Xbox One Platform RSS Feed | Xbox One RSS Feed on en Launch Media Network Deathloop Yervha Questions & Answers: Queen of Riddles Guide Sat, 18 Sep 2021 18:01:49 -0400 Justin Koreis

One of the most bizarre side quests in Deathloop is the one involving Yervha questions and answers. The Queen of Riddles is in a strange building with a computer terminal in Karl's Bay that tasks you with answering 10 questions about Blackreef.

Here's everything you need to know about the puzzle, including all of the Yerhva Queen of Riddles questions and answers in Deathloop.

Walk up to the screen to read the question, then press the button with the number corresponding to the correct answer. Keep in mind that while the answers are fixed, the order may change, so be ready to scroll up and down the list below as needed.

THe player character holding a shotgun looking at the Yervha terminal button.

Q. AEON graces this island as kaleidoscopic jewels upon the neck of the world’s greatest beauty. What seeks the Program?

A. (3) The advancement of human potentiality and enlightenment 

Q. Before AEON’s arrival, Blackreef slept in frozen utero, awaiting new purpose. Who then made landfall, reawakening her from slumber?  

A. (2) Colt Vahn and Egor Serling, on a voyage of discovery 

Q. Blackreef boasts a bountiful feast for the senses. Which transcendent work towers above the island’s myriad other artistic pursuits? 

A. (7) The nose, chin, and eyes of Charlie Montague 

Q. Decades ago, warmongers toyed with the temporal tides eddying about Blackreef. Their sigil-marked temples stand still. What named their doomed enterprise? 

 A. (3) Operation Horizon 

Q. Sink your toes into the dark earth and let the vibrations of her voice course through your bones. From whence did this island derive her name?

A. (8) Coastal coral formations 

Q. From what seed did AEON spring?

A. (6) The shared ambitions of Harriet Morse, Egor Serling, and Dr. Wenjie Evans 

Q. Harriet Morse is the gatekeeper, Blackreef the gate. A Veil hangs across the threshold. What do we discover when it parts?  

A. (4) The Great Beyond 

Q. Karl’s Bay has worn many faces, most as lost to time as the mysterious Karl himself. What was its most recent incarnation prior to AEON’s arrival?

A. (3) A military airbase 

Q. The Bay, the Rock, and labyrinthine Updaam wear AEON colors proudly, but that décor belies their history. From Whence came the peculiar names that grace them? 

A. (5) They date back to a lost fishing colony 

Q. The Wriggling, writhing energies of the Loop have been harnessed to gift us with abilities beyond our biological potential. What birthed our trinkets and slabs? 

A. (7) Dr. Wenjie Evans personally engineered each one 

Once you complete the quiz you are awarded... Nothing! There is a bit of exposition, with Yervha Queen of Riddles explaining some of the history of Blackreef. It’s an oddly appropriate prize for this strange quest of questions and answers. If you want a more tangible reward, you could try and track down a great shotgun or check out our other tips and tricks 

Deathloop Gas Room Puzzle Solution Guide: How to Escape Alive Sat, 18 Sep 2021 17:37:59 -0400 Justin Koreis

The Deathloop gas room puzzle can be hard to crack. Even though everything's out to kill you as you try to break the loop on Blackreef, the boathouse trial can feel personal. It's easy to die because solving isn't. 

It took some careful scrutinizing, and more than a few deaths, but we’ve cracked the code of the Deathloop gas room puzzle. Here are the steps you need to take to escape the boathouse alive.  

The first step is to find the boathouse. It’s located on Fristad rock, on the coast near Frank’s Rambling Rock Club. It can be accessed at any time of day but is easiest to reach in the afternoon when ice has covered much of the water.

The entrance to the boathouse in a snowy cliff face by icy water.

Head into the open, and work your way into the building. Eventually, you will come to a chair and a man looking down from the window of an adjoining room will start talking to Colt. The stranger then locks the doors and starts to fill the room with deadly gas, which you must stop to escape.

First, open the panel that controls the gas valve. Up and to the left (as you face the stranger) are some stairs and a platform. There is a utility box on the platform that you'll need to hack and open. Inside is a button, and some instructions.

The gas chamber valve switch.

The button is inactive until a specific pair of switches is activated. Go to the door at the other end of the platform you're on, and peek through the window. In the room is a whiteboard with two three-digit numbers written on it. Make note of these.

Looking through a window at a whiteboard with a code written on it.

Directly under the platform you're standing on is a crawlspace hidden behind some board. Smash the lumber, and you'll see several switches. Each switch is labeled with a three-digit number. Press the two switches that correspond with the numbers that were written on the whiteboard.

Three switches in the boathouse crawlspace.

Return to the top of the platform, and press the button. This disables the gas, and opens the entrance, allowing you to escape.

Head outside and enjoy some fresh air. Congrats! You’ve escaped with your life intact. There’s no prize beyond living another day (and another, and another, this is Deathloop after all), so you will just have to be satisfied with ruining the stranger's plans.

And that's all you need to know about how to solve the boathouse gas room puzzle in Deathloop. While you are in Fristad, consider making a detour to visit a delivery box, or take out some nearly naked dudes. There is a lot to do in Deathloop, so make sure to check out all of our guides. Now let’s break the loop! 

How to Get Stone Fragments in Tales of Arise Fri, 17 Sep 2021 18:59:08 -0400 Josh Broadwell

Tales of Arise Stone Fragments are a rare upgrade material used early on to enhance Shionne’s rifle in Calaglia. They’re a bit tricky to get, but upgrading the gun is worth your time.

Not long after the option to improve weapons unlocks, you’ll be facing your most difficult challenge yet. Here’s where to find Tales of Arise Stone Fragments

Stone Fragments drop from Golems. There’s one golem on the path from the Crimson Crows’ hideout to Ulzebek, but you’ll find several more in the Iglia Wastes. This is the area between Ulzebek and Fagan Castle where Shionne finds her new clothes.

Level 9 Golem beastiary entry showing the golem and its stats.

Golems are slow but hit hard if their attacks connect. Fortunately, they also telegraph their attacks pretty clearly. Once they wind up and start to swing their arms, dodge away so they don’t send you flying. Playing as Alphen works best for dealing with these, since he has a better chance of dealing higher damage to the Golem weak spot.

That’s the giant, glowing orange core that basically screams “weak spot” on the golem’s back. Attack it enough times to break it, and you have a much higher chance of getting more and rarer items after the fight is over.

