branded licensing guide outlining the process and guidelines for licensing both brands' products for categories including apparel, cosmetics, stationery, and accessories. The guide will debut at the Licensing Expo in Las Vegas, June 4-6.

Again, not much else is known about what these lines might consist of, but it could mean fans will see something similar to the Vans collaboration with Nintendo that resulted in a line of different game-themed shoes in the recent past.

The announcement comes as Sanrio and Tetris celebrate their own major milestones: 2019 marks the 45th anniversary of Hello Kitty, and Tetris is officially 35 years old.

Maya Rogers, president and CEO of Blue Planet Software — Tetris' sole branding agent — said:

Not only have the Sanrio characters been one of my favorites since childhood, it also has such an incredible history among girls and women. The pairing of these two brands to create games, novelties and fashion items is an incredible opportunity that we think will have great appeal with fans worldwide.

This isn't the first time Hello Kitty has ventured into the video game world. There have been numerous Hello Kitty-based games, including a kart racer and Hello Kitty: Fantasy Theater, a storytelling game produced with Sega, not to mention the 2016 mashup with Sonic the Hedgehog.

Microsoft Announces Xbox One S All Digital Console Wed, 17 Apr 2019 11:35:48 -0400 Joshua Broadwell

Microsoft announced the long-rumored Xbox One S All Digital system during its pre-E3 Inside Xbox presentation April 16. It was accompanied by a press release detailing the rationale for the system.

The system is set to launch May 7.

As the name suggests, the Xbox One S All Digital (XB1SAD) is a completely digital system. It has no disc drive and, thus, does not support physical media. Instead, games must be downloaded from the Microsoft Store or accessed via the Xbox Game Pass.

The XB1SAD still includes Netflix, browsing, and 4K support, though

The system will retail for $249.99 and comes with three pre-installed games: Minecraft, Sea of Thieves, and Forza Horizon 3, along with a trial period for the Game Pass.

Jeff Gattis, General Manager, Xbox Product Marketing, said the decision for a digital-only console came in response to what the company sees as shifts in the gaming industry. According to Gattis, gamers want their media digitally, just like with books, music, and film.

The parody trailer accompanying the announcement echoes that sentiment. The idea presented is that progressing to an all-digital system is not only simple, but it's also the next logical step in hardware development.

Gattis says the new Xbox system will better accommodate players who feel the same way, those who only download their content and need their saves to be secured in the cloud instead of on their system. The system's lower price point is also meant to remove entry barriers to Xbox gaming as well.

However, as many others also pointed out after the announcement, the savings might not be quite as beneficial as they first appear.

Digital-only means few or no discounts and no access to pre-owned games. When users want to buy a new game ($60), then the $50 overall console savings disappears immediately.

Moreover, many retailers offer special bundles of the traditional Xbox One S with a pre-installed game for less than the XB1SAD's price point.

It appears the move might be less in response to changes in the market and consumer habits than it is with shifts higher up in the industry.

With the digital-only XB1, Microsoft is ultimately one step closer to entering the looming streaming wars with Google and its Stadia, carving out its own identity separate from Sony's PlayStation 4 and Nintendo's Switch.

Mojang's Minecraft Movie Is Just A Few Years Away Wed, 17 Apr 2019 10:28:10 -0400 QuintLyn

If you ever doubted that the Minecraft movie was a thing. It is. Not only that, it now has an official premiere date, which is only a few short years away -- or, as the Minecraft blog tells us:

"It's only 1,053 days. Or about 34 months, or 150 weeks, or a million and a half minutes."

In case you don't want to bother with the math on that, the official date is March 4, 2022.

Unfortunately, that's far enough off we won't be seeing any trailers or artwork for the game. But we do now have a few important bits of information on it -- such as the plot and who's involved.

The movie, which is being developed with Warner Bros. will be directed by Peter Sollett. Movie fans might recognize Sollett from his work on the 2008 comedy Nick and Nora's Infinite Playlist. If you haven't seen the movie, you can check out the trailer below.


Plot-wise, the Minecraft movie will tell the story of a teen girl who teams up with a group of adventurers to save the Overworld from the evil Ender Dragon.

The announcement on the Minecraft site also notes that fans can expect some differences between the film and the game. For one thing, they point out that there will be graphical differences -- what with the actual game having a somewhat lower graphical quality than moviegoers might be looking for. Unfortunately, it will be a while before we actually see what these differences will look like.

That said, the Mojang team promises that the production of the movie will follow one philosophy the developer follows when creating the game.

"We want to make the movie — just as we make the game — for you."

Mojang adds that they're inspired by many of the things the community creates in-game and asks that players keep it coming. They did not say if some of those things might appear in the movie.

Super Smash Bros. Ultimate 3.0 Incoming With Stage Builder, Joker Details Revealed Wed, 17 Apr 2019 10:23:16 -0400 Joshua Broadwell

Super Smash Bros. Ultimate's 3.0 update launches today, April 17. The patch introduces Persona 5's Joker as a playable fighter, along with a stage builder, video editing, and more.

In an unexpected mini-reveal on April 16, Nintendo debuted a 15-minute long video detailing Joker's moves, stage, and music selections, along with everything else fans can expect from the new update.

Here's what we know. 

Joker Comes to Smash Bros. Ultimate

Joker utilizes a diverse and flexible fighting style. He's fast and uses a gun and sword for close and mid-range attacks. Joker's left and right special is Eiha, which fires a burst of dark energy at opponents; it's weak at first, though deals greater damage over time.

His up special is a grappling hook, which, similar to Samus' grappling beam, can pull opponents closer and latch onto ledges.

