Xbox One Platform RSS Feed | Xbox One RSS Feed on en Launch Media Network Anthem: Complete Crafting Guide Thu, 21 Feb 2019 18:22:41 -0500 Synzer

Crafting in Anthem can be confusing at times, as, if you don't know where to look, the game doesn't tell you right away how to do it. The good news is that once you find out how it works, and where to look, it isn't too difficult.

This guide is going to fully explain how the crafting system works in Anthem, including how to unlock blueprints. It will also cover the many different things you can craft, along with the different available rarities.

Crafting Basics in Anthem

Before crafting, you should first know how to determine the rarity, or quality, of items in the game. These are the rarities from most to least common:

  • Common (White)
  • Uncommon (Green)
  • Rare (Blue)
  • Epic (Purple)
  • Masterwork (Orange)
  • Legendary (Yellow)

The color indicated is what the item looks like when you loot it during a mission. You are able to craft up to Masterwork quality, and you will need a number of materials to do so. The required materials depend on what you are crafting, and you will also need the blueprint for the specific item, which will be explained later. 

anthem crafting avenging herald

These are the materials you will need for each type of craftable item: 

  • Weapons
    • Chimeric Compound
    • Chimeric Alloy
    • Ember
    • Weapon Parts
  • Universal Components
    • Chimeric Compound
    • Chimeric Alloy
    • Ember
  • Class Specific Items
    • Chimeric Compound
    • Chimeric Alloy
    • Ember
    • Class Parts

How To Get Crafting Materials

The materials needed for crafting are found in a number of ways:

  • Chimeric Compound comes from gathering from plants in the world as well as salvaging items.

  • Chimeric Alloy comes from gathering from minerals and parts in the world as well as salvaging items.

  • Embers come randomly when gathering from anything in the world, but they aren't guaranteed. You can also get them when salvaging items of uncommon rarity or higher.

    There are different types of Embers, and they are related to item rarity. For example, salvaging Masterwork items will grant Masterwork Embers, which you will need to craft Masterwork weapons.

  • Weapon Parts can be found in gathering piles sometimes or by salvaging any gun.

  • Class Parts can be found in gathering piles sometimes and by salvaging a class specific item. For example, if you salvage an Interceptor-specific component, you will get Interceptor parts.

To note, all of these items can be bought from the store with Coin, the in-game currency. That said, I would not recommend buying materials unless there is absolutely nothing else you want to purchase.

Currently, crafting materials come very easily, with Masterwork Embers being a possible exception. These Embers are the only things I would consider buying with Coin, and I would only do so after finding something really good to craft.

How to Unlock Blueprints

The other extremely important aspect of crafting is unlocking the necessary blueprints. How this is done differs depending on what you want to craft, so I'll explain the method for each category.


Common weapon blueprints are unlocked the first time you receive that weapon. From there, you must unlock the higher rarity versions of the weapon by completing challenges with the weapon equipped. 

To note, you can't just kill 10 legendary enemies and unlock the Epic version of a weapon. Instead, you need to complete the Uncommon challenge, then the Rare challenge, and then you can work on the Epic challenge.

These challenges require you to kill enemies. The number and rank of the enemies that you need to dispatch depends on the rarity of the blueprint you want to unlock:

  • Uncommon: Defeat 50 enemies with the weapon.
  • Rare: Defeat 25 Elite enemies with the weapon.
  • Epic: Defeat 10 Legendary enemies with the weapon.
  • Masterwork: Defeat 10 Legendary enemies with the weapon.

anthem thunderbolt of Yvenia blueprint

You don't need to get the killing blow in order to complete these challenges — you only need to damage the enemy. You can also check you weapon and gear blueprint progress by opening the Challenges menu and then selecting either gear or weapons.

Gear (Abilities)

Like weapons, gear blueprints are unlocked by completing challenges with the Ability equipped. The challenges are:

  • Uncommon: Complete four Missions or World Events on Normal+ difficulty with the Ability equipped.
  • Rare: Complete eight Missions or World Events on Normal+ difficulty with the Ability equipped.
  • Epic: Complete 12 Missions or World Events on Normal+ difficulty with the Ability equipped.
  • Masterwork: Complete 35 Missions or World Events on Grandmaster 1+ difficulty with the Ability equipped.
Components & Sigils (Consumables)

Blueprints for components and sigils are unlocked through Anthem's Faction and Rep system. If you want more details on this, check out the Anthem Faction, Rep, and Rewards guide.

This is what is required to unlock these blueprints:

  • Components
    • Class-Specific: Increase Sentinel Rep for all three ranks.
    • Universal: Increase Freelancer Rep for all three ranks.
  • Sigils
    • Weapon Sigils: Increase Arcanist Rep for all three ranks.
    • Elemental: Complete Strongholds.


That's everything you need to know about crafting in Anthem. Now you can work on unlocking all those blueprints and make some really nice weapons and gear.

How to Link Your Apex Legends Account to Twitch Thu, 21 Feb 2019 10:54:30 -0500 Sergey_3847

Apex Legends, the latest battle roayle shooter from Respawn, has not only set a new record for viewers on Twitch, but it also partnered with the streaming platform for a free giveaway to all users who will link their EA accounts to Twitch Prime.

If you want to get a free legendary skin for Pathfinder and 5 Apex Packs, then follow our quick guide below for all the info you need.

Step 1: Link Your EA Account to Your Platform

If you're playing Apex Legends on PC or a console (PS4 or Xbox One), then you should already have your EA Origins account activated and linked to your platform.

Make sure that you are logged in to Apex Legends with the right e-mail by checking your status at

Step 2: Sign in to Twitch

If you don't have a Twitch account yet, then go to Twitch and register by signing up.

Now you need to upgrade your Twitch account to Twitch Prime, which can be done at the official Twitch Prime page. Just press the "Try Twitch Prime" button and follow the registration process.

Then, use your login and password to sign in. If your EA account is active, then Twitch will ask you to authorize EA to access your Twitch account.

Confirm the authorization.

Step 3: Link Your EA Account to Twitch

After the confirmation, Twitch will ask you to sign in using your EA account. Here you need to enter your EA e-mail address and password.

Finally, Twitch will ask for your permission to link your EA and Twitch accounts.

Confirm by pressing "Yes, link them" and you should be ready to receive your giveaway at Apex Legends.

For more Apex Legends guides at GameSkinny, check out the list below:

Metro Exodus Guide: How to Free the Slaves Thu, 21 Feb 2019 10:53:11 -0500 Sergey_3847

Reputation plays a huge role in the Metro series of games. The same rule applies in Metro Exodus, where you define whether you will get a good or a bad ending with your own actions.

One way to get a good reputation is to help people out. That's why one of the most important missions in the game involves freeing slaves in the Caspian region.

It's not an easy mission, so if you want to know how to complete it with a good result, then follow our step-by-step guide below.

Step 1: Snipe All the Guards

Anna will tell you about the slave ship in the Caspian region, which you can find in the northwestern part of the map. The marker will be added to your map, and you really should wait before it gets dark in order to start the mission.

As you approach the dock with the slave ship, you will notice that there are lots of guards checking the perimeter, so be sure to get a sniper rifle, which will help you greatly.

In this way you can take out all the guards from a distance and without alarming the rest of the guards. Also, if you have enough ammo, it would be wise to extinguish all the sources of light before going all in.

Step 2: Get on the Ship

Use the zipline at the dock to get on the slave ship. When you're on board, turn right and extinguish all the torches.

Be as stealthy as possible when you're inside the ship: crouch, knock out enemies from behind, and shoot those lamps. Move slowly towards the center of the ship until you hear slaves speaking in the distance.

This is the sign that you're getting closer to the prison cells. Now prepare your sniper rifle and be ready to kill many guards.

Step 3: Open the Prison Cells

When you're done with all the guards, get inside the control room and switch on the panel on the wall. This will power up the prison cells.

Then, walk out of the control room on the other side of the bridge and look for a lever. It's right above the prison cells. Push the lever and watch the slaves fleeing from their cells.

Finally, use the zipline on the bridge and leave the ship through the door with an exit sign on it.

For other Metro Exodus guides at GameSkinny, check out the list below:

Respawn Introduces The Havoc Gun In Apex Legends Wed, 20 Feb 2019 22:36:40 -0500 Joshua Broadwell

Respawn's smash-hit Apex Legends only recently launched, yet it has already garnered a massive following in its short lifespan. While fans are expecting a big new content update to come to the game in March, Respawn recently promised a smaller update that would bring a new weapon to the battle royale shooter.

That weapon is Havoc, and, following a brief tease from the developers, it's live in the game as of now. The trailer above shows this new weapon in action, and it provides details on Apex Legend's latest gun.

Havoc is an energy rifle, and it strongly resembles a fully automatic assault weapon. It seems to handle similarly to the Devotion machine gun as well.

One major new feature that comes with Havoc is how it supports hop-ups. Hop-ups are rare attachments that you can fit onto a gun in order to boost its capabilities in one form or another. One of these hop-ups, the Turbocharger, speeds up firing time for guns that require a charge, while the Select Fire hop-up changes burst-fire guns to automatic.

