PlayStation 5 Platform RSS Feed | GameSkinny.com PlayStation 5 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network NBA 2K23: All Replica Builds https://www.gameskinny.com/e8c6b/nba-2k23-all-replica-builds https://www.gameskinny.com/e8c6b/nba-2k23-all-replica-builds Mon, 26 Sep 2022 11:01:26 -0400 Sergey_3847

There are 52 replica builds in NBA 2K23 that allow you to literally replicate the stats of some of the best players in the league. Positions range from point guards to shooting guards and small forwards, power forwards, and centers.

This NBA 2K23 guide will provide you with all replica builds in the game. Simply enter the numbers listed below into the "MyCAREER Builder" menu, and you can quickly start playing as one of your favorite NBA stars.

All Point Guards Replica Builds

Steph Curry

  • Nickname: Chef
  • Height: 6'2
  • Weight: 185
  • Wingspan: 6'4
  • Jersey: 30
  • Hands: Right
  • Shot Close: 87
  • Driving Layup: 88
  • Driving Dunk: 28
  • Standing Dunk: 25
  • Post Control: 28
  • Midrange: 85
  • 3 Pointer: 92
  • Free Throw: 87
  • Pass Accuracy: 86
  • Ball Handle: 92
  • Speed with Ball: 87
  • Interior Defense: 30
  • Perimeter Defense: 80
  • Steal: 64
  • Block: 46
  • Off Reb: 31
  • Def Reb: 60
  • Speed: 78
  • Acceleration: 78
  • Strength: 48
  • Vertical: 70
  • Stamina: 98

Penny Hardaway

  • Nickname: Lil' Penny
  • Height: 6'7
  • Weight: 215
  • Wingspan: 7'0
  • Jersey: 1
  • Hands: Right
  • Shot Close: 86
  • Driving Layup: 90
  • Driving Dunk: 83
  • Standing Dunk: 67
  • Post Control: 67
  • Midrange: 77
  • 3 Pointer: 77
  • Free Throw: 77
  • Pass Accuracy: 77
  • Ball Handle: 91
  • Speed with Ball: 79
  • Interior Defense: 52
  • Perimeter Defense: 75
  • Steal: 68
  • Block: 37
  • Off Reb: 50
  • Def Reb: 40
  • Speed: 82
  • Acceleration: 79
  • Strength: 55
  • Vertical: 83
  • Stamina: 94

Chris Paul

  • Nickname: The Point God
  • Height: 6'0
  • Weight: 175
  • Wingspan: 6'4
  • Jersey: 3
  • Hands: Right
  • Shot Close: 88
  • Driving Layup: 86
  • Driving Dunk: 25
  • Standing Dunk: 25
  • Post Control: 65
  • Midrange: 91
  • 3 Pointer: 82
  • Free Throw: 84
  • Pass Accuracy: 93
  • Ball Handle: 89
  • Speed with Ball: 80
  • Interior Defense: 56
  • Perimeter Defense: 86
  • Steal: 78
  • Block: 41
  • Off Reb: 25
  • Def Reb: 56
  • Speed: 79
  • Acceleration: 80
  • Strength: 55
  • Vertical: 67
  • Stamina: 93

Luka Doncic

  • Nickname: The Matador
  • Height: 6'7
  • Weight: 230
  • Wingspan: 6'8
  • Jersey: 77
  • Hands: Right
  • Shot Close: 89
  • Driving Layup: 87
  • Driving Dunk: 62
  • Standing Dunk: 47
  • Post Control: 62
  • Midrange: 87
  • 3 Pointer: 84
  • Free Throw: 81
  • Pass Accuracy: 80
  • Ball Handle: 89
  • Speed with Ball: 75
  • Interior Defense: 40
  • Perimeter Defense: 80
  • Steal: 45
  • Block: 55
  • Off Reb: 30
  • Def Reb: 74
  • Speed: 75
  • Acceleration: 75
  • Strength: 74
  • Vertical: 64
  • Stamina: 91

Gilbert Arenas

  • Nickname: Agent Zero
  • Height: 6'3
  • Weight: 191
  • Wingspan: 6'7
  • Jersey: 0
  • Hands: Right
  • Shot Close: 79
  • Driving Layup: 76
  • Driving Dunk: 75
  • Standing Dunk: 27
  • Post Control: 56
  • Midrange: 88
  • 3 Pointer: 83
  • Free Throw: 83
  • Pass Accuracy: 82
  • Ball Handle: 92
  • Speed with Ball: 84
  • Interior Defense: 59
  • Perimeter Defense: 71
  • Steal: 67
  • Block: 44
  • Off Reb: 46
  • Def Reb: 54
  • Speed: 87
  • Acceleration: 87
  • Strength: 71
  • Vertical: 79
  • Stamina: 95

Gary Payton

  • Nickname: The Glove
  • Height: 6'4
  • Weight: 180
  • Wingspan: 6'8
  • Jersey: 20
  • Hands: Right
  • Shot Close: 76
  • Driving Layup: 85
  • Driving Dunk: 35
  • Standing Dunk: 25
  • Post Control: 77
  • Midrange: 83
  • 3 Pointer: 73
  • Free Throw: 69
  • Pass Accuracy: 89
  • Ball Handle: 81
  • Speed with Ball: 85
  • Interior Defense: 52
  • Perimeter Defense: 90
  • Steal: 91
  • Block: 29
  • Off Reb: 37
  • Def Reb: 47
  • Speed: 85
  • Acceleration: 85
  • Strength: 57
  • Vertical: 66
  • Stamina: 90

Magic Johnson

  • Nickname: Magic
  • Height: 6'9
  • Weight: 215
  • Wingspan: 7'0
  • Jersey: 32
  • Hands: Right
  • Shot Close: 87
  • Driving Layup: 86
  • Driving Dunk: 42
  • Standing Dunk: 25
  • Post Control: 82
  • Midrange: 81
  • 3 Pointer: 84
  • Free Throw: 82
  • Pass Accuracy: 91
  • Ball Handle: 87
  • Speed with Ball: 71
  • Interior Defense: 84
  • Perimeter Defense: 86
  • Steal: 77
  • Block: 25
  • Off Reb: 58
  • Def Reb: 73
  • Speed: 75
  • Acceleration: 75
  • Strength: 74
  • Vertical: 60
  • Stamina: 91

De'Aaron Fox

  • Nickname: Swipa
  • Height: 6'3
  • Weight: 185
  • Wingspan: 6'6
  • Jersey: 5
  • Hands: Left
  • Shot Close: 88
  • Driving Layup: 88
  • Driving Dunk: 79
  • Standing Dunk: 25
  • Post Control: 25
  • Midrange: 84
  • 3 Pointer: 69
  • Free Throw: 72
  • Pass Accuracy: 77
  • Ball Handle: 86
  • Speed with Ball: 91
  • Interior Defense: 30
  • Perimeter Defense: 74
  • Steal: 42
  • Block: 47
  • Off Reb: 27
  • Def Reb: 46
  • Speed: 95
  • Acceleration: 93
  • Strength: 44
  • Vertical: 82
  • Stamina: 92

Chauncey Billups

  • Nickname: Mr. Big Shot
  • Height: 6'3
  • Weight: 202
  • Wingspan: 6'6
  • Jersey: 1
  • Hands: Right
  • Shot Close: 86
  • Driving Layup: 88
  • Driving Dunk: 32
  • Standing Dunk: 25
  • Post Control: 40
  • Midrange: 84
  • 3 Pointer: 84
  • Free Throw: 83
  • Pass Accuracy: 90
  • Ball Handle: 84
  • Speed with Ball: 85
  • Interior Defense: 54
  • Perimeter Defense: 90
  • Steal: 68
  • Block: 30
  • Off Reb: 33
  • Def Reb: 50
  • Speed: 88
  • Acceleration: 88
  • Strength: 80
  • Vertical: 72
  • Stamina: 93

Jerry West

  • Nickname: The Logo
  • Height: 6'2
  • Weight: 175
  • Wingspan: 6'9
  • Jersey: 44
  • Hands: Right
  • Shot Close: 87
  • Driving Layup: 86
  • Driving Dunk: 25
  • Standing Dunk: 25
  • Post Control: 51
  • Midrange: 92
  • 3 Pointer: 91
  • Free Throw: 75
  • Pass Accuracy: 88
  • Ball Handle: 84
  • Speed with Ball: 76
  • Interior Defense: 36
  • Perimeter Defense: 87
  • Steal: 90
  • Block: 32
  • Off Reb: 27
  • Def Reb: 42
  • Speed: 76
  • Acceleration: 76
  • Strength: 53
  • Vertical: 54
  • Stamina: 99

Derrick Rose

  • Nickname: Pooh
  • Height: 6'3
  • Weight: 190
  • Wingspan: 6'8
  • Jersey: 1
  • Hands: Right
  • Shot Close: 76
  • Driving Layup: 87
  • Driving Dunk: 82
  • Standing Dunk: 25
  • Post Control: 47
  • Midrange: 82
  • 3 Pointer: 70
  • Free Throw: 78
  • Pass Accuracy: 80
  • Ball Handle: 88
  • Speed with Ball: 91
  • Interior Defense: 42
  • Perimeter Defense: 66
  • Steal: 62
  • Block: 33
  • Off Reb: 28
  • Def Reb: 47
  • Speed: 91
  • Acceleration: 91
  • Strength: 62
  • Vertical: 88
  • Stamina: 96

Steve Francis

  • Nickname: The Franchise
  • Height: 6'3
  • Weight: 195
  • Wingspan: 6'6
  • Jersey: 3
  • Hands: Right
  • Shot Close: 82
  • Driving Layup: 84
  • Driving Dunk: 87
  • Standing Dunk: 25
  • Post Control: 45
  • Midrange: 78
  • 3 Pointer: 86
  • Free Throw: 78
  • Pass Accuracy: 80
  • Ball Handle: 87
  • Speed with Ball: 86
  • Interior Defense: 46
  • Perimeter Defense: 77
  • Steal: 84
  • Block: 57
  • Off Reb: 55
  • Def Reb: 56
  • Speed: 87
  • Acceleration: 84
  • Strength: 55
  • Vertical: 85
  • Stamina: 95

Sleepy Floyd

  • Nickname: Sleepy
  • Height: 6'3
  • Weight: 170
  • Wingspan: 6'5
  • Jersey: 21
  • Hands: Right
  • Shot Close: 82
  • Driving Layup: 88
  • Driving Dunk: 68
  • Standing Dunk: 25
  • Post Control: 42
  • Midrange: 83
  • 3 Pointer: 81
  • Free Throw: 82
  • Pass Accuracy: 91
  • Ball Handle: 89
  • Speed with Ball: 87
  • Interior Defense: 32
  • Perimeter Defense: 70
  • Steal: 66
  • Block: 25
  • Off Reb: 27
  • Def Reb: 28
  • Speed: 87
  • Acceleration: 90
  • Strength: 41
  • Vertical: 73
  • Stamina: 98

Rafer Alston

  • Nickname: Skip 2 My Lou
  • Height: 6'2
  • Weight: 193
  • Wingspan: 6'6
  • Jersey: 12
  • Hands: Right
  • Shot Close: 80
  • Driving Layup: 81
  • Driving Dunk: 30
  • Standing Dunk: 25
  • Post Control: 70
  • Midrange: 81
  • 3 Pointer: 86
  • Free Throw: 77
  • Pass Accuracy: 82
  • Ball Handle: 92
  • Speed with Ball: 91
  • Interior Defense: 33
  • Perimeter Defense: 75
  • Steal: 69
  • Block: 45
  • Off Reb: 36
  • Def Reb: 42
  • Speed: 90
  • Acceleration: 90
  • Strength: 39
  • Vertical: 80
  • Stamina: 99

Jason Terry

  • Nickname: The Jet
  • Height: 6'2
  • Weight: 183
  • Wingspan: 6'5
  • Jersey: 31
  • Hands: Right
  • Shot Close: 77
  • Driving Layup: 88
  • Driving Dunk: 40
  • Standing Dunk: 25
  • Post Control: 35
  • Midrange: 91
  • 3 Pointer: 86
  • Free Throw: 92
  • Pass Accuracy: 80
  • Ball Handle: 86
  • Speed with Ball: 90
  • Interior Defense: 35
  • Perimeter Defense: 75
  • Steal: 70
  • Block: 40
  • Off Reb: 31
  • Def Reb: 42
  • Speed: 89
  • Acceleration: 87
  • Strength: 42
  • Vertical: 63
  • Stamina: 92

Avery Johnson

  • Nickname: Little General
  • Height: 5'10
  • Weight: 175
  • Wingspan: 6'1
  • Jersey: 6
  • Hands: Left
  • Shot Close: 77
  • Driving Layup: 88
  • Driving Dunk: 25
  • Standing Dunk: 25
  • Post Control: 25
  • Midrange: 78
  • 3 Pointer: 62
  • Free Throw: 73
  • Pass Accuracy: 94
  • Ball Handle: 89
  • Speed with Ball: 91
  • Interior Defense: 52
  • Perimeter Defense: 88
  • Steal: 63
  • Block: 37
  • Off Reb: 32
  • Def Reb: 43
  • Speed: 87
  • Acceleration: 90
  • Strength: 60
  • Vertical: 75
  • Stamina: 99

Freddie Brown

  • Nickname: Downtown
  • Height: 6'3
  • Weight: 193
  • Wingspan: 6'7
  • Jersey: 2
  • Hands: Right
  • Shot Close: 82
  • Driving Layup: 81
  • Driving Dunk: 34
  • Standing Dunk: 25
  • Post Control: 49
  • Midrange: 82
  • 3 Pointer: 92
  • Free Throw: 82
  • Pass Accuracy: 77
  • Ball Handle: 94
  • Speed with Ball: 88
  • Interior Defense: 57
  • Perimeter Defense: 71
  • Steal: 67
  • Block: 44
  • Off Reb: 37
  • Def Reb: 41
  • Speed: 80
  • Acceleration: 89
  • Strength: 36
  • Vertical: 74
  • Stamina: 90

