Hardware Platform RSS Feed | GameSkinny.com Hardware RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network E3 2019, Oculus Quest, & Chart-Toppers — How VR is Becoming Mainstream https://www.gameskinny.com/tbio1/e3-2019-oculus-quest-chart-toppers-how-vr-is-becoming-mainstream https://www.gameskinny.com/tbio1/e3-2019-oculus-quest-chart-toppers-how-vr-is-becoming-mainstream Mon, 24 Jun 2019 09:30:01 -0400 Jonny Foster

Traditionally, popular interest in virtual reality has been somewhat bottle-necked by numerous barriers to entry. On top of requiring an expensive gaming PC or laptop, potential players would also need to setup cumbersome sensors that bring a nightmare of cables.

That's not to mention that before the big price dip in headsets last year, the cheapest options would have set you back $500 or more.

These issues meant that VR was largely off-limits to the general public, and virtual reality headsets just weren’t something you’d buy someone as a gift. VR was almost solely the realm of enthusiasts or those with deep(er) pockets.

With May’s release of the Oculus Quest, however, wishlists for Christmas 2019 might start including a trip down virtual reality lane, all thanks to the increased convenience of the set and a lower price point.

The issue of price still prevents VR from having truly universal appeal — the Oculus Quest is $399, and that isn’t a cheap purchase by any standard — but I’ve no doubt the price would be even higher if the PSVR and WMR headsets weren’t so drastically reduced. A $100 difference is still pretty large.

With price points dipping, the Quest headset is well-placed for consumers that want the “latest and greatest;” it better positions them to snap it up now. 

By 2020, we’re sure to see VR headsets in more houses than ever, and the Quest’s standalone solution is a big part of that. Speaking at a recent press conference, Facebook announced $5 Million in Quest content sales alone, while various outlets are struggling to keep up with hardware demands.


But this is about more than just the Quest. The major VR platforms are also experiencing a renaissance, of sorts; Vacation Simulator was in the top 20 best-selling Steam titles in April, a month that included hits like Mortal Kombat 11, Mordhau, and Imperator: Rome.

Boneworks is also currently sitting in the top 25 most wishlisted games on Steam, not far behind Dying Light 2 and Wolfenstein: Youngblood. By comparison, even AAA-published VR titles like Wolfenstein: Cyberpilot just crack the Top 100.

It should be of no surprise, either. Boneworks not only has shades of Half-Life woven into it, but the incredible attention to detail in its physics-based gameplay should make it a shoo-in for the proverbial “VR Game of the Year” accolades.

Looking elsewhere, 2019 has also given us the PS4-exclusive Blood & Truth, which was top of the U.K. physical sales chart on release. Aside from being the first VR title to ever claim top spot, it’s also reportedly the best-selling VR game in the U.K. “by far”. 

At the tail-end of May, we also saw the latest foray into the world of virtual reality by Justin Roiland — of Rick and Morty fame — in Trover Saves the Universe, and a Five Nights at Freddy’s VR game, Help Wanted, both of which are trending well on Steam at the moment. The large mainstream audiences of each franchise no doubt helps to bolster their sales.

When you put all of the figures and statistics together, it paints a clear picture: virtual reality is slowly but surely taking its rightful place among gaming’s mainstream.

Perhaps the clearest indicator of this is the first-ever inclusion of a VR-centric press conference at E3 2019.

Hosted by UploadVR, the E3VR Showcase was an opportunity to show everyone what the world of VR has in store, and I think it did so brilliantly. Showing off more than 30 titles, including big reveals such as Pistol Whip and Budget Cuts 2, the showcase was a hit that’s sure to have already been booked a repeat slot at E3 2020.

So what’s next for virtual reality? Well, aside from the highly anticipated Valve Index headset, which is just around the corner, we may even see a Half-Life VR, with the prominent studio promising us a flagship VR title this year.

Right now, only Gaben knows. 

However, we do know that there's also a wealth of other talented studios working on big titles for 2019 and beyond. In addition to working together on Budget Cuts 2, Fast Travel Games and Neat Corporation are both making their own family-friendly titles: The Curious Tale of the Stolen Pets, and Garden of the Sea, respectively.

We also have sequels to Lone Echo, one of Oculus’ flagship titles, as well as big updates for Hot Dogs, Horseshoes & Hand Grenades (H3VR) and Arizona Sunshine — two of the most-played singleplayer titles on SteamVR.

This goes further than gaming, though, with Business Insider anticipating an exponential growth within the VR industry as a whole in the next few years. From an estimated $800 million in revenue in 2018, this is expected to triple by 2021 and achieve almost a 600% growth — up to $5.5 Billion — within a further two years.

All in all, 2019 is clearly becoming the banner year of virtual reality, and most likely the springboard that will propel VR into the mainstream. Exactly how far the snowball will actually roll is yet to be decided, but there’s certainly an avalanche of quality VR content coming our way.

Atari VCS Retro Console Pre-Orders Open — But It'll Cost You https://www.gameskinny.com/a3vj3/atari-vcs-retro-console-pre-orders-open-but-itll-cost-you https://www.gameskinny.com/a3vj3/atari-vcs-retro-console-pre-orders-open-but-itll-cost-you Wed, 12 Jun 2019 13:45:57 -0400 Joshua Broadwell

The Atari VCS, Atari's take on the latest version of the console wars — the mini-console wars — is finally up for pre-order, and it will cost players anywhere from $249 to $389.99.

The cost depends on the model. There's the Atari VCS 400, which has 4GB of RAM ($249), the VCS 800, which has 8GB of RAM ($279), and an All-In Bundle that comes with peripheral accessories and the VCS 800 ($389). All versions are expected to ship in early 2020.

Those who have followed the system's progress will no doubt realize this is a bit later than the original pre-order announcement promised and also a lot more expensive.

The price point may seem a bit steep, but there's a reason for that. Along with the 100+ classic Atari games like Centipede and Asteroids, the Atari VCS will be adding new games as time goes on.

It also has a host of modern and interactive features. These range from 4K support and an AMD Ryzen graphics card to a feature that lets users create their own TV apps and games to share with others and the wider Atari community; that wider Atari community is something the company hopes to create and sustain with the VCS connectivity options. The VCS will also let users stream web-based videos and games.

Despite the announcement that pre-orders are open, they aren't all open.

The only pre-order option on the Atari website right now is for the All-In Bundle, which includes the VCS 800 console, Classic Atari Joystick, and Atari Modern Controller. The Joystick retails separately for $49.99, and the Modern Controller goes for $59.99.

Walmart has the All-In Bundle and the VCS 800. GameStop has all three, though: the VCS 400, VCS 800, and the All-In Bundle.

Atari said it would provide more details throughout the rest of the year, though it certainly seems as if Atari is one step ahead of its old rival Intellivision in the mini-console wars.

HyperX Cloud Stinger Wireless Review: A Solid Wireless Offering https://www.gameskinny.com/7wvil/hyperx-cloud-stinger-wireless-review-a-solid-wireless-offering https://www.gameskinny.com/7wvil/hyperx-cloud-stinger-wireless-review-a-solid-wireless-offering Fri, 07 Jun 2019 15:34:27 -0400 Jonathan Moore

In 2016, we reviewed the wired version of the Cloud Stinger. We gave it a 10/10, with our writer saying "I would go so far as to say that the Cloud Stinger is the best gaming headset I've ever owned."

That's ostensibly high praise. 

Recently, the company released a variant of that headset in the Cloud Stinger Wireless. For all intents and purposes, it's nearly identical to the wired version of the headset. Because of that, we'll be primarily looking at the differences in this review. For a more in-depth analysis of the headset, be sure to check the review above. 

One thing is important to get out of the way up front, though: the Cloud Stinger Wireless is double the price of the wired version. Coming in at $99.99, it's on the higher end of mid-tier, and you're essentially paying $50 for wireless functionality. 

Don't misunderstand, it's not necessarily a bad thing. It's simply something you should know up front and be aware of as we talk more about the headset. 



The wireless version of the Cloud Stinger sports the same all-black primary aesthetic as the wired version. The primary deviations here are that the HyperX logo on the outside of each earcup is black as well, whereas the logo was red in the wired version, and there is a blue flourish around the earcups.  

Personally, I miss the splash of color on the earcups. But then again, I'm only looking at the headset when I'm not wearing it, so it's an ultimately tiny gripe. 

The headset is more lightweight than ever before. The wired version weighed in at 275g, and the wireless weighs in at 270g. The chassis still feels a tad flimsy, but it's comfortable across the jaw and across the top of the head. I was able to wear the headset for hours working, watching YouTube videos, and playing games without any pain or discomfort. 

Once you dial in the right fit, the headset stays put. 

Both earcups still swivel 90 degrees, so you can lay them on your chest, easily shove them into an overnight bag, or lay them flat on your desk. As I say every time I get the chance, it's a feature I love and one I think should be on every headset. 

On the right earcup, you'll find the volume wheel, which works great and is relatively quiet when moving. On the left earcup, you'll find the USB charging port, the wireless on/off button, and the somewhat noise-canceling, flip-to-mute mic. 


Since there isn't any nifty hardware or surround sound to talk about here, let's just jump right into how the Cloud Stinger Wireless performs. 

In our original review, our writer said that the wired version of the Cloud Stinger "still boasts the full spectrum of sound quality that you'd expect from the brand. Deep bass tones reverberate without sounding buzzy, and higher pitches come through without getting too tinny."

For the most part, I tend to agree with those statements. In my time with the wireless version of the headset, highs and mids were crisp; lows didn't tread into muddy waters, although they weren't as punchy as some other headsets on the market. For heavier music, there was ferocity behind some of the heaviest bits. 

Overall, the full spectrum experience was pleasant, once again making it easy to give HyperX high marks for driver design. 

One thing I appreciate about the headset is that the sound doesn't decrease or grow louder when you turn your head from side to side. Some other headsets are guilty of that vexing idiosyncrasy, and while not damning, sully the overall experience. Luckily, that's not the case here.

Another tick in the "good" checkbox is that they're also loud without having to jack the sound up on either the headset, the computer, or the PS4. I like to listen to my music and games loud; few things are as frustrating as not being able to get the volume you want and are comfortable with. 

The only real negative here lies in the headset's wireless range. While the headset has a wireless range of 12 meters (which is most likely good enough for 99% of users), I did notice that I wasn't able to go too far downstairs from my PC at home.

Although my kitchen is just below my office, the signal started cutting out during testing; my Logitech G533s are able to easily manage that distance with the same obstructions.

