Xbox One Platform RSS Feed | Xbox One RSS Feed on en Launch Media Network How to Get Bovine Plume in Bloodstained: Ritual of the Night Wed, 19 Jun 2019 16:26:00 -0400 Ty Arthur

Much like the classic Symphony Of The Night gameplay that was this Kickstarted game's clear inspiration, Bloodstained: Ritual Of The Night features a host of hidden items and special upgrades for accessing hard to reach areas.

What would a platformer be without inaccessible locations that you have to return to with an upgraded jump option? Like Alucard and many other demon hunters before her, eventually Miriam will need to get her hands on some bovine plume to craft the High Jump shard.

Haven't come across any and not sure where to farm those elusive bovine plume yet? They are surprisingly simple to come across as a random drop, but only if you know exactly where to go ahead of time.

Where To Get Bovine Plume

This particular item is found much later in the game in the Oriental Sorcery Lab area, which is accessed near the near the end of Bloodstained.

Bovine plume can be found as a random drop from the Haagenti (the enemy that looks like a bull demon with wings) in various areas of the Oriental Sorcery Lab.  

Note that a similar enemy is found in the Garden Of Silence much earlier in the game, but those ones don't ever drop bovine plume. As far as we know, the bovine plume only drops from the Haagenti in the Oriental Sorcery Lab, so don't spend too much time whomping on the ones early in the game trying to get one.

For those wondering, note that you don't have to give up the Double Jump when you craft the High Jump shard -- you still get both, and in fact you can Double Jump with the High Jump.

Having trouble finding any other items or secret loctions in Bloodstained: Ritual Of The Night? Drop us a comment below and we'll help you find the answer! 

Be sure to also check out our guide to unlocking all the Bloodstained difficulty options and utilizing save game name cheat codes over here.

How to Unlock All Difficulties in Bloodstained Ritual of the Night Wed, 19 Jun 2019 12:40:50 -0400 Ty Arthur

Keeping with the themes of old school platformers that served as the game's inspiration, the Kickstarted and totally-not-Castlevania entry Bloodstained: Ritual Of The Night features a series of cheat codes based on entering different save file names. 

One of those "cheats" is to unlock all the difficulties straight from the beginning without actually having to beat the game first on normal and then on hard mode.

Want to skip straight to the more difficult modes? Here's how to do it with just a few simple keystrokes.

Unlocking Nightmare Mode In Bloodstained

To unlock all difficulties straight off the bat, just start a new game and change the save file name from the standard Miriam to NIGHTMARE in all caps. After choosing "Yes" to proceed with the name, you get the option to choose normal, hard, or nightmare mode.

Yep, it's that simple. If you grew up on the insane difficulty of NES platformers and find normal is just way too easy for your bad self, then feel free to enjoy the real challenge of the harder Bloodstained modes!

Wondering about the other Bloodstained: Ritual Of The Night save file name cheat codes? The only other one confirmed so far is 8MEGAPOWER (and yes, you have to enter it in all caps). If you entered it correctly, you should hear a sound, and after starting the game a better starting sword will be available.

It's not an over powered uber weapon that will work for the full game, but it does give you an edge in the early sections of Bloodstained.

Based on information sent out to Kickstarter backers, it seems like there are several more silly cheat codes to find as a reward for completing various tasks.

Have you found any other save file name cheat codes? Let us know what worked for you and we'll start putting together a complete list! 

Doom Eternal E3 2019 Preview: Better And Bloodier Than Ever Tue, 18 Jun 2019 10:22:45 -0400 David Jagneaux

Out of all the hands-on demos I had at E3 2019, I think Doom Eternal is what I enjoyed the most. This isn't to say that once all the cards are down and every game shown off releases it will be my favorite, but in terms of the demo experience, it doesn't get a whole lot better than a game that drops you into a bloodbath of demon guts and gore.

Playing Doom Eternal is simply exquisite.

Guns and Gore

Let me preface all of this by saying that I didn't finish Doom's 2016 reboot. I enjoyed it and thought the gameplay was amazing, but it just didn't pull me all the way through. After about four hours, I just got bored with the repetitive clear room, interact with thing, go to next room format. I barely made it through Bioshock Infinite for the same reason, but the story kept me going in that one. Not so much in Doom.

It remains to be seen if that same issue will apply to Doom Eternal, but after spending over half an hour with it at E3 2019, I've got hope. While the signature "move fast and shoot things" gameplay is all here in its excellent, bloody glory, there seemed to be a lot more variety this time around.

Granted, the demo took place partially through the game  so this wasn't a new player experience  but I was very much not bored throughout the entire demo. Not only did all of the guns feel incredibly different (rocket launchers, grenade launchers, a shotgun with a grappling hook, giant rail gun-style laser cannons, and more) but the environmental variety was great, too.

I was double jumping and air-dashing to boost spots across floating platforms in such a way that it almost fooled me into thinking I was playing a heavy metal platformer for a few minutes. Subverting expectations is a great way to keep my interest.

Shotgun + Grappling Hook = Perfection

But let's go back to the aforementioned shotgun with a grappling hook attached. Shotguns are my favorite type of weapon in a video game. They combine the one-shot power of a sniper rifle with up-close and personal danger, resulting in a downpour of blood that feels like the most satisfying reward imaginable for any budding demon slayer.

Doom more or less invented the Amazing Video Game Shotgun in the 90s, and Doom Eternal is here to make it even better.

It sounds simple at first, but hear me out: you can shoot a grappling hook out of your shotgun, like a hookshot from The Legend of Zelda series, attach to an enemy, and zoom through the air toward it. Upon arrival, just blow them to smithereens. It's simple and effective. 

The speed and intensity of rushing toward an enemy that's probably still shooting at you in the process is exhilarating in its own right, but when you use the shotgun's grappling hook as a new traversal mechanic, it really starts to open things up.

During one section, I landed like a meteor in the middle of a group of enemies and instead of back-pedaling to kite them while shooting like any skilled Doom players knows how to do, I instead bounced between them like a pinball zipping from one soon-to-be pile of mush to the other. It was a complete change in gameplay style that really felt good.

Doom Eternal threw another curveball at me in a later section when it put the next tiny floating island I needed to reach just far enough outside my reach that a double jump + air dash combo wasn't enough to get there. But at the end of my air dash, as I was falling, I was just in range enough to grapple onto the enemy at the edge of the platform and zip to it as my shotgun blew its head off. They've turned the shotgun into a platforming tool, and I'm in love.

This might be a bit premature, but the new shotgun + grappling hook combo might be my new favorite weapon in any FPS game I've ever played.

Complete Chaos

Worth noting is that I died more in my Doom Eternal preview than any other hands-on session I had at E3 this year, and that feels extremely appropriate. These weren't frustrating, "That was cheap!" deaths, but were instead errors in my movement, poor planning, or me not switching to the right weapon in time. 

I had a lot of fun, and I can't wait to see more of Doom Eternal. It's really hard to overstate how much I enjoyed this demo. I'm not the biggest of fan of "pure" shooters as they are usually a bit too simplistic for me I'd usually prefer something with a more complex narrative or more thoughtful gameplay but Doom Eternal sidesteps my usual complains with the genre by just throwing even more chaos at me without giving me a chance to breathe.

It was suffocating and incredibly anxiety-inducing, but I loved it. Get ready to rip and tear through Doom Eternal later this year when it releases on PlayStation 4, Xbox One, PC, and Google Stadia on November 22.


For more E3 coverage, check the links below: 

Contra: Rogue Corps E3 2019 Preview — An Altered Take on the Contra Experience Mon, 17 Jun 2019 11:04:49 -0400 Erroll Maas

First shown during the E3 2019 Nintendo Direct, Contra: Rogue Corps is a brand-new entry in the Contra series that has some pretty big differences from what fans might usually expect.

Despite these differences, and having been directed by Nobuya Nakazato (Contra III: The Alien Wars and Contra: Hard Corps), it aims to be a worthy entry in the returning series.

A Mad, Mad World

Rogue Corps takes place after Contra III: The Alien Wars; after the aliens have seemingly been defeated, a mysterious alien-infested city appears. Known to many as the Damned City, anyone who ventures into it goes insane.

The game's four playable characters include Kaiser, a soldier who participated in the Alien Wars and now has cybernetic enhancements including an arm that can turn into a massive drill.

Ms. Harakiri is a stealthy former assassin who avoided death by fusing herself with an alien, and as a result, has to stab her midsection to prevent the alien from taking over. Weirdly enough, it also happens to be another way to attack her enemies.

Hungry Beast is a former scientist named Kurt Steiner whose brain was implanted into a cyborg panda, and Gentleman is a brain bug alien who was raised by humans and acts like an Englishman. 

Burn It to the Ground

Contra: Rogue Corps is a three dimensional, top-down experience, although some sections are on a 2D plane and feel more like the Contra players are familiar with.

While directional movement feels fine, aiming feels looser than it should, especially considering that enemies can be on several levels of the same area, high, low, and mid.

This also doesn't help much if the appropriate weapon isn't being used. The machine gun seemed to be much harder to aim upward than the missile launcher, but even after switching, it's hard to determine when exactly you'll be in the right spot to hit an enemy that's above you, which, unfortunately, may take a few tries of unnecessary trial and error.

After taking down a number of enemies, weapons will overheat and switching to another equipped weapon is required to keep the bullet storm going. That's particularly true if the environment can't be utilized to your advantage; throughout each area, you can pick up barrels and crates to throw at enemies or shoot at explosive containers to get rid of several enemies at once. However, these must be used strategically or you might be left scrambling. 

