Save Data and Pal Stuck Fixes: Palworld Update v0.1.4.0 (Steam) & v0.1.1.3 (Xbox) Patch Notes

Today's Palworld patch hopefully brings an end to Pals getting stuck so often.

The player and her pals excited for today's Palworld patch
Screenshot by GameSkinny
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Pocketpair announced that Palworld had surpassed 19 million players between both Steam and Xbox. Shortly after that announcement, the developer released a major bug fix patch. Here are the patch notes for Palworld v0.1.4.0 on Steam and c0.1.1.3 on Xbox.

Palworld Patch Brings Major Bug Fixes: Patch Notes for Steam and Xbox

The Xbox Palworld build is still a little behind the Steam one, but it will catch up in the next few months. This new Palworld patch hopes to wipe out the rare corrupted save file bug that would keep us from re-joining worlds we’ve already played.

This Palworld patch also improves Pal pathing, so they won’t get stuck so often! If you’ve been playing a ton, that should bring a huge sigh of relief. We’ll have to see how these and the many other quality-of-life changes this patch brings. Let’s get right to the January 31 Palworld patch notes.

Major Fixes

  • Fixed an issue where the game would crash under certain conditions
  • Fixed an issue where if another player’s pal/base pal had HP 30% or less, it could be captured by using a sphere.
  • Fixed an issue where enemy pals would get stuck in walls due to charge attacks.
  • Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild’s total number of pals captured reached around 7000.
  • *The game no longer crashes even if the total number of captured objects exceeds 7000.
  • However, save data that has already been in this state (in the case of a server, the server’s world data) prior to this update will still be unable to load.
  • We are continuing to work on fixing this issue permanently.

Key Configuration

  • Added support for mouse side keys and numeric keypad in keyboard key configuration.
  • *Further improvements are currently planned, such as support for interact key configuration.

Player Issues

  • Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.
  • Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.
  • Players will no longer pass through walls when dismounting.
  • Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.
  • Fixed an issue where armor could be equipped in the wrong slot.
  • Adjusted camera positions of several Pals to make it easier to see when mounted.
The player riding Chillet and grabbing skill fruits in Palworld
Screenshot by GameSkinny

Base Issues

  • Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
  • The key to lift Pals has been changed from F → V (Pad: X → Y) in order to prevent accidents.
  • Reduced the speed and range of fire spreading on wooden buildings.
  • Fixed an issue where manual work assignments could not be set at all under certain circumstances.
  • Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
  • Added several measures to prevent base Pals from getting stuck.
  • Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.
  • Fixed an issue where Pals at the base would continue to cut down trees that were already cut.
  • Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.
  • Fixed an issue where Pals at the base would float under some conditions.
  • Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.

Other

  • Corrected incorrect text
  • Measures have been added to prevent cheating and stealing other players’ Pals.
  • Many other minor fixes, such as adding a UI key guide.

I’m really hoping today’s patch makes it less likely for my Pals to get stuck. As it was before, I felt like I had to pick up and move Pals every time I visited friends’ bases. That’s the end of the Palworld patch notes, and hopefully, it’s the end to frustrating Pal pathing. Check out some of our Palworld guides on GameSkinny, like our guide covering all food stats and buffs, or how to make Polymer.

About the author

Ashley Shankle

Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.