Typically, guns in Apex Legends can only take one of these hop-ups, but Havoc supports both of them, though not simultaneously. Turbocharger shortens the time it takes for Havoc to reach its full output capacity, while Select Fire actually lets you change from automatic to firing a single, charged shot. This essentially makes Havoc a gun that covers short, mid, and long-range targets, depending on how you choose to use it.

Providing fans with a small surprise update, right before a large one, suggests that Respawn is committed to making good on its promise that Apex Legends will be a live-service game with plenty of content support and patches to help keep things interesting. That said, it remains to be seen if the Havoc will become a mainstay of many players' arsenals.

Paradox And Microsoft Offer Players Modding Platform On PC And Xbox One Wed, 20 Feb 2019 14:39:04 -0500 QuintLyn

Paradox Interactive and Microsoft announced a surprising new joint project today, titled Paradox Mods. Billed as "the first-ever open modding platform that enables distribution of user-created game modifications (mods) across multiple platforms", Paradox Mods is a free offering on both Xbox One and PC.

The platform utilizes GoG and the Paradox launcher to allow players to easily upload their mods on both PC and the Microsoft console, creating the first direct way for modders to share on a console. Modders simply upload their creation one time via the in-game or web interface and it's available across both platforms.

To get things rolling, Paradox Mods is already available as part of a free update to Paradox Interactive's survival-strategy game Surviving Mars. It already includes over 30 mods all tested on console. Fans of the modding scene will recognize the names of several creators whose mods are included in this update, including Silva and ChoGGi.

The 30 pre-selected mods also provide players with both useful and fun options, ranging from self-sufficient greenhouses to Martian car washes. All players need to do to access these mods is to log into their Paradox account from Surviving Mars and open the "Mod Manager" located at the bottom of the screen.

From there, players can simply select the mods they're interested in and the game will automatically download and install them.

The update also includes mouse and keyboard support for the Xbox One version of Surviving Mars, offering players another way to experience the game.

Players who want to check out the mods that are available can find them on Paradox's site. Keep in mind that the site lists all mods and not just those that are available on console.

Paradox Mods support will come to other games at a later time.

Anthem Guide: Factions, Rep, and Rewards Wed, 20 Feb 2019 11:30:49 -0500 Synzer

Anthem has several missions that are not part of the main story and these involve the game's Factions. These are more than just side missions because there are multiple rewards you can obtain by completing them. The rewards range from crafting blueprints to cosmetics and legendary contracts.

This guide will explain everything you need to know about the Faction system in Anthem, as well as the rewards you get from them.

Factions in Anthem

There are currently three Factions you can gain rep for in Anthem, Arcanist, Freelancer, and Sentinel.

Arcanists are scholars, scientists, and researchers of the world, Shapers, and Shaper relics. They try to make sense of everything and discover secrets.

Freelancers are independent lancers, those with Javelins, who protect those in need. They don't answer to anyone and do a wide range of jobs to help humanity. The player character is a Freelancer.

Sentinels are the police or military force of Anthem. Their primary job is to protect the people of Antium, but there are several branches. One such branch is at Fort Tarsis, and the Sentinels spend their time patrolling to keep civilians safe.

Rep and Rewards

As you progress through the game, you will unlock missions for each faction and will start to gain reputation with them. When you gain enough rep, you will rank up that Faction and unlock rewards. There are three total ranks for each Faction and rewards for each rank.

Anthem freelancer faction rep

These are listed as Loyalty and can be found under Challenges > Factions in the menu.

Arcanist Rep (Sigil Blueprints)
  • Arcanist Loyalty 1 - Uncommon (Green) quality Sigil Blueprints for each of the game's nine guns.
    • Sigils are consumable items you can use before a mission to get boosts such as increased damage for a specific weapon or ability type.
  • Arcanist Loyalty 2 - Rare (Blue) quality Sigil Blueprints for guns.
    • You also get Tungsten, Silver, and Platinum metal colors for cosmetics.
  • Arcanist Loyalty 3 - Epic (Purple) quality Sigil Blueprints for guns.
    • You also get Bronze, Brass, and Copper metal colors for cosmetics.
Freelancer Rep (Universal Components Blueprints)
  • Freelancer Loyalty 1 - Uncommon (Green) quality universal component blueprints and the Standard wear state customization option.
    • Universal components can be used on any Javelin and provide passive effects.
    • The wear state is how your Javelin's armor looks. You initially have dirty or old looks.
  • Freelancer Loyalty 2 - Rare (Blue) quality universal component blueprints and the Clean wear state customization option.
  • Freelancer Loyalty 3 - Epic (Purple) quality universal component blueprints and the New wear state customization option.
Sentinel Rep (Iconic Component Blueprints)
  • Sentinel Loyalty 1 - Uncommon (Green) quality iconic component blueprints.
    • Iconic components are the class specific components, such as Fire Inscription for Storm Javelins.
  • Sentinel Loyalty 2 - Rare (Blue) quality iconic component blueprints.
    • You also unlock Tin, Iron, and Lead metal colors for cosmetic customization.
  • Sentinel Loyalty 3 - Epic (Purple) quality iconic component blueprints.
    • You also unlock Nickel, Chromium, and Titanium metal colors for cosmetic customization.

Even though you can get the components as drops, it is nice to be able to craft them. This allows you to craft multiples until you get one with the bonuses you want. It also allows you to craft some that you are unlucky to never get, or ones for Javelins you don't normally use.

Anthem component crafting

As you rank up each Faction and complete the missions for them, you will eventually unlock Legendary Contracts as well. You can check out the How to Unlock Legendary Contracts guide for more info.


That is everything you need to know about the Factions and their rewards in Anthem. Leave a comment if you have any further questions. Be sure to check back for additional Anthem guides.

Anthem Guide: How to Unlock Legendary Contracts Wed, 20 Feb 2019 11:28:49 -0500 Synzer

There are a lot of ways to get loot and increase your chance for Masterwork and Legendary gear in Anthem. One of these ways is by completing Legendary Contracts. We knew these would be in the game, but there weren't a lot of details on how you get them, or the frequency you can complete them.

This guide will give a full explanation on Legendary Contracts and how to unlock them.

Contracts and Legendary Contracts in Anthem

Contracts are side missions, or expeditions, that you can complete for loot and reputation for each of the game's three factions. Think of these as shorter missions and you eventually can repeat them as many times as you want. A Freelancer's work is never done.

Legendary Contracts are the much harder big brothers and sisters of normal contracts. These have you dealing with much tougher enemies and situations for a higher chance of great loot. These are not for low geared players, you will have a tough time if you don't go in prepared. You ever died six times within 10 seconds? I've seen it happen to players that thought it wouldn't be too difficult.

You can get one per day per faction, so a max of three Legendary Contracts each day. There is no guarantee you will get any Masterwork or Legendary items, I didn't on my first one, but you are more likely to than normal contracts. I actually got at least one Masterwork item for the two Legendary Contracts I did after the first one.

anthem masterwork plasma star

Legendary Contracts show as purple versions of the normal contract icon on the map. You can also check these in your journal after you've picked them up. Once you open up the journal, there will be a "Legendary Contracts" section under "Agent Contracts".

How to Unlock Legendary Contracts

Now that you know the irresistible benefits from completing one of these, you're probably asking how to actually get them. If not, I'm going to tell you anyway:

  • Complete the main story, or Critical missions as the game calls it
  • Reach level 30
  • Complete a faction's two quest lines
  • Complete a repeatable Contract

The first two are pretty straightforward, but let me explain the last two.

Each Faction has two quest lines you can complete. Every mission and Contract you get during this time is part of that faction's story. You can check your progress by going opening the menu then go to Challenges < Expeditions < Agent.

Anthem faction missions

Once you complete them, you will unlock repeatable Contracts. These are just random contracts, even though the name never changes, that you can complete as many times as you want.

There will be times when you cannot progress the story of a Faction. When this happens,. make sure you talk to everyone at Fort Tarsis that has the chat bubble icon on the map. Conversation will lead to missions, even if it seems they have nothing to do with any of the factions.

You will also sometimes just need to leave Fort Tarsis and come back for to continue. Go on a mission, join Freeplay, complete a different contract, or do a Stronghold, then come back.

Once you complete your first repeatable Contract, a Legendary Contract will appear. After completing that, it will reappear once per day. You also need to complete this for each Faction if you want all three.

Let's say you complete the Arcanist missions and unlock Legendary Contracts. You will only get them for the Arcanist faction. Once you do the same for Freelancer and Sentinel, you can get those as well.


That's all you need to unlock Legendary Contracts in Anthem and start your hunt for the best loot in the game. Leave a comment if you have any further questions or need more clarification, and feel free to take a look at our other Anthem guides.

Metro Exodus Guide: How to Save Duke Wed, 20 Feb 2019 11:07:51 -0500 Sergey_3847

Duke is one of the main companions in Metro Exodus. His mission is the first major challenge Artyom will face in the Volga region.

Before you begin, though, know that this portion of the game should be approached with extreme caution; depending on your actions, your reputation will be affected in one way or the other. 

Note: Minor spoilers follow. 

Step 1: Escape the Church

As you approach the church in Volga, you'll notice it is full of cult members. However, don't kill them. To get Duke out alive, you need to reach the boat on the other side of the church without causing a stir. If you must dispatch a cult member, do it quietly and strategically by knocking them out from behind.  