One peculiar thing to note is that if explosive barrels are in close proximity to each other, it takes a second or two for each following explosive barrel to explode, causing fewer enemies to be taken out over time. Perhaps it's just a quirk of the current build, but it is an odd mechanic that may make it into the final product. 

In addition to just shooting enemies, you can also take them out with finishing moves and special attacks. To execute flashy finishing moves, you must dodge a close-range attack from an enemy with a low health at the correct time. This staggers them, allowing you to brutally finish them off.

Special attacks are charged up over time and vary by character. Kaiser uses his giant drill to plow through enemies, and Hungry Beast, who I played as, calls in four mini panda robots to continuously shoot in the same selected direction, letting players lead aggressive enemies to their doom.

Once all enemies in an area have been dealt with, players can proceed to the next area; however, these areas are sometimes locked behind a door. So what are you supposed to do? Find a password? Hack into it with some kind of cybernetic technology? No, just shoot the heck out of it and the door will be destroyed. It might not be sophisticated, but it's par for the course in a Contra game. 


Between levels, you can customize your equipment and characters. New weapons and items can either be developed or purchased at base camp, and there's a shooting range for you to try them out before bringing them along on a mission.

Additionally, playable characters can be upgraded and given cybernetic enhancements, which grant them new abilities to more successfully take out the alien menace for good.

Our demo was only single-player/co-op. so none of the announced PvP gameplay was shown. But from what we've seen so far, it's sure to be an interesting take on the gameplay mode and the classic Contra experience.

Contra: Rogue Corps is a strange game, but it's not nearly as bad as many first impressions expected it to be. It's somewhat of a departure from what Contra fans have come to expect from the franchise, but the same Contra spirit is still there. Hopefully, the full game will have a lot more to offer once we finally get our hands on it.

Contra: Rogue Corps launches on September 26 for PC, PlayStation 4, Xbox One, and Nintendo Switch. 

Fallout 76 Nuclear Winter: How to Invite Friends Mon, 17 Jun 2019 09:42:42 -0400 Ty Arthur

There was never any doubt that Fallout 76 would eventually get a battle royale mode. PUBG and Fortnite guaranteed that every major title would eventually get one. However, playing with randoms isn't as fun as playing with friends. That's why you need to know how to invite them. 

Although the process isn't super intuitive, there is an easy way to invite friends to your team in Nuclear Winter. Let's dive in and get started!

Playing Nuclear Winter With Friends

Invite friends via the social option on the main menu

Rather than joining a match and then inviting people to the lobby, you have to get all your friends on your online team first.

To get started, go to the Social option on the main menu and scroll through the list of available friends. Make sure any of the friends you want to invite are also on the main menu screen somewhere if you want this to work.

Click the name of your friend and then choose the Invite To Team option at the top of the pop-up menu. Wait for the friend to accept the invite, at which point the Play option on the main menu changes to Play With Team to let you know you've got a team up and running.

Repeat the process with however many other people you want to invite to your team, then just choose "Play With Team" to start a Nuclear Winter match.

Are you enjoying the new battle royale mode so far, and is it pulling you away from Fortnite? Let us know your thoughts on this new mode, and then be sure to check out our other Fallout 76 guides here:

Mark Your Calendars: Every Release Date Announced at E3 2019 Fri, 14 Jun 2019 14:32:51 -0400 Mark Delaney

At E3, it's not just about the games we can play. It's just as much about when we can play them. E3 2019 was no different.

With hundreds of games shown off on stage and at the show floor in Los Angeles, it can be dizzying to keep up with every launch window and specific release date announced at E3, so we've done the hard part for you.

Use our recap of every release date announced at E3 2019 to see just when you'll be calling in sick to work over the next several months. 

June 2019
  • The Last Remnant Remastered (Switch): June 10 
  • Collection of Mana (Switch): June 11
  • Contra Anniversary Collection (Switch): June 11
  • Cadence of Hyrule (Switch): June 13
July 2019
  • Marvel Ultimate Alliance 3: The Black Order (Switch): July 19
  • Wolfenstein: Youngblood (PlayStation 4, Xbox One, Switch, PC): July 16
August 2019
  • Age of Wonders: Planetfall (PlayStation 4, Xbox One, PC): August 6
  • Oninaki (Switch): August 22
  • Astral Chain (Switch): August 30
  • Blair Witch (Xbox One, PC): August 30
September 2019
  • Conan Chop Chop (Mobile): September 3
  • Gears of War 5 (Xbox One, PC): September 10
  • Daemon X Machina (Switch): September 13
  • Police Stories (PlayStation 4, Xbox One, Switch, PC): September 19
  • The Legend of Zelda: Link's Awakening (Switch): September 20
  • Contras Rogue Corps (Switch): September 24
  • Code Vein: September 27th
  • Dragon Quest 11 S: Echoes of an Elusive Age (Switch): September 27
  • FIFA 20 (PlayStation 4, Xbox One, Switch): September 27
October 2019
  • Ghost Recon Breakpoint (PlayStation 4, Xbox One, PC) - October 4
  • The Outer Worlds (PlayStation 4, Xbox One, PC) - October 25
November 2019
  • Death Stranding (PlayStation 4): November 8
  • Star Wars Jedi: Fallen Order (PlayStation 4, Xbox One, PC): November 15
  • Doom Eternal (PlayStation 4, Xbox One, PC, Stadia): November 22
Note: No New Dates Announced for December 2019 or January 2020
February 2020
  • Ori and the Will of the Wisps (Xbox One, PC): February 11
  • Gods and Monsters (PlayStation 4, Xbox One Switch, PC, Stadia): February 25
March 2020
  • Final Fantasy 7 Remake (PlayStation 4): March 3
  • Watch Dogs: Legion (PlayStation 4, Xbox One, PC): March 3
  • Animal Crossing: New Horizons (Switch): March 20
April 2020
  • Cyberpunk 2077 (PlayStation 4, Xbox One, PC): April 16
May 2020
  • Marvel's Avengers (PlayStation 4, Xbox One, PC, Stadia): May 15
Holiday 2020
  • Halo Infinite (Project Scarlett)
2020 (Unspecified)
  • Crossfire X (Xbox One)
  • Dragon Ball Kakarot (PlayStation 4, Xbox One, PC)
  • Dying Light 2 (PlayStation 4, Xbox One, PC)
  • Tales of Arise (PlayStation 4, Xbox One, PC)

As you can expect, this calendar will be further filled in as months go on, but even right now, there's quite a range and number of major releases headed our way. Which games have you marking your calendar?

Be sure to check out our complete 2019 release calendar to see all of the games releasing this year. 

The Outer Worlds E3 2019 Preview: Strange Worlds in Strange Times Fri, 14 Jun 2019 14:31:39 -0400 Erroll Maas

The Outer Worlds is an upcoming sci-fi RPG published by Private Division and developed by Obsidian, the developers of Fallout: New Vegas. It includes the creators of the original Fallout.

In The Outer Worlds, players take control of their own created character who was lost in transit while on their way to the furthest edge of the galaxy only to awake decades later than planned in a colonized part of the galaxy known as Halcyon.

While in Halcyon, players encounter a variety of power-hungry factions, and they begin to unravel a conspiracy which threatens to destroy all of Halcyon.

Players will be able to completely customize their character and develop a distinct personality through their various skills and stats. They will also be able to recruit two companions to journey alongside them.

For our live gameplay demonstration preview at E3 2019, we were shown a character with a leadership-type build, which helps make companions tougher and in turn, boosts the enhancements given to the player by their companions.

The two companions we saw were Nyoka, an alcoholic big game hunter who loves to fight big, hostile creatures, and Ellie (pictured above), a fast-talking medic.

On the planet Monarch, named after the corporation that took it over, we were first taken to the town of Fallbrook to talk to Catherine Malin, the leader of the Sublight Corporation. This is where we learned that players can have several different dialogue options depending on their stats, such as charm and intimidate, and certain options will still be shown even if the specific stat isn't quite high enough. Companions can also help boost these stats when needed.

The player was given a mission to ruin Clive Lumbergh, the head of the Monarch Corporation, and was given several different options to be used at their leisure. The first was to go in guns blazing and just take down everything in sight until they got to Clive; the second was to use a disguise to get into the factory and take the stealthier approach; and the third was to use a back entrance to sneak around.

The third option is what was chosen for the demo playthrough.

On the way to the factory, we learned about the weapons currently equipped to the player character, which included a Dead Eye Sniper with modified accuracy, a heavy machine gun modified with shock damage to help take down robots, and a blade for close-quarters combat.

We also saw some strange looking wildlife that at the time, was not to be interacted with as they were a bit tough thanks to the events that transpired when the planet was first terraformed by the Monarch Corporation.

After quickly observing the fauna, we were shown some of the combat mechanics players can employ when encountering a group of bandits.

As a side effect of hibernation sickness, the player character has an ability known as tactical time dilation, which will slow down time when staying still and focusing on an enemy. Focusing on an enemy when using this ability will scan them and show information about them, including location-based hits that will have different effects, such as stunning or disarming enemies.

After making some quick work of the bandits, we were told that abilities recharge quickly for the next fight, as to not waste the player's time with waiting.

As the player character made their way closer to the factory, a waterfall was seen, which contained the secret entrance to the factory in the cave behind it.

Once we got into the factory through the sewer behind the waterfall, we were greeted by a group of pigs covered in large tumors, known as Cysty Pigs. these were the factory's main source for their food product Borst, which these tumors were filled with. There was an option to overfeed the Cysty Pigs and force the factory to shut down, but a slightly different approach.

