News Category RSS Feed | News RSS Feed on en Launch Media Network Sir Patrick Stewart to Narrate Indie Title My Memory of Us Tue, 14 Aug 2018 14:27:04 -0400 Bryant Pereira

Developer Juggler Games announced that the illustrious actor Sir Patrick Stewart joined the cast of their new indie title, My Memory of Us, as its soothing, witty narrator. The game is slated for release on October 9 of this year and will be available on PC, PS4, and Xbox One.

My Memory of Us follows the story of a blossoming friendship between a young boy and girl as they explore The City -- a town that closely resembles Warsaw before World War II. As war breaks out, it’s your task to guide the children to safety and keep them safe from the threat of the evil Robot King and his army. You’ll utilize the skills of both characters together as you weave your way through the side-scrolling, puzzle-filled adventure.

Sir Patrick Stewart’s impactful, baritone voice was picked specifically to match the artistic style and tone of My Memory of Us.

“The story of My Memory of Us is a personal one to us, as our grandparents faced similar oppression World War II. This game is our ode to them and the millions of others who lived and died during this time,” said Mikołaj Pawłowski, CEO, Juggler Games. “So when it came time to cast a narrator, Patrick Stewart was the perfect choice. His amazing acting career spans nearly six decades, and since the very beginning he has produced incredible and emotional work. His talent and skill provides the right mixture of gravitas and hope, and his performance resonates perfectly with our game.”

Although Sir Patrick Stewart is primarily known for his notable acting roles in Star Trek and X-Men, he has been featured in several video games in the past like The Elder Scrolls IV: Oblivion and Watch Dogs. My Memory of Us marks his return to the industry after a four-year hiatus.

My Memory of Us releases October 9, 2018 on PC, PS4, and Xbox One.

Former IGN Review Response to Plagiarism Mon, 13 Aug 2018 16:43:05 -0400 Joseph Ocasio

After being let go from IGN because of plagiarism, former Nintendo Editor Filip Miucin took to YouTube to respond to the situation and give his side of the story. He eventually took down the original video, but it was re-uploaded by THD.

In the video, Miucin claimed he was taking full responsibility for what happened. He said:

I do as much research I can about it. A game, a product, an event. I try to look at all resources that are available to me before I start formulating my own critical opinion so I can offer the most cohesive, possible review.

He also apologized to IGN, his co-workers, and Motion Twin.

When mentioning Boomstick Gaming, he said he wishes him the best and "hopes his [Boomstick Gaming's] wave of success lasts a long time." However, Miucin didn't directly apologize to the channel in the video.

Miucin also explained his pre-IGN history as a small-time YouTuber, before calling out Kotaku News Editor, Jason Schreier, for the accusation that Miucin plagiarized a Nintindo Life review of FIFA 18.

Miucin said that wasn't the case and "maybe he [Schreier] was implying that if you have similarly opinionated reviews, then you’re just plagiarizing." Miucin also said that he thought Schreier was potentially taking advantage of the situation to gain clicks.

[Schreier is] just maybe trying to get as many clicks off of my name right now as possible, or maybe he just likes kicking people when they’re down. I don’t know. I mean, check it out for yourselves and you be the judge.

Reports state that the writer who had originally written about FIFA 18 through a tweet claimed Miucin wasn't taking plagiarism seriously while contesting Miucin's claim that the FIFA 18 review wasn't plagiarized: 

I can't believe you're actually suggesting that you didn't plagiarize my FIFA 18 review for Nintendo Life, and claiming that plagiarizing the Dead Cells review 'wasn't intentional'. You have completely failed to accept and understand what you've done.

Schreier, meanwhile, received another account of Miucin plagiarizing, Engadget's review of Metroid: Samus Returns, of which Schreier received a transcription. 

Since his apology, Miucin has received criticism from various outlets. YouTube gaming commentator, YongYea, criticized Miucin for not talking about his side of the story, refusal to admit to plagiarism, and not apologizing to Boomstick Gaming. 

According to reports, Miucin's former co-worker and IGN's Executive Editor of Reviews, Dan Stapleton, said on Twitter that he "hasn't seen an apology so poorly received since Kevin Spacey," he felt like Miucin had stabbed him in the back.

Another of Miucin's former colleagues, IGN PC Editor Tom Marks, tweeted this:

"Just to be abundantly clear, plagiarism isn't a mistake: it's a choice."

Near the end of his apology video, Miucin also mentions how his family members have been harassed and asks those taking issue with him to leave them out of it. He goes on to thank the people still supporting him, and he said he hopes to do better in the future.

"I didn't get into this industry to make money or to get famous," Miucin said. "I started this whole journey because I love video games.... I wanted to share my passion for entertainment with you and maybe inspire others to go out and chase their dreams as well."

IGN releases video apology over review plagiarism Thu, 09 Aug 2018 13:32:51 -0400 Joseph Ocasio

For those not in the know, IGN recently published a review for the indie title, Dead Cells, which was ultimately found to be plagiarized.

The site's reviewer, Filip Miucin, gave the game a 9.7, praising it for its gameplay, among other things. However, Miucin's thoughts were not all his own.

Youtube channel Boomstick Gaming released a video review of the game a week before IGN's review went live. And it wasn't long before the similarities were noticed.

In his own video, Boomstick Gaming's reviewer, Deadite, accused Miucin of plagiarizing his review, with many of their points and analyses sharing near identical wording.

After the accusation, IGN took down the review for further investigation. Yesterday, IGN released a statement on the issue, saying that they have parted ways with Miucin and apologized to their readers, Dead Cells' Developer Motion Twin, and Boomstick Gaming.

Today, the news outlet issued a video apology, with editor Brian Altano presenting it, saying very much the same thing. 

Since the incident, Boomstick Gaming, which had only 11k Subscribers before the event, has now started a Patreon and is currently at 45k subscribers. One of their content creators, Alex, was interviewed by Forbes about the situation,. saying that he had "no knowledge of any of my other content being used by anyone else online."

IGN, meanwhile, will be re-reviewing Dead Cells by another one of their reviewers.

Since Miucin's firing, Kotaku received a tip that showed Miucin plagiarizing Nintendo Life's review of FIFA 18. Miucin reviewed the game on his Youtube Channel and was not a part of IGN at the time of the video's release.

Before Miucin's firing, Youtuber Dreamcastguy also discussed the topic, mentioning that he knew about the situation and had spoken to Miucin. He was told by Miucin that he was under a lot of stress while working at IGN, though Dreamcastguy didn't go into any specifics. 

Mega Evolution, Jessie & James Coming to Pokemon: Let's Go, Pikachu! and Let's Go, Eevee! Thu, 09 Aug 2018 12:45:13 -0400 Ashley Gill

As if there weren't already plenty of reasons to be looking forward to Pokemon: Let's Go, Pikachu! and Let's Go, Eevee!, Nintendo are adding some more reasons to get in on the biggest home console releases the series has seen yet.

Mega Evolution will be making a return in Let's Go, Pikachu! and Let's Go, Eevee!. Introduced in Pokemon X and Y, Mega Evolution adds some extra variety to battles in mainline games as Pokemon power up into forms unknown before X and Y.

If Mega Evolution being included wasn't good enough, the first Pokemon players will be able to Mega Evolve in-game will be the original three starters: Charizard, Blastoise, and Venusaur.

Nintendo have also announced that classic Team Rocket will be making a return, and they are doing it in style. Jessie, James, and Meowth will be making an appearance and hopefully, bringing their signature flair to Pokemon: Let's Go, Pikachu! and Let's Go, Eevee!. There's no better time for the fan-favorite Pokemon anime characters to be tossed into a game.

There's a lot for fans to look forward to in Pokemon: Let's Go, Pikachu! and Let's Go, Eevee! and there's not much time left until release. Look for both titles on the Nintendo Switch later this year on November 16.

New Gameplay and Story Details for Yo-Kai Watch 4 Emerge Thu, 09 Aug 2018 12:40:54 -0400 Erroll Maas

The most recent issue of CoroCoro Comic has revealed new details for Level - 5's upcoming Nintendo Switch JRPG, Yo-Kai Watch 4, the first main series title in the franchise to include multiple playable characters.

These characters include former protagonist Keita (known as Nate Adams in the West), new protagonists Katsume and Shin, and other unrevealed characters from the Yo-Kai Watch: Shadowside anime. Whether this means players will have to manage several different Yo-Kai teams has not yet been revealed.

In addition to being playable, human characters will join the battle to fight alongside their Yo-Kai friends. No other details are known at this time.

However, new story points have been revealed. While the protagonists are from three separate worlds, they will work together to unlock a separate fourth world by using a special key known as the Yo-Kai Ark.

Yo-Kai Watch 4 will be the first title in the franchise to launch on Nintendo Switch. The previous titles, Yo-Kai Watch 3: Sushi, Yo-Kai Watch 3: Tempura, and Yo-Kai Watch 3: Sukiyaki launched for the Nintendo 3DS in Japan on July 16, 2016 and December 15, 2016 respectively. Yo-Kai Watch 3 has not yet been confirmed for Western release, but the action RPG spin-off, Yo-Kai Watch Blasters: Red Cat Corps and White Dog Squad will launch for the Nintendo 3DS in North America and Europe on September 7.

Yo-Kai Watch 4 is slated to launch for Nintendo Switch in Japan sometime in winter 2018. 

God of War's New Game Plus Coming in August Thu, 09 Aug 2018 12:21:25 -0400 Jonathan Moore

Announced at E3 2018, God of War's new game plus mode has lingered in limbo for the past two months. However, fans eagerly awaiting the game's  highly-anticipated post-game addition won't have to wait much longer.

God of War's new game plus mode is set to release August 20. 

To access the mode, player's will have to install a patch and beat God of War's story on any difficulty setting. Those who have already beaten the storyline will simply have to install the patch to restart the game with all their gear and abilities. 

On top of letting players experience the game from a new perspective (and new power level), new game plus mode will also introduce harder enemies and new gear. There will also be an option to skip the game's cinematics if you're simply in it for the challenge or glorious loot. 

Seeing that God of War is hands-down one of the best games of 2018 -- and arguably the past decade -- it's no wonder scores of fans yearned for more action after completing the game's main storyline. 

Since the game's release, Sony Santa Monica and Creative Director Cory Barlog have made it a priority to implement fan feedback into the revitalized series, and new game plus mode is one of the many steps taken to do just that. 

Taking to Twitter, Barlog thanked developers for implementing the feature for all the game's fans: 

Stay tuned to GameSkinny for more news and information on God of War (and Sony Santa Monica's plans for a sequel) as it develops. 

Simon Belmont, King K. Rool, New Features Join Smash Bros. Ultimate Wed, 08 Aug 2018 11:23:57 -0400 Ashley Gill

It turns out the rumors were true: Simon Belmont and King K. Rool are joining the already-bustling roster of Super Smash Bros. Ultimate.

In a 26-minute-long direct, Nintendo revealed the two aforementioned characters as newcomers, along with a host of other content and features coming with the game, which is set to release on December 7.

Simon Belmont hails from the Castlevania series and brings his signature whip and a handful of secondary weapons from the series as special attacks.

With him come an iteration of Alucard from Castlevania: Symphony of the Night as an Assist Trophy and Richter Belmont as an Echo fighter, Ultimate's new alternate skin feature. If you're excited for this character, you absolutely must watch the first minute and a half of the Nintendo Direct (in the header) for some additional hype.

Also rolling into battle is King K. Rool from the Donkey Kong Country games. A much-demanded addition to the roster, you can see King K. Rool's cinematic reveal around the 24:45 mark in the Direct.

These two newcomers aren't the only things to get excited for in this Smash-centric Direct. New modes such as Smashdown, Tourney, and Squad Strike are being added to this iteration. New options are also coming, such as Stage Morph, which will allow players to transition between two separate stages with no interruptions; and the ability to choose your music from a stage's franchise on stage select.

The above additions are certainly not all that Super Smash Bros. Ultimate is bringing to the table. Be sure to watch the Nintendo Direct in its entirety for all the new juicy details on Ultimate, and get your wallet ready for its release this December on the Nintendo Switch.

Stay tuned to GameSkinny for more news and information on Super Smash Bros. Ultimate as it develops. 

Call of Duty: Black Ops 4 PC Open Beta Start Times Tue, 07 Aug 2018 17:27:56 -0400 Jonathan Moore

If you weren't able to get into the recent Black Ops 4 PlayStation 4 beta and have a PC sitting around the house somewhere, you'll want to listen up. Starting this weekend, you'll be able to drop into the latest Call of Duty during the game's open multiplayer PC beta.

If you've pre-ordered the game, you'll get Early Access to the beta, starting at 1 p.m. EDT on Friday, August 10.

If you haven't pre-ordered (or want to try before you buy), you can access the open beta starting at 1 p.m. EDT on Saturday, August 11. The only requirements are that you have a capable PC (we'll share requirements below) and have Blizzard's installed on you computer.  

According to a Treyarch blog post, players will have access to six Black Ops 4 multiplayer player modes, all of which veteran players should be very much familiar with: 

  • Team Deathmatch
  • Domination
  • Hardpoint
  • Kill Confirmed
  • Search & Destroy
  • Control

Across those six different modes, players will also "battle over six distinct maps", some of which will be maps featured in previous Black Ops installments. 

In addition to maps such as the Jungle, Slums, Summit, and Firing Range, the blog states that two new maps will be available during the PC open beta period: Gridlock and Hacienda. As of this writing, there is no other information about the game's two new maps. 

Black Ops 4 System Requirements 

Don't worry: Call of Duty: Black Ops 4 isn't going to melt your rig. From what we can tell, this isn't the most graphically intensive game on the planet. Here's what you'll need, including both minimum and recommended specs based on the Treyarch blog post. 

Minimum PC Requirements
  • OS: Windows 7 64-Bit
  • CPU: Intel Core i5 2500k or AMD equivalent
  • RAM: 8GB
  • HDD: 25GB
  • GPU: GeForce GTX 660 2GB/GTX 1050 2GB or AMD Radeon HD 7850
  • DirectX 11
Recommended PC Requirements
  • OS: Windows 10 64-Bit
  • CPU: Intel Core i7 4770k or AMD equivalent
  • RAM: 12GB
  • HDD: 25GB
  • GPU: GeForce GTX 970/GTX 1060 6GB or AMD Radeon R9 390/ AMD RX 580
  • DirectX 11


That's all you need to know about the upcoming Black Ops 4 open beta on PC. If you're playing on PlayStation 4 or Xbox One, you'll also have access to another beta period this weekend starting at 1 p.m. EDT on August 11. 

Stay tuned to GameSkinny for more news and info on Call of Duty: Black Ops 4 as it develops. 

Marvel's Spider-Man Gets Brand New Screenshots Tue, 07 Aug 2018 11:23:41 -0400 Jonathan Moore

As the hype around Insomniac's upcoming Marvel's Spider-Man increases, the studio today released a handful of gorgeous new screenshots for the game. 

Seen below, the screens show your friendly neighborhood Spider-Man webslinging, beating up on henchmen, and taking on some of the most notorious villains from his expansive rogue's gallery. 

Set to release on September 7, Marvel's Spider-Man is reportedly set in a somewhat alternate timeline, which sees Peter Parker taking on a somewhat different Sinister Six than we're used to seeing. With the likes of Electro, Shocker, Rhino, Vulture, Taskmaster, and Scorpion teaming up with Mister Negative, things are sure to get dicey for the web-head. 

Marvel's Spider-Man is a PlayStation 4 exclusive developed by Insomniac Games and published by Sony Interactive Entertainment. Based on early hands-on gameplay from E3, as well as that from various other gaming news outlets, this iteration in the Spider-Man franchise gets a lot of things right -- and is a game PS4 owners should very much look forward to (you can check the game's E32018 demo footage in the video at the top of the article). 

Stay tuned to GameSkinny for more news and information on Marvel's Spider-Man as it develops, as well as our official review come September. 

All screenshots courtesy of Games Press Pro

Soul Calibur 6 Roster Adds Astaroth and Seong Mi-na Mon, 06 Aug 2018 11:41:11 -0400 Jonathan Moore

As we edge closer to the game's October 19 release, two more characters have been announced for Soul Calibur 6: Astaroth and Seong Mi-na. 

Joining a roster of 15 confirmed combatants, this will be the first time both characters have appeared together since 2014's Soul Calibur: Unbreakable Soul, which was released for iOS devices. 

Skipping 2012's Soul Calibur 5, Seong Mi-na will make her return to the mainline series brandishing her familiar naginata and fast-paced combat style. Astaroth will, of course, return, but this time in his original form as Soul Calibur 6 has been confirmed to take place within the events between Soul Calibur and Soul Calibur 3.  

Since the game was unveiled at The Game Awards late last year, Bandai Namco has revealed 17 warriors for Soul Calibur 6. Here is a complete list: 

  • Maxi
  • Talim
  • Taki
  • Voldo
  • Kilik
  • Ivy
  • Sophitia 
  • Mitsurugi
  • Nightmare
  • Siegfried
  • Yoshimitsu
  • Chai Xianghua
  • Zasalamel
  • Groh
  • Geralt of Rivia
  • Astaroth
  • Seong Mi-na

Keep in mind, these are not all of the combatants that will feature in Soul Calibur 6. According to Bandai Namco, four additional characters will appear as DLC after the game's official release. Although there is not a confirmed release date for that post-launch DLC, the developer has confirmed that one of the characters will be exclusive to the game's season pass. 

Stay tuned to GameSkinny for more news and information on SC6 as it develops. 

Kyogre and Groudon Make Way to Pokemon Sun & Moon via GameStop Fri, 03 Aug 2018 16:32:59 -0400 Ashley Gill

Another wave of Legendaries has to made its way to Pokemon Sun & Moon and Ultra Sun & Ultra Moon. From now until August 25, Pokemon Trainers will finally be able to add either Kyogre or Groudon to their collection.

Trainers in the United States and Canada will be able to stop by their local GameStop or EB Games, respectively, and get their own code to add one of these classic Legendaries to their Sun & Moon Pokemon collection. If you're a Pokemon fanatic or just a fan of Sapphire and Ruby, now's the time to grab one of these awesome Pokemon up before they become unavailable.

September will bring two additional Legendary Pokemon from the third generation of games: Latios and Latias. The time will pass before you even know it.

The rotation of free Legendaries doesn't come alone: With it is the new Pokemon TCG expansion, Sun & Moon: Celestial Storm, which boasts some impressive new GX cards and Prism Star cards for Latias, Latias, and Jirachi. It's a good time to be a Gen 3 fan.

Octopath Traveler Hits One Million Units Sold Fri, 03 Aug 2018 13:21:32 -0400 Lee Forgione

Octopath Traveler, the new retro-style throwback to JRPGs of old, has just passed the one million sold mark globally. The news comes via Nintendo of Europe's Twitter, in which they thank everyone for the support as well as showcase new artwork from the developers at Square-Enix. 

Octopath Traveler is not only an homage to JRPGs from the 16-bit era, but it also pushes the genre forward by implementing new battle mechanics never before utilized in JRPGs. The game includes eight short stories rather than the traditional story of one group of characters venturing out together.

Square-Enix did not anticipate how in-demand physical copies of the game would be, leading to wide-spread shortages in retailers across Japan. Square issued an apology for this and has increased production to meet demand. 

GameSkinny gave it a 9/10. Check out our review and find out why we call it "a return to form for Square-Enix."

WayForward Surprises Half-Genie Hero Fans With Jammies Mode Update Wed, 01 Aug 2018 09:21:15 -0400 Greyson Ditzler

Coming out of nowhere and surprising everybody, WayForward has released one final, free DLC campaign for Shantae: Half-Genie Hero, several months after the release of the game's Ultimate Edition. The added campaign is the new "Jammies Mode", which provides a new set of moves for Shantae and a re-written story.

"Jammies Mode" sees Shantae traversing Sequin Land in order to hand out invitations to her ultimate slumber party to everyone she knows, which she's hosting as a way of saying thank you to everyone for helping her on her journey. In this mode, Shantae has the ability to float on a dream cloud, bounce sleepy sheep across the screen, and pillow-fight enemies' pants off.

As yet another added surprise included with the update is a new Transformation Dance for Shantae, allowing her to transform into the tank Sophia III from Blaster Master Zero, in which Shantae made a cameo as DLC. The dance can be obtained from the game's snake merchant lady upon purchasing and trading in the Super Revive Dance

WayForward announced the free update for all versions of the game out of nowhere, and cited it as the team's way of saying "thank you" to everybody that supported the game throughout its long, extensive development process. The most recent update on the game's Kickstarter reads:

"Jammies Mode" is our way of saying [sic] THANK YOU to everyone who supported this campaign! We hope you’ll accept this gift, along with our warmest and most heartfelt appreciation for funding this project. We would never have made this game if it weren’t for you!

On behalf of our Backers, and with the cooperation of our partners at Xseed, Pqube, and Amuzio, we are launching this free content update today on all platforms, all versions, all over the world, to Backers and non-Backers. In this way we hope to spread your generosity to the next generation of Shantae fans!!

"Jammies Mode" and the optional Sophia III transformation dance are now available as free updates for all versions of Shantae: Half-Genie Hero. You can view a trailer for the "Shantae Summer Surprise" Down Below:

Rainswept -- A Supernatural Small Town Mystery Game Now On Indiegogo Tue, 31 Jul 2018 13:50:38 -0400 Greyson Ditzler

Rainswept is a 2D murder-mystery game with a bit of both a supernatural and romantic edge, and its developer Frostwood Interactive is currently looking for additional funding to polish the game through Indiegogo. The project currently has a flexible goal of $4,000 it hopes to reach by August 16th, and all money contributed will go towards making the fully playable game better through improvements up to release.  

On the surface, Rainswept looks like a lot of different games. The atmosphere and general gameplay premise remind me strongly of games like Night in the Woods, Thimbleweed Park, Deadly Premonition, and of course to some extent the TV show Twin Peaks. It doesn't seem like a game that's going to light the world on fire, but looking closely shows off some more unique and interesting aspects of both the plot and presentation that make it stand out.

Naturally this small town has some dark secrets, but so it seems, does our hero Detective Anderson.

First of all, the graphics are a pleasant blend of cartoony simplicity and bright colors, all used to depict a more realistic approach to human characters and the settings they inhabit. The soundtrack was composed by micAmic, who composed the soundtracks for games such as The Cat Lady and Downfall, and whose style of music lends an ominous melancholy to the game's trailer.

The story follows Detective Michael Anderson and his investigation partner Officer Blunt, who are called on to solve the case of a supposed murder-suicide in the town of Pineview. Anderson doesn't buy the dirty local gossip that surrounds the couple whose lives were taken in the incident, and seeks to dig deeper into the case, while he and the player are confronted by the skeletons in the town's closet, and demons from Anderson's past.

The game is a narrative-focused affair, but it does still appear to have solid gameplay to work with as well. The player will have to interview the various characters found throughout Pineview, investigate locations and collect clues, all the while experiencing the story through various conversations, dialogue-trees, and cut-scenes. If Rainswept ends up being as interesting a game as its premise, then it should be a good time indeed.

Rainswept is currently planned for release on Steam in January 2019. You can check out the game's Indiegogo campaign page by clicking here.

The game also has a free demo available for download from both Gamejolt and

(Press kit provided by Sean Braganza/Higher Electric Ground)

Strategy JRPG Digimon Survive Heads West in 2019 Mon, 30 Jul 2018 12:52:17 -0400 Erroll Maas

Bandai Namco has announced that Digimon Survive, a strategy JRPG based on the Digimon franchise, will be heading to North America and Europe in 2019 for PlayStation 4, Xbox One, Nintendo Switch, and PC.

Digimon Survive stars a group of teenagers, including leader Takuma Momozuka, who get lost during a school camping trip and end up in the digital world, similar to the beginning of the Digimon Adventure anime series.

Digimon Survive features grid-based battles where actions consume energy, which must be appropriately managed to achieve victory. Energy can also be used to help Digimon allies digivolve and gain an advantage in battle.

Besides turn-based battles, Digimon Survive will also feature visual-novel style story scenes, as well as areas to explore and investigate where hidden keys will be found. As the game progresses player choices will impact how their Digimon allies digivolve, as well as how the story plays out and how it ends. 

Digimon Survive celebrates the 20th anniversary of the Digimon anime, and features character designs by Uichi Ukumo and music by composer Tomoki Miyoshi (I Am Setsuna, Soul Calibur V).

Stay tuned to GameSkinny for more news and info on Digimon Survive as it develops. 


Pokemon the Movie: The Power of Us to Screen in Select U.S. Cinemas Mon, 30 Jul 2018 10:35:30 -0400 Jonathan Moore

Get ready, trainers. A brand-new Pokemon movie is making its way stateside this November. Partnering with Fathom Events, The Pokemon Company today announced that Pokemon the Movie: The Power of Us, an animated film starring Ash and Pikachu, will make its Western debut in select U.S. theaters as a limited release. 

Known as Pokemon the Movie: Everyone's Story in Japan, Pokemon the Movie: The Power of Us will screen in select theaters on the following dates later this year: 

  • November 24
  • November 26
  • November 28
  • December 1

As of this writing, tickets were not on sale and specific theaters had not been announced. However, fans interested in catching the release can sign up here for updates. 

Pokemon the Movie: The Power of Us follows a unique storyline that sees Ash and Pikachu (of course) battling nefarious forces in an idyllic seaside town. During a festival extolling the legendary pokemon Lugia, the dynamic duo teams up with a rag-tag group to do what they do best: save the world. 

Stay tuned to GameSkinny for more news and info on the Pokemon series, as well as Pokemon the Movie: The Power of Us, as it develops. 

Overwatch League Grand Champions and Finale Highlights Sun, 29 Jul 2018 20:24:46 -0400 Victoria Banks

The Overwatch League approached its first ever Grand Finals on July 27 at Barclays Center in NYC where Philadelphia Fusion and London Spitfire faced off in a showdown for the prize of $1,000,000 and the title of the first grand champions.

After two days of matches, London Spitfire held up to many critics’ predictions and took home the win. Though Fusion entered the arena backed by many fans and snagged the first round, London Spitfire came back with win after win, resulting in six out of seven successful matches against Philadelphia.

Overwatch League Day One

The first day contained four games: Dorodo, Oasis, Eichenwalde, and Volskia Industries. Each match had ups and downs for both teams, but it was clear that London Spitfire was on a roll.

Dorodo: Fusion Victory 3 - 2

This first escort showdown gave Fusion fans hope with their 3-2 win over London.

Philadelphia, playing offense, chose a team composition of two tanks, two healers, and two snipers, while the defenders chose a triple tank line up. After quickly capturing the first checkpoint, however, Philadelphia Fusion forced London to rethink their approach.

A few switch ups with the tanks couldn’t stop Fusion from capturing the second point though. Once EQO made a wise change to Brigitte to shutdown the new dive tanks from Spitfire, the team pushed passed London's failed ultimates and reached the final checkpoint.

The match was far from over as the teams swapped positions. London, now on the attack, achieved quick success with Profit as Hanzo who shredded through the enemy team. Spitfire found themselves sitting confidently on the second checkpoint with way more time to spare than Fusion had previously.

But they couldn’t anticipate the aggressive wall of defense, surprisingly led by Neptuno's Battle Mercy. Neptuno’s ultimate not only kept his team alive, but also forced London Spitfire to retreat to the choke of the second checkpoint.

London Spitfire made one last valiant effort to push on the payload, and nearly wiped out Philadelphia Fusion, but the team successfully held them off. Their gameplay would not be so optimal in the coming rounds though.

Oasis: London Spitfire Victory 0 - 2

Despite London historically performing poorly on this map, they had no problem maintaining the objectives against Fusion’s attacks.

London swiftly captured the first point at the University, and Fusion failed to adjust their composition on the second push, making Spitfire’s job of defending the objective easy.

Fusion utilized Neptuno’s Valkyrie once more to steal the objective, and in doing so, maintained the majority of the team’s ultimates, yet Philadelphia became a bit too hasty with using them, resulting in few eliminations and the eventual recapture of the point by London.

On the Garden map of Oasis, Fusion found themselves capturing the point first when Carpe chased down fleeing opponents mercilessly as Tracer. The triple supports of London couldn’t save their team from his bold headshots.

However, at only 30% capture, London attacked again and successfully regained the objective. Though Hotba caught two kills with his self-destruct ultimate, Philadelphia Fusion lost the match.

Eichenwald: London Victory 2 - 1

Once Fusion quickly captured the payload on Eichenwald, London responded by switching up their composition to include more dive characters and healers, so they could fight on the objective. With one last composition change to triple support, it worked! Fusion got trapped at the edge of the bridge, unable to reach the second checkpoint.

With Fusion leaving Spitfire a short distance to reach, London easily fought through Philadelphia's defenses.

Volskia Industries: London Victory 2 - 1

Volskia is an equally disappointing map for Philadelphia.

Fusion began the round with a shocking triple support and triple tank composition that actually worked.

Birdring and Profit picked off opponents, but Fusion didn't let that stop them. They pulled through on capturing the first point.

With new found confidence, they rushed for the second point and aggressively attacked. Though Fusion captured half of the last objective, London fought them off. Profit unleashed his ultimate, catching two eliminations and chasing down a third as Mei.

Ultimately, Philadelphia couldn't grab the last point

After switching sides, London reached the second point and captured it with Profit wiping out four players as Tracer and ensuring Spitfire’s victory.