Step 2: Steal the Bandits' Boat

Once you've found your way out of the church and reached the boat, don't take it; instead, swim along the channel. Eventually, you will arrive at the bandits' camp. Here, you need to steal one of the bigger boats, which will take you to the cult leader.

To reach the boat, follow the same stealthy approach as before. Try not to kill anyone, or only a few if necessary. If you kill too many enemies, you garner negative reputation points amongst the survivors at the end of the mission, so be careful.

Run from one boat to the other until you reach the riverboat; go inside the cabin and activate the engine.

Step 3: Talk to the Cult Leader

Once you arrive at the cult leader's base, slip through all the rooms and get to the elevator unnoticed.

Take your time and crouch whenever you can to reduce noise. If needed, knockout enemies by hitting them from behind. When you reach the elevator, go up to the top floor.

Make your way through the last section of the base and enter the cult leader's room at the end. If you did well, Duke will enter the room and you will both escape alive.

For other Metro Exodus guides at GameSkinny, use the listing below:

Day One Anthem Patch Fixes Load Time, Crashing Problems Tue, 19 Feb 2019 12:15:53 -0500 Joshua Broadwell

BioWare's highly anticipated upcoming action game, Anthem, launches February 22, but players have been digging into the early access version for about a week now.

While some fans are divided on how enjoyable the game is, and some YouTubers have decried the many bugs and problems holding Bioware's newest creation back, the Reddit consensus is generally more optimistic, highlighting Anthem's positive aspects. 

Regardless, the game's day-one patch is set to fix the game's current issues.

The biggest change it will make is to load times. Reddit user dragonoob44 timed various load times and found it takes roughly two and a half minutes to load Freeplay, a further 20 seconds to get to the rewards screen, and a minute-and-a-half to get to Fort Tarsis.

Total, between starting the mode and changing gear, the load times added up to approximately seven minutes.

Other day-one fixes include the infinite loading screen bug, as well as several crashing problems, issues with gear modifiers, and disconnection complications.

Of course, how far the patch goes in shortening load times or resolving other issues remains to be seen.

Below you can find the official patch notes outlining all of the fixes the patch plans to bring. 

High-level Fixes

  • Improved loading times
  • Fixed many infinite loading screens
  • Fixed multiple challenges not tracking properly
  • A number of issues have been fixed that were causing players to disconnect or crash
  • Weapons and gear now have numbers present for modifiers

General Fixes and Improvements

  • Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
  • The gather party mechanic has been made more lenient in a number of situations
  • At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".
  • Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
  • During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
  • Challenges now unlock for players at the correct levels
  • Fixed some camera issues during cutscenes
  • Legendary Contracts can now be accepted from the Social Hub contract board
  • Some enemies have had their shield values decreased
  • Loot now properly drops for players who are downed
  • The texture quality on the NPC Prospero has been improved
  • Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
  • Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
  • Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
  • Completing the tutorial expedition will now show the correct Ranger appearance
  • After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
  • Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
  • Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress
  • The start of expedition screen has been improved
  • Addressed a variety of situations where killing enemies does not properly progress world events
  • Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
  • Scar snipers can no longer shoot through Storm Shield
  • Corrected an issue where players would get stuck on the end of expedition screen in some situations
  • Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing
  • Addressed a number of situations where players can get stuck on the environment in the launch bay
  • Increased the damage of the electric status effect
  • Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
  • The Platinum Mission feat now grants completion as intended
  • Status effects can more reliably be applied to Titans


  • Fixed an issue that would cause a Stronghold server crash after defeating the last boss
  • Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room
  • Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall
  • Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
  • Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
  • The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
  • Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations

Gear and Weapons

  • After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
  • Ice damage bonuses are now correctly applied on ice gear
  • Suit-wide bonuses from inscription are now functioning properly
  • Players can no longer salvage equipped items
  • Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for
  • Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
  • The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip


  • The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
  • The Storm javelin now reacts to getting hit when its shields are up
  • Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended
  • The Colossus javelin can now shield and revive at the same time
  • Interceptor Combo Aura has been increased in power and now has a damage over time component


  • Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork


  • Additional Mouse and Keyboard control improvements have been made


  • Some conversations were not popping up the reputation points post conversation completion, this has been fixed
  • The squad screen now displays the correct information for each player
  • Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
  • Settings should no longer reset upon exiting and restarting the game on Xbox One
  • Motion blur can now correctly be turned off
  • The Electric Status Effect now shows scaled damage properly
  • An option has been added to hide the Squad Member HUD
  • The edge of the compass will now pulse to indicate enemy locations
  • A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items
  • On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools
  • Primer and Detonator icons have been added to all Interceptor gear
  • Corrected a user interface issue where a player’s ultimate would show as available when it isn't

Between the extensive launch day patch for Anthem and the promised content updates for the endgame, it's apparent BioWare plans on fully supporting and optimizing Anthem for a while to come. 

Locations Guide for Suit, Armor Upgrades in Metro Exodus Tue, 19 Feb 2019 11:56:07 -0500 Sergey_3847

Although weapons are probably the most important pieces of gear in Metro Exodus, it's your suit that prevents you from dying instantly in post-apocalyptic Russia.

Fortunately, there are a number of various suit and armor upgrades in the game strewn throughout the game. Each new upgrade piece will add something unique to your suite, and help you complete missions in a far more effective way.

Below, we'll show you all 13 possible locations for suit and armor upgrades in Metro Exodus. We'll also briefly look at the Top 5 upgrades at the end of this guide. 

Compass Upgrade

One of the most important pieces of gear you can find in Metro Exodus is a simple compass, which is available in the very first location, Volga.

Just head north from the railway and locate a crashed airplane. Get inside and grab it from the cockpit.

Obviously, you will need to install it using a workbench. But as soon as you do, the compass will show you the way to your next objective without constantly opening and closing the map.

It's super convenient and saves you a ton of time.

Extended Filter Upgrade

The initial gas mask filter in Metro Exodus isn't particularly good, as it needs to be replaced every couple of minutes. But you can find an extended filter in the central-northern part of Volga.

It can be seen inside an abandoned bunker on one of the tables. As soon as you equip it, you will notice that this filter holds a lot longer than your typical vanilla gas mask.

Ammo Pouch Upgrade

In the same area as before, you will find a prison facility that still holds several people. You can free them and as a reward, you will get a key that will play an important role later in the game.

But what you're really here for is a large pouch for ammo, which can be found right at the backside entrance into the building. Grab it and you will be able to carry a lot more ammo than before.

Throwing Weapons Harness Upgrade

Carrying more ammo is great, but how about being able to carry more knives? If you're a stealthier player, this upgrade is an important one. 

You can find a harness upgrade at the gas station located in the eastern part of Volga. Just enter the building and go inside the storage room behind the locked doors.

Take the harness and never worry about not having enough throwing weapons on you.

Battery Charge Controller Upgrade

The flashlight and night vision goggles are essential tools in Exodus, so it is a good idea to get the battery charger since it allows you to preserve a lot more energy. But be ready for one of the hardest puzzles in the game.

The battery charge controller can be found inside the fisherman's house on a small island in the southern part of Volga. You can use your boat to get there; you will also need a can of gas to be able to start the generator located in the hut nearby. This will open the door into the house.

As you enter the house, switch on the electricity and follow the ramp to the second floor. Drop down through the hole in the floor and switch on another generator.

Enter the next room and open the metal door. Behind the door, you will find a man on the electrocution table. Unfortunately, you have to kill him by switching on the electricity.

Now, you can finally get your battery charge controller.

Reinforced Helmet Upgrade

If you're playing on a high difficulty setting, then you simply need to get a better helmet, as enemies tend to aim straight at your head.

You can find a reinforced helmet in an abandoned building, which can be found to the east of the fisherman's isle.

Just go inside and equip it. 

Metal Detector Upgrade

Finding ammo and metals can be really hard at times. Often, you simply don't see these valuable items nearby because of low light conditions. But with a metal detector, you can't miss a thing.

To get this upgrade, take a short trip to the southeastern part of Volga and break the lock on an abandoned bunker. Inside the bunker, you will find the metal detector on the table.

Night Vision Goggles Upgrade

The last suit upgrade in the Volga region is the night vision goggles. It can be found inside a terminal located in the eastern part of the map.

If you've been kind enough to release the prisoners from the prison before, then you should have received a key that opens this terminal. 

Go inside and the goggles will be on a table. 

Motion Scanner Upgrade

If you enjoy playing in a stealth mode, then having a motion scanner is simply a must. It will allow you to detect the movement of your enemies from cover, keeping you alive longer.

You can find this armor upgrade on top of the base at the northern part of the Caspian level.

Just take all the ladders to the top floor, and you will find it on the table near a shelf with gas cans.

Extra Bright Flashlight Upgrade

Nights can get really dangerous in Metro Exodus. This is when all of the most furious mutants wake up and start hunting for prey. Fortunately, they are terribly scared of light, which you can produce using an extra bright flashlight.

All you need to do is go to the northern shore of the Caspian area, where you will find a shipwreck.

Go inside and pick up the flashlight from the chest. Just be sure to get a battery charger before using it.