Lastly, the mic is average, producing mostly clear communication, even if it does pick up some background noise. 

  • Works for PC, PS4, PS4 Pro, Nintendo Switch (in dock mode)
  • Fantastic sound quality that defines HyperX
  • Extremely comfortable
  • Under $100
  • Does not currently support Xbox One or mobile
  • Does not have a wired option built-in
  • Range is iffy, not as strong as some other cans
  • Does not have customization options

The main takeaway here is this: if you've been wanting the wireless version of the Cloud Stinger, this is a no-brainer. And if you've been looking for a comfortable, reliable, and great sounding wireless headset under $100, you'd do well to consider this newest model. 

There's not much at all to complain about here. Even though I've opined about the range, it's adequate for most users.

I could nitpick these to death, but I won't. These are a good set of cans. 

[Note: A Cloud Stinger Wireless review unit was provided by HyperX for the purpose of this review.]

GameSir GM300 Mouse Review: Surprisingly Good & Customizable https://www.gameskinny.com/z8rzf/gamesir-gm300-mouse-review-surprisingly-good-customizable https://www.gameskinny.com/z8rzf/gamesir-gm300-mouse-review-surprisingly-good-customizable Fri, 07 Jun 2019 12:11:51 -0400 Jonathan Moore

These days, it's hard for any one gaming mouse to stand out from the pack. GameSir's GM300 might not stand head or shoulders above the rest, but it stands firmly in line with the competition. 

From stem to stern, it's a surprisingly good mouse. It doesn't suffer from the same identity crisis that haunts GameSir's GK300 keyboard; instead, the GM300 knows it's a gaming mouse through and through.

Everything you'd expect to find on a modern input device you'll find here. From customizable RGB lighting to tunable DPI and programmable macros to responsive switches, the mouse clicks all the right buttons to be considered a real contender. 

Aside from its low $49.99 price tag, it's also worth noting that the GM300 has both wired and wireless configurations — all in a single unit. More importantly, though, it is an ambidextrous mouse. Anyone looking for such accessibility knows all too well what a rare commodity that is. It's conceivable that fact alone will push this mouse to the top of the pack for some. 


The GM300 comes in all-black. The top shell features a matte finish, while the sides are a bit glossier, although not exactly brushed. The GM300's RGB lighting comes from the GameSir logo positioned at the back of the mouse, as well as from the mousewheel at the front.

The top shell is easily scratchable by even a fingernail, which I noticed while trying to remove a small splash stain. The rest of the mouse, however, isn't prone to scratching. 

Because of its steeper back arch, the GM300 is best suited for palm and claw-grip styles, moving faster, of course, with the latter. However, at a staggering 340 grams with the weights installed, moving fast with the mouse is relative. Removing the weights brings it to a 328 grams. 

In a nice touch, the sides of the mouse can be altered with different side plates, all of which come in the box. Everything pops on and off very easily, and aside from flat side covers, GameSir also provides two thumb rests. The mouse's polygonal weights are on either side of the mouse, positioned underneath near the mouse's feet. These also easily pop out, although neither lighter nor heavier weights are provided. 

There are eight buttons on the mouse: RMB, LMB, the mousewheel, the DPI switch just below it, and two lateral buttons on each side. The RMB and LMB are OMRON switches rated for 20 million clicks, which is in line with some other competing mice. 

If using the mouse in wired mode, there is a port at the front of the mouse for the cable. At the back of the mouse, you'll find a space underneath the top shell for holding the wireless dongle. 

Flip the mouse over to find the on/off switch for wireless mode as well as a switch for releasing the wireless dongle holder. However, it's just as easy to pull the dongle out without using the switch, so I found it mostly useless in my time with the mouse. 

On the bottom, you'll also find the GM300's three feet, as well as its PMW3389 sensor in the middle. 


Unlike the GK300, which featured no extra software, the GM300 has a rather robust set of features available via G-Core, which allows for myriad customizability options.

Opening up the program, which can be downloaded from the GameSir website, you're met with four different categories.

In Basic Settings, you can change the mouse's native DPI, assigning custom DPIs to any of the GM300's five profiles. Out of the box, the mouse is set to 400,800,1,600, 3,200, and 16,000. GameSir's marketing materials say the mouse can achieve 16,000 DPI at its highest setting, although G-Core's slider "allows" for up to 32,000 DPI, which is patently absurd. 

Despite the efficacy of such a high DPI option, you can also change the GM300's polling rate here (from 125Hz to 1,000Hz), the pointer movement speed from 1-10, and the mouse's overall acceleration, with values ranging from 1-10. 

In Key Settings, you can completely change the function of any of the GM300's eight buttons. From basic a click to volume mute, to DPI cycle and Windows functions, there are more than 40 different options available. This is where users can also change the mouse from a right-hand mouse to a left-mouse at the click of a button. 

Light settings are self-explanatory. If you've used an RGB mouse before, you get all of the same functionality and 16.8 million colors from the GM300 as you do from other such mice. The only difference here is that there are only three different lighting profiles: static, neon, seven-color breathing. You can also set a timer to automatically turn off the mouse's RGB after a certain period of time, which is a nice quality of life touch. 

And finally, there is a bevy of macros available as well. As with other software that provides macro customization, you can name macros, record them, add default (or no) delay, and assign them to specific profiles. Configuring, recording, inserting, and deleting macros is a cinch. 


In-game and at work, the GM300 was smooth and mostly accurate. At higher DPIs, I did notice a bit of inaccuracy, specifically when stopping on specific objects, icons, and buttons. However, in games like Killing Floor 2 and Battlefield 5, the mouse was well accurate enough and didn't prove to be problematic. That was doubly so in wired mode. 

I did experience some rather intolerable jumping when I first used the mouse in wireless mode at work, where I'm using an older computer and three different wireless devices at once. At home, on a newer computer and the same amount of wireless devices, I didn't experience any jumping. This makes me believe my work comp has more electronic noise clouding the GM300 signal, rather than it being an issue with the mouse itself.

Aside from that, all of the buttons are mostly easy to get to, although the side buttons, specifically the ones closer to the front of the mouse, can be difficult to reach when using a claw-grip. The RMB and LMB are responsive from the front of the mouse to the backends of the side buttons, about 3/4 down the back of the mouse. 

The GM300's lift-off distance is about average and useful for someone like me who makes too many micro-movements and micro-lifts while playing. However, there isn't a way to adjust the LoD, as there is with a mouse such as the SteelSeries Rival 700

  • Ambidextrous mouse 
  • Provides wired and wireless capabilities
  • Highly customizable with weights and side panels
  • Responsive, reprogrammable switches
  • Wireless dongle holder
  • Side buttons can be a bit hard to reach
  • Top shell can be easily scratched
  • Heavier than most mice, even with the weights removed
  • Wireless on/off button can be a bit hard to switch

Since we review games and hardware on a full-point scale, I struggled with the final score on the GM300. Ultimately, I decided to go with an 8 because at the end of the day, a lot of my qualms with the mouse were pithy or circumstantial. Overall, the GM300 is a great mouse. 

It might not stand out from the competition in a big way, but that doesn't mean it isn't worth some attention. With multiple customization options, including ambidextrous handling, both wired and wireless functionality, and one of the better PixArt sensors in the PMW3389, giving it a 7 just doesn't feel right. 

Here are the mouse's specs: 

 Connection Type(s)   Wired/Wireless (2.4GHz)
Platforms   PC/macOS
Adjustable 5-Level DPI 400/800/1,600/3,200/16,000
Frame Rate 500fps
Acceleration 50g
Polling Rate 125Hz/250Hz/500Hz/1,000Hz
Switch Lifespan 20 million clicks
Switch Type OMRON
Connectivity USB Type-C
Cable Length 5.91ft
Weight w/ Weights 340 grams
Weight w/o Weights 328 grams

[Note: A GM300 review unit was provided by GameSir for the purpose of this review.]

Hyperkin Looks to Fill the N64 Mini Void with New Retron Console https://www.gameskinny.com/vatth/hyperkin-looks-to-fill-the-n64-mini-void-with-new-retron-console https://www.gameskinny.com/vatth/hyperkin-looks-to-fill-the-n64-mini-void-with-new-retron-console Thu, 06 Jun 2019 10:31:36 -0400 Joshua Broadwell

Hyperkin, a company best known for its retro console emulators, recently unveiled its latest creation: The Retron Ult Premium Retro Gaming Console for N64.

Despite the mouthful of a name, the concept is simple. It's an N64 emulator and actually plays N64 cartridges. The Retron N64 imitation maintains the 3-prong controller setup of the original N64 controller but boasts an HDMI cord for 720p output, 6-foot controller cord, 4:3 and 16:9 aspect ratio support, and is much smaller than the original.

The controller is almost identical to the original N64 controller as well, bypassing the issues Hyperkin had with the Retron 5 controller, which most people weren't terribly fond of.

In other words, it's the N64 mini Nintendo is allegedly not making.

Hyperkin's product manager Andrew Steel posted a short technical demonstration video on LinkedIn recently, which can be seen above. It shows off the console's capabilities and general appearance, and it looks to faithfully reproduce the N64 experience with games like The Legend of Zelda: Ocarina of Time, Super Mario 64, Mario Kart 64, and the original Super Smash Bros.

Steel said Hyperkin is bringing the console to E3 2019. The system is still early in its development phase, according to Steel, but Hyperkin will be sharing more information during the expo. Steel hopes the system will be "the craziest news at E3" but can't offer much additional detail at this point.

Hyperkin is well known for its Retron console line, systems that play a wide variety of retro game cartridges, from SNES and Mega Drive to Game Boy Advance and more.

While the hardware quality itself doesn't always live up to its promise, many regard Retron systems as the best way to experience classics, particularly given how the most recent outing, the Retron 5, allowed users to implement translation patches for international games.

Whether Hyperkin's N64 emulator will do the same and what the emulation quality will ultimately be like are questions E3 will hopefully provide answers to.

GameSkinny Weekend Download: New Call of Duty, Death Stranding, Dauntless, and More https://www.gameskinny.com/zgfw3/gameskinny-weekend-download-new-call-of-duty-death-stranding-dauntless-and-more https://www.gameskinny.com/zgfw3/gameskinny-weekend-download-new-call-of-duty-death-stranding-dauntless-and-more Sat, 01 Jun 2019 11:07:17 -0400 GS_Staff

Weekend Download is back, and this week we have a ton of reviews, some brand-new guides, and a lot of news. 

