Remaster Tagged Articles RSS Feed | Remaster RSS Feed on en Launch Media Network Shin Megami Tensei 3: Nocturne Remaster Release Date Announced Mon, 22 Mar 2021 14:18:19 -0400 Josh Broadwell

Shin Megami Tensei 3 remaster releases May 25 on PlayStation 4 and Nintendo Switch, Atlus announced late Friday. SMT 3 remaster is also coming to PC via Steam on the same day, and pre-orders are open now.

It's the first time the cult-classic demon apocalypse game will appear on a non-Sony platform, following Shin Megami Tensei IV's 3DS-only release.

Shin Megami Tensei 3: Nocturne remaster features improved character models and backgrounds, and it also includes voice acting for the first time. Most importantly, the remaster adds difficulty options so "demons gnawing on your soul" isn't the required difficulty setting anymore.

The game takes place in a post-apocalyptic version of Tokyo where the Demi-Fiend, aka you, and two friends must try to restore order from the chaos engulfing the city — or create a new order where chaos reigns. Nocturne uses the Press-Turn combat system that Persona fans might recognize. Exploiting enemy weaknesses grants an extra turn, but enemies can exploit your weakness too.

Shin Megami Tensei 3 remaster comes in a standard edition for $49.99 and a digital deluxe edition for $69.99. The digital deluxe edition includes

  • Maniax Pack with Dante from Devil May Cry
  • Mercy and Expectation map pack
  • Extra Merciful difficulty option
  • SMT BGM pack

Those who purchase the digital deluxe edition also get access to the game four days before release.

Mafia Trilogy Officially Announced, Two Games Out Now Tue, 19 May 2020 14:18:39 -0400 Daniel Hollis

After weeks of teasing on the official Mafia Twitter page, the Mafia Trilogy has finally been unveiled with definitive versions of Mafia 2 and Mafia 3 out today.

Mafia 2: Definitive Edition marks the first time the game has appeared on current-generation systems and brings with it new HD visuals and all post-release DLC. Mafia 3: Definitive Edition, on the other hand, remains the same as the original game released three years ago, but it's now bundled with all the DLC released up until this point.

Mafia: Definitive Edition is set to be a complete remake of the original game from the ground-up. It's currently pegged for release on August 28, and you can see the reveal trailer below:

You can pick up the Mafia Trilogy digitally now, granting you immediate access to Mafia 2: Definitive Edition and Mafia 3: Definitive Edition, with access to Mafia: Definitive Edition on August 28. The trilogy will set you back $59.99 digitally.

You can wait for a physical release to coincide with the Mafia: Definitive Edition release, though the physical release is only planned for select EMEA region territories at this point. 

Alternatively, you can pick up separate digital versions of Mafia 2: DE and Mafia 3: DE for $29.99 each. Mafia: DE will retail for $39.99 when it releases. 

You can see our review of Mafia 3 here, where we said it was both controversial and gripping. Be sure to keep an eye on GameSkinny for all Mafia related news as it comes in!

Spyro Reignited Trilogy: Reigniting a Franchise Tue, 27 Nov 2018 10:12:37 -0500 Joseph Ocasio

Throughout my entire playthrough of Spyro: Reignited Trilogy, I couldn't help but smile.

Revisiting the original Spyro games with an adult mindset and beautiful HD graphics brought about a flood of nostalgia. I could vividly see myself, sitting on my bed, playing the original games on my PlayStation. I remembered the joys of exploring each unique level and showing off to my family what I had achieved.

I never thought I could ever feel such a deep, emotional response with the return of a cartoon-y purple dragon, but by God, did the Reignited Trilogy do that.

I had no doubt that the original Spyro Trilogy would hold up well, as the Crash Bandicoot N. Sane Trilogy proved PS1 classics could gain a second life in today's gaming world. Sure, there are some hang-ups that don't quite line up as they did in 1998, but Spyro: Reignited Trilogy is another example of why we need more platformers in an age that's filled with open-worlds. 

If you've never played Spyro, here's the gist of his first three games: 

  1. Spyro the Dragon has the titular character fighting against Gnasty Gnork, after the latter turns all of his dragon elders into stone.
  2. The Sequel, Ripto's Rage, has Spyro attempting to go on vacation when he's summoned by a Professor and his two friends to help fight against the titular Ripto and his henchmen.
  3. Finally, Year of the Dragon has an evil sorceress stealing dragon eggs, and Spyro must team up with a group of colorful animals to get the eggs back. 

I say all of that to say this: don't expect much in the way of in-depth story. This is, after all, a platformer. Don't expect something like Jak and Daxter or Ratchet and Clank level's of storytelling

However, the charming cast of characters you meet are filled with personality. From the Surfer-Dude-like Hunter to the Greedy Moneybags, each of the characters is filled with well-defined characteristics. You'll even get a few chuckles from the various cutscenes that bookend each level. 

If you never played a Spyro game before, it may just come off as just another 3D platformer. You'll jump, glide, and collect to your heart's content. Your only means of attack includes fire breath and a charge attack to take down shielded and metallic enemies.

What made Spyro stand out from other '90s platformers was the emphasis on exploration. While the worlds you visit aren't quite as deep or complex as in something like Super Mario Odyssey, there's still a lot to do and collect in each of the worlds.

The first game, in particular, is all about collecting, as you'll spend most of your time exploring and looking for dragons. In the Reignited Trilogy, the guidebook you have has seen a noticeable upgrade from the original and now does a much better job of keeping track of the dragons and gems still left to collect.

Aside from a few dragons that are hidden in some obtuse places and will require some finesse platforming skills, the original Spyro is mostly a breeze to get through, taking around four hours to complete.

That being said, you can add an extra hour if you want to collect everything. It's a much simpler game when compared to the other two, but the platforming and "urge to collect everything" still holds up -- even by today's standards.