Armored Glass Upgrade

If you go west of the shipwreck location, you will soon stumble upon an inhabited cave. You will need to use the ladder to get up to it, but when you do, you will find an armored glass in one of the chests.

This item is an alternative piece of headgear, which could be used instead of your helmet. But if you have the reinforced helmet from before, then you can skip this one.

NVD Amplifier Upgrade

In the southeastern part of the Caspian area, you will find an abandoned air control center. Go inside the building and follow the stairs to the top floor. You will soon arrive at the radio room with an NVD amplifier.

You can use it to turn your night vision goggles into a heat vision goggles, which is a far more advanced piece of gear.

Consumables Carrier Upgrade

From the previous location, walk a bit to the north; you will arrive at a fork in the road. Turn left, which will lead you to a small cave.

Inside the cave, you will find a consumables pouch, which will allow you to carry even more medkits and other consumables.

Top 5 Upgrades

Remember that you don't need to find all 13 gear upgrades, as most of them are not essential. However, here are the top five that you should be looking for the most:

  1. Compass
  2. Reinforced Helmet
  3. Night Vision Goggles
  4. Ammo Pouch
  5. Consumables Carrier

These suit and armor upgrades will make your time on the surface much more manageable. 

If you're just starting out, then be sure to head over to our beginner's guide. To see why we said Metro Exodus was almost the perfect game, you can read our official review

Dataminers Uncover Potential New Apex Legends Modes and Characters Mon, 18 Feb 2019 16:08:38 -0500 Joshua Broadwell

Updated 2/20/2019: More recent Apex Legends datamining efforts have uncovered code for Founders' Packs and Starters' Packs as well. The code didn't provide much detail about what could be inside the packs, other than labeling them "consumables."

However, it did indicate the packs, if they end up in the game, are completely separate from the packs already in existence.

Original Story

Leaked information about upcoming games and features is common in today's digital environment. Tech-savvy gamers use their skills to dig into files and see what might be in store for the future.

The same is true for a dedicated set of Apex Legends fans, who recently divulged new information about possible additions to the fast-growing battle royale game.

The tentative new additions center around a new mode, some new Legends, and new cosmetic updates — in other words, skins. As with all datamining efforts, finding evidence of updates and additions in the files doesn't mean the material will find its way into the game at some point. Some dummy files tend to get left in game data, and sometimes, plans change, and the data isn't used after all.

The alleged new mode is referred to as Survival. However, the leak's source, @RealApexLeaks (Gaming Intel's Aadhav Kandasamy Suresh) didn't reveal much information about it. Apart from the name, the dataminer uncovered some NPC data, including "Hosts" and some other NPCs that potentially offer commentary or cheer players on.

There is also some information in the files about Kill Replays being added to the reported Survival mode, although that too remains to be seen. 

Another mode players may see making its way to the game is Recruit Mode. This gameplay mode seemingly expands on the game's existing team aspects, pitting up to three teams against each other, with each team consisting of 20 members. If a member revives a killed opponent, then that opponent joins the healing team.

Suresh also found files related to singles and duos modes, which, if true, would suggest Apex Legends won't be based on three-player squads forever.

Data for two new Legends popped up as well, though Suresh noted nothing could be confirmed about either. The first is a character called Octane, whose ability is Stim (a speed doubling ability from Titanfall 2), and the second's name is Watson, who has an ability called Tesla Trap.

Lastly, the rumored cosmetic content is reportedly exclusive to Twitch Prime members and would include a new Pathfinder skin and five Apex Packs. Apex Packs grant you new skins and other cosmetic items, including potentially rare Heirloom items.

Whether some or all this content finds its way to the actual game remains to be seen. However, the first major update for Apex Legends is planned for March, so it's possible fans might learn something new around then.

The Spirit of the '90s Is Alive in ToeJam & Earl: Back in the Groove Mon, 18 Feb 2019 13:36:21 -0500 Ashley Shankle

Console wars may not be a huge thing today, but back when I was growing up in the early '90s, they were roaring and they were fierce. Sega Genesis or Super Nintendo? Sonic or Mario? Arcade-y games or RPGs?

Whichever console you pledged allegiance to in the early portion of the decade affected your social circle in school, and probably which friends' houses you'd go to. Close friends for the same console, somewhat estranged for the other.

If you had a Genesis and you had a friend with a SNES, you'd probably try to go to their house once in a while to check out their games. Maybe you'd act snooty and say what you have at home is better. Maybe you'd push those feelings of wanting a SNES deep down because you knew you'd never get one.

The same would apply to SNES owners with a friend who had a Genesis, too. It was a weird time.

My family wasn't rolling in money, so I only had a Nintendo, PC, and Game Gear until 1997, but I'd hound my friends and family to let me come play their Genesis for years before that. So although I didn't have a Genesis, I was a Sega kid at heart. Sonic was crazy cool, the Shinobi games consistently blew my mind, and ToeJam & Earl just kept finding its way into my life.

I'd go to someone's house who had a Genesis, and they'd either have the first or second game in the series. It was inevitable: It seemed like everyone who had a Sega Genesis had ToeJam & Earl or the sequel.

(Image source)

When I finally got my Genesis in 1997, ToeJam & Earl was one of the first games I grabbed. Before I knew what a roguelike was, I was restarting (see: losing) ToeJam & Earl again and again.

I loved that it was different each time, and opening presents to see what they did was pretty satisfying to little Ashley. At one point, I even had dreams about running from the devil enemy to save my presents. One might say I played a little too much ToeJam & Earl, but such is the nature of the beast. At least that is what I tell myself.

Growing Pains

For many Genesis owners in the '90s, ToeJam & Earl was their first taste of a randomized game. It was certainly my first taste, but by no means was it my last. From there, I went to freeware Castle of the Winds on PC, and to increasingly difficult titles as I got older and even into today. 

For many reasons, TJ&E lit a fire in me for roguelites and roguelikes that has yet to go out, the burning need for games that will always surprise, always challenge, and always force me to consider their unpredictable natures. 

Although it was a graphically impressive platformer at the time, I skipped buying ToeJam & Earl in Panic on Funkotron because it abandoned those roguelike qualities of the original. I'd played it enough, I was done.

Sega kids who owned a Dreamcast may have been as excited as I was when they heard TJ&E was being developed for the Dreamcast, but were most likely equally disappointed it never made it to the console. Releasing one of my favorite childhood games on a non-Sega platform (Xbox) almost immediately after the Dreamcast died felt like a punch to the gut. It honestly felt like the end to those characters and the series.

I'm sure some other Sega kids can echo having a similar feeling, too; they can also probably relate to my excitement regarding the launch of the ToeJam & Earl: Back in the Groove Kickstarter in 2015 and its subsequent funding. 

While Panic on Funkotron on the Genesis veered a little too far from the original formula and Mission to Earth on the Xbox seemed to flub up the series' classic gameplay, Back in the Groove promised to stick to the core top-view gameplay found in the first ToeJam & Earl, while still being fresh.

Today, less than a month ahead of Back in the Groove, I can say that it's not so much that the game "seems" to stick to the core gameplay found in the original game, but that it really "does" it. I can't say much just yet because embargoes, but I can say that fans of the 1991 original will find themselves feeling at home with Back in the Groove, as I certainly have.

(Image source)

Time Wins

Over the years, there are little details you forget about a game you haven't played in a while. Perhaps a longer than optimal introduction, a whole aspect of the gameplay, or little bits of information like what certain items do. It's only natural, totally normal.

Of the original TJ&E, I still remember looking for secret passages, collecting ship pieces, and using presents to my benefit and occasional dismay. With Back in the Groove on the horizon, I started thinking about how the series may have affected my tastes in games even today. 

Both of the TJ&E's Genesis games oozed the era's funk and hip hop culture, and they were completely made in that style. The music, the dialogue, the entire feel of each game was something otherworldly yet familiar to anyone who stepped foot outside at the time.

ToeJam & Earl was born of an era filled with platform-based tribalism that no console generation has been so subject to since, and in some ways, it encapsulates what made some people choose the Genesis aside from its lower price. Thanks to Sega's marketing, the Genesis was framed as being the "cool" console, and games like TJ&E and Panic on Funkotron did a lot to aid that perception.

Even now, it's impossible not to think about the overall package of these games because they seem to be developed with that exact window and that exact timeframe of North American media and culture in mind, and both titles play it up without an ounce of shame or derision.

Nothing in TJ&E seemed out of place in the early '90s. ToeJam & Earl: Back in the Groove could not have come at a better time.

Nostalgia for the 1990s is at its peak and, sans the odd Nicktoon reboot, nothing could do a better job of displaying the sort of attitude so unique to the early portion of the decade than the revival of a game series so dripping with earnest love for that point in history.

We all know who won between Sega and Nintendo now, 25+ years in the future. I could write a thousand more words on my personal theories about the differences between Sega and Nintendo kids, but those differences mean little now in the ever-ticking face of time.

To say one is a "Sega kid" or "Nintendo kid" today is just foolish, it just doesn't work that way anymore. Things have changed. However, to take a dip in that pool to take a dip into a time where we were all more optimistic, more focused on the now and not the past or the future makes all those old memories come flooding back like they were just hidden in the cabinet under the sink and waiting to be found. It's a good feeling.

