Xbox One Platform RSS Feed | GameSkinny.com Xbox One RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Outriders Multiplayer Scaling Explained https://www.gameskinny.com/awh6p/outriders-multiplayer-scaling-explained https://www.gameskinny.com/awh6p/outriders-multiplayer-scaling-explained Fri, 09 Apr 2021 12:25:51 -0400 Justin Koreis

One of the great joys in Outriders is shredding hordes of enemies using your guns, altered powers, and wits. While fighting is fun solo, it pales in comparison to playing with a full squad; multiplayer scaling has a direct and significant impact on difficulty, in more ways than one.

Mowing down the bad guys with friends, each of you an unstoppable, anomaly-powered killing machine is pure joy, but it can be hard because of how multiplayer scaling works. Fortunately, we’ve put together this handy guide to help you understand Outriders MP difficulty curves.

Multiplayer Level Scaling Explained

The first thing to understand about Outriders' multiplayer difficulty is that enemy level is determined exclusively by the host. World Tier (explained in detail here) sets the enemy level relative to the level of the host, regardless of the other two members in the party. 

A large level disparity between the party leader and other players will do one of two things.

  1. If the party leader is at a higher level, then lower-level teammates will face much more challenging enemies and may find themselves overmatched.
  2. Conversely, if the party leader is lower level, then the other group mates will be fighting weaker enemies.

Outriders begins to suppress player-level advantage after two levels, preventing enemies from being too easy. This is a one-way street, however, as there is no limit to the level advantage of enemies. Put your over-leveled buddy in as the party leader at your own risk.

Enemy Numbers Based on Number of Players

When playing the main game, adding additional members to the party increases the number of enemies that spawn, the amount of health enemies possess, and the amount of damage your enemies dish out.

A group of two will face more, tougher enemies, and a group of three will face the most and the toughest baddies. It appears that there are roughly 3x as many enemies in a three-person combat encounter as there are in a solo encounter. 

Expeditions Scaling

Expeditions are Outriders' endgame content. They are unlocked after completing the campaign. Multiplayer scaling is slightly different here.

Larger teams still affect the health and damage-dealing potential of the enemies you’ll be facing. However, because these encounters are designed to be high-level challenges, Expeditions are always locked to the maximum enemy group size.

A party of one will face the same number of enemies as a full three-person squad. Soloing is possible, but not recommended.

Friends with (Potentially Limited) Benefits

There are loot implications to multiplayer, as well. The loot level will always be set by the World Tier (for the main game) and Challenge Tier (for the endgame), based on the level of the party leader.

Playing as an overpowered bodyguard with your beginner friend as party leader may be fun, but it will do little to advance your own equipment.

There is also a cap to the maximum rank of the gear you can receive based on the World Tier and your individual level. Don’t expect that you can hide out behind the bushes while your max-level squad showers you with riches.

Tip the Scales

Outriders multiplayer scaling is important, but not too complicated. Level differences between party members, enemy numbers, and enemy strength are all variable, but in predictable ways. Make sure to read the rest of our Outriders tips and tricks to make the most out of your gameplay. And remember, the apocalypse is always more fun with friends.

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Sea of Thieves Season 2 Sails Into Port on April 15 https://www.gameskinny.com/05ukc/sea-of-thieves-season-2-sails-into-port-on-april-15 https://www.gameskinny.com/05ukc/sea-of-thieves-season-2-sails-into-port-on-april-15 Thu, 08 Apr 2021 16:54:20 -0400 Jonathan Moore

It wasn't that long ago that Sea of Thieves' maiden season set sail, but after a few months at sea, fans will be heading into Season 2 on April 15. Rare announced the news with a short teaser trailer shared to the Sea of Thieves social media accounts. 

There isn't a whole lot to go on from the 38-second trailer, but it does look like hiding in barrels will be the hot, new (emote) trend. Alongside that, Rare showcases quite a few new cosmetics and emotes along the way. 

The big, looming red skull in the room may have something to do with changes to Skull Fort? Maybe? We don't really know at this point, even if it is a good educated guess. Rare has kept things close to the vest so far. 

The very Sea of Thieves season brought with it quite a few tweaks and changes, including a 100-tier battle pass and a premium Plunder Pass. If any other live-service game is to stand as an example, these will be included in Sea of Thieves Season 2 as well. 

It's been a while since we looked at the state of Sea of Thieves, but last we checked (in 2019), we said it was "more relevant than ever." Lots of fans seem to agree, and with the attention being paid it by Rare, it's a ship that will stay afloat for many years to come. Stay tuned to more on Sea of Thieves in the coming weeks. 

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Cozy Grove Review: Animals Crossing Over https://www.gameskinny.com/c83dn/cozy-grove-review-animals-crossing-over https://www.gameskinny.com/c83dn/cozy-grove-review-animals-crossing-over Thu, 08 Apr 2021 14:07:34 -0400 Jason D'Aprile

Cozy Grove is unabashedly made to be Animal Crossing-like, more so than any game out there. You’re a young Spirit Scout who accidentally finds herself trapped on the very peculiar island of Cozy Grove full of character, delight, and ghosts bears. Lots of ghost bears.

If you took Animal Crossing and just indie’d the hell out of it, you’d get Cozy Grove. Made by the Quantum Astrophysicists Guild and Spry Fox, it’s a game that shares the developers’ distinctive aesthetics.

Spry Fox is perhaps most notable for Triple Town, which several years post-launch is still easily one of the greatest match-3 games ever made. It mixes matching with town-building, and most importantly, displays the developer's love of bears that has lingered through most of their games.

Cozy Grove Review: Animals Crossing Over

In Cozy Grove, however, that bear love is kicked up a notch. Here, the bears are fully fleshed out, if ghostly, characters with distinctive and endearing personalities, problems, and drives. As a spirit scout, it’s your duty to help them along to the other side. On the most basic level, this involves much of the same tasks that make up the bulk of Animal Crossing. You go around the island every day looking for things.

You dig holes, shake up leaf piles, chip at rocks, go fishing, and shake trees to find resources, money, food, and other items. Resources can be made into tools, which can be upgraded with more resources. You can build all sorts of amenities to make the island more pleasant for the ghosts, flora and fauna, and yourself.

Fencing, lamps, lanterns, tables, chairs, and scads of other items, both useful and odd, can be created. Metal ore can be refined. Raw foods can be cooked into recipes. Sticks and various woods are used for all kinds of inventions. In short, the game plays nearly identically to Animal Crossing but feels much more narratively driven. 

Cozy Grove reveals new sections of its island as you help the spirits, but this is a set world. While items and creatures that pop up each day might be random, the story beats and overall landscape are pre-determined. This is definitely on a smaller-scale compared to Nintendo’s version, but players should still expect to get weeks worth of gameplay out of it.

This is because, much like Animal Crossing, only so many things happen on any given day. A bear might request something that requires multiple ingredients and recipes, for instance, that could take several days to gather. Some of those elements could even be only accessible after helping another bear. New holes to dig up, leaf piles to check, and other hidden goodies appear every day and often throughout the day.

Then, there’s fishing. This being an island, the tides bring in a variety of fish rated from common to rare. There are shells to collect on the beaches, fruits and nuts to gather around trees, mushrooms, spuds, and plenty of other food-specific things that can be sold, cooked, used raw, and combined to make other dishes. 

The vendor on Cozy Grove is a large fox who magically appears and sets up his caravan. He takes coins and gems, depending on what you’re buying, and offers an array of items. You can also sell him things and upgrade his shop for enough money, which is found both by searching the island each day and helping spirits. When you help a bear, they add more light to their area, which increases the yields of fruiting trees (among other perks) and usually results in more coins.

There are smaller spirits and imps running around the island who tend to flee at the sight of you, but also frequently need something (which appears as a thought bubble above their head). So, if one wants a potato, you can throw the spud at it, whereupon it will gleefully leap at the potato and gobble it up, yielding further rewards. 

There’s a hilariously bleak postmaster who gives you mail and tasks every day, a chef bear, builder bear, hippie recycling bear, and plenty of other endearingly strange denizens of the island. The goal is ultimately to uncover Cozy Grove’s history by helping them over the course of weeks and there is, strictly speaking, a story ending, but you can keep going after as well.

An important aspect of helping bears is that they give you spirit wood, which you feed to your talking, sentient campfire. This increases the fire’s glowing powers, unlocks more of the island and ghosts, and generally serves as the main goal for pushing the story forward. There are only so many potential logs you can get on any given day and the fire will tell you when you’ve found them all that day.