Ripto's Rage and Year of the Dragon, on the other hand, have aged even better and both feel like what the first game should've been.

Where the first game was a collect-a-thon, Ripto's Rage and Year of the Dragon are more about completing various tasks and mini-games, like skateboarding, jumping challenges, and "killing X enemies" in some sort of order. While a few mini-games haven't aged as well, they're few and far between.

Ripto's Rage introduces power-ups, like increased fire and charge damage, shooting fireballs, short-term flight, and more. It also introduces abilities like swimming, climbing, and other interesting moves that propel the game forward. Some level sections are inaccessible without them, encouraging you to replay old levels with your new movesets.

It all adds up to a much more varied and a meatier game, lasting longer than the original (though it can still be beaten in about six hours).

Year of the Dragon, meanwhile, continues to improve upon the foundations laid by its predecessors and has sections where you play as new characters, such as Shiela the Kangaroo, Sgt Bird, Agent Zero, and Bently the Yeti. Each brings a different and unique style of gameplay to the standard platforming, but they never feel out of place. 

None of this would mean anything if Spyro didn't control well.

Luckily, Spyro has always had simple-to-learn controls and the Reignited Trilogy keeps that going. Spyro moves just as silky-smooth as he did in 1998 and the added analog controls make for better movement. Save for a few instances where Spyro just barely missed where you wanted to go and somewhat stiff flight controls, all three games handle like a dream.

The only real misstep with the controls is the default camera mode. It's far too sluggish to keep up with the action, so I recommend going to the options and choose the alternative camera option. You'll thank me later.

The biggest update to Spyro is the new graphics. The Unreal Engine is put to great use in bringing the blocky, triangle characters and world of the original games to the HD world. It's a beautiful looking game with vibrant colors, excellent animations, and character models that do a great job of mixing new and old.

On a base PS4, the performance kept well, though some of the cutscenes had some noticeable slowdown and it'll take you out of the experience. While some have taken issue with the game's use of motion blur, I never found it to be a problem and thought it worked fine.

The audio is equally impressive, with series composer Stewart Copeland remaking all of the music from the original with a modern take. It sounds just as good as the originals, though you can change back to the original soundtrack if you're not a fan of the new arrangements.

On the voice acting, the game sees Tom Kenny, Greg Burger, Michael Gough and more reprising their roles. They all sound just as great as they did back in the late '90s and it's a nice piece of fan service to have them back. The newer voice actors also do good jobs, though a few characters start to sound too familiar to one another.

Spyro: Reignited Trilogy is another win from Activision. It manages to modernize what made the original Spyro games so memorable while staying to its roots. Some parts haven't aged as well, but it's a testament to how strong game design never ages.

Now that both Crash and Spyro have returned, I can't wait to see what the future holds for these two icons.

Onimusha: Warlords Coming to Switch, PS4, Xbox One, and Steam Next Year Tue, 28 Aug 2018 11:43:40 -0400 Bryant Pereira

Well, I guess you can say we called it. In an exciting turn of events, Capcom announced the original Onimusha: Warlords will be coming to Nintendo Switch, PS4, Xbox One, and Steam on January 15, 2019. Originally released in 2001 on the PS2, the remaster comes with updated HD graphics, analog stick support, a brand new soundtrack, and more.

Onimusha: Warlords still follows the story of Samanosuke Mitsuhide Akechi as he masters the blade and gains power with each demon he slays. The game originally was praised for its tight combat, captivating story, and its at the time, unique fictionally historic setting. It's clear to see its influence on modern titles like Nioh and Sekiro: Shadows Die Twice.

Japanese actor Takeshi Kaneshiro, the voice of Samanosuke, joined the project as a guest creator. All of the voice acting segments and the soundtrack have been re-recorded, and all of the graphics and cutscenes have been given a nice HD facelift. Widescreen support and a screen scroll feature let you play in a wider aspect ratio without missing out on areas that wouldn't be displayed. Lastly, analog stick support and a new easy mode make the remaster a much more accessible entry.

Following a slew of remakes and remaster announcements, Onimusha releases just a short ten days before Capcoms other anticipated callback, Resident Evil 2 Remake. Onimusha: Warlords will release digitally on all platforms for $19.99, and a physical version will be available in North America for PS4 and Xbox One. 

Stay tuned to GameSkinny for more news and information on Onimusha 2019 as it develops.

Spyro: Reignited Trilogy Delayed to November 13 Fri, 17 Aug 2018 10:49:23 -0400 Joseph Ocasio

Fans itching to get their hands on the upcoming remaster of the original Spyro Trilogy will have to wait a bit longer. In a post from Toys for Bob, Co-Studio Head Paul Yaun announced that Spyro: Reignited Trilogy will now release on November 13. The post reads as followed: 

Everyone here at Toys for Bob is so proud to be reigniting the original Spyro trilogy after all these years. We're deeply committed to getting these games right, so we’ve decided to move the release date of Spyro Reignited Trilogy to November 13, 2018. I really hoped that you would be rescuing dragons and scorching Rhynocs sooner, but the Trilogy needs more love and care.  In November when you’re exploring the Dragon Realms, Avalar and the Forgotten Worlds, we know you’ll agree the extra time was worth the wait.

Spyro: Reignited Trilogy was originally slated for release on September 21st, 2018 for PS4 and Xbox One. The trilogy is set to include the first three Spyro games released on the original PlayStation. Similar to the Crash Bandicoot N. Sane Trilogy, the games will echo the level design and story of the originals but are remade from the ground up with new HD graphics and musical score.

While not outright stated, it's plausible that the delay is a result of the backlash to the announcement that only Spyro The Dragon will be available on the retail disc, while Spyro 2: Ripto's Rage and Spyro 3: Return of the Dragon require downloads via the internet.

