Ironically, the need for speed is the reason for Star Fox Zero's slow release.

You can probably blame Star Fox Zero’s delay on the Wii U GamePad

Ironically, the need for speed is the reason for Star Fox Zero's slow release.
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Depending on how you look at it, there may be a silver lining in Star Fox Zero‘s delayed release. In an interview with Gamespot, Platinum Games’ Yusuke Hashimoto stated that the game was being delayed to give it that “Platinum feel.”

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He compared the game’s development to Bayonetta 2, stating that Star Fox Zero has an extra challenge in how they are implementing the Wii U GamePad’s extra screen. While Bayonetta 2 used the controller as a simple touchpad, Star Fox Zero has to make the game work on two screens in tandem.

We’ve got them both moving at 60 fps, which is big for a lot of people, I think. But I think that it’s kind of a milestone in gaming, in a way. It’s not something that we have done ourselves before at Platinum, and it’s just not even something that has been done in gaming before. So it’s a lot of new challenges.

In the end, Hashimoto’s statements all came down to one thing: quality. He wants the final game to reflect well on his company’s past record of delivering fast-paced, fluid action games.

Do you think game quality is worth pushing Star Fox Zero past its holiday release date? Let us know in the comments.

Image source: Star Fox Zero via Gamedustria

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Clint Pereira
GS intern. Writer, blogger, aspiring millionaire. Parrot on shoulder at all times.