If at some point you did consider yourself a Sega kid, mark your calendar for ToeJam & Earl: Back in the Groove's release on March 1. It's not 1991 anymore, you can get it on any one of many platforms, PS4, PC, Xbox One, Switch, whichever. Take your pick.

You won't have any trouble remembering what it was like back then, you won't even do it on purpose. It just happens, as with all things.

8 Best Mods For The Resident Evil 2 Remake Fri, 15 Feb 2019 22:41:15 -0500 Ty Arthur


With the RE2 remake still a fairly new release, we can expect to see many more mods arrive in the coming months. This brief list is just the tip of the T-Virus iceberg.


What did you think of these picks, and have you found any other must install Resident Evil 2 remake mods? Let us know what we missed in the comments section below.


If you're wondering, yes, the nude mods have started arriving, but we generally keep those articles separate. You can take a gander at what's available so far over here.


Fixed Camera Angle Mod (Unfinished)


This is an unfinished mod that isn't quite ready for public consumption yet. When completed, it will be another way to bring some of the classic Resident Evil 2 feel to the remake, switching to the old school fixed camera angle.


Personally, I always felt the fixed camera angles of the early RE games were more of a hindrance to be overcome than a desirable aesthetic we should return to. To each their own I suppose...


Swap Mr. X With Nemesis (Unfinished)


Oh boy, this one is just going to further fuel many fans' strong desire for a full fledged Resident Evil 3 remake. Sadly, it is currently a work in progress that can't actually be downloaded yet, but the promising preview video shows Tyrant, the infamous Mr. X, replaced with a skin of Nemesis from RE3.


Hopefully, this mod doesn't turn out like the horde of super awesome looking Fallout mods that never seem to ever get finished. If you notice a download link finally go up for the Nemesis mod, be sure to leave us a comment.


Classic Claire


Not too keen on some of the updated character models and outfits? A handful of classic themes are returning now through mods, including this one that gives Claire her old red outfit back.


This mod is still a work in progress, as most of these early mods are. As such, you may notice some issues occasionally with weapons clipping oddly in the new model.


Vignette Removal


If you hadn't noticed, the RE2 remake features a heavy vignette effect that darkens the edges of the screens like an old photo. While that looks cool for a while, it also makes it difficult to see certain details.


If you'd prefer more clarity, this mod simply removes the effect. It gives you overall brighter and lighter visuals that are easier to make out while running from horrible creatures.


VHS Filter


Another one clearly inspired by segments of Resident Evil 7, this mod simply makes the game look more old school by adding in occasional VHS tracking lines. This makes it feel more like it came out in the '80s or '90s before the advent and widespread usage of disc-based technology.


This mod is simple, but it is effective in changing the tone of the game. Furthermore, when it is combined with the first-person mod, it becomes very clear that we need a VR rendition of Resident Evil 2 post-haste.


Classic UI


The whole point of a remake is to bring a classic game up to modern standards, but some players may still prefer elements of the original RE2. That's where this mod comes in, changing many of the remake's upgraded UI elements to those from the classic, old school release. 


Just want some of the changes but not all of them? A future update to the mod is expected to bring a toggle option so that you can choose which classic elements you want to keep and which to jettison.


First-Person Mode


Did you love the first-person view of Resident Evil 7 and want to see it return in the RE2 remake? That's a lot easier than many would have thought, as this nifty little mod shows.


Surprisingly, the first-person mode is mostly seamless, with just a few hiccups here and there. If there's a top candidate for something from the mod community that the developers need to make official, it's this one right here.


X Gon' Give It To Ya 


Let's start off with the best mod hands down — one in which a Resident Evil 2 meme becomes reality. Yep, you can now hear DMX's X Gon' Give It To Ya, rather than the original soundtrack music, every single time Mr. X chases you around the mansion.


This one requires a good deal of work, as it isn't available as a straight mod through any of the usual sites. Instead, you've got to download it through a file hosting service and then manually make changes to get the song to play.


The links and files have been removed a few times already, but they keep popping back up. This is why we've linked to the instructional post above instead of directly to the mod.


You had to know it was coming. Now that the Resident Evil 2 remake is finally here, the avalanche of fan made mods has begun to arrive.


Sadly, there's no Steam Workshop support yet, which mostly limits the options to the big sites like Nexus Mods. Despite that limitation, there are already some mods that you simply have to download to enhance your experience when returning to this classic zombie shooter, and some, like this Dino Crisis mod, that are just dripping with nostalgia.


In the following slides we round up the best options currently available, including a handful of mods that make the game more like the original '98 version — which is kind of ironic, but sometimes nostalgia gets the best of us. These mods also cover major UI changes, such as adding in a first-person mode.

Metro Exodus Beginner Tips and Tricks Guide Fri, 15 Feb 2019 12:11:37 -0500 Sergey_3847

Metro Exodus, the third installment in the famed Metro series, is now available on PC, PS4, and Xbox One. The game follows the traditional linear plot development that continues the story of Artyom, one of the survivals of the nuclear war.

However, there is also a new element added to the game: a semi-open world with sandbox levels that requires players to gather resources and craft items that are essential for survival. This makes Metro Exodus the most survival-oriented game in the series.

There is a lot to learn here, and you may be a bit puzzled with what to do at first, especially if you're a new player. Just follow our beginner's guide below for all the information you need to be able to started on the right foot.

Gather as Many Resources as You Can

Metro Exodus introduces a new crafting mechanic that allows players to combine materials they find in the open world into useful items, such as gas mask filters, medkits, weapons, etc.

This means that you have to spend a hefty time of your gameplay on gathering resources that will come in handy when you need to craft one of these life-saving items. So keep your eyes open wherever and literally loot everything you see.

When you are in the open, don't be afraid to stray away from the mission objective and just explore every building you can find. Of course, you might get into a fight with mutants, but you also get to find a lot of loot this way.

Basically, you will find only two types of crafting materials in the game:

  • Chemicals
  • Metals

Chemicals are used to craft medkits that will heal your wounds with the help of patches, molotov cocktails, liquid for cleaning weapons, and so on. Chemicals are usually represented by green glowing mushrooms that grow on the ground.

Metals can be used for crafting ammo and weapons, and you will find them almost anywhere in the form of tools and scraps lying around.

Weapons are Your Best Friends

Even though survival plays a huge role in the game, it is still a first-person shooter. You need to try to find the best weapons and attachments that will help you get through the largest hoards of mutants.

In the beginning of the game Kalash will do the job just fine, but later on you will be able to pick up a shotgun from a dead enemy. It's a much more powerful weapon in close range, which is the usual range for attacking monsters in Metro Exodus.

On top of that it's good to have a companion piece, such as a pistol or a revolver, which will come in handy in case you're out of ammo on your primary weapon.

Maintain Your Gear and Weapons

Your backpack is not the only crafting equipment you can use. You can find workbenches inside abandoned bunkers that can perform a few other important tasks, such as crafting more advanced items and cleaning weapons.

If you have a weapon that you feel good about, then be sure to maintain it properly and clean it using chemicals that you've found along the way. If you don't clean your weapon regularly, it will start loosing accuracy and at times it'll get jammed.

As for your gear, your gas mask is not invincible and it can break. Be sure to craft patches that can be used for covering holes in your gear and thus keep you alive.

Develop Day/Night Strategies

Another new feature of Metro Exodus is the influence of the day and night cycle. What does it mean? You can do different things more effectively during the day and others during the nighttime.

For example, the daytime is perfect for free roaming and gathering resources. You can see better and thus find more loot. The most dangerous mutants are nocturnal creatures, so they'll be sleeping while you roam around.

The night is a much better time for completing main missions, especially if they require a stealthy approach. In this way you can get past the most dangerous places without ever getting noticed. This strategy will not only save you time, but also help you get a better reputation in the end.

Always Opt for Stealthy Approach

Often it is hard to find enough ammo or other items to be able to successfully complete any required mission. That is why stealth mode is so beneficial in Metro Exodus. These benefits are:

  • You get to significantly reduce the amount of wasted ammo, especially if you are good at headshots
  • You have a much bigger chance of completing any mission in one go, which saves time
  • Your reputation won't suffer due to excess bloodshed since you're stealthing

This is also the reason why going out at night for a mission is much better. But don't forget to extinguish any source of light on your way that may compromise you. You should also try to always crouch, which significantly reduces the levels of noise your produce and increases your aiming accuracy.

Talk to NPCs and Follow Their Cues

Try to find time for NPCs while you're pushing through your many other responsibilities in Metro Exodus. And don't forget to talk to guys at Aurora, as they also have their own stories to tell.

NPCs can also ask favors, which they will repay in hints towards rare items and secrets. Staying social can get you some very useful attachments or pieces of gear that might help you greatly to finish the game.

Never miss any opportunity to talk to people, even if you could care less about the story.


These essential beginner tips should help you get through the most of the game's content, and be sure to come back soon for more Metro Exodus guides here at GameSkinny!

Apex Legends Sets New Single-Day Twitch Viewership Record Thu, 14 Feb 2019 22:59:19 -0500 Joshua Broadwell

Respawn Entertainment's Apex Legends launched less than two weeks ago, and it has already reached a staggering number of total and concurrent players. Now, the free-to-play battle royale game can boast a new record, as it recently surpassed the single-day Twitch viewership record that was previously set by Epic Games' Fortnite.