All Shooting Guards Replica Builds

Richard Hamilton

  • Nickname: Rip
  • Height: 6'6
  • Weight: 185
  • Wingspan: 6'11
  • Jersey: 32
  • Hands: Right
  • Shot Close: 84
  • Driving Layup: 85
  • Driving Dunk: 70
  • Standing Dunk: 35
  • Post Control: 60
  • Pass Accuracy: 81
  • Ball Handle: 80
  • Speed with Ball: 75
  • Midrange: 89
  • 3 Pointer: 88
  • Free Throw: 87
  • Interior Defense: 65
  • Perimeter Defense: 85
  • Steal: 70
  • Block: 40
  • Off Reb: 50
  • Def Reb: 50
  • Speed: 75
  • Acceleration: 75
  • Strength: 55
  • Vertical: 60
  • Stamina: 99

Dwyane Wade

  • Nickname: Flash
  • Height: 6'4
  • Weight: 212
  • Wingspan: 6'10
  • Jersey: 3
  • Hands: Right
  • Shot Close: 85
  • Driving Layup: 89
  • Driving Dunk: 61
  • Standing Dunk: 31
  • Post Control: 70
  • Pass Accuracy: 81
  • Ball Handle: 89
  • Speed with Ball: 71
  • Midrange: 77
  • 3 Pointer: 77
  • Free Throw: 79
  • Interior Defense: 69
  • Perimeter Defense: 86
  • Steal: 85
  • Block: 57
  • Off Reb: 55
  • Def Reb: 59
  • Speed: 83
  • Acceleration: 81
  • Strength: 74
  • Vertical: 78
  • Stamina: 94

Kobe Bryant

  • Nickname: Mamba
  • Height: 6'6
  • Weight: 200
  • Wingspan: 6'11
  • Jersey: 8
  • Hands: Right
  • Shot Close: 88
  • Driving Layup: 90
  • Driving Dunk: 87
  • Standing Dunk: 32
  • Post Control: 60
  • Pass Accuracy: 76
  • Ball Handle: 81
  • Speed with Ball: 78
  • Midrange: 86
  • 3 Pointer: 71
  • Free Throw: 77
  • Interior Defense: 61
  • Perimeter Defense: 87
  • Steal: 69
  • Block: 46
  • Off Reb: 48
  • Def Reb: 51
  • Speed: 80
  • Acceleration: 79
  • Strength: 68
  • Vertical: 80
  • Stamina: 98

Michael Jordan (Rookie)

  • Nickname: His Airness
  • Height: 6'6
  • Weight: 195
  • Wingspan: 6'11
  • Jersey: 23
  • Hands: Right
  • Shot Close: 84
  • Driving Layup: 90
  • Driving Dunk: 92
  • Standing Dunk: 68
  • Post Control: 61
  • Pass Accuracy: 71
  • Ball Handle: 81
  • Speed with Ball: 79
  • Midrange: 68
  • 3 Pointer: 53
  • Free Throw: 77
  • Interior Defense: 54
  • Perimeter Defense: 82
  • Steal: 85
  • Block: 60
  • Off Reb: 45
  • Def Reb: 44
  • Speed: 85
  • Acceleration: 86
  • Strength: 53
  • Vertical: 91
  • Stamina: 92

Michael Jordan (Prime)

  • Nickname: His Airness
  • Height: 6'6
  • Weight: 205
  • Wingspan: 6'11
  • Jersey: 23
  • Hands: Right
  • Shot Close: 87
  • Driving Layup: 89
  • Driving Dunk: 73
  • Standing Dunk: 53
  • Post Control: 90
  • Pass Accuracy: 76
  • Ball Handle: 77
  • Speed with Ball: 71
  • Midrange: 88
  • 3 Pointer: 75
  • Free Throw: 71
  • Interior Defense: 78
  • Perimeter Defense: 90
  • Steal: 66
  • Block: 43
  • Off Reb: 41
  • Def Reb: 49
  • Speed: 76
  • Acceleration: 77
  • Strength: 74
  • Vertical: 82
  • Stamina: 91

Vince Carter

  • Nickname: Half Man, Half Amazing
  • Height: 6'6
  • Weight: 220
  • Wingspan: 6'11
  • Jersey: 15
  • Hands: Right
  • Shot Close: 83
  • Driving Layup: 85
  • Driving Dunk: 96
  • Standing Dunk: 76
  • Post Control: 59
  • Pass Accuracy: 74
  • Ball Handle: 77
  • Speed with Ball: 76
  • Midrange: 78
  • 3 Pointer: 80
  • Free Throw: 71
  • Interior Defense: 53
  • Perimeter Defense: 72
  • Steal: 55
  • Block: 53
  • Off Reb: 43
  • Def Reb: 47
  • Speed: 80
  • Acceleration: 80
  • Strength: 49
  • Vertical: 91
  • Stamina: 99

Kobe Bryant

  • Nickname: Mamba
  • Height: 6'6
  • Weight: 205
  • Wingspan: 6'11
  • Jersey: 24
  • Hands: Right
  • Shot Close: 86
  • Driving Layup: 90
  • Driving Dunk: 79
  • Standing Dunk: 31
  • Post Control: 65
  • Pass Accuracy: 79
  • Ball Handle: 82
  • Speed with Ball: 79
  • Midrange: 87
  • 3 Pointer: 73
  • Free Throw: 78
  • Interior Defense: 56
  • Perimeter Defense: 89
  • Steal: 61
  • Block: 44
  • Off Reb: 39
  • Def Reb: 47
  • Speed: 81
  • Acceleration: 80
  • Strength: 65
  • Vertical: 81
  • Stamina: 92

Demar Derozan

  • Nickname: Deebo
  • Height: 6'6
  • Weight: 220
  • Wingspan: 6'9
  • Jersey: 11
  • Hands: Right
  • Shot Close: 92
  • Driving Layup: 89
  • Driving Dunk: 86
  • Standing Dunk: 55
  • Post Control: 84
  • Pass Accuracy: 75
  • Ball Handle: 81
  • Speed with Ball: 76
  • Midrange: 87
  • 3 Pointer: 77
  • Free Throw: 84
  • Interior Defense: 45
  • Perimeter Defense: 77
  • Steal: 42
  • Block: 42
  • Off Reb: 34
  • Def Reb: 58
  • Speed: 77
  • Acceleration: 77
  • Strength: 75
  • Vertical: 84
  • Stamina: 90

Clyde Drexler

  • Nickname: The Glide
  • Height: 6'7
  • Weight: 210
  • Wingspan: 7'1
  • Jersey: 22
  • Hands: Right
  • Shot Close: 86
  • Driving Layup: 86
  • Driving Dunk: 93
  • Standing Dunk: 76
  • Post Control: 68
  • Pass Accuracy: 76
  • Ball Handle: 77
  • Speed with Ball: 77
  • Midrange: 84
  • 3 Pointer: 77
  • Free Throw: 79
  • Interior Defense: 61
  • Perimeter Defense: 80
  • Steal: 78
  • Block: 50
  • Off Reb: 61
  • Def Reb: 53
  • Speed: 70
  • Acceleration: 70
  • Strength: 63
  • Vertical: 82
  • Stamina: 90

Allen Iverson

  • Nickname: The Answer
  • Height: 6'0
  • Weight: 175
  • Wingspan: 6'3
  • Jersey: 3
  • Hands: Right
  • Shot Close: 70
  • Driving Layup: 90
  • Driving Dunk: 57
  • Standing Dunk: 25
  • Post Control: 32
  • Pass Accuracy: 82
  • Ball Handle: 89
  • Speed with Ball: 88
  • Midrange: 79
  • 3 Pointer: 71
  • Free Throw: 77
  • Interior Defense: 27
  • Perimeter Defense: 80
  • Steal: 87
  • Block: 34
  • Off Reb: 41
  • Def Reb: 47
  • Speed: 89
  • Acceleration: 91
  • Strength: 61
  • Vertical: 89
  • Stamina: 92

Darrell Griffith

  • Nickname: Dr. Dunkenstein
  • Height: 6'4
  • Weight: 185
  • Wingspan: 6'7
  • Jersey: 35
  • Hands: Right
  • Shot Close: 88
  • Driving Layup: 86
  • Driving Dunk: 91
  • Standing Dunk: 32
  • Post Control: 59
  • Pass Accuracy: 83
  • Ball Handle: 76
  • Speed with Ball: 77
  • Midrange: 80
  • 3 Pointer: 81
  • Free Throw: 77
  • Interior Defense: 62
  • Perimeter Defense: 80
  • Steal: 65
  • Block: 44
  • Off Reb: 49
  • Def Reb: 53
  • Speed: 79
  • Acceleration: 81
  • Strength: 48
  • Vertical: 94
  • Stamina: 97

All Small Forwards Replica Builds

Kawhi Leonard

  • Nickname: The Klaw
  • Height: 6'7
  • Weight: 225
  • Wingspan: 7'3
  • Jersey: 2
  • Hands: Right
  • Shot Close: 90
  • Driving Layup: 82
  • Driving Dunk: 77
  • Standing Dunk: 48
  • Post Control: 81
  • Midrange: 85
  • 3 Pointer: 76
  • Free Throw: 83
  • Pass Accuracy: 72
  • Ball Handle: 78
  • Speed with Ball: 75
  • Interior Defense: 74
  • Perimeter Defense: 92
  • Steal: 77
  • Block: 43
  • Off Reb: 35
  • Def Reb: 71
  • Speed: 84
  • Acceleration: 78
  • Strength: 82
  • Vertical: 72
  • Stamina: 89

Shawn Marion

  • Nickname: The Matrix
  • Height: 6'7
  • Weight: 220
  • Wingspan: 7'0
  • Jersey: 31
  • Hands: Right
  • Shot Close: 87
  • Driving Layup: 82
  • Driving Dunk: 84
  • Standing Dunk: 62
  • Post Control: 75
  • Midrange: 83
  • 3 Pointer: 81
  • Free Throw: 86
  • Pass Accuracy: 60
  • Ball Handle: 60
  • Speed with Ball: 63
  • Interior Defense: 84
  • Perimeter Defense: 81
  • Steal: 85
  • Block: 68
  • Off Reb: 80
  • Def Reb: 82
  • Speed: 79
  • Acceleration: 77
  • Strength: 70
  • Vertical: 85
  • Stamina: 94

Paul Pierce

  • Nickname: The Truth
  • Height: 6'7
  • Weight: 235
  • Wingspan: 6'11
  • Jersey: 34
  • Hands: Right
  • Shot Close: 85
  • Driving Layup: 85
  • Driving Dunk: 70
  • Standing Dunk: 45
  • Post Control: 80
  • Midrange: 84
  • 3 Pointer: 91
  • Free Throw: 87
  • Pass Accuracy: 71
  • Ball Handle: 80
  • Speed with Ball: 70
  • Interior Defense: 72
  • Perimeter Defense: 87
  • Steal: 59
  • Block: 45
  • Off Reb: 45
  • Def Reb: 66
  • Speed: 70
  • Acceleration: 70
  • Strength: 80
  • Vertical: 70
  • Stamina: 95

Dominique Wilkins

  • Nickname: Human Highlight Film
  • Height: 6'7
  • Weight: 200
  • Wingspan: 6'10
  • Jersey: 21
  • Hands: Right
  • Shot Close: 86
  • Driving Layup: 90
  • Driving Dunk: 92
  • Standing Dunk: 90
  • Post Control: 67
  • Midrange: 76
  • 3 Pointer: 64
  • Free Throw: 76
  • Pass Accuracy: 55
  • Ball Handle: 69
  • Speed with Ball: 74
  • Interior Defense: 60
  • Perimeter Defense: 77
  • Steal: 66
  • Block: 41
  • Off Reb: 62
  • Def Reb: 63
  • Speed: 83
  • Acceleration: 81
  • Strength: 74
  • Vertical: 93
  • Stamina: 89

Jamal Wilks

  • Nickname: Silk
  • Height: 6'6
  • Weight: 190
  • Wingspan: 6'9
  • Jersey: 52
  • Hands: Right
  • Shot Close: 90
  • Driving Layup: 88
  • Driving Dunk: 83
  • Standing Dunk: 83
  • Post Control: 78
  • Midrange: 80
  • 3 Pointer: 71
  • Free Throw: 77
  • Pass Accuracy: 70
  • Ball Handle: 78
  • Speed with Ball: 78
  • Interior Defense: 76
  • Perimeter Defense: 91
  • Steal: 75
  • Block: 44
  • Off Reb: 64
  • Def Reb: 81
  • Speed: 80
  • Acceleration: 80
  • Strength: 69
  • Vertical: 70
  • Stamina: 94

Julius Ervin

  • Nickname: The Doctor
  • Height: 6'6
  • Weight: 212
  • Wingspan: 6'11
  • Jersey: 6
  • Hands: Right
  • Shot Close: 87
  • Driving Layup: 90
  • Driving Dunk: 90
  • Standing Dunk: 77
  • Post Control: 71
  • Midrange: 71
  • 3 Pointer: 65
  • Free Throw: 76
  • Pass Accuracy: 75
  • Ball Handle: 77
  • Speed with Ball: 75
  • Interior Defense: 70
  • Perimeter Defense: 81
  • Steal: 71
  • Block: 56
  • Off Reb: 73
  • Def Reb: 75
  • Speed: 82
  • Acceleration: 82
  • Strength: 77
  • Vertical: 90
  • Stamina: 92

Billy Cunningham

  • Nickname: The Kangaroo Kid
  • Height: 6'6
  • Weight: 250
  • Wingspan: 6'10
  • Jersey: 32
  • Hands: Left
  • Shot Close: 90
  • Driving Layup: 85
  • Driving Dunk: 85
  • Standing Dunk: 86
  • Post Control: 87
  • Midrange: 79
  • 3 Pointer: 69
  • Free Throw: 76
  • Pass Accuracy: 73
  • Ball Handle: 72
  • Speed with Ball: 58
  • Interior Defense: 75
  • Perimeter Defense: 68
  • Steal: 73
  • Block: 66
  • Off Reb: 87
  • Def Reb: 94
  • Speed: 74
  • Acceleration: 73
  • Strength: 85
  • Vertical: 90
  • Stamina: 99

Alex English

  • Nickname: The Blade
  • Height: 6'7
  • Weight: 196
  • Wingspan: 6'11
  • Jersey: 2
  • Hands: Left
  • Shot Close: 86
  • Driving Layup: 90
  • Driving Dunk: 86
  • Standing Dunk: 67
  • Post Control: 80
  • Midrange: 86
  • 3 Pointer: 75
  • Free Throw: 79
  • Pass Accuracy: 70
  • Ball Handle: 78
  • Speed with Ball: 72
  • Interior Defense: 72
  • Perimeter Defense: 74
  • Steal: 55
  • Block: 42
  • Off Reb: 70
  • Def Reb: 71
  • Speed: 80
  • Acceleration: 80
  • Strength: 74
  • Vertical: 82
  • Stamina: 90