After sneaking past a couple of guards, the player entered a larger area that contained both human employees and robots alike. A higher hacking skill can help with robot enemies, but this was not the method chosen by the developers during the demo.

Instead, the player character used the PA system to tell employees that they had been invited to dinner by the fictional King of Borst himself, which was so ridiculous it caused a mass walkout of employees, leaving only the robot enemies to deal with. We were also told that low intelligence characters have "dumb" response choices, which may not always help but often have quite humorous outcomes.

After sneaking past some robots and switching to the blade weapon, the player character finally reached Clive's "office," but of course, he wanted to talk things through before losing his head.

While talking to this weirdly Borst-obsessed boss, a perception-based dialogue option popped up due to his blood-spattered outfit and eventually, he told us that if we killed Catherine Malin instead, he could give us a lifetime supply of Borst.

One of the companions quickly offered their thoughts on the matter, and then the choice was given to either kill Clive, kill Catherine, or try to convince them to work together instead. The outcome was unknown, however; this is where our demonstration ended.

Overall, The Outer Worlds seems like it will be a strange yet fulfilling experience. While the skill-based dialogue options are somewhat reminiscent of Fallout series, which might be expected from former developers making it, the setting, wildlife, weirder characters, and more vibrant and colorful visuals help differentiate it from it's gloomier predecessors.

Whether you're a fan of Obsidian's previous work, or the concept itself has just piqued your interest, The Outer Worlds will likely provide a weird but worthwhile sci-fi RPG experience.

The Outer Worlds launches for PlayStation 4, Xbox One, and PC on October 25, 2019. It will also be available via Xbox Game Pass.

Borderlands 2: Commander Lilith Best Weapons Tier List Fri, 14 Jun 2019 10:30:26 -0400 Sergey_3847

The new Borderlands 2: Commander Lilith DLC is now available for free for all owners of the game. It contains a brand new location and a ton of new weapons, including Legendary and Effervescent.

But not all of them are equally good and worth looking out for. That's why we've compiled a tier list of the best new weapons from the Commander Lilith DLC with a few tips on how to find them.


  • Manufacturer: Dahl
  • Type: Assault Rifle
  • Element: Incendiary

If you look at this Effervescent assault rifle's stats, you will notice that it has 100% Accuracy, which is mind-blowing.

You can pick this weapon up from Sand Worms in The Burrow or from Queen Sandworm during the second Vaughn quest "The Hunt is Vaughn."

Toothpick is a part of the Writhing Deep set, which also contains a relic and a shield that are capable of making the weapon even stronger.

Peak Opener

  • Manufacturer: Torgue
  • Type: Assault Rifle
  • Element: Shock

Peak Opener is another Effervescent assault rifle with the same amount of damage as the Toothpick, taking into consideration the double damage. However, the accuracy is a bit lower and since it is a part of the Digistruct set, its use is restricted to Digistruct Peak.

Other than that, you won't find a more brutal weapon in the game than this one. It consumes ammo like crazy, but the damage output is simply outstanding.

Amigo Sincero

  • Manufacturer: Jakobs
  • Type: Sniper Rifle
  • Element: N/A

Amigo Sincero or True Friend is the ultimate sniper rifle, which can be obtained during the "BFFFs" quest.

In the similar fashion to the infamous Trespasser, this weapon bypasses all enemy shields and deals damage directly to the enemy's health pool.

Another cool part about Amigo is that it will spawn with an attached scope and blade, unlike many other weapons in the game that spawn without any attachments whatsoever.


  • Manufacturer: Hyperion
  • Type: Shotgun
  • Element: Shock, Incendiary, Corrosive, Slag, or None

There is no better choice for close combat than a shotgun with gargantuan amounts of damage. Overcompensator is a beast of a shotgun that can be obtained as a reward for the third Vaughn quest "Chief Executive Overlord."

One of the most exciting features of this weapon besides damage is the random chance of magazine auto-refill, which may occur while you're shooting at your enemies.

This feature may not be the most reliable one, but once or twice it'll save your character's life for sure.

World Burn

  • Manufacturer: Torgue
  • Type: Rocket Launcher
  • Element: Incendiary

The only effervescent rocket launcher in the game is definitely a weapon you should look out for. It can be dropped by Lt. Bolson in Dahl Abandon. 

The explosion from the rockets is so wide that it can evaporate every single enemy hidden within a building or any type of cover with walls.

The damage output for each explosion is huge, and that's why it's called World Burn. It is also recommended to use the rocket launcher as an escape cover fire.

Hot Mama

  • Manufacturer: Jakobs
  • Type: Sniper Rifle
  • Element: Incendiary

Hot Mama is another great sniper rifle, which can be dropped by Lt. Hoffman in Mt. Scarab Research Center. Just be careful when dealing with Lt. Hoffman, as he will try to kill you with Hot Mama as soon as he drops it.

If you manage to get it and stay alive, then you'll have another excellent Effervescent weapon in your arsenal.

Hot Mama can be used both as a sniper rifle and as a bolt action rifle with an elemental capacitor. However, you will probably need to attach a Dahl stock to it in order to reduce the immense recoil.


  • Manufacturer: Torgue
  • Type: Shotgun
  • Element: Explosive

If you're familiar with the Swordsplosion shotgun from Borderlands 2, then you will know what the Unicornsplosion is. The only difference is that this weapon shoots full-sized unicorns that explode into rainbows that deal a ton of damage.

Unicornsplosion can be obtained by feeding Butt Stallion while wearing the Mysterious Amulet in The Backburner.

Mysterious Amulet can be purchased from Mr. Miz during the mission The Amulet that starts in the Lair of Infinite Agony, which is a part of the Borderlands 2: Tiny Tina's Assault on Dragon Keep DLC.

Where to Farm Screws in Fallout 76 (Best Locations) Fri, 14 Jun 2019 10:11:37 -0400 Ty Arthur

Bethesda's online experiment Fallout 76 is due for some major face lifts in the near future, with a major combat overhauls are coming in a patch later this month and recent E3 news revealing human NPCs and full dialog trees are slated to arrive soon.

In addition to the brand new battle royale mode, this game is starting look much different than it did when it first landed. For those who have been playing along since the beginning though, there's still plenty of the same old hoarding and crafting to enjoy.

If you aren't keen on the Ring Of Fire and want to play the base game, then you'll be spending a lot of time scavenging regular old crafting materials like the lowly screw, which is surprisingly hard to come by in the nuclear apocalypse.

Want to farm Fallout 76 screws as efficiently as possible? Right now, there are three main ways to find screws:

  • Purchase them for caps from the vendor at the Charleston Fire Department
  • Loot and then break down items that contain screws
  • Scavenge them off corpses from specific enemies

If you're short on caps and want to farm screws through those latter two methods, we can show you exactly where to go for the best hauls.

Screw Material Locations

 These two spots usually have plenty of desk fans and globes

Let's start off with that second option, as screws can be obtained after breaking down a variety of items, but your best bets are breaking down desk fans, globes, and typewriters.

Toy cars also offer up a single screw, but aren't usually found as often in the locations we list below.

All four of those items can be found all over the Fallout 76 game map, and pretty much any building with desks will usually have desk fans, but all the aforementioned items can typically be found in abundance at these locations in particular:

  • Sugar Grove (Northeast of the National Isolated Radio Array)
  • National Radio Astronomy Research Center (east of the National Isolated Radio Array)
  • A wharf at the Toxic Dried Lakebed (southeast of Wavy Willard's Waterpark)
  • The office building inside Abandoned Bog Town (Northeast of AMS Corporate Headquarters)
  • The Whitespring Bunker (beneath the Whitespring Resort and south of the New Appalachian Central Trainyard)

Don't forget that if you need springs instead of screws, you can get them by breaking down clip boards, which are often found in the exact same locations as desk fans and globes.

Scavenging Screws From Wendigo

Striking out on the search for desk fans? A more sure (but dangerous) way to acquire screws is to head to Freddy's House Of Scares (east of the Red Rocket Mega Shop in the Mire region) and look for a Wendigo.

That enemy typically has five or more screws on its corpse, and has been confirmed to hold as many as 16 in some cases.

Kill the wendigo, loot its corpse, then return to the lobby, load a different server, and hit it again to acquire as many as you need. Note that any of the various wendigo variations will have loose screws in their inventory, like the ravenous wendigo, glowing wendigo, progenitor wendigo, or scorched wendigo. 

The number of screws is randomized, so if you hit a hot streak with plenty of screws, you may want to also head to the Wendigo Cave in the Savage Divide region found to the south of the Atlas Observatory. As the name implies, you'll usually find wendigos here, although this area is more difficult to survive as you may get attacked by multiple creatures at once.

Have you found any other great locations for farming screws? Sound off in the comments below, and then check out our other Fallout 76 guides here:

GTA Online Guide: Casino Location Thu, 13 Jun 2019 10:19:24 -0400 Sergey_3847

Rockstar is currently getting ready to release a new gambling-themed DLC for GTA Online. How do we know? Well, the Vinewood Casino building has been significantly restructured this last week.

The old "Opening Soon" sign has been removed from the entrance door, and a brand new lobby has been added to the main building with signs indicating there will be poker and slots.

Since Rockstar haven't announced any actual release dates for the Casino DLC, the players have been guessing for a June or July 2019 release.

In any case, if you want to know what the exact location of the Casino is in GTA Online, then check out the exact map location below.