Spyro Reignited Trilogy Coming This September Thu, 05 Apr 2018 16:59:31 -0400 Zach Hunt

Turns out all those rumors about everybody's favorite purple dragon getting a remaster were true: Activision announced today that the original three Spyro the Dragon games are getting full HD remakes just in time for the series' 20th anniversary this fall.

Set to release on PlayStation 4 and Xbox One on September 21 at a suggested retail price of $39.99, Spyro Reignited Trilogy will include Spyro the Dragon (1998), Spyro 2: Ripto's Rage! (1999), and Spyro: Year of the Dragon (2000). From the looks of the reveal trailer above, former Skylanders developer Toys for Bob has completely overhauled the visuals of the original PS1 trilogy, bringing the beloved little scorcher fully into the 21st century alongside fellow mascot Crash Bandicoot (who himself recently enjoyed the HD treatment).

In addition to the polished new looks, Spyro Reignited Trilogy will feature full analog stick support, new rewards, and (perhaps controversially) a "reimagined" soundtrack, making this more of a complete remake than a remaster. And in news sure to please everyone, actor Tom Kenny, who voiced Spyro in Ripto's Rage! and Year of the Dragon, will again be bringing his incredible talents to the series.


How excited are you for Spyro Reignited Trilogy? Are you apprehensive about remakes, or are you among the legion of Spyro fans who have anxiously awaited this news for years? Let us know your thoughts in the comments below, and be sure to stick with GameSkinny for more news and information on Spyro Reignited Trilogy as it becomes available.



Can We Get a Seiken Densetsu 3 Remake? Please? Fri, 02 Mar 2018 13:27:21 -0500 buymymixtape123

In this generation of gaming we can expect to see a remaster or remake of any game from the distant past or from the last generation of consoles. Remastered games like Crash Bandicoot N. Sane Trilogy or Final Fantasy X/X2 gave us the same experience as the original, but with better graphics: resolution and cut content from the original release.

One of the recent games to get this remastered treatment is the popular Super Nintendo RPG Secret of Mana, which is the second and most popular installment in the Seiken Densetsu series. As Secret of Mana gets most of love in the series, however the third installment in the series - Seiken Densetsu 3 - deserves just as much attention and a remake as well.

                            Let's just hope it is better than this remaster 

Seiken Densetsu 3 is an action RPG made by Square Enix. In Seiken, you choose between six different characters that are trying to obtain the Mana Sword that will help defeat the main antagonists - the God Beasts. In addition, the characters you pick at the start all have their own story line that contributes to the over-arching story of the game.

What made Seiken so great is that instead of changing everything around what Secret of Mana laid out, it expanded upon it. It updated the combat, making it better than its predecessor. The graphics and sprite animations were better and sharper. It also had more classes and characters than Secret of Mana, giving it more replay value just to try out the different characters.        

Seiken Densetsu 3 was never released outside of Japan, so it would be obvious why its predecessors - Secret of Mana and Final Fantasy Adventure -get so much praise and notoriety since it was released to the western audience too. Final Fantasy Adventure also had a remake on the Game Boy Advance called Sword of Mana. If the rest of the series can be shown some love and appreciation than why can't Seiken Densetsu 3?

It can be said that Seiken Densetsu 3 built a following here in the West. People have made English translations of the action RPG, making it accessible to many Westerns who do not understand Japanese. Furthermore, a lot of people enjoy this game over the Secret of Mana, and believe it is the better game.

With this all being said, Seiken Densetsu 3 deserves to have a remake. By remaking it, you are giving it a wider audience than it already has. Square Enix should definitively get on this, especially if they want to make some extra cash. This leads me to ask of do you think that Seiken Densetsu 3 should be remastered or should it stay a relic of the past?       

Why Sony Doesn't Care About a Demon Souls Remaster Sun, 25 Feb 2018 15:19:13 -0500 Sjaak den Heijer

In 2009, Demon’s Souls got released as a PlayStation 3 exclusive. It was an RPG with revolutionary combat and a painfully punishing nature that blew people away all over the world. 9 years later, we’re getting a Dark Souls remaster so all Dark Souls games will be available on current-gen platforms, but Demon’s Souls is getting left behind. Why is it that Sony doesn’t want to take our money when people are so hungry for a Demon’s Souls remaster?

After the server shutdown of Demon’s Souls, people were speculating that a remaster was coming, but it has been a while now, and nothing happened since. With Dark Souls remastered on the way, nothing else will happen. Even though the Souls community would love a Demon’s Souls remaster, it simply won’t happen.

What happened to Demon's Souls?

To answer the question of why we still don’t have a Demon’s Souls remaster, you have to understand a bit about how the original Demon’s Souls was released. Demon’s Souls got developed by Fromsoftware, the studio behind all the Souls games. At the time they, teamed up with Sony for their project; however, when the release date was near, the game was still barely playable, and Sony didn’t want to publish the game outside of Japan due to its many problems and punishing gameplay. Because of this, Demon’s Souls eventually got published by Atlus in the US and by Bandai Namco in Europe. A mistake Sony still regrets to this day.

Why does this all matter? 

The problem lies in the fact that Sony still owns the IP of Demon’s Souls, leaving Sony as the only company who can make the remaster. Head of Fromsoftware Hidetaka Miyazaki has also stated that a Demon’s Souls remaster is completely up to Sony and that they probably won’t be involved if a remaster somehow does happen.

About Sony

The real answer to why Sony won’t make the Demon’s Souls remaster is because they want to focus on their other IPs. Sony stated in multiple interviews that they never sell their IPs but instead want to grow them. This means they won’t sell Demon's Souls to another company to do the remaster, but they also won’t do it themselves because there are other projects they want to focus on that can bring up a lot more money. It’s sad to say, but Sony simply isn’t interested in a Demon’s Souls remaster because it most likely won’t bring them enough money.


