PlayStation Vita Platform RSS Feed | PlayStation Vita RSS Feed on en Launch Media Network How to Get Prismatic Jelly in Stardew Valley Thu, 26 Aug 2021 11:13:25 -0400 Gavin Burtt

If you've been keeping an eye on the Special Orders Board in Stardew Valley, you may find yourself searching for some Prismatic Jelly to give the Wizard. Prismatic Jelly is an item that was added in Patch 1.5 earlier this year.

Prismatic Jelly is dropped by the rare Prismatic Slime. This guide will cover where to find these slimes and get yourself some Prismatic Jelly.

Similar to Ectoplasm, which is dropped by ghosts, Prismatic Jelly can only be obtained when the special order is active. The item serves no purpose other than to turn in to Rasmodius for a 5000 gold reward, plus either the Monster Musk recipe or Mini-Obelisk recipe.

Stardew Valley: Where to Find Prismatic Jelly

When you take on the special order, you will have seven days to find the Prismatic Jelly and bring it to the Wizard for the reward. The jelly will disappear after the order is complete, so there is no reason to collect more than the one. It is possible to get this same quest twice, but you'd have to recollect the jelly the next time anyway.

To get Prismatic Jelly, you're going to need to collect a Prismatic Slime. You haven't seen any of these up to this point, as they can only spawn when this quest is active.

Any time a Slime spawns, there is a small chance that it can instead spawn as a Prismatic Slime. A Slime has a roughly 1.2% chance of spawning as a Prismatic Slime, and daily luck can play a factor. They can spawn in the Mines, Skull Cavern, or the Quarry Mine.

They appear as the same shape as a regular Slime, but with a constantly changing color, and when killed, they have a 100% chance of dropping Prismatic Jelly.

The best place to search is between floors 95 and 115 in the Mines, as these levels are where the most Slimes will spawn. If you're having trouble finding one, make sure you are playing at the maximum resolution, as zoomed out as you can, such that you can scout large areas more.

While it can be kind of annoying to find due to the luck involved, seven days should be more than enough time to stumble upon a single Prismatic Slime as long as you take the time to delve to get it.

That's it for how to get Prismatic Jelly in Stardew Valley. Check out our other Stardew Valley guides here on GameSkinny.

Ninja Gaiden Sigma Weapon Locations Tue, 22 Jun 2021 15:20:13 -0400 ChrisPenwell

Koei Tecmo was sneaky when it developed Ninja Gaiden Sigma. There are a handful of hidden weapons that can be found throughout the game, and while you can easily skip them all and complete Sigma, finding every weapon will make some things easier.

This Ninja Gaiden Sigma locations guide shows you how to find all of the game's hidden weapons to help you on your journey. 

How to Find All Ninja Gaiden Sigma Weapons

Wooden Sword 

The wooden sword in Muramasa's weapon and tools shop menu with Muramasa in background.

You can buy the Wooden Sword from Muramasa’s Weapon and Tools shop for 100 orbs. Later in the game, you can upgrade it to make a strong weapon called the Unlabored Flawlessness. It’s not like the Wooden Sword in, say, Kingdom Hearts; this one actually does a significant amount of damage if it reaches its fullest potential.

Dragon’s Claw & Tiger’s Fang

Ryu standing in a hallway lined with book shelves looking at an open chest.

Take the elevator down in the Airship in Chapter 3. Before going down the elevator you can collect a map from the desk and a golden scarab from the window in the office.

Once you take the elevator down, you’ll be in the ship's control center. Keep running through the control area to find another elevator on the other side. Ride it up to the Airship helm, but make sure you’re equipped with speedy weapons and can handle the multiple enemies that spawn at the top. 

Once you’ve finished them off, you’ll see a yellow light. Interact with it up to get the ID card. 

Airship helm map showing fore cabin.

After picking up the ID card, turn around, and you’ll see a door to the right of the elevator that can be scanned. Inside, you’ll find a treasure box with the Dragon’s Claw & Tiger’s Fang inside, a new dual-handed weapon.

Lunar Staff

Ryu standing in a lit alleyway looking at a beige standing pot.

In Chapter 4, you’ll find yourself in the city of Tairon. Go to the military gate area. Once there, go left to find a gate with a yellow ball in the middle of it. Go through the gate, and take out the three guards. Go forward.

Tairon military gate area map.

Turn right at the end of the alleyway to go into a sketchy back alley. Go right again to find a pot with a stick inside of it. Interact with it to get the Lunar Staff. 


Ryu looking at a dead body in a dead-end alleyway.

The Nunchakus can also be found in Chapter 4 in the military gate area. Go through the same gate with a yellow ball in the middle of it. Fight the guards, then go to the left once they’re def
eated. Go down the stairs, and then go right.

Tairon map showing nunchakus location.

Follow the path, and go down the steps on your right. Once you’re down to the bottom, turn left. You’ll see a dead body. Go to it, and grab the nunchakus off of it. 

Vigoorian Flail

Vigoorian Flail kusarigama on ornate blue and beige background.

In Chapter 6, you’ll find Vigoorian Flail in the underground area below the cathedral. Go to Econtra Babel Specus, the area of the map that has huge chains flowing down to a sinkhole. There is also a merchant statue in the area.

Go left to the tombs. Take out the blue spirits with your shurikens or the nunchaku and continue forward. Go down the ladder, and eliminate more spirits. You’ll find yourself at an elevator. Use a jumping spike attack on the button to turn it on.

Ryu in a cave with tombs carved into the wall looking at an open chest.

Once you’ve reached the bottom, open the metal door. You’ll see a save point on the left. Just next to it in the corner, you’ll see a chest. Open it to get the Vigoorian Flail. 

War Hammer

Ryu standing in monastery ruins with a war hammer floating above the stone ground.

As soon as Chapter 10 starts, you'll find yourself outside of the monastery. Go back inside the monastery. Go to where Rachel was defeated in the cutscene, and pick up her weapon. The War Hammer on the left side of the altar hall by a bunch of debris.


Dabilahro greatsword on blue and beige background.

Give 20 golden scarabs to the blacksmith to get this claymore-like weapon. You'll need to collect the golden scarabs throughout each level, so look in every nook and cranny. 

While the Dabilahro only costs 20 Scarabs on normal difficulty, its cost increases on higher difficulties.

Spear Gun

Large, three spear speargun on blue and beige background.

At the beginning of Chapter 13, you’ll see some nasty-looking piranha-like creatures in the water. Avoid them, and swim under the metal railing. As soon as you get under it, you’ll see a tunnel underwater on your right. Be careful: there are spikes that will skewer you if you don’t time your movements.

Go through the tunnel and after the first set of spikes, get some air. On your left, you’ll see a merchant’s statue. To the left of it is a dead body. Interact with the dead body to grab the spear gun.


Ryu standing next to a floating Kitetsu katana.

You can get Kitetsu right at the beginning of Chapter 15. You’ll find the Kitetsu sword to the right of Ryu, just hovering above the ground. Pick it up.

Note that the Kitetsu does not drain Ryu's health in the version of Sigma included in the Master Collection, though it did in the game's original release.

Plasma Saber (into Plasma Saber Mk II)

Ryu, surrounded by lava, posing with a blue-bladed plasma saber. Image source: D3PY Gaming

You must find all 50 Golden Scarabs in Normal or Ninja Dog mode to get the alternate, futuristic version of the default Dragon Sword. You can then fully upgrade that sword to get the Plasma Saber Mk II. 

Seven-Branched Sword / Dark Dragon Blade

Ryu in attack stance with the long Dark Dragon Blade covered in dark red flames.Image source: D3PY Gaming

To get this legendary weapon, you'll have to find all 50 Golden Scarabs in Hard mode and obtain it from Muramasa

That's how to get all of the weapons in Ninja Gaiden Sigma. Most are fairly easy to find, but you really have to grind to get either the Dark Dragon Blade or the Plasma Saber Mk II., so good luck! For more Sigma guides, such as the monk chamber safe code, consider checking out our tips page

Minecraft: How to Build a Flying Machine Cheap and Easy Fri, 14 May 2021 14:11:04 -0400 Gavin Burtt

Are you looking to explore your world seed in search of a new place to call home, but can't be bothered to explore your world seed on foot? Wouldn't it be nice to have some sort of flying machine that could travel the Minecraft overworld for you?

Fortunately enough, not only is exploring a seed with a Minecraft flying machine possible, but it is incredibly inexpensive to do. Here's a guide on how to make a flying machine.

How to Build a Flying Machine in Minecraft

This flying machine design is incredibly cheap but very, very cool. It only requires seven blocks to build and will travel in a straight line, infinitely in the direction you align it in. It is highly recommended that you build your flying machine as high up in the sky as possible, as you can't steer it. You certainly wouldn't want to crash into any mountains. Here is what you'll need:

  • One sticky piston
  • One regular piston
  • Two observers
  • Two slime blocks
  • One redstone block

It is also recommended that you bring a water bucket with you, so that you can get down from your flying machine when you stop, without falling to your death.

To begin, place your regular piston, a slime block, and an observer as seen in the image below. You want to make sure that the slime block is touching only the observer. The direction that the "face" of the observer is looking towards is the direction that the machine will travel.

On top of these blocks, you're going to build a similar setup with a sticky piston, facing the opposite way. This time, however, make sure the slime block is touching the piston, not the observer. The sticky piston should on top of the lower slime block.

Believe it or not, that's actually the entire machine, but how do you start it? First stand on top of the upper slime block, which will act as your "seat." As long as you don't move, you shouldn't have to worry about falling off.

Next, place your redstone block on top of the sticky piston to "start the engine," then remove the redstone block to hit the gas.

Now, you can simply walk away from your game, throw on a movie, take a nap, whatever you please. When you come back, you will be in a totally new location in your world seed.

You can also monitor your flight while you play other games, so that you can stop the machine once you reach an area you'd like to check out. Speaking of which, how do you stop the flying machine?

How to Stop the Flying Machine

It's very simple. All you have to do is place your redstone block on top of the body of the sticky piston, just like you did to start the engine. This will lock up the machine and bring it to a halt.

Removing the redstone block will automatically get you moving again, so if you don't like the area you stopped at, climb back up to your flying machine and keep going. To get down, just place some water next to the redstone block and ride the stream to the ground.

Just like that, you are safe to drop down. If you were hoping to bring some supplies along the way, but don't have enough inventory space, you're in luck. Pistons can push up to 12 blocks, so by sticking some chests or furnaces onto the front of your aircraft, you can bring as much stuff as you need. You can even add a seat for your cat or dog!

Still not impressed? Well here's the machine's best feature. Stick an extra slime block onto the side of the slime block you use as your "seat." By standing on this new wing you've made, you can place TNT blocks to the side of the lower slime block, like so:

The front observer will automatically prime the TNT, which will then bounce up. The wing that you are riding on will collide with the TNT and launch it forward with incredible speed, down upon the environment below, turning your flying machine into a weapon of mass destruction. Just bring a few stacks of TNT and go wild.

The ethics of using the flying machine for this practice are questionable, to say the least. But it's an option. 

With just seven blocks, you can build a flying machine to have a safe, easy, and cheap way to travel your Minecraft world seed. There is no need to worry about starvation since you're standing still, or fending off mobs as you're well out of their reach. Just kick back, relax, and enjoy your flight. For more on Minecraft, check the game's primary page for tips, seeds, and much more. 

Minecraft Automatic Cooked Chicken Farm Guide Fri, 14 May 2021 11:46:37 -0400 Gavin Burtt

Farming is one of the least exciting things to do in Minecraft when doing it by hand. Most players would much rather spend their time mining, exploring, fighting, and creating than mindlessly breeding animals and cultivating wheat. And making cooked chicken? Why not just farm it automatically? 

Though farming is a necessary part of Minecraft since it supplies you with the food needed to survive, wouldn't it be nice if you could farm without all the wasted effort? With this automatic cooked chicken farm, you can do exactly that.