Here's a short instruction on how to get to the Casino building:

  1. Head out to East Vinewood in Los Santos, San Andreas
  2. Find the Vinewood Park Drive street
  3. Start at the intersection with Vinewood Boulevard and Mirror Park Boulevard
  4. Pass through Los Santos Freeway, Senora Road and Elgin Avenue
  5. You will end up at the intersection with Fenwell Place, near the entrance of the Vinewood Bowl

Another indicator, which you can use to find the Vinewood Casino is to locate the Vinewood Racetrack, which is located right behind the Casino. So really that's the most obvious method.

The Casino may be closed for now, but as soon as the DLC arrives it's going to crack wide open to all players looking to get in on some gambling.

There are also rumors that Rockstar will add new vehicles to the game commemorating the release of this new DLC, but those are yet to be confirmed.

For more GTA Online guides, check out the list below:

How to Start New Borderlands 2: Commander Lilith DLC 2019 Thu, 13 Jun 2019 10:15:05 -0400 Sergey_3847

Gearbox has announced the release of the brand new DLC for Borderlands 2 at E3 2019, titled Commander Lilith & The Fight for Sanctuary. The best part about the news is that this new content will be available for free until July 8, 2019.

Of course, there is a catch and not everybody can download the new DLC. If you want to know how to get this brand new content for Borderlands 2, then just...

... Own or Buy Borderlands 2

Well, this is a bit obvious.

In order to be eligible for the free download of the Commander Lilith DLC, you need to previously own Borderlands 2 or Borderlands: The Handsome Collection.

If you don't own the game, but really want to try out the new DLC, then you can purchase the game on the official Borderlands 2 webpage or via your preferred retailer.

As you might expect Commander Lilith is only available on current-gen platforms, which means you must own Borderlands 2 on PlayStation 4, Xbox One, or PC.

Download the DLC and Be the Level Requirement

You can download and install the DLC from the official Commander Lilith & The Fight for Sanctuary webpage for free. Click the 'Claim your copy here' link over there to choose your platform and go through the motions.

In order to access the new content, you need to make sure that you have a Vault Hunter that is at least Level 30.

If you have a Vault Hunter at 30, you can use any fast travel point to teleport them to the the Fight For Sanctuary location.

It is also advisable to complete the Borderlands 2 main campaign, since the Commander Lilith DLC includes a lot of spoilers from the original story. On top of that, you will gain access to new items, such as:

  • Effervescent weapons
  • New skins for Vault Hunters
  • New skins for vehicles
  • Infected enemies and a new Raid Boss
  • Increased level cap up to 80

Hopefully, you've been able to start the new DLC without any hiccups, and be sure to come back soon for more Borderlands 2 guides and Borderlands 3 news here at GameSkinny!

5 Castlevania Tropes That Will Make Bloodstained a True Spiritual Successor Thu, 13 Jun 2019 09:38:53 -0400 Jason Coles

Bloodstained: Ritual of the Night is so close to release we can almost see its reflection in the mirror. Since the game is a spiritual successor to the Castlevania series, on which producer Koji Igarashi worked for 13 years, it seems like a good time to look at some of the Castlevania tropes that should make it into the game. 

While these may seem like odd choices, every one of them helped make up the weird and wonderful feeling that was present in every Castlevania game. None of these need to be oppressively blatant; in fact, some could be smaller additions, like Easter eggs. 

Regardless, connecting the two series in these more tangible ways will go along way with long-time fans of the Castlevania series, of which Igarashi has said he is still interested in if Konami would allow him to revisit it. 

1. A Convoluted Secret Ending 

This one is first because it's the most important one. That's how lists work.

Castlevania: Symphony of the Night is one of the greatest games of all time, in part due to its beautiful mechanics, but also in part to its secret ending. To get the true ending, you have to get over 196% completion before beating the final boss. 

In Aria of Sorrow, there was a secret ending you could only see if you had a specific set of abilities equipped that all related to Dracula. These were hinted at throughout the game in small books you could find, and they included the Giant Bat ability. The books were utterly inconspicuous and finding them required a level of commitment that most players didn't realize they needed.

Bloodstained needs this level of obfuscation in order to truly feel reminiscent of a Castlevania title. 

2. Creepy NPCs

As a gothic-horror series, Castlevania has its fair share of general creepiness. Castles, crypts, murky swamps, haunted forests.

Of course, the monsters themselves always range from being incredibly odd to nightmare inducing. The Dryad in Super Castlevania IV still scares certain players, and the unsettling at best Granfaloon in Symphony of the Night will haunt your dreams.

However, even the friendly NPCs who help you through these games rarely radiate the kind of warmth you would want when fighting against an immortal evil.

Instead, pretty much all of them could walk through a Tim Burton film unscathed. What I'm saying is, Bloodstained needs this level of unease oozing from both friend and foe alike. 

3. Easy Farming

Abilities in Bloodstained: Ritual of the Night drop in a very similar way to those in Castlevania games. That is to say that many of them are random drops from the enemies who wander around the world.

To stay true to form, at least one of these enemies should be farmable by merely going offscreen and on again to respawn it. I can't be alone in having memorized the exact amount of time it took to move from one screen to another and then attack while farming the Succubus enemies, can I? 

4. Ground Chicken 

That's right: I want food to fall out of candles and chandeliers. No ordering food from a service counter like a normal person, oh no, there needs to be world-class cuisine dropping out of the random household (castlehold?) items that get destroyed while fighting off a werewolf.

Otherwise, where can you even find your five a day? 

5. Needlessly Attractive Monsters

If the internet has taught us anything, it's that everyone everywhere is horny on main. Not just for real people, nope, but for the kind of monsters that would sooner rip your insides out than do anything else to them. 

Just look at The Shape of Water. The thirst (get it?) is uncontrollable, and Rule 34 cannot be denied. Therefore, if Bloodstained is going to stay true to the heart of monster myths and therefore Castlevania, you should want to be with some of the monsters.

I don't make the rules. Lord, imagine making Rule 34...


These are some of the essential elements that make up a good Castlevania game. That means in order for Bloodstained: Ritual of the Night to feel like a true spiritual successor, it has to include these things. Look how spiritual successor Dark Souls successfully implemented key aspects of Demon's Souls to create something new yet also similar. 

I feel like I used up all my good (terrible) vampire puns on my previous Code Vein preview, so you can escape them this time around. They'll be back though; like the undead, they never truly rest.

Wasteland 3 Due To Drop In Spring of 2020 as E3 Trailer Lands Wed, 12 Jun 2019 13:50:18 -0400 Ty Arthur

Wasteland 3, the follow-up to the crowd-funded resurrection of the classic '80s cRPG franchise released in 2014, is now officially due to hit consoles and PC in Spring of 2020. It will be published by Deep Silver.

Developed by InXile, Wasteland 3 will launch on PS4, Xbox One (including Xbox Game Pass), Windows, Mac, and Linux platforms.

While the second game took place in dry, dusty sections of post-apocalyptic Arizona and California, this time around, the Rangers are headed to snowy Colorado for a variety of frozen badlands locales.

InXile Entertainment Studio Head Brian Fargo commented on the upcoming release:

Wasteland 3 is a passion project for inXile and especially me. I directed the first Wasteland in 1988 and its sequel was one of the original great crowdfunding successes, and it’s a series we care deeply about. Thanks to our partnership with Deep Silver and Microsoft, we’re able to deliver the kind of deep, immersive experience that Wasteland fans want and expect.

A new E3 trailer covering some of the changes in environment and combat (featuring the return of the lovable drunk Scotchmo) can be seen below.

Needless to say, the Rangers are expected to receive an "icy" reception from the local bandit gangs, and it seems like there will be more of the series trademark dark humor on display. 

The upcoming third Wasteland title is just the latest in a string of old franchises InXile has brought back from the dead in recent years, with the release of Torment: Tides Of Numenera in 2017 as well as last year's The Bards Tale IV: Barrows Deep.

While heavily focusing on players and crowdfunding old fan favorites in recent years, InXile just saw a major shift in operations and was acquired by Microsoft in November of 2018, alongside fellow cRPG developer Obsidian Entertainment.

Zombie Army 4: Dead War E3 2019 Preview — More Zombies Than You Can Snipe At Wed, 12 Jun 2019 10:45:02 -0400 Erroll Maas

Zombie Army 4: Dead War, the fourth installment in the zombie-centric Sniper Elite spin-off series, takes place in a world where Hitler revived an army of dead Nazis only to be defeated by a group of allied heroes. In this new installment, the dead have risen once again, and it's up to you to defeat them and make sure they stay dead for good.

For our E3 2019 preview, we played the first level of the campaign, which can be played alone or with up to three other players online. Before starting the level, you choose which character you want to play as and which melee attack you want them to have. Later on, you can also choose different types of weapons and perks.

I chose Sniper Elite protagonist Karl Fairburne as well as the machete attack, although the electric punch melee attack was very tempting.

The level starts off quiet, showing you where to go for your next objective as expected; taking the time to explore the level beforehand can be useful for the unfamiliar player, helping them determine the best spots to camp or defend, as well as stock up on items throughout the level.

Once I reached my objective, a train full of zombies crashed just outside, and it was time to use my set of tools to merc the undead.

At first, I used the sniper rifle and zoomed in on zombies walking in my direction, taking a more traditional Sniper Elite approach. But when I realized that may not be the best option for close-range fighting, I toggled the zoom off to see a more advantageous third-person perspective.

While the sniper rifle seems to be the default weapon, there are plenty of other weapons to find. I tried to mix things up by using the sniper, a nearby turret gun, and some incendiary grenades. Thanks to my previous exploration, I also knew that there were a few explosive containers around in case I needed to take out multiple zombies at once with a well-placed shot or tossed grenade.