All Power Forwards Replica Builds

Dennis Rodman

  • Nickname: The Worm
  • Height: 6'7
  • Weight: 219
  • Wingspan: 7'4
  • Jersey: 91
  • Hands: Right
  • Shot Close: 86
  • Driving Layup: 55
  • Driving Dunk: 70
  • Standing Dunk: 95
  • Post Control: 79
  • Midrange: 65
  • 3 Pointer: 62
  • Free Throw: 72
  • Pass Accuracy: 61
  • Ball Handle: 45
  • Speed with Ball: 50
  • Interior Defense: 91
  • Perimeter Defense: 79
  • Steal: 57
  • Block: 50
  • Off Reb: 99
  • Def Reb: 98
  • Speed: 78
  • Acceleration: 75
  • Strength: 79
  • Vertical: 96
  • Stamina: 99

Shawn Kemp

  • Nickname: Reign Man
  • Height: 6'10
  • Weight: 230
  • Wingspan: 7'3
  • Jersey: 40
  • Hands: Right
  • Shot Close: 78
  • Driving Layup: 77
  • Driving Dunk: 93
  • Standing Dunk: 89
  • Post Control: 82
  • Midrange: 52
  • 3 Pointer: 45
  • Free Throw: 73
  • Pass Accuracy: 65
  • Ball Handle: 64
  • Speed with Ball: 69
  • Interior Defense: 82
  • Perimeter Defense: 78
  • Steal: 55
  • Block: 70
  • Off Reb: 87
  • Def Reb: 93
  • Speed: 77
  • Acceleration: 72
  • Strength: 89
  • Vertical: 87
  • Stamina: 90

Zion Williamson

  • Nickname: Zanos
  • Height: 6'6
  • Weight: 265
  • Wingspan: 6'10
  • Jersey: 3
  • Hands: Left
  • Shot Close: 87
  • Driving Layup: 94
  • Driving Dunk: 93
  • Standing Dunk: 90
  • Post Control: 86
  • Midrange: 70
  • 3 Pointer: 70
  • Free Throw: 70
  • Pass Accuracy: 61
  • Ball Handle: 75
  • Speed with Ball: 70
  • Interior Defense: 55
  • Perimeter Defense: 51
  • Steal: 38
  • Block: 52
  • Off Reb: 63
  • Def Reb: 75
  • Speed: 81
  • Acceleration: 79
  • Strength: 86
  • Vertical: 94
  • Stamina: 79

Kevin Garnett

  • Nickname: The Big Ticket
  • Height: 6'11
  • Weight: 220
  • Wingspan: 7'4
  • Jersey: 5
  • Hands: Right
  • Shot Close: 90
  • Driving Layup: 72
  • Driving Dunk: 67
  • Standing Dunk: 80
  • Post Control: 92
  • Midrange: 88
  • 3 Pointer: 66
  • Free Throw: 79
  • Pass Accuracy: 66
  • Ball Handle: 57
  • Speed with Ball: 33
  • Interior Defense: 90
  • Perimeter Defense: 60
  • Steal: 72
  • Block: 74
  • Off Reb: 83
  • Def Reb: 86
  • Speed: 60
  • Acceleration: 50
  • Strength: 81
  • Vertical: 80
  • Stamina: 94

Larry Johnson

  • Nickname: Grandmama
  • Height: 6'7
  • Weight: 257
  • Wingspan: 7'0
  • Jersey: 2
  • Hands: Right
  • Shot Close: 86
  • Driving Layup: 75
  • Driving Dunk: 77
  • Standing Dunk: 87
  • Post Control: 90
  • Midrange: 82
  • 3 Pointer: 74
  • Free Throw: 77
  • Pass Accuracy: 74
  • Ball Handle: 71
  • Speed with Ball: 74
  • Interior Defense: 82
  • Perimeter Defense: 57
  • Steal: 56
  • Block: 37
  • Off Reb: 70
  • Def Reb: 70
  • Speed: 85
  • Acceleration: 73
  • Strength: 96
  • Vertical: 85
  • Stamina: 95

Tim Duncan

  • Nickname: The Big Fundamental
  • Height: 6'11
  • Weight: 255
  • Wingspan: 7'5
  • Jersey: 21
  • Hands: Right
  • Shot Close: 95
  • Driving Layup: 78
  • Driving Dunk: 66
  • Standing Dunk: 80
  • Post Control: 98
  • Midrange: 70
  • 3 Pointer: 48
  • Free Throw: 74
  • Pass Accuracy: 68
  • Ball Handle: 55
  • Speed with Ball: 42
  • Interior Defense: 95
  • Perimeter Defense: 69
  • Steal: 60
  • Block: 86
  • Off Reb: 86
  • Def Reb: 85
  • Speed: 61
  • Acceleration: 58
  • Strength: 80
  • Vertical: 57
  • Stamina: 92

Karl Malone

  • Nickname: The Predator
  • Height: 6'9
  • Weight: 250
  • Wingspan: 7'0
  • Jersey: 32
  • Hands: Right
  • Shot Close: 91
  • Driving Layup: 64
  • Driving Dunk: 67
  • Standing Dunk: 67
  • Post Control: 90
  • Midrange: 87
  • 3 Pointer: 72
  • Free Throw: 72
  • Pass Accuracy: 67
  • Ball Handle: 61
  • Speed with Ball: 66
  • Interior Defense: 88
  • Perimeter Defense: 47
  • Steal: 55
  • Block: 77
  • Off Reb: 87
  • Def Reb: 88
  • Speed: 70
  • Acceleration: 70
  • Strength: 89
  • Vertical: 72
  • Stamina: 90 

All Centers Replica Builds

Nikola Jokic

  • Nickname: The Joker
  • Height: 6'11
  • Weight: 284
  • Wingspan: 7'3
  • Jersey: 15
  • Hands: Right
  • Shot Close: 90
  • Driving Layup: 83
  • Driving Dunk: 67
  • Standing Dunk: 82
  • Post Control: 87
  • Midrange: 89
  • 3 Pointer: 72
  • Free Throw: 67
  • Pass Accuracy: 85
  • Ball Handle: 68
  • Speed with Ball: 52
  • Interior Defense: 63
  • Perimeter Defense: 53
  • Steal: 58
  • Block: 54
  • Off Reb: 60
  • Def Reb: 90
  • Speed: 55
  • Acceleration: 54
  • Strength: 85
  • Vertical: 55
  • Stamina: 89

Hakeem Olajuwon

  • Nickname: The Dream
  • Height: 7'0
  • Weight: 255
  • Wingspan: 7'3
  • Jersey: 34
  • Hands: Right
  • Shot Close: 91
  • Driving Layup: 72
  • Driving Dunk: 51
  • Standing Dunk: 57
  • Post Control: 91
  • Midrange: 80
  • 3 Pointer: 71
  • Free Throw: 74
  • Pass Accuracy: 60
  • Ball Handle: 53
  • Speed with Ball: 25
  • Interior Defense: 91
  • Perimeter Defense: 45
  • Steal: 61
  • Block: 87
  • Off Reb: 85
  • Def Reb: 93
  • Speed: 61
  • Acceleration: 50
  • Strength: 82
  • Vertical: 65
  • Stamina: 87

Demarcus Cousins

  • Nickname: Baby Boogie
  • Height: 6'11
  • Weight: 270
  • Wingspan: 7'6
  • Jersey: 15
  • Hands: Right
  • Shot Close: 73
  • Driving Layup: 87
  • Driving Dunk: 82
  • Standing Dunk: 97
  • Post Control: 82
  • Midrange: 80
  • 3 Pointer: 80
  • Free Throw: 69
  • Pass Accuracy: 52
  • Ball Handle: 62
  • Speed with Ball: 48
  • Interior Defense: 79
  • Perimeter Defense: 38
  • Steal: 57
  • Block: 66
  • Off Reb: 70
  • Def Reb: 91
  • Speed: 58
  • Acceleration: 43
  • Strength: 93
  • Vertical: 63
  • Stamina: 90

Bill Laimbeer

  • Nickname: Prince of Darkness
  • Height: 6'11
  • Weight: 245
  • Wingspan: 7'3
  • Jersey: 40
  • Hands: Right
  • Shot Close: 92
  • Driving Layup: 70
  • Driving Dunk: 44
  • Standing Dunk: 54
  • Post Control: 88
  • Midrange: 88
  • 3 Pointer: 87
  • Free Throw: 80
  • Pass Accuracy: 72
  • Ball Handle: 41
  • Speed with Ball: 28
  • Interior Defense: 91
  • Perimeter Defense: 46
  • Steal: 61
  • Block: 78
  • Off Reb: 85
  • Def Reb: 90
  • Speed: 43
  • Acceleration: 33
  • Strength: 92
  • Vertical: 55
  • Stamina: 94

David Robinson

  • Nickname: The Admiral
  • Height: 7'1
  • Weight: 235
  • Wingspan: 7'5
  • Jersey: 50
  • Hands: Left
  • Shot Close: 86
  • Driving Layup: 73
  • Driving Dunk: 67
  • Standing Dunk: 82
  • Post Control: 90
  • Midrange: 85
  • 3 Pointer: 73
  • Free Throw: 73
  • Pass Accuracy: 40
  • Ball Handle: 54
  • Speed with Ball: 30
  • Interior Defense: 90
  • Perimeter Defense: 58
  • Steal: 59
  • Block: 83
  • Off Reb: 86
  • Def Reb: 87
  • Speed: 67
  • Acceleration: 59
  • Strength: 87
  • Vertical: 78
  • Stamina: 85

George Mikan

  • Nickname: Mr. Basket Ball
  • Height: 6'10
  • Weight: 245
  • Wingspan: 7'3
  • Jersey: 99
  • Hands: Right
  • Shot Close: 91
  • Driving Layup: 78
  • Driving Dunk: 69
  • Standing Dunk: 89
  • Post Control: 91
  • Midrange: 84
  • 3 Pointer: 72
  • Free Throw: 75
  • Pass Accuracy: 51
  • Ball Handle: 42
  • Speed with Ball: 43
  • Interior Defense: 88
  • Perimeter Defense: 40
  • Steal: 58
  • Block: 87
  • Off Reb: 90
  • Def Reb: 90
  • Speed: 43
  • Acceleration: 49
  • Strength: 87
  • Vertical: 73
  • Stamina: 97

Moses Malone

  • Nickname: Chairman of the Boards
  • Height: 6'10
  • Weight: 260
  • Wingspan: 7'2
  • Jersey: 2
  • Hands: Right
  • Shot Close: 90
  • Driving Layup: 80
  • Driving Dunk: 77
  • Standing Dunk: 89
  • Post Control: 90
  • Midrange: 70
  • 3 Pointer: 35
  • Free Throw: 75
  • Pass Accuracy: 52
  • Ball Handle: 40
  • Speed with Ball: 35
  • Interior Defense: 90
  • Perimeter Defense: 49
  • Steal: 65
  • Block: 87
  • Off Reb: 96
  • Def Reb: 95
  • Speed: 71
  • Acceleration: 66
  • Strength: 89
  • Vertical: 77
  • Stamina: 91

Robert Parish

  • Nickname: The Chief
  • Height: 7'0
  • Weight: 230
  • Wingspan: 7'4
  • Jersey: 0
  • Hands: Right
  • Shot Close: 93
  • Driving Layup: 79
  • Driving Dunk: 70
  • Standing Dunk: 90
  • Post Control: 95
  • Midrange: 73
  • 3 Pointer: 33
  • Free Throw: 73
  • Pass Accuracy: 50
  • Ball Handle: 45
  • Speed with Ball: 25
  • Interior Defense: 92
  • Perimeter Defense: 60
  • Steal: 65
  • Block: 85
  • Off Reb: 89
  • Def Reb: 90
  • Speed: 60
  • Acceleration: 60
  • Strength: 87
  • Vertical: 70
  • Stamina: 98

Byrant Reeves

  • Nickname: Big Country
  • Height: 7'0
  • Weight: 275
  • Wingspan: 7'2
  • Jersey: 50
  • Hands: Right
  • Shot Close: 89
  • Driving Layup: 75
  • Driving Dunk: 65
  • Standing Dunk: 80
  • Post Control: 90
  • Midrange: 88
  • 3 Pointer: 62
  • Free Throw: 76
  • Pass Accuracy: 65
  • Ball Handle: 62
  • Speed with Ball: 32
  • Interior Defense: 83
  • Perimeter Defense: 41
  • Steal: 63
  • Block: 62
  • Off Reb: 75
  • Def Reb: 83
  • Speed: 60
  • Acceleration: 50
  • Strength: 96
  • Vertical: 68
  • Stamina: 95

Related guides

Those are all replica builds in NBA 2K23. Be sure to check out the rest of NBA 2K23 tips and tricks articles on our dedicated hub page.

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NBA 2K23 Review: Not Quite a Perfect Release https://www.gameskinny.com/nhs5l/nba-2k23-review-not-quite-a-perfect-release https://www.gameskinny.com/nhs5l/nba-2k23-review-not-quite-a-perfect-release Fri, 23 Sep 2022 13:41:04 -0400 Alex Perez

The NBA season is right around the corner, which means another entry in the NBA 2K franchise is again taking its shot to be the best sports game available. This year, NBA 2K23 brings a slew of new gameplay enhancements, a revamped Jordan Challenge, a big city to explore in MyCareer, a new spin on MyNBA with different playable Eras, and other improvements that will keep fans busy for the rest of the year. 

However, the cracks begin to show after a few games, and the immersion breaks a lot easier than in previous games in the series.

NBA 2K23 Review: Not Quite a Perfect Release

From the moment you enter a game, which happens lightning fast on the Playstation 5, the atmosphere conveys the feeling of watching a real NBA match-up. The arenas are electric, the crowds are energetic, and the player introductions are entertaining. This has always been the case for the 2K series, but it is especially prominent this year. Without a doubt, NBA 2K23 is one of the prettiest games on current-gen consoles and in the series; the player animations coupled with signature taunts and shots help create a sense of place few other sports games can muster. 