It’s sad that we won’t get a remaster of one of the most iconic RPGs, but that, unfortunately, is something we have to deal with. If you really want to play Demon’s Souls, it’s still available on PS3 and is still a great experience, even without the online services.

Let us know in the comments what your opinion on the situation is. And don’t forget to stay tuned to Gameskinny for more gaming related content.

Burnout Paradise Gets Remastered Tue, 20 Feb 2018 14:18:06 -0500 Joseph Ocasio

It's been nine years since Burnout Paradise graced the PS3 and Xbox 360. Since then, EA and Criterion have focused on the Need for Speed series, with the latter handing it over to Ghost Games as lead developer for the franchise, and the Burnout series has been quiet since. However, EA has teamed with Stellar Entertainment to remaster Burnout: Paradise for modern consoles.

Releasing on March 16th at $39.99, Paradise Remastered will contain all DLC from the original game, while also running at 60 FPS in 4K, supporting Xbox One X and PS4 Pro. It's also confirmed to come out on PC, but no word on when that version will be released.

EA originally had no plans to remaster any of its games, but it would seem that they've changed their mind on that decision. Check out the trailer for it below:

7 Games That Should Receive a Remaster a la Shadow of the Colossus Wed, 14 Feb 2018 12:58:07 -0500 Andrew Krajewski


That wraps up our list of games we would love to see remastered and revived. Let us know if your favorite game made the cut and what other games deserve to be remastered for newer generations. Be sure to stick around GameSkinny for all your game culture, guides, and more!


BioShock: The Collection was a tremendous success when it came out a couple of years ago, but we want to see the franchise remastered again. The story is so gosh darn good, and the world is one of the most immersive in video games. BioShock is a shining example of an experience you can only have by playing video games.This game is a classic and, like Shadow of the Colossus, we'll always want it to be remastered with better graphics again and again because, frankly, everything else about this game feels perfect.

Super Mario Strikers

Super Mario Odyssey has been extremely successful on the Switch and sets Nintendo up perfectly to capitalize on its success by reviving Mario sports games. Whether it be soccer, tennis, or even volleyball (part of what makes Mario Party 5 so great), the sports games featuring Mario have been a tremendous hit with fans. 


Super Mario Strikers nailed gameplay with easy-to-learn controls, simplified rules, and exciting action. If the series came back with even more playable characters, in addition to stats more specific than "balanced, playmaker, or defender," the game would be an instant hit. The "play anywhere" nature of the Switch would make the game a great candidate for local multiplayer, though it might have to contend with Rocket League nowadays.

Star Wars: Knights of the Old Reoublic

KOTOR is one of the only Star Wars games people still think about in a positive light anymore, thanks to Battlefront 2's microtransactions, the cancellation of Star Wars 1313, and the shutting down of Visceral Studios' Project Ragtag. 


KOTOR does a tremendous job expanding the Star Wars universe and has a strong fan following. Updated graphics would help the game maintain its ability to hold up going forward. In a time where a lot of classic Star Wars fans aren't super happy with the newest movies, a remaster of this classic title might cheer them up a tiny bit.

Tony Hawk's Pro Skater

Pro Skater 2 is Metacritic's second-highest rated game of all time! Although the Tony Hawk's Pro Skater franchise struggled and sputtered out (while the Skate series took its place), it'd be great to see the game revisit its roots and replicate the reasons that made it a major success. Ask anybody who played these games as a kid, and they'll tell you that Tony Hawk Pro Skater helped define their generation through a kick-ass soundtrack and awesome Easter eggs. 


More recent games in the franchise struggled because of technical issues and lack of depth. Reviving the franchise with a higher level of polish would serve the IP well and could potentially bring back long-lost fans. We might be waiting a long time for this remaster, though, since the license expired in 2015.


Crash Bandicoot N. Sane Trilogy far exceeded expectations when it came out in the summer of 2017 and immediately got fans talking about other remasters and remakes they would love to see. One of the most talked-about games in that discussion is Spyro. Spyro is beloved by many fans but has hit a few rough patches with more recent installments of the franchise. A remaster of the original Spyro games, including Year of the Dragon and Ripto's Rage, could definitely help the franchise reboot itself and remind fans why they love their favorite purple dragon in the first place.

Conker's Bad Fur Day

Conker's Bad Fur Day was such a good game it already got a remake in 2005 as Conker: Live & Reloaded. The game was a hit and helped bring more credibility to Xbox Live as a multiplayer platform. The original game, however, shined because of its local multiplayer, and when it was released as part of Rare Replay, fans were excited to revisit those multiplayer games -- only to be tremendously disappointed. The game was unplayable, not because of graphics or story, but because the controls were mapped terribly and couldn't be changed. 


A remaster of this game, with a better control scheme, updated references, and memes would make it an edgy hit similar to South Park: The Stick of Truth. It's unfortunate that Conker looks like Lucky from Super Lucky's Tale. Microsoft most likely wouldn't want the confusion caused by two characters so similar in appearance but so vastly different in what age they're appropriate for.

Black and White 2

There's been a resurgence recently of city-building/management/strategy games like Cities: Skylines, Planet Coaster, and even They are Billions. Black and White 2 was the perfect god sim game and has had people waiting for another game as good as it for a long time. The opportunity to have a ten-story-tall cow perform miracles and gather followers gave the game the right amount of charm. Updated graphics, more creatures to choose from, and a little more depth in the management tool would go a long way in making this franchise come alive again.


It's worth noting that since Black and White 2 was a product of now-defunct Lionhead Studios, it's unlikely to come back, but we'd love to see what Microsoft could do with the title if they revived the IP.


Considered one of the greatest games of all time, Shadow of the Colossus has been remastered several times to great success, including its most recent remaster. Its vast world, emotional story, and striking visuals have made it consistently stand out as a game with that "wow" factor. 


