News Category RSS Feed | GameSkinny.com News RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Watch 40 Minutes of Gameplay for The Outer Worlds https://www.gameskinny.com/e3aak/watch-40-minutes-of-gameplay-for-the-outer-worlds https://www.gameskinny.com/e3aak/watch-40-minutes-of-gameplay-for-the-outer-worlds Mon, 16 Sep 2019 17:52:36 -0400 GS_Staff

Now that the Tokyo Game Show is behind us, publications lucky enough to attend have started posting videos and reactions from the show.

One of those is Video Games Chronicle, which was able to grab a whopping 40 minutes of gameplay for The Outer Worlds, Obsidian Entertainment's upcoming sci-fi RPG. 

While others have shared 20 minutes of gameplay from a Taiwanese outlet that attended TGS, the footage from VGC features menus and dialog in English. 

The trailer gives us a good idea of what to expect from The Outer Worlds: expansive story, vast exploration choices, and dozens of customization options. What the trailer didn't show was lots of combat. However, considering Obsidian's pedigree with titles such as Fallout: New Vegas and Star Wars: Knights of the Old Republic 2, it's a safe bet there's plenty to be had in the final product. 

The Outer Worlds is set to release on October 25, 2019, for PC, PlayStation 4, Xbox One. It will release on the Nintendo Switch at a later date

We were able to see The Outer Worlds at E3 earlier this year, where the colony of Halcyon was showcased alongside companions and a mission involving the Monarch Corporation. 

 

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Get Ready for Unova Pokemon in New Pokemon GO Update https://www.gameskinny.com/7tvl1/get-ready-for-unova-pokemon-in-new-pokemon-go-update https://www.gameskinny.com/7tvl1/get-ready-for-unova-pokemon-in-new-pokemon-go-update Mon, 16 Sep 2019 11:19:55 -0400 Joshua Broadwell

Niantic and The Pokemon Company announced that Pokemon from Generation V — Black and White, then Black 2 and White 2 — will be appearing in Pokemon GO later today.

As with previous generation rollouts in Pokemon GO, the entire Unova Pokedex won't be available all at once. However, there's still a wide variety of Unova critters coming.

Here are the 'mon we'll be seeing soon:

  • Snivy
  • Tepig
  • Oshawott
  • Blitzle
  • Patrat
  • Lillipup
  • Purrloin
  • Pidove
  • Drillbur
  • Foongus
  • Litwick
  • Ferrosseed
  • Klink
  • Deino
  • Golett

Of these, Lillipup, Patrat, and Klink will be available in raids, and raids are the only way to encounter Klink in the wild. There's also a chance of encountering Shiny Lillipup and Shiny Patrat.

There are other ways of nabbing some of these Pokemon, though: Eggs.

  • 2km Eggs: Patrat, Lillipup, Purrloin, Pidove
  • 5km Eggs: Snivy, Tepig, Oshawott, Blitzle, Foongus, Drillbur
  • 10km Eggs: Klink, Ferroseed, Litwick, Deino, Golett

The official Pokemon GO Twitter account also dropped a new trailer showing some of these 'mon in action.

Naturally, players can evolve these Pokemon as well, though some, like Litwick's first evolution, Lampent, will need the new Unova stone to reach their final forms. This special evolutionary stone can only be acquired through research breakthroughs.

Note, too, that the Elemental monkeys and two others are region-specific.

  • Pansage the Grass-type is exclusive to the Asia-Pacific region
  • Pansear the Fire-type is exclusive to Europe, Africa, the Middle East, and India
  • Panpour the Water-type is exclusive to Greenland and the Americas
  • Durant the Steel/Bug-type is exclusive to the Eastern Hemisphere
  • Heatmor the Fire-type is exclusive to the Western Hemisphere

Usually, region-exclusive Pokemon get shuffled around over set periods of time, so while there's no indication the above Pokemon will be in other regions at any point, it's always possible.

Niantic promised even more Unova Pokemon over the coming months, so rest easy: everyone's favorite trash bag will probably be coming soon.

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Dragon Quest Switch Ports to Receive Western Release https://www.gameskinny.com/u17wg/dragon-quest-switch-ports-to-receive-western-release https://www.gameskinny.com/u17wg/dragon-quest-switch-ports-to-receive-western-release Mon, 16 Sep 2019 11:06:50 -0400 Erroll Maas

Square Enix has announced that the Nintendo Switch versions of Dragon QuestDragon Quest II: Luminaries of the Legendary Line, and Dragon Quest III: The Seeds of Salvation, will be released in Western territories on the Nintendo Switch eShop on September 27.

They come alongside the Japanese release.

The three ports are the same games that released on the PlayStation 4 and Nintendo 3DS in Japan on August 10, 2017. The Nintendo Switch release will be the first time they are available outside of Japan.

Dragon QuestDragon Quest II: Luminaries of the Legendary Line, and Dragon Quest III: The Seeds of Salvation cost $4.99, $6.49, and $12.49, respectively. Though a physical version of the official Western release has not yet been confirmed, a physical version with English language support can be purchased from Play-Asia.

The most recent game in the main series, Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition, an enhanced Nintendo Switch version of Dragon Quest XI, will also release worldwide on September 27, both physically and digitally. A demo for Dragon Quest XI S is currently available on the Nintendo Switch eShop and save data can be transferred to the full game.

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Final Fantasy VII Remake's Classic Mode Plays Similar to the Original https://www.gameskinny.com/ux2i6/final-fantasy-vii-remakes-classic-mode-plays-similar-to-the-original https://www.gameskinny.com/ux2i6/final-fantasy-vii-remakes-classic-mode-plays-similar-to-the-original Mon, 16 Sep 2019 10:46:12 -0400 Joshua Broadwell

Final Fantasy VII Remake was shown off during an extended stage presentation at last week's Tokyo Game Show, and one of the features shown was Classic Mode.

Square Enix later summarized the mode's key features on Twitter, and that it lets players experience FFV7R in a way that feels most comfortable to them. Square Enix said of the mode:

...anyone playing #FinalFantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play #FF7R as if it were a classic menu-based RPG!

In regular mode, the Active Time Battle (ATB) gauge fills when players land basic attacks; once full, players can then unleash special skills or use magic.

However, in Classic Mode, the game handles basic attacks on its own, so the ATB gauge fills automatically, sort of like it did in the original Final Fantasy VII. The player's main focus is then choosing commands from the menu.

The new FFVII Remake TGS trailer showed movement on the battlefield as an important part of the game's combat. Whether Classic Mode would also handle that movement and keep party members from hurting each other isn't certain, though.

This new mode was actually hinted at during E3 2019, when Square Enix said players could treat the game like a menu-based JRPG by pausing the action to choose their next move from a menu. While the game's first episode will only focus on Midgar, it certainly seems like it'll be packed full of features and gameplay variety to keep things interesting.

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A December Date Is Set for The Game Awards 2019 https://www.gameskinny.com/hd4rd/a-december-date-is-set-for-the-game-awards-2019 https://www.gameskinny.com/hd4rd/a-december-date-is-set-for-the-game-awards-2019 Fri, 13 Sep 2019 17:21:16 -0400 Joshua Broadwell

Geoff Keighley, presenter, creator, and producer of The Game Awards, recently announced the air date for this year's award show, which also happens to be its fifth anniversary.

The Game Awards 2019 will take place on December 12 at the Microsoft Theater in Los Angeles, though there isn't a time set for it as yet.

The show will stream live on 45 platforms, including Twitch, YouTube, the PlayStation Store, Mixer, and Steam.

Though Keighley was quiet about what this year's show would bring for viewers and attendees — or even who the nominees are — he did say he'll be handing the stage over to a group of "visionary teams" to present their new projects.

Keighley also retweeted a comment by Duncan Jones, director of Rogue Trooper, among other projects, about the agony of waiting to share project announcements. Whether Jones will be part of those visionary teams is, however, still uncertain of course.

In the five years that The Game Awards has been around, it fast became known as much for the actual awards as it did for being where developers would drop surprise announcements or new trailers for highly anticipated games.

For example, one of the 2018 show's bigger surprises was Nintendo introducing Joker from Persona 5 as the first new DLC character for Super Smash Bros. Ultimate.

As a side note, that's likely why Keighley spoke in Phantom Thieves lingo when confirming Reggie Fils-Aime would be attending this year's presentation, despite the latter's retirement — not because we should expect a surprise Persona 5 Royal for Switch announcement.

That being said, there's no telling what awesomeness will be revealed this year. We'll just have to wait and see. 

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Green Man Gaming Friday the 13th Sale Slashes Prices on PC Games https://www.gameskinny.com/06kw3/green-man-gaming-friday-the-13th-sale-slashes-prices-on-pc-games https://www.gameskinny.com/06kw3/green-man-gaming-friday-the-13th-sale-slashes-prices-on-pc-games Fri, 13 Sep 2019 14:38:55 -0400 GS_Staff

From big-budget horror titles to terrifying indie gems, Green Man Gaming is slashing prices on dozens of titles and DLC packs just in time for Friday the 13th. Some are even cut down by as much as 75%.  

Since all good things come in threes, those interested in taking advantage of the sale have three days to do so. Green Man's Friday the 13th horror deals end on September 16. 

While we'll go over the most notable games and DLC packs on sale in the table, alongside their sales prices, notable franchises include Dead Rising, Doom, Layers of Fear, OutlastResident Evil, and The Evil Within.   

Game/DLC Sales Price Original Price
Dead Rising  $5.40 $19.99
Dead Rising 2 $5.40 $19.99
Dead Rising 3 $8.10 $29.99
Dead Rising 4 $13.50 $29.99
Doom (2016) $13.49 $19.99
Doom (1993) $6.75 $14.99
Doom II $2.25 $4.99
Final Doom $2.25 $4.99
Doom 3 $9.00 $19.99
Doom VFR $20.24 $29.99
Dying Light $12.24 $39.99
Dying Light
The Borzak Horde
$6.02 $9.99
Dying Light
Season Pass
$9.18 $29.99
Dead by Daylight $9.00 $19.99
Dying Light
Shattered Bloodline
$3.77 $6.99
Dead by Daylight
Ash vs Evil Dead
$2.69 $4.99
Dead by Daylight
Halloween
$3.77 $6.99
Dead by Daylight
Saw
$3.77 $6.99
Dead by Daylight
A Nightmare on Elm Street
$3.77 $6.99
Dead by Daylight
Darkness Among Us
$3.77 $6.99
Dead by Daylight
Leatherface
$2.69 $4.99
Layers of Fear $3.60 $19.99
Little Nightmares
Complete Edition
$8.10 $29.99
Outlast $2.70 $19.99
Outlast 2 $6.75 $29.99
Outlast 
Whistleblower
$1.21 $8.99
Resident Evil 2 (2019) $31.31 $59.99
Resident Evil 2 (2019)
Deluxe Edition
$43.46 $69.99
Resident Evil 7 $13.50 $29.99
Resident Evil 7
Gold Edition
$18.90 $49.99
Resident Evil 6 $6.75 $29.99
Resident Evil 5 $4.50 $19.99
Resident Evil 5
Gold Edition
$6.75 $29.99
Resident Evil Revelations $6.21 $29.99
Resident Evil Revelations 2
Deluxe Edition
$13.50 $29.99
Resident Evil 4 $4.50 $19.99
Resident Evil 0 $7.20 $19.99
Resident Evil HD Remaster $7.20 $19.99
System Shock Enhanced $1.35 $9.99
System Shock 2 $2.25 $9.99
The Evil Within $9.00 $19.99
The Evil Within 2 $27.00 $59.99
The Evil Within
Season Pass
$42.20 $69.98

 

Those interested in grabbing these sales before they disappear like a promiscuous teenager in a slasher flick can find the full catalog of games over on the Green Man Gaming page here.  

As we get closer to the holiday season, as well as Halloween (which IS a holiday), there are sure to be more and more sales to be had, so be sure to check back at GameSkinny! 

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The Pokemon Company Teases Mystery 'Mon for Sword and Shield https://www.gameskinny.com/755a0/the-pokemon-company-teases-mystery-mon-for-sword-and-shield https://www.gameskinny.com/755a0/the-pokemon-company-teases-mystery-mon-for-sword-and-shield Fri, 13 Sep 2019 11:13:50 -0400 Joshua Broadwell

The Pokemon Company is teasing another new Pokemon for Pokemon Sword and Pokemon Shield.

Usually, we get info drops, new trailers, or something like that via press release, Twitter, or a company blog. This time, though, the new Pokemon is presented as a glitched image, rather like the infamous MissingNo from the first generation of Pokemon games, with a brief description that also contains corrupt data.

The description reads: Only _____ that have survived many battles can attain this _____. When this Pokémon's _____ _____ers, it will retire from combat.

The mystery 'mon is a pure Fighting type with the Steadfast ability and weighs in at a whopping 257.9 pounds.

However, many are saying the Pokemon's identity isn't such a mystery after all. Earlier this year, several details leaked about the upcoming Pokemon games that have since proven correct, including Gigantamaxing, PokeCamp, and Team Yell, among other things.

One of the original claims was that Farfetch'd, the quirky, onion-toting bird from Gold and Silver, is getting an evolved form called Sirfetch'd. Sirfetch'd is supposedly a knight-themed Pokemon wielding an onion as a lance.

The Pokemon in the image certainly looks like it could be wielding a lance. Moreover, according to Pokemon historian and Twitter user Dr. Lava's Lost Pokemon, Farfetch'd was originally meant to have an evolution, Madame, a swan-type bird wielding an onion as a sword.

Some are saying this isn't an evolution, but instead a Galarian form of Farfetch'd. We can't say the image shown off really resembles a bird in any way — Shiny Marowak, maybe, but not so much a bird.

Sirfetch'd would have to be wearing a lot of armor (or eat a lot of curry at PokeCamp) to put on that much weight too; the original Farfetch'd is only 30-something pounds, after all.

Additionally, Galarian forms have, so far, kept their original type alongside their new one, even when it doesn't seem to make sense — Galarian Weezing's Poison/Fairy typing, for instance.

We'll know soon enough what the enigmatic ___ wielder is. Meanwhile, be sure to catch up on all the latest Pokemon Sword and Pokemon Shield news from the recent Nintendo Direct.

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New Resident Evil: Project Resistance Details Shuffle Out of the Tokyo Game Show https://www.gameskinny.com/w78mo/new-resident-evil-project-resistance-details-shuffle-out-of-the-tokyo-game-show https://www.gameskinny.com/w78mo/new-resident-evil-project-resistance-details-shuffle-out-of-the-tokyo-game-show Thu, 12 Sep 2019 17:24:02 -0400 Joshua Broadwell

Capcom revealed its latest Resident Evil project, Resident Evil: Project Resistance, just a short while ago, and now we're getting some new gameplay information out of the Tokyo Game Show.

As expected from the initial teaser trailer, Project Resistance is a 4v1 multiplayer survival game. Capcom describes it as an asymmetrical experience, one where every player sees and deals with something different.

That's because one of the players is trying to do the other four in. One player takes on the role of the Mastermind and tries to impede the other players' progress (read: kill them) by taking control of a series of security cameras, directing enemies and weapons, and manipulating the environment — all thanks to a handy deck of cards that grants the Mastermind their power.

On the other hand, each of the four survivors has a unique set of skills they can employ to overcome the Mastermind's traps, and despite players working to survive on their own, Capcom says teamwork will be absolutely vital for making it out alive.

Think of it as the escape room from hell developed by Umbrella.

There's one other pretty big power the Mastermind has, and it's a series first: the Mastermind can control zombies and step into the skin of Mr. X (or Mr. Cross, for those inclined to see it that way.) to confront the other four players.

As of now, we still don't have an official release date for Resident Evil: Project Resistance, but RE Ambassadors and Xbox Insiders get access to a closed beta of the game from October 4 through October 7. No similar access for PC gamers has been announced yet, despite the game being set for a PC launch as well.

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Watch Almost 1 Hour of Death Stranding Gameplay in New TGS 2019 Trailer https://www.gameskinny.com/rmi6m/watch-almost-1-hour-of-death-stranding-gameplay-in-new-tgs-2019-trailer https://www.gameskinny.com/rmi6m/watch-almost-1-hour-of-death-stranding-gameplay-in-new-tgs-2019-trailer Thu, 12 Sep 2019 16:49:10 -0400 GS_Staff

Nobody really knows what the hell is going on in Death Stranding. Not even Hideo Kojima

That's not to say we don't somewhat "clearer" picture of the game thanks to the brand-new trailer that dropped during the first day of the Tokyo Game Show.

While we'll write a little bit more below to appease the Google gods and connect to some of our other articles on Death Stranding, you really should just stop reading now and watch the trailer at the top of this article. 

While it isn't translated, it does provide one of the most comprehensive looks at the world of Death Stranding to date, including things like hoverboards, harmonicas, and bathing babies. There even seems to be some type of shared world mechanic similar to the message system in the Souls series. 

On top of that, Kojima Productions also shared a seven-and-a-half-minute clip showcasing a portion of Death Stranding's story. A briefing scene between Sam Bridges, Die-Hardman, and Amelie, which seems to occur fairly early on in the game, can be seen below. 

Although Death Stranding is certainly "weird," we ought to simply embrace it and go along for the ride. Indeed, it's hard to argue that Kojima's latest won't be the most unique game we've ever played once we finally get our hands on it. 

Thankfully, we don't have to wait much longer: Death Stranding is set to release on November 8 for the PlayStation 4. The game is currently up for pre-order, and fans can see what's included in each edition of the game here

For more, be sure to check out the 10 hidden messages in Death Stranding's first trailer as there are sure to be dozens, if not hundreds, more in the final product. We know there already are just from these two new trailers alone.

For more, check out the PlayStation Blog's key takeaways

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Get Into Shape and Save the World with Ring Fit Adventure for Nintendo Switch https://www.gameskinny.com/mn4es/get-into-shape-and-save-the-world-with-ring-fit-adventure-for-nintendo-switch https://www.gameskinny.com/mn4es/get-into-shape-and-save-the-world-with-ring-fit-adventure-for-nintendo-switch Thu, 12 Sep 2019 10:44:14 -0400 Joshua Broadwell

Nintendo lifted the lid on its latest project that combines quality of life with video games: Ring Fit Adventure, a new interactive game for Nintendo Switch.

It's set for an October 18 release, and it will be $79.99. The package includes the strap, ring, and the game.

Last week, Nintendo teased the game with a trailer showing people using their Joy-Cons in a variety of new ways thanks to a ring accessory and a leg strap. As many expected, and as the trailer made fairly plain, these two devices are the core of the new fitness package.

The ring — officially called the Ring-Con —  senses upper body movement and translates it into in-game action, while the strap, which doesn't get a fancy name, does the same for the lower body.

But Ring Fit Adventure isn't just a Wii Fit reboot. It's a full-blown adventure game with light RPG elements, designed to incorporate light exercise into players' daily routines without going overboard.

The game takes place in an expansive world that's fallen under the tyranny of a bodybuilding dragon called Dragaux (because of course). The player's task is to venture through the game's numerous levels and take on Dragaux's minions before finally facing off against the dragon itself.

Because the idea is to actually move around in real life, players have to jog to run in the game and use the Ring-Con to clear obstacles. Battles are turn-based, where players perform 40 different kinds of Fit Skills to attack enemies and defend themselves.

Fit skills are divided into color categories based on muscle areas — arms, core, and legs — but the fourth, green category is based on yoga movements. Different skill types have greater effect on enemies of the same color, so expect to be doing a lot of moving around during combat.

Outside of the main adventure mode, which Nintendo says is a lengthy one, Ring Fit Adventure also offers a quick play mode. Quick play lets players choose single activities and mini-games they want to engage in or sets of related activities, and they can compete against others as well.

At the end of each activity, the game provides an estimate of how many calories the player burned.

Because Ring Fit Adventure is meant to be enjoyed by everyone, the Ring-Con's sensitivity can be calibrated based on the user's abilities. There's also Silent Mode, which adjusts the level of activity required for those who can't make a lot of noise, like apartment dwellers.

Ring Fit Adventure will require detached Joy-Cons, so it's not something that can be played natively on Nintendo Switch Lite. It's another game that would require an extra set of Joy-Con, though we're currently waiting to hear back from Nintendo about whether Ring Fit Adventure can be played without a TV at all.

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GameStop to Close 200 More Locations, Promises Further Reorganization https://www.gameskinny.com/lqcpb/gamestop-to-close-200-more-locations-promises-further-reorganization https://www.gameskinny.com/lqcpb/gamestop-to-close-200-more-locations-promises-further-reorganization Wed, 11 Sep 2019 15:44:39 -0400 Joshua Broadwell

GameStop's had a rough 2019 so far, and it's getting even rougher.

The Texas-based company released its second quarter financial report yesterday and, as a result of some substantial profit losses, announced during the report conference call it will close up to 200 more stores.

This is on top of the previous job losses we reported on just a few months ago, not to mention the layoffs that recently hit Game Informer, which is owned by GamesStop.

The company's total sales decreased by 14.3% in the second quarter, including a 41% drop in hardware sales, a 5% decrease in software sales, and a 17.5% decrease in pre-owned sales, among other things. All told, it adds up to nearly three times as much profit loss for the company in the second quarter as the first quarter, or $32 million, up from the first quarter's $10.2 million loss.

Before reaffirming the company's commitment to its four new guiding tenets, GameStop CEO George Sherman said:

We are committed to acting with a sense of urgency to address the areas of the business that are critical to achieving long-term success and value creation for all our stakeholders.

We will set GameStop on the correct strategic path and  fully leverage our unique position and brand in the video game industry.

However, Jim Bell, GameStop's CFO, also recognized that the company's second-quarter hardships aren't uncommon during the end-of-console-lifecycle phase.

Nonetheless, it's sparking yet another round of reorganization and plans to close under performing stores to try and stabilize the company's decline.

Mike Futter, who wrote on the story for GameDaily.Biz, believes GameStop is potentially heading in another direction, though, one meant to end in a buyout:

If the current performance continues, that may be what ends up happening, as Niko Analyst Daniel Ahmad reported GameStop's stock tumbled by 15% after the financial report was published.

Still, stock prices don't always determine success, as the drastic drop-off in Nintendo's stocks after Animal Crossing: New Horizons was delayed attests to.

It's always possible GameStop's new plans will be successful, and at least some employees will be able retain their jobs. We'll just have to wait and see.

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Fire Emblem: Three Houses DLC Wave 2 Has Arrived, Along with Maddening Mode https://www.gameskinny.com/amegq/fire-emblem-three-houses-dlc-wave-2-has-arrived-along-with-maddening-mode https://www.gameskinny.com/amegq/fire-emblem-three-houses-dlc-wave-2-has-arrived-along-with-maddening-mode Wed, 11 Sep 2019 14:01:44 -0400 Joshua Broadwell

As Nintendo promised not too long ago, the second wave of Fire Emblem: Three Houses DLC is available now, and a separate — free — update also introduced the game's version of Lunatic difficulty: Maddening Mode.

This new wave of DLC is part of the Three Houses season pass, and it can't be purchased separately. Those who wish to purchase it will need to shell out $29.99 for the full pass, which will eventually introduce new story content and characters.

Here's what wave two includes:

  • Five new auxiliary battles
  • A new auxiliary BGM track
  • New leisure costumes for most students
  • Glasses for Byleth
  • Four stat-boosting items (which, incidentally, we predicted a while ago)
    • Sacred Galewind Shoes — Movement+2
    • Sacred Floral Robe — HP+7
    • Sacred Snowmelt Drop — Strength+3
    • Sacred Moonstone — Speed+3

The next DLC wave will introduce even more new costumes and some new quests, among other things, and it'll be available sometime before December 31.

In a separate, free update, Nintendo also fulfilled its promise to release Three Houses' ultimate difficulty level: Maddening Mode.

While players are still just getting to grips with the differences in this mode, early impressions suggest Maddening Mode decreases experience gained, increases enemy levels, usually results in enemies getting two hits in one turn, and frequently leads to critical hits — even in the first main battle.

According to Nintendo of America, those who complete Maddening Mode in a new save file — without the benefits of New Game+ carryovers, in other words — will unlock a new main menu image.

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PAX West 2019 Preview: Insomniac’s Stormland for Oculus Rift Debuts Its Two-Player Cooperative Mode https://www.gameskinny.com/y5e6l/pax-west-2019-preview-insomniacs-stormland-for-oculus-rift-debuts-its-two-player-cooperative-mode https://www.gameskinny.com/y5e6l/pax-west-2019-preview-insomniacs-stormland-for-oculus-rift-debuts-its-two-player-cooperative-mode Wed, 11 Sep 2019 10:38:39 -0400 Thomas Wilde

The virtual reality scene is moving surprisingly quickly. Last year at PAX West, there were only a few VR games at the show that felt like full modern releases in their own right, rather than a sort of full-price score attack mode. It reminded me of the early CD-ROM era in a lot of ways, when many of the games (by no means all, but many) were more about showing off the tech’s potential rather than actually doing anything interesting with it.

Then there’s Insomniac’s Stormland. It was a Cadillac project last year, when Insomniac rented a storefront near the convention center to show it off in public for the first time. While it was still clearly an unfinished production the controllers wigged out on me about halfway through my demo it was also more ambitious and polished than anything else at the show. Stormland has a lot of gameplay mechanics that could be, and indeed have been, made into entire standalone games by other VR studios, but here, they’re just a part of a larger whole.

At this year’s PAX West, Stormland was tucked into the Oculus booth on the fourth floor of the Washington State Convention Center, alongside games like Asgard’s Wrath and Lone Echo II. The VR scene has gotten bigger and more elaborate in the intervening 12 months, so Stormland isn’t quite as far ahead of the pack as it used to be (I’d point here to other projects like the forthcoming After the Fall), but it’s still got a strong layer of polish and craft going for it.

The game’s plot is still a little murky, but the broad strokes have been revealed. A group of androids were surveying a seemingly ideal planet that they called Stormland, which used to be the home of a human civilization. Stormland is also inhabited by a force called the Tempest, which suddenly tears the androids’ forces apart and scatters them across the planet, leaving you a former gardener droid who’s barely functional as their last hope.

The big feature that Insomniac brought Stormland to PAX to show off this year was its multiplayer mode, but they didn’t tell me what that would entail until I was backstage. I was half-expecting to get dropped into a VR deathmatch with a couple of Insomniac’s testers. ("We heard what you said about Fuse," they would snarl, and then the virtual beating would begin.)

As it turns out, though, Stormland’s multiplayer is a full co-op mode. You have the option to play all the way through Stormland’s campaign with a partner, drop-in/drop-out style, and even crack into its post-game content together.

It makes a lot of sense, as Stormland feels a lot like it’s designed as an introductory product for VR newbies. Its moment-to-moment gameplay is basically a polished first-person shooter, pitting you against a hostile environment and a bunch of enemy droids, with a lot of cool little extras to enhance the game’s immersion. You can look down to see your grenades slung on your chest, and where your weapons are holstered on your hips. Accessing your map requires you to rotate your left wrist so the AR display on your character’s arm lights up. The same arm also has an energy field built into it for portable cover, so if you’re caught out of position in a firefight, you can throw up your shield like Captain America and limp back to relative safety.

All that you’d need to make Stormland a decent baby’s-first-VR sort of game is a personal tour guide, and if you have a VR die-hard handy to play with you, they can fill that role.

The big rockstar moment in Stormland, both last year and this year, was how you navigate through it. The surface of Stormland is covered in small islands, each of which is handcrafted by Insomniac’s designers but are randomly placed in the world. The space between them is covered in roiling clouds, and when you need to travel between islands, you can point your hands out like you’re superhero-flying and take off at a breakneck pace across the cloud layer. It feels a lot like waterskiing. It is fun and crazy enough on its own that it’s sometimes hard to switch back to simple run-and-gunning.

(I also consistently had a problem where I’d ramp off a particularly high cloud wave and end up flying through the air, which engaged my droid’s Pilotwings-style glider function. The Insomniac developer I was playing with often had to wait a minute or so for me to figure out how to land. Sorry, man.)

