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Metal-infused roguelike rhythm shooter BPM: Bullets Per Minute adds a new layer to the sub-genre on PlayStation and Xbox soon.

BPM: Bullets Per Minute Shreds PlayStation and Xbox in October

Metal-infused roguelike rhythm shooter BPM: Bullets Per Minute adds a new layer to the sub-genre on PlayStation and Xbox soon.
This article is over 2 years old and may contain outdated information

From Beatsaber to Crypt of the Necrodancer, there’s no shortage of unique titles in the rhythm genre that aren’t Guitar Hero, Rockband, or Rocksmith. BPM: Bullets Per Minute from developer Playtonic Friends is one of those games that mixes genres to create something that might not at first seem to gel.

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A first-person rhythm roguelike shooter, BPM: Bullets Per Minute was first released on PC back in 2020. We really enjoyed it, calling it “musical Doom,” saying that it’s “difficult to master but highly satisfying.” On October 5, PlayStation and Xbox owners will be able to get in on the metal-infused action. It will release on PS4, PS5, Xbox One, and Series X|S.

Like other rhythm games, BPM: Bullets Per Minute tasks players with playing to a beat — just here that means shooting, reloading, jumping, strafing, and dodging “to the beat of an epic rock soundtrack,” as the developers put it. 

Alongside getting five new playable heroes, or Valkyries as they’re called, three new weapons, a new chapter, and two new difficulties, the game will also get enhancements for PlayStation 5 and Xbox Series X|S, hitting 4K 60fps on each platform. 

There’s no official word on how much BPM: Bullets Per Minute will cost on either platform, though the game currently retails for $19.99 on Steam. 

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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.