Overwatch League Day Two

Fusion had a lot of catching up to do after their first day of losses to the London team, but they struggled to keep up with their opponents on the remaining three maps: Junkertown, Lijiang Tower, and Kingsrow.

Junkertown: London Spitfire Victory 3 - 2

Philadelphia started this round off with a Bastion Orisa combo from Boombox and Sado. The pirate ship set up proved powerful at first, but Profit put pressure on the composition. Fusion barely snagged the second checkpoint, and eventually, couldn't evade London’s ultimates. They could not quite reach the third checkpoint and gave London another victory.

Lijiang Tower: London Spitfire Victory 2 - 0

A heartbreaking defeat occurred for Philadelphia and slowly lowered their chances of winning the grand finals. London Spitfire obtained the first objective of Lijiang tower and almost flawlessly captured the second point.

At the last minute, fusion pulled through, narrowly stealing the point from London who had reached 99% capture. Of course, they couldn't keep up the fight for long though. Disjointed deaths from their team led them to become scattered and lose against London.

King’s Row: London Spitfire Victory 4 - 3

The final match sealed Philadelphia’s Fusions tragic fate, and despite their best efforts, they couldn’t hold up against London Spitfire.

Both teams started off by running a triple tank and solo Mercy healer. Fusion began the attack for the payload. With a constant player numbers advantage, Fusion captured it and forced Spitfire to change their composition.

With the clock ticking down and little time left, Fusion desperately try to make it through to the last point. Just inches away from their target they fought their way to success.

London didn't go down easy though. In the next round, with well-timed ultimates and flanks from Gesture as Reinhardt, the team seized the second and third point.

In overtime, London quickly forced their way on point as the attacking team and kept Fusion from contesting it in time. Within under a minute, with triple tanks and double healing, London Spitfire became the first ever Overwatch League champions!


And that's all you need to know about how Overwatch League got its first grand champion. Stay tuned to GameSkinny for more news and information on Overwatch as it develops. 

Dragon Con 2018 Gaming Track Schedule Released Fri, 27 Jul 2018 17:33:06 -0400 Jonathan Moore

With each and every year, Dragon Con's gaming track gets better and better. Focusing on everything from video games to tabletop games and everything in between, the growing track has something for everyone. 

Although the schedule is subject to change up until the moment leading up to each panel (hey, that's how it goes sometimes), the track has more than 60 panels scheduled for the conference, which will be held in downtown Atlanta, GA, from August 30 through September 3. 

Highlights include:  

  • Twitch 101: This panel will cover the ins and outs of live streaming on Twitch, from everything you need to get started to run your own stream. 

  • eSports 101: Much like the Twitch 101 panel, esports 101 will show you how to find the best esports streams out there (even the hard-to-find ones), as well as provide general discussion about the scene. 

  • The Science of Pokemon: This panel is sure to be interesting as panelists talk about how biology and real-world science play roles in developing pokemon. The panel will even discuss what pokemon may show up in the future. 

  • Overwatch Voice Actor Q&A: This panel is exactly what it sounds like. Ask some of your favorite Overwatch voice actors about anything you want (try to keep it clean, folks). Guests include: Charlet Chung, Lucie Pohl, and Anjali Bhimani. 

  • Mobile Game Development: This panel won't be for everyone, but if you've ever been interested in learning more about developing your next mobile game, this is a panel you won't want to miss. 


Those are just a few of the great panels and events being held this year in Dragon Con 2018's gaming track. Check the schedule for exact times and important information such as locations, panelists, and more. 

Be sure to stay tuned to GameSkinny for more news and information on your favorite games and gaming conventions. 

Taiko No Tatsujin Returns to the West with Two Games in November Fri, 27 Jul 2018 13:05:10 -0400 Erroll Maas

Bandai Namco has announced that Taiko No Tatsujin: Drum Session and Taiko No Tatsujin: Drum 'n' Fun will be released on November 2, 2018 in North America and Europe on PlayStation 4 and Nintendo Switch, respectively.

Drum Session is the more traditional title and includes a special feature that players will be able to use ghost data in order to play against each other worldwide, while Drum 'n' Fun will feature Joy-Con and motion control compatibility and allows players to choose avatars which sometimes have helpful skills, as well as plenty of mini games for players to enjoy.

Taiko No Tatsujin: Drum Session and Taiko No Tatsujin: Drum 'n' Fun will be the first titles in the series to be released in the west since Taiko: Drum Master, which released on the PlayStation 2 in North America on October 26, 2004 with a mobile version in 2005. 

Taiko No Tatsujin: Drum Session and Taiko No Tatsujin: Drum 'n' Fun will launch in North America and Europe on November 2,2 018 for PlayStation  and Nintendo Switch. It is currently unknown if the track list for either game will be changed for their western release.

Two Point Hospital Releasing August 30, Pre-orders Available Now Thu, 19 Jul 2018 14:24:19 -0400 Ashley Gill

If you've been chomping at the bit for a new management sim or have been following Theme Hospital successor Two Point Hospital, you may be excited to hear that the game's release isn't far off. Developer Two Point Studios and publisher Sega have announced the quirky hospital management sim will be making its way to PC on August 30.

Two Point Hospital is a revival of a genre many thought almost dead in the ground. The days of Dungeon Keeper and Black & White being littered throughout the PC space were left in the dust 20 years ago, but that hasn't stopped the gaming community from remembering their favorites within the genre fondly -- even today. For me, that favorite was and always will be Theme Hospital.

August 30 will signal a return to form for a number of genre veterans, as well as classic developers Lionhead and Bullfrog, both studios being renowned in their prime for charmingly quirky titles.

Fans of Theme Hospital can simply look at Two Point Hospital and feel right at home. Everything about the game's preview footage and trailers keeps the look and feel of the original game, from building and staff management to keeping patients from barfing their lunch everywhere and contaminating everyone else. The game also promises plenty of new and bizarre ailments for players to chuckle at and stress over.

Two Point Hospital will be making its way to Steam and other digital retailers on August 30 with a price point of $34.99, but you can pre-order now for 10% off. That's a lot cheaper than going to the operating theater to deal with my broken heart, but I don't think there's any curing my bloaty head.

Antonio Brown Named Madden 19 Cover Athlete Wed, 18 Jul 2018 10:50:48 -0400 Jonathan Moore

Earlier this year, we made our predictions for the cover of Madden 19. We took a few big chances and made some bold claims, but even from the arm-chair it was painfully obvious Antonio Brown was a front-runner for the latest installment of the storied franchise.

Today, EA made that prediction a reality by officially unveiling the dangerous Pittsburgh Steeler's wide receiver as the cover athlete for Madden 19's standard edition. The Hall of Fame edition will feature renowned wide out and 2018 Hall of Fame inductee Terrell Owens. 

Brown, who's played his entire career in Pittsburgh and been to six Pro Bowls for the team, said he was honored to make this year's cover: 

“I am beyond honored to be on the cover of both Madden games. There’s a lot of milestones athletes dream of, and after being inducted into the Madden 99 Club earlier this year, and now appearing on the cover of this year’s games, it’s clear that business is not just booming, but I’m also among the all-time greatest with these honors.

According to the recently released Madden 19 player ratings, Brown is rated a 99 overall, the highest rating a player can receive in the game. 

Set to release August 10 for PlayStation 4, Xbox One, and PC, Madden 19 looks to improve on the additions brought to Madden 18. The Longshot story mode that first made its appearance last year will make a return with Longshot: Homecoming, a narrative that will introduce more storylines and the ability for players to continue the journeys of both Devin Wade and Colt Cruise. 

On top of that, Madden 19 looks to increase player immersion and create a truly engrossing football simulation with the inclusion of Real Player Motion (RPM), a system that "will give fans even more control of in-game moves and immersive animations, making AB [Antonio Brown] and other players move and act like their real-life counterparts as they charge through the game, showcasing their unique personalities, mannerisms, and of course, celebrations."

Those who pre-order the Hall of Fame edition of Madden 19 will gain access to the game on August 7, three days before the game's official release date. Players who subscribe to EA Access and/or Origin Access will receive a free 10-hour demo of Madden 19, while those who subscribe to Origin Access Premier will get the game on PC on August 2. 

Stay tuned to GameSkinny for more news and information on Madden 19 as it develops.  

Inazuma Eleven Ares Developer Explains Recruit and Battle Mechanics Mon, 16 Jul 2018 16:42:35 -0400 Erroll Maas

There's always a good deal of hype surrounding Level-5 games. Whether that's Ni No Kuni or Professor Layton, the community is always ready to learn as much information about the studio's titles as they can -- especially before launch.

Recently, Level-5 updated the official Japanese website for the upcoming soccer strategy RPG, Inazuma Eleven Ares, the first Inazuma Eleven title to release on Nintendo Switch, as well as the first to receive a North American release since the Nintendo 3DS eShop remake of the original Inazuma Eleven in 2014. The update reveals more detail about the scouting system, battle mechanics, and the toy link system.

Here's a quick look at how those systems are reported to work when the game releases.

Scouting Other Players for Your Team

To recruit other players, you'll be able to talk to your team manager, Anna Mikado, who will introduce you to them. Another way players will join your team is by meeting the correct requirements, such as defeating them in a match.

Characters from the old Raimon team seen in the original Inazuma Eleven series are now spread throughout Japan, and they are used extra players in the other teams encountered throughout the game. In addition to players from other teams, there will also be several different arenas in which soccer matches will take place. 

As of this writing, more details on those were not available. 

Soccer Match Details

The update also covered the details of passing, command battles, defending, shooting, and special moves.

The pass line will show who the current ball holder can pass to, and it's best to choose which player to pass to based on the situation. Timing and distance are important factors to consider as well, and once the ball is passed, the receiving teammate will control the ball.

When a teammate and an opposing player run into each other, it will prompt a command battle in which the player can either move left or right, or execute a special move.

When moving, the player can steal the ball from the opposing player if their ability and power is strong enough.

Once the player gets close enough to the goal, they can choose to shoot the ball. Players will first have to determine their shot type depending on the situation and timing, and then individual player ability will determine if the goal is successful.

In tricky situations, special moves can turn the match around. These special moves are divided into four types: Shoot, Offense, Defense, and Keeper. Each will be successful depending on the timing of each move, as well as their specific characteristics.

Toy Link

Additionally, Inazuma Eleven Ares is compatible with Eleven Band and Eleven License toys. The Eleven Band will allow players to send Training Power once a day and will give experience points, or Nekettsu points -- points required to obtain secret books for learning techniques, items, and equipment. These are also required for training and practice matches.

Eleven License toys will give either experience points or Nekettsu points, and up to three can be used each day. More information will be revealed in a future update.

Inazuma Eleven Ares will launch in Japan in Fall 2018 for PlayStation 4, Nintendo Switch, iOS, and Android. A North American and European launch of the game is planned for 2019.

Street Fighter V ELEAGUE Invitational Finals Recap Mon, 16 Jul 2018 15:44:19 -0400 Jonathan Moore

To say ELEAGUE's Street Fighter V Invitational has so far been chock full of some the game's most competitive and finest moments might be an understatement. Assembling some of Street Fighter's most talented pros in a single place has the chance to kick things up a notch. 

But as tournaments are wont to do, the Invitational's final rounds proved to be some of the most electric of the competition. With the likes of Tokido, Daigo, and Punk taking the stage, the lineup was utterly mind-boggling. 

Here's what happened. 

Playoffs Game 1: Tokido vs. Punk (Akuma vs. Cammy)

The first match of the night pitted Punk against Tokido, both of whom faced each other at EVO 2017. Although Tokido won that match, Punk was confident his strong play in the Invitational's Group B round would propel him to victory in the finals. 

Both fighters started out prodding each other, showcasing the respect they had for on another. However, it was quickly evident that despite Punk's confidence in himself as the self-espoused "mayor" of Georgia was waning. Tokido easily took the first match two rounds to none, putting the young gun on his heels. 

Playing with great respect for Punk, Tokido played tight, not overextending himself. He slowed the match down so much that Punk's restlessness grew palpable as his play began to unwind into erratic movements and ill-advised risks. One mistake too many helped put Tokido up 2-0. 

A fantastic mid-combo CA put Tokido in the driver's seat during the third game of the match. Going into set point, Punk put his foot on the gas and tried to push Tokido off, but the round was a microcosm of the entire game: Tokido completely bodied Punk -- using the same mid-combo CA (Sekia Kuretsuha) once again to win the set. 

Punk was going to the loser's bracket, but that didn't mean things were over. The American won ELEAGUE's 2017 Invitational from the loser's bracket. Tokido hadn't killed the beast yet.  

Playoffs Game 2: Problem X vs. Daigo (M. Bison vs. Guile)

Right out of the gate, this game was much faster and more frenetic than the game between Tokido and Punk, with both fighters coming out swinging with heavy attacks, normals, and specials. Daigo, however, seemed ready for everything Problem X threw at him, as he went up 1-0 with superior footsie play. 

However, it seemed that Problem X settled in between matches as things became decidedly more defensive in the second bout. From the looks of things, it was pretty clear that Problem X had caught on to Daigo's tactics -- and Daigo knew it. Showcasing some truly fantastic neutral play, clutch V-trigger activation, and superiro EX play (where the Dai-God didn't miss a single flash kick), Daigo went up on Problem X 2-0.

Things didn't change in the third game as Daigo bodied Problem to get one win away from the winner's bracket. But Problem didn't like the thought of going home so quickly -- he readjusted and brought the hurt to Daigo, pushing with heavy attacks and specials. 

But as was the story of the entire game, Daigo seemingly wasn't phased by the onslaught. He played patiently and defensively, handily winning the final match, and sweeping the British fighter 3-0. Problem X was going to the lower bracket of the finals to face Momochi, while Daigo was going to winner's to face Tokido. 

Playoffs Game 3: Dogura vs. Momochi (Urien vs Cody)

This was the matchup of the awful round-robin fighters; both Dogura and Momochi had gone 0-5 in their respective group's round robin play, only to turn things around in featured play and run the gauntlet to the finals. However, one of them wouldn't be so lucky this time around: this was the night's first loser-go-home match, so tensions were high as the fighters took the stage. 

As things kicked off, Momochi surprised nearly everyone in the studio (perhaps with the exception of the ELEAGUE analysts) by picking Cody over his normal go-to, Kolin.

The effects seemed almost instantaneous. Although Momochi seemed a bit rusty with Cody out of the gate, he quickly pulled things together put Dogura on his heels. As the first game progressed slowly, it was obvious that Dogura wasn't comfortable facing a Momochi-controlled Cody, one he'd not yet seen in tournament play. 

Unable to get his bearings on the character, Dogura struggled to defend against Momochi's attacks and quickly went down 2-0 to his rival. As things moved into the third game of the match, Dogura was out of sorts -- where he even seemed to give up on offensive play, turtling into a defensive stance that never gave him shelter from Momochi's relentless offense. 

Dogura's fate was sealed when he missed several key EX moves and normals in the latter stages of the game. Momochi's pre-match bravado turned into unquestionable arrogance as he toyed with a helpless Dogura. With another win, Momochi sent Dogura home -- and sealed third straight game sweep of the night. 

Playoffs Game 4: Smug vs. Fujimura (Balrog vs. Ibuki)

Smug, feeling like Agent Smith from the Matrix, was his normal trash-talking self before the match. Postulating the possibilities of his future opponents, it appeared he had already started looking past Fujimura -- and had perhaps set himself up for failure in a critical match against a renowned opponent. 

However, it was evident from the first punch that Smug was playing with what would come to feel like divine power as the night wore on. Landing heavy crush damage, Smug pulled off fantastic anti-airs and normals, seemingly having an answer for everything Fujimura threw at him.

Smug's unreal defense -- which helped him block basically every attack from Fujimura's Ibuki -- put the United States fighter in a powerful position coming out of the first game. 

Things didn't change moving forward. Smug continued to completely punish and body Fujimura with a fusillade of blows and reversals. The vibe in the studio went from shocked to frenzied as Smug destroyed Fujimura round after round, exchange after exchange.

Fujimura cam back in the third match with a round-one perfect, but Smug wasn't going to go down. With utter poise, Smug played smart and didn't cave to Fujimura's baits. With the greatest of ease, Smug defeated Fujimura 3-0 for the night's fourth sweep in as many games. 

Fujimura, a player who everyone thought would not only be in the winner's bracket of the finals but perhaps even win the tournament, was sent packing by an up-and-coming star. 

Playoffs Game 5: Momochi vs. Problem X (Kolin/Cody vs. Abigail/M. Bison)

Although Cody had proven a wise choice in his fight against Dogura, Momochi decided to bet on familiarity in his bout against Problem X. On paper, Kolin vs. Abigail was a more balanced match for Momochi, but as things played out, that assumption was quickly called in to question.  

As anyone who's played or watched Street Fighter V knows, Abigail is one of the game's most overpowered characters -- and that fact has never been clearer than in this match. Problem X wasted no time in devastating Momochi's Kolin, outweighing Kolin's tactical prowess with sheer power. 

Problem X controlled the neutral and even though Momochi rarely froze or pulled back his attacks, Problem X was able to take advantage to easily go up 1-0 in the first match.

Moving into the later rounds and matches, it constantly felt as if Momochi was playing from behind. Not only was it difficult to gain any ground in the neutral against such a massiv foe, Kolin just couldn't match Abigail's damage output, forcing Momochi to take several unnecessary risks throughout the game. 

Up 2-0, Problem X oozed confidence as the two fighters entered the set match. But having had enough of Abigail, Momochi switched to Cody. Immediately, it was obvious that Problem X -- just like Dogura -- wasn't as familiar with Cody as he would have liked and quickly went on the defensive. Unable to get a hold on the character, Problem X went down, giving Momochi his first victory of the set. 

However, game four would see Problem X pulling out the big guns with a switch to M. Bison. Going down as the best match of the night to that point, both players took each other down to pixels and less than 10 seconds in two rounds of the match. Despite Problem X's tenacity, Momochi was able to find the small damage to even the set at 2-2. 

But with two matches against Cody under his belt, Problem X wasn't about to give up. He'd seen how Momochi used the character, but more importantly, that Momochi wasn't entirely comfortable with the new addition. Taking advantage of that, Problem X was able to utterly devastate Momochi in the second and third rounds of the final game to take the set 3-2 and send Momochi packing. 

Playoffs Game 6: Smug vs. Punk (Balrog vs. Karin/Cammy)

A loser-goes-home match between two of the most boisterous and animated fighters in the tournament, the sixth game of the night was primed to be one of the most exciting of the tournament. It was also the first U.S. vs. U.S. match of the night, meaning that at least one United States player would go home, leaving only one to take on the rest of the field. 

Throughout the tournament, Punk had almost exclusively relied on strong Cammy play to defeat his opponents. However, Punk knew that Smug had struggled against his Karin before, and in a somewhat surprising move, chose the character going into the game. 

At the beginning, it seemed like a perfect pick: Cammy basically nullified Smug's Balrog. However, Smug's divine provenance shined through -- following a strong start in the first game, Punk couldn't stay out of the corner. Getting utterly bodied by Smug, Punk was quickly overpowered, going down 1-0.  

The second match was more of the same. Smug, playing out of his mind and with only a killer's scowl on his face, bodied Punk to go up 2-0. 

Going into the game's set match, ELEAGUE's reigning champion made a quick switch to Cammy, a move that appeared more desperate than strategic. The change put Smug somewhat on the defensive, but not for long as began dealing heavy damage to take the first round.

Although Punk wouldn't go quietly into the night, playing patiently and defensively to gain a win in the second round, Smug held things together and gave the audience the fifth 3-0 sweep of the night, sending the defending champion home and advancing to face Problem X -- and an Abigail that had given him nightmares the entire tournament. 

Finals Game 1: Tokido vs. Daigo (Akuma vs. Guile)

No one expected two of the very best fighters from the tournament to face each other in the first match of the winner's bracket finals. It was almost unthinkable going into the night that these mythic players would potentially send the other home so early.

Going into the bout, Daigo seemed to be in Tokido's head as he said in a pre-match interview that he wasn't sure if he could beat Daigo and advance to the Grand Final. It didn't help that Daigo had gotten the best of Tokido the last several times the two had met outside of the Invitational. 

Because of that, the game began with extremely methodical play from Tokido to keep Daigo at bay and slowly chip away at his health. The tactic payed off as Tokido took the first match and go up 1-0. 

Strong special play and neutral control defined the next match, with Tokido bullying Daigo's Guile and taking life away in chunks. It seemed like Daigo couldn't get over Tokido's well-placed fireballs and dragon punches no matter how hard he tried.

Up 2-0, Tokido went insane with Akuma in the third match, keeping Daigo constantly on the defensive and always uncomfortable. As his confidence gres, Tokido began taking more chances, ultimately paying off in a lopsided 3-0 victory. Completely shocked, the audience sat in silence as Daigo went to the loser's bracket without winning a single match.

Finals Game 2: Problem X vs. Smug (Abigail vs. Balrog)

With one of the Invitational's hottest American fighters taking on frenemey Problem X, the audience erupted in chants of "U.S.A.", filled the studio a nationalistic fervor that only fed Smug's already overflowing confidence. 

As one of Street Fighter V's scummiest characters took on one of its spammiest, things started out hot with Problem X reminding Smug why Abigail is one of the hardest characters to beat. Dealing  heavy damage and soaking up crush after crush, Problem X threw smug around the arena to body Smug into an 0-1 corner. 

But there was something in Smug's eyes that told us all he wasn't about to go down without a fight.  In Match 2, he came back strong and completely dominated to win both rounds and tie things up 1-1. Putting Problem on his toes going into the third match, it quickly became evident Smug wasn't scared of Abigail after his Match 1 jitters -- Smug took Match 3 to go up 2-1 on Problem X. 

Smelling blood in the water, Match 4 was more of the same. Smug dominated Problem X in every conceivable way, sending the British fighter packing. Winning 3-1, Smug showcased what a jumpback really is -- and why his Balrog was the character to beat.

Finals Game 3: Smug vs. Daigo (Balrog vs. Guile)

Coming off a loss to Tokido in the winner's bracket, Daigo didn't take a red-hot Smug lightly. It was a match between an excellent, nearly flawless Guile against an unbeatable Balrog. On paper, Smug should've had little chance against the Dai-God, but his momentum and ferocity were unmatched, spelling doom for the seasoned pro. 

As things got underway, Daigo knew he had to play it slow to survive against Smug's Balrog. And in the early goings, it seemed like Daigo had a strong gameplan: no matter what Smug threw at Daigo, he didn't lose his composure and kept the attack methodical and patient.

But even patient play couldn't keep him from going down 1-0. 

Emboldened by the American's win, the crowd grew louder going into the second match. Daigo collected himself and pushed forward, using strategic flashkicks and booms to wear Smug down. Weathering the storm, Daigo evened things up at 1-1. 

Going into the third match, each player looked to slow things down, jabbing at each other, playing the neutral, and testing each other. Smug took the first round with a pixel after forcing Daigo into the corner. A flash kick secured the round two for Daigo after a barrage of hits forced him to trigger early. But in a match that would eventually define Daigo's night, the veteran's patience and persistence weren't enough to best Smug, and he went down 2-1. 

As the crowd erupted, the two went into set match, both drilling away at each other, taking off massive amounts of health with reversals, specials, and throws. Here, in what some thought would be a defining moment, the legend of Daigo reared its head to force a fifth game. 

With things tied up 2-2, set match saw insane defense from Smug in the second and third rounds. In what may go down as one of the most critical misses of the tournament, Daigo whiffed an almost certain CA to get punished by Smug. A blocked flashback into a devastating uppercut sealed the match for Smug, sending him to the Grand Finals to face a disciplined Tokido.  

Grand Final: Tokido vs. Smug (Akuma vs Balrog)

Coming into the Grand Final from the loser's bracket meant that Smug had to reset the bracket to take the ELEAGUE trophy home. As if that wasn't difficult enough, he had to do it against Tokido, who was not only the defending EVO champion but hadn't lost a single game during the SFV Invitational. 

Starting things out, Tokido played very patient -- but perhaps too patient. Even dropping a huge combo early on, Smug was able to assert his dominance in with clutch play after clutch play -- with some combos completely mystifying both the audience and commentators alike.  

In many ways, it appeared Smug was destined to win -- as if he was unbeatable. Thinking he would win the second round of the second match, Tokido pulled off what would have normally been a match-ending Critical Art, but leaving Smug a pixel, his opponent pushed back and defeated Tokido with his own CA, riding that momentum into the next round to go up 2-0. 

With much of the outstanding play we'd already seen over the course of the night, Smug reset the bracket by going 3-0. The crowd frothed with excitement, and Smug sat in confident disbelief that he had just swept one of the best Street Fighter players in the world without breaking a sweat. 

However, as it often does with any sport, halftime was the intermission within a tale of two halves. 

In a quick succession of events, Tokido looked like a changed man, coming out extremely strong on both offense and defense to punish Smug in the first two matches of the second set, winning handily -- and not dropping a single round. Smug fought back, taking both rounds of the third match to pull closer at 2-1. 

It what was a flurry of matches -- the second set flew by at breakneck speed -- the two combatants ferociously fought for dominance. In a valiant effort, Smug took Tokido to the line multiple times, only to be defeated again and again. 

It was the end of a Cinderella run. Tokido dominated the second set and took the tournament with the greatest of ease, winning the ELEAGUE final 3-1 and taking home $110,000. 


To see all the action from the 2018 Street Fighter V Invitational Finals, head over to ELEAGUE's Twitch channel to see a complete replay. Stay tuned for more news and information on not only Street Fighter V, but next year's ELEAGUE Invitational. 

Header image credit: ELEAGUE

Fortnite Season 5 Complete Skins Guide Fri, 13 Jul 2018 09:08:41 -0400 Victoria Banks


Are you ready to start?


Season 5: Worlds Collide is live, so jump into Fortnite now to purchase your Battle Pass and have the chance to snag these seven awesome skins along with other fantastic season items.


Once you have your pass, start grinding those challenges and missions or buy tiers, to get the skins you are aiming your sights on, but don't get sucked into any wormholes along the way!


This battle pass will end in 74 days, so play now to enjoy the latest in-game content.


Looking for Fortnite strategies and tips? Make sure to check out our Fortnite guides page. Here are a few guides to get you started:  


Ragnarok -- Legendary Skin (Styles 4, 5, and 6)


The final three styles only continue to build on the impressive armor of the original skin.


The fourth style continues adding armor to both arms, and 120,000 XP is needed to unlock it.


The intimidating skull helmet is the highlight of this skin's fifth style and can be accessed once players reach 250,000 XP.


Additional neon blue highlights and bone armor is added in the sixth style, which requires 500,000 XP.


It will either take a lot of work or a lot of wealth to get this skin.


Ragnarok -- Legendary Skin (Style 1, 2, and 3)


Ragnarok, the cold harbinger of fate, is the final skin of Season 5, and it doesn't disappoint. This character has glowing blue eyes and tattoos along with an impressive set of armor. So far, it is one of the most popular Tier 100 skins from any Fortnite season -- and it offers six selectable styles.


The second style of the set adds an armored torso along with a full beard and hair, but requires 35,000 XP


The third style provides a shoulder guard and braids in the skin's bright beard, but requires 75,000 XP.


Rook -- Epic Skin


All the way up at Tier 87 is Rook, promoted from desk jockey to field agent. 


A mixture of professional and killer, this skin offers classic office wear with an additional bulletproof vest and shotgun shells at the belt. This fun contradiction makes her skin more challenging to acquire. 


To obtain this skin, players will have to work on completing objectives and challenges or dig into their pockets to buy their way up to higher tiers.


Sledgehammer -- Epic Skin


At Tier 71, players will have access to Sledgehammer, a rugged demolition soldier with one of the manliest beards to ever enter the game.


This character wears military garb, shows off tattoos, and hides behind shades. While many of Fortnite's other skins are often flamboyant or edgy, Sledgehammer finds himself among the small handful that are more traditional. Fans of classic FPS games are sure to love this familiar style.


Sun Strider -- Epic Skin


Sun Strider is already one of the most popular Fortnite skins. And there's little wonder why: she's ready to save lives... or take them. This life guard summer skin is part of the Rescue Patrol set and is only available after reaching Tier 47.


This is the first skin that won't be available in the bundle purchase, so the only way to access her is to either purchase each tier until you reach 47 or to start grinding challenges and working toward objectives.


Redline -- Epic Skin


Redline is part of the RPM set, and some of this skin's signature features are her geometric tattoos and motorcycle helmet. Her red and black style is somewhat reminiscent of the popular action game, Mirror's Edge. In fact, this skin looks a lot like the Burnout skin, which was first featured earlier this year. 


She is available in Tier 23 of the Battle Pass and is included in the bundle purchase as well. Unlocking this skin shouldn't be a problem at all. 


Drift -- Legendary Skin (Styles 4, 5, and 6)


Drift's other three unlockable styles add his popular kitsune fox mask, adding a new layer to the overall look.


The fourth style is the first in the set to include the fox mask and can be unlocked at 50,000 XP.


Next, the fifth style adds a long gold and black coat with a fuchsia design on the back. It can be acquired after reaching 100,000 XP.


The sixth style can be obtained for 200,000 XP, and it adds electric currents to the coat. 


Drift -- Legendary Skin (Styles 1, 2, and 3)


The next skin, also available at Tier One, is Drift, a legendary character featured in the Season 5 trailer. He is shown adding graffiti to Durr Burger before teleporting into the world of Fortnite.