After my time with it at PAX, Stormland actually ended up reminding me a lot of Ratchet & Clank. The two games share a certain ramshackle aesthetic  Stormland's crazy robots and Ratchet's crazy backwater planets match up well together but more importantly, both games have a seething distaste for crates.

You can smash pretty much anything that doesn’t run away fast enough in Stormland to gather currency or resources, which are used to upgrade your weapons at certain stations scattered throughout the world. Those weapons are fairly standard-issue first-person shooter guns, but each one has a more interesting alt-fire that’s activated by taking a two-handed grip on the weapon. The submachinegun becomes a long rifle, and the grenade launcher acquires the ability to fire mines with a proximity fuse.

I did get the feeling from the PAX demo that if both players are roughly of the same skill level, you’d probably want to either split up or turn up the difficulty, but that’s a hard call to conclusively make from a highly curated sample of the final game. It did seem like most of the robots we fought were falling right over.

I was also told by Insomniac’s Tim Salvitti, senior community developer on Stormland, that there’s a substantial challenge-based endgame available after the completion of the story campaign. Once you’ve cleared the final mission, the world “shifts,” enabling you to work your way towards three new, more challenging realms in the Tempest. It could very well be that the multiplayer is actually balanced around co-op in the endgame, which means there’s a real challenge waiting for you and a friend after the credits roll.

Insomniac’s Stormland will be published by Oculus during 2019’s holiday season for the Rift and all related platforms. As Stormland’s production predates the recent acquisition of Insomniac by Sony, it’s unaffected by that deal.

For more coverage from PAX West 2019, be sure to head over to our PAX West 2019 hub

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Final Fantasy VII Remake's New Trailer: Reno, Rude, Aerith's Dress, and Toads https://www.gameskinny.com/7b93n/final-fantasy-vii-remakes-new-trailer-reno-rude-aeriths-dress-and-toads https://www.gameskinny.com/7b93n/final-fantasy-vii-remakes-new-trailer-reno-rude-aeriths-dress-and-toads Wed, 11 Sep 2019 10:25:43 -0400 Joshua Broadwell

As promised yesterday, Square Enix dropped Final Fantasy VII Remake's Tokyo Game Show trailer this morning, and it showed off quite a bit of flash, along with some telling character inclusions.

Longtime Final Fantasy fans and those who played the other titles in the FFVII line, like Crisis Core, will immediately notice that Rude, and especially Reno, are getting much more time in the spotlight than they ever had in the original Final Fantasy VII.

Seeing as both played crucial roles in the spinoff titles, it seems Square Enix will be fleshing out FFVII Remake's story by building on events from those titles, which also likely means we can expect a much-expanded conflict between Avalanche and Shinra, too.

It looks like Square Enix also teased some expanded Golden Saucer and final date events, showing off Aerith in a brand-new outfit. Whether that holds true for everyone isn't certain, since Tifa still just gets her black tank-top.

Outside of that, we got a glimpse at some other important antagonists, but also at certain aspects of the battle system. It seems placement on the battefield will affect actions and reactions, with the trailer showing Aerith taking damage after an enemy chucks Cloud back into her.

Despite FFVII's famously darker setting and the remake's further emphasis on that darkness, it will still retain the series' trademark quirk as well. In the middle of a tense battle with bullets flying, Cloud gets hit by a magic blue puff of smoke and turns into a Toad for a while.

Final Fantasy VII Remake is set for a March 3, 2020 release date for PlayStation 4.

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Apple Arcade Release Date, Price, and Lineup Announced https://www.gameskinny.com/kdvld/apple-arcade-release-date-price-and-lineup-announced https://www.gameskinny.com/kdvld/apple-arcade-release-date-price-and-lineup-announced Tue, 10 Sep 2019 17:14:16 -0400 Joshua Broadwell

Apple officially announced the launch date, price point, and (some of) the initial lineup for its latest subscription service, Apple Arcade, during its live event today. 

The Apple Arcade will be available starting September 19 as part of the iOS 13 update, and it will cost $4.99 per month. Apple is also providing a free, one-month trial for users to test the service out.

The subscription price includes access for up to six family members if they're on the same Family Sharing account, and games can be played offline on iPad, iPhone, iPod Touch, Mac, and Apple TV devices, such as the just-announced iPhone 11 Pro 

The big question is what games are actually on offer, and Apple provided a short list of some of Apple Arcade's highlights, including follow-ups to popular indie titles and new iterations of famous franchises.

Here's what you can expect:

  • Ballistic Baseball
  • ChuChu Rocket! Universe
  • Exit the Gungeon
  • Overland
  • Pac-Man Party Royale
  • Projection: First Light
  • Rayman Mini
  • Shantae and the Seven Sirens
  • Skate City
  • Sneaky Sasquatch
  • Steven Universe: Unleash the Light
  • Super Impossible Road
  • The Bradwell Conspiracy
  • The Enchanted World
  • Various Daylife

Various Daylife, an RPG-meets-life-sim, comes from the development team behind Bravely Default and Octopath Traveler, so that title alone is likely to pique some interests. 

More titles beyond the initial 100 will be released in the weeks after Apple Arcade launches as well.

Note that while Apple says these games are exclusive to Apple Arcade, the key is in the phrasing. For example, Shantae and the Seven Sirens will be available on other platforms as well — but, as Apple says, not on other subscription services or mobile platforms.

In other words, when Google's Play Pass launches, don't expect to see these games on Android.

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Square Enix Promises New Final Fantasy VII Remake Trailer for the Tokyo Game Show https://www.gameskinny.com/3su6v/square-enix-promises-new-final-fantasy-vii-remake-trailer-for-the-tokyo-game-show https://www.gameskinny.com/3su6v/square-enix-promises-new-final-fantasy-vii-remake-trailer-for-the-tokyo-game-show Tue, 10 Sep 2019 16:03:02 -0400 Joshua Broadwell

[Update: 9/10]: Square Enix recently updated the game's official website stating the new trailer will premier at 10 a.m. EDT/7 a.m. PDT on September 11.

Original story: 

After waiting for what seemed like an eternity for news about the Final Fantasy VII Remake, updates have been coming fast this year, with another new trailer on the way at the upcoming Tokyo Game Show.

Square Enix's Tetsuya Nomura — the game's designer — made the brief announcement on the FFVII Remake's official Twitter page.

How long the trailer will be is uncertain, though it's possible FFVIIR won't get as much time as it did during E3, since Square Enix also has quite a few other titles it'll be showing off during the expo.

Still, showing off new footage for the next Final Fantasy game is becoming something of a tradition at TGS. Final Fantasy XV's TGS trailer showed off several important story elements, among other things, so it's possible we'll get a glimpse at some of FFVIIR's new plot beats too.

Although at this point, anything shown off outside the Mako reactor fight would be something big. Despite an initial trailer earlier this year and a hefty E3 showing, we still haven't seen much the newly-spruced-up Midgard and its inhabitants.

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U.S. PlayStation Store Store Kicks off "Big in Japan" Sale https://www.gameskinny.com/gpr1n/us-playstation-store-store-kicks-off-big-in-japan-sale https://www.gameskinny.com/gpr1n/us-playstation-store-store-kicks-off-big-in-japan-sale Tue, 10 Sep 2019 11:34:46 -0400 Joshua Broadwell

The U.S. PlayStation Store is launching another nearly-month-long sale starting today, with savings up to 60% off on a variety of games either popular or developed in Japan. The sale runs until September 24 at 8 a.m. PDT/11 a.m. EDT.

The games range from recent releases like the brutally difficult Sekiro: Shadows Die Twice, the Contra Anniversary Collection, Castlevania, Devil May Cry 5, and, of course, Final Fantasy — lots of Final Fantasy.

Here are some of the notable inclusions for the PlayStation 4:

Game Sales Price
  Castlevania Anniversary Collection
 $9.99
  Chocobo's Mystery Dungeon Every Buddy! Bundle
$27.99
  Contra Anniversary Collection
 $9.99
Crypt of the Necrodancer  $8.99
  Dead by Daylight  $14.99
  Devil May Cry 5: Deluxe Edition  $41.99
  Dragon Ball Xenoverse 2
 $14.99
  Dragon Quest Builders 2: Digital Deluxe Edition
 $63.99
  Final Fantasy IX Digital Edition
 $14.69
  Final Fantasy VII
 $11.19
  Final Fantasy XV: Royal Edition
 $24.99
  Final Fantasy Type-0 HD
 $9.99
  Fate Extella: The Umbral Star
 $29.99
  Jump Force  $29.99
  Kingdom Hearts: All-In-One Package
 $49.99
  Kingdom Hearts III
 $29.99
  Mega Man 30th Anniversary Bundle  $40.19
  Ni No Kuni II: Revenant Kingdom — Deluxe Edition
 $27.19
  Persona 5: Ultimate Correct
 $50.99
  Resident Evil 2 Deluxe Edition  $41.99
  Sekiro: Shadows Die Twice  $44.99
  Shenmue I & II
 $17.99
  World of Final Fantasy $12.49

 

There are loads of additional games on sale as well, including PlayStation 3 and PlayStation Vita games. The full list can be found here.

Can't get enough Sony from this sale? Don't forget to check out Sony's hefty presence at the Tokyo Game Show starting this Thursday.

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Nintendo Files Patents for Flexible Joy-Con and New VR Headset https://www.gameskinny.com/m69ku/nintendo-files-patents-for-flexible-joy-con-and-new-vr-headset https://www.gameskinny.com/m69ku/nintendo-files-patents-for-flexible-joy-con-and-new-vr-headset Mon, 09 Sep 2019 14:24:46 -0400 Joshua Broadwell

Update 9/12/19: Nintendo said that they have no comment on the status of or use for the current patents for Nintendo Switch. 

Original story: 

Nintendo filed several patents earlier in the year that are just now being published in the public domain. One shows off a new, hinged Joy-Con design and the other is for an upgraded Switch VR headset.

The new Joy-Con patent shows a design that allows the top portion of the controllers to rotate. Why they might be movable isn't quite clear, though the patent mentions having the first plane (the rotatable one) being moved so it isn't parallel to the unit's body.

It could be to improve usability and comfort since the concept figures show it's basically a Joy-Con version of the Wii Nunchuk.

The language used in the patent suggests this design is still very much in its early days, too. For example, it mentions a few different possible configurations for how the locking portion will fit with the main body — without detaching itself — and how the hinged part could be placed to minimize discomfort.

That means it's probably something for the distant future if it gets developed at all. However, we've reached out to Nintendo for comment about the design's purpose and whether it's something we can expect to see more about soon. We will update this article when we hear back.

The new Switch VR headset patent was actually filed in February but was just recently made public. It's in PDF form, which defies Google Translate, but the folks at NintendoLife provided a translation of the major components.

Unlike the Labo VR set Nintendo released earlier in the year, this new device isn't made of cardboard, and it apparently has no connection to Labo.

However, it might still be designed according to the same philosophy. Unlike other VR sets, this one still wouldn't have a strap. It would still require the user to hold it to their face, suggesting Nintendo doesn't want people spending too long with VR.

Yet it would also have a foam lining for increased comfort and is designed to filter out light, so even if we aren't meant to use it for long, the experience would still be of higher quality than the existing option.

Seeing as Nintendo already has a foot in the door of the VR world — although "toe" might be more accurate — this patent probably points towards something that'll likely make it into production at some point. Whether more games than just the current few would support VR, we'll just have to wait and see.

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Don't Expect New SNES Games on Switch Every Month, Says Nintendo https://www.gameskinny.com/o01jj/dont-expect-new-snes-games-on-switch-every-month-says-nintendo https://www.gameskinny.com/o01jj/dont-expect-new-snes-games-on-switch-every-month-says-nintendo Fri, 06 Sep 2019 15:14:12 -0400 Joshua Broadwell

Just yesterday, Nintendo Switch Online subscribers finally had their prayers answered and got access to SNES games on Nintendo Switch, though there's a bit of a catch. The Big N says not to expect new games added on a regular basis.

The update was actually part of Nintendo Japan's original announcement about SNES/Super Famicom games, and the folks over at Vooks recently translated it.

Since NES titles were added to the online service last year, Nintendo has regularly added two, sometimes three, games to the library every month.

Now that the initial 20 SNES games have a library of their own on Nintendo Switch, there's apparently no regular schedule for any future offerings. The same applies to future NES games as well.

Those concerned that this means no new SNES games will be added at all should rest easy, though. Nintendo says games will still be added from time to time, just "irregularly" with no set schedule.

This development isn't altogether surprising, though. Nintendo has a history of erratic release schedules on its retro services, with the Virtual Console — the 3DS one in particular — being recent and rather notorious examples.

Still, this first release of SNES games is already close to a third of the number of NES titles on the Switch, and the latter includes duplicate SP editions. Even without regular newcomers, it seems Nintendo is set to maintain a healthy SNES library on Switch.

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Fish Ponds Coming to Stardew Valley in Update 1.4 https://www.gameskinny.com/xlplx/fish-ponds-coming-to-stardew-valley-in-update-14 https://www.gameskinny.com/xlplx/fish-ponds-coming-to-stardew-valley-in-update-14 Fri, 06 Sep 2019 11:10:24 -0400 Joshua Broadwell

Stardew Valley creator Eric Barone, aka "ConcernedApe", posted an update on Twitter yesterday, showing off a sneak peek at a brand-new feature coming in the big 1.4 update: fish ponds.

Though players can certainly turn these ponds into a decorative feature dotted around their farms, Stardew Valley fish ponds are meant for making money.

They'll act like aquatic chicken coops, letting players raise as well as collect fish and roe (fish eggs) that can then be sold. Barone mentioned "other products" on top of fish and roe, but apart from some suspiciously eggy looking things simmering in nearby kegs, there's no indication what else fish ponds might help players accomplish.

From a fish(y) perspective, adding ponds and letting players harvest them is a fairly big step for the game. Up to now, fish could only be caught, then sold or used in recipes — or "gifted" to townsfolk players didn't really like.

It's also worth noting this is just a small part of the 1.4 update, which Barone has previously said would include a wide variety of updates and improvements.

Keep in mind, too, that initially, fish ponds and the entire 1.4 update will be for the game's PC version only. Console versions are still waiting to get version 1.3, with Barone citing various technical issues Microsoft and Sony are working to resolve. The same version discrepancy applies to the mobile port, too, including the recent Android release.

Fish ponds and 1.4 or not, we still count Stardew Valley as one of the best farming games in the field right now.

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Shenmue 3 Backers Will Get Refunds After All — If They Act Quickly https://www.gameskinny.com/vvmgl/shenmue-3-backers-will-get-refunds-after-all-if-they-act-quickly https://www.gameskinny.com/vvmgl/shenmue-3-backers-will-get-refunds-after-all-if-they-act-quickly Thu, 05 Sep 2019 17:22:48 -0400 GS_Staff

Those hoping to receive a refund for Shenmue 3 will finally have the chance starting later this month. The announcement was made via a recent blog post on the project's Kickstarter page where the Shenmue 3 team said Fangamer would send surveys to backers sometime in September.

Though an exact send date was not provided by the team, it was confirmed that each backer would be allowed to change their order. 

During mid-September emails will start going out from Fangamer to all backers notifying you of your currently selected game version. Please check your mail to confirm your version. Backers who wish to make a change may then follow the link to your survey in the mail to take the necessary action.

*It will take a few days for all emails to be sent out to backers.

However, the caveat is that surveys will only be live for two weeks once they are sent. Backers must make refund requests within the allotted time frame.

According to the team, refund requests will not be taken after the two-week window closes. Refunds will be given to PC players who "are not satisfied with the proposed reward options." 

Although the window for claiming a refund is relatively short, the actual operation of processing refunds could take anywhere from 20 days to three months. The Shenmue 3 Team asked for patience during the process, especially considering there is four years of data to work through. 

Refund processing timing may vary depending on payment service and transaction status. It may take up to 20 business days to 3 months from the time the refund request is made until the refund transaction is completed.

We promise to proceed with refund request processing promptly and reliably, however, due to the fact that the campaign is now 4 years on, along with the complexity of the transactions and payment service system arrangements, we ask for your understanding that processing times may vary depending on individual transaction circumstances.

Earlier this year, it was announced that the PC version of Shenmue 3 would be an Epic Games Store exclusive for at least one year. Of course, the shift away from Steam did not sit well with many who had backed the game, especially since the change came well after the game had been successfully funded. 

In July, Epic Games' CEO Tim Sweeney said that Epic would foot the cost of refunds so that it "won't reduce Y's Net's development funding." 

Shenmue 3 is set to release on PC and PS4 on November 19 after a three-month delay for what Y's Net called "refinement." 

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Sony Will Be at the Tokyo Game Show, and Here's What to Expect https://www.gameskinny.com/49gmg/sony-will-be-at-the-tokyo-game-show-and-heres-what-to-expect https://www.gameskinny.com/49gmg/sony-will-be-at-the-tokyo-game-show-and-heres-what-to-expect Thu, 05 Sep 2019 12:07:06 -0400 Joshua Broadwell

PlayStation Japan recently announced Sony's lineup for the 2019 edition of the Tokyo Game Show. The lineup was originally posted on the Japanese PlayStation blog and was translated by Gematsu.

Most of the games will be shown off in trailer form only, with a handful of playable titles and a few select stage shows as well.

It's worth noting that some of these trailers might not be new either. Andrew Goldfarb, part of the Ghosts of Tsushima team, said on Twitter that there aren't any plans to show off new material during the event. However, Bandai Namco suggested it will have new information about Tales of Arise, among other things.

Regardless of what's old and what's new, here's what Sony has on offer for this year's TGS per the PlayStation Blog:

PlayStation 4 Titles

  • 13 Sentinels: Aegis Rim (Atlus) – Trailer
  • AI: The Somnium Files (Spike Chunsoft) – Trailer
  • Atelier Ryza: Ever Darkness & the Secret Hideout (Koei Tecmo) – Trailer
  • Biped (Next Studios) – Trailer
  • Borderlands 3 (Take-Two Interactive Japan) – Playable, Trailer
  • Call of Duty: Modern Warfare (SIE) – Playable, Trailer
  • Code Vein (Bandai Namco) – Trailer
  • Concrete Genie (SIE) – Playable, Trailer
  • Contra: Rogue Corps (Konami) – Trailer
  • Control (Marvelous) – Trailer
  • Cyberpunk 2077 (Spike Chunsoft) – Trailer
  • The Dark Pictures Anthology: Man of Medan (Bandai Namco) – Trailer
  • Death Stranding (SIE) – Trailer
  • Destiny 2: Shadowkeep (SIE) – Trailer
  • Digimon Survive (Bandai Namco) – Trailer
  • Divinity: Original Sin II Definitive Edition (Spike Chunsoft) – Trailer
  • Dragon Ball Z: Kakarot (Bandai Namco) – Playable, Trailer
  • Dreams (SIE) – Trailer
  • eFootball PES 2020 (Konami) – Playable, Trailer
  • FIFA 20 (EA) – Playable, Trailer
  • Final Fantasy VII Remake (Square Enix) – Playable, Trailer
  • Final Fantasy Crystal Chronicles Remastered Edition (Square Enix) – Trailer
  • Fortnite (Epic Games) – Playable, Trailer
  • Genshin Impact (Mihoyo) – Playable, Trailer
  • Ghost Recon: Breakpoint (Ubisoft) – Trailer
  • Ghost of Tsushima (SIE) – Trailer
  • Granblue Fantasy: Versus (Cygames) – Playable, Trailer
  • Gungrave G.O.R.E. (Iggymob) – Trailer
  • Inazuma Eleven Ares (Level-5) – Trailer
  • Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate (Mages) (also on PS Vita) – Trailer
  • Little Nightmares II (Bandai Namco) – Trailer
  • Marvel’s Avengers (Square Enix) – Trailer
  • MediEvil (SIE) – Playable, Trailer
  • Mega Man Zero / ZX Legacy Collection (Capcom) – Trailer
  • Monkey King: Hero is Back (SIE) – Playable, Trailer
  • Monster Hunter World: Iceborne (Capcom) – Trailer
  • Need for Speed: Heat (EA) – Trailer
  • New Guilty Gear (Arc System Works) – Trailer
  • Nioh 2 (Koei Tecmo) – Playable, Trailer
  • One Piece: Pirate Warriors 4 (Bandai Namco) – Playable, Trailer
  • One-Punch Man: A Hero Nobody Knows (Bandai Namco) – Trailer
  • Persona 5 Royal (Atlus) – Playable, Trailer
  • Project Resistance (Capcom) – Playable, Trailer
  • Project Sakura Wars (Sega) – Playable, Trailer
  • ReadySet Heroes (SIE) – Playable, Trailer
  • Romance of the Three Kingdoms XIV (Koei Tecmo) – Trailer
  • Romancing SaGa 3 (Square Enix) (also on PS Vita) – Trailer
  • Sakuna: Of Rice and Ruin (Marvelous) – Trailer
  • SD Gundam G Generation Cross Rays (Bandai Namco) – Trailer
  • Shenmue III (Koch Media / Deep Silver) – Trailer
  • Star Ocean: First Departure R (Square Enix) – Trailer
  • Star Wars Jedi: Fallen Orrder (EA) – Trailer
  • Sword Art Online: Alicization Lycoris (Bandai Namco) – Trailer
  • Tales of Arise (Bandai Namco) – Trailer
  • Trials of Mana (Square Enix) – Playable, Trailer
  • Watch Dogs: Legion (Ubisoft) – Trailer
  • Yakuza: Like a Dragon (Sega) – Playable, Trailer

PlayStation VR Titles

  • Concrete Genie (SIE) – Playable, Trailer
  • Deemo Reborn (Unties) – Playable, Trailer
  • Marvel’s Iron Man VR (SIE) – Playable, Trailer
  • Hatsune Miku VR (Degica Games) – Playable, Trailer
  • Sairento VR (Initiative Media) – Trailer
  • Stumper (Thirteenth Floor Corporation) – Trailer
  • Throw Anything (Visual Light) – Playable, Trailer

PlayStation Presents Live Show at TGS 2019 Titles

These are the titles Sony Interactive Entertainment Japan Asia will feature stage events for at the PlayStation booth, which will be live-streamed on YouTube and Twitch. A full schedule will be announced at a later date.

  • Call of Duty: Modern Warfare (SIE)
  • Death Stranding (SIE)
  • Dragon Ball Z: Kakarot (Bandai Namco)
  • Final Fantasy VII Remake (Square Enix)
  • Gran Turismo Sport (SIE)
  • Nioh 2 (Koei Tecmo)
  • Project Resistance (Capcom)
  • Yakuza: Like a Dragon (Sega)

It's a big showing, especially since Sony's been mostly quiet this year. Apart from appearing at Gamescom and hosting two State of Play episodes, Sony skipped E3 and has been mostly silent about its upcoming games.

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Doom 64 Brings Hell to Nintendo Switch https://www.gameskinny.com/zw0p1/doom-64-brings-hell-to-nintendo-switch https://www.gameskinny.com/zw0p1/doom-64-brings-hell-to-nintendo-switch Wed, 04 Sep 2019 20:07:40 -0400 Jonathan Moore

The resurrection of Doom 64 has been one of the worst-kept secrets of 2019. While other classic games in the franchise were released earlier this summer for every system under the sun, ratings boards the world over have leaked the impending news of 64's second coming twice this year. 

In a moment every Doom fan knew would eventually arrive, the long-awaited port was officially revealed during the most recent Nintendo Direct by Pete Hines, SVP of Global Marketing at Bethesda.

The game will release on November 22 for the Nintendo Switch, and it includes more than 30 levels. While those are most likely the original's 32 nightmarish stages, an exact number of levels was not confirmed. 

There is currently no word if the port will release on other platforms, such as the PlayStation 4, Xbox One, or PC. 

On September 3, Doom 64 was rated by the Australian Classification Board, leading many to believe a reveal was imminent. As reported by multiple outlets, the game was unsurprisingly rated "M" by the ratings bureau. 

Earlier this year, the port was also rated by PEGI, the European equivalent of the ESRB, for the PS4 and PC. However, unlike the ACB classification, that rating was quickly pulled. As of this writing, Doom 64 is not on the PEGI website despite the latest news. 

Developed by Midway, Doom 64 was originally released in 1997 for the Nintendo 64. The game is technically a sequel to the original Doom games developed by id, with its plot taking place after the events of Doom, Doom II, and Final Doom

Although the fan-made Doom 64 EX project faithfully recreated the game for some on PC, Doom 64 has never been officially released on another video game system or platform. 

As this year marks the 25th anniversary of the franchise, it's fitting that Doom 64 get its due, even if some fans consider the Brutal Doom 64 PC mod to be a superior experience. 

For more on the recent Nintendo Direct, be sure to head here

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Tokyo Mirage Sessions #FE Encore Coming to Nintendo Switch https://www.gameskinny.com/ec1q3/tokyo-mirage-sessions-fe-encore-coming-to-nintendo-switch https://www.gameskinny.com/ec1q3/tokyo-mirage-sessions-fe-encore-coming-to-nintendo-switch Wed, 04 Sep 2019 19:24:34 -0400 Joshua Broadwell

Atlus and Nintendo are remaking the Wii U cult favorite Tokyo Mirage Sessions #FE for the Nintendo Switch. It is packaged with new content (and an even longer name) as Tokyo Mirage Sessions #FE Encore.

Mirage Sessions is a mashup of both Atlus' Shin Megami Tensei franchise and Intelligent Systems' Fire Emblem games. It features combat elements from both, characters from the latter, loads of Easter eggs from each franchise, and it's all wrapped up in a J-Pop setting. We rather liked it in our review of the Wii U original.

Players take control of a group of aspiring pop idols in contemporary Tokyo, who, along with the usual trials of performing, must deal with an invasion force of spirits from another dimension.

Mirage Sessions tasks players with crafting and fusing their weapons, and each character's special power takes the form of an iconic character from the Fire Emblem franchise. Note that since this is a Wii U game, these characters hail from games like the original Fire Emblem, and Awakening — not Three Houses.

The Encore version includes an extra song and new story elements, and it's out on January 17, 2020.

Get more Nintendo Direct news over on our Nintendo Direct hub

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Fatal Fury's Terry Heads to Smash, More DLC Fighters Coming https://www.gameskinny.com/rvtd0/fatal-furys-terry-heads-to-smash-more-dlc-fighters-coming https://www.gameskinny.com/rvtd0/fatal-furys-terry-heads-to-smash-more-dlc-fighters-coming Wed, 04 Sep 2019 19:21:58 -0400 Joshua Broadwell

SNK's Neo Geo games have had quite a presence on the Nintendo Switch since the system launched in 2017, and that presence is about to get even bigger with the inclusion of Terry Bogard from Fatal Fury in Super Smash Bros. Ultimate.

In a not-so-surprising surprise announcement, Nintendo confirmed SNK's Terry will be added to the Smash Ultimate roster as the fourth Battle Pass DLC character.

Apart from a flashy intro video, we didn't get a whole lot of information about the newest roster member, though Terry will be available sometime in November.

That's not all, though. Banjo and Kazooie's Smash debut release date was revealed as well — and it's today, presumably right after the Direct finishes (read: now).

Smash fans hoping for even more characters are in luck, too. Not only is Banjo-Kazooie landing in the roster later today, but Nintendo confirmed more characters outside those originally promised.

As of now, there are no hints who these characters may be, how many might be coming, and when they can be expected after the fifth DLC character launches — but they're coming, nonetheless.

For more on the latest Nintendo Direct, be sure to head here

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New Multiplayer Super Kirby Clash Announced for Nintendo Switch https://www.gameskinny.com/ay228/new-multiplayer-super-kirby-clash-announced-for-nintendo-switch https://www.gameskinny.com/ay228/new-multiplayer-super-kirby-clash-announced-for-nintendo-switch Wed, 04 Sep 2019 19:16:25 -0400 Joshua Broadwell

Kirby is making their way back to the Nintendo Switch in a free-to-start multiplayer bonanza called Super Kirby Clash — and it's available on the Nintendo Switch eShop now.

Kirby Clash lets up to four players take control of their own Kirby and fulfill a unique Role in combat. Clash is a boss-rush game at heart, pitting teams of Kirby against a stream of challenging bosses.