Cozy Grove is distinctive for its beautiful hand-drawn visual style and lovely, calming soundtrack. The game is absurdly charming, with its adorable cast and landscape designs, but the story itself offers a deep layer of complex and frequently darker themes. These bears are lingering here because their lives were unfulfilled in some major way, and revealing their backstories is incredibly satisfying.

Another major advantage is that Cozy Grove is cross-platform. So, players on PC, Xbox One, Series X|S, PS4, PS5, and Switch can all experience the distinctive Animal Crossing-like gameplay on their preferred platform. Sadly, there’s no cross-save.

Cozy Grove Review — The Bottom Line

Pros
  • Lovely hand-drawn art style and soothing ambient soundtrack
  • Fascinating characters with surprisingly deep stories pushes the gameplay along
  • Things to do every day and reasons to come back the next day
  • A more intimate and personally engaging take on Animal Crossing
  • Cross-platform!
Cons
  • Gameplay is definitely blatantly copying the overall Animal Crossing mechanics
  • Nowhere near the extensive level of building and customization of Nintendo’s AAA-beast
  • No cross-save to play your island on multiple platforms

If you’ve played Animal Crossing, Cozy Grove will feel instantly familiar. It leans heavily into that strange daily life of hunting and gathering-meets-personalized decor style gameplay.

There’s no major earthmoving or huge home construction, true, but instead, players are given an island sandbox where the gameplay is tied far more heavily into a personally meaningful narrative.

[Note: Spry Fox provided the copy of Cozy Grove used for this review.]

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Streets of Rage 4 DLC Adds New Fighters to the Fray Later This Year https://www.gameskinny.com/dmebe/streets-of-rage-4-dlc-adds-new-fighters-to-the-fray-later-this-year https://www.gameskinny.com/dmebe/streets-of-rage-4-dlc-adds-new-fighters-to-the-fray-later-this-year Thu, 08 Apr 2021 13:08:14 -0400 Josh Broadwell

Streets of Rage 4 has sold more than 2.5 million copies since releasing in April 2020, and coinciding with that milestone, Dotemu announced a new Streets of Rage 4 DLC, Mr. X Nightmare. Mr. X Nightmare is a paid DLC pack with new characters and a new mode, though there's a free update coming later in 2021 as well.

There's currently no release date or price for the Streets of Rage 4 DLC.

Estel Aguirre is the first of three new fighters. It's also the first time the former boss character will bring her signature powerhouse kicks and punches to bear on the right side, but those aren't the only new moves Streets of Rage 4's DLC has in store.

Players can add new movesets to their characters as part of Mr. X Nightmare's new Survival mode and make use of new weapons and gear. Survival mode is a series of challenges designed to push your skills to the limits, though more details will be shared at a later date.

That's the paid Streets of Rage 4 DLC. There's also a free update adding New Mania+ difficulty, new color palettes, and an in-depth training mode.

We'll take any excuse to return to Streets of Rage 4, a game we called "the best kind of revival."

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Outriders World Tier System Difficulty, Loot, and Scaling Explained https://www.gameskinny.com/tddxe/outriders-world-tier-system-difficulty-loot-and-scaling-explained https://www.gameskinny.com/tddxe/outriders-world-tier-system-difficulty-loot-and-scaling-explained Thu, 08 Apr 2021 13:02:13 -0400 Justin Koreis

The Outriders World Tier system dictates the game's dynamic difficulty. As you play through the looter-shooter RPG, you fight a variety of snarling beasts and bandits ready to send your Outrider packing. However, you may find the difficulty ramps up quickly if you're playing well or dipping if you get killed too often. That's the World Tier system at work. 

World Tiers are independent of your overall player level and fluctuate based on how well you play each area and encounter. Managing this directly not only impacts the difficulty of the game but the quality of loot you receive from normal enemies, elites, bosses, and chests.

Here's everything you need to know about the Outriders World Tier system and how to maximize your loot while minimizing your pain.

What is World Tier?

World Tier ranges from levels 1 to 15. The system acts as the difficulty setting in Outriders. Each tier increases the level and by extension, the difficulty of enemies relative to the player.

World Tier 1, dubbed “Story” in-game, gives every enemy a level two levels lower than the player. A Level 5 character, for example, will face Level 3 enemies. World Tier 3, called “Normal” in-game, spawns enemies at the same level as the player, and subsequent tiers add one level.

The highest world Tier is 15, dubbed "Madness,” and gives enemies a full 12 level advantage. Best of luck to those who take on that challenge, especially close to or in end-game content.

It’s not all about difficulty, however. Outriders rewards gear based on World Tier. Each escalation in level increases the chance for loot to drop at higher rarities and boosts the drop rate for legendary weapons and legendary armor. For example, 

In addition, items that drop will do so with the same level modifier as enemies. Tier 1 drops gear two levels below the player, Tier 5 drops two levels above the player and so on. 

How to Unlock Higher World Tiers

Outriders begins at World Tier 1. Earning XP killing enemies and not dying unlocks the next tier (there is a yellow progress bar directly below the blue player-level bar at the top of the screen). The game, by default, automatically raises you to the next level when the yellow bar fills. Dying removes a portion of the progress towards the next World Tier, but once a tier is unlocked, it cannot be lost. 

The difficulty increase from World Tier isn’t designed to be linear with player progression. Eventually, you may be better off disabling the automatic World Tier progression and manually selecting the highest tier that is comfortable for you. Just note that you will not progress towards unlocking higher tiers and loot drops will be lower-level unless you are playing at your current maximum.

World Tier and Multiplayer Scaling

World Tier affects the entire team when playing in multiplayer co op. In those situations, the level is determined by the party leader. If the party leader is Level 20 and World Tier 1, then everyone will face Level 18 enemies and receive Level 18 quality loot.  

It's worth noting that Outriders also scales multiplayer encounters based on the number of players in a group. For example, it appears that there are 3x as many enemies in a three-person co op group and 2x as many in duos as there are in solo play. Combining this with World Tiers can make some late-game encounters extremely tough. 

How to Change World Tier

Word Tier can be changed at any time in the Hero Menu under the Quest Map tab. In the Quest Map tab, look to the bottom left corner to see which input on your platform brings up the World Tier Menu. It should be, by default: 

  • Left D-pad on consoles
  • Z on PC

If you change level mid-battle, then existing enemies will maintain their current strength, and new enemies will spawn with the updated level. Keep in mind that chests will adjust loot to whatever the lowest world tier level is you used during an encounter.

World Tier is a very user-friendly way to manage the difficulty of enemies and the odds of good loot. Used properly it is a great way to tailor the Outriders to the experience you are interested in. You set the pace and enjoy the rewards. Don’t be afraid to adjust as needed. If you are interested in taking on the harder levels, be sure to check out all of our Outriders tips on being the best monster killer and bandit slayer you can be.   

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Edge Of Eternity Leaves Early Access in June, Next-Gen Releases to Come Later https://www.gameskinny.com/k6ges/edge-of-eternity-leaves-early-access-in-june-next-gen-releases-to-come-later https://www.gameskinny.com/k6ges/edge-of-eternity-leaves-early-access-in-june-next-gen-releases-to-come-later Thu, 08 Apr 2021 10:56:49 -0400 David Carcasole

Edge Of Eternity, from developer Midgard Studios and publisher Dear Villagers, has been in Steam Early Access since December 5, but it will be getting a full release on PC on June 8. Midgard and Dear Villagers also announced that PlayStation 5 and Xbox Series X|S versions will release sometime in Q4 2021. 

JRPG fans might recognize Edge Of Eternity not just from its Early Access release but also from its Kickstarter campaign, where more than 4,000 people contributed to make the game possible.  

Because of that success, Edge of Eternity features a soundtrack penned by Yasunori Mitsuda, the composer behind the music of Chrono Trigger and Xenoblade Chronicles. If you'd like a sneak preview into what that will sound like, you can check out the latest trailer for the game below. 

Until its release on consoles in Q4 2021, JRPG fans anxiously awaiting the full release can jump into the Early Access version for 33% off the original price until April 13 if they're inclined to check it out on PC. Game Pass subscribers may want to wait though, as Edge Of Eternity is also set to launch on Game Pass on Day One.  

Those who have dived into Edge Of Eternity already applaud how much the game has to offer, and the added 20 hours of gameplay with the full release, along with the reduced price, make Edge Of Eternity quite the tantalizing deal for JRPG fans looking for something new to sink their teeth into. Stay tuned for more. 

