Playstation Tagged Articles RSS Feed | Playstation RSS Feed on en Launch Media Network 8 PS4 Games That Need an FPS Update on PS5 Yesterday Fri, 09 Apr 2021 17:12:24 -0400 David Carcasole

Death Stranding

Hideo Kojima's latest epic is certainly controversial, but it cannot be denied that Death Stranding is a beautiful and, at times, horrific experience. Though it originally released on PS4, its subsequent PC release showed how incredible it can be when rendered at such high fidelity. 


Unlike many of the games on this list, Death Stranding needs an upgrade to 4K/60fps not for its moment-to-moment gameplay, but for the world and story built around it. So much of why Death Stranding works relies on unperturbed immersion, and being able to experience its environmental storytelling in the finest detail — without losing any performance  is key to the experience. 




So there you have it: eight PS4 games that so desperately need a 4K/60fps patch to take full advantage of the PS5's hardware.


What games did we miss? What would you have included? Which game from the list would you be most excited for if a patch was announced? Let us know in the comments down below! 

Horizon: Zero Dawn

Guerilla Games' smash-hit has struck a chord with more than 10 million fans (at the very least) since it released on the PS4 in 2017. Many, including myself, immediately connected with Aloy, her resolve, and her adventure. Plus it's cool to take down giant robot creatures with a bow and arrow. 


With the sequel on the horizon (pun intended), the recent release of Horizon: Zero Dawn on PC, and Sony giving away the PS4 version via the Play At Home program in mid-April, a PS5 upgrade is sure to release soon, right?


In any case, like many others on this list, we already know how good the game would look and feel with a 4K/60fps upgrade thanks to the PC version, so it's time for the PS5 to come up to par with it. 

Gravity Rush 2

Why Gravity Rush 2 doesn't already hit 60fps on PS4 is another headscratcher. The remaster of the PS Vita classic, and this game's predecessor, Gravity Rush, runs at the incredibly smooth frame rate on Sony's last-gen system, so having the sequel being locked to 30fps feels quite anti-climactic.


It felt that way when the game released in 2017, and it still feels that way today. Hopefully, we can see this addition for Gravity Rush 2, but the recent departures from SIE Japan put the prospect of such a patch in jeopardy.

Batman: Return to Arkham 

Unlike Uncharted 4: A Thief's End, where the series' early entries run at 60fps, the Batman Arkham series is a bit different: only the latest release, Batman Arkham Knight, runs at 60fps on PS5.


Before Insomniac's fantastic Spider-Man and Miles Morales, Batman Arkham ruled the roost, setting the stage for all of the superhero games to follow. So it goes without question that the remaster of Rocksteady's Batman: Arkham Asylum and Batman: Arkham City is far overdue.

The Last Of Us 2

Once again the latest in a hit Naughty Dog series is left behind without a PS5 patch. A full 4K 60fps patch for The Last Of Us 2 would make a great game even better.


Just as The Last Of Us was remastered and released for PS4 (and seems to be getting a full-on remake), it is very likely the same will happen here, where a remaster of The Last Of Us 2 is quietly being worked on, opening the door to more than just a frame rate and resolution boost.


The Last of Us 2 already looks great on PS5 via backwards compatibility but imagine how faster load times, increased frames, and ray-tracing could affect the feel of Ellie's adventure.

The Last Guardian 

The Last Guardian is an interesting case because there is already a way to play it at 4K 60fps on PS5. The only catch is that fans must already own a physical copy of the game on PS4 and most importantly, do not update it to the latest patch.


Running the game unpatched on PS5 allows fans to experience The Last Guardian precisely the way it really should be experienced. It's unfortunate, though, that there is no official way to play the game this way, especially because it is also part of the PlayStation Plus Collection on PlayStation 5. 


This one hurts a little bit more because those who own the digital version of the game can't roll the game's patches back. 

Uncharted 4: A Thief's End

This is another one that feels like it should have been done a long time ago. The Uncharted series is one of PlayStation's most beloved franchises, and the incredibly impressive cinematic gameplay deserves to be experienced at a locked 60. 


What's most baffling about A Thief's End, however, is that the original three Uncharted games already run at 60fps in the Uncharted Collection. It feels odd to think of the performance discrepancy if fans play the series chronologically on their PS5.


You had to know this would be at the top. There truly is no other game that deserves, nay, demands, to be upgraded for PS5 with a 4K 60fps patch. I, like so many others, have gotten the Bloodborne platinum and spent many hours more just mainly mucking about in Yharnham.


But it is absolutely heartbreaking to play it on PS5 because what we know the performance could be.


The fast-paced, push-forward combat in Bloodborne makes it exactly the kind of game set to take advantage of a locked, high frame rate, yet it still runs at 30fps on the PS5.


You may have missed it, but Insomniac's reboot of the classic Ratchet and Clank series, which released in 2016, has just recently received a PS5 update that lets the game run at a buttery-smooth 60fps at 4K. The update makes a world of difference when it comes to gameplay, and as a long-time fan of the series, it is lovely to see how much care and love Insomniac continues to put into this series.


What's more interesting than Ratchet and Clank getting such an upgrade was what Digital Foundry found after performing a deep dive into the patch. They found that while the patch itself was developed in March 2021, it's built on a legacy SDK model.


This is significant because if Ratchet and Clank can be upgraded through a patch based on an old build, the potential for other PS4 to receive the same treatment is a lot higher now. 


With that in mind, what other games desperately need to have that same switch flicked? Here are eight that should receive a PS5 upgrade sooner instead of later.

How to Connect PS4 Controller to PC Fri, 22 May 2020 14:55:57 -0400 Daniel Hollis

Wondering how to connect a PS4 controller to your PC? We've got you covered. 

While the initial process for connecting an Xbox Controller to your PC isn't too strenuous, connecting a PS4 controller isn't as intuitive. Luckily, it's simpler than you might think. Once connected, the PS4 controller is incredibly easy to use on PC; you can even configure the trackpad as a workable mouse!

The DualShock 4 can also be used for a wide array of games across many launchers, such Steam, Origin, Epic Store, and more.

Here is what you'll need to get started:

  • A PS4 Dualshock controller
  • A Micro-USB cable
  • Dualshock 4 USB Wireless Adapter
    • If your PC doesn't support Bluetooth

How to Connect PS4 Controller to PC

1. Connecting to Steam via Wired Connection

This is perhaps your easiest and most efficient method for connecting your PS4 controller to your PC.

Ensure your Steam App is up to date to the latest client. Once this is done, simply plug your PS4 controller to the PC via micro-USB and you're good to go.

It's as easy as that. Just ensure that the games you're wanting to play are compatible with controller support. You can see if a game has controller support by going to the game's Steam page and looking at the panel on the far-right side of the page, just to the right of the game's pricing. 

Playing with Steam's Big Picture Mode is also advised, as it makes the application easier to use with a controller. It's not necessary, but it helps for a smoother experience.

If you're finding that the PS4 controller isn't working with compatible games, then that's because it can be a bit hit and miss. Unfortunately other game clients such as Epic Games and Origin aren't quite as user-intuitive as Steam and will require the use of DS4Windows or require you add the game(s) into Steam as a non-Steam game.

2. Connect to PC via Bluetooth

With Windows 10, your PC now has the ability to connect to peripherals via Bluetooth if your PC has a built-in Bluetooth card. It's a simple process and can be completed in a couple of minutes without any additional software.