It might still take a few rounds with Golems to get what you want, but once you’ve finished, head back to Ulzebek’s Inn to upgrade Shionne’s rifle.

At this point, getting a new gun isn’t tremendously important. Shionne’s going to take healer duty during the upcoming boss fight with Balseph, and her Boost Strike is more important for stopping his powerful attacks than it is for dealing damage. If you don’t have much Gald, save what you do have for Alphen’s upgrade after you find Astral Crystal Grain.

That’s all you need to know about Tales of Arise Stone Fragments, but check out our other Tales of Arise guides for more tips.

Castlevania Advanced Collection Gets Second Rating Fri, 17 Sep 2021 17:06:15 -0400 Josh Broadwell

The Castlevania Advanced Collection received a second rating, this time from the Taiwan Digital Game Rating Committee (thanks Destructoid). This follows an earlier rating from the Australian ratings board, so it's probably safe to assume an announcement will happen sometime in the next few months or sooner.

The Taiwanese rating was removed shortly after, but it confirmed what the Australian rating originally said.

The ratings don't say what the collection actually is, though the name is likely a pretty good indicator. Konami published Castlevania: Circle of the MoonCastlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow during the Game Boy Advance's lifetime. 

Presumably, the collection would include all three of these. It's possible Konami might exclude Aria or put it in another collection, though. Its direct sequel, Dawn of Sorrow was a Nintendo DS exclusive.

Nintendo usually hosts a Nintendo Direct in September, so a Castlevania Advanced Collection announcement could happen sometime this month. Meanwhile, we'll have to content ourselves with Castlevania soundtracks on Spotify.

How to Get Beast Mane in Tales of Arise Fri, 17 Sep 2021 10:39:44 -0400 Josh Broadwell

Tales of Arise Beast Mane is a rare monster drop you’ll use for weapon crafting. Getting it takes a bit of patience, and not just because it’s rare.

Alphen’s Gale Wing sword unlocks long before you get access to Beast Mane, and there's not much else you need it for afterward. Here's where to find Beast Mane in Tales of Arise.

Tales of Arise: How to Get Beast Mane

Beast Mane comes from the Ice Wolf Leader zeugle in Cyslodia and Alpha Withered Wolves in Mahag Saar, but it’s the first one you want.

Alphen’s Gale Wing sword becomes available once you enter Cyslodia, but there’s no way you can get Beast Mane until entering Rudhir Forest, after Messia 224 (and the Hard Liquor quest).

The Ice Wolf Leader fight is a scripted encounter that triggers towards the forest’s Cysloden exit. You’ll know it’s close because the “mysterious light” that restores your HP and CP appears next to the merchant.

The Ice Wolf is weak to fire, naturally, so make sure you’ve got at least one Arte on Alphen with a corresponding Blazing Sword move. Toggle Shionne’s AI if you need her to cast Burning Strike more often. If the risk/reward nature of Alphen’s Blazing Sword moves puts you too far into the danger zone, consider switching characters and playing as Shionne instead.

Her perk and Ignis Celestra attacks deal heavy elemental damage without sacrificing any HP in the process.

You’ll also need Hard Bone and Razer-Tipped Feather to craft Gale Wing. You should have plenty of Hard Bone from the Calaglia zeugles, but Razer-Tipped Feathers only come from hawks on the White Silver Plain.

Gale Wing’s biggest bonus at this point is its boost to Alphen’s strength, but its wind attribute is a handy boon once you arrive in Elde Menancia, the earth realm, as well. Any other Beast Mane you acquire from Withered Wolves have no use. Gale Wind’s refined forms don’t use Beast Mane, so feel free to sell them for extra Gald.

That’s all you need to know about Tales of Arise Beast Mane, but make sure to check out our other Tales of Arise guides for more tips.

Lost Judgment Review: Justice Served Once Again Thu, 16 Sep 2021 09:00:02 -0400 George Yang

2019’s Judgment was one of my favorite games that year. As a whole, the Yakuza series it's based on has some great story moments, but as a spin-off, Judgment takes things to the next level with a brilliant plot and shining cast of characters. Incorporating Yakuza’s real-time brawler combat is just icing on the cake.

Two years later, we have Lost Judgment, a direct sequel that sees protagonist Takayuki Yagami return as the street-smart detective he is. Even if it falters in places, it's a good follow-up, and as Yakuza leaves behind its real-time combat for turn-based fighting, Lost Judgment embraces it, allowing it to preserve an important element of the overarching franchise while differentiating itself all at the same time.

Lost Judgment Review: Justice is Served Once Again

Lost Judgment’s story is about forgiveness and retribution. A man named Akihiro Ehara is accused of sexual harassment, but as his sentence is being delivered, he tells the judge about the location of a dead body found in Ijincho.

This revelation launches the game’s main plot, where Yagami must figure out the significance of the dead body and Ehara’s knowledge of it.

While Lost Judgment's plot is good, it doesn't hold a candle to its predecessor's — the twists are more predictable here. And some members of the old cast get the short end of the stick, missing out on new development opportunities.

The eventual primary antagonist is compelling, however, with an interesting backstory and motivations. It helps that their motion capture and voice-over work in concert to create a very charismatic performance.

In Judgment, Yagami is restricted to exploring the Kamurocho district mainly, which is the primary setting of the Yakuza series. Now, he’s able to explore Ijincho as well, the central location of Like a Dragon. Kamurocho can grow weary, especially for series veterans who’ve experienced the district many times over, and since little of Kamurocho has changed in Lost Judgment, Ijincho provides a breath of fresh air.

The series is well known for its goofy sidequests and minigames balancing out the dark and serious plot, and Lost Judgment is no different. They’re all just as fun and enjoyable as ever, and Ryu Ga Gotoku takes the opportunity to add in some new ones as well.

Since bullying is a central theme in Lost Judgment, Yagami can now visit the Seiryo High School campus to solve cases through the Mystery Investigation Club called “School Stories.” The school also offers new minigames, with Yagami participating in various after-school club activities like performing choreography with the dancing club or fighting in a ring with the boxing club.

And there are certain side quests that can trigger collectibles scattered throughout the city, adding a bit more exploration that wasn't in previous games.

Judgment tried to differentiate itself from the mainline Yakuza games by adding more detective-like mechanics; Yagami tails suspicious individuals around the city and engages in first-person crime scene investigations. There, the tailing feature is excruciatingly slow, leading to some incredibly dull sequences.