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Blasphemous Physical Deluxe Edition Possesses PS4, Xbox One, and Switch https://www.gameskinny.com/5qm5s/blasphemous-physical-deluxe-edition-possesses-ps4-xbox-one-and-switch https://www.gameskinny.com/5qm5s/blasphemous-physical-deluxe-edition-possesses-ps4-xbox-one-and-switch Wed, 07 Apr 2021 18:39:36 -0400 Jonathan Moore

Blasphemous, the gory indie Souls-like from Team 17 and The Game Kitchen, is getting a physical release on PS4, Xbox One, and Nintendo Switch on June 29. Unsurprisingly, there will be no physical edition for PC (do they even release PC games physically anymore?). 

Dubbed the Blasphemous Deluxe Edition, the corporeal version of the game is being brought to life by Sold Out Games, who have also worked on Disjunction, Gestalt: Steam & Cinder, Wargroove, Zombie Army 4: Dead War, and many other notable titles.

This version will include a bloody handful of extra goodies, both digital and tangible, for fans who decide to pick it up, including: 

  • A Blasphemous game disc
  • 32-track Digital Soundtrack
  • 195-page Digital Artbook
  • Digital Comic
  • ‘Alloy of Sin’ and ‘Golden Burden’ In-Game Character Skins
  • Sticker Sheet
  • 180 x 290mm Poster of Cvstodia

Blasphemous is a brutally difficult game, taking much of its inspiration from the Souls series, perhaps even more so than similar titles such as Dark Devotion and Salt & Sanctuary. It's not for the faint of heart and is chock full of unforgiving enemies and dastardly traps. It goes unsaid that, well, you'll die quite a bit. 

In our review, we said that Blasphemous excels in almost all the right ways, praising it for its "brutal and disgusting combat, delightfully sacrilegious and compellingly weird universe, and old-school" nature.

Since its 2019 release, the game's developers have steadily provided support for it, adding Mac and Linux support on PC alongside a number of other updates and DLC. Limited Run Games previously released physical copies of the game, though those are currently sold out. 

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Alex Kidd In Miracle World DX Officially Set to Release This June https://www.gameskinny.com/1k0tc/alex-kidd-in-miracle-world-dx-officially-set-to-release-this-june https://www.gameskinny.com/1k0tc/alex-kidd-in-miracle-world-dx-officially-set-to-release-this-june Wed, 07 Apr 2021 17:57:46 -0400 David Carcasole

Alex Kidd In Miracle World DX has finally been given a release date for all platforms, along with an eclectic Signature Edition for fans to revel in. Additions include an artbook, pin set, and a numbered certificate signed by the developers. 

The remaster developed by Jankenteam looks to have been crafted with a lot of love and care, and what's more is they've added to the original game with new levels, modes, and music, but for the purists, there will be an option to play the game in its original form. 

Alex Kidd In Miracle World DX will release on all platforms for $19.99 on digital storefronts, though for those looking to purchase a physical copy, the Standard Edition retails for $29.99. The Signature Edition comes in at $54.99.

 

Alongside an artbook, a pin set, and a certificate from the developers, the Signature Edition will also include a copy of the game's soundtrack on disc, a medallion, Jankepon cards, and a keychain.

Perhaps most important of all though (at least to me) is the inclusion of a manual inside the case, which will, of course, ship with either the Standard or Signature edition of the physical release

Although, Switch owners beware: the Switch tax takes the price up another $5 in comparison to its PlayStation and Xbox counterparts. For more on Alex Kidd In Miracle World DX, stay tuned to GameSkinny. 

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Crysis Remastered Next-Gen Update Adds New Graphics Modes https://www.gameskinny.com/lskr9/crysis-remastered-next-gen-update-adds-new-graphics-modes https://www.gameskinny.com/lskr9/crysis-remastered-next-gen-update-adds-new-graphics-modes Wed, 07 Apr 2021 15:19:21 -0400 Jonathan Moore

Crytek just made Crysis Remastered on consoles a little more Crisis-y with the release of a new update that includes a number of bug fixes, as well as next-gen upgrades for the PlayStation 5 and Xbox Series X|S. Those enhancements for the PS5 and Xbox platforms include new graphics modes and 60fps benchmarks.

The development team shared the news in two separate Reddit posts, each outlining what fans of the venerable first-person shooter can expect when they boot up the game. The bug fixes also apply to last-gen platforms: the PS4 and Xbox One. 

Here are the modes and standards for each platform per Crytek. 

Xbox Series X

  • Performance mode: 1080p at 60fps
  • Quality mode: 2160p at 60fps
  • Raytracing mode: 1440p at 60fps

Xbox Series S

  • Performance mode: 1080p at 60fps
  • Quality mode: 2160p at 30fps
  • Raytracing mode: 1080p at 30fps

PlayStation 5

  • Performance mode: 1080p at 60fps
  • Quality mode: 1800p at 60fps
  • Raytracing mode: 1440p at 60fps

The update also includes a new level, Ascension, which was previously a PC-exclusive area. The notes also mention the addition of "the Classic Nanosuit menu" and outline 114 fixes ranging from lighting refinements to stability improvements. 

The full patch rundown for each platform can be found in these posts for the PlayStation 5 and Xbox Series X|S

Crysis Remastered released back in 2020 for the PC, PS4, Xbox One, and Nintendo Switch. It received mixed critical reviews, with our own impressions leaving us wanting much more.

Reviewing it on Switch, we came away disappointed because of the game's "semi-frequent crashes, blurry, unappealing visuals, outdated gameplay mechanics, stuttering and sluggishness, long load times, and frustrating AI."

Still, Crytek has been diligently working on the game, releasing a DLSS patch for PC in March, as well as a resolution and improvement patch for Switch in December. 

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Dead Cells, Curse Of The Gods Collide in a Crossover for the Ages https://www.gameskinny.com/dkukj/dead-cells-curse-of-the-gods-collide-in-a-crossover-for-the-ages https://www.gameskinny.com/dkukj/dead-cells-curse-of-the-gods-collide-in-a-crossover-for-the-ages Wed, 07 Apr 2021 12:30:49 -0400 David Carcasole

Remember when your favourite television shows would come together for a special episode? That's essentially what is happening between Motion Twin's Dead Cells and Passtech Games' Curse Of The Dead Gods in their newly announced crossover event titled Curse Of The Dead Cells

The event will arrive through a free update to Curse Of The Dead Gods on April 14 and will be made available on all console platforms and PC. The update will feature three new weapons, a new curse, and a new kind of challenge room, all of which take their inspiration from Dead Cells.

There will also be a new two-handed weapon style and more new curses not yet specified in the announcement regarding the event, so players will have more surprises to discover in the update next week. 

The Dead Cells content in question will be a new curse called Curse of the Headless, which will increase player speed as they take more damage with a visual nod to the main character of Dead Cells. The new weapons will be the Sword of Conjunctivitis, the Crossbow of the Condemned, and the Broadsword of the Knight, each of which will be emblematic of their Dead Cells counterparts. 

The new challenge room is perhaps the most interesting, where players will be able to find Dead Cells cursed chests that will reward them with rare items if they are able to complete the challenge associated with them.

Not everything in the update will be Dead Cells inspired, namely the new two-handed weapon style and more new curses that will also arrive with the update. In any case, it's more content given to players at no additional cost which is always a good thing. 

The update arrives a week from today but until then, for more on Curse Of The Dead Gods, you can check out our review of it here.

 

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Build the Best Bergson In Children of Morta's Free Family Trials Update https://www.gameskinny.com/95jw2/build-the-best-bergson-in-children-of-mortas-free-family-trials-update https://www.gameskinny.com/95jw2/build-the-best-bergson-in-children-of-mortas-free-family-trials-update Wed, 07 Apr 2021 12:26:18 -0400 Josh Broadwell

The Bergson family has yet another new challenge on the way with the Children of Morta Family Trials update. It's a free Children of Morta update introducing a separate mode and the perilous Zyklus dungeon, and it's available now on PC, PlayStation 4, Xbox One, and Nintendo Switch.

The Zyklus dungeon contains multiple randomized floors with different objectives ranging from protecting laborers to surviving as long as possible. The layout changes every time a new dungeon run starts, and like all good roguelikes, failure means losing a significant amount of loot.

The goal is experimenting with the best possible builds and adjusting them to match the challenges ahead.

Every Bergson family member is available from the start with all active abilities unlocked. They get Talents on leveling up, with a maximum of 40 Talents, and these replace Runes from the base game. Relics get extra tiers, and every item is upgradeable. 

Those who believe they've mastered the challenges can think again. Succeeding in Zyklus unlocks two additional difficulty levels, Hard and Insane, with each adding new levels and challenges to Zyklus.

We adored Children of Morta when it released in 2019, calling it "a standout roguelike RPG with a solid central hook, satisfying gameplay, and gorgeous art style ..." 

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Outriders Crafting Guide: How to Upgrade Weapons and Armor https://www.gameskinny.com/6qlvp/outriders-crafting-guide-how-to-upgrade-weapons-and-armor https://www.gameskinny.com/6qlvp/outriders-crafting-guide-how-to-upgrade-weapons-and-armor Tue, 06 Apr 2021 17:53:48 -0400 Jonathan Moore

Outriders has one of the more unique and compelling crafting systems in the looter-shooter subgenre. It's deep and diverse, offering plenty of options for mods, upgrades, and rarity improvements, among a few other interesting wrinkles. There are a ton of materials to collect, too, and whether it's leather or attribute Shards, each has a specific use. 

It's easy to get lost in all of the options at your fingertips, and a few of the systems are a tad obtuse. This guide will take a look at crafting from the ground up. 

How to Unlock Crafting

You unlock crafting after completing the First City destination, which is unlocked after finishing the main quest points in Rift Town. Here, you work with Doctor Abraham Zahedi, who ultimately provides his crafting services to you. 

Zahedi is always in your camp after this. Typically, he's to the left or right of Jakub, and he has a wrench and screwdriver icon over his head. 

How to Craft (Upgrade) Weapons and Armor

Crafting in Outriders isn't about creating items from scratch, as you would in something like Skyrim or No Man's Sky. For the sake of this guide, we'll call it crafting, but it's more of an upgrade and modification system than anything else. 

To initiate crafting, simply speak to Zahedi and choose the first option: "I need to upgrade my gear." When the crafting menu appears, you'll see items on the left, an empty box in the middle, and a greyed-out menu to the right. 

The items on the left are all of the items you have equipped (top section) and in your inventory (everything else). Select an item you wish to improve, and it will move to the box in the center of the screen. You'll then see options appear in the menu to the right. 

For some items, all of the options are available. For others, only a few options are available. 

Now, you'll simply want to choose the improvement/upgrade option that you want. 

  • Improve Rarity: Allows you to improve an item's rarity (such as upgrading an uncommon [green] rarity shotgun to an epic [purple] rarity shotgun). Epics cannot be made into Legendaries. 

  • Raise Attributes: Allows you to improve an item's attributes (such as weapon life leech and skill cooldown).

  • Mod Gear: Allows you to add Mods to various pieces of gear (such as adding bleeding bullets to a weapon or rejuvenation to a piece of armor).

  • Swap Variant: Allows you to change an item's variant (such as changing from a tactical weapon type with a larger magazine size to a sharpshooter weapon type with a higher crit multiplier).

  • Level Up: Allows you to increase an item's level (such as taking a weapon or piece of armor from Level 20 to Level 21, increasing its base stats but rerolling its attribute values; has max wearable level).

If you want to switch to a new piece of gear, simply choose it from the list on the left side of the screen, and it will automatically replace the equipment in the middle. 

Crafting Materials

Outriders does a really good job of telling you exactly where and how to get various crafting resources  except for one: Anomaly Shards. Either way, we'll cover them all below so you have them in one place. 

Leather

Leather can be found in loot chests, as drops from animals and beasts, and from dismantling armor. It can also be purchased from Noah Dembele in Trench Town. It is used to improve armor rarity. 

Iron

Iron comes from mining nodes and breaking down weapons. It can also be purchased from Noah Dembele in Trench Town. It is used to improve weapon rarity and swap weapon variants. 

Titanium

Titanium comes from killing high-level enemies, such as mini-bosses and bosses, as well as from dismantling epic and legendary weapons. It is used to increase weapon and armor level. 

Anomaly Shards

Anomaly Shards are a bit more "complicated," so to speak. Shards tie directly into weapon and armor attributes under the "Raise Attributes" section of the crafting menu.

When you dismantle a weapon with a specific attribute, you get a certain number of Shards toward that attribute. Each weapon and armor piece will have a list of two to three attributes, and any with an Anomaly Shard symbol next to them will grant Shards for the attribute when broken down. 

For example, if you break down an assault rifle with Life Leech, you'll get a certain number of Shards towards upgrading the Life Leech attribute on another weapon.

You can see how much of each crafting material you have by looking under the resources section in the bottom right portion of the crafting menu. All of the materials except Shards will have a number next to them. Hover over Shards to see how many of each you have for all of the weapon attributes.  

Dismantling Weapons and Armor vs. Selling Them

There are two ways to get rid of unwanted weapons and armor in Outriders: selling them to a vendor or dismantling them in the crafting menu or your inventory.

You can sell excess weapons to Gregor Ram, the weapons vendor, and excess armor to Eva Lopez, the armor merchant in Rift Town. You can also sell weapons to Eryk Rib and Noah Dembele and armor to Rough Pavlo in Trench Town. Each will give you a certain amount of Scrap based on the item's rarity and level. 

However, dismantling weapons and armor is much better than selling them, at least for a while. For one, you get plenty of Scrap from killing enemies and looting crates in your early expeditions and hunts. Second, dismantling gives you materials for crafting, turning all of those green drops into more than just trash. 

Perhaps most importantly, though, dismantling weapons and armor lets you add mods to your mod catalog. If you see a square with four circles inside of it to the right of the mod icon on a certain weapon or armor piece, you already have that mod in your catalog and can put it on any other similar item. 

Understanding Mods

Common (white) and Uncommon (green) items do not have mods, nor can they have mods attached to them. Rare (blue) equipment comes with one mod and one slot. Epic (purple) and Legendary (gold) equipment come with two mods and two slots. 

There are dozens of Outriders mods. Some are general enhancements that can be found on any weapon or armor piece. These include mods such as Toxic Bullets, Storm Whip, Hidden and Dangerous, Savor the Feeble, and more. Others are tied directly to specific classes, such as Weakening Zone for the Trickster or Fortify for the Technomancer.  

Mod Tiers

Further, there are Tier I, Tier II, and Tier III mods. Some tiers decrease cooldown times; Ashen Bullets I has a cooldown of 8 seconds, while Ashen Bullets II has a cooldown time of 4 seconds. Others provide damage increases or health buffs, with Tier III mods having some incredible effects and worthy of end-game content. 

Changing Mods

You can switch out mods whenever you want by going to the Mod Gear option in the crafting menu. Here, you can choose from all of the mods you've received by breaking items down. They are both general and class-specific, and you can attach them to the weapon, headgear, upper armor, etc., that you want. 

When you're ready to switch out mods, you can choose which slot a new one goes into the first time around. This overwrites the mod currently attached to that slot. Note, however, whenever you attach a new mod to a piece of gear for the first time, it locks whichever slot you didn't choose. 

So, for example, if you have Vampire and Resistance Breaker on a bolt action rifle, and you want to add Ruler of Leeches to the gun, you can attach Ruler of Leeches to either mod slot one or mod slot two. If you choose to override Resistance Breaker with it, Vampire is locked to the rifle forever. 

You can still swap mods over Ruler of Leeches in slot two. 

What do Red Backgrounds and Red Boxes Mean for Mods? 

Mods cannot be stacked, and applying more than one of the same mod to an item does not increase a mod's effect. For example, you can only gain the effects of one Additional Mag Twisted Rounds mod equipped to any piece of your Trickster's armor at a time.

If you already have a mod applied, a small, bright red box will appear in the top right-hand corner of the mod description inside the Mod Gear menu. If you still try to equip that mod, the background of the mod description will turn red on items you've applied it to. 

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That's basically everything you need to know about the Outriders crafting system. Its unique nature allows players to improve their favorite weapons and armor for often much longer than some other systems, and it keeps them from being forced into a build just because of an awesome mod. For more on Outriders, which is out now for PC, PS4, PS5, Xbox One, Xbox Series X|S, and Stadia, consider heading over to our growing guides hub

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Outriders Weapon Leech Explained and How to Maximize it https://www.gameskinny.com/ab9nu/outriders-weapon-leech-explained-and-how-to-maximize-it https://www.gameskinny.com/ab9nu/outriders-weapon-leech-explained-and-how-to-maximize-it Tue, 06 Apr 2021 15:45:10 -0400 Justin Koreis

Are the enemies in Outriders getting you down? Is the big elite dressed like a rejected Mad Max villain, firing flaming tornadoes giving you trouble, when all you want to do is dismember his friends? Weapon Leech is here to help. 

Weapon Leech is a weapon attribute in Outriders that can have a dramatic impact on any combat scenario. Dishing out damage to your opponents can create a near-constant stream of healing for yourself, no matter your class or how your class normally regains health.  

As enemies become stronger in the mid- to late-game, absorbing and dealing more damage, Weapon Leech can often be the difference between staying in the fight or collapsing under a barrage of bullets, claws, and anomaly powers. 

Weapon Leech is expressed as a percentage. It converts the percentage of damage dealt into healing energy for the player.

Simply put, the Weapon Leech percentage is how many hit points the player is healed for every 100 points of damage dealt. If a weapon hits for 1000 points of damage, and has 10% Weapon Leech, for example, it would heal 100 points of health.

Keep in mind that a weapon with a higher life leech percentage won't automatically be an upgrade as a healing item. A higher damage value multiplied by a slightly smaller Weapon Leech Percentage will often result in more healing. It’s worth taking the time to test and/or do the math to determine the most effective combination.

How to Start Leeching

There is no fixed way to acquire a weapon with Weapon Leech. It is a random attribute and can be found on any weapon rarity level above common, including unusual, rare, epic, and legendary.

Completing missions, especially World Tier 4 and above, and opening chests often results in weapon drops. All you can do is keep grinding loot until you find a weapon with Leech that you like, and then using the in-game weapon leveling system to continue upgrading that weapon to keep it viable. 

With the amount of loot you get from each combat scenario and completed area, you should have a weapon leech gun in no time at all. 

Making your Leech Suck... More?  

Weapon Leech can be enhanced with the Rule of Leeches mod. This mod applies an additional 20% leeching effect for 20 seconds after a kill.

This is a powerful combination. A 10% Weapon Leech suddenly heals 300 points for every 100 points of damage given, making your outrider as durable as they are deadly.

The beauty of mods like Rule of Leeches is they can be reused. The first time you dismantle a weapon containing this mod, it permanently enters your inventory, and it can be added to any weapon with a mod slot. Higher rarity weapons can be fitted with additional mods, increasing damage and, by extension, potential healing.

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The fundamental loop in Outriders is deal damage and heal. Weapon Leech is a powerful ability that can dramatically alter the latter half of that loop. The right weapon, with the correct mods, can be all you need to turn the tide in more difficult battles at higher World Tiers. For more tips, be sure to check out all of our Outriders guides. Happy hunting, Outrider.  

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It Takes Two Guide: All Minigames Locations https://www.gameskinny.com/5iz7u/it-takes-two-guide-all-minigames-locations https://www.gameskinny.com/5iz7u/it-takes-two-guide-all-minigames-locations Tue, 06 Apr 2021 14:07:59 -0400 Sergey_3847

There are 25 minigames in It Takes Two, all of them are pure fun. The games are really simple, but finding them all can be a problem. This guide will provide you with all the minigame locations in It Takes Two.

Just follow our tips below, and you should hear a specific sound whenever you're on the right path. This will indicate that you're on the right track and you should be able to find all 25 minigames without any issues whatsoever.

It Takes Two: All Minigames Locations

1. Whack-a-Cody
  • Level: The Shed - The Depths

You will be automatically prompted to play this minigame in the middle of the level by Dr. Hakim.

2. Flip the Switch
  • Level: The Shed - The Depths

The second one can be played right after the first minigame. After solving the puzzle, turn right and you will see a huge metal circle in the distance.

3. Tug of War
  • Level: The Tree - Captured

Once you reach the area with the soccer ball, turn left from the soccer ball and reach the rope pulled over a hole in the ground.

4. Plunger Dunger
  • Level: The Tree - Deeply Rooted

Once you drop from the giant blue fish, you will land right in front of the tunnels, which are the starting point of the Plunger Dunger minigame.

5. Tank Brothers
  • Level: Rose's Room - Pillow Fort

This game can be seen on top of stacked pillows right in front of you at the beginning of the level. Just walk up to them and climb over.

6. Spacewalk
  • Level: Rose's Room - Spaced Out

Power up the first robot and go behind it into the vertical tunnel. Float to the top, but try to squeeze into the opening right beneath the very top level. There you can find a teleport to the next minigame.

7. Laser Tennis
  • Level: Rose's Room - Spaced Out

This minigame is hidden in the same float tunnel, but one level higher, right beneath the top in the opening.

8. Rodeo
  • Level: Rose's Room - Hopscotch

Go to the very end of the level, passing by the main path to your right. There is a stack of pillows at the end. Just go over them for the Rodeo minigame.

9. Feed the Reptile
  • Level: Rose's Room - Hopscotch

Right after you finish the first rail riding challenge, turn right and go along the green path to this minigame.

10. Batting Team
  • Level: Rose's Room - Hopscotch

Once you reach the path made of floating blocks, turn right to play the Batting Team minigame.

11. Birdstar
  • Level: Rose's Room - Once Upon a Time

Enter the courtyard of the giant castle and turn left. You should see a huge TV set, which is the Birdstar minigame.

12. Bomb Run
  • Level: Cuckoo Clock - Gates of Time

Once you reach the rails in the town, head down along these rails until you reach the opening to your left. Enter the opening and turn right for the Bomb Run minigame.

13. Horse Derby
  • Level: Cuckoo Clock - Gates of Time

If you turn right from the town square, you should reach the fisherman's dock. To the right of the docks there is the Horse Derby minigame.

14. Icicle Throwing
  • Level: Snow Globe - Winter Village

Once you enter the village, you will have to melt the three ice towers. This minigame is located in the left one.

15. Shuffle Board
  • Level: Snow Globe - Winter Village

This minigame is located inside a cave of the middle tower, which also needs to be melted first.

16. Snow Warfare
  • Level: Snow Globe - Winter Village

The final and third minigame of the Winter Village is located inside the third tower to the right.

17. Ice Race
  • Level: Snow Globe - Beneath the Ice

Follow the main mission to the underwater station, but before turning on the generator, swim outside to the top. You should see a platform on top with the racing line.

18. Garden Swings
  • Level: Garden - Weed Whacking

At the beginning of the level turn right and go over the stone stairs. There is the Garden Swings minigame.

19. Larva Basket
  • Level: Garden - Weed Whacking

When May finishes watering some plants, you need to jump on top of the mushrooms to your left. These will lead you to a stone pillar with the minigame.

20. Snail Race
  • Level: Garden - Frog Pond

After completing the vine rails challenge, you should arrive at a giant box. The Snail Race minigame is inside this box.

21. Slotcars
  • Level: The Attic - Setting the Stage

Follow the red carpet to the right of the start of the level, and it will lead you to the Slotcars minigame at the end.

22. Chess
  • Level: The Attic - Setting the Stage

Once you finish the rehearsal, a new red carpet will appear. Follow it and soon you will arrive at a gigantic chess area.

23. Musical Chairs
  • Level: The Attic - Setting the Stage

Left of the chess area there is a stack of books. Go over them and you'll see a small blue radio with the minigame.

24. Volleyball
  • Level: The Attic - Symphony

At the start of the level, look beneath the platform you're standing on. You should see a Volleyball minigame on the platform below.

25. Track Runner
  • Level: The Attic - Setting the Stage

Once you finish the Symphony level, you'll be back to the previous area. Follow a new red carpet to the right at the very start and enter the final minigame area.

Those are all minigame locations in It Takes Two. Also, check out the official GameSkinny review of the game right here.

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Disco Elysium: The Final Cut Review — Return to Revachol https://www.gameskinny.com/h4d5u/disco-elysium-the-final-cut-review-return-to-revachol https://www.gameskinny.com/h4d5u/disco-elysium-the-final-cut-review-return-to-revachol Mon, 05 Apr 2021 15:33:54 -0400 Henry Stockdale

Disco Elysium took us by surprise when it launched in 2019. Once a PC exclusive, this text-heavy isometric RPG took us to the streets of Revachol, the former capital of the world divided under foreign occupation.

Developed by ZA/UM, we gave that version a 10/10 for "its interesting, entertaining, and hilarious game world with fully realized factions and characters, unique art style, and overall mood," and much more. 