Once the turret gun was out of ammo and zombies started to get to close to me, I started to use the machete melee attack, which managed to take out a decent number of zombies despite putting me at risk of losing some health. The brutal takedowns I was able to perform made up for it, though. 

While melee attacks are impressive, having to click the left analog stick to use them still feels strange, although I'm sure by the final release, controls will be able to be remapped.

Eventually, I was overwhelmed by the zombie horde and was crawling on the floor with only my pistol. I had the choice to give up, but there was still hope. To regain some of my health and get back up, all I had to do was kill a zombie. I was still taken down shortly after, but having the ability to revive myself was welcome.

After quickly repeating the first section, it was time to explore the train and check for any survivors. Once I went through the first car and got off through the second, more zombies started to appear. This time, because of so few explosive containers in the area, I used some incendiary grenades, which were able to kill multiple zombies in fiery glory.

I also started to utilize an electric (shocking) attachment for my sniper that connected damage to the zombies I shot to others close by, disposing of all of them in quick succession.

By this time, I had also charged my special shot, which was a more powerful and slightly explosive technique I could use once I had killed enough zombies, once again taking down several at once.

Of course, the X-Ray killcam is back in all of its glory. This time, you're getting up-close looks at putrified zombie organs. The killcam activates when you pull off a precise sniper shot, hit multiple zombies with a single sniper shot, or pull off a well-planned explosive kill. 

There's not much to say about the feature outside of that. If you've played the Sniper Elite series or one of the previous entries in the Zombie Army Trilogy, you know what to expect here. If not, the screenshot above tells you most of what you need to know. 

Being Nazis, some zombies had weapons like knives, saw, and even flamethrowers; many started to show up with guns of their own once I arrived at a later section of the level.

For those who prefer not to use a sniper rifle as their weapon of choice, killing these zombies is the best way to gain new weapons without exploring the rest of a level or section, although it's still best to do so when you have some downtime.

I swapped out my sniper for an assault rifle, and took down a few more zombies on the way to my next objective.

It was then revealed that I had to destroy a blood seal, a mark which raises the dead and in this case, also revives the zombies you've already killed. To prevent an endless respawn of zombies, I was told to kill the guard zombie, which was also the only way to get to the blood seal and destroy it.

Before I had the chance to, however, I was once again overwhelmed by the undead horde and my session was over.

Zombie Army 4: Dead War is for those who enjoy zombie games like World War Z and Left 4 Dead 2. It's also for those that like frenetic co-op experiences. The game also provides more of a story than other similar games for those who would like one, although it has serious characters in a campier world.

In the level I played, the music also felt much less intense than similar titles and more like something you would hear on a Halloween playlist or something in a game like Strange Brigade.

Overall, Zombie Army 4: Dead War is the co-op zombie shooter I never knew I wanted. With plenty of weapon and melee choices and some truly interesting mechanics, it's sure to make series fans happy while garnering new ones along the way

Zombie Army 4: Dead War is slated to release sometime in 2020 for PC, PlayStation 4, Xbox One. For those curious about the previous installments in the series, Zombie Army Trilogy is currently available for purchase on PlayStation 4, Xbox One, and PC via Steam.


Final Fantasy VII Remake: Modernizing a Cast of Classic Characters Tue, 11 Jun 2019 10:07:19 -0400 John Schutt

The Final Fantasy VII Remake is officially on the calendar, and Square Enix has a huge task ahead of it: build and improve upon what many people consider to be the greatest game ever made.

It’s a herculean task, and there may not be any real right answer to everything everyone wants. That said, I’d like to talk about three areas where the Remake can and should take Final Fantasy VII: character, world, and story.

And because there’s a lot of ground to cover, this article is all about the characters we’ve seen so far, including those we saw at Square's E3 conference

Following articles will cover world and story separately.

Character: The Heart of Any RPG

So far, we’ve met some of the core members of the cast: Cloud, Barret, Aerith, and finally Tifa. The relationship between Cloud and the two other women is in many ways the heart and soul of the game, counterpointed somewhat by his growing friendship with the big guy with the gun arm.

The most important task for the writers of Final Fantasy VII Remake is to not only build on these characters but still stay true to their roots. Let’s look at each in turn, starting with Cloud.

Cloud Strife: SOLDIER, Leader, Damaged

Cloud is one of the most complex characters in classic JRPG history. He is a walking mass of conflictions, discordant memories, and competing desires. He wants to love and he wants revenge. He seeks a future without regard to the past, while at the same time being defined by it. If I contradict myself it is only because Cloud contradicts himself constantly.

For those of you who never played Final Fantasy VII, I won’t spoil some of the most poignant and powerful moments from the original game, but I will explain some of the building blocks Square Enix will have to use as a foundation for this first foray into Midgar.

The Cloud we meet at the beginning of Final Fantasy VII is sure of himself, somewhat distant, and generally apathetic of the plights of people around him. To those people who matter to him, he can be caring, understanding, and even warm. Still, there are pieces of himself he cannot properly categorize, and in attempting to save others from worry, hides these pieces deep in his heart.

To stave off any concern, he puts on a brave face, wrapping himself in the guise of a warrior willing to take almost any job for the right price.

As the story unfolds, we get to also see the more playful side of this young man as the women in his life work to open him up — either romantically or otherwise. When he’s free to be himself, Cloud can be silly and dopey, with a dry but ready wit and a kind heart. He’s good at many things but great at very few, and though aware of his shortcomings is loathe to let others see them.

The Remake needs to capture this Cloud, and there are two core tenants of his character they must maintain. They are:

1. He Finds his Own Purpose 

Or at least thinks he does.

Cloud, in the Remake, must remain a driven individual who’s willing to chart his own path without hesitation. He must be willing to entertain other people’s points of view and experiment with new things, but ultimately, he must believe his will to be his own. More than that, we need to come to understand that, even before he leaves Midgar at the end of this first game, that he carries a much greater weight on his shoulders than he lets anyone else know about.

Whether it’s through interactions with Sephiroth like we see in the trailer or through various glitches in memory that seem out of place to us but normal for Cloud, the Remake has to give us the impression that even after 30 hours, we only know a little bit of his story.

2. He is Capable of Great Things

Though not chosen by destiny, per se, the Remake needs to make clear that there is some greater purpose to everything Cloud does. He isn’t in the mercenary business to save the world, but we need to see events swirl around him in such a way that his natural instincts push him in that direction.

Primarily, we need to see his caring and selfless nature, but also his stubbornness and uncertainty in the face of things he doesn’t quite understand. Ultimately, we need to see that the Cloud of the Remake is sure and unsure of himself in equal measure, but that the former wins out more often than not.

Tifa Lockhart — Old Friend, Powerful Ally, Heart

No less conflicted than her childhood friend, Tifa is nonetheless the emotional center of Final Fantasy VII.

Before anyone else comes along, she shows that Cloud’s tough-guy routine isn’t fooling anyone, and that she remembers the warm, hopeful boy of their shared past. She understands the sacrifices she’s had to make, and the blood on her hands. However, she also wants to rediscover the person she’s not seen in five years, a boy turned young man she’s wondered about as she built a life in the slums of an enormous city.

The Remake trailer shows us this exact young woman, who’s shy, uncertain of the path forward but willing to see it through. We also see someone with real power who’s willing to let her fists do the talking when the moment calls for it. We also see a little bit of how she and Cloud interact, how they share their worries and their cares, if only because they come from the same place but have taken different journeys to get there.

In the original game, we learn how Tifa’s road to her Seventh Heaven bar is fraught with many dangers, but that she faced them eagerly for the chance to make the kind of difference she couldn’t years before. We learn that somewhere in her is the kind of strength found in the greatest heroes, but that it’s so tightly bound in doubt and anxiety she finds it difficult to call upon in dire moments.

And while I was impressed with how true Tifa’s character seemed in what little we saw of her in the Remake trailer, I think there are a couple of incredibly important points that Square Enix needs to hit if Tifa is to have the emotional resonance she deserves. They are:

1. Strength of More than Just a Fist

Though she’s shy and has difficulty expressing her true feelings, Tifa is an incredibly strong person, with the intent and will to accomplish almost anything. She can channel this power through her fists, of course, but her real potential is in the comfort and strength she can provide to the people around her.

Even if she isn’t feeling particularly together herself, Tifa in the Remake needs to go out of her way to ensure that those around her are ready and able to get their own jobs done and come home happy at the end of the day.

2. A Willingness to Sacrifice

In the Remake, Tifa should be willing to lay down everything for what she believes in, especially as it involves the people she cares about most. She is a loving person by nature, but she needs to have the will and the strength to put her foot down — especially to Cloud — so their mission ends in success.

Tifa also needs to sometimes wear her burdens visibly on her shoulders but be unwilling or unable to fully voice them, primarily so other people can understand that they are not the only ones with baggage  and that she’s there for them even under that immense emotional weight.

Aerith Gainsborough — Slum Girl, Savior, Mischief Maker

The Remake trailer doesn't paint Aerith in the same light we see her in for most of the original game. In Final Fantasy VII, Aerith is strong-willed, stubborn, sometimes fearless, sometimes frail, and somewhat mischevious. What she believes is, for her at least, what is. She’s able to read someone in just a few moments.

She’s also caring, kind-hearted, and generally open-minded about most things.

Buried beneath all that, however, is a deep-seated reservation about who and what she is. Hounded by ShinRa for her bloodline and its abilities, and accosted on all sides by the voices of the Planet and of the dead, Aerith understands that fate probably has something great in store for her, and that she is to play a vital role in some calamitous event.

In some ways, her burden is greater than almost any other character, and the flirting, snarking, and general forwardness are as much a cover for her own insecurities as they are a natural part of her personality.