Much like Cloud's Overlimit mode, Joker's down special, Rebellion Guard, fills a gauge that eventually transforms the character and introduces new, powerful attacks. It also acts as a barrier that reduces damage and can unleash a weak counter. A full Rebellion Gauge means Joker can summon his Persona, Arsene.

Arsene grants Joker more power for each attack and changes his specials. The neutral special turns into Gun Special, which fires more bullets per shot. The up special is Wings of Rebellion, which sees Arsene lift Joker into the air, and the side special turns into Eigaon, dealing more initial and gradual damage than Eiha.

The down special turns into Tetrakarn or Makarakarn, Persona's traditional physical and magical counter moves, and these will automatically counter melee or projectile attacks.

Joker's Final Smash also borrows heavily from modern Persona games: it's an All-Out Attack.

As promised when the Fighter's Pass was first announced, Joker brings with him a new stage and music arrangements as well. The stage is Mementos, borrowing from Persona 5's mini-dungeons, based on the collective subconscious of society and featuring the Phantom Thieves of Hearts cheering on the sidelines.

The update introduces 11 music tracks spanning Persona 3, Persona 4, and Persona 5, including Mass Destruction, Reach out to the Truth, and Last Surprise, along with a special arrangement of the series staple Aria of the Soul.

The Mementos stage color and background change depending on what track is playing, as does the victory screen should Joker win the match.

The Joker fighter pack launches April 17 for $5.99 and also includes a Classic Mode route for Joker, along with special Persona-themed Spirits.

Additional Paid Content

Nintendo's surprise announcement also detailed a new round of Mii Fighter costumes, including Morgana from Persona 5, the Persona 3 and Persona 4 protagonist costumes, a Teddie costume, and Tails and Knuckles from Sonic the Hedgehog. These are also available beginning April 17 and will cost $0.75 each.

Super Smash Bros. Ultimate 3.0

The rumored Stage Builder mode was officially unveiled as part of the free SSB Ultimate 3.0 update, too. It supports the touch screen in handheld mode and lets players draw their stages and obstacles, and it also provides a range of pre-made items and stage pieces to choose from.

Additionally, Stage Builder lets players create different layers to their stages, allowing them to change the perspective in battle to emphasize certain layered elements they added.

The Video Editor functionality received some attention, too. This feature lets players splice videos to form longer pieces, add background music, and edit the final product or chosen clips, add subtitles, and include scene transition effects as well.

Nintendo Switch Online subscribers will get access to the Shared Content tab too, allowing them to upload their videos and view submissions from other players, and download built stages and Mii Fighters.

Finally, Nintendo briefly outlined Smash World integration using the Nintendo Switch Online smartphone app. Along with the voice chat that already exists, Smash World lets players access Shared Content without booting the game or Switch up.


More content is planned for this year, and those wishing to can purchase the Fighter's Pass for $24.99 instead of individual content packs as they launch.

Is Capcom Hinting at a Resident Evil 3: Nemesis Remake? Tue, 16 Apr 2019 16:31:37 -0400 Joshua Broadwell

Hot on the heels of Resident Evil 2 remake's critical success, it seems Capcom might be teasing fans about a Resident Evil 3: Nemesis remake.

While some fans began speculating right after the release of the RE2 remake, that speculation has been renewed after a series of seemingly related tweets on the official RE Twitter account over the past few days. 

The first shows a low camera shot focusing on Jill Valentine and asks viewers if they feel like they're being watched. Her clothes and the room indicate this is from the original Resident Evil remake, which is coming to the Switch soon.

It could be this tweet is only reflecting that, especially since the account has tweeted other images and captions connected to Resident Evil and Resident Evil 0 since last week.

However, Valentine is also the protagonist of Resident Evil 3: Nemesis, and today's tweet is causing many to wonder whether tweeting about her might be more than just mere coincidence.

The image is from Resident Evil 2's remake. Nemesis, the mutant who chases Valentine throughout RE3, is known for randomly smashing through doors, walls, and windows.

RE3 takes place before RE2 in the series timeline. The tweet could suggest Capcom has something in mind for the near future related to how the stories interconnect, or it could simply be an inside reference meant for longtime fans.

However, one Twitter user has a compelling idea about what caused the hole that opens up a completely different line of discussion. 

Regardless, if Capcom continues its tweets in the same pattern, possible confirmation could come as early as this week.

Should "RE3make" be in production, it wouldn't be too surprising.

Apart from the fact that many fans consider the return to form for the series as a rebirth for Capcom, the company released a survey earlier this year asking RE2 remake players whether they prefer their RE games similar to the originals, offering a comment box for suggestions and requests that weren't covered in the main survey.

New Details, Screenshots of Breath of the Wild and Mario Odyssey VR Emerge Tue, 16 Apr 2019 13:51:30 -0400 Joshua Broadwell

Some new information regarding The Legend of Zelda: Breath of the Wild's VR support and Super Mario Odyssey's new VR mini-games emerged from two different sources today.

The information about, and photos of, BOTW came from the game's technical director, Takuhiro Dohta, via a Nintendo UK blog post, while the details on SMO were provided on the Japanese Mario Odyssey Twitter page.

Dohta mentioned the idea for including VR support in BOTW came when the team was first shown concepts for Labo VR. Initially, the team wasn't completely sure how to incorporate the new features into BOTW and developed several different ideas for what might work.

Several early impressions revolved around implementing VR with combat, so players could get a new perspective on some of the game's more detailed enemies.

The main problem they encountered was combining VR with the fact that BOTW, like all Zelda games, is in third-person, while most VR experiences are designed to be played in the first-person.