To pair the devices, simply do the following:

  • Power on the controller.
  • Hold the PS button along with the Share button. Once the controller light starts flashing, it is in Bluetooth pairing mode.
  • Open settings on your PC.
  • Click Devices, then Bluetooth & other devices.
  • Go to Add Bluetooth or other device, then click Bluetooth.
  • Once in, click wireless controller. Your PS4 controller is now connected.

This is a quick and simple process. However, you may need to finetune the controller to ensure the experience runs as smoothly as possible. If so, then you're going to need to download DS4Windows.

3. Download DS4Windows

You can download a fantastic application known as DS4Windows, which works to ensure your PS4 controller connects to your PC with ease and allows a variety of customisation. The program allows you to set up controls for specific games, change the lightbar color, and enable even more in-depth controls such as touchpad sensitivity. 

To complete this process, you'll need to do the following:

  • Download the latest version of DS4Windows here.
  • Extract the DS4Windows file and DS4Update file.
  • Once both are extracted, run the DS4Windows installer.
  • Complete the installation, following the simple instructions on the screen.
  • Plug the PS4 controller into the PC to connect the controller.

If you then want to utilize it wirelessly via Bluetooth, then follow these options:

  • Hold the PS button in the center of the PS4 controller until the light bar begins to flash.
  • Open your Bluetooth settings on your PC.
  • Click connect to a Wireless Controller.
  • If asked for a pairing code, input 0000.
  • Go back to the installer and click finish.

From here, you can use DS4Windows to customize the experience to your liking with button mapping and even tailor your controls for specific games.

4. Using the Dualshock 4 USB Wireless Adapter

If your PC doesn't support Bluetooth and you want to play wirelessly, then this is your best bet. It is worth noting that Sony doesn't manufacture these peripherals anymore, so you will be paying reseller prices to obtain one.

If you manage to obtain one, it only takes a few easy steps to set up:

  • Plug the Dualshock 4 Wireless Adapter into your PC's USB port.
  • Once done, power on your PS4 controller.
  • The PC should then detect your controller, and you're good to go.

It's perhaps the simplest method, but it lacks the user controls of DS4Windows.


While not as straightforward as setting up an Xbox controller, the PS4 controller still manages to be an accessible means for PC gaming with a controller.

Once connected, you'll be able to use your controller for a variety of games on numerous clients. It's worth noting that you should check that any game you're playing is controller compatible before running out to purchase one, as not every game is.

Complete these simple steps on how to connect PS4 controller to PC, and you're good to go. Be sure to check GameSkinny for other guides of similar nature.

Star Wars Jedi: Fallen Order Update Introduces Brand-New Content Mon, 04 May 2020 13:52:29 -0400 Daniel Hollis

EA has announced a slew of new features coming in a free content update for Star Wars Jedi: Fallen Order. The news comes via a blog post on perhaps Star Wars' most sacred day, May the 4th, better known as Star Wars Day. 

The update is available now across all platforms and introduces a new hub area, game modes, new game plus (called New Journey +), and a host of new cosmetic rewards.

Meditation Training

First up we have the inclusion of Meditation Training, which is broken up into two sub-modes:

Combat Challenges

These challenge rooms will see you traversing multiple planets, fighting a plethora of enemies across numerous waves. They're aimed for the experienced players who have reached the end-game and have maxed out their skills. Unlocking stars for each challenge also rewards new BD-1 customizable options.

You can see those over at the official announcement linked at the top of this article. 

Battle Grid

This is a sandbox mode in which players will be able to customize battles to their liking by choosing enemy variations, difficulty settings, and various other modifiers. 

New Journey +

This mode allows players to experience the Jedi Fallen Order adventure again  right from the beginning  with all their upgrades, unlocks, and the ability to unlock chests or collectibles they may have missed in their first playthrough. 

There's also an array of unique customization options for this mode which consist of:

  • A Call Kestis Inquisitor uniform
  • Protection and Defence I & II lightsaber parts
  • Red kyber crystal for your lightsaber

Other New Additions

Alongside all of this, there's also been some quality of life improvements added to enhance the experience:

  • Quick time events can now be skipped
  • You can turn off the option to hold the climb button, as well as with interactions
  • A variety of text scaling options

This is on top of a range of bug fixes and tweaks that have been made to the game, which you can see below via the official announcement: 

Bug Fixes and Tweaks
  • Improved transitions between parry and block animations
  • The Bog Rats on Bogano were sometimes floating. They should now be more grounded
  • Improved the transitions into and out of jumping and double jumping
  • Fixed the issue where Cal could get stuck in an endless falling loop during air attacks
  • Fixed the issue that would prevent Cal from progressing his journey when a Bounty Hunter would show up
  • Improved overall responsiveness of gameplay and the reliability of actions based on player feedback

Be sure to check out our Fallen Order review, in which we said that, "Despite some technical and pacing issues, the final product is still the best Star Wars game we’ve seen for years. It’s particularly impressive, given the current gaming landscape, where live service titles are more prevalent than ever, and real singleplayer epics are falling by the wayside."

Stay tuned to GameSkinny for more on Star Wars Jedi: Fallen Order, as well as the other games in the Star Wars universe, including LEGO Star Wars The Skywalker Saga

Sony Confirms Development of Next Generation Console (Is It the PS5?) Wed, 10 Oct 2018 15:07:46 -0400 Zack Palm

You may have heard several rumors circulating that Sony is currently planning for its next generation of consoles. Per reports across the gaming industry, it seems the company is well in the process already; the higher-ups at Sony seem to have come to the realization it's not only time for them to develop a new platform with stronger hardware -- but it's required.

Kenichiiro Yoshida, Sony's President and CEO, recently did an interview with the Financial Times and shared that, "At this point, what I can say is it's necessary to have a next-generation hardware."

However, don't start clicking to your favorite shopping website just yet. While Sony not-so-secretly prepares for their next piece of hardware, they don't expect to have it ready for release until three years from now.

Tsuyoshi Kodera, CEO of Sony Interactive Entertainment, spoke with the Wall Street Journal earlier this year and said, "We will use the next three years to prepare the next step, to crouch down so that we can jump higher in the future."

This means if you're still on the fence about purchasing a PlayStation 4, now's still a great time -- or you can wait a little longer for the PlayStation 4 Pro to go down in price. Regardless of which you choose, you'll still some mileage out of the console before the next iteration comes along.

What's interesting is both Yoshida and Kodera avoided using the term "PlayStation 5" in their interviews. This hints at Sony wanting to pull away from the expected numbered console and go toward something else (...perhaps). 

So while it's still a little too early to tell what the next PlayStation will be called, we do know the next piece of hardware in Sony's console line up will surely pack a punch as the company hunkers down and plans their next move.

Resident Evil 7 - End of Zoe Review: Fists of Fury Wed, 24 Jan 2018 15:30:32 -0500 Beckett Van Stralen

*This review contains minor spoilers for Resident Evil 7s main campaign. 

When it came out that Capcom was planning on releasing additional DLC alongside Not A Hero to complete the overall story arc of Resident Evil 7, I wasn’t sure what to expect. It reminded me of when Bioware reworked the ending to Mass Effect 3 after huge fan backlash -- was it completely necessary to put a bowtie on the story of a character we didn’t have a chance to become familiar with? It turns out I was wrong, very wrong. End of Zoe serves as the perfect terminus for Resident Evil 7 and its characters, while managing to provide an incredibly satisfying gameplay experience that begs to be replayed once the credits have rolled.