The Remake needs to not abandon any of these important aspects of Aerith’s character. She get in the way, be nosy, accept everyone for who they are, and still be competent enough to feel like she can finish the jobs put before her.

If I could boil down Square’s tasks for Aerith in the Remake, they would be as follows:

1. A Plucky Girl From Far Beyond the Slums

Growing up in the slums of Sector 6, Aerith is no stranger to conflict, poverty, or hardship. Though her mother’s home is something of a secluded paradise in a grimy group of huts, she nonetheless lived a life filled with difficulties. ShinRa and her abilities notwithstanding.

We need to see how her experiences have both hardened her to the difficulties Cloud and co. face, but also how those made her empathetic to their struggles. More than that, we need to see even more about how her knowledge of her true nature plays into her interactions with those she’s closest to.

Does she confide more in Cloud than in the original game, and what would that knowledge spark in him if he discovers it, burdened as he is by Sephiroth?

2. Making Some Mischief

Aerith is incredibly perceptive, and no doubt sees the attraction Tifa feels for Cloud, regardless of the circumstances of their first meeting. Trouble is, she doesn't really care and goes a little out of her way to flirt and tempt Cloud when the chances arise.

It’s something Tifa — shy and uncertain as she is — finds incredibly vexing, and in the Remake, there’s plenty of additional space to explore the love triangle.

Of course, I would be remiss not to mention the cross-dressing scene and the pivotal role Aerith plays there. I mean, it was her idea for Cloud to dress up, and she takes no small delight in making sure everything goes perfectly.

If we don’t see that side of Aerith, I think Square’s done her a great disservice.

Barret Wallace — Terrorist, Hero, Father

One of the first things we learn about Barret, both in the original Final Fantasy VII and the trailer we recently watched, is that he believes in what he does, even as it costs thousands of people their lives.

As the leader of the AVALANCHE guerilla group — really a small band of ecoterrorists at this point — he will go to any lengths to see both ShinRa removed from power and the threat they pose to the planet eliminated.

He is also a caring father and someone who carries the weight of those deaths on his shoulders. Not proudly, per se, but as a burden he’s more than willing to bear for future generations. We get a glimpse of his relationship with his daughter Marlene in the trailer, and it’s clear that she means the world to him. The feeling is mutual, as it was in the first game.

From what we saw of Barret in the Remake trailer, there are a few things Square must continue to push forward on if they want to recreate Barret as both true to himself and true to what modern gamers expect out of a character.

1. Tough Guy with a Gooey Center

Barret’s character arc in the original Final Fantasy VII, boiled down to its essentials, is his coming to terms with the fact that what he wants and what he can do are two separate things. He must realize that he is ultimately too small, too vulnerable — even beneath his tough guy veneer — to make the kind of change he truly desires.

More than that, he has to discover that what really matters to him and what he thought mattered to him are also completely separate things. At the end of the day, we as players need to see Barret’s softer side come out, even as he puts on a brave face for everyone around him.

2. He’s Conflicted

Early in Final Fantasy VII, Barret and Cloud argue about the cause the former SOLDIER is being paid to fight for: saving the Planet. At some point in the conversation, Barret exclaims, “The Planet’s dyin’, Cloud!” The line, though only text, betrays something key about Barret’s character: he too sometimes doubts the inspirational speeches he tells his people about their mission.

In the Remake, we need to see Barret’s veneer crack, probably from some snappy wit or apathetic aside from Cloud. As the party grows in size and new people shine new perspectives on Barret’s worldview, it’s my hope that his Remake incarnation has moments of deeper reflection that we get to be a part of and that we can use to learn alongside him.


While I hope these beloved characters grow, and Square explores them deeper in the Remake, we still have time to analyze, ponder, and find out. The Final Fantasy VII Remake is set to launch March 3, 2020. 

Be sure to check out our other Remake articles as well:

Mordhau Guide: What Is the Carrot, and How Do I Get It? Tue, 11 Jun 2019 09:29:16 -0400 Sergey_3847

Mordhau sold over 60,000 copies in a single day before going on to sell a million copies, which prompted the developer to release a new celebration patch. It includes a brand-new developer map, Funland, and a new weapon, the Carrot.

Funland is not available in the normal play, but server administrators do have access to the new map. If you want to know how to join one of those servers and find the mysterious Carrot weapon, then follow our guide below.

How to Get the Carrot

Crossroads map carrot location

The Carrot is basically a simple Carving Knife with a new skin, which can be found on the Crossroads map north of the camp.

Just follow the exact location marked on the map above, and you will find it growing under one of the trees.

The Carrot looks like an ordinary carrot in your hands, but if you try to strike a target, it will cut like a knife.

This weapon is more of an Easter egg, so don't expect to unlock any achievements or other fun stuff with it.

How to Play Funland

Another cool feature of the new patch is the command-only map for parkour enthusiasts in Mordhau.

Follow these steps, if you want to join the Funland server:

  1. Start a local game
  2. Press "~ [tilde]" key
  3. Type in the following command: changemap funland2therefunening
  4. Press Enter

You will spawn in a new map with a vast array of obstacles. This map is a simple training ground, so don't expect to earn any XP here. Just have fun!

For other Mordhau guides see the listing below:

Square Enix E3 2019 Recap: FFVII Remake, Marvel's Avengers Just the Beginning Mon, 10 Jun 2019 23:08:44 -0400 Joshua Broadwell

E3 2019's running joke is that this presentation is really and truly for the gamers/players/consumers. But Square Enix's E3 2019 presentation might just have fulfilled that promise.

SE packed a ton of content into 90 minutes, from a much-needed update on Final Fantasy VII Remake to new games like Outriders, updates on smaller titles, and finally, Marvel's Avengers. Let's get started.

Final Fantasy VII Remake

Much to no one's surprise, the Square Enix E3 presentation began with Final Fantasy VII Remake, showing off a brief clip of the game's opening. Yoshinori Kitase, the game's producer, took the stage and thanked fans for their patience before describing how the title will delve much, much deeper into the characters and worlds — two Blu-Ray discs' worth of deep, in fact.

The first disc is all about Midgar, which has been expanded enough to be a standalone game on its own.

The game is also meant as a starting point for the world of FFVII, welcoming newcomers as well.

The game features a hybrid system with real-time action and strategic time-based attacks. Cloud can swing, attack, and block at the same time, but it isn't a  hack n' slash game. The ATB bar makes its return and fills up over time; the fill-up speed quickens when Cloud lands standard attacks. When it's full, Cloud enters tactical mode which lets him take advantage of powerful, special attacks like Cloud's breaker attack, in a way not dissimilar to Xenoblade Chronicles 2.

Cloud can also use ATB to cast spells depending on equipment and Materia he has on hand.

Barret's abilities are completely different, making more use of his gun-arm, but still relying on the core mechanic of the ATB system. Switching between party members is done with the press of a button, and while other party members continue to act on their own, the player can issue commands to other characters if their ATB bar is full.

As for Tifa? Kitase said players will be able to see her debut sometime soon, then proceeded to show off an extended version of the new FFVII Remake trailer with Tifa's debut.

Players have the option to choose abilities from shortcuts if they want a more action-based experience, or from a menu that lets players pause and take their time like they would in a traditional turn-based game.

Viewers got a chance to see combat in action with an extended look at the Scorpion Sentinel fight, which fulfilled SE's promise that the game isn't a straight button-masher; Cloud and Barret had to make use of coordinated attacks, find cover, and alternate between basic and special attacks on the fly in what looked like a cross between a fantastic RPG set piece fight and something out of an action movie.

Pre-orders are open now and, of course, there's a special edition with a lovely Sephiroth steelbook players can nab should they so desire.

Life is Strange 2

Next up was Life is Strange 2. The much-anticipated sequel follows the story of Daniel and his special powers, plus how he handles those powers once he must face his father's death. It's colorful. It's intense. It's available now, with a launch trailer focused on people's reactions to the rollercoaster of a story so far.

The game released in fall of last year.  

Final Fantasy: Crystal Chronicles Remastered Edition

After a long wait, we also got to see more of Final Fantasy: Crystal Chronicles Remastered Edition, coming this winter for PS4, Switch, Android, and iOS. It's looking lovely.

The Last Remnant Remastered 

The Last Remnant Remastered got a (very) short new trailer showing off its combat — and a surprise immediate launch for the Switch.

Dragon Quest Builders 2

As promised, Dragon Quest Builders 2 was shown off as well in a lengthy story trailer highlighting some snazzy cinematics and gameplay basics. It gave viewers a look at some of the many things they could look forward to creating, including massive temples, new resources,, recruited NPCs, and a ton of new environments. Oh, and the Builder can swim without dying this time, too.

Farming plays a significant role in DQ Builders 2, with players having the ability to grow a variety of crops they can use for ingredients. Vast farmlands are brought to you by the huge locations made available in the game as well.

Combat looks to be roughly the same this time around, though Malroth accompanies the player on his or her journey, lending a hand in tough fights. Should players desire to team up with others, that's possible in a seemingly expansive multiplayer mode that lets players work together to explore and build whatever they set their hearts on.

Those who want a taste of the action soon can sample a demo on the PlayStation Store and Nintendo eShop starting June 27.

Square Enix Collective and Circuit Superstars

Square Enix Collective, SE's indie publishing platform, took the stage next, with a sizzle reel of some of the group's more notable hits in recent years before giving a glimpse of what's coming in 2020 — Circuit Superstars, a motorsport game mixing classic arcade style with modern looks and features.