However, Dohta said the team eventually decided to settle on experiencing key locations in VR as the best approach. Doing so would mean the game itself wouldn't change, remaining as the same experience for all players. It will also provide a reason for those who've already played the game to come back and enjoy it again.

The camera will be controlled via movement, though the feature can be turned off, should the player wish to do so.

As mentioned in our initial coverage, VR support will come after a small update set to launch April 25; it doesn't require a new game to enjoy as the feature can be toggled on or off at any time.

The Super Mario Odyssey VR experience will also be available April 25 and also requires a small update. The new additions revolve around a set of "bite-sized" mini-games and missions utilizing VR's capabilities of 360-degree rotation.

The Twitter translation of the tweet reads

[Playing in VR] This mode can also be played without using VR goggles. But... By all means, please enjoy the 360 ° spread [Super Mario Odyssey] using VR goggles!

Which means they're completely separate from the Labo VR Kit.

The Nintendo Labo VR Kits launched April 12, much to the surprise of many, since Nintendo only recently re-affirmed its commitment to AR, not VR.

However, the kits do adhere to Nintendo's family-friendly philosophy by not including a strap, which requires players to hold the VR Goggles to their faces

Capcom Brings The Classic Arcade Experience Home With New Arcade Stick Tue, 16 Apr 2019 13:43:41 -0400 QuintLyn

Following in the footsteps of the game-filled mini consoles from Sega, Sony, and Nintendo, Capcom is getting in on the retro gaming box action.

However, since Capcom is so well known for its classic arcade games, the company has gone a slightly different way with their retro "console". 

Instead of replicating an old console, Capcom is introducing the Capcom Home Arcade. The device replicates the twin joystick and button setup found on most arcade cabinets, allowing fans to compete against their friend's old-school style from the comfort of their own home.

Of course, players won't be able to play against each other from across the room, as the Home Arcade appears to be designed to replicate the feel of standing next to their opponents; everything is contained in one unit.

Furthermore, the Home Arcade is designed for easy plug-and-play using an MDMI output and micro-USB power. There's also onboard Wi-Fi.

The Home Arcade features the Capcom logo in the classic yellow and blue and is actually shaped around it. It also boasts a single joystick and eight buttons for each player, allowing players to experience the games as they were intended to be.

The Capcom Home Arcade comes with 16 classic games. Those included are:

  • 1944: The Loop Master
  • Alien VS. Predator
  • Armored Warriors
  • Capcom Sports Club
  • Captain Commando
  • Cyberbots: Fullmetal Madness
  • Darkstalkers: The Night Warriors
  • ECO Fighters
  • Final Fight
  • Ghouls 'N Ghosts
  • Gigawing
  • Megaman: The Power Battle
  • Progear
  • Street Fighter II: Hyper Fighting
  • Strider
  • Super Puzzle Fighter II Turbo

The Capcom Home Arcade will officially be available for players to bring home on October 25. Between now and then, Capcom will announce at which retailers fans can pick the device up.

Those wanting to be sure they will get their hands on the Home Arcade on October 25 can pre-order the device via the Capcom store now for about $260. 

Marvel Ultimate Alliance 3: The Black Order Release Date Announced Tue, 16 Apr 2019 11:49:21 -0400 Joshua Broadwell

Marvel Ultimate Alliance 3: The Black Order, the next entry in the long-running Marvel Ultimate Alliance series, finally has a fixed release date: July 19.

The date was pushed back slightly from the general timeframe given during February's Nintendo Direct, which was June 2019.

As reported when the game was first announced during last year's Game Awards, Ultimate Alliance 3 will be a Nintendo Switch exclusive.

Ultimate Alliance 3 sees players take control of a wide range of Marvel heroes, including Carol Danvers (Captain Marvel), in a bid to stop Thanos and the titular Black Order from obtaining the enigmatic Infinity Stones. This journey will take players through many familiar locations pulled from the various Marvel universes, including the X-Mansion.

It's an entry many thought might never happen, coming as it does a full decade after the second Marvel Ultimate Alliance game. That game multi-platform and published by Activision. Ultimate Alliance 3 is developed by Team Ninja, the studio best known for games like Dead or Alive and Nioh; Nintendo is handling the publishing.

The dev team's action-based history shows through in the general gameplay. Frenetic combat is the main focus, and each hero has their own regular attacks, combos, and devastating special attacks, called Alliance Attacks, they can unleash on their foes.

The emphasis is on combining each hero's skills to create new, different attacks, and, in keeping with such a theme, Ultimate Alliance 3 supports 4-player multiplayer via local connections or wireless.

The July 19 release date is only a few months after another highly anticipated Marvel media effort — Avengers: Endgame — which includes many of the same characters featured in Ultimate Alliance 3.

Between the film, the game, and the recent re-packaging of the Lego Marvel Super Heroes and Lego Marvel Avengers games for PlayStation 4 and Xbox One, it's shaping up to be a big year for Marvel fans.

Sony Details Next-Gen Hardware, Doesn't Call It PS5 (Yet) Tue, 16 Apr 2019 10:52:52 -0400 Joshua Broadwell

Well ahead of E3 — and Microsoft's Xbox One S and potential next-gen announcements — Sony has partially lifted the lid on its next-gen system.

The news comes from an exclusive interview and demonstration given to Wired in Sony's California conference rooms. No name was given for the console, and the system's lead architect, Mark Cerny, simply referred to it as "the next-gen console." Even though convention dictates the PlayStation 4's successor would be called the PlayStation 5 or PS5, it could very well be something else.