From the next Call of Duty to PSVR, Dauntless and Pokemon, Death Stranding, Super Smash, PixARK, and more, we've rounded up everything we've published in the past week. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna' do? Play video games? 


  • Call of Duty Modern Warfare Revealed, Releases in October
    This year's Call of Duty will be a soft reboot of the series, and it will feature crossplay at launch. Read more

  • Call of Duty Modern Warfare Won't Have Zombies, Will Have "Realistic Feeling World"
    Leaning more on realism, Activision confirms that Modern Warfare won't have Zombies Mode. Read more

  • Death Stranding Releasing November 8, Pre-order and Edition Bonuses Revealed
    The more we see of Death Stranding, the more intriguing it gets. Release date, pre-order bonuses, and editions announced. Read more

  • Cadence of Hyrule Might Launch on the Switch Very Soon
    Cadence of Hyrule doesn't have much time left in May if it's going to stick to its rumored May release date. Could this week be the one? Read more

  • Dauntless Surges Past 6 Million Players In Less Than A Week
    The new co-op RPG passed a significant milestone and more than doubled its player base, thanks in large part to cross-platform play. Read more

  • Pokemon Press Conference and Pokemon Direct Announced
    Pokemon Press Conference announces for tomorrow, and Pokemon Sword and Shield Direct scheduled for June 5. Read more

  • Pokemon Press Conference Reveals New Games, Hardware, and More On The Way
    From a Detective Pikachu sequel to a new line of professional clothing and more, there's a lot of Pokemon on the way in the coming year. Read more

  • Super Smash Bros. Ultimate Might Get the Labo VR Treatment Soon
    The same source suggests new Amiibo functionality could be coming to the game as well, giving the pint-sized fighters something to do other than sitting on your shelf. Read more

  • Labo VR Support Added to Super Smash Bros. Ultimate — But It's Limited
    Smash Bros. Ultimate does, indeed, have VR, added with its latest update. Here's how it works and what stages are compatible with it. Read more

  • Days of Play Returns in June With Special Edition PS4, Discounted Games
    2019's Days of Play offers a limited edition PS4 system and plenty of discounts to jazz up the month of June. Read more

  • Xbox Game Pass Coming to PC, Separate from XB1 Version
    Xbox's Phil Spencer also shared some details about working to bring Xbox Game Studio titles to other storefronts in the future. Read more

  • Mordhau Sells 60,000 Copies In One Day
    Mordhau quickly smashes into the top-selling games on Steam just one day after launch. Read more

  • New PSVR to Launch After PlayStation 5
    The PS5 won't launch directly with a new VR headset, but the second gen of PSVR is currently well into development. Read more

  • Overwatch Anniversary Brings Skins, New Features to the Arena
    Overwatch's third anniversary brings a plethora of new content to the game. Read more

  • Pathologic 2 To Add Difficulty Slider In New Update
    A difficulty slider is slated to arrive in an impending Pathologic 2 patch to broaden the appeal toward a larger player base. Read more

  • Roguelike Vambrace: Cold Soul Available Now
    Rougelike game Vambrace: Cold Soul launches on Steam and Goof Old Games. Read more

  • The Elder Scrolls Heads to Tables Everywhere with Call to Arms
    The Elder Scrolls: Call to Arms brings the franchise to the table. Read more

  • Fire Emblem: Three Houses Preview Covers Plot, Provides New Details
    From a corrupt church to a casual meal between friends, Fire Emblem: Three Houses will provide a boatload of content while still remaining true to its FE roots. Read more

  • Vambrace: Cold Soul's First Update Reduces Difficulty
    The first update for Vambrace: Cold Soul is live, bringing various changes to the game. Read more

  • Rocket League and Mortal Kombat 11 Join the Summer Arena Clash
    Rocket League and Mortal Kombat 11 are added into the lineup for Arena Clash Summer 2019 by Belong Gaming Arenas. Read more

  • At Last, Digimon Survive Gets New Info in Game Dev Diary
    Digimon Survive's producers open up about the game's place in the franchise and some key features player can expect when it launches...whenever that may be. Read more


  • American Fugitive Review: Life on the Lam
    American Fugitive is a love letter to the original Grand Theft Auto games. Can this throwback steal our hearts? Find out here. Read more

  • Vambrace Cold Soul Review: What If Darkest Dungeon Was Harder And A JRPG?
    If you don't mind being actively abused and tortured for hours on end, Vambrace can become extremely addicting for fans of either Darkest Dungeon or classic SNES RPGs. Read more

  • Atelier Lulua: The Scion of Arland Review — Cozy Crafting
    It's more of the same Atelier, but it also takes the best from its predecessors to synthesize a fun and customizable adventure. Read more

  • Draugen Review: Draggin' Through a Beautiful World
    Draugen begins as a fascinating narrative-adventure game set in a gorgeous world. It's a shame that it struggles to maintain its momentum. Read more

  • Pixark Guide: Leveling Tips and Tricks
    Here are all the tips and tricks that you will ever need to level up really fast from Level 1 to 80 in PixARK. Read more

  • Blood & Truth Review — Live An Action Crime Drama In VR
    Blood & Truth is the full action blockbuster experience, with a few limitations to keep in mind. Read more

  • Lapis X Labyrinth Review: Fevered Tedium
    Lapis X Labyrinth has a lot of flash that just gobbles away any substance it might have had. Read more

  • Team Sonic Racing Review: Really, You Gotta Go Fast
    Team Sonic Racing is closer to a 3D Sonic game to a kart racer, and I love it. Sonic Heroes Racing, anyone? Read more

  • PixARK Review: What if Minecraft and ARK Had a Baby
    PixARK is a gorgeous-looking game that mainly caters to casual players that are already familiar with Minecraft and ARK: Survival Evolved. Read more

  • Void Bastards Review: Rewarding Wit and Experimentation
    Void Bastards is a roguelite shooter that encourages experimentation and smart thinking in outer space, and it mostly works to great effect. Read more

  • Five Nights at Freddy's VR: Help Wanted — FNAF Meets Playroom VR
    The jump scares are more visceral in VR, and you get some nifty new mini games, although all the same weaknesses from the main series are still here with Help Wanted. Read more

  • Warhammer Chaosbane Review - Slaughtering Chaos Cults For Fun And Profit
    While there are some noticeable limitations compared to other games in the genre, Chaosbane is a worthy addition to the ARPG realm for Warhammer fans. Read more

  • SpellForce 3: Soul Harvest Review — Galaxy Brain
    Packed with content, SpellForce 3: Soul Harvest is a must-play RPG-RTS hybrid... if you don't mind multitasking. Read more

  • GameSir GK300 Keyboard Review: Solid Choice That's Missing a Few Parts
    While it might not have everything we'd expect in a modern gaming-first keyboard, GameSir's GK300 is a surprisingly worthwhile choice, especially at the price. Read more


  • Let The ARPG Wars Begin: Warhammer Chaosbane vs. Other ARPGs
    While the broad strokes are familiar, Chaosbane diverges sharply from the standard ARPG in several ways, from skill choices to character customization. Read more

  • The Top 20 Minecraft 1.14.2 Seeds for June 2019
    In this month's selection of top Minecraft seeds, you'll be dealing with some unusual settlements and well-hidden pillager posts. Read more

  • Free RPG Day 2019 Guide: What to Get and Where to Get It
    New products will up for grabs totally free this June for Pathfinder, the Witcher RPG, Dungeon Crawl Classics, Modern Age, Kids On Bikes, and many more! Read more

  • Why Stardew Valley is King of the Farming Games
    If you're looking for the best farming game out there right now, there are certainly a lot to choose from and several top contenders. The one that stands above them all, though, is Stardew Valley, and here's why. Read more


  • Dauntless Orb Farming Guide
    In this guide you will learn how to farm orbs from the perspectives of both beginner and advanced players in Dauntless. Read more

  • Dauntless All Scales Farming Guide
    Here is a complete list of all behemoth scales in Dauntless, and methods describing on how to farm them effectively. Read more

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  • Splitgate: Advanced Warfare Weapons Tier List
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  • Layers of Fear 2 Guide: How To Earn All Three Alternate Endings
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  • Layers of Fear 2: The Perfect Storm Achievement/Trophy Guide
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Check back next weekend for another roundup of news, reviews, guides, and features. 

GameSir GK300 Keyboard Review: Solid Choice That's Missing a Few Parts https://www.gameskinny.com/l6m7e/gamesir-gk300-keyboard-review-solid-choice-thats-missing-a-few-parts https://www.gameskinny.com/l6m7e/gamesir-gk300-keyboard-review-solid-choice-thats-missing-a-few-parts Fri, 31 May 2019 12:52:38 -0400 Jonathan Moore

Before writing this review for the GameSir GK300 gaming keyboard, I didn't know much about the peripherals company headquartered in Guangzhou, China. However, after testing the GK300 for a few weeks, I can say it's a company I won't forget. 

While this board might not have all of the bells and whistles found in other mechanicals, it's well-built, reliable, and effective. The GK300 is well-worth your attention and your money. 

At $69.99, it's as solid as my every-day Logitech G513 Carbon, even if it doesn't have features like USB passthrough and RGB lighting. As far as gaming keyboards go, it's rather understated and minimalistic. Having both wireless and Bluetooth functionality is as crazy as it gets. 


The GK300 comes in two color variants: all-white and space grey, the latter of which is simply grey with a smattering of black. 

I tested the all-white version, and while I enjoy it as a change of pace from the all-black boards I usually review, I can't help but notice that it has already started to get a tad dirty around the edges. Additionally, the white exacerbates the natural shadows on the right edge of many of the board's 104 keys. This can make the board look a bit dirtier from certain angles or in certain light. 

Minor aesthetic gripes aside, the chassis is made of anodized aluminum featuring an alloy cover. The aluminum's silver is an elegant backdrop for the white keycaps, and it provides a sturdy base capable of withstanding bangs against desk edges and door jams. 

On the front, right-hand side of the chassis, you'll find the GameSir logo and the switch for turning the GK300 on and off; this switch also activates its wireless and Bluetooth functionalities. A Micro-USB charging port is on the left side of the chassis, which can make charging cumbersome if your tower is on the right side of your desk. 

Flip the board over, and you'll find a holder for the USB dongle tucked into the top-right foot. Interestingly, the feet aren't adjustable; the board naturally sits at an unchangeable 7.5 degrees. In an era of customizability, it's an odd choice but not one that bothered me in my time with it. 