Now Disco Elysium is back with The Final Cut, an expanded edition on the PS4, PS5, Stadia, and PC (where players can claim it as a free upgrade).

The Final Cut marks the first time Disco Elysium’s come to consoles, with Switch and Xbox editions arriving later this summer. It makes for a fantastic improvement on the base game, offering some significant upgrades that add to the narrative, only let down by a few performance issues on PS5.

Disco Elysium: The Final Cut Review — Return to Revachol

If you played Disco Elysium before, you know what to expect here, as The Final Cut retains the same gameplay and story as the original. If you aren’t familiar with the game, it's a straightforward premise. Seven days ago, a body was found hanging from a tree behind a hotel in Revachol’s Martinaise district, and the main character's been sent to investigate.

Problem is, this detective is a serious alcoholic, and after a wild night of drinking, he wakes up an amnesiac in a completely trashed hotel room. Fighting with his own consciousness to get up, he slowly discovers he's a cop, though he's misplaced key items like his gun and badge. Joined by Lieutenant Kim Kitsuragi, it’s down to this pair to discover what happened.

Before diving in, players must choose what kind of detective they'd like to be, either working from one of three preset character sheets or creating their own from scratch. This all helps form what the game calls the detective’s “ancient reptilian brain."

Character sheets are divided into four pillars  Intellect, Psyche, Physique, and Motorics  letting you allocate points towards each, all of which contain special skills. For example, if you’d rather play a Sherlock-Holmes-type detective, Intellect is a must, which offers skills like “Encyclopaedia” that provides a better idea of the world around you.

Should you prefer the tough guy approach, Physique is your way forward, offering skills that augment endurance, your pain threshold, or your ability to intimidate witnesses (since there is no "real" combat in Disco Elysium). 

As you investigate, successful actions are determined by a dice roll. Depending on your build (and luck), how you allocated points determines success probability, though failed rolls don’t prevent the story from continuing.

So what’s changed in The Final Cut, and how does it impact the experience? 

Voice acting is by far the largest update. Nearly 300 characters across Revachol are now fully voiced, which is a massive undertaking when you consider the script to contain around 1.2 million words. That includes a standout performance by Jazz musician Lenval Brown, who voices the detective’s innermost thoughts and brings a pleasantly authoritative voice that adds gravity to your decisions.  

If you prefer the original non-VO style, that option remains available, but this addition adds immense personality to an already wonderful cast. As a result, The Final Cut has a greater narrative impact than the original; an impressive achievement, considering it is arguably Disco Elysium's strongest aspect.

The Final Cut’s other significant addition is the inclusion of the previously-scrapped “political vision” quests tied to four prevailing (and wildly conflicting) political ideologies: Communism, Fascism, Moralism, and Ultraliberalism. As you play, you'll gradually develop a political alignment, letting you internalize the main character's political standing. It's a system that offers more insight into an already nihilistic, war-ravaged world.

And though these political vision quests don’t have any major impacts on the story, they offer a satisfying resolution to these ideological themes, giving a sense of closure to certain aspects of the game that was previously lacking.  

Elsewhere, The Final Cut’s additions aren’t as significant but provide several quality-of-life updates, including the inclusion of 4K. PC players now have controller support, several new animations and characters are included, new dialogue choices have been added, extra languages are now supported, and two new songs by British Sea Power appear.

Sadly, the PS5 version has several technical issues I encountered during this review, which weren’t fixed in Patch 1.1. Interactions feel a bit clunky, and the game doesn’t always recognize when you’ve selected an object to investigate or a person to talk to. There are also infrequent framerate drops, and sometimes, items just didn’t load.

Patch 1.2 promises to fix these issues, and though they're relatively minor, they did impact the overall experience. 

Disco Elysium: The Final Cut Review — The Bottom Line

Pros
  • Still the same superb RPG from 2019, just with extra bells and whistles
  • Fantastic voice acting
  • Beautiful visual style
  • Highly replayable
Cons
  • Minor technical problems on consoles
  • Doesn’t expand too much upon the original

Regardless of what route you take or which rolls you fail, Disco Elysium: The Final Cut is an utterly compelling RPG worth looking into, either again or for this first time. The lack of combat might seem strange, but it never feels worse for the omission, channeling the same energy as Planescape: Torment.

What lies within is a dark, politically driven, and utterly hilarious story, one that never punishes you for failure. By offering The Final Cut as a free upgrade for PC players, too, anyone who previously visited Revachol has nothing to lose by making a second trip, and this is a game that actively encourages replayability.

Though I'm (currently) let down by a few minor issues on consoles, Disco Elysium is just as essential in 2021 as it was in 2019. I’m pleased to see it finally reaching a wider audience, and it comes strongly recommended.

[Note: ZA/UM provided the copy of Disco Elysium: The Final Cut used for this review.]

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505 Games Announces Ghostrunner Next-Gen Update, New DLC https://www.gameskinny.com/1g2nf/505-games-announces-ghostrunner-next-gen-update-new-dlc https://www.gameskinny.com/1g2nf/505-games-announces-ghostrunner-next-gen-update-new-dlc Mon, 05 Apr 2021 13:00:37 -0400 Josh Broadwell

Ghostrunner is getting a next-gen update and three content drops between now and fall 2021. 505 Games announced the Ghostrunner next-gen update in a new content map outlining some of what to expect in Ghostrunner's upcoming DLC, which is available across all platforms.

The Ghostrunner spring update includes two new modes, Kill Run Mode and Photo Mode. Photo Mode speaks for itself, though 505 is keeping details about Kill Run mode to itself for now. Ghostrunner will release for Amazon Luna in spring as well, and there's a paid cosmetic DLC pack available now.

Summer 2021 sees two new bundle packs plus another new game mode and an extra vanity pack. Fall 2021 is when Ghostrunner's next-gen update will release alongside the "Ultimate DLC" and another vanity pack. 505 didn't mention what the Ultimate DLC is and how Ghostrunner next-gen will improve the game, though by now we know what to expect from these updates — faster load times, enhanced textures, and possibly 4K support.

We'd say framerate improvements too, but Ghostrunner already runs silky smooth even on the highest settings, making its "satisfying combat and beautiful cyberpunk world" stand out that much more. 

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How to Find The Best Early and Mid-Game Weapons in Outriders https://www.gameskinny.com/pscsn/how-to-find-the-best-early-and-mid-game-weapons-in-outriders https://www.gameskinny.com/pscsn/how-to-find-the-best-early-and-mid-game-weapons-in-outriders Mon, 05 Apr 2021 09:59:26 -0400 John Schutt

There are a lot of weapons in Outriders, and because of their random rolls, finding the perfect one for your build takes time and grinding. The best starting weapon for the early game depends on a couple of factors: your class and your playstyle preference. You’ll also need to factor in weapon mods and how much you’re willing to invest in keeping the weapon properly leveled with the right crafting materials.

In this guide, we’ll cover the optimal weapons for grinding through the campaign, from type, mods, power, and upgradability. We’ll be using the Trickster for class consideration. We also won’t be considering legendary options, as those are harder to come by until much later.

The Best Early and Mid-Game Weapon in Outriders

Like most loot games, the overall best weapon for grinding through the campaign is whichever one has the highest attack power. Outriders constantly showers you with new gear, and not even the most ardent crafter will be able to keep up with the consistent power increases.

When it comes down to raw numbers, it doesn’t really matter what class you are, either. A sniper rifle with 200 more damage is simply a better baseline option than the less powerful automatic shotgun.

Your class does matter when it comes to building good habits, though. A Trickster is an up-close and personal class, and very few of its abilities function well at anything more than medium range. Therefore, it’s best to stick to guns suited for close quarters. That means submachine guns, shotguns, and auto-shotguns.

The other classes are as follows:

  • Technomancer: Sniper Rifle, Double Gun, LMG
  • Pyromancer: Submachine Gun, Assault Rifle, Shotgun
  • Devastator: LMG, Assault Rifle, Sniper Rifle

Take every opportunity to focus on these weapon types whenever possible in the order presented. Feel free to dismantle or sell other types unless they are demonstrably better than everything else in your inventory.

The more you become accustomed to using a weapon that plays to your class’ strengths, the better off you’ll be in the endgame. It’s where Outriders demands mastery and punishes the smallest mistakes.

Best Weapon Example

Take this automatic shotgun as a good example of a powerful early to mid-game option. It has a 10-round drum magazine, a faster-than-average reload time, good damage and range, and most importantly, a weapon mod (Essence Thief) that syncs well with an in-your-face Trickster playstyle.

When I saw this gun for sale, its attack power was about 150 higher than any other weapon in my inventory. That on its own was enough to make it an insta-equip, but its passive attribute was also top-notch. Passives are less important than mods, but only just. As a Trickster, you want to focus on Weapon Leech to maximize health gain on damage. Depending on your class, you might consider a straight damage boost or critical chance increase as better options.

A weapon like this one is also valuable because it has a mod. As part of the crafting system, you’ll receive the equipped mod from any weapon you dismantle, provided you don’t already have a copy. We go into greater detail about equipping and optimizing mods in our upcoming crafting guide. For now, know that the best weapons in Outriders’ early game are useful even once you’ve found something to replace them.

When to Upgrade or When to Mod and Improve Stats

Every time you find a new weapon keyed to your class’ playstyle, quickly take stock of your current options. Is it easily better than what you’re using, or do you like what you have already? If it’s straight-up better, go ahead and use it regardless of its passive or mods. Odds are you’ll run across something even more powerful soon enough.

Even given a pure upgrade, you might have a gun that’s rolled exactly how you like it. At such a point, the best option is to keep using that weapon. Head to Dr. Zahedi and upgrade its level, rarity, and mods. You might not reach the dropped weapon’s power, but you’re likely to come close.

You’ll also want to mod and improve a weapon if the margin between it and the one with the highest attack is particularly thin, say 50 damage or so. Increasing the rarity or improving stats will likely remove the difference entirely.

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One last note: the best weapon early in Outriders is ultimately the one you like using most. If you’re in a sniping mood, get yourself a good sniper, fiddle with the mods and the stats, and try out new combinations of abilities. The same goes for close range, mid-range, class-focused, anything. You might not be using the optimal setup, but you never know what could become your favorite way of obliterating every hostile on Enoch.

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Outriders Tips and Tricks Guide: How to Survive Your First Hours on Enoch https://www.gameskinny.com/n27hr/outriders-tips-and-tricks-guide-how-to-survive-your-first-hours-on-enoch https://www.gameskinny.com/n27hr/outriders-tips-and-tricks-guide-how-to-survive-your-first-hours-on-enoch Sun, 04 Apr 2021 20:46:59 -0400 Jonathan Moore

You'll need some Outriders tips and tricks if you're going to survive your stay on Enoch and make the most of it. The third-person shooter from Square Enix and People Can Fly has more actionable in-game guides than most shooters and games in general, offering a large library inside in the pause menu.

We'll go over some of those things below because they're worth singling out and looking at in more depth. But there are also some things that the game glosses over that will help you live longer and improve your quality of life. 

As this guide's headline suggests, the tips below won't be for the Outriders late-game or its end-game expeditions. While they can be used across every portion of the game, they're very much meant to get you up and running on Enoch, helping you make the most of your first 8-10 hours. 

With that in mind, let's jump in. 

Read the In-Game Guides

Square and People Can Fly have taken a small bite out of our pie here with the number of in-game guides they've written up for Outriders. But while they may make our job a little harder, they'll make your life a whole lot easier. 

You can find the Guides section in the pause menu, just underneath the options sub-menu.

Guides go over everything from effect resistances like ash, freeze, and slow to general crafting tips and how shields work. There are some things they skip over or don't fully explain, but they're well worth reading when you first start. 

Try Every Class Early

There are four Outriders classes: the Technomancer, the Pyromancer, the Trickster, and the Devastator. Each has a unique skillset and requires a distinctive playstyle. 

  • Technomancer: Specializes in crowd-control and long-range attacks; can heal allies. 
  • Pyromancer: Specializes in medium-range attacks and fire
  • Trickster: Specializes in close-quarters attacks, traps, and time manipulation
  • Devastator: Specializes in close-quarters attacks and defense; the tank of the group

Once you create a character, you are asked to choose one of the above classes. Once you do so and begin a playthrough, that character is locked to that specific class. However, you can create up to six characters at a single time assigned to any of the classes. 

It's worth testing out all four classes early on to get a feel for each of them and see which one might fit your playstyle the best. 

Once you playthrough the prologue once, you can skip it with each subsequent character. Items stored in your stash are shared across characters, but story progression, character level, and World Tier level are not. 

Know How Your Class Heals

There are no health packs to pick up in Outriders. Neither does health regenerate to maximum like in Call of Duty (though it will regenerate some). Each class has its own healing mechanic, and you must know how each of them works. 

  • Trickster heals and gains shields through close-proximity kills 
  • Pyromancer heals by marking and then killing marked enemies
  • Devastator heals through close-proximity kills
  • Technomancer heals by dealing damage

Remember that some item mods and attributes will also allow you to generate health under various circumstances, such as when reloading or on each shot. 

Trickster is the only class that can organically generate shields. All other classes must receive it from other sources. 

Check Everywhere for Chests

Outriders is a linear game; there's no open world here. But that doesn't mean there isn't room for exploration.

For the most part, Enoch's destinations are self-contained areas on a larger world map. You can fast travel between each region, and each of those regions has smaller sub-areas within them that you can hop between. 

Most of these sub-areas and locations are connected by linear pathways. As you defeat enemies and move forward, you'll come across chests that glow in a faint blue hue. Wooden chests contain loot; steel chests contain ammo (denoted by a white ammo icon on the mini-map). 

Restock chests are always easy to find and can be found in three places: 

  • Next to an explorer banner (fast travel location)
  • Just before a combat encounter
  • Inside most combat encounters

Wooden chests can be found in combat encounters, too, but they're primarily found on the pathways leading up to combat encounters and in little nooks off to the sides of those paths. Look for sections of the map that branch off of the primary route: behind rocks, inside burned-down buildings, etc.

Explore as you make your way down these linear pathways to nab extra loot for scrap and crafting materials. Who knows, you may even snag an epic weapon or armor piece worth keeping. 

Look Everywhere for Mining Nodes

Just like chests, mining nodes can be found anywhere on Enoch. Most are, as you might expect, found on cliffs and alongside other rocky outcroppings. They are almost always found on the edges of an area or pathway, and they stand out with their bluish glittery coating.

Mine these for iron to supplement the iron received from weapon dismantling. You'll need that crafting material to upgrade weapons. 

Don't Be Afraid to Spam Your Skills

Each Outriders class can equip three unique skills at any given time. These fall into specific categories, such as Deception for the Trickster, and they all provide special benefits, allowing players to slow or weaken enemies, improve damage output, deflect bullets, and even teleport. 

Do. Not. Be. Afraid. To. Use. Them. Seriously. 

Outriders wants you to play aggressively. Unless you are playing a very specific build or using a very specific sniper/long rifle, Outriders punishes you for playing back and/or defensively 90% of the time. 

That means, among other things, spamming your skills and their associated abilities. Skills already have relatively short cooldowns (most are under 20 seconds at most), and some mods and attributes can shorten the default cooldowns even more. 

As you reach higher World Tiers, it's imperative to use skills as much as possible to not only deal damage but to debuff enemies, create traps, and heal. Skills will save your skin, whether you're playing solo or in multiplayer co op. 

Don't be Afraid to Retreat or Reposition

Sure, "Play Aggressive" is the unofficial subtitle of Outriders, but it's just as useful to know when to retreat and reposition, kiting enemies from a disadvantageous location to an advantageous one. 

Once a creature wave is triggered, enemies funnel to you no matter how far away you are from them. As long as they can get to you, they will. Kite adds into kill zones and set traps for slowing and weakening them. 

Human adversaries are a bit different and tend to hunker down while shooting at you. However, there are hyper-aggro melee humanoids that spawn in some areas that can easily overwhelm you; reposition to pull them away from the main force and make them easier to deal with. 

Always be aware of your surroundings, too. Position yourself so that captains can't easily get to you or pin you against the environment. Put obstacles between you and the enemy, and use elevation to get the drop on enemies below — or use it as indestructible cover from attacks from above. 

Pay Attention to Weapon and Armor Mods, Attributes

It's easy to pick up a new weapon or piece of armor, see it has a higher baseline damage or armor rating than your currently-equipped gear, and put it on. While it's important to look at those baseline ratings as you acquire new gear in Outriders, and some of the best early- to mid-game weapons have more powerful base stats, it's equally important to pay attention to the mods and attributes attached to each new item you pick up. 