As most experts anticipated, the next Sony system will not launch in 2019. A concrete date was not provided, but well-founded rumors suggest it might launch in 2020.

What Sony did reveal is that the new system will be a physical system — no digital-only or streaming emphasis like Google and, previously, Microsoft.

The team also told Wired support for the PS4 will continue after the new system launches, with some multi-platform releases expected in a similar vein to what Nintendo did with Breath of the Wild.

The new system will be backwards compatible since it's based, in part, on the PS4's architecture. And it packs a solid-state drive, reportedly making load times almost 19x faster than the current system.

Cerny used 2018's Spider-Man as an example of what the system can do. On the PS4 Pro, quick travel took roughly 15 seconds. On the next-gen system's dev-kit, it took 0.8 seconds.

Wired goes into great detail about the new system's specs as well:

PlayStation’s next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture.

The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into $10,000 high-end processors, no game console has been able to manage it. Yet.

Ray tracing is normally associated with accurate depictions of light, water, and anything else relying on refraction for rendering.

However, Cerny also told Wired that ray tracing has uses in audio and other aspects of realism, for example, ensuring players can hear specific sounds or making it so enemies could hear players' footsteps.

The team is following a similar approach to audio in general, attempting to push video game audio forward in a way Cerny says didn't happen between the PlayStation 3 and PlayStation 4.

The goal is the sort of realism most associated with VR experiences, only with sound.

Speaking of VR, Cerny didn't divulge anything specific about Sony's VR plans for its next-gen console, but he did mention VR would be very important to their strategy on whole. That shouldn't be too surprising, given the level of attention VR received during Sony's first State of Play presentation.

Further details will be revealed as the year progresses.

Kitana Busts Out The Blade Fans In The Latest Mortal Kombat 11 Trailer Mon, 15 Apr 2019 14:29:55 -0400 QuintLyn

Kitana has joined the ranks of Mortal Kombat 11 and she's ready to avenge those who have died, in the most fashionable way possible. In addition to her trademark blade fans, she's pulling out all the stops and even breaking out the blades in her heels.

The 10,000-year-old princess of Edenia is the 22nd character to be revealed as part of the MK11 roster, counting the Shao Kahn DLC character. In this trailer, she fights against D'Vorah, the Kytinn who has served Shao Kahn, Kotal Kahn, and Shinnok in an effort to assure the survival of the Kytinn hive.

Both ladies have ties to Shao Kahn, although Kitana was brought up to believe she was his daughter. Later discovering the truth, the princess decided to fight against him and died in battle, only to be resurrected as an evil version of herself, ruling the Netherrealm alongside Liu Kang.

D'Vorah's ties are little more lose due to the fact that she only serves her "masters" as part of a larger plan to protect her hive.

Both characters are part of a growing roster of characters that will be included in the game. Based on what appears on the Mortal Kombat 11 site, there will be 29 characters in all, meaning seven have yet to be revealed. Prior to Kitana, the MK11 devs dropped a  trailer featuring Liu Kang, Kung Lao, and Jax. The trailer also highlighted the time travel aspect of the game's story, offering a look at all three characters in their past and present forms.

Mortal Kombat 11 is set to release later this month, on April 23. It will be available on Xbox One, PlayStation 4, Nintendo Switch, and PC. As mentioned before, those wanting to add Shao Kahn to their playable character roster will need to pre-order the game.

Population Zero Void, Technocrat, and Xenobiote Factions Detailed Mon, 15 Apr 2019 12:19:50 -0400 Joshua Broadwell

Enplex Games recently announced another new feature heading to its space-themed MMO Population Zero: factions. Currently, there are three main factions — Void, Technocrat, and Xenobiote — with more to follow in the future.

Factions will be integral to how each player's experience unfolds as they start life on Kepler. Every player will choose a faction, and their avatar evolves over time based on that faction's characteristics. Some factors influenced by factions are leveling, stats, crafting systems, and even movement.

Effects of faction allegiance can be seen as soon as a colonist lands on Kepler, and eventually, the once-human colonist will lose all resemblance of its former self.

When a colonist first loses human form, it's given a quest, and the choices made during that quest will determine the future faction alignment. Players also get the choice to remain Voids and not choose a different faction, and should they wish to switch factions at some point, that's possible too.


Void, the first stage of evolution, is described as a sort of transition between Xenobiote and Technocrat. Voids have increased durability and strength and are immune to poison. They can also find certain items the other two factions can't, though what these items and their specific characteristics are, Emplex hasn't said yet.

However, these benefits are balanced with some deficits: Voids can't craft, build, or wear armor and wield weapons.


Emplex describes Technocrats as closer to humans in outlook and habits, though they can't return to being human.

To become a Technocrat, one has to find a certain implantation module that helps weather the transformations that change colonists during rebirth.

Thanks to their human roots, Technocrats gain more building and crafting skills as they level up, learning how to create advanced tools and improved gear. It's all part of the science and technology system Enplex revealed in the recent past.

However, the Technocrat's advantages come at the expense of bonuses from the natural environment.


Xenobiotes are colonists who choose to merge with all aspects of nature, flora and fauna, via a mutation system. They then take on the characteristics of the natural world and earning unique bonuses.

Unlike Technocrats, Xenobiotes use plants in crafting and ally with animals instead of killing them. This means in certain environments, Xenobiotes benefit from faster crafting and construction

Because the two main factions have such different outlooks and goals for Kepler, they will eventually clash with each other in open conflict.


This is but the latest update announced for Population Zero.

Ever since Enplex made the game available in alpha mode for player feedback, it has received numerous new content additions, ranging from new things to do to completely new environments.