Finally, the included white (or black) plastic wrist rest is functional, but hard. It doesn't attach to the board; instead, the board's feet fit inside small grooves cut into the wrist rest itself. 

Functionality and Performance

As stated earlier, the GK300 doesn't have many bells or whistles. You won't find any software here, there aren't any dedicated "G" keys, you can't reassign keys or make new macros, and it doesn't have RGB. 

However, it does have a few nifty things that make it interesting. 

While there's no RGB, that doesn't mean there isn't light. The GK300 features a beautiful white light underneath all of the keys. It comes with three different presets, too: wave and ripple, steady, and breathing. You can cycle through them or turn the lights completely off using the board's arrow keys. 

However, what's more useful is the board's use of Bluetooth. Switching between wireless and Bluetooth modes is literally as easy as flipping the switch in the top-right corner of the GK300. It's a functionality I didn't know I wanted until I had it, and very few boards have it

It's nice being able to seamlessly switch between writing an article and answering a text message without having to pick up the phone or take my hands off of the keyboard. 

Moving to the keys themselves, The GK300 features TTC mechanical Red or Blue switches. These are a bit stiffer than Cherry switches of the same color, although they're listed as having the same actuation force, 45g and 50g respectively. Both TTC Reds and TTC Blues are rated for 50 million keystrokes as well.  

I tested the TTC Reds on this board, which have a higher-pitched clack than the keys found on something like the Logitech G513. That board has a similar body design but uses Romer-G switches. The TTCs also provide a bit more bump than Cherry Reds, which are found in boards like the Corsair K68

Lastly, the board features 10-key rollover and 100% anti-ghosting. While it isn't N-key rollover, I imagine most gamers will get by with 10-key just fine.  

  • Solid anodized aluminum frame
  • Plug-and-play Bluetooth functionality
  • Wireless dongle holder
  • Responsive, low-latency keys
  • 30-hour battery life with backlighting
    • (GameSir claims 300 hours w/o backlighting, but that remains untested)
  • No software
  • No dedicated gaming keys
  • Can't reassign keys
  • Can't assign macros
  • Can't adjust lean angle
  • Charging port on left side
  • Short charging cable

While in-game actions are surprisingly fast and typing is a breeze, I didn't notice a considerable difference between the GK300 and the boards offered by the market's biggest brands. Latency is minimal here, even if it's hard to fully test GameSir's "1ms ultra-low latency" claims. 

What I will say is this: despite what it lacks, the GK300 is a great gaming keyboard. It's even better as a multipurpose typing tool. However, it's not for everyone.

For those that need multiple "G" keys and the ability to remap keys and assign macros, it's best to look elsewhere. There are other keyboards that can mimic the speeds and actuation forces here that also provide those functionalities. 

If you're on a mid-range budget, it's hard to say no to the $69.99 GK300. My wife wants one for work simply because of its Bluetooth capabilities. I think I'll buy her one. 

Here are the board's specs: 

 Connection Type(s)   Wireless/Bluetooth
Platforms   PC/macOS/Android/iOS
Keys Layout 104 mechanical keys
Switch Type(s)  TTC Reds/TTC Blues
Polling Rate 2.4GHz wireless 1,000Hz (1ms)
Polling Rate Bluetooth  125Hz (8ms)
Key Lifespan 50 million clicks
Actuation Force Red: 45g±15gf
Blue: 50g±20gf
Actuation Distance Red: 2.0±0.6mm
Blue: 2.2±0.6mm
Backlight Color White, 5-level adjustable
Battery Capacity  3600mAh rechargeable Lithium 
Charging Voltage 3.7V~5V
Charging Time 2.5~3 hours
Working Time 30 hours
Charging Connectivity Micro-USB
Charging Cable Length 3.28ft
Wrist Rest Size 17.32in x 3.07in
Keyboard Size 17.24in x 5.08in x 1.65in
Weight 3.09lbs


[Note: A GK300 review unit was provided by GameSir for the purpose of this review.]

Logitech G432 Review: Average Just Doesn't Cut It https://www.gameskinny.com/c1d7r/logitech-g432-review-average-just-doesnt-cut-it https://www.gameskinny.com/c1d7r/logitech-g432-review-average-just-doesnt-cut-it Fri, 24 May 2019 10:38:10 -0400 Jonathan Moore

Ask anyone that knows me, and they'll agree I typically recommend Logitech products. Whether it's gaming mice, keyboards, or headsets, I'm usually effervescent when talking about Logitech gear. Unfortunately, the company's new G432 gaming headset leaves me a little down in the dumps. 

An update to the years-old Logitech G430, the G432 has a lot of things going against it. Its ordinary nature is made more apparent in a space so saturated with other similar headsets. At $79.99, the G432 is already on the high end for most gamers. Considering this is a "mid-tier" headset, there's a lot to be desired in the final product.

In some ways, it feels like a budget set at a mid-tier price. Being compatible with PS4, Xbox One, PC, Nintendo Switch, and mobile devices doesn't vault it over the competition either. 

Logitech G432 Gaming Headset front view earcups flat


Despite my misgivings, the G432 actually looks pretty great. The design is somewhat outdated, and some have faulted it for that. However, the color scheme, flourishes, and logos compliment each other well, and I don't see too much to complain about in that regard. 

Aside from the yoke, the body of the headset is made entirely of plastic, which feels sturdy and survived a few significant drops between home and office. Both earcups swivel inward and rotate to rest on your chest when not in use. On the left side, you'll find the bendable 6mm mic, the volume wheel, and the headset's cord (no wireless option here). 

The mic flips down for use and, of course, flips back up to mute. As expected, it's flexible and allows you to move it closer to your mouth for improved use. Since the mic doesn't rest inside the headset, it can be somewhat disagreeable when laying the earcups on your chest. For me, that meant it uncomfortably pushed into my neck on the left side, right up against the good ol' jugular, which wasn't entirely comfortable. 

The volume wheel on the back of the left earcup does feel tighter than the wheel found on the G935. It's also easier to find and doesn't thump inside the earcup when turned. 

The earcups themselves feature leatherette padding and are adequately comfortable. The leatherette can become somewhat warm during use, but that's the nature of leatherette and something you would expect from the design. My primary gripe about the earcups is that they can feel uneven along the jaw if the G432 isn't on just right. It can lead to feeling as if there's a gap at the front of the earcup even if there's not. 

Finally, the headband also features leatherette padding. While comfortable for an hour or two, the headband can exert pressure on the top of the head during extended use. 


As expected, the G432 doesn't have a ton of bells and whistles. You've got the aforementioned flip-down mic, 50mm drivers, and DTS Headphone: X 2.0. It is, as expected, compatible with the latest G Hub software, too. There's no RGB, and there aren't any spiffy "G" keys to be had. 

We'll talk more about the headset's mic, drivers, and DTS capability in the section below. Here, however, let's talk about what you can do in G Hub, which isn't a whole lot. 

First of all, you can only use G Hub on PC. It doesn't work on consoles or mobile devices. Second of all, you can only use G Hub on PC with the headset's USB connection. The G432 also comes with a Y-splitter, which hooks into the audio ports on your PC. However, that won't give you access to G Hub and the headset's best sounds. 

Once in G Hub by proxy of the USB DAC, you can tweak the G432's audio settings through the equalizer. You can also activate surround sound here, too. And... that's about it. 

G Hub is still a fantastic piece of software, but there's not much to drone on about I haven't said in my other Logitech headset reviews.  


This is where the G432s really let me down. The sound is better than the G430. However, it's not difficult to outperform a six-year-old headset with newer technology. 

In-game, the G432s provide various middling results. Although there are multiple ways to connect the headset to your devices, some are certainly better than others. Unfortunately, none are outstanding.

Hooking the G432s to a DualShock 4 via the provided 3.5mm jack means getting raw, unequalized sound. In games like Sekiro: Shadows Die Twice on the PS4, sounds are adequate but uninspiring. Sword slashes are dull, while musket shots are hollow. Directional audio stands out in testing for Sekiro but is more of a pan effect from right to left, not a specific, discernible location. 

Things aren't considerably better when playing DOOM. The id Software logo sequence on the game's splash screen features some small bits of distortion in its louder sections. Guns also feel flat and offer little punch. However, glory kills are nice and crunchy.

In games like Sniper Elite V2 Remastered and Battlefield 5 on the PC, using the Y-splitter makes for an uncomfortable experience at best. Sniper V2's rifle shots crack with piercing treble. Explosions ring empty and subdued. Much of the same can be said for Battlefield 5, where pistol shots and shotgun blasts ring out in uncomfortable tinniness. 

Connecting the G432s to a PC via the provided DAC does make things more palatable. Being able to equalize levels, tweak audio profiles, and enable surround sound adds more depth to the headset's 50mm drivers. Here, directional audio is a highlight, though it's best without surround sound enabled. 

Music is best listened to through the DAC. The same can be said of watching movies.

Using the Y-splitter often results in muddied tones. Listening to bands such as Architects and While She Sleeps without the DAC isn't particularly enjoyable as guitars and higher-end vocals quickly blend together. Tweaking settings through G Hub helps to better separate tones, but it's average at best. 

For less aggressive music, the DAC still provides a superior listening experience. City and Colour's Little Hell rings with a certain vibrancy, while  Dire Strait's Brothers in Arms is able to separate instruments but loses some of its bassier punch. 

Watching John Wick or Mission Impossible: Fallout is best done with surround sound, which provides the most vibrant experience. For a headset in its price-range, the G432 doesn't do too bad of a job here, and DTS Headphone: X 2.0 proves its power. 

Finally, the mic on mobile (a Google Pixel 2) leaves something to be desired as well. Speaking to a colleague, she said I sounded like I was on speaker-phone on the other side of the room. But I was right next to the mic. She said she could hear everyone in the immediate vicinity as well. But those people were having normal conversations about 20 feet away. 

That somewhat changed on PC, though. Speaking on Discord, she said some peripheral sound bled through, but the mic sounded decidedly clearer and "less echoey" on PC. 

  • DTS Headphone: X 2.0 provides solid surround sound
  • Adjustable levels via software allow for audio customization
  • Compatible with PC, PS4, XB1, Switch, and mobile
  • Average to subpar sound quality fluctuates by device and input
  • Uncomfortable for long sessions, and when not in use
  • Mic quality less than stellar on mobile

As much as it pains me to say, Logitech's G432 gaming headset isn't super great. Although it's one of Logitech's higher-priced mid-tier sets, it feels like one that's half the price.  