Cabin from End of Zoe

End of Zoe begins at the point where Ethan decides to cure his wife Mia, instead of Zoe Baker, and leaves her to her fate on the Bakers’ river dock. As Zoe makes her way through the woods, ready to accept her inevitable doom, she becomes calcified and immobile. Soon she is discovered by a bearded man, only to find out that the man is Joe Baker, brother of Jack Baker himself. Seeing his niece in such a state, Joe takes it upon himself to find out what happened to her and to save her life -- if he can.

Typical Resident Evil 7 scene

End of Zoe shows how the development team can flex their creative muscles to make something that feels completely different from the main product, and have it still exist in the same framework.

Like Chris Redfield, Joe Baker has his own particular set of strengths and skills. Instead of opting for a large weapons arsenal, Joe’s main weapons are his fists. Combos can be utilized for quicker or stronger punches, and the gameplay encourages the player to observe the enemy and respond to their attacks, like ducking or dodging side to side. Healing also receives an aesthetic rework; instead of relying on medicinal herbs, Joe lives off the swamp, finding centipedes and bugs to ingest and replenish his health. The bugs can also be combined with chemical fluid to increase their potency. Aside from good old fisticuffs, a limited number of firearms can be obtained, as well as a device that brings punching to a new level of enjoyment.

Picture of RE7's haunting atmosphere

Opting for hand-to-hand combat in End of Zoe allows for the gameplay to feel quite different from Resident Evil 7’s main campaign and accompanying DLC. Due to the fact that he lacks Ethan Winters’ helplessness and fear, the scare factor is slightly reduced because of this approach and is further lessened by Joe’s apparent indifference towards the enemies he encounters. For me, this actually gave me a bit of confidence and allowed me to play the game in a more action-oriented fashion, which was a wonderful change of pace. But, don’t get me wrong -- Resident Evil 7’s slow, deliberate, and tension-building approach is utterly fantastic; End of Zoe just shows how the development team can flex their creative muscles to make something that feels completely different from the main product, and have it still exist in the same framework.

Ghastly creature from Resident Evil

End of Zoe is the final piece of an unforgettable experience that began on January 24, 2017, in the form of the highly anticipated Resident Evil 7. It carves its own identity amongst the large amount of post-release DLC, and manages to come out on top as the most exciting and replayable. The only fault I can point out is that the conclusion comes much too quickly after giving us a taste of refreshing hand-to-hand combat, and introducing us to the incredibly interesting (and slightly comical) Joe Baker. End of Zoe is highly recommended for Resident Evil 7 enthusiasts to enjoy and provides an extremely satisfying conclusion to the game’s overall narrative while leaving a thirst for even more.

Overwatch Receiving New Skins, Sprays, and More in January 23 Update Sun, 21 Jan 2018 21:22:41 -0500 buymymixtape123

Get ready to open some loot boxes, as Overwatch is getting new cosmetic items on January 23, for Xbox One, PlayStation 4 and PC. These items include new emotes, skins and sprays for character like Tracer, Mei, Widowmaker and others.

Blizzard first teased this update in Blizzcon last November, where they showcased a bunch of the new items in a video short. Some of the memorable skins in that video are barbarian Zarya, butcher Roadhog and immortal Orisa. They are also adding skins from the fan favorite Mei and Reinhardt shorts.




Blizzard has been teasing these new cosmetics all last week on Twitter by  showing a different skin, emote or spray every day. One of these teases was the new Pharah skin, Lucio skin and the different new emotes you can unlock.

Blizzard is also planning to release their new map, BlizzardWorld, on January 23rd. This map pays homage to Blizzard's many games, like Warcraft and Diablo, in a amusement park setting. 

Be sure to download this update January 23, and stay tuned to GameSkinny for more Overwatch news. 

Three New Games Available for PlayStation PlayLink Tue, 31 Oct 2017 11:22:43 -0400 spacechaser

Announced last week on the PlayStation blog, Sony has released three new games to PlayLink. The three titles, Hidden Agenda, Knowledge is Power, and SingStar Celebration, are party games meant to gather friends and family who may not be gamers around the PS4.

PlayLink works by syncing to your mobile device, and allows you to play games by using your device without the need of multiple DualShocks controller. This system is similar to the one used in the Jackbox Party Pack series of games, but is unique in that PlayLink's titles are made by many different developers and offer a wider variety of games.

Hidden Agenda was made by the developers of Until Dawn, and is a horror game you play with your friends. Together, you decide what actions the characters in the game take, each decision bringing you either one step closer to solving the case, or one step closer to failing.

On the flip side, there's Knowledge is Power, a trivia game that allows you to sabotage your friends as you play. 

Lastly, SingStar Celebration brings competition to karaoke, pitching teams together to see who can, well, match the pitch. Using your phone as a microphone, you sing the notes on the screen as they come, and at the end of the song the game evaluates who sang it better.

You can purchase these titles now in the PlayStation Store or at retail shops.The first Play Link game, That's You! has also been updated and is available purchase. Frantics, another Play Link game, is set to release on March 6, 2018.

The 5 Worst Games Acclaim Put on the Market Thu, 26 Oct 2017 14:24:57 -0400 ReadyPlayerPaige

Legends of Wrestling 

After ECW went into bankruptcy, Acclaim didn't have another wrestling company to publish games with. So instead, they brought in a new series: Legends of Wrestling.


Legends of Wrestling was a game meant to showcase the biggest names in the wrestling business. From Hulk Hogan to Bret Hart, it included a lot of WWE and WCW wrestlers. The only problem was that they didn't have the license to use the music in the game.


The gameplay itself was no gem, either. Much of it came down to button mashing and watching the grapple meter. Yeah, it was totally great. Honestly, there is no replay value with this game with no story. Its just a bunch of wrestlers without exciting, or even mediocre, gameplay.




These five titles from Acclaim are definitely cringe worthy. Do you agree with the list? What other games were the worst from Acclaim? Feel free to leave your comments below, and thanks for reading.

ECW Hardcore Revolution

Using the same game engine for copy and paste job is no way to show that a game is "new and improved". For example: WWF War Zone/Attitude were the first two games Acclaim created using this engine. These went on to be part of PS1's Greatest Hits.


As for ECW, not so much. After the relationship between WWE and Acclaim ended, Acclaim still wanted to be part of the wrestling gaming business. EA had an agreement with WCW. WWE had an agreement with THQ, now with 2K due to bankruptcy. Acclaim turned to ECW to publish their first game. 


Same graphics, same concept, plot, and voice overs before the match starts--not to mention the difficult controls. There were new matches introduced in the game, but that didn't spark interests among gamers unless you are ECW fan. This wouldn't be the last time Acclaim published a wrestling game. Which brings me to the last game on the list.

Space Jam

Michael Jordan deserves a better game than this. Space Jam as a movie was pretty great, Space Jam as a game...not so much.


First off, where is the "Space Jam" song in the introduction of the game? It was substituted with a Looney Toons ripoff song. In fact, none of the songs from the soundtrack were in the game.


Second, if you picked the Monstar, team you have to deal with some of the worst basketball skills in the game. It's like the game wants you to pick the Toon Squad. Acclaim couldn't include any other basketball stars in the game along with MJ? This game is surely a miss.

NBA Jam Extreme

This game was just terrible.


When the first NBA Jam came out, it was a masterpiece. When this game came out, it was a hot mess.


It tries to be just like Midway's NBA Hangtime and NBA Showtime, which received positive reviews. Obviously, that didn't work out for Acclaim with their production of this game. The loading time, choppy graphics, and animations were laughable. There's not many good things to be said here. No wonder Acclaim's take on the PS1 collection pack was poorly received.