How to Build an Automatic Cooked Chicken Farm in Minecraft

The rate at which this automatic farm produces cooked chicken is 1.64 pieces per chicken per hour on average. With 100 chickens in the machine, you should never have to worry about food again. The machine is fairly cheap, requiring the following items:

  • One chest
  • Two hoppers
  • One dispenser
  • One redstone comparator
  • One piece of redstone dust
  • 14 glass blocks
  • Three solid building blocks
  • One slab
  • Chickens

To begin, create the base of the farm as pictured below. The chest will be the collection point of the food, so start with that.

You're going to want a hopper behind the chest, leading into it, with a half-slab above it. Make sure this slab is not made of flammable material, as you will be adding lava shortly. Items that fall onto this slab will get sucked through it into the hopper, collecting the chicken.

Next, place the dispenser facing toward the slab, with a hopper above it, and three blocks behind it in a chevron shape.

Place your comparator so it leads out of the hopper into the solid block. Then place your lone redstone dust on the lower solid block. Any time a chicken lays an egg in the hopper up top, the comparator will carry a pulse to the dispenser and fire the egg (it actually fires the previous egg, but same difference).

There is a 1/8 chance that a baby chicken will hatch and appear on top of the slab, and adult chickens lay eggs once every five minutes on average. You're also going to want to surround the upper hopper with glass, so the chickens can't escape.

Similarly, encase the slab with two-high glass walls as well, but place a lava block on the block above the slab. It should float in place with a half-block of air beneath it. Because you are using glass, a transparent block, the chest should still be able to be opened.

Baby chickens are only 0.4 blocks tall, so they can safely stand on the slab without being burned, but after 20 minutes, they will grow into an adult chicken (0.7 blocks tall) and will get instantly killed by the lava. When an adult chicken is incinerated, they will drop a single piece of already-cooked chicken.

Finally, it's time to load your machine up with chickens. The best way to go about this would be to drag two chickens straight up into the upper compartment with leads and start breeding.

This is a bit tedious, as chickens can only breed once every five minutes, but the rate of breeding will increase exponentially as the chicken count goes up. Alternatively, you can chuck all your spare eggs directly into the machine and hope you get lucky with some spawns. 

Another way to build up your chicken total is to set the machine to "egg mode." This can be done by sticking a lever on the side of the block next to the display and flicking it down. This will stop the dispenser from firing any more eggs, thus they will pile up in the dispenser.

You can then use these eggs to populate the upper compartment by throwing them, though you should also breed when you can. Either way, you should be able to build your chicken population up into the dozens in no time.

Once you are happy with the number of chickens you have in your machine, you can leave it to run on its own and collect the stash from the chest as you please. You don't need to tend to your chickens, nor do you need to breed them, unless you want to increase your production rate. Breeding them all will always result in a 50% increase in chickens, which means 50% more cooked chicken, so do keep that in mind.

Now you know how to build a Minecraft automatic cooked chicken farm! This machine is one of the most practical contraptions you can build, and you'll be set for life with food. For more on Minecraft, consider heading over to our huge Minecraft guides list, which includes everything from breeding Llamas to building things like a castle portcullis

Minecraft: How to Build a Working Portcullis For Your Castle Entrance Thu, 13 May 2021 16:56:27 -0400 Gavin Burtt

Home security is very important in Minecraft, so leaving the front entrance of your castle wide open overnight isn't a great idea. Security isn't all that matters, however. What's arguably more important is making your home base look cool and creative, and a portcullis entrance to your castle would do exactly that, on top of securing your fort.

Here's how to build a working portcullis for your castle entrance in Minecraft, including all of the crafting parts you'll need.  

How to Build a Portcullis Door in Minecraft

For those playing Minecraft Bedrock Edition, don't worry; this design will work for you. Redstone is notoriously buggy in Bedrock Edition, but this design opens slowly enough for it not to be an issue. Those playing on Java may be able to safely speed up the design by reducing the tick counts on the repeaters, but Bedrock users should avoid doing this.

This design is for a three-block-tall portcullis and can be up to 13 blocks wide. The guide will use a three-block-wide design for simplicity, but it can be easily expanded to fit your door size. For this three-wide contraption, you will need the following:

  • Six sticky pistons
  • 12 regular pistons
  • Nine redstone repeaters
  • Three redstone torches
  • 12 gravel blocks
  • Nine fence posts
  • Some building blocks and redstone dust

How much redstone dust you need is dependent on how far away your opening/closing buttons are. It is unlikely that you will need much more than a single stack unless your door is very wide. For every additional block wide your door is, you will need three extra fences, four extra gravel blocks, four extra regular pistons, and two extra sticky pistons.

This is how your door should be set up. The top piece of gravel in the picture below is ground-level. The fences above it are what will be pushed up to open the door. The pistons up top will need to be hidden within the upper wall of your castle if you want to hide the redstone. The bottom two rows of pistons beneath the gravel are sticky pistons, while the rest of the pistons in the design are not.

To begin, line some redstone around the bottom pistons as seen below. There are only two repeaters, which should be set up under the right-most piston of your door.

Now wire the second row of pistons, as shown in the image below. Make sure you place the repeater on top of an upside-down slab so you don't cut off the redstone wiring beneath it.

The button on the left is where your input will go. Your button will, of course, be above ground, but just make sure it is wired to a repeater that directs into this same input block.

Extending off the side of the wiring you just placed, run some redstone dust from the torch to another torch as seen below, which should invert and turn off.

Place two repeaters that run to the same line of redstone you just placed for the second row of pistons. Be careful to not miss the dust to the right of the "off" torch in this picture.

Finally, on top of the "on" torch, place another torch with some redstone dust running to the right. This dust will activate the top row of pistons. One block above this dust will be your ground level.

That is all that you need for the bottom of the contraption. Hit the button to double-check that it works. You should expect to see the fences get pushed up, and then the gravel retract back fully into the ground.

Now it's time to wire the top pistons, though these ones are much easier. You don't need to worry about them retracting, as the underground pistons will push the top pistons back into place every time you open the portcullis door, automatically.

As such, the wiring is incredibly simple. Again, this button is merely a placeholder for where your repeater input should be.

Give that button a press, and you should see the three pistons push the fences back down, closing the castle door. You should be able to see now how the bottom pistons will push those top pistons back up when the fences get pushed up.

That's it! Building a working portcullis for your castle in Minecraft is that simple. All you've got left to do is build your castle walls around the redstone to conceal it, run your buttons to the inputs, and your door is done. If you found this guide helpful, consider checking out our other Minecraft guides while you're here!

Scourgebringer PS Vita Review: Finishing Strong Sat, 01 May 2021 09:00:01 -0400 David Carcasole

Scourgebringer, developed by Flying Oak Games, has been out in the wild since October 2020, but it has only just this month migrated onto PlayStation platforms, including the one platform where it feels most at home: the PlayStation Vita.

Scourgebringer is the other deeply challenging roguelike that's made its way to PlayStation consoles since early April, and Flying Oak Games delivers an experience well worth mentioning alongside the best of roguelikes on any console.

On PS Vita, however, the developer takes it a step further with clever use of the platform’s features, making Scourgebringer on Vita an absolute must-own for anyone still rocking Sony’s handheld phoenix.

Scourgebringer PS Vita Review: Finishing Strong

It’s amazing how a change in environment can affect our experience with something. Even though Scourgebringer released in October 2020, and I enjoyed the game on other platforms, the difference between my first experience of it and my experience on Vita is almost like night and day.

Scourgebringer suits the PS Vita’s form factor so well, and though it’s definitely the smallest version of the game, nothing feels small or understated about it.

The many colors of Scourgebringer pop beautifully on my OLED model PS Vita, and the screen size feels just right, rendering each room without losing any important environmental storytelling details or minimizing important text. It's an important element to consider, since, like other roguelikes, Scourgebringer’s story is discovered over the course of multiple runs and fed to the player through droplets of dialogue from past explorers.

The jumping-off point is that you, Kyhra, are tasked with saving your people from certain death and putting an end to what seems like biblical levels of judgment. Once you enter the monolith, though, that’s when the mystery truly begins. 

The story, however, is ultimately not the focal point of Scourgebringer. The gameplay is the star of the show, and it shines brightly. Scourgebringer is by no means an easy game, but the combat is so addicting it’s difficult to ever put it down.

Throughout the game, you constantly receive random buffs and item drops either from NPCs, by clearing a room full of enemies, or by completing challenges within the different levels. As with every roguelike, Scourgebringer has a number of important and not-so-important buffs. Here they're called blessings, and each run is greatly affected by what you have available to you. You don’t need the best blessings to make it deep into Scourgebringer, but some make things much easier. The only constant to remember is, you can't get hit -- ever. 

And this is where Scourgebringer’s challenge starts to show. Almost every room you explore in the monolith is chock full of well-designed demons, devils, robots, bugs, and all manner of creatures hell-bent on killing you dead.

You start the game only able to endure six hits before you die and start again, though you can increase it to a max of 10 by unlocking higher starting health through the skill tree. It's vital to unlock certain skills early on like Lethal Club, which lets you send enemy bullets back at them. Thankfully, the most important skills are near the beginning of each branch, and even if it's unlocked, you can still read the skill's description, so you can have an idea of where you want to invest your skill points.

Despite the challenge, Scourgebringer is hardly frustrating because I was genuinely having too much fun to care. It helps that the upgrades you receive make it feel like the game wants you to succeed, and supportive NPC characters providing the odd pep talk, as well as plenty of status buffs, don’t hurt either. 

Kyhra’s mobility is Scourgebringer’s key. There’s a certain precision required to master Scourgebringer’s gameplay. Whereas I initially thought controlling Kyhra's dash might slow down the speed of combat, clever and timely use of their gun and fury attacks keeps the pace fast and fluid, creating an immense level of creativity in how each combat encounter plays out. 

All of this sounds great, but what makes Scourgebringer unique on the PS Vita?

Flying Oak goes the extra mile on Vita with how well they use the platform's toolbox. The back touchpad is used for Khyra's gun and fury attacks, and swiping or tapping your fingers to activate them is extremely intuitive. Though something like that may seem like a small change, it’s this change that makes Scourgebringer a must-own for anyone with a PS Vita; it's an experience unlike any other. 

Scourgebringer PS Vita Review -- The Bottom Line


  • Excellent combat and core gameplay loop
  • Clever and intuitive use of the PS Vita's features and form factor
  • Wonderful pixel art design and engaging soundtrack


  • This particular experience is only available on a niche platform, one that most won't be able to acquire
  • The occasional frame dip traveling across rooms

If the wonderful design, intuitive controls, engaging combat, and addictive core loop weren’t enough to make Scourgebringer a fantastic roguelike, there are a few other aspects that give the game an invariable charm.

There’s a large focus on blood within the story and world of Scourgebringer. Blood is your currency, blood acts your skill points, and the blessings you get are from blood, all working in concert to give the impression that Scourgebringer is in some way influenced by Bloodborne. And the music that cracks like a bolt of lightning in every room is reminiscent of the intensity of the Doom soundtrack. Whether or not Flying Oak Games took inspiration from these titles, they feel like intentional nods from one game to another, and it's very charming to see.   

Altogether, there is a lot to love about Scourgebringer. On the PS Vita, there’s even more to love because like so many other indie games, it feels at home on Sony’s handheld. The ease with which combos can be created and how multipliers work to keep the game's frenetic pace is unmatched thanks to the controls on PS Vita non-existent on other consoles. 

In short, Scourgebringer is the latest game best played on PS Vita. If this is the last game to release on the PS Vita, the console has surely gone out on one of its strongest notes it possibly could have.

[Note: Flying Oak Games provided the copy of Scourgebring used for this review.]

The PS Vita, PS3 Digital Stores Will Not Close This Summer Tue, 20 Apr 2021 18:30:34 -0400 David Carcasole

Sony has reversed their decision to close the PS3 and PS Vita stores this summer, but the PSP store will still officially shut down as scheduled. The news comes straight from SIE President and CEO Jim Ryan through a post on the PlayStation Blog. 

Ryan referenced fan feedback regarding the initial news to close the digital stores last month. 

"It’s clear that we made the wrong decision here," Ryan said. "So today I’m happy to say that we will be keeping the PlayStation Store operational for PS3 and PS Vita devices. PSP commerce functionality will retire on July 2, 2021, as planned."

This is a very welcome reversal for all Sony fans and keeping these games readily available. Since the first announcement of the stores closing, fans have actively voiced their disappointment on social media and grabbed up PS3, Vita, and PSP games before they disappeared (here's a list of great indies to get even in light of this news). 

Though the loss of the PSP store still looms, acting as the death knell for the portable, at the very least, there is still a small PSP library available through the PS Vita and PS3 stores. 

Ryan shed further light on the decision to reverse the store closures and said that other PlayStation products, at least in the eyes of Sony, required greater attention that could be reallocated from the PS3, Vita, and PSP. 

When we initially came to the decision to end purchasing support for PS3 and PS Vita, it was born out of a number of factors, including commerce support challenges for older devices and the ability for us to focus more of our resources on newer devices where a majority of our gamers are playing on.

We see now that many of you are incredibly passionate about being able to continue purchasing classic games on PS3 and PS Vita for the foreseeable future, so I’m glad we were able to find a solution to continue operations."

It's nice to know that Sony is listening to its fanbase, though it is still troubling that these closures were possibilities in the first place. Rather than continue to live with the worry that these stores will disappear, it's clear that Sony needs a grander backwards compatibility solution, just as they do with PS Now. 

13 Indies to Get Even Though the PS3 & Vita Digital Stores are Staying Open Wed, 31 Mar 2021 11:14:26 -0400 Anthony McGlynn


Tokyo Jungle

Platforms: PS3

As everyone learned about the PlayStation 3, PSP, and PS Vita's digital stores closing, this was one of the games atop many lists of recommendations. Made, once again by Japan Studio, you control a cat, exploring a derelict Tokyo that's become overgrown, meeting other animals. It's science fiction that's quiet, all about the years between anything of note going on.




Given the circumstances, it stands as a metaphor for digital spaces long after we've upgraded and moved on. Someday, much of what we love will be unkempt and covered in vines, and our attempts to salvage it will be like this cat, navigating the wilds of a different community that's formed in the aftermath.




Keeping these games gives them another life, one that's just as valid as what came before. What games are you downloading ahead of the closure of these digital stores? Let us know in the comments below. 



Platforms: PS3, PS Vita

The best and worst pitch for Proteus is from its Wikipedia page: “The game was involved in numerous discussions of video games as art, with some debating whether it could be considered a video game at all.”




Upon landing on an island, full of bright green pixel-art trees and greenery, you wander, and then you wander some more, enjoying the sights and sounds, and then you wander some more.




Very little happens in Proteus, but that's the point. In a time when we've barely left our houses for a year, Proteus stands to make you remember why going outside is such a privilege. Games can be many things, and sometimes, what they aren't making us do helps us understand what we can do. Proteus is a video game, and it's a great one.


The Last Guy

Platforms: PS3

A novel spin on the survival genre: you control the character using a top-down satellite feed, rounding up people that are still alive in cities under attack from a monstrous threat, and bringing them to safety. Moving away from the likes of Earth Defence Force or Resident Evil, The Last Guy evokes Snake on the Nokia 3210, growing a tail that you've to constantly maneuver around, moving around the map's buildings and pathways.




Playing it now, you can see shades of what it was trying in 2019's Days Gone. Japan Studio made something different here that's well worth preserving for yourself.



Platforms: PS3

A physics-based platform-puzzler, Might and Delight's Pid won't deliver anything you haven't seen a dozen times already, especially in a post-Celeste world. This still holds weight, however, because you can feel the excitement of its era when you play it.




Arriving in 2012, Pid is part of the tail end of that first wave of Xbox Live Arcade indie classics. It's not genre-defining by any means, but the strange, alien characters and landscapes, and ridged use of corridors and forward momentum still hold that air of mystique that came with exploring the PS3 and Xbox Live stores back then. Retro Family's grooving soundtrack doesn't hurt either.



Platforms: PS3

Another piece of twee magic from Japan Studio, Rain has a lot of Ghibli-esque charm to it. A young boy and girl must escape evil forces in a mid-twentieth century European city, eventually finding themselves in a heartwarming tale of companionship.




Ori and the Blind Forest, Inside, and many other fantastical platform adventures since have dulled this a little, but the watercolor imagery that bookends it, and the Eurocentric locales, do tug on the heartstrings still. Give it a look on a quiet afternoon.


Frobisher Says!

Platforms: PS Vita

Once upon a time, it seemed like Sony believed in the Vita. Frobisher Says! is a product of that. It's a strange, WarioWare-like collection of minigames that deftly demonstrates the touchscreen capabilities of the handheld. The animation looks like something thrown together in Flash, then fixed up in Photoshop, and one of the games is just about finding cats in the living room.




Where many of the Vita exclusives rely on AR cards, making them much harder to pick up nowadays, this just needs you and a console. Up to eight players can take part – when we can all hang out again, there's no better way to remember Sony's forgotten child.


Trash Panic

Platforms: PS3



It's Tetris but it's trash, and if you're anything like us, that'll be enough to perk your interest. For the rest of you, this anarchic version of Alexey Pajitnov's puzzler from Japan Studio is a reminder of just how easy, and endless, sorting out the rubbish really is.




When you're winning, it's good encouragement to keep up with your chores because they only take substantial time if you put them off. When you lose, there's a little sense of understanding that these tasks are forever, and it's OK to be overwhelmed sometimes because we are messy creatures. Tetris clones are a dime-a-dozen but don't let this one get lost in the pile.


Cloudberry Kingdom

Platforms: PS3

For a minute, the industry was obsessed by two things: hardcore platforming, and procedural generation. Spelunky, Super Meat Boy, Terraria, Minecraft, The Binding of Isaac, many of the hits of the late-noughties, and early-tens used one or the other, or both.




Cloudberry Kingdom by Pwnee Studios is part of the latter. You and up to three others can bounce through its loud, freeform stages, engaging in friendly competition about who can die in the most ridiculous way. Rayman Legends and New Super Mario Bros have since become the rulers of this kind of chaotic play, making Cloudberry Kingdom like a strange deconstruction of their wily charms, like either has been left in the sun too long. Good fun.


Ibb and Obb 

Platforms: PS3

Given the success of It Takes Two, it's safe to say co-op adventures have a lot of life in them. Ibb and Obb is a physics-bending co-operative jaunt from Sparpweed Games whose use of warm, garish colors, soft corners, and blobby titular characters make it a solid throwback.




Every surface is a dividing line, and you'll have to take turns to figure out what the best way forward is. Everything's 3D-modelled but held in 2D space, like an internet animation from 1999 come to life, and the rectangular hills give a nod to Super Mario Bros. 3, but as if someone's truly mangled it for their own devices. Delightfully weird.



Platforms: PS3

Some of the finest game developers in the industry came through the PlayStation 3 and Xbox Live Arcade, including Tyler Glaiel, a recurring collaborator of Edmund McMillen's.




Glaiel co-developed Closure, a simple black-and-white puzzler about finding and getting the most out of the light in any given stage, with Jon Schubbe. It's a simple, intuitive game and is part of the foundation of the indie scene we understand today. This is history, and you'd do well to keep the lights on for it.


Papo and Yo 

Platforms: PS3

Three years before we had The Last Guardian, Papo and Yo gave us all the feelings about a boy and his monster. Running from his abusive father, Quico finds himself transported to a strange, fantasy favela where he befriends a gorilla-like companion. Together, the pair solve puzzles, moving around the rooms and blocks of the favela at will to progress.




Lead designer Vincent Caballero developed the game as a way of dealing with the abuse he endured throughout his upbringing from his alcoholic father. The metaphor isn't subtle, but it's well-handled, delivering a heartbreakingly candid ending.


Sine Mora

Platforms: PS3, PS Vita

Remember that time Goichi 'Suda51' Suda and famed Silent Hill composer Akira Yamaoka worked together on a bullet hell shooter? No? Well, now's your chance to catch up. Co-developed by Digital Reality, this arrived in 2012, the same year as Lollipop Chainsaw, and was very much under the radar as a result.




On top of being a finely-tuned piece of arcade action, the flow of the 2.5D art, especially in the transitions from stage-to-stage, is at times distractingly good. The backgrounds are rich in detail, closely resembling the concept art they're based on. An enhanced version was released for PlayStation 4, but if you want the original, or if you're like it on the go, you know what you have to do.


Eat Them

Platforms: PS3

There aren't many good kaiju games, but Eat Them! is one of the greats. This cel-shaded destruct-a-thon from FluffyLogic is a neat little package of big monster action, featuring single-player and multiplayer.




The action is simple, and the charm of breaking stuff and defeating other beasts does tend to wear off after an hour or two. But those quick sessions are so satisfying that this is one capable of sitting happily on the hard-drive for years to come.




When you aren't crunching through all the buildings and objects in your way, the charming comic book-like menus and layout frame everything like a late-nineties comics event that never happened. 


Editor's note: Sony has announced that it will not close the PlayStation 3 and PS Vita digital stores in summer 2021 as the company had previously planned. They will still close the PSP store, though. You can read more here. The original list follows. 


Sony has announced the sunsetting of the digital stores for PS3, PS Vita, and PSP. This, unfortunately, means a great many games are going to become unavailable for purchase.


The PlayStation 3 was part of a boom in indie development, when the freeware and shareware model from PC finally came to home consoles in the form of the PlayStation Store and Xbox Live Arcade. The result was wave after wave of creativity from some of the best studios and developers of the modern era.


From July 2, 2021, the PS3 and PSP games on this list won't be available to buy anymore, and starting August 17, neither will the Vita games.


Though it seems some major companies don't care much for preservation, you will (thankfully) be able to always download anything you already own, doing your part to keep games history alive and playable.


However, the number of indie games on these platforms is massive, so there may be some you've missed out on. Just in case, we've put together a list of 13 games you really should consider picking up now, lest you miss out on them forever.

Persona 4 Boxed Lunches Guide Fri, 19 Jun 2020 17:56:46 -0400 Josh Broadwell

Persona 4 Golden sometimes lets make a special boxed lunch for the next day. But the option to do so is not available every night, and you have to prepare each meal a certain way to get good results when you eat it.

You don't have to be an expert chef in real life to make it work, though. Our Persona 4 boxed lunch guide has the best method for preparing each meal so you don't have to worry about it.

Persona 4 Boxed Lunch Guide: How to Make the Best Boxed Lunches

Why Make Persona 4 Boxed Lunches?

Make boxed lunches in your kitchen to take to school the next day.

When you go home for the evening, you'll occasionally have Nanako pop up and say she went shopping that day (yes, an elementary school kid does your shopping for you; it's a thing). That's your cue to get busy in the kitchen, because the fridge is stocked and won't be full until Nanako goes shopping again.

Go into the kitchen and interact with the fridge; look and see what ingredients are there and what you can make. Making a boxed lunch takes up your evening, so keep that in mind if you've got something pressing you need to do, such as increasing your Knowledge for exams.

If not, it's worth spending the time making a boxed lunch because you can share it with a friend during lunch at school the next day. Doing so increases your Social Link levels with them, which ultimately saves time later if you need an extra boost to get to the next Social Link rank.

Best Method for Making Each Persona 4 Boxed Lunch

Some methods for making boxed lunches are better than others.

Here's all the different Persona 4 boxed lunches you can make and the best way to make each.

Dish Prep Method
  Broiled Fish  Wrap it tightly
California Rolls  Mix and cool simultaneously
  Carrot and Burdock Root Kinpira  Add soy sauce and mirin
  Chakin Sushi Thinned eggs
  Creamed Stew  Dump in all the cold milk
  Croquettes  High
  Curry  Simmer
  Daigaku-Imo  Deep fry them
  Fried Chicken  Potato starch
  Ginger Pork  Score it with a knife
  Grilled Fish  Strong heat but from far away
Gyoza  Olive oil
  Hamburgers  Cut a hole and look for juice
  Kakuni  Mirin, sugar & sake
  Marinated Spinach  Strain it
  Meat Stew  Simmer with a dropped lid
  Mentaiko Pasta  Mayonnaise
  Oden  Keep on a low flame and don't boil
  Potato Salad  Smash while still hot
  Pudding  Vanilla extract
  Sweet & Sour Pork  Potato starch
  Tonkatsu  Flour, egg, then panko
Vichyssoise  Add lots of milk
  Yakiniku Bento  Use soy sauce


Related Content

And that's all you need to know for making the best Persona 4 boxed lunch possible. Be sure to check out the links above for more tips, and if you're looking for more help, try our Persona 4 guides.

Persona 4 Class Answers Guide: All Exam and Class Questions Thu, 18 Jun 2020 16:55:53 -0400 Josh Broadwell

Playing as high school students in RPGs is nothing new, but Persona 4 Golden — like other modern Persona games — takes it a step further and actually makes you go to school. That means answering random questions from your teachers and taking exams. If you haven't studied, don't worry. Our classroom answers guide is here to provide all the Persona 4 class answers and Persona 4 exam answers.

Even with our handy cheat sheet, you’ll still need to read books to increase your Knowledge stat in the game itself. Otherwise, you won’t manage to score in the highest percentile on your exams, regardless of getting the answers right.

Finally, your classmates will occasionally call on you for help with a question. Answer it correctly to boost Expression and your S. Link levels with that friend.

Persona 4 Class Answers Guide: All Persona 4 Exams and Class Questions

Persona 4 Class Answers: April

There are only class questions and answers in May, no exams.

April 14

  • Question: What is the year before 1AD called?
  • Answer: 1 BC

April 18

  • Question: The word alphabet comes from the word "alpha" and what other one?
  • Answer: Beta

April 20

  • Question: How many parts are there in Murakami's "The Wind-Up Bird Chronicle"?
  • Answer: 3

April 23

  • Question: What was the first economic bubble incident in the world? (or Yosuke's question to you: What's this ergonomic bubble she's talking about?)
  • Answer: Tulip mania

April 25

  • Question: What's it called when you gain more muscle after getting sore through exercise?
  • Answer: Overcompensation

April 26

  • Question: Which property of whole numbers doesn't exist? (Chie to you: I don't think I've heard of any of these?)
  • Answer: Marriage numbers

April 30

  • Question: What is the greatest canyon in the solar system?
  • Answer: Valles Marineris
Persona 4 Class Answers: May

May is the first time you have exam questions in Persona 4 Golden.

Most of May is taken up with your first exams, the midterms. There's just one normal question to answer before that and one at the end of the month.

May 7

  • Question: Do you know how Soseki Natsume translated the English phrase “I love you” into Japanese?
  • Answer: The moon is beautiful, isn't it?

May 26

  • Question: Tell me how the theory that the pyramids were built by slaves was disproven!
  • Answer: Attendance logs
Persona 4 May Midterm Exams: 5/9-5/12

The midterms are mostly comprised of questions you already answered earlier in the term, plus some extra questions based on topics covered during the term that weren't related to questions.

However, you won't be able to pass the final day of the exam until New Game+, since it requires a Level 4 Knowledge stat. Keep in mind as well that you can't do anything else during the exam period.

Midterms 5/9

  • Question: What is it called when muscles grow after exercise?
  • Answer: Overcompensation

Midterms 5/10

  • Question 1: Which of these numbers does not exist?
  • Answer: Marriage numbers

  • Question 2: Who translated "I love you" as "The moon is beautiful, isn't it?"
  • Answer: Soseki Natsume

Midterms 5/11

  • Question 1: Who said, “As soon as laws are necessary for men, they are no longer fit for freedom?” 
  • Answer: Pythagoras

  • Question 2: Which of the following is the highest mountain in the solar system? 
  • Answer: Olympus Mons

Midterms 5/12

You don't have to answer anything here, but again, unless you're on New Game+, you can't earn the top spot on the exams.

Still, you'll land in the Top 10 assuming you followed this guide. After the exam scores are posted on May 19, talk to your teacher, Dojima, and Nanako for some extra rewards. If you did end up in the Top 10, you'll get +2 for each Social Link as well, +3 if you do manage to land in the top spot.

Persona 4 Class Answers: June

There are only class questions in June.

June 8

  • Question: What sport is heikin-dai?
  • Answer: Balance Beam

June 13

  • Question: What kind of exercise is a sprint classified as?
  • Answer: Anaerobics

June 15

  • Question: Tell me what morale is!
  • Answer: Cheerfulness of a group

June 20

  • Question: What period did Japan first implement bonus pay?
  • Answer: Meiji

June 27

  • Question: What is identity?
  • Answer: Individuality

June 30

  • Question: Which one of these is the name of a real river?
  • Answer: Pis Pis River
Persona 4 Class Answers: July

July has class questions and final exam questions.

July has a bundle of normal questions to answer, and it's also time for your finals.

July 4

  • Question: Who said this: “Man is but a reed, the most feeble thing in nature; but he is a thinking reed?” 
  • Answer: Pascal

July 7

  • Question: What is the beginning of “Gakumon no Susume” a reference too?
  • Answer: The U.S. Declaration of Independence

July 13

  • Question: What is the medical term for brain freeze? 
  • Answer: Sphenopalatine Ganglioneuralgia (choice 3)

July 14

  • Question: Which famous Heian-era monk famously used a wrong version of this specific kanji?
  • Answer: Kuukai

July 15

  • Question: Which line can a typhoon never cross?
  • Answer: The Equator

July 16

  • Question: Tell me what makes the king of hearts look different from the other kings in a standard deck of cards?
  • Answer: He has no mustache
Persona 4 Finals Exam Answers: 7/19-7/23

Now it's time for your finals. Like the midterm period, you can't do anything else during the exams. Unlike the midterms, there aren't really any curveball questions here, though Level 4 Knowledge is still required to ace the last day of the finals.

Finals 7/19

  • Question 1: What is morale?
  • Answer: Cheerfulness in a group

  • Question 2: What sport is heikin-dai?
  • Answer: Balance Beam

Finals 7/20

  • Question 1: It is said, “Even Kobo made mistakes in writing.” Which Kanji did he make a mistake on? 
  • Answer: First choice

  • Question 2: In which period did Japan first implement bonus pay?
  • Answer: Meiji

Finals 7/21

  • Question 1: Which king in a deck of cards is missing a mustache? 
  • Answer: King of Hearts

  • Question 2: Who said this: “Man is but a reed, the most feeble thing in nature; but he is a thinking reed”?  
  • Answer: Pascal

Finals 7/22

  • Question 1: Which one of these is the name of a real river? 
  • Answer: Pis Pis River

  • Question 2: What is the beginning of “Gakumon no Susume” a reference to? 
  • Answer: The U.S. Declaration of Independence

Finals 7/23

The last day of the final exams requires no answers from you. Scores are posted on July 25. If you've been diligent and did manage to get your Knowledge to Level 4, you'll get a honkin' chunk of cash from Dojima for acing your finals — 40,000 Yen — and +3 for every Social Link. If not, you'll still get in the top 10 and earn +2 for each Social Link and 20,000 Yen from Dojima.

Persona 4 Class Answers: September

Back from summer, there are only class questions in September.

Enjoy your two months off from school, 'cause it's back to the grind in September.

September 4

  • Question: "Venison" is the meat of which animal?
  • Answer: All of the above

September 5

  • Question: Which of the following is a kigo for fall?
  • Answer: Brisk

September 17

  • Question: How short was history's shortest war?
  • Answer: 40 minutes

September 20

  • Question: What do you call somebody who’s between ninety and one hundred years old?
  • Answer: A nonagenarian

September 28

  • Question: What part of the human body has an apple in it? (Friend question: Do you know the answer?)
  • Answer: Throat
Persona 4 Class Answers: October

October brings class and exam questions in Persona 4 Golden.

October brings with it a new set of midterms as well as plenty of questions.

October 4

  • Question: Which of these sports also uses an anchor?
  • Answer: Tug-of-war

October 5

  • Question: Where would you find Japan on a map made in a foreign country? (Friend question: Did you know the answer?)
  • Answer: The right edge.

October 8

  • Question: Tell me what bird's name means "coward" in English!
  • Answer: Chicken

October 11

  • Question: What did Napoleon have invented?
  • Answer: Glass jars

October 12

  • Question: Do you know what vegetable was used to make the first Jack o’ Lantern? 
  • Answer: Turnips

October 13

  • Question: What kind of fish was I talking about? 
  • Answer: Ojisan
Persona 4 October Midterms Exam Answers: 10/14-10/20

Next up is a full week of midterms. Like before, you need level 4 Knowledge to pass the final day, but that shouldn't be a big deal by this point in the game.

October Midterms 10/14

  • Question 1: What part of the body contains the “Adam’s Apple”
  • Answer: Throat.

  • Question 2: Where would you find Japan on a map made in a foreign country?
  • Answer: The right edge.

October Midterms 10/15

  • Question 1: How short was history's shortest war?
  • Answer: 40 minutes

  • Question 2: "Venison" is the meat of which animal?
  • Answer: All of the above

October Midterms 10/17

  • Question 1: What is the Japanese name for “panda”?
  • Answer: Black and white bears

  • Question 2: Which bird is falsely known for being cowardly in the English phrase “to stick one’s head in the sand”?
  • Answer: Ostrich

October Midterms 10/18

  • Question 1: What was the name of the Wasan textbook that came out in the Edo period?
  • Answer: Math Girl

  • Question 2: What did Napoleon have invented?
  • Answer: Glass jars

October Midterms 10/19

  • Question 1: Which season is the adjective “brisk” a kigo for?
  • Answer: Fall

  • Question 2: What is “Dragon’s Blood”?
  • Answer: Plant resin

October Midterms 10/20

You know the drill by now. No questions for the last day of exams, and the results go up on October 24. If you aced it, you get 50,000 Yen from Dojima, +3 for Social Links, and items from Nanako and your teacher. Placing in the top 10 gets you 25,000 Yen and +2 for each Social Link.

Persona 4 Class Answers: November

November has class and exam questions as well.

You're nearing the end of the year, but there's still plenty of questions to answer and another round of finals.

November 1

  • Question: Tell me what the “figure” in “figure skating” refers to!
  • Answer: Geometric shapes

November 4

  • Question: Who can tell me what kind of bird a kanko-dori is?? (Friend question: Sorry, I have no idea)
  • Answer: A cuckoo

November 7

  • Question: Which country do you think the South Pole belongs to?
  • Answer: No country

November 11

  • Question: What desert is the Welwitschia from? 
  • Answer: Namib

November 17

  • Question: Alcohol has to do with the roots of the word “bridal.” Do you know how? (Friend question: Is that even in a textbook? The roots of “bridal”? What…?)
  • Answer: Bride ale

November 22

  • Do you know what an atlas is?
  • Answer: A book of maps

November 24

  • Question: 0, 1, 1, 2, 3, 5, 8, 13... What is this sequence called?
  • Answer: Fibonacchi sequence

November 25

  • Question: There are over 130 ancient pyramids in Egypt, but do you know who’s buried in the biggest one?
  • Answer: Khufu

November 26

  • Question: Which one of these is considered a “rice cake”? 
  • Answer: Mochi
Persona 4 November Finals Exam Answers: 11/28-12/3

This time around, you'll need max Knowledge to fully pass the finals.

Finals 11/28

  • Question 1: What does French food stem from?
  • Answer: Italian Food

  • Question 2: What does the “figure” in “figure skating” refer to?
  • Answer: Geometric shapes

Finals 11/29

  • Question 1: Who is buried in the biggest pyramid in Egypt?
  • Answer: Khufu

  • Question 2: What is a book of maps called?
  • Answer: Atlas

Finals 11/30

  • Question 1: What word has the words “bride ale” as its roots?
  • Answer: Bridal

  • Question 2: What kind of bird is a “kanko-dori”?
  • Answer: A cuckoo

Finals 12/1

  • Question 1: Which country does the South Pole belong to?
  • Answer: No country

  • Question 2: 0, 1, 1, 2, 3, 5, 8, 13... What is this sequence called?
  • Answer: The Fibonacci sequence

Finals 12/2

  • Question 1: What desert is the Welwitschia found in?
  • Answer : Namib
  • Question 2: Which of these is considered a “rice cake”?
  • Answer: Mochi
Persona 4 Class Answers: December

December is a chill month; there are only class questions and answers.

School goes on, despite everything else apparently going straight to hell. Here's what you need to know for this month's round of questions.

Finals 12/3

No major allowance boost for acing or placing in the Top 10 this time for big-time spoiler reasons, but you'll still get the usual boosts for your Social Links. Check under Nanako's seat at the living room table for a special item too.

December 9

  • Question: Do you know what color a fuzzy-wuzzy polar bear’s fur really is?
  • Answer: Transparent

December 10

  • Question: What determines whether a hair grows curly or straight?
  • Answer: The cross-section

December 17

  • Question: Do you know the intent behind the phrase, “Compassion is not for the good of others”? (Friend question: Huh? What? I wasn't listening... help!)
  • Answer: Compassion makes you look better

December 21

  • Question: Which Cleopatra is the one who was known as one of the three most beautiful women in the world?
  • Answer: VII
Persona 4 Class Answers: January

January starts the new year off slow with class questions.

If you're on track for the Golden or True Ending, you get extra time in January for Social Links and, of course, school.

January 10

  • Question: What are you supposed to put on top of a kagami mochi?
  • Answer: An orange

January 14

  • Question: “Toso” is a traditional drink for the new year, but what does the name mean?
  • Answer: Bury the demons

January 19

  • Question: In the Thai and Vietnamese zodiacs, which animal is used in place of the rabbit?
  • Answer: Cat

January 25

  • Question: What color is the snow that falls in Europe in the spring?
  • Answer: Red

January 30

  • Question: What’s the next unit of measurement up from a terabyte?
  • Answer: Petabyte
Persona 4 Class Answers: February

February is short, but Advance Exam questions dominate the month.

February is the last month to worry about school answers, and you'll take your Advancement Final Exams as well.

February 1

  • Question: What color were the pyramids originally?
  • Answer: White
Persona 4 Advancement Final Exams: 2/6-2/10

Max knowledge is needed to ace these advance exams, which cover material from throughout the other school semesters.

Advance Exams 2/6

  • Question 1: The word “alphabet” comes from the words “alpha” and what other one?
  • Answer: Beta

  • Question 2: How was the theory that the pyramids were built by slaves disproven?
  • Answer: Attendance logs

Advance Exams 2/7

  • Question 1: What drink name means “bury demons”?
  • Answer: Toso

  • Question 2: What is the medical term for brain freeze?
  • Answer: Sphenopalatine ganglion neuralgia

Advance Exams 2/8

  • Question 1: What is the Japanese zodiac equivalent to the “cat” in the Thai and Vietnamese zodiacs?
  • Answer: Rabbit

  • Question 2: What vegetable was used to make the first jack-o’-lanterns?
  • Answer: Turnips

Advance Exams 2/9

  • Question 1: What color were the pyramids when they were first built?
  • Answer: White

  • Question 2: What gets mixed with snow in Europe that sometimes causes it to turn red?
  • Answer: The Sahara Desert sand

Advance Exams 2/10

Same as always here, except your Social Link bonuses don't matter anymore. Results go up on Valentine's Day, and then you're free from school.


That's absolutely everything you need to know about Persona 4 class answers and Persona 4 exam answers. Stay tuned to GameSkinny for more Persona 4 Golden guides in the coming days. Persona 4 Golden PC is now available on Steam for $19.99, but Atlus hasn't said if the Vita port will come to the PS4. 

Persona 4 Golden True Ending Requirements Guide Thu, 18 Jun 2020 11:39:46 -0400 Josh Broadwell

Like Persona 5Persona 4 Golden has multiple endings. Unlike Persona 5, Persona 4’s true ending requirements aren’t that obvious — at all. You’ll know if you get the Bad ending pretty quickly; the story jumps forward from December to March, and the credits roll soon after.

Getting the True Ending in Persona 4 Golden involves a whole lot more work, but the guide below is here to lead you through the tangled web. And don't worry. Ours is a Persona 4 Golden true ending guide with no spoilers.

Persona 4 Golden True Ending Requirements

Understanding Persona 4 Golden's Endings

To get the Persona 4 Golden Ending, you'll need to max out Marie's social links.

The first thing to do is clarify what Persona 4 ending you want to get. There are five endings: Normal, Bad, Accomplice, True, and Golden.

For Persona 4 Golden, the Golden Ending is the ultimate true ending. The True Ending is a leftover from the original PlayStation 2 game, and while it's still a good ending, it's not the best. The other endings are pretty self-explanatory, except for Accomplice, which we'll get to later.

If you want the regular True Ending, then you don’t need to worry over any Social Links.

If you want the Golden Ending, you’ll need to max out Marie’s Social Link, the Aeon Arcana. We strongly recommend aiming for the Golden Ending because that’s how you’ll unlock

  • New Personas
  • An extra two months of gameplay
  • A new dungeon tying in with the game’s lore

First up, head to the Velvet Room on April 18. You’ll kick off the chain of events that lets you start Marie’s Social Link. From there, you can spend time with Marie in the real world during the day on Wednesday, Saturday, and Sunday, as well as holidays, unless it’s raining, in which case she won’t be there.

Head to downtown Inaba, and you’ll see her standing outside the Velvet Room entrance. As always, try to have an Aeon Persona handy to get extra points during your conversations with her. The earliest you can fuse Aeon Personas is Level 18, by performing a triangle fusion with Nata Taishi, Angel, and Pixie to fuse Ame no Uzume.

You’ve got plenty of time to raise Marie’s Social Link as well. You technically have until the end of December, but it’s best not to leave it to the last.

The only other noteworthy thing is that you’re stuck at Rank 4 until July 24, so keep that in mind.

How to Unlock the Persona 4 Golden True Ending

The conditions for the Golden Ending in Persona 4 can be done at the end of December, but should be done sooner.

There’s no other Persona 4 true ending requirements to worry about until the beginning of December, after you clear the Heaven dungeon. It’s all extremely spoiler-y stuff, so we’ll tread delicately here.

That said, you’ll know when you get to this dialogue sequence because the Investigation Team has to make some very serious choices. There are seven dialogue choices in a row you’ll be working with to get Persona 4’s True Ending, and it’s incredibly easy to get caught up and not know what’s best.

Here’s each choice you should pick (again, with no context).

  1. Pick any choice
  2. Pick “Wait a second here…”
  3. Pick “We’re missing something”
  4. Pick “Their true feelings”
  5. Pick “Something’s been bothering me”
  6. Pick “We’re missing something…”  again
  7. Pick “Calm the hell down!”

After that, time moves forward to December 5, and you’re on the right track. You might want to make a second save file here, or at least make sure your main one’s up to date, because there’s another ending split.

Shortly after, you’ll be asked to say who you think the real killer is, and you should be able to guess that by now.

If you don’t say who you think it is, you’ll get a special, slightly disturbing ending (the Accomplice Ending) that’s actually worth seeing for how it ties in with the game’s themes and character development up to that point. If you’re interested, follow it through and then re-load your save file that has you on track for the True Ending.

Choosing the right answer unlocks a new dungeon, Magatsu Inaba. You’ve got until a few days before Christmas to finish it, but be prepared. Like in Rise’s dungeon, you’ve got a double boss fight on your hands. The final bosses are Level 73 and Level 75 respectively, so you’ll need to be close to or above that level.

Persona 4 Golden: The Golden Ending

Persona 4 Golden ski trip in the Golden Ending.

With all that taken care of, Persona 4 has another possible split depending on if you maxed out Marie’s Social Link. If you didn’t, skip to the next section.

If you did max it out, you’ll see some New Year celebrations and then fall ill for several days. Once you regain consciousness, you have most of January to finish working on Social Links you might not have maxed already — except Marie. Margaret informs you Marie’s gone missing, but don’t worry about that for now.

Prioritize the Investigation Team’s Social Links. Once you max them out at Level 10, their Personas change form. After that, or if you’ve already maxed them out before January, talk to the person again the next day, and their Persona transforms into a new, third form.

Fart around until February 5, raising S. Links or doing quests or whatever you want. Try to earn money so you can stock up on items for the next dungeon, though. 

Exams run from February 6 through February 10, then the next two days are taken up with your ski trip. February 13 is the day you’ll get to go rescue Marie from the Hollow Forest dungeon, and it’s the only day you can do this. This is another case of multiple boss fights in a row at the end, all of which are at Level 77.

Completing this is technically not required for the original True Ending. But, as mentioned, the Golden Ending is the actual true True Ending, so it's worth your time to do all this.

Persona 4 Golden True Ending 3/20

The Inaba, Central Shopping district gas station in Persona 4 Golden.

Whether you cleared the Hollow Forest or just passed on Marie’s S. Link, the calendar skips to March 19 after Valentine’s Day, and it’s time for more significant choices the next day.

On March 20, you need to visit everyone you maxed out a Social Link with. They’re in the same places they were during the rest of the game, except Yukiko. Yukiko is at the Amagi Inn, but you can just take the bus to get there. 

Once you’ve talked to everyone, you’re prompted to return home to leave. Say no, or you’ll just get Persona 4’s Normal Ending. Afterward, be sure your gear is in order. You’ll be in for one final dungeon at the end of all this, and you can’t exit once you enter.

After choosing to stay, head to the Junes Food Court, and check the elevator. You’ll have more prompts to pick after that. 

  • You’ll be asked again if you want to go home. Again, say no. 
  • Then say, “I’m not finished yet.”  
  • After that, choose “Yes” 
  • And then choose, “There’s something missing”

Now, go to the Samegawa Flood Plain area and speak with Dojima and Nanako, then go into the Velvet Room to get a special item from Igor called the Clarity Orb. (If you're playing on New Game+, go back into the Velvet Room to unlock a special boss battle against Margaret).

Finally, go to the gas station at the southern part of Inaba’s Shopping District, and talk to the attendant. You’ll have several options to choose from to learn about the attendant, and there’s no danger of getting it wrong here.

After you’re done, you’ll unlock the actual final dungeon: Yomotsu Hirasaka, the place at the very beginning in the protagonist’s dreams. It’s a 9-floor dungeon with yet another multi-part boss fight at the end. This time around, the final bosses are Level 90 and come equipped with the strongest multi-target spells and Mind Charge. Keep that in mind, and cover your weaknesses. 

Once you’ve finished, you’ve completed all the Persona 4 Golden true ending requirements. Sit back, and enjoy the fruits of your labor!


That's all you need to know about Persona 4's true ending requirements, but stay tuned to GameSkinny for more Persona 4 Golden guides in the coming days. Persona 4 Golden PC is now available on Steam for $19.99. Atlus has not said if the Vita port will come to the PS4. 

The Longest Games to Sink Hundreds of Hours Into Fri, 27 Mar 2020 17:44:37 -0400 Ty Arthur


Monster Hunter Freedom Unite


There is absolutely no question that you could sink a ton of hours into Monster Hunter World, the most recent entry in the Monster Hunter franchise, but it's Freedom Unite that takes the crown. Thing is, you need as PSP or PlayStation Vita to play it.


Offering up to 400 hours of play time, there's an undeniable sense of accomplishment built into Freedom Unite. that triggers something deep in our ancestral memory when we take down some big game, and Freedom Unite offers the ultimate in hunting with gigantic monsters.




What long games are you playing when you find yourself in need a few hundred hours to waste? Sound off in the comments below with your thoughts on our picks, and be sure to give us some recommendations for games we could play until our eyes bleed!


Star Citizen


Though it's possible that Star Citizen will never be complete, what's available now in the game's Alpha version is still extremely extensive. 


While still missing many key features, there's plenty to do between combat and delivery missions, mining and trading, exploration, and direct interactions with other players. If you've ever wanted to go explore the stars in the most ambitious video game universe ever conceived, Star Citizen is the ultimate sci-fi time sink


Pokemon Black and White


While some Pokemon games are drastically shorter than others, Black and White is probably the way to go if you're looking to really sink your teeth into something.


For a Pokemon game, there is simply a stupid amount of content in Black and White, and it adds in 150 new pocket monsters to the roster to boot. The gameplay might be old-hat and repetitive by now, but if you want to relive your halcyon days of monster collecting, this is the way to go.


Of course, Black and White isn't your only option. For Switch owners, there's also Pokemon Sword and Shield. While the games don't include all of the Pokemon from the get-go, a completionist run could last more than 100 hours, and there are two expansions still on the horizon!


Fire Emblem Three Houses


Other than Breath Of The Wild, which I'm assuming you already know you should have played, this is one of the very best, and longest, games on the Nintendo Switch. 


Three Houses is filled to the brim with tactical combat and deeply strategic party management. It's got a winding, engaging story, and features elements from other genres, such as simulation and education. 


It isn't a stretch to say you'll be putting in 60 hours on the low end. For those who have to explore every nook and cranny and find every secret, 100 hours isn't inconceivable.


Persona 5


In general, console RPGs tend to offer pretty lengthy campaigns, especially compared against the brevity of any given shooter's single-player mode. But the cream of the crop is Persona 5.


The Persona games have always included a number of deeply interconnected relationship systems against the backdrop of intense complexity. Persona 5 kicks that design into high gear with the lengthiest story campaign yet, not to mention its Memento dungeons full of fantastic loot.


Depending on how much of Tokyo you explore and how far into New Game+ mode you go, 100 hours of playtime is a low-end estimate. If you've already played Persona 5, it might be worth jumping back in with Persona 5 Royal. If that doesn't suit your fancy, take a look at our ranking of the Persona franchise from best to worst.


Disgaea Series


Old-school gamers might recall how you technically could get Cloud Strife to Level 99 on the PS1 version of Final Fantasy 7, but you weren't really supposed to do that. The gameplay just wasn't built around that type of grind, which got old  fast.


Alternatively, Disgaea is a series that's explicitly built around that exact hustle, and the level cap isn't 99: it's 9,999. Yep, you read that right.


Aside from a ludicrously-high character level, every item you pick up in Disgaea has its own randomized dungeon, all so you can level up said item to 9,999. Theoretically speaking, there's no cap to the number of hours you could spend here. Some have certainly spent thousands upon thousands ... 


Thankfully, the series' strategy RPG combat stays fun during the endless grind, and all of the Disgaea titles feature tongue-in-cheek characters and interactions to keep things entertaining.


I'm a fan of Disgaea 2's PC port, but honestly, any of these titles on either console or PC are just phenomenal and worth sinking time into. Want the latest and greatest? Disgaea 5 is the most recent main entry to hit PS4.




What's more fun than giant mechs stomping each other into oblivion?  Harebrained Schemes' take on the long-running Battletech franchise. It's a winner when you need a game that goes on for a long, looooooong time.


While the campaign itself is somewhere in the 60-70 hour range, it's what comes after — when the full map opens up  that's a real time sink. Whether you're an achievement hunter, or you're just trying to get all the parts to build that elusive crab mech, you're facing down hundreds of hours of missions.


While such a glut of content got a bit stale at launch, additional mechs, travel events, and new mission types have since been added with free updates and paid DLC. If you quit after 120 the game first dropped, now is a great time to jump back in to see what's changed. Maybe even add 120 more. 


Any Civilization Game


Why stick with just one era of expansion and conquer when you could cover all of human history and then go far into the future as well? That's what's on tap if you decide to jump into Civilization, Sid Meier's 4X claim to fame. 


As strategy games go, Civilization is the paradigm to beat. Its turn-based design has stood the test of time and influenced countless other titles. Games can play out as fairly quickly if you know what you're doing, and unique bouts abound no matter which of the hundreds of civilizations you pick.  


One truly ludicrous example showcases a player who has been playing the same game of Civilization 2 for 10 solid years. No, not in-game years. Someone has spent a decade of their life on ONE Civilization match that never ended. 


If you aren't familiar with the gameplay, I recommend jumping in with either Civilization 5 or Civilization 6.


Sins Of A Solar Empire Rebellion


Just about any major 4X game could have made this list since they're all focused on expansion, have sprawling maps, and provide plenty of replay value. 


For the real goods, though, look no further than Sins Of A Solar Empire. Whether you want to establish an empire and deal with economic and political issues or just conquer the stars, Sins has dozens of gameplay possibilities. 


Between the story mode and the game's random maps, there are immediately hundreds of hours at your fingertips — but that's just the start. The game supports a bevy of mods, including those for popular fandoms such as Star Trek, Star Wars, Mass Effect, and Stargate


For example, the insanely-detailed Armada 3 mod is still the best Star Trek game that's ever been made, even if it's only a fan-made total conversion mod. 


Heroes Of Might And Magic 3


There are plenty of killer real-time strategy options out there, like Total War or Company Of Heroes. When you need a game that can keep you occupied for months on end, though, the large-scale conquests of Heroes Of Might And Magic have you covered.


Heroes Of Might and Magic 5  when the franchise first made the leap to 3D environments  is my personal favorite of the series, but Heroes Of Might And Magic 3: The Restoration Of Erathia is what essentially coined the idea of "just one more turn" in any and every strategy game. It's a great place to start.


Yes, the graphics are dated, but everything else still holds up. There's an immense level of challenge on the game's harder difficulties, but it's rewarding and worthwhile. That's not to mention the music is still absolutely phenomenal. 


If you'd rather play something more modern, there are plenty of newer entries that feature advanced the gameplay mechanics and venture into other genres, such as sci-fi. Age Of Wonders: Planetfall is an excellent pick to sink a hundred (or two) hours into.


Baldur's Gate 2


You don't have to look to the stars for a sprawling game experience in the triple digits. There's plenty to do in a world like Toril, especially in places like the Sword Coast or Amn.


The granddaddy of all PC RPGs, Baldur's Gate 2 (or, if you must, the "enhanced edition" from Beamdog) is custom-made for playing in long stretches.


Even if you've already played it from beginning to end, there's plenty of reason to jump back into the Bhaalspawn saga and try a different route. Side with or against Bohdi and her vampires, go with an all-evil party by grabbing Korgan, Viconia, and Edwin, or try another class to earn a radically different stronghold.


Another option that involves a significant time investment is the Baldur's Gate 2 romance system, which actually plays out over weeks and months of in-game time as you get to know companions. 


Kingdom Come: Deliverance


KC:D doesn't have nearly the same insane potential as Kenshi, but the trade-off is that there's significantly more story to enjoy. It does so in an open world with multiple ways to approach any situation.


You start off as a peasant-nobody and have to build up your gear and reputation in a very (very) deadly world. The combat is deep and tactical, with dozens of different weapon choices from swords to maces. Clothing also plays a key role not only for defense but for social standing. And there's a crafting element that's rooted in real-life alchemy. 


Kingdom Come is also significantly more polished and graphically pleasing than Kenshi, and looks utterly gorgeous on the PlayStation 4 and Xbox One, not to mention a high-end PC. 




Unconcerned with the typical story-rich RPG experience, Kenshi lets you play however you want. A true sandbox, you can build your own empire, become a slaver, start a rebellion, or just spend time crafting and researching. There's no right or wrong way to play Kenshi.


Once you get the basics of this truly punishing game down, though, it's time to extend your playtime with the game's dozens of mods. Here's a list of must-download Kenshi mods to get you started.


Ark: Survival Evolved


We'll start with the ultimate time sink. If you dig survival games or just like the idea of riding a dino across a prehistoric landscape before building your own city, Ark is up your alley.


You probably already know about Ark, but if you don't, the idea isn't just to fight other survivors and build a settlement, but it's also to tame and domesticate wild animals. From fiery Ark magmasaurs to spidery bloodhunters, creatures of all shapes and sizes can join your primal menagerie when you figure out the proper taming methods.


Yeah, it has some clunky UI and connectivity issues still, but there really isn't any competition when it comes to Ark, a survival sim where you get to build up a stable of animals and craft a society however you please.


To really understand the amount of time you might lose to Ark, just take a gander at the game's Steam page, where hundreds and hundreds of players have logged thousands of hours of play time!


If you're not a fan of the game's prehistoric sci-fi setting, Outlaws Of The Old West has essentially identical gameplay but lets you live out your Wild West fantasies instead.


Sometimes you just have a lot of time on your hands. Whether it's because of a long weekend or an extended vacation, there are times you just want to immerse yourself in a digital world for 100+ hours. 


Luckily, there are a ton of games that fit the bill. We're going to assume you already know that heavily modded Elder Scrolls entries or Fallout 3/4 offer hundreds of hours of gaming opportunities. So instead of pointing out the completely obvious, we're going to focus on a handful of games you might have forgotten about or, perhaps, hadn't considered. 

Stardew Valley Shoots Past Major Sales Milestone Thu, 23 Jan 2020 12:31:05 -0500 Josh Broadwell

Stardew Valley creator and developer Eric Barone, aka "ConcernedApe," recently updated the game's fact page with a huge new piece of information. Stardew Valley has officially passed the 10 million sales mark,

That's pretty incredible. Not only is Stardew a farm-sim game developed by just one person who taught himself, but the game has only been on the market for four years.

The total shared sales figure includes sales on all platforms supporting Stardew Valley, including mobile and the almost-officially-dead Vita. While it's not clear which platform the game is most popular on, it's basically always in the Switch eShop's top-selling games and download-only games; at the time of writing, it's actually at the top of both lists. 

It's often in Steam's top-played games as well, currently sitting at #28 on Steam Charts behind Civilization 5, Red Dead Redemption 2, Temtem, Terraria, and The Witcher 3: Wild Hunt to name a few. That's pretty good company.  

Incredible though the news might be, we're not too surprised. Stardew Valley gets substantial content updates on a fairly regular basis, and even the base game is one of the best in the genre.

What's next for the farm-sim king? Barone just finished getting the console versions watered with the latest update; he's also working on a new game set in the same universe, though it's not a direct sequel. We'll probably be waiting a while for more major updates and new games, but chances are, it'll be worth the wait.

Stay tuned to GameSkinny for more Stardew Valley news as it sprouts.

9 Final Fantasy Spin-offs You May Have Forgotten About Completely Sun, 15 Dec 2019 10:51:07 -0500 Josh Broadwell


Final Fantasy: Type-0


School stories have been A Thing in Japanese games since Persona 3 launched the sub-genre into the stratosphere. Some are good, some suck big time, but they all usually center around creating characters and a world you want to interact with, letting you interact with it all. Type-0 is Final Fantasy’s school game and does all that, before killing everything and making you watch it die. It’s definitely not a happy school story.


But it is an ambitious one, re-using themes like the invading evil empire and moody students and placing them in a much more intricate and detailed world. You’re rewarded for investing your time exploring this doomed kingdom and the people who live in it. The same goes for your classmates.


The combat system, though a bit herky-jerky with its camera antics, is a fantastic blend of strategy and action that keeps you on your toes and requires a balanced team at all times. Since it’s HD release on PS4, though, Square Enix hasn’t really done anything like it and might not do so again either, though it’s pretty clear the action focus inspired the likes of FFXV and probably even FFVII R.




That's it for our forgotten Final Fantasy spin-offs picks. Got any that are so forgotten even we forgot them? Sound off in the comments and let us know.


Chocobo's Dungeon


Chocobo’s Dungeon — a spinoff series in another series — is another story, one that’s at least achieved longevity, if not notoriety. It’s part of the long-running Mystery Dungeon series (which is to say, it’s as old as gaming itself), though the pack-in demo we got with Chocobo Racing was for the second Chocobo’s Dungeon game.


The first remained a Japan-only release, but either way this was one of the first big franchise ventures into Mystery Dungeon, long before Pokemon spawned its own mini-series in the Mystery Dungeon series. 


Chocobo’s Dungeon 2, and the other Chocobo games, really, are all about Chocobo trying to help out people in need. It’s cute, it’s bright and colorful — and it’ll grind your very soul into oblivion if you aren’t careful.