Some of his signature features include his face mask and sleek gold and fuchsia design. He has six unlockable styles that can be acquired through gaining XP in solo, duos, or squads. Each style adds more colors, clothing, and layers to his edgy look.


Style two can be unlocked at 10,000 XP


Style three requires 25,000 XP.


Huntress – Epic Skin


One of the first skins available in Season 5 is the Huntress, the fearless raider from storm-tossed seas. This medieval Norwegian character wears leather armor with fur lining, a red tattoo, and blue war paint. Her blonde hair is also braided down the middle and shaved at the sides.


This skin is part of the Norse Set and can be acquired at Tier One of the Season 5 Battle Pass.


Fortnite Season 5: Worlds Collide has officially landed, and with it, comes a new set of battle pass skins. This season contains a total of six diverse skins, two of which have additional unlockable styles (something we'll cover in the slides ahead). 

To get the chance to unlock any of these character skins, however, players must first purchase the Season 5 Battle Pass with in-game currency. The price for this season is currently 950 V-Bucks ($9.50). If you want a head start on your friends, the game also provides a special bundle that includes the season pass and the first 25 levels for 2,800 V-Bucks.

Before you decide to open your wallet, though, let’s check out each skin and how you can unlock them.

Legendary Winner Beach Umbrella Drops With Fortnite Season 5 Thu, 12 Jul 2018 10:23:21 -0400 Jonathan Moore

Your patience has finally paid off: Season 5 of Fortnite is finally upon us. Not only does that mean we're getting brand-new locations in Paradise Palms and Lazy Links -- as well as a killer All Terrain Kart that's sure to make fans of Caddyshack well with pride -- it also means we're getting a brand-new legendary winner umbrella. 

The Beach Umbrella is unassuming enough. It's color scheme and design closely tied with this Season's (alleged) summer theme. Unlike victory umbrellas of the past, this one's a bit drab and pedestrian, but it confers the same message to friend and foe alike: you don't want to be (or can't be) messed with. It means you've bested 99 other players and claimed victory royale.

Drop into the map with this umbrella and players will either run away or immediately try to gun you down. 

If you're looking to nab the ultimate Fortnite honor by claiming this season's victory umbrella, make sure to check out the tips and tricks on our Fortnite guides page.  

How To Get It

Getting the Beach Umbrella is pretty simple: just win a game. You can do this in any of Fortnite's modes -- single player, duos, or squads. Here are some quick tips to help you get claim victory royale (although at this point, you're probably a pro already): 

  • Land Near Settlements: This tips bears repeating. It may be enticing to land right in the middle of Lazy Links or Risky Reels, but you're not the only player with the same idea. Try landing outside of hot spots to pick off other players. 

  • Grab a High-Powered Weapon ASAP: This is easier said than done, but you'll want a sniper rifle or shotgun in the early game. Getting a shotgun and/or sniper rifle together makes you a dual threat. 

  • Keep Quiet: Sound is an integral part of Fortnite. The quieter you are, the less likely your enemies are to find you -- especially in buildings. 

  • Take Cover/Be a Bush: Don't just stand out in the open. Always look for cover -- even if you're chasing another player. Additionally, take advantage of being a bush. Here's how

  • Horde Medkits, Use Shield Potions: Your shield keeps you alive; lose it, and your health goes bye-bye. Keep medkits for when you absolutely need them, but use shield potions as soon as you find them, especially if your shield isn't maxed-out. 

  • Be a Vulture: Sure, it's kind of cheap, but to ensure you get victory royale and the Beach Umbrella, you need to pick off other players quickly and easily. The best way to do that is to find firefights, let them play out, and then swoop in for the kill on injured players. 

  • Loot Everything -- FAST: The only way to win in Fortnite is to get weapons and all ze good loots. Sometimes it's better to let another player survive if it means you'll have more time to loot a high-powered weapon. Weigh each encounter before jumping in. 


That's all you need to know about the Beach Umbrella in Fortnite Season 5. Of course, the tips above are just the tip of the iceberg when it comes to claiming victory royale. Check out either our guides page (linked before the tips above) or check out our growing guides master list

Stay tuned to GameSkinny for more news and information on Epic's battle royale sensation as it develops. 

Header image: Fortnite Epic

Soulsborne ARPG Code Vein Gets Delayed Wed, 11 Jul 2018 11:00:26 -0400 Jonathan Moore

Originally slated for a September 28 release, Bandai Namco's soulsborne ARPG Code Vein has been delayed to 2019. The move comes just one month after the original release date announcement (you can view the announcement trailer above).

The company did not provide a specific date for the game's new release window. 

According to a press release issued by Bandai Namco, Code Vein's delay will allow the developer to further refine the game's mechanics and gameplay to meet consumer expectations. 

Code Vein has received an enormous amount of positive feedback from eager fans who have received hands-on time with in-development versions of the game over the past nine months. Armed with knowledge of how well the game has already been received, we made the decision to postpone the release of Code Vein to further refine its gameplay in an effort to exceed the expectations fans already have of the title. It was a difficult decision to make, but we feel it is the correct one.” 

-- Eric Hartness, Vice President of Marketing for Bandai Namco Entertainment America Inc.

Code Vein is an anime-inspired soulsborne ARPG set in a post-apocalyptic timeline. The game will feature both single-player and multiplayer modes where players can create their own characters and customize their fighting styles based on the game's many weapons, items, skills, and gifts. 

According to multiple sources such as Engadget and PC Gamer, Code Vein will not be playable at Gamescom 2018. There is currently no word on when a new demo of the game will be available. 

Stay tuned to GameSkinny for more news and information on Code Vein as it develops. 

Hearthstone: Boomsday Project Coming in August Wed, 11 Jul 2018 09:29:43 -0400 Edgar Wulf

Blizzard has finally announced details on the Boomsday Project, its upcoming expansion for Hearthstone. Dave Kosak from the Hearthstone team presented the expansion in a colorful and totally ridiculous announcement trailer -- featuring Dr. Boom -- which is available above for your viewing pleasure.

As is usually the case, the new expansion will introduce a set of 135 new cards and also build upon The Witchwood expansion. In addition, each class will receive something never seen before -- a Legendary spell.

Each class will also receive a Project card which grants a beneficial effect to both players when played; such cards have existed in Hearthstone before, but have been mostly limited to the Druid class.

A new Magnetic mechanic will be introduced which allows the merging of two Mech minions on board with this keyword, combining their stats and abilities in the process.

Lastly, the new set will include special Omega cards whose full potential will be triggered once a player has 10 mana crystals at their disposal.

During an undisclosed launch period, players who log in will receive three card packs and a random Class Legendary Minion (or a fancy hero card) from the new expansion completely free.

Full details are available on the official blog post, where you can also pre-purchase the expansion

Hearthstone's Boomsday Project launches August 7, with additional single player content in The Puzzle Lab coming August 21.


Stay tuned to GameSkinny for more news and information on the Boomsday Project, related guides, card reviews, and more.

Override: Mech City Brawl Announced for PC, PS4, and Xbox One Tue, 10 Jul 2018 14:25:35 -0400 Erroll Maas

Publisher Modus Games and developer The Balance Inc. have announced Override: Mech City Brawl, a 3D mech-based party brawler, will launch for PlayStation 4, Xbox One, and PC on December 4.

Override: Mech City Brawl features 12 different player-piloted mechs, each with its own gameplay style and special moves. Once a player has selected a mech, it can be customized with unlockable accessories and skins.

In addition to a single player campaign mode, Override will also feature one-on-one and two-on-two battles, four-person free-for-all battles, and a co-op mode where two to four players pilot one mech, with each player controlling a different part of the mech.

Override: Mech City Brawl will also include a variety of arenas based on real world locations, such as San Francisco, Mexico, Egypt, and Japan.

Interested players can sign up for the closed beta, which takes place from August 10 to August 12, as well as join the official Discord or follow the official Twitter or Facebook pages.

Pre-orders for the full game are currently available. The Super Charged Mega Edition will include a season pass with four extra mechs, 16 new skins post-launch, and instant access to 12 legendary skins which must be unlocked in the standard edition.  

Override: Mech City Brawl will launch on PlayStation 4, Xbox One, and PC on December 4, 2018. The standard edition will only be available digitally for $29.99 while The Super Charged Mega Edition will be available both physically and digitally for $39.99.

Stay tuned to GameSkinny for more news and information as it develops.  

Minecraft's Update Aquatic Phase 2 Surges Onto Servers Tue, 10 Jul 2018 12:16:18 -0400 Jonathan Moore

Thanks to Fortnite, Minecraft is no longer the most popular game in the world. But that doesn't mean fans of the sandbox builder are getting left behind. Released today for "Minecraft Java Edition and Bedrock Engine platforms" such as Windows 10, VR, mobile, Xbox One, and Nintendo Switch, Update Aquatic Phase 2 brings a bevy of improvements and additions to the game. 

Players will find that the update fills Minecraft's waters with 3,000 new fish species and brand-new community adventures. What's more, the patch also includes a new weapon in the Trident, as well as four accompanying enchantments: 

  • Loyalty: Allows the trident to return to the player after it's thrown
  • Channeling: Conjures a lightning bolt to devastate enemy mobs
  • Riptide: Allows players to travel in the direction the trident is thrown
  • Impaling: Deals additional damage to aquatic enemies

The Update Aquatic also introduces a few things we've never seen in a Minecraft update before. Now, fish and schools of fish are procedurally generated for each encounter; aquatic mobs, specifically salmon and squid, vary in size; nine new ocean biomes will populate seeds; and certain water tiles will occupy the same space. 

A press release for the patch says that Update Aquatic also brings "greater improvements to gameplay mechanics", although the release does not detail what those improvements are. The Minecraft website lists some improvements here

Phase One of the Update Aquatic launched in May. 

Stay tuned to GameSkinny for more news and information on Minecraft and its many updates as it develops. If you want to take your Minecraft game up a notch, be sure to check out our Minecraft seeds and Minecraft skins articles while you're here. 

Spike Chunsoft Announces AI: The Somnium Files Fri, 06 Jul 2018 10:26:29 -0400 Erroll Maas

At Anime Expo 2018, Spike Chunsoft and Kotaro Uchikoshi revealed their new game, AI: The Somnium Files.

Originally announced as Project: Psync at GDC 2017, AI: The Somnium Files is a murder mystery game set in a modern day but slighlty futuristic version of Tokyo. The main character, Kaname Date, is a detective trying to solve a series of strange murders where the first victim had their left eye gouged out. Date will be able to use his own cybernetic left eye with its own AI unit to explore the memories of key witnesses and suspects -- presented as "dreamscape" like areas known as "somniums", which means dreams in Latin -- when he's having trouble getting information from them.

In addition to Date, there will be a large cast of characters with Yusuke Kozaki (Fire Emblem, No More Heroes) as the character designer. This includes Iris, an 18 year old high school student who makes viral videos of herself singing and dancing as well as Let's Plays. 

The "AI" (pronounced like "eye") can be interpreted several different ways including, artificial intelligence or eye, which are both key elements in the story, and is also the Japanese word for love, which will be one of the main themes of the game from exploring different types of relationships and expressions of love.

AI: The Somnium Files will launch on PlayStation 4, Steam, and Nintendo Switch. A release date has not yet been announced.

Ant-Man and Wasp Team Up in LEGO Marvel Super Heroes 2 DLC Tue, 03 Jul 2018 10:43:38 -0400 Jonathan Moore

Ant-Man and the Wasp have been on some strange and sometimes kooky escapades over the years. However, their newest adventure -- where they'll have to overcome a giant chicken mech to defeat a nefarious villain -- might just be one of wildest yet. 

Released today, "Marvel's Ant-Man and the Wasp" DLC pack for LEGO Marvel Super Heroes 2 brings a brand-new level and new unlockable characters to the game. Inspired by the comic-book adventures of the dynamic duo, the DLC comes ahead of the anticipated Ant-Man and the Wasp theatrical release on July 6. 

Players will find themselves in Hank Pym's forgotten research laboratory -- and up against one of Ant-Man's most dastardly adversaries in Egghead. Setting out to foil the villain's newest conspiracy, Ant-Man and the Wasp must fight through waves of henchmen and a giant chicken mech to thwart his plans. 

According to a press release regarding the DLC, players will be able to unlock the following characters alongside Ant-Man, the Wasp, and Egghead: 

  • Crossfire
  • Stinger
  • The Human Fly
  • Giant-Man
  • Ghost

You can purchase the DLC now for $2.99 as a standalone item or as part of the LEGO Marvel Super Heroes 2 Season Pass for $14.99. The Ant-Man and the Wasp DLC is available on PS4, Xbox One, Nintendo Switch, and PC. 

Stay tuned to GameSkinny for more news and information on LEGO Marvel Super Heroes as it develops. 

MOTHERGUNSHIP Launches in July Thu, 28 Jun 2018 14:32:46 -0400 Erroll Maas

Grip Digital and Terrible Posture Games have announced that their gun-crafting bullet hell FPS, MOTHERGUNSHIP will launch for PlayStation 4, PC, and Xbox One on July 17 for $24.99.

MOTHERGUNSHIP is a spiritual successor to 2014's Tower of Guns, where aliens have invaded earth, bent on its destruction. It's up to the player to customize their best creations to ultimately destroy the Mothergunship.

In addition to the main campaign, MOTHERGUNSHIP will feature an Endless Mode with leaderboards, and it will give players a place to test their best creations against the strongest enemies. Post-launch updates will feature even more gun parts, levels, and enemies.

MOTHERGUNSHIP will be released digitally on PlayStation 4, Xbox One, and PC on July 17, 2018. The game will also receive a physical release for PlayStation 4 and Xbox One from publisher Sold Out in August.

The exact release date for the physical version will be announced closer to launch. A Gun Crafting Range demo is currently available for PlayStation 4, Xbox One, and PC.

Stay tuned to GameSkinny for more news and information on MOTHERGUNSHIP as it develops. 

Bloodstained: Ritual of the Night E3 Demo Now Available Thu, 28 Jun 2018 13:45:58 -0400 Jonathan Moore

It's been four years since the last core Castlevania game, and as it stands, there's no official word from Konami when -- or if -- any new games are currently in development. 

However, series godfather Kojio Igarashi's stepping in to fill the void. After a wildly successful Kickstarter -- where the title quickly became the highest funded game in Kickstarter history -- Bloodstained: Ritual of the Night is here to give franchise fans something to be excited for. An ode to the Castlevania games of old, Bloodstained looks to refine the Metroidvania style with the flair and panache that only Igarashi can conjure. 

And if you're itching to get your hands of the game, you won't have to wait until later this year to check it out for yourself. If you backed the $60 tier of the game's Kickstarter campaign, you can play Bloodstained's E3 demo right now via Steam.  

E3 is one of the biggest game shows in the world, and it was a valuable experience to show off the newest content in Bloodstained and gather feedback from the industry friends and colleagues we invited to play the demo. Now we’re ready to share the newest content and features with our great community of backers so we can source their input as well, which is immensely helpful to us as we continue on our journey toward launch.

-- Koji Igarashi, creator of Bloodstained: Ritual of the Night

Set in England during the late 1700s, Bloodstained: Ritual of the Night will see players following the cursed hero Miriam as she quests to defeat the evil summoner Gebel and his horde of insufferable demons. Hell resurrects later this year for the PS4, Xbox One, PC, Nintendo Switch, and PS Vita. 

Stay tuned to GameSkinny for more news and information on the latest creation from Symphony of the Night lead Koji Igarashi. And while you're here, check out why we said Ritual of the Night was one of our most anticipated horror games of 2018.  

Shaq (Fu) Leads Star-Studded Street Fighter V Charity Tournament Thu, 28 Jun 2018 13:42:01 -0400 Jonathan Moore

Not only can Shaq ball -- he's a formidable opponent in Street Fighter V. But just like it was in last year's ELEAGUE charity SFV tournament, his path to victory won't be easy. Standing in his way will be his arch-rival and former pro wrestler Natalie Eva Marie. 

In 2017, Shaq pulled off the controversial upset over Marie to win the tournament (with a little help from ELEAGUE's Tasty Steve). And the highlight of this year's celebrity showdown charity event is surely the anticipated rematch between the two avid Street Fighter players. World Series champ Jimmy Rollins and 13-year NBA vet Baron Davis will round out the field. 

However, these celebs won't just be competing for bragging rights for an entire year, they'll also be competing for their favorite charities. The winner will receive the majority of the showdown's prize pool for their charity of choice. 

Here are the charities each player will be supporting in the showdown: 

The one-night tournament will be single-elimination and feature two first-round matches and a winner's match to wrap things up. Analysis of the celebrity showdown will be provided by ELEAGUE staples Steve "Tasty Steve" Scott, Zhi "Zhieeep" Liang Chew, Stephen "Sajam" Lyon, and Reepal "Rip" Parbhoo. Josh Gray will emcee the tournament. 

Tune in to TBS tomorrow night, Friday, June 29, at 11 p.m. EDT/PDT to catch all the action. Stay tuned to GameSkinny for more news and information on ELEAGUE and Street Fighter V as it develops. 

To catch up on all the action (so far) from ELEAGUE's Street Fighter V Invitational, check the links below: 

Yo-Kai Watch Blasters Heads West in September Thu, 28 Jun 2018 13:38:21 -0400 Erroll Maas

Nintendo and Level-5 have announced that Yo-Kai Watch Blasters: Red Cat Corps and Yo-Kai Watch Blasters: White Dog Squad will launch for the Nintendo 3DS in North America and Europe on September 7.

Yo-Kai Watch Blasters -- known as Yokai Watch Busters in Japan-- originally released in Japan on July 11, 2015. Blasters is an action RPG and an expanded version of the Oni Blasters game introduced in Yo-Kai Watch 2, where up to four players play as Yo-Kai and team up to defeat enemy Yo-Kai and bosses and complete missions. Completing missions will reward players with helpful items to use.

Each version of Yo-Kai Watch Blasters will have over 400 different Yo-Kai, missions, and bosses, and players will be able to trade between them. Special Yo-Kai Komajiro S, Jibanyan S, and Komasan S can also be received from linking the save data from Yo-Kai Watch 2: Psychic Specters, Yo-Kai Watch 2: Bony Spirits, and Yo-Kai Watch 2: Fleshy Souls respectively.

Stay tuned to GameSkinny for more news and information on both Yo-Kai Watch Blasters: Red Cat Corps and Yo-Kai Watch Blasters: White Dog Squad as it develops. 

Level-5 Announces and Releases Yo-Kai Watch World for Smartphones in Japan Wed, 27 Jun 2018 12:56:29 -0400 Erroll Maas

During the Yo-Kai Watch 5th Anniversary stream, Level-5 announced the launch of Yo-Kai Watch World for Android and iOS smartphones in Japan with a new trailer

Developed by GungHo Online Entertainment, Yo-Kai Watch World has players encounter Yo-Kai in the real world in order to collect them and fill up their Yo-Kai Encyclopedia. The in-game search function must be used to search for nearby Yo-Kai, which can be seen once they're located by tapping the Yo-Kai icon that appears. They'll have to be chased down before you can battle them.

Once the player has reached the located Yo-Kai, a battle will start. Battles in Yo-Kai Watch Word are a simplified version of those seen in the main Yo-Kai Watch series, with three on three combat with both regular and special attacks. Once defeated, you have a chance of befriending the Yo-Kai, although it's unclear if your chances are increased by giving Yo-Kai food as in the main series.

Another way to befriend new Yo-Kai is by planting Yo-Kai Trees in certain areas. The trees will attract more Yo-Kai, giving players a higher chance of befriending Yo-Kai that they haven't encountered yet.

In addition to battling located Yo-Kai, players can also engage in Advent Boss battles, which feature strong boss Yo-Kai that may give special rewards when defeated.

A feature unique to Yo-Kai Watch World is that players are able to have their Yo-Kai "possess" other players, which will allow them to bring back Yo-Kai from other areas without the first player having to travel there. The possessor Yo-Kai may also return with special gifts. Additionally, players can command them to plant a Yo-Kai Tree in another area.

Yo-Kai Watch World is available on iOS and Android in Japan.CoroCoro Comic also uploaded a video with seven minutes of gameplay on their YouTube channel.  It is currently unknown if Yo-Kai Watch World will launch outside of Japan. 

ELEAGUE Street Fighter V Invitational Group D Highlights Mon, 25 Jun 2018 16:25:17 -0400 Jonathan Moore

There's no doubt that Group D of ELEAGUE's Street Fighter V Invitational was the most talent-rich and explosive group of the entire tournament. Appropriately dubbed the "Group of Death", Group D proved to be a veritable gauntlet for all of its fighters -- regardless of their pedigree. 

The group featured not only some of the FGC's most decorated fighters and fiercest up-and-comers in players such as FChamp, Fujimura, Infiltration, and iDom, but it also featured two of the five Japanese fighting game gods: the legendary Daigo and infamous Haitani. 

Going into the night's featured matches, seasoned vet FChamp and relative padawan iDom found themselves on the outside looking in, eliminated in the lower bracket by Haitani. 

Yes, the field was so fierce and full of carnage that even Haitani found himself in the lower bracket to start things off. But would the initial bracket stay that way? Of course not. Here's what went down in featured play.  

Daigo vs. Infiltration (Guile vs. Menat)

Coming into the match, both Daigo and Infiltration had played very well in the group's round-robin play. Daigo had gone 4-1, while Infiltration had found his balance and finally found his balance, beating the field sans Daigo and Haitani. 

Operating a bit out of his comfort zone, Daigo began the match using more normals than specials in order circumvent what could be devastating reflections from Infiltration's Menat. 

Both fighters were slow to use their critical arts, letting each game play out defensively for the early rounds. Each fighter pecked at the other, with infiltration's Menat keeping Guile's power at bay, forcing Daigo to resort to a few booms and a lot of normals in Game 1.

However, Infiltration came storming back at the beginning of the second game to body Daigo's Guile. Employing patience and tight air-to-airs, Infiltration won the second game with an absolutely insane combo into critical art for a whopping 40 hits. 

Moving into Game 3 and Game 4, Infiltration proved a fierce and worthy adversary for Daigo, pushing the legend to the limit and forcing him to adapt his playstyle. Intelligent play put Infiltration up 2-1 going into Game 4. But Daigo wasn't going to go down that easily. 

Tying things up 2-2 going into Game 5, Daigo completely changed the way he played Guile. Going from nearly all booms (so, so many booms) in Game and Game 4, Daigo nearly dropped booms entirely to focus on jump backs and normals. 

The tactic worked in Daigo's favor, catapulting him past a pesky if powerful Infiltration and into a rematch with Fujimura. Infiltration would go on to face Haitani in the lower bracket. 

Haitani vs. Infiltration (Akuma vs. Menat)

Much like Dogura and Momochi before him, Haitani had blazed his way through the first two challengers in Group D's lower bracket. He was on fire coming into his match with Infiltration, and he was going to be a very, very tough opponent for the recently defeated fighter.

If round-robin history repeated itself, we'd see Haitani getting the best of Infiltration. But is that how it would play out?

As things got underway, it looked as if it actually would. Haitani quickly -- and handily -- won the first round of the match's first game. It was a fast, 23-second victory that stunned the crowd, put Infiltration on the defensive, and ultimately gave Haitani the first game. 

Down 1-0, Infiltration wasn't about to get bodied and sent home so easily. Settling in, Infiltration weathered the Haitani storm, making the legend play in the neutral and dodge what seemed like relentless orb volleys from a strategic Menat. Several key reflects and a clutch critical art pushed Haitani to the brink -- and gave Infiltration his first victory of the match. 

Things played out similarly in Game 3, putting Infiltration up 2-1 going into a critical Game 4. Where once it looked like Haitani's choice of Akuma -- a character he had only recently began playing -- would pay off, the chances of a character other than Necalli getting him to the Invitational's playoffs grew smaller by the second. 

Ultimately, Haitani's play just wasn't enough. A slippery Infiltration forced several huge misses from the fighting game god, while an impenetrable defense meant that even the attacks that did land often did minimal damage. 

Infiltration was a changed player in his bout with Haitani. Where he taunted Daigo, showboating with Menat between hits and games, none of that was to be found against Haitani. Infiltration had settled in -- and that was very scary for whoever was set to face him in the coming matches. 

Daigo vs. Fujimura (Guile vs. Ibuki)

Fujimura had proved his dominance over Daigo earlier in the night during round-robin play to secure the number one seed. Calm and collected, Daigo sought revenge -- and a straight path to the Invitational's playoffs on July 13. 

Playing on the training stage, it looked early one very much like a training match with Daigo bodying Fujimura in Round 1 of the first game. Continuing that dominance through the second round, Daigo easily took the first game, with Fujimura looking like a shadow of his recent self. 

However, it was a tale of two games. Not to be sent home so easily, Fujimura collected himself and entered the second game of the match with a renewed fire in his eyes. It what proved to be an exact mirror of the first game, Fujimura this time bodied Daigo to even things up 1-1 going into the third game. 

As play went on, the respect each player held for the other began to shine through with surgical defensive play and even a few crouching stare downs where both Fujimura and Daigo sized up his opponent before moving in with fierce, calculated attacks. 

Not to be outdone by his opponent, Daigo mixed things up in Game 3 to throw off the surging Fujimura. Where he once was using booms and baby booms to cause confusion and ward off his opponent, Daigo tweaked his strategy to employ devastating EX flash kicks and precision air throws to go up 2-1. 

I'm not even going to try and describe the match's epic fourth game. You'd be better to watch it right here.  

Ultimately, though, Fujimura's rally wasn't enough to push him past the Daigod. The latter moved into the Invitational's playoffs while the former dropped down to the lower bracket to face Infiltration. 

Fujimura vs. Infiltration (Ibuki vs. Juri/Chun-Li)

For the second time in the tournament, a 5-0 round-robin one seed found himself in the lower bracket -- and on the brink of elimination. Fighting for his life, Fujimura had his work cut out for him as he entered play against Infiltration. Despite his win over the South Korean player earlier in the night, nothing was a given in the Group of Death. 

Things started fast and furious with Infiltration's Juri wreaking havoc on Fujimura's Ibuki right out of the gate. But the surprise pick by Infiltration wasn't a match for the tenacity and superior play of Fujimura and Ibuki. Well-timed neutrals and a ravaging shuriken stunned Infiltration and put Fujimura up 1-0. 

In what some saw as a desperation move -- and one that was ill-advised considering Infiltration's acuity with other characters -- Infiltration switched things up going into Game 2 by picking Chun-li, a character that he hadn't had much success with earlier in the night. 

Much like it had proven to be a bad decision against Fujimura's Ibuki in round-robin play, the choice was a bad decision once again. Having only been playing Chun-li for three days, the unfamiliarity with the character showed as Fujimura obliterated Infiltration in the second game of the match. 

Despite getting utterly destroyed in the previous game, Infiltration chose to stick with Chun-li and show why he was so committed to the pick against Fujimura by netting two victories in a row to take game three.

But the power of Fujimura ultimately proved too much for Infiltration. Like a toddler still learning to walk, Infiltration simply made far too many mistakes that left him wide open to boomeranging shurikens. 

Fujimura advanced to the playoffs, breaking the one seed 5-0 curse that dethroned Luffy in Group A. 


ELEAGUE'S Street Fighter V Invitational is a five-week competition that pits some of the world's best Street Fighter pros against each other for $250,000 in prizes. Now that the Invitational's group play is finished and the playoff bracket is complete, be sure to watch the final matches on ELEAGUE's Twitch channel, as well as TBS, on July 13. 

Stay tuned to GameSkinny for more coverage of the tournament, as well as Street Fighter V, as it develops.

Inazuma Eleven Ares Confirmed for Western Release Fri, 22 Jun 2018 19:15:39 -0400 Erroll Maas

In a press release announcing the 20th anniversary of Level-5 as well as the premiere of the Inazuma Eleven Ares anime series in Europe in Fall 2018 and in North America in 2019, it was also confirmed that the game of the same name, which the anime series is based on, will be heading west in 2019.

The 2019 western release of Inazuma Eleven Ares will be the first game in the series to release in North America since Inazuma Eleven for the Nintendo 3DS in 2014, and the first to receive a European release since Inazuma Eleven GO 2: Chrono Stone for the Nintendo 3DS in 2015.

Inazuma Eleven Ares was originally slated for a Summer 2018 release date in Japan, and was set to have a demo at the World Hobby Fair, but was recently delayed to Fall 2018, with the demo being replaced by a stage show.

Inazuma Eleven Ares will launch on PlayStation 4, Nintendo Switch, Android, and iOS in Japan in Fall 2018, followed by a North American and European release in 2019.

Metro Exodus E3 2018 Preview: Gorgeous Graphics, Slow Pacing Fri, 22 Jun 2018 13:16:06 -0400 Erroll Maas

Despite not being as popular as other FPS franchises such as Call of Duty or Battlefield, the Metro series has been one of the most ambitious and consistent franchises over the last eight years. Since Metro 2033 launched in 2010, the series has garnered somewhat of a cult following, and it has positioned itself as one the deeper FPS experiences out there. 

So when we got the chance to take the newest game in the franchise, the upcoming Metro Exodus, for a spin at E3 2018, we jumped at the chance.

Playing a feature-complete demo, we were told that Metro Exodus is 4A's most ambitious title to date, featuring larger open areas to provide hours of gameplay, a day and night cycle to enhance immersion, and a dynamic weather system to keep environments fresh. And all of that is on top of a deep story.