Factions take advantage of some of Population Zero's most ambitious elements, namely crafting and building. However, they are also part of Enplex's overall goal to make Population Zero a new breed of MMORPG with branching gameplay paths and a wide variety of player options.

Conan Exiles Gets Treasures of Turan DLC and New Season Pass Mon, 15 Apr 2019 11:26:36 -0400 Joshua Broadwell

Funcom's Conan Exiles is getting a brand-new upgrade in the form of the Treasures of Turan DLC, which adds new gear, items, buildings, and more to the main game. A new Season Pass was also announced in anticipation of three more DLC packs planned for 2019.

Funcom detailed the Treasures of Turan update in a new blog post. Turan is known as the wealthiest nation in Hyboria, and the DLC content reflects that, with plenty of gold and an emphasis on big things — as in elephants and rhinos tamed as players' new pets.

The DLC also gives players a range of new building pieces and placeable items, some of which can be seen in the trailer released alongside the update.

In addition to furnishings and architecture, Treasures of Turan introduces many new pieces of opulent gear and equipment. Funcom makes it a point to note that this isn't a pay-to-win situation either. All gear introduced in the DLC has stats comparable to gear obtained in the base game and does not offer any advantages to those who do purchase the pack.

The full list of new items in Treasures of Turan is below:

  • 39 Turanian building pieces
    • A full set of building pieces with the same stats as existing tier three
  • 15 new armor pieces in three sets, such as the Turanian Mercenary armor
    • Light, medium and heavy sets with an epic end-game version of each
  • 9 new weapons in one Turanian weapon set
    • Same power as iron weapons with an epic end-game version of each weapon
  • 5 new Turanian warpaints
    • Decorative warpaints symbolizing opulence and glory
  • 9 new placeables, such as the standing lamp and brazier
    • Craft them at the new Turanian Artisan table
  • 2 new exclusive pack animal pet skins
    • Adorn your rhinos and elephants with rich and golden trimmings

In a separate press release, Funcom also announced plans for three more "core" DLC packs set to release this year: Riders of Hyboria, Blood and Sand, and Mysteries of Acheron. Like Treasures of Turan, each will include unique new armor, weapons, building pieces, and furnishings

Players can purchase these individually when they release or can buy the new Season Pass for $29.99. The Pass includes Treasures of Hyboria as well, but it's only available on PC and PlayStation 4 as of now (though at the time of writing, it isn't live on the U.S. PSN).

Xbox One support will come soon, Funcom says.

Conan Exiles has come a long way from its early access days, when customizable genitals were its primary draw. With the new DLC and more on the way, it seems Funcom is living up to its promise of regular content designed to keep the game from getting dull.

Star Wars Jedi: Fallen Order Official Art Book Available for Pre-Order Sat, 13 Apr 2019 16:39:55 -0400 GS_Staff

After months of anticipation, Respawn Entertainment's highly-anticipated Star Wars Jedi: Fallen Order was announced today at Star Wars Celebration Chicago. The game will launch for PS4, Xbox One, and PC on November 15 and is set between Episode III: Revenge of the Sith and Episode IV: A New Hope

While EA and Respawn shared a handful of details about Fallen Order's narrative and combat system, which we detail in the link above, both companies remained cagey on many facets about the game, saying that more will be shared in the coming months, with some details "being saved for launch."

According to an Amazon pre-order listing, some of those specifics will likely come in the upcoming hardcover book, The Art of Star Wars Jedi: Fallen Order. The book is currently priced at $35 and slated for a December 31 release on the retailer's website. 

However, that date is likely a placeholder. Similar art books for games such as Horizon: Zero Dawn, Uncharted 4, Diablo III, and God of War show that they released on or near their respective game's launch date. Indeed, interested fans can most likely expect The Art of Star Wars Jedi: Fallen Order to release on or around November 15. 

Before the official reveal of Star Wars Jedi: Fallen Order at Celebration Chicago, key art was leaked on an Amazon page for a Fallen Order T-shirt. The image was first reported by Twitter user Wario 64, before it was then reported by multiple outlets. 

Since then, he has shared other concept art for the game. 

Based on the concept art images above, which are sure to be included in the hardcover art collection when it releases, The Art of Star Wars Jedi: Fallen Order is sure to be a must-buy for fans of not only the game but the overarching saga itself. 

Those who are interested in snagging a copy of the game now should head over to our Jedi: Fallen Order pre-order guide, which has links to most major storefronts, including Amazon, GameStop, Target, and Origin. 

Star Wars Jedi: Fallen Order Launches on November 15 for PS4, XB1, and PC Sat, 13 Apr 2019 15:17:11 -0400 Joshua Broadwell

EA and Respawn officially unveiled narrative details and release date information for Star Wars Jedi: Fallen Order, which will launch on PlayStation 4, Xbox One, and PC on November 15.

The news came as part of this year's Star Wars Celebration Chicago presentation during a panel with Respawn's Vince Zampella and the game's director, Stig Asmussen (God of War 3).

As was confirmed earlier Jedi: Fallen Order takes place during the Dark Times after Episode III: Revenge of the Sith. Emperor Palpatine's Order 66 has  exterminated most of the Jedi, though some remain undercover in the galaxy.

Players take control of Cal Kestis, a Padawan learning to navigate the balance between staying in the shadows (read: alive) and upholding his responsibilities as a guardian of justice and the peace.

Cal works and lives on a planet new to the Star Wars universe, Bracca, in an scrapyard focused on taking apart decommissioned starships, mostly from the Clone Wars era.

Eventually, Cal attracts the notice of the Imperial Inquisition, Force-sensitive adepts who betrayed the Jedi and swore allegiance to Darth Vader and Emperor Palpatine.