Because of the recent remaster, new generations of gamers in addition to longtime fans can appreciate it once again. With updated controls and graphics Shadow of the Colossus is easier to come back to than previous iterations. Keeping this in mind we compiled a list of a few other games we think might be worthy of a little refinement for the modern age.

Final Fantasy XII: The Zodiac Age Coming to PC in February Tue, 23 Jan 2018 11:59:52 -0500 buymymixtape123

Final Fantasy fans on PC rejoice, as Final Fantasy XII: The Zodiac Age Remastered is coming to PC on February 1st. The title will be available on Steam, where all the other Final Fantasy PC ports can be found.

Final Fantasy XII first came out on PS2 in 2006 and was well received by fans of the series. The remastered version came to PS4 last year and brought significant improvements to the PS2 version in gameplay and graphics. 

The PC version will expand upon this, with it being able to be played on ultra-wide monitors and running at 60 frames per second. You will also be able to play "New Game Minus" and "New Game Plus" modes right when you get the game.

Square is also selling a Collector's Edition for the PC version of Final Fantasy XII, which will include everything the PS4 collector edition had.

This is just the start of what Square Enix proclaimed as "a big year for Final Fantasy," as Final Fantasy XV is coming to PC later this year.

We Want Shadow of the Colossus II, Not Your Crappy Remaster Mon, 22 Jan 2018 11:11:59 -0500 ThatGamersAsylum

Shadow of the Colossus is getting a remaster (or is it a remake?). While it received a relatively standard HD remaster -- alongside its spiritual predecessor, Ico -- on the PS3 (which means its muddy, PS2-era visuals were put into HD while still largely being just as muddy as they had been), this PS2 Classic is now getting a second remaster, or remake, whatever you want to call it. However, this remaster falls more in line with what was offered with Crash Bandicoot's N. Sane Trilogy: the whole game is being functionally remade with all-new character models that mimic the old game while looking like a game released during this generation. And on its surface, this is great; literally, it looks beautiful.

What Makes SotC So Great

For those who have been living underneath a colossus-sized rock for the past decade, or those who were born with demon horns and sealed away on a mysterious island and have only just now escaped, let me give you a really quick rundown of what exactly made SotC so unique in the first place.

Releasing on the PS2, this title saw a young man trying to revive his young love with the assistance of an ancient being. This being offers a bargain: kill the 16 colossi scattered across the land and he will revive your love. The premise is relatively straightforward, and so is the game: There are no small enemies, NPCs, side quests, etc. There are only these 16 colossi.

The colossi in SotC are essentially puzzles. Each one has to be “solved," i.e., killed in its own, unique way. Some require you to utilize the environment, while others ask you to merely use the tools at your disposal: your insane grip strength; a horse with a name that you always yell yet somehow mumble enough so that no one can agree on its name; a sword that, despite being plunged into beasts whose blood seems to be the personification of darkness itself, is still shiny enough to catch a sun ray in the middle of a dark forest; and bow and arrows.

To be fair, it’s hard not to be somewhat enthralled by this remaster. SotC is a great game. In fact, it wouldn’t be outlandish to call it one of the best games on the PS2, which is a console that competes for having one of the most stacked game rosters of all time. Regardless of where you stand on those debates, it’s hard not to marvel at what this game did with the hardware at its disposal. The colossi tower above you, exuding a sense of scale that many modern games still struggle to capture. While it’s true to say it was unlike anything seen in gaming at its time, it’s equally true now, so many years later.


Which brings me to my next point: SotC was influential. Many games have tried to emulate it, but few have ever captured the essence of what made SotC great.

Castlevania: Lords of Shadow had a few of its own large colossi, but they mechanically didn’t stand up to SotC. Lords of Shadow merely went for scale while lacking any of the actual thought-provoking complexity.

God of War has always been about spectacle. God of War 2 even opened up with a battle against the Colossus of Rhodes. But it wasn't until God of War 3 came out on the PS3, a full console generation later, that we finally saw battles that captured the seamlessness of the fights against the colossi. 

Dragon’s Dogma, a successful Capcom RPG, also featured gameplay elements that allowed you to climb on the game’s many large foes, similar to what was seen in SotC.

Some indie games have also drawn influence from SotC. For instance, Titan Souls is a top-down game with 8-bit graphics that features a gauntlet of bosses and minimalistic mechanics. In many ways it conjures up a lot of the same bullet points as SotC: puzzle-like bosses and streamlined mechanics. It doesn’t quite have the same majesty and sense of scale, but that’s to be expected in a top-down game. Titan Souls might be the game closest to SotC in both quality and player experience, but two games make a genre not. There’s also Malicious, a downloadable title, which combines the boss fighting of SotC with weapon collecting from the Megaman series. 

Ultimately this is likely only a sample of the many games influenced directly, or otherwise, by SotC. I’d like to point out that just because these games are different, doesn’t mean they’re bad. Many of them are going for different play experiences than SotC. Moreover, similar mechanics don’t mean that they are necessarily influenced by SotC. However, seeing similar ideas pop up in successful games, many of which were popularized by SotC, does mean that there is a trend here: that there is a market for this sort of game.

Remind Me of the First Time

Lastly, while SotC is great, its bosses are fundamentally puzzles, meaning that once you know the solution, half of the actual fun is gone. There is still challenge to actually executing the solutions since the “puzzles” are actively trying to kill you, unlike most puzzles, but it still minimizes the appeal. The only way to grant returning players that same thrill they experienced so long ago, rather than merely imparting nostalgia onto them, is by giving them new colossi to fight.

In fact, the video below goes over how the original number of colossi was going to be 48. While this number was reduced drastically, there were an additional eight colossi that got pretty far into development before being cut. There were 24, but the final release only featured 16. That means a third of the colossi were cut. Put another way, an extra 50% of colossi were cut. While they were cut due to repetitiveness and/or developmental time constraints, that’s not really the point. They could now do this, either in this remake or in a future title, assuming Sony gave them the resources. There is undoubtedly room for more ideas within the constraints of this game’s mechanical framework, and gamers would love to see them come to reality.