Almost everything works better using the provided DAC. Even then, the headset's performance is average at best. The problem is, the DAC only works for PC, meaning console players can't take advantage of the headset's most powerful offering. 

I can't help but notice Logitech's own G Pro sounds a touch better than the G432s from stem to stern. It doesn't provide surround sound, but it does provide better overall sound quality in my testing. 

For some, the G432s might be worth considering. There's just a lot holding them back.

[Note: A G432 review unit was provided by Logitech for the purpose of this review.]

Contest: Win a SteelSeries Arctis 7 Headset https://www.gameskinny.com/8lqhd/contest-win-a-steelseries-arctis-7-headset https://www.gameskinny.com/8lqhd/contest-win-a-steelseries-arctis-7-headset Thu, 23 May 2019 12:22:40 -0400 GS_Staff

Enter to win one of the best gaming headsets of 2019: the SteelSeries Arctis 7 headset.

To enter, simply use the widget below.

Game Skinny & SteelSeries Arctis 7 Headset Giveaway

About the Arctis 7 Headset

From keyboards to mice, SteelSeries makes a lot of excellent gaming peripherals, and its line of Arctis headsets only solidifies that reputation.

The Arctis line is engineered to be as comfortable as possible for as long as possible. If you're the sort of gamer who will spend 8+ hours in your cans, SteelSeries designed this headset with you in mind.

With their top-end wireless Arctis 7 model, it's clear that SteelSeries wants to give players the coziest experience it can without sacrificing great sound in the process.

The highlights of this great sounding headset include:

  • Compatible with PC, Mac, PS4, Nintendo Switch, and mobile devices
  • Extremely comfortable headband
  • 24 hours of battery life
  • Great for on-the-go
  • Lossless wireless audio with low latency up to 40 feet
  • Stereo and DTS 7.1 surround sound
  • Great for hearing callout in games like PUBG and WoW and enemies in games like Fortnite and Call of Duty
  • Discord-certified Clearcast bidirectional microphone
  • It’s one of the most awarded gaming headsets of all time, with rave reviews from tons of gaming publications, including GameSkinny.
When We’ll Announce the Winner:

There will be 5 headsets given away and the winners will be announced June 6, 2019. Contest closes on June 2 at 11:59 p.m. Good Luck!

Meet Playdate: The Cranky New Portable Game System https://www.gameskinny.com/rwmk2/meet-playdate-the-cranky-new-portable-game-system https://www.gameskinny.com/rwmk2/meet-playdate-the-cranky-new-portable-game-system Thu, 23 May 2019 12:07:04 -0400 Joshua Broadwell

Games publisher Panic, known especially for its work with Firewatch and Untitled Goose Game, recently announced its latest effort: a portable game system called Playdate.

It's small, it's yellow, the screen is black and white, and it only has a D-Pad and 2 buttons. Oh, and a hand crank. The crank isn't how you power the machine, though; it's actually a special type of analog stick.

Panic describes Playdate as the company's celebration of video games, an expression of the joy and excitement games have provided the team members over the years. To that end, Panic is working with some notable developers responsible for some of the more unique titles in gaming, including Katamari Damacy developer Keita Takahashi and Getting Over It with Bennett Foddy's Bennett Foddy.

Playdate will cost $149 at launch and include 12 games. Panic says each game is a secret (well, sort of, since they also shared the below image on their Twitter page), with one game per week delivered to the console.

Panic gave a few words about the reason for the delivery method as well:

We’d like to keep them a secret until they appear on your Playdate. We want to surprise you. Some are short, some long, some are experimental, some traditional. All are fun...

There will be more games to follow as well, with the Playdate website describing the first 12 games as part of Season One.

As for the crank, Panic said it'll function as a special controller for certain games, but it isn't required for all. In that sense, it's rather like touchscreen functionality or HD Rumble, where utilizing it just depends on the developer's priorities.

For example, Crankin's Time Travel Adventure, which can be seen on the Playdate website, uses the crank as its core mechanic, where others won't use it at all

Currently, Playdate is set for a 2020 release, and Panic encourages interested parties to sign up for updates soon, as stock will be limited. The mailing list sign-up form is also on Playdate's website.

Playdate is yet another sign that the games industry continues to evolve and diversify. With retro streaming platforms like Antstream on the way, the growing number of classic consoles and industry newcomers, studios developed just for video game movies, and former rivals merging services, it's certainly an interesting time to be a gamer.

GameSkinny Weekend Download: Sony Partners With Microsoft, Plus Rage 2, Super Mario Maker, More https://www.gameskinny.com/ht81n/gameskinny-weekend-download-sony-partners-with-microsoft-plus-rage-2-super-mario-maker-more https://www.gameskinny.com/ht81n/gameskinny-weekend-download-sony-partners-with-microsoft-plus-rage-2-super-mario-maker-more Sat, 18 May 2019 09:00:01 -0400 GS_Staff

We skipped last week, but GameSkinny's Weekend Download is back.

This week we have Sony partnering with Microsoft, PUBG getting slapped with restrictive modes, and Nintendo dropping way too much news on Super Mario Maker 2.

Outside of that, World of Warcraft Classic finally got a release date, news games were announced for the Genesis Mini, three big digital storefronts have three big sales going on. We also spoke to Asobo Studios about A Plague Tale: Innocence, reviewed Sniper Elite V2 Remastered, and wrote way too many guides on new and old games alike. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna' do? Play video games? 


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  • Sniper Elite V2 Remastered Review: A War Dog Losing Its Bite
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    A Plague Tale: Innocence is an odd and often frustrating experience, with an escort mission front and center. There's a lot here that makes it worth checking out, though, even if only once. Read more

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  • Buyer's Guide for the Best Items in Druidstone: The Secret of the Menhir Forest
    Steelface's Emporium has a wealth of weapons, equipment, and accessories to purchase, but only a few stand out in Druidstone: The Secret of the Menhir Forest. Read more

  • Knights of the Card Table Heroes Guide
    Knights of the Card Table gives you 7 Heroes with their own unique abilities. Here's how you can get, and use, them all. Read more

  • Knights of the Card Table Weapon Guide
    Wondering what the best Knights of the Card Table weapon is and which Hero to use it with? Read on, dungeon traveler. Read more

  • Where to Find Tasha in Sea of Thieves
    Looking for Tasha in Sea of Thieves? Look no further! Check out our guide to find her location and what she offers in the new Tall Tales mode. Read more

  • Grim Dawn Ultimate Beginner's Build Guide
    Not sure which mastery combo to pick or how to navigate the devotion system? We can show you exactly how to get into this grimdark fantasy ARPG and annihilate your enemies! Read more

  • Another Eden Black Pearl Farming Guide
    Can't seem to find any of the new black pearls? You'll need to look in out of the way places in the Dragon Palace to start farming them and earn your rewards! Read more

Check back next weekend for another roundup of news, reviews, guides, and features. 

Logitech G935 Headset Review: Artemis Spectrum 2.0 https://www.gameskinny.com/w2opa/logitech-g935-headset-review-artemis-spectrum-20 https://www.gameskinny.com/w2opa/logitech-g935-headset-review-artemis-spectrum-20 Tue, 07 May 2019 13:46:40 -0400 Jonathan Moore

Logitech's newest wireless gaming headset, the G935, is essentially a remaster of the G933 Artemis Spectrum. Dubbed one of the best wireless gaming headsets on the market by reviewers and users alike, the Artemis Spectrum was first released. 

I say first released because the Logitech G935 looks, acts, and feels just like the G933 in all but a few ways. From the design to the size to the headset's high-quality sound, you'd be forgiven for thinking these two headsets were one in the same. 

What's important to note, though, is that the G935s are primarily differentiated from the G933s by way of their 50mm drivers. These larger drivers allow for an improved low-frequency response. This means the G935s are bassier out of the box, something that can be both good and bad for a set of headphones depending on your ear. Additionally, these headphones employ DTS Headphone: X 2.0 technology, which allows for Hi-Res audio recognition as well as, on paper, greater clarity. 

At $169.99, the G935s aren't cheap. However, they are cheaper than the still-available G933s. That's good for consumers wanting to upgrade or for those that want to essentially get a new set of G933s. 

Logitech G935 left-side view with mic


From stem to stern, the G935s look identical to the G933s. Coming in all black, the headset features a plastic frame with metal yoke, rhombus-shaped earcups, removable earcup plates, and leatherette padding. 

Starting at the core of the headset, the overall build of the G935s is fairly sturdy. While the earcups feel a tad rickety, they also tilt inward off the yoke and rotate to sit flat on your shoulders or desk. Both of these are factors contributing to their "wobbliness" when the headset is held by the headband.  

Each earcup is designed to be worn over the ears, and each has leatherette padding around them. The earcups themselves are deep and able to accommodate a variety of ear sizes. However, the earcups did feel a bit tight across my upper jaw, a feeling that persisted after a month of wear. 

The left ear cup is where you'll find all of the G935's buttons, inputs and outputs, and noise-canceling mic.

The back of the earcup has the power switch at the top. Below that are three programmable "G" keys and a mic mute button. Below those is the volume wheel. The charging port and the 3.5mm audio port are on the bottom of the earcup. Finally, the noise-canceling mic is vertically nestled into the front of the left earcup. 

Each earcup also features a detachable outer plate. Removing the left plate reveals a place to house the headset's wireless USB dongle. Removing the right plate reveals the headset's battery. I absolutely love this feature of the headset, specifically the housing for the USB dongle. It's also nice to know that it's super easy to replace the headset's battery if need be. 


As is standard on most modern headsets, the G935s feature RGB lighting. Here, the design is replicated from the G933s; one lightband crawls up the back of each earcup to the top center of each earcup. The new, blockier Logitech logo is featured on the lower back corner of each outside, removable plate. 

The RGB lighting can be finetuned through the refined G Hub software. As expected, you'll have access to a vast palette of colors and a wide array of effects. You can assign one color to the lightbands and one to the Logitech logo, and you can also cycle colors while dialing in cycle rates and brightness. 

The more interesting aspect here is the use of LightSync and Screen Sampler. The former allows you to sync your lighting profiles across all of your Logitech devices, including keyboards and mice. The latter allows you to set capture zones on your monitor. These zones then dynamically change the RGB scheme to whatever is on screen in a particular zone. 

G Hub also allows you to assign actions and macros to the headset's "G" keys. Here, you have options such as increasing bass and increasing treble. However, you can also assign the keys actions such as opening programs or performing keystrokes. 