These games are hard, much more challenging than their candy-coated exteriors would suggest. That’s part of the charm, though, toughing it out with Chocobo, probably a White Mage, a snotty Moogle, and definitely someone named Cid ready to drag your battered feathers out of the dungeon before it’s too late.


Chocobo Racing


For a while, it seemed like every franchise had to have a kart racer game, thanks to a certain red-hatted plumber. Chocobo Racing was that experiment for Square, and it received lukewarm to terrible critical reception when it first launched. Granted, part of that could have been down to timing. Square’s success with Final Fantasy VII set a tone for other games both in the series and on the PSX in general. 


Yes, the controls are crappy, and the tracks are bland (as are Mario Kart 64’s) but the feathered racer still left treadmarks on many people’s hearts, this writer’s included. It’s got the kind of fluffy and warm story that would come to be synonymous with Chocobo games, the powerups were something new and different from Mario Kart, and it was an excuse to listen to classic Final Fantasy tracks remixed.


Sadly, the 3DS remake was not to be. Had it come to pass, though, more than one heart might have exploded into feathery clouds, so maybe it’s okay after all.


Final Fantasy XII: Revenant Wings


This one breaks the rules a bit because it’s technically a numbered Final Fantasy game. Unlike X-2 and all 25 FF XIII games, though, Final Fantasy XII: Revenant Wings doesn’t quite count as a full-on sequel. You play as Vaan and Penelo, among others, and scour the skies for treasure as sky pirates, eventually encountering other characters from the original FFXII and some villains who want to destroy the world (of course).


However, Final Fantasy meets Star Wars, this is not, for the narrative never reaches the same heights as its source.


What really makes Revenant Wings stand out is the gameplay, which makes it more like a Heroes of Mana spinoff with Final Fantasy paint. Revenant Wings is a real-time strategy game, where you command hordes of monsters and allies in battle.


Heroes have gambit skills that can offer benefits, though it does sometimes devolve into making mobs collide and seeing who comes out alive. Still, you visit a huge variety of locations, and the graphics are lovely, especially for the DS era.


World of Final Fantasy


We’ll forgive you if you did actually forget about World of Final Fantasy. Outside of this year’s Maxima update, with some new endgame content among other things, Square Enix seems to have forgotten it as well and shows no signs of going back.


And that’s a bit of a shame. The spinoff might have some issues with characterization (Hi, I’m Lann and I’m dumb! Don’t worry, I’ll remind you later. A lot.). What it doesn’t have, though, is a lack of heart and charm.


This Pokemon mashup is a love letter to the entire franchise that even newbies can play and enjoy. Even though the story and cameos are essentially Final Fan-fiction, it’s excellent to see Square Enix willing to take liberties with their beloved properties and try something completely new and the-bonkers.


Dirge of Cerberus: Final Fantasy VII


Back during the first peak of Final Fantasy VII fever, Square Enix envisioned an entire saga centered around Cloud and his companions. Dirge of Cerberus was part of that plan in the PS2 era. Though it was later overshadowed by the admittedly better realized Crisis Core prequel, Dirge was a step into the wild side.


Rather than sticking with the traditional turn-based formula, Square Enix decided this story would be much better if it were told through insane bouts of gunslinging action. It might seem strange, were it not for the action emphasis in the new Final Fantasy VII Remake, which in hindsight shows Dirge was actually a step towards a future innovation.


Unlike Crisis Core, Dirge also ditched the biggest protagonists in favor of eccentric Vincent Valentine and Yuffie, though that probably wasn’t a bad move. FFVII’s cast is pretty big, and not everyone gets the screen time they should. How much of this plot might be retconned back into FFVII R remains to be seen, though it’s possible we might just see more of Vincent and Yuffie soon.


Final Fantasy Crystal Chronicles: My Life as a King


Final Fantasy: Crystal Chronicles was a spinoff that sparked a number of spinoffs, one of them being Final Fantasy Crystal Chronicles: My Life as a King on WiiWare.


You play as King Leo, a chibi-dorable young monarch trying to rebuild a kingdom after the miasma destroyed it — just like it destroyed the Crystal Chronicles Remastered release date (ba-dum-tissss). 


Part town-building simulator, part traditional turn-based RPG, you’ll help King Leo assemble teams of adventurers to gather materials and explore dungeons while also creating and maintaining facilities to keep your subjects happy. Naturally, it’s not as deep in either respect as it could be. However, it’s fun, it’s cute, it was popular, and now it’s gone forever with the end of WiiWare.


Final Fantasy Dimensions


Final Fantasy Dimensions was one of the earlier FF mobile attempts, and it was pretty darn good as well. Think episodic Final Fantasy with traditional deep FF job system, no gacha, decent enough narrative — especially for a mobile game at that time — and you’ve got FF Dimensions.


Basically, it’s Brave Exvius, but without cameos of fan-favorite characters. 


Dimensions combined themes, jobs, and story beats from throughout the series, and between that and the brand-new cast, it really felt like a completely new FF game.


More importantly, even when the narrative was at its worst, it didn’t feel like an unnecessary bit of fan-fiction, like The After Years (fight me), which the same team also developed.


Dimensions was successful too, enough that Square Enix continued supplying episodes for a while before, sadly, discontinuing the game.


The Final Fantasy Legend


The Final Fantasy Legend is only a Final Fantasy spinoff in the West. That’s because it’s actually the first SaGa game, which Square ported to the US on the Game Boy under the Final Fantasy moniker to help encourage sales.


The difference between the two franchises was pretty easy to spot, whatever the game might be called.


Legend has some familiar FF material, like the job system, light versus dark, and so on. However, the class system was completely changed.


It also gives you humans, mutants, and monsters as your potential allies. Gender and type determine stats, but these can sometimes be altered depending on items you use or acquire.


Equipment can break, some races are limited with how much they can equip — in short, it’s a SaGa game through and through, which makes Legend all the more impressive for being a Game Boy game.


Final Fantasy is almost as old as home console gaming, boasting a great many games under the umbrella of its storied name. Many of these are mainline games, though "mainline" is a bit of a stretch for a series with few direct sequels.


A whole slew of others are full-fledged spin-offs, though — games that experiment wildly with traditional mechanics, try a completely new setting, fuse genres, or all of the above and then some.


Square Enix gives some of these love from time to time, like remastering Crystal Chronicles, but others aren't so lucky and gradually fade away or get discontinued altogether. So, we put together a list of nine Final Fantasy spin-offs that don't get too much attention or easily get lost in the shuffle. Proper sequels and non-Final Fantasy games are excluded.


Let's get started.

Sony Says The Handheld Is Dead, Long Live... Something Else Wed, 04 Dec 2019 15:15:01 -0500 Josh Broadwell

Sony and PlayStation are reportedly no longer in the handheld gaming market. The declaration comes from Sony Interactive Entertainment CEO Jim Ryan, as part of Game Informer's massive retrospective celebrating 25 years of PlayStation.

Ryan's specific said that “PlayStation Vita was brilliant in many ways, and the actual gaming experience was great, but clearly, it’s a business that we’re no longer in now.”

Whether that means portable gaming in general is off the table isn't completely clear. PS Vita TV and transferrable save data made the Vita Sony's Wii U, mostly un-tethering the console experience and letting players take their games on the go. Former SIE President John Kotera told IGN UK in 2018 that Sony's approach to handhelds was:

Rather than separating portable gaming from consoles, it’s necessary to continue thinking of it as one method to deliver more gaming experiences and exploring what our customers want from portable.

Which sounds a lot like a modified version of PS TV.

It'd be a much smarter approach to handheld than Sony's taken as well, free of the proprietary memory card bugbear and, like Nintendo, letting Sony and its developers focus on software for one device instead of several.

How this plays out is still very much uncertain. The PlayStation 5 is set to release around the holidays next year, but we still don't know too much about it. It could be backwards compatible with every PS console before it, so who knows — it might just have some kind of portable, Switch-like capability as well.

PlayStation Store's Halloween Sale is Devilishly Divine Tue, 15 Oct 2019 17:45:15 -0400 Josh Broadwell

It wouldn't be Halloween without a few frighteningly good sales, and the PlayStation Store has PS4 players covered with its special Halloween Sale from now until 11 a.m. on November 1

There are more than 200 titles on offer, from the genuinely scary Resident Evil 2 to the psychologically horrifying The Sinking City. Luckily, for those out there easily spooked, there are some atmospheric but not scary options like Divinity — Original Sin 2.

Here's a sampling of the treats you'll find:

  • Resident Evil 2 Deluxe Edition — $34.99
  • Resident Evil Triple Pack — $23.79
  • Divinity — Original Sin II: Definitive Edition — $35.99
  • Fallout 4: GOTY Edition — $23.99
  • Devil May Cry 5: Deluxe Edition — $34.99
  • Metro Exodus — $29.99
  • We Happy Few$29.99
  • Wolfenstein II: The New Colossus — $19.79
  • A Plague Tale: Innocence — $29.99
  • Dark Souls Remastered $19.99
  • Nights of Azure — $23.99
  • Zanki Zero: Last Beginning — $29.99
  • The Walking Dead: The Telltale Definitive Series — $34.99
  • Little Nightmares: Complete Edition — $7.49
  • Killing Floor 2 — $14.99
  • The Evil Within: Digital Bundle — $14.99
  • Tomb Raider: Definitive Edition — $5.99
  • Destroy All Humans! — $2.99
  • Diablo III: Rise of the Necromancer — $7.49
  • Hollow Knight: Voidheart Edition — $8.99

That's just a sampling of everything on sale, and the full list can be found here.

If you're in the mood for more Halloween, be sure to check out our games with Halloween events list, too.

U.S. PlayStation Store Store Kicks off "Big in Japan" Sale Tue, 10 Sep 2019 11:34:46 -0400 Josh Broadwell

The U.S. PlayStation Store is launching another nearly-month-long sale starting today, with savings up to 60% off on a variety of games either popular or developed in Japan. The sale runs until September 24 at 8 a.m. PDT/11 a.m. EDT.

The games range from recent releases like the brutally difficult Sekiro: Shadows Die Twice, the Contra Anniversary Collection, Castlevania, Devil May Cry 5, and, of course, Final Fantasy — lots of Final Fantasy.

Here are some of the notable inclusions for the PlayStation 4:

Game Sales Price
  Castlevania Anniversary Collection
  Chocobo's Mystery Dungeon Every Buddy! Bundle
  Contra Anniversary Collection
Crypt of the Necrodancer  $8.99
  Dead by Daylight  $14.99
  Devil May Cry 5: Deluxe Edition  $41.99
  Dragon Ball Xenoverse 2
  Dragon Quest Builders 2: Digital Deluxe Edition
  Final Fantasy IX Digital Edition
  Final Fantasy VII
  Final Fantasy XV: Royal Edition
  Final Fantasy Type-0 HD
  Fate Extella: The Umbral Star
  Jump Force  $29.99
  Kingdom Hearts: All-In-One Package
  Kingdom Hearts III
  Mega Man 30th Anniversary Bundle  $40.19
  Ni No Kuni II: Revenant Kingdom — Deluxe Edition
  Persona 5: Ultimate Correct
  Resident Evil 2 Deluxe Edition  $41.99
  Sekiro: Shadows Die Twice  $44.99
  Shenmue I & II
  World of Final Fantasy $12.49


There are loads of additional games on sale as well, including PlayStation 3 and PlayStation Vita games. The full list can be found here.

Can't get enough Sony from this sale? Don't forget to check out Sony's hefty presence at the Tokyo Game Show starting this Thursday.

Sony Will Be at the Tokyo Game Show, and Here's What to Expect Thu, 05 Sep 2019 12:07:06 -0400 Josh Broadwell

PlayStation Japan recently announced Sony's lineup for the 2019 edition of the Tokyo Game Show. The lineup was originally posted on the Japanese PlayStation blog and was translated by Gematsu.

Most of the games will be shown off in trailer form only, with a handful of playable titles and a few select stage shows as well.

It's worth noting that some of these trailers might not be new either. Andrew Goldfarb, part of the Ghosts of Tsushima team, said on Twitter that there aren't any plans to show off new material during the event. However, Bandai Namco suggested it will have new information about Tales of Arise, among other things.