With the panoramic walls around us providing shots of the entire level -- which this demo represented only a mere fraction of -- we got started. 

Set two years after the "good" ending of Metro: Last Light, Metro Exodus once again puts the player in the role of series staple Artyom, who is now on a journey to the far east with a group of Spartan Rangers, that includes his wife, Anna, and her father.

After some lengthy dialogue -- Exodus features more dialogue than both previous titles combined -- we were sent to investigate a nearby village set on top of a lake. Some of the dialogue seemed a bit misplaced in our demo, but with a release date of February 22, 2019, it should be fixed up by launch. 

Moving forward, we then had to get on a boat and travel into the village. And although the environment was utterly gorgeous, the boat sections to get from one part of the lake to another were excruciatingly slow -- and were hands down the "worst" part of the entire demo.

Once we got to the church in the village, we encountered a cult who believed electricity and technology are to blame for what the world has become. Seemingly friendly at first -- despite their strange beliefs -- it was later revealed that like most cults, none of these people were who they seemed. They had kidnapped a little girl (whom they believed to be a demon) after killing her parents. 

Our mission then changed from investigating the church to rescuing the girl from the cult.

As things went from bad to worse, fighting naturally broke out. We had to defeat some of the cult members with the weapons available to us, and these mechanics work as expected, with left and right triggers aiming and shooting, with bumpers used for projectile weapons such as throwing knives.

Like other entries in the series, enemies didn't have to be killed; players are given the choice to either kill them or just knock them out. In our demo, it was completely possible to finish the mission without killing a single person. It's a mechanic that, in previous games, has never been blatantly explained to the player, but acts as an arbiter of each game's ending, so it's natural the system would return in Metro Exodus in some way. 

However, a new, tiny wrinkle has been added to weapons in Metro Exodus: weapons can now be customized any time from the player's backpack, rather than having to find a workbench. But this doesn't make the workbench completely obsolete. The workbench still needs to be used when your weapon has been degrading by dirt, and it provides a quick way to clean them up.

As we continued our demo and progressed through the story, we headed back to our base, but not before another slower-than-necessary boat ride. This boat ride differed a bit than our last trip, though. This time, an aggressive mutated whale-like creature repeatedly attacked us and eventually destroyed our boat. Luckily, we were saved by an ally just in time so we wouldn't drown.

From there, we had to traverse a few highly irradiated areas. To do so, we had a gas mask and a radiation scanner. The gas mask protected us from radiation poisoning lowering our health, while the scanner determined whether we still require the gas mask.

Something interesting I noticed in this demo was the level of detail that went into it. The environments, although ppost-apocalypticand grimy, look visually stunning. The game was running on an Xbox One, but it's safe to say it most likely look terribly different on a PS4 and, perhaps, even better on a high-end gaming rig.

But the detail wasn't just in the environments: even the gas mask had a ridiculously high level a realism to it.

At the end of the day, it's obvious that Metro Exodus still has a few bugs and kinks to work out, but with where it's headed, it looks like both old and new fans can look forward to this upcoming entry. The increase in openness and player freedom seems to be the most important key feature in this entry, and it will be interesting to see how the game's increased impacts its gameplay over time when it releases next year. . 

Metro Exodus will be released worldwide for PlayStation 4, Xbox One, and PC on February 22, 2019. Stay tuned to game skinny for m ore news on the upcoming FPS as it develops. 

ELEAGUE's SFV Invitational Prepares for the Group of Death Thu, 21 Jun 2018 15:45:38 -0400 Jonathan Moore

Prepare yourself, fighting game fans. The time has come for ELEAGUE's Street Fighter V Invitational Group D round -- otherwise known as the Group of Death. 

The Invitational's previous three rounds featured some truly scintillating play from household FGC names such as Tokido, Problem X, and Punk -- but what we've seen so far might very well pale in comparison to what will go down in the ELEAGUE studios in less than 48 hours. 

And the action will start right out of the gate. 

Two living Street Fighter legends in Daigo Umehara and Haitani are set to face each other in Match 2 of round-robin play(!), while Fujimura, Infiltration, FChamp, and iDom will round out the star-studded field while vying for the group's number one seed. 

Stakes are high, the competition is fiercer than ever before, and anyone could win -- or go home.  

"Group D stands for the Group of Death. It was clearly constructed with entertainment top of mind, with it bringing such heavyweights as EVO Champions Daigo, Infiltration and Filipino Champ. Get your popcorn ready."

-- Zhi "Zhieeep" Liang Chew, ELEAGUE Analyst


Starting tomorrow, Friday, June 22 at 3 p.m. EDT on ELEAGUE's Twitch channel and B/R Live, Group D round-robin play will get underway, with competitors facing each other for a chance at two spots in the Invitational's playoffs -- and a prize pool worth more than $250,000.

Fans can see the entire round-robin schedule by visiting ELEAGUE's website

Following the livestream, be sure to tune in to TBS at 11 p.m. EDT/PDT to see the group's strongest world warriors square off in the upper- and lower-bracket Group D finals. 

Stay tuned to GameSkinny for more news and info on ELEAGUE and Street Fighter V as it develops. Make sure to check out our ongoing coverage of the tournament here

The Surge 2 E3 Preview: A Ferocious Fan-Influenced Sequel Wed, 20 Jun 2018 16:05:41 -0400 Erroll Maas

E3 2018 was full of fantastic showcases and thrilling reveals. Some were shown at the big press conferences, while some were show behind closed doors. 

Despite not making an appearance on the main stages, The Surge 2 was one of those E3 2018 games that (mightily) impressed. 

A direct sequel to 2017's The Surge, we had the chance to take a look at a behind-closed-doors, hands-off demo of Deck 13's sci-fi action RPG sequel The Surge 2. Along with around 10 other journos, what we saw made us excited for what's to come for the franchise. The Surge 2  seems to be a vast improvement on its predecessor, and it is shaping up to be a meaty sequel.

Taking place in the dangerous Jericho City, The Surge 2 explores an area under quarantine -- and one that's much more expansive than the facility of the previous game. According to the developers, Jericho City will employ a more ambitious level design and a larger variety of environments, many of which were heavily inspired by player feedback following the first game.

However, it's not just the locale that's getting changed up. The game's protagonist will change, too. This time around, instead of taking the role of Warren, players will be able to create their own customizable character as they create their own narrative within the game world.

The number of different weapon types has also been doubled from five to 10 and includes the new double-duty type weapon we were shown.

Similar to heavy-duty weapons, double-duty weapons can be used for strong and heavy attacks, but can also be used for faster attacks. The weapon we were shown was able to switch from a heavy two-handed blunt weapon to dual-wielded smaller weapons, allowing players to adapt to each situation on the fly.

A new directional block system has also been added, which allows players to stagger enemies and execute a counter-attack when they've properly blocked an enemy attack. This can be helpful when utilizing the limb targeting system to obtain new parts. And that, too, has been tweaked in The Surge 2, offering more options to obtain the parts players want or need to build new weapons and armor.

One thing that stood out in our demo was that not all enemies were visible to the naked eye as some required special equipment to be seen. This required equipment can be obtained from enemies as well, and depending on player positioning, can help with a sneak attack when using the terrain to the player's advantage.

However, the environment can also be harmful to the player if they aren't careful, so some strategic planning may be needed to prevent an untimely death. 

The Surge 2 also contains a more advanced AI than the first game, and enemies will work together to defeat the player when in the same area.

Some enemies, such as large bosses like the robotic sentinel, Goddess Helena, can't be hit with melee attacks unless staggered first. Their defensive capabilities may seem like a problem at first, but players will have a variety of ways to deal with them as long as they can figure them out, adding to the depth of gameplay that is sure to be shown off in the near future.

The Surge 2 is shaping up to be a proper sequel, fixing some of the biggest problems players had with the first game. Taking player feedback into consideration to help improve gameplay and variety will make The Surge 2 a sequel to keep an eye on.

The Surge 2 will launch for PlayStation 4, Xbox One, and PC in 2019.

ELEAGUE CS: GO Premier Takes Aim at High-Profile Matches Wed, 20 Jun 2018 14:28:39 -0400 Jonathan Moore

CS:GO is one of the most intense competitive shooters to ever hit the eSports scene -- and that intensity is sure to be on full display during the CS:GO ELEAGUE Premier starting July 21. 

That's where the world's Top-8 CS: GO teams will face off in what's sure to be a war of the worlds. All eight teams competed in last year's tournament, with FaZe clan looking to repeat -- and be crowned Premier champion two years in a row.

Here are the teams competing in this year's tournament in order of their HLTV ranking as of May 21 this year: 

  • Astralis 
  • FaZe Clan
  • Natus Vincere
  • mousesports
  • Liquid
  • Cloud9
  • SK Gaming

Each team will compete for a piece of the $1 million prize pool that's up for grabs. The Group Stage of the competition will be held from July 21 to July 25. In this phase of the competition, teams will be split into two groups and vie for supremacy in best-of-three matches.

The double-elimination bracket will then seed two teams from each group to compete in the Premier Playoffs, which will be held July 28-29. 

What's more, some familiar faces will round out the Premier's analysis and commentary team. Returning from last year will be Anders Blume, Daniel Kapadia, James Bardolph, Jason O'Toole, Janko Paunović, and Sue Lee. Seasoned commentator Alex Richardson will be this year's host, bringing his expertise from ECS, ESL, and more. 

Fans can tune in to ELEAGUE's Twitch channel, B/R Live, and ELEAGUE's multi-angle Game Command at 2 p.m. starting July 21 to see the action as it unfolds. 

Make sure to stay tuned to GameSkinny for more news and info on CS:GO and ELEAGUE as it develops. 

Street Fighter V Invitational Group C Highlights Mon, 18 Jun 2018 15:55:16 -0400 Jonathan Moore

Another Friday meant another raucous melee at ELEAGUE's Street Fighter V Invitational. This week, the story was all about the good ol' U.S of A: four home-grown fighters entered the arena to vie for the chance at the ludicrous first-place prize money. And while only Smug made it out for NA unconcussed, his victory means we will see at least one more North American representative in the Invitational's finals on July 13. 

Coming out of the vicious preliminary rounds, the story line of Friday's featured matches was the intense play of Snake Eyez, who had blazed through the competition's round-robin play with only a loss to Nuckle Du. Going into featured play, he was the number one seed -- and he was playing at the very top of his game. 

But what may have been of even greater note going into the featured matches was that Justin "JWong" Wong, a name synonymous with Street Fighter and a living legend, had been eliminated from contention by a plucky Brolynho in the first game of featured matches. We'll be seeing him on the analysis desk next week -- and any of us rooting for him will have to go to our backups as the tournament moves forward. 

In a group where none of the players made it into the playoffs for ELEAGUE's Invitational 2017, things were chippy throughout the night. Here's what happened.     

Problem X vs Smug (Abigail vs Balrog)

The first winner's bracket match of the night was a struggle between two super powers in Great Britain's top-ranked Problem X and North America's confident (and dangerous) Smug. The two had faced off at NCR back in April, with Problem X using strong Abigail play to come out the victor.

Friday's first bout would end in similar fashion. 

Calling Problem X a cheater just before the match, Smug added fuel to Problem X's fire, none of which he needed to win with a powerful Abigail. 

The beginning of the game was all high intensity, with Abigail and Balrog both landing massive hits on each other. The crowd quickly came alive with the frenetic play and heavy combos lighting up the screens in the ELEAGUE studios -- and the first round went down as one the most intense matches in 2018's Invitational.

But as things calmed down and the two fighters settled into more defensive stances, Smug fell victim to several high-damage normals and EX moves to lose the first match of the game.

Not matter what Smug tried, he couldn't overcome the strong play of Problem X and Abigail. Vicious hit after vicious hit gained screen advantage for Abigail again and again, pushing Smug into stun after stun. Pushing hard, Smug didn't give Problem X much to work with, but Problem X was so focused and knew Smug's tendencies so well that the U.K. standout was able to easily body Smug for most of the game. 

Despite a Smug win in the second round of the third match, Problem X handily won the game 3-0 to move forward and face Snake Eyez.

Smug would move down to the lower bracket to take on NuckleDu. 

NuckleDu vs Smug (R. Mika vs Balrog)

NuckleDu and Smug had already faced off in Match 13 of round-robin play, with Smug coming out on top. A.) And going into this lower bracket match, it was clear that although Smug had just come off what could have been a demoralizing loss to Problem X, he was focused and ready to redeem himself.

Smug immediately showed the power of Balrog as he pushed NuckleDu's R. Mika into the corner to gain screen advantage and win the first round. With NuckleDu flipping the script in the second round for the win, he parlayed that small energy into a huge stun/K.O. combo in Round 3 to take the first match from Smug. 

As the game continued, each combatant traded heavy blow after heavy blow while sprinkling some truly stellar defense in between. Clutch command throws and Nadeshikos placed NuckleDu in the position to win early, but Smug wouldn't go away, taking the second match and evening the game 1-1. 

Extremely smart plays by Smug, as well as some well-placed combos, kept him well in the game as the two combatants went into Match 3, but NuckleDu's insane defense and clutch Critical Arts pushed the game to an elimination round where Smug stalwartly defends a flurry of attacks to a  push the game to a final match. 

Channeling that energy into pure focus, Smug quickly pushed NuckleDu into the corner to gain screen advantage. Relying on V-trigger, patience, and fundamentals to take control of the final match, Smug completely bodied NuckleDu, sending NuckleDu home as Smug advanced to the last game of the lower bracket against an unlikely opponent. 

Snake Eyez vs Problem X (Akuma/Abigail vs M. Bison)

With the 2018 Street Fighter V Invitational being the first time these players had faced each other in either Street Fighter IV or Street Fighter V, the x-factor in the duo's round robin match was Snake Eyez' willingness to take risks against Problem X's Abigail. 

So the question going into the match was: would he be able to do it again? 

Early on, that seemed the case as Snake Eyez quickly bodied Problem X with v-reversals and huge combos to take the first round of the game. However, Problem X wasn't going to let the European curse keep him out of the winner's circle. Quickly falling in stride after his first round loss, Problem X punished Snake Eyez to win two rounds in a row and finish off the match with a perfect. 

Realizing that his Akuma wasn't going to work against the savage offense brought on by Problem X's M. Bison, Snake Eyez changed to Abigail going into the second match. But like a true master, Problem X didn't get phased. Instead, he used his knowledge of Abigail against Snake Eyez, punishing him over and over with catastrophic EX moves and v-reversals. Against Abigail, Problem X made M. Bison look like a god. 

Knowing his hopes of moving into the playoffs were dwindling -- and that Abigail wasn't the answer to M. Bison -- Snake Eyez switched back to Akuma in the third match seemingly out of desperation. And initially, it seemed to work as Snake Eyez quickly gained a first-round perfect. It was almost as if Snake Eyez was a different player, showing complete focus and patience to body Problem X. 

Unfortunately, that power wouldn't last long. Problem X returned in rounds two and three a ferocious predator, crushing the Euro curse to win 3-1 and move into the playoffs. 

Smug vs Snake Eyez (Abigail vs Balrog)

Again it was Smug vs an Abigail. And by the look on Smug's face, he had had enough of Abigail, falling to Snake Eyez in round-robin play and having faced the same from Problem X just an hour before.

But with Snake Eyez in danger of being eliminated from the tournament despite coming into the featured matches as the number one seed and having played like a freak for the entire day, it was no one's surprise when he chose Abigail going into the game. 

Playing great neutrals and landing some stellar jump ins gave Smug hope early on -- and it showed in his play. Slowing things down, Smug made Snake Eyez play at his pace and by his rules, using surgical normals and ex moves to slowly whittle Snake Eyez down. 

However, that didn't mean Snake Eyez wasn't able to get the best of Smug from time to time. Trading matches, the fighters went into Game 3 bodying each other, landing heavy body blows and doing hefty damage. Smug again slowed the pace to get the better of Abigail early in the third game, gaining screen and pushing Snake Eyez into the corner for victory.  

With things tied up 2-2 going into the final match of the game, the tension in the ELEAGUE studios reached a fever pitch. The crowd cheering for Smug to pull off the victory, both players traded blow after blow, neither relenting to the barrage inflicted by the other. And just as it looked Smug was about to achieve victory, Snake Eyez viciously countered ... and in fact, I'll just let you see what happened to send Snake Eyez packing and Smug into the playoffs. 


ELEAGUE'S Street Fighter V Invitational is a five-week competition that pits some of the world's best Street Fighter pros against each other for $250,000 in prizes. This week, Group D takes the stage. You can watch the matches on ELEAGUE's Twitch channel, as well as TBS, each Friday through June. 

Want to know what went down in Group A and Group B? Click here and here to find out.  

Stay tuned to GameSkinny for more coverage of the tournament, as well as Street Fighter V, as it develops.

Tokyo Ghoul: re Call to Exist Announced Mon, 18 Jun 2018 14:54:41 -0400 Erroll Maas

In the most recent issue of V-Jump magazine, it was revealed that Tokyo Ghoul: re Call to Exist, a survival action game based on the Tokyo Ghoul:re manga and anime series and the sequel to Tokyo Ghoul, will launch in Japan for PlayStation 4 this winter.

Players will be able to choose from three different characters to play as, including both ghouls and investigators, and will fight using their Kagune -- a ghoul's predatory organ which  functions as their weapon and claws -- or their quinques -- weapons manufactured from a ghoul's kakuhou, a sack like organ which only ghouls have.

The game will also feature online co-op and team play with large groups of players separated into ghouls and investigators.

Tokyo Ghoul: re Call to Exist is set to launch in Japan this winter. It is currently unknown if it will see a release outside of Japan, however, Bandai Namco did recently trademark Call to Exist in Europe, so it may be localized. Tokyo Ghoul: re Call to Exist will be the first Tokyo Ghoul game to launch on PlayStation 4.

Greedfall Preview: In Search of A Cure Mon, 18 Jun 2018 14:43:40 -0400 Erroll Maas

At E3 2018 we got a behind closed doors preview of Paris based developer Spiders' upcoming 17th century Baroque inspired action RPG, Greedfall.

In Greedfall, a group of mercenaries and treasure hunters have become settlers on a previously unexplored island due to their original home being ruined by pollution and a particular disease. This unexplored island is revealed to be exuding magic and is filled with plenty of treasure and secrets.

As the adventure continues, the player finds themselves caught in in a war between the settlers and the island's natives, who are protected by supernatural beings which have manifested from the island's magic. 

The player character can be customized to your liking, but seemingly always has a strange marking on their face and neck due to the previously mentioned disease.

The leader of one faction then will send you on a mission which may have you dealing with another. In our demo, we were told to go to another faction to make a deal with them -- due to one of our companion character's being the daughter of the queen of that faction, and from there we were sent to help her sister in fight against an invading faction.

There are five companion characters in total, one for each faction, and two of them will always be by your side. Because each companion character is tied to a different faction, having different ones come along with you will improve your otherwise tense relationship with their respective factions. 

Even with less than ideal relations, all factions are after the searching for the same thing: a cure for the disease which has afflicted their people. Although each companion will usually work together with you, they may also betray you depending on the choices you make, so you have to choose wisely if you don't want to lose an ally. All of your choices will also affect the main story in different ways, but not much detail was provided.

Each area had an open feel to it, but it didn't seem like a truly open world, as you could travel from one area to the next without having to travel in between -- due to a campfire fast travel system -- and it's unclear whether this was specific to the demo.

Because the island is teeming with magic, the creatures are less typical than what you might expect, with some only being seen during the day and some only at night. In our demo, we encountered some large and aggressive sloth bear boar hybrids that had to be taken down. Combat consists of a mixture of melee and magic, and the skill tree contains different weapon specializations and magic with over 14 different weapon classes to master -- including swords, which we saw in the demo.

Although Greedfall may not be as well known as other upcoming titles, and didn't seem to stand out as much as it could, its setting and intriguing choice and companion mechanics make it an action RPG to look out for.

Greedfall will launch for PlayStation 4, Xbox One, and PC in 2019.

Street Fighter V Invitational's Group C Features Top American Fighters Fri, 15 Jun 2018 11:26:07 -0400 Jonathan Moore

Over the past two weeks, ELEAGUE's Street Fighter V Invitational has showcased some of the very best fighters in the world. The matches held inside the ELEAGUE studios at TBS have been fast, furious, and at times, straight up mind-bottling with both champions and underdogs alike showing why they're the cream of the FGC crop. 

But heading into tonight's Group C matches, it's the tournament's American stars that are set to punch their ticket to the Invitational's playoffs on July 13 -- and truly light the competition ablaze. 

In a change from recent weeks, four of the six world warriors set to face off tonight hail from the United States:

  • Justin "JWong" Wong
  • Du "NuckleDu" Dang
  • Bryant "Smug" Huggins
  • Darryl "SnakeEyez" Lewis

Early predictions from ELEAGUE's Sajam and Zhi have "NuckleDu" making it through winners and into the playoffs, but as we've seen, literally anything can happen when fists start flying. 

Group C's preliminary round-robin matches start at 3 p.m. EDT today on both Twitch and B/R Live.

Group C's featured matches -- which will showcase the group's final four -- will air on TBS at 11 p.m. EDT/PDT tonight

The American hopefuls will not only have to compete against each other but also against a Top-20 Benjamin "Problem X" Simon and a plucky Thomas "Brolynho" Proenca, who's strong Necalli play has led him to upsets over championship players such as Infiltration at 2016's Brooklyn Beatdown. 

To catch up on the Invitational's previous rounds, be sure to check our coverage for Group A here and Group B here.  Stay tuned to GameSkinny for complete coverage of Group C following tonight's bouts. 

Analysis of the Devil May Cry 5 Trailer Wed, 13 Jun 2018 10:52:19 -0400 Zack Palm

During Microsoft's press conference at E3, Phil Spencer announced a number of great titles releasing on the platform many fans could look forward to playing the future. One unexpected title came out of this press conference: the return of a numbered Devil May Cry game.

Since the game does have a number at the end of the title says a lot about what to expect from this game. As a result, there's plenty to digest and break down in not only the trailer but where the game is headed based on where the Devil May Cry 4 entry ended in the series. Let's go through it together!

When Does It Take Place?

The last numbered entry in the Devil May Cry series released in 2008, and it was Devil May Cry 4. Fans have been hungry for a new entry for the past ten years and now they finally have it.

This game does not pick up immediately following Devil May Cry 4. It takes place several years after the end of the fourth game. By how much, remains unknown. So far, the Capcom team have not announced concrete details and plan to release more information during throughout the year.

Who's In The Trailer?

The trailer features a young man with short white hair, who dashes around, killing demons with a flashy sword with plenty of attitude. While many who only know about the 2013 reboot DMC: Devil May Cry, those who believe this to be Dante, are incorrect. This is Nero, a character who first showed up as a character in Devil May Cry 4.

How does he fit into the overall story? When he made his debut, he was actively hunting Dante during the first part of Devil May Cry 4 for the Order of the Sword, a cult that worships Sparda, a powerful demon and the father of Dante and Vergil, the latter of the two fell during Devil May Cry 3

Nero later rebelled against the Order and found himself teaming up with Dante. The two were able to defeat the game's main antagonist together and then parted ways; Nero also learned and came to terms with the fact he had Sparda's blood in him. At the time, the game didn't dive into specific details about how he's connected to Dante's family. But he's certainly a part of it.

Early on in the trailer we're introduced to a new ally who fights at Nero's side, Nico. She provides some narrative details to a soldier about how she and Nero know each other. Apparently, between Devil May Cry 4 and this entry, Nero lost his right arm and needed a new one. She possess a unique of skill set to build him a brand new one that comes with plenty of bells and whistles.

The right arm gets shown pointedly throughout the entire trailer, and will definitely make for a unique gameplay mechanic. 

The reason Nico had to make that metal arm for Nero was because a shady figure took his right arm from him, which we see in the middle of the trailer. Why does the right arm matter?

It was Nero's source of demon power, called Devil Bringer. This may serve as a plot point in the game or something we learn about later on as more details about Devil May Cry 5 surface. The importance of Devil Bringer in this story remains unknown, but despite having lost it, it won't stop Nero from killing an army of demons.

Near the end of the trailer we see the series' original protagonist himself: Dante. He's riding a slick motorcycle, sporting a little facial hair, and the same cocky-grin he's known for. Because he was shown near the end of the trailer, it's unclear how much he'll get featured in the story. He may return as a recurring character who actively assists Nero throughout the story, or one that shows up every so often to provide small amounts of fan service. Either way, he's in it!

What Do We Know Of The Plot So Far?

Only a small amount of details have released so far. We do know this: a demon tree has spawned in the middle of Red Grave City and leads to another demon invasion. This invasion brings our new protagonists, Nero and Nico, to the scene of the crime where they fight hordes and hordes of demons. Nico serves as Nero's sidekick who can crafty him weapons and upgrades to use during his crusade of purging this demon threat.

While in Red Grave City, the pair are on the search for Dante, for reasons unknown. It's likely because Nero lost Devil Bringer and wishes to have it returned to him, but that remains speculation. 

Dante's role in this? Again, he's there, but how he fits into the overall story remains unknown. Regardless, he's involved and he'll likely show up plenty of times to serve the fans eager to learn more about what he's been up to.

Any Gameplay?

There's a brief amount of gameplay during this trailer, which is always good!

The action starts at 1:13 in the trailer. You can clearly see Nero using his robot arm to shock his foes, along with him utilizing his sword to slash down any demon foolish enough to stand in his way. There's plenty of quick, adrenaline-pumping action in this trailer, so don't expect the gameplay to be any different! Nero does quite a bit with his robot arm, such as firing his hand to pull him closer to enemies, grappling his foes, and even slowing down time to make some clean strikes.

Since Nero lost his right arm, Devil Bringer, it'll be interesting to see how they work in any demon powers at all into the gameplay. Though, the robot arm's unique characteristics seem to make up for that greatly.

During 1:32 of the trailer, we clearly see these magical cogs wrapped around a demon, slowing them down. How this was done was not disclosed. Was it the technology of the right arm, or some magic Nero can still tap into?  

Regardless, the gameplay certainly looks like a Devil May Cry game, and fans should get excited.

What About The DMC Reboot?

Because this is an official entry in the Devil May Cry series, it goes beyond the reboot that launched in 2013 by Ninja Theory. Capcom did not detail if they're scrapping the reboot. This may depend on the overall reception of Devil May Cry 5. If it does well, they could sweep the reboot under the rug and continue on their path of creating new stories in the main game series. There's a lot of factors they have to consider.

But this may serve as the nail in the coffin, especially since they released the remastered Devil May Cry collection for PS4, Xbox One, and PC in 2018. This collection features the first three Devil May Cry games.

However, because it's been five years since the reboot was first released, it's safe to say it was an attempt on their part, but they won't continue forward with me. Plus, the massive amount of attention the Devil May Cry 5 announcement is receiving only proves the popularity of the main series with fans.


The trailer announces the game will release in Spring 2019 for PC, Playstation 4, and Xbox. For information about Devil May Cry 5 and any E3 announcements, keep it here at GameSkinny.

E3 2018 Nintendo Direct Recap: All the Trailers & Release Dates Tue, 12 Jun 2018 19:58:41 -0400 Ashley Gill

Nintendo going the Direct route for E3 these past few years has been a strange ride, but fans can always count on E3 Directs to have two things: Some anticipated reveals, and a lot of gameplay.

Though today's biggest Nintendo announcements were Super Smash Bros. Ultimate and the Fortnite launch, they did reveal a number of other ambitious projects that can find a home in most Switch libraries.

Out of all of Nintendo's showings today, I am most excited to see Kenichiro Tsukuda's DAEMON X MACHINA in action as it's been a long time since we've seen a mecha game from Armored Core's backbone producer. And the Macross guy doing the mecha designs? Yeah, I'll take that.

DAEMON X MACHINA may be my most hyped game out of this Direct, but chances are you're excited about any of the other great titles shown during the conference.

There's something for everyone in Nintendo Direct E3 2018!

Fire Emblem Three Houses trailer

It's been how long since Fire Emblem has seen a release on a home console? Ah, that's right: It's been 10 years since Fire Emblem: Radiant Dawn was released on the Wii.

Fire Emblem Three Houses
looks to be the most graphically/technically impressive game in the series yet. Look for its release in Spring 2019.

Xenoblade Chronicles 2: "Torna -- The Golden Country" trailer

The only expansion in Nintendo's lineup this E3, "Torna -- The Golden Country" is set 500 years before the events in Xenoblade Chronicles 2.


"Torna" won't just be a story expansion; it will also feature tweaks to the battle system, allowing you to play as both Blades and Drivers in combat. This is a sure buy for fans, look for it on the Nintendo Switch on September 21.


We need more mecha games these days. Fact.

from Marvelous! is headed by Armored Core producer Kenichiro Tsukuda, with designs from Macross's Shoji Kawamori, not to mention the other talent involved. It will be making its way to the Nintendo Switch in 2019.

Super Mario Party trailer

The Mario Party games have come in a lot of numbers, but none of them have had "Super" in the name.

Super Mario Party
will be able to make use of two Switch consoles for unique four-player gameplay and minigames. For the first game in the series to be Super, you've got to assume Nintendo is confident in this entry to their long-running party game series. Expect to see this one on the Switch this fall on October 5!

Overcooked 2 trailer

Overcooked has swiftly taken over as one of the go-to co-op games for many, so it makes sense for developer Ghost Town Games to keep the ball rolling with a sequel.