Lastly, G Hub is where you'll tweak the headset's audio profiles and access its equalizer. You can activate noise removal and enable surround sound. You can disable the headset's sidetone and control mic volume. And you can choose audio presets or more finely adjust frequencies through the equalizer. 

If you've used G Hub or any recent Logitech software, you'll be right at home as not much has changed. 


Before I get into the way this headset sounds, I do want to talk about a few hiccups that impact user performance, specifically the design of the "G" keys and the build of the volume wheel. 

While I was able to get used to the placement of the "G" keys, I wish they were more defined. As it stands, it's very difficult to quickly differentiate between them, even when not playing games. One tends to bleed into the other. 

What's more, I don't (at all) see the use in the mic mute button because simply physically flipping the microphone up mutes it, and it's located between the third "G" key and the volume. The mute button maybe should have been removed and the "G" keys made either larger or more defined in its absence. 

Moving to the volume wheel, it too could have benefited from being larger. It's just too small as it stands. Finding it can sometimes be a pain, especially with the mic mute button placed in such proximity. That's not to mention the wheel feels loose and audibly "thunks" when touched/released. Thankfully, it doesn't make a sound when actually increasing or decreasing the volume. 

Aside from being bassy on its default, out-of-the-box setting, the G935s sound great. Where the Artemis Spectrum is still heralded as one of the best sounding wireless headsets available, the G935 inherits that lineage.  

For gaming, DTS Headphone: X 2.0 seems to improve upon the previous version of the surround sound software. I was able to hear gunshots in Battlefield 1 and Sniper Elite V2 Remastered with great clarity. I was able to pinpoint the exact location of enemies in games like Apex Legends, too. Comparing them to the Logitech G533s, the G935s did seem to provide better clarity in these situations, allowing me to better discern exactly where sounds were coming from. 

For movies, surround sound is fantastic. Movie and television dialog is clear and precise, while action sequences, such as those in John Wick and Mission Impossible: Fallout, are explosive. Interstellar is still, well, stellar in surround sound. 

Although the headset's bass-heavy proclivity means that music can easily become muddy, I do appreciate that the G935s render sound without distortion. Additionally, I very much enjoy how the headset forms the music around the vocals, where vocals always seem to be in the center channel and instruments in the surrounding channels. 

  • Works on PC, PS4, Xbox One, Nintendo Switch
  • Fantastic directional audio with improved DTS Headphone: X 2.0
  • Clear mic with flip-to-mute features
  • Only works wirelessly on PC and PS4; Xbox One and Switch require the included 3.5mm cable
  • Cramped button layout on the back of the left earcup
  • Bass heavy on default profile; can only change profiles/access EQ on PC

In a vacuum, the G935s are a fairly easy recommendation. That's especially true for those looking to get the Artemis Spectrum 2.0. Many of the pros and cons of that headset apply here. The 50mm drivers and DTS Headphone: X 2.0 technology found in the G935s do make this a slightly more attractive purchase than the G933s at this point. 

While the sound quality of the headset is hard to beat, I can't help but feel the headset's design is just a bit too antiquated. I also still think that the "G" buttons are a bit too cramped, the headset is a tad bulky, and that not having some sort of EQ DAC for console completely removes one of the headset's biggest selling points, and that is hard to ignore.

[Note: A G935 review unit was provided by Logitech for the purpose of this review.]

GameSkinny Weekend Download: Days Gone, Sea of Thieves, Borderlands 3, More https://www.gameskinny.com/jg80y/gameskinny-weekend-download-days-gone-sea-of-thieves-borderlands-3-more https://www.gameskinny.com/jg80y/gameskinny-weekend-download-days-gone-sea-of-thieves-borderlands-3-more Sat, 04 May 2019 09:48:22 -0400 GS_Staff

GameSkinny's Weekend Download is back to bring you the week that was here on the site.  

Here's most of everything we published this week in one easy to digest roundup. While we didn't cover everything, we did report on Borderlands 3 microtransactions; we reviewed Days Gone, even if it isn't exactly what we thought it might be; and we talked about why Sea of Thieves is still relevant a year later. 

We also wrote guides on Mortal Kombat 11, Minecraft, Sea of Thieves, Days Gone, and Katana ZERO. That's not to mention a handful of reviews and features. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna' do? Play video games? 


  • Borderlands 3 Gameplay Streams to Show ECHOcast, Give Viewers In-Game Rewards
    A special Borderlands 3 gameplay reveal stream will allow viewers to experience ECHOcast as well as enter for the chance to win in-game items. Read more

  • Borderlands 3 Gameplay Stream Reveals Co-Op Features, Plot, and More
    The Borderlands 3 gameplay stream showed off a number of features, from skill trees to alternate gun modes. And there might not be microtransactions? Read more

  • Borderlands 3 Will Have Cosmetic Microtransactions, Not Pay-to-Win
    2K releases statement clarifying microtransactions in Borderlands 3. Read more

  • Mortal Kombat 11 Getting Multiple Patches Across All Platforms
    New Mortal Kombat 11 patches will tweak Towers of Time difficulty, address some bugs, and offer a special gift to players. Read more.
  • Bloodstained: Ritual of the Night Gets Release Date, New Trailer
    The newest IGA-vania game is set for a launch date that's a lot sooner than many might have expected, though the Switch version's release date is a bit later. Read more

  • Valve Opens Pre-Orders for Next-Gen VR Headset
    Steam is jumping back into VR hardware with the updated Index system, available to pre-order for a cool grand. Read more

  • The Sinking City Shows Off Investigative Mechanics In New Gameplay Video
    Watch 12 minutes of non-linear investigative gameplay in this new clip featuring developer commentary from Frogwares. Read more.

  • Figment, Musical Indie Adventure of the Mind, Comes to PS4 Soon
    Bedtime Digital Games' acclaimed musical indie adventure is launching in May on its most requested platform. Read more

  • Sea of Thieves Anniversary Update Adds New Story, PvP, and More
    The new Sea of Thieves update adds a variety of gameplay elements and hopes to give players reason to keep exploring the high seas for a long time to come. Read more

  • Star Citizen Goes Temporarily Free to Play Following 3.5 Update
    Play Star Citizen for free until May 8 and test out everything released in the recent 3.5 update. Read more

  • Download The Pokemon Pass And Get Cool Digital Content
    The Pokemon Company is offering fans a chance to get special goodies using the Pokemon Pass app. Read more

  • Razer Announces Dual Driver In-Ear Hedset For Mobile Entertainment
    Razer adds headset perfect for games on the go to its lineup, the Hammerhead Duo. Read more

  • Activision to Announce New Call of Duty, Hopes to Retain More Players
    Activision Blizzard's financial report provides a few teases about the newest Call of Duty game, including how the company plans to support it more than other CoD games. Read more

  • Respawn Outlines Anti-Cheater Plans, Bans 770K+ Players
    Respawn's project lead gave an update on Apex Legends' anti-cheater war, with some big numbers to show how their efforts have paid off. Read more

  • Risk of Rain 2 Floods Early Access With More Than 1 Million Units Sold
    Shortly after its launch on Steam's Early Access, roguelike shooter Risk of Rain 2 sells a whopping 33% of its predecessor's total sales. Read more


  • Mortal Kombat 11 Review: (Nearly) Flawless Victory
    Almost three decades since the original, Mortal Kombat 11 proves the fighter's might is still strong. Read more

  • VA-11 HALL-A Review: A Stylish Visual Novel That Feels at Home on Nintendo Switch
    The visual novel VA-11 HALL-A arrived on Nintendo Switch, mixing drinks and changing lives with great characters and tons of style. Read more

  • Turtle Beach Recon 70 Headset Review: A Thrifty Option for PS4 Owners
    Turtle Beach's Recon 70 gaming headset is cheap but effective — a headset for somebody who wants a bargain and has nothing to prove. Read more

  • Days Gone Review: Gone Killin'
    Days Gone may not be game-changing like other PlayStation exclusives, but it's still a well put together title. Read more


  • ALpixel Games Discusses Open-World Narrative Game A Place For The Unwilling
    Spanish development team ALpixel games gives us an up close and personal look at the creation of an inspired 2D indie title. Read more

  • Pandemic Express: Currently (Train)Wrecking Through Early Access
    Pandemic Express's decent gameplay hooks aren't enough to salvage what is a broken, unfinished, and above all, unfun game. Read more

  • Why Sea of Thieves is More Relevant Than Ever
    Despite the odds, Sea of Thieves is still one of the most relevant, enjoyable live games out there. Here's why. Read more

  • How Long is Borderlands 3's Campaign? We Now Have a Better Idea
    How long is Borderlands 3? Gearbox Creative Director, Paul Sage, reveals that the looter-shooter's as big as you'd expect — and then some. Read more

  • What's Does the Future Have in Store for PSVR? 6 Changes We Need to See
    From less clutter to better camera tracking and the ability to see your surroundings, we look at the must-have features that Sony needs to implement with the next PSVR. Read more

  • Lust From Beyond Beta Impressions: Bigger, Squishier, Sexier
    Nearly everything about the first game has been drastically improved and taken to a new level of sexy horror in this brief demo for Lust From Beyond. Read more


  • How to Make a Blast Furnace in Minecraft
    The blast furnace is finally in Minecraft Java, here's the recipe and how you get the components. Read more

  • Minecraft: How to Remove Bad Omen
    Learn about the bad omen status effect and how you can get rid of it. Read more

  • The Top 20 Minecraft 1.14 Seeds for May 2019
    Minecraft 1.14 is officially here! Now you can explore all of the latest features in the fullest with the help of our monthly selection of top Minecraft seeds. Read more

  • Survive in Days Gone With Our Beginner Tips
    Days Gone can be deadly for newcomers, so here are our best survival tips. Read more

  • Days Gone Collectibles Part One: Characters, NERO Intel, and Lab Notes
    Days Gone features hours of gameplay, thousands of angry running zombies, and a couple of hundred collectible items crammed into every corner of the map. Here are a bunch of them. Read more

  • Days Gone Collectibles Part Two: Radio Free Copeland, RIP Sermons, and Tourism
    Next up in our search for Days Gone's collectibles is a bunch of paranoid ranting as we talk about Radio Free Copeland, RIP Sermons, and the tourist attractions of post-apocalyptic Oregon. Read more

  • Days Gone Collectibles Part Three: Historical Markers, Herbology, and Camp Guitarist
    Music, plants, and local stories: our big guide to all 240 collectibles in 'Days Gone' wraps up with its historical markers, herbology, and music. Read more

  • How to Find All Krypt Key Items in Mortal Kombat 11
    Discover the locations of the key items you'll need to fully unlock the Krypt in Mortal Kombat 11. Read more

  • Sea of Thieves The Arena: A Tips and Tricks Beginner's Guide
    Sea of Thieves' new PVP mode, The Arena, is 24 minutes of sheer pirate chaos. Use our guide to get the pegleg up on your rivals. Read more

  • Sea of Thieves The Hunter's Call Guide: Fishing, Hunting, and Cooking
    If Sea of Thieves' new trading company, The Hunter's Call, has you stumped, follow our guide on all things fishing, cooking, and using that awesome new harpoon gun. Read more

  • Where to Find Merrick of the Hunter's Call in Sea of Thieves
    Learn how to find Merrick, Master of the Hunter's Call, in this guide to the new Sea of Thieves Anniversary Update. Read more

  • Katana ZERO: Where to Find All Keys
    These are all the secret key locations to unlock new weapons in Katana ZERO. Read more

  • Borderlands 3 Complete Siren & Operative Skill Tree Lists
    Amara and Zane each get three distinct skill trees to choose from based on whether you want to focus on melee, ranged, elemental, or drone-based combat. Read more

Check back next weekend for another roundup of news, reviews, guides, and features. 