In summation, Shadow of the Colossus was and still is great, both due to its innovation and its quality. It has left a noted mark on its peers throughout the years, and more importantly, the qualities that made it so successful still appear to be attractive. That's not even to mention the wealth of existing ideas and prototypes that new and returning players would love to experience after all these years.

Sony, you have an audience who are not only ready for a sequel but who are practically salivating whilst waiting for one. Announcing a SotC sequel at E3 could rival recent outstanding moments like the revitalization of God of War, the resurgence of The Last Guardian, the remake of Final Fantasy VII, or the announcement of Horizon: Zero Dawn. In the end, all we can do is hope that Sony sees enough excitement surrounding this modern classic’s remake to warrant a sequel.

Assassin's Creed Rogue Remastered Lands on PS4 and Xbox One this March Thu, 18 Jan 2018 12:35:49 -0500 Kerry-Lee Copsey

Assassin’s Creed Rogue Remastered is slashing its way to PlayStation 4 and Xbox One on March 20th, Ubisoft has announced.

Originally released in 2014 for PS3 and Xbox 360, the spin-off entry places you in control of Shay Patrick Cormac, a Templar hell-bent on hunting down his former Assassin brotherhood across 18th-century North America. The adventure borrows its naval gameplay from Black Flag, with some of the game's characters making a reappearance.

The remaster will feature all of the game’s DLC alongside two bonus missions, "The Armor of Sin Gunn" and "The Siege of Fort de Sable." Special weapons and costumes, including Bayek’s legacy outfit from Assassin’s Creed Origins, will come bundled in the Master Templar and Explorer packs.

Ubisoft Sofia (the studio behind the original game who is also handling the re-release) has confirmed that the standard PS4 and Xbox One versions will run at 1080p, while PS4 Pro and Xbox One X owners can expect full 4K support.

Dark Souls Remastered: Why It's a Good Thing Tue, 16 Jan 2018 12:53:43 -0500 Sjaak den Heijer

Dark Souls Remastered just got announced, and the whole internet is going crazy about it. The biggest reason for this is that the Nintendo Switch release will give players the opportunity to play Dark Souls on the go. Obviously, we’re all excited to play Dark Souls with the quality of life improvements the remaster is going to bring, but in this article, I want to talk about why it is a great move for Bandai Namco to release this game.

What do the companies gain?

First of all, the hype around Dark Souls Remastered is quite big because the release date of May 25 isn’t too far away, and the hype is very unlikely to die off or last too long, meaning the sales will definitely benefit from it. You can bet that a lot of Switch owners will pick this up since many hardcore Nintendo fans never got a chance to play any of the Souls games. Apart from that, Dark Souls Remastered will also serve as a sort of bridge to fill the gap between From Software’s upcoming releases, giving us something to make the wait a little easier.

What do the players gain?

With the release of Bloodborne and Dark Souls III, the Souls community has gained a ton of new members. Dark Souls Remastered will give these players, who haven’t played the first Dark Souls game for some reason, a chance to experience its well-crafted world and its grimy atmosphere.


With all that said, this is a win-win situation for everyone, and it’s obvious that I’m very excited for the release. I can’t wait to experience Lordran again in all its might and glory and with an all-new look. For more Dark Souls news and all things gaming, stay tuned to GameSkinny.

Resident Evil 2 Remake Reveal Could Be Imminent Sat, 13 Jan 2018 15:57:06 -0500 Kerry-Lee Copsey

The official Resident Evil social media channels have updated their display picture with a brand-new logo. The design is eerily reminiscent of the classic branding used for the series’ original trilogy, suggesting news is coming.

Resident Evil 2 is set to celebrate its 20th anniversary on January 21st – just eight days from now. With news on the remake falling silent since its announcement back in 2015, this has led fans to speculate that a reveal of the highly anticipated remaster is finally imminent.

The first Resident Evil remake originally released for the GameCube in 2002, giving the visuals a complete overhaul and throwing in a terrifying new enemy. The Crimson Heads are the undead foe which would wake up upon being incapacitated to follow the player around the mansion. These improvements and additions built upon the base game to offer one of the truest and most complete survival horror experiences in gaming, so it’s no surprise fans are aching to see the second receive the same treatment.

Whether an announcement is due to drop around Resident Evil 2’s anniversary, it's purely speculation. Either way, the tease suggests something scarily exciting is afoot soon, and hopefully it’s zombies in Raccoon City.

Dark Souls: Remastered Announced on Nintendo Direct Mini Thu, 11 Jan 2018 09:35:42 -0500 Kat De Shields

Get ready to fling your Nintendo Switch across the room because Dark Souls: Remastered is coming to this portable console. Brought to you by Bandai Namco Entertainment, you can look forward to playing this title on May 25th. 

In a surprise Nintendo Direct Mini held this morning, Nintendo announced the first title in the renowned Dark Souls series would be available on their newest platform. The remaster includes the "Artorias of the Abyss" DLC. To sweeten the deal, Nintendo also announced they will improve the framerate and resolution of the original Dark Souls game for its port to the Switch. 

The first entry of the Dark Souls series was initially released in September 2011 and is currently available on PC, PS3, and Xbox 360. Since its release, the franchise has gathered a massive fan-base of people who live for a challenging, and sometimes grueling, gaming experience. Now, you can return to Lordran and play this classic on the go. Just be careful how you rage quit with your Switch.

Stay tuned to GameSkinny for more Nintendo and Dark Souls news. 