Overcooked 2
will feature more recipes, kitchens, and chefs to keep returning players engaged -- and if that wasn't enough, the game will also come with online multiplayer. There's no such thing as too many cooks.

Along with all of the above, Nintendo showed the following games briefly during today's Direct:

  • Hollow Knight (2018)
  • Fortnite (Today)
  • Killer Queen Black (Winter 2018)
  • SNK Heroines (September 7)
  • Octopath Traveler (July 13)
  • Dragon Ball FighterZ (2018)


And that's it! Everything you need to know about the great games shown at Nintendo's E3 Direct! 

As always, stay tuned to GameSkinny for more news and information on these titles as they develop. 

Super Smash Bros. Ultimate Announced With Whole Roster, Release Date Tue, 12 Jun 2018 13:22:26 -0400 Ashley Gill

Rumors were flying that we'd hear about a new Smash Bros. game during this year's Nintendo Direct at E3 -- and those rumors turned out to be true, but no one could have anticipated it to have turned out to be such an ambitious project. This seems like it could be Smash's final form -- though that is surely not the case.

The new entry to the series, Super Smash Bros. Ultimate, aims to pull Smash of all generations together to make for one big cohesive fight-off. Within its roster lies every single fighter previously found in a Smash Bros. game. Newer combatants, like Kid Icarus, will be able to fight with old staples like Ice Climbers and each crossover character the series has seen in previous entries, such as Snake and Sonic.

There's a lot more to get excited about in this upcoming release than just the character roster, though. The game was shown to have a number of changes from previous iterations during today's Nintendo Direct Smash presentation with Masahiro Sakurai. Instead of boring you with a bunch of paragraphs, let's go over some of the new features/changes in some easily digestable chunks.

  • The game will have directional air dodging
  • Perfect shielding will be done upon release of the block button
  • Many characters have different Final Smash moves
  • Ryu will automatically face opponents
  • There will be male and female Pokemon Trainer options and players will be able to "main" a particular Pokemon out of their three
  • "Echo Fighters" are being introduced, which are slight variations of the character they are echoing (Daisy is an echo for Peach, for example)
  • Returning stages have been balanced or changed aesthetically
  • All stages will now have the standard as well as Omega forms, with the Omega form being universal across all stages
  • More assist trophies are being added, including the Squid Sisters from the first Splatoon
  • Many characters now have unique mechanics that will be displayed above their health gauge, like Cloud's Limit Break and Villager's pocket

Super Smash Bros. Ultimate will release on December 7, 2018

Announced roster

As it stands, Super Smash Bros. Ultimate has 65 characters announced and three Echo Fighter variations. You are sure to see some of your favorites from previous entries below, as Ultimate will feature every character ever introduced into the Smash Bros. Universe.

Two new characters have been announced for this release: Inkling and Ridley.

  • Mario
  • Samus
  • Kirby
  • Bowser
  • Link
  • Donkey Kong
  • Falco
  • Marth
  • Fox
  • Shiek
  • Zelda
  • Meta Knight
  • Villager
  • Mewtwo
  • Sonic
  • Ice Climbers
  • Pikachu
  • Captain Falcon
  • Zero Suit Samus
  • Wii Fit Trainer
  • Pokemon Trainer
  • Ness
  • Lucas
  • Peach
  • Captain Falcon
  • Inkling
  • Cloud
  • Sonic
  • Ike
  • Snake
  • Jigglypuff
  • Donkey Kong
  • Pichu
  • Roy
  • Olimar
  • Lucario
  • Dark Pit
  • Lucina
  • Robin
  • Bayonetta
  • Greninja
  • R.O.B.
  • Corrin
  • Bowser Jr.
  • Rosalina & Luna
  • Wario
  • Mii (3 modes)
  • Little Mac
  • Young Link
  • Toon Link
  • King Dedede
  • Shulk
  • Wolf
  • Yoshi
  • Ganondorf
  • Ryu
  • Luigi
  • Mega Man
  • Pac-Man
  • Wii Fit Trainer
  • Pokemon Trainer
  • Mr. Game & Watch
  • Dr. Mario
  • Palutena
  • Ridley

Nintendo had a pretty great Direct this E3, but Smash Bros. was by far the icing on the cake. Look out for more Smash Bros. Ultimate news on GameSkinny. Don't forget that ever-important December 7 release date!

Yo-Kai Watch 4 and Unannounced Yo-Kai Watch Game to be Revealed Soon Tue, 12 Jun 2018 11:59:22 -0400 Erroll Maas

Level-5 has announced that Yo-Kai Watch 4 will be revealed with a trailer on June 23 for Nintendo Switch. It is reported that it will launch in Japan in late 2018.

Additionally, another unannounced Yo-Kai Watch game will be revealed on June 27 at Level-5's event for the fifth anniversary of the series.

These announcements come after the previously revealed Yo-Kai Watch Shadowside project, which includes an upcoming game and an anime series, which started airing in April.

It is currently unknown if the Yo-Kai Watch Shadowside game is separate from Yo-Kai Watch 4 or the unannounced Yo-Kai Watch game.

It is also unknown if any of these games will release outside of Japan. The most recent titles in the series, Yo-Kai Watch 3: Sushi, Yo-Kai Watch 3: Tempura, and the updated version, Yo-Kai Watch 3: Sukiyaki, all for the Nintendo 3DS, have not yet been confirmed for a western release.

They originally launched in Japan on July 16, 2016, and December 15, 2016, respectively.

Stay tuned to GameSkinny for more news and info on these games as they develop. 

Ooblets Replaces Traditional Monster Battling with Dance-Offs Tue, 12 Jun 2018 11:53:09 -0400 Erroll Maas

Indie developer Glumberland has revealed that its monster-raising-life-simulation game, Ooblets, has replaced traditional monster battles with dance-off battles in a new trailer from E3 2018.

Ooblets will have different dance moves to perform, which can agitate opponents or boost your team's confidence. Ego is the dance-off version of health, and Ooblets will run back home in shame if they lose all of it.

Crash is a randomized event that can cause a move to miss and can be affected by accessories and other moves, while Fresh is another randomized event more akin to a critical hit; it is also affected by certain accessories and moves.

As Ooblets gain experience, they can be taught more dance moves and each of them will have different movesets and specialties.

There will also be a Dance Barn that will let players engage in friendly dance-off battles against in-game Ooblet trainers.

To learn more about Ooblets and the details on why the developers made this change, you can read the devlog post on the Ooblets website.

Ooblets is slated for a 2018 launch for Xbox One and PC.

Playstation E3 2018 Showcase Recap: The Last Of Us 2, Resident Evil 2 Remake, Death Stranding, and More! Mon, 11 Jun 2018 22:54:46 -0400 Ty Arthur

Kicking off the Monday evening's E3 festivities, Sony was running up against stiff competition from the bombshell Bethesda E3 press conference and the debut of the Kingdom Hearts 3 trailer this past weekend at the Microsoft showcase.

With new games we didn't know about, as well as killer looks at The Last Of Us 2, Death Stranding, and more, Sony was more than up to the task of standing against their competitors.

All in all, it was a nice little showcase, even if it was marred by some odd jokes and musical segments that seemed to have the audience scratching their heads.

Here's everything you need to know if you missed the PlayStation E3 live stream!

The Last of Us Part 2

Easily the most-anticipated offering from Sony, the E3 trailer onslaught kicked off with a cut scene finally featuring our first good look at the world -- and a badass Ellie.

Giving the audience absolutely whiplash, the trailer went from Ellie kissing a new character named Dina to stabbing a dude in the throat and showing off some insane stealth game play.

There's some serious brutality this time around, featuring disembowelment, throat slitting, and much more. The environments also seem to be more heavily used and integrated into the game more seamlessly than in the first entry of this award-winning series.

Resident Evil 2 Remake

While we didn't see anything from that Final Fantasy 7 remake (which reportedly is descending into development hell), we did get a nice long look at the updated rendition of Resident Evil 2.

Featuring the over-the-shoulder look from RE4, it seems like we're getting an updated story as well when the game lands January 25, 2019.

Call Of Duty: Black Ops III

Yep, you read that correctly -- the conference did, in fact, cover the previous Black Ops entry instead of the new one. An odd choice, but there's good reason for PS+ players.

Remastered renditions of popular maps from earlier in the franchise will be available for Black Ops III if you pre-order the upcoming battle royale entry Black Ops 4. And if you don't have the previous game? Black Ops III is now a Playstation+ surprise free entry tonight!

Trover Saves The Universe

We didn't see much of this bizarro platformer, instead getting some rambling from two characters who are very much in the vein of Rick And Morty (which shouldn't be surprising, as this is from Squanch Games). We'll have to wait and see what's in store with the cartoon insanity ahead.

Kingdom Hearts III

Yep, after the first look from Microsoft (and the second same look from Square), we got another glimpse at Jack Sparrow joining Goofy and Sora for pirate adventures in this long, long-overdue sequel.

The number of universes colliding here has absolutely exploded from the older titles. Final Fantasy, Toy Story, Frozen, and more all showing up this time!

A special edition PS4 will launch alongside the game on January 29 and include all the games in the series, including Kingdom Hearts III


This was a completely unexpected entry that we didn't have much info about prior to E3. The game appears to be about a woman with telekinetic powers in what is clearly going to be a mind-bending story that gave off a Quantum Break vibe. 


We knew there would be something VR related at E3 2018 when the Playroom VR dudes made an appearance during the conference's intro, but we did not expect it to go this direction! 

This is set to be an artistic, atmospheric experience totally different than what you'd expect from From Software. Presumably there won't be nearly as much obnoxious, brutal death this time around.

All we really saw was paintings of wildlife, a house, and some sort of magic flower, so its totally up in the air as to what's going on here.

Destiny 2

Although there wasn't any gameplay, we did get a cut scene trailer for Destiny 2's upcoming Forsaken DLC, which comes September 4 and will include the new Gambit mode. This PvPvE mode will feature both cooperative and competitive elements, so get ready to jump back into the game!

Ghost of Tsushima 

E3 was our first game play glimpse at this open world entry set in feudal Japan. There's a lot of clear influences from different games here that look like they will add up to something unique.

The stealth aspects and an enemy in a stronghold calling for reinforcements gave off a Far Cry/Horizon Zero Dawn flavor, although the action-oriented combat seems brutal and brings to mind Nioh.

Speaking of, Nioh 2 was also officially confirmed, although we saw nothing of the gameplay and just got a little cut scene of a character turning into an oni.

Marvel’s Spider-Man

This slick super hero entry is looking very strongly like an upgraded version of previous game Shattered Dimensions, with a return of the fan-requested web swinging.

The story seems to revolve around a prison break featuring Electro, Rhino, Vulture, Negative Man, and Scorpion, and will showcase strong open world elements with sandbox combat improvisation.

Death Stranding

Hideo Kojima's messy split with Konami, resulting in the announcement of this Norman Reedus-driven bizarro horror game way back in 2016, has been one of the biggest mysteries of the gaming universe.

Don't expect any answers, as there are now only more questions, with the trailer featuring a baby in the birth canal. That's just the beginning of the "delivery" motifs, as gameplay showcased two different characters carting around increasingly huge loads on their backpacks across the game world.

Other than some invisible thing that apparently walks on its hands as an enemy, and dying apparently being part of the gameplay, we probably came away from this trailer more confused than before.

There's no release date yet, but we do know now that Mads Mikkelson from Hannibal will also be a character.


That's all the biggest announcements and reveals from the Playstation E3 2018 showcase! What was your favorite trailer, and what game are you most looking forward to playing?

First Impressions of Realm Royale and Their Epic Superhero Landing Mon, 11 Jun 2018 16:32:34 -0400 Zack Palm

Another entry in the battle royale genre enters the fray, this time from Hi-Rez Studios, called Realm Royale, and is currently in Alpha. 

Having played a number of other games from Hi-Rez Studios, such as Smite and Paladins, I found myself downloading this game with a level of skepticism and worry. What would these developers know about creating a battle royale game, in a world where Fortnite dominated everything on the topic?

Realm Royale may have a long way to go, but it felt like a pleasant surprise all the way from falling to the ground, to nearly earning my first victory.

Something's Already Different - You Get Classes!

The start of the game immediately feels familiar: you start the match on an island, outside of the main map, and you’re surrounded by the other players you’re about to fight. Though, you can’t think too much about this because this is where you choose your class.

No, you did not mistakenly find yourself in a RPG.

You pick to play as one of five different classes: Warrior, Engineer, Assassin, Mage, or Hunter. Each class looks different, comes with a unique set of passives, abilities, and have a single unique weapon. Everyone starts out with a basic knife and a jump ability; your starting jump ability is determined by your class.

If you do not pick a class before the a match starts, you automatically play as the Warrior.

Though, some things never change: the jump!

First Jump Into A Beautiful Setting

While the class choices felt like a unique trait to add to the game, the start of my first Realm Royale match rubbed me the wrong way. It all felt too familiar. It was everything you'd expect from a standard battle royale pitch: spawn on an island, jump off an air ship, fight against 99 other players, and be the last one standing.

This feeling of familiarity didn't last long.

There were two things that stood out to me upon closer inspection of my inaugural jump -- the first were these icons on the map. These anvils, which I later learned were forges, were scattered all across the map. I had no idea what of their purpose or how they worked, but I knew players were going to land all over them. I stayed far away from those anvils during my first few games.

The second intriguing detail I noticed was during my fall. I observed my character did not have a parachute attached to their back.

I kept expecting to hear the "Whoosh!" of a glider, or anything, to slow my descent so I could properly angle my fall closer to a building to start my looting frenzy, but it never arrived. It wasn't until my character landed hard on the ground in the most epic of superhero landings did I realize these characters were stronger than the average person from PUBG or the characters you played in Fortnite -- they were on a different level.

This was where it clicked for me that Hi-Rez had something different here, and they were going to have fun with it.

For those who have followed the game's development or have played Hi-Rez's, Paladins, you may notice a lot of the structures and graphics feel like they were pulled from the Paladins universe. It's because they were.

Initially, this game was intended to be an add-on to Paladins. At some point, the developers pulled away from this and decided to make it a separate entry. Realm Royale felt like a medieval fantasy world, not like Lord of the Rings, but more akin to World of Warcraft. It was different from Fortnite, too.

While I enjoyed the background, I didn't have time to appreciate everything. The fighting ensued almost immediately.

The Same Formula With Different Mechanics

When I got over how phenomenal my landing looked, I saw other players had already landed nearby! I firmly relied on my previous expertise gained from my other battle royale games and entered the first medieval, fantasy house I could find and started looting. I chose to play as the Engineer class because its passive was when I had missing armor, I would regain 5 armor points back every second  -- a useful tool for someone just starting out!

The first crate I opened had gauntlets and a revolver inside of it. I opened up the rest of the chests in the house and found a rifle, an exclusive Engineer ability, a turret, and a helmet.

The next house had fewer items, and many of them I couldn't use. Instead of leaving these items for someone else to pick up, I disenchanted them. Disenchanting broke the items down and turned them into shards. I didn't know what shards did, but I had plenty of them in every match!

It didn't take long to run into a number of other players equipped and ready to fight. Plenty of them had a partner at their side, which was bad for me because I did not party up with another person. I fought hard and did my best. During my battles I was able to take out a few, though many times I was completely outmatched. After learning a great deal and finding a weapon combo I liked, I nearly won one of my games!

Combat may feel a bit difficult during your first few games. You'll find its hard to hear when you've taken damage from an enemy during an engagement, since the weapon sounds are pretty load. Make sure you're watching your health and armor during your fights!

When I died, my character turned into a chicken with a white flag. The first time this happened, I was laughing too hard to notice this was the game's revive mechanic. On my second death I was more aware and prepared for it.

How it works is when you die, if you survive 30 seconds as the chicken you get to come back. While I never respawned from the chicken form, I enjoyed knowing this was not a party-exclusive feature. I could revive on my own!

The final thing I discovered was that every player comes with their own mount they can summon for increased mobility. While a great piece to add, it made the bite of the circle feel less fierce. I was never worried about dying to it, unless I wasn't paying attention or it was at the end of the game and I had nowhere to go.

The Gear, Weapons, and Abilities in Realm Royale

After several games, here's what I learned about the basics of Realm Royale's looting system.

You can loot from three different objects: a chest, a sleeker chest, and a crate. The standard chests contain random armor, weapons, and abilities. The sleeker chests only have weapons in them. And the crates only store potions, which you use to replenish your lost armor and health. There's a crate that air-drops from the sky, but its location is plainly displayed on the map, until someone loots it.

The weapons in Realm Royale are not elegant or fast. They're slow-paced and hold small amounts of ammunition at a time. For example, the "rifle" in the game fires off 8 shots before you need to reload it. The pistols in the game come with more ammo, but don't do as much damage. You can also loot a sword, and it does not have finite uses. Hack and slash to your heart's content!

You're limited to holding two weapons and two abilities at any time. The abilities are class exclusive, and if you loot something your class can't equip you turn it into shards.

Though, here's a great thing to note: there's no ammo in this game. You automatically have all the ammo you need. Additionally, there's no inventory management, only weapon and abilities management. What a relief!

Your character can equip four different armor pieces: a helmet, a breastplate, gloves, and boots. If a player shoots off your armor, you can replenish those lost points with the armor potion. You do not have to find new armor once its gone. They treat armor as if it were health. 

None of the armor you equip changes the appearance of your character. While unfortunate, this leaves the door wide open for Hi-Rez to rake it in big by selling unique class skins and items later on.

All items have a rank: grey for common, green for rare, purple for epic, and orange for legendary. You can find the first three tiers throughout the entire map in chests. But you have to create legendary items at the forge, the anvil icons I mentioned earlier!

Hi-Rez included a great tool where any item you find on the ground displays an upwards pulsating arrow, if it's better than what you currently have equipped. This makes looting a lot faster!

The Forge

Here is where you use those shards you've been amassing since the start of the game. At the forge! There you can craft legendary items, such as your class' weapon, armor, class abilities, and potions.

These locations do not have limited uses. You can craft as much as you like, as long as you have enough shards. Additionally, you can craft multiple items at once.

Using the forge comes with a price: everyone nearby knows you're using it. They won't hear a sound, but there's smoke coming out from the top. If you see a smoke stack coming up from the tower of a forge, you know there's players inside working on crafting legendary items.

Party Up

So far, my biggest worry about the game is the fact that I have to choose between Duo or Squad matches. I have to choose between having a friend join me, or getting placed with a random person.

No solo queue is available, but if you're too eager to wait for your friends, you can join a Duo match and not have an ally drop with you. This makes the game more difficult as many players will have a partner with them.

This problem may get amended in the future, but there's no word on when, or if, to expect this. It's a bold move by the Hi-Rez team to not include this during their launch, but they may have other plans around this choice.

Though, if you take a closer look at the classes, you may notice there's a reason Hi-Rez did not make a solo mode available.

The abilities available to the classes feel like they were designed for players to create team dynamics.

For example, if you play as the Engineer, you have an ability where you can spawn a healing totem to heal yourself and an ally. If your buddy chose to play as the Warrior, they have an ability where they give you a protective shield to make you invulnerable to damage.

The two classes complement each other, and if you were to play either on your own, sure, you'd do fine. Though you're missing something when you don't play with a partner!

Hi-Rez knows what they've made. They've made a co-operative battle royale game where the players don't want to have the same class as their party members. They want you and your partner to think about your abilities and choose your play style wisely.

Get Ranked!

After a few matches you may notice you've received a ranking on the "Player Rating" icon on the main menu. I assume Hi-Rez added this to give players a higher quality matchmaking experience.

This may indicate future plans of making Realm Royale into a truly competitive Battle Royale game. How well this works out rests on how the quality of their matchmaking service and the intensity of player matches.

You Ready To Drop?

This certainly feels like the Hi-Rez team extensively played PUBG and Fortnite as they developed their own unique system. The graphics feel cartoonish like Fortnite, but the gear you find in chests all over the map make you want to check every house as the fog descends around you.

Because Realm Royale was just released, don't get too comfortable with how the game feels right now! Plenty will change during its development.

As of right now, Realm Royale sits as a unique entry in the battle royale genre. And if you want to figure out the nuts and bolts of the game while people figure things out, now's the best time.


You can jump into Realm Royale whenever you want to on Steam for free. Do remember the game is in Alpha, so expect plenty of problems, lag, and sometimes game-breaking moments. Overall, you should have a worthwhile experience and bring plenty of friends.

For more on Realm Royale, stick with GameSkinny, and if you haven't already, be sure to check out our Realm Royale beginner's guide to dominate the competition!

Square Enix E3 Showcase Roundup: Kingdom Hearts 3, Tomb Raider, and More! Mon, 11 Jun 2018 15:53:29 -0400 Ashley Gill

This year's showcase from Square Enix may not have been long, but it did pack a punch. Fans of their long-running series like Dragon Quest, Final Fantasy, and Tomb Raider have plenty to look forward to based on what was shown during their showcase during E3 2018 -- but there's definitely something for everyone among the lineup.

Without further ado, let's get to what was shown during this year's Square Enix showcase.

Shadow of the Tomb Raider gameplay reveal

Shadow of the Tomb Raider got a brand new trailer yesterday during Microsoft's showcase, but it seems Square Enix wanted the real hype-inducing meat to be during their own presentation. It's some juicy meat.


The gameplay demo featured above shows some great gameplay footage, especially focusing on stealth combat. The developers claim Shadow of the Tomb Raider will have wall-running, grappling, underwater swimming and survival, and will feature the largest world of the series yet. Laura Croft has really come a long way from the PlayStation, that's for sure.

Final Fantasy XIV Under the Moonlight 4.3 trailer

All I wanted from FFXIV at this point was some Final Fantasy XII-related content and it looks like we're finally getting it. The trailer for patch 4.3 is sure to send FFXII fans up the wall.


The trailer features familiar music, outfits, themes, and even the Bangaa race from the Ivalice Final Fantasy games. These certainly aren't the only things Final Fantasy XIV fans have to get excited about in the above trailer, though. There's a lot going on, and it all looks great.

Final Fantasy XIV x Monster Hunter World collaboration trailer

This was my personal hype machine.


Not much to say, not much to see! But nothing in the world can get you as excited to play a game like the Monster Hunter theme. This seems to be a collaboration that will take place in FFXIV, and will be coming sometime this summer. HYPE!

The Awesome Adventures of Captain Spirit trailer

We got a second look at Life Is Strange developer Dontnot Entertainment's new spin-off for the series called The Awesome Adventures of Captain Spirit, which they promise will have an impact on the upcoming Life Is Strange 2.


Captain Spirit will share his child-like wonderment with us via a free download on June 26.

Dragon Quest XI: Echoes of an Elusive Age trailer

Fans of the classic Enix RPG series will be happy to find that Dragon Quest XI now has an official North American release date: September 4, 2018.


As with previous entries released overseas, Dragon Quest XI will feature voice acting not present in the original Japanese release. We may be getting it over a year after it released in Japan, but late is better than never in the case of this classic turn-based series.

Babylon's Fall trailer

A Japanese publisher needs to have at least one Platinum game in their lineup, right? Right, that's what I assume. Even if it's not really the case.

Enter Square Enix's newest game from developer Platinum Games, Babylon's Fall.


The above trailer doesn't show much, but it does show some of that signature over-the-top Platinum style. Hopefully we will hear more about this game during or soon after E3.

Octopath Traveler trailer

Octopath Traveler is looking like the first completely original classic-style JRPG on the Switch and, for all intends and purposes, it looks fantastic for what it is.


This is one game we've known about for some time but we're mere weeks away from its release. Octopath Traveler looks very much like a SaGa game, with cues from Romancing SaGa and even SaGa Frontier. How will it actually play, though? Hopefully it'll play like it looks.

Just Cause 4 trailer

In case you needed some true chaos in your Square Enix presentation, Just Cause 4's trailer is here to give you just that. The off-the-rails open world series returns with a bigger and more varied world than ever.


The new weather system looks to be the biggest introduction in this release, with full-size tornadoes, massive thunderstorms, and more. And let's not even get into the vehicles and open world. Just watch the trailer!

The Quiet Man trailer

There's not much said in the below trailer and it goes lengths to blur the lines between live-action footage and in-game footage, but it does look interesting. It's an understatement to say there are not many games with deaf protagonists.


Kingdom Hearts 3 trailer

It's been how long since we've gotten a mainline Kingdom Hearts game? It's been 12 years since Kingdom Hearts 2 was released on the PlayStation 2. The series has survived in remixes and spin-offs since then and it's gone on strong, but all anyone wanted was a third game.


This time around Sora and the game will going into both Disney and Pixar worlds, featuring Hercules, Wreck-It-Ralph, Frozen, Monsters, Inc., Tarzan, and more. Fans will be watching this trailer over and over for sure, just to get a glimpse of what might be.

That's it for what Square Enix had to offer in their showcase during E3 2018. Later today we have more from Sony, Ubisoft, and more as E3 and its nearly endless stream of reveals pushes forward.

Square Enix's showing was strong, but there is surely stronger to come! Did one of these games make your E3? I have to admit, the FFXIV patch and collab have me worked up. Let us know in the comments!

Displate Reveals New Hearthstone Poster Collection Mon, 11 Jun 2018 14:38:40 -0400 Edgar Wulf

Do you love Hearthstone? Is your game room lacking that "special something"? Perhaps paper posters are getting on your nerves and not holding up to your standards?

Well then, you're in luck because Displate, the company behind the widely successful metal posters craze, has announced a partnership with Blizzard to create a new collection of Hearthstone-themed posters.

The first set of posters is available for purchase on Displate's official website. New additions to the collection will be announced soon.

Made of high-quality metal, these posters are easy to mount thanks to an integrated magnetic system. And although they're a bit on the pricey side, they last a very long time, so the investment is well worth it.

Shipping is available across the globe. Each poster currently costs $47.


Let us know if you're planning on picking one of these up and, as always, stay tuned right here on GameSkinny for all things Hearthstone.

Metal Wolf Chaos Heads West with Metal Wolf Chaos XD Mon, 11 Jun 2018 14:02:16 -0400 Erroll Maas

At their E3 2018 press briefing, Devolver Digital announced that From Software's 2004 Japan-only Xbox exclusive title, Metal Wolf Chaos, is receiving a remaster known as Metal Wolf Chaos XD. It will see a worldwide launch for PlayStation 4, Xbox One, and PC in 2018.

Metal Wolf Chaos XD will have upgraded visuals, refined controls and gameplay, a brand-new save system, and 4K and 16:9 support for modern displays. The cheesy, over-the-top English dialogue Metal Wolf Chaos is known for will also remain intact.

This announcement comes after Devolver Digital previously teased Metal Wolf Chaos by uploading an image the presidential seal seen in the game via Twitter.

Metal Wolf Chaos XD's official release date was only revealed to be 2018. It is currently unknown if the game will receive a physical release. Interested players can also visit the Metal Wolf Chaos XD website for more information. 

Stay tuned to GameSkinny for more news and info on this remaster as it develops. 

Street Fighter V Invitational Group B Highlights Mon, 11 Jun 2018 13:04:06 -0400 Jonathan Moore

Over the past two weeks, ELEAGUE's Street Fighter V Invitational has turned out to be a phenomenal and continuously surprising tournament. In last week’s Group A bouts, we saw a reigning EVO champ in Takido, as well as a tenacious Group A underdog in Dogura, make it to the playoffs. It was a night full of comebacks and shocking twists. 

Friday’s Group B matches provided more of the same. 

Moving out of round-robin play and into the bracket finals, Punk, Phenom, Momochi, and Commander Jesse were the four contenders left standing. In an almost perfect mirror of Group A's standings, Momochi went winless in round-robin play but ignited going into bracket play to defeat both 801Strider and Fuudo in the first two matches of the lower bracket. 

What’s more, Jesse "Commander Jesse" Espinoza, a contestant on ELEAGUE's The Challenger: Street Fighter V found himself in the Top 3 entering bracket play -- much like Jonathan "JB" Bautista did the week before in the Group A round.  

However, the primary storyline going into the night was the rematch between Punk and Phenom. Earlier in the afternoon, the two world warriors had faced off in the very first match of round-robin play. There, Punk bested Phenom just as he had in ELEAGUE’s 2017 finals — Phenom even had a similar nightmare drop. 

So going into the bracket finals, both analysts and fans alike desperately wanted to know if Phenom had truly gotten over “the drop heard around the world” -- and if he would get one more shot at Punk. 

Everyone would soon know the answer, but Phenom first had to get past Commander Jesse.

Phenom Vs. Commander Jesse: (Necalli vs. Dhalsim)

Ahead of the match, the atmosphere inside the ELEAGUE studios was tense — especially between Phenom and Jesse. Both were hyper-focused, dedicated to moving on to the impending match against Punk. Jesse told the audience he was just happy to be on such a great stage, but the look in his eyes said otherwise: he wanted to take down Phenom, too. 

The first game of the match started off clean for Phenom as he landed early heavy attacks to put Jesse into stun. A quick commando throw from Phenom took Jess down and secured Phenom's first-round victory in only 19 seconds. 

Although it wasn’t looking good for Jesse going into the second round of the first match, Jesse buckled down and set into focus. More composed, Jesse played very defensively and stretched out the second round. Both fighters went down to (crazy) low health, with Jesse pulling off the round victory with 39 seconds left on the clock.

However, it was one of the rare highlights for Jesse in the game. 

With Phenom up on Jesse 2-0, the third match of the game set the stakes high for Jess. Despite his every counter and adjustment, Jesse simply couldn’t get a consistent bead on Phenom. Not only was the concern palpable from the audience — it was written on Jesse’s face as the fighting resumed. 