The Inquisitors are pulled from the Star Wars Rebels series, and Rebels writer Matt Michnovetz was also involved in certain elements of the story, including Cal's creation.

The team said the game will present multiple new creations to the Star Wars universe, including more new planets aside from Bracca, new characters, and new enemies, including the Purge Troopers shown off during the stage show.

Respawn and the game's team worked closely with LucasFilm and others involved with the Star Wars films to create an authentic experience, for example, consulting with Ben Burtt to make the soundscape for BD1, the droid companion, as authentic as possible.

The Jedi: Fallen Order reveal trailer focused only on the narrative, though the panel discussed some elements of the gameplay as well.

Combat is Jedi: Fallen Order's primary focus, and the experience was built around it. Since the Star Wars fan base is so vast, Asmussen said combat was developed to be multifaceted.

It's simple enough for anyone to pick up, but involves depth and presents challenge as well, requiring players to identify and exploit enemy weaknesses to succeed.

Like The Force Unleashed, the combat is meant to be realistic and immersive, but unlike the earlier game, the motion capture for Jedi: Fallen Order was worked on extensively to make the animations and combat motions in general as realistic as possible.

More details will be released ahead of the game's November 15 launch, but some details, including the significance of Cal's lightsaber, will be held back until the game is out in the wild.

Nepal Makes Playing PUBG a Crime, But Is It Just a Scapegoat for a Larger Problem? Fri, 12 Apr 2019 13:08:58 -0400 Joshua Broadwell

The Kathmandu District Court officially outlawed Playerunknown's Battlegrounds (PUBG) in Nepal on Wednesday. The ruling forbids internet and mobile providers from streaming it and makes playing it an offense punishable by prison time.

This turn of events comes not long after India outlawed the game in select cities for a few weeks in March.

The rationale behind the ruling is essentially the same in both cases. Authorities and parents fear the battle royale game encourages violent tendencies in youth.

That explanation comes from the Kathmandu court. It's based on a complaint filed by Nepal's Central Investigation Bureau, which itself was inspired by complaints and reports received from the Teku Metropolitan Crime Division (MCD); Teku is a populous and prominent district in Nepal's capitol city Kathmandu.

The MCD allegedly received numerous reports from parents stating their children were becoming distracted and aggressive after playing PUBG. According to these reports, aggression usually took the form of throwing their mobile phones at someone or at the ground when asked to stop playing.

The MCD Chief and Superintendent of Police, Dhiraj Pratap Singh, said "When we consulted with psychiatrists, they also said that the violence in the game can make people aggressive in real life,” though didn't refer to any specific psychiatrists the MCD consulted.

Another concern parents cited was that children were less likely to focus on their studies and responsibilities at school and home.

However, the Nepal Telecommunications Authority (NTA) provided a reason different from the Kathmandu Court. NTA director Sandip Adhikari said "We have ordered the ban on PUBG because it is addictive to children and teenagers."

Adhikari also said there have been no reported incidents connected to the game, seemingly contradicting the MCD's reports and official complaint.

In other words, PUBG isn't causing mass outbreaks of violent children in the city. The problem is actually on a completely different level.

Nepal's Little Angel’s College of Management said students became distracted and hyper while playing, but the primary concern noted was that students:

...informally complain about being late for college as they play the game all night. PUBG itself cannot be blamed. But because of lack of time management, it impacts people (especially young ones) negatively.

Nepali Sansar, a digital news site focused on Nepalese news and its relation to the rest of the world, spoke with Psychologist Gopal Dhakal about the problem. Dhakal said some psychologists had even received complaints of decreases in production from professionals who are playing PUBG.

He also mentioned the root of the problem lies in a lack of education from teachers and parents about time management and proper internet use.

Using a sensational problem to mask underlying, fundamental issues isn't completely unheard of in Nepal.

For example, last year, the country outlawed pornography as a means of addressing the rampant sexual violence problem plaguing its cities. It was a way to publicly acknowledge a facet of the issue without taking other action to correct attitudes against women or the numerous issues in the justice and social systems that mean cases of violence go unreported.

The internet issue goes further than it might initially seem. Nepal has recently seen a boom in its film and entertainment fields. Yet like many other countries, and even states in the US, economic increases from burgeoning film industries don't affect the entire population.

Most of Nepal remains very poor, though access to the internet has increased regardless. PUBG is a free-to-play game, and games offer a distraction from normal life. It doesn't take a large leap of reasoning to see how the two connect.

The lack of education about using new technologies isn't uncommon. In fact, a similar issue related to smartphone and social media use is a hot topic in Western society now. So it's difficult to see how banning the game can help people cultivate responsible digital habits and understand how to manage their free time and responsibilities more effectively.

Moreover, like what happened when China banned PUBG, people who want to play it will find ways to, and the perceived issues associated with the game won't disappear until the factors driving people to seek distraction without regard for how it affects their lives are addressed.

PlayStation 4 to Support Disney+ Streaming Service Starting November 12 Fri, 12 Apr 2019 10:04:38 -0400 Joshua Broadwell

Disney's new streaming service, Disney+, will include PlayStation 4 support when it launches on November 12. The news came during the Disney+ announcement event as part of Disney's investor livestream.

The presentation provided a good deal of information about the platform's features and structure, including subscription costs. Disney+ subscriptions will cost $6.99 per month, or $69.99 per year.

The platform will be structured similarly to Netflix, greeting users with a variety of recommended programs based on their viewing and download history, along with new additions. The content will be spread over Disney's five primary media holdings: Disney, Pixar, Star Wars, Marvel, and National Geographic.