Where to begin? Honestly, the game's title doesn't even make sense. How did Acclaim ever think this game was gonna sell? Long story short, it didn't.


Acclaim thought that nudity, BMX bikes, and humor could go well together to sell a game. That logic obviously bombed. the game was very controversial as well, as it included strippers and full-frontal nudity. Because of this, a lot of retail stores did not put it on their shelves.


Even Dave Mirra, a reknown American BMX rider, disowned the game. If the person you are branding the game for disowns your product, you already know you dun goofed.


Remember that video game company that had a rainbow logo and three letters and went on to develop some of the worst games ever made? Well that company was bought out and named a new company. Yes, I'm talking about LJN transitioning to Acclaim.


Acclaim is a re-brand of company known for its disastrous games. Even though Acclaim has had some of the best games that were ever put out on the Genesis, it doesn't really mean that they have a treasure trove worthy of gamers in their collection. Let's take a look at five of their worst titles. 

5 Things SEGA Wants Gamers To Forget Thu, 26 Oct 2017 12:04:32 -0400 ReadyPlayerPaige

The Demise of the SEGA Dreamcast

Talk about being in the wrong place at the wrong time. When the SEGA Dreamcast was released, it seemed like SEGA was getting their groove back in the console wars by putting out some of the best games from Street Fighter vs Capcom to Sonic Adventure 2. That was until Sony's PlayStation 2 was released, and boy, was it a massive blockbuster. Not only were the sales and reviews of the system unbelievable, it ultimately annihilated the Dreamcast and there was no way that SEGA's console could beat the product. With the graphics, hardware, games and backwards compatibility of PS1 games, there was no way SEGA could compete with the PS2. When it was all said and done, the Dreamcast was no more and SEGA withdrew from the console wars.




Nothing lasts forever, and in this case, SEGA had to exit stage left after quite a few mistakes. What are other things SEGA wants gamers to forget? Be sure to leave your comments below and thanks for reading.

Sonic’s 15th Anniversary

Question. It's Sonic's 15th anniversary. He is the biggest mascot in SEGA and is a legend in the video game industry. How do you celebrate his legacy? Well, not the way SEGA did. When Sonic The Hedgehog's 2006 game arrived, the game was lambasted across the board. The loading time, bugs found in the game, and don't get me started on the story mode.



Not even Nintendo celebrated Mario in the way SEGA celebrated Sonic. Sonic deserved to be treated better and he was on his 20th anniversary, Sonic Generations.



SEGA Saturn

After 32X was released, SEGA announced the SEGA Saturn--a console with 3D graphics that was supposed to be big competition against the Playstation. We all know how that turned out. Not only was the console a flop, it was too difficult to create games for the system. The controls for the system were also too complex. To make matters worse, there were no Sonic games! None! Don't think that gamers forgot how SEGA treated Sonic on his 15th anniversary. Speaking of which...

SEGA 32X Add On

In the dying days of the SEGA Genesis, SEGA figured they could boost more life into the Genesis and make it a more powerful console by adding the 32X. It sounded like a good idea on paper, but the execution failed. There wasn't enough support for the add on, and there weren’t a lot of games released for the product. In less than a year, it was scrapped, but the 32X wasn't the only thing that damaged SEGA's reputation.

The SEGA Genesis Did Not Outsell the Super Nintendo

When SEGA burst onto the scene with one of their gaming consoles, the SEGA genesis, Nintendo had some fierce competition. SEGA's main campaign was "Genesis Does What Nintendont" a catchy way of saying SEGA can do what Nintendo can't do. This included providing games at a low price with a system that was super powerful. Sales for the Genesis skyrocketed and sold very well in the US and overseas. Selling over 29 million units is extremely impressive, but Super Nintendo out sold the genesis by selling 49.1 million units. Even with games like Streets of Rage or Sonic the Hedgehog, they were no match to Nintendo's popular titles Street Fighter and Super Mario World.


Ahh, SEGA. Every time you see or hear the name, you know that you are gonna be satisfied with what this gaming company has to offer. Even though SEGA had their ups when they were Nintendo's main competition and had one the hottest gaming consoles in the early 90s, they also had their downs. Here are a few they want gamers to forget.



State of the Xbox One Wed, 06 Sep 2017 18:05:01 -0400 Joey Marrazzo

Ever since the PlayStation 2 and the original Xbox were released back in 2000 and 2001 respectively, Sony and Microsoft have been at odds, each battle ending with a clear winner crowned. This new era of the 'Console Wars' has been intense and ongoing since these two consoles have been released. 

The PS2 destroyed the original Xbox in sales. The PS2 ended up selling over 150 million units compared to the Xbox which only sold over 24 million units. Because of this, Sony had their head held high when they released the PlayStation 3 in 2006.

Microsoft beat Sony to market when they released the Xbox 360 a year earlier than the PlayStation 3. Even though Xbox had a head start, the PS3 had a bumpy beginning after starting their console prices at $499 and $599 compared to the Xbox 360 which was priced at $299 and $399. The price disparity allowed the Xbox take a huge lead in sales, which lead to Microsoft winning this round of the console wars.

This leads us to the current generation: the PlayStation 4 against the Xbox One. Microsoft knew they had the video game aspect of the console in the bag, so they decided to focus on the entertainment side of their new console. Sony knew they had to take back the power, and decided to focus mainly on games and console power, which they did. 

PlayStation has easily won this generation due to its exclusive titles as well as confusion over whether or not the Xbox One was meant to be a gaming console or a home media center. We all know that Microsoft have struggled to get the high quality exclusives for Xbox that Sony boasts for its PS consoles. Studios have released many blockbuster games exclusively for the PS4 such as Uncharted 4, Horizon Zero Dawn, Bloodborne and many more on the way. The Xbox One exclusives include games like like Halo 5, Gears of War 4, Sunset Overdrive, Forza, but not much else. 

The PlayStation 4 has already been named the winner of this console generation, with the PS4 sales at 63.3 million against the Xbox One, which has sold 26 million consoles as of the beginning of 2017. 

Microsoft have not lived up to their own hype

With the release of the Xbox One X later this year, Microsoft is going after the hardcore players that want the best in graphics and performance without having to buy or build an expensive gaming PC. While there are plenty of games lined up to get the 4K patch to make the experience better on this new console, there isn't much else to play if you want something new.

In Microsoft's 2017 E3 conference, Forza 7 and Crackdown 3 were the main exclusive games that used the power of Xbox One X. Forza 7 looked amazing, as expected, but Crackdown 3 didn't look too good. Many fans complained that the graphics didn't live up to expectations. If the consumer is supposed to spend $500 on the 'most powerful console ever made' the graphics should be very realistic. 

Microsoft have been suffering from a serious lack of quality Xbox exclusive titles. Besides Forza and Crackdown 3, the only other 'exclusives' were indie titles like Cuphead or PlayerUnknown's Battlegrounds. Where are the fresh IPs? Where is the next Halo? Where is a brand new game that is going to bring gamers back to the console people want to play? 

What can Microsoft do to bring gamers back to the Xbox franchise?

Backwards Compatibility and Xbox Game Pass are great additions to the console and many gamers spend a lot of time on both of these features. However, I don't want to buy a console just to play old games. 

If Xbox wants to bring gamers back to their platform, they need to show more quality games. Yes, people are excited for PC games to be ported to their Xbox One, but that isn't enough. They need to bring fresh IPs to the console. Whether they debut on the Xbox One X or the next console, they need to focus on bringing exciting and high quality titles to their gamers. 