Turning into a huge offensive battle between both players, Jesse pushed and brought Phenom to the brink in an excellent show of patience and poise, stealing another round from Phenom. 

But Jesse’s success would be short-lived. In the subsequent rounds, Phenom came out swinging, pulling off punishing command throws and completing clean jump-ins. In what proved far too much for Jesse’s Dhalsim, Phenom was able to cover incredible distance and activate clutch v-triggers to win the game 3-0 and advance to face his arch nemesis Punk. 

Jesse would move down to the “loser’s” bracket to face Momochi. 

Momochi vs. Commander Jesse (Kolin vs. Dhalsim)

Despite the veritable battle he had just fought against one of the best Street Fighter V players in the world, Jesse’s next loser-goes-home matchup would be one of his hardest of the night … and perhaps his last. 

Momochi had already proven a powerful bracket competitor by defeating 801Strider and Fuudo in the first two matches of the lower bracket. And that was after he had gone 0-5 in round-robin play. However, based on matches between the two earlier in the day, Jesse had gotten the best of Momochi, so it was anybody’s game going into the first round.

Just as the game between Phenom and Jesse had started off slow, so did the first match between Momochi and Jesse. Each player played neutral, attacking intermittently to test the other before jumping in with bigger prods.

Ultimately, it was Jesse who gained first damage and a win in the first match.

However, the confident look on Jesse’s face would soon fade. 

Despite the fantastically patient play from Jesse, Momochi’s Kolin played very aggressively, mauling Jesse for huge multi-hit combos. In the second match of the game, Jesse pulled off some incredible normals, specials, and throws, but got slammed into the corner after badly faltering. Where he was able to weather Momochi in the first match, Jesse dropped both rounds of the second. 

With the bout tied 1-1, it was obvious that Momochi had flipped a switch as he stared across the stage into the very fabric of Jesse’s soul. 

From then on, Jesse had rounds where he showed echoes of his former brilliance, but nothing he did could stop the onslaught that was Momochi. At times, Jesse looked petrified, locked in place by Momochi’s viciously relentless attacks. In the third game, Momochi landed multiple consecutive throws to go up 2-1 in the game. 

Things only got horribly worse for Jesse. In the following match, Momochi straight bodied Jess in the first round. And although Jesse fought back valiantly, taking Momochi down to a tic of health, it was too little too late for the Southern California hero. 

Jesse lost 3-1 -- and Momochi put himself in position to make it to the playoffs. 

Punk v. Phenom (Cammy v. Necalli)

This was the match everyone had been waiting for. Going in, Punk talked a ton of smack to Phenom, letting him know that he wasn’t going to be bested — no matter what his opponent threw at him. Phenom took it in stride, but from his body language, it looked as if Punk’s pre-match smack talk had (perhaps) gotten under his skin. 

Phenom started the game aggressively, pummeling Punk with normals and specials, interspersing a few throws for good measure. Phenom pulled great v-triggers, too, defeating Punk in first round. 

Into the second round, Phenom once again started strong, quickly putting Punk in the corner.

As Punk missed a crucial anti-air, Phenom jumped in again, pummeling Punk to gain screen advantage. But as the first match wore on, Punk leveled the playing field with a clutch critical art and disciplined, yet terrifyingly powerful normals to come out on top 1-0 in the match. 

Despite Phenom’s aggressive play throughout the next two matches, masterful blocking and defensive play from Punk kept the Norwegian player from connecting just about anything consequential at all. In the second match, Phenom struggled to connect anything early, with Punk utterly devastating him in all aspects of the game. And although Phenom started to come back in the later rounds, Punk firmly put him in his place with a completely dominating Match 2 performance -- and one that would inform the rest of the game.

Ultimately, Phenom couldn't overcome the sheer will of Punk, the alpha. Winning the game 3-0, Punk quickly forgets Phenom and issues a warning to Tokido, his first matchup in the upcoming Invitational playoffs: 

I don't really care about many opponents. I just care about the one that I play next and that's the only guy that I feel like has haunted me -- and he's the only guy I have to beat to regain everything. And that's Tokido. I just want Tokido to know that I'm coming for him next time and it will not be as free as last time. 

Momochi v. Phenom (Kolin vs. Necalli)

When these two fighters had faced each other earlier in the day, Phenom had completely disrespected Momochi with four consecutive throws and a savage win. The crowd was ready to see if Momochi would finish his Dogura-esque lower bracket run and redeem himself against Phenom or cave under the pressure of securing so many consecutive high-profile wins.

The winner would go on to fight Dogura in the playoffs. 

As the first match of the game began, both fighters started fierce. Both immediately jumped in each other’s faces, trading normals and specials to come even in health. The intense fighting eventually subsided into more cautious approaches by both players, with each only unleashing in short spurts of violence. 

Momochi secured the first round, and the second began more freely than the first, with both Momochi and Phenom trading places in the right corner — and trading rounds. 

As Kolin neared, stun in round three, Momochi pushed Phenom across the stage and the two played in the neutral before erupting into a hail of attacks from both sides. Ultimately, Momochi won the first match to go up 1-0 in the game. 

As the game wore on, Momochi continued to bring vicious, unrelenting attacks to bear, mixing in unbelievable range to wreak havoc on Phenom. Two devastating multi-hit combos sealed the first round of the second match for Momochi as Phenom's attacks couldn't seem to find their targets. 

Going into the third match, a seemingly desperate Phenom switched from Necalli to Guile, hoping to force Momochi into a new strategy. Alas, the character change didn't change the tenacity and ferocity of Momochi’s play. The one-sided match played out completely Momochi's favor. 

Phenom went home, and Momochi spectacularly won four straight 3 out of 5 games to advance to the playoffs against Dogura.


ELEAGUE'S Street Fighter V Invitational is a five-week competition that pits some of the world's best Street Fighter pros against each other for $250,000 in prizes. Next week, Group C takes the stage. You can watch the matches on ELEAGUE's Twitch channel, as well as TBS, each Friday through June. 

Stay tuned to GameSkinny for more coverage of the tournament, as well as Street Fighter V, as it develops.

E3 2018 Bethesda Showcase Recap: Attention, There's a New Elder Scrolls in the Works Sun, 10 Jun 2018 23:50:13 -0400 Jonathan Moore

Going into E3 2018, Bethesda's press conference was one of the most hotly-anticipated keynotes of the entire show. With surprise pre-show reveals for both Rage 2 and Fallout 76 landing in May, Bethesda gave fans, critics, and journalists alike plenty of reasons to get hyped. 

So like rapt little lemmings, we all did the only thing there was to do: we tuned in. 

Thankfully, we were all right in thinking this showcase was going to have some truly killer trailers. Bethesda kept things moving fast; they showed lots of trailers and (mostly) kept the pontificating to a minimum. On top of the trailers, there were also some big (BIG) reveals. And we got a lot more info on both Rage 2 and Fallout 76

Here's everything you need to know if you (somehow) missed the livestream. 

Elder Scrolls 6

We got an Elder Scrolls 6 reveal. Holy shit. We have a teaser trailer. I repeat we have a teaser trailer. You can view it above.

We don't have a release date yet, but it's coming, folks. It's freaking coming. 


Fallout 76

Fallout 76 will release on November 14. 

First revealed on May 30, we finally got confirmation that Fallout 76 is, in fact, an entirely online open world survival RPG. You can play it solo, experiencing a story and leveling up by completing quests and other normal wasteland activities. However, the big draw is teaming up with a group of friends and exploring the wasteland. 

And to make things fit even more with the Fallout ethos, there won't be hundreds or thousands of players running around the wasteland at a single time. Instead, there will be only "dozens" of players in a given instance.  

Earlier in the day, another Fallout 76 trailer was shown during the Microsoft conference. There, Bethesda's Todd Howard said that the game would be a prequel set 25 years after the first bombs dropped. He also confirmed that the game would take place in the Appalachian Moutains of West Virginia -- and that it would be "four times bigger" than Fallout 4

But at Bethesda's press conference, we were shown more of the game. 

Players will find themselves emerging from one of the very first vaults to open up after the bombs fell. With a brand-new gameplay trailer, we got to see what the game will actually play like. I won't even try to steal the other awesomeness and beauty of it from you. You can view it above.  

Fallout 76 will employ all new rendering tech to achieve 16x the detail for the environment and weather across the map when compared to Fallout 4. And new Fallout creatures will make their debuts in Fallout 76, many of which not only look completely amazing, but ones that also use the real-life folklore of West Virginia as inspiration. 

A series of "informational" videos was also shown that expanded on what we'll see in Fallout 76's gameplay -- and how some of the game's systems work in multiplayer. You'll be able to team up with friends and create camps and settlements complete with all the accouterments you'll need to explore and conquer the wasteland. You can build wherever you want and move your settlements and camps wherever you want.

Additionally, there will also be multiple atomic missile sites peppered around the Fallout 76 map. In the vein of player agency, you can literally do whatever you want with them. You'll need to work with friends to acquire codes -- or take them off dead bodies -- to access the missiles that you can then launch on a rival camp ... or anything else you want to rain devastation upon. You'll be able to farm rare and valuable resources from the fallout areas. 

The game will feature 100% dedicated servers, and Bethesda is planning on supporting the game for years to come.  

There will be a Power Armor collector's edition that will feature a fully functional T-51 power armor helmet, an awesome glow in the dark map, figurines, and in-game bonuses. A price for the collector's edition was not revealed. Lastly, there will be a beta for the game, but no further details were revealed as of this writing. 

Rage 2

Many gamers were surprised when Bethesda announced Rage 2 back in May. Depending on what forums or social media networks you visited, you might know that a lot of fans weren't too keen on a followup to Rage, a game that met with mixed reviews when it was originally released. 

However, here we are nonetheless, talking about what we now know about the FPS sequel. But from what Bethesda has shown so far, the game doesn't look half bad. 

Following a live performance from Andrew W.K., the gameplay trailer above was shown. Player will find themselves in the shoes of Walker, the last ranger of the wasteland -- and someone who is, of course, going to save the world as he knows it.

Set against a dystopian backdrop, where the future is full of mangled and irradiated wasteland gangs, Rage 2 embraces its ludicrous nature and give players all the guns, powers, and vehicular combat they could want.

We're sure to see more of the game ahead of its Spring 2019 release.

Elder Scrolls Legends

Elder Scrolls Legends will be relaunching with improved visuals later this year. It will be coming to the Nintendo Switch, PS4, and Xbox One. 

That's basically it. The game is still the same kickass card game you've come to love -- just now on more platforms!  

Elder Scrolls Online

Named MMO of the year for the past three years, the Elder Scrolls Online has only gotten better in the last year, with the release of the Morrowind and Summerset DLCs greatly expanding the game.

Bethesda announced two brand-new DLCs -- both slated to come out some time this year. The first will be a dungeon-centric DLC named Wolfhunter. All we currently know is that it will "be based on werewolves." No other information was provided.

The other DLC will be story DLC set in Murkmire. This one will go into deep Argonian lore and culture. 

Yep, we're going back to Blackmarsh. 

Doom Eternal

It was just a trailer, but Doom guy facing off against hordes of demons and hellknights in a hellscape right here on Earth. Crushing skulls and pumping shotties, Doom guy  is ready to save the world (again). 

Doom Eternal will be a direct sequel to 2016's rebooted Doom. The Doom-slayer will be even more powerful this time around, facing off against twice as many demons than in the original game. 

A pure callback to Doom II: Hell on Earth, Doom Eternal will premiere in full at Quake Con in August. 


If you haven't played Prey, you should do yourself a favor: stop reading this and go play it. 

And considering how good the game is and well players and critics alike have received it, there was little doubt it would be eventually receiving DLC. 

In fact, it's receiving two DLC packs. 

"Mooncrash" (a $19.99 add-on available right now) sees the player venture to the moon and fight mimics and all things that are bad. From the trailer above, it looks like a survival battle simulation gauntlet. It also looks like you'll probably die a lot. 

Then there's "Typhon Hunter", which features a tense MP mode of 1v5. Here, in what's essentially Extinction, one player goes toe to toe with five mimics, who can be anything in the game, creating a fierce game of cat and mouse.\

"Typhon Hunter" will be available later this summer, and it will support VR.


Starting things off, Wolfenstein 2 will be coming to the Nintendo Switch on June 29. 

However, that's not the biggest news of the night featuring our favorite Nazi killer.

Wolfenstein's next adventure will put players in the boots of BJ's twin daughters. Wolfenstein: Young Blood pushes the Wolfenstein story forward to the 1980s, where the future is a bleak and violent place.

It will be a co-op experience, where you can play solo but also with friends. Young Blood is set to release sometime in 2019

Lastly, Wolfenstein: Cyber Pilot will is a VR game currently in the works. The only information given was that players will be able to hack into Nazi units to save the world. 

Fallout Shelter

The mobile simulation game that's been played by 120 million people since its release three years ago, Fallout Shelter is about to see an influx of even more players. 

The big news is that the game will be coming to the PS4 and the Nintendo Switch -- right now. It's completely free.  

Elder Scrolls: Blades

Elder Scrolls: Blades is taking the franchise back to its roots in games like Elder Scrolls: Arena. Set to release for mobile devices this fall, players can currently sign up for early access at It will be free to play. 

The game uses touch controls to move -- or those with dual sticks can use those as well. Procedurally generated dungeons and hand-crafted levels is set to bring the Elder Scrolls experience to a small screen -- but with a big bang. 

Blades will have several modes, such as The Abyss, a roguelike experience with endless dungeons, and The Arena, where players will do battle one on one with other players. 

What's more, there will be a story and quest mode that will employ a town hub. You'll be tasked with rebuilding your home town, upgrading structures, and decorating buildings. As your town levels, you'll get new NPCs and quests. 

Blades will be coming to phones every device Bethesda can get it on: PCs, consoles, VR on mobile, and high-end VR on PCs. All of the platforms will connect to each other, where, for example, mobile players can play against VR players.


It's been 25 years since Bethesda developed a brand-new franchise. And in a look at the future of the company, Todd Harris showed that new IP during the company's presser.

The trailer starts out in space, with the camera looking down at the edge of a planet as a star peeks out from behind the bottom edge of the planet. A space station comes into view and the trailer ends as something appears to engulf the space station (or perhaps it goes into a type of hyperspace?).

Either way, the trailer looks great despite not knowing a single thing about it outside of the name and that it's probably set in space and some type of sci-fi RPG (yes, that last part is me just guessing).

There is no release date for Starfield at this time. 


Stay tuned to GameSkinny for more news and information on all of these games as they develop. 

Kingdom Hearts 3 to Launch in January Sun, 10 Jun 2018 10:49:56 -0400 Erroll Maas

At the Kingdom Hearts Orchestra - World Tour - in Los Angeles, it was announced that Kingdom Hearts 3 will now launch on January 29, 2019 for PlayStation 4 and Xbox One, a delay from the original 2018 launch window.

Game Director Tetsuya Nomura apologized for the slight delay and said to look forward to several trailers during E3 2018.

Square Enix will have their own E3 2018 video presentation on Monday June 11 at 10 AM PST, and Kingdom Hearts 3 will be playable on the E3 show floor at the Los Angeles Convention Center from June 12 through June 14.

Kingdom Hearts 3 will launch for PlayStation 4 and Xbox One on January 29, 2019.

Kingdom Hearts 3 was first announced to be in development during the E3 2013 Sony Press Conference and has had a number of different trailers throughout the last five years. Although Kingdom Hearts 3 is meant to be the last game in the 'Xehanort Saga', we should expect to see the series continue in the future.

Keep an eye on GameSkinny for more E3 2018 news as it happens.

Unravel Two Out Now! Sat, 09 Jun 2018 21:16:32 -0400 Joey Marrazzo

The EA Press Conference had some great announcements including more details on Anthem, the announcement of the Respawn Star Wars game titled Star Wars: Jedi Fallen Order and FIFA 19. One of the more surprise announcements was about a sequel to the 2016 puzzle platform game Unravel.

During the EA Press Conference, a sequel titled Unravel Two was announced with a release the same day. In Unravel Two, you get a partner to play with which allows the game to become a co-op experience. 

In Unravel Two, you play as a red and blue Yarny. You use yarn from your body to swing to platforms, grab items and pull things in order to solve the puzzles. The new feature to the sequel is that you can play co-op style with a friend!

If you don't have a friend to play with, no worries! You can easily play the game solo and have control of both Yarnys. 

Unravel Two is available now for Xbox One, PlayStation 4 and PC. 


Did you play Unravel? Are you going to check out the sequel? Let us know in the comments!

FIFA 19: New Modes, New Experiences Sat, 09 Jun 2018 19:12:37 -0400 Stephen_1992

As some may know FIFA 19 was announced recently at E3 and along with that come some big changes. FIFA 19 will introduce UEFA Champions league, Europa league, Super Cup, and Journey: Champions on Nintendo Switch, Playstation 4, Xbox 1, and PC. 

According to EA, the UEFA Champions league has been one of the most highly requested additions. One of the worlds biggest competitions will come to the game for the first time. In the UEFA Champions tournament players can play a custom version where they control a club of their choice or play through the group stage of the final. 

In Journey: Champions you play as Alex Hunter. He is competing for the UEFA Champions league trophy in a narrative story mode. 

Some of the new features allow players to control the pitch of every moment from tactical approaches to the technical touch. The brand new active touch system improves upon how players interact with the ball. The Dynamic Tactics system lets players set up their squad and customize their tactical approach. Also 50/50 balls will be decided by player attributes and reactions across the pitch. 

And to top it all off the cover stars for FIFA 19 are Cristiano Ronaldo and Neymar Jr, some of the biggest names in the biggest names in the soccer world.

Stay tuned to GameSkinny for more FIFA 19 news as it comes. 

Devolver Digital Teases Potential Metal Wolf Chaos Remaster Fri, 08 Jun 2018 12:58:20 -0400 Erroll Maas

Devolver Digital has teased Metal Wolf Chaos by tweeting the presidential seal found in the game (seen below).

Originally released for the Xbox in Japan in 2004, Metal Wolf Chaos is a third-person mecha shooter developed by FromSoftware. It stars fictional president, Michael Wilson, as he goes on a mission to save the country from the evil Vice President, Richard Hawk, who has taken over the country in a coup d'etat.

The game was never released in English despite having English dialogue.

In January, Devolver Digital contacted FromSoftware via Twitter regarding Metal Wolf Chaos. A possible upcoming announcement of a localization or remaster may have been the end result.

Devolver Digital will host their E3 2018 press conference on June 10 at 8:00 p.m. PST. It will be the company's second E3 conference, after previously hosting one last year.

Make sure to keep an eye on GameSkinny for more E3 2018 news and updates.

Hearthstone: Best New Arena-Only Cards for Taverns of Time Thu, 07 Jun 2018 16:55:21 -0400 Edgar Wulf

Blizzard recently announced that Hearthstone players will soon be enjoying another Arena event called "Taverns of Time." This event will be available for a limited time and, among other things, will feature 28 new Arena-only cards. You can view the full list of cards and additional event details on the official Blizzard website. If you wish to prepare yourself, however, here are a few highlight cards which are sure to be impactful for the duration of the event.


Harbinger of Catastrophe is great in terms of stats -- a "Boulderfist Dragon" so to speak. The usefulness of its effect, however, will largely depend on the cards left in each player's deck, which can make it either highly beneficial or detrimental to the owner.


Hunter is at the very bottom of Arena meta right now; players know it and developers know it. That is why Chronoshot was created, no doubt. It's a slightly more expensive Rogue's Sap, but it also combines the effect of Hunter's existing Freezing Trap, and if you manage to play it on a minion that costs 9 or more, it will prevent the opponent from playing it ever again.


This card is comparable to the wild-only Cabalist's Tome, which added three random mage spells to your hand. With Consider the Past, the card pool is quite limited ("from the past" implies only wild cards) and there are certainly some powerful outcomes with spells like Flamecannon, Unstable Portal, and the infamous Firelands Portal.


Unusually enough, most of the new neutral cards are quite strong, but Possibility Seeker definitely stands out. It has great stats and offers you the utility of a complete redraw should you find your current options lacking.


Bronze Broodmother comes with both an advantage and a minor drawback -- it provides you with an additional body for potential buff cards, completely for free. The minor drawback is that your opponent will know exactly what you have drawn. 


Priest is left out, with somewhat underwhelming new options. Ripple in Time is not great, but discovering a minion is flexible, and if you can manage to play it more than once, then it definitely adds value to your deck.


Stat-wise, Thief of Futures is really, really weak, but it provides you with an additional card and, more importantly, reveals information on what card your opponent is about to draw. A highly useful ability for a reactive class like Rogue.


Shaman is once again treated to a powerful Arena-only card, this time with Master of Realities. It doesn't suffer from almost any stat drawbacks, and its powerful ongoing effect can quickly spiral out of control if left unattended.


It's not like Warlocks require any additional card draws, but drawing two cards with Grasp the Future and reducing their cost, while also not affecting your life total, is awesome, especially for the reasonable cost at 4 mana.


The effect of Fatecleaver will not trigger often, and its potential utility is yet to be tested. However, it can easily be compared to Paladin's Truesilver Champion, minus the healing, which makes it an excellent mid-game weapon.


The Taverns of Time event will begin on June 11 and last until July 3Are you excited for the new event and cards? Will you be participating in the Arena during the event? Let us know in the comments below. And for more Hearthstone-related content check out other articles and guides on GameSkinny:

Paladins Coming to the Switch on June 12 Thu, 07 Jun 2018 13:26:11 -0400 Zach Hunt

Hi-Rez Studios announced today that its massively popular hero shooter, Paladins, will be coming to the Nintendo Switch on June 12. Not only will fans of the hit game be able to play on the go, but Paladins will run at a silky-smooth 60 frames per second (in both docked and handheld modes) and feature crossplay support between Xbox One and Switch players. You can check out the full Switch launch trailer in the video above.

Pre-orders are available now for the Founder's Pack on the Nintendo eShop. For $29.99, players will get full access to all 36 currently available Champions, any future Champions, and a host of exclusive cosmetic items. A free-to-play version is slated to release at some point this summer.

Although Paladins only recently officially launched on PC, Mac, PlayStation 4, and Xbox One, more than 25 million players across the globe have been singing its praises since it went into open beta back in September of 2016. Over that course of time, the game's trademark card-based loadout system and addictive gameplay have helped it to amass a devoted fanbase that is sure to be thrilled by this announcement.

Be sure to stick with GameSkinny for all things Paladins, and if you haven't already, check out our collection of Paladins guides so that you'll have a leg up on the competition come June 12.

Fortnite Leaked Skins: Flytrap, Chrome Commandos, and More! Tue, 05 Jun 2018 17:21:42 -0400 Ty Arthur

There's always something new getting added to Fortnite, whether an insane guided rocket (RIP -- we miss you, old friend) or the silly Bouncer Trap that just arrived in today's v4.3 update.

The oft-neglected Save the World mode is finally getting some shiny new Commando hero skins tomorrow, along with a slew of skins and gliders for Battle Royale that haven't officially been announced but leaked thanks to some glorious data miners.

New Fortnite Skins and Heroes

The super-cool, liquid-metal Diecast Jonesy and Chromium Ramirez heroes will become available in the Save the World Event Store on June 6 at 8 p.m. ET.

Both are Commando heroes (a subset of the Soldier class), so it's likely they will have the Goin' Commando, Debilitating Shots, Easy Operation, and Frag Grenade skills.

On the Battle Royale side, unquestionably the biggest news on leaked skins is the bizarre Flytrap, who melds the superhero theme with the prehistoric connotations of Season 4.

That glider in particular is amazing to behold, although the distinctive coloration on the skin makes it seem like anyone sporting the Flytrap is going to stick out like a sore thumb and make themselves a big target.

 New Fortnite Flytrap skin and glider

Next up are the superheroine Ventura and the aerial dogfighter-themed Bomber Royale, bringing in something a little different beyond what the average player is sporting these days.

Expect these three new Fortnite Battle Royale skins to set you back 800 v-bucks (or 1,500 in the bundle versions with a glider or pickaxe).

 Ventura and Bomber Royale skins

It's currently unknown specifically when the Flytrap, Ventura, and Bomber Royale skins will become available, but they could possibly land as early as later this week when the Season 4, Week 6 challenges go live.

Finally, the Rambunctious, Laugh It Up, and Boogie Down emotes have also been discovered by intrepid data miners, which should run between 500-800 v-bucks when they finally arrive in the store.

What new skin are you most looking forward to trying out? Let us know in the comments, and be sure to check out our Fortnite guides here at GameSkinny:

Rainbow Six Siege: Operation Para Bellum Event Guide and Elite Thatcher Set Details Tue, 05 Jun 2018 15:42:48 -0400 Ty Arthur

Season 2 of Year 3 in Rainbow Six Siege kicks off with the Operation: Para Bellum event, and as expected, it brings in a host of changes and new additions to spice up the game.

Already live on the PC test server, the full version of Operation Para Bellum arrives later this month for all players and will offer two new defender Operators, a Pick & Ban system to ban certain Operators from play for more strategy, and the long-awaited elite Thatcher skin.

Operation Para Bellum Guide

There's a lot of new material to cover, so let's dive into what's included with this new Rainbow Six Siege event! First up are the new Operators, Maestro and Alibi from the Gruppo di Intervento Speciale counter-terrorism unit, who have massively different play styles.

New Operator: Alibi
  • Type: Defender
  • Speed: Fast
  • Armor: Light
  • Primary Loadout: Mx4 Storm, ACS12
  • Secondary Loadout: Keratos .357 Pistol, Bailiff 410 Pistol
  • Side Gadgets: Impact Grenade, Deployable Shield

Alibi comes with the unique Prisma gadget that projects holograms of herself. Any player shooting or interacting with the holograms will be marked, and the holograms can even announce a "Defender Outside" warning to Attackers, leading them away from the real player. For sneaky players who like misdirection, Alibi is the way to go.

 Rainbow Six Siege Operator Alibi

New Operator: Maestro
  • Type: Defender
  • Speed: Slow
  • Armor: Heavy
  • Primary Loadout: ALDA 5.56, ACS12
  • Secondary Loadout: Keratos .357 Pistol, Bailiff 410 Pistol
  • Side Gadgets: Barbed Wire, Deployable Shield

Don't let the similar weapons fool you, because Maestro is the polar opposite of Alibi! Although slower and more heavily armored, he's also a perfect recon scout. His unique ability is the Evil Eye gadget that can be set on a floor or wall and then controlled remotely.

Not only does this allow for overwatch possibilities with its remote camera (and it can see through smoke!), but it can also open up to fire lasers at passing enemies. Best of all, while the lasers aren't deployed, the evil eye is completely immune to ranged and melee damage.

 Rainbow Six Siege Operator Maestro

Thatcher Elite Set and New Map

Aside from the two new Operators, what we've all been waiting for is the Thatcher Elite skin set, which leaked months back but hasn't show up until now. 

The Thatcher Elite set includes the Operation Nimrod Uniform, Fookin Smooth victory animation, Screw Top gadget skin, Elite Thatcher Chibi, and Maggie’s Resolve weapon skin on the L85A2, M590A1, and P226 MK25. The new skins will be available in the Thatcher’s Uniform section as soon as Operation Para Bellum officially launches.

The whole elite set bundle is expected to cost 1,800 R6 Credits (or 1,620 if you've got the Year 3 pass). 

 The Thatcher Elite set is almost here!

Finally, we also get Villa, the 20th map to arrive for the game so far, and it includes many tactical features to get used to, like secret hatches, staircases, and tight tunnels.

Focusing around a home owned by a crime family, we've actually already seen quite a bit of what will be on display here back when the map made its debut at the Season 7 Pro League Finals in Atlantic City.

The big thing to remember in Villa as an attacker is that many of the walls and ceilings are destructible, and the cellar entrance to the basement is a much safer bet than heading upstairs. The upstairs bomb sites are located on the sides of a long, wide hallway, so getting to those sites as an attacker is more challenging if you are trying to take a straightforward route.

None of the bomb sites have external access, so you can't jump through a window and then defend from a distance. The map is designed to force a team to defend a site from the same room.

On the defending side, make use of the secret hatches and quick staircases that lead to other bomb sites. For instance, the kitchen has a very fast entrance through the pantry to the basement.

            Villa Attacker spawn sites

Will you be loading up Rainbow Six Siege again to jump in on the Operation Para Bellum event, and what new elements of the game are you most looking forward to trying out? Sound off in the comments below!

Street Fighter V Invitational Group A Highlights Mon, 04 Jun 2018 11:43:27 -0400 Jonathan Moore

It's no surprise ELEAGUE's Street Fighter V Invitational Group A matches were full of thrills and clutch performances. 

With some of the best players in the world facing off for a chance at $250,000 in prize money, all bets were off. And even though the high-energy atmosphere carried with it a sense of camaraderie and respect, it wasn't long before the gloves came off. 

After several hours of round-robin play, where the players fought for a place in the Invitational's Group A finals, there were a few interesting surprises in both the upper and lower brackets. For starters, both MenaRD and PR Balrog found themselves on the outside looking in when the Group A finals began. A feisty Dogura had handed each of them eliminations in some truly inspiring play in the lower bracket.  

But perhaps even more unexpected was that Jonathan "JB" Bautista, winner of ELEAGUE's The Challenger: Street Fighter V competition series, found himself in Group A's Top 3 alongside EVO champions Luffy and Tokido. 