Disney has not yet confirmed how many movies and TV shows will be included with the service at launch, though CEO Robert Iger said the company plans to gradually increase the amount of content and production of exclusives as time goes on.

Coinciding with the service's reveal was the announcement of several new projects that will release on Disney+ on Day One, including a new Star Wars series, The Mandalorian, which centers on a bounty hunter. The platform will also be the exclusive streaming home of The Simpsons, featuring all 30 seasons of the show. 

Disney+ can be viewed on mobile devices, smart TVs, and web browsers, along with game consoles. In fact, the partnership with Sony for PlayStation 4 support was one of the first confirmed deals with outside companies for Disney+.

A graphic was presented during the stream showing systems Disney wants Disney+ support on, including Nintendo Switch and Xbox One, but as of now, there are no details about when deals might happen or if they even will.

All Disney+ content can be downloaded and viewed offline, and each viewer can create their own account. The head of Disney's direct-to-consumer department, Kevin Mayer, also said Disney+ will provide 4K viewing on TVs able to support it.

Since content can be viewed offline, it eliminates internet speed and latency issues after the initial download. Similar to PlayStation Now and other streaming services, users wishing to view primarily in offline mode will only need to check in once a week.

NISA Bringing Utawarerumono: Zan to PlayStation 4 Fall 2019 Thu, 11 Apr 2019 15:08:57 -0400 Joshua Broadwell

Nippon Ichi Software America announced they will be bringing Utawarerumono: Zan to the PlayStation 4 in the U.S. this fall. It was initially released in Japan in 2018. 

Zan is a re-imagining of Utawarerumono: Mask of Deception, originally released on the PlayStation 3, PlayStation Vita, and PlayStation 4 in the West in 2017. The original release was, like others in the Utawarerumono series, a visual novel mixed with tactical strategy.

However, Zan is an action-RPG described as an action-brawler. The trailer shows off some of the action, and it appears to be a combination of RPG mechanics and musou-style gameplay, all of which plays out against the series' signature lush and colorful backgrounds.

Players will choose from more than 12 different heroes, each with their own unique abilities and combat style. These styles range from deadly fan combat to magic, martial arts, giant feathered creatures, and more.

Each character will also be able to unleash a powerful finishing special move to turn the tide of battle.

Players can also join forces with up to three additional players for a multiplayer experience, one that will be separate from the main campaign.

Zan is also the first entry in the series to feature fully animated cutscenes.

Zan follows the story of Haku, a man who awakens without his memories and is taken in by the kindhearted Kuon. Eventually, they and their friends are engulfed in a brutal conflict that will shape the fate of their homeland.

NISA will be offering a special edition of the game too, titled the Emperor's Edition. Along with the game, it includes:

  • "Of Masks and Melodies" official soundtrack
  • "Memories of War" hardcover art book
  • "Warriors of Yamato" mini art prints
  • "The Crafted Blade" paper fan
  • Special collector's box

The Utawarerumono series is known for its detailed storytelling and mixture of fantasy and political intrigue. Utawarerumono was originally presented as more of an adult visual novel, the two Mask games — Deception and Truth — steered the series into more traditional games territory with the strategy element thrown in.

It's getting a fair bit of attention this year as well. NISA is also localizing and publishing Utawarerumono: Prelude to the Fallen for PlayStation 4 and PlayStation Vita, a remake of the first game in the series.

CD Projekt Red Hiring Release Manager for GWENT, Cyberpunk 2077 Thu, 11 Apr 2019 14:28:56 -0400 GS_Staff

Though there is still no firm release date for CD Projekt Red's highly-anticipated non-Witcher RPG, Cyberpunk 2077, eagle-eyed sleuths on Reddit have noticed that the company is currently hiring a release manager for "GWENT/ Cyberpunk 2077".

According to the job advertisement on the CDPR Website, the release manager would be responsible for myriad tasks related to the two games. These include assisting in the submission of games to ratings and certifications boards, managing release schedules and checklists, and facilitating communication between CDPR and "external partners." 

It is not clear how long the job posting has been live or when it might close. And while it does mean that CDPR is in the process of ramping up support around the title, it doesn't mean that launch is necessarily imminent.

Currently, there are 40 other positions open at the company directly referencing Cyberpunk 2077. These range from Tools Programmer to Senior Gameplay Programmer and In-Game Ads Illustrator. 

Last month, the company confirmed via a post on the official CDPR forums that Cyberpunk 2077 would release between "now" and 2021. While we do know that the game is at least in its alpha stage based on gameplay shown last year, it's logical things have progressed since then, with some considering a 2019 release in the realm of possibility.  

To further that speculation, some outlets have postulated that a more concrete release date is scheduled for an E3 2019 reveal, although there is currently no verification that would be the case. 

However, we do know that CDPR won't strike any exclusivity deals in regards to Cyberpunk 2077. In February, the company confirmed the game would not be exclusive to the Epic Games Store. Later, a Twitter post by CDPR Global Community Lead Marcin Momot confirmed that the company would try to bring the cyberpunk RPG to "as many gamers as possible on their platform of choice." 

Pokemon GO Eggstravaganza Introduces Shiny Buneary, Candy Bonuses, More Thu, 11 Apr 2019 12:07:41 -0400 Joshua Broadwell

Niantic recently revealed the Pokemon GO Eggstravaganza 2019 start date and special features, including shiny Buneary and many other extras.

This year's Eggstravaganza runs from April 16 at 4 p.m. EDT to the same time on April 23. 