I'd love to see a remaster of Banjo Kazooie for the Xbox One X. With the Crash Bandicoot N'Sane Trilogy selling as well as it is and Sonic Mania getting great reviews, it's clear that people want to see the return of these collect-a-thon games. They could either do a remastered version of all the games like Crash Bandicoot, or make a brand new one. We've recently seen that this style of game is in demand. 

The Xbox franchise isn't dead... but it needs work

People want to play games on the Xbox One, but if there are no new games, the Xbox will collect dust. Releasing a beefed up Xbox One is a great idea, but how much replayability is in a 3 year old game that's just repackaged with better graphics?

Phil Spencer and the Xbox team at Microsoft need to step it up and prove to both the loyal Xbox fans and gamers everywhere that the Xbox One and Xbox One X are the best consoles to play the best games. If they are unable to do that, they will always be in second place behind PlayStation.


PlayStation launches Emerging Filmmakers Program Mon, 26 Jun 2017 12:47:29 -0400 daisy_blonde

Sony Interactive Entertainment America (SIEA) has officially announced today an Emerging Filmmakers Program in the United States. This program was first announced at the TERMINUS Conference and Festival in Atlanta – an event celebrating the intersection of film and gaming.

Budding filmmakers aged over 18 and based in the United States have until August 1st, 2017 to submit their ideas on the PlayStation Emerging Filmmakers website. The top 10 will be selected by August 21st and flown to LA, where they will have the opportunity to pitch their idea to a panel of judges from PlayStation and the film industry. Out of this shortlist, the judges will pick 5 pitches to make into pilot shows, which will be available to view on PS4. These pilots may also be given the green light to begin production as fully fledged TV shows.

SIEA is running this contest alongside creative agency Ideas United, who most notably introduced the Campus MovieFest in 2001, allowing students at various universities across the US to get their work showcased throughout the world. Senior Vice President of Marketing at SIEA, Eric Lampel, stated:

"PlayStation is the home to powerful narratives in video games, and now we're extending that into the world of original video content. This program presents a great opportunity for the next generation of filmmakers, and we look forward to discovering and fostering new talent alongside the PlayStation community."

With the growing availability of TV shows on the PlayStation Store, this contest will potentially allow the console to have its own original programming rivaling that of Amazon and Netflix.

You can read the whole article by PR Newswire here and enter the contest here. Stay tuned to GameSkinny for more contest news!

Atlus Thanks Western Fans For Playing Persona 5 Thu, 04 May 2017 15:22:31 -0400 Curtis Dillon

Atlus, the developer of Persona 5, has released a special thank you to fans in the wake of the game's hugely successful release in North America and Europe.

The game's long-time director, Katsura Hashino, penned the following special message:

As a developer, I’m very happy to hear that Persona 5 is being played by so many people overseas. To be honest, it’s really hard to gauge its popularity in the West when our team’s in Japan; we’re not able to see everyone’s comments and discussions. It’d be great to interact with the fans abroad, but sadly, I’m stuck in the development room slurping instant ramen (laugh). Persona 5 is a very “Japanese” story with some political aspects to it, so I couldn’t imagine how Western players would react to it. I did know, however, that Persona 5 was highly anticipated by gamers overseas even back when we were developing the game, so I was curious to see how its story would be received.

I’m going off on a tangent here, but I think that traditional Japanese superhero stories tend to be about fighting off invaders from outside their society, while Western ones focus on fighting against villains and misfits that come from within it. There’s a sense of society being responsible for creating this evil, and such a setting lets the audience’s imagination run wild, like “it could’ve been me.” For instance, doesn’t the Joker from Batman make some valid points that resonate with you?

Persona 5 is also a superhero story in which you fight villains that are born from within society, so I thought that it might be received differently than the previous entries. Of course, it could’ve missed the mark completely and been criticized for it, so my anticipation and anxiety were split half and half. Since the game just launched in the West, I’d like to look back on it at a later time, once I receive feedback from the Western audience—how their gameplay experiences were, what kind of things they felt, etc. I hope that the tale of Persona 5 will leave a lasting impression on everyone who plays it. No matter what kind of project I take on going forward, I love creating RPGs that are both moving and relatable regardless of cultural differences—in fact, I’m most interested in strengthening those aspects right now.

Last year, with the milestone of the Persona series’ 20th anniversary, I handed off the series development to my successors and announced the start of my new RPG project that takes place in a fantasy world. Be it a game set in modern day, like the Persona and Shin Megami Tensei series, or a game set in a new fantasy world, I aim to create games that provide an invaluable experience of reflecting on oneself through a journey, while roleplaying as characters that players can deeply relate to.

These efforts are only made possible thanks to the positive reception we receive from fans—not just in Japan, but worldwide—of the Persona series and Atlus RPGs in general. I appreciate all your support for the newest entry in the Persona series, and I hope that everyone will enjoy the new Atlus RPGs to come.

Persona 5 released on April 4 in North America and Europe, and has since sold over one million copies and received critical acclaim. Check out our ranking of all the games in the series, as well as why we reckon people will be talking about Persona 5 for a lot longer than Final Fantasy XV! Or if you need assistance during gameplay, check out all of our Persona 5 guides

Persona 5 is available now for PlayStation 4 and PlayStation 3. For all your Persona 5 news and extensive guide coverage, stay tuned to GameSkinny!

Retro Review: Pac-Man World Mon, 09 Jan 2017 07:00:02 -0500 DannyPTP

I'm pretty sure everyone who's a gamer has at least heard of Pac-Man in some regard. From his arcade days in the 1980s to the many games released on various consoles over the years, there's been at least one Pac-Man game released on almost every console out there.

To coincide with Pac-Man's 20th anniversary, Namco released Pac-Man World in 1999, the yellow gobbler's first 3D adventure and first game for the PlayStation, which kept the original flair of the arcade classic while adding new features. So how does it play?

Pac-Man World's Story


It's Pac-Man's birthday and everyone is looking forward to celebrating! From Ms. Pac-Man to Professor Pac and even Pooka, (Dig Dug), they can't wait to see Pac-Man and wish him many happy returns.

But someone doesn't want to celebrate and instead causes chaos by kidnapping Pac-Man's friends. That someone is Toc-Man, a robot impersonator who wants to steal Pac-Man's identity. So, it's up to Pac-Man to travel to Ghost Island, rescue his friends, and stop Toc-Man.

Pac-Man World's Gameplay

From the main menu, you have a few options:

  • Quest, which is story-centric
  • Maze, which allows you to play mazes you unlock through Quest
  • Marathon Mode, where you play each maze one after the other
  • Classic, which allows you to play the original game from 1980.

Pac-Man World plays similar to your average 3D platformer, offering an open world display on (or through) which Pac-Man can free roam. Along the way, you'll encounter maze structures littered with pellets, including power pellets, which make ghosts vulnerable and easier to eat.

Fruit also makes a return, but instead of just being a collectible item for additional points, fruit is used to unlock doors that allow you to find bonus items, extra mazes or other pathways necessary to progress through the level.

Buccanear Beach

Additionally, to help combat ghosts and various other enemies, Pac-Man has a variety of moves at his disposal, including the butt bounce, which can be used to destroy most enemies from above and activate switches. You can also shoot power pellets, which can be charged to deliver explosive results. And you have the rev roll, a move reminiscent of Sonic The Hedgehog's spindash, that can be used to activate fan platforms, allowing Pac-Man to reach higher areas and cross gigantic chasms.