Just because an item's baseline stat is "better" than the gear you currently have on, a certain mod or attribute may make it less useful for your build or playstyle.

For example, Essence Thief is a great mod that allows you to regenerate health for each shot you land on an enemy. I have it on an 1165 firepower assault rifle, but I picked up a 1333 firepower assault rifle with Striga, a mod that returns 30% of any crit damage inflicted back to me as health. It would seem that the 1333 rifle is better because of its increased raw firepower. 

But perhaps not. Maybe. 

While the Outriders crafting system mostly allows you to switch weapon and armor mods on the fly, there are instances where you can't do so; some slots lock after changing out a mod. Since I play very aggressively with the Trickster and suck at getting crits in general, the increased firepower doesn't mesh well with my playstyle. I may actually get killed more trying to get criticals for health regen than I would by simply getting body shots for a similar effect. 

This goes double for other weapon and armor attributes, such as weapon life leech, anomaly power, cooldown reduction, and more. If you use your skills a lot, a higher anomaly power level or cooldown reduction percentage is sometimes more useful than a higher armor rating or increased baseline firepower. 

Turn Off Camera Shake and Motion Blur (If You Want)

Outriders cutscenes and dialog sections feature a good amount of camera shake by default. Some players won't mind and will embrace the unique cinematographic method, but others will want to turn it off. The same goes for the motion blur that appears around your character in-game when running. 

You can turn both of these off in the options menu. 

For camera shake, go to Options -> Gameplay Options -> Cinematic Camera Smoothing. Turn the value to 1.00 to eliminate camera shake in cutscenes and dialog sections. 

For motion blur, go to Options -> Display -> Motion Blur. Set it to off, and motion blur is a thing of the past.  

Mass Sell and Mass Dismantle Weapons and Armor

When you first visit one of the vendors in Rift Town or Trench Town, you'll likely have a large inventory of items. Likewise when you first unlock crafting after playing through the First City destination. 

You could sell or dismantle all of your common (white), unusual (green), and rare (blue) weapons and armor pieces separately, but it's faster to do it in bulk. 

In the vendor sell menu, crafting menu, and inventory menu, highlight an item and press R3 (default on consoles) or right-click (default on PC). This marks each of the items with a recycle icon. 

Once you've marked everything you want to sell or dismantle, press Triangle (PS4), Y (Xbox), or Delete (PC) to mass sell or dismantle items. 

You can also mark all items of a specific rarity for dismantling in the inventory menu, but not in the crafting menu or sell menu. Click the colored rectangles in the bottom right of the menu to select all commons, rares, etc.  

Use Auto Loot 

Outriders' auto loot system doesn't automatically loot items when they drop from defeated enemies, pop out of a chest, or otherwise drop on the ground. Instead, it auto loots items when you die or leave an area if those items are already on the ground.

More usefully, though, it also lets you pick up items in an area at anytime once they've dropped  without having to run around to each of them and pick them up manually. 

This not only makes looting combat areas much easier, but it also means if you're playing multiplayer with friends, one player can mine an iron node while another loots a chest — and you can pick up all of the items without having to follow those players around. 

To auto loot manually, press down on the D-pad (consoles) or H (PC). You can go into Options -> Gameplay -> Auto Loot Minimum Rarity to choose the lowest rarity the auto loot function will allow you to pick up. Choose "Common" to loot everything that drops. If you don't want lower-rarity items, tweak it to only pick up epics and legendaries. 

Change Your World Tier If Things Get Too Hard

Outriders uses a dynamic difficulty system called World Tiers. As you progress through the game, the difficulty increases as you play better and kill more enemies. Get killed facing a particularly tough enemy, boss, or encounter, though, and the difficulty decreases slightly. 

You can tell what World Tier you're in and how far along you are to the next World Tier by looking at the yellow bar at the top of the in-game screen. It's found just underneath the blue bar for your current class level. 

The dark yellow portion of the bar indicates where you are in World Tier progression. The light yellow bar that may be extending from that indicates how far your World Tier will increase following an encounter/area. 

Some encounters may prove particularly difficult, even in multiplayer co op. If you want to decrease the difficulty and return to a lower World Tier, you can do so at any time. Most of the time, you'll get lower-grade weapons and armor at lower World Tiers, but don't worry; you can return to your current maximum World Tier whenever you want. 

To change your World Tier, open the Quest Map and press left on the D-pad (default on consoles) or Z (default on PC). This brings up the World Tier menu, allowing you to move up or down through the tiers you've already unlocked. 

Remember that the higher the World Tier, the better the loot. Don't be shy about lowering the difficulty, but remember to turn it back up if you want the best gear you can find.  

Lastly, remember that each new World Tier unlock comes with gear rewards, so be sure to visit this screen each time it increases to collect new loot. 

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That's it for our Outriders beginner's tips and tricks guide. There's a ton of information in the game's in-game guides, so be sure to check those out. If you're looking for other advice not found there, such as which class is the best to start as when playing solo or how to use the fast travel system, consider taking a look at our other Outriders articles here

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Outriders: How to Save Your Game https://www.gameskinny.com/u0b1n/outriders-how-to-save-your-game https://www.gameskinny.com/u0b1n/outriders-how-to-save-your-game Fri, 02 Apr 2021 18:04:41 -0400 Jonathan Moore

If you're wondering how to save in Outriders, you're not alone. The new third-person RPG shooter from Square Enix and People Can Fly isn't exactly clear about when it's saving your progress. When you try to quit the game, it will ask you if you're sure and tell you that any unsaved progress will be lost.

OK, but how do you know if your game is saved or not? 

It's mostly up to you to know and keep track of. Outriders doesn't have a system that tells you how much time has passed since your last save (like Subnautica, for example). Nor is there a way to check save file data for time stamps. 

There's also no way to save manually. Outriders saves your game and progress automatically at various points, including: 

  • After entering a new area
  • After fast traveling
  • After claiming an explorer flag/banner
  • After completing quests/side quests
  • After beating a boss/completing a combat encounter
  • After mining a resource node

So how do you know when Outriders is saving your game? A yellow, spinning circle will appear in the lower right corner of the screen, just above your weapons.

When this appears, you can rest easy knowing that all of the loot you just picked up or the quests you just completed have been logged. 

It's worth noting that Outriders does not save files locally. As an always-online game, all of your progress, including all of your epic armor sets and legendary weapons, is saved server-side. Even if it has a single-player component, there is no offline mode available in Outriders

Since there is no way to manually save progress in Outriders, it makes internet connection errors and server issues scary prospects, since losing gear and progression is never fun. 

That's all you need to know about saving and autosaving in Outriders. If you've just picked up the game, consider checking out our best starter solo class guide. And stay tuned for more tips and help articles in the coming days. 

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Outriders Offline Mode: Does It Have One? https://www.gameskinny.com/k6sty/outriders-offline-mode-does-it-have-one https://www.gameskinny.com/k6sty/outriders-offline-mode-does-it-have-one Fri, 02 Apr 2021 16:42:52 -0400 Jonathan Moore

Outriders is an always-online game. While you can play the latest third-person RPG shooter from Square Enix and People Can Fly solo, you can't play it without being connected to the internet. Though it's not a live-service game like Fortnite, a persistent internet connection is required to play. 

So no, Outriders does not have an offline mode, even for lone-wolf players.  

That's a bummer for those who live in rural areas with spotty service or the plethora of players trying to log into the game just after launch. Servers have been overloaded by overwhelming demand, and many players on every platform are being met with internet connection errors (which also appears if you take yourself offline on purpose by disconnecting your router, for example). 

It's also worth noting that Outriders saves character progression server-side. If you go into save data management on PS5, for example, you won't find an Outriders save file. With that in mind, and considering the game requires a constant internet connection, getting booted can be particularly disastrous if progress hasn't been saved recently. It's quite possible to lose progression in boss fights or completely lose acquired gear and weapons if your connection lapses. 

Unfortunately, there isn't a manual save system in Outriders, either, which means it's worth paying attention to how and when the game records progress. A yellow circle will appear in the lower right corner of the screen, just above your weapons when the game is saving. 

Outside of hoping your internet connection doesn't drop and that servers remain online, it may be worth playing Outriders over a wired connection to make sure everything runs smoothly. 

While it does feel a bit strange, Outriders doesn't have an offline mode  especially since it can be completed solo without playing with friends in online co op and doesn't have any live-service features — it's not entirely surprising. Tons of recent games, like Godfall, are always-online or, like Hitman 3, require a connection for progression. 

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