Razer Announces Dual Driver In-Ear Hedset For Mobile Entertainment https://www.gameskinny.com/f1vk4/razer-announces-dual-driver-in-ear-hedset-for-mobile-entertainment https://www.gameskinny.com/f1vk4/razer-announces-dual-driver-in-ear-hedset-for-mobile-entertainment Thu, 02 May 2019 09:28:39 -0400 QuintLyn

Mobile gamers looking for an improved audio experience will want to check out Razer's latest offering the Razer Hammerhead Duo. The new headset, revealed yesterday, features two audio drivers that work together to create a balanced sound. The Dynamic Driver provides deep bass while the Balanced Armature Driver pushes bright, hi-frequency sounds.

This allows for better sound separation and the production of distortion-free audio that will show through no matter what kind of media is being listened to.

“The Hammerhead Duo primes dual driver technology to become a standard for mobile audio users,” said Min-Liang Tan, Razer co-founder and CEO. “It delivers a clear and precise audio experience in a comfortable form factor that perfectly meets the demands of daily use no matter where you are.”

Despite having dual drivers, the headset is designed to be light, slim, and comfortable to use. The body is made up of an aluminum frame and braided cables. It also comes with three different silicone tip sizes, allowing the user to find the perfect fit for their ear.  It uses a standard 3.5mm jack that will work across most platforms and features an inline control volume and play/pause control.

For those wanting to use the headset with the Nintendo Switch, there's a second version, the Razer Hammerhead Duo -- Compatible with the Nintendo Switch. This version is built specifically for the Nintendo console and includes an inline microphone with a mute switch. It also comes with a carrying case.

Aside from the audio control options and case, both versions are effectively the same. The only other difference is that the Razer logo is green on the regular version while the logo on the Switch version is in silver.

While the regular version of the Hammerhead Duo is available on the Razer site now, those wanting the Switch version will need to wait until June. The good news is that both versions are the same price -- $59.99 USD.

Turtle Beach Recon 70 Headset Review: A Thrifty Option for PS4 Owners https://www.gameskinny.com/cof58/turtle-beach-recon-70-headset-review-a-thrifty-option-for-ps4-owners https://www.gameskinny.com/cof58/turtle-beach-recon-70-headset-review-a-thrifty-option-for-ps4-owners Mon, 29 Apr 2019 16:32:30 -0400 Thomas Wilde

It's kind of funny how Turtle Beach packages its products. I have a wired Elite Atlas headset, which seems to have been designed for the sake of an unboxing video; you unwrap that thing and you feel like humming the theme from 2001: A Space Odyssey.

The cheaper the headsets go, however, the less spectacular the presentation. If Turtle Beach made cheap convenience-store headphones, they'd come in a brown paper bag.

The Recon 70, conversely, is designed as a mid-range, affordable option for your headset needs, priced at US$39.99, with no frills or particular gimmicks. It's the product of a designer who knows the audience; this is a headset for somebody who wants a bargain and has nothing to prove.

You can spend a lot of money on PS4 peripherals without really trying  because Sony  and headsets are no particular exception. After a few days of marathon sessions with the Recon 70, I can say that at this price point, it'd be hard to do much better. It's a durable headset that provides decent sound for the money.

The word "decent" is crucial here, of course. You're paying for "serviceable" with the Recon 70, and that's what you get. The sound is clear, adjustable, and audible. If you're looking for a pair of headphones that'll fully embody the majesty and orchestral flavor of a particularly bombastic game soundtrack, these aren't them.

The Recon 70 also has a trademark Turtle Beach feature, as does the Atlas One on PC: the microphone is automatically muted if you flip it up. I go through a lot of headphones, and I've seen a lot of them that put their mute switch in some seriously awkward positions. (I have a Corsair PC headset where the mute switch is just on the side of the left cup, so it's basically always on. I can't not turn it on.)

With Turtle Beach's cheaper sets, if the mic's out of the way, it's off. It's a common-sense approach that should really be an industry standard, and if you play a lot of games on PS4 with voice chat, it makes the Recon 70 an attractive budget option.

The design is a bit bare-bones in all plastic and synthetic leather, with a master volume dial on the left cup, and it took me a little work before I found an angle at which the headset was comfortable. Once I did, though, I found the Recon 70 easy to wear for long periods of time, which is really all I ask from a headset of any kind.


All in all, it's worth the money. If you just want a pair of headphones so you can play late at night without waking up the house, or you'd rather save your money for one more game, the Recon 70 is a decent all-around option that offers acceptable performance and comfort at an acceptable price.


  • $39.99 gets you a decent wired headset that's compatible with anything that has a 3.5mm jack.
  • Reasonably comfortable, even if you have them on for an entire workday.
  • Decent sound.


  • It does feel a little cheap: synthetic leather, thin plastic.
  • The short cord makes it hard to use for anything besides console play.
  • "It does the job" is hardly a ringing endorsement.

[Note: A Recon 70 review unit was provided by Turtle Beach for the purpose of this review.]

SteelSeries Arctis Headset Line Comes to the Xbox with 9X https://www.gameskinny.com/q8pau/steelseries-arctis-headset-line-comes-to-the-xbox-with-9x https://www.gameskinny.com/q8pau/steelseries-arctis-headset-line-comes-to-the-xbox-with-9x Wed, 24 Apr 2019 10:17:00 -0400 QuintLyn

A new headset has been added to SteelSeries' already impressive Arctis gaming headset lineup.

Today, the company revealed the Arctis 9X, created specifically for the Xbox One. This is the first ever Arctis headset designed for the console, and it features Xbox Wireless connectivity, allowing for easy setup. It also includes Bluetooth audio.

The Arctis 9X connects to the Xbox One the same way a wireless controller does, allowing players to get it connected and start using it almost immediately. It doesn't require a dongle to work on the console since it's been fully integrated with the console. This connectivity has been made possible thanks to Microsoft working with SteelSeries to build the 9X "from the ground up."

According to Steel Series Senior Product Category Manager of Audio, Brian Fallon, the partnership resulted in, "the highest quality implementation of the Xbox Wireless connection seen on an Xbox headset to-date."

Other features of the headset include dual wireless technology and a retractable ClearCast microphone with noise cancellation. The dual wireless tech allows Xbox One players to use the headset with other devices via Bluetooth without having to disconnect from the Xbox. This means they can take calls, listen to music, or use VoIP while still receiving audio from their game.

An added benefit is that the Arctis 9X can be used with any Bluetooth device such as a cell phone on the go. No Xbox One is needed.

Since the 9X is part of the Arctis family, it also uses the Arctis soundscape tech to emphasize more subtle but important sounds. That means players should be able to pick up audio clues in games that they might otherwise miss while playing.

As for keeping the 9X powered, the device delivers a reported 20 hours of battery life. So forgetful players don't need to worry if they skip charging it every once in a while.

Those interested in picking up the SteelSeries Arctis 9X can do so on the SteelSeries site. The headset is priced at $199.99.

Capcom Brings The Classic Arcade Experience Home With New Arcade Stick https://www.gameskinny.com/uku9r/capcom-brings-the-classic-arcade-experience-home-with-new-arcade-stick https://www.gameskinny.com/uku9r/capcom-brings-the-classic-arcade-experience-home-with-new-arcade-stick Tue, 16 Apr 2019 13:43:41 -0400 QuintLyn

Following in the footsteps of the game-filled mini consoles from Sega, Sony, and Nintendo, Capcom is getting in on the retro gaming box action.

However, since Capcom is so well known for its classic arcade games, the company has gone a slightly different way with their retro "console". 

Instead of replicating an old console, Capcom is introducing the Capcom Home Arcade. The device replicates the twin joystick and button setup found on most arcade cabinets, allowing fans to compete against their friend's old-school style from the comfort of their own home.

Of course, players won't be able to play against each other from across the room, as the Home Arcade appears to be designed to replicate the feel of standing next to their opponents; everything is contained in one unit.

Furthermore, the Home Arcade is designed for easy plug-and-play using an MDMI output and micro-USB power. There's also onboard Wi-Fi.

The Home Arcade features the Capcom logo in the classic yellow and blue and is actually shaped around it. It also boasts a single joystick and eight buttons for each player, allowing players to experience the games as they were intended to be.

The Capcom Home Arcade comes with 16 classic games. Those included are:

  • 1944: The Loop Master
  • Alien VS. Predator
  • Armored Warriors
  • Capcom Sports Club
  • Captain Commando
  • Cyberbots: Fullmetal Madness
  • Darkstalkers: The Night Warriors
  • ECO Fighters
  • Final Fight
  • Ghouls 'N Ghosts
  • Gigawing
  • Megaman: The Power Battle
  • Progear
  • Street Fighter II: Hyper Fighting
  • Strider
  • Super Puzzle Fighter II Turbo

The Capcom Home Arcade will officially be available for players to bring home on October 25. Between now and then, Capcom will announce at which retailers fans can pick the device up.

Those wanting to be sure they will get their hands on the Home Arcade on October 25 can pre-order the device via the Capcom store now for about $260. 

GameSkinny Weekend Download: More Borderlands 3, Risk of Rain 2, Outward, and More https://www.gameskinny.com/55i4v/gameskinny-weekend-download-more-borderlands-3-risk-of-rain-2-outward-and-more https://www.gameskinny.com/55i4v/gameskinny-weekend-download-more-borderlands-3-risk-of-rain-2-outward-and-more Sat, 06 Apr 2019 09:50:39 -0400 GS_Staff

It's Saturday morning, and GameSkinny's Weekend Download is back again. 