Regardless of what's old and what's new, here's what Sony has on offer for this year's TGS per the PlayStation Blog:

PlayStation 4 Titles

  • 13 Sentinels: Aegis Rim (Atlus) – Trailer
  • AI: The Somnium Files (Spike Chunsoft) – Trailer
  • Atelier Ryza: Ever Darkness & the Secret Hideout (Koei Tecmo) – Trailer
  • Biped (Next Studios) – Trailer
  • Borderlands 3 (Take-Two Interactive Japan) – Playable, Trailer
  • Call of Duty: Modern Warfare (SIE) – Playable, Trailer
  • Code Vein (Bandai Namco) – Trailer
  • Concrete Genie (SIE) – Playable, Trailer
  • Contra: Rogue Corps (Konami) – Trailer
  • Control (Marvelous) – Trailer
  • Cyberpunk 2077 (Spike Chunsoft) – Trailer
  • The Dark Pictures Anthology: Man of Medan (Bandai Namco) – Trailer
  • Death Stranding (SIE) – Trailer
  • Destiny 2: Shadowkeep (SIE) – Trailer
  • Digimon Survive (Bandai Namco) – Trailer
  • Divinity: Original Sin II Definitive Edition (Spike Chunsoft) – Trailer
  • Dragon Ball Z: Kakarot (Bandai Namco) – Playable, Trailer
  • Dreams (SIE) – Trailer
  • eFootball PES 2020 (Konami) – Playable, Trailer
  • FIFA 20 (EA) – Playable, Trailer
  • Final Fantasy VII Remake (Square Enix) – Playable, Trailer
  • Final Fantasy Crystal Chronicles Remastered Edition (Square Enix) – Trailer
  • Fortnite (Epic Games) – Playable, Trailer
  • Genshin Impact (Mihoyo) – Playable, Trailer
  • Ghost Recon: Breakpoint (Ubisoft) – Trailer
  • Ghost of Tsushima (SIE) – Trailer
  • Granblue Fantasy: Versus (Cygames) – Playable, Trailer
  • Gungrave G.O.R.E. (Iggymob) – Trailer
  • Inazuma Eleven Ares (Level-5) – Trailer
  • Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate (Mages) (also on PS Vita) – Trailer
  • Little Nightmares II (Bandai Namco) – Trailer
  • Marvel’s Avengers (Square Enix) – Trailer
  • MediEvil (SIE) – Playable, Trailer
  • Mega Man Zero / ZX Legacy Collection (Capcom) – Trailer
  • Monkey King: Hero is Back (SIE) – Playable, Trailer
  • Monster Hunter World: Iceborne (Capcom) – Trailer
  • Need for Speed: Heat (EA) – Trailer
  • New Guilty Gear (Arc System Works) – Trailer
  • Nioh 2 (Koei Tecmo) – Playable, Trailer
  • One Piece: Pirate Warriors 4 (Bandai Namco) – Playable, Trailer
  • One-Punch Man: A Hero Nobody Knows (Bandai Namco) – Trailer
  • Persona 5 Royal (Atlus) – Playable, Trailer
  • Project Resistance (Capcom) – Playable, Trailer
  • Project Sakura Wars (Sega) – Playable, Trailer
  • ReadySet Heroes (SIE) – Playable, Trailer
  • Romance of the Three Kingdoms XIV (Koei Tecmo) – Trailer
  • Romancing SaGa 3 (Square Enix) (also on PS Vita) – Trailer
  • Sakuna: Of Rice and Ruin (Marvelous) – Trailer
  • SD Gundam G Generation Cross Rays (Bandai Namco) – Trailer
  • Shenmue III (Koch Media / Deep Silver) – Trailer
  • Star Ocean: First Departure R (Square Enix) – Trailer
  • Star Wars Jedi: Fallen Orrder (EA) – Trailer
  • Sword Art Online: Alicization Lycoris (Bandai Namco) – Trailer
  • Tales of Arise (Bandai Namco) – Trailer
  • Trials of Mana (Square Enix) – Playable, Trailer
  • Watch Dogs: Legion (Ubisoft) – Trailer
  • Yakuza: Like a Dragon (Sega) – Playable, Trailer

PlayStation VR Titles

  • Concrete Genie (SIE) – Playable, Trailer
  • Deemo Reborn (Unties) – Playable, Trailer
  • Marvel’s Iron Man VR (SIE) – Playable, Trailer
  • Hatsune Miku VR (Degica Games) – Playable, Trailer
  • Sairento VR (Initiative Media) – Trailer
  • Stumper (Thirteenth Floor Corporation) – Trailer
  • Throw Anything (Visual Light) – Playable, Trailer

PlayStation Presents Live Show at TGS 2019 Titles

These are the titles Sony Interactive Entertainment Japan Asia will feature stage events for at the PlayStation booth, which will be live-streamed on YouTube and Twitch. A full schedule will be announced at a later date.

  • Call of Duty: Modern Warfare (SIE)
  • Death Stranding (SIE)
  • Dragon Ball Z: Kakarot (Bandai Namco)
  • Final Fantasy VII Remake (Square Enix)
  • Gran Turismo Sport (SIE)
  • Nioh 2 (Koei Tecmo)
  • Project Resistance (Capcom)
  • Yakuza: Like a Dragon (Sega)

It's a big showing, especially since Sony's been mostly quiet this year. Apart from appearing at Gamescom and hosting two State of Play episodes, Sony skipped E3 and has been mostly silent about its upcoming games.

Pix the Cat Review: Purring on the Nintendo Switch Mon, 12 Aug 2019 13:07:42 -0400 Joey Marrazzo

It's nice to cleanse the gaming palette once in a while with a fun and quick game, rather than something narrative-driven, riddled with side quests, or full of complex character creation. 

Back in 2014, the team at Pastagames created a game for that specific moment. Originally released on PlayStation 4 and PlayStation Vita, Pix the Cat is a mash-up of two of the most iconic video games ever created: Pac-Man and Snake

You play as Pix and in each puzzle, you are tasked with collecting ducklings and bringing them to certain spots in the puzzle. You collect them in a similar way to how Pac-Man picks up orbs, but imagine if those orbs lined up behind you and created a long tail kind of like a snake. 

Sounds simple, but that's because it is. Pix the Cat is a game that is quick, and easy to grasp so you can just run with it. As you play through its four different game modes, that initially easy concept transforms to bring you a challenging puzzle game that is good in short sessions or for a fun game-night with friends.

Arcade Mode

In the game's Arcade Mode, you are given 300 seconds to get as far as you possibly can. There are no loading screens; you move from one puzzle to the next as you complete them. You start off with a simple puzzle while moving at the slowest speed, but that speed dramatically increases as you progress, ramping up the difficulty as you go.

As you play through the puzzles, you must maneuver your way around objects and sometimes enemies. This includes making sharp turns and trying not to have your tail of ducks surround you (which ends the puzzle immediately).

If you can't handle the increasing speed and find yourself not able to make the quick turns necessary to bring the ducks to the right location, the puzzle will end. If you can handle the speed, you will start building up a combo score, which will carry through all the puzzles.

One of the best parts of the game's Arcade Mode is the background music. It goes perfectly with the speed of the game and will make you feel the pressure to deliver the ducks. 

Arena Mode

In Arena mode, you and up to three friends take to the battleground and compete against each other. In this mode, you collect the eggs that will form your tail, and what will be the ammo you use to take down the other players. 

If you don't want to use the eggs to destroy your friends, you can eat the eggs instead and perform a dash ability that can also hurt your opponents. 

You can also activate the ghost feature, adding a new wrinkle to the game. When your Pix turns into a ghost, you can go after your friends. If your ghost hits a friend's living Pix, you will come back to life and your friends Pix will become a ghost instead. 

While I didn't spend too much time in this mode, I can already see that it can make for a fun and relationship-ending game night next time I have people over. 

Laboratory and Nostalgia Modes

While Arcade and Arena are the most polished game modes, the game has two more to try your hand at. 

The first of the two modes is called Laboratory. In this mode, you are tasked with picking up cells and taking them to the marked spots on the puzzle. The trick with this mode is that you are given a Par score to match, like in golf. You can, of course, go over.

What differentiates this from the Arcade mode is that when you complete the puzzle, it doesn't immediately send you into the next one. You will go back to the mode screen and choose the next level.

The other difference is that if you forget to pick up a cell and already dropped off the other ones, the puzzle will end.

I didn't find this mode that entertaining or fun to play. The basic gameplay is pretty much identical to the Arcade mode, which is much more entertaining.

The final mode is Nostalgia, where you have to collect all the eggs on the screen before the flower gets eaten by the goat. It sounds strange, and it is.

If you visualize the horse-racing carnival game, it is similar to that. Collecting all the eggs before the goat eats the flower will give you a perfect score for that round. 

  • Arcade and Arena mode are fantastic.
  • The soundtrack is motivating and keeps you moving.
  • Ducks
  • The other game modes (Nostalgia and Laboratory) don't add much to the game.
  • Very fast-paced (Only a con if you have slow reflexes)
  • Cats

Pix the Cat is a quick and fun palette cleanser to play before you go to bed or in between intense gaming sessions.

While the Nostalgia and Laboratory modes don't have much to offer, the Arcade and Arena sections of the game carry the load to make this a fun game to pick up.

The Arcade mode is fun to play alone and with friends. Once your 300 seconds are up, you can easily pass the Switch to your friend and see if they can beat your high score. Or you can take it to Arena mode and go head to head to see who is better.

While the game has been on the other major platforms for a few years, it just arrived on Switch this past week and is priced at $9.99. If you love arcade games and love the rush and intensity of games getting faster as you go, this could be the game for you. 

Summer Sale Unleashes Four Weeks of Big PlayStation Store Discounts Tue, 23 Jul 2019 11:42:46 -0400 Josh Broadwell

Sony just ended one substantial summer sale, and now it's gearing up for another, even bigger one. This sale has more games, bigger discounts, and runs for four weeks, starting July 24 and ending August 20 at 8 a.m. PST/11 a.m. EST.

The sale includes a wide range of titles — niche, indie, and AAA alike  all for up to 75% off. Here's a roundup of some of the bigger and better deals:

  • A Hat in Time — $14.99
  • Ark: Survival Evolved $17.49
  • Assassin's Creed Odyssey — $23.99
  • Battlefield 1 and Titanfall 2 bundle — $8.99
  • Battlefield V — $23.99
  • Borderlands: The Handsome Collection — $14.99
  • Burnout Paradise Remastered
  • CoD WWII Gold Edition — $29.99
  • Conan Exiles — $24.99
  • Dark Souls 2: Scholar of the First Sin  — $9.99
  • Dark Souls 3 — $14.99
  • Dragon Ball Fighter Z — $14.99
  • Dragon Age: Inquisition — GoTY — $11.99
  • FIFA 19 — $14.99
  • GTA V — $14.99
  • Just Cause 4 $23.09
  • Killing Floor 2 — $9.89
  • Mass Effect: Andromeda — $9.99
  • Metro Redux — $7.49
  • Ni No Kuni II: Revenant Kingdom — $20.39
  • Outlast 2 — $7.49
  • Outlast Trinity — $11.79
  • Shadow of the Tomb Raider — $19.79
  • Soul Calibur VI — $20.39
  • Star Wars Battlefront 2 — $7.49
  • Subnautica — $19.79
  • Tekken 7 — $7.49
  • The Witcher 3 — $11.99
  • Tom Clancy's Rainbow 6 Siege — $11.99
  • Tom Clancy's The Division — $9.99
  • Tom Clancy's The Division 2 — $38.99
  • Watch Dogs 2 — $14.99
  • WWE 2K19 — $14.99

That's just a sample of what's on offer. The usuals that go on sale, like Resident Evil and the LEGO games make an appearance.

A load of NISA games are on sale, too, like The Liar Princess and the Blind Prince and Ys VIII: Lacrimosa of Dana, some Sword Art Online titles (for those brave enough to weather the translation storm), and a smattering of PlayStation 3 and PlayStation Vita titles.

The full list of titles can be found here