Battalion 1944

Battallion 1944 finally got some attention, too, with a new trailer showing off a plethora of modes, including a capture the flag mode, one-on-one, and plenty of competitive options.

Ranking up and dominating the leaderboards awards players with accomplishments and cosmetic rewards, along with the pleasure of outranking friends on the boards. After a long journey, the game is available now on Steam.


Kingdom Hearts III: ReMind

Kingdom Hearts III's new DLC, ReMind, also got a bit more time after its announcement a few days ago, showing off some of the basic plot, more Xehanort, and the fact that Organization XIII is still very much alive — er, however alive someone who never existed could be.

Final Fantasy XIV: Shadowbringers

Square Enix also took some time to give players a look at Final Fantasy XIV's third expansion, Shadowbringers, set for a July 2 launch. Shadowbringers is being presented as a brand-new game, with enough content and material to let it act as a standalone title, not just a simple expansion, offering many new mechanics, jobs, and races.

More importantly, Shadowbringers got its first launch trailer, detailing some of the overarching plot elements, teasing combat and locations players can expect to encounter, and showing off some of that sweet, sweet soundtrack.

Dying Light 2

Of course, no modern video game expo presentation is complete without zombies, which Square Enix provided in the form of a trailer for the first-person action-survival game Dying Light 2. It's not tremendously different from yesterday's Xbox presentation trailer, but for those who missed it, here it is.

Romancing SaGa 3 and SaGa: Scarlet Grace Ambitions

In a big surprise for classic RPG fans, SE also announced Romancing SaGa 3 will be coming West for the first time, with its branching storyline based on player choice that promises a new story every time.

On top of that, SaGa: Scarlet Grace Ambitions is also coming West, this one a 3D RPG emphasizing tactical combat and, of course, player choice. RS3 will be available on all modern platforms, even the Vita, while Scarlet Grace is coming to PS4, Switch, iOS, Android, and Steam.

Final Fantasy Brave Exvius

Final Fantasy Brave Exvius wasn't left out in the cold either. It's getting a sequel, War of the Visions: Final Fantasy Brave Exvius. As was shown in its initial trailer, the sequel involves a multitude of countries, the warlike Leonis, Hourne the peaceful country, Fennes the Barbarian nation, Wezette with its icy tyrant, and the religious center Crystal Sanctum, all of which are at war with one another. It's only in development as of now, with no word on when fans can expect to see it.


Outriders, from the minds behind Gears of War, got a brief cinematic trailer giving an overview of some basic tenets. It's a gritty combat game with plenty of guns, robots, and orange.

For now, Outriders has a tentative summer 2020 release date for PlayStation 4, Xbox One, and PC. The People Can Fly studio director promised more to come this winter, though.


That's a lot to show off, but there was yet more to reveal.

Fans finally got a good look at Tokyo RPG Factory's upcoming Oninaki, first announced in February. The trailer Boasted updated visuals and a substantial bit of world-building. Oninaki is all about reincarnation and how one's emotions and choices in life affect their rebirth and the spirits who watch over the world. Oh, and hitting things with swords a lot — it's about that too.

Oninaki launches August 22 in the West.

Final Fantasy VIII Remastered

Poor Final Fantasy VIII, lost and forgotten in all the remakes and remasters of recent years, at last got the attention it deserves, and just in time for its 20th anniversary to boot.

Granted, we only got a cinematic trailer and that lovely, dramatic soundtrack, but it's coming. Final Fantasy VIII Remastered is coming later this year, in fact, to Steam, PS4, Xbox One, and Switch.

Marvel's Avengers

Another long-awaited and hitherto under-wraps project got its time in the sun as well: Marvel's Avengers. It's a gorgeous homage to the franchise and everything Marvel, with intense fights playing out over San Francisco and the Golden Gate Bridge before transitioning to a dystopian world where the Avengers are cast as the villains.

Now they must fight back against their unknown foes and restore both their reputations and the world.

The dev team is planning regular content updates and an expansive online multiplayer component as well. All new regions and superheroes added to the game will be free for those who already own the game — no random loot boxes, no pay-to-win. It will launch on Stadia, Xbox One, PS4, and Steam, with PS4 players getting early access and some special benefits.

Marvel's Avengers will launch May 15, 2020.


Be sure to check out our other E3 2019 coverage below, and keep an ey eout for more hands-on previews and news in the coming days. 

Ubisoft E3 2019 Presentation Roudup Mon, 10 Jun 2019 20:49:45 -0400 Ashley Shankle

Ubisoft was reportedly going to bring the heat to this year's E3, and the company's presentation turned out to be one of the most eventful so far.

Opening with a performance by the Assassin's Creed Symphony and their live dates was a pretty strong start, but the Watch Dogs: Legion gameplay trailer right after? Yeah, that really drove it home.

Watch Dogs: Legion

The Watch Dogs: Legion footage started off calm, but it didn't take long for Ian to get into some trouble during his walk around London, which eventually turns into choosing an entirely different character.

As previously mentioned by Ubisoft, Watch Dogs: Legion will allow players to take control of a vast amount of NPC characters to perform their nasty DedSec operations. Based on the gameplay trailer, the sequel looks to be vastly more dynamic than the previous two games. You can recruit and play as anyone in Watch Dogs: Legion. Spicy!

Ubisoft claims each character has its own story, profile, recruitment mission, and more. If it's done right, this could pale the previous two Watch Dog titles completely.

We don't have to wait too long for this bad boy; Watch Dogs: Legion will be released March 6, 2020.

It's Always Sunny in.. Ubidelphia?

Rob Elmchenny from It's Always Sunny in Philadelphia fame came on stage after the Watch Dogs: Legion presentation to announce his upcoming new show, Mythic Quest: Raven's Banquet.

McElhenny himself plays series lead Ian (that's pronounced "eye-an," you jabroni) Grimm, Creative Director for the biggest MMORPG in the series's universe with an ego that seems to be as big as the game's massive population.

Mythic Quest: Raven's Banquet will be an Apple TV exclusive with no air date just yet.

Tom Clancy's Rainbow Six Siege DLC

Yes, the new DLC for Rainbow Six Siege! Check the trailer below. This one takes the smoother route, as you might expect from a DLC titled Operation Phantom Sight.

Brawhalla + Adventure Time

As of today, Adventure Time characters will be coming to Ubisoft's Smash-like Brawlhalla.

Finn, Jake, and Princess Bubblegum are all available to play for free in Brawlhalla right now during a limited time event. Once the event is over, the character can be purchased from the in-game shop for 300 Mammoth coins.

The Adventure Time event will be lasting until June 25 and bring with it a new map, mode, and special KO effects that will still be usable in-game once the event has ended.

Tom Clancy's Ghost Recon Breakpoint

Cole D. Walker, a special forces officer with his own moral code and does what he has to in order to complete his mission against the Wolves. This is Ghost Recon Breakpoint.

You don't have to sit on your hands and wait for Breakpoint to come out; you can hop on over to the official site right now and register for the September 5 beta. Release isn't far off, with release waiting just around the corner on October 4. What's keeping you waiting?

Ghost Recon Delta Company was also announced during the presentation, which will allow fans to share anything they want related to the Ghost Recon series.

Going Mobile

They've got to squeeze one mobile game in there, and they did just that here with Tom Clancy's Elite Squad.

Featuring characters from other Tom Clancy and Ubisoft titles, squads of five players will be able to duke it out with other squads of five. There has been a story mode announced as well as PvP.  You can pre-register for the game now on the official website.

Just Dance 2020? Of Course...

There's really not much to say here but Just Dance 2020 is releasing later this year in November on basically every platform available (including the Wii, wow) with 40 new songs.

Limited Event For Honor Event: Shadows of the Hitokiri

In a surprise announcement comes a new warrior to For Honor: the Hitokiri, a mask-wearing axe-wielding warrior with a thirst for souls. The new warrior comes with a brand new event for For Honor players looking for something a little different.

The event hosts the Soul Rush special game mode, which tasks players to collect souls during combat.

You can read more about the Shadows of Hitokiri event on the official site. It will be running on PC, PlayStation 4, and Xbox One until June 27.

Tom Clancy's Rainbow Six Quarantine

Now for something just a little different (just a tiny bit): Rainbow Six Quarantine.

Details on this title are currently scarce, but it's slated to release on PC, PS4, and Xbox One. You can sign up for "a chance to play early" on the official website.

Tom Clancy's The Division 2 Episode 3

Don't think just The Division 2's all done with all these other Tom Clancy announcements from Ubisoft this year. The third episode of The Division 2 will be taking players back to Washington D.C., the setting of the first game.

The Division 2
will also be receiving a new raid out this fall, showing the game's not close to done yet.

The Division Netflix Adaptation

The Division is getting a film adaptation on Netflix. The release date may still be a mystery, but we do know Jake Gyllenhaal and Jessica Chastain will be in the production.

The plot for the upcoming movie is:

In the near future, a pandemic virus is spread via paper money on Black Friday, decimating the city of New York and killing millions. By Christmas, what’s left of society has descended into chaos. A group of civilians, trained to operate in catastrophic times, are activated in an attempt to save who and what remains.

Uplay Plus

Even Ubisoft is getting on the subscription service bandwagon, with Uplay Plus rolling out later this year and being compatible with Google Stadia.

If you sign up between now and August 15, you will have free access to Uplay Plus between September 3 and 30 later this year.

Roller Champions

Roller Champions
is definitely out of left field, which seems to be preferable with free to play titles here in 2019.

Roller Champions is a PvP sports title hoping to find some competitive footing. Though its release date hasn't been announced, you can play the E3 demo right now until June 14 to see if this one's up your alley.