On February 12, during the Apex Rivals competition, Apex Legends garnered 8.2 million cumulative viewing hours on Twitch. In this contest, 48 of Twitch's top streamers competed against each other, and fans were clearly interested to see the results firsthand.

Once upon a time — July 12, 2018, to be exact — Fortnite set the single-day viewership record, clocking in at approximately 7 million cumulative viewing hours on Twitch. This was achieved at the time of Season 5's launch, shortly after the title debuted on the Switch and when Fortnite mania seemed to be at its peak.

While Apex Rivals certainly bolstered viewership for Apex Legends, allowing it to quickly surpass Fortnite's feat, data suggests that the record might have been broken soon even without the streamed competition. That is, reports indicate that 6.9 million viewing hours were spent watching Apex Legends on February 10, and this number increased to approximately 7.1 million viewing hours the next day.

That level of viewership is right near Fortnite's record, and it occurred on days when only normal gameplay was being streamed. Time will tell what other records Apex Legends may break amidst the game's ever-increasing popularity.

More details on Apex Legends viewership can be found on Gamasutra.


Check out our other Apex Legends coverage for news, tips, and more.

Wondering if Apex Legends will ever be cross platform or have crossplay? Read our cross platform insight piece.

If you're new to Apex Legends and wonder which characters are the best and which abilities to focus on, head over to our Apex Legends character rank list and ability guide.

Just started Apex Legends? Our beginner's guide to winning faster lays out some great tips. And if you're looking for the best guns, we have that, too.

We also have recommended landing spots, recommended PC settings, and the seven best loot locations in Apex Legends.

7 Best Loot Locations in Apex Legends Thu, 14 Feb 2019 10:53:03 -0500 Sergey_3847




Lastly, Airbase can be just as exciting as Bunker in terms of loot, but in this regard you should focus on Ships docked at the base. Usually, you will find the best loot there.


It's a pretty isolated location, which means that there are no easy escape routes from here, so if you decide to loot this place, come with an escape plan beforehand in case you get into trouble.




Feel free to add your own ideas about the best loot locations in the game, and be sure to check other Apex Legends guides here at GameSkinny:




Compact locations aren't always good places to land at, since these types of locations always serve as the hot spots for early shootouts. Bunker is exactly this type of a place, and it is located in the middle of the map. But it also has some of the finest loot in Apex Legends, so consider checking it out.


If you are not sure how to approach the building, then take into account that it has two entrances: an eastern gate and a western gate. Usually, players move from Airbase from west, which means that eastern entrance will be empty.


You can use this opportunity and collect some legendary weapons and gear early in the game.




Artillery is very similar in design to Repulsor, which also has its own tunnel under the ground. But there's fewer buildings and it's far hotter than Repulsor. That is why Artillery is rated slightly lower, but it still has some amazing loot to offer, so just keep looking as soon as you land here.


If the idea of landing in the middle of the hottest zone on the map seems too extreme for you, then you can opt to land in the southern area outside the Artillery, where you will find a decent number of supply crates.




This area has a lot of buildings, and that is why many players tend to land and gather high-tier loot. Although, landing in a hot spot wouldn't be too smart, there is one huge advantage in Repulsor that sets it apart from other locations - it has an underground tunnel.


Just as above the ground, you can collect top-tier items under the floor, and in case you need to quickly live the area, you can use this underground system, which is connected to the Hydro Dam located just a bit to the north of Repulsor.




Here is probably one of the most peaceful areas in the game, which has never been a go-to spot for many players. Well, too bad for them, as Relay has some incredible gear lying around.


It is located on the very edge of the map and that is why it's almost always empty, just like Swamps and Water Treatment. Use this to your advantage and loot the heck out of this place.


Water Treatment


The most southern shore of Kings Canyon hosts a massive Water Treatment facility that is actually very similar to Swamps in terms of playstyle. Ziplining works here just as well, and if you like to loot in relatively empty locations, then this one is just perfect.


Many players don't land here in anticipation of finding good items, but actually Water Treatment always produces high tier loot and it's aplenty here.


Besides your typical loot that you will find on the ground, there is at least a dozen supply crates around the area. So this location should definitely be on your list.




The general rule of Apex Legends is that looting starts from the edges of the map, and as soon as players are ready to use their weapons, the combat shifts slowly but steadily to the central locations.


That is why Swamps is one of the best loot spots in the game, as it has some of the highest tier loot in the game. It is located in the most eastern part of the map, and it is a relatively unpopular location that makes it safe to land at.


This would be a perfect location for Pathfinder, as his Zipline ability will allow him to quickly move around the buildings collecting all the loot before everyone else.


Currently, there is only one map available in Apex Legends - the Kings Canyon. It has plenty of locations with different purposes, such as slums, plants, military facilities, etc.


Every location can be used in many exciting ways when it comes to combat tactics. But not all of them offer equally great opportunities in terms of loot, and all Apex Legends players know how important it is to get the best possible gear and weapons at the very beginning of the match-up.


That is why we present you with seven best locations in Apex Legends that have the top-tier loot ready to be claimed.

Far Cry New Dawn Review: Finding Beauty In The Apocalypse Thu, 14 Feb 2019 08:17:35 -0500 David Jagneaux

Describing Far Cry New Dawn as just more of the same wouldn't be inaccurate, but it doesn't give the full picture. While technically this new entry in the long-running series does take place in the same Hope County as Far Cry 5 and feature a handful of returning characters, it's much more than just an expansion.

This is a full-fledged sequel that totally transforms the region, expands on what you can do, and introduces a fresh new perspective that doesn't take itself anywhere near as seriously as its predecessor.

Basically, Far Cry New Dawn is a combination of the best parts from Far Cry 5 with just enough bright, new, colorful ideas to shake things up a bit.

Welcome Back To Hope County

When Far Cry New Dawn was first announced at the Game Awards late last year, a lot of people were understandably confused. Since it featured the same Hope County from the last game, as well as recurring environments, assets, and even characters, the big question in everyone's mind was whether this was an expansion or a new game. The answer is sort of both.

Far Cry New Dawn is a standalone direct sequel to Far Cry 5 and Ubisoft is only charging $39.99 since it's not a totally new game. But what you get for that price is something that has almost as much content as a full Far Cry release.

Far Cry New Dawn is a combination of the best parts from Far Cry 5 with just enough bright, new, colorful ideas to shake things up a bit

In New Dawn, you take on the role of either a man or woman that's the head of a security detail for some shipment that gets attacked. You're in the process of leading a caravan of survivors to Prosperity, the home of the Good Guys in the post-nuclear wasteland. The caravan gets intercepted by The Twins and their army, everyone is killed except for you and a young woman named Carmina, and you're tasked with helping her get back home and regroup.

What follows are three Acts, approximately two dozen main missions in total, and a pretty by-the-numbers story about the struggle for survival and fighting off attackers.

If you played Far Cry 5, there are plenty of references and returning characters that connect the two stories, which is nice, but on its own, New Dawn didn't impress me much from a narrative perspective. I also felt a bit uncomfortable with the fact that The Twins were some of the only minority characters in the entire game and they're cast as the deranged, psychotic villains hell-bent on murdering your entire village of people for no real reason.

The main story can be completed in about 10-15 hours, depending on how distracted you get by the slew of other activities. If you want to go all-out and do every challenge, outpost, expedition, side mission, and more on all the difficulty levels, then you could easily double your time investment, or more. Throw in a buddy for some co-op mayhem and things can get out of hand extremely quickly.

And that's a big part of what makes Far Cry so much fun still. The framework from past games (especially Far Cry 5) is all intact for New Dawn, but by giving Hope County an irradiated coat of new paint, then blossoming a beautifully colorful new landscape over the top, it all feels pretty fresh.

The new cast of companions are all great additions (especially Timber, the best video game dog of all-time, obviously) and I always found myself eager to hunt them down and unlock them to come along on missions. Since they all have their own specialty, it's beneficial to have a large roster to pick from so you can bring the right one for the given situation. 

The End Of The World As We Know It

In Far Cry New Dawn, you'll mostly be doing lots of the traditional Far Cry things. That means liberating outposts, completing side missions, uncovering hidden stashes, upgrading your base, and slowly unlocking new weapons, vehicles, perks, and more. This is still very much a Far Cry game clearly built atop the structure of Far Cry 5.

If you liked Far Cry 5, you'll probably like Far Cry New Dawn.

And honestly? It totally works. If you liked Far Cry 5, you'll probably like Far Cry New Dawn. If you thought Far Cry 5 was a bit melodramatic and serious for its own good (I kind of felt that way), then you'll probably really like the pink splashes of personality in New Dawn.

Typically speaking, I'm just not the type of person that's much of a completionist in these sorts of games, but I found it incredibly hard to resist the urge to do everything that popped up on my map in New Dawn.

The excellent thing here is that everything has a reward attached that makes it worth your while — even if it's just crafting materials.

For example, clearing Outposts often unlocks differently themed attire to put on your badass hero, which can lead to some ridiculously satisfying outfits (shown below).