One of the event highlights is the chance to encounter Shiny Buneary, which would eventually evolve into Shiny Lopunny. However, players will also find Smoochum, Magby, and Pichu in 2k Eggs, with the chance to find different Pokemon from usual in other Eggs.

There are plenty of other bonuses planned as well. Players will receive twice the amount of Candy when their Eggs hatch, and Incubators and Super Incubators will work twice as well. That effectively cuts the time it takes for Eggs to hatch in half and makes it easier to get even more Candy.

The announcement mentions the idea behind making Eggs hatch faster is increasing players' chances of obtaining Shiny Baby Pokemon.











Niantic provided a chart detailing exact distances required for Eggs to hatch under the Eggstravaganza circumstances.

  • 2 km: Incubator —1 km (0.62mi); Super Incubator — 0.67km (0.41mi)
  • 5 km: Incubator — 2.5 km (1.55 mi); Super Incubator — 1.67 km (1.04 mi)
  • 7 km: Incubator — 3.5 km (2.17 mi); Super Incubator — 2.33 km (1.45 mi)
  • 10 km: Incubator — 5 km (3.11 mi); Super Incubator — 3.33 km (2.07 mi)

Additionally, Lucky Eggs, the items used to gain twice the amount of experience during battles, will last for an hour, doubling their usual effect length. The event announcement gives an extra tidbit of advice for how to use these too. It's recommended to use Lucky Eggs right before your batches of Eggs hatch to provide an extra XP boost when they do hatch.

Special Field Research tasks — Egg-focused, of course— are also planned for the event, though details about those will be announced at a later date.

Lucky Eggs aren't the only Lucky things getting more attention in Pokemon GO right now. Niantic recently announced the inclusion of the Lucky Friends feature, designed to streamline the process of obtaining Lucky Pokemon.

All this comes along with the Pokemon GO Summer Tour announcement as well, making it a busy year indeed for the 3-year-old mobile game.

Inside Xbox Coming April 16, Promises Rage 2, Pre-E3 News, and More Thu, 11 Apr 2019 11:36:41 -0400 Joshua Broadwell

The next Inside Xbox presentation is set for April 16 at 5 p.m. EDT, according to a new Xbox Wire blog post, and it promises a wealth of new information, along with pre-E3 news.

Xbox Wire Editor-in-Chief, Will Tuttle, says the episode will last an hour.

One of the focal points of the presentation will be the upcoming Anniversary Update for Sea of Thieves, which also features in the "Road to E3" trailer provided with the Xbox Wire blog post.

In an extra bit more Sea of Thieves news, Tuttle mentioned that thanks to high demand from fans, the Ebon Flintlock will be making its way back to the game, though he didn't mention when.

However, he also promised exclusive Rage 2 footage in the upcoming presentation, new details about the game, a look at the Warhammer Chaosbane beta, and "exciting Game Pass news."

On top of that, there will be some backwards compatibility news and additional announcements Tuttle says are being held back for the presentation as well.

Rage 2 is getting a special tie-in with the presentation. Those who watch the Xbox Live presentation via Mixer while logged into their Microsoft account will receive a unique avatar item for the game.

Rage 2 is one of the year's more anticipated titles. It's a follow-up to 2011's Rage, developed by Bethesda. The game divided fans and critics with its seemingly bland presentation and overall lack of content, among other things.

However, early Rage 2 impressions suggest id Software and Avalanche have taken note of those problems and provided a more seamless world full of content — and vehicles.

Those interested in watching the April 16 Inside Xbox livestream can do so in a variety of ways. Along with viewing it on Mixer, it can be seen on Twitter, Facebook, Twitch, and YouTube.

New Video Game Streaming Platform Hopes to Make Retro Accessible Wed, 10 Apr 2019 16:57:01 -0400 Joshua Broadwell

Update 5/1/2019: Antstream has achieved its original Kickstarter goal — and then some. Due to the response, the Kickstarter has received, the company has revealed a PlayStation 4 stretch goal. The original story follows. 

A new platform called Antstream aims to be the world's first retro streaming platform and is promising more than 2,000 officially licensed games for subscribers.

Antstream is planned for a summer 2019 launch for Android devices, PC, and Xbox One, with further support for iOS pending Apple approval.

This isn't the first platform to rise up around the idea of curated game collections. However, the goal behind Antstream is to make retro gaming accessible to everyone.

Antstream CEO Steve Cottam recognized how strong a pull retro games have, a pull continuing to grow stronger, but saw no easy way for people to access older titles. To address those and other concerns, Antstream would require no downloads and will not use emulation. The idea is that as soon as a game is added on the platform, it can instantly be streamed.

Initially, the platform will grant subscribers access to 400 games, including a host of SNK titles, Ninja, and the Double Dragon games among others, with more added based on subscriber preferences.

A list of the games planned for launch can be found here.

Antstream will be following in the same path as Nintendo Switch Online and adding updates to classic games, with special challenges and rewards planned for each included game. It will also let players challenge their friends to beat high scores within a set timeframe.

The company also began a Kickstarter campaign recently, with multiple support tiers and rewards. Two of those rewards include a 6-month Antstream subscription for approximately $37 and a year-long subscription for roughly $52. Apart from those numbers, though, nothing has been said about how much subscribers can expect to pay when Antstream launches.

Another goal for the Kickstarter is gauging consumer interest and determining which regions have the most interested players. Antstream will endeavor to install servers in those regions with the highest response to help combat lag problems.

While it might not be the most efficient way of determining who would want a subscription, since not everyone who is interested will donate, it does at least suggest Antstream will work to reduce issues associated with lag.

Those interested in following Antstream's progress can do so via Facebook, Twitter, Discord, and Instagram.