Gods & Monsters

The final announcement of the Ubisoft conference was a surprise entry: Gods & Monsters, a Greek mythology-focused title coming to PC, PlayStation 4, Nintendo Switch, and Google Stadia with a notable lighter tone than most of the rest of the presentation.

Details on Gods & Monsters are presently scarce. It appears to be an open world title, with loads of challenges both combat and puzzle-oriented present. We'll surely see more of this title before its release on February 25, 2020.


Whew, that was a lot of Tom Clancy from Ubisoft this year. E3's not over just yet, though! Let us know in the comments below which announced titles you're looking most forward to from E3.

Be sure to check out our other E3 2019 coverage below: 

Payday 2: Secret Ending Guide Mon, 10 Jun 2019 10:12:53 -0400 sittaluna

So you want to complete the Payday 2 secret ending? Easier said than done.

The ending has a multitude of requirements that are all very difficult in their own ways, but they can be done. I'll go over them here in this guide so you can get the secret ending, too.

Part One: The Trophies/Safe House

In order to do any of this, you are going to need to unlock a couple of safe house trophies:

  1. The Three Coffers: These can be obtained by completing the heists Breakin' Feds, Henry's Rock, and the Golden Grin Casino.
  2. The Obsidian Plate: This can be obtained by completing the Shacklethorne Auction Heist
  3. The Medallion: This can be earned by completing the Brooklyn Bank heist

The next thing on the agenda is completing the puzzle.

On the top floor of your safe house, in the far left, there will be a table. Here, pick up the medallion.

Walk forward into the open area with the table that has all three coffers and the plate on it. Hold the interaction button to assemble the device, then insert the medallion and it will make the device start spinning.

Turn around and walk into Scarface's room (it must be fully upgraded) and bring a pistol or AR, no shotguns will work. Then shoot the piano in this order:

PD2 Piano key

If you did it right, your game will save and you can go back to the table to find the device no longer spinning, but completely still.

Now there is an option to interact with it. Pay attention, because there are twenty combinations you need to screenshot.

Every time you interact with the plate, the text in a weird language will change. There are over 50 possible riddles and every player has a different combination of 20 to complete, and you need to translate all of them. Here is the translation key:

(Image source)

Each riddle translates to an achievement. There are guides online to answers or you can solve yourself, but it's just a lot to go over here.. After you complete all the achievements on your personal list, you can start the secret.

Part 2: The Secret Ending

Load up the White House Heist on Overkill with either 3 friends who have the requirements done or alone with AI. I recommend getting some friends together.

Bring Ammo Bags, as you're going to be killing hundreds of cloakers that do not drop ammo. Do not bring FAKs/Doc Bags, as Cloaker downs don't count against you.

Stealth the first half of TWH as usual, until you get to the lower area. You will find a painting on the wall, and if you did everything right it should be able to come off. The host will be given C4 and then you bust through the wall and go into the shaft area.

Once you get into the area with a wheel, you are going to be there for over an hour, so get comfortable. You have to translate the message listed on the outer ring using the language from before, and then place the answer into the lower rings. There are a few possible answers listed below. If you put in one wrong answer you have to do all four riddles again, so be extra careful.

Once you are done, the rings will disappear and you can go inside. The dentist will beckon you into a room where he has Locke and Bain captive. As soon as you see him, everyone has to empty their clips into his head and someone has to grab the Mayan gold. Run for the Arc of the Watcher and load up the slots with gold and the secret is done!

This process will likely take several days so be patient. Let me know if I forgot anything or you have any questions, and thanks for reading!

E3 2019 Bethesda Showcase Recap: Fallout 76, Elder Scrolls, Doom: Eternal Take Center Stage Sun, 09 Jun 2019 22:06:43 -0400 Ty Arthur

This year's #BE3 showcase revolved heavily around the highly anticipated FPS entry Doom Eternal, but Bethesda had a number of surprises in store for players willing to check out the full live stream.

Unfortunately, we didn't get to see much about Elder Scrolls VI, which is likely delayed to take advantage of the next console generation. That noticeably missing title aside, everything from Rage 2 to Wolfenstein received major announcements, along with a slew of news arriving for mobile titles and free updates like the Moons Of Elsweyr expansion coming June 27 to Elder Scrolls Legends.

If you missed it, we've got the full rundown on everything you need to know about the Bethesda 2019 E3 showcase below. 

Also, don't forget to log into your Bethesda account this week! In celebration of the E3 event, you can get five Ouroboros Crown Crates and a Clouded-Senche Leopard mount for Elder Scrolls Online, a Twitch Assault Rifle skin for Rage 2, and an Ancestor Moth card back for The Elder Scrolls: Legends


We all know streaming is the future and tech companies are banking on streaming overtaking physical media in the very near future. We already buy most of our games from digital stores anyway, so why not just move the whole thing into the cloud?

Bethesda is working on the new Orion technology now, which is meant to optimize any game engine with absolutely any game for playing in the cloud on platforms like the upcoming Google Stadia.

A software solution rather than a hardware option, the purpose of Orion is to reduce latency and stream using lower bandwidth, which means you can stream at max settings for no reduction in graphics quality.

We'll have to wait and see if it lives up to the promise, but that tech could be huge in seeing streaming services become more widely adopted worldwide.

Fallout 76

Oof, Todd Howard and the Bethesda Game Studios team got a very tepid cheering response at first, which got noticeably louder when they admitted the criticism the game has received was deserved.

That lackluster response turned to wild cheering when it was revealed that human NPCs are arriving with the Wastelanders update including full dialog trees — to make this more of a full scale Fallout game.

To lure people in ahead of that update, the game will include a free trial mode coming tomorrow (perhaps precipitating the game going free-to-play...?).

Last up, in a move we should have all seen coming, Fallout 76 is getting battle royale mode with a shrinking ring of fire titled Nuclear Winter. Will the wasteland pull you away from Fortnite?

Doom Eternal

We already knew this would feature the super fast, super powerful Doom Marine slaughtering demons by the thousands, but there were some reveals tonight to get fans even more excited.

This time around we're also going to heaven, and it seems like the celestial denizens will be even more awful (and fun to kill!) than the demons in hell.

The biggest surprise was those in attendance at the Bethesda showcase got to actually play the game after the show. Lucky bastards!

The rest of us only have a few months to wait though, as Doom Eternal now has an official release date of November 22, 2019. We also got a quick glimpse of the comprehensive collector's edition, which comes with its own wearable Doom Guy helmet.

Finally, Bethesda decided to show off a bit of the new multiplayer mode, which lets you frag away as either the Slayer or a demon in a 2 vs 1 asymmetric mode.

Elder Scrolls Blades

If you've been religiously opening your chests every day, you'll be excited to know a major update launches tonight in celebration of E3. That patch features new jobs, solo arena battles, custom jewelry system, and an extra dragon quest line.

While not many details were revealed, we also found out an arena mode coming later this year for PvP content and visiting the towns of other players.

Hands down, the biggest news is that Blades is coming to Switch where it will still be free and will feature cross progression with mobile, so you can take your mobile account to the Switch version when it arrives this fall.

Ghostwire Tokyo

There weren't a ton of details beyond a cinematic trailer, but this new title from Tango Gameworks looks very promising and seems to indicate an open world nature with a mix of investigative and combat mechanics.

All we really know for sure is that its a "spooky" action adventure title that takes place within a supernatural haunted Tokyo, although they specified its not a survival horror game.

Elder Scrolls Online

The Season of the Dragon for Elder Scrolls Online will cap with the upcoming DLC Dragonhold, featuring the return of the iconic Dragonguard. In addition to an epic story trailer, we're told more info is coming at Quake Con this summer, but they did reveal the dungeon DLC Scalebreaker is set to arrive in August.

Commander Keen

I don't think anyone saw this coming... we're about to see a return of the old school Id Software '90s side-scrolling game Commander Keen, reimagined as a free to play Saturday morning cartoon homage on iOS and Android where you build wacky gadgets.

There's a fun tongue-in-cheek tone here, although I kind of wanted to go find Arnie so we can get our memories wiped at Rekall after hearing lines like "get your anus to mars" and "kick some asteroid."

This new version of Commander Keen will soft launch this summer on mobile devices.


Finally, a new title from Arkane was just made official, so if you've missed games in the style of Prey or Dishonored, get ready for a whole new iteration of the stealth assassination genre. 

This noir sci-fi shooter puts you in an endless loop where two assassins relive the same day over and over trying to kill each other. The typical Arkane style of offering multiple options to tackle levels will be available, but we're also getting a bit of a Tarantino vibe in the font and style on display.

Rage 2

Need ever more insanity? It's on the way with the Rise Of The Ghosts expansion, including impending features like low gravity, additional enemies, a new pilotable mech, extra areas, and a new enemy faction, as well as weekly content additions.

Two New Wolfenstein Games

Yep, we're getting two new games this summer, starting with the Cyber Pilot VR title coming next month. That's not the big news though, as we already knew about that. 

The more exciting announcement is Wolfenstein: Young Blood, set 20 years after The New Colossus and very clearly embracing the 80's aesthetic with wild abandon. Aside from the time shift, this time around we'll get to kill Nazis with a friend in co-op mode!

It's a pretty good bet that BJ Blazkowicz's twin daughters are going to collect a whole lot more than 100 Nazi scalps, that's for sure!


What upcoming expansion or brand new franchise are you most looking forward to checking out this year? Sound off in the comments below!

Stay tuned to GameSkinny for more news and information on all of these games as they develop. Check out more of our E3 2019 coverage below: