Chrono Trigger Director Hopeful For New Version Of Classic Game

Tokita would like to see a "movie production, or something of the sort."

In a conversation with Game InformerChrono Trigger director and Final Fantasy VI  lead designer Takashi Tokita was quoted saying he would, "love to see a high-quality, high-end version," of the classic and beloved Squaresoft RPG for the Super Nintendo. 

Tokita says after the Final Fantasy VI development team finished with the sprawling RPG, they jumped right into building Chrono Trigger:

"At the end, we had a couple hundred working on the game at the same time. It was kind of like a grand festival – it was really fun. [Tetsuya] Nomura was actually creating the environment background pieces in Chrono Trigger – like the courthouse scene, that was created by him. But everyone probably enjoyed how we were able to do things we’d never done with Chrono Trigger. That was the most exciting part.”

But was careful to note that despite ravenous fan interest in a sequel, prequel, or reboot, and his own desire to revisit the classic game in some way, that Chrono Trigger in many ways represents lightning in a bottle and may be off-limits since Square and Enix became one. 

“It’s probably considered sacred since the companies merged,” he says. “It was essentially a dream mix between Final Fantasy and Dragon Quest; creating or exceeding what it was in its original form is a very difficult feat.”

We can still keep our fingers crossed for the future.

Contributor

Gamer. Writer. Master of Snark.

Games Chrono Trigger Genres ActionAdventureRPG Platforms SNES Tags quote 
Source gameinformer.com
Published Jun. 3rd 2016

New Cache - article_comments_article_40678
Related