Here's most of everything we published this week in one easy to digest roundup, including the official Borderlands 3 release date, that Borderlands: The Handsom Collection is F2P this weekend, tons of Outward and Risk of Rain 2 coverage, Nintendo Labo, and a lot more reviews than we've done in a while.  

As usual, we've added links in case you find a headline that tickles your fancy and want to read more. We've also broken things down by category to make it easy to find what you're looking for. And finally, we've left out posts that are now meaningless because the event or sale has already ended. 

Sit back. Relax. Enjoy.  


  • Borderlands 3 Launches September 13, Will Be Epic Store Exclusive on PC
    2K games officially announced Borderlands 3's release date and editions today, confirming it will be a timed exclusive on the Epic Games Store. Read more

  • Play Borderlands: The Handsome Collection for Free This Weekend on Xbox, PC
    The bundle, which includes Borderlands 2 and Borderlands: The Pre-Sequel, is also on sale on PC, PS4, and Xbox One from multiple storefronts. Read more

  • Super Mario Odyssey and Breath of the Wild Will Support Labo VR
    Hot on the heels of Labo VR's initial announcement comes news that Super Mario Odyssey and Breath of the Wild will support the Toy-Con VR Goggles in different ways starting April 25. Read more

  • 20 Minutes of New The Outer Worlds Footage from PAX East
    Obsidian Entertainment's latest RPG gets a lengthy new gameplay video from PAX East, showcasing branching dialogue, varied action, and some gorgeous graphics. Read more

  • Dataminers Uncover New Gameplay Mechanics in The Division 2's Dark Hours Raid
    New details emerge about The Division 2's Raids, including a new signature weapon. Read more

  • Gameloft Partners With CARE For Special Dragon Mania Legends Charity Event
    Help fight poverty during a special charity event in Dragon Mania Legends. Read more

  • The Elder Scrolls Legends: Alliance War Gets New Details, Content Roadmap
    Alliance War is out April 15 and offers new cards, mechanics, and factions, and the game is set to receive multiple new rounds of content throughout the year. Read more

  • CD Projekt Red Announces New (Non-Digital) Store
    Soon, CDPR fans will be able to get all kind of sweet merch for their favorite games directly from the source. Read more

  • Unbound: Worlds Apart Announced, Kickstarter Campaign Begins in May
    Alien Pixel Studios' new indie platformer features reality warping as its main mechanic, a unique art style, and plenty of atmospheric environments. Read more

  • Civilization 6 Update Brings Cross-Platform Cloud Saves for PC and Switch
    The update implements seamless cloud saves for Switch and PC, although there is no word about iOS support yet. Read more

  • Nintendo Switch Online’s April NES Games Announced
    Nintendo Switch Online gets three new NES games on April 10 as part of its monthly update. Read more

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SteelSeries Stratus Duo Controller Review: Hard to Put Down https://www.gameskinny.com/fivs8/steelseries-stratus-duo-controller-review-hard-to-put-down https://www.gameskinny.com/fivs8/steelseries-stratus-duo-controller-review-hard-to-put-down Wed, 03 Apr 2019 10:21:07 -0400 Jonathan Moore

When considering the best controllers for PC, it's damn near impossible to beat the Xbox One controller or the DualShock 4. Microsoft and Sony pretty much have controller design down to a science. 

From a PC gaming standpoint, that puts SteelSeries' $59 Stratus Duo gaming controller in a bit of a hard spot. While the controller is just as good as those from Microsoft and Sony, it doesn't stand out from them by way of a killer feature even if I would recommend it for the platform. 

The controller also reportedly works with virtual reality headsets like the Oculus Go and Samsung Gear VR, although we weren't able to test it with either platform. However, VR is still a relatively niche technology. For many gamers, VR compatibility probably won't be a valid selling point. 

Despite all of that, the Stratus Duo does stand out as one of the best mobile controllers currently available. Although SteelSeries has pushed Fortnite fairly hard in the Duo's marketing materials, the controller works well with a number of other mobile games as well.

In every way, it renders those pesky on-screen mobile gamepads almost completely obsolete. 


The Duo is shaped much like Nintendo's Pro controller, though there are two exceptions. The first is that the analog sticks are side by side like a DualShock 4. The second is that the directional pad placed on the middle left side of the controller, opposed to the lower-left configuration found in the Pro and Xbox One controllers. 

On the right-hand side are your standard AXBY buttons, and you'll find the bumpers and triggers along the top. There are also three buttons in the middle of the controller for going back, forward, and home. Above those is a segmented lightbar that shows the controllers' current charge level if using in wireless mode. 

Along the top of the Duo, between the left and right bumpers, is a series of buttons and switches. Here you'll find the power switch, the battery-indicator button, a pairing button, and a Bluetooth/wireless switch.

In the middle of those buttons and switches is a Micro-USB port for charging or using the controller via wired mode on PC. 

It's worth noting that the bumpers and the triggers are both uniquely designed. The bumpers are flatter and larger than both the XB1 Elite and the DualShock 4. As well, the triggers are a tad more curved near the back than the ones found on those controllers.

This allows for more surface area on the bumpers, while also alleviating slippage on the triggers. However, both were uncomfortable at first and took some getting used to. 

Features and Performance

Connecting the Stratus Duo to a computer is super easy.

For wired mode, just plug in the included Mico-USB cable or the 2.4Ghz wireless dongle and switch the connection mode to wireless. There's no software to use, so everything is plug and play. 

To connect via Bluetooth, simply switch the connection mode over to Bluetooth and pair it with the desired Android device.

I don't have a Bluetooth receiver in my desktop, so I wasn't able to test the Duo's Bluetooth capabilities there, but I was able to test it in both wired and wireless modes. Playing Far Cry New Dawn, Killing Floor 2, Skyrim, and Hotline Miami, the Duo was responsive, performing just as well as my Xbox One Elite and DualShock 4 in both modes. 

Moving over to mobile, the Stratus Duo performed exceptionally as well, making a gaming experience I typically consider a chore something of a delight. Playing Fortnite with the Duo felt just as good as it does on console or PC.

Of the handful of other games I tried, Altered Beast, Stardew Valley, and Unkilled proved fickle with the gamepad. Some games recognized certain inputs, while others would not. However, the problem lies in the games, not the controller.  A quick search on each of the game's forums proved I was not the only player experiencing issues. 

Other games, such as Asphalt 8 and Modern Combat 5, worked perfectly with the Stratus Duo.   

  • Comfortable, ergonomic design
  • Effortless switching from wireless to Bluetooth
  • Plug and play; ability to charge while gaming
  • Doesn't work on all mobile devices (Android only)
  • Doesn't come packaged with SmartGrip mount
  • Only has 20 hours of battery life

I haven't tested SteelSeries' other controllers, the Stratus XL and the Nimbus, so I can't directly compare the three controllers. 

However, I can say that the Stratus Duo is comfortable and well built. All of its 17 buttons are firm and responsive. The gamepad's body feels sturdy in your hands.

The bumpers and triggers might take a bit getting used to coming from an Elite or a DualShock, but after an hour or two, they should feel mostly natural.  

I'm not a huge fan of SteelSeries breaking its mobile-capable controllers into two camps: the Duo for Android and the Nimbus for iOS. Separating functionalities isn't a deal breaker, but it's something to be aware of when buying either product.

I would have also preferred that the Duo use USB-C technology instead of Micro-USB. I also would have preferred to store the wireless dongle on or in the controller itself. Now, it's far too easy to misplace the dongle when not in use. 

However, despite my small qualms with it, the Stratus Duo is a fine multi-use controller. Seamlessly switching from PC gaming to mobile gaming is a cinch — and it even works with normal phones commands, letting you navigate your menus, texts, call logs, and more without having to put it down. 

If you're a PC gamer, the Duo is worth a look, too — especially if you're in the market for a new gamepad that effortlessly works with Steam and Big Picture Mode. 

It's just too bad the Stratus Duo doesn't work with console. But then again, I guess we can't have everything.

The Stratus Duo is available for $59.99 on Amazon. The SmartGrip is available for $9.99 on Amazon as well. 

[Note: SteelSeries provided the Stratus Duo and SmartGrip models used in this review.] 

PS4 6.51 Firmware Update Out Now — No Option to Change PSN IDs https://www.gameskinny.com/2vw2x/ps4-651-firmware-update-out-now-no-option-to-change-psn-ids https://www.gameskinny.com/2vw2x/ps4-651-firmware-update-out-now-no-option-to-change-psn-ids Fri, 29 Mar 2019 12:20:10 -0400 Joshua Broadwell

Sony released the PlayStation 4's latest firmware update today, but it doesn't introduce anything significant. Most notably, it lacks the long-awaited option to change PSN online IDs.

The patch notes for the update, which can be found here, are minuscule and reminiscent of Nintendo's regular balance and performance updates: "This system software update improves system performance."

What exactly it improves, Sony doesn't say. However, the download for 6.51 takes up 463MB, so it seems to be an important patch, even if it isn't a clear one. What stands out about the lack of clear detail or intent for this patch is how much more substantial the previous update, 6.50 was.

Regardless of what it does fix, the update doesn't deliver on Sony's promise of introducing the option to change PSN online IDs sometime early this year.

Sony did test a beta of the option last year for PlayStation Preview Program members that's still ongoing. Yet it was full of bugs and potentially serious issues. One ResetEra user posted the cautions given to beta users after the program was rolled out:

If you change your Online ID

  • You may lose access to content (including paid-for content) that you have acquired for your games, including content like add-ons and virtual currency.
  • You may lose your progress within games, including game saved data, leaderboard data and progress toward trophies.
  • Parts of your games and applications might not function properly, both online and offline.
  • Your previous Online ID(s) may remain visible to you and other players in some places.

Many users did experience problems with lost progress and deleted DLC, which might be why Sony has yet to fully roll the option out.

Whenever it does make its way to all PSN members, the first name change will be free, but subsequent name changes will cost $5 each for PlayStation Plus subscribers and $10 for everyone else.

Sony has had an interesting and mixed year already. On the one hand, the company is making some intriguing and potentially positive changes, such as skipping E3 and implementing its own methods of delivering news to its fans. Yet at the same time, it's also tightening control over how games are distributed and remaining silent about things fans want to know.