Same Dog, New Tricks

Going beyond the surface level differences though, New Dawn lives up to its name in some ways by actually doing some new things for the series, primarily through the introduction of Expeditions. These are quick missions you that transport you to a totally new area outside of the game map.

Expeditions ended up being so fun I wished there had been more of them to do.

For example, there are Expeditions that take place at a run down amusement park, an aircraft carrier, and even on Alcatraz island. The locations are all super creative and each time you finish one, you unlock a harder difficulty version with new enemies and obstacles. With seven to pick from, there is some good variety, but the Expeditions ended up being so fun I wished there had been more of them to do.

The Expeditions play out a bit like heist operations in that you need to get in, secure a package, get out, and meet the chopper at the extraction point. Obviously, stealth is very viable for these missions, but running in guns blazing is a ton of fun as well. 

Co-op works just as well as you'd expect with elegant drop-in, drop-out features. I'm guessing there is voice chat, but when we tried it, we just used Discord on PC. When you're in co-op you can't use any of your other companions, unfortunately, so I had to leave Timber behind. He's really just such a good boy.

PC Performance

Far Cry New Dawn ran wonderfully. I never had a single crash, UPlay was a breeze, and I was even able to redeem some of my accrued UPlay credits for in-game skins on vehicles and weapons without any problems.

Usually none of that is really worth mentioning, but Ubisoft deserves some credit here for delivering a rock-solid game that's packed with things to do.

The only bug I ever ran into (Timber, the dog companion mentioned earlier, got stuck under a flight of stairs during the mission to rescue him) was quickly resolved by just reloading my save and trying again.

For this review I played on a PC with a GTX980Ti, 32GB RAM, and an Intel Core i7-6700K CPU. Not bleeding-edge, but more than capable, and I never had issues playing at the highest settings with a steady framerate that hovered right around 60fps on a 1440p monitor. A GameSkinny colleague that I tried co-op with, Jonathan Moore, was running his game in 4K on high settings with a framerate right around 52fps without issues. He's got a slightly more powerful setup, but not by much. 


  • Beautiful environments
  • Expeditions are fun and varied
  • New companions are great additions
  • Tons of things to do solo or in co-op


  • Forgettable story
  • Ultimately this is still Hope County again

If you were expecting Far Cry New Dawn to reinvent what it means to explore an open world sandbox, then you're looking at the wrong game franchise. As far as iterative sequels go that simply expand on their predecessor to offer something nuanced and new in just the right ways, it doesn't get much better than Far Cry New Dawn.

Ubisoft's bright, bombastic, and beautiful brand of the apocalypse is one that I couldn't help but want to keep exploring beyond the lackluster main story even if I do get a minor sense of déjà vu when looking at the map.

[Note: A copy of Far Cry New Dawn on PC was provided digitally via UPlay by Ubisoft for the purpose of this review.]

How to Self Revive in Apex Legends Wed, 13 Feb 2019 10:31:35 -0500 Sergey_3847

There are several ways how players can revive their teammates in Apex Legends. But what do you do if you got downed and there is no one around to bring you back to life?

There is actually one way to self revive, but it's a rare opportunity. If you want to know how to do it, then follow two easy steps described in our quick guide to Apex Legends below.

Step 1: Find Legendary Knockdown Shield

What is a Knockdown Shield? It's one of the most useful pieces of gear in the game. It allows you to protect yourself with an energy shield in case you get downed.

When you are under the protective energy shield, enemy players can do no damage to you and thus can't kill you. There are four types of Knockdown Shields in Apex Legends:

  • White Knockdown Shield: 100 HP
  • Blue Knockdown Shield: 500 HP
  • Purple Knockdown Shield: 750 HP
  • Golden Knockdown Shield: 750 HP + Resurrection

The golden variant of the Knockdown Shield has a passive ability called Resurrection that allows you to self revive once during the match-up.

Unfortunately, the golden version is extremely rare. You can find it only in top-tier airdrops or loot from a downed player, who had an unused Knockdown Shield.

Step 2: Self Revive

If you managed to obtain the Legendary Knockdown Shield and you got downed, all you need to do is to activate the shield by pressing the fire button (LMB on PC, R2 on PS4, RT on Xbox One).

The self revive process will begin immediately and will take up to 15 seconds. When this ability is used once, the shield cannot be used for another self revival.


Now you can save yourself from dying using the Legendary Knockdown Shield, and for other Apex Legends guides at GameSkinny, please take a look at the list below:

Metro Exodus Review: The Great Survival Continues Wed, 13 Feb 2019 10:15:02 -0500 Sergey_3847

Over the years, the Metro series has proven to be one of the most successful mainstays in the first-person shooter genre, and it's now on its third installment, Metro Exodus. In this new title, players return to post-apocalyptic Russia and continue a journey that began almost ten years ago with Metro 2033.

The main protagonist, Artyom, returns in the game as well, but, this time, he will not lurk inside the vast Moscow underground. Instead, Metro Exodus takes players to the surface to explore the Russian capital and beyond.

For fans of the franchise, this new and intriguing development will definitely make you want to return to the series that has gained such a good reputation after its first two entries. However, even if you haven't played any of the previous Metro games, you will have no trouble getting into this one.


Note: Light spoilers follow.

The events of Metro Exodus take place three years after the second installment in the series, Metro: Last Light, and Artyom continues to try to give hope to the Spartans, a major faction that he belongs to. He wants to show the rest of his brothers and sisters that there are other survivors left on the surface — people who lived through the nuclear blast that is believed to have destroyed and contaminated everything.

This takes him out of the underground and into the daylight, and his journeys to the surface become increasingly dangerous, as he begins to face new mutants that have no mercy for humans. On one of such trip out, Artyom and a companion see a city train running through the devastated streets of Moscow. They cannot believe their eyes, and they try to find out the origin of this unusual phenomenon.

Indeed it has been thought that there is no one left alive on the surface, but the truth is something different. Pursuing the mystery behind the city train, Artyom and his companion discover that another faction of survivors, and, along the way, they uncover a conspiracy that may have tremendous consequences unless it is revealed to the rest of the world.

This is only the beginning of what's going to be revealed in Metro Exodus, a game that takes story-telling to a whole new level compared to other entries in the series. Of all three games, this one probably has the best story.


With Metro Exodus, the tunnels of the previous games in the series have been abandoned, and a whole new semi-open world waits to be explored on top. This world features incredibly detailed environments and biomes, but players that are expecting complete freedom of movement across the map may be slightly disappointed, as the game is kind of limited in that regard. However, there is still plenty to explore in the sandbox levels.

Additionally, weather systems play a major role in the game. For example, as you move through the story, which spans an entire in-game year, you will witness the frozen landscapes of Moscow change to the springtime snowbreak of The Volga, a new region that was first revealed at E3 2018.

Later on, Artyom finds himself on the shores of the Caspian Sea, a dried-out biome set in the summertime, and eventually he arrives at the gorgeous environments of the Taiga. This is not all that Metro Exodus's setting has to offer, as there is a lot more to explore throughout the game.

Together, all these levels make Metro Exodus's environments the most versatile and exciting in the series. No more dark endless tunnels, just a new open world full of possibilities.

Gameplay Mechanics

Metro Exodus is, first and foremost, a survival game. That is, while the plot develops in a linear fashion, as is typical in the series, players will be able to explore the world around them while using a new crafting mechanic.

For veteran fans of the series, this new addition may feel like a distraction from the game's story. However, gathering resources and crafting items is actually really fun and easy in Metro Exodus.

Crafting is available as soon as Artyom gets his backpack on Aurora, but there are also workbenches scattered around the world to use. These benches offer some advanced crafting options, such as Molotov cocktails, but players will also need to constantly take care of their gear and weapons by crafting gas mask filters, medkits, patches, and other spare parts. 

With respect to combat, the AI of the enemies has improved significantly from previous entries in the series. For instance, opponents now react to the changes in light levels, something that will prompt players to do all the most dangerous missions at night. While it is harder to be noticed in the dark, don't think that it will be easy hiding in the shadows all the time — if the enemies hear even the slightest sound of you coming, they will shoot.

As such, the crouching mechanic becomes essential for silent takedowns, and you can also manually turn off light sources, such as lanterns and lamps, to keep yourself hidden. However, if this kind of stealthy approach doesn't work for you, then you can choose to go all in, using objects in the environment as cover during some intense shootouts. In this regard, Metro Exodus finds a proper balance with its different approaches to combat.

The game also offers flexibility in how you approach completing different tasks. While you will receive orders and hints on your radio, you can choose to pursue an encounter as you see fit. That said, your choices do have consequences in the end, and it would be wise to play the game as a real hero, never fleeing from a dangerous situations.

However, Metro Exodus doesn't always offer choice, and there are a hefty dose of QTEs where you simply need to follow the given cues. This is understandable though, as the game does feature a linear story, and it has to bring certain elements of it into play at the right time and right place.

In fact, moving between free roaming and linear gameplay actually works in favor of the overall pace of the gameplay, keeping it from ever getting boring. For example, if you get tired of scouting abandoned huts for crafting items, or you simply get lost, then you can just open your map, go to a scripted event, and find yourself right back on the edge of your seat.