L.A. Noire Remastered: Truth, Doubt, or Lie Thu, 16 Nov 2017 11:50:21 -0500 Joseph Ocasio

When L.A. Noire was first released, it was a breath of fresh air. The open-world genre wasn’t as saturated as it is today, so it was still unique to see such a story-heavy open-world game that was less about action and more about dialogue and choices. Despite the studio, Team Bondi, shutting down the year it was released, it seems that Rockstar Games still has some interest in the title and has decided to remaster the six-year-old game. Despite some minor hang ups, L.A. Noire still manages to capture the feeling of the classic 1940s detective films that inspired it.

You are Cole Phelps, a returning WW2 veteran who starts off as a standard cop and quickly moves up the ladder to a detective. There's a lot of corruption and murder happening in LA, and it's up to Cole to put a stop to it. Cole is a good cop; he's always trying to do the best to serve the law, has a strong sense of justice, and works to avoid becoming a crooked cop like some of his fellow LAPD coworkers. However, as the game progresses, Cole slowly learn that not everything is as black and white as he thinks it is. 

The writing in L.A. Noire is easily some of the best seen in any video game. Sure, you might see a character archetype or familiar plot line like something from an episode of Law and Order, but it's all told so well that they come off fresh. It's also an incredibly mature game, as it's not afraid to tackle themes of racism, sex, and morality that haven't been touched on in many games. It also does't back away from showing things such as frontal nudity of its dead victims. The game is bolstered by an impeccable cast of actors who can easily hold their own against any Emmy-nominated big-name players. Adding to the performances is the then-new facial-capture technology that was boasted of in numerous interviews and behind-the-scenes clips. It's still as impressive as it was then, even if some games have by this point surpassed it.

The gameplay of L.A. Noire is a mixture of action and mystery solving, with emphasis on the latter. 75% of your time will be spent looking for clues and interrogating witnesses and suspects, while the remaining 25% is spent partaking in gun fights and chases. The game is much more linear than other open-world games. You'll head to a crime scene, look around for any sort of evidence, and talk with primary sources. While the map is large, there's little to do aside from some random events that occur. The structure feels like something from a point-and-click adventure game, but the big thing that separates L.A. Noire from games of those cloth is its dialogue system.

During conversations, you'll have to see if someone is telling the truth or not. It's here where L.A. Noire is at its best. Thanks to the great facial-capture technology, it can be hard to really see if someone is telling the truth or lying. The better you are at judging them, the more likely the case will expand and become clearer. While you're never punished for guessing someone's motives incorrectly, you won't get to experience certain parts of the game. But even so, the game never feels like it's hiding away its tricks, and each case ends with a sense of accomplishment, which helps encourage you to go back and try it again on repeat playthroughs. 

Controlling Cole still feels a little sticky, and it would have been nice to play with a control scheme similar to that of GTA 5, but it still gets the job done. And while the gunplay isn't as frequent as in some of Rockstar's other games, it's still entertaining. Gun feedback is great, though you'll only get a standard pistol, and the only way to get new weapons is from off the ground, after you've downed an enemy. That being said, if combat is a bit cumbersome for you, there is an option that allows you to skip these sequences if you die enough times. Driving is also mixed bag. L.A. Noire has a more arcade-like feel than something like GTA 4 or 5, but the turning can feel too sluggish, especially in the high-action chase sequences. 

In terms of extras, L.A. Noire comes with the standard content expected from other remasters. You get all the game's DLC, including the various outfits and extra episodes, as well as a visual update. For the PS4 and Xbox One versions, the visuals have seen a substantial update. From improved texture details, new lighting, and support for 4K and HDR, LA Noire's updates are immediately noticeable. Colors have a much more vibrant look to them, and character models and animations have been slightly improved. While it's not the same level of GTA 5's update, it's still a great-looking game.

L.A. Noire is also available on the Nintendo Switch, though it's not as big of an update as compared to Sony's and Microsoft's outings. It's more of a cleaner version of the PS3 and Xbox 360 versions, running at 1080p docked and 720p in portable mode. While L.A. Noire isn't the type of game to play on the go, with its focus more on story, it's still a nice option to play anywhere you go. The touchscreen controls are also a nice inclusion, as you can twist and turn each of the various clues and objects on the touch screen (this can also be done with the PS4 touch pad), and choosing your dialogue options via the touchscreen is also a nice option.

The motion controls ... are there, but you're better off just sticking with a controller. The Joy Cons or Pro Controller aren't quite as responsive as the PS4 or Xbox One controllers, with the ZL and ZR buttons not functioning as well as the triggers found on the the other two, which can make driving more of a pain on the Switch. Finally, there are far more sections in the Switch version that suffer from frame rate drops than in the other versions. They're incredibly noticeable and seem to happen randomly.

That being said, there are still some minor blushes regardless of which version you decide to get. Despite improvements to textures, you'll still get some blurry images when looking at things close up. You'll also notice short draw distances, with the game world constantly loading buildings as you get closer up on them, especially on the Switch version. And there are some anti-aliasing issues throughout.

The audio is especiallty pleasing, with music that constantly evokes feelings of nostalgia if you've listened to the film noir soundtracks of the 40's and 50's. The score, by composers Andrew and Simon Hales, is top-notch and is some of the more underrated music you'll hear in gaming. Along with this is the inclusion of dozens of licensed songs from the era that helps lend some more authenticity to the world. Bottom line, L.A. Noire may be old, but there's been enough TLC put into the remasters of the game to help make it feel more like a living place than it was on last-gen hardware.

L.A. Noire is still a one-of-a-kind experience that's still worth playing even six years on. While some more additions and changes would have been nice, there's still nothing quite like living out the dream of being a detective in the late 40s. For only $40 on PS4 and Xbox One ($10 extra on Switch), it's a nice deal. Hopefully some day (after Red Dead Redemption 2), we'll get to return to Rockstar's version of 1940's Los Angeles with a sequel for current-gen systems.

Check Out L.A. Noire's 4K Remaster Trailer Tue, 31 Oct 2017 11:37:16 -0400 KatherineZell

Rockstar recently released a new trailer for the remastered edition of L.A. Noire. This 2011 classic will be hitting shelves again November 14th, 2017, and will be available on the PlayStation 4, Nintendo Switch, and Xbox One.

L.A. Noire is a detective story based in Los Angeles in the 1940s  and is modeled after the film noir style popular in Hollywood during the same time. The cases that the player must solve are even based off real cases from 1947 in L.A.. Players control Police Officer Cole Phelps and solve cases leading to Phelps’ various promotions, including him becoming a detective.

An important part of the player’s ability to solve cases rests in determining if different characters are lying or not. The unprecedented facial animation technology used in L.A. Noire helps with being able to determine this. This technology is thanks to MotionScan, a technology developed by Depth Analysis, that captures an actors’ facial expressions with 32 different cameras. This technology led to the facial expressions and reactions of the characters in L.A. Noire to be unmatched by any other video game. This helped give the game a solid 89/100 on the PlayStation 3 and Xbox 360 from Metacritic.

The remaster gives us consumers higher resolution, improved textures here and there, improved weather, better lighting, and more cinematic camera angles. Also, the PlayStation 4 Pro and Xbox One X will receive a 4K version of it. In addition to these remastered editions for the standard consoles, the HTC Vive, Steam and HTC’s virtual reality headset, will be getting seven of the cases from the game for some virtual reality case solving.

There doesn’t seem to be a solid consensus as to why Rockstar chose to remaster L.A. Noire over some of their other last generation games, but two theories include prepping consumers for L.A. Noire 2 or simply exploring virtual reality more.

Why do you think Rockstar chose L.A. Noire? Is it the game you would have chosen? Let us know in the comments!

5 Games You Forgot About That Deserve Remasters Thu, 26 Oct 2017 12:11:06 -0400 spacechaser


Good games are often lost to time, even if they get good reviews, and it's truly a shame. Some are just overshadowed by their more popular counterparts, but it doesn't mean the series is not worth continuing. With the popularity of more classically-styled games on the rise, I hope these game studios will go back and give these games the clean up they deserve!


... Okay, you got me, the whole point of this article was to hopefully get to see Legend of Mana in glorious HD. 


These are just a few of my favorite childhood games, but how about you? Do you remember these games, or have any more you'd add to the list? Let us know in the comments!


Black & White for PC


An award-winning game, Black & White received rave reviews during the first year of its release. It was a new kind of "god game." Unlike The Sims, where the player is an omnipotent god able to control the actions of their people, Black & White introduced an AI that responds to the way the player acts. You can choose whether to be a benevolent and kind god, or an evil, destructive god. Whether you rule through fear or through kindness, as long as you're worshiped by every civilization on the island by the end of the game, you win.


Black & White 2 was released in 2005, and since then, games like it have been few and far between. In an age where micro-managing and "creator" type games are doing better than ever, a Black & White with better graphics has the potential to go far!


Diddy Kong Racing for N64


Diddy Kong Racing got a remake for the original DS a few years ago and left fans of the original mostly unsatisfied. Some of the original characters -- specifically the ones that, after the N64 version of the game, became original RareWare IPs -- were replaced with some of Diddy's monkey friends. That, along with various gameplay changes, made it a very different game from the original.


This is one of those games I remember specifically going to a friend's house to play. The variety of game types and vehicle types made it different than Mario Kart, and it'd be awesome to have that back and recreated on the Switch!


Elite Beat Agents for Nintendo DS


A successor to iNiS's original Ouendan series, Elite Beat Agents was a game marketed specifically for a non-gaming audience. Its sequel was released only in Japan, meaning Western fans were left in the lurch -- and with a swirly hairdo-shaped hole in their hearts.


The game's art, which is purposefully more Western than traditional Japanese anime, makes it feel a bit like it's supposed to be a caricature of American archetypes. Incorporating 3D into the comic book style storytelling of the game would give it a fun new twist, and possibly draw in audiences yearning for a different kind of rhythm game.


Chibi-Robo! for the Game Cube


Although Chibi-Robo! was blessed with a few sequels, the charm of the original Gamecube game has mostly been lost. With the release of Chibi-Robo! Zip Lash and an extremely adorable Chibi-Robo amiibo, the little robot has gained a bit more notoriety in recent years.


Nintendo tried to give the series a facelift with its most recent entry, but what about returning to its roots? With some more advertising and some improved graphics, this journalist thinks the original Chibi-Robo! may have what it takes to recharge its batteries on its own. 


Legend of Mana for PlayStation


While Legend of Mana was ported to the PS Vita and PS3, it is one of the lesser known entries in the Mana series. It was met with mostly good reviews upon its release, with critics gushing about its painterly backgrounds and innovative (for its time) gameplay. It was one of the first RPGs to allow you to complete the game in any order you wanted, arrange your world map however you wanted, and give your character whatever stats you wanted.


With Square Enix announcing a Secret of Mana remake, we can only hope to see one for Legend of Mana.


Whether rented from your local video store or borrowed briefly from a friend, everyone has a game they played, enjoyed, and then completely forgot about. They're those games you find at classic video game stores that make you wish you still had that game system, so you could justify buying it.


Here're a few games you may or may not remember that deserve some time in the spotlight!

Okami HD Confirmed for PS4, Xbox One, and Microsoft Windows Tue, 12 Sep 2017 15:16:17 -0400 adelgirl

In a Tweet posted to the official PlayStation account earlier today, Sony has confirmed that the critically acclaimed action-adventure game Okami HD will bet getting released on PS4, Xbox One, and PC at the end of this year.

The PS4 version of the game will be available for in both digital and physical editions, while the Xbox One version will only be available digitally. The