It’s too bad, then, that excitement fades after playing a few games and hearing Kevin Harlan and Brian Andersen provide the same commentary they did two games ago. 2K23 hasn’t done much to improve on the already stellar lineup of broadcasters, and if you played last year's title, you know what Harlan and Andersen will say after and between every big play. 

And while the players look their best this year, there are still a few issues that get in the way. Players’ eyes move around randomly, and there are moments where they clip through each other while interacting on the bench, all things that ruin some truly fun moments and celebrations. Overall, it’s indicative of the series taking an “if it ain’t broke, don’t fix it” stance without updating and upgrading old systems to feel fresh.

2K23 has a lot to offer on and off the court, though the modes are just about the same as those in 2K22. The differences lie in the choices you can make within those modes. 

MyCareer is exactly what you’d expect: it’s a story that follows a blossoming star facing an uphill battle to prove they deserved to land where they did in the NBA Draft. There are dialogue choices that affect in-game boosts and shape the player you’ll become as your career moves forward. The system takes cues from Mass Effect’s Paragon/Renegade system, only replaced here with the confident Trailblazer, á la Mamba Mentality or General, who lets their game speak for itself. 

MyCareer is filled with quest markers and points of interest; there is a lot of walking around and meeting quirky characters around the city, which is big for a sports sim title. However, what you do between games is a bit tedious: you walk in The City to a quest marker, talk to a character, complete trivial objectives, like running two drills at the gym, working out, and completing time trials on a skateboard, and then jump into the next game before repeating it all again. Navigating in these areas feels especially slow, and the pace suffers because of it, further exacerbated by consistent frame rate drops while exploring.

Overall, the experience is a bit cumbersome, especially because it’s a shared online hub, and 2K23 relies on an internet connection, causing quite a few hiccups with connectivity and the inability to even access the mode close to launch. It was something especially prominent when using the NBA 2K App to apply a face scan for the player, which just didn’t work during my review. 

In recent years, fans have lamented MyCareer’s story for poor voice acting and goofy inclusions like Jake from State Farm. While the voice acting is a lot better this year, 2K23 still really wants to lean into its quirkiness: Jake is still here, and joining him is Ronnie2k and a bunch of NBA legends and stars like Zion Williamson and Kevin Garnett. While these characters are a lot more grounded and help push the narrative toward making your player a Legend, the interactions are still awkward, and a lot of the dialogue, while acted well, isn’t written well.

Aside from MyCareer, there have been some big additions to MyNBA that create more replayability and opportunities to experiment with the addition of Eras. With Eras, you can play from one of four major periods in NBA history: the Magic vs. Bird Era, The Michael Jordan Era, The Kobe Era, and The Modern Era. Each has different options and rules that are set before jumping into the first game of the season. 

The All-Star game in the Kobe Era and prior, for example, still has fan voting but no captains. There’s also the inclusion of the play-in tournament for the Modern Era. These differences are a great way to create more variety on the path to an NBA championship and create a lot of fun “what-if” situations to play around with. The Kobe Era takes place right before the legendary 2003 draft class, so what would happen if Cleveland didn’t get the Number 1 pick? 

Within each game, however, the on-the-court experience is relatively the same, with the exception of the Eras before the Modern Era, which don’t include half-time shows but have fun, old-school replay animations and graphics alongside a retro filter that conveys the feeling of watching historic broadcasts. Ultimately, MyNBA is still a great mode, and while it’s been lacking major updates, these updates are a step in the right direction.

There are also new additions to the WNBA modes across the board. However, the changes in these modes only mirror the NBA modes at a basic level. Even the game broadcasts feel staler compared to its NBA counterpart. It’s heartening to have the WNBA involved more with the 2K series, but like in real life, there needs to be more attention drawn to these modes and players to offer better experiences. 

The Jordan Challenges return this year with 15 different career-spanning games to play through as the legendary Bulls shooting guard. Each requires you to meet three conditions, like scoring 19 points, winning a game by 15 points, and/or securing 9 rebounds in a game to earn three stars before moving forward. That gameplay is complemented with authentic commentary matching the specific game being played, and the videos that launch before each match-up help encapsulate the importance of the individual moment.

The difficulty of the Jordan Challenges is not exclusive to the mode. The changes NBA 2K23 brings to the court make schemes around isolation play a bit more demanding. First and foremost, the shot meter has been overhauled – and includes a variety of different ones to choose from – making it so the player doesn’t know if they green’d a shot (hit a perfect shot release) until after the ball drops in. 

It’s also a lot harder to green a shot if a defender is difficult to shake, making adrenaline boosts that help ball handlers create their own shots important. The offset is that those boosters deplete energy faster if you continue to hold the ball. This balancing act is meant to create more ball movement and keep players from ball-hogging, especially in online play, and it ultimately meshes well with the systems around it.

NBA 2K23 Review – The Bottom Line

Pros:

  • Challenging experience.
  • One of the best-looking games on current-gen platforms.
  • Further expansion of the WNBA is a solid step in the right direction.
  • Presentation is top of the line.
  • Attention to detail for players and their signature moves is still great.

Cons:

  • Player emotions and expressions are off-putting, mainly because of odd eye animations.
  • Not as much attention given to the WNBA modes.
  • Broadcast starts to feel stale after a few games.
  • Online connectivity creates problems for MyCareer.
  • No major updates to differentiate from last year’s title.
  • Astronaut in the Ocean included unironically.

NBA 2K23 brings quite a few changes to the court while making sure things feel the same and players feel comfortable. While that strategy mostly works this year, 2K needs to start implementing better changes moving forward.

Just because something isn’t broken, doesn’t necessarily mean there aren’t cracks in the foundation, and unfortunately, that is where NBA 2K23 is, even if it is one of the better sports titles available.

[Note: 2K provided the copy of NBA 2K23 used for this review.]

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NBA 2K23: Possible Fixes for Error Code 6f8ce31b https://www.gameskinny.com/gagt1/nba-2k23-possible-fixes-for-error-code-6f8ce31b https://www.gameskinny.com/gagt1/nba-2k23-possible-fixes-for-error-code-6f8ce31b Fri, 23 Sep 2022 09:57:04 -0400 Sergey_3847

Many NBA 2K23 players get the same error code 6f8ce31b after taking on the J. Cole quest "It's a Cole World", which prevents players from loading the My Career menu and continuing with their chosen build.

Our guide will offer a few possible fixes for error code 6f8ce31b in NBA 2K23. There is also an official patch released by 2K, so use tips listed below only after updating your game, which may also fix this error.

Quickly Quit and Reload

If you get the error code 6f8ce31b during J. Cole quest or any other quest in My Career, then you could trick the system to not show the pop-up message, which has worked for some. Here's what you need to do:

  1. Load "My Career" menu.
  2. Let the menu screen appear.
  3. Press the "Quit" button as quickly as possible.
  4. Go back to the main menu.
  5. Reload and repeat if needed.

Your swift reaction will stop the error message from appearing, since it's actually a bug.

Create a New Player

Other players had success by using the new character creation menu. Here's how it looks:

  1. Create a new player in MyCAREER Builder menu.
  2. Go through the process of creating a new build.
  3. Skip "Choose Your Team" option.
  4. Go back to the build menu.
  5. Select your main build and play without error.

Clear Cache on PS 4|5

PlayStation players have a different solution that may work, if you play on Sony console. The solution looks like this:

  1. Turn off your console.
  2. Press and hold the "Power" button.
  3. Hold until you hear one beep, and then the second one.
  4. Look at the menu appearing on the screen.
  5. Select "Clear System Cache" option.

After that, start your console and load up the game. If you did everything right, the error should disappear.

Reinstall Your Game

If none of the above mentioned methods helped you fix error code 6f8ce31b, then take your time and uninstall, then fully reinstall your game.

If you play in Steam, follow these steps:

  1. Start the Steam app.
  2. Select "Library" tab.
  3. Right-click on the NBA 2K23 game.
  4. Go to "Manage" option.
  5. Select "Uninstall" from the list.

After that, reboot your PC, start the Steam app, and install NBA 2K23 by pressing the Install button.

Verify Integrity of Game Files

Steam players may also try to verify the integrity of their game files by following these steps:

  1. Start Steam app.
  2. Select "Library" tab.
  3. Right-click on the NBA 2K23 game.
  4. Select "Properties" from the list.
  5. Go to "Local Files" tab.
  6. Select "Verify Integrity of Game Files" feature.

Related guides

Those are some of the possible fixes for error code 6f8ce31b in NBA 2K23. be sure to check out the rest of NBA 2K23 tips and tricks articles on our dedicated hub page.

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Soulstice: How to Upgrade Weapons and Abilities https://www.gameskinny.com/d6snf/soulstice-how-to-upgrade-weapons-and-abilities https://www.gameskinny.com/d6snf/soulstice-how-to-upgrade-weapons-and-abilities Fri, 23 Sep 2022 09:54:11 -0400 Hayes Madsen

There are a lot of different enemy types you'll go up against in Soulstice, and if you want to hold your own you'll need to make sure to upgrade Briar's weapons as well as Lute's abilities. The good news is that the game makes it fairly easy to upgrade everything, although you'll need plenty of resources in the process. Here's everything you need to know about how to upgrade abilities in Soulstice.

How to Upgrade Weapons and Abilities in Soulstice

Weapon and ability upgrades can only be purchased from Layton's shop, although you can view the upgrade menu at any time. Layton appears at set points during each chapter, and he's always put along the main path so it's impossible to miss.

Briar and Lute will remark on hearing Layton's bell whenever he's about to appear, but he'll also greet the sisters. Alternatively, weapon upgrades and skills can also be bought at the end of each chapter, before you start the next one. 

Simply select the skills option at Layton's shop or the end of chapter, then use the triggers to select Briar or Lute.

Briar uses red crystals to purchase new abilities and combos for her weapons, while Lute uses blue crystals to purchase enhancements for her abilities from four categories; offense, defense, fields, and rapture. Feel free to focus on one weapon or category, or mix and match as you see fit. 

It's important to note that Lute's abilities can be respecced at any time, which we'll explain later, but Briar's upgrades are permanent. So choose wisely. 

How to Get More Red and Blue Crystals

You'll obviously want as many crystals as you can get your hands on, as there are a lot of upgrades to purchase. You'll get crystals from each enemy you kill, but unfortunately, there aren't a ton of other tricks to getting more. Your two best options are to explore every nook and cranny and replay past chapters. 

Soulstice has tons of motherlode crystals hidden around each chapter, so you'll want to explore thoroughly. You can also break all the barrels and objects you see for a bit of extra red crystals, and keep an eye out for smaller floating blue crystals that can be broken as well. The more you explore the more experience you'll gain. 

Alternatively, you can go back and replay past chapters to gain more experience. Later chapters will typically yield more crystals than earlier ones, especially if you're exploring. It can be time-consuming, but if you're really desperate to unlock more abilities it's one option. 

How to Respect Abilities

Soulstice lets you respec Lute's abilities at any time, trying out different playstyles wherever you feel like it. The catch, of course, is that you can only refund abilities at Layton's shop, or at the end of chapters.

To respec something do the exact same thing you would to purchase them, but instead hit the refund button when you're selecting an ability. Don't be afraid to try out different abilities, or focus entirely on offense or defense if you feel like it. There's no downside to changing up Lute's abilities. 

That's everything you need to know about upgrading Briar's weapons and Lute's abilities. For even more tips make sure to check out our Soulstice guides hub

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Steelrising: Best Stats to Level Up https://www.gameskinny.com/qnknv/steelrising-best-stats-to-level-up https://www.gameskinny.com/qnknv/steelrising-best-stats-to-level-up Wed, 21 Sep 2022 15:05:49 -0400 John Schutt

Steelrising’s stats aren’t as varied as a more robust Souls-like, but there is more going on there than in Thymesia. Which stats are best for your build depends slightly on what weapons you want to use — Power or Agility — but the remaining two choices are almost always the same.

There is some diversity with the less valuable stats if you have extra experience, but ideally, you’re spending your Anima Essense on optimizing your character rather than experimenting with bonuses that do you almost no good.

The Best Stats to Upgrade in Steelrising

The three stats you want to focus on in Steelrising are your primary damage stat, Durability, and Engineering. The first two are very straightforward. Your damage stat increases your damage; Durability increases your Health. Engineering has a little more going on, but its primary purposes are to increase your status buildup and loot luck.

Primary Damage Stat: Power and Agility

While we recommend focusing on Agility for your first playthrough, the higher single-attack damage potential Power weapons have is sometimes hard to pass up.

Power weapons are the larger, slower equipment like Halberds, Hammers, and Flails. Many early options in the Power selection don’t have an element attached to them, but you’re bound to find at least a few by the mid-game with either Fire or Ice affinities.

Power weapons take a little more forethought to use, as their animations are sluggish and have a significant recovery period. Landing a big swing, however, especially with a status activation, is some of the most satisfying stuff in the game.

Agility is all about speed and constant, smaller attacks. Fans, Daggers, and the Falchion and Sabre are primarily Agility Weapons. Every one of them has the potential to out-damage their rough equivalents in the Power categories through the sheer number of attacks the most powerful of them can get out in a short span of time.

Agility weapons are also better at applying status effects, and with the immense power of status afflictions in Steelrising, you’ll doubly benefit from investing in Agility equipment. They even provide additional stagger damage, so there are few downsides to picking Agility.

Durability: For Your Health

Durability determines your maximum Health and Balance scores. More Health means more time in the fight and less spent waiting to respawn at a Vestal. Stamina isn’t a huge concern in Steelrising, as even at base level, you have more than enough for half a dozen attacks and a few dodges, and the recovery systems let you get most of it back quickly.

The Balance stat determines how likely you are to stagger when you’re charging an attack of your own, either a heavy or a Special. In other words, increasing Durability makes you more resilient all around, able to take more hits and stay standing more often.

Engineering: Fry Them, Freeze Them, Take From Them Everything

Don’t underestimate what putting a few points in Engineering can do for your build. The stat directly augments how much status buildup you do, and the fast you can build up something like Frost, the longer your enemies will be unable to do anything to you. For builds that focus on pure damage output, more Fire buildup is straight up more DPS.

Engineering is also the determining stat for your loot luck. Called Loot Multiplier in Steelrising, the higher you take Engineering, the better your rewards will be. Most enemies usually drop Alchemical Capsules when defeated, but with a high enough multiplier, your earnings could be far more valuable.

The remaining two stats you need to consider — Elemental Alchemy and Vigour — are fine to put a few points in if you feel like it, but they shouldn’t be a priority. Elemental Alchemy increases your elemental resistances, but you’re better off spending your time learning how to avoid being hit and recovering once you are than buffing flat defenses.

Vigour’s primary purpose is to increase your Endurance, but stamina management is, again, less of a concern in the game than raw damage or survivability.

The build variety in Steelrising is commendable for an otherwise average attempt at a Souls-like. Still, the stat spreads will probably look pretty similar across most builds, at least for a first playthrough. For help with some other aspects of build-making, check out our best Agility weapons guide.

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Disney Dreamlight Valley: How to Get Dream Shards https://www.gameskinny.com/565sh/disney-dreamlight-valley-how-to-get-dream-shards https://www.gameskinny.com/565sh/disney-dreamlight-valley-how-to-get-dream-shards Wed, 21 Sep 2022 11:05:20 -0400 Hayes Madsen

Like with any life-sim, Disney Dreamlight Valley has plenty of grinding in store to collect resources and items. One of the more elusive items since the game's release has been Dream Shards, which aren't just valuable but are also required for a few different quests.

Here's everything you need to know about getting Dream Shards in Disney Dreamlight Valley.  

Where to Find Dream Shards

Dream Shards are glowing pink crystals that will pop up from time to time, and there are currently three different ways of getting them. Keep in mind they are simply an item in your inventory once you collect them, so be careful not to sell them off.

Clear Night Thorns

The first and easiest way of getting Dream Shards is simply by clearing Night Thorns, the purple vines that infest the various biomes of Dreamlight Valley. Each time you remove a thorn there's a small chance it'll drop a Dream Shard, but eventually, that option will run dry.

When you first begin the game, the main areas will be infested with these vines, so you'll naturally get Dream Shards as you clear them out. Once you've removed them, they will slowly respawn. The same can be said for each new biome you open up, such as Dazzle Beach and the Sunlit Plateau. Clear out all of the Night Thorns for easy items. 

Feed Animals Their Favorite Food

All of the little critters that run around Dreamlight Valley, like Squirrels and Sea Turtles, can be fed, and each one has a specific type of food it likes.

You can only feed an animal once a day but every time you feed one its favorite food, there's a chance it'll drop a Dream Shard. We have a guide going over each animal's favorite food

Dig Up Sparkling Ground

The third and final way of getting Dream Shards is by digging up sparkling sections of ground scattered throughout the world. This method of getting Dream Shards has been added post-launch.

Each day these sparkling spots will spawn across Dreamlight Valley, and as with the two other methods, there's a chance (not a guarantee) you'll get a Dream Shard each time you dig one up.

How to Use Dream Shards

Dream Shards are required for certain quests, including "The Curse," so it's not a bad idea to store some away in one of your chests. That being said, they can be used in crafting to make two other useful items.

  • Ten Dream Shards can be crafted into 250 Dreamlight, which is used to open up new biomes and areas.
  • Five Night Shards and two Dream Shards make a Purified Night Shard, which can be gifted to a friend for a sizable boost in friendship.

Night Shards are more common than Dream Shards and can be found by removing thorns and digging. You should be able to find at least a few Dream Shards every day, so don't be afraid to use them for crafting if you need a little boost to Dreamlight or Friendship. 

Now that you now how to get plenty of Dream Shards, head to our Disney Dreamlight Valley guides hub for even more tips and help. 

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Disney Dreamlight Valley: Favorite Animal Foods https://www.gameskinny.com/4dwzw/disney-dreamlight-valley-favorite-animal-foods https://www.gameskinny.com/4dwzw/disney-dreamlight-valley-favorite-animal-foods Tue, 20 Sep 2022 11:34:37 -0400 Hayes Madsen

There two possible reasons you might want to give animals their favorite foods in Disney Dreamlight Valley. The first is that giving them their favorite foods is your primary way of obtaining valuable Dream Shards, and the second is that feeding them can attach them to you as your companions. Companions will follow you around wherever you go.

How to Feed Animals in Disney Dreamlight Valley

Before we jump into how to actually feed animals, it's important to note that you'll need to feed an animal for two days straight if you want to make it your companion, and animals can only be fed once per day. Because Dreamlight Valley reads your local time, this means you'll need to play the game and feed the animal two actual days in a row. 

The actual act of feeding animals is pretty easy, although you'll need to chase them down first. As a general rule of thumb you'll want to approach each animal slowly instead of running up to them.

Most of the time you'll need to follow the critter for a while, until they stop and finally let you feed them. Animals like squirrels and rabbits are generally easy to feed, but ones like raccoons can be a bit trickier to follow and get to feed.

Here's a general idea of how you'll want to approach each one, and do note that even though there are different colors and variants of each animal, they all function exactly the same. 

  • Squirrels — Very easy to feed, simply walk up to them and follow for a bit if you need to. 
  • Rabbits — These critters will usually run away and jump in place when you approach them, but simply follow them wherever they go until they stop and let you get close. 
  • Raccoons — Raccoons are incredibly skittish, and you'll need to approach them very slowly and cautiously. It's generally a good idea to approach these animals from behind or while they're looking at the ground and scavenging. 
  • Foxes — These critters will need to be chased down a bit before you can convince them to eat. They aren't too fast, however, so simply follow them wherever they go. 
  • Sea Turtles — These animals actually don't run away at all but will retreat into their shell when you get close. All you need to do is wait nearby until the creature pops its head out and you'll be able to feed it. 
  • Sunbirds — Birds are faster than most of the other animals, but don't need to be chased much luckily. They can be surprisingly friendly so just try to keep up. 
  • Crocodiles — Crocodiles are somewhat similar to Raccoons and will oftentimes run away as soon as they see you. Because of that you'll also want to sneak up,  and get close when they're distracted by the ground. 

All Animals Favorite Foods in Disney Dreamlight Valley

Each type of animal in Dreamlight Valley has a type of food it likes best, and the good news is that it's all fairly common ingredients you can get almost anywhere.

Keep in mind you can feed these animals anything and still receive Dream Shards or items, but you're far more likely to get better rewards by feeding them their favorite food.

As an extra note, Sunbirds work a little differently from other animals, as each color of Sunbird has different favorite food. Here's an overview of the favorite food for each animal. 

  • Squirrels — Peanuts (Can be purchased from Remy's restaurant.)
  • Rabbits — Carrots (Can be grown from seeds or purchased from Goofy's stall in Peaceful Meadow.)
  • Raccoons — Blueberries (Can be gathered from bushes in Dazzle Beach and Forest of Valor.)
  • Foxes — White Sturgeon (Caught from fishing spots in Frosted Heights.)
  • Sea Turtles — Seaweed (Caught from any fishing spot anywhere, or gathered on the beach in Dazzle Beach.)
  • Crocodiles — Lobster (Caught from gold fishing spots in Glade of Trust.)
  • Orchid Sunbird — Orange Houseleek (Flower gathered in Sunlit Plateau)
  • Golden Sunbird — Sunflower (Flower gathered in Dazzle Beach.)
  • Red Sunbird — Red Bromeliad (Flower gathered in Sunlit Plateau.)
  • Emerald Sunbird — Green Passion Lily (Flower gathered in Frosted Heights.)
  • Turquoise Sunbird — Pink Houseleek (Flower gathered in Sunlit Plateau.)

That's everything you should know about how to feed animals in Disney Dreamlight Valley. To see even more guides and walkthroughs make sure to check out our Disney Dreamlight Valley guides hub.

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Soulstice Review: The Guts to Survive https://www.gameskinny.com/369nu/soulstice-review-the-guts-to-survive https://www.gameskinny.com/369nu/soulstice-review-the-guts-to-survive Tue, 20 Sep 2022 10:05:52 -0400 Hayes Madsen

They say that imitation is the sincerest form of flattery, but that's not always true. Soulstice wears its inspirations on its sleeve but sometimes struggles to use those inspirations to create something truly new or unique. There's a robust combat system at its center, but the overall experience suffers from padding and repetitive design.

Meanwhile, the lore-heavy story is filled with good ideas that aren't always executed well. That's not to say Soulstice can't be fun or compelling. When combat really clicks, it can be an absolute blast, and boss battles really crank the challenging combat up to 11. What results is a strong character action title that should appease fans of the genre but doesn't really break any boundaries. 

Soulstice Review: The Guts to Survive

A single glance at Soulstice is all you need to understand it's heavily inspired by the seminal manga Berserk, created by the late Kentaro Miura, as well as the aesthetics of Dark Souls, which was, well, also inspired by Berserk. It was something that got us excited for the game in the first place.

The narrative revolves around a pair of sisters named Briar and Lute, who together make a sort of supernatural being named a Chimera. Chimeras serve the Holy Kingdom of Keidas and combat horrific creatures known as Wraiths, which cross over something called the Veil and consume humans. Soulstice opens as the sisters arrive in the city of Ilden, where a massive tear in the sky has unleashed hell on the inhabitants. 

The game's narrative is a mostly solitary experience that pits Briar and Lute against a city filled with horrors, revealing their backstories in a series of flashbacks. There are a few other interesting characters you'll meet along the way, and Soulstice is filled to the brim with lore on locations, enemies, and organizations, all of which can be read about in your journal. Despite how focused the story is on Briar and Lute, there is a sense of the larger world outside, and that the sisters are simply a cog in a massive machine. 

The actual storytelling, however, is a bit of a mixed bag, as Soulstice draws heavily from anime tropes. There's the scarred old warrior with a heart of gold, the evil religious organization that has ulterior motives, and the wild transformations. The siblings' tragic past also feels far too reminiscent of anime like Demon Slayer or Fullmetal Alchemist, especially in how it's all presented. While the core arc is enjoyable, it all feels fairly predictable and some of the big "twists" can be seen a mile away. 

Like most character action games, Soulstice is split between combat segments, platforming, and puzzle solving, although combat takes up the biggest chunk. You directly control Briar, who wields a massive blade that can transform into other weapons. Lute, on the other hand, attacks on her own, can use counter abilities and can put up two different aura fields needed to fight enemies and solve puzzles. 

Briar has light and heavy attacks that can be comboed, while Lute's counter can be used whenever you see the icon with the button appear over an enemy. Lute can also use blue and red fields to fight Wraiths and Corrupted; Wraiths glow blue and can only be damaged when the blue field is up, and Corrupted glow red, only receiving damage when the red field is activated. Corrupted can also be possessed by wraiths, forcing you to mix and match fields quickly. 

The system is surprisingly deep and complex, rewarding you with new weapons and moves at a steady clip. By and large, it's fun and can easily be compared to something like Bayonetta or Devil May Cry, encouraging you to stay mobile and dodge attacks, while finding the time to unleash your own combos. It consistently introduces new weapons, enemies, and mechanics, and there's a good difficulty curve that slowly increases as you progress.

Soulstice has over a dozen different enemy types, and part of the challenge is making sure you have the right field up to deal with these various types. You can't leave a field up indefinitely, however; if Lute has it up for too long, she'll overcharge and be out of commission for a few seconds. 

Successfully landing combos without getting hit also gives the sisters "Unity" and when unity is high, you can unleash stronger attacks and enter a beast-like Rapture mode that lets Briar unleash devastating attacks. 

There's a ton of variety in terms of different playstyles in Soulstice, and Briar and Lute's abilities level up independently, using two types of experience. Defeating enemies, breaking objects, and finding glowing crystals can yield red and blue shards. Leveling up Briar grants new combos and attacks, or increases the proficiency of specific weapons. Leveling up Lute will open up new counter options, make her fields more effective, or give you new defensive options.

Finding experience is the main reason for exploring, and there are massive crystals scattered throughout each level that can yield extra, on top of secret challenge missions you can find. The biggest issue with Soulstice, however, lies in the actual level design outside of battles. 

Ilden is a gorgeous gothic city, but it all runs together after a while. You spend literal hours running through and past the same gray hallways, sewers, and houses. By the same token, you'll solve a lot of similar puzzles over the 18 or so hours it takes to beat the game. I consistently found myself growing tired of the drab visuals of the city. 

There were also a few small technical issues I ran into on PC. I had virtually no problems during gameplay, but I consistently had issues with things suddenly getting very choppy during cutscenes, especially ones with more visual effects. 

During exploration sections, the camera is set at static angles, but you're able to control the camera freely in some battles. These camera options make Soulstice feel like an Xbox 360-era action game, but not always in a good way. The fixed camera can make it hard to find secret pathways and hidden objects, and the free camera simply isn't as responsive as it should be.

These hiccups don't ruin the experience by any regard, but there are lots of instances where the view will be obstructed by an enemy during combat, or the camera might get stuck for a second on a corner, adding a bit of frustration to the mix. 

Soulstice Review  The Bottom Line

Pros

  • Deep combat system that provides a ton of playstyle options.
  • Great presentation and sense of style that draws heavily on Berserk.
  • Good difficulty curve that consistently introduces new enemies and elements.

Cons

  • Lack of variety in terms of environment and puzzles.
  • Small technical issues during cutscenes
  • Story relies too heavily on tropes and predictable twists.

Soulstice is a completely serviceable action title that contains plenty of thrills and some stellar combat, even if its story and presentation fail to rise above its inspirations. Nothing about Soulstice will redefine the character-action genre, but if you're hungry for a deep and challenging experience, it should fit that need nicely. 

[Note: Modus Games provided the copy of Soulstice used for this review.]

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Disney Dreamlight Valley: How to Get Clay https://www.gameskinny.com/01y6g/disney-dreamlight-valley-how-to-get-clay https://www.gameskinny.com/01y6g/disney-dreamlight-valley-how-to-get-clay Tue, 20 Sep 2022 09:25:56 -0400 Hayes Madsen

There are dozens of resources you'll need to collect to progress in Disney Dreamlight Valley, but not all of them are easy to come by. One such resource is Clay, and if you're trying to complete all of Goofy's friendship quests you'll need a fair bit of it.

While it's not immediately apparent where to find clay, if you know where to look you should find plenty before long. Here's what you need to know. 

How to Get Clay in Disney Dreamlight Valley

The trick to getting Clay is that it can only be found in certain biomes, three to be exact. First, equip your shovel and then head off to any of these three biomes:

  • Glade of Trust
  • Sunlit Plateau
  • Forgotten Lands

For reference, we've circled the three biomes on the map above. 

There's no particular trick to finding Clay, you can simply dig anywhere within these three biomes. Any spot of land has a chance of turning up Clay, and it's pretty easy to spot once it does pop up. Clay looks like a little brown clump of land with rocks in it. 

Remember, of course, that you can hang out with a friend that has the digging skill to try and maximize the amount of Clay you get. If you're accompanied by a friend with the skill they can double the amount of Clay you find from any dig spot, so not only will your gathering go faster but you'll level up your friendship as well. 

Also, make sure you have some food with you as digging takes stamina. If you're lacking food just head to the plaza and gather some raspberries and apples.  

That should be everything you need to know about how to get all the Clay you might need. For more tips and walkthroughs make sure to head over to our Disney Dreamlight Valley guides hub

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NBA 2K23: All Music and Fashion Trivia Answers https://www.gameskinny.com/mz7bh/nba-2k23-all-music-and-fashion-trivia-answers https://www.gameskinny.com/mz7bh/nba-2k23-all-music-and-fashion-trivia-answers Mon, 19 Sep 2022 09:15:07 -0400 Sergey_3847

You can earn free XP and VC rewards in NBA 2K23 by simply answering some music and fashion trivia questions at Erick's Vinyl shop and during Yolanda and Sabine's Courting Colloway Fashion trivia quest. Of course, it helps to know the answers first. 

This NBA 2K23 guide will give you all of the correct responses for the music and fashion trivia questions. Both are accessible via "My Career" menu.

How to Answer Each Music Trivia Question

Music Trivia #1

  • Answer 1: Lizzo.
  • Answer 2: Queen.
  • Answer 3: I Reminisce.

Music Trivia #2

  • Answer 1: Quavo.
  • Answer 2: Bad Blood.
  • Answer 3: Work It.

Music Trivia #3

  • Answer 1: Will Smith.
  • Answer 2: Community.
  • Answer 3: I’m Coming Out.

Music Trivia #4

  • Answer 1: Michael Jordan.
  • Answer 2: Future.
  • Answer 3: Afrika & James Brown.

Music Trivia #5

  • Answer 1: Fugees.
  • Answer 2: Flavor of Love.
  • Answer 3: Y’all ready for this?.

Music Trivia #6

  • Answer 1: The Weeknd.
  • Answer 2: Sonics.
  • Answer 3: The Velvet Underground.

Music Trivia #7

  • Answer 1: Regulate.
  • Answer 2: Native Tongues.
  • Answer 3: Weezer.

Music Trivia #8

  • Answer 1: Rocked Rhymes.
  • Answer 2: Eddie Van Halen.
  • Answer 3: Sonic Youth.

Music Trivia #9

  • Answer 1: Cash Rules Everything Around Me.
  • Answer 2: Gloria Jones.
  • Answer 3: The Mothers of Invention.

Music Trivia #10

  • Answer 1: Satchmo.
  • Answer 2: 13.
  • Answer 3: Take Five.

How to Answer Each Fashion Trivia Question

Fashion Trivia #1

  • Answer 1: Hermes.
  • Answer 2: Adidas.
  • Answer 3: Motion.

Fashion Trivia #2

  • Answer 1: Under Armor.
  • Answer 2: Bob Cousy.
  • Answer 3: Thorstein Veblen.

Fashion Trivia #3

  • Answer 1: StockX.
  • Answer 2: Turtle Dove.
  • Answer 3: Fjallraven Kanken.

Fashion Trivia #4

  • Answer 1: Nikes.
  • Answer 2: Louis Vuitton.
  • Answer 3: Raf Simons.

Fashion Trivia #5

  • Answer 1: Comme des Garcons PLAY.
  • Answer 2: Toronto.
  • Answer 3: The NYC Department of Sanitation.

Fashion Trivia #6

  • Answer 1: Chuck Taylor.
  • Answer 2: BAPE.
  • Answer 3: Carhartt WIP.

Fashion Trivia #7

  • Answer 1: Stussy.
  • Answer 2: Fear of God.
  • Answer 3: Lawnmower.

Fashion Trivia #8

  • Answer 1: Waffle Iron.
  • Answer 2: Adidas & Puma.
  • Answer 3: Noah.

Fashion Trivia #9

  • Answer 1: Rihanna.
  • Answer 2: Keds.
  • Answer 3: Baltimore.

Fashion Trivia #10

  • Answer 1: Kanye.
  • Answer 2: Unapproved Colors.
  • Answer 3: Kark Kani.

Those are all music and fashion trivia answers in NBA 2K23. Make sure to take advantage of all of the NBA 2K23 locker codes, too. Check out our guide of all the codes currently available

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Metal: Hellsinger — How to Stay on Beat https://www.gameskinny.com/e9og2/metal-hellsinger-how-to-stay-on-beat https://www.gameskinny.com/e9og2/metal-hellsinger-how-to-stay-on-beat Sun, 18 Sep 2022 17:00:54 -0400 John Schutt

Metal: Hellsinger is a rhythm FPS, staying on the beat is integral. The more musically accurate you are with your shots and kills, the higher your score, the more damage you deal, and, most importantly, the more music you get to enjoy.

If staying on-tempo is giving you trouble, the rest of the game will quickly fall apart. We’ve collected four of our best tips for improving your ability to slay to the beat so you can take the fight to demons across the eight Hells.

Becoming One With the Beat

Metal: Hellsinger does a good job of introducing its shoot-to-the-beat mechanics, with both the tutorial and opening levels leaning on slower songs with more recognizable percussion and less overall accompaniment. Things quickly ramp up, however, and if you haven’t mastered the rhythm-shooting by the second level, don’t expect to have an easy time for the rest of the game.

One of the most important things to remember is to listen to the kick drum when starting a level; most songs begin by prominently featuring its thump, thump, thump, thump. Focusing on that as you play will help you get through most of each level since many of the songs don't deviate from a basic 4/4 time signature. 

It's also important to remember that the reticle pulses with the beat of the kick drum, as do the red centers of the Marionettes found throughout every Hell. Most stages start with Marionettes within visible range, so watch their midsections to learn the beat before letting the bullets fly. 

Something else that can be useful, if a little awkward, is to say the beats out loud (1,2,3,4) as you play, which can help you focus on the core beat amongst the chaos or get back on beat if you lose it. 

Practice with Paz

The Paz skull weapon is the main way you’ll be keeping your Fury meter up, but more importantly, he allows you to practice Perfect shots without needing an enemy to shoot. As the underlying beat of a level’s music doesn’t change as the sounds get more complex, you can use Paz to get yourself accustomed to the tempo.

Pull out Paz and try to string Perfect hits together when you first load into a level. The music loops endlessly, so take as much time as you need to get accustomed to the speed of the music. Head to the first encounter area and test your skills once you feel comfortable. Remember that practice and real-world execution are separate things, so if getting into the action causes you to fall off, don’t be discouraged. Keep at it.

Replay Early Levels

The first few levels of Metal: Hellsinger are the easiest in the game, and the difficulty ramps up quickly past those. While you won’t be practicing speed by going through the first few levels, you can ingrain the core mechanics into your brain. As progression is all about furthering your mastery of the music and testing your reflexes, you may hit a wall that will take additional effort to break, and mastering the first several levels will lay the groundwork for doing so.

Listen to the Music Outside of a Level

You gain access to a level’s soundtrack once you complete it, so if you managed to make it through a level but didn’t do as well as you would have liked to, head into the Extras section of the Codex and listen to the music free of additional distractions.

Grab a pen or use your feet, hands, or fingers tap every time you hear the beat of the percussion (kick drum). Take that experience into the level to see how you did and compare your out-of-game experience with how you do while playing. With that comparison in mind, try to determine where the disconnect is. You’ll probably find what you think is the percussion is an off-beat or something similar, so take some more time to practice listening closely to the music.

Check your Audio and Visual Calibration

Precision controls are essential to staying on the beat in Metal: Hellsinger, no matter what difficulty you play on. The developers knew this and provided an audio and visual calibration system, so you know your control scheme is dialed in and accurate. If you feel you’re hitting the beat properly, but the game isn’t giving you the perfect rating, go into the Settings and run the calibrations again. Depending on how much delay you need, the game can adjust when it registers your shots.

The gameplay and music are inseparable in Metal: Hellsinger, so your enjoyment of one is intrinsically linked to the other, as is your skill at playing. Check out our other guides to the game, including best Sigils and how to keep up your Fury. Our review of the game is here for your enjoyment as well.

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Metal Hellsinger: All Torments and Sigil Rewards https://www.gameskinny.com/ltuyt/metal-hellsinger-all-torments-and-sigil-rewards https://www.gameskinny.com/ltuyt/metal-hellsinger-all-torments-and-sigil-rewards Fri, 16 Sep 2022 11:23:24 -0400 John Schutt

The various Hells and their soundtracks might be the main attractions of Metal: Hellsinger, but they aren’t the only way to play. After you complete a level, you’ll unlock its three Torments, short challenge stages that reward Sigils (buffs) once completed.

Torments cover a range of difficulties — each has three difficulty tiers — with the better Sigils locked behind some of the game’s toughest challenges. In this Metal: Hellsinger guide, we’ll go over what how to unlock and complete each Torment. Beware, there are some level-name spoilers here, so read at your own risk.

Every Torment and Sigil in Metal: Hellsinger

You start unlocking Torments as soon as you complete Voke, the first level of Hell, on any difficulty. The next four levels unlock the first tier of at least one other Torment, but by the time you reach Gehenna, the fifth Hell, you’ll need to complete previous Torment tiers to face the higher level ones.

Torment: Killing with Rhythm

  • Level 1: Voke.
  • Level 2: Yhelm.
  • Level 3: Gehenna.

In this Torment, you must kill a set number of demons on the beat to get the Sigil. You’ll have 10 seconds to do so, with each demon killed adding between 3-5 seconds to your timer. Lower-level demons give less; tougher demons give more.

Sigil Reward

You’re awarded the Streak Guardian Sigil for completing the Torment, which allows you to take one to three hits before your hit streak resets, depending on the Sigil's level.

Torment: Weapon Trickery

  • Level 1: Voke.
  • Level 2: Yhelm.
  • Level 3: Gehenna.

After every kill you get in this Torment, your weapon switches to another one in your inventory, and you need 30 kills on a 15-second timer to complete the activity. Though, kills grant three to four seconds back to the clock.

As the Torment limits which weapons you have, you’ll always know what you might swap to, so be sure to master all the weapons in the Unknown’s arsenal. The Torment description page will tell you which weapons you'll use, shown under the "Arsenal" section to the left of "Reward." 

Sigil Reward

Completing this Torment awards the Ghost Rounds Sigil, which keeps you from using a set amount of ammunition when you swap weapons, depending on the Sigil's level. 

Torment: Relic Thief

  • Level 1: Voke.
  • Level 2: Stygia.
  • Level 3: Incaustis.

In this Torment, you must kill 50 demons on a 30-second timer, earning between five and seven seconds per kill. You also deal reduced damage, and your Ultimate does not charge unless you pick up one of the buff tokens scattered around the arena.

Doing so increases your damage fourfold, and your Ultimate charges at an increased rate. These buffs do not respawn, nor do more appear as you progress, so you have to use them sparingly.

Sigil Reward

Completing Relic Thief awards the Boon Momentum Sigil, which drastically speeds up how fast you earn streak boons like increased Ultimate and Point gain, among others.

Torment: Giantslayer

  • Level 1: Stygia.
  • Level 2: Incaustis.
  • Level 3: Nihil.

Here you must kill 10 Elite Demons, including Behemoths and Stalkers, for the first two levels and a mix at level three. You have 45-second timer but earn between 15 and 25 seconds per kill, depending on the demon defeated. Accuracy and efficiency are key, as even the weakest opponent here takes a lot to kill.

Sigil Reward

Succeeding here grants the Unyielding Fury Sigil, which, when active, keeps your Fury from dipping below a certain level. You have to reach that level before the Sigil becomes worthwhile, but once you reach 4x (the highest level this Sigil protects), it will never drop below that value.

Torment: Death’s Edge

  • Level 1: Stygia.
  • Level 2: Gehenna.
  • Level 3: Acheron.

One of the most challenging Torments in Metal: Hellsinger, Death’s Edge, tasks you with defeating 99 demons on a 30-second time with a max of four seconds returned per kill. There is also no way to heal in this Torment, but you get more powerful the lower your health is, so it’s advantageous to take a few light hits and then coast on low-ish health for the rest of the challenge. The demons get harder the farther you make it, however, so your play needs to be better and better the longer you go.

Sigil Reward

You get the Last Breath Aegis Sigil for completing this Torment, which gives you a minimum of 50% extra damage when you’re low on health.

Torment: Ultimate Mastery

  • Level 1: Yhelm.
  • Level 2: Nihil.
  • Level 3: Acheron.

Your task in this Torment is to kill enemies with Ultimates. Initially, you’ll only be using the shotgun, sword, and Paz Ultimates, but as you progress, additional options will become available. You’ll have a 30-second timer to get 20 Ultimate kills, with between 7 and 15 seconds rewarded for each done successfully (note: only ultimate kills refill the timer). Your best option here is to group enemies up so you can kill them en masse, especially if you’re running low on time.

Sigil Reward

You earn the Ultimate Sovereign Sigil for completing this Torment, which sees your Ultimate ability charge passively with every beat of the music.

Torment: Slaughter Mastery

  • Level 1: Incaustis.
  • Level 2: Nihil.
  • Level 3: Acheron.

The final Torment stage requires you to kill 25 demons with a 20-second timer, and you receive between eight and 10 seconds back per Slaughter kill. To complete these challenges, you need to know how many hits it will take to put an enemy into a Slaughter state, and then you’ll use that knowledge to efficiently Slaughter everything in your path.

Sigil Reward

Finishing this Torment awards the Perfectionist Sigil, which increases Fury gain by at least 10% for every Perfect hit you get while shooting to the beat.

Taking on Torments isn’t required to complete Metal: Hellsinger, and the game is more than playable without any of them active. If you want to keep playing beyond your first playthrough and go for higher scores, they’re extremely helpful and make the process much more consistent. Plus, they’re a free way to get the vocal version of the game’s musical tracks, which is always a win in our book.

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Metal: Hellsinger — How to Increase Fury to Get High Scores https://www.gameskinny.com/xlair/metal-hellsinger-how-to-increase-fury-to-get-high-scores https://www.gameskinny.com/xlair/metal-hellsinger-how-to-increase-fury-to-get-high-scores Fri, 16 Sep 2022 11:22:26 -0400 John Schutt

Next to its solid shooter gameplay and amazing music, one of Metal: Hellsinger’s most important gameplay aspects is getting a high score. Every enemy you kill gives you points and increases your Fury multiplier. The better you do, the better you’ll rank on the leaderboards once you complete a level.

A high score is also a good measure of how you’re performing overall, as it will show how consistently you’re killing to and staying on the beat, hitting headshots, and staying damage free, among other performance stats. Here’s how to get the highest possible scores and top the leaderboards in Metal: Hellsinger.

Fury Multiplier Explained

When you load into a level, you’ll notice that the number at the top center of your screen is 1x. This value is your Fury meter, which determines:

  • How many points each kill is worth.
  • How much damage your weapons do.
  • How epic the music becomes.

Fury advances by increments of two, so you’ll start at a 1x multiplier, then 2x, 4x, 8x, and finally 16x. Each Fury tier adds more complexity to the music — with vocals coming in at 16x  and provides the listed multiplier increase to your score. One of the core elements of your final level score is how long you stay at the 16x multiplier, so keeping your Fury maxed is paramount.

How to Increase and Max Out Fury

To increase Fury and advance to the next Fury Tier, you must defeat enemies on the beat. There are also floating consumables scattered around the levels that instantly fill your Fury meter to 16x, so keep an eye out for those in each combat arena to increase your high score.  

Once you start a new encounter, shoot and kill to the beat and do so quickly and accurately. The faster you clear a level, boss included, the higher your end-of-level time bonus will be. You’re also awarded for headshots and multikills, so endeavor to use the red, exploding Chaos crystals to take out large groups of trash mobs at once for additional points.

Slaughters (the contextual kill animations that reward health) and hit streaks also give a good amount of points at a level’s end. Keep in mind that Slaughters must be done on the beat, as well. 

Still, the most rewarding performance metric is Beats Matched, which can get into the millions if you’re consistent at slaying and shooting to the beat of a level’s soundtrack. On Voke, the first main level in the game, a 98% Beats Matched value awards about 1.5 million points. Contrast that against a 40-hit streak awarding only 75,000 points.

The one thing that will keep you from the high score in Metal: Hellsinger is taking damage. Being hit does two things:

  • You lose Fury depending on how much damage you take. A light tap from a trash mob might cost you a quarter of your meter. A Behemoth slamming into you can take you from a full 16x down to half 8x, costing you both time and points on your next few kills.
  • There is a damage penalty in the end-of-level points screen. It isn’t much in the scheme of things, only costing a couple hundred thousand points, but that deduction can be enough to knock you out of the top spots or break a desired score threshold.

How to Keep Fury Between Combat Encounters

To keep yourself at maximum Fury out of combat, use the Paz skull weapon. As long as you’re shooting his fireballs on-beat, your Fury meter will build until it hits the maximum value for your current tier. Paz cannot take you to new levels, so if you aren’t yet at 16x, he will not get you there.

Paz is vital for maintaining Fury outside of combat between arenas, so once the door to the room opens, pull him out and start clicking to the music. There might be a few trash mobs between combat areas, but in most cases, you can keep Paz active the whole way to your high score.

In short: to get high scores in Metal: Hellsinger, keep your Fury meter at 16x, hit and kill enemies on the beat with speed and accuracy, and don’t get hit. Use Paz when you’re out of combat to keep your meter maxed, and do your best to never lose your hit streak. It sounds simple but can prove quite difficult to execute. Thankfully, you can replay any of the game’s levels to memorize the songs or complete Torment for Sigils to go for higher and higher scores.

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Metal: Hellsinger — Best Sigils for Getting High Scores https://www.gameskinny.com/qwvrf/metal-hellsinger-best-sigils-for-getting-high-scores https://www.gameskinny.com/qwvrf/metal-hellsinger-best-sigils-for-getting-high-scores Fri, 16 Sep 2022 11:12:38 -0400 John Schutt

Metal: Hellsinger is well-balanced around its core experience, and you don’t need any buffs or bonuses to get an incredibly enjoyable five hours out of it. If you want to challenge yourself more and go for the highest scores on the leaderboards, you’ll want to collect the Sigil buffs from the Torments you unlock for completing each level. From there, you'll want the best ones from the lot.

All Sigils have three levels, and at their highest level, Sigils can make your play more comfortable and consistent, ensuring you score higher and higher the more you master each Hell. In this Metal: Hellsinger list, we’ll explain which four Sigils you should focus on depending on your playstyle.

Metal: Hellsinger's Four Best Sigils

There are seven Sigils in Metal: Hellsinger, but you can only equip two Sigils at a time. The two you choose will need to complement how you play. Experiment with all seven, but the four listed here are the best for consistency and ease of play.

Streak Guardian

This Sigil does exactly what it says in the title. At level three, you can take three hits before your hit streak would reset. That’s valuable because the higher your hit streak, the more bonuses you’ll have, like Ultimate and Point Gain, among others.

We should mention that this Streak Guardian is best used as you’re making your way toward mastery of a level and won’t necessarily let you get the absolute highest scores. To truly top the leaderboards, you’ll need to be perfect, or nearly so, and take as few hits as possible. We go over how to get high scores in another guide

You earn Streak Guardian via the Killing with Rhythm Torment, so it’s available early in a first playthrough, and it doesn’t take long to upgrade to the level three version.

Boon Momentum

Reaching specific Hit Streak break points awards boons that increase your Fury and Ultimate gain, among many other bonuses. Boon Momentum makes those break points appear much faster, ensuring your scoring potential ramps up as quickly as possible.

As we’re not interested in getting hit, this Sigil’s usefulness falls off once you’ve collected all the Hit Streak boons, but if you take a hit or two, the Sigil immediately becomes relevant again. While you won’t always lose 16x Fury for taking damage, boons do disappear, and this Sigil makes it easier to get them back.

You earn Boon Momentum from the Relic Thief Torments, some of the more satisfying and least challenging to complete. It’s also an early pickup, so put it to good use.

Ultimate Sovereignty

This Sigil is one of the only passives in the game, granting a minimum of 0.5% of your Ultimate with every beat. While that might not seem like much, the later-game songs are very high-tempo, and there can be at least two or three beats per second, meaning you can get a minimum of 1.5% Ultimate charge for doing nothing at all. Combine that with the energy you gain from hitting and killing enemies, and the Hit Streak boon will keep your abilities active almost constantly.

You’ll need to progress a bit to unlock the Ultimate Mastery Torment that awards this Sigil, as it’s in Yhelm, the third Hell you explore. You won’t be able to fully upgrade it until you reach the second-to-last level of Acheron, but even at lower levels, it’s more than worth your time.

Perfectionist

This Sigil pairs perfectly with high-level play, as it gives at least 10% extra Fury when you make a Perfect hit or kill on the beat. As before, our goal is to never be at less than a 16x Fury multiplier, but it’s also next to impossible to keep that meter maxed out 100% of the time.

This is especially true when moving through longer hallways without any enemies, where Paz is all you have to rely on to keep Fury up. Perfectionist, however, works with Paz, so this Sigil can be effective in and out of combat and make recovering from a bad moment in a boss fight much easier.

You don’t get access to the first level of Perfectionist until Incaustis, the fourth Hell, and you won’t be able to max it out until Acheron, the final Hell with Torments attached. It’s useful at any level, however, so once you’re on your way to the highest scores, it should be a permanent equip.

Those are the four best Sigils you’ll want to always have on. The first two are more useful as you learn the game, while the latter two are best once you’ve achieved some level of mastery. Depending on your preferences, you may want to stick with one over the others. It’s all about how you enjoy racking up points and rocking to the soundtrack of Metal: Hellsinger. We cover how to get all of the other Sigils here

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NBA 2K23: All Locker Codes List https://www.gameskinny.com/87dqq/nba-2k23-all-locker-codes-list https://www.gameskinny.com/87dqq/nba-2k23-all-locker-codes-list Fri, 16 Sep 2022 10:50:31 -0400 Sergey_3847

Locker codes have been a part of the NBA 2K franchise for a few years now, and NBA 2K23 is no exception. These special codes allow players to get free rewards, including case packs, option packs, coins, boosts, and more.

This NBA 2K23 guide will list all the locker codes currently available in the game, as well as show you how to redeem them.

Available Locker Codes

As of now (September 16, 2022) there are only two active locker codes that players can still redeem:

  • JPPGB-24J8S-VVJZQ-65GD6-533J7
    • Rewards: A 30-minute XP coin for My Career, Gatorade Boosts x3 games, and a 2K Day T-shirt. 
  • 2KDAY-IN-MYTEAM-NBA2K23
    • Reward: 2KDay Option Pack. 

Expired Locker Codes

Developer 2K offered players the following locker code for the first 10 people who managed to redeem it just after release:

  • ANSWER-THE-CALL-4-4488293 (Expired!)
    • Reward: 25,000 VC.

Two more codes followed:

  • CONGRATS-HOF-MANU (Expired!)
    • Reward: Spurs Trophy Case Pack.
  • CONGRATS-HOF-HARDAWAY (Expired!)
    • Reward: Heat Trophy Case Pack.

How to Redeem Locker Codes

Here's how to redeem locker codes in NBA 2K23

  1. Enter the "My Team" menu from the main screen.
  2. Select the "Home" tab.
  3. Go to the "My Team Community Hub" section.
  4. Enter the locker code of your choice into the "Locker Code" field.

You can also redeem locker codes in the "My Career" menu:

  1. Go to the "City" or "Neighborhood" menu.
  2. Select the "Options" tab.
  3. Press the "Options/Quit" button.
  4. Enter the locker code of your choice in the "Locker Code" field.

Those are all locker codes in NBA 2K23, as well as how to redeem them. 2K will undoubtedly release more codes in the future, so we'll keep this guide updated with the latest info. 

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Disney Dreamlight Valley: What to Do If Stuck on a Loading Screen https://www.gameskinny.com/oq4kd/disney-dreamlight-valley-what-to-do-if-stuck-on-a-loading-screen https://www.gameskinny.com/oq4kd/disney-dreamlight-valley-what-to-do-if-stuck-on-a-loading-screen Fri, 16 Sep 2022 08:39:50 -0400 Sergey_3847

Some Disney Dreamlight Valley players are getting stuck on a loading screen during gameplay, forcing them to close out and relaunch the game. Often this is caused by server issues, so you'll want to check those first.

This quick guide will list all of the possible issues that may be causing Dreamlight Valley to lock up on the loading screen. 

Check Dreamlight Valley's Server Status

Since server congestion and other issues tend to be the main culprit when getting stuck on a loading screen in Disney Dreamlight Valley, you'll want to check whether the platform you're playing on or the game itself is seeing any server hangups.

You can check whether your platform experiences any server issues here:

You can also follow official Disney Dreamlight Valley Twitter to find out if there are any server issues or updates. Unfortunately, all you can do is wait before the servers restore their normal working conditions if that's the cause.

Install the Latest Patch

On September 15, 2022, developer Gameloft released a new patch for Dreamlight Valley with the following statement:

"Fixed Error #7, which caused some players to experience an issue with the game sticking on the loading screen if they quit the game while having the "Well Fed" active buff."

The next day, the developer released the following statement on Steam for users who got stuck on loading screens after encountering a minor bug during gameplay:

Australian and New Zealand players will get Initialisation error 7 after logging out with the gold energy buff. This means that they are unable to log back into the game. Also seems to cause an error with food items where they will not always work the first time being used. (Fixed by changing your computer clock time zone to an unaffected timezone, though this does not prevent the issue happening again).

The patch that fixes this issue was released on September 16, so if you haven't updated your game yet, be sure to do so.

You can also make sure that your Steam app updates games automatically by following these steps:

  1. Start Steam.
  2. Select the "Library" tab.
  3. Right-click on Disney Dreamlight Valley.
  4. Select "Properties" from the list.
  5. Select the "Updates" tab.
  6. Choose "Always Keep This Game Updated" feature.
  7. Save and exit.

Related guides

Check out the rest of Disney Dreamlight Valley tips and tricks articles on our dedicated hub page.

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Disney Dreamlight Valley: A Forgotten Combination Walkthrough Guide https://www.gameskinny.com/jb4rf/disney-dreamlight-valley-a-forgotten-combination-walkthrough-guide https://www.gameskinny.com/jb4rf/disney-dreamlight-valley-a-forgotten-combination-walkthrough-guide Thu, 15 Sep 2022 14:56:35 -0400 Jonathan Moore

Scrouge McDuck's quests in Disney Dreamlight Valley mostly revolve around the tycoon of industry building a successful business venture and swimming in the profit. Of course, he needs a place to keep all of that coin, which happens to be a huge vault in the back of his shop — which he can't remember the combination to because of all the Forgetting. 

After completing his Friendship Quest called "Customers Know Best," in which you buy something blue for Merlin, Scrooge will give you the quest called "A Forgotten Combination." This tasks you with finding the missing six-number combination to his vault.

This quick Disney Dreamlight Valley walkthrough guide will tell you how to find all six numbers in the Plaza and Peaceful Meadow. Scrooge gives you hints at the start of A Forgotten Combination, and though we'll give you the answers to those hints below, you'll still need to interact with characters and locations to mark them as complete for the quest. You can't use the combination beforehand.

How to Complete A Forgotten Combination

Hint 1: Ask Goofy about his favorite day.

The first task is finding Goofy and asking him about his favorite day. Use the map to pinpoint his current location, which is likely somewhere in the Peaceful Meadow, though he does venture into the Plaza and Remy's Cafe if you've opened it. Talk to him and select the option to ask him about his favorite day. It's May 25th.

Hint 2: Take a bit o'fresh air in the Meadow and count the ponds.

Walk around the Peaceful Meadow to find three ponds:

  • One near Goofy's House.
  • Two near Goofy's Stall.

Hint 3: How many telescopes does one wizard need to study the stars?

Go inside Merlin's house on the western edge of the Peaceful Meadow. There will be one telescope on the left side when you enter. 

A Forgotten Combination Safe Code

Now you know the safe combination: 250531.

Return to Scrooge McDuck at his shop, speak with him, and he'll ask you the answer to each of the hints. Choose:

  • May 25th.
  • Three.
  • Just 1 is enough.

Quest Rewards

  • 310 Friendship Points.
  • 500 Star Coins.

That's everything you need to know about completing Scrooge McDuck's Friendship Quest, A Forgotten Combination. Cracking the safe code nets you a cool 500 Star Coins, and depending on how friendly you already are with Scrooge, a few other rewards, too. For more, head over to our Dreamlight Valley guides hub right here.

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Disney Dreamlight Valley Not Launching Fix https://www.gameskinny.com/89vuf/disney-dreamlight-valley-not-launching-fix https://www.gameskinny.com/89vuf/disney-dreamlight-valley-not-launching-fix Thu, 15 Sep 2022 11:24:47 -0400 Sergey_3847

Some Disney Dreamlight Valley players on Steam are running into the game not launching when trying to start it up. There could be a few reasons for this to be occurring, and in this guide we're going to go over some potential fixes.

Check System Requirements

First make sure that your PC or laptop corresponds to the official system requirements of the game, as this is the most obvious possible issue.

If you do meet the requirements, make sure your DirectX is up to date as well.

Disney Dreamlight Valley minimum system requirements:

  • OS: Windows 10.
  • Processor: Intel Core i3-540 / AMD Phenom II X4 940.
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 9600 GT, 512 MB / AMD Radeon HD 6570, 1 GB.
  • DirectX: Version 11.

Disney Dreamlight Valley recommended system requirements:

  • OS: Windows 10.
  • Processor: Intel Core i5-4690 / AMD Ryzen 3 1300X.
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 960, 4 GB / AMD Radeon R9 380, 4 GB.
  • DirectX: Version 11.

Launch the Game as Administrator

Some users may have permission issues on their PCs or laptops, so be sure to run the game as administrator:

  1. Start Steam app.
  2. Select "Library" tab.
  3. Right-click on the Disney Dreamlight Valley game.
  4. Go to "Manage" option.
  5. Select "Add Desktop Shortcut" option.
  6. Go to your desktop.
  7. Right-click on the Disney Dreamlight Valley icon.
  8. Select "Run as Administrator" option.

Launch the Game in Windowed Mode

It may be possible to get the game to launch in windows mode rather than fullscreen, if you're really skirting the minimum requirements. To do this without launching the game, follow these steps:

  1. Start Steam app.
  2. Select "Library" tab.
  3. Right-click on Disney Dreamlight Valley game.
  4. Select "Properties" options.
  5. Click on the "General" tab.
  6. In the "Set Launch Options" field, type in: -windowed -noborder
  7. Save and exit.

Update Your Graphics Card Drivers

Follow these instructions to update Nvidia graphics drivers:

  1. Download the latest Nvidia graphics drivers from the official website.
  2. Start the installation process.
  3. Restart your PC when finished.

Follow these instructions to update ATI Radeon graphics drivers:

  1. Download the latest ATI Radeon graphics drivers from the official website.
  2. Start the installation process.
  3. Restart your PC when finished.

Switch to Dedicated GPU (for Laptop Users)

Some laptop users may not realize that they've been using the integrated graphics card instead of the dedicated one. Check and swap by:

  1. Press the Start button in Windows.
  2. Go to "System Settings" menu.
  3. Select "Graphics Settings" option.
  4. Click on "Browse" button in "Add an App" field.
  5. Browse for Disney Dreamlight Valley.

Now, when you launch the game on your laptop, it will use the dedicated GPU instead.

Verify the Integrity of Game Files

If none of the above methods worked, then it is possible that some of the game files may have been corrupted. A quick verification should deal with it if so:

  1. Start Steam app.
  2. Select "Library" tab.
  3. Right-click on the Disney Dreamlight Valley game.
  4. Select "Properties" from the list.
  5. Go to "Local Files" tab.
  6. Select "Verify Integrity of Game Files" feature.

Update Your Game

Gameloft, the developer of Disney Dreamlight Valley, continuously releases new patches and fixes, so be sure that your game receives updates as soon as they're released:

  1. Start Steam app.
  2. Select "Library" tab.
  3. Right-click on the Disney Dreamlight Valley game.
  4. Select "Properties" from the list.
  5. Select "Updates" tab.
  6. Choose "Always Keep This Game Updated" feature.
  7. Save and exit.

Disable Steam Overlay

At times, Steam's own overlay software may prevent games from launching properly, so be sure to disable it as well:

  1. Start Steam app.
  2. Select "Library" tab.
  3. Right-click on the Disney Dreamlight Valley game.
  4. Select "Properties" from the list.
  5. Go to "General" tab.
  6. Uncheck "Enable Steam Overlay while in-game" option.
  7. Save and exit.

Turn off Antivirus and Firewall

Lastly, temporarily turn off your Windows Defender or any other third-party antivirus, and launch it back up once you're finished playing:

  1. Press the Start button.
  2. Go to "Settings" tab.
  3. Select "Update and Security" feature.
  4. Go to "Windows Security" tab.
  5. Select "Virus and Threat Protection" feature.
  6. Go to "Manage Settings" option.
  7. Set the real-time protection to OFF.

You may also temporarily disable the Windows firewall:

  1. Press the Start button.
  2. Go to "Settings" tab.
  3. Select "Update and Security" feature.
  4. Go to "Windows Security" tab.
  5. Select "Firewall and Windows Protection" feature.
  6. Open "Windows Security" settings.
  7. Switch the Microsoft Defender Firewall option OFF.

Related guides

That's all you need to know on how to fix Disney Dreamlight Valley not launching. Check out the rest of Disney Dreamlight Valley tips and tricks articles on our dedicated hub page.

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Temtem Evolution Levels Guide https://www.gameskinny.com/4cn8n/temtem-evolution-levels-guide https://www.gameskinny.com/4cn8n/temtem-evolution-levels-guide Wed, 14 Sep 2022 14:30:05 -0400 Sergey_3847

Evolution is a mechanic in Temtem that allows certain creatures to grow into stronger species with different appearances and names. Temtems typically evlove by leveling up, and after a certain level is achieved, they automatically change into the next type of Temtem in the chain.

This Temtem guide will provide you with all evolution levels and how many levels are required for each creature to evolve in its respective chain. If you can't find the name of a certain Temtem in the list below, it means that those creatures have no dedicated evolutionary chains.

All Temtem Evolution Levels List

  • Oree evolves into Zaobian after 35 levels.
  • Halzhi evolves into Molgu after 16 levels.
  • Platypet evolves into Platox after 20 levels.
  • Platox evolves into Platimous after 20 levels.
  • Swali evolves into Loali after 8 levels.
  • Mosu evolves into Magmut after 15 levels.
  • Paharo evolves into Paharac after 7 levels.
  • Paharac evolves into Granpah after 16 levels.
  • Ampling evolves into Amphatyr after 14 levels.
  • Bunbun evolves into Mudrid after 20 levels.
  • Hidody evolves into Taifu after 15 levels.
  • Fomu evolves into Wiplump after 20 levels.
  • Skail evolves into Skunch after 17 levels.
  • Goty evolves into Mouflank after 13 levels.
  • Houchic evolves into Tental after 29 levels.
  • Tental evolves into Nagaise after 24 levels.
  • Orphyll evolves into Nidrasil after 22 levels.
  • Banapi evolves into Capyre after 17 levels.
  • Lapinite evolves into Azuroc after 25 levels.
  • Azuroc evolves into Zenoreth after trading it.
  • Reval evolves into Aohi after 15 levels.
  • Bigu evolves into Babawa after 18 levels.
  • 0b1 evolves into 0b10 after 15 levels.
  • Kaku evolves into Saku after 11 levels.
  • Towly evolves into Owlhe or Barnshe after 10 levels.
  • Occlura evolves into Myx after 18 levels.
  • Raiber evolves into Raize after 15 levels.
  • Raize evolves into Raican after 25 levels.
  • Pewki evolves into Piraniant after 13 levels.
  • Scarawatt evolves into Scaravolt after 12 levels.
  • Hoglip evolves into Hedgine after 13 levels.
  • Osuchi evolves into Osukan after 12 levels.
  • Osukan evolves into Osukai after 14 levels.
  • Pycko evolves into Drakash after 14 levels.
  • Crystle evolves into Sherald after 30 levels.
  • Sherald evolves into Tortenite after 21 levels.
  • Shaolite evolves into Shaolant after 12 levels.
  • Hocus evolves into Pocus after 21 levels.
  • Smolzy evolves into Sparzy after 30 levels.
  • Sparzy evolves into Golzy after 14 levels.
  • Mushi evolves into Mushook after 20 levels.
  • Magmis evolves into Mastione after 16 levels.
  • Umishi evolves into Ukama after 14 levels.
  • Galvanid evolves into Raignet after 16 levels.
  • Smazee evolves into Baboong after 29 levels.
  • Baboong evolves into Seismunch after 23 levels.
  • Mitty evolves into Sanbi after 15 levels.
  • Kuri evolves into Kauren after 16 levels.
  • Spriole evolves into Deendre after 12 levels.
  • Deendre evolves into Cerneaf after 25 levels.
  • Toxolotl evolves into Noxolotl after 30 levels.
  • Blooze evolves into Goolder after 25 levels.
  • Zephyruff evolves into Volarend after 22 levels.
  • Grumvel evolves into Grumper after 16 levels.
  • Ganki evolves into Gazuma after 27 levels.
  • Droply evolves into Garyo after 20 levels.
  • Broccoblin evolves into Broccorc after 10 levels.
  • Broccorc evolves into Broccolem after 10 levels.
  • Pupoise evolves into Loatle after 18 levels.
  • Kalazu evolves into Kalabyss after 18 levels.
  • Tuwai evolves into Tukai at the Dabmis' Rest.
  • Tuwai evolves into Tulcan at the Altar of the Inner Flame.
  • Tuwai evolves into Tuvine at the Sons of Crystal.
  • Tuwai evolves into Turoc at the Aisha's Hearth.
  • Tuwai evolves into Tuwire at the Digital Kami Shrine.
  • Tuwai evolves into Tutsu at the Chieftain's Barrow.
  • Vulvir evolves into Vulor after 14 levels.
  • Vulor evolves into Vulcrane after 28 levels.
  • Chubee evolves into Waspeen after 15 levels.
  • Mawtle evolves into Mawmense after 16 levels.
  • Minttle evolves into Minox after 12 levels.
  • Minox evolves into Minothor after 13 levels.
  • Parrier Venx evolves into Venmet after 17 levels.
  • Arcane Wrap Venx evolves into Vental after 17 levels.
  • Thaiko evolves into Monkko after 20 levels.
  • Anahir evolves into Anatan after getting 1000 TVs.

Related guides

Those are all evolution levels in Temtem. For more Temtem tips and tricks articles, head over here

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Steelrising: Best Agility Weapons https://www.gameskinny.com/b8kdr/steelrising-best-agility-weapons https://www.gameskinny.com/b8kdr/steelrising-best-agility-weapons Wed, 14 Sep 2022 09:41:04 -0400 John Schutt

Power and Agility are two core stats to consider when choosing a weapon in Steelrising, particularly on your first playthrough. In Souls jargon, those are Strength and Dexterity. With that in mind, you'll want the best of each category. 

Your Power weapons are liable to be bigger, slower, and hit harder, making them ideal for players who already know what they’re doing. Agility weapons are faster but don’t hit nearly as hard. They’re best for first playthroughs when you need to learn as much as possible, and where longer fights are assured either way.

In this Steelrising guide, we’re covering the best Agility Weapons you can find in the game, plus the best support option in the entire game.

Best Starting Agility Weapon: Armoured Fans

The Armoured Fans are fast, easy to use, and, most importantly, come with the Shield special move. There are few ways to stagger enemies in Steelrising, but the Shield ability will cause any non-boss enemy to stun for a couple of seconds, allowing you to get in some free hits. Even bosses will have trouble dealing damage to you, and while you will still take some damage to both Health and Stamina with the Shield up, it can save you in a pinch.

Be mindful that the Shield move does not cover areas to your side or behind you, so don’t expect to block anything from outside its intended use. There’s a brief recovery animation when you come out of the Shield, so if you aren’t careful, you can get caught trying to reset.

The fans aren’t the best Agility weapon out there, but they give an excellent introduction to how they work.

Best Overall Agility Weapon: Falchion and Sabre

While the Falchion and Sabre isn’t a pure Ability scaling weapon, with only a C Agility bonus at Level 4, it more than makes up for that deficiency with its moveset. The basic light attack provides a lot of forward momentum. Both it and all the follow-ups have minimal recovery, meaning you can easily dodge away if something goes awry.

The weapon’s heavy attacks aren’t as immediately practical. Still, because you’re using two blades at once, you do tons of Immobilization damage, which is your primary means of stunning everything in the game.

Combine its useful attacks with the Blade Tornado Special move for a really good time. The move uses a lot of stamina and has a long recovery, but if you stun an enemy with regular attacks or elemental effects, it’s a free full combo.

Best Elemental Agility Weapon: Frosted Fans

Elemental effects are exceedingly powerful in Steelrising, but the frozen status is borderline busted. Once you build up an enemy’s full frost meter, they will freeze for well over ten seconds, allowing you all that time to attack.

The Frosted Fans are the best of both worlds, offering good damage and Agility scaling with the ability to apply passive frost buildup through its Invocation of Ice Special move. It has the same moveset as the Armoured Fans but lacks Shield, so you’ll need to stay on the offensive, but if you were comfortable with the starting weapon, transitioning won’t cause many issues.

Best Support Weapon: Charleville 1789 Shield Musket

There is no better weapon for applying the frozen condition than the Charleville 1789 Shield Musket. You don’t need to upgrade it much to get good use out of it, and it’s usable from the beginning of the game to the end.

Both its light and heavy attacks apply frost to enemies, but fully charged heavy attacks apply between a third and half of an enemy’s frost buildup bar. Most enemies in Steelrising will also give you ample time to apply the status, and following a freeze up with a Blade Tornado or a few fully charged heavies from the Falchion and Sabre will send anything you fight flying onto their backs.

The only limitation to the Charleville 1789 Shield Musket is ammunition. You need Alchemical Capsules to use it, which you can only get by defeating regular mobs and off of the occasional Automat corpse.

If you have enough of those, you don’t need to worry about the Musket’s damage, as its primary purpose is applying statuses, which it does with aplomb, allowing you to cheese almost every enemy in Steelrising that isn’t innately resistant to ice damage. Which is most of them, so enjoy!

Those are the best Agility weapons in the game, giving you plenty of good options with which to fight your enemies. If you're wondering how to break through walls, we've got a guide for that right here.

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