Wii U Platform RSS Feed | GameSkinny.com Wii U RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Shantae: Half-Genie Hero Ultimate Edition Announced for Switch Retail https://www.gameskinny.com/m1p72/shantae-half-genie-hero-ultimate-edition-announced-for-switch-retail https://www.gameskinny.com/m1p72/shantae-half-genie-hero-ultimate-edition-announced-for-switch-retail https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/a/shantae-swimsuit-banner-d4be5.jpg m1p72/shantae-half-genie-hero-ultimate-edition-announced-for-switch-retail Thu, 21 Sep 2017 13:40:51 -0400 Greyson Ditzler (PurplePocketPirate)

Video game publisher XSEED Games announced yesterday that Shantae: Half-Genie Hero will not only be getting a physical release on the Nintendo Switch, but that it will also be the first release of Shantae: Half-Genie Hero Ultimate Edition.  

XSEED claimed that not only will the Ultimate Edition contain the recently released Pirate Queen's Quest campaign mode for Risky Boots, but it will also contain the upcoming character DLC for the Sky, Bolo, and Rottytops. The statement also contained the first bit of news in a long while regarding the alternate costume modes for Shantae that were promised during the original Kickstarter.

XSEED made the announcement on their Facebook, stating that:

"Not only that, the Ultimate Edition will come with 'Friends Mode' and 'Costume Mode'! In Friends Mode, Shantae’s pals Sky, Bolo, and Rottytops must survive Shantae’s Nightmare and save their friend from doom, while Costume Mode provides three new arcade-style adventures; Dash, slash, and teleport as Ninja Shantae, work on your tan as Beach Shantae, or alter the level around you ‘Mighty Switch Force’ style as Officer Shantae!"

There isn't any information yet about the game's release date, nor any specifics regarding the not-yet released character DLC -- but XSEED promised that more details will be revealed in the near future. You can stay up to date with announcements from XSEED by following them on Facebook and Twitter.

Shantae: Half-Genie Hero – Pirate Queen’s Quest Releases Today https://www.gameskinny.com/wgjqu/shantae-half-genie-hero-pirate-queens-quest-releases-today https://www.gameskinny.com/wgjqu/shantae-half-genie-hero-pirate-queens-quest-releases-today https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/f5dbdfaba77e72734ccf809b212b1d67.jpg wgjqu/shantae-half-genie-hero-pirate-queens-quest-releases-today Tue, 29 Aug 2017 16:48:47 -0400 Greyson Ditzler (PurplePocketPirate)

The first DLC character campaign for Shantae: Half-Genie Herotitled Pirate Queen's Curse, is now available for purchase on all platforms. The DLC campaign is the first of four character campaigns, with the other three planned for the future revolving around the characters Bolo, Sky, and Rottytops.  

The campaign sees the player taking control of Shantae's arch-nemesis, Risky Boots, in a story-line that parallels the main Shantae campaign. The DLC campaign uses a completely different play-style that is more in line with the previous installment in the Shantae series, Shantae and the Pirate's Curse. Instead of Shantae's magical belly-dancing animal transformations, Risky will harness the power her tools, such as using her hat to float, her cannon to jump higher, and her pistol to attack from a distance, just to name a few.

The DLC is free to all backers of the game's Kickstarter (as will all future DLC updates), and will cost $10 for everyone else. Whether or not the $10 will carry over to the future DLC campaigns is yet to be seen. 

Shantae: Half-Genie Hero - Pirate Queen's Quest is now available for download on Xbox One, PS4, PlayStation Vita, Wii U, Nintendo Switch, and PC.

2017's Best Sandbox Games So Far https://www.gameskinny.com/ckpvs/2017s-best-sandbox-games-so-far https://www.gameskinny.com/ckpvs/2017s-best-sandbox-games-so-far https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/a/n/sandbox-d47f3.jpg ckpvs/2017s-best-sandbox-games-so-far Mon, 28 Aug 2017 11:24:27 -0400 Joshua Broadwell


The Legend of Zelda: Breath of the Wild

Switch, Wii U

Naturally, any list of best sandbox games so far this year has to include The Legend of Zelda: Breath of the Wild. One of the things that makes this game stand out as a sandbox game is the fact that it even is a sandbox game -- a tremendous departure from the formulaic, linear Zelda games of yesteryear.


After completing a few required scenarios, players can immediately race to the game's final moments, scour the land for the best equipment possible, find and complete a multitude of shrine quests and uncover new abilities in the process, or delve into the game's story. Series fans would probably be as interested in the last option as anything else, but the game is still completely accessible for newcomers on account of it being set so far in the future from any events in any other Zelda game.


Exploration and puzzle solving are no longer a "paint-by-numbers" affair either. As Nintendo frequently mentioned in the leadup to the game's launch, there are as many ways to solve a puzzle as there are players.




What have been your favorite sandbox games this year? If they aren't included in our list, leave a comment below and let us know! 


Lego Worlds

PS4, Xbox One, Steam

Minecraft might be the most well-known sandbox video game, but Lego has definitely been letting people build their imaginations for a lot longer. And that's exactly what you do in Lego Worlds -- build anything you can imagine.


In a combination of Minecraft and Scribblenauts, Lego Worlds unleashes you into a series of creative and bizarre worlds, all connected to each other somehow. You might start in a modern city setting, then end up in a haunted forest, only to leave the forest and head into an arid desert.


Like Minecraft, you are free -- freer than any previous Lego game -- to create anything and everything you want. There's a tutorial mode to help get you started, or you can bypass this completely and play in sandbox mode. Like Scribblenauts, there is a story to be found in all of this -- but it's not anything too in-depth, and there are plenty of side missions to complete as well. As with any good sandbox game, it's up to you how to handle them.  You can work within the lines, or you can completely break the game with some creative creations and work your way around the lines.


Slime Rancher


Slime Rancher combines a variety of different genres into one unique package. Playing as Beatrix LeBeau, you arrive at an abandoned ranch a thousand light years away from your home planet and must work to restore it to glory -- much like the setup in earlier Harvest Moon games (well, minus the space travel).


However, you won't be taking care of your usual animals here. As the name suggests, this game is all about finding, taming, battling, and raising slimes. Slimes come in a huge variety of forms and colors, all with their own characteristics that require specific methods of care to thrive. Of course, that means scouring the world to find what you need for your ranch and slimes to grow and prosper, and Slime Rancher offers a wide, quite attractive world to explore using your handy vacpack -- a vacuum that also happens to be your backpack and can act a lot like Samus Aran's arm cannon too.


There's not much story to be found here, which leaves you free to focus on making your ranch the best it can be using whatever methods work. (And with the help of our Slime Rancher guides, you're sure to get started on the right foot.)


Yonder: The Cloudcatcher Chronicles


Yonder: The Cloudcatcher Chronicles is an interesting game. Compared to most games, there's not a lot to do. It's almost impossible to die, there is no combat, and the story itself is rather thin -- involving a creeping darkness invading the islands of Gemea and the need to recover the Sprites that can repel it.


However, you don't really need to pursue the story, if you don't want to. The real fun comes from exploring and interacting with the environment, along with using materials to craft items that help you explore further. There are plenty of side quests too, along with farming elements, that your crafting will help make easier.


Yonder shows off a different side of gaming -- the more relaxed and comforting side that helps you unwind after a stressful day. And that's not necessarily a bad thing.


Gravity Rush 2


Gravity Rush 2 improves on its predecessor in almost every way. The world is more expansive, you have new abilities with which you can manipulate gravity, a multitude of quests has been added, and you can freely develop your own combat style.


It's difficult to determine what is more rewarding in Gravity Rush 2. The missions themselves are quite varied, but flying around to explore the vast world and its unique aesthetic is a pleasure in itself. Fans of the first game will likely think the story is the best feature, though, since it ties up many of the loose ends left by the first.


What makes this game special as a sandbox game is the fact that, despite having a definite overarching story, you are pretty much free to choose how you go about finding and completing the chapter missions. However, the combat is rather rewarding as well, since players can develop a variety of fighting styles -- all of which make excellent use of the key gravity manipulation mechanic -- to suit whatever situation comes their way.



PS4, Xbox One, Steam

RiME is an atmospheric puzzle game that offers a great gameplay experience despite having no dialogue. The world itself is very open, and players are free to pursue or ignore important and optional quests as they please. It's fairly easy to ignore the optional ones, though most of the required puzzles do give the player a good deal of guidance in one form or another.


However, puzzles are only part of the adventure here. The visual style makes exploring every inch of the island -- and trying to achieve the trophies -- as much fun as progressing through the game itself. Yet you will want to progress and see your adventure through to the end.


One of the best things about RiME is actually the story -- which is interesting, considering the fact that it only really starts to become a focus towards the game's end. There won't be any spoilers here, but it certainly gives you a different perspective on the game and protagonist.


Kingdoms and Castles


Kingdoms and Castles is a simulator that places you in the role of a ruler who must decide how best to build up their kingdom. It offers you plenty of options for doing so, along with plenty of challenges.


Your most basic goal is keeping your people happy -- partly because that's what good rulers do, and partly so that you can tax them without fear of revolt. You're also responsible for keeping them fed and healthy, which means allocating resources to farming, to better buildings, and so on. But in return, you also attract new residents to exploit -- er, care for.


There are other challenges too, including marauding Vikings and dragons that mercilessly sack your kingdom if you aren't militarily prepared for them. The biggest pleasure, though, comes from building and managing the layout of your kingdom itself, and the layout of things like towers and walls that change based on how you stack your tiles and choose to build.


Ultimately, how and where you build your kingdom determines your success or demise. It may not have quite the depth of Civilization, but Civilization also doesn't have dragons…


Horizon: Zero Dawn


Horizon: Zero Dawn is one of the best-rated games of this year so far, let alone being among the best sandbox games. It's not difficult to see why, either -- it's a gorgeous-looking game with a lot to offer.


Set in the distant future, where humans have reverted to living in tribes and machine monsters run wild, this game puts you in the role of Aloy -- a motherless outcast from a matriarchal society. You discover technology that you can harness to hunt and control the monsters you encounter as you traverse the world around you and attempt to unravel the many tangled threads of politics and warfare. 


Or you can do none of that, because you're also free to pursue sidequests, wander the world, or master your combat techniques -- and it's the latter that makes Horizon Zero Dawn really shine. Combat in this game involves learning the patterns and behaviors of various machines in a way reminiscent of Xenoblade Chronicles, and Aloy has no shortage of weapons and abilities to help her on the way to victory.


Of course, the combat is helped along quite a bit by the game's visuals. Dark, yet rich, they go a long way in pulling you into this world and making it believable -- and interested parties will also find a lot to enjoy in the game's themes of what it means to be human and the role of technology, among other things not often explored in video games. 


For more information, read our review of Horizon Zero Dawn.


Sandbox games are among some of the most inventive and engaging video games out there. They allow and encourage a great deal of creativity, helping the player be as much a part of what unfolds on screen as what the developers themselves intended. Be it progressing through a story at your own pace or exploring and shaping the game environment to your heart's content, sandbox games have something to appeal to almost everyone.


2017 has been an especially good year for lovers of sandbox games, so we compiled a list of some of the best ones up to now to help you navigate your way to your next favorite game.




Image via Bitcoin Magazine

5 Great Fighting Games For People Who Are Bad At Fighting Games https://www.gameskinny.com/pjpcx/5-great-fighting-games-for-people-who-are-bad-at-fighting-games https://www.gameskinny.com/pjpcx/5-great-fighting-games-for-people-who-are-bad-at-fighting-games https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/w/power-stone-real-banner-8877e.jpg pjpcx/5-great-fighting-games-for-people-who-are-bad-at-fighting-games Mon, 21 Aug 2017 11:58:22 -0400 Greyson Ditzler (PurplePocketPirate)


That wraps up this list of fighting games that are perfect for beginners who are trying to learn. If there were any other titles you felt should have been featured, or if you've got an opinion on the games we've included here, leave a comment below! There's always more room for discussion on beginner-friendly fisticuffs. 


Happy grappling!


Skullgirls 2nd Encore

Xbox One, PS4, PC, iOS, Android, etc.

I'll try to keep this one simple. In my humble opinion, Skullgirls 2nd Encore is, simply put, the absolute best game to start with if you really want to get into fighting games. This female-dominated, 2D, hand-drawn, 1-on-1 fighter stands tall among the fighting game classics that it imitates (such as Marvel vs. Capcom 2: New Age of Heroes and Street fighter III: 3rd Strike)


Skullgirls 2nd Encore isn't a sequel, but it rather the completed vision of the original Skullgirls with loads of updates and bonuses. It features a wonderfully balanced roster of characters and bonus content that is perfectly made for a first-time fighting game player. The game uses the intricate stick-and-button combos that most fighting game enthusiasts should be very familiar with by now. But it also features an extremely extensive set of step-by-step tutorials that are meant to help newbies understand everything from the basics up to spectacular blockbuster special moves.


The game does a fantastic job of explaining things to you if you go looking for help, and the added training mode (as well as six different difficulty options in most modes) makes for a true fighting game experience that's not just accessible, but very enjoyable even to scrubs (like me). It's fun to play even if you don't know what you're doing -- and if you do know, there's some seriously amazing high-level techniques to pull off, and the game is happy to teach it to you if you're willing to take the time. 


A lot like DivekickSkullgirls was made by people who not only love fighting games, but also enjoy all video games. The game is bursting at the seams with both visual and audible references to classic games, other fighting games, anime, classic cartoons, internet culture, and tons of other things.


The alternate costumes are a feast for the avid geek-culture junkie, because you're bound to recognize more than a couple familiar color schemes and outfit designs from your own childhood. This game that manages to have it's own identity while also paying homage to countless others. 


For that extra cherry on top, it's also got a series of standalone (but still interwoven) plots in its story mode, a jazz-heavy soundtrack that's catchy as hell, and absolutely beautiful hand-drawn artwork for every character and background.


Skullgirls 2nd Encore is an excellent fighting game that has lots to love. If you really want to get into fighting games and you don't where to start, there simply isn't a better game than this one for getting your feet wet.



Nintendo Switch

Arms is an odd game. Of all the games on the list, it's one of the closesy to a typical 1-on-1 fighter. But since this is a Nintendo IP, it couldn't make it through development without a smattering of oddness and innovation, and thus we have the long-distance competitive boxing game that is Arms.


In Arms you play as one of a number of springy-armed, masked combatants. You must maneuver your stretchy arms and use both your unique abilities and the various environments to your advantage so you can outwit your equally elastic opponent.


Every character handles similar, but they all feel different in their specific mechanics. Each character has an appropriate stage to match them -- each of which also provides extra dimensions of strategy in the way each match plays out.


Then there's the most variable feature of Arms: the various equippable arms. Every character has three sets of signature arms, all with different attack properties and after-effects that can be swapped into various patterns between their left and right hands to craft a vast array of tactical combos. Add on tons more arms to unlock, and you have a chemistry set of a game to toy around with for hours.


The learning curve with Arms is kind of steep -- but at the same time, the barrier to entry is fairly low. It's a great example of "easy to learn, hard to master", and pretty much anybody can pick up play it without needing to learn any intricate combos or dealing with limited movement. They just need to know the basic controls, and from there it's up to them.


Arms is a fun, quirky, and unique take on competitive fighting games that anybody can play. Give it a shot! 



PC, Mac, PS4, PlayStation Vita

Some people may argue that Nidhogg isn't a typical fighting game, but more of a fencing simulator. But I say that if it's got two characters up against each other, utilizing movement techniques and dodging in conjunction with context-sensitive and input-specific moves, then it's a fighting game. Plus, you could just as easily just call it a sword-fighting game.


A lot like Divekick, Nidhogg is equal parts mind-games and brute force. You must pass your opponent -- killing them over and over again if necessary -- and make it to the other end of the stage in order to win the right to be eaten by the Nidhogg. 


You can low thrust, mid thrust, high thrust, throw your sword, jump, duck, roll, and even rip your opponent into gooey shreds with your bare hands if need be. There is only one character in this game, and there is no time limit -- so if two players of equal skill face off, the game can go on foreverAnd there are only three stages to pick from -- but if you want the most even playing field, you'll want to pick the castle. 


Nidhogg is a great game to pick up and play for a few quick matches and gradually get better at. There aren't many bells and whistles that go with this bicycle, but it's a sturdy bike all it's own (and you can pull off some pretty sweet tricks with it). 


The sequel, creatively named Nidhogg 2, is also a good time. It added a number of new weapons and environments, though, so it may not be quite as accessible to beginners. Both games are worth your time -- but if you want the purest and most simple experience of the two, then pick up your rapier and take a stab at the first Nidhogg.



PC, PS3, PS4, PS Vita, Xbox One

Divekick is both a great fighting game and a great comedy game. It's about as simple as a fighting game can get without being mindless (or being Evil Zone). There are no combos, no complex six-step inputs, and not even a movement stick. You have two buttons in total, and all you can do is dive and kick -- just like the title implies.


This unique fighter aims to keep the depth of a conventional 1-on-1 fighting game, while boiling down the gameplay to its purest essence -- encouraging players to rely more heavily on mind-games, spacing, and predicting their opponent's moves. Divekick manages to make the meta aspects of fighting games very easy to understand, and its beginner-friendly gameplay has just enough depth to be enjoyable at a higher level of play.


Despite its basic mechanics, Divekick features a large cast of characters that all play differently from each other -- with special moves that you'll need to become familiar with. There isn't a ton of content to explore, but odds are you'll enjoy the base game enough to not let that bother you. Just focus on getting better at dancing back and forth and psyching people out.


In story, themes, and mechanics, Divekick is a love letter to the inner fighting game community. It's loaded with inside jokes, direct parodies and references, and delightful (if baffling) amounts of fighting game lingo. It's a game for people who truly love fighting games, but it's also very accessible to newcomers.


Super Smash Bros.

Nintendo 3DS and Wii U

Smash is like a second language. Whether you're breaking it out at a sleepover, entertaining your cousins young and old at a family reunion, or part of Smash tournament on your college campus, practically anyone anywhere who loves video games is down to play some Super Smash Bros.


While every game in this series is great, and most of them would be decent places to start if you wanted to get better at fighting games, I think that the most recent installment released for Wii U and 3DS is the best entry for beginners and newcomers. 


Super Smash Bros. for Wii U and 3DS is the most recent installment in the series, so it's likely the one most people are playing it at the moment (next to Melee, anyway). It also has the most fluid controls, and is the easiest game in the series to pick up and play. Because there are so many characters that behave so differently, the average person is bound to find at least one out of the nearly fifty fighters that suits their preferred play-style.


Last but not least, this game is just fantastic. It's got an enormous amount of content and variables that make it fun and easy to play for hours (if not days) at a time. While very complex -- with a tier-chart that stretches as high as the sky -- Super Smash Bros. is fun to learn and get better at because it's so satisfying to play. 


The only catch to Smash being on this list is that, as good as it is, it's also the least like a normal fighting game of any title on this list. Smash definitely has an enormous and active fan-base, and playing it enough will teach you more about fighting games -- but it's also in a league if its own, like all games in the series.


Choose your controller, choose your fighter, and settle it in Smash.


Fighting games are one of the most intriguing genres that gaming hasto offer. They boil down the action game appeal of engaging combat into a smaller-scale scuffle that -- when it's at its best -- is based just as much in skill and strength as it is in tactics and complex mind-games.


While this is one of the qualities that makes fighting games awesome, it also means that the specific skill-set required to play most of them is so different from other games that it makes them inaccessible to lots of people -- and that's a shame.


Luckily, there are some fighters out there for those who are looking to get into the genre, but can't seem to "get good". They're perfect jumping-off points if you want to hone your fighting game prowess beyond mere button-mashing. 


Five fighting games fit this bill perfectly, and we've collected them here. So without further ado, it's time to select your fighter!

The Legend of Zelda: Breath of the Wild Star Fragment Guide https://www.gameskinny.com/0afxo/the-legend-of-zelda-breath-of-the-wild-star-fragment-guide https://www.gameskinny.com/0afxo/the-legend-of-zelda-breath-of-the-wild-star-fragment-guide https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-star-fragment-with-dog-8e492.jpg 0afxo/the-legend-of-zelda-breath-of-the-wild-star-fragment-guide Sun, 20 Aug 2017 18:20:55 -0400 Kieran Desmond

It's a fact: there's a lot to do in The Legend of Zelda: Breath of the Wild. And if you've hit the Star Fragment upgrade barrier or just want to know how to get Star Fragments when the time comes, look no further than this comprehensive guide on what Star Fragments are, what you can use them for, and how you get them.

Let's get started. 

What are Star Fragments?

Star Fragments are one of the hardest materials to find in Breath of the Wild. Literally, they are pieces of a star that have fallen from the sky.

What Can You Do with Star Fragments in BotW?

Star Fragments are primarily used for upgrading certain armor pieces in Breath of the Wild.

Each Amiibo exclusive armor set requires 12 Star Fragments to fully upgrade, with the exception of Sheik's Mask, which requires 10 Star Fragments. The Ancient and Wild armor sets require 3 to fully upgrade, the Diamond, Ruby, and Sapphire Circlets require 2, as do the Topaz Earrings.

You can also use Star Fragments in cooking. If you use a Star Fragment in any recipe, you are guaranteed a critical success, which means you’ll get one of the following bonuses depending on the dish you’re making:

  • Extra Hearts
  • Extra Yellow Hearts
  • Extra Stamina
  • Effect Duration Increase
  • Effect Level Increase

Star Fragments also sell for 300 rupees a piece. It’s a pretty nice amount of money, sure, but there are easier ways to make bank in the game. So if you’re looking at farming Star Fragments for that reason, I would look elsewhere. 

How do you get Star Fragments in BotW?

There are several different ways of obtaining Star Fragments in Breath of the Wild. They can be found in chests throughout the world, some of which you can be led to by dogs -- if you feed them. You can also complete side quests to get Star Fragments, as well as pick them up from The Toon Zelda, Breath of the Wild Zelda, and Ganondorf Amiibo, which have a chance at dropping Star Fragments.

However, the aforementioned methods of getting Star Fragments can only provide you with a finite amount. So if you want to upgrade all your armor sets you’ll want to try either farming Silver Lynels or actually waiting for Star Fragments to fall out of the sky at night.

Lets go over each method in more detail. 

Getting Star Fragments by Feeding Dogs

In Lurelin Village

Feed the dog three pieces of meat or fruit and it’ll lead you to the general area of a chest. Use Magnesis to locate and pull it from the ground to claim your reward. Alternatively, you can set your Sheikah Sensor to locate treasure chests to make it even easier.

At Snowfield Stable

This one’s exactly the same; feed the dog and he’ll lead you to an area with a chest. As a general rule, you should be doing this with every dog you come across as they all lead you to hidden secrets.

In Spool Bight

On the hillside west of Spool Bight is a treasure chest guarded by enemies. Approach from above to get the drop on them and take them out to earn your prize.

Getting Star Fragments via Quests in BotW

The Balloon Fight Quest – Located at the Woodland Stable

Speak to a kid name Shamae at Woodland Stable. All he wants you to do is make a few barrels float by attaching Octo Balloons to them. It's a pretty simple task for such a rare reward.

The My Hero Quest – Located at Outskirt Stable

Talk to Aliza at Outskirt Stable. All you need to do to complete this quest is to possess the Master Sword. This one’s real easy, assuming you’ve made it that far in the game. If not, head to Korok Forest with 13 hearts to acquire the iconic weapon. Here's our in-depth guide on how to find the Master Sword

Getting Star Fragments by Killing Silver Lynels

Silver Lynels have a chance at dropping Star Fragments once defeated, and some players even claim to have had two drop at once. However, taking down one of the toughest enemies in the game isn’t easy and you’ll probably spend more time replenishing your weapon supply than actually fighting. And that's not to mention that after doing so, you might not even get what you came for. But if you’re set on trying it this way, or you just happen to be coming up against a Silver Lynel, make sure to save before-hand in case he doesn’t give up the goods.

Getting Star Fragments via the Chasing Stars Method

If you want to farm this method, it will require you to set and light many camp fires, as well as run long distances -- but it's ultimately worth it for the reward. As such, you should prepare beforehand by collecting a load of wood, a flame weapon, and by upgrading the Stealth armor set to 2 stars. This armor set has the Night Speed Up set bonus, which will prove hugely beneficial as you’ll be running a lot at night -- but preparing some speed boost elixirs is also an option for doing things faster.

A good way to collect wood and conserve your weapons is to find a dense forest and use bombs to cut down and turn trees into wood piles. Do this until you’re satisfied with the amount of wood you’ve collected.

As for setting fires, I would advise against striking flint to set campfires as you’ll quickly and needlessly run through your stores. Instead, head to the Ancient Tree Stump west of the Central Tower to pick up the Great Flameblade.

It’s pretty poorly guarded, making it easy to acquire, and it’ll respawn after every Blood Moon, so you can come back whenever you need a replacement.

With preparation out the way, the first thing you need to do is find Hino to the left of Dueling Peaks Stable between 10:00 a.m. and 7:00 p.m. Go any later or earlier, and he tends to be asleep.

Hino tells you what type of moon will be out at that night, which is useful because Star Fragments have a higher chance of falling during a full moon. Speak with him and if he tells you that the moon is anything but a full moon, rest until noon the next day and try again. Once you know that it’s going to be a full moon, you need to head to a good lookout point.

Star Fragments spawn within your field of view, which is great because that means we can choose the type of area that we want them to fall in. Ideally, you want to find a place that is easy to navigate and preferably flat and open with no water. If a Star Fragment lands in water, it’s gone.

Dueling Peaks is a great place for this, but you can choose anywhere that’s elevated and fits the description of an ideal spot. Fast travel to the Shee Vaneer Shrine, climb up to the peak, get a campfire going, and sit until nightfall.

Approach the eastern ledge and keep your gaze on Hateno Tower. And now wait. Seriously, don’t touch the controller until a Star Fragment falls, which is usually between 9:40 p.m. and 2:00 a.m.

Once you see it shoot through the sky and land, it’ll emit a bright yellow beacon, so it’s easy to find. And if it lands close to Hateno Tower, you can fast travel to the tower to grab your Star Fragment even quicker. Remember to keep your eye on the sky when chasing it down in case you lose it! 

And there you go! Just wait until another full moon and repeat the process. 


Now go forth and upgrade your armor sets, make a tidy sum of Rupees, or create some gourmet meals with your new extra-terrestrial ingredients. The world of The Legend of Zelda: Breath of the Wild is your Octorok.

And make sure to check out our other Breath of the Wild guides!

ARMS Datamining Leaks Codenames for 9 New Fighters https://www.gameskinny.com/fu82z/arms-datamining-leaks-codenames-for-9-new-fighters https://www.gameskinny.com/fu82z/arms-datamining-leaks-codenames-for-9-new-fighters https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxbrass-3762b.jpg fu82z/arms-datamining-leaks-codenames-for-9-new-fighters Mon, 07 Aug 2017 09:43:56 -0400 Zantallion

Nintendo mentioned before ARMS' release that it would support the game with a wealth of post-launch content. But aside from the release of DLC character Max Brass, who was already in the base game as a boss, little else has been revealed on that front. A recent datamine however, shows that Nintendo intends to keep its promise.

A post on the ARMS subreddit reveals to us a list of 20 codenames, 11 of which are the finished in-game characters, with 9 being incomplete mystery characters. The codenames are as follows, broken down by which ones already exist in game and which ones haven't been introduced yet:

  • Known Character Codenames
    • Belt (Max Brass)
    • DNA (Helix)
    • Hair (Twintelle)
    • Mee (Min Min)
    • Mummy (Master Mummy)
    • Ninja (Ninjara)
    • Police (Byte and Bark)
    • Ribbon (Ribbon Girl)
    • Snake (Kid Cobra)
    • Spring (Spring Man)
    • Worker (Mechanica)
  • Unknown Character Codenames
    • Plant
    • Chain
    • Coil
    • Robo
    • Scroll
    • Sumo
    • Surprise
    • Sweet
    • Twintale

While no actual names for the characters are available, these codenames give us a lot of good hints towards what themes we can expect for characters in the future. "Plant", for example, will probably be a character with vines for arms. "Sweet" could be a licorice-armed candy fighter, and "Surprise" is likely to be based on party streamers or party blowers.

Of particular note is the "Twintale" codename. Despite having a strikingly similar name, Twintelle is stored in the "Hair" section, not the "Twintale" one, which is definitely odd considering how close the two names are. Perhaps that character would be related to Twintelle? Seeing as she's a movie star, perhaps "Twintale" could be her stunt double? Or even her director? Either way, it'd be a good chance to create a character with film reel arms.

Even if ARMS doesn't add a film reel character, we now have an idea of what to expect in the future for Nintendo's wacky stretchy fighter -- and it seems to be proof that Nintendo is going to continue supporting ARMS for the forseeable future. Including Max Brass, they'll be doubling the base game's roster via free DLC.


Have an idea for a character of your own? Think you know what one of the other codenames could mean? Let us know in the comments below! In the meantime, we here at GameSkinny will keep you posted on any more ARMS news, including potential future datamine info. Stay tuned!

A Complete Guide to DreamHack Atlanta: Events, Schedules & Where to Watch https://www.gameskinny.com/pm7y2/a-complete-guide-to-dreamhack-atlanta-events-schedules-where-to-watch https://www.gameskinny.com/pm7y2/a-complete-guide-to-dreamhack-atlanta-events-schedules-where-to-watch https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/e/dreamhack-atl-0ad6d.jpg pm7y2/a-complete-guide-to-dreamhack-atlanta-events-schedules-where-to-watch Fri, 21 Jul 2017 10:43:42 -0400 Lydia M

2016 was the inaugural year for DreamHack in the States, with the first breaking ground in Austin, Texas. And while the American counterpart to the largest digital festival in the world probably won't be as extreme, you're bound to find something you enjoy as DreamHack sets its sights on Atlanta, Georgia this weekend.

Big-name eSports tournaments,  cosplay contests, musical performances, and so much more will be at DreamHack: Atlanta. And below, we've got your full schedule for all major events throughout the weekend.

eSports Tournaments

CS:GO DreamHack Astro Open
  • Prize Pool: $100,000
  • Teams:
    • Team EnvyUs
    • Heroic
    • Hellraisers
    • Misfits
    • NRG
    • Godsent
    • Binary Dragons
    • Renegades

You'll be able to watch this tournament on the CS:GO DreamHack Twitch channel. The match schedule is as follows: 

  • Friday, July 21:
    • 12:40 PM EDT - Pre-Show
    • 1:00 PM EDT - First Match (Group Stages)
  • Saturday, July 22:
    • 10:00 AM EDT - Groups Elimination Matches
  • Sunday, July 23:
    • 10:00 AM EDT - Semi-Finals
    • 5:00 PM EDT - Grand Final

H1Z1 Elite Series - Team Event
  • Prize Pool: $150,000
  • Teams: 
    • Counter Logic Gaming
    • Obey Alliance
    • Denial eSports
    • World Best Gaming
    • Luminosity Gaming
    • + 7 teams from onsite qualifiers

You'll be able to watch this tournament on the official H1Z1 Twitch channel. The match schedule is as follows: 

  • Saturday, July 22:
    • 2:00 PM EDT - Team Qualifiers
  • Sunday, July 23:
    • 12:00 PM EDT - Team Tournament Finals
H1Z1 Elite Series - Solo Event
  • Prize Pool: $100,000
  • Players: 
    • Radek
    • Gorany
    • Gasrunner
    • H00Wy
    • Flamehopp
    • Pineaqples
    • Inboxes
    • Splintexify
    • VivaLaBAD
    • Sweetdrear
    • AladdinLTD
    • Avdren
    • Jordyx3
    • Yt2taps
    • Illuos1iion
    • Bom1n
    • Ninja
    • + top 40 players from onsite qualifiers

You'll also be able to watch this tournament on the official H1Z1 Twitch channel. The match schedule is as follows:

  • Friday, July 21:
    • 2:00 PM EDT - Solo Qualifiers
  • Saturday, July 22:
    • 9:30 PM EDT - Solo Tournament

Halo Champions Series Pro League Summer 2017 Finals
  • Prize Pool: $200,000
  • Teams:
    • North America
      • Splyce
      • Optic Gaming
      • Team Liquid
      • Evil Geniuses
      • Luminosity
      • Team EnvyUs
    • Europe
      • Vexed Gaming
      • Supremacy
      • Invictus
      • Team Infused
      • + Six teams from Open Bracket

You'll be able to watch this tournament on the official Halo Twitch channel. The match schedule is as follows: 

  • Friday, July 21:
    • 12:00 PM EDT - Open Bracket
  • Saturday, July 22:
    • 10:00 AM EDT - Open Bracket + Championship Bracket
  • Sunday, July 23:
    • 12:20 PM - Championship Bracket

Dota 2 DreamLeague Season 7 Playoffs
  • Prize Pool: $175,000
  • Teams: 
    • Team Secret
    • Team Liquid
    • Vega Squadron
    • Planet Odd

You'll be able to watch this tournament on the official Dreamleague Twitch channel. The match schedule is as follows: 

  • Saturday, July 22:
    • 11:00 AM EDT - Upper Bracket
  • Sunday, July 23:
    • 12:00 PM EDT - Lower Bracket Final
    • 4:15 PM EDT - Grand Final

Rocket League DreamHack Championship
  • Prize Pool: $50,000
  • Teams: Open registration - 32 teams max

You'll be able to watch this tournament on the official DreamHack Rocket League Twitch channel. The match schedule is as follows: 

  • Friday, July 21:
    • 12:00 PM EDT - Day 1 Matches
  • Saturday, July 22:
    • 12:00 PM EDT - Day 2 Matches
  • Sunday, July 23:
    • 11:00 AM EDT - Quarter Finals
    • 4:00 PM EDT - Semi Finals
    • 6:30 PM EDT - Grand Finals


DreamHack Hearthstone Grand Prix

  • Prize Pool: $26,500
  • Players: Open Registration

You'll be able to watch this tournament on the official DreamHack Hearthstone Twitch channel. The match schedule is as follows:

  • Friday, July 21:
    • 11:00 AM EDT - Rounds Begin
  • Saturday, July 22:
    • 11:00 AM EDT - Rounds Continue
    • 5:15 PM EDT - Round of 16
  • Sunday, July 23:
    • 11:15 AM EDT - Round of 8
    • 5:15: PM EDT - Grand Final

DreamHack Super Smash Bros for Wii U Tournament
  • Prize Pool: $10,000
  • Players: Open Registration

You'll be able to watch this tournament on the official DreamHack Smash Twitch channel. The match schedule is as follows:

  • Friday, July 21:
    • 2:00 PM EDT - Doubles
  • Saturday, July 22:
    • 10:00 AM EDT - Single Pools
  • Sunday, July 23:
    • 10:00 AM EDT - Top 8, Semi Finals, and Finals
Dreamhack Super Smash Bros Melee Tournament
  • Prize Pool: $10,000
  • Players: Open Registration

You'll be able to watch this tournament on the official DreamHack Smash Twitch channel. The match schedule is as follows:

  • Friday, July 21:
    • 2:00 PM EDT - Doubles
  • Saturday, July 22:
    • 10:00 AM EDT - Singles Pools
  • Sunday, July 23:
    • 10:00 AM EDT - Top 8, Semi Finals, and Finals

Other professional eSports events will also be running on the fighting game circuit. The schedule of games for fighter fans includes Tekken 7, Street Fighter V, and Injustice 2.

Collegiate AVGL eSports Matches

In addition to professional eSports, DreamHack will be hosting some tournaments at the collegiate level, courtesy of the American Video Game League (AVGL). Several universities will be facing off against each other in big-name games like League of Legends and Overwatch

All collegiate matches will be broadcast on the main DreamHack Twitch Channel. The tournaments are as follows:

League of Legends
  • Friday, July 21
    • 10:30 AM EDT - University of Georgia v. Georgia Tech
    • 1:00 PM EDT - Georgia Southern v. Georgia State
    • 3:00 PM EDT - University of Mississippi v. Clemson
  • Saturday, July 22
    • 10:30 AM EDT: University of Mississippi v. Clemson
    • 12:30 PM EDT: UNCC v. NC State
    • 2:30 PM EDT: Georgia State v. University of Georgia


Other DreamHack Events

Despite mostly being known for the holding the biggest eSports tournaments in the world, DreamHack will also be home to the biggest PC LAN party ever, cosplay contests, a dedicated tabletop area, virtual reality, and so much more. There will also be an expo filled with exhibitors like Astro Gaming, Meta Threads, Hyper X, Intel, Oculus Rift, and so much more.

Cosplay Contest

There are three "tiers" of contests with different skill levels. Each have cash and trophy prizes for the top three participants. The schedule is as follows:

  • Saturday, July 22:
    • 12:00 - 3:00 PM EDT -- Pre-Judging
    • 6:00 - 7:45 PM EDT -- Main Show
    • 7:45 - 8:00 PM EDT -- Awards
Live Music

Rapper Waka Flocka Flame will also be making an appearance to put on a concert for DreamHack attendees on Friday, July 21 at 10:30 PM EDT.


Whether you're there for the eSports tournaments, cosplay contests, shopping for the latest in gamer gear, or all of the above, you're certain to find your niche at DreamHack Atlanta. As DreamHack has successfully extended to three American states this year, there's a good chance it will continue to expand in the coming years.

It's not too late to attend! Tickets are still available for as low as $20 on the DreamHack website.

Stay tuned to GameSkinny for eSports coverage and cosplay roundups from the show as it runs over the weekend. Comment below if you'll be at the show yourself!

Miiverse Seems to be Coming to a Close Soon https://www.gameskinny.com/hoxhg/miiverse-seems-to-be-coming-to-a-close-soon https://www.gameskinny.com/hoxhg/miiverse-seems-to-be-coming-to-a-close-soon https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/r/large-14eac.jpg hoxhg/miiverse-seems-to-be-coming-to-a-close-soon Wed, 19 Jul 2017 09:42:32 -0400 Zantallion

With the Switch being as big of a hit as it is, you wouldn't expect Nintendo to pay as much attention to its less successful predecessor. But, true to form, Nintendo surprised everyone by releasing an update for the Wii U -- bringing the system to version 5.5.2.

While Nintendo themselves claim that the update is simply for "stability purposes", under the hood there appears to be a more meaningful reason for the update -- the end of Miiverse.

This may well be a thing of the past soon.

Dataminers digging through the update have found a few interesting things pointing to Nintendo's intentions with this patch. First of all, the new update blocks the most popular method with which users could hack their Wii U. Modders are hard at work trying to find a workaround -- but for now, hackers are just not updating at all.  

Most importantly, though, the 5.5.2 Wii U update includes the following text:

"The Miiverse service has ended. Miiverse and any software features that make use of Miiverse are now unavailable." 

Your days are numbered, Miiverse drawing of Yoshi.

If this turns out to be legitimate, it's a turnaround for Nintendo,\ -- who, back when Miiverse was new, claimed that they wanted Miiverse to become a social media giant not unlike Facebook or Twitter. Years later, with Miiverse not coming to the much more successful Switch and this new message dataminers have uncovered, it seems Nintendo is abandoning that dream.

Could Nintendo try something similar to Miiverse on the Switch? Or is the Miiverse dream truly dead? We'll just have to wait and see. In the meantime, keep posted to Gameskinny for more news on Nintendo updates and the future of Miiverse.

What is the Monster Saddle For in Breath of the Wild? https://www.gameskinny.com/pyigp/what-is-the-monster-saddle-for-in-breath-of-the-wild https://www.gameskinny.com/pyigp/what-is-the-monster-saddle-for-in-breath-of-the-wild https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/z/loz-monster-saddel-17e94.jpg pyigp/what-is-the-monster-saddle-for-in-breath-of-the-wild Tue, 11 Jul 2017 12:19:41 -0400 LuckyJorael

I absolutely love The Legend of Zelda: Breath of the Wild. It’s a huge departure from the formula of past Legend of Zelda games, with a slew of new mechanics, items, abilities, and even a tutorial area that brilliantly transitions from the more classic traditions of the series into the open-world game it truly is. 

As you explore the world of Breath of the Wild, you'll come across lots of different mounts that you can ride -- and there are multiple customization options (saddles and bridles) for these mounts that you can use to tailor them to your tastes. Saddles and bridles are purely cosmetic gear for your horses, and you'll get no varying benefits whether you use the Royal Saddle or the Knight's Saddle. 

However, some fans speculated that the Monster Saddle might be different. The secretive nature of how you obtain this saddle and the strange description that accompanies it made players think it might give them the ability to tame and register exotic mounts like Stahlhorses or the Lord of the Mountain.

 But unfortunately, this isn't the case. The Monster Saddle in Breath of the Wild is purely cosmetic, like any other saddle. (I know, I was disappointed too.) 

Even if this is just a cosmetic item, though, you may still want to pick it up for yourself. Here's everything you need to do to get the Monster Saddle, even if it's simply a cosmetic item (and not a super-cool secret item that can let you register special Breath of the Wild mounts like it should be).

How to Get the Monster Saddle in Breath of the Wild

Step 1: Tame a Horse

First off, Breath of the Wild doesn’t hold your hand much when it comes to new mechanics. I vaguely remember the shortest of tooltips when it came to finding a horse and taming it, but I mostly got my first horse Quincy by feel (and hitting the wrong button until it threw me off).

If you need some extra help taming horses, you can check out our Breath of the Wild horse taming guide for everything you need to know. Just make sure that once you've tamed your mount, you ride it back to the nearest stable and register it. That way, you can name it and the stable can get it back to you if you leave the poor fella somewhere.

Now that you’ve got your horse and given it a proper name – my daughter insists that Lily is the best name to give a horse, although Mix and Ocean are also up there, depending on the horse’s colors – ride it around! Whenever it seems like it wants to wander off, soothe it again – with (L) – and eventually you’ll build up a bond with your horse. This is key for later steps.

Step 2: Visit Kilton and the Fang and Bone

If you look at your map of Hyrule, way up north and just east of Death Mountain, you’ll see a lake shaped like a skull. Visit the island that makes up the left eye of that skull at night, and you’ll find a…peculiar man named Kilton who’s trying to set up his own traveling shop. You can’t actually buy anything from him when you first meet him, but he’ll announce that he’s opening Fang and Bone, his monster parts shop, and shows up at night near one of the villages in Hyrule.

I managed to find him and his patchwork balloon hanging out on the plateau above Kakariko Village. Talk to Kilton at one of his village-adjacent locations and he’ll tell you he only sells things for Mon -- his very own monster-parts currency, which you’ll need to trade (you guessed it) monster parts for.


Once you’ve traded some monster parts for Mon, Kilton will show you his inventory. He’s how you can get the Dark Link outfit, as well as monster masks, which disguise you as a Bokoblin, Moblin, Lizalfos, or Lynel. But we’re after the Monster Bridle and Monster Saddle, which are relatively cheap if you’ve collected enough monster teeth.

Step 3: Customize Your Horse

Once you have your horse up to the maximum bond, you can take your trusted companion to either the Highland Stable or Foothill Stable and talk to the person out front feeding the horses there. They’ll give you the option to change your horse’s mane, bridle, or saddle to something new and different.

My horse Quincy now sports a cool mohawk mane, to go with his wild temperament. My daughter’s horse Ocean has the stylish Long Blue Mane -- because yes, it does look like a wave, kiddo.

This customization doesn’t work with some horses, though. Tiny, my Giant Horse, won’t let me change his mane, saddle, or bridle, even though we’ve got the max bond. This is because some unique horses can only wear unique gear, so trying to put a regular ol' saddle on them won't go well.

And since you can’t build up a bond with other creatures (deer, bears, hogs, elk, Stalhorses, and the Lord of the Mountain), the people feeding horses next to the Highland and Foothill Stables won’t let you change their appearance -- even though I’m sure that Stalhorse would have trusted me if he survived once the sun came up.

Believe me, I tried.

No, Skelehorse! Don't go into the light!

Put It All Together…

…and you get an interesting-looking customization for your regular horse -- but nothing that lets you, say, keep a Stalhorse around during the day, or scare Bokoblins or literally anything cool. I’ve poured a ton of hours into Breath of the Wild, but I was hoping for something more than a saddle that looks like Kilton’s patchwork monster balloon.

Got a wishlist for things you’d like Breath of the Wild DLC to introduce, or an idea of something I never tried with the saddle or exotic mounts? Let us know in the comments. And be sure to check out the rest of our Breath of the Wild guides for even more tips:

The Best Video Game Music of 2017 [So Far] https://www.gameskinny.com/225vk/the-best-video-game-music-of-2017-so-far https://www.gameskinny.com/225vk/the-best-video-game-music-of-2017-so-far https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/e/r/persona-launch-trailer-50c16.jpg 225vk/the-best-video-game-music-of-2017-so-far Mon, 10 Jul 2017 16:13:58 -0400 Michael Dellapi


What made these game soundtracks stand out as much as they did was the fact that the music always felt like an extension of the game itself, rather than an accompaniment. Scores that weave into the narrative, transitioning with the fluctuating pace of the game, ultimately do a lot to stand out in our memories. What's most promising about the games of this list is their willingness to defy genre tradition to create something unlike anything we've heard before. 

Persona 5 

Persona 5 might as well have set the bar for how music should be treated in games this year. Music is the lifeblood of the game, with everything being carried by its infectious rhythm. The score isn't an accompaniment to the game, it very much is the game. The jazz-rock fusion exemplified throughout the score is a genre rarely seen in AAA games, yet its presence is crucial to the game's success. It was difficult deciding on just one track to capture Persona 5's sheer mastery, as each one expertly reflects the game's tone (pun definitely intended). 


The Legend of Zelda: Breath of the Wild


Composer Manaka Kataoka packs an unbelievable amount of musical excellence into Breath of the Wild. What makes the soundtrack so impressive, however, is that even the smallest song is as meaningful as the most sweeping epics. Equal care was put into every aspect of the score, and it shows time and time again. Songs like "Kass' Theme" may contain only one instrument, but do a perfect job of bringing the character to life. 


NieR: Automata 


Square Enix needs practically no introduction when it comes to musical quality, but it is still worth discussing just what makes NeiR: Automata stand out. Each song perfectly reflects the general foreboding, haunting atmosphere that the narrative consistently replicates. Melancholic chords and echoic vocals do a great job creating a rich, lush atmosphere. Each track harnesses more emotion than the last, creating a truly masterful musical experience. 






Grant Kirkhope is one of the most influential composers from the Nintendo 64 era, and his work shines beautifully on the Yooka-Laylee soundtrack. Although many of the tracks deliberately try to capture the memorable melodies from the Banjo Kazooie games, there is plenty that makes these songs entirely unique. The music evolves as the player navigates through a level, creating a sense of mechanical and sonic progression. 


Shovel Knight: Specter of Torment 


Yacht Club Games has shown time and time again how capable they are of making the Shovel Knight experience more enjoyable as time goes on, and the game's expansion, "Shovel Knight: Specter of Torment", is no different. Yacht Club Games is able to capture the essence of classic retro titles while iterating on that style, rather than emulating it. The result is a soundtrack that is effortlessly memorable and an absolute pleasure to listen to. 




Despite the year only being halfway over, 2017's game releases have been both plentiful and genuinely astonishing. However, what makes this year stand out particularly is the number of excellent soundtracks that have come out of each game release.


Regardless of genre or scope, 2017 has seen its share of breathtaking scores. While this list may cover the best music that has come out thus far, it barely scratches the surface of what the year may still have to offer. 

Breath of the Wild Guide: All Master Trials DLC Items and Where to Find Them https://www.gameskinny.com/rrjr3/breath-of-the-wild-guide-all-master-trials-dlc-items-and-where-to-find-them https://www.gameskinny.com/rrjr3/breath-of-the-wild-guide-all-master-trials-dlc-items-and-where-to-find-them https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-6efdd.jpg rrjr3/breath-of-the-wild-guide-all-master-trials-dlc-items-and-where-to-find-them Tue, 04 Jul 2017 14:58:46 -0400 David Fisher

The Legend of Zelda: Breath of the Wild is already a massive game, and the first DLC pack's release has added a bunch of new content to the game. One addition is the brand new armor sets and pieces exclusive to the Master Trials DLC. Their locations are well hidden, and although they are all marked with EX they can still be tricky to find, so we're here today to help you seek them out!

Let's begin, shall we?

Majora's Mask Location in Breath of the Wild

Coming straight out of the N64 title by the same name, the evil mask of Majora is located in the Kolomo Garrison Ruins. You can find this area north of the Oman Au Shrine, just outside of the northern part of the Great Plateau. Just glide north of the shrine to find the ruins, then use the Magnesis Rune to dig up Majora's Mask.

Majora's Mask is a somewhat useful tool that will protect you from most smaller enemies. While it doesn't guarantee survival from tougher enemies, it's a fun item to have if you want to run around with great glowing eyes at night or in dark areas. In any case, it's not bad for an easy to find mask.

Korok Mask Location in Breath of the Wild

Head to the Lost Woods' entrance, and proceed as you normally would until you hit the point with the two torches. From there, follow the embers toward the south as you normally would to traverse the Lost Woods -- but keep an eye out for a tree with an open mouth. It should be just beyond a thicker portion of trees that look more like a wall than an open area.

Inside that tree with the open mouth is a chest that is currently being used as an arborous breath mint. Use Magnesis to draw it toward you (going any farther on foot will lead to getting "lost" in the woods) to claim the Korok Mask.

This mask that bears a striking resemblance to Makar from The Wind Waker will help you find Korok Seeds, shaking every time you are near a hidden Korok.

Midna's Helmet Location in Breath of the Wild

This helmet once belonged to the snarky, titular, Twilight Princess, Midna. As for its whereabouts, it can be found near the Sage Temple Ruins. To get there, first travel to the Central Tower (just east of Mount Daphnes which is near the Outskirt Stable).

From there, you'll want to glide northwest over to the Sage Temple Ruins. You'll know you're there when you see a sunken area near the river north of Mount Daphnes, and a Lizafos tries to one-shot you with lightning arrows. To find the chest, use Magnesis near the walls by the raft. There you will find Midna's Helmet.

Sadly, Midna's Helmet won't give you a tentacle arm to start smacking enemies with, and isn't the most impressive item in the game by any means. If you're lacking a headgear that absorbs Guardian damage, it might just be up your alley. Otherwise, it's just a cosplay item.

Tingle's Outfit Location in Breath of the Wild

Tingle's Outfit is the clothing of the controversially loved Tingle of Majora's Mask and Wind Waker fame. The set is composed of several pieces: a hood, shirt, and tights. When their powers combine, you will be granted increased movement speed for the low, low cost of your dignity!

Tingle's Hood

Travel back to the Central Tower, but this time you're going to head directly south toward the Exchange Ruins. Nearby you'll find a puddle with a buried chest hiding a purple rupee, and a pile of rocks concealing yet another chest. Pop this one out of the ground to reveal Tingle's Hood.

Another way to find it is to spot the Korok nearby if you have revealed him already.

Tingle's Shirt

Surely an homage to The Wind Waker, Tingle's Shirt can be found at Hyrule Castle Town Prison. This area is just west of Hyrule Castle, across the moat, and south of the western-most anti-Ganon pillar. You'll know you have found the prison once you find a bunch of charred pillars, near a more than friendly guardian. It's also just east of the Stone Tallus on the hill. Yank the chest out of the ground with Magnesis to get Tingle's Shirt.

Tingle's Tights

I'm not sure how anyone could feel right wearing someone else's used tights --but for those looking for Tingle's, you can find them in the Mabe Village Ruins.

To get there, travel to the Wetland Stable in East Hyrule Field -- otherwise known as the Kaya Wan Shrine -- and head westbound toward the Mabe Prairie. Mabe Village is just west of the Ranch Ruins (RIP Lon Lon Ranch). Be wary of the Guardian patrolling the ruins as you approach if you aren't equipped to handle the damage.

Underneath one of the deactivated Guardians you will find the chest. Pull it out with Magnesis, and watch the Guardian flip out in excitement at you discovering the wonders that are Tingle's rosy underpants.

Phantom Armor Location in Breath of the Wild

Straight out of Phantom Hourglass and Spirit Tracks is the Phantom Armor. This ghostly set of armor is broken into several pieces: the Phantom Helmet, Armor, and Greaves. Each piece grants you a decent attack upgrade, and the set doesn't look half-bad considering its leap into Breath of the Wild's art style.

Phantom Helmet

To get the Phantom Helmet, you will need to travel to the Coliseum Ruins in the southwest portion of Hyrule Field. Head back to the Outskirt Stable, and get ready to start climbing like the warrior you are! That, or head back to Mount Daphnes and have a nice stroll to the south, across Aquame Bridge.

The chest is hidden in the northwest corner of the coliseum, three arcs to the left of the giant pile of debris. And it must be pulled out of the ground with Magnesis. Oh yeah, and there's a Lynel here waiting to fight you after every Blood Moon, so watch out for that!

Phantom Armor

Because Nintendo hates you, the Phantom Armor will have to be found at the Sacred Ground Ruins, otherwise known as Memory Location #1 or "Hey look, three Guardians want to be my friend!"

Travel just south of Hyrule Castle Town to find the Sacred Ground Ruins, and then use Magnesis to pull the chest out of the little waterway just south of the central platform. Watch out for Guardian blasts if you're not prepared to face them. Otherwise, break out some Ancient Arrows, the Master Sword, or other Weapons of Guardian Destruction to clear a path to this lovely breastplate once belonging to Princess Zelda's spirit.

Phantom Greaves

Because you're feeling a little homesick for the Central Tower, head back to it once more, and head just southeast of it to find the Hyrule Garrison Ruins. Get shot at by several Guardian Anti-Air Batteries, successfully paraglide down to the landing zone (a bunch of ruined buildings), and get ready to fight.

Once the battle is over -- or Link has turned into a burning corpse -- start searching for the chest. This will be found once again near a deactivated guardian on the east side of the ruins, so use Magnesis to rip it out of the ground and reclaim the Phantom Greaves.

That's All Folks!

There you have it, all the DLC armor sets from the first DLC package for Breath of the Wild. Be sure to check back with GameSkinny to find more Breath of the Wild DLC content, and more!

Need more help saving the princess? Check out our other Breath of the Wild guides!

What is Starbound's Rage Status Effect? https://www.gameskinny.com/zsou1/what-is-starbounds-rage-status-effect https://www.gameskinny.com/zsou1/what-is-starbounds-rage-status-effect https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/a/starboundlogo-09336.png zsou1/what-is-starbounds-rage-status-effect Tue, 04 Jul 2017 14:50:13 -0400 heatherew24

Starbound has been enjoyed by many players since its release in July of 2016. But even though the game is about to celebrate its one year anniversary, players still have some questions about how a few things work. 

One question that keeps cropping up is related to the Rage status effect. Some players aren't entirely sure what it is or what it does. And if you're one of those players, then you're in luck -- this handy guide will tell you everything you need to know!

What is the Rage Status Effect in Starbound

A status effect is a special buff (or debuff) that can either help or hurt your character. Some buffs include restoring health, electrification -- and of course, rage. 

Rage is one of the many status buffs that the game offers. According to the wiki, it doesn't seem to really harm the character, but is helpful instead. The main function of rage is that while using this buff, your character deals 4x the normal damage to an enemy. Depending on how you acquire rage, the buff will only last a certain amount of time. 

How can I become enraged? 

There are multiple ways you can become enraged. The main methods for doing so are by using the items listed below:

There are more individualized ingredients and methods of acquiring rage than what we've listed here, but these are the main ways to get the Rage status effect. If you want to check out some of the more minor methods, visit the Starbound wiki

What have been your experiences with this buff? Is it helpful to you at all? Let us know in the comments! And be sure to check out the rest of our Starbound guides for even more help with the game.

Why No One Is Going to Remember Super Mario 3D World in 10 Years https://www.gameskinny.com/a457m/why-no-one-is-going-to-remember-super-mario-3d-world-in-10-years https://www.gameskinny.com/a457m/why-no-one-is-going-to-remember-super-mario-3d-world-in-10-years https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/2/0/1200-0c559.jpg a457m/why-no-one-is-going-to-remember-super-mario-3d-world-in-10-years Mon, 03 Jul 2017 08:00:01 -0400 Zantallion

Super Mario 3D World is a fun game. I personally enjoyed playing through it, but I can still see the writing on the wall. This game is forgettable through and through, and it's sad to see it go.

3D World is the Wii U's big Mario game, and many believed it'd be the console's savior. But as we know, that didn't quite pan out. Still, it truly encapsulates just what an odd position Nintendo was in during the Wii U era. 3D World isn't an original game like its main console predecessors. It's not even a follow-up to another big console title, like Galaxy 2 was. Instead, 3D World was a sequel to a 3DS title: Super Mario 3D Land. Sadly, this sequel never lived up to its predecessor. 

3D World isn't bad...it just doesn't have that classic Mario spark of creativity.

Each flagship Mario has had something new going for it. Mario 64 was one of the first 3D platformers ever, and to this day sets the standard for the genre. Sunshine introduced the inventive Flash Liquidizer Ultra Dousing Device (FLUDD) system that made for tons of interesting puzzles. Galaxy took platforming to another level by sending everyone's favorite plumber to space, while Galaxy 2 pushed that boundary even further.

3D World attempted a more classic Mario style: power-ups instead of health, Mini-Mario, and flagpoles. But unlike its predecessor 3D Land, which was the first game to go modern with all those ideas, this approach wasn't so novel the second go around. It was just a retread of the same ideas on a larger scale -- and on a home console instead of a handheld. The best that Nintendo could manage for their flagship Mario game on the Wii U was copying the ideas from its predecessor. As the Wii U's lack of success showed more and more, that kind of thinking wasn't good enough.

The cat suit and multiplayer mode were the two features that were most touted about 3D World pre-release, and that fact makes clear that this game truly had nothing new to show. The cat suit was just a power-up like any other that gave characters a few new form abilities. This suit was available only in select stages, and taken away upon a single hit. In addition, multiplayer mode had already been implemented since New Super Mario Bros. Wii, so it had much less of an impact in 3D World

Even 3D World's most interesting concept -- the Double Cherry power-up -- was only available in a tiny percentage of its stages, and none of its marketing. When collected, this power-up spawned a second copy of one's character that mimicked their exact movements. Picking up more power-ups spawned more clones.

If Nintendo focused on the Double Cherry more, and not just squirreled it away in levels where it doesn't get to shine at all, 3D World might've had a fun, unique concept to tout. It could have been great if it was utilized more. Can you imagine hundreds of Marios charging through a stage like an angry mob?

Apparently, Nintendo couldn't. Instead of utilizing the Double Cherry's full potential, Nintendo left us to only imagine what could have been, and placed their focus on Mario's latest fur coat. 3D World is just an upscaled version of a 3DS game with some extra bells and "whiskers," and it shows.

Super Mario 3D World's lack of originality is sadly going to doom it to obscurity. It's a fun game -- especially with friends -- but it's clear that Nintendo had no idea what it was doing.

With Mario Odyssey's genius capture mechanic on the much more successful Switch console, Nintendo seems to have recaptured the Mario spirit. It's just a shame that 3D World couldn't be higher on our list of stellar Mario games.

What are your thoughts on Super Mario 3D World? Do you agree? Let us know in the comments!

Super Mario Maker 2 Needs to Happen https://www.gameskinny.com/5057q/super-mario-maker-2-needs-to-happen https://www.gameskinny.com/5057q/super-mario-maker-2-needs-to-happen https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/super-mario-maker-f246c.jpg 5057q/super-mario-maker-2-needs-to-happen Mon, 26 Jun 2017 16:14:46 -0400 Adreon Patterson

In the recent generation of video game consoles, the Wii U has struggled to keep up with the sales and output of PlayStation 4 and Xbox One. The lackluster fanfare for the console can be chalked up to the lack of a launch title, barely any third-party support and Nintendo's bad marketing.

While the Wii U has struggled, the one saving grace for the console has been Super Mario Maker. The game expands on the Super Mario universe by allowing players to create, play and share their own custom courses based on the elements and designs of Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U. Throughout your time with the game, new editing tools unlock, thus allowing courses designed by other players to be downloaded and played.

This game has kept the Wii U from dying the expected death that everyone originally assumed. The excitement for the title has been building since its release with rumors of a sequel being in the works, but to many fans disappointment, it was just that -- a rumor

Even though the sequel rumor proved untrue, the fact that there was a rumor speaks high volumes of the fanbase's desire to have one made. Super Mario Maker for Nintendo 3DS didn't exactly satiate their appetites, so one can only hope that Nintendo will prick up their ears and listen.

Internet Popularity Equals Sequel?

The key to Super Mario Maker's popularity is the Internet. Everyone from platformer streamers to Youtubers are fascinated by the creative freedom and endless gameplay it contains, alongside the tutorial video possibilities waiting for them. The game also seems to have formed an online community that speaks a specific language -- the language of Super Mario. Watching players get frustrated by the level of difficulty in the fan-created courses can be quite hilarious and the obsession has got to the point where there is an entire page dedicated to Super Mario Maker on Youtube Gaming.

But videos are just the beginning as many forums, blogs, social media pages and websites dedicated to the game have popped up in the two years since the game's release, as well as more nuanced sites devoted to downloading and mastering various courses. The rise of this online community justify the overall need and viability of a Super Mario Maker sequel.

Why This Sequel Must Happen

All the loyalty and admiration for the game is hitting palpable levels. Sadly, though, the one thing bringing Super Mario Maker to an unwanted grave is the Wii U itself. The lackluster performance of the console doesn't support the community the title has built, so the only solution is to create a sequel for the Nintendo Switch. As mentioned before, the anticipation for a sequel eventually petered out, but there's still a chance to make a follow-up happen.

If the Super Mario Maker community isn't enough, Nintendo should really think about its bottom line. As it sold over 3 million copies on its only platform, it could have easily sold even more if not for this hindrance. Just imagine the sales damage Super Mario Maker 2 could achieve if it was put into production and released on the Nintendo Switch within the next year or so. 

The hybrid nature of the Switch also meshes extremely well with the creativity and endless gameplay associated with Super Mario Maker. With the functionality of the Joy-Con at its fingertips, that creativity could be multiplied. This is surely a great incentive to get a sequel in the works for Nintendo's latest system.

What Improvements Could Be Made?

With the reasons for the sequel established, now is the time to talk about what works and what needs improvement. Every game has its strengths and weaknesses, and Super Mario Maker is no exception.

First, the strengths. A definite keeper is the course editor. This is the true selling point of the game as players can create and play something of their own design. Another advantage is the rich online database of user-made content. The ability to hop in and play through a player-created course is something that really helps to strengthen the appeal of the Super Mario world as a whole. The mixing and matching of game elements across the series is another factor that has also skyrocketed its popularity. Giving players iconic items and settings to tinker with is something that is appealing to just about everyone.

With that in mind, one can't discuss strengths without touching on weaknesses. Super Mario World's checkpoint system was sorely missed in Super Mario Maker. Without checkpoints during gameplay, players have to constantly start afresh whenever they meet their demise. A follow-up would do well to incorporate this mechanic into the core gameplay. Another gameplay related quip is the lack of vertical and horizontal movements. Even as a side-scrolling game, Super Mario Maker lacks fluidity and proper mechanics while jumping and sliding across the courses. Adding in these features would provide an extra ounce of style in a potential sequel.

With the Nintendo Switch still relatively fresh in the market, Super Mario Maker 2 is a game that must happen sooner rather than later. Being able to play the new and improved version would be a thrill with the console's functionality, user-friendly gameplay and unique controls. Hopefully, fans can start spreading the word and make this dream a reality.

Have you played Super Mario Maker? What are your thoughts on a sequel? Let us know in the comments!

Does Breath of the Wild Deserve the Praise it Gets? https://www.gameskinny.com/zb75k/does-breath-of-the-wild-deserve-the-praise-it-gets https://www.gameskinny.com/zb75k/does-breath-of-the-wild-deserve-the-praise-it-gets https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/e/l/zelda-breath-wild-2017-9436a.jpg zb75k/does-breath-of-the-wild-deserve-the-praise-it-gets Mon, 26 Jun 2017 11:00:02 -0400 007cleeton

The Legend of Zelda: Breath of the Wild has received massive widespread critical acclaim ever since its release on March 3rd, 2017, being hailed as not only the best Zelda game ever made, but perhaps the greatest video game of all time. But, are these claims reasonable? It's Zelda, so it's bound to be an amazing game, but does it really deserve to inherit the title of "the greatest game of all time?" Perhaps. Let's take a good, long look at this game and see what it did right, and what it did wrong.

Starting off Strong with an Amazing Atmosphere

The very first thing I feel the need to discuss about this game is its atmosphere. Breath of the Wild has successfully crafted the most immersive, believable, and downright beautiful atmosphere that I've ever seen, and have yet to experience from any other game. The vibrant colors accompanied by the soothing, and almost surreal sounds of the natural world around you do a fantastic job of immersing you within Hyrule. It's so easy to find yourself completely lost inside this game, it truly does feel like you're exploring the fields, mountains, and deserts of the world. When you're in the desert, it's not hard at all to imagine the blazing heat, as the game does an amazing job at realistically portraying said desert. The same is true of the mountains -- you can easily distinguish and imagine how cold it is, as the game portrays these areas perfectly.

The villages and stables both boast an incredibly cozy and friendly atmosphere; they feel vibrant and alive. Not to mention the fact that they all feel geographically coherent, as if everything belongs exactly where it is. Nothing seems out of place in Breath of the Wild. Every single thing in this game retains a high level of believability, no matter where you are, or what you're doing. If that wasn't enough, this game beautifully incorporates that staple Zelda charm that we've come to know and love. It does this through its use of quirky and lovable characters, incredibly fitting and memorable music, and its use/re-imagining of recognizable Zelda locations. Places such as Kakariko Village, Zora's Domain, Death Mountain, all make an appearance in some form.

Gameplay That Never Ceases to Entertain

Now, the most important aspect of any game is its gameplay -- that much cannot be disputed. But, it just so happens that gameplay is where Breath of the Wild shines the brightest. This game's exploration is absolutely flawless, not to mention the fact that this game is highly expansive. I've played for over 200 hours, and I still haven't seen everything.

Not only this, but since you're so immersed in the world, the exploration aspect is made much more satisfying. Also, the incredible level of polish and detail implemented into every corner of this virtual world makes the game an absolute joy to explore. It's already enough that you can go where you want to go, and when you want to go there with zero restriction whatsoever, but the fact that the process of doing so is so satisfying makes the gameplay so much more potent.

Speaking of satisfaction, puzzles in this game are also lots of fun. There are a lot of them, and not a single one is dull. Nintendo's creativity really shines here, as it always does when it comes to puzzles in Zelda games.

Another gameplay aspect that has been perfected here is the combat system. It retains the same style of combat from the other 3D Zelda titles, although it is much more simplified in this game, which actually works in its favor. You can still tap the attack button, you can still lock on, back flip, side hop, jump attack, spin attack, and so on. 

However, stabbing and other directional attacks have been omitted, instead replaced by two new fighting mechanics. The first one is shield parrying. Basically, you hold out your shield (which is the same button used to lock on), wait for your foe to attack, and tap "A" to deflect their attack, stunning them briefly and giving you a chance to attack and potentially disarm your foe.

The other new mechanic that has been implemented is known as a "flurry rush," which actually works similarly to the shield parry, although it allows you to do much more damage. You lock onto your attacker, wait for them to attack, and dodge just as the attack is about to strike you. This will launch you into a flurry rush. Time will slow down, and you'll be harshly striking your foe with many, many attacks.

These two mechanics add an interesting layer of depth to combat that other Zelda games lacked. Not only this, but they both give you a great feeling of control while fighting these enemies. Lastly, I'd like to point out the fact that bows, shields, and weapons break. This may annoy some, and I can see why from their perspective, but I feel as if it is actually a very good way to encourage players to try new play styles. Not only that, but it adds actual value to the strongest weapons in your arsenal.

I've not even mentioned the cooking mechanics, which are surprisingly well implemented and fun in their own right.

I'd also like to discuss a much smaller, but still very important aspect of this game. The sense of progression is perfectly paced. Very gradually, you begin to feel more powerful. As time progresses, you'll have much more powerful weapons, stronger shields, different types of armor, new bows, even more heart containers and bars of stamina. By the end, you genuinely feel stronger as a hero, you feel as if you've evolved into someone new.

Breathtaking Visuals, Great Voice Acting, and Amazing Storytelling

Now, let's talk visuals. The Legend of Zelda has gone through a variety of art styles, and this one, by far, is my favorite. Everything is bright, vibrant, colorful, and stylized, while also being incredibly detailed. Additionally, the character and enemy designs directly compliment the game's beautifully crafted art style. Not only is the art style good, but the graphics themselves are astounding. It is one of the most visually pleasing games I've ever laid eyes on. Unfortunately, the graphics may prove a bit too much for the game's hardware to handle, as the frame rate will occasionally drop while in towns, and other certain areas in the game. However, since the frame rate drops never interfere with gameplay, I don't consider them an issue.

One of the first things you'll notice about Breath of the Wild when you pick it up is the fact that there's voice acting. While off-putting to some, I personally find the voice acting to be very fitting for the characters, it really helps gives them an identity, and while other Zelda games perfectly manage to convey a character's emotions through facial expressions, dialogue, and weird moaning noises, the voice acting really drives it home and allows them to be much more animated. The voice acting itself can be pretty cheesy, but it's the enjoyable, lovable kind of cheesy, and I wouldn't have it any other way for a Zelda game.

I would discuss the story of this game, but I'll refrain from doing so in order for this review to remain spoiler-free.


Breath of the Wild is a flawless experience that I genuinely could not poke holes in. I couldn't bring myself to nitpick it either, as there were never any small details that bothered me. There wasn't a single thing that I found myself disliking about this game. It was, overall, a perfect experience, and it certainly lived up to my expectations. 

Shantae: Half-Genie Hero DLC Campaign "Pirate Queen's Quest" Announced https://www.gameskinny.com/c80gf/shantae-half-genie-hero-dlc-campaign-pirate-queens-quest-announced https://www.gameskinny.com/c80gf/shantae-half-genie-hero-dlc-campaign-pirate-queens-quest-announced https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/156093be468c110fc903d0b5d733e8d9.jpg c80gf/shantae-half-genie-hero-dlc-campaign-pirate-queens-quest-announced Wed, 14 Jun 2017 19:24:12 -0400 Greyson Ditzler (PurplePocketPirate)

Shantae: Half-Genie Hero, the quirky and colorful Metroidvania game that came from WayForward Technologies last year, has had its first additional DLC character campaign announced.

The campaign will feature a new story that with the Shantae series' recurring antagonist Risky Boots attempting to conquer Sequin Land, using her variety of pirate tools and crew members to advance through the game's levels, leading up to the evil plan that Shantae is meant to stop. WayForward has said in prior statements regarding this update that Risky will have a playstyle similar to that of Shantae and the Pirate's Curse, which involved a series of quickly accessible tools, rather than Shantae's slower animal transformation dances.

The game will also be playable at the XSeed booth at E3 2017, according to WayForward's official Twitter:   

Shantae: Half-Genie Hero - Pirate Queen's Curse is currently planned for release on all platforms sometime this summer. A price has not yet been revealed, but as promised in the Kickstarter, this DLC, as well as all future DLC, will be free to backers.

If you would like to see more details regarding Pirate Queen's Quest, then you can read the whole update on the Half-Genie Hero Kickstarter page here.

7 More Characters That Should Be Added To Mario Kart 8 https://www.gameskinny.com/w8j1x/7-more-characters-that-should-be-added-to-mario-kart-8 https://www.gameskinny.com/w8j1x/7-more-characters-that-should-be-added-to-mario-kart-8 https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/r/mario-kart-deluxe2-59f75.JPG w8j1x/7-more-characters-that-should-be-added-to-mario-kart-8 Mon, 12 Jun 2017 13:50:56 -0400 ActionJ4ck


Though most of these characters are admittedly unlikely to make the cut, it's hard not to dream. As long as they stop adding koopalings and Marios, though, I'll be happy. 


We came up with eight characters that we wanted in Mario Kart and then even managed to think of seven more. So which characters, Nintendo or otherwise, would you like to see in Mario Kart 8 Deluxe? Let your voice be heard in the comments below!


[Image: https://www.mariowiki.com/R.O.B.]




This one is admittedly the most probable on this list due to R.O.B. having actually already appeared in Mario Kart DS. In fact, the robotic operating buddy even has the distinction of being the first non-Mario character to be playable in a Mario Kart game. Take that, Link.


Despite Mario Kart DS being R.O.B.'s first and only foray into the racing world, his renewal on the Super Smash Bros. for Nintendo 3DS/Wii U roster proves that he has not been forgotten. Perhaps someday we will get to see those innocent robo-eyes behind the wheel of a kart again. 


[Image: http://metroid.wikia.com/wiki/File:SSB4_Wii_U_Congratulations_Classic_Zero_Suit_Samus.png]


Samus/Zero Suit Samus


Not only could our favorite forgotten bounty hunter be included in the next Mario Kart, but we could even see two different characters: the armored and zero suit version, as heavy and medium weight racers respectively. That may sound silly, but don't forget that this is the same series that currently has five distinct playable versions of Mario. Now does anyone care to take bets on whether we'll see either of these two in a Metroid game or a Mario Kart first?


[Image: https://www.mariowiki.com/Nabbit]




Despite only being first introduced to the franchise in New Super Mario Bros. U in 2012, Nabbit has already gotten (or should I say stolen) a few turns as a playable character. After being playable in New Super Luigi U, Mario Golf: World Tour, and Mario & Sonic at the Rio 2016 Olympic Games, it seems only logical for his next step to be stealing the spotlight in Mario Kart


[Image: https://www.mariowiki.com/Toadsworth]




You may be tempted to count him out of racing due to his old age, but don't forget that Toadsworth was actually a playable character in both of the Mario baseball games. I don't know why he's never been included in anything besides baseball, but maybe it's time for him to put down the bat and pick up the...um...kart?


[Image: http://pikmin.wikia.com/wiki/Pikmin_family]




No, I do not mean a pikmin. I mean pikmin, as in the plural form of pikmin. Just like how a swarm of pikmin must band together to defeat a single large enemy, I want to see a team of these little guys working together to operate a single racing kart. That means three of them handling the steering wheel, four of them on item duty, another pair operating the glider, etc.


I think it would make for a very comical scene to watch seven or so little pikmin hopping around the seat of a kart trying to maneuver it through one of Mario Kart 8 Deluxe's wild tracks, especially with Luigi staring daggers at them from second place.


[Image: https://www.mariowiki.com/Fawful]




This recurring antagonist in Mario & Luigi: Superstar Saga just needs more attention all around. Everything you need to know about Fawful is in the image above. He's just...Fawful.


[Image: https://www.mariowiki.com/Geno]




The fan-favorite party member from Super Mario RPG: Legend of the Seven Stars hasn't received much screen time since his debut aside from a few cameos here and there, but that hasn't stopped players from begging for him to be in every Super Smash Bros. game since Melee. And while it may be even more of a long shot to see him behind the wheel of a racing kart, it would be fantastic nonetheless. 


With the addition of Link, the inklings, and Animal Crossing characters into Mario Kart 8 and Mario Kart 8 Deluxe, Nintendo has really opened the door for a Smash Bros-esque collage of Nintendo IP to be playable in the popular racing game franchise.


We may have already broken down the 8 Characters That Should Be Added To Mario Kart here on GameSkinny, but the Nintendoverse is simply too huge to be compressed into just one small list; so here we are with 7 more characters that should be added to Mario Kart 8 Deluxe

E3 2017: Nintendo Predictions https://www.gameskinny.com/j9vx0/e3-2017-nintendo-predictions https://www.gameskinny.com/j9vx0/e3-2017-nintendo-predictions https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-2017-d7c8d.jpg j9vx0/e3-2017-nintendo-predictions Thu, 08 Jun 2017 13:20:08 -0400 Curtis Dillon


Well, there you have it, our predictions for Nintendo's E3 2017 Spotlight. As has become customary, Nintendo will not be hosting a live showcase like Sony or Microsoft, but a Direct video that will come to us at 12 p.m. EST on June 13.


The E3 Spotlight will be followed by a Treehouse stream, in which Nintendo will showcase the games coming in the near future. This could be a huge E3 for Nintendo; the company will look to give Switch owners plenty of reasons to be excited for the next 6-12 months, and also give potential buyers a reason to dive-in and see what all the hype is about.


The E3 2017 briefing will focus largely on Super Mario Odyssey, which is going to be Nintendo's big fall game. That alone is reason enough to get excited about E3, but we should be getting at least a few more announcements.


Let us know in the comments your wildest dreams and what you think is actually going to happen! Don't forget you can find more of our E3 predictions on GameSkinny by following the links below:


Metroid On Switch


Nintendo has said this current E3 will focus on games coming this year, but I expect one surprise to come at the end -- and that's a new MetroidMetroid is one of Nintendo's longest-running and most mishandled franchises. Some gamers will argue that point but the fact of the matter is Nintendo has neglected the iconic series and it's struggling as a result.


Of course, we know Metroid doesn't sell well. Every time you hear someone question why we don't get more Metroid games, the reason is pretty simple: it doesn't make enough money. Contrary to popular opinion, Metroid is not as big of a franchise as people think, at least not in regards to sales numbers. The highest-selling entry in the franchise is Metroid Prime on GameCube, which sold 2.82 million copies. Wii Music sold better.


All that being said, I do think there is ample reason for Nintendo to make a Metroid game on the Switch, and I believe the company has been doing just that. Nintendo isn't deaf and the company heard the community the second it announced Metroid Prime: Federation Force at E3 2015. The backlash to the 3DS title was severe and, if they hadn't already known it, the bigwigs at Nintendo would've quickly realized how beloved the series was.


With that in mind, it seems inevitable that Nintendo would have commissioned a full-blown Metroid title for the Switch. This is a perfect opportunity for Nintendo to shed all of the baggage that comes with Metroid and make a fresh start; a new story, a new setting, even a new protagonist.


Of course, that's just one idea. The new Metroid could also be a sequel to Other M or Prime 4.


Xenoblade Chronicles 2


Xenoblade Chronicles released on the Wii in 2011, and it received critical acclaim. The pseudo open-world RPG blew expectations out of the water and proved itself to be more than just a Monster Hunter/Final Fantasy clone.


A follow-up wasn't expected when it appeared back in January when the Switch was revealed, especially considering Xenoblade Chronicles X only released two years ago on Wii U. To say the least, it was a nice surprise.


Xenoblade Chronicles 2 was also a sight for sore eyes because it was another huge open-world title for gamers to look forward to after Breath of the Wild. Beyond Zelda, there haven't been a lot of big titles for Switch gamers to sink their teeth into, but Xenoblade can give them exactly that. 


I would expect Xenoblade Chronicles 2 to sell very well on the Switch, so Nintendo will want to heavily promote it. The game is due for release sometime this year, so we should be seeing a lot more of it at E3.


SNES Classic Mini


Another poorly held secret, the SNES Classic Mini seems destined to be fully revealed at E3 and released later this year.


Last year, Nintendo revealed the NES Classic, a mini version of the original Nintendo Entertainment System, equipped with 30 built-in games. The system was marred by constant demand issues -- whether real or manufactured by Nintendo -- before being discontinued after five months and selling 2.3 million units. The system was not only a complete shock to everyone but quickly became the most sought-after toy of the year!


With all that in mind, a follow-up seems inevitable. Pretty much the second the NES Classic Mini was announced, gamers were calling for the Super Nintendo to get the same treatment. An SNES Mini -- surely with a longer controller cable or even a wireless controller -- could also come with 30 built-in games, including Earthbound, Chrono Trigger, A Link To The Past, Super Mario World, Super Metroid, Donkey Kong Country, Final Fantasy III, and Super Mario Kart. That short list of games alone would be worth the price tag!


We can expect a reveal of the SNES Classic Mini at E3, along with a price tag, release date, and hopefully a lot more stock than the NES Mini.


Super Mario Odyssey


Super Mario Odyssey came as a surprise to many when Nintendo revealed it back in January. Not because we weren't expecting a new Mario title, but because the setting took everyone off-guard: New Donk City, pitting our hero in a realistic location for the first time.


Seeing Mario run around a New York-style city was weird but awesome -- although it was jarring to many. But that was only part of the reveal, which then showcased a variety of beautiful locales, including a vast desert and a lush forest, keeping with the theme of real-world inspired locations.


Odyssey is the first open-ended, exploration-based Mario game since Super Mario Sunshine way back in 2002! That's incredibly exciting because both Sunshine and Mario 64 are two of the best video games of all-time, and it's been far too long since we've gotten such a Mario game. 


This is Nintendo's next big game, and we can expect it to take center stage during the E3 Spotlight. We will hopefully get a lengthy gameplay demo as well as a specific release date!


Wii U Ports


Before Nintendo gets to the big guns, I believe the company will announce a few more Wii U ports. Since the Nintendo Switch released, it has become a haven for overlooked games seeking a second life. Many games released on the Wii U to zero fanfare, no matter how good they may have been.


One such title I would expect to see is Xenoblade Chronicles. We're getting a spiritual successor to the 2011 Xenoblade on Switch, so it only makes sense for the majority of the Switch adopters to get a chance to play the original.


The same could be said for Super Mario Maker, Yoshi's Wooly World, Bayonetta 2, and Super Smash Bros. for Wii U. There's a lot of games that Nintendo could justifiably port from the Wii U, not to mention older titles like Super Mario Sunshine or Super Mario Galaxy 1 & 2. So don't be surprised if a chunk of thNintendodo Spotlight is devoted to games you've already seen or played!


Mario x Rabbids: Kingdom Battle


Now for the worst kept secret heading into E3 2017 -- well, not counting Assassin's Creed: Origins.


Mario x Rabbids: Kingdom Battle had been rumored for several months before it was leaked back in May -- and it is a dead lock for E3. The game, which is being developed by Ubisoft, supposedly features turn-based combat, two-player local co-op, and, predictably, a ridiculous sense of humor. Also, despite what the title suggests, Mario won't be the only playable character, as you'll also get to take control of Luigi, Yoshi, Peach, and Rabbids dressed as the aforementioned icons.


Mario x Rabbids: Kingdom Battle is reportedly coming this fall to the Nintendo Switch, making it one of Nintendo's biggest holiday releases. With that in mind, we can expect a full reveal, with gameplay and a release date, during Nintendo's Spotlight. This will likely be a fun title but not the Mario game everyone is desperate to see.


Breath of the Wild DLC


This one is a no-brainer. We already know that DLC packs are coming (we even know what's in the packs), but it seems obvious that we will get a real look at them here.


DLC Pack 1 will come with new armor, a new challenge mode titled Trial of the Sword, a hard more, Hero's Path Mode (which allows you to track your path throughout the world), and a Travel Medallion that allows fast travel. I wouldn't be surprised if this was briefly discussed, then announced to release then and there.


The second DLC Pack is the more interesting of the two, as it comes with a new dungeon and new story content. Nothing more is known about this DLC pack as of now, but following the release announcement of DLC Pack 1, I would expect a trailer for DLC Pack 2. This would give fans a reason to go back to Breath of the Wild, as well as stay excited for the title for the remainder of the year.


Our E3 2017 predictions are rolling on today, with the focus on Nintendo!


Nintendo has seen an amazing turn in fortunes and public perception this year with the release of the Nintendo Switch. Even though the Nintendo Wii sold insanely well at first, its sales also basically fell off of a cliff around 2008/2009, meaning the company had almost a decade of negative mindshare and poor sales. There was even a worry amongst gamers, myself included, when the new system was revealed at a terrible event that had all the hallmarks of old, stuck-in-the-past, stubborn, Nintendo.


All of that changed, however, when the Nintendo Switch released. Once gamers finally had the hardware in their hands, it no longer mattered what silly things Nintendo's reps said or did at a press conference; the tech was fantastic, and we had Breath of the Wild to go with it. All was well in Nintendoland for the first time in too, too long.


So, with all this momentum and good will, Nintendo will look to capitalize and produce a memorable E3 showing. If everything on this list comes to fruition, Nintendo will stand a good chance of winning E3, as it were. So, let's put on our hype hats and get started!

Fighting Game Terms: A Glossary for New Players https://www.gameskinny.com/64mo1/fighting-game-terms-a-glossary-for-new-players https://www.gameskinny.com/64mo1/fighting-game-terms-a-glossary-for-new-players https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/g/c/fgc-header-69df7.png 64mo1/fighting-game-terms-a-glossary-for-new-players Sun, 04 Jun 2017 14:14:57 -0400 Thomas Wilde

We're currently undergoing a low-key fighting game renaissance. Last year's Street Fighter V finals at Evolution were shown on ESPN 2 for the first time, SNK made a triumphant return with The King of Fighters XIV, and Guilty Gear is still going strong. On top of that, Injustice 2 has released to rave reviews, Mortal Kombat X was the best-selling game of its franchise, Tekken 7 has finally come out for consoles, and we've still got Marvel Vs. Capcom: Infinite on the horizon.

There are more people trying to get into fighting games than ever before, but like any genre, fighting games have their own specialized slang. You may have noticed it yourself; if you try to read a subreddit or forum thread about a game you're interested in, it can be like fighting-game fans are speaking an entirely different language.

This is intended as a guide for beginners as a way to get a handle on some of the common terms used by the fighting game community (FGC). Even a relatively simple modern fighting game can be complicated for a newcomer, and that's bad enough without also having to pull out a decoder ring to figure out what your fellow players are saying. 

FGC Notation

Here's where the first problem usually kicks in. Click on a link for a fighting game you're interested in, and here's something that they might list as "basic":

j.S -> st. M -> st. H -> b, d, db + L -> j. M -> j. M -> j. S -> st. M -> st. H -> DP + H

That's an ostensibly beginner-level combo for Spider-Man in Ultimate Marvel vs. Capcom 3. (There are a lot of hits in it. UMVC3 is just that kind of game.) If you're coming at the game cold, it looks like gibberish.

Every fighting game typically has its own unique button scheme. There may be a crossover between franchises from a single publisher, too; for example, Street Fighter and DarkStalkers both use the same six-button layout, although their mechanics differ. In general, however, each game will have its own style of notation, the most basic of which starts from the joystick:

b - back
f - forward
d - down
u - up

Naturally, "back" and "forward" are always relative to your character, who will almost always be facing your opponent.

Combinations of these notations are used to indicate diagonals, so, for example, d/f is down and towards the opponent.

To make things a bit more confusing, some Japanese players will use numbers here instead, which dates back to old-school BBS days. To translate, look at the number pad on a standard computer keyboard. The numbers correspond to the joystick direction. For example, 1 is down/back, 2 is down, and 3 is down/forward. Let's just stick to Western notations for now.

j. -- jumping
sj. -- super-jumping, where applicable
cr. -- crouching
st. -- standing; neutral position
XX -- often used to indicate canceling one move into the next

If there's nothing at all in front of a button, you can comfortably assume that it means a standing or neutral move.

Individual buttons will differ widely enough between games that we'd be here all day if we tried to discuss them all specifically. Fortunately, this is one of the easiest things to figure out if you've got the game in front of you, although you'll still run into an occasional naming convention among different online fans. Still, you'll have to go game by game on this one.

Basic Fighting Game Terms

We should probably start with these, as they're the heart of most fighting games' systems.


There's some form of resource meter built into most modern fighting games. Typically, this meter fills up gradually when you get hit or land a hit, and is spent on using super moves, enhanced special attacks, or other useful mechanics.

This may seem obvious -- after all, the meter's right there in the UI, it's generally always in the same place from game to game, and some kind of gradually-building resource has been a regular fighting game mechanic for almost twenty years -- but this is meant as a list for beginners, after all, and meter management is a huge part of any fighting game it's in.

This goes doubly for games like Street Fighter V, where there's more than one similar resource to keep track of, or Mortal Kombat X, where your X-ray, EX moves, and breaker all run off the same meter.

EX Move

This is a mechanic where you can opt to spend some super meter when you use a special move in order to enhance that move in some predetermined way. This may mean it does more damage, hits another couple of times, or has some additional tactical utility. For example, Johnny Cage in Mortal Kombat X can spend some of his meter on his energy ball in order to throw two of them at once.

This is also known as "meter-burning" or as an enhanced move, but fans often call this sort of thing an EX Move, after its name in the DarkStalkers and Street Fighter franchises.

Ryu's EX Hadoken in SFIV hits twice.

Normal Move

These are the most basic attacks you can do. Normals are what come out when you push a punch or kick button while standing, jumping, or crouching.

A "command normal" requires you to use simple joystick commands in conjunction with an attack button. These aren't typically as elaborate as special moves but do give you some extra options.

Special move

These moves are more complicated trademark attacks of a character, which are performed with the combination of a joystick motion and an attack button. These are your fireballs, teleports, fancy throws, and special punches or kicks. They form the spine of your character's strategy.


It often has a more spectacular official name, such as a Desperation, a Super Art, or an Overdrive, but they all mean the same thing. A super move is a damaging, often multi-hit attack that costs a substantial amount of meter to perform. In games that include supers, they are often where much of your damage ends up coming from.

Slightly Less Basic Terms

This is by no means exhaustive; a full list of all the slang in the FGC would be enough for a short book, and it would likely be out of date within a few days to a week depending on when Yipes next goes on stream. It also tries to shy away from terms that are overly specific to one game or one community.


A common term in the community for a particular subgenre of well-animated, often insane Japanese fighting games, such as Guilty Gear, BlazBlue, and Persona 4: Arena. Also known as anime fighters or anime games.


In team-focused games, this is the last character in your team order, and thus, the one who you're going to fall back on when you're about to lose the match. Less frequently, it's also used as an adjective to refer to the last character standing on a player's team ("anchor Vergil").

When choosing a team, it's generally a good idea that your anchor is a character that A.) you're good with, and B.) has particular abilities that scale well with whatever comeback mechanics are built into the game. In King of Fighters XIV, your anchor should be a fighter who benefits from higher meter capacity, like Robert; in Marvel vs. Capcom 3, anyone can be a decent anchor, but the best are characters who are already fast and mobile, so they turn into absolute nightmares when you activate X-Factor.


An attack that is either intended or which is used to counter an incoming attack from above, such as a jump-kick. Ryu's and Ken's Shoryuken is the most well-known example.


A passive ability that allows a character to ignore the impact of one or more incoming hits. Armor allows you to go straight through an enemy attack in order to connect one of your own. You'll still take the damage from it, but your character won't flinch.

Armor may be a passive ability that a character possesses (Juggernaut in Marvel Super Heroes) or applied temporarily by certain special moves (enhanced special attacks in Mortal Kombat X). If a character can ignore more than one hit before flinching, that's sometimes called super armor; if a character simply will not react at all when struck, regardless of how often they're hit (Hsien-Ko's gold mode in Marvel vs. Capcom 3), that's sometimes referred to as hyper armor.

Enhanced moves in MKX often get a single hit of armor.

Some older games have a similar mechanic, auto-guard, where an enemy attack that connects during a given special move is treated as though it was blocked.


This refers to a character that's good at generating resources, like super meter, but who doesn't necessarily need to spend them to be effective. Their role on a team is to build those resources so another character can use them.

In team-based games like King of Fighters, it's helpful to have a battery character in the first or second spot on your team, as if that character gets knocked out, it positions your next character to come in with plenty of available meter.

Beam super

A generalized term for any super attack that takes the form of a giant, screen-filling projectile of some kind.

Bread and Butter Combo

A simple combo that a character will use all the time. Like the name suggests, it's basic stuff, and part of picking up a new character involves mastering or coming up with some bread and butter combos. Often abbreviated as B&B or BnB.


The split-second following a successful block in which a character is stuck in his or her blocking animation.

It's difficult to take a screenshot of Laura that doesn't
look like I'm doing it for the sake of fanservice.

Some games have mechanics that allow you to cancel this state into an attack or end it early, such as the Just Defense system in Garou: Mark of the Wolves or guard cancels in the King of Fighters series.


A move you can use while you're getting hit. Your character breaks out of your opponent's combo, allowing you to regain momentum. This will typically cost you some amount of resources to perform, such as super meter. They're a well-known feature in the Killer Instinct games, but made their debut in the Mortal Kombat franchise in MK vs. DC Universe.


Interrupting one move by entering the input for another. This forms the basis of many games' combo systems.

Charge character

A character whose special moves mostly or entirely involve holding back or down for a second, then pushing forward or up in conjunction with an attack button.

Guile in Street Fighter II is the archetypical charge character, but most 2D fighting games will have at least one on the roster somewhere.


When you jump up to deliberately block a move while you're in mid-air. When your character lands, you come out of your block animation early and can retaliate just a little bit faster.

Obviously, this only works in games where you can block in mid-air. It's most commonly seen in the Marvel vs. Capcom series.

This link is NSFW (content warning: announcers swearing/having a lot of fun with this), but skip to 5:21 for a perfect example of chicken-guarding. Since Chris blocked Nova's super in mid-air, he recovered from blockstun upon landing and could instantly retaliate, ending the match.


Cherry tap

To knock out an opponent with one of your weakest attacks.

The term comes from the Street Fighter Alpha series, where when you won a round with a jab or short kick, your victory icon was a pair of cherries. This went on to appear in a couple of later games, such as 1995's Marvel Super Heroes.

Chip damage

A slight amount of damage that gets inflicted through a successful block. In most fighting games, normal attacks do not inflict chip damage, while special attacks do; however, a few games, most notably the Mortal Kombat franchise and Street Fighter V, have universal chip damage on block.

This is also sometimes referred to as cheesing. As with cherry tap, above, you got a block of cheese as your victory icon in Street Fighter Alpha if you knocked out an opponent with block damage.


An attack, usually a super, that takes the form of a short, non-interactive animated sequence. They cannot be interrupted once they begin, and some will even stop the round timer while they're playing.

Examples include the supers in the Injustice games, Ultra Combos in Street Fighter IV, or Spencer's Bionic Beatdown in Ultimate Marvel vs Capcom 3.

All you can do is watch the show.


A series of attacks in a row. How you achieve a combo will differ markedly from game to game, but in general, basic combo mastery is the first step in learning a new fighting game.

Command throw

A particular type of special move or super. Command throws typically cannot be blocked and inflict heavy damage, but leave you wide open if they miss. The ur-example is Zangief's Spinning Piledriver.


An attempt to circumvent an opponent's defense by attacking from an unexpected direction, so they don't immediately know where you're coming from and will have a hard time blocking you.


An informal slang term for a special move that involves some kind of jumping uppercut or kick, usually used as an anti-air. Named for Ryu and Ken's Dragon Punch (a.k.a. the Shoryuken) in Street Fighter II, which spurred countless imitators both in the Street Fighter franchise and elsewhere.

DP can also refer to the trademark joystick input -- down, forward, down-forward -- for a Shoryuken. Many fan-created move lists will use DP (or SRK) as shorthand for it.


This refers to when both players are testing out each other's defenses and trying to find an opening. This often involves a lot of long-range kicks, hence the name; in some games, such as Street Fighter IV, an extended period of footsies looks a lot like both characters are trying really hard to kick one another in the shins.

Frame Advantage

Frame advantage discusses how quickly a character becomes directly controllable again after a given action or reaction, measuring it in the number of frames of animation it involved. The more of a frame advantage you have, the faster you recover after a given action, and at the tournament level, players frequently build their strategies around manipulating frame advantage.

This is what fighting-game fans are talking about when they refer to a given move as "plus/minus on block." It's a specific, precise way to discuss a move's activation and recovery time. 

Frame Data

A measurement of how many frames of animation a given move lasts, which illustrates its response and recovery time. High-level players will often analyze frame data as a method of determining what moves to use in a given, specific situation, especially when they're trying to figure out a particular character match-up.

There are a number of ways to determine frame data, such as strategy guides, in-game tutorials, third-party analysis tools, or mods for a game's PC version.

Note: Frame data and frame rate are not the same thing. Frame rate is how fast the game is running; frame data is a relatively number-crunchy way to analyze characters' reaction speeds.

Frame Trap

An advanced tactic in which you're deliberately trying to bait your opponent into a counterattack, because it looks like you left yourself open. It's a mind game, because, in an ideal frame trap, you're using your character's skills to feign vulnerability.

A typical example: You're raining down hits on your opponent, who blocks them all, but you leave just enough of a gap between one hit and the next that he thinks you're done and tries to stick out an attack of his own. He is mistaken.


The part of a character that can interact with an opponent, whether it's by hitting or being hit. Hitboxes are invisible in a typical retail copy of a fighting game, but they can be revealed via mods or developer codes. Studying them can tell an advanced player a lot about how the game works, as a character's moves may temporarily grow, shrink, or outright remove their hitbox.

Alternatively, there's a type of highly specialized all-button arcade stick called a Hitbox, which some players swear by.

Hit confirm

To successfully turn an attack into the start of a combo. Also known as a conversion.


The period of time immediately after being struck when a character cannot act.

Invincibility frames

A window in which a character cannot be hit at all. Some characters have special moves that provide invincibility frames, and knowing when to use them is a big part of that character's strategy. For example, Haggar in Ultimate Marvel vs. Capcom 3 is a common team pick entirely because his Spinning Lariat assist has a lengthy period of invincibility, which lets him stop enemies in their tracks.


An attack that, if it connects, knocks a character into the air in order to start a combo.


Timing an attack on an opponent so it hits as late in its animation as possible, typically while the opponent is standing back up. This is a method of gaining frame advantage.


Damage you inflict without having to burn any meter on it.

Mirror Match

A round in which both players are using the same character. Named after one of the later fights in the original Mortal Kombat's arcade mode. Sometimes simply called a "mirror."

Negative Edge

In a fighting game that has negative edge, its systems allow you to input special attacks by either pressing an attack button or letting go of one.

At a beginner level, this is likely why your attacks aren't working the way you want them to. At an advanced level, you can use negative edge to save a split-second on your inputs, which lets you pull off combos and tactics that would otherwise be impossible.

Relatively few games have negative edge. Recent examples include Street Fighter IV and Mortal Kombat 9.


Also abbreviated as "oki." A portmanteau of the Japanese words for "to wake up" and "to strike." See wake-up.


"Off the ground." Moves or attacks which strike a character who's lying prone, knocking him or her into the air for further punishment.

Some older games called this a "pursuit" move, although there, it's typically limited to a single hit.


An overhead, or a move that hits overhead, cannot be blocked from a crouching position.

This is designed to allow an attacker to get in on a defender who's simply crouching in the corner. Before the implementation of overheads, if an opponent simply spent the entire match holding down-back, there wasn't much an attacker could do about it.


A medium to long-range attack meant to test your opponent's defenses.


A vaguely controversial term that regards a given attack's chance to hit. It doesn't actually involve any math or random chance; instead, a "high-priority" move might have a bigger hitbox or temporarily move a character's hitbox out of harm's way.


A move done all by itself. You didn't combo into it or do anything to set it up; you just threw it out there. It will be extremely impressive if it hits anything. Sometimes it's worth doing to inflict some block damage, though.


To deliberately let a combo end so you can immediately start another one. High-level players will do this in order to get around the way that damage scales with the length of a long combo.


A rematch. Most commonly used to refer to one player earning a rematch against another player who's already beaten him or her once in the same tournament.


An attack that doesn't leave you at a potential disadvantage, such as a quick jab. You can throw safe attacks out all day and your character will recover in plenty of time to block or avoid an incoming counter.


A common term in the larger FGC, used to denote dissatisfaction, typically from a match that didn't go your way. This is why one of the most common reactions to a sore loser in FGC Twitch streams is an emote of a spilled container of table salt.


A character that looks and plays similarly to Ryu and Ken in Street Fighter, who both practice Shotokan karate.

A lot of subsequent fighting games used the general Ryu/Ken moveset as a kind of shorthand for its protagonist or its entry-level character. There are also a lot of similar or related fighters in later games in the Street Fighter franchise, such as Akuma, Sean Matsuda, Dean Snider, and Dan Hibiki.

Not Ryu or Ken, but an incredible simulation.


A special move, traditionally mapped to the Start button on arcade cabinets, where your character leaves him- or herself open in order to jeer at the opponent.

This is basically a way you can show off, although some games' taunts have additional capabilities. For example, Street Fighter III: Third Strike gives every character a short-lived buff after a successful taunt, Eternal Champions' taunts drain your opponent's chi meter (yeah, we mentioned Eternal Champions; old-school cred firmly achieved), and taunting an opponent right before you win a round in Guilty Gear Xrd -SIGN- means they start the next round with 50% Tension.

Tech hit

To break out of an attempt at a normal throw.


Using a quick attack, such as a light punch or kick, to set an opponent up for a command throw. Ideally, either the attack hits and you can use it as the beginning of a combo, or they block the attack and you land the throw while they're stuck in blockstun. Tick-throws are a big part of the game for anyone who's playing a wrestler or grappler.


Typically used in discussion of character matchups, "tiers" are an entirely arbitrary method of ranking characters' abilities. High-tier characters have many solid advantages; lower-tier characters are flawed in some significant way.

This is sometimes also discussed in terms of numerical match-ups. For example, if a character is said to be 6-4 against another character, assuming an equal amount of skill on both players' parts, the first character should confidently expect to win six out of every ten matches.

There is very little hard data behind tier lists, most of the time, and each one generally comes down to the writers' opinion. They can be an interesting point of discussion, as a game's tiers usually give you a good idea of what the competitive players are thinking, but if you're strictly a casual fan, you can (and probably should) ignore them altogether.


When both characters take damage at once; taking damage in order to inflict greater damage or gain a positioning advantage.


A move with a lengthy recovery time. If it misses or is blocked, you're leaving yourself wide open.

An unsafe move is generally high-risk, high-reward; throwing it out randomly is a bad idea, but if you figure out how and when to use it, it can be powerful. The Shoryuken, for example, is notoriously unsafe.


A general term that surrounds what you do when your opponent or your character have been knocked down. Also known as okizeme or oki, as above.

The wake-up game is a big part of any fighting game, although some, such as the Tekken franchise, make it more important than others. At its heart, the wake-up game is about how you use the advantage you've gained by knocking your opponent down, or conversely, how you recover momentum after getting knocked down yourself.

Wall bounce

A heavy attack that throws its target backward into a wall or the corner of the screen, allowing for follow-up attacks while they're recovering from the impact. This is also frequently called a wall splat.

Some games also allow you to inflict a ground bounce, which is exactly what it sounds like.


A character built around controlling space and making him- or herself difficult to approach. This typically involves a wide variety of projectiles and ranged attacks. A perfect round for a zoning-based character is one in which their opponent was unable to get anywhere near them.

Zoners tend to make people angry, especially early in a game's life (such as Full Auto Jacqui in the first few weeks after Mortal Kombat X came out), but eventually most people figure out their tricks. They're great in the first month or so, but after that, tend to fall out of regular use.

Even the sound of her gunshots still makes people angry.

Nowhere Near Done

This should be enough to get you started on a general level. If there are other terms you'd like to have explained, feel free to mention them in the comments below.

Fighting games can have a big learning curve, but they're one of the most social parts of this hobby, and you've probably got a local scene near you. Be ready to lose your first few (hundred) rounds, keep learning, and keep adjusting.

Breath of the Wild's Open World Could Influence Future Zelda Titles https://www.gameskinny.com/phmnc/breath-of-the-wilds-open-world-could-influence-future-zelda-titles https://www.gameskinny.com/phmnc/breath-of-the-wilds-open-world-could-influence-future-zelda-titles https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/l/o/tloz-botw-488b0.jpg phmnc/breath-of-the-wilds-open-world-could-influence-future-zelda-titles Fri, 02 Jun 2017 11:35:48 -0400 Adreon Patterson

When announced that the latest entry in the The Legend of Zelda series, Breath of the Wild, would have an open world concept, many fans of the series were skeptical of the change. But Breath of the Wild released to universal praise from fans and critics for breaking from the normative conventions of the series.

The game's positive reception has some involved in the production of the series thinking about making the concept a permanent fixture of the franchise. When asked about the idea by online gaming website Famitsu, producer Eiji Aonuma stated:

I think that, in the future, open air games will be the standard for Zelda.

But before we all get too excited, director Hidemaro Fujibayashi was a little more facetious in an interview with GameRant, stating:

We can’t really say much at the moment but there are lots of things in this current game design we still want to explore. If, as a result of that exploration, we feel positive we can provide our audience with new experiences it’s possible this design could become the standard.

Even though both sides want to carry forward with the open world concept, there is some apprehension from Fujibayashi over whether the next game will further explore this concept.

Zelda fans will have to wait until the next entry in the series to see if the new vision will stay or go.