The crime scene investigations, too, are simple point-and-click affairs; looking at a murder victim's body to gain some background information, searching a room for clues, a murder weapon, or signs of entry. It's straightforward and inoffensive but lacks the depth you see in games like Ace Attorney or Danganronpa.

They both return in Lost Judgment. The crime scene investigations remain largely unchanged, for better or worse, but fortunately, Ryu Ga Gotoku has dialed back the tailing missions considerably, though they've replaced them with dreadful mandatory stealth missions. 

The mechanic for these works like almost every other iteration you’ve seen in other games: You hide behind objects and wait for gang members and police officers to turn their backs during their predetermined patrol patterns. You can throw a coin or smoke bomb to distract them and then choke them out.

It’s a very barebones implementation of a stealth system, but the mandatory story missions that focus on these aren’t too long.

Another new feature is that Yagami can now grab onto and grip ledges and pipes. When he grabs onto something, there’s a grip meter that indicates how long he can hold on.

One new traversal mechanic that shines is Lost Judgment's skateboarding. Once unlocked (which comes quite early), it provides an alternative to running and fast travel, striking a balance between the two. If you want to see the city, it's a good way to go, and enemies on the street won’t engage with you either. 

The real-time brawler combat in Lost Judgment stays more or less unchanged from its predecessor. You can beat up enemies, block attacks, and use the environment around you to perform “Heat Actions”, which are special cinematic moves like slamming a signpost into your opponent.

Previously, Yagami had two fighting styles: the tiger style and the crane style. The former focused on strong hits and one-on-one fights, which was helpful for boss battles. The latter had more wide-sweeping attacks to deal with groups of enemies. Now, there’s a new third style added to Lost Judgment: the snake style. This is more defensive and focuses on unarming enemies.

It’s fun to wail on regular thugs on the streets of Kamurocho and Ijincho, but bosses are another story. Even on the easiest difficulty, boss battles require precision and timing to get any hits in, and dodging and blocking are paramount. 

They’ll often counterattack if you whiff a big move, and they end up doing a lot more damage than you’d expect. The uptick in difficulty definitely makes the boss fights memorable and more impactful.

Through all of this, Yagami can also earn skill points (SP), used to unlock new abilities in and out of battle, by doing pretty much anything. He’ll earn SP after fights, when completing side quests, and by achieving certain objectives in minigames.

He can, for example, unlock the ability to jump off walls and attack enemies or escape chokeholds if someone has him pinned down. He can also use SP to increase his maximum HP or increase his attack stat. Yagami can unlock the ability to eat more foods at restaurants or even hold down more alcohol, adding a ton of variety to the system.

Lost Judgment— The Bottom Line


  • Main antagonist is compelling and charismatic
  • Fun combat and tons of content to explore between the two cities
  • Emotional vocal performances along with great visuals


  • New detective features like stealth missions feel tacked on
  • Some of the returning characters don't get much focus
  • The story isn't as good as the first game's

Presentation-wise, the densely-populated Kamurocho and Ijincho really help make the city feel alive. The side quests available in each area add to the already fantastic sense of worldbuilding on top of the already impressive realistic visuals.

In the English voice track, characters’ lips and mouths aren’t as well synchronized with the script as Yakuza: Like a Dragon’s are due to the time constraints that come with a simultaneous global launch. But it's not something that detracts from the stellar performances from the voice cast; they are still incredibly emotional and moving.

The game runs at a stable framerate, and there aren’t really any performance issues on the PlayStation 5 version. There are still some small load times when going to different locations, but it’s nothing bad.

It can be argued that Lost Judgment is too similar to its predecessor, just with some new mechanics tacked on. However, the game once again delivers a decent narrative and cast of characters. With the core gameplay and side quests remaining delightful, Lost Judgment is a good follow-up.

[Note: SEGA provided the copy of Lost Judgment used for this review.]

BPM: Bullets Per Minute Shreds PlayStation and Xbox in October Wed, 15 Sep 2021 21:52:29 -0400 Jonathan Moore

From Beatsaber to Crypt of the Necrodancer, there's no shortage of unique titles in the rhythm genre that aren't Guitar Hero, Rockband, or Rocksmith. BPM: Bullets Per Minute from developer Playtonic Friends is one of those games that mixes genres to create something that might not at first seem to gel.

A first-person rhythm roguelike shooter, BPM: Bullets Per Minute was first released on PC back in 2020. We really enjoyed it, calling it "musical Doom," saying that it's "difficult to master but highly satisfying." On October 5, PlayStation and Xbox owners will be able to get in on the metal-infused action. It will release on PS4, PS5, Xbox One, and Series X|S.

Like other rhythm games, BPM: Bullets Per Minute tasks players with playing to a beat — just here that means shooting, reloading, jumping, strafing, and dodging "to the beat of an epic rock soundtrack," as the developers put it. 

Alongside getting five new playable heroes, or Valkyries as they're called, three new weapons, a new chapter, and two new difficulties, the game will also get enhancements for PlayStation 5 and Xbox Series X|S, hitting 4K 60fps on each platform. 

There's no official word on how much BPM: Bullets Per Minute will cost on either platform, though the game currently retails for $19.99 on Steam. 

Back 4 Blood Campaign Trailer Tells the Story of the Apocalypse — And Getting Even Wed, 15 Sep 2021 21:17:16 -0400 Jonathan Moore

Turtle Rock Studios' zombie survival shooter Back 4 Blood is less than a month away, launching for most major platforms on October 12. Until now, the development team hasn't shared too many details about the game's story, but the newest campaign trailer sheds some new light on the world in the post-apocalypse. 

The world has been overrun by zombies, called Ridden in the game, that much we've known. And while the Back 4 Blood story trailer doesn't go deep into the game's lore or pull the curtain back on the narrative in great details, it's clear that things happened fast and fierce. 

The world wasn't prepared, and now everything's gone straight to hell. But hope isn't lost — a team of fearless Cleaners is out to push back the zombie horde and save the world. And they've got the firepower to prove it.

We know that there will be eight Cleaners (classes) in the game when it launches, including Doc, Evangelo, Hoffman, Holly, Jim, Karlee, Mom, and Walker. The trailer makes it clear that one of them, though, is in charge: the unmistakenly named Mom. She's fiery and takes no shit from the team or those that stand in their way, human or Ridden.

While mankind must band together to rid itself from the horde set upon it, there are certainly factions at odds with each other, and not everyone is playing nicely.

Fans will learn more about the four-player co-op Back 4 Blood campaign soon enough on PC, PS4, PS5, Xbox One, and Series X|S. 