As the combatants prepared to face each other in the finals, stakes were high: Two street fighters would go home, while two would advance to the Invitational's ultimate arena. 

JB v. Tokido (Rashid v. Akuma)

The first match of the finals saw JB taking on Tokido. It was the quintessential David vs. Goliath match: a champion facing an up-and-coming star.

It's true that JB's made a name for himself in areas of the FGC because of his Rashid main and performances at NLBC and WNF, but facing such a tough opponent in Tokido was an almost impossible task from the start.

JB fought valiantly as he and Tokido respectfully duked it out in the match's early games, testing each other with quick normals and EX prods. However, JB's aggressive play led to some missed opportunities and left him vulnerable at key moments -- which Tokido took full of advantage of.

Ultimately, Tokido's Akuma proved too much for JB and Rashid. Tokido's compact play led him to victory in the fourth game of the match as he drove JB into a corner, activating for heavy damage. Tokido followed up with an expert Sekia Kuretsuha to send the relative newcomer to the lower bracket to face Dogura.

JB v. Dogura (Rashid v. Urien)

This was a match that saw some truly great play between two tenacious combatants, with both JB and Dogura showcasing amazing offensive and defensive capabilities. Dogura had already beaten (however shakily) MenaRD and PR Balrog, so he was well warmed up for JB as the bout began -- but that didn't mean he came out swinging. 

Early in the first round of the first match, it was a defensive battle between the two, each feeling the other out with quick attacks and baits. A few clutch plays from JB and misses by Dogura helped JB win two rounds in the match, but ultimately, Dogura proved too much for the youngblood challenger: expert knee drops and throws by Dogura initiated stuns at key moments, leaving JB wide open for devastating combos. 

In the final round of the match, Dogura unleashed a near-perfect Aegis. And although blocked by JB, what appeared to be a missed final block opened him to a Dogura normal followed by a devastating EX counter that secured Dogura's 3-0 win, sending JB home.

Tokido v. Luffy (Akuma v. R. Mika) 

With JB eliminated from play, focus shifted to what would become the bout of the night. Two EVO champions facing off in Group A was surely exciting, but what would happen next was something that may very well be forever etched in Street Fighter's lore. 

In a match that went for five riveting rounds, Luffy's R.Mika utterly devastated Tokido's Akuma in the first two games. In Round 2 of the first game, Luffy was so effective that he gained a perfect victory over Tokido in only 19 seconds, shocking the crowd and commentators alike. 

However, Tokido was undeterred and came storming back. In what might be one of the best examples of focus in all of Street Fighter V play, Tokido recalculated his enemy and tweaked his strategy to land combo after combo on his opponent, effectively using nullifiers, counters, and clutch defensive play (alongside the rarely used dive kick) to best his opponent 3-2. 

Yes, Tokido, down 2-0 in the match, won three games in a row against one of Europe's best players to advance to the Invitational's finals. It was one of the most insanely entertaining finishes in professional Street Fighter

Luffy v. Dogura (R. Mika v. Urien)

Coming off such an exciting match in Luffy v. Tokido, the match between Luffy and Dogura took on new meaning. Going into the match, Luffy seemed to have lost the swagger he had held only half an hour before. It was clear that the loss to Tokido had affected him in both attitude and play. 

As the first game got underway in this final match of the night, both players attacked aggressively, trying to body the other into submission. Much like in the bout between Luffy and Tokido, Luffy proved how powerful R. Mika really is as he employed and landed throw after throw, giant swing after giant swing. He won the first game but struggled in the second. 

There, Dogura took both rounds with patient, methodical play, something that would come to define not only Dogura's play over the next three games but his play throughout the rest of the match. Alongside a few missed Nadeshikos and mistimed throws from Luffy, it was a strategy that saw Dogura best Luffy and advance into the finals, capping a task most thought incredibly improbable at the beginning of the night. 


ELEAGUE'S Street Fighter V Invitational is a five-week competition that pits some of the world's best Street Fighter pros against each other for $250,000 in prizes. Next week, Group B takes the stage. You can watch the matches on ELEAGUE's Twitch channel, as well as TBS, each Friday through June.

Stay tuned to GameSkinny for more coverage of the tournament, as well as Street Fighter V, as it develops.

House of the Dead: Scarlet Dawn to Release Outside of Japan Thu, 31 May 2018 16:52:22 -0400 Erroll Maas

Sega Amusements has announced via Twitter that House of the Dead: Scarlet Dawn, the newest entry in the House of the Dead series, will release in arcades outside of Japan in the near future.

Scarlet Dawn is set after The House of the Dead 4, and players can take on the role of either new protagonist Ryan Taylor -- the younger brother of James Taylor from The House of the Dead 2 and The House of the Dead 4 -- or returning character Kate Green, first introduced in The House of the Dead 4. These two characters are on an undercover mission in a place known as Scarecrow's Mansion when a mysterious man unleashes the undead on an unsuspecting populace.

Previously, gameplay footage was revealed from location tests at select arcades in Japan before the full release.

Given the previous console releases of The House of the Dead 4 on PlayStation 3 and PlayStation 4, it can be assumed that Scarlet Dawn may have a console release at a later date.

Keep an eye on GameSkinny for more House of the Dead: Scarlet Dawn news and updates.

PAX West Dates Announced, Tickets Officially On Sale Thu, 31 May 2018 16:05:02 -0400 Jonathan Moore

Every year, thousands of gamers flock to the Pacific Coast to take part in one of the industry's most exciting conventions: PAX West. 

This time around, the event will once again be held in Seattle, Washington at the Washington State Convention Center from August 31 to September 3. The convention will be entering its 14th year and is sure to be a blast full of expert panels, awesome games, can't-miss performances, and more. 

Tickets and badges for the expo are currently available for purchase via the PAX West website, with single-day badges setting you back $50. You'll want to hurry, though: as of this writing, Saturday passes are already sold out, with Friday and Sunday passes showing "Low" availability. 

BYOC passes are currently unavailable for purchase, but according to a press release, they will be on sale soon. However, there's currently no word on what exactly "soon" means. 

Stay tuned to GameSkinny for more news and information on PAX West as it develops! 

Sonic Mania Adventures Episode Three Available to Watch Today Thu, 31 May 2018 15:36:55 -0400 Zach Hunt

If you're a fan of all things Sonic, you're probably already familiar with the hit animated miniseries Sonic Mania Adventures, written and directed by Tyson Hesse, who is best known for the opening animation on Sonic Mania.

Well, the third of five installments was released today, and you can check it out right now in the video above or by heading over to the Sonic the Hedgehog YouTube channel.

We won't spoil anything, but here's a basic synopsis from a press release:

Today’s episode follows Knuckles the Echidna on his quest to guard the Master Emerald on Angel Island. Ever since Dr. Eggman and Sonic first appeared on the island, trouble has followed. Fearing the worst, Knuckles has been watching over the Emerald constantly to ensure that nobody — robot or hedgehog — gets their hands on it. Just as Knuckles finds a safe location, a mysterious figure appears in the shadows. Find out who it is in the third installment of Sonic Mania Adventures now!

In case you're just now hopping on the Sonic Mania Adventures bandwagon, you can check out Part 1 and Part 2 to get caught up. There's really no better way to get psyched for the upcoming release of Sonic Mania Plus on July 17. If you haven't already, be sure to check out the trailer below for what promises to be the ultimate version of the 2017 critical darling.

Happy watching!

ELEAGUE Will Use Eye-Tracking Tech to Highlight Street Fighter's World Warriors Thu, 31 May 2018 13:01:30 -0400 Jonathan Moore

Eye-tracking technology has been around for quite a while now. In fact, the technology is a key feature in many modern gaming monitors, helping users perform actions faster and easier for certain applications, including gaming.  

Because the tech can help developers and analysts better determine user intent, attention, and focus, eye-tracking is also used to gather user information to make programs and user experiences better. 

Now, the technology is being used for a slightly different purpose: learning why -- and how -- Street Fighter pros are some of the most talented eSports contenders in the world. 

Working alongside longstanding partner Dell Gaming, ELEAGUE is set to (potentially) unveil the age-old secrets behind high-level Street Fighter V play at its upcoming Street Fighter V Invitational in Atlanta, GA. The Invitational will mark the first time the eye movements of combatants have been tracked in-game to gain insight into player strategies. 

Tournament commentators and analysts will use the technology to provide unprecedented insight into the split-second, match-defining decisions pros make during each and every bout -- and then relay that to fans and spectators through special "getting technical" segments during each broadcast. 

As esports continue to grow, technology presents unique opportunities for fans to have a window into the decision making of these highly skilled pro players.

Like in traditional sports, these esports stars have distinct abilities that we can now show as part of ELEAGUE’s live event coverage, and we are excited to offer viewers an unprecedented level of access to live fighting game competition through our partnership with Dell.

-- Robert Occhialini, Vice President, esports Products and Technology, Turner Sports

The five-week tournament, which kicks off June 1 at 3 p.m. EDT on ELEAGUE's Twitch channel, will see 22 competitors duking it out for $250,000 in prize money. Featured matches will air each Friday at 11 p.m. EDT/PDT on TBS throughout the month of June. 

Stay tuned to GameSkinny for more news and info on ELEAGUE and the Street Fighter V Invitational. 

Kickstarter Campaign for Temtem Launched Wed, 30 May 2018 17:15:24 -0400 Erroll Maas

Madrid-based developer Crema has launched a Kickstarter campaign for their upcoming monster-raising RPG, Temtem.

Temtem takes place on a group of six floating islands known as the Airborne Archipelago, where humans and creatures known as Temtem coexist. All islands have a different type of environment, but all residents have a passion for raising and battling the titular creatures. 

As a tamer, players will forge a bond with their Temtem by capturing and training them. Temtem battles are primarily two-on-two but may be two-on-one when encountering wild Temtems, and can be one-on-one between tamers. Rather than just a primarily single-player experience, Temtem features a massively multiplayer online world where players can become friends, battle, and trade. Temtem's campaign will also be fully co-op compatible, and players will be able to experience their adventure together and participate in dual battles.

Additionally, Temtem will feature competitive battling where each player will pick 10 Temtem and decide which of their opponent's Temtem they would like to ban, resulting in teams of four. Competing players will be able to have both single and dual battles.

While the primary purpose of Temtem is battling them against each other, compatible Temtem can also breed to create offspring. Temtem features a distinct breeding mechanic where offspring will inherit stats and movesets but the parents will have a genetic degradation value, so they can only breed a specific amount of times.

Temtem will also include customizable housing for your player character after finishing the main campaign. The player character will also be fully customizable.

Temtem's main campaign goal is $70,000 USD, with some revealed stretch goals and others to be revealed as other goals are met. The final stretch goal is a Nintendo Switch release in addition to PC.

The Kickstarter campaign for Temtem will end on July 1, 2018. Interested players can follow the Kickstarter page, Twitter, Facebook page, or join the Discord for updates. Players can put Temtem on their Steam wishlist as well.

Keep your eyes on GameSkinny for more updates on Temtem in the future.

World of Warcraft: Moon Guard's Tournament of Ages Set to Return in August 2018 Wed, 30 May 2018 16:19:15 -0400 MathorZJ

Have you ever felt like World of Warcraft has lost touch with the "RP" in MMORPG? Are you one of the many who shun the retail version of this historic game because of a lack of community and player involvement? Are you like me, eager to experience something different in World of Warcraft but not sure where to start? Well, today I present to you a remedy to all of these issues, one of the grandest annual events in WoW roleplaying: the Tournament of Ages on Moon Guard (NA).

Behold the Charmer of Penguins!

Nestled deep in the forgotten and foreboding zone of Icecrown buzzed thousands of hopeful roleplayers, gamers, and noobs alike in what has to be one of the most memorable experiences I, a longtime World of Warcraft player, have ever experienced in any game, like, ever. Never before have I seen the Argent Tournament Grounds -- or any place in WoW -- so alive. There were jesters, knights, penguin charmers, adventurers, entrepreneurs, storytellers, cultists, contestants, shopkeepers, scholars, thieves, and potentially every other archetype imaginable humming with excitement over the spectacle of the event unfolding before players' eyes.

Throughout the much-too-short event, I, a human priest, got drunk with a dwarf; stumbled into the midst of a motorbike gang; got charmed by the magics of a passing temptress; experienced contests of riddles, fighting, riding, jousting, and storytelling; bought soba noodles from a friendly-yet-suspicious Pandaren (was that you, Nomi?); and met a wide array of amazing people -- both in and out of character -- all whilst patrolling the (surprisingly large) grounds of the Argent Tournament.

Not yet sold on the magic of this experience? Feel free to take a look at the YouTube video below in which I (in sloppy first person) patrol the grounds of the event!

Returning in 2018

And yes, I realize I'm "a bit" late to the party with this posting. The 2017 event has long since passed as Icecrown, yet again, has returned to its icy slumber. However! For you players who missed out on this experience, or for those who attended the tournament yet thought it was a one-time thing, the event will return for 2018! In fact, preparations are already underway as the event quickly approaches (set to occur August 5-11). If you'd like to contribute to the event, or just plan accordingly, head on over to the WoW Moon Guard forums or to the Tournament of Ages website at Also, be sure to check out their epic and official trailer for the upcoming 2018 event in the YouTube video included in the header! Hope to see you there!

Stick with GameSkinny for more information on the Tournament of Ages and all things World of Warcraft!

LEGO DC Super-Villains Announced for Fall Release Wed, 30 May 2018 14:34:44 -0400 Zach Hunt

Tired of playing as the good guys?

Warner Bros. Interactive Entertainment and TT Games officially announced today that LEGO DC Super-Villains will be coming to PS4, Xbox One, Nintendo Switch, and PC on October 16. 

Set to feature a roster of classic baddies from throughout the DC Universe, LEGO DC Super-Villains will allow players to create and customize their own villainous main character and then team up with notable baddies such as The Joker, Lex Luthor, and Harley Quinn in order to thwart the plans of a mysterious group calling themselves "The Justice Syndicate."

Allegedly, the Justice League has decided to take a sabbatical, and this new group of wannabes has decided to fill the void. It will be up to players and their team of antiheroes to uncover and put a stop to whatever the Syndicate is up to.

Naturally, being a LEGO game, two-player local co-op hilarity is sure to ensue.

Pre-orders are available now for the Deluxe Edition of LEGO DC Super-Villains, which will include the game, Season Pass content, and early access to the "DC Super-Villains: TV Series" DLC Character Pack. Physical versions will also come with a LEGO minifigure of Lex Luthor Superman; digital versions are set to include the "Justice League Dark" DLC Character Pack.

Be sure to stick with GameSkinny as we learn more about LEGO DC Super-Villains in the coming months.

Intellivision Set to Revive Atari Rivalry? Wed, 30 May 2018 11:17:14 -0400 Jonathan Moore

When it originally released in 1978, the Intellivision was an impressive piece of hardware. It was also the primary competition to Atari's 2600 home console. 

Fast forward more than 30 years, and it appears Intellivision is gearing up to re-enter to console space -- and potentially reignite its rivalry with Atari. 

Details on the company's newly announced system are sparse, but we do know from industry insiders that the company is looking to develop a new system that everyone -- even non-gamers -- can enjoy (what that exactly means is still up in the air). However, we do know that the new Intellivision won't necessarily focus on console classics such as Donkey Kong Jr., Qbert, or Demon Attack -- at least no in NES Classic style. 

This is going to be something new

What makes the news about an Intellivision revival even more compelling is that many of the original leadership and development team members are returning for the new console. Tommy Tallarico, the host of Video Games Live, has been named President of Intellivision Productions, the company responsible for the development of the new system. 

With the release of the Atari VCS on the horizon, a console more reminiscent of the revivals promulgated by Nintendo of late, it almost appears as if the decades-old rivalry between the two companies is set to renew.  

It will be interesting to see how this all plays out in the current gaming space, one where the home console landscape is dominated by Sony, Microsoft, and Nintendo. It remains to be seen if the current generation of gamers will even care about a new Intellivision. Will the name of a company that shuttered its doors just as the golden age of console gaming began its climb to its zenith resonate in 2018+? 

We'll just have to wait and see...

Stay tuned to GameSkinny for more news and information on Intellivision's new console as it develops. 

Bethesda Announces Fallout 76 Wed, 30 May 2018 10:33:19 -0400 Jonathan Moore

Update 5/31: According to sources, Fallout 76 will be an online survival game in the vein of Rust and DayZ. 

After hours and hours and hours of livestream teasing, Bethesda finally unveiled the next installment of the Fallout franchise this morning: Fallout 76

Details on the game are scant (read: basically nonexistent). All we know about the game so far is what's shown in the teaser video above, its name, and that it will have "online" capabilities -- which in the age of the Internet tells us very, very little. 

However, unless Fallout 76 dramatically deviates from the other games in the franchise, we can safely say this new game from Bethesda is going to be either an ARPG like Fallout 3, Fallout: New Vegas, and Fallout 4 or a return to the franchise's isometric roots a la Fallout and Fallout 2

Dare we get excited for a new Fallout: Tactics?

We'll know a lot more about the game come E3 2018. Bethesda will be hosting its press conference June 10 at 6:30 p.m. PDT.  You can watch the livestream of the event on Bethesda's Twitch and YouTube channels. 

Stay tuned to GameSkinny for more news and information on Fallout 76 as it develops.  

The First Fortnite Vehicle Will Be ... a Shopping Cart! Tue, 29 May 2018 14:23:15 -0400 Ty Arthur

Its been a crazy week for everyone's favorite Battle Royale game so far, with the Season 4, Week 5 challenge delayed till the 31st, the makers of PUBG officially suing Epic in Korean court, and news arriving of the first-ever Fortnite vehicle!

When it was revealed that Black Ops 4's "Blackout" mode would have land, sea, and air vehicles we should have all realized the other Battle Royale games would have to follow suit.

In typical silly fashion, Fortnite's vehicle offering is a little off the beaten path, as it will see you rolling down hills and staircases in a stolen shopping cart!

 Coming soon! 

Fortnite Shopping Cart Gameplay

The shopping cart arrives with the v3.4 update coming soon. While there hasn't been any concrete info yet, at the least I'd expect the aiming reticle to be removed or perhaps changed while in the cart, much like with the jetpack. Its also not clear yet if the Fortnite shopping cart propels itself somehow (rocket boosters maybe?) or if you actually need a second person to push you.

At this point, we would expect them to be legendary drops like the jetpack, but it seems odd that they would pop out of a chest. Maybe shopping carts appear as floor drops or are dispensed from a vending machine setup instead? Its also possible they may spawn at very specific locations to create a feeding frenzy at those spots to try to get to the shopping cart first.

Luckily, we can expect to see some Fortnite shopping cart gameplay arrive within the next day or so with full answers on all these questions. Assuming this doesn't end up being like the jetpacks that took months to come "soon," expect the shopping cart to arrive on May 31 with the delayed Week 5 challenges!

While we wait on the shopping cart, check out the other Fortnite guides at GameSkinny below:

Agony Is Getting Censored After All ... but Wait Until You See What's Been Left In Tue, 29 May 2018 13:05:25 -0400 Ty Arthur

There's no question Agony was sold on the strength of its boundary-pushing content, taking place directly in hell and featuring eye-popping visuals that merge sexuality and torment in a way that would make Giger proud.

Fans who have been around since the crowdfunding campaign are in for a bit of an unpleasant surprise, though, as it appears there will be some censorship on the finished product after all.

Agony's Uncensored Patch Gets Nixed

This news mostly affects the PC crowd, as console versions were always going to have to be toned down to get approval from Microsoft and Sony (much like Conan: Exiles losing its flapping genitals during character creation on the console editions).

 There's still plenty of bloody bits in unexpected places, though ...

While you can get away with more on Steam than on Xbox One or PS4, the megalithic PC gaming platform still has certain content that is considered taboo -- as many visual novel developers recently discovered when their game was placed under review or booted off the service.

Steam fans were expecting an official patch to be made available straight from the developers to get the full Adults Only-rating content. There was good reason to expect this, as Madmind Studios repeatedly stated such a patch was coming in official backer news updates and general forum posts.

At the 11th hour, that plan has been axed entirely. There's no patch coming, and some content will never be added back into the game for you to experience first-hand.

As you would expect, the Steam forums have exploded with angry fans claiming they will refund and even directing other players to lodge complaints with the FTC for false advertising.

What's In and What's Out

Before you start calling the local Better Business Bureau to complain about the reduced vagina count in hell, there is some good news.

It turns out there's less reason to be angry than you'd expect, considering what is making it into the final product. According to a statement from Madmind, all of this content made it past the censors into the launch version on Steam:

  • Gore
  • Brutal Sex Scenes
  • Lesbian and Gay Sex Scenes
  • Genital Physics
  • Eye Gouging
  • Heart Plucking
  • Children Heads Exploding
  • Setting Fire to Martyrs and Demons
  • Intense Violence
  • Strong Language
  • Drugs

Whew ... that's quite a checklist, and honestly, I didn't ever expect to see all those words go together in the same place before! So what exactly got culled out? According to that same statement from Madmind Studios:

Firstly, we have managed to include a lot of things that we originally wanted to provide in the patch in the final game. It has been accepted by PEGI and other rating companies. The censorship now affects only several seconds from two endings (out of seven) and some scenes that may be unlocked only after the end of the game.

How to View Agony's Censored Content

SECOND UPDATE: A new version of the video is now available for streaming or direct download from the developer right here.

UPDATE: The removed content video was uploaded to YouTube... and then promptly removed for (obviously) violating their standards. We'll get this updated when it goes live on some other service. How Madmind didn't see that coming is beyond baffling.

Having mercy on all us deviant psychopaths who need to witness the horrors of a sexed-up hell, Madmind announced all the cut content will be made available in a video clip.

In other words, it appears we can officially put down the pitchforks and torches. While you won't get to play it in-game, you can still see everything that was cut.

Right now the big question is just where it will be hosted. If this content caused the game to get the dreaded Adults Only rating, obviously YouTube isn't going to have it, so expect a different video hosting service.

As soon as that clip goes live, we will update this article with the exact location where you can see it, so check back soon!

In the meantime, check out our other Agony guides here for info on how to navigate the bowels of hell and possess martyrs while escaping evil succubi.

Fortnite's Week 5 Challenges Aren't Working -- Here's Why Tue, 29 May 2018 07:03:21 -0400 Jonathan Moore

With a game as big as Fortnite, it's a sure bet things won't always go as planned. Each week for the past forever, Epic has pushed out Fortnite updates on a pretty consistent schedule. However, if you've logged in this morning, you'll notice that patch 4.3 is nowhere to be found and something's wonky with Week 5's challenges: They aren't showing up. 

More accurately, the countdown clock is stuck at zero. 

The reason is that the challenges have been delayed until May 31 at 4 a.m. EDT. Epic released a statement on the official Fortnite Twitter confirming the new launch date, but they did not say why the update had been delayed.

However, if you're looking to get a head start on some of Week 5's challenges, we've found the location of the Battle Star and have a guide on the chest locations in Dusty Divot

Be sure to stay tuned to GameSkinny for more info on Fortnite's 4.3 update and all of Season 4's challenges. Whether you're looking to complete tasks from week's past, find this Battle Royale's best weapons, or hone your skills, make sure to check out our guides catalog while you're here. 

Suda51's Announces a Killer Remaster Sun, 27 May 2018 23:25:07 -0400 Wizard of Warsaw

Momocon 2018 had a ton of famous guests appear for a variety of panels, but without a doubt, one of the biggest was Goichi Suda, also known as Suda51. For those who may not have hear of him, Suda51 is a video game designer from Japan, whose more popular works include The Silver Case and the No More Heroes series. 

With a room filled with fans of his work, Suda51 took to the stage to thunderous applause. Over the course of the hour-long panel, the audience was given a glimpse of Suda51's path through the game development industry.  

From his time at Human Entertainment, to creating his own company, Grasshopper Manufacture, Suda51 expressed his profound joy that he chose the path of game development.  

As the panel came to a close, there was still one big ticket item that the entire audience was waiting for. Everyone in attendance had heard that Suda51 had a surprise in store, and when the time came to reveal it, the crowd went wild.  

With everyone anxiously awaiting, Suda51 revealed a trailer for Killer7 (which you can see here), announcing that the game was officially getting a remaster. Within seconds of the trailer, the crowd exploded. There has been plenty of talk at previous events about a Killer7 remaster, but Suda51 had always expressed that there were no plans in place.  

Now though, confirmation from Suda51 states that the aim is to have a remaster completed -- and available on Steam -- by the end of 2018.

Killer 7 was originally released for the Gamecube and PS2 in 2005. 

Stay tuned to GameSkinny for more news and info on the remaster as it develops. 

Two Weeks Left to Support Psychological Thriller Four Stories Below on Kickstarter Fri, 25 May 2018 12:24:37 -0400 ThatGamersAsylum

After a failed first go on Kickstarter, the game formerly known as Ascent is back with a new campaign and a new name: Four Stories Below. The first project developed by 2Man Game Studio, Four Stories Below is trying to synthesize the psychological thriller experience we know so well from the silver screen into a medium that allows us to take part in the events. It is planned to have PC/Steam, PS4, and Xbox One releases.

The title has you taking up the role of Brie, a young college grad that was kidnapped from the airport after having arrived in New York. When she wakes, she finds that she's in an abandoned office building and, upon further inspection of her surroundings, learns that she has a mere two hours to escape her new prison before her captors return. During the game, you find other prisoners and are forced to choose between being an ethical helper or a reluctant survivor.

The game itself takes cues from walking simulators, stealth, RPG, and survival-horror genres. As of this writing, there is only mock-up gameplay, such as the short stealth sequence seen in the above trailer. The fact that the game is played out in real time over two hours seems to be its primary hook, but with a focus on decision-making, there seems to be an intent to allow for some replayability.

2Man Game Studio is asking for $10,000 -- which they acknowledge is $5,000 less than their first go-- and provides a detailed breakdown as to what your money will go toward covering. The vast majority goes toward software and hardware, while the remaining goes toward backer fees and Kickstarter fees. Currently, they've managed to raise about 1/10 of that amount.

As always, when dedicating your money to a Kickstarter campaign, you should thoroughly look into it for yourself before making any monetary commitments. With that being said, if you're interested in checking out Four Stories Below, then you can go to its Kickstarter page here.


Note: The author went to college with Four Story Below's creator.

John "TotalBiscuit" Bain Has Passed Away at Age 33 Thu, 24 May 2018 20:36:30 -0400 Ashley Gill

After a hard-fought battle with cancer, John "TotalBiscuit" Bain, has passed away. His wife, Genna Bain, announced his passing on Twitter on May 24, 2018.

Bain was diagnosed with bowel cancer in 2014 and was forward with his fanbase throughout most of the ordeal. Notably the cancer entered remission in 2015, but resurfaced at a later date. 

His online persona, TotalBiscuit, stands as one of the best-known voices in game criticism despite the trials he had gone through with cancer. His passion for the games industry and the consumers that drive it continued despite his battle with cancer.

Less than a month ago, he announced he would be retiring from games criticism due to his declining health.

"I'm coming to terms with the fact that I don't have long left and right now, at any rate, there is literally nothing I can do about it other than try to manage the pain as best as possible and stay hydrated as possible to ease the pressure on the liver," he stated in a Reddit post detailing he would be moving forward with the treatments and the future of the Co-Optional podcast.

Though he was very public about his struggles with cancer, his passing is a hard pill to swallow. One of gaming's strongest voices has been silenced.

John Bain leaves behind the legacy of a man passionate about his hobby and his family. He will sorely be missed.

ELEAGUE SF:V Invitational Preview to Showcase Commentators, Players Wed, 23 May 2018 13:09:18 -0400 Jonathan Moore

After the explosive finale to The Challenger: Street Fighter V reality series, emotions are high ahead of ELEAGUE's second annual Street Fighter V Professional Tournament. 

To tide viewers and fans over until the tournament begins on June 1, TBS is set to air a one-hour invitational preview show this Friday, May 25, at 11 p.m. EDT/PDT. The special will highlight the just-announced commentary team, as well as showcase the Tournament's competition teams and individual players, such as Jonathan "JB" Bautista, winner of The Challenger

Of particular note is the six-person commentary team, which consists of some of the fighting game community's most prominent experts. Host Michelle Morrow will be joined by a skilled analysis team in Steve "Tasty Steve" Scott, Stephen "Sajam" Lyon, Reepal "Rip" Parbhoo, Zhi "Zhieeep" Liang Chew, and reporter Malik Forte. 

Morrow is a rising eSports personality who is known as the host of YouTube's Super-Fan Builds, as well as Bleacher Report's EStream. She is also a cosplayer, producer, actress, and voice actress who has worked on games such as Hearthstone.  

Forte currently provides commentary for the Overwatch League, as well as many other publications and companies in the gaming and technology spheres. He was previously gaming editor at Nerdist Industries. 

You can tune in to ELEAGUE's Twitch Channel to view reruns of The Challenger and see live coverage of the upcoming Street Fighter V Professional Tournament, which begins on June 1 at 3 p.m. EDT. 

Razer Unveils Entry-Level eGPU Enclosure in Core X Tue, 22 May 2018 16:04:10 -0400 Jonathan Moore

If you've ever wanted to turn your gaming laptop into a gaming desktop, or if you've ever wanted to have more raw power for gaming, designing, mixing, or multitasking, you might already know about Razer's first-class external GPU cases. 

For some time now, Razer's been helping laptop owners get the most out of their machines without requiring they buy a brand-new rig. The Core V2 did a fantastic job of doing that, affording room for 2.2-Slot video cards from both NVIDIA and AMD alongside a relatively compact housing and a 500W PSU. 

But with the release of the Core X today, pairing desktop power with the portability of top-tier laptops just got a whole lot more affordable. 

Coming in at only $299, the Core X might be a tad larger than the Core V2, but it makes up for it by allowing room for 3-Slot video cards while containing an impressive 650W ATX PSU. Unfortunately, the Core X doesn't support Razer's Chroma RGB lighting -- and it doesn't have USB or Ethernet connections. But considering you're paying nearly $200 less than you would for the V2, that seems like a fair trade. 

The Core X also sets itself apart because unlike some other models currently on the market, it can connect to any computer that has a compatible Thunderbolt 3 connection -- including MacBooks. The connection is capable of reaching speeds of up to 40Gbps. 

The enclosure works with compatible NVIDIA and AMD graphics cards as far back as 2014. Those include GeForce, Quadro, XConnect, and Radeon Pro.  

It's worthy to note the Core X does not come with a graphics card. If you're looking for graphics cards, use the tools in this guide to find them now instead of later (read: while they're still getting cheaper). 

You can purchase the Core X GPU enclosure from for $299. Stay tuned to GameSkinny for more news and information on Razer products and other gaming peripherals and hardware. 

The Power of Dragons Awakens in New Shining Resonance Refrain Trailer Tue, 22 May 2018 15:10:18 -0400 Erroll Maas

Sega has released a new trailer for upcoming JRPG Shining Resonance Refrain, which you can find above. Titled "The Dragon's Power Awakens," the trailer showcases different dragons encountered throughout the game.

In addition to the new trailer, Sega has provided a brief summary:

The evil dragons known as the Dracomachina are “ready to turn this city into ash!” But there’s a power that resides within you that rivals those of the Dracomachina, that power comes from the Shining Dragon. With the might of the Shining Dragon at your command, you can unleash attacks that’ll decimate your enemies.

Shining Resonance Refrain is an enhanced HD remaster of 2014's Shining Resonance, which originally released exclusively in Japan for PlayStation 3.

Shining Resonance Refrain was released for PlayStation 4 in Japan on March 29, 2018, and will launch worldwide on July 10, 2018 for PlayStation 4, Xbox One, Nintendo Switch, and PC. (The Nintendo Switch version will release in Japan on July 12.) This will be the first title in the Shining series to receive a Western release since Shining Force EXA for the PlayStation 2 in 2007.

Shining Resonance Refrain is currently available to pre-order

Keep an eye on GameSkinny for more Shining Resonance Refrain updates leading up to launch day, and let us know your thoughts in the comments below!

Your Definitive Black Ops 4 Pre-Launch Guide -- From Zombies to Battle Royale & More Tue, 22 May 2018 13:49:15 -0400 Ty Arthur

Call of Duty returns on October 12, arriving a bit earlier than normal compared to recent entries like last year's Call of Duty: WWII.

Fans guessed early on that Treyarch's return to the series would bring another Black Ops entry, but anyone who expected the return of a mind-bending, sci-fi-focused single-player campaign is in for a surprise. This is going to be a very different Call of Duty, as Black Ops 4 features a big shift away from some of the expected standards of the series.

Let's dive into absolutely everything you need to know about Call of Duty: Black Ops 4, from the new multiplayer-only focus to Blackout mode, the return of Zombies, and all the special editions and pre-order bonuses available.

Goodbye, Single Player

The follow-up to Black Ops III will purposefully exclude all single-player campaign content for all platformsThere will be no Cold War espionage or futuristic trips into the depths of the human psyche this time around.

Considering the shift in focus, hopefully, we don't have the same multiplayer problems as with the last Black Ops, like when no one could download camos or emblems. For the non-console crowd, Black Ops 4's multiplayer for PC will be handled through Blizzard's platform.

So what's happening with the multiplayer-only style? First up, we've got a return to the Pick 10 create-a-class system. Multiplayer maps will also stick more closely to the boots-on-the-ground approach the fan base seems to prefer, but there are a variety of abilities that each available Specialist uses.

Here's What We Know So Far About Each Specialist Type:
  • Battery -- Lobs grenades that either bounce or stick to surfaces
  • Ruin -- The rusher class that moves across the map with a grapple gun to quickly change elevation
  • Firebreak -- Emits a damaging radiation field and uses a flamethrower
  • Ajax -- The breacher class with a rapidly-deploying defensive shield that has a built-in pistol for instant fortifications
  • Recon -- Deploys a vision pulse that reveals enemies to your teammates through obstacles
  • Crash -- Support class that heals other players and provides ammo packs that give bonuses when used to kill enemies
  • Torque -- Trapper class that sets down razor wire to slow and damage enemies
  • Seraph -- Tactician class that lets your team redeploy at different locations

Sadly, it appears there will be no class that sends out a swarm of golden killer bees or takes over robotic enemies this time around. We got spoiled with Black Ops III.

Hello, Battle Royale Blackout Mode

Besides the standard multiplayer maps, Blackout Mode is the most notable change in Black Ops 4. It will employ the popular Battle Royale style of 100-player, last-man-standing combat. Blackout will also feature the biggest map in CoD history, described as 1,500 times the size of the iconic Nuke Town map.

We haven't seen a ton of specifics yet on how Blackout will work or differ from Fortnite or PUBG, although obviously, we know the basics considering the current Battle Royale craze.

Two important details have been unveiled so far: Blackout will feature aquatic, land-based, and aerial vehicles instead of just infantry firefights, and the map will include famous locations and characters from throughout the franchise colliding in one place.

Obviously, replaying single-player missions for hunting down collectibles will no longer be a thing, but if the weekly challenges in Fortnite are any indication, that shouldn't stop Treyarch from giving players regular new content as a reason to keep logging back on.

If there's anything we can assume, it's that there will most likely be some sort of Battle Pass associated with the game's BR mode -- which makes more plausible sens considering there's yet to be a Season Pass announced. 

Black Ops 4 Zombie Mode

In another change for the franchise, all three tiers of Black Ops 4's Zombie mode will be immediately available at launch, without any extra purchases necessary. Essentially, it seems like Zombie mode will serve the role of the campaign, although obviously with a co-op bent.

Easter eggs were already getting insane in Infinite Warfare and WW2, so with a total lack of a single-player mode to engage players, expect the Black Ops 4's Easter egg hunt to be even more out of control. 

This time around, it also looks like we'll have zombie-hunting mayhem on the Titanic, in ancient Rome, and in Alcatraz with these three scenarios:

  • Voyage of Despair
  • IX
  • Blood of the Dead

Black Ops 4 Special Editions and Pre-Order Bonuses

The pre-orders have been curiously restrained this time around as the focus of the game changes. 

With a base price of $59.99, Amazon Prime members get 20% off the pre-order. If you don't have a Prime subscription, it's worth noting that Newegg currently has the BLOPs 4 pre-order discounted to $49.99.

Remember Black Ops 3's $200 Juggernog edition with the functioning mini-fridge/Perk-a-Cola machine? Well, there's nothing like that so far for U.S. customers, although the Australian Specialist Edition for $119.99 includes a 5" statue and a custom steel game case.

Instead, all standard pre-orders appear to be the same at this point, offering 1,100 points to use on in-game purchases. Notably, there's no extended Special Edition with a season pass for any region at this point.

Black Ops 4 Season Pass Shakeup

Let's reiterate that last point, as it marks a huge shakeup in the business model -- there's been no announcement of a season pass at this point, and none of the pre-orders list anything of the sort. Since all the Zombies content is launching on Day One, it seems the season pass is a thing of the past.

We can't expect this to be some sort of altruistic move on the part of Activision or Blizzard to let gamers play the game cheaper, however.

These games are released to make money, so expect in-game content like Battle Royale skins, multiplayer loot boxes, and all sorts of other microtransactions to make up a bigger focus.

Getting in on the Black Ops 4 Beta

Now for the big question -- how do we get in on the Black Ops 4 private beta? The beta has been confirmed to be accessible for anyone who pre-orders through any source.

The Black Ops 4 beta release date is unconfirmed at this point, though. It's possible it will arrive earlier or go longer for PS4 players, as Sony console fans got content earlier for the previous Black Ops title. Stay tuned for a finalized beta release date!

Are you looking forward to Black Ops 4, and what do you think of the switch away from a traditional single-player campaign? Do think the game's Battle Royale will add anything new to the formula or is it a simple cash-grab? 

Let us know what you hope to see and if you plan to stick with the franchise in the comments below. As always, stay tuned to GameSkinny for more news and information on the next installment of the Call of Duty franchise as it develops.

New Razer Blade Might Be 'World's Smallest Laptop' Tue, 22 May 2018 12:42:57 -0400 Jonathan Moore

Razer's flagship laptop just got a huge overhaul, with everything from its look to its core components getting an upgrade. The refinements are exactly what you'd expect to find in an upper-echelon laptop, and they easily set up the Razer Blade to be one of 2018's best gaming laptop options. 

Essentially one-upping its predecessor in every way, the Razer Blade now sports a 15.6-inch IPS display that's available in 60Hz at 4K resolution or a blistering 144Hz at 1920x1080. The bezels around the screen are now thinner (4.9mm) and squared off, eschewing the 14-inch's rounded edges for a more modern look. And the Blade accomplishes all of this while taking up the same footprint as the 14-inch -- its ultra-thin block chassis measures only 0.66 inches thick and weighs only 4.5 pounds.  

As for its other specs, the Razer Blade is armed to the teeth -- 100% ready for all modern gaming can throw at it, including virtual reality. The laptop comes with Intel's six-core 8th Gen i7-8750H (which can reach speeds of up to 4.1GHz), as well as your choice of an NVIDIA GTX 1060 or 1070 Max-Q.  

The laptop also comes stocked with 16GB of 2667MHz RAM and a 512GB SSD. You can opt-in for the upgraded version which supports up to 32GB of RAM and 2TB of storage.  

Needless to say, the new Razer Blade is meant for power gaming and multi-tasking. 

We are proud to have again stepped-up as an industry leader, taking laptop engineering to the next level to give gamers the performance they require and the mobility they desire.

                                            -- Razer Co-Founder and CEO Min-Liang Tan

The latest model also features an anti-ghosting keyboard complete with full-spectrum RGB backlighting, dual front-facing speakers (with Dolby Atmos), and an 80-watt battery. On top of that, you'll get three external display I/Os in a Mini Display Port, an HDMI port, and a Thunderbolt 3 port, as well as three USB 3.0 connections.  

The Razer Blade 15.6-inch gaming laptop is currently available in the United States, Canada, France, U.K., Germany, and China. You can purchase it here starting at $1,899. 

Pokemon GO Bringing Alolan Forms of Pokemon Soon Mon, 21 May 2018 15:26:15 -0400 Zach Hunt

Pokemon GO developer Niantic surprised everyone today by announcing that Alolan forms of Pokemon will soon be coming to the popular mobile game.

First appearing in Pokemon Sun and Moon, Alolan forms of Pokemon are based on first-generation Pokemon, so it appears Niantic isn't quite ready to introduce the fourth-gen monsters into Pokemon GO just yet.

Eighteen Gen-One Pokemon have Alolan forms, but it's not yet known just which ones we'll be seeing or how the release of them will work. The teaser image, as seen above, provides silhouettes of a decent number of these Kanto region inhabitants, so it's probably safe to assume we could see them all at some point.

No specific release dates were mentioned -- only that they'd be popping up in "the coming weeks" -- but stick with GameSkinny for all the news, tips, and information on Pokemon GO you need. As always, let us know your thoughts in the comments below!

No Man's Sky to Release on Xbox One Alongside NEXT Update Fri, 18 May 2018 11:29:40 -0400 Zach Hunt

It's been a long road for No Man's Sky, but if Hello Games' founder, Sean Murray, is to be believed, this summer will finally bring the game's original potential to full realization. Announced during a live Inside Xbox event, the release date for the Xbox One version of the game will be July 24 for North America, with the European release set for July 27. The Xbox One version will include all the updates and patches that have been released up to this point, which have arguably made No Man's Sky a more full-fledged game than what was originally delivered.

Coinciding with the Xbox One release will be the game's biggest update yet -- "NEXT" -- and this time, we're promised a full, cross-platform multiplayer experience. Free for current PC and PS4 owners, according to a press release, "NEXT" brings the following features to the game:

  • Explore the infinite universe with your friends, or bump into random travellers
  • As you voyage together, friends will help you stay alive, or prey on others to survive
  • Build bases from tiny shelters to complex colonies that you create as a team and can be seen by the community
  • Be a pirate or a wingman in epic space battles with friends and foes
    Race exocraft across weird alien terrains and create tracks to share online

Given the history of No Man's Sky and some of the promises we've heard from Sean Murray in the past, one could be forgiven if this is met with a bit of skepticism. Still, Hello Games has demonstrated a real dedication to continual improvements through updates and patches, and few would argue that No Man's Sky isn't a better game today than what we were originally delivered many moons ago.

Stick with GameSkinny as we learn more about "NEXT" and the continued promises from No Man's Sky.

War Mode Returns to PUBG This Weekend Only Fri, 18 May 2018 11:06:11 -0400 Jonathan Moore

If you liked PUBG's War Mode the first time it came around, you're in for a treat. It's back -- and it's better than ever. 

Dubbed Desert Knights, the event is currently live on PC. Players have until Sunday, May 20 at 10 p.m. EDT to hop in and try it for themselves. 

While the previous event saw three 10-man teams vying for supremacy on the Erangal map, War Mode now features five 10-man teams duking it out on the Miramar Map. 

Unlike PUBG's other game modes, War Mode allows players to respawn every 40 seconds and features a single, fixed safe zone. The first team to reach 200 points by either killing or knocking out other players wins. Kills get you 3 points, while knocks will net you 1 point.

Matches will last 15 minutes, and if no team reaches 200 points by the end of that time period, the team with the highest score will win chicken dinner.  

Unlike the previous event, players will start matches with high-level gear this time around: a Lvl. 3 vest and helmet, two grenades, and one of the following weapons: 

  • AWM
  • M24
  • Mk14
  • M249
  • Groza
  • AUG

It's also worthy to note that bleedout is increased when knocked and that reviving teammates -- which reportedly only takes around two seconds -- is important to victory. So make sure you're picking your teammates up! 

For more info and news on War Mode, PUBG, and all the guides you need to dominate Fortnite's competitor, stay tuned to GameSkinny. 

Call of Duty: Black Ops 4 Homes in on Battle Royale, Raises the Zed (Again) Thu, 17 May 2018 16:52:47 -0400 Zach Hunt

Today, Treyarch gave the public its first look at Call of Duty: Black Ops 4 during a live stream reveal event. Set to release on PC, PS4, and Xbox One on October 12, it was officially confirmed that the upcoming entry in the perennial military shooter will not feature a single-player mode, focusing instead on frantic multiplayer action -- including a new battle royale mode and a fully fleshed-out Zombies mode. 

In a surprise to no one, Black Ops 4 will mark the franchise's foray into the battle royale scene via a brand-new mode called "Blackout." Taking place on what's being promised as the biggest multiplayer map in series history (a sort of amalgam of previous Black Ops multiplayer maps), players will battle in the same last-man-standing style that has made games like Fortnite so insanely popular.

Treyarch promises vehicular combat (air, sea, and land) along with the inclusion of characters, weapons, and even zombies from previous Black Ops games.

Check the trailer below to learn even more about the mode:

Speaking of zombies, longtime fans of the Treyarch CoD games were treated to the news that Black Ops 4 will include three Zombies "experiences," available on Day One. Modes will have difficulty levels, tutorials, and online challenges. There will also be at least100 customization options by which players "change the fundamental rules and systems of the gameplay experience, [including] tools and social systems."

In the video showcasing the first of these episodes called "Nine", a group of gladiator-like combatants fend off a swarm of nasties in a Roman-style arena.

The second of the Zombies experiences, called "Voyage of Despair," is set aboard a luxury ocean liner (think The Walking Dead meets Titanic). Not much was revealed about the third of these Zombie "experiences," but Treyarch went to great pains to assure the audience that Zombies will be a major focus of Black Ops 4.

It's also worthy to note that the PC version of the game will use, Blizzard's digital distribution platform. Black Ops 4 will follow in the footsteps of Destiny 2 in that regard. 

As always, stick with GameSkinny as we inch closer to the October 12 release date of Call of Duty: Black Ops 4 for all the news, tips, and guides any zombie-killing battler royale could hope for!

New Challengers Await -- Street Fighter Joins Power Rangers: Legacy Wars Wed, 16 May 2018 14:46:10 -0400 Zach Hunt

We haven't talked about mobile hit Power Rangers: Legacy Wars in a minute, but in all that time, players continue to be impressed by the game. 

With its upcoming update, things might be getting a bit better for fans of the game: some of Street Fighter's most well-known characters will soon be playable in the mobile fighter. That's right, Street Fighter mainstays Ryu, Chun-Li, Akuma, and more will be playable fighters starting soon (as early as today).

Power Rangers: Legacy Wars is currently available for iOS and Android devices. As of this writing, the mobile fighter has more than 10 million installs on Android alone.

Be sure to check out all of our Power Rangers: Legacy Wars info to learn more about the game. 

What are your thoughts? We'd love to hear all about them in the comments below. As always, stick with GameSkinny for more news and information on all things Power Rangers and Street Fighter.

New LEGO The Incredibles 2 Trailer Has Us More Excited Than Ever Wed, 16 May 2018 11:32:04 -0400 Zach Hunt

It's no secret that we here at GameSkinny are PUMPED beyond belief for The Incredibles 2 -- both the game and the movie itself. In our eyes, Brad Bird can basically do no wrong, and given LEGO's track record of releasing true-to-film games, this is promising to be a release that no one should miss.

Warner Bros. Interactive has just released a new trailer that gives us a glimpse of the Crime Waves missions from the upcoming release. From what we can tell, the game -- in typical LEGO game fashion -- captures the humor and straight-up fun of this franchise perfectly.

There was an Incredibles game that released back in 2004 for essentially every system at the time -- but we tend to try and forget that even happened. With this new installment in the franchise, LEGO's take definitely seems to lend itself perfectly to the tone of the film. Check out the trailer, and let us know your thoughts in the comments below! 

Zone of the Enders: The 2nd Runner MARS Gets Release Dates Tue, 15 May 2018 14:23:58 -0400 Erroll Maas

Konami announced this week that the HD remaster of their mecha action game, Zone of the Enders: The 2nd Runner MARS, will launch for PlayStation 4, PlayStation VR, and PC in North America on September 4, 2018, and in Japan and Europe on September 6, 2018. It will be priced at $29.99.

The remaster will contain enhanced visuals, 4K resolution, and surround sound support as well as a new "very easy" mode for inexperienced players, the ability to remap the controller, training modules, and a minimap. Additional VR content will include a 3D Hangar, a 3D Model Viewer, and a Cinematic Theater.

Those who pre-order the game from the PlayStation Network will receive a special "Welcome to MARS" theme as well as several Zone of the Enders avatars.

A 4K and VR demo of Zone of the Enders: The 2nd Runner MARS is set to be released on the PlayStation Store before the launch of the full game, and a new trailer can be seen on Konami Europe's Twitter.

The original game, Zone of the Enders: The 2nd Runner, released for PlayStation 2 in Japan, North America, and Europe in 2003 and was re-released as part of the Zone of the Enders HD Collection for PlayStation 3 and Xbox 360 in 2012, which was also the first time the games were released in Australia.

Stay tuned to GameSkinny for more Zone of the Enders news and information as it develops!


New Information for Nintendo Switch Online Service Revealed Mon, 14 May 2018 14:45:44 -0400 Lee Forgione

Nintendo has outlined its plans for the Switch's paid online service, which launches this September. The service will include access to a library of classic Nintendo games with added online functionality, the ability to back up save data via cloud service, and access to multiplayer co-op and competitive play for its current and future games, including Mario Kart 8 Deluxe, ARMS, Splatoon 2, and Mario Tennis Aces.

There will be a variety of different price points for both individuals and families. For individual access, one month will cost $3.99, three months will cost $7.99, and a year will cost $19.99. The family plan lets up to eight Nintendo Account holders access the online services for a year and is priced at $34.99. 

Although there is no mention of SNES or Nintendo 64 games yet, the online service will launch with 20 classic NES games, such as The Legend of Zelda, Super Mario Bros. 3, Donkey Kong, and Ice Climbers. Each of these games will let you engage in co-op or competitive online multi-player or allow you to watch someone else play in single-player mode while you take turns. 

The service will also launch with the Nintendo Switch Online App for Android and iOS devices, which will allow players to use voice chat and other features to enhance their experience. 

What do you think of Nintendo's paid online service? Do you think the new Super Smash Bros. will launch in tandem with it? Sound off in the comments below!

Devolver Digital Weekend Sale Live on Steam and Humble Bundle Now Thu, 10 May 2018 13:40:06 -0400 Jonathan Moore

OK. So it's not the official Summer Sale -- which will undoubtedly descend upon us very, very soon. But(!) there are some absolute bangers to be had in the Devolver Digital Sale now live on Steam. 

And the best part about this particular sale is that most of the titles -- except for those that just recently released, such as The Swords of Ditto and Minit -- are discounted by 50% or more. 

Some titles, such as the insanely good and critically acclaimed Talos Principle, are discounted by upwards of 80%. Those are fantastic savings on some truly fantastic titles and DLC. The sale also includes virtual reality titles. 

Here are some of the best games currently seeing deep discounts: 

  • Talos Principle: $7.99
  • Hotline Miami Bundle: $4.99
  • Enter the Gungeon: $7.49
  • Shadow Warrior Bundle: $25.62
  • Serious Sam -- The Complete Pack: $17.69
  • Titan Souls: $3.74
  • Stories Untold: $2.49
  • Luftrausers: $2.49
  • Hatoful Boyfriend: $5.08
  • Broforce: $3.74

You can find the entire list of games by heading over to the sale's Steam page. Or you can see what Humble Bundle has on offer. 

As always, stay tuned to GameSkinny for more news on unbeatable sales and other gaming news, reviews, and guides.  

Lords Mobile Continues to Invest in Mobile eSports Thu, 10 May 2018 12:54:25 -0400 UltimateWarriorNot

IGG, the developers behind mobile strategy MMO Lords Mobile, recently held their Asian eSports tournament, for which the grand prize was $30,000 for the winning team. The event was live-streamed across the globe in multiple languages, and it drew a large crowd.

The South Korean team took the grand prize and were crowned the "Asian Champions." While FPS and RTS are fairly well-established eSports genres, the mobile MMO strategy genre has had problems being a watchable event, with so many different elements on the screen.

After the event, an IGG spokesperson talked about how they are committed to the mobile eSports scene:

"Strategy game eSports presents unique challenges when it comes to presentation. In addition, the high requirement of visual animation attractiveness makes some MMO strategy games even harder to present as a watchable battle event. Thankfully, we have created a way to present the game that fans love to watch and are continuing to find ways to innovate in this space. IGG wants to invest in mobile eSports and continue to curate an amazing eSports scene."

Using the event as a major announcement platform, IGG took the opportunity to unveil the game's new soundtrack, written by famed Hollywood composer Klaus Badelt, whose most popular work includes the soundtrack to Pirates of the Caribbean. The keynote song was performed live by the London Symphony Orchestra.

IGG has continued to add content to their flagship mobile title over the past two years, and at least from the outside, seems committed to continuing down the eSports path, creating a space solely for fans of the genre. 

Their Asian events are currently held fairly regularly, but they seem to have restrained in seriously investing in the Western mobile eSports scene as of yet. IGG did not comment on if they will be holding a similar spectacle in the U.S. or EU. However, coupled with Tencent's recent $15 million investment into mobile eSports, it seems that the industry isn't going anywhere and will continue to grow for the time being.

Shantae: Half-Genie Hero - Ultimate Edition Releases Today Tue, 08 May 2018 13:54:03 -0400 Greyson Ditzler

The Ultimate Edition of acclaimed Metroivania game Shantae: Half-Genie Hero has been released today on digital storefronts.

After a number of individual releases for DLC and free updates over the past few years, the final commercial edition of Shantae: Half-Genie Hero is digitally available on Switch, PS4, Xbox One, and Steam. The Shantae: Half-Genie Hero Ultimate Edition includes all of the DLC and content updates previously released for the game, as well as several pieces of content previously available only to backers of Kickstarter, including various costumes and the ability to transform into a Tinkerbat.

There is also a limited physical retail version of the game on Nintendo Switch, published by XSeed Games, dubbed the "Ultimate Day One Edition," which can be purchased while it lasts from WayForward's official site. This physical edition comes with a special case which contains the game, a 25-page manual, a soundtrack CD, and an art book.

Shantae: Half-Genie Hero was first released in 2016 following its successful funding campaign on Kickstarter, where it managed to meet about half of its projected stretch goals. This is the fourth game in the series, but it's the first to be made from the ground up for consoles rather than handhelds. It stars the eponymous Shantae, who has retrieved her genie transformation powers since her last adventure, and must now defend Sequin Land from a swath of new threats in order to help her uncle build a machine to protect her home of Scuttle Town.

Shantae's tale is the main story, but the Ultimate Edition also includes the additional DLC campaigns that add to the story, "Friends to the End" and "Pirate Queen's Quest," as well as the Costume Pack DLC, which allows the player to run through Shantae's adventure again with entirely new mechanics and tweaked plotlines and dialogue.

"Friends to the End" has Shantae's friends Sky, Bolo, and Rottytops working together and utilizing their unique abilities to save Shantae from her evil doppelganger Nega-Shantae, who has trapped Shantae in her own twisted memories.

"Pirate Queen's Quest" takes place in tandem with the main story, and has Shantae's rival Risky Boots traversing Sequin Land and laying the foundation for her evil plan, playing around with tools similar to the pirate gear from Shantae and the Pirate's Curse.

Shantae: Half-Genie Hero - Ultimate Edition is available now on Nintendo Switch, PS4, Xbox One, and Steam. Be sure to stick with GameSkinny for all things Shantae, and let us know if you plan on picking it up!

Retro Replay: Where the Old Is New Again Tue, 08 May 2018 13:36:38 -0400 Edgar Wulf

Editor's Note: Watch Retro Replay on YouTube

Are you a fan of retro video games? Have you heard of Troy Baker or Nolan North, or maybe both?

They're a pretty big deal in voice acting. Troy has voiced various characters across multiple mediums, including anime, film and, of course, video games. You might recognize him by his roles as Kanji Tatsumi in Persona 4, Booker DeWitt in Bioshock Infinite or, most notably, Joel in The Last of Us.

Nolan, on the other hand, has been providing our favorite characters with lively and authentic voices for over two decades and is likely best known for his portrayal of Nathan Drake, the main protagonist of Uncharted series; other noteworthy roles include, but are not limited to, The Prince (not the singer) from Prince of Persia, Penguin from Batman: Arkham City, and Captain Martin Walker from Spec Ops: The Line.

As recently as 2016, they even collaborated in Uncharted 4: A Thief's End by voicing two of the entry's main characters, Nathan and Sam, and are known to have become close friends on this side of the screen. Both of them are considered to be among the best in their art, numerous awards being the proof of that, and have without a doubt propelled video game voice acting to new heights.

You may be rolling your eyes at this because they seem to be in every single video game ever. If not, then you'll be pleased to hear that they are launching a new show called Retro Replay in which they will play video games from their childhood, maybe yours too, share experiences, and just goof around on a comfy-looking couch. Who knows, maybe they will finally reveal how to become a voice-acting champ, too.

The first episode, featuring Amazing Spider-Man, will launch on May 10, 2018, and the trailer for Season 1 is already available to give you a sneak-peek at what you're going to get with these guys.

You can check out the website and sign up to their mailing list as well. I'm sure they're nice guys and won't spam your inbox. Probably.

Atari VCS Pre-Sales Begin May 30 on Indiegogo Mon, 07 May 2018 15:06:01 -0400 Zach Hunt

Editor's Note: Click to reserve your spot on the waitlist.

Years before gamers argued whether it was better to "Play with Power" on the NES or if the Sega Genesis did "what Ninten-don't," a single name ruled the roost when it came to home consoles: Atari. 

The years following the infamous console wars haven't been kind to Atari. Not having released a console in over 25 years (and a series of bankruptcies under its belt during that time), it looks like Atari is finally ready to make its first real foray back into console gaming. Set to release in Spring 2019, the Atari VCS will be available for pre-order only through Indiegogo starting May 30.

Atari fans will be able to choose from either the limited-time, classic wood panel look (called the "Atari VCS Collector's Edition") or a black version called the Onyx.

With hopes to set itself apart from retro machines such as the NES Classic Edition, the Atari VCS will offer the following:

  • 4K resolution, HDR, and 60FPS capabilities
  • Expandable storage solutions
  • Dual-band WiFi and Bluetooth 5.0
  • USB 3.0 support

Additionally, Atari promises to include a "vault" of over 100 classic games, covering the gamut from Centipede to Yars' Revenge (no word yet as to whether the infamous E.T. will resurface)While the $200 price point may seem a tad steep at first glance, it's worth remembering that this is not just a gaming machine -- it's manna for retro gaming enthusiasts, who historically haven't scoffed at throwing down a pretty penny in support of their gaming icons.

Stay tuned to GameSkinny for more information on the Atari VCS as it develops.