Small though Kirby may be, they aren't bereft of some extra firepower. Players can craft new weapons or use Gem Apples to refill a Vigor gauge for combat. Gem Apples can be purchased through earning in-game currency or using real-world money.

Other options for powering up include taking on quests or trading with other players for weapons, items, and stickers.

Super Kirby Clash supports local wireless play for up to four players, or those with a Nintendo Switch Online subscription can play with others from around the world.

For more coverage of the latest Nintendo direct, including the fabulous news that SNES games are finally coming to Switch online, be sure to head here

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PokeCamp Revealed for Pokemon Sword and Shield, New 'Mon Shown Off https://www.gameskinny.com/h0gsk/pokecamp-revealed-for-pokemon-sword-and-shield-new-mon-shown-off https://www.gameskinny.com/h0gsk/pokecamp-revealed-for-pokemon-sword-and-shield-new-mon-shown-off Wed, 04 Sep 2019 19:12:18 -0400 Joshua Broadwell

As promised, the recent Nintendo Direct provided some new details about the upcoming Pokemon Sword and Pokemon Shield, including new 'mon, new ways to bond with them, and curry.

PokeCamp

Pokemon Amie and Pokemon Refresh are getting repackaged in Galar as PokeCamp. PokeCamp is pretty much what it sounds like: a feature where players can take their Pokemon on a camping trip, bond with them by feeding them treats and playing special games, and even interact with other trainers' 'mon in the Wild Area. For those who haven't heard about the Wild Area yet, check out our previous coverage for all the details.

The Direct strongly recommends interacting with other trainers' Pokemon as well, but it didn't say whether it offers any specific benefits.

Curry on Rice

Pokemon Diamond and Pearl let players make special items called Poffins to help improve bonds with Pokemon and certain attributes as well. While Poffins are still a thing of the past, Sword and Shield are bringing in the "Curry on Rice" feature. Players can choose various ingredients and a special addition of heart to improve their relationship with their Pokemon, among other things.

New Pokemon

Polteageist

Polteageist is a Ghost type 'mon that doesn't just live in a teapot; it is tea. These Pokemon tend to live in hotels and restaurants, though it has trust issues with trainers. Only those it trusts the most can sample its tea. Polteageist's ability is Weak Armor, which lowers defense and raises speed.

Cramorant

Cramorant is a Flying/Water Pokemon that happily eats anything it can find. After using Surf, Cramorant finds a special something in the rising water, and if it's attacked while holding its special catch, Cramorant's ability Gulp Missile kicks in and damages the opponent again.

Some Minor Updates

The Direct showed off a number of customization options players can utilize to make their trainers uniquely theirs. Not only can shirts and bottoms be changed this time around, but outerwear and gloves can also be changed.

The trainer card used to be a static thing, a one-size-fits-all representation to the player's trainer — but not anymore. Sword and Shield are introducing customizable League Cards, where players can change the trainer's appearance, the card frame, and more.

Finally, Sword and Shield are introducing a new type of trade called the Surprise Trade. Players simply activate the feature on their Y-Comm device, pick a Pokemon they might want to trade, and then the game automatically finds a trade partner from anywhere in the world. The "Surprise" element of Surprise trades comes from not knowing what Pokemon will be received in return.

Stay tuned to GameSkinny for more on Pokemon Sword and Shield as it develops, including our official review later this year. Catch more from the most recent Nintendo Direct over here

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20 SNES Games Coming to Nintendo Switch Online https://www.gameskinny.com/qk324/20-snes-games-coming-to-nintendo-switch-online https://www.gameskinny.com/qk324/20-snes-games-coming-to-nintendo-switch-online Wed, 04 Sep 2019 19:00:03 -0400 Joshua Broadwell

Nintendo will (finally) be adding Super Nintendo games to Nintendo Switch Online's library of free games. It's a move many expected, as we recently reported on.

The offerings will include games like Super Ghosts and Ghouls, Kirby's Dreamland 3, and other surprises like Stunt Race FX, playable for the first time on a system not the SNES.

The first round of 20 games will be available tomorrow, September 4, and include:

  • Brawl Brothers
  • Demon's Crest
  • Joe and Mac 2: Lost in the Tropics
  • Kirby's Dream Land 3
  • Star Fox
  • Super E.D.F Earth Defense Force
  • Super Mario Kart
  • Super Mario World 2: Yoshi's Island
  • Super Puyo Puyo 2
  • Super Tennis
  • Breath of Fire
  • F-Zero
  • Kirby's Dream Course
  • Pilotwings
  • Stunt Race FX
  • Super Ghouls 'n Ghosts
  • Super Mario World
  • Super Metroid
  • Super Soccer
  • The Legend of Zelda: A Link to the Past

These aren't all, though. Nintendo will be making more SNES games available for Online subscribers on a regular basis like the developer did with NES games.

Also like Nintendo did with the NES controllers when Switch Online first became available, Nintendo will also make a round of SNES controllers available exclusively to subscribers for $29.99. 

There's more Nintendo Direct news this way

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Overwatch Officially Revealed for Nintendo Switch https://www.gameskinny.com/2ej6a/overwatch-officially-revealed-for-nintendo-switch https://www.gameskinny.com/2ej6a/overwatch-officially-revealed-for-nintendo-switch Wed, 04 Sep 2019 18:57:05 -0400 Jonathan Moore

After being leaked earlier in the day, team-based multiplayer shooter Overwatch was officially revealed for the Nintendo Switch during the most recent Nintendo Direct. 

The game will launch for the system on October 15. It was not revealed if it would see a physical release or simply be available on the eShop. However, since the previous leaks came from retailers, it seems as if a physical release is in the cards. 

It was confirmed that the Switch version of Overwatch would employ gyroscopic controls, joining other shooters on the system, such as Fortnite, Wolfenstein, and Doom, that employ the control scheme. 

Overwatch initially released for the PC, PS4, and Xbox One on May 24, 2016. The popular first-person shooter is developed by Blizzard and has enjoyed immense success in its three years on the market. Since launch, the game has seen its popularity rise to extreme heights, specifically in the realm of esports

To date, Overwatch has generated more than $1 billion for Blizzard from in-game sales alone. That does not include the $1 billion it made between its combined game sales and microtransaction sales as of 2017, which was the last year available for data. 

For more, make sure to catch all of our coverage of the latest Nintendo Direct here

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Cyberpunk 2077 Post-Launch Multiplayer Mode in Development https://www.gameskinny.com/7q1k1/cyberpunk-2077-post-launch-multiplayer-mode-in-development https://www.gameskinny.com/7q1k1/cyberpunk-2077-post-launch-multiplayer-mode-in-development Wed, 04 Sep 2019 16:35:00 -0400 Ty Arthur

We may still be an agonizing seven months away from release, but more exciting news just keeps landing for Cyberpunk 2077 in the run up to launch. 

Last week, CD Projekt Red held a lengthy gameplay live stream that took a deep dive into character creation, two possible play styles, and the Night City district of Pacifica.

Today, the studio shared another way it intends to support the title with new additions well beyond launch. Fans already knew a Cyberpunk 2077 New Game+ mode is in the works and expected to arrive sometime after release, but now it has been confirmed that multiplayer will arrive as well.

The developer ignited a firestorm of comments with this tweet earlier today:

After the announcement, unveiling that single-player and multiplayer will be split into two different experiences spread out over time, CD Project Red followed up with this clarification:

The plan for now is to deliver Cyberpunk 2077 in April, then follow up with DLCs (free!) and single player content, and — once we’re done — invite you for some multiplayer action.

For those stoked for the April 20, 2020 launch of Cyberpunk 2077 but just can't wait that long to get into the dystopian future, make sure to play these 8 games first, and sound off with some of your recommendations for what we should be playing while we wait! 

You can also follow the latest news on the game's development at our Cyberpunk 2077 hub here.

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WoW Classic Getting Free Realm Transfers from Crowded Servers https://www.gameskinny.com/rqahe/wow-classic-getting-free-realm-transfers-from-crowded-servers https://www.gameskinny.com/rqahe/wow-classic-getting-free-realm-transfers-from-crowded-servers Wed, 04 Sep 2019 14:16:47 -0400 Ashley Shankle

Those of us stuck in queues during primetime on WoW Classic's biggest realms won't have to deal with the waits all that much longer. That's provided you and your friends or guild are willing to uproot and move. Blizzard is providing free transfers off specified realms to new realms "very soon".

NA and EU players on certain realms will be able to migrate to specified new and previously existing realms in the near future, and with them will come free transfers for players just tired of the queues or trying to get in with their friends or guildmates at a reasonable time.

The eligible realms and their targets for North America and Europe are as follows.

NA WoW Classic Server Transfers

  • Arugal players will be able to transfer to Felstriker
  • Faerlina and Stalagg players will be able to transfer to Heartseeker
  • Herod and Skeram players will be able to transfer to Earthfury
  • Incendius and Thalnos players will be able to transfer to Netherwind
  • Fairbanks and Whitemane players will be able to transfer to Arcanite Reaper
  • Bigglesworth players will be able to transfer to Anathema
  • Pagle players will be able to transfer to Windseeker
  • Grobbulus players will be able to transfer to Deviate Delight

EU WoW Classic Server Transfers

English
  • Shazzrah and Golemagg players will be able to transfer to Dragonfang
  • Firemane and Gehennas players will be able to transfer to Earthshaker
  • Mograine players will be able to transfer to Judgement
  • Razorgore players will be able to transfer to Bloodfang
French
  • Sulfuron players will be able to transfer to Amnennar and Finkle
German
  • Lucifron players will be able to transfer to Transcendence

When these transfers will open is yet unknown, but Blizzard will likely spill the beans on when they are available very soon.

Are you planning on transferring? Let us know in the comments below I sure as heck won't be leaving Whitemane and check out our handful of WoW Classic guides!

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Lego Star Wars Battles Announced, a Deck-Building Strategy Mobile Game https://www.gameskinny.com/7dy2q/lego-star-wars-battles-announced-a-deck-building-strategy-mobile-game https://www.gameskinny.com/7dy2q/lego-star-wars-battles-announced-a-deck-building-strategy-mobile-game Tue, 03 Sep 2019 11:20:27 -0400 Joshua Broadwell

Just like the filmic universe it's based on, the Lego Star Wars franchise is further expanding. The latest announcement in the franchise is Lego Star Wars Battles, a deck-building, PvP strategy game for mobile devices. It will be a free-to-play game with in-game purchases.

Lego Star Wars Battles is the product of a collaboration between TT Games, Warner Bros. Interactive Entertainment, The LEGO Group, and Lucasfilm. It combines bits of all nine Star Wars films — including elements from The Rise of Skywalker — plus The Clone Wars and Rogue One.

The announcement suggests Battles will be a mashup of sorts. On the one hand is the deck-building side. Players will create decks using vehicles and characters spanning the Star Wars mythos, from Darth Vader and Stormtroopers to Battle Droids and Obi-Wan, the Millenium Falcon, and, of course, Porgs, among other notables from the Star Wars universe.

It doesn't sound like the invisible line separating good and evil can be crossed, though, since players will build either "a deck of light side or dark side forces."

The game also seem to contain PvP, tower defense-style elements, where players face off in "real-time, one-versus-one battles." A big part of the battle system involves deploying troops to build and defend towers as players gradually push to capture more territory.

Despite Battles' emphasis on strategy, Sean McEvoy, The LEGO Group's VP of Digital Games, says the game retains its signature LEGO feel:

LEGO Star Wars Battles brings all the lighthearted charm of LEGO games to an ever-growing audience of global mobile players.

It's easy to pick up and play and offers fun, fast-paced LEGO gameplay for both new and experienced players.

Other details are thin right now, including specifics about deck-building and combat, but LEGO Star Wars Battles is set to launch sometime in 2020 on both the Apple App Store and the Google Play Store.

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Risk of Rain 2 Now on PS4, Nintendo Switch, and Xbox One https://www.gameskinny.com/imw88/risk-of-rain-2-now-on-ps4-nintendo-switch-and-xbox-one https://www.gameskinny.com/imw88/risk-of-rain-2-now-on-ps4-nintendo-switch-and-xbox-one Fri, 30 Aug 2019 17:07:59 -0400 Ashley Shankle

The theories within the community that today's Risk of Rain 2 news was going to be a surprise console release were right: RoR2 is now available on PlayStation 4, Nintendo Switch, and Xbox One!

Risk of Rain 2 had a very successful Early Access launch on Steam earlier this year and received its last large update in early July, introducing the new character Rex to the roster as well as a new change and a chunk of other new content.

Though I'm usually not a supporter of PC Early Access titles jumping to console while still in an unfinished state, Risk of Rain 2 proves to be a worthy successor to the original 2013 indie darling even without all the bells and whistles promised down the line. Unlike some Early Access titles, your adversary is in the gameplay  not in a slew of bugs.

Risk of Rain 2's is now on PlayStation 4, Nintendo Switch, and Xbox One for $29.99, a small price to pay for one of the most engrossing multiplayer roguelites currently available.

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Evercade Brings Indie Studios on Board, Unveils New System Color https://www.gameskinny.com/uz4xk/evercade-brings-indie-studios-on-board-unveils-new-system-color https://www.gameskinny.com/uz4xk/evercade-brings-indie-studios-on-board-unveils-new-system-color Fri, 30 Aug 2019 12:54:43 -0400 Joshua Broadwell

Update 9/6/19: Evercade is currently up for pre-order on the Evercade website for $79.99. 

Original story:

Evercade, makers of the retro-throwback, handheld console of the same name, announced it will have support from indie developers, with more studios coming on board after the system launches.

The first indie studio Evercade said will be supporting the system is Mega Cat Studios, known for retro and retro-inspired games like Log Jammers and Coffee Crisis.

However, Mega Cat isn't the only purveyor of indie titles offering support for the system.

Evercade didn't name any more names, but did say more partnered indie studios will be announced after the system launches in early 2020.

These games will reportedly be included on the same kind of retro-style cartridges the rest of the Evercade games will release on. The company said even more cartridges will be added to the already-announced nine launch titles.

We initially reported on the Evercade and its lineup a few months ago. The full story and list of announced games can be found here. The new pre-order trailer also offers a look at what to expect.

 

The Evercade follows in the footsteps of other mini consoles like the SNES Classic Mini and Sega Genesis Mini, but the goal is to address what's perceived as a shortcoming with those mini systems: the limited roster.

By putting its games on classic cartridges, Evercade product developer Andrew Byatt says it "enables you to purchase one piece of hardware and then add new content for a low additional cost. It's a great value, future proof investment."

In other news, ahead of pre-orders opening September 6, Evercade also showed off the system's new alternative color scheme of black and red. Despite being exclusive to UK retailer Funstock, it can be ordered worldwide.

Recent years have made it plain retro is in more demand than ever.

Alongside the Evercade comes stand-ins for the missing N64 Mini and rediscoveries of old console attachments, both of which also cater to those who prefer the physical touch.

In just this week alone, we've had two more compilations of classic games announced: the Mega Man Zero/ZX collection and a remastering of the classic Disney's Aladdin and Disney's The Lion King games.

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YouTuber Shows Off Rare Konami Q-Ta Adapter and Game https://www.gameskinny.com/iudhb/youtuber-shows-off-rare-konami-q-ta-adapter-and-game https://www.gameskinny.com/iudhb/youtuber-shows-off-rare-konami-q-ta-adapter-and-game Thu, 29 Aug 2019 15:44:18 -0400 Joshua Broadwell

Chances are most people don't remember Konami's Q-Ta adapter and educational games, but that might change as a rare piece of video game history was recently found and uploaded online for all to see.

In the 1980s, Konami developed an adapter for the Famicom called the Q-Ta. It was specially designed to play cartridges Konami made in partnership with Japan's national broadcasting company NHK.

These Q-Ta games were meant to be educational — not like Ys Typing Tutor or no one's favorite game Mario's Early Years: Fun with Letters. Instead, these were meant to introduce children to concepts like space and astronomy.

Some were even geared toward adults, like The Gentle Physics and Science of Hazardous Materials Kotaku reported on last year, which was developed for the Idemitsu Kosan petroleum company as a way to train employees.

As one would expect, these Q-Ta games aren't easy to find — and they tend to be very expensive when they go up for auction, not unlike other rare retro titles. However, Russian YouTuber "Russian Geek" purchased the Q-Ta adapter and a game in the Space School series, then documented the process of getting it playable on an emulator. 

Other games for the Q-Ta have had their ROMs dumped online in previous years, though the process of running them on emulators wasn't widely known.

Now, there an adapter out in the wild for all to see working. The hope is that Russian Geek's finds will help make it easier for others to emulate Q-Ta games in the future and keep this aspect of gaming history alive for a long time to come.

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Pokemon Masters Out Now, Special Launch Events Detailed https://www.gameskinny.com/hqje3/pokemon-masters-out-now-special-launch-events-detailed https://www.gameskinny.com/hqje3/pokemon-masters-out-now-special-launch-events-detailed Thu, 29 Aug 2019 12:44:33 -0400 Joshua Broadwell

After a summer of teasers and info dumps, The Pokemon Company and DeNA have finally launched Pokemon Masters worldwide today.

While we didn't get a lot of new information about the game itself in the launch press release, we did get a new launch trailer. Also, the first episode of the official Pokemon Masters News series did outline some special events going on for a limited time.

First up is a host of first-time login bonuses. Players can receive 1,000 Gems the first time they log in, with an extra 200 Gems every day for 10 days, also just for logging in. These are enough Gems to roll for 10 Sync Pairs.

However, there's also a different Sync Scout event going on that revolves around paid Gems; those earned through gameplay don't count. It's a 10x Scout guaranteed to result in a 5-Star Sync Pair, but if buying the Gems is a concern, this particular event lasts until November 28.

Meanwhile, there are a few offers for 1,600, 3,200, and 5,200 Gem discounts as well, though they do vary depending on what operating system the user's phone runs and where they're located.

On top of that, there's a set of missions celebrating Pokemon Masters' launch that offer unique and helpful items upon completion; these will be available until October 17.

Finally is a unique story event featuring Blue and his Pidgeot from the series' first generation. Story events are limited time opportunities to fight alongside a Sync Pair that hasn't been introduced in the game yet or that players haven't managed to already recruit.

During this event, players will team up with Blue to fight Kanto trainers, and winning these fights plus completing the event will net the player a variety of unique rewards.

Those who aren't familiar with what Pokemon Masters is and how it works can check out our coverage of the basics and also the game's combat to get up to speed.

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Capcom Announces Resident Evil: Project Resistance, Screens Released https://www.gameskinny.com/2ortu/capcom-announces-resident-evil-project-resistance-screens-released https://www.gameskinny.com/2ortu/capcom-announces-resident-evil-project-resistance-screens-released Thu, 29 Aug 2019 11:25:13 -0400 Joshua Broadwell

Capcom teased the announcement of a new title in the Resident Evil franchise, currently codenamed Resident Evil: Project Resistance. Right now, there isn't much detail about what the project could be, but whatever it ends up being, it'll be available on PlayStation 4, Xbox One, and PC via Steam.

In addition to the announcement, Capcom provided a teaser website for Project Resistance and promised an announcement video on YouTube set to air September 9 at 8 a.m. PDT/11 a.m. EDT.

Gematsu used a thumbnail extraction tool to find some thumbnails for said video, which can be seen below.

Project Resistance will also feature as part of Capcom's Tokyo Game Show presentation from September 12 through September 15, though what days it'll be shown off aren't known.

Given the nature of the announcement and the project title, it seems reasonable to assume this won't be Resident Evil 8. Instead, it's probably one of the other side projects Capcom mentioned it was working on earlier in the year during one of its surveys.

It could even be the mystery project Capcom recently recruited people to help test from its RE fan group.

Resident Evil has had an interesting life, to say the least, with plenty of experiments and mutations of its own. While not all of those have worked out the best, Capcom seems on track to finding that sweet spot between innovation and what fans want.

While Project Resistance isn't an RE3 Remake, Capcom's recent trends suggest it'll still be something to help continue pushing the series forward.

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Yahct Club Games and Nitrome Announce Shovel Knight Dig https://www.gameskinny.com/9bvwd/yahct-club-games-and-nitrome-announce-shovel-knight-dig https://www.gameskinny.com/9bvwd/yahct-club-games-and-nitrome-announce-shovel-knight-dig Wed, 28 Aug 2019 15:26:07 -0400 Joshua Broadwell

Ahead of PAX West, Yacht Club Games announced Shovel Knight Dig, a brand-new Shovel Knight game developed in partnership with Nitrome. Among other things, Yacht Club said that the collaboration with Nitrome helped produce high-color pixel graphics and improved sound over the original as well.

Dig has been in development for more than a year, but Yacht Club said there's still a ways to go before it will be ready for release. However, more information and a playable demo will be available at PAX West, and the game was confirmed for the Nintendo Switch.

Shovel Knight Dig combines two major points of the original Shovel Knight games — navigating stages using clever digging techniques and gathering treasure — but packages them in a completely different style.

Instead of traveling to the right like a traditional side-scroller, the goal is digging further down, as Shovel Knight tries to recover his stolen treasure from the nefarious Drill Knight. As the name suggests, digging plays a significant role in the game and its mechanics.

Shovel Knight gets some new moves to help make the dig easier, too, actions called "Speed Shovel mechanics." What those will look like isn't completely clear, though, since some of the shovel-wielding hero's moves shown off in the trailer resemble special upgrades from the original game.

Also resembling the original game is the familiar loot loop, where Shovel Knight uses all the plunder found during their journey to purchase a bevy of upgrades and new outfits from the world's quirky inhabitants.

Dig's various stages will feature the same kind of crafty design that gave the original its character — but they won't be set in stone. Each playthrough features a different sequence of pre-crafted stages for "infinite replayability." 

Shovel Knight is widely regarded as the figurehead and trendsetter of indie gaming, with its nod to retro greats like Mega Man and Metroid wrapped in a thoroughly modern package.

Along with making its way onto all major consoles, the Knight even made cameos in other major releases, including Super Smash Bros. Ultimate and Yooka-Laylee. Yacht Club has been working on Shovel Knight and its various offshoots for a long time, and it seems that's a trend that won't be going anywhere in the near future.

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Batman: Arkham Knight and Darksiders III September's Free PS Plus Games https://www.gameskinny.com/kildw/batman-arkham-knight-and-darksiders-iii-septembers-free-ps-plus-games https://www.gameskinny.com/kildw/batman-arkham-knight-and-darksiders-iii-septembers-free-ps-plus-games Wed, 28 Aug 2019 14:52:34 -0400 Joshua Broadwell

As is expected each and every month, the PlayStation Blog posted a brief update previewing upcoming PlayStation Plus games, with Batman: Arkham Knight and Darksiders III taking the spotlight for September.

Keep in mind that these games won't actually be available to download for free until September 3.

It basically goes without saying that taking advantage of the offer requires a PS Plus subscription or the start of a free PS Plus trial period, the former of which many PlayStation 4 owners already have. 

Batman: Arkham Knight

First up is Batman: Arkham Knight, which is, for those who don't know, to Batman what last year's Spider-Man game was for, well, Spider-Man.

Arkham Knight sets players loose free to wander Gotham City, scale the tallest buildings, speed around in a high-powered Batmobile, aid citizens in need, and, of course, take on some of the franchise's best-known villains.

We considered it absolutely essential playing for this generation of consoles in our review.

While the game holds extra meaning for long-time fans, with its nods to previous stories and characters in the Batman mythos, its gameplay and action are what make it accessible for all.

Darksiders III

Darksiders III is also a game where players hunt down ... criminals. Yeah, we'll call them criminals.

Specifically, it charges players with hunting down the Seven Deadly Sins as one of the Four Horseman of the Apocalypse, with all the action and dark fantasy staples the series is known for.

The game didn't impress us all that much when it first launched, with its downgraded visuals and less than inspiring combat.

However, since then, Darksiders III has added some extra DLC in the form of The Crucible to substantially increase what the game has to offer.

---

Again, these won't go live as free for PS Plus members until September 3. Meanwhile, if the idea of free PC games sounds appealing, check out what's on offer for free this week on the Epic Games Store.

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Aladdin and Lion King Classics Announced for PS4, Xbox One, and Switch https://www.gameskinny.com/7bs9a/aladdin-and-lion-king-classics-announced-for-ps4-xbox-one-and-switch https://www.gameskinny.com/7bs9a/aladdin-and-lion-king-classics-announced-for-ps4-xbox-one-and-switch Wed, 28 Aug 2019 11:01:46 -0400 Joshua Broadwell

Disney has officially announced its long-rumored Disney Classic Games: Aladdin and The Lion King, set for release on Nintendo Switch, PlayStation 4, and Xbox One on October 29 for $29.99.

The announcement trailer accompanying the official statement can be seen above.

These aren't just one-off rehashes of two games, though. They offer several versions of each game.

For Aladdin, the collection features the Sega Genesis and Game Boy versions of Disney's Aladdin, an as-yet-unknown title called Disney's Aladdin: The Final Cut, and the game's trade show demo that hasn't been seen since 1993.

If Aladdin looks a bit different in the trailer from those childhood memories, it's because the Super Nintendo version isn't actually included. Whether it will be and just wasn't announced isn't certain.

The Lion King is getting the Sega Genesis version, Super Nintendo version, and the Game Boy version, but no trade show demo.

The Game Boy version of each includes Super Game Boy color options to spruce things up a bit.

Digital Eclipse, the team responsible for the Classic Games collection, also worked on the Mega Man Legacy Collection — the first one — and the Disney Afternoon Collection. Like those collections, Classic Games will include several quality-of-life features and extra touches.

One notable inclusion is the Watch Mode feature, which lets players move forward past any point in the game by watching the action take place; they can then jump back in and take control at any time.

There are also the standard updated and original graphics, artwork museum, music player, and a rewind feature we've come to expect from Digital Eclipse.

Aladdin and The Lion King aren't the only games getting a repackaging in the near future. A Mega Man Zero and ZX compilation was recently announced for launch in the early part of 2020.

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Control is Out Now, and You Can Already Save $10 On It https://www.gameskinny.com/ojhiu/control-is-out-now-and-you-can-already-save-10-on-it https://www.gameskinny.com/ojhiu/control-is-out-now-and-you-can-already-save-10-on-it Tue, 27 Aug 2019 17:01:00 -0400 GS_Staff

Remedy's Control hits shelves and digital storefronts today. Criminally good, Control is already one of the best games of 2019, and it's one you should definitely play. 

Thankfully, fulfilling that necessary task is a little easier on your wallet thanks to Amazon, Walmart, and Target. Each retailer currently has Control for $10 off, knocking the game down to $50.09 on PS4 and $49.99 on Xbox One.

While we don't know for sure if those prices are also for in-store purchases, we do know that it pertains to physical online purchases for PS4 and Xbox One. Sorry PC players; looks like Control is still $59.99 on the Epic Games Store. 

Since both Walmart's and Target's sites are notoriously difficult to navigate because reasons, we've included links to each version of the game below. We've also added in Amazon links because we're nice like that. 

Control at Walmart
Control at Target
Control on Amazon

From the looks of it, Control is not currently discounted on digital storefronts such as the PlayStation Store or the Microsoft Store. It is also not on sale at Best Buy or GameStop. 



In our official review, we said Control marks a new high point for Remedy Games, the makers behind such games as Max Payne, Alan Wake, and Quantum Break

With X-Files-like side stories and its Metroidvania design, Control is obviously the biggest game yet for a studio that's historically focused on linearity. In a lovely way, it's also their weirdest game, with a plot that introduces more new phrases and big ideas than the rest of Remedy's catalog combined.

But we aren't the only ones praising the game. Control currently has an 81 and an 84 on Metacritic for PS4 and Xbox One respectively, with sites such as EGM, Destructoid, IGN, and GameRevoution giving the game high marks. 

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Mega Man Zero/ZX Collection Blasts Its Way to Consoles and PC Next Year https://www.gameskinny.com/qybfc/mega-man-zerozx-collection-blasts-its-way-to-consoles-and-pc-next-year https://www.gameskinny.com/qybfc/mega-man-zerozx-collection-blasts-its-way-to-consoles-and-pc-next-year Tue, 27 Aug 2019 16:20:07 -0400 Joshua Broadwell

Capcom has confirmed the recently leaked Mega Man Zero/ZX Collection, which was accidentally outed by the Honk Kong PSN yesterday, is actually real. It'll be power sliding onto the PlayStation 4, Xbox One, Nintendo Switch, and PC on January 21, 2020.

An official announcement trailer was released alongside the news, which can be seen above this story.

Capcom also announced via the official Mega Man Twitter account, that those who pre-order the collection will receive ten brand new in-game songs, dubbed the Reploid Remixes. 

The Zero games take place long after the Mega Man X games and were initially released on the Game Boy Advance. In what doubtlessly surprises no one, they star Zero, who made some appearances in the X games.

However, the Zero games innovated on the usual Mega Man formula in a few ways and are generally regarded as some of the better games in the franchise. For one thing, Zero introduces a rank system, with higher ranks affecting what attacks Zero can unleash on some of his more challenging foes.

There's also more of a focus on completing missions alongside defeating bosses.

These and the ZX games that are also included in the collection were developed by Inti Creates. They are the minds behind recent sidescrollers like Azure Striker Gunvolt, hence a greater emphasis on action, missions, and revisiting stages multiple times.

The Blue Bomber is rather busier in recent months than he's been in a while. Following the reboot that was Mega Man 11 last year, he's also starring in an upcoming Mega Man X Dive for mobile platforms.

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Watch 26 Minutes Of Dying Light 2 Gameplay in New Trailer https://www.gameskinny.com/a67jr/watch-26-minutes-of-dying-light-2-gameplay-in-new-trailer https://www.gameskinny.com/a67jr/watch-26-minutes-of-dying-light-2-gameplay-in-new-trailer Tue, 27 Aug 2019 13:08:36 -0400 Ty Arthur

Although we still have nearly a year until Dying Light 2 releases, that doesn't mean we can get a sneak peek at the game's ongoing development.

Footage previously shown exclusively to E3 attendees earlier this year is now online for everyone to see. It comes in just shy of 30 minutes. 

This clip showcases the final major human settlement in the post-apocalypse, one that's on the verge of total collapse as potable drinking water is about to run dry.

The 26-minute video revolves around changing narratives based on player choice as protagonist Aiden tries to find a new source of water.

See what's in store, including crazy weapon mods and new parkour moves to master in different areas of the city, in the trailer below.

With gorgeous 4K visuals, this anticipated sequel clealry puts a premium on vertical environments, helping players gain better vantage points to chase renegades and find pockets of humanity willing to interact with you.

While we can still expect changes to the final product, what we've seen so far looks very promising indeed.

Are you looking forward to trying the game out next year?

Although there's no confirmed release date yet, Dying Light 2 is slated to arrive for PC, Xbox One, and PS4 in spring 2020, with the Steam page now online so you can wishlist the game.

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Signs Show Nintendo Slowly Phasing Out 3DS Support https://www.gameskinny.com/kz70u/signs-show-nintendo-slowly-phasing-out-3ds-support https://www.gameskinny.com/kz70u/signs-show-nintendo-slowly-phasing-out-3ds-support Mon, 26 Aug 2019 12:18:46 -0400 Joshua Broadwell

Nintendo is starting to phase out support for the 3DS, 3DS XL, and Wii U, though it appears the 2DS branch of the 3DS family will still be around for a while longer.

Casting an eye over the Nintendo website's 3DS section shows the usual links for comparing the various systems in the 3DS lineup, alongside the option to "Buy Now." Clicking these links shows a rather different story, though.

No longer do users have the option to compare the 3DS with the 2DS, or any other variation of a comparison involving a 3DS system. The only options available are the 2DS and New 2DS XL.

The same goes for the "Buy Now" option, which no longer shows links or purchase information related to the 3DS, 3DS XL, or New 3DS XL.

It's apparently not just a Nintendo of America thing, either. Nintendo U.K. still has its information pages up about the New 3DS and New 3DS XL, but the actual shop only has links for the 2DS family under the consoles option. Nintendo Japan lists information for the New 3DS LL (XL), but also offers no buying options.

It's the end of the line for another of part of the 3DS train as well.

Beginning in September, consumers will no longer be able to add funds directly to their 3DS and Wii U eShop accounts via credit card. Instead, adding funds and managing payment options will have to be done through the user's Nintendo Account, which obviously requires having a My Nintendo account to begin with.

From there, purchases can still be made as usual with the Nintendo Account funds, either through the eShop directly or by buying the game on Nintendo's website.

Phasing out support for the Wii U eShop isn't really surprising; Nintendo basically stopped supporting the Wii U with software a year before the console officially died.

The Big N repeatedly promised to support the 3DS into the future, since it's still viable for bringing new consumers into the Nintendo family. However, it seems like that support might be a bit more on the limited side moving forward.

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WoW Classic NA Rolling Out Four More Servers for Launch https://www.gameskinny.com/25opg/wow-classic-na-rolling-out-four-more-servers-for-launch https://www.gameskinny.com/25opg/wow-classic-na-rolling-out-four-more-servers-for-launch Mon, 26 Aug 2019 11:19:22 -0400 Ashley Shankle

Today is the day: WoW Classic launch!

If you've been waiting for this day with bated breath, you are likely fully aware of the game's server population issue. The most popular realms (servers) are now marked as 'Full', meaning players who haven't yet made characters on those servers will have to head elsewhere.

Blizzard has been rolling out new realms since name registration opened, and here, on release day, we're getting four more servers added to the North American server list:

  • Old Blanchy (Normal, Pacific)
  • Westfall (Normal, Eastern)
  • Incendius (PvP, Eastern)
  • Bigglesworth (PvP, Pacific)

These are likely not the last servers to be rolled out for North American WoW Classic players as absolutely no one knows what's going to happen with the new realms once the game launches.

Those who subscribed during the name registration period are already accounted for in the current server populations, but all those people who held off on subscribing until launch day are in unknown number. It's anyone's guess which realm they'll pile onto.

This is an exciting day for anyone who played World of Warcraft during its pre-expansion days or even those who joined the game later down the road, and we'll finally see if we really wanted it, or if we just thought we did.

Looking for tips on WoW Classic? Be sure to head over to both our World of Warcraft guides, as well as our World of Warcraft Classic guides

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28 Minutes of New Vampire: The Masquerade Bloodlines 2 Footage Shown at Gamescom https://www.gameskinny.com/bk8r6/28-minutes-of-new-vampire-the-masquerade-bloodlines-2-footage-shown-at-gamescom https://www.gameskinny.com/bk8r6/28-minutes-of-new-vampire-the-masquerade-bloodlines-2-footage-shown-at-gamescom Fri, 23 Aug 2019 15:47:22 -0400 GS_Staff

As we stalk closer to the March 2020 release date of Vampire: The Masquerade — Bloodlines 2, more and more information naturally leaks into the world like a steady stream of trickling blood. 

At Gamescom 2019 this past week, IGN was able to capture 28 minutes of brand-new gameplay shown to attendees. After watching it ourselves, we figured that you would like to see it, too. 

While the demo shares some similarities with the footage shown earlier this year at E3 2019, as pointed out by IGN, it is a bit different and showcases many of the disparate choices players will be able to make as they venture through the game's gritty, infected world. 

There's really no reason to sit here and explain the footage to you when you can see the full 28 minutes here: 

There's little doubt that the world of Bloodlines 2 is gorgeous and striking. Even on a traditional HD monitor, the trailer looks fantastic: lighting cuts through the darkness in pulsating hues and smooth, detailed character models strut about the streets. 

There is some noticeable slowdown early in the demo and when transitioning between areas, while the dialogue is a bit too quiet amidst the din of the city. However, those are certainly things that can be ironed out between now and launch.

It's also worth noting that the build shown at Gamescom is still an early one. Of course, it's expected that certain optimizations have yet to be made. 

Vampire: The Masquerade — Bloodlines 2 is slated for a March 2020 release on PC, PS4, and Xbox One. Just hours after the game was announced at GDC 2019 earlier this year, Bloodlines 2 was already a best-seller on Steam. Although, that's hardly surprising considering the incredible popularity of the franchise as a whole. 

The game is currently up for pre-order on all platforms. Those interested in pledging their allegiance can head over to our pre-order guide to learn more. 

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The U.S. Is Finally Getting a Physical Edition of Mega Man: The Wily Wars https://www.gameskinny.com/smo27/the-us-is-finally-getting-a-physical-edition-of-mega-man-the-wily-wars https://www.gameskinny.com/smo27/the-us-is-finally-getting-a-physical-edition-of-mega-man-the-wily-wars Fri, 23 Aug 2019 14:59:05 -0400 Joshua Broadwell

Retro-Bit Gaming, suppliers of almost all things retro gaming these days, announced a physical edition of Mega Man: The Wily Wars during Gamescom. It is to be released at an unspecified time in the future.

This re-release will be a cartridge playable on the Sega Genesis and Sega Mega Drive.

On top of that, Retro-Bit Gaming promised that several other extras will release alongside the game. What those will be, and how much the entire package will cost, was not mentioned.

Wily Wars was unique in its day. It's to the first three Mega Man games what Super Mario All Stars is for the early Super Mario games. The catch was that the U.S. market didn't actually get a physical copy of it, which was rather unusual for the time, while Japan and Europe did. 

Instead, Wily Wars was confined to the Sega Channel service.

Sega Channel was an early form of subscription-based game streaming built on a model similar to the equally ill-fated Famicom Satellaview in Japan. For an extra fee on a monthly cable bill, players would get a special Sega box attached to their TV that allowed access to 50 games.

The problem was cost, access, and the fact that Sega was moving resources on to its new system anyway, making Wily Wars one of the Genesis' rarest games — that is, until recently.

The wave of retro rebirths and mini consoles, including the Genesis Mini, means fans can easily get hold of the game now as part of a bundle including plenty of other Sega classics.

Still, there's nothing quite like a physical copy of a classic game, especially when it (hopefully) won't cost thousands of dollars.

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Celeste and Inside Now Free on Epic Games Store https://www.gameskinny.com/n7szq/celeste-and-inside-now-free-on-epic-games-store https://www.gameskinny.com/n7szq/celeste-and-inside-now-free-on-epic-games-store Fri, 23 Aug 2019 11:46:44 -0400 Joshua Broadwell

The Epic Games Store is back to its recent pattern of releasing two free games per week. Now through September 4, Celeste and Limbo are free on the EGS.

All you have to do to snag them is have an EGS account and add them to your library in the week they are available. Any free games downloaded to an EGS account will remain free and on that account for the lifetime of the account. 

Celeste

If you've been following the indie scene over the past couple of years, Celeste probably doesn't need much introduction.

Lauded as one of the best platformers in recent years, Celeste combines razor-sharp level design with tight controls and an intriguing story in a package that's probably going to enthrall you as much as it makes you want to scream and walk away.

It offers a definite challenge, in other words. But it's also forgiving, letting players respawn in the same room where they met their demise and providing an easier path for those who don't have a compulsive need to collect all the strawberries.

That means it's a good PC game for any member of the family too.

Inside

One might be forgiven for thinking, at first glance, that Inside and Celeste are rather similar. Both have bone-crunchingly difficult puzzles and platform action, and both revolve around an existential plot.

However, Inside provides a much moodier, more atmospheric adventure, one where the protagonist is almost always in the dark — quite literally, at times. The mystery of not knowing is what spurs even latecomers to the game on to completion. And it's not nearly as speedy as Celeste

Those looking for a darker, shorter but nonetheless gripping puzzle game would do well to check Inside out.

---

From the looks of it, Epic will continue it's two-games-a-week course, at least for next week. The End and Abzu are up next week. 

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Cyberpunk 2077 Gameplay Live Stream Slated For August 30 https://www.gameskinny.com/09z6w/cyberpunk-2077-gameplay-live-stream-slated-for-august-30 https://www.gameskinny.com/09z6w/cyberpunk-2077-gameplay-live-stream-slated-for-august-30 Thu, 22 Aug 2019 14:52:44 -0400 Ty Arthur

While Cyberpunk 2077's release may still be more than six months away, fans are about to get a major look at some new gameplay footage, as well as a large chunk of the game world, in an upcoming stream.

After showing off footage at Gamescom 2019, developer CD Projekt Red is gearing up to launch a global live stream next week that includes information about the Night City district of Pacifica and the many Cyberpunk customization elements that will be on offer.

The live stream will be available via Mixer and Twitch next Friday, August 30, at 11 a.m. PDT.

After showcasing 15 minutes of gameplay that was shown at Gamescom over the past several days, members of the development team will discuss design decisions and reveal new info about how the game world works. CD Projekt Red also commented:

This stream will be available for everyone to watch, so all of you, wherever you are, have a chance to feel a bit of gamescom — or any other trade show — at home. Hosting the entire thing will be our very own Hollie Bennett, our UK head of comms, and the dev line up will include some familiar faces you know and like.

After seeing the game's first jaw-dropping teaser trailer in 2013, years of waiting will finally pay off when Cyberpunk 2077 officially lands on April 16, 2020.

For those that have missed the latest news, we recently reported Polish magazine translations talking about a new game plus mode as well as the game's skill system, and we now know details about the game's branching prologue and potential overall installation size.

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Minecraft Snapshot 19W34A is the Bee's Knees — And the Rest of the Bee Too https://www.gameskinny.com/f2ubs/minecraft-snapshot-19w34a-is-the-bees-knees-and-the-rest-of-the-bee-too https://www.gameskinny.com/f2ubs/minecraft-snapshot-19w34a-is-the-bees-knees-and-the-rest-of-the-bee-too Thu, 22 Aug 2019 14:28:09 -0400 Joshua Broadwell

Mojang is introducing the latest Snapshot to Minecraft Java 1.15, Snapshot 19w34a, and it's all about bees.

Snapshots in Minecraft are test segments for the Java version of the game that introduce one or more new elements. This one focuses on creating and raising bees, plus making good use of all the honey they offer — assuming they're treated right, of course.

Bees are a new neutral mob that, as in real life, won't harm you unless you harm them. It's for the best not to harm them, too, since they die after stinging you. Also like in real life, bees in Minecraft are attracted to flowers and spend all their time enjoying them before going back to their hives and doing it all over again.

In the process, they help pollinate crops and bring their bee friends over to join the flower party as well — sometimes. Some bees will keep the knowledge all to themselves, while others share information in their Nests.

If the plan is keeping bees around, they'll need a Nest or Hive nearby. Otherwise, they roam until they find one. They also roam if they can't find nectar and need to return home if it begins to rain.

The Snapshot introduces a few new features as well, like the dispenser and a copy_state function for Loot Tables. The full notes plus a list of fixed bugs can be found here.

The new Snapshot is one in a line of new additions and plans for the game this year, following the big Pillage and Village update earlier this year, which saw a bevy of new additions to the ever-expanding sandbox experience.

On top of that, those hoping to move on from Minecraft's blocky graphics might find interest in the recent announcement of new ray tracing graphics updates planned on the back of the dead Super Duper Graphics update.

Minecraft is officially 10 years old, and it's not going anywhere anytime soon.

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This is What the PS5 Dev Kit Looks Like — Maybe https://www.gameskinny.com/kqgik/this-is-what-the-ps5-dev-kit-looks-like-maybe https://www.gameskinny.com/kqgik/this-is-what-the-ps5-dev-kit-looks-like-maybe Thu, 22 Aug 2019 12:52:59 -0400 Joshua Broadwell

Sony has been fairly quiet about its next-gen console so far, but we might have half a clue about what the dev kit looks like at least.

Matthew Stott, senior artist with development studio Codemasters, confirmed that a recent patent design circulating around the 'net is, in fact, for the PlayStation 5. Stott tweeted this two days ago, but his tweets are protected, meaning only followers can see them (the image below is what he confirmed).

The patent itself doesn't technically state what the device is, but there are other factors apart from Stott's confirmation suggesting this is Sony's next console.

First is the patent itself, which categorizes the device under class 14.02, which LetsGoDigital, the site that first reported on the patent, says is used for other game consoles, including the PS4.

Then there's the person labeled as the designer: Yusuhiro Ootori. Ootori is one of Sony's chief engineers and was also responsible for the PlayStation 4.

The timing is also significant. The patent lists the priority date, which is basically a product's legal birthday, as November 2018, not too long after rumors started swirling about the PlayStation 5.

As we've seen with the Nintendo NX and countless other consoles and know from years of similar "leaks," dev kits tend to go out well in advance of a console's actual reveal and launch.

Sony has also (slowly) been revealing tidbits about the system, including some of its capabilities, the system's target audienceand the importance of rectifying one of the PS4's mistakes by supporting backwards compatibility and cross-gen play. 

It's important to note that development kits rarely, if ever, resemble the final product, so you can rest easy knowing the PlayStation 5 probably won't be a giant V with fans the size of a TV set.

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HyperX WoW Classic Stream to Bring the Pre-launch Hype on August 26 https://www.gameskinny.com/niaa6/hyperx-wow-classic-stream-to-bring-the-pre-launch-hype-on-august-26 https://www.gameskinny.com/niaa6/hyperx-wow-classic-stream-to-bring-the-pre-launch-hype-on-august-26 Thu, 22 Aug 2019 12:42:38 -0400 Ashley Shankle

World of Warcraft Classic is less than a week away from launch. Even now, during the name registration, phase servers are filling up and new ones are being made to accommodate the perhaps larger-than-anticipated audience for WoW's first real return to classic Azeroth.

The hype is very much undeniably real!

To celebrate this return to form for the community, peripherals manufacturer HyperX will host a special livestream event titled HyperX Kickoff to WoW Classic in the hours leading up to launch on August 26. The stream will feature a number of notable names from the World of Warcraft community, with HealingStat and AskJoshy hosting the stream.

Lasting from 11 a.m. PDT to 3:30 p.m. PDT, the HyperX stream will feature panels with top WoW streamers, a member of the game's development team, and exclusive videos to stoke the flames of sheer hype, though I think we can all agree, that needs no stoking. If your hype flame's not at full blast right about now, you're not doing it right.

Guests specifically named to attend the event and share their World of Warcraft stories and experiences with the community are Sonii Digital, Asmongold, JakenbakeLIVE, Kate, and Esfand.

WoW Classic will launch at 3 p.m. PDT on August 26, with the HyperX stream starting four hours earlier and going 30 minutes into launch, which will hopefully keep you from losing it in the infancy of your queue time.

You'll be able to pop into the stream at both Twitch.tv/hyperX as well as Twitch.tv/warcraft. Be sure to sit down and get comfy with the rest of the WoW Classic community as one of gaming's most historic and iconic eras rises once more.

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Age of Empires 4 Gameplay Reportedly Coming in November — Wololo! https://www.gameskinny.com/4g8if/age-of-empires-4-gameplay-reportedly-coming-in-november-wololo https://www.gameskinny.com/4g8if/age-of-empires-4-gameplay-reportedly-coming-in-november-wololo Thu, 22 Aug 2019 12:29:47 -0400 Jonathan Moore

Praise the RTS gods and goddesses. Gameplay for the long-anticipated Age of Empires 4 is finally (we hope) coming in November. If a literal wink is to be believed, gameplay will be shown off at Microsoft's XO19 fan event in London, England, later this year. The event runs from November 14-16. 

The news comes from a GameStar interview with General Manager Marketing for Xbox Aaron Greenberg (via PC Gamer). 

At about 5:55:03 in the GameStar interview stream, which we've included below for quick reference, Greenberg says when asked when players will get to see gameplay of AoE 4

Listen, our next big beat is going to be XO19. I would suggest people watch that. That's also November 14. It's the day that Age [of Empires 2: Definitive Edition] launches. We will be celebrating ... I cannot confirm nor deny anything [winks at the camera]. But you'll definitely want to tune in ... that'll be our biggest Inside Xbox event of the year. 

Watch Jetzt: Rerun des ersten gamescom-Tages #gcTogether from MONSTERSANDEXPLOSIONS on www.twitch.tv

Another interesting tidbit of information that's been hinted at for some time is that all new Xbox titles will come to GamePass on PC. Greenberg said while speaking to GameStar about digital games distribution and subscription models like GamePass: 

We're going to bring all of our titles when they launch into GamePass on PC, included in the service. We've got a lot of great third-party support as well, and we know a lot of people both play on the PC and on console.

That's great, so we have options for them but even just as a dedicated PC gamer, we're working with a lot of the big PC publishers to bring their titles and them reach a broader audience as well ... so the key there is to overdeliver on value but consumers obviously still have choice if they want to subscribe or buy. 

Suffice it to say, that's a pretty clear indication that Age of Empires 4 will be included in GamePass at launch, whenever that may be. As of this writing, there is still no release window for the game. However, that may very well change at XO19 in a little less than three months.

Age of Empires 4 was announced at E3 2017. Since then, Microsoft has been incredibly tight-lipped about the next installment to the beloved real-time strategy franchise. However, that silence hasn't kept fans from dreaming of what additions the game might bring, or including it their most-anticipated RTS lists

November 14 is also an important date for Age fans because it's when Age of Empires 2: Definitive Edition finally launches. That game will bring updated visuals to the decades-old strategy game, as well as brand-new content. It is an upgrade to 2013's Age of Empires 2: HD

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Atlanta's First Esports Summit Snags Industry Leaders for Keynote Speakers https://www.gameskinny.com/8fodx/atlantas-first-esports-summit-snags-industry-leaders-for-keynote-speakers https://www.gameskinny.com/8fodx/atlantas-first-esports-summit-snags-industry-leaders-for-keynote-speakers Thu, 22 Aug 2019 10:00:02 -0400 Joshua Broadwell

Esports Summit, the southeast's first esports conference centered on the business of esports, has confirmed two influential speakers will kick proceedings off this winter: Twitch co-founder Kevin Lin and Major League Gaming co-founder Sundance DiGiovanni.

The conference focused on future trends and predictions will be held on November 14 and 15 in Atlanta, Georgia.

The conference meant to gather entertainment industry leaders from across the nation and is presented by Hi-Rez Studios and Skillshot Media, with INAP, a cloud-based solutions provider, as the primary, or "Powered By," sponsor.

The conference's overall goal is twofold. Its primary function is to acquaint newcomers and those wishing to get a food in the eSports door with the industry.

To that end, not only will Lin and DiGiovanni share a wealth of high-level experience, but INAP's support will provide networking opportunities and tours of an esports production company.

INAP's Chief Marketing Officer and Head of Customer Success TJ Waldorf said:

Esports is on its way to becoming a billion-dollar industry this year, making this world-class showcase a must-attend for all parties looking to operate in this exciting and fast-growing ecosystem.

What's more, though, is that according to the Metro Atlanta Chamber of Commerce, the conference is also a good opportunity for the city, saying the conference will "shine the light on one of the most robust gaming and esports ecosystems in North America, metro Atlanta."

Tickets are currently available here, and early purchasers will get a 20% discount until September 30.

 

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As Sony Considers Software on Other Platforms, Microsoft to Refocus on Exclusives https://www.gameskinny.com/zn6xl/as-sony-considers-software-on-other-platforms-microsoft-to-refocus-on-exclusives https://www.gameskinny.com/zn6xl/as-sony-considers-software-on-other-platforms-microsoft-to-refocus-on-exclusives Wed, 21 Aug 2019 15:02:54 -0400 Joshua Broadwell

After years of working closely with Insomniac Games, Sony recently acquired the developer, bringing it on as a new first-party studio. Despite mostly making games for Sony platforms over the years, Insomniac has created and is still working on games playable on other consoles, including mobile and VR.

While it's possible the now-first-party studio will be restricted to Sony games from now on (even if it puts those currently in-dev VR games in limbo), recent comments from Sony hint otherwise.

Bloomberg recently reported on a statement from Shawn Layden, head of Sony's worldwide studios, that suggests such a change isn't in store.

Layden said console exclusives will always be part of Sony's plan for success, but it doesn't mean that's the only plan for its first-party studios:

We must support the PlayStation platform that is nonnegotiable. That said, you will see in the future some titles coming out of my collection of studios which may need to lean into a wider installed base."

Bloomberg chalks the change up to Sony struggling in a post-Fortnite world. Yet that seems rather unlikely, given the PlayStation 4's success this generation, and even since Fortnite released last year. 

In fact, Layden's statement could be connected to that success and the real estate held by the PlayStation brand in the collective gamer conscious. Sony's financial reports from earlier this year showed how important software — including software from Sony's team of studios — was to the company's profitability in the video game sector.

Expanding software availability, specifically for first-party developers, alongside further promotion of the PS4 is the next logical step as Sony marches toward the PS5.

It's a step Microsoft seemed to be taking earlier this year as well. The once Microsoft-exclusive title Cuphead ended up on the Nintendo Switch, Banjo-Kazooie is coming back to Nintendo (in a sense), and Ori and the Blind Forest, another high-profile exclusive title, is also coming to the Switch.

It's not a trend Microsoft plans to continue, though, and it's reportedly because Microsoft acquired several new studios. The company issued a statement to GamesIndustry.biz, remarking that:

...going forward, these new studios will focus on making games for our platforms. We have no plans to further expand our exclusive first party games to other consoles.

We continue to believe deeply in cross play and progression of games with the right flexibility for developers to insure a fair and fun experience.

Current projects scheduled for other platforms are only going to be published because they were already in progress, Microsoft said.

It's a seemingly odd move given the potential for expanding audiences beyond just the Xbox, though Microsoft also said games will still be accessible from other devices via its cloud service, such as Xbox on Windows 10.

Whether the move helps or hurts the gaming and tech giant remains to be seen. In a world where Sony may branch out to other platforms and Stadia provides experiences on any platform owned by players, the future will be undeniably interesting. 

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Fallout 76 Launches Vault Raid For High-Level Players https://www.gameskinny.com/7qxc2/fallout-76-launches-vault-raid-for-high-level-players https://www.gameskinny.com/7qxc2/fallout-76-launches-vault-raid-for-high-level-players Wed, 21 Aug 2019 14:37:47 -0400 Ty Arthur

Time to free up 7GB on your console or 2GB on your PC. Fallout 76 patch 1.2.2.9 is here, and it's bringing some much-needed tweaks to the base game as well as the game's brand-new vault raid.

First and foremost, the caps maximum has finally been increased to 30,000 with this patch, which is a change players have been begging for since launch.

Next up, the Vault 94 raid is available right now on PC, but expected to come to console versions in the next few days after testing is completed.

Level 50+ players in groups of four can tackle the three vault raid missions by listening to the Vault 94 Emergency Broadcast radio station. Each of the missions will last a week and then repeat every three weeks. In case you miss them, they follow this pattern:

  • Dead in the Water: open now
  • Meltdown: opens August 27
  • Washout: opens September 3

The vault raid introduces a new item type vault 94 steel which can be utilized to craft unique vault armor sets at an armor workbench. Aside from the cap increase and vault raid missions, this patch also includes:

  • New display cases to show off your collection at C.A.M.P.
  • Increased button press time for furniture, instruments, and drinking from open water sources (to cull down on accidental interactions)
  • Addition of Overseer cards in Nuclear Winter, which let players exchange duplicate perks for new ones players haven't unlocked yet

Wondering what else has changed in the Nuclear Winter balance tweaks this week? You can read the full patch notes over here.

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Yakuza 3 Through 5 Getting PS4 Digital Releases, Physical Collection https://www.gameskinny.com/bunoj/yakuza-3-through-5-getting-ps4-digital-releases-physical-collection https://www.gameskinny.com/bunoj/yakuza-3-through-5-getting-ps4-digital-releases-physical-collection Tue, 20 Aug 2019 13:54:05 -0400 Ashley Shankle

If you're like most and started with the Yakuza series this console generation, you may be excited to hear the series' PlayStation 3 set of games is making its way to the PlayStation 4. If you bought them on the PS3 and don't want to hook it back up to play them, you'll probably be excited, too.

Yakuza 3, Yakuza 4, and Yakuza 5 are coming to the PlayStation 4, and fans of the series will be happy to hear the content cut from the original release of the third game will be intact, as per Sega Director of Production Sam Mullen's statements on Twitter.

Digital versions of the three games will be released individually on the PlayStation Store and eventually as a set. But if you're more of a collector, you can wait until after the three titles see digital release and grab up a physical edition. Yes, that's right: Yakuza 3 through 5 are getting a physical collection release! Goodness, if this were five years ago my keyboard would be drenched in tears.

Though Yakuza 6 and the Kiwami titles have brought a new engine and these older entries may feel archaic, all three are worthy of a play and a half to fully experience Kazuma Kiryu's journey and tribulations as he attempts to separate from the Tojo Clan, even from way down in Osaka, time and time again.

If you missed out on this era of the series, you owe it to yourself to pick these titles up either in the collection or individually to see the saga unfold as it was meant to.

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Dragon Quest Builders 2 Gets New Story Content in Free Update https://www.gameskinny.com/u9kgj/dragon-quest-builders-2-gets-new-story-content-in-free-update https://www.gameskinny.com/u9kgj/dragon-quest-builders-2-gets-new-story-content-in-free-update Tue, 20 Aug 2019 13:41:56 -0400 Joshua Broadwell

The latest free update for Dragon Quest Builders 2 goes live today and, as Square Enix recently outlined, it introduces new post-game content and a variety of minor improvements.

Once the story ends in DQB 2, it's over, even though there's a gull free-build mode that follows. That's a shame given how many interesting personalities the Builder meets over the course of his or her journey. However, today's update introduces a new "Where Are They Now?" epilogue story content for certain characters.

While Square Enix didn't say which characters benefit from this new content, we're hoping some like Lulu or the always-optimistic Rosie might get some extra attention.

Buildertopia is the game's, well, building utopia. More than the Isle of Awakening, it lets players create a world almost entirely from scratch and turn it into whatever they want. The problem used to be that only one such Buildertopia could exist at a given time, but today's update increases the number of Buildertopias players can store to three.

Players now have more control over the weather. On islands that aren't Buildertopias. Today's update introduces five new items that let players change the weather for certain islands.

One other welcome change is with the recipe-learning animation after increasing gratitude. Though adorable, the original animation is admittedly rather slow, so Square Enix sped it up.

On a smaller scale, the update adds things like arrows indicating what direction an item will face when it's placed and text that comes up when the game is paused. telling players how may rooms an island has.

There are a few other small changes as well:

  • Plant growth option in the Settings menu
  • Adjustable cursor speed for the Buildnoculars
  • New hairstyles
  • New end-game animation
  • Changed the number of save slots to three
  • The usual "Miscellaneous Fixes"

Those who haven't picked up the game yet or are still getting started don't have to wait to enjoy everything the game has to offer. Dragon Quest Builders 2 is already chock-full of content both in the regular story and online elements, alongside a hefty helping of DLC that offers even more goodies for a Builders' toolkit to keep you busy for a long time to come.

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Code Vein Demo Coming to Consoles in Early September https://www.gameskinny.com/phurr/code-vein-demo-coming-to-consoles-in-early-september https://www.gameskinny.com/phurr/code-vein-demo-coming-to-consoles-in-early-september Tue, 20 Aug 2019 13:27:07 -0400 Ty Arthur

E3 already feels like an eternity ago now that Gamescom 2019 is getting into full swing. As we expected, the news keeps coming hot and heavy at the international video game conference in Cologne, Germany.

The latest tidbit to drop is that we can expect to see a demo for Souls-like action RPG Code Vein arrive next month. It reportedly offers a sizable chunk of the game's full experience.

Xbox One and PS4 players can snap up the demo and see what all the fuss is about on September 3. Unfortunately, it appears that there will not be a demo released for PC players, who are the odd men out for once.

The impending console demo will feature Code Vein's character creation mechanics, the opening segment of the game, and the first section of the challenging Depths dungeon.

For those wondering what to expect from the demo, check out our full rundown of the network test back in June to find out just how much this vampiric tale might "suck." 

Bandai Namco has also recently launched the first in a two-part series of character reveals, including:

  • Jack Rutherford: Known as the Revenant Hunter, feared by other Revenants. To carry out his mission, he has killed many of his own kind.

  • Eva Roux: A female revenant in a crimson dress. Having been rescued by Jack from her tortured past, she decided to dedicate her life to him.

Get ready to explore a cataclysmic world, uncover lost memories, and feast on the blood of your enemies in this third-person action RPG. Code Vein will officially be available on PC and consoles on September 26.

On the hunt for even more RPG goodness expected to land later this year? Check out our 10 most anticipated RPGs of the year, including Code Vein.

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Mount & Blade II: Bannerlord Finally Releasing in March https://www.gameskinny.com/6m3ah/mount-blade-ii-bannerlord-finally-releasing-in-march https://www.gameskinny.com/6m3ah/mount-blade-ii-bannerlord-finally-releasing-in-march Tue, 20 Aug 2019 13:13:05 -0400 Ty Arthur

In the long and arduous wait for a release date, Mount & Blade II: Bannerlord almost became the new Final Fantasy XV. Announced — checks notes — back in 2012, it's been a long road to get here. 

Fans have been openly salivating over little tidbits about changes to the game since 2015, without anything remotely resembling a release date making the news in that time.

That all changes today. A Gamescom 2019 announcement revealed that Bannerlord is coming to Early Access relatively soon. However, players will still have to wait a few months to play, as it won't be available until March of 2020.

Cheers to this cheeky YouTuber, who said what we were all thinking while watching the announcement trailer:

Unfortunately, there's still no movement on an officially official full launch date, although a Steam page now exists and shows off a bit of what fans can expect from the beta launch next year.

Here's what we know will be in the early access so far:

  • Siege gameplay: Including constructing, positioning, and firing artillery weaponry at enemy locations
  • Diplomacy: With new bartering, marriage, and influence systems to seal alliances or antagonize enemies
  • Sandbox Economy: This fluid economy based on supply, demand, and local ware conditions is due to be tested extensively in early access
  • Crafting: For making and naming your own personal killing machine with a variety of attributes
  • Modding: Development tools will be made available to the Steam community for constructing your own Bannerlord experience

While waiting your turn to jump in an test out the waters, check out the Gamescom Early Access announcement teaser below.

If you've missed out on the latest Gamescom 2019 news, there's been an avalanche of major reveals in the last 24 hours, from info on the anticipated horde mode for Gears 5 to the release date trailer for the Final Fantasy 8 remaster!

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EA's Xbox Sale Offers Deals on FIFA, The Sims, Apex Legends, and More https://www.gameskinny.com/924yw/eas-xbox-sale-offers-deals-on-fifa-the-sims-apex-legends-and-more https://www.gameskinny.com/924yw/eas-xbox-sale-offers-deals-on-fifa-the-sims-apex-legends-and-more Tue, 20 Aug 2019 11:33:52 -0400 Joshua Broadwell

EA is currently offering a number of discounts for Xbox One on the Microsoft Store until August 25. While this might not be the same as the Gamescom sale our European counterparts are getting right now, there are still a number of good bargains to be had, from The Sims and Apex Legends to Dragon Age, Unravel, DLC, and more.

Here are some of the highlights.

Game Sale price
Apex Legends Founder's Pack $20.09
Battlefield V (Deluxe) $23.99
Battlefield World War Bundle $29.99
Burnout Paradise Remastered $4.99
Dragon Age: Inquisition (GOTY) $9.99
FIFA The Journey Trilogy $13.99
Mass Effect: Andromeda (Standard) $8.99
Mass Effect: Andromeda (Deluxe) $11.99
Star Wars Battlefront Hoth Bundle $9.89
The Sims 4 $7.99
Titanfall 2 (Ultimate) $4.49
Unravel: Yarny Bundle $9.89


Most of The Sims 4's expansions are on sale for 25% to 50% off as well.

Of course, this is just a sampling of what EA has on offer this week, and the full sale list can be found here.

Summer sales are starting to wind down across the board, so if there's something on this list that grabs your interest, it's best to take advantage of the offer while it lasts. If you're looking for deals on PC games, specifically Ubisoft titles, be sure to head over and check out Green Man Gaming's publisher sale

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Final Fantasy 8 Remaster Gets Release Date, New Trailer https://www.gameskinny.com/9xyig/final-fantasy-8-remaster-gets-release-date-new-trailer https://www.gameskinny.com/9xyig/final-fantasy-8-remaster-gets-release-date-new-trailer Tue, 20 Aug 2019 11:25:34 -0400 Jonathan Moore

Announced a mere two months ago at E3 2019, the long-due Final Fantasy VIII remaster now has a firm release date, and it's just around the corner. 

Square Enix has announced the remaster will release on September 3 — just two weeks away. The game is currently up for pre-order, and it will be available on PC, PS4, and Xbox One for $19.99. 

Square also unveiled a release date trailer for the game, which can be seen at the top of this article. 

Although Final Fantasy VIII isn't getting the full remake treatment a la Final Fantasy VII, the game's graphics do appear much improved over its PS1-era potato pixels. Square recently shared a GIF on Twitter showing the improvements to the game's character models, while also embracing a long-running joke about the game. 

Aside from updated graphics, the game will also see a handful of gameplay improvements, some of which are sure to make some FFVIII detractors a tad bit happier with the final product. According to the PlayStation Blog, the remastered version of the game will feature: 

  • Battle Assist: Activate this booster to max out HP and ATB bars – and trigger Limit Breaks at any time. You will lose all HP when you get hit by a critical attack that gives more damage than your HP, or by lethal damage.

  • No encounters: Want to explore without fear of attack? Activate this option to turn off random encounters. Event battles must still be done in order to advance the story.

  • 3x speed boost: Accelerates time by a factor of three – perfect if you want to speed through easy battles or get somewhere in a hurry. This feature will not apply to certain scenes including movies.

Those who pre-order the game on PS4 will get an exclusive FFVIII theme. Xbox One players can pre-order the game here, although no pre-order bonus or exclusive is currently available. As of this writing, the game is not yet available for pre-purchase on Steam. 

Final Fantasy VIII first released in 1999 on the original PlayStation. Although players later ridiculed the game for its story and some of its gameplay mechanics, it sold incredibly well at the time, shifting more units faster than any other Final Fantasy title before it. 

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Up to 80% Off Ubisoft Titles During Green Man Gaming Sale https://www.gameskinny.com/7m68q/up-to-80-off-ubisoft-titles-during-green-man-gaming-sale https://www.gameskinny.com/7m68q/up-to-80-off-ubisoft-titles-during-green-man-gaming-sale Mon, 19 Aug 2019 16:26:22 -0400 GS_Staff

Green Man Gaming is currently having yet another big publisher sale, this time featuring a bevy of Ubisoft titles.

From now until August 26, those interested can get some of the most popular Ubisoft titles for up to 80% off the regular asking price. This includes standard and special editions, as well as bundles. Additionally, several season passes are also on sale. 

Here are some of the highlights: 

Game Sale price
Assassin's Creed: Odyssey (Standard) $30
Assassin's Creed: Odyssey (Gold) $40
Assassin's Creed: Odyssey (Ultimate)  $48
Assassin's Creed Origins (Standard) $24
Assassin's Creed Origins (Gold) $30
Far Cry 5 (Standard) $19.80
Far Cry 5 (Gold) $29.70
Far Cry: New Dawn (Standard) $20
Far Cry: New Dawn (Deluxe) $25
Ghost Recon Wildlands (Standard) $20
Ghost Recon Wildlands (Ultimate) $48
Ghost Recon Wildlands Season Pass $16
Rainbow Six: Siege (Standard)  $8
Rainbow Six: Siege (Gold) $30
Rainbow Six: Siege Year 4 Pass $23.99
South Park: The Fractured but Whole $6
Steep (X-Games Gold) $17.50
The Crew 2 (Standard) $15
The Crew 2 (Gold) $25
Watch Dogs 2 (Standard) $18

 

The full list of games, DLCs, and bundles on sale can be found over on Green Man Gaming

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Gears 5 Horde Mode Changes Announced, Crossplay Supported https://www.gameskinny.com/14sb0/gears-5-horde-mode-changes-announced-crossplay-supported https://www.gameskinny.com/14sb0/gears-5-horde-mode-changes-announced-crossplay-supported Mon, 19 Aug 2019 14:53:39 -0400 Ty Arthur

The Inside Xbox presentation at Gamescom 2019 saw a slew of reveals, from new looks at the much-anticipated found-footage horror crossover Blair Witch to the return of turn-based, post-apocalyptic tactical combat with Wasteland 3 and a release date reveal for Age of Empires 2: Definitive Edition

One of the most hyped moments, however, was easily the look at the fan-favorite Horde mode returning in next month's Gears 5, and we've got plenty of news on what to expect from the re-tooled mode.

Waves of enemies return in a form similar to what you might expect, although this time around, each unique character gets an ultimate ability to utilize when neutralizing the horde, such as cloaking, x-ray vision, or airstrikes in outdoor locations.

A few other tweaks to the formula have been announced, too, like the addition of power taps that offer various rewards for relocating your base instead of staying in one spot for every wave.

Aside from the normal collection of Gears characters, we get two new surprising additions to Horde mode:

  • Jack: the robot companion!
  • Halo Spartans: Kat-B320 and Emile-A239 will be included as part of the Halo: Reach character pack, automatically included with the Gears 5 Ultimate Edition

Cross-play will be possible between the Xbox One and PC for Horde, Versus, and Escape modes, in addition to playing the campaign in Co-Op.

PC players who exceed the recommended specs will also be able to download an additional texture pack for higher detail and Super Ultra-Wide 32:9 resolution support.

Gears 5 is officially set to drop September 10 on Xbox One and PC on Steam and the Windows 10 store. Game Pass Ultimate holders will be able to play the game's multiplayer modes four days early.

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Blasphemous Release Date Confirmed, New Trailer Released https://www.gameskinny.com/jav8g/blasphemous-release-date-confirmed-new-trailer-released https://www.gameskinny.com/jav8g/blasphemous-release-date-confirmed-new-trailer-released Mon, 19 Aug 2019 13:13:25 -0400 Ty Arthur

The retro 2D action platformer renaissance continues, as it looks like both Dark Devotion and Death's Gambit are about to get some serious competition from a new Metroidvania offering.

Blasphemous  another bleak and beautifully pixelated excursion into hardcore action platforming is now slated to land next month on PC and consoles for $24.99.

If the game's title didn't tip you off, the new screenshot below seems to indicate things are about to get even more messed up than either of those aforementioned bleak Souls-like 2D games.

 ...that little tyke isn't messing around!

Developed by Spanish team The Game Kitchen and published through Team17 (known for launching The Escapists, Overcooked 2, and various Worms titles), Blasphemous offers up a seriously twisted pixel hellscape where players take on the role of The Penitent One on a quest to defeat The Miracle.

As The Penitent One, players will wield the mystical Mea Culpa sword, which can be upgraded to unlock brutal new attacks against a horde of bloodthirsty and demonic force.

The Game Kitchen's Chief Executive Officer Mauricio García also issued this statement to fans who have been following the game's development:

As we put the final finishing touches to what will be an unrelenting experience for players, we’re really proud to be in a position to confirm the September 10 release date for Blasphemous.

We know the game has been highly anticipated for some time, and we can’t wait to unleash The Penitent One on their perilous journey in just a few weeks’ time.

Blasphemous is due to drop as a digital download for the Nintendo Switch, PS4, Xbox One, and PC on September 10.

You can follow the latest on the game on Facebook, and be sure to check out a freshly launched teaser trailer showcasing the Blasphemous visual aesthetic and gameplay style below.

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PUBG Cross-Play Coming Soon to Xbox One and PS4 https://www.gameskinny.com/wlxq8/pubg-cross-play-coming-soon-to-xbox-one-and-ps4 https://www.gameskinny.com/wlxq8/pubg-cross-play-coming-soon-to-xbox-one-and-ps4 Mon, 19 Aug 2019 13:05:29 -0400 Joshua Broadwell

ID@Xbox's Chris Charla announced PlayerUnknown's Battlegrounds (PUBG) will be getting cross-platform play between the PlayStation 4 and Xbox One. The feature is expected to roll out sometime in early October after a testing phase in late September.

The announcement came as part of Xbox's Gamescom 2019 presentation, wherein PUBG's season four was also revealed.

PS4 and Xbox One are the only platforms included in this new update. PUBG Mobile is still its own thing, and PC players won't be able to enter matches with console players since the aiming capabilities are completely different on PC than console.

The move is important for a few reasons. There's the obvious benefit of players being able to enjoy the game with their friends who own a different console. However, it also means there will be more players across the board in general, which increases the chances players will be matched with others near their own rank.

For an online game, especially one like PUBG that isn't exactly a spring chicken, keeping the player pool alive and growing is vital.

This new change is another sign that PUBG does things at its own pace. Where once, it was in a fight to the death rivalry with Fortnite, which already introduced cross-platform play on all platforms, it focuses more on improving the existing experience and special events than it does on outright competition.

It's also an important step for Sony. Earlier this year, the company got a bit of flak for refusing cross-platform play or, at the very least, being somewhat picky about which games were eligible for it.

Implementing cross-play in PUBG isn't indicative of a complete change of heart, but it's certainly a step in the right direction for the once-recalcitrant Sony.

What with Nintendo and Microsoft growing ever closer and Sony finally realizing players have friends who own other consoles, it seems we've entered a new era of competitive cooperation in the games industry.

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Age of Empires 2 Definitive Edition Release Date Announced, AoE Definitive Edition on Steam https://www.gameskinny.com/ntpat/age-of-empires-2-definitive-edition-release-date-announced-aoe-definitive-edition-on-steam https://www.gameskinny.com/ntpat/age-of-empires-2-definitive-edition-release-date-announced-aoe-definitive-edition-on-steam Mon, 19 Aug 2019 11:50:41 -0400 Jonathan Moore

Age of Empires 2 is one of the most revered RTS games of all time. While players have put thousands and thousands of hours into the AoE 2 HD remaster that released in 2013, many fans have been anxiously looking forward to the upcoming Age of Empires 2: Definitive Edition

FIrst revealed at E3 2019, AoE 2: DE is a re-remaster that brings 4K visuals to the game, as well as a remastered soundtrack. It also brings new content in The Last Khans, an expansion containing three new campaigns and four previously unreleased civilizations. 

At today's Inside Xbox livestream from Gamescom 2019, Microsoft revealed that the Definitive Edition for Age of Empires 2 will release on November 14 for PC on Games Pass. 

For those who already own AoE 2 HD on Steam will receive a 25% discount on a Definitive Edition upgrade. What's more, the game will feature crossplay between those who own the game on Steam and those who purchased it through the Microsoft store. 

Microsoft also announced that Age of Empires: Definitive Edition is now available on Games Pass for PC. It is also now available on Steam for $19.99. Previously, the game had only been available for purchase through the Microsoft store. 

There is still no new word on the mythical Age of Empires 4. However, it's possible there will be an official reveal at Gamescom 2019, or perhaps later in Microsoft's Inside Xbox conference.

Stay tuned as we learn more. 

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Mojang Announces Ray Tracing for Minecraft with NVIDIA RTX Cards https://www.gameskinny.com/gek8y/mojang-announces-ray-tracing-for-minecraft-with-nvidia-rtx-cards https://www.gameskinny.com/gek8y/mojang-announces-ray-tracing-for-minecraft-with-nvidia-rtx-cards Mon, 19 Aug 2019 10:34:00 -0400 Joshua Broadwell

It looks like Super Duper Graphics is actually coming to Minecraft... in a way. 

Mojang announced the now-dead update's successor today: DXR ray tracing tech is officially coming to Minecraft.

The change is made possible by Mojang's new Render Dragon engine, of which the new ray tracing feature is just a part. Naturally, it'll require a system that supports ray tracing technology with DirectX R and runs Windows 10.

The update will be completely moddable as well. Players will be given all the tools and materials they need to create "their own physically based materials, textures and objects, to generate endless path-traced content for themselves and others."

While this will be the initial major graphics update released for Minecraft, Mojang is working on several enhancements for non-DirectX R devices, but the team labeled those a "long-term" goal.

Render Dragon is a brand-new engine for Minecraft, and the dev team is still getting to grips with what it's capable of. Expect even more changes and enhancements in the future beyond ray tracing, Mojang says.

These enhancements will be for other platforms apart from PC as well, including mobile platforms, thanks to Render Dragon's capabilities. How long-term these changes are isn't clear, though, since the team said changes will start rolling out across platforms "in the months ahead."

The system requirements necessary for supporting ray tracing mean that specific aspect will just be for the PC version of Minecraft, not the other platforms that support the Bedrock Edition.

Given Mojang's recent announcement about the challenges of getting enhancements right across all platforms, that's not too surprising.

Plus, ray-tracing technology in home consoles is still a ways off with the PlayStation 5 and Xbox Scarlett.

Mojang also promised more details later in the year, along with updates for when players can expect to see Minecraft in a brand-new light on their favorite platforms.

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Call of Duty: Modern Warfare: Everything We Know — Release Date, Gameplay, Multiplayer, and So Much More https://www.gameskinny.com/olioc/call-of-duty-modern-warfare-everything-we-know-release-date-gameplay-multiplayer-and-so-much-more https://www.gameskinny.com/olioc/call-of-duty-modern-warfare-everything-we-know-release-date-gameplay-multiplayer-and-so-much-more Fri, 16 Aug 2019 12:52:31 -0400 John Schutt

Call of Duty: Modern Warfare, a reboot of the series' flagship franchise, launches in a little more than two months. So far, we've seen story and multiplayer trailers, learned about special editions, watched some of the biggest names in streaming duke it out, and heard from the devs themselves. 

Read on for an exhaustive list of everything we know about the latest Call of Duty title. Buckle up: there's a lot to cover.

Before we dive into the nitty-gritty details about multiplayer and single-player, let's go over some fast facts about the game.

Call of Duty: Modern Warfare Release Date and Platforms

Call of Duty: Modern Warfare's release date is October 25, 2019. It will be playable on Playstation 4, Xbox One, and PC.

Call of Duty Modern Warfare Gameplay Trailer

If you're looking for gameplay trailers, you can find them here.

Official Reveal Trailer

Multiplayer Reveal Trailer

4K Multiplayer Gameplay Trailer

Multiplayer Gameplay Recap

4K Gunplay Gameplay Trailer

Multiplayer Beta Trailer

Call of Duty Modern: Warfare Editions and Pre-Order Bonuses

  • Pre-order bonuses across merchants:
    • Playable Capt. Price Blackout Character in Call of Duty: Black Ops 4
    • Early access to the Open Beta
  • Specific Pre-order bonuses 
    • GameStop
      • Call of Duty Endowment (C.O.D.E.) In-game Calling Card
    • PlayStation Store
      • Prestige Token in Call of Duty: Black Ops 4
      • PS4 Dynamic Reveal Theme
    • Microsoft Store
      • Prestige Token in Call of Duty: Black Ops 4

Standard Edition: $59.99
  • Core Call of Duty: Modern Warfare game
  • Applicable pre-order bonuses
Precision Edition (GameStop Exclusive): $99.99
  • Core Call of Duty: Modern Warfare game
  • A Collectible Steelbook Case
  • KontrolFreek Modern Warfare branded Performance Thumbsticks
  • KontrolFreek Modern Warfare branded Controller Skin
  • Custom In-Game Tactical Knife
  • “All Ghillied Up” Operator Pack
  • “Crew Expendable” Operator Pack
  • “War Pig” Operator Pack
  • Playable Capt. Price Blackout Character in Black Ops 4
  • Call of Duty Endowment Calling Card
  • Early access to the Open Beta 

Operator Edition (Digital): $79.99
  • Core Call of Duty: Modern Warfare game
  • Custom In-Game Tactical Knife
  • "All Ghillied Up” Operator Pack
  • “Crew Expendable” Operator Pack
  • “War Pig” Operator Pack
  • Prestige Token in Black Ops 4
  • Playable Capt. Price Blackout Character in Black Ops 4
  • Early access to the Open Beta this September

Operator Enhanced Edition (Digital): $99.99
  • Core Call of Duty: Modern Warfare game
  • Custom In-Game Tactical Knife
  • 3,000 Call of Duty Points
  • “All Ghillied Up” Operator Pack
  • “Crew Expendable” Operator Pack
  • “War Pig” Operator Pack
  • Prestige Token in Black Ops 4
  • Playable Capt. Price Blackout Character in Black Ops 4
  • Early access to the Open Beta this September

The Dark Edition (GameStop Exclusive): 199.99
  • Core Call of Duty: Modern Warfare game
  • Functioning Night Vision Goggles. These are equipped with an automated light detector and allow you to see up to 65 feet in the dark
  • A Steelbook case
  • The Crew Expendable pack 
  • The All Ghillied Up Pack
  • The War Pig Pack
  • The Operator pack with three themed operator packs and additional items 
  • Custom in-game tactical knife
  • A Call of Duty Endowment Animated Calling Card

Call of Duty: Modern Warfare Beta Info

PlayStation 4
  • Pre-Order Early Access: September 12-13
  • First Open Beta: September 14-16
  • Second Open Beta: September 19-23
Xbox One
  • Pre-Order Beta: September 19-20
  • Open Beta: September 21-23
PC
  • Pre-Order Beta: September 19-20
  • Open Beta: September 21-23

Call of Duty: Modern Warfare Season Pass 

The Season Pass is gone. New maps and a large amount of additional content will be free throughout the game's life cycle.

Call of Duty: Modern Warfare Battle Royale Mode

There will be no Battle Royale mode in Call of Duty: Modern Warfare at launch, but that doesn't rule out the possibility that it might come as a free update down the line. 

Black Ops 4 saw the series dip its toes into the BR genre with their Blackout mode, which received good reviews on launch. It went on to receive several new maps and plenty of new weaponry over the last year, and there's still more to come before October.

Joel Emslie, the Art Director for Infinity Ward's gone on record as saying that "We'll have to wait and see" if Battle Royale makes it to Modern Warfare, but that, "I personally like that game mode."

Check out our report on a potential Battle Royale mode here.

Call of Duty: Modern Warfare Crossplay

For the first time in the series, players across all platforms will be able to play in the same lobbies. Put another way, Xbox, PS4, and PC players can all join the same games at the same time.

Players on console will also be able to plug in a keyboard and mouse into their systems if they want a more PC-like setup. However, those using controllers will not compete against those using a mouse and keyboard

As far as we know, this feature will go live on launch day. The only limitation might be communication across PS4 and Xbox services, but with Discord so prominent and easy to set up, we doubt too many people will run into an issue.

Additional Call of Duty: Modern Warfare Facts

  • Killstreaks are back. No more score-based support.
  • Player perk customization is limited; weapon customization is paramount
  • Weapon and player progression syncs across all types of play
  • Weapon feel is uniform across all types of play
  • Maps come in several sizes:
    • 2v2, 6v6, 10v10, 20v20, 64 man, and 50v50

Call of Duty: Modern Warfare Multiplayer

Many players come to Call of Duty for its narrative, even though historically the campaigns haven't been more than a sequence of ever-larger explosions and high-profile celebrity cameos. 

With campaigns rarely lasting longer than eight hours, if they even reach that length, it's the multiplayer portion of the game that keeps people hooked for months on end. Dedicated players stick around despite maxing out their progress, playing for the pure love of the game. 

Modern Warfare is going out of its way to recapture some of the magic that made the series the juggernaut it is. 

Unified Progression

The heart of this effort is in Infinity Ward's attempt to create a sense of "Unified Progression." No matter where you play, your weapons and progress translate to every other part of the game. Moreover, every weapon handles the same no matter where it's being used. In previous games, there were multiple versions of a gun, depending on the mode you were playing. No more.

Taylor Kurosaki puts it well: "The important thing about MP [and Modern Warfare in general]: these are not modes, this is not a modal game. When you're playing MW, you're playing MW, whether your p[laing MP or SP or Co-op, you're playing in this same world."

Of course, just taking things in that direction doesn't revitalize and reinvent a franchise. So what's new, and what's the same?

New Core Mechanics
  • Mounting: Rather than implement a contextual lean system, you can secure your weapon to a solid surface like a box, the ground, or a door jam. Doing so increases your recoil control and provides you with valuable cover. Add the ability to reload while aiming down sights, and you can control whole sightlines from a single entrenched position.

  • Tactical sprint: A short super sprint, you won't have control of your weapon, but you'll move faster than you ever have before in a Call of Duty game.

  • Doors: Yes, there are doors in CoD now, and you can do quite a bit with them. You can peek to check a room or throw a tactical through the crack, hit your melee the door to breach and clear, or throw or attach an explosive to blast your way in. You can also sprint straight through doors if that's your thing.

  • Squadmates: There is some teamplay mechanic that wasn't able to be shown at the MP reveal, but Infinity Ward wants players to focus on knowing where their teammates and "Squadmates" are, so we'll have to see how that develops.

  • Nightvision Goggles: Not "new" per se, but because the night variant maps are very dark, you'll be playing almost blind without NVGs. While wearing them, your HUD is significantly reduced, meaning every kill becomes a question. Plus, laser sights show up to everyone on the map, giving your position away if you aim down sight to much.

  • Player-Controlled Ground Vehicles: Also not "new," we haven't seen player-controlled tanks and the sort since back in World at War. 

  • Big Team Battles: We know there are maps specifically geared toward 10v10, 20v20, 64 man and even 100 man games. It's a first for the series.

  • Operators: Unlike every other player avatar in the series to date, Operators are purely cosmetic and serve no in-game purpose beyond making you look cool. They aren't specialists; they don't broadcast the weapon or perk setup you're using. Instead, they represent your best self in the game world.

  • Weapon Altering: Alter your weapons on the fly. You can fiddle with your weapon setup during a game, equipping new attachments in the middle of a match, or removing them, as you see fit.
Returning Mechanics
  • Unlimited sprint: Though the super sprint is new, because of the size of the maps and need to keep gameplay fast, you'll never run out of sprint in Modern Warfare, no matter how many times you circle the map.

  • Fast mantle: You'll be climbing and scaling walls, boxes, and all kinds of cover quickly and efficiently.

Okay, now it's list time. Below you'll find a list of everything we could learn from the Multiplayer Reveal stream a few weeks ago. There's a lot to unpack here, and I've explained whatever might be new.

Create-a-Class

The Pick 10 system is gone. Create-a-Class itself is also incredibly pared down, and you're left with one weapon, one secondary, three perks, one lethal, one tactical, two field upgrades, and three killstreaks. The real meat of the customization is in the Gunsmith system, which we'll get into a little later.

Now, let's talk Perks and Killstreaks.

Perks

Separated into classic Modern Warfare colors — blue, red, and yellow — there are sixteen perks your character can equip. 

  • Blue 
    • Double Time: Triple Tactical sprint time
    • E.O.D.: Reduced damage from non-killstreak explosives/fire. You can hack claymores, proxy mines, and C4.
    • Scavenger: Resupply ammo from fallen enemies, but not lethal or tactical equipment.
    • Tracker: Enemies leave behind trails/death markers. Your crouch speed is increased by 30%.
    • Tune Up: Increase the charge speed of your field upgrade.
  • Red
    • Ghost: Undetectable by UAV, radar drone, heartbeat sensor, High Alert. Hides the death marker of enemies killed.
    • Hardline: Killstreaks cost one kill less
    • Kill Chain: Killstreaks earned in current life earn kill credit for other killstreaks.
    • Overkill: Carry two primary weapons.
    • Restock: Recharge equipment over 30 seconds (this takes over for the second part of Scavenger).
  • Yellow
    • Cold Blooded: You're undetectable by AI targeting systems and thermal optics, and you're immune to snapshot grenades.
    • Battle Hardened: Reduces the strength of enemy flash, stun, and EMP effects.
    • Amped: Faster weapon swap and rocket launcher reload speed.
    • High Alert: Your vision pulses when enemies outside of your view see you
    • Shrapnel: Spawn with an extra piece of lethal equipment. explosive damage delays enemy health regen
    • Spotter: See enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team by looking at them while aiming down sights 
 Killstreaks
  • Three kills
    • Personal Radar: Enable the radar for yourself and reveal enemy locations
  • Four kills 
    • UAV: Enables minimap for all allies and reveals enemy locations (four kills) 
    • Care Package: Call in one random killstreak reward box at your location
  • Five kills
    • Cluster Missile: Signal for a number of cluster missiles to hit the designated location.
    • Cruise Missile: Control a long-range cruise missile with boost capabilities
    • Precision Airstrike: Call in twin jets for an airstrike along the best available path; player controlled.
  • Seven kills: You'll use one of the two below streaks depending on the map size.
    • Wheelson: Remote-controlled UGV with powerful airburst turret (small maps). 
    • Infantry Assualt Vehicle: A manned light infantry vehicle with a .50 cal machine gun on top. One player mans the main gun; another mans the machine gun on top (large maps).
  • Eight kills
    • Emergency Airdrop: Call in three random killstreak reward packages at your location
    • VTOL Jet: Releases an initial missile barrage before guarding a location of the player's choosing
  • 10 kills
    • Chopper Gunner: Control an assault chopper armed with a turret and air to land missiles
    • White phosphorus: Cover the battlefield with white smoke flare canisters that will disorient the enemy and burn any that wander too close
  • 11 kills
    • Support Helo: Call in a heavy assault helo with twin turrets to patrol the map
  • 12 kills 
    • Gunship (AC-130): Heavy assault gunship with three types of armaments
    • Advanced UAV: Orbital UAV that reveals the enemy's direction on the minimap
  • 15 Kills
    • Juggernaut: Call in a care package that contains the Juggernaut assault gear. Also, heavy metal music plays as you roam about the battlefield. Other players can hear it in 3D space.

Gunsmith

Customization in this new Modern Warfare lives in the Gunsmith, where everything from attachments to weapon perks allows you to kit out your gun exactly how you want to play.

  • General Features
    • Weapons have between 30-60 attachments 
    • Each gun has a pool of "attachment points" that you spend to apply attachments and gun perks
    • You can rotate the gun to look at the monster gun you made 
  • Attachments types:
    • Muzzle
    • Barrel
    • Underbarrel
    • Magazine
    • Rear grip
    • Stock
    • Optics
    • laser
  • Each attachment has Pros and Cons with up to four levels of each, including:
    • Damage and Range increase
    • Recoil control
    • ADS speed
    • Hipfire accuracy
    • Bullet velocity (the game does not use hitscan mechanics)
    • Movement speed
    • Access to additional actions (Grenade launcher, shotgun, etc.)
  • Attachments can "create" additional guns from core weaponry. For instance:
    • To change an AK-47 into a 74u: remove the stock, change the caliber, and add a short barrel
    • To change an AK-47 into an RPD: add a drum mag, long barrel, muzzle break, and an ACOG
  • Gun Perks
    • Sleight of Hand: faster reload
    • FMJ: increased bullet penetration
    • Stance Control: greater crouch/prone recoil control
    • Mo' Money: increased headshot XP
    • Burst: toggle burst fire
    • Frangible: inflict wounding effect
    • Fast Melee: melee is faster
    • Burst Fire Enhanced: increased fire rate and burst toggle
    • Presence of Mind: infinite hold breath
Additional Create a Class Options
  • Lethals and Tacticals
    • Lethals 
      • Frag
      • Semtex
      • Molotov
      • Claymore
      • Throwing Knife
      • C4
      • Thermite
      • Proxy Mine
    • Tacticals
      • Flash
      • Smoke
      • Stun
      • Stim: Faster health regeneration
      • Decoy: Fakes the sound and radar ping of gunfire
      • Gas
      • Snapshot: Pings the compass with a momentary snapshot of enemies in its blast radius, but does not ping on the radar. Also shows enemy outline through walls)
      • Heartbeat Sensor
Confirmed Game Modes
  • Headquarters
  • Domination 
  • TDM
  • Gunfight
    • Fast-paced 2v2 deathmatch, the first to seven rounds is the winner. Players each spawn with random weaponry and health does not regenerate.
  • Cyber Attack
    • A Search and Destroy/Demolition hybrid. One neutral bomb needs to make it to two opposing bomb sites. There are no respawns, but teammates can revive infinitely. Teams win with six round victories, and rounds end when either side is eliminated, or the bomb goes off. The objective position and bomb spawn move with the round and the bomb takes only a second or so to arm and disarm.
  • Ground War
    • Something akin to Conquest Large in a Battlefield game, Ground War is a five-flag mode with the largest maps on offer, where everything Modern Warfare has to offer comes out to play.

Maps
  • 2v2
    • King: Reminiscent of Killhouse from CoD 4, there are two main lanes at ground level with sub-lanes int he middle and on the side. The middle lane is elevated with a hallway cutting through its center at ground level.
    • Stack: Much like King, but with two platforms at either end of the map for long-range fights, plus additional cover at the side lanes.
  • 6v6
    • Gun Runner: A close-quarters map in a trainyard/factory area. Seems more traditionally three laned, relatively square in shape. Plays fast.
    • Azhir Cave: Centered around a cave system surrounded by huts and side roads. The cave is a large, open space with plenty of cover and multiple routes in and out. Tunnels and lanes are vital on this map.
    • Hackney Yard: Very close quarters, primarily between buildings and side roads. Light verticality, reminiscent of Storm from Modern Warfare 2 but possibly better designed.
  • 10v10
    • Grazna Raid: Buildings and cross streets in the middle with plenty of verticality, surrounded by wide fields of little cover that lead into the middle sections
  • 20v20
    • Aniyah Palace: Central palace area (large indoor open space with lots of cover and movement, much more close-quarters) surrounded by streets and standing buildings. Several main lanes for longer range engagements

Field Upgrades
  • Support items that help the team with some objective
    • Tactical Cover: Think Torque's Barricade ability from Black Ops 4, but without the microwave.
    • Trophy System
    • Tactical Insertion is back but is thankfully on a cooldown
    • Recon Drones can scout areas and can be stocked with C4 to create a flying bomb
    • Stopping Power Rounds are an interesting addition. Once used, you receive a single magazine of higher damage rounds, and it seems to stack with the Extended Mags attachment.
  • You can have two Field Upgrades equipped, one support, one more deadly, with the second unlocking as a match progresses
Confirmed Weapons
  • Mp5: Classic submachine gun. Slow fire rate, high damage.
  • Mp7: Modern sub with a high fire rate and short-range but large magazine.
  • M4: An all-around good choice of an AR with good stats regardless of range
  • FR 5.56: Three burst, think Type 95 from MW3
  • L85: Slow firing AR with high damage and recoil
  • M2: Lever action Marksman Rifle with one shot potential to the head.
  • Two pump-action shotguns: Moderate range, a faster rate of fire
  • Breach loading shotgun: Longer range, slow reload
  • Deagle: High damage, slow fire rate pistol. Two shots to the body, one to the head of damaged foes.
  • P250: High capacity, moderate damage pistol. Good from most ranges.
  • Stella Rocket Launcher: Single-fire launcher, comes with two missiles.

Call of Duty: Modern Warfare Co-op and Spec Ops

Classic Modern Warfare fans will remember the Special Ops mode from MW2 and MW3.

In the former title, Spec Ops was a selection of short(-ish), one- or two-player missions set in various locations throughout the campaign. Your goal was to survive, take out a set number of enemies, defend an objective, beat the clock or some combination thereof.

Missions came in three different difficulty tiers, with Veteran tier (or low-time) completion rewarding the maximum Three Stars. All told, there were 15 individual missions of progressively harder difficulty that, once complete, were only good for playing with another one of your friends. 

Modern Warfare 3 had several such missions as well, but also featured an endless horde-style survival mode, complete with killstreaks, weapons and upgrades, and more. It was similar to Treyarch's Zombies mode but more focused on infantry combat against AI that shot back. There might have been some helicopters, too.

Thanks to a GameInformer questionnaire video (timestamped to the short Spec Ops discussion), we have a better idea of what the mode will look like, which will be officially revealed the week of October 7 according to the newest roadmap released by Activision. 

The new Modern Warfare is aiming to take things up a notch. As Joel Emslie says, "It not only has more depth than it did before, it has context." He goes on to say that it's a "continuation of the campaign." Plus, there are plans to support the mode going forward.

How Infinity Ward plans to tie Spec Ops into a tightly constructed narrative remains to be seen, but they seem dedicated to the mode nonetheless.

Joel also explains that Spec Ops is playable with up to four players this time around, and it allows for split-screen play as well.

Check out our Spec Ops article for more on the subject.

Call of Duty: Modern Warfare Single-Player

In Modern Warfare, the rules are different. Before there was endless bombast, a barrage of adrenaline-fueled set-pieces, and a narrative straddling the line between the real and the fantastic. Now there is muted, gritty realism.

For the most part, anyway.

While we at GameSkinny haven't gone hands-on with the latest Call of Duty, the folks over at GamesRadar have, so let's break down what they experienced.

First is what's likely an early mission in Picadilly Square in central London. Taking a cue from Modern Warfare 3, the mission opens with a tense standoff between police forces and a credible terror threat that becomes much more than just threatening. A van bomb goes off, sending one of London's busiest locales into chaos. 

Later on, the playable character for this section of the game — Sergeant Kyle Garrick — provides a team led of SAS Tier 1 operators led by Captain Price with intel on the attack. That the intelligence eventually leads Garrick to work side by side with Price as they collectively track an al-Qaeda leader known as "The Wolf."

Price and his team find the Wolf's trail via a raid on a townhouse, the location Garrick identified as his best lead. In this section of the game, we'll see not only a different take on Call of Duty gameplay but also Infinity Ward's new take on storytelling. 

The townhouse mission echoes the Crew Expendable mission from the original Modern Warfare back in 2007. This time, however, the stakes are higher, and the pacing is entirely different — the people you're shooing dress in civilian clothes. There are children and infants present. Hostages become aggressors. The screams of the frightened and the furious ring out as you clear a four-story building. 

The sequence ends in a tense standoff with a young woman claiming to be a hostage. However, instead of surrendering, she rushes to a detonator and dies for her efforts. On the desk with said detonator are plans for other attacks. 

Throughout the mission, the level of effort and detail on display is astounding. Using technology known as photogrammetry, the developers have scanned thousands of individual items, and people for that matter, and used these images to create a 3D model that's as close to real-life as is currently possible. 

The characters are seeing new coats of paint as well. This game's version of Captain Price isn't the same Price we remember. Voiced and performed by Barry Sloane, this character lives in the spirit of the original but is both a new portrayal and fresh look at the character. 

The last sneak peek is a flashback and sets up the other storyline being told in Modern Warfare. Twenty years in the past, players take the role of a character named Farah Kharim when she's a young girl. The sequence takes place during a Russian attempt to quell a terrorist uprising. Farah will one day grow up to become one of the leaders of a group of rebels and freedom fighters with her brother Haider. 

In the present, Farah works alongside a second player character, a CIA plant named "Alex," true name unknown, in the fictional country of Ursekstan. Together, they work to take down an oppressive force controlled by a rogue Russian general named Barkov, the same man responsible for Farah's tragic backstory decades earlier. 

One of the core story beats here is move from being ordered into a war and having the war come to you. Alex, for whom conflict is a job, must contend with Farah, for whom it is her life.

Central to both of these stories — as the narrative is essentially 50-50 between Price and Alex until they team up later in the campaign — is the concept of the morally gray. Infinity Ward wants players to feel uncomfortable with the choices they're making in-game, as well as understand what it feels like to be in different states of preparedness.

In addition to these three reveals, Infinity Ward also showed off footage of a Highway level and some kind of Embassy Riot mission, also likely in Ursekstan. It's a level where the player operates a drone collecting intel during a nighttime mission, and in trailers, we've seen an airstrip attacked by fighter jets.

There's also been mention of a Colonel Norris, but beyond being an antagonist of some kind — like General Shepherd was in Modern Warfare 2 — we don't know much else, other than the campaign premier will be at the end of September.

Whew! That's just about everything we know about this new Call of Duty: Modern Warfare.

Oh, and before we forget, there's a Tomagunchi that feeds off the dead souls of your enemies. That is a fact you now know.

Check out our other Modern Warfare articles for rumors and other info:

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New Pokemon Sword and Pokemon Shield Battle Details Emerge https://www.gameskinny.com/6gmsx/new-pokemon-sword-and-pokemon-shield-battle-details-emerge https://www.gameskinny.com/6gmsx/new-pokemon-sword-and-pokemon-shield-battle-details-emerge Fri, 16 Aug 2019 11:47:23 -0400 Joshua Broadwell

Just in time for the 2019 Pokemon World Championships, The Pokemon Company has released a trove of new information about battling in Pokemon Sword and Pokemon Shield.

First up is online battling. Pokemon Sword and Shield will let players go online and face off against others around the world in the Battle Stadium — assuming they have a Nintendo Switch Online membership, of course.

These Stadium battles come in Single and Double forms, with players being matched up based on their rankings and tiers. Success in battle naturally earns more points and a rise through the ranks.

New to Sword and Shield, and to Pokemon's online battle scene in general, is the Casual Battle. Casual battles aren't focused on clearing ranks and improving scores; instead, they're just about having fun.

To that end, participants can use Legendary and Mythical Pokemon in Casual Battles, or Pokemon that are usually barred from online battling.

Players can form their own groups to battle together in Friendly Competitions, or they can take part in organized Official Competitions with a set of specially designed rules and restrictions. Rental Teams make a return, but players can also register their own teams as Rental Teams for others across the globe to access.

Dynamaxing Details

The Pokemon Company dished out some new Dynamaxing details as well. Most important among them is how Pokemon can enter their Dynamaxed form.

Unlike with Mega Evolutions, Pokemon don't have to hold a specific item to enter this new form. Instead, the Trainer only needs to have the Dynamax Band in their possession.

A Pokemon's unique Max move will have special effects as well. For instance, the Water-type move Max Geiser changes the weather condition, as does the Ice Max Move, while the Fighting-type Max Muscle raises the user's Attack. 

New Abilities and Items

Some of the new Abilities shown in previous promotions as just "???" are getting revealed.

First is Galarian Weezing's Neutralizing Gas, which negates the effects of an opposing team's Abilities, while Corviknight's Mirror Armor reflects all stat changes back onto the opponent.

Corviknight's Ability is an example of a Hidden Ability. These rare abilities aren't new to the series, but in Sword and Shield, players have a better chance of encountering a Pokemon with a Hidden Ability through Max Raid Battles (more about them here).

Max Raid Battles also increase the chance of finding a Pokemon that can Gigantamax, which is the next step up beyond Dynamaxing.

Finally, are some new hold items.

First is Room Service, which lowers a Pokemon's Speed when Trick Room is in effect. Trick Room is a popular move in the competitive scene and reverses attack order so 'mon with lower Speed attack first.

Then there's the Eject Pack, which immediately recalls a Pokemon if its stats are reduced, making it particularly useful when using attacks like Hammer Arm that lower the user's stats.

Pokemon Sword and Shield is set to release November 15 for the Nintendo Switch. 

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ELEAGUE and Nintendo Partnering Again for Mutli-Part eSports Showcase https://www.gameskinny.com/khro5/eleague-and-nintendo-partnering-again-for-mutli-part-esports-showcase https://www.gameskinny.com/khro5/eleague-and-nintendo-partnering-again-for-mutli-part-esports-showcase Thu, 15 Aug 2019 18:32:49 -0400 Joshua Broadwell

ELEAGUE and Nintendo are teaming up again for an eSports initiative — but it's not the start of a proper Nintendo eSports program.

Instead, it's a three-part series showing off some of the top players and tense moments from the Big N's pre-E3 tournaments this past June.

It's officially titled ELEAGUE Presents The Nintendo 2019 World Championships and focuses on taking viewers behind the scenes. The series will show off the backstage areas and the various teams from around the world that took part in the summer's Super Mario Maker 2, Super Smash Bros. Ultimate, and Splatoon 2 competitions.

The first episode is set to air August 25 (Sunday) at 1 p.m. EST on CBS, with the following two episodes airing at 2 p.m. EST on September 7 and 1:30 p.m. EST September 14, both also on CBS.

ELEAGUE is one of the more widely broadcast eSports brands, with games running the gamut from FIFA to Gears and Mortal Kombat. It's the brand's second partnership with Nintendo, following last year's Super Smash Bros Ultimate-centric broadcast, and it's safe to say Nintendo is sort of the black sheep in ELEAGUE's lineup.

That's because Nintendo has yet to create an official eSports league or recognize some of its most popular multiplayer games as candidates for a proper eSports competition.

Instead, it emphasizes special tournaments. These usually take the form of the yearly pre-E3 competitions or in-game competitions, like the Smash Ultimate online tournaments or recently departed Splatfests, as ways to focus on "fun" competition.

Still, the company is focused on bringing a variety of experiences to as wide an audience as possible, with broadening the Switch's install base a primary goal. With all that in mind, it's not entirely surprising Nintendo hasn't taken The eSports plunge yet, however much its fans might want it.

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New Saints Row in Development, TimeSplitters Still Alive https://www.gameskinny.com/ymcl1/new-saints-row-in-development-timesplitters-still-alive https://www.gameskinny.com/ymcl1/new-saints-row-in-development-timesplitters-still-alive Wed, 14 Aug 2019 14:06:59 -0400 Ty Arthur

Sitting in your comfy gaming chair with your headphones on and your favorite game taking you into another reality, it can be easy to forget our favorite hobby is a business.

However, the business side of things sometimes leads to interesting bits of news, as is the case with THQ Nordic's recently released quarterly earnings report. If you want to go blind reading about adjusted EBIDTA and cash flow from the company's operating activities, feel free to be your bad masochistic self over here.

Otherwise, read on for the interesting stuff. 

While most of the info isn't directly relevant to gamers, there was an exciting tidbit tucked away in the legalese:

Volition is deep in development of a brand-new Saints Row game, the first full entry in this much loved series since Saints Row IV was released in 2013.

Yup, another Saints Row game is well underway, and gamers can expect bigger news with more specifics in the near future.

If that wasn't enough, the report also revealed that Deep Silver nabbed the TimeSplitters IP and is planning something on that front, although details are very scant.

With the new Saints Row title in the works, we've got to wonder: how on Earth (or Hell) can the franchise continue to one-up itself with each iteration?

If you aren't familiar with Saints Row, the first two games in the series leaned heavily on its GTA-styled influences. However, later entries took GTA's extravagance, doubled down on it, and turned it up to 13, featuring hyper-advanced aircraft, sex toy weapons, and a very naked giant.

As expected in the hierarchy of craziness, things got truly nuts in Saints Row IV, which takes place both in outer space and in a Matrix-like version of the Earth, where your crew has superpowers.

That game and quasi-DLC follow-up, Gat Out Of Hell, took place exactly where the title would indicate, bringing with it the absurd magic powers from the previous entry. It was also notable for bringing a Satanic musical out of absolutely nowhere in a truly bizarre cut scene.

Unfortunately, there's no news yet on a title a specific release date for the new entry. However, considering it seems that the game has been in development for some time, it's possible an official reveal isn't far off. 

Where do you want to see the next game take place, and how do you hope the gameplay will develop? Sound off in the comments below!

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Save $37 on Corsair's Fantastic K95 Platinum Gaming Keyboard on Amazon https://www.gameskinny.com/qo1xl/save-37-on-corsairs-fantastic-k95-platinum-gaming-keyboard-on-amazon https://www.gameskinny.com/qo1xl/save-37-on-corsairs-fantastic-k95-platinum-gaming-keyboard-on-amazon Tue, 13 Aug 2019 16:36:19 -0400 GS_Staff

If you have the pockets, Corsairs K95 RGB Platinum gaming keyboard is one of the best mechanical keyboards currently on the market. 

While the keyboard is more than two years old at this point, it still stands as a fantastic option for hardcore gamers, as well as MMO and MOBA players. All of its 110 keys are graded for 50 million keystrokes and are fully re-programmable. Its six "G" keys are perfect for in-game macros and shortcuts. 

In our official review of the keyboard, we said:  

... when you dig down into the near-limitless possibilities the keyboard offers, the durability it provides, and the nigh unbeatable aesthetic lighting features, it’s worth your pretty penny.

Whether you’re looking to up your game by being able to issue keystrokes at Flash-like speeds or a keyboard that’s ergonomic, highly configurable, and comfortable, then at least checking out the K95 is something you’re going to want to do. 

Although the K95 typically retails for $199.99, Amazon currently has the Cherry MX Speed variant on sale for $162.98. That's $37 off the retail price. 

If you prefer Cherry MX Browns, you'll save a few more dollars as the Brown version is currently on sale for $159.99.

It's certainly not the lowest we've seen the K95 drop since it released, but it's still a decent discount for anyone currently in the market for a long-lasting mechanical. 

Here are the keyboard's full specs. 

Weight 2.91lbs
Backlighting RGB
Macro Keys 6
Total keys 110
Report Rate 1,000Hz
Switches Cherry MX Speed
Cherry MX Brown
USB Pass-Through USB 2.0 Type-A
Dimensions 18in x 6.7in x 1.4in
Connectivity Wired
Mic Type Condenser
Adjustable Height Yes
Media Controls Yes
Rollover Full N-key w/ 100% antighost

 

You can find it on Amazon here

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Game Consoles Get Holiday Buffer from Impending China Tariffs https://www.gameskinny.com/90y5h/game-consoles-get-holiday-buffer-from-impending-china-tariffs https://www.gameskinny.com/90y5h/game-consoles-get-holiday-buffer-from-impending-china-tariffs Tue, 13 Aug 2019 16:16:19 -0400 Joshua Broadwell

According to The Washington Post, the White House announced a delay in the rollout of the planned 10% tariffs on some Chinese-manufactured goods, including video game consoles. Rather than going into effect in September, the tariffs won't be applied until December 15.

Alongside video game consoles, which are classified under HTSUS 9504.50 in the list of exemptions, other technology-related items such as laptops, home goods, and toys are exempt from the tariffs until December.

President Donald Trump said the decision is meant to offset any potential impacts to consumers and businesses during the holiday season, saying the move was "Just in case they [the tariffs] might have an impact on people."

Other tariffs, including those on food products, are still set to roll out next month.

As the Post points out, this delay is close to an admission that these tariffs could potentially affect the economy. It's a danger Nintendo, Sony, and Microsoft executives — among many others — already warned the administration about in June, when they stated tariffs could have a ripple effect and damage the economy in several different sectors, not to mention their own businesses.

Possibly to offset potential problems, Nintendo even moved some of its Nintendo Switch production out of China.

Even more recently, Sony's Chief Financial Officer issued a statement claiming the company might have to raise PlayStation 4 prices and prices of future hardware should these tariffs come into effect.

On the other hand, it remains to be seen whether these tariffs will ever come into effect at all. They've already been delayed from their original July start date, with the Trump administration considering other concessions in the face of talks with China.

Additionally, economists warn that the possibility exists for the economy to enter another recession next year, with slowdowns in hiring and reduced spending. Implementing tariffs, particularly those affecting major entertainment and technology corporations, could potentially just worsen the issue.

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New FCC Filing Could Point to SNES Games for Nintendo Switch Online https://www.gameskinny.com/k6bu2/new-fcc-filing-could-point-to-snes-games-for-nintendo-switch-online https://www.gameskinny.com/k6bu2/new-fcc-filing-could-point-to-snes-games-for-nintendo-switch-online Tue, 13 Aug 2019 11:45:23 -0400 Joshua Broadwell

Nintendo has submitted another new FCC filing, only this time, it's for a brand-new piece of hardware: a wireless SNES controller compatible with the Nintendo Switch.

A user on Resetera spotted the filing, which can be viewed here. The model code begins with HAC, which is the code used for all hardware associated with the Nintendo Switch.

New pieces of technology and communication technology have to be approved by the FCC before they release, which means it's often a good time to spot a company's plans for upcoming announcements well before they're officially revealed.

Such was the case with the recent Nintendo Switch hardware revision that improved battery power thanks to a modified processor.

SNES controllers aren't anything new for the Switch. Third-party peripherals manufacturers have been releasing various forms of controllers past and present since the system launched, including the new 8bitDo SNES-styled controller.

What makes this controller potentially something special is the timing.

Nintendo Switch Online is coming up on its one-year anniversary in September, and fans have long been asking for more retro games aside from the exhausted supply of NES games released for the service every month.

It's no secret Nintendo Switch Online lacks some key features, and it's something Nintendo recognizes as well.

Outside of cloud saves and sporadic special demos and discounts, subscribers only get access to a digital library of NES games. Many of those are firmly situated on the obscure side of gaming history, too, like this month's offerings of Kung-Fu Hero and Vice: Project Doom. More popular retro titles would certainly be an appealing addition for the online service.

Since NES controllers were released for the Switch when Nintendo added NES games to the Online service, this new filing has many wondering whether we might actually see SNES games released for Nintendo Switch Online starting next month.

Only time will tell. 

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Shenmue III Backers to Get Special One-Hour Trial Demo Soon https://www.gameskinny.com/ll766/shenmue-iii-backers-to-get-special-one-hour-trial-demo-soon https://www.gameskinny.com/ll766/shenmue-iii-backers-to-get-special-one-hour-trial-demo-soon Tue, 13 Aug 2019 11:33:25 -0400 Joshua Broadwell

Ys Net posted a new Kickstarter update recently, announcing a trial demo of Shenmue III made specifically for backers.

The demo reportedly lasts about an hour and features a wide variety of activities. It takes place in Shenmue III's opening area of Bailu Village.

After finishing the demo's main objective, players can still replay the demo and wander about completing other activities up until the trial expires. There's no mention of what these activities might be, but we hope forklifts will be involved.

Ys Net didn't say when the trial would expire. However, save data is not transferable to the main game.

Shenmue III's backer demo is set to release in the second half of September, following a delay caused by the time and effort put into the recent media demo.

In what's probably not surprising to anyone, the PC version of the demo is tied to the Epic Games Store. It must be launched from EGS.

Shenmue III's relationship with the EGS is a brief, but tortured one. There was quite a stir when Ys Net and Deep Silver announced the game would be exclusive to the Epic Games Store. It was enough that many clamored for a refund instead of submitting to the perceived tyranny of Epic Games, and Epic responded by saying it would handle the refund process.

As of now, Shenmue III is set for a November 19, 2019 release date, after suffering some delays earlier in the year.

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Mojang Axes Minecraft Super Duper Graphics Update https://www.gameskinny.com/av6ri/mojang-axes-minecraft-super-duper-graphics-update https://www.gameskinny.com/av6ri/mojang-axes-minecraft-super-duper-graphics-update Mon, 12 Aug 2019 18:34:06 -0400 Joshua Broadwell

Mojang, makers of Minecraft, posted a short blog update today announcing they’ve cancelled the Minecraft Super Duper Graphics update pack.

The dev team said the update was proving far more taxing than anyone had originally anticipated. The issue comes from how it ends up working on the various systems on which Minecraft exists, with Mojang saying it wasn’t performing as expected “across all platforms.”

Mojang said it’s always trying to make the most out of the various system architecture layouts Minecraft is built on — so essentially, no Super Duper Graphics is the drawback of being able to play Minecraft on almost anything, toasters included.

The Super Duper Graphics pack was announced back at E3 2017 and was something many fans were actively looking forward to. That it isn’t working out after all doesn’t come as much of a surprise, though. Outside telling fans updates would come when they were ready, Mojang provided very few updates since 2017 — despite persistent asking on Reddit.

It was meant to be a complete graphical overhaul for the game, enhancing its basic-looking graphics to provide something altogether shinier and more appealing without losing the Minecraft feel.

However, all is not lost for those desperately wanting to play a better-looking Minecraft. Mojang said the company is actively exploring alternatives for providing graphics enhancements so “you can experience Minecraft with a new look.”

Whether Minecraft needs a new look is basically a modern version of the old adage about beauty being in the eye of the beholder. Some people's preferences defy the market trend of realistic, gorgeous graphics and are perfectly fine with the existing look, though others can't stand it.

While the style hasn’t changed since Minecraft Classic launched 10 years ago, Mojang has loaded the game with plenty of meaty updates, including the most recent Village and Pillage update, so the rest of the game isn’t unchanging at the very least.

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WoW Classic Name Registration Now Open https://www.gameskinny.com/wveit/wow-classic-name-registration-now-open https://www.gameskinny.com/wveit/wow-classic-name-registration-now-open Mon, 12 Aug 2019 14:06:49 -0400 Ashley Shankle

Whether you're looking to relive the old days or planning to take your first dip into the vanilla World of Warcraft pool with the upcoming WoW Classic release, today's a day you've surely had marked on your calendar. It's the day you can finally reserve your preferred character names... if you can.

Blizzard has recently increased the number of realms available to players at Classic's launch, including a much-requested RPPvP server for North America.

Name registration opens at 3 p.m. PDT, which converts to the following timezones:

  • 6 p.m. PDT (Eastern, US)
  • 5 p.m. CT (Central, US)
  • 10 p.m. GMT (UK, EU)
  • 11p.m. CET (EU)
  • 8 a.m. AEST (Oceania)

At that time, the flood gates will open and players will be able to create their characters on their preferred realms, and hopefully, with the names they want.

Getting Ready for Name Registration

Before registration time hits, it's highly recommended you download the World of Warcraft Classic client. To access the client now, you can:

  1. Select World of Warcraft on Battle.net
  2. Select World of Warcraft Classic under its Version menu
  3. Choose to install the game

Naturally, some players will have the game running in advance of the name registration period, but they will not be able to log in until the specified time.

What You Need to Know About Name Registration

First: You can only create three characters during this period.

You will be able to make more characters when WoW Classic launches, but during the name registration period, players will only be able to create three across all realms. Once the game has launched, players will be able to create 10 characters per realm as per usual.

Additionally, you can only create characters of one faction on PvP realms. So no running both Horde and Alliance characters on a single realm; it just makes spying on the opposite faction for PvP way too easy.

It's worth noting that beta players' characters will be wiped, meaning any characters you've created so far will no longer be preset on release.

The time is almost nigh, WoW Classic is a mere two weeks away! If you've been waiting as long as I have, this feels like a dream come true. Rev up that B.net for later today, and look for more World of Warcraft Classic content here on GameSkinny as the game launches on August 26 at 3 p.m. PDT!

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Call of Duty 2020 Might Really Be Called Call of Duty: Black Ops https://www.gameskinny.com/e0ffy/call-of-duty-2020-might-really-be-called-call-of-duty-black-ops https://www.gameskinny.com/e0ffy/call-of-duty-2020-might-really-be-called-call-of-duty-black-ops Mon, 12 Aug 2019 11:19:00 -0400 Jonathan Moore

In a new rumor that has portions of the CoD community on fire, the title of Call of Duty 2020 might have been revealed by a reliable source.

As with this year’s installment, it appears that CoD 2020 might borrow a familiar series name for its title: Call of Duty: Black Ops. Whether this title, like this year’s Call of Duty Modern Warfare, is a soft reboot of the subseries or not remains to be seen. 

The information comes from YouTuber TheLongSensation (via Polygon). The LongSensation released the information on Twitter last week, which can be seen below.

They claim that another title, Call of Duty: Black Ops V, is also being considered for 2020’s entry in the popular FPS franchise. 

While there has been no confirmation that next year’s Call of Duty will carry the Black Ops moniker, it has been long rumored that it will. What’s more, TheLongSensation previously said that 2019’s Call of Duty would carry the Modern Warfare name, which was later corroborated by Kotaku’s Jason Schreier

Now, as we well know, both were correct. 

TheLongSensation also recently said that a Call of Duty battle royale mode will release in 2020; these claims come as Activision and Infinity Ward cryptically dance around the subject. 

Whatever the next game in the series might be called, the game is being developed by Treyarch instead of Raven Software and Sledgehammer Games, following an alleged dispute between the two developers. 

The game is said to be set during the Cold War, spanning 40 years of conflict that will include Vietnam and Korea. Only the original Black Ops was set during the Cold War. However, the first game, which originally released in 2010, spans only seven years of the conflict. 

According to TheLongSensation, CoD 2020 will be “more gritty and gruesome than Modern Warfare,” although it’s unclear exactly what that means. Modern Warfare is reportedly one of the most visceral games in the franchise, at least on par with the “No Russian” mission in Call of Duty: Modern Warfare 2

Based on what we know about the Modern Warfare soft reboot, CoD 2020 will have to go to grim lengths to do that. 

Although the game doesn’t release until October for PC, PS4, and Xbox One, it has already come under fire for its inclusion of white phosphorous in the game’s multiplayer mode, a devastating weapon of war, while others have questioned how the team chooses which horrors of war to show and not show the player

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Rumor: Call of Duty: Modern Warfare Could Get a Free Battle Royale Mode In 2020 https://www.gameskinny.com/i2y67/rumor-call-of-duty-modern-warfare-could-get-a-free-battle-royale-mode-in-2020 https://www.gameskinny.com/i2y67/rumor-call-of-duty-modern-warfare-could-get-a-free-battle-royale-mode-in-2020 Sat, 10 Aug 2019 09:15:00 -0400 David Jagneaux

Call of Duty: Modern Warfare is due to release later this year on October 25, but you can play it as early as next month during one of the Open Beta periods on any platform. When it releases it will feature the return of a single-player campaign, cooperative Spec Ops missions, and the largest, most diverse, most overhauled online multiplayer the franchise has seen in years.

What that doesn't include, notably, is a battle royale mode. Call of Duty: Black Ops 4 obviously featured the popular Blackout mode, but that hasn't been discussed as making a return. Instead, it looks like Infinity Ward might be cooking up something separate for the Modern Warfare universe instead. 

According to ComicBook.com, referencing typically reliable Call of Duty leaker TheLongSensation, the battle royale mode will actually be a downloadable "separate game" that is still "connected to the core game" rather than sold as part of the base package. Additionally, it's expected to release in early 2020 on all three platforms — PC, Xbox One, PlayStation 4  rather than this year.

The most exciting bit, though, is that this new mode will also be free, presumably, meaning players wouldn't need to pay for it at all. If that also means owning the base game isn't needed, then I can understand why IW is waiting to release it separately next year after the holiday sales flood.

This is just a rumor, mind, but it has a bit more weight to it than most. For starters, LongSensation has been reliable in the past. Additionally, Kotaku reported earlier this year that Call of Duty could start to receive free-to-play components. Furthermore, in a Game Informer interview earlier this year, when asked about battle royale, Infinity Ward's studio art director, Joel Emslie, said, "We'll have to wait and see" and went on to say, "I personally like that game mode."

Curious choice of words if it isn't coming!

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Hop Into an X-Wing With This VR Mod for Star Wars: X-Wing Alliance https://www.gameskinny.com/umyul/hop-into-an-x-wing-with-this-vr-mod-for-star-wars-x-wing-alliance https://www.gameskinny.com/umyul/hop-into-an-x-wing-with-this-vr-mod-for-star-wars-x-wing-alliance Fri, 09 Aug 2019 14:46:55 -0400 Jonathan Moore

There's little doubt that any Star Wars fan would jump at the chance to climb into the cockpit of an X-Wing fighter. In no small way is the idea of piloting the iconic Rebel Alliance spacecraft ingrained into the larger cultural zeitgeist, appearing in various television shows and movies across many decades. 

Now, thanks to the power of VR and the ingenuity of the modding community, that fiction has become reality in one of the series' more revered games: X-Wing Alliance

First reported by UploadVR, the X-Wing Alliance VR mod is the product of a single developer, known as Prof Butts on YouTube. Though I haven't yet tried the mod myself and work is still being done, the developer's YouTube channel shows the incredible progress that's been made since the project started in March. 

The video at the top of this article showcases one of the mod's more recent updates, which brings a dynamic cockpit into the game. However, there is another video (seen below) showing super awesome dogfighting and other XWA gameplay that highlights the power VR can have in a game like X-Wing

Making this an even more impressive achievement: this is their first mod ever.

Those interested in giving the mod a whirl can download the latest version here. According to the developer, who I spoke to on Reddit, "version 1.0.0 supports PSVR and Google Cardboard through third-party software, and it's also compatible with SteamVR ... Oculus, Vive, and Pimax."

Prof Butts explains how to use the mod with PSVR in this Reddit post

They also say that VR in X-Wing Alliance is not exactly a mod in and of itself. Instead, it's more accurately a "graphics library mod" doing most of the work.

I'm not really modifying the game; we don't have the source code for XWA. Instead, there's this graphics library that is used to translate old DirectX 6 commands into DirectX 11. The source code for the graphics library is public, and that's what I'm modifying.

So, I guess, technically speaking, it's not even an XWA mod; it's a DirectX 6-graphics-library mod that just happens to make XWA run in VR.

They say most of the work is done with Visual Studio, although some other community-made tools are necessary as well. The most recent update to the project fixes previous issues with the game's HUD



This virtual reality mod for X-Wing Alliance isn't the first time players have had the chance to immersively sit in the cockpit of an X-Wing. Several arcade games have attempted to recreate the experience over the years, although those did not implement virtual reality and instead relied on other immersive haptic techniques to simulate a cockpit experience.

2016's Star Wars: Battlefront — Rogue One: X-Wing VR Mission allowed PlayStation VR players, who also owned that year's Battlefront reboot, to pilot the eponymous craft. However, as the name suggests, that "game" is only a single level, one that clocks in somewhere around 20 minutes. While extraordinary, it's hardly a robust experience.

The dearth of X-Wing VR experiences is actually what set Prof Butts on this modding journey in the first place. 

Growing up, I loved the X-Wing/TIE-Fighter series. I played them over and over. Then, around 2016, the Rogue One VR mission came out for PSVR, and it was AMAZING! [sic] But short... I wanted more.

I kept waiting for this other flight simulator to come out [Ace Combat 7] ... because I read somewhere that it was going to be 100% VR. Then it finally came out and [I] saw it on the shelves back in [February]; but the VR content was again about 20 mins. It was very disappointing and my PSVR was essentially just gathering dust in the meantime.

Around that time, my sister (who is also a big Star Wars fan) and I were talking about how it would be great to have a full VR X-Wing space combat sim game. So then I searched the web for any X-Wing VR games and found tools that automatically converted old games into VR, like VorpX, Trinus, TriDef and even some nVidia VR drivers.

None of that worked very well (it was just varying degrees of flatness). So, more frustration. That's when I asked myself: "How hard would it be to convert one of the classic games into VR?" And here we are. Also, I chose XWA because it's the only game in the series with 3D cockpits.

Another impressive fan-made project, called Star Wars X-Wing VR, allows players into the cockpit of an X-Wing but only for the now infamous trench run from Star Wars: Episode IV: A New Hope. The cool thing here, though, is that it's a student-made experience compatible with Oculus Rift and HTC Vive. 

That experience can be downloaded here

Star Wars: X-Wing Alliance released on February 28, 1999, on Microsoft Windows and IBM PC compatible. It improved on the earlier X-Wing and Tie Fighter games in several ways. Outside of improved graphics and a mission editor, the game increased the size of its playable maps as well as the number of ships present in each battle. 

The game is currently available for $9.99 on both Steam and Good Old Games. Those interested can download more mods for the game by visiting Darksaber's X-Wing Station, a modding site shared with us by Prof Butts. 

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Humble's Indie Hits Sale Live Now, Over 200 Games Included https://www.gameskinny.com/059pb/humbles-indie-hits-sale-live-now-over-200-games-included https://www.gameskinny.com/059pb/humbles-indie-hits-sale-live-now-over-200-games-included Fri, 09 Aug 2019 14:18:30 -0400 Joshua Broadwell

Humble Bundle has jumped on the summer sale wagon with its indie games sale, with roughly 200 popular and obscure indie titles for up to 96% off.

The sale is live now and lasts until next week on August 15. Most of these titles are eligible for an additional 20% discount with the Humble Monthly  subscription too.

The steeper discounts aren't limited to the less well-known titles either, with some evergreen games like Shovel Knight on offer, alongside brand-new games like Bloodstained: Ritual of the Night. Since there are so many to choose from, we've put together a list of some of the top picks to help get things started.

  • Bloodstained: Ritual of the Night — $35.99
  • No Man's Sky — $29.99
  • Cuphead — $16.99
  • Night in the Woods — $13.99
  • VA-11 HALL-A: Cyberpunk Bartender Action — $11.99
  • Hello Neighbor: Hide and Seek — $25.49
  • Hellblade: Senua's Sacrifice — $14.99
  • Wandersong — $11.99
  • We: The Revolution — $15.99
  • Conan: Exiles — $19.99
  • Dead Cells — $17.49
  • Baba Is You — $11.24
  • Guacamelee! — $3.74
  • Guacamelee! 2 — $7.99
  • Owlboy — $14.99
  • Shovel Knight: Treasure Trove — $19.99
  • Rogue Legacy — $2.99
  • Steamworld Dig — $4.99
  • Steamworld Dig 2 — $9.99
  • Steamworld Heist — $7.49
  • My Time at Portia — $23.99
  • Portal Knights — $7.99

This is but a small sampling of the titles on offer, and the full list can be found here.

Those who'd rather play their PC games on a launcher with plenty of features — including including the always necessary shopping cart — can buy from Humble with ease, since practically every game Humble sells is playable on Steam.

Summer sales are in full swing with Sony as well. The PlayStation Store's Celebrate Summer sale is still going until August 20, with discounts on some of the PlayStation 4's best titles.

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Google's Next Stadia Connect Stream Will Be "All About The Games" https://www.gameskinny.com/d8lo1/googles-next-stadia-connect-stream-will-be-all-about-the-games https://www.gameskinny.com/d8lo1/googles-next-stadia-connect-stream-will-be-all-about-the-games Fri, 09 Aug 2019 09:53:06 -0400 David Jagneaux

Google is doubling down on games later this month during its next Stadia Connect stream, which will begin at 10 a.m. PST on August 19. That's just one day before the start of Gamescom.

According to the stream's description on YouTube, it will be "all about the games," which is great news.

Google made the announcement earlier this week on Twitter:

So far, the gaming community has had a mostly lukewarm reaction to Stadia, although some have praised it in hands-on demos.

Part of that trepidation is likely due to previous services, such as OnLive, burning gamers and not delivering on lofty promises. It doesn't help that much of the gaming population isn't confident in the quality of and access to capable internet speeds, especially in more rural areas.

Achieving experiences comparable to native 4K console or PC gaming will require speeds far beyond what most people have in 2019.

That being said, Stadia might not be for everyone, and its possible that Stadia offerings outside of high-fidelity streaming might entice some gamers.

For example, I pre-ordered the Founder's Edition almost entirely because of its monthly free games, which is a great incentive and the main reason why I also subscribe to PS Plus, Xbox Live Gold, and Humble Bundle.

It will also be exciting to see how games like Elder Scrolls Online (my favorite MMO on the market right now) perform when running over Stadia through Chrome over, say, a Surface Go tablet or a smartphone. 

Perhaps this next Stadia Connect will deliver something to get gamers more excited about the platform because, based on current trends, it certainly seems like streaming is the future of gaming — whether we like it or not.

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Level-5 Releases New Trailer for Yo-Kai Watch 1 for Nintendo Switch https://www.gameskinny.com/szb7f/level-5-releases-new-trailer-for-yo-kai-watch-1-for-nintendo-switch https://www.gameskinny.com/szb7f/level-5-releases-new-trailer-for-yo-kai-watch-1-for-nintendo-switch Fri, 09 Aug 2019 09:13:55 -0400 Erroll Maas

Level-5 has released a new trailer for Yo-Kai Watch 1 for Nintendo Switch, a port of the first game in the Yo-Kai Watch series.

It is unknown if there will be any core gameplay changes or exclusive content in the port, but we do know that it will have enhanced HD graphics. Y

o-Kai Watch 1 for Nintendo Switch also works with Yo-kai Arc and DX Yo-Seiken toys, similar to the most recently released Yo-Kai Watch 4: We're Looking Up At The Same Sky. 

Previously, the Yo-Kai Watch series utilized the camera on the Nintendo 3DS to scan QR codes found on the back of Yo-Kai Watch medal toys and through various other means.

It is currently unknown if Yo-Kai Watch 1 for Nintendo Switch will see release outside of Japan, but since the western localization for Yo-Kai Watch 4 was announced recently, it's definitely possible. Yo-Kai Watch 3 was a combined version of all three Japanese versions of the third game in the main series.

Yo-Kai Watch 1 for Nintendo Switch launches in Japan on October 10, 2019. Players who purchase the game will also receive a code to befriend McKraken, the final boss of Yo-Kai Watch, in Yo-Kai Watch 4.

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Walmart Removes Violent Video Game, Movie Advertisements From Retail Stores https://www.gameskinny.com/hoinl/walmart-removes-violent-video-game-movie-advertisements-from-retail-stores https://www.gameskinny.com/hoinl/walmart-removes-violent-video-game-movie-advertisements-from-retail-stores Thu, 08 Aug 2019 23:23:09 -0400 Jonathan Moore

Update 8/10/19:

Following two inquiries to Walmart corporate, Tara House, senior director at Walmart, responded to GameSkinny via email. She confirmed that "a memo was sent to stores regarding displays and signing." 

She also offered the following statement: 

We’ve taken this action out of respect for the incidents of the past week, and it does not reflect a long-term change in our video game assortment.  We are focused on assisting our associates and their families, as well as supporting the community, as we continue a thoughtful and thorough review of our policies.

In an IGN story published yesterday and since update, there was some confusion as to whether Walmart had begun removing violent video games from store shelves. Twitter user Erik Tyler posted an image of his local Walmart allegedly showing empty video game shelves. 

Since the publication of the original IGN story, a Walmart representative contacted IGN and "apologized for what was apparently a miscommunication on their behalf. We have since clarified with the aforementioned Walmart representative that the company has "not given any directive to remove video games from the shelves."

House echoed the statement. She said, "in terms of removal of video games, no such direction was given."

Visiting a local Walmart in the Atlanta area, the electronics department looked similar to what it always has. Violent games such as Resident Evil 2, Grand Theft Auto 5, Red Dead Redemption 2, and Hitman 2 were clearly displayed, with their tenders full.

There were also a few advertisements for violent movies and television shows in the stores, including Game of Thrones and Halloween 2018. However, those advertisements were not prominently displayed.  

While there, we spoke with a store associate and one of the store's assistant managers, both of whom spoke anonymously.

The store associate said that they did not "have clearance" to comment on the matter. The assistant manager referred me to "Walmart public relations" before asking me to not ask anymore employees about the memo. They then told us that employees "were not supposed to talk about it" and that they "could get in trouble." 

We have reached out to Walmart public relations for more information.  

Original story: 

Walmart is one of the largest retailers in the world. The company operates more than 4,700 stores across the United States, and more than 11,000 worldwide.

While some of those 4,700 U.S. locations are Neighborhood Market grocery stores, many are discount stores and supercenters that sell video games, movies, and guns.

However, the retailer is taking steps to censor two of those items at those locations. One of them isn't guns. 

In a new report from Vice Games (via GameInformer), it appears that Walmart stores across the U.S. have begun removing promotional materials and advertisements that display violence and what the company calls "aggressive behavior."

Materials in question include displays, posters, demo stations, and other preview stations showing violent content found anywhere in-store. 

Censored materials pertain not only to video games, but also to movies and other videos that might depict violence, such as in-store programming used during hunting season. 

According to anonymous sources that spoke with Vice Games, Walmart recently released an internal memo informing employees of the change. Some of those sources have shared the memo on Twitter and Reddit

The memo clearly cites video game demo booths, specifically those for PlayStation and Xbox. It goes so far as to ask employees to remove anything "referencing combat" and "third-person shooter video games."

However, it does not distinctly reference first-person shooter games, or other genres or subgenres that might depict violence. It also does not define what "violent" or "aggressive" means in terms of material removal.

The move by Walmart comes after a rash of horrific shootings over the past two weeks in Southaven, Mississippi, El Paso, Texas, and Dayton, Ohio. The first two shootings occurred at Walmart stores. 

Alongside Dick's Sporting Goods and Fred Meyer, Walmart is one of the largest gun sellers in the United States. Although the company hasn't sold assault-style weapons in its stores since 2015, and it now requires those purchasing guns to be 21 or older, chief executive Doug McMillon remained vague on potential changes to its policies surrounding guns sales in a recent social media post.  

Following the shootings in Texas and Ohio, President Donald Trump and several other politicians placed part of the blame on video games. Trump said: 

We must stop the glorification of violence in our society. This includes the gruesome and grizzly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence.

We must stop or substantially reduce this and it has to begin immediately. Cultural change is hard, but each of us can choose to build a culture that celebrates the inherent worth and dignity of human life. That's what we have to do. 

Trump did not provide specific plans for the evaluation of video games or if such an evaluation would ultimately come. 

Of course, no definitive connection has been made between either video games and violence or movies and violence. 

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GENKI's Portable Switch Dock Actually Lets You Take Your Switch Anywhere https://www.gameskinny.com/wn81l/genkis-portable-switch-dock-actually-lets-you-take-your-switch-anywhere https://www.gameskinny.com/wn81l/genkis-portable-switch-dock-actually-lets-you-take-your-switch-anywhere Thu, 08 Aug 2019 17:05:02 -0400 Joshua Broadwell

GENKI, maker of accessories for Nintendo Switch, recently started a new Kickstarter campaign for their portable Covert Switch Dock, with a funding goal of $50,000. The campaign ends on September 14, 2019 — and the dock has already received $198,567 in funding.

That's more than 300% of its original target. Needless to say, there's a lot of demand for a new kind of Switch dock.

The Genki Covert Dock lets you hook your Switch up to any screen by plugging the Switch into the charger port, then plugging an HDMI cord into the HDMI slot.

However, the Covert Dock is a compact charger first and foremost, with a USB-C charging port in line with both the Switch's standard charging profiles and the standards for other USB-C devices.

It also uses a special Gallium Nitrade compound in its construction, reducing the amount of heat the Covert Switch Dock puts out.

You don't have to worry about it frying your other devices either. The Covert Dock accommodates a range of other devices with PD 3.0 standards and reportedly charges them 250% faster than standard chargers.

What makes this charging port stand out is how it captures data while charging, which helps send information to the HDMI port at the bottom of the Covert Dock.

The second port is a standard USB 3.1 port that also transfers data, which means it lets you plug in a wireless mouse, flash drive, or any other accessory that relies on USB connections.

Being 90% smaller than the current dock, it fits in your average pocket, which is likely part of why the Covert Dock has already smashed its funding goal.

When Nintendo said the dock was for home play, it wasn't kidding. The existing dock is bulky and completely impractical for carrying around. If you're planning on gaming sessions away from your home, it means you either need a friend with a dock or everyone has to play in handheld mode.

Of course, there's another obvious benefit to a portable dock.

U.S. Switch owners don't get the choice of buying a dock on its own; getting an extra dock means buying a new console or chancing a third-party dock.

That essentially ties the system to one TV in a household. Sure, the Switch Lite is meant to fix that issue by letting everyone have their own system, but it's limited to handheld mode.

Currently, the Covert Switch Dock can be yours for a $64 pledge, which gets you the dock, charging cable, and adapter pack. There are two "$59 or more" options, but they change to $64 or more when you click them. The Covert Switch Dock is expected to ship December 2019.

The one thing we didn't see in all the product information is how you protect your Switch while it's connected to the portable dock since it lacks the covering and stability of the standard dock.

Looks like Genki just created a market for its next product.

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Hyper Light Drifter, Mutant Year Zero Free on Epic Games Store This Week https://www.gameskinny.com/0ecum/hyper-light-drifter-mutant-year-zero-free-on-epic-games-store-this-week https://www.gameskinny.com/0ecum/hyper-light-drifter-mutant-year-zero-free-on-epic-games-store-this-week Thu, 08 Aug 2019 16:18:42 -0400 Joshua Broadwell

The Epic Games Store is continuing its trend of offering two free games each week, with Hyper Light Drifter and Mutant Year Zero being this week's pickings.

Both games are available for free from August 15 through August 22. Note that snagging these deals requires an EGS account. While the games aren't free forever, they will remain in a user's downloads library forever once downloaded.

Hyper Light Drifter

Hyper Light Drifter from Heart Machine is an eclectic hodgepodge of styles, combining hack-n'-slash with Zelda-style exploration, puzzle-solving with challenging combat.

Along with making exploration worthwhile, even if only to see the lovingly crafted world, it also manages to tell an interesting story using very few words — hence the fact that we strongly recommended it when it first released.

Mutant Year Zero: Road to Eden

Mutant Year Zero: Road to Eden is a turn-based, squad-based strategy game based on a Swedish tabletop game.

It borrows elements of XCOM and Valkyria Chronicles, blending some real-time combat in with its turn-based structure, but it prioritizes stealth and careful placement as well. Mutant Year Zero sets itself apart further with a bizarre cast of animals trying to survive in a world ruined by human-made disasters.

While it's sound effects leave something to be desired, we still found a lot to love about Mutant Year Zero back when it released last year.

Although there is only one free game on the store this week in the eclectic puzzle game, GNOG, it seems like Epic will return to its recent two games per week model, following on from last week's offering of Alan Wake and For Honor, then Moonlighter and This War of Mine the week before that. Whether it continues that way remains to be seen, though.

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Shenmue 3 Pre-Order Bonuses Are Full-On Shenmue https://www.gameskinny.com/svi7x/shenmue-3-pre-order-bonuses-are-full-on-shenmue https://www.gameskinny.com/svi7x/shenmue-3-pre-order-bonuses-are-full-on-shenmue Thu, 08 Aug 2019 14:44:13 -0400 GS_Staff

Whereas pre-orders for other games might give players early access or unique abilities, Shenmue 3 going a slightly more old-school route with its very on-brand bonuses, even if they are a tad lackluster. 

Of course, several retailers, including Amazon, Best Buy, and GameStop, will add a few goodies to the mix so that they stand out from other retailers. However, only Amazon will give players something they can use in-game. 

All Shenmue 3 pre-orders get the following items as described by the Shenmue team: 

  • Snake Power Bottles (x3): Replenish energy during battle
  • Playing Tokens (x5,000): For use for in gambling areas
  • Toy Capsule Tokens (x24): Exchange for in-game toy capsules
  • Blazing Kick Advanced Training Scroll (x1): Unlocks Blazing Kick ability

The following retailers will add one extra item to that list. 

  • Amazon: Kenpogi Training Wear DLC
  • Best Buy: Limited edition steelbook case with portraits and illustrations
  • GameStop: Physical Dragon/Phoenix Mirrors from the series

Those who backed Shenmue 3 on Kickstarter will not receive the above items unless they purchase a separate copy of the game. 

Earlier this summer, the Shenmue Team revealed that the series' long-awaited third installment will receive post-launch DLC. However, those who backed the game on Kickstarter will not receive the game's season pass as part of their original campaign contribution. 

Indeed, both Kickstarter and Slacker Backer supporters will receive bonuses not available to those who did not contribute to the game's crowd-funding campaign. 

Shenmue 3 is set to (finally) launch for PC and PS4 on November 19 after a three-month delay. The game will be a 1-year, timed Epic Games Store Exclusive on PC. Although it has not been confirmed if Shenmue 3 will eventually find its way onto other PC storefronts such as Steam, it would not do so until fall 2020 at the earliest. 

Of course, many who backed the game on Kickstarter and Slacker Backers are not happy with the news

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Have You Played Judgment Yet? PS4 Prologue Demo Gives You the Chance https://www.gameskinny.com/pu9ou/have-you-played-judgment-yet-ps4-prologue-demo-gives-you-the-chance https://www.gameskinny.com/pu9ou/have-you-played-judgment-yet-ps4-prologue-demo-gives-you-the-chance Thu, 08 Aug 2019 14:13:08 -0400 Ashley Shankle

Maybe you've never played a Yakuza game, maybe you're simply waiting for a price drop, or maybe you just don't know whether it's worth a play. Whatever the reason you haven't played Judgment yet, you can now give the game a go via a brand-new prologue demo on PS4.

Taking place in the same location as most of Sega's critically-acclaimed Yakuza series, Judgment puts players in the shoes of Takayuki Yagami as tries to solve a series of murder cases in Kamurocho. Of course, this comes with a hefty dose of minigames and miscellaneous side content meant to eat all of your time and will to actually stop playing the game.

Despite the Kiwami remakes, the Yakuza series is intimidating to jump into for some. With six mainline games under its belt (seven counting Yakuza 0, which you should play), two full remakes, and a handful of spin-offs, the uninitiated may look at it as an impossible mountain.

Judgment isn't just its own story separate from Kiryu Kazuma, it's the perfect stepping stone into this long-running and absolutely engrossing style of game.

If you haven't given any of these games a shot, hop on over to the PlayStation Store and give the prologue demo a shot to see what all the hubbub's been about Sega's brawler-adventure series.

Give our Judgment review a gander as well, just to get an idea of what you're about to get into. It's hard to imagine someone not enjoying Judgment, frankly.

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Immortal Realms: Vampire Wars Closed Beta Available With Pre-Orders https://www.gameskinny.com/onza8/immortal-realms-vampire-wars-closed-beta-available-with-pre-orders https://www.gameskinny.com/onza8/immortal-realms-vampire-wars-closed-beta-available-with-pre-orders Thu, 08 Aug 2019 12:24:30 -0400 Ty Arthur

Developer Palindrome Interactive has teamed up with publisher Kalypso Media known for releasing the management simulation series Dungeons and Tropico to launch an upcoming turn-based strategy game with card-based combat elements.

Immortal Realms: Vampire Wars will drop on PC via Steam this fall. PS4, Switch, and Xbox One ports are scheduled to launch in mid-2020.

Anyone who pre-orders the game gets an early-bird discount and gains immediate access to the closed beta to begin their quest for conquest with the Dracul, Moroia, or Nosfernus vampire clans.

In addition to closed beta access, pre-orders will unlock the full game soundtrack and the Fangs & Bones DLC (which adds the Winter Wolf and Skeleton King lords to your skirmish mode roster) at release.

The full release version of Immortal Realms: Vampire Wars is now confirmed to include the following three game modes:

  • Story campaign mode with 12 missions across four different environment types
  • Free-roaming open-world sandbox mode
  • Difficult skirmish mode with random battles

Those that want more than just non-stop combat are in luck, as Palindrome announced that the core gameplay is split between the action-oriented Combat mode and the more strategic Kingdom mode for recruiting, upgrading, and expanding your vampire lord's domain.

Looking for more turn-based strategy games with a heavy emphasis on tactics? If you don't mind switching from dark fantasy to far-future sci-fi, be sure to check out the recently released Age Of Wonders: Planetfall.

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18% of ESRB Ratings Include In-Game Purchases, But Some Say Tags Aren’t Enough https://www.gameskinny.com/ym79s/18-of-esrb-ratings-include-in-game-purchases-but-some-say-tags-arent-enough https://www.gameskinny.com/ym79s/18-of-esrb-ratings-include-in-game-purchases-but-some-say-tags-arent-enough Thu, 08 Aug 2019 10:44:10 -0400 Joshua Broadwell

The Entertainment Software Ratings Board (ESRB) has provided a detailed update on the challenge of raising awareness about in-game purchases. The information comes from a recent Gamasutra report summarizing parts of the Federal Trade Commission (FTC) In the Game conference.

The conference was meant to address the loot box and microtransaction issue plaguing the games industry, with one outcome being a promise from major publishers to present item drop rates in all games with loot boxes.

Last year, the ESRB decided to add a ratings tag for "in-game purchases." As with its other ratings tags, this tag was focused on ensuring that parents knew what content their children might come across in a game.

The ESRB says that since the tag was added in April 2018, 18% of the physical games it reviews for ratings have had an in-game purchases notice included. However, the ESRB also said at least 32% of parents don't really know what an in-game purchase or loot box is.

Patricia Vance, the ESRB's president, said more education is needed so parents actually know what they're children are playing — but it's the parents' responsibility to figure it out.

Vance's stance isn't a new one, either.

She outlined ways parents can be more proactive in an ESRB urging parents to rely on parental controls  or play the games themselves. The latter suggestion isn't something every parent is able to do, though.

According to GamesIndustry.biz's Rebekah Valentine, consumer advocates don't think disclosing drop rates and telling parents to take responsibility is a satisfactory response.

Anna Laitin, Consumer Reports' head of financial policy, said developers intentionally use persuasive tactics to influence consumers' purchases. She said that's very common in mobile games, including the recent Dr Mario World: giving players the option to wait for long periods or perform certain tasks to reach a goal, or spend real-world money to get what they want.

These design tactics aren't covered by the ESRB's new ratings tag. While the obvious conclusion to her argument is that consumers will naturally pay to reach a goal faster, the other corollary is that parents might have a different view of that design.

To them, what seems like an acceptable time to wait for a task or item to refresh might seem an impossibly long to their child.

Keith Whyte, Executive Director of the National Council on Problem Gambling, said the difference in perception applies even more to those vulnerable to gambling. Disclosing probability rates could potentially encourage gambling anyway, Whyte says, since the thrill is in the unknown.

Finally, Common Sense Media's Ariel Fox Johnson claims it's an issue even for those not vulnerable to gambling addiction. According to Johnson, children don't always make the connection between spending real-world money for in-game items. It becomes even more of an issue when they can use their parents' bank cards without authorization because said cards are already tied to the mobile account.

Patricia Vance has a response to all of these concerns, though: "I think you have to trust that the industry is serious about making the commitment they announced this morning."

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Modern Warfare on Console to Get Mouse and Keyboard Support https://www.gameskinny.com/vdudt/modern-warfare-on-console-to-get-mouse-and-keyboard-support https://www.gameskinny.com/vdudt/modern-warfare-on-console-to-get-mouse-and-keyboard-support Wed, 07 Aug 2019 17:01:35 -0400 Jonathan Moore

Prepare for war, console players. Infinity Ward recently confirmed that the console version of Call of Duty: Modern Warfare is compatible with mouse and keyboard, two of the deadliest weapons in the FPS genre. 

In a rather in-depth post over on the PlayStation Blog about the game's multiplayer, Modern Warfare's Design Director Joe Cecot revealed that players will be able to use mouse and keyboard inputs on the PlayStation 4. 

As expected, there is no mention of the Xbox One in the PS4-centric blog post. However, since the Xbox One also supports mouse and keyboard for a growing number games, it's a safe bet the input devices will also work on Microsoft's console. 

However, adding M&K functionality on consoles won't go far in settling the perennial input debate between PC and console players. Cecot said that matchmaking will be done based on the peripherals detected before each match. Players using controllers will be matched with other players using controllers and vice versa across platforms. 

Reportedly, players will not be able to switch input devices after a match has started. 

Modern Warfare is a cross-platform game, pitting players from the PC, PS4, and Xbox One against each other in online multiplayer. The title joins Fortnite, Rocket League, and Dauntless as the only games to currently support full cross-platform functionality.  

Although it was previously rumored, it looks like Modern Warfare will not have a battle royale mode at launch. As of this writing, Infinity Ward says that it "focused on core multiplayer" at the moment. 

Focusing on a more realistic experience, Infinity Ward has also opted to exclude the series' popular zombies mode this year. Campaign Gameplay Director Jacob Minkoff said that: 

We’re trying to create an authentic, realistic feeling world. We don’t have the flexibility to do something like put zombies in the game. That would compromise the feeling of playing in a world that feels realistic and authentic and relative to today’s conflicts and things we face.

We'll soon see if the absence of either mode hurts this soft reboot of 2007's Modern Warfare when the game releases on October 25. 

We bet that it won't. 

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Sony, Microsoft, and Nintendo to Add Loot Box Chance Rates in Future Games https://www.gameskinny.com/3g3tv/sony-microsoft-and-nintendo-to-add-loot-box-chance-rates-in-future-games https://www.gameskinny.com/3g3tv/sony-microsoft-and-nintendo-to-add-loot-box-chance-rates-in-future-games Wed, 07 Aug 2019 14:30:36 -0400 Joshua Broadwell

According to GamesIndustry.biz, there are some in the gaming industry looking into new policies surrounding loot boxes.

Specifically, the Entertainment Software Association (ESA) said that Nintendo, Microsoft, and Sony will add what the companies are calling loot box probability rates in all future games and updates featuring crates.

The goal is to provide consumers with enough information to determine whether they will purchase a loot box. It's an effort to make loot boxes less like gambling.

This announcement came from the ESA's Chief Counsel of Tech Policy, Mike Warnecke, as part of the Federal Trade Commission's (FTC) In the Game conference. In fact, the entire conference was designed to find a way of addressing the loot box problem in the games industry, and had been scheduled for some time.

Specifically, Warnecke said the policies adopted by the Big 3 and other publishers will "require the disclosure of the relative rarity or probabilities of obtaining randomized virtual items in games that are available on their platforms."

Warnecke mentioned the Big 3 aren't the only developers and publishers with a plan to tackle the issue. Others involved with the ESA are taking steps on their own at the publisher level, so consumers know what they're getting when they buy a loot box.

Some of the publishers the ESA said are working on such measures include:

  • Activision Blizzard
  • Bandai-Namco
  • Bethesda
  • Bungie
  • EA
  • Take-Two
  • Ubisoft
  • Warner Bros. 
  • Wizard of the Coast

Those that still haven't publicly committed to probability rates include Disney, Deep Silver, Square Enix, and Capcom, among others, according to the report.

As of now, the target date for the Big 3 and others to implement these more transparent loot box policies is the end of 2020.

If that practice sounds familiar, it's because we've already seen it implemented recently in games like Apex Legends and with some of Tom Clancy's The Division 2's special events. EA and Ubisoft, respectively, added these updates to their already-existing loot box systems.

An Epic Games representative told GameSkinny in an email that the steps it has taken earlier this year were emblematic of the transparency the company strives to bring to all titles moving forward: 

Earlier this year, the Fortnite Save the World team made a change that showed players every item that they would get in a paid llama before opening it.

Earlier this week, the team at Psyonix announced a similar change coming later this year to paid crates in Rocket League.

Going forward, we’re committed to the same transparency for player purchases in all Epic Games titles.

However, not all games that currently have loot boxes will receive these transparency measures.

Warnecke said Nintendo, Microsoft, and Sony will only be doing this for future games with loot boxes or updates revolving around loot boxes. Any existing games on their platforms that already have a loot box system reportedly won't be covered under this new policy unless the developer adds it themselves.

The loot box controversy has been growing in significance over the years, with things coming to a head earlier this year. Among other things, after the FTC announced its In the Game conference, certain legislators made a bid for outlawing microtransactions entirely, including loot boxes and other in-game purchases.

However, it's worth noting that under the new policies, items obtained would still be randomized, so there's still an element of gambling to loot boxes regardless.

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Greedfall Teases Massive Player Choice in New Gameplay Trailer https://www.gameskinny.com/86mez/greedfall-teases-massive-player-choice-in-new-gameplay-trailer https://www.gameskinny.com/86mez/greedfall-teases-massive-player-choice-in-new-gameplay-trailer Wed, 07 Aug 2019 12:36:06 -0400 Ty Arthur

A new 17th century European-inspired RPG is about to hit digital shelves for PC and console that fantasy fans will definitely want to keep an eye on. It's one that managed to hit our list of the 10 most anticipated roleplaying games set to release in 2019.

Greedfall, Spiders' follow-up to 2016 sci-fi RPG The Technomancer, looks to be a worthy follow-up. Today, Spiders released a new gameplay trailer that offers glimpses of the game's classless progression system and a brief look at some of the story elements. 

In addition to the overview trailer, the studio has confirmed that the game will feature 4K support and HDR integration for the PS4 Pro version.

Publisher Focus Home Interactive had this to say about what players can expect from the game:

Tackle combat in GreedFall in your own way: overwhelm foes with heavy weapons, use your sword to parry and riposte with expert flair, or dominate the battlefield with traps and magic.

The game’s optional tactical pause menu allows you to choose your next moves strategically. Your party members will follow you into battle, but remember they’re people with their own hopes, goals and motives. Say or do the wrong thing and their loyalty to you could waver, or even turn entirely.

Players decision will have a large impact on the game, and Focus has confirmed that players will be able to use diplomatic measures to influence certain "far-reaching quests."

Subterfuge will also be a big part of Greedfall, playing into the game's overall strategic elements. However, details on what systems may take advantage of stealth haven't been released yet. 

Check out the overview trailer below, showcasing the wide range of choices available in how players can tackle challenges, deal with party members, or side with different factions,

Due out September 10, Greedfall pre-orders are now online here for PC, PS4, and Xbox One.

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Galarian Forms and Team Yell Revealed for Pokemon Sword and Shield https://www.gameskinny.com/b94h7/galarian-forms-and-team-yell-revealed-for-pokemon-sword-and-shield https://www.gameskinny.com/b94h7/galarian-forms-and-team-yell-revealed-for-pokemon-sword-and-shield Wed, 07 Aug 2019 09:53:04 -0400 Joshua Broadwell

The Pokemon Company briefly showed off some new aspects of Pokemon Sword and Pokemon Shield today, including new teams, new Pokemon, and new regional forms.

First up is the addition of Galarian Forms to the regional Pokedex. These are a follow-up from Pokemon Sun and Pokemon Moon's Alolan Forms, only unlike the Alolan variants, Galarian forms aren't restricted to Gen I Pokemon.

Galarian Forms

The trailer initially shows off Galarian Weezing, which means there will probably be Galarian Koffing as well. The regional variant of Weezing is Poison and Fairy type, sporting huge smokestacks on its head and faces that look as if it indulged in a bit too much mint ice cream. Its ability is, as always, Levitate, though there's an empty spot for another, unknown ability, too.

Galarian Zigzagoon and Linoone were next, both of which retain their Normal type from Ruby and Sapphire. However, they gain the Dark type here. Along with an accompanying sinister appearance, the regional form grants them the Gluttony ability, too.

Some Galarian Pokemon will get brand-new evolutions, including Galarian Linoone. The species originally had just one evolution.

Form Changing 'Mon

Galar will also host Pokemon who can change form depending on certain conditions. Today's trailer showed off Morpeko.

Morpeko is another Electric mouse Pokemon, but where Pikachu is cute and cuddly, Morpeko is constantly hungry because of the energy its electric sacs use up.

It has two forms related to this type of hunger: Full Belly Mode, where Morpeko is an Electric type, and Hangry Mode, which turns the little guy into a very grumpy Dark type.

Reportedly, the Mode change is random, with Morpeko's ability — Hunger Switch — having a chance to change its mode each turn.

New Rivals

Along with the player's friend showcased in earlier reveals, Pokemon Sword and Shield will have at least two more rival characters.

The first is Bede, a pun on the medieval English historian known as the Venerable Bede. He aims to be Champion of the Galar League but apparently has hidden motives as well. It seems he might specialize in Psychic types, with the trailer showing Bede battling with a Solosis.

Then there's Marnie, the Goth/Punk girl. She also wants to be Champion, and over the course of her many battles, she and her Morepeko have earned a good many fans.

These fans are the typical rowdy groupies and call themselves Team Yell. Team Yell shows up at various venues where Marnie is and tries their best to make sure she wins — whatever the cost.

Now Hiring

Finally is a new mechanic called Poké Jobs, which are basically like Merc tasks in Xenoblade Chronicles 2.

Various corporations and entities in the Galar region will post requests at terminals in Pokemon Centers, and the player can take these requests on. They require sending out certain Pokemon of a specific type, and not only will these Pokemon grow in the process, but the player often gets special rewards as well.

---

That's all the new Pokemon Sword and Pokemon Shield information for now, but with the games launching on Nintendo Switch in just a few short months, there's sure to be more soon.

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Say Goodbye to DuckTales: Remastered On Digital Storefronts https://www.gameskinny.com/xgko3/say-goodbye-to-ducktales-remastered-on-digital-storefronts https://www.gameskinny.com/xgko3/say-goodbye-to-ducktales-remastered-on-digital-storefronts Tue, 06 Aug 2019 17:36:36 -0400 Joshua Broadwell

Capcom made a surprise announcement today about DuckTales: Remastered, saying the game will no longer be available on digital storefronts beginning August 8.

As a refresher, DuckTales: Remastered is currently available on the Nintendo Wii U, PlayStation 3, Steam, and Xbox 360.

Until its removal, the game is on sale for up to 75% off.

The approximate times when the game will go offline for good are as follows:

  • Wii U – August 9, 4:59 p.m. PDT
  • PlayStation 3 – August 9, 8 a.m. PDT
  • Xbox 360, Xbox One (via Backwards Compatibility) – August 8, 5 p.m. PDT
  • Steam – 4:59 p.m. PDT (we're waiting to hear back from Capcom on the date for this one, but it should be either Aug. 8 or Aug. 9.)

Capcom emphasized the fact that DuckTales: Remastered will still be playable for those who have a physical copy and those who have already downloaded the title. If it's been removed from a user's system, it can also still be re-downloaded.

DuckTales: Remastered received mixed reviews when it launched back in 2013, with appreciation of its retro quirks largely depending on the individual playing it. Our own review noted how nostalgia can often skew how we remember games we played in the distant past, even if the gameplay itself still holds up.

Still, it's not altogether surprising the game, firmly anchored as it is in the previous generation, is bowing out from digital arenas. As we begin moving into the next generation with platforms like Xbox Scarlett and PlayStation 5 (or something), it's likely more games from that era will start disappearing from storefronts as well (although it could just, you know, stay on Steam with all of the other retro games...). 

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Cook, Serve, Delicious! 3?! Entering Early Access January 2020 https://www.gameskinny.com/v9rfp/cook-serve-delicious-3-entering-early-access-january-2020 https://www.gameskinny.com/v9rfp/cook-serve-delicious-3-entering-early-access-january-2020 Tue, 06 Aug 2019 17:34:57 -0400 Ashley Shankle

Virtual chefs get ready. Cook, Serve, Delicious! 3?! is opening up on Steam Early Access in January 2020.

Changing things up from the physical restaurant locations in the first and second games, Cook, Serve, Delicious! 3?! will task players with running a food truck across a war-torn America in the year 2042, daring to take on the Iron Cook National Food Truck Championships.

If the change in setting has you nervous, take heart: the game will feature the recipes found in the second game, as well as a healthy heap of brand new recipes to whip up on the road. It's sure to be extremely stressful, as it was meant to be.

The official Cook, Serve, Delicious! website has a few of the new dishes listed, looking just about good enough to eat. Bibimbap and banh mi? Yes, please!

This series certainly isn't the only restaurant sim option out there — looking at you, Cooking Simulator but you won't find any other that so painfully (and temptingly) puts you through the menial restaurant task gauntlet.

It'll be quite the wait for Cook, Serve, Delicious! 3?! though, and in Early Access no less.

Early adopters of the second game in the series will remember the grumblings over the second title's issues around release and developer Chubigans's efforts to add features and fixes in the months after. The Early Access route is the right one for this arthritis-inflicting food truck.

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Vermintide 2's Winds Of Magic Expansion Release Date Announced https://www.gameskinny.com/4c2fc/vermintide-2s-winds-of-magic-expansion-release-date-announced https://www.gameskinny.com/4c2fc/vermintide-2s-winds-of-magic-expansion-release-date-announced Tue, 06 Aug 2019 14:26:07 -0400 Ty Arthur

After initially being projected for an unknown summer release date, the first major expansion to the frenzied co-op hack 'n slash title Vermintide 2 is coming sooner than you may have expected. Winds Of Magic will officially drop via digital outlets on August 13, just one week from today.

Following the smaller map packs Back To Ubersreik and Shadows Over Bögenhafen, the Winds Of Magic expansion brings a brand new enemy type to vex your Warhammer heroes alongside the standard skaven and chaos foes currently available.

In conjunction with the Winds Of Magic release date announcement today, CEO Martin Wahlund of developer Fatshark commented:

As a meteor crashes down in the Reikland, the Beastmen rush to the epicenter to claim it as a Herdstone. It is up to the five heroes to stop them before a dreadful disaster strikes the Empire. 

Vermintide 2 continues to grow, and challenge the players in new ways. The Winds of Magic expansion will introduce a new enemy, the Beastmen, as well as new game mode, weapons, and leaderboards.

We can’t wait to see how we rank up against the players on the leaderboards. Or maybe not?

Besides the Beastmen enemies and newly added leaderboard mechanic, Winds Of Magic also sees several new features coming to the game:

  • Dark Omens level
  • Winds game mode for completing challenges with increasing difficulties
  • Winds Of Magic specific progression system featuring weave forged versions of existing items
  • Level cap of 35
  • New talents, including fan-requested Level 30 options
  • One new weapon for all five main heroes
  • New, more challenging Cataclysm difficulty setting

The Winds Of Magic expansion can be pre-ordered now on Steam for $19.99 ahead of the August 13 release date. Check out the new gameplay teaser trailer featuring the Beastmen enemies in action below.

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Red Dead Redemption 2 Ships Over 25 Million Copies https://www.gameskinny.com/uszzy/red-dead-redemption-2-ships-over-25-million-copies https://www.gameskinny.com/uszzy/red-dead-redemption-2-ships-over-25-million-copies Tue, 06 Aug 2019 14:24:00 -0400 Joshua Broadwell

Take-Two Interactive recently held its Q1 2020 earnings conference call and announced a new milestone for Red Dead Redemption 2.

Between its launch less than a year ago and June 30, the game has shipped 25 million copies worldwide (though the number of shipped copies doesn't often equal the number of sold copies). However, it does suggest demand is high nonetheless.

In May, the number shipped was at 24 million, so that's an additional 1 million from the beginning of May to the end of June alone.

No specific sales numbers were given. However, during the call Take-Two's CEO Strauss Zelnick said the company expects record-setting revenue from Rockstar's online offerings. These consist of Red Dead Online and Grand Theft Auto Online, collectively called Rockstar Online.

Zelnick also didn't offer much concrete detail about how profitable each game currently is, but with GTA Online's new expansion and RD Online's massive amounts of content plus substantial updates, it's not surprising Take-Two expects great things from both games.

Take-Two is apparently planning even more content for both online games as well, which Zelnick expects to help drive revenue further. When it will be released or what sort of content it might be, Zelnick didn't say.

As yet, RD Online hasn't received an expansion comparable to GTA Online's latest content, so it seems likely something substantial along those lines could be in order in the future during this fiscal year.

Meanwhile, while increased sales and revenue might be what most companies long for with their products, it might end up putting Rockstar in a rather difficult position overseas

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Nintendo Signals Release Dates for Fire Emblem: Three Houses DLC https://www.gameskinny.com/d9w7w/nintendo-signals-release-dates-for-fire-emblem-three-houses-dlc https://www.gameskinny.com/d9w7w/nintendo-signals-release-dates-for-fire-emblem-three-houses-dlc Tue, 06 Aug 2019 10:55:48 -0400 Joshua Broadwell

Nintendo of America recently updated the Fire Emblem: Three Houses game page to include a timeframe for when we can expect the game's DLC waves.

The DLC waves are separate from the planned update that will include Three Houses' Lunatic mode.

Of course, we all know the first DLC launched alongside the game on July 26 and includes Officer's Academy outfits for male and female Byleth. It's part of the expansion pass, though, so you'll need to purchase it, then download the costumes before you can access them in the game.

The second wave is expected to launch sometime before October 31. This DLC will provide new Auxiliary Battle maps as well as "helpful in-game items, and more." It's still not clear what these helpful items are, though we did speculate what they could be, and there's also no indication what the "more" might consist of.

However, the Nintendo Australia page for the expansion pass said the Auxiliary maps will feature multiple map types, which is good for those who quickly grew tired of the repeated forest and town motifs. These maps will also feature more enemies who drop items.

The third wave will include new quests and costumes, and it's planned for release sometime after October 31 and before December 31. The plural "costumes" suggests it could provide getups for more than just Byleth, though whether these will be different for the pre and post-timeskip character models still remains unknown.

Alongside the quests and costumes will be another free update.

Finally is wave four, the one that will bring new characters, locations, and story content, plus yet another free update. This one should launch sometime before April 30, 2020.

The last expansion pass that provided new story content for a Nintendo game was Torna: The Golden Country, and it offered what amounted to a completely new game in itself, even taking up an E3 slot in 2018.

Since the new Three Houses content is planned before the big summer expo, it presumably won't be quite so expansive and will still focus on the world and events of the main game's storyline.

The Expansion Pass can be purchased for $24.99 directly from the Nintendo Switch eShop or from Nintendo's website.

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