Graphics, Sound, and Optimization

In short, the game looks fantastic. It was developed using the same A4 Engine as the previous two games in the series, but it has been significantly improved in both the graphics and gameplay departments.

The transitions between the gameplay sections, the QTEs, and the cutscenes are seamless, and the story flows naturally. There are no loading screens or timeouts throughout the main story missions, and you will see only one loading screen when you start or load the game.

As for the sound, the dialogue is carefully integrated into the gameplay. The enemies are constantly talking and sharing their thoughts whenever they sense you nearby. If you're playing in a stealth mode, this really helps, as you get to know how close you are to revealing yourself.

The gunshots and explosions don't drown out the rest of the environmental sounds, so you can still hear an approaching enemy. If you have a 5.1/7.1 sound system, you will have a clear idea where exactly enemies are at — above, below, or right behind you inside the buildings.

Concerning the optimization, Metro Exodus runs extremely well all the way through. No bugs or glitches were found, but be sure to update your graphics drivers to the latest version. Otherwise, the game may not even let you know if certain important libraries are not be found on your system.

The best part is that the game doesn't even require a super high-end system to work well. The minimum requirements include an Intel Core i5 4440, 8GB RAM, and a GTX 670 or Radeon HD 7870 with 2GB VRAM, and that's basically it. As a result, Metro Exodus will be available to many PC users, but, of course, if you're playing on a console, then you don't have to worry about this at all.


  • Versatile semi-open world
  • Immersive narrative
  • Gorgeous graphics and sound
  • New crafting system


  • Enemies can be too smart at times

Metro Exodus is almost a perfect game. The developer definitely tried to make this the best entry in the series, and I think they succeeded. All elements — story, combat, stealth, interaction with the world, explosive cutscenes — are very well balanced, and even the QTEs make sense and aren't overdone.

The only thing that keeps it from getting the highest rating is that, even on normal difficulty, enemies can be really tough to deal with. At times, their numbers are so overwhelming that you can't just take them out with pure offense. In these instances, you simply must resort to stealth, and that certainly isn't everybody's cup of tea.

Besides that one little issue, everything else in the title feels right. With the game's new crafting system, and its realistic survival elements, Metro Exodus can already be called a Game of the Year contender for 2019.

[Note: A copy of Metro Exodus was provided by Deep Silver for the purpose of this review.]

The Division 2 Closed Beta Impressions: Endless Loot, Endless Fun Tue, 12 Feb 2019 13:57:03 -0500 John Schutt

This past weekend saw the private PC beta of Tom Clancy's The Division 2, and there was a fair bit of content on offer. Between two main campaign missions, the Dark Zone, a handful of side missions, side activities, and random world events, we got a good taste of what gameplay in the full release could have in store.

In something of a counter to the Anthem beta, and Anthem's marketing in general, the look we got at The Division 2 even gave us some of the end game.

With all of the latest details under our belts, let's take a look back on what we saw and what it could mean for the future.

Loot, and Lots of It

Like any member of the looter-shooter genre, The Division 2 will live and die by how fun it is to gather new items and grind for the best overall loadouts. I can say with certainty that there is plenty to see and do when it comes to loot in this new title from Ubisoft. 

The short version is this: new gear is plentiful and rarely useful, but even garbage-tier items can teach you a lot. Early leveling is also fairly fast-paced, making what you do find obsolete very quickly. For players that love seeing a shiny new thing drop from a foe when it dies, this game delivers.

Concept art of two fighters walking through a derelict building

You'll Never Be Want for Gear

Unlike games such as Destiny 2The Division 2 showers its players in gear from the very start. If I were to put an unofficial number on loot drops, I would say you'll get something — probably something terrible — about 20% of the time when you kill an enemy anywhere in the world.

The saving grace here is that there are so many opportunities for lootThere are numerous gear cases littered across the map; every mission gives you a number of items, every world event has a drop, you get a loot crate for actual in-game, usable gear just for leveling up. And that's just the beginning of things. 

Most importantly, as with the first Division, are the named enemies. These are your bread and butter, as they drop the good stuff, or at least they have a higher chance to drop some.

There are always downsides to an abundance of items, of course. The UI makes it a little cumbersome to sort through everything, and with so many different gear types even within the nine main subcategories, things quickly get overwhelming if you don't know what you're looking at.

 And even if you do, there's a lot to unpack.

Three fighters holding guns while looking at the Washington monument

The Loot is Complex

Also unlike Destiny 2, there was a ton of build variety on offer in the Division 2 beta. Every item had more than just a couple of unique stats or effects, and synergy went deep depending on what loadout you wanted to run. 

What impressed me most was the detail on each weapon type, and how much information the game gives you in plain words and numbers. I mean, there's even a damage falloff graph for every weapon, not to mention various armor effects and how they stack.

The gun variety, for a beta, was a little staggering. There were a lot of the weapons we'd seen in the first game, but there were also some notable additions, from the MP7 to several new bolt action rifles, a couple of new shotgun types, and some new pistols that might be usable in a pinch. 

From an armor standpoint, the gear sets available in The Division 2 beta came from the same basic formula: backpack, mask, gloves, holster, kneepads, armor.

The differentiating factor this time around was the inclusion of synergies even at trash-tier loot (uncommons and rares). The top tier equipment, of course, had a lot to say for itself, but there were plenty of chances to make something interesting even in the early game.

In a strange twist, weapon mods are no longer drops. Rather, they are static rolls earned through play that apply a fixed bonus, and accompanying detriment, to whichever weapon it's equipped to.

From what I could tell, most attachments worked for most primary weapons, within reason. If you were a fan of the extended magazines in Division 1, I don't think they'll be making a triumphant return, but that might be a good thing, if only for the sake of balance, primarily in PvP. 

Three soldiers in the division 2 looking out over a Washington on fire.

Progression is Quick... get used to scrapping or selling your old gear for parts or credits; you'll be doing it a lot. Every level you gain increases everything about the loot that drops, from its overall score to its effectiveness and its rarity. 

The biggest boon The Division series gives its players in this arena is a mass deletion feature that games like Anthem and Destiny desperately need. Just mark an item as trash, then press one button to sell it or dismantle it all.

Now, levels don't increase so fast that you won't get to use what you find for more than a minute. There's probably about a 30 to 45-minute gap between each level, so you'll have time to collect new gear, give it a whirl, and decide what you want to get next level.

Some weapons and gear are even good enough to keep around for a few extra levels. Or, at least, they are if the game doesn't give you something better, like, ever.

Which is the nature of a loot game. You could be stuck with the same two pieces of armor for hours upon hours, even if you have the crafting materials to make something better or the credits to buy something more your speed. Without a blueprint or worthwhile vendor stock to fill a void, that green-level loot might muddy your selection of blues and purples for a good while.

Two soldiers ducking behind cover while in a firefight.

The Division 2 is Fun to Play

You won't be waiting very long to have a good time in The Division 2. There are a few things you'll have to get through first, though.

  • The storytelling won't win any awards, but it's serviceable.
  • The gunplay isn't on the level of your DestinysTitanfalls, or even Battlefields, but it does the job.
  • I think the abilities lack a certain punch (not a new problem).
  • Explosions are somewhat muted.

What saves this game, at least from the beta, is how all of its features come together at the end. The storytelling in what will be a 40-hour campaign is just campy enough to be enjoyable, and because it takes itself so seriously, it has the kind of charm a classic '80s style action film carries. 

Sure, the guns aren't the most responsive things on the planet, but combine them with plenty of tactical movement options and enemy AI that makes you think before you shoot, and there's something to be said for the moment-to-moment gunplay.

And while the abilities on their own don't push the same kind of bombast we might expect from such an '80s film, they aren't meant to. Rather, they're supportive options that add variety when a fight is becoming a little to cover-shooty. 

Most of all, though, I think my favorite new thing is the armor system. Both players and NPCs now have an armor value that must be chewed through if you want to deal damage. Because armor has weaknesses and can be destroyed, focus fire or flanking to get to the chinks isn't just an option: it's a necessity. 

Yes, you can still shoot enemies in the head with a .50 caliber bullet and not kill them, so the bullet-sponge problem isn't exactly fixed, but there's at least some reasoning behind it all now.

Concept art from the diivision 2.

Verdict on the Beta

The Division 2 beta experience bodes well for a solid looter-shooter experience that will give the likes of Anthem and Destiny 2 something to think about. However, I don't think it will kill either of them.

Instead, the three (or four if Borderlands 3 suddenly appears) should all scratch the same gameplay itches in different ways.

If it really wants to stand out in a crowd of other highly anticipated titlesThe Division 2 needs to hit the ground running with an end game worth grinding, have a massively expanded gear set compared to the first game (which it looks like it does), and not stray too far from what made the first title a success.

From the info I could gather, Ubisoft Massive took most of the feedback they got and incorporated it already, plus some improvements people didn't ask for but that will be appreciated nonetheless.

In other words, I'm hopeful. I think you should be too.


Last month, Ubisoft unveiled that The Division 2 would be skipping Steam for the Epic Games Store. However, it will still be available through Ubisoft's Uplay when its March 15 release date finally arrives. 

The Division 2 will cost $59.99; it will be available on PC, PS4, and Xbox One.