Pac-Man World's Level Design

Ghost Island serves as the main hub in Pac-Man World, with each section of the island having a various sub-levels, such as pirate beaches, clown fun houses, and even space itself. Somewhere in each of these levels hides a key that can be collected to free a friend. And every last level of a section pits you against a boss, each with a unique way of being defeated.

Occasionally, the level design can be a little confusing, making you miss a few items and having you backtrack in order to proceed through the level. This type of thing can certainly be annoying, but isn't game-breaking.

Pac-Man World's Sound Design

Pac-Man World has some excellent sound and music, from the iconic effects of the original Pac-Man to the even more cartoony sounds associated with the franchise.

Musically, each piece works well with the aesthetics of each level, from the swashbuckling tunes heard in "Crazy Cannonade" to the feeling that you've stepped into a circus tent and are ready to have fun in "Clowning Around." Each track is catchy in its own right and you will find some repeating in your head.

Pac-Man World's Graphics

Graphically, the game is stellar, showing bright and colorful imagery all around, especially in the funhouse levels. The graphics give each level an identity, easily allowing the player to recognize what the area is based on, as soon as they set foot inside. The transition to 3D works well here, if you're a fan of the classics, you'll easily recognise each character as you play through the game.

While not as graphically impressive as, say, Crash Bandicoot 2: Cortex Strikes Back, the game still boasts vibrancy, allowing players to marvel at the details.

Final Verdict:

While not the best game on the PlayStation, Pac-Man World is still a worthy addition to your collection. Yes, the game has a few nit picky moments here and there, but no game is perfect. Pac-Man World, despite its flaws, still has a lot of fun and charm and will delight players with its references and familiarity -- even today.  

After a Year's Worth of Free Games... Was PS Plus Worth It? Tue, 20 Dec 2016 07:00:01 -0500 Caio Sampaio

PlayStation Plus allows its users to receive automatic game updates, uploads/downloads of saved games from the cloud and discounts of up to 75% off on the PlayStation store. The most important aspect of the membership; however, is that it comes with free games.

Players receive six free titles each month with no charge, but these games vary in regards to genre and quality. With this said, as 2016 ends, we look back at the productions Sony gave away to those who paid $59.99 for the 12 month subscription and answer a question.

Was PS Plus worth it?

A carefully designed service:

Above we see the average score on Metacritic of the six games given away each month.

The first conclusion we can trace by analyzing the data provided above is that Sony puts a lot of thought into choosing the games it distributes for free. We can make this statement by looking at the average metascore of each month.

The highest month was June, with a score of 79.8/100, with the lowest period being May with 70.3. This displays an oscillation of only 9.5 points in the average metascore from the lowest month, to the highest.

This shows that the service Sony offers, through its PlayStation Plus membership, is consistent, as the quality of the games offered does not vary significantly as a whole throughout the year.

This consistency allows subscribers to know what the future holds and this certainty is one the most important factors in any long-term subscription and Sony got this covered.

Keeping an eye on other systems:

In order to judge whether PlayStation Plus was worth it in 2016, we cannot ignore the fact that each month, two games were distributed for the PlayStation 3 console and a pair of others for the Vita handheld device, meaning that in order to use PlayStation Plus to its fullest, you must own these three systems.

If you sold your PlayStation 3, in order to buy the fourth generation of the console and do not own a Vita, purchasing a subscription of PlayStation Plus may sound as a bad deal, but that may not be the case.

It is all about cost/benefit:

The biggest mistake people make when signing up for PlayStation Plus is believing they will get to play the best AAA titles for free. This is not the case most of the times, but this is not something negative.

During 2016, PS Plus offered a myriad of indie games across the three systems, which you probably would not even play if Sony had not given them away.

It is normal to be concerned about the quality of a product given for "free", but some of these hidden jewels even had similar metascores to AAA titles, around the 70-80 range. They can provide you with quality entertainment, if you give them a chance.

That is not to say, however, that you must enjoy every production from PlayStation Plus, but considering that the yearly subscription costs $59 and you get 72 games for free throughout the year, even if you only play 6 of these games, that would mean you paid approximately 10 dollars per game.

Given the numbers, it makes financial sense to subscribe to PlayStation Plus, as it gives a positive cost/benefit ratio, as long as the player is willing to explore the unknown titles that come with the subscription.

Expecting to only play the top AAA games for free via PS Plus is not a realistic scenario and it is one that will lead to the frustration of the user, but if you keep your expectation in check and know what you are signing up for, this service will be worth it down the road. 


In 2016, PlayStation Plus offered to players a stable service, giving away games of similar quality each month, thus ensuring players could trust the service.

Despite offering more indie games than AAA titles, many independent productions received similar acclaim from critics, as seen in their metascores.

Moreover, getting 72 games for $59.99 is one of the best cost/benefit ratios this industry has to offer, even if you only play 6 of the 72 productions available at the end of the year.

The only drawback is that if you only own a single system from Sony, you will only be able to play 1/3 of the content you paid for, but even in this scenario, the numbers are encouraging, as you would be able to play 24 games for 59.99 dollars.

With this said, if you have your expectations in check and are not hoping to get only AAA titles and you own more than one gaming system from Sony, then PlayStation Plus was definitely worth it for you in 2016 and probably will continue to be in the years to come.

In case you are curious to know the lineup of free games of 2016, check the list below, as well as their metascores in brackets.

PS Plus Releases for December: 
  • Invisible, Inc.: PS4 (82)
  • Stories: Path of Destinies: PS4 (73)
  • Hyper Void: PS3 (70)
  • Tiny Troopers Joint Ops: PS3 (Cross buy on PS4 and Vita) (60)
  • Color Guardians: PS Vita (Cross buy on PS4) (62)
  • VVVVVV: PS Vita (81)

Average metascore of the month: 71.3

PS Plus Releases for November:
  • Everybody’s Gone to the Rapture: PS4 (78)
  • The Deadly Tower of Monsters: PS4 (72)
  • Dirt 3: PS3 (86)
  • Costume Quest 2: PS3 (74)
  • Letter Quest Remastered: PS Vita (Cross buy with PS4) (73)
  • Pumped BMX+: PS Vita (Cross buy with PS4 and PS3) (56)

Average metascore of the month: 73.1

PS Plus Releases for October:
  • Resident Evil: PS4 (83)
  • Transformers: Devastation: PS4 (77)
  • Mad Riders: PS3 (71)
  • From Dust: PS3 (81)
  • Code: Realize ~Guardian of Rebirth~: PS Vita (86)
  • Actual Sunlight: PS Vita (75)

Average metascore of the month: 78.8

PS Plus Releases for September:
  • Lords of the Fallen: PS4 (68)
  • Journey: PS4, PS3 (92)
  • Prince of Persia: The Forgotten Sands: PS3 (75)
  • Datura: PS3 (57)
  • Badland: PS Vita, PS4, PS3 (76)
  • Amnesia: Memories: PS Vita (72)

Average metascore of the month: 73.3

PS Plus Releases for August:
  • Tricky Towers: PS4 (72)
  • Rebel Galaxy: PS4  (64)
  • Yakuza 5: PS3 (83)
  • Retro/Grade: PS3 (78)
  • Patapon 3: PS Vita (74)
  • Ultratron: PS Vita, PS3, PS4 (74)

Average metascore of the month: 74.1

PS Plus Releases for July:
  • Furi: PS4 (77)
  • Saints Row: Gat out of Hell: PS4  (64)
  • Call of Juarez: Bound in Blood: PS3 (78)
  • Fat Princess: PS3 (79)
  • Oreshika: Tainted Bloodlines: PS Vita (78)
  • Prince of Persia: Revelation: PS Vita (65)

Average metascore of the month: 73.5

PS Plus Releases for June: 
  • NBA 2K16: PS4 (87)
  • Gone Home: Console Edition: PS4 (85)
  • Echochrome: PS3 (81)
  • Siren: Blood Curse Episodes 1-12: PS3 (78)
  • God of War: Chains of Olympus: PS Vita (91)
  • Little Deviants: PS Vita (57)

Average metascore of the month: 79.8

PS Plus Releases for May: 
  • Bionic Commando Rearmed 2: PS3 (63)
  • God of War: Ghost of Sparta: PS Vita (86)
  • LocoRoco Cocoreccho!: PS3 (72)
  • Switch Galaxy Ultra: PS4, PS Vita (70)
  • Table Top Racing: World Tour: PS4 (55)
  • Tropico 5: PS4 (76)

Average metascore of the month: 70.3

PS Plus Releases for April:
  • A Virus Named Tom: PS Vita  (65)
  • Dead Star: PS4 (70)
  • I Am Alive: PS3 (75)
  • Savage Moon: PS3 (73)
  • Shutshimi: PS Vita (82)
  • Zombi: PS4 (71)

Average metascore of the month: 72.6

PS Plus Releases for March:
  • Broforce: PS4 (68)
  • Flame Over: PS Vita (69)
  • Galak-Z: PS4 (82)
  • The Last Guy: PS3 (77)
  • Reality Fighters: PS Vita (54)
  • Super Stardust HD: PS3 (85)

Average metascore of the month: 72.5

PS Plus Releases for February:
  • Grid Autosport: PS3 (78)
  • Helldivers: Democracy Strikes Back: PS4, PS3, PS Vita (81)
  • Lemmings Touch: PS Vita (63)
  • Nom Nom Galaxy: PS4 (70)
  • Nova-111: PS Vita (73)
  • Persona 4 Arena Ultimax: PS3 (84)

Average metascore of the month: 74.8

PS Plus Releases for January:
  • Dragon Age: Origins: PS3 (87)
  • Grim Fandango Remastered: PS4, PS Vita (80)
  • Hardware: Rivals: PS4 (56)
  • Legends of War Patton: PS Vita (79)
  • Medal of Honor Warfighter: PS3 (55)
  • Nihilumbra: PS Vita (73)

Average metascore of the month: 71.6 

Star Wars Battlefront: New Releases and Looking Ahead Thu, 27 Oct 2016 23:29:29 -0400 VanillaMandalorian

 EA recently revealed that an exclusive PlayStation Virtual Reality (VR) mission, "Star Wars Battlefront Rogue One: X-Wing," is coming this holiday season.

For hard-core Star Wars fans, this gameplay concept is a dream come true. Players will find themselves transported into an X-Wing, deftly dodging laser blasts and sending TIE Fighters into a fiery spin. PlayStation’s new Virtual Reality setup has received an overwhelmingly positive response, and there is no doubt excitement building for the Star Wars mission’s release. Those wary of the new VR technology (or terribly curious and broke) can try it out at several BestBuy and GameStop locations in the US.

As the title implies, the "Star Wars Battlefront Rogue One: X-Wing" mission will be closely tied to the Star Wars Rogue One movie. With the movie’s release date set as December 16th, gamers can expect the DLC to arrive around the same time. EA has already revealed that the expansion pack will contain at least one new map, the tropical Scarif beach. There are high hopes among players that new skins for the Shoretrooper and Death Trooper will be included.

Death Trooper

The Rogue One: Scarif expansion pack marks the last of the DLCs for Star Wars Battlefront, but this isn’t the end. EA’s financial officer Blake Jorgensen confirmed that not only will there be a sequel, but several more Star Wars games are in the works. "We'll most likely have one Star Wars title a year for the next three to four years,” Jorgensen said.

Are you excited for more Star Wars games from EA? Let us know in the comments below.

Xbox Scorpio and PS4 Pro are Threatening the Beauty of Console Launches Mon, 03 Oct 2016 10:00:15 -0400 Aaron Potter

So the gauntlet has finally been thrown in terms of half-step console iterations being introduced during the midpoint of a generation. The PS4 Pro has recently been revealed and Microsoft’s Xbox Scorpio is set to be the most powerful video game console ever released, and I’m concerned. Why? Not due to my entertainment set-up’s inability to output in 4K or my unwillingness to dollar dip so soon after purchasing a new console. Not even due the highly likely possibility of parity divide amongst players. I’ve found myself asking a far less important question: "Are console launches at risk of becoming less special?"

As silly as it may sound, I actually enjoy the thrill of venturing out to buy a new console on launch day. It helps set the template for the upcoming gaming generation ahead. It builds up the excitement by being among the first to set our hands on the newest, latest, and best. It's just generally a blast. With the introduction of the forthcoming PS4 Pro and the much later Xbox One Scorpio taking on a more iterative, almost smart phone-like form of launch, novelties such as this are at risk of evaporating -- and quickly.

A world in which consoles follow the smartphone launch model

If consoles begin to follow the same trend as smartphones, not only are they at risk of becoming less memorable, but more predictable too. When you purchase the latest iPhone you’ll be more than aware that at least a year later (or possibly less), the C or S variant will become available. Ever since 2007, the mobile phone market has been caught in this repetitive loop, which makes sense for those who want the hottest technology currently available -- yet I’m not so sure it’s something I want to see infect the video game space.

Prior to the official reveal of Sony’s PlayStation 4 Pro, Xbox's Head of Marketing Aaron Greenberg was quoted as saying that the Xbox One and PS4 represent “…the last great console generation” -- implying that the need to in effect “launch” a full-blown console might no longer be required, with hardware companies instead choosing to improve upon the already established specs of current console architecture to bring it more in line with the market of PC customization and upgrading.

Admittedly, Greenberg here is getting ahead of himself just a little bit. From a practical perspective there will always be a need to “launch” some form of additional hardware, even if it is something which doesn’t represent a fully fledged home console system. In just a few weeks' time the Pro will undergo a release -- albeit quite subtly. With the same being true for the Xbox One Scorpio, the sad truth is that unlike November 2013, nobody will seriously care, or at least care enough to make a fuss.

The power of anticipation and excitement

Currently, the original SKU PS4 still remains one of, if not the fastest selling home systems to date -- so much so that for the longest time it’s been outpacing the PS2. Should gamers, players, and the general retail market become accustomed to a standard system refresh every 12 months as with Apple’s iPhone, it’s pretty much a guarantee that this wouldn’t be the case for future console launches.

Although simple, the power of anticipation is indeed a strong one. Just look at the crazy amount of hype and build-up a game called No Man’s Sky was subject to earlier this year. Take that and multiply it tenfold, then you've got what console players felt during the 7 year period between the launches of this console generation and the last one.

When the PS4 and Xbox One launched towards the very tail end of 2013, there was so much excitement and build up because the PlayStation 3 and Xbox 360 had been in our homes for this record breaking 7 year period -- and players were hungry for what the world of video games had coming next. Needless to say, if you were someone disappointed at the leap in performance from the PS3 era to this one, you’ll be very let down should Aaron Greenberg’s predicted future come true.

The PS4 remains the fastest-selling console of all time, beating Nintendo’s Wii by dishing out an impressive 1 million units on the first day alone in North America. What this tells us is that people will make an effort on the first day of a console’s release to treat it as an event, and that they love to be tantalized. I personally love being part of the excitement that builds around it. For all intents and purposes, it’s essentially a far safer black Friday exclusively for gamers, where nobody is at risk of getting trampled.

A novelty event at risk of disappearing

Whether the importance of a console generation’s launch comes down to an impressive leap in hardware, success the publishers had experienced with their brand beforehand, or simply the market evolving perfectly with manufacturer intentions, it’s a small yet novel part of being a gamer that is slowly being threatened.

Whereas up until now gamers have remained united as a group of dedicated fans who swarm to a Target, GameStop or Wal-Mart every 3-7 years to pick up our new hardware, prospects like the Scorpio are set to reduce the usual excitement you’d typical find surrounding the launch of a console and that makes me sad. Perhaps I'm the only one who cares?

Sony Gears Up for PSX 2016 in Anaheim, CA Thu, 29 Sep 2016 17:22:34 -0400 Jared Elliott

It's that time of year again!

Sony's annual PlayStation Experience conference will take place at the Anaheim Convention Center on the weekend of December 3 and 4.

If last year is any indication, gamers can expect several juicy announcements from a variety of developers, sneak peeks of some shiny new hardware, and lots of excitement for the coming year.

Attendees will be able to try out the upcoming PS4 Pro on 4K TVs and experience dozens of PlayStation VR demos. The conference also will host the Capcom Cup, where the best Street Fighter V players from the Capcom Pro Tour circuit will duke it out for the coveted title of "world champion" and $250,000 worth of prizes.

For those who can't make it to Anaheim, Sony will broadcast a live stream of the event on Youtube. The event schedule stacks up like this:

December 3, 2016 - 10:00 a.m. to 10:00 p.m.

December 4, 2016 - 10:00 a.m. to 6:00 p.m.

Ticket prices start at $40.

PlayStation VR Launch Bundle Pre-orders End Tomorrow Wed, 29 Jun 2016 13:57:35 -0400 Megan M. Campbell

PlayStation has been taking pre-orders for the PlayStation VR Bundle since March 2016, and has only been doing so for short periods at a time. If you missed your opportunity to get a PlayStation VR Bundle, you have one last chance.

Tomorrow, June 30th 7 A.M. PST, will be the last window for you to pre-order a PlayStation VR Bundle.  

When pre-ordering you have 2 options: PlayStation VR Launch Bundle and the PlayStation VR Core Bundle.

The Core Bundle comes with:

  • PS VR headset
  • PS VR cables (VR headset connection cable, HDMI, USB, AC power cord)
  • Stereo headphones
  • PlayStation VR Demo Disc
  • Processor Unit
  • AC Adapter

This bundle can be pre-ordered for $399.99.

The Launch Bundle comes with everything in the Core Bundle in addition to:

  • PlayStation Camera
  • 2 PlayStation Move motion controllers
  • PlayStation VR Worlds Game Disc

This bundle can be pre-ordered for $499.99.

There are limited supplies so head over to to get yours before the deadline!

Source Image [Header Image]

Persona 5's Ninth Phantom Thief Revealed, Along with New Character Trailers and the "Cooperation" System Wed, 15 Jun 2016 13:27:35 -0400 Daniel Lopez

During the "Revealing the Phantom Thieves" livestream event on Nico Nico Live this morning, Goro Akechi was revealed as the mysterious ninth member of the Phantom Thieves for Persona 5

Previously, Goro was featured on Persona 5's official cover art (top right). He was presumed to be a party member like the rest of the characters on the cover, but had yet to be officially identified until now.

While not much was revealed about the character, we did learn that Goro is a detective in high school and is voiced by Sōichirō Hoshi. Hoshi is a voice acting veteran whose work includes voicing characters like Kilik from Soulcalibur and Kira Yamato from the anime show Gundam Seed.

The livestream also revealed the "Cooperations", which will act as Persona 5's new social link system. Cooperations are created between the Protagonist and the people he meets around Tokyo. Much like the social link system, your interactions will build a bond that gives players access to new abilities as a Phantom Thief.

New trailers were released by Atlus for three of these Cooperation characters:

Tae Takemi
Arcana: Death (La Mort)
Tae Takemi appears to be a nurse who also acts as a shopkeeper for the Protagonist.

Sojiro Sakura
Arcana: Hierophant (Le Pape)
Sojiro is a coffee shop owner and father of fellow Phantom Thief, Futaba Sakura. He also acts as caretaker for the Protagonist during his stay in Tokyo.

Munehisa Iwai
Arcana: Hanged Man (Le Pendu)
Munehisa is a shopkeeper who provides air-soft guns that the Phantom Thieves presumably utilize in battle.

It is yet to be seen how exactly Cooperations differ from the social link system, but there's a good chance that the new name brings new mechanics along with it.

Lastly, if you're confused as to why there are French translations for each arcana, that's because Persona 5 is using each arcana's French name for the game's redesigned tarot cards. The new design helps the cards fit in with Persona 5's unique aesthetic.


Images via Persona Central

In case you missed the news last week while nestled under a rock, new story info was also revealed for Persona 5, including how the Protagonist finds his way into the Velvet Room.

The Best PS4 Hard Drives for Your Money Sun, 12 Jun 2016 09:19:35 -0400 Pierre Fouquet

Have you ever wanted to upgrade your PS4s hard drive (HDD), to install Uncharted 4: A Thief's End or any number of PS4 games, but you aren't sure what to look for? This guide will take you through a few options, from the more expensive, to the cheapest, but each will give you the best value for money.

Get yourself an external drive - 2TB Seagate Expansion

While the PS4 doesn't let you store games on an external drive, inside the plastic case is housed a surprisingly good and cheap 2.5" HDD, simply use a screwdriver and pry the drive out (note: the 1TB version of this drive doesn't have the correct connections, but the 2TB one does). What is inside is a Samsung Momentus Spinpoint ST2000LM003 with 5400rpm spindle speed and 32mb of cache. The drive alone is more expensive than if you buy it inside the Seagate enclosure.

Alternatively, you can look for an older model of this same drive.

Hybrid Drives, the best of both - 1TB Seagate SSHD

A hybrid drive combines the speed of an SSD with a HDD, without the high price of the SSD. While the drives don't have a massive amount of SSD space, they will speed the PS4 OS up to lighting speeds, without slowing down loading times of games or apps -- which will also speed up, due to the 7200RPM drive, but it won't be as significant as with the OS.

Alternatively, you can opt for a 1TB WD SSHD.

Full speed With An SSD - 1TB Samsung 850 Evo

If you have a good amount of cash floating around, and want the absolute fastest speed you can get, you should get an SSD. These are more reliable, faster, and will live longer than any HDD. However, an SSD will cost you a pretty penny -- but gone are the days when 1GB was $1.

Alternatively, you can get a 1TB Crucial MX200.

If you simply want more storage space, you don't need the PS4 Pro...

... or to buy a whole new console, but before you get started upgrading the one you have you will want to backup all of your save data to an external hard drive or flash drive. Once the drive has been swapped out you will need to perform a new installation of the PS4's operating system (OS) -- backup and reinstall can all be done from the same flash drive.

To get the PS4s hard drive, you need to simply take off the top-left side panel (the smaller one). Upgrading the drive is easy from there. Just make sure you have a few small philips head screwdrivers, and you are good to go!

[Header image source: PS4Experts]