Battlefield 2042 Delays Deployment One Month Wed, 15 Sep 2021 19:27:13 -0400 Jonathan Moore

Battlefield 2042 will now launch one month later than originally planned, according to developer DICE and publisher EA. Previously set to launch on October 22, the first-person shooter will now deploy on November 19. 

In an update provided by EA DICE General Manager Oskar Gabrielson and the development team, it's clear that Battlefield 2042 needs a bit more polish before release, but more importantly, that the team needs to be able to do so safely.

It also appears fans will be learning more about the Open Beta very soon, though no further details were shared.

We've made the decision to shift the launch of Battlefield 2042. The game will now be released worldwide on November 19th, 2021. 

Building the next generation of Battlefield during the global pandemic has created unforeseen challenges for our development teams. Given the scale and scope of the game, we had hoped our teams would be back in our studios together as we move towards launch. With the ongoing conditions not allowing that to happen safely, and with all the hard work the teams are doing from home, we feel it is important to take the extra time to deliver on the vision of Battlefield 2042 for our players. 

Your enthusiasm for the game has been very inspiring. We belive in the game we're making, and we thank you for your patience as we put some finishing touches into the experience. 

Updates on the Open Beta will be coming later this month. 

EA DICE provided an extensive, and impressive, look at Battlefield 2042 earlier this year, in which the game's multiplayer modes and weather systems were showcased. The game will release on PC, PS4, PS5, Xbox One, and Series X|S. 


Tales of Arise Earth Seed Location: How to Complete Hard Liquor Wed, 15 Sep 2021 19:03:05 -0400 Josh Broadwell

You’ll have to find plenty of Tales of Arise Earth Seed to complete Hard Liquor early during your Cyslodian journey. It might be tempting to ignore the early quest, since a fair bit of grinding goes into getting the necessary earth seeds.

It’s worth the bother, though, since you’ll get a fancy new recipe for your trouble. Here’s where to find earth seed in Tales of Arise and how to complete Hard Liquor.

Tales of Arise Earth Seed Location

Ropers will rarely drop Earth Seeds. Ulvhan Grotto, the cave connecting Calaglia to Cyslodia, is swarming with Ropers, so you may already have some by the time you encounter Hard Liquor in Messia 224.

If not, backtracking isn’t required. The upcoming Rudhir Forest right after Messia also has no shortage of Ropers wandering about.

If you haven’t been paying attention to enemy names thus far, Ropers are the giant green things that resemble glowing green squids. Ropers are weak to wind, so Rinwell’s base wind spell and Alphen’s Severing Wind arte should serve you well.

Boisterous Roper enemy.

The problem is Earth Seed’s rarity. There’s no guarantee Ropers will drop any, and you don’t have battle chaining unlocked just yet. If the randomness of item drops is frustrating you, you can leave the quest until later and come back after arriving in Menancia.

Tales of Arise quests don’t expire, and the recipe you unlock isn’t tremendously useful just yet anyway.

It’s the Lohikeitto recipe, a dish that slightly boosts item drop rates — handy for later item harvesting quests, but not so much at this point. There’s a bonus effect if you cook with Kisara as well, which is even more reason to hold off on this if you don’t get Earth Seeds fast.

That’s all you need to know about Tales of Arise Earth Seed locations and how to complete Hard Liquor, but make sure to check out our other Tales of Arise guides for more tips.

How to Switch Characters in Tales of Arise Tue, 14 Sep 2021 17:23:51 -0400 Josh Broadwell

If you're wondering how to switch characters in Tales of Arise, it's not just you. Arise throws dozens of tutorials at you in the first several hours, and none of them actually tell you how to change characters.

That's fine early on, but you'll want to swap characters during some of Arise's more difficult fights to make exploiting weaknesses easier. Here's how to do so in the field and in combat. 

Change Characters in the Field

The menu for switching characters in Tales of Arise, showing Alphe, Shionne, Rinwell, and Law.

You can set your lead character to any current party member in the field and have them show up as the party leader while you're exploring. This change is permanent until you choose a different character.

Open the main menu, and press "Square" on PlayStation or "X" on Xbox to scroll through the list of available characters. The one marked with a flag is the active leader.

This change is purely aesthetic. There's no exploration bonus attached to any given character.

Change Characters in Combat

Alphen using mirage to strike an enemy in combat.

You can use the same method during combat to change characters, but there's also a second way that doesn't break the immersion. Press either "L2" (on PlayStation) or the "LT" (on Xbox) to open the targeting menu. Press one of the face buttons — not the direction pad buttons — and you'll see a flag appearing over the active character.

This change, however, is not permanent. You'll have to change your active character during every battle.

We recommend sticking with Alphen, at least early on. He's versatile and fast, and once you learn some decent aerial Artes, he's not so reliant on Shionne's gun for flying monsters.

Switching to Law when facing armored foes is a good idea, though. You'll still need his Boost Strike to crack their shells, but he deals high damage anyway.

Kisara's defense-boosting Artes and guard ability make her a good choice for lengthy battles where you need to bolster your party's chances for survival. 

Dohalim, Rinwell, and Shionne are fun to use, but not quite as practical in most circumstances.

That's it for how to change characters in Tales of Arise, but make sure to switch over to our other Tales of Arise guides, including how to get Bizarre Megacore and where to find all owls.

Deathloop Deathday Suit: All Mostly Naked Characters Locations Tue, 14 Sep 2021 16:37:30 -0400 Jonathan Moore

To get the Deathday Suit trophy or achievement in Deathloop, you'll need to hunt down and kill the 14 mostly naked characters in the game. They can be found in each of the game's four levels; they appear at every time of day in The Complex and Updaam, but only at certain times in Karl's Bay and Fristad Rock. 

The locations guide below tells you where you can find all 14 mostly naked characters in Deathloop for the Deathday Suit trophy and achievement. It's worth noting that the first two shift around a bit, staying in one general location but changing their specific spot from time to time. I've included screens and directions for finding them in each of the locations I've seen them.  

You can find all of these naturally or by completing four morning through evening playthroughs, whichever you prefer. Further, you can simply enter a level, find the character, kill them, and leave via the exit. You don't have to complete any other objectives.  

If the trophy or achievement doesn't pop after killing your last character (mine didn't), you can go back to their locations and kill them again. Unfortunately, there's no tracker for which ones the game has counted toward the total, so you'll have to go after all of them again until it registers. 

The Complex 


Mostly naked character with an army helmet and black speedo standing behind a military truck.Half naked character walking on a catwalk above a bunker near big yellow pipes.

Leave the tunnels through the left door. Turn left at the top of the stairs, and go between the two trucks. Turn left just before the large set of doors, and go through the small door in the yellow-painted wall (where "Time is Your Plaything" is written). Go through the corridor, and turn right when you exit through the next door. 

Stop here and look to the catwalk above the bunker on the opposite side of the room. If the character isn't there, look behind the truck on the right side (pictured above). I've found them in both places. 


Half naked character walking outside behind a yellow tracked Haaglund type vehicle.Aiming at a character walking in a small ravine by a green trailer.

Exit the tunnels via the left door. Once you get outside, go right at the spotlight, and continue straight ahead, along to the path leading under the array. 

Mind the Eternalist in the path, and go up the hill and through the next area (there will be a guardrail to your right and enemies below). Follow the path forward and down the rocks, then under the overpass. 

You'll see a yellow vehicle in front of you with a green trailer just to the left. The character is patrolling behind the vehicle, into and out of the trailer. 

If they aren't here, check a little further back in Array Y by climbing the cliffs on the right side and looking left out over the area, toward the second green trailer behind the first one. 


A construction area in the snowy afternoon section of The Complex, player's machete in right side of frame.

Start the level, and go straight through the door in front of you with the exit sign (technically the right-side door). Turn left at the top, and make your way through the area, minding the sniper on the right side and the turret in the middle-left.

Note: The easiest path is taking the right side behind the sniper, then making your way around the backside of the turret, especially if you don't have certain Slabs in your inventory. You can stay out of the line of sight for the turret and two Eternalists fairly easily. 

Either way, go behind the turret, and keep right. Climb up the rocks on the right side and over the security camera, minding the Eternalist on the left railing. 

Keep going straight, and go through the door just beyond the spotlight to the left. Pop through the small room, and exit to the outside. Turn right to see a crane and enemies patrolling. The character is in this area carrying a Peppermill machine gun and looks like a green army man. 


Looking at a character in the fetal position on the ground, bathed in headlights in the snow.

Begin the level, and go through the door on the right. Continue up the stairs, and exit to the outside. You'll see a vehicle in front of you and one to the left. The character is curled up on the ground in front of both vehicles. 



Aiming a sniper rifle at a character drinking beer near a railing overlooking a valley.

Start the level, and go through the door on the right. As soon as you exit the door, turn right and use double jump to climb up the rock wall. Mind the Eternalist standing by the chimney in front of you. Take them out and look slightly right, down to the area below.

The character is drinking in the back of the area, overlooking the valley. You can slide down the cliff if you go down the side closest to the building while holding S on PC or back on the left stick on controller. 


Two NPCs wearing guns look toward a castle-like structure on a mountain.

Begin the level, and go out the left door. Once outside, turn right, and climb up the rock wall, then climb up the building to get on top of the gate. Turn left, and go across the rooftops to Candy Bar. 

Enter Candy Bar, and stay right. Exit the back door to find the character standing on a balcony out back with an Eternalist.


Eternalists with exclamation points above their heads after being alerted to the player's presence.

Go out the right door, and head toward Candy Bar. Go right at the Loop sign across from the bar, and stay right to go up on the rooftop. Kill the Eternalist laying out boxes like dominos, and cross over to the left side of the area (where the orange bulb phone booths are). Mind the turret here.

Go through the small crawlspace across from the phone booths. Turn left at the top of the stairs. The character looks like a green army man and is dancing at the concert on the right side of the stage. You can hack the turret to start a firefight or lob a grenade into the crowd. 


Look toward Updaam square and a character standing on top of a large music speaker.

This one is in the same area of Updaam as the one found in the Afternoon, and is the same shade of green. It's standing on top of the large speaker on the right side of the stage.

Be careful, this one likes to run and disappear if you don't take them out first, so be sure not to alert the security cameras or the Eternalists around them. 

Fristad Rock


Looking toward a character walking on a retro-futurist bridge, icy water in the background.

Exit the tunnels via the right door, and go straight ahead past the red and white and van and the beige vehicle on the right. Kill or sneak past the three Eternalists in this area.

Go under the rock archway, across the bridge with the turret, left toward the van, and jump over the railing at the end of the path. Go right past the stack of TVs, and turn left at the building with Expand Your Mind on top of it. The character is across the short bridge, behind the Colt Vahn Head of Security sign.


A character stands nearly naked in a 60s-era bar in a cave.

Start the level, and go out the right door. Kill the Eternalists in the next open area and go straight past the van, car, and mannequins. Go under the rock archway. Follow the path and cross the bridge, taking out the Eternalist by the dummy.

On the other side of the bridge, turn right, and follow the path down. The character is at the bar in the cave. 


A character walks next to a 60s-era bar in a cave.

This one is in the exact same spot as the character at Noon, except they're wearing green this time around. 

Karl's Bay


A drunk character stands in the Dawn of Reason exhibit near a stairwell.

Exit the tunnels through the left door, then go left toward the Gardens of Perception. Just past the building with "Forever Young Drunk" written on it, turn right, and follow the path down.

Take the stairs down by the yellow trashcan, then turn left, and go through the door. Look left and over the railing. The character is standing below in the Dawn of Reason building. 


A drunk mostly naked character walks in by orang guitar amps in a warehouse.

From the start, use the left door to leave the tunnels. Stay left, and go toward the Gardens of Perception. Just past the building with "Forever Young Drunk" written on it, turn right, and follow the path down. Take the stairs down by the yellow trashcan, and go straight over the wall in front of you. 

Once you drop down, go left toward the "Treasure of the Ice." Just before the spotlight on the right, there's a small opening. Go through it and toward Warehouse 1 in front of you (there's a plane on your right). The character is walking back and forth in front of the guitar amplifiers in the second room.


A character in an army helmet and speedo dances in a red building.

Follow the same path as the previous character until you get to Treasure of the Ice. There, you'll see a red building on your left. Open the door to find the character inside dancing. 

That's everything you need to know about finding all of the mostly naked characters and their locations in Deathloop for the Deathday Suit trophy and achievement. 

Dying Light 2 Delayed to Early 2022 Tue, 14 Sep 2021 11:22:06 -0400 Jonathan Moore

Dying Light 2 won't release in 2021 after all. That's according to developer Techland, who said that the action-adventure survival horror game has been delayed to February 4, 2022, so that the team can further polish and optimize the final product. 

Techland CEO Pawel Marchewka apologized to fans on Twitter but said that the team wants to deliver the best experience possible for those that have already waited so long for Dying Light 2. Marchewka also thanked fans for their patience and teased upcoming news about and media previews for the game set for sometime in September and October respectively.

Hello Everyone, 

Today, we have important news to share with you about the development progress on Dying Light 2 Stay Human

It has always been our company's goal to build transparent and honest communication with our community, fans, and gamers. Every day, we strive to grow in this element. 

The team is steadily progressing with the production and the game is nearing the finish line. The game is complete and we are currently playtesting it. It is by far the biggest and most ambitious project we've ever done. Unfortunately, we've realized for us to bring the game to the level we envision, we need more time to polish and optimize it. 

That is why we have decided to move the release date to February 4th, 2022.

We are sorrey to keep you all waiting a little longer, but we want the game to meet your highest expectations on release and we don't want to compromise on this. 

However, you won't have to wait too long to get a deep look at Dying Light 2 Stay Human. Next month, both press and content creators will get their hands on PC and console versions of the game during the upcoming series of preview events around the world. They'll be able to share their experiences of The City with you. 

In the meantime, we would like to thank all of our fans around the world — without your support and feedback, we would never have come so far on this journey.

In addition to our regular updates, we'll be gearing up to share some exciting news about the game later this month. 

Stay Safe and Stay Human.

Dying Light 2 is no stranger to setbacks and delays. The game was unveiled at E3 2019 and was slated to release sometime in 2020. Despite providing media previews that year, Dying Light 2 was delayed again only a few months later. New came in January 2020 that the game was delayed indefinitely, with Techland also referencing the desire to provide the best experience for players possible. 

Earlier this year, Techland broke its nearly year-long silence on Dying Light 2 with a developer update. It was later revealed that it would release on December 7, 2021, before this latest delay. Since then, Techland has shared a a good deal of footage, including a nearly 20-minute development and systems breakdown at Gamescom 2021.

Tales of Arise Bizarre Megacore Location Tue, 14 Sep 2021 10:08:40 -0400 Josh Broadwell

Tales of Arise Bizarre Megacore is one of many weapon upgrade materials. Like most, there’s not a whole lot to go on if you’re trying to find out which enemies drop them — unless you’re up for a long round of trial and error experimentation. Fortunately, you don’t have to be. Our Tales of Arise Bizarre Megacore guide points you in exactly the right direction.

Tales of Arise Bizarre Megacore Location

You’ll find beasts that could drop Bizarre Megacore in almost every area of Elde Menancia, minus Viscent and the palace, and some enemies in Cyslodia’s waterway.

  • Granilem (the golems on Traslida Highway and in the quarry)
  • Earthen Mass (Traslida Highway, Tietal Plain)
  • Forest Roper (Gilanne Woodland)
  • Ooze (Underground Waterway)
  • Creepzilla (Adan Lake, Mobile Fortress Gradia - this is a zeugle with invisibility powers)
  • Tempestuous Mass (Aqfotle Hills)

Tales of Arise Bizarre Megacore Farm

The Ooze monsters and Forest Ropers are the easiest ways to farm Bizarre Megacore just because there's so many of them. Ooze are all over the Underground Waterway, while Forest Ropers pop up around shining light in Gilanne Wood, just before the boss area.

The problem is, as ever, actually getting enemies to drop it. You’ll get the chain tutorial after arriving on Traslida Highway, so chain fights together until the meter turns blue. That’s your sign that rarer items will likely drop and in greater numbers. You can also use Happy Bottles to increase the likelihood of better drops.

If you’re farming these in Menancia, make sure to prioritize weapons with wind affinity or, at the very least, weapons that don’t have earth or water affinity. It’s no spoiler to say in the land of earth Astral Energy, you’re going to encounter enemies and bosses wielding earth.

Likewise, if you’re in Mahag Saar, prioritize fire gear, since fire trounces wind in the Tales elemental hierarchy.

That’s it for how to get Tales of Arise Bizarre Megacore, but make sure to check out our other Tales of Arise guides, including where to find all the owls.

Tales of Arise In Search of Medicine Guide Mon, 13 Sep 2021 14:02:39 -0400 Josh Broadwell

Tales of Arise In Search of Medicine forgets Alphen lost his memory and thinks you know Calaglia pretty well. Rinwell needs help after suffering from exhaustion and the realm’s extreme heat, but the remedy’s actual location is only vaguely hinted at in Kyrd Garrison.

To make things easier, here’s how to finish Tales of Arise In Search of Medicine so you can hit the road faster and leave Calaglia behind.

Tales of Arise In Search of Medicine Walkthrough

In Search of Medicine map location.

The quest takes you back to Mosgul first, where you’ll need to speak with Doc. You have to follow the steps even if you know where the medicine is, or else it won’t spawn in the location.

Doc tells you Kyrd Garrison probably has some medicine, so off you go again. Fast travel to the entrance outside Ulzebek to save time. The zeugles shouldn’t give you trouble by this point, and the payoffs aren’t that great either. Unless you just want a fight, avoid combat as much as you can to speed things up.

The garrison in question is probably not the one you’ve already visited if you just followed the main path so far. It’s on the area map’s western side, shown in the circled area below. The chests inside have some good loot, but no medicine. Check the bookshelf next to one of the beds to grab your medicine and trigger a short scene.

You can’t fast travel back to Mosgul, so leave the garrison and head back to Doc’s tent on foot. Then leave Mosgul and go back to Ulzebek… on foot. Fast travel is disabled here as well.

Head back to the Crimson Crows’ hideout in Ulzebek, and you’ll trigger your last big cutscene in Calaglia.

Once Rinwell joins, you’ll have access to Hootle, the handy owl radar, to help uncover any Dahnan owls along the way. There are quite a few of them, and we’ve got an owl locations guide to help pick up any you might have missed.

That’s it for our In Search of Medicine guide, but make sure to check out our other Tales of Arise guides for more tips on your way to liberating the planet.

Lost In Random Review: Playing Its Cards Right Mon, 13 Sep 2021 09:50:43 -0400 Mark Delaney

When Jon Favreau was making the now-beloved Christmas movie, Elf, he said his intent was to create something that felt like it was already in the canon of Christmas stories. He wanted Buddy the elf to be as historically popular as Rudolph, Frosty, and other genre icons.

That was on my mind as I played Lost In Random. The board game-obsessed dark fairy tale feels more like an adaptation of a story we grew up with rather than a wholly new adventure — and that's a good thing in my mind.

While it doesn't get everything right, it does nail its sense of wonder and fills its world with characters who feel like they're plucked right out of childhood storybooks.

Lost In Random Review: Playing Its Cards Right

In the world of Random, citizens are subjected to a lottery when they turn 12. Children are sadly quite likely to be separated from their families as they may be assigned by a six-sided die to live in any of the land's six districts, each with its own aesthetic and purpose. One-town is the working-class port village, whereas Fourburg is the ritzy casino district home to high-rollers, and so on. Families are told to embrace this policy and all of its "wonderful" randomness.

Like protagonist Even's sister, Odd, some end up in Sixtopia, where the formidable Queen resides in apparent tranquility. Meanwhile, her robot army keeps the rest of the colony in line by striking down revolts. Even isn't able to resist the call to adventure when her sister is, essentially, kidnapped and thrown into Sixtopia with the queen, so she embarks on a rescue mission through the elaborate districts one by one.

The first thing you'll likely notice about Lost In Random is its remarkable art style. Since its reveal, many have fairly likened it to a Tim Burton movie. Tightly mapped corridors are encapsulated by permanently crooked buildings, and any district's denizens may look like fish with legs, wooden dolls, or just best described as monsters.

The game is beautiful, and it must be the most ambitious EA Originals-published game yet. That goes beyond its art, too. What really impresses about Lost in Random is its size and scope. On her journey, each district introduces a main quest, but also several side quests and NPCs that are fully voiced and exist merely to flesh out the world. A completionist's run of the game would take around 20 hours. This is much more than the Alice: Madness Returns you may think of it as at first glance.

In fact, other than a shared interest in dark fairy tales, this really isn't anything like that past EA game. The third-person adventuring plays out in unique combat scenarios that combine classic third-person melee attacks with a deckbuilding system. To stay ahead of her robot enemies, Even will collect energy by slingshotting their weak points before she can roll her die, named Dicey, and play cards on the battlefield that give her buffs, place hazards, heal her, and more.

By the end of the game, a diligent collector will have dozens of cards, each of them offering unique boosts to Even's arsenal. This system could've been even better if enemies evolved more with a player's deck. Even as they come in various shapes and sizes and have their own attacks, no combat encounter ever really evolves past the cadence you'll learn early on.

For example, the game lets you draw your cards before you have a full hand of five earned, but I never saw a reason to do so. It's easy enough to dodge the bots while you collect energy until you obtain a full hand. This maximizes your chances to draw the cards you want, but it also means the most effective tactics become quite rote quickly.

You'll do that several times over throughout any combat scenario, be it with a few grunts or a mighty boss. To its credit, this system does feel like a user-friendly barrier of entry. I've never been much for card-collecting games, but in Lost In Random, the blend of placing cards and performing real-time melee attacks is much more welcoming than some of its more dizzying counterparts.

Lost In Random is never quite a platformer, per se. After all, you don't even have a jump button. But Random's twisting architecture and fantasy world mean you'll find yourself high atop platforms, balancing across narrow beams, and puzzle-solving using your and Dicey's bodies in ways that are of a piece with platformers. 

These moments are best used to see more of the game's lovely art direction, though, with an in-game map that doesn't reveal your current location, navigation can sometimes get messy and frustrating in the game's no-straight-roads design.

Lost in Random Review — The Bottom Line


  • Deckbuilding-infused action combat makes for an interesting mix
  • A lovely world full of colorful characters
  • A dark fairy tale story that feels like it's always been here


  • Combat doesn't evolve much over the game's 15+ hours
  • Navigation can be messy

Lost in Random is driven by its story above all else, and in that way, it's really delightful. While early districts are almost ghost towns, the hustle and bustle of Random reveals itself in later hubs and gives the project an air of outperforming its budget.

Zoink! Games has made a lot of games that have their own fandoms, but none have ever shot for the moon as much as this one. Even if it doesn't achieve all it sets out to do, its ambition is obvious, and its world is memorable.

[Note: Zoink! Games provided the copy of Lost in Random used for this review.]

Tales of Arise Astral Crystal Grain Location Fri, 10 Sep 2021 17:59:52 -0400 Josh Broadwell

Tales of Arise Astral Crystal Grain is a small, easily missable item you'd do well to hunt down. You'll need it early on in Alphen's journey to make your first big boss fight easier, and it's Alphen you should prioritize if you have to make the choice between upgrading his weapon or Shionne's.

You won't get your hands on Astral Crystal Grain until you reach Glanymede Castle, Balseph's residence. Fight your way up to the fourth floor, and we do recommend engaging in as many fights as you can if you're playing on Moderate difficulty or higher. Balseph is much stronger than you.

Ignore the super-strong Zeugle rolling around the fourth-floor entrance since it'll kill you in one hit, and make your way to the spot indicated on the map image below.

Glanymede Castle fourth-floor map with chest location marked.

There's a chest tucked away back there, and inside are two pieces of Astral Crystal Grain. Fast travel back to Ulzebek, and get the blacksmith to upgrade Alphen's sword.

You'll upgrade Shionne's rifle as well, ideally. If you're short on cash or materials, though, just make sure to take care of Alphen's first. We recommend playing as Alphen during the Balseph boss fight. He's more agile than Shionne and able to string together stronger combos even at this stage.

Shionne's Boost Break is important at key moments during the fight, but it's mostly to stop Balseph from unleashing his special attack. How much damage her Break deals doesn't really matter. Instead, she should be on artes duty, casting offensive artes and keeping Alphen healed.

Make sure to equip Alphen with a Warrior Emblem if you've got it, and buy as many Apple Gels as you can afford. You'll need them if Shionne runs out of CP during the fight.

That's all you need to know about Tales of Arise Astral Crystal Grain, but make sure to check out our other Tales of Arise guides, including where to find all the owls.

Tales of Arise Owl Locations: Where to Find All Owls Fri, 10 Sep 2021 16:14:20 -0400 Josh Broadwell

Tales of Arise owl locations might seem frivolous at first, but tracking them down is your ticket to new costumes and an exclusive title for Rinwell.

You’ll run into a few owls before Rinwell joins, and while they make exaggerated hooting sounds alerting you to their presence, they’re difficult to spot in some cases. After she’s in the party, Hootle pops out and makes sounds if you enter an area where an owl is, and he flies around your head as you get closer.

Finding these creatures is worth it because each one gives you a new cosmetic item, such as glasses, fox tails, or floral decorations. At certain milestones, the king of the owls gifts you with alternate colors for each characters' armor, including a copper variant on Alphen's Sincleaver costume.

If you aren't fussed over turning Dahna's heroes into bespectacled cats and rabbits, though, it's still worth the detour. Titles in Arise give characters a set of new abilities and passive buffs, and making Rinwell stronger is only ever a good thing.

Calaglia Owls

Sandinus Ravine Owl

This is likely the first one you'll encounter. It's just off the railroad tracks outside Ulzebek.

Ulzebek Owl

This one in Ulzebek is on the roof of Zephyr's meeting place.

Iglia Wastes Owl

This one takes a bit of work to get to. There's only one route to it, and it's swarming with Zeugles. Still, Arise's bosses present a significant spike in difficulty, so a bit of leveling up won't hurt before your first major confrontation.

Mosgul Owl

You'll return to Mosgul after meeting Shionne. When you do, walk up the stairs across from Doc to find this owl.

Trench of Flames Owl

Stop off at the ruined house next to where the Crimson Crows are holding the Renans back, and you'll find this one inside.

Balseph's Castle Owl

This one's pretty hard to miss. On the third floor of Balseph's castle is a group of chickens under some clotheslines. An owl is the imposter among them.

Larceda Cliffs Owl

Don't be too gung-ho to leave Calaglia just yet. There's one in the little alcove across from the campsite near the grotto.

Cyslodia Owls

White Silver Plains Owl

Hootle sounds the alarm early for this one, but you won't see it until reaching the far end of the field outside town.

Messia 224 Owl

This one's lurking near Messia's quest giver. Look in the basket behind some parcels and a cart for the feathery skulker. 

Nevira Snowplains Owls

This one's right near the Nevira campsite, in the rocky alley to the right. It's more of a story quest than an optional owl, since finding it is what opens up the Owl Forest.

There's a second owl further in the plains.

This one's seeking shelter on the small island across from the treasure chest. It's surrounded by zeugles, so make sure you either run fast or have the party ready for combat.

Cysloden Owl

The alley marketplace is where you'll find Cysloden's bird. Check behind the stall, near the small lake.

Riville Prison Tower Owl

The only challenge about finding this one is actually making it to the room where it lives. It's on the far end of the second floor, past all the guards.

Frozen Valley Owl

This one's also hard to miss. Right before the bridge near the campsite is both a recurring quest with a phony gourmand and the Frozen Valley owl. Make sure to start the quest too, since you'll get a handy recipe for your trouble.

Elde Menancia Owls

Traslida Highway Owl

Explore a little ways ahead of the campsite instead of turning onto the Traslida road. Your hibiscus-wearing owl friend is at the end of the path.

There's so much to explore on Traslida Highway that it's easy to miss this lil' fella. Head to the wheat fields near the Dahnan settlement when you're ready, and look down. It's blending in with the crops. 

Tietal Plain Owl

The Tietal Plain sits adjacent to Traslida Highway's campsite. You don't technically have to go here for a while yet, but you may as well find the bird while you're nearby.

Viscint Owl

This one's a bit tough to find at first since it's hiding behind the stall counter.

Talka Pond Road Owl

This one's easy. Just head right after leaving Viscint, and look up at the wall.

Mahag Saar Owls

Niez Owl

This one's just outside the plaza's northern entrance, though you'll need to get through some cutscenes before you're free to explore.

Aqfotle Hills Owl

This one's pretty straightforward, though you might get jumped by some flying zeugles before you make it here.

Adan Lake Owl

This one's a bit trickier to get to. You'll see and hear the owl first, under the archway to the right of the Lake area entrance. However, you'll have to go up the hill, turn left in front of the tower, and jump onto the roofs in front of you to get close enough to interact.

That's it for now on our Tales of Arise owl locations guide, but we're working on tracking down the rest of the feathery folk and will update with more soon. Meanwhile, check out our Tales of Arise review if you haven't already.

Alan Wake Remastered Next-Gen Upgrade Paths Detailed Fri, 10 Sep 2021 15:57:33 -0400 Jonathan Moore

Alan Wake Remastered is coming to PlayStation and Xbox platforms on October 5. But last-gen versions will be the only option for those who don't yet own a PS5 or Xbox Series X|S. So, what are the next-gen upgrade paths for Alan Wake Remastered once they do get their hands on one of the new systems?

Developer Remedy Entertainment officially unveiled the 4K gameplay/cinematic trailer for Alan Wake Remastered at Sony's September PlayStation Showcase after announcing it earlier in the week. Following the trailer's release, the team published an extensive FAQ page that includes the game's PC specs and how the upgrade paths for Alan Wake Remastered will work.

They said: "Buying the game on a single platform will give you access to all versions of Alan Wake Remastered on that platform."

For Xbox owners, Alan Wake Remastered takes advantage of Smart Delivery, meaning the Series X|S will automatically play the most optimized version of the game. That's all there is to it.

For those who purchase the game on PlayStation 4, Remedy will offer a free upgrade to the PlayStation 5 version of the game. This also includes the physical and digital versions of Alan Wake Remastered.

Unfortunately, Sony's system doesn't automatically recognize and play the best version of the game, and that's catalog-wide so far.

To download the PS5 version of Alan Wake Remastered, go to your Games Library, find the game, click its icon, click the three dots to the right of the "Download" button, and choose the PS5 version. Then click "Download." Those who purchase the physical PS4 edition will first need to install the game. 

And that's how the next-gen upgrade paths work for Alan Wake Remastered. Remedy also said that Alan Wake Remastered will let players transfer their saves from PS4 to PS5 and Xbox One to Series X|S. That means that trophies earned on PS4 should autopop on PS5. You know, if you're into that kind of thing.

GTA 5 Next-Gen Releases Delayed Thu, 09 Sep 2021 19:48:54 -0400 Jonathan Moore

Grand Theft Auto 5 was supposed to arrive on PlayStation 5 and Xbox Series X|S later this year on November 11. However, it looks like the next heist still needs a little bit more planning. The enhanced ports will now arrive in March 2022. No specific date was shared. 

The news comes alongside a new trailer for the PS5 and Xbox Series versions of Rockstar's incredibly popular crime simulator action-adventure game. Seen above, the trailer shows the game's improved graphics on PS5. 

Grand Theft Auto 5 is perhaps most popular not because of its base game but because of GTA Online. The next-gen versions of that multiplayer experience are delayed to March as well, but will remain standalone on PS5 and Xbox Series. GTA Online will be free-to-play on PS5 until June 2022. PlayStation 4 players can still claim the $1,000,000 per month bonus in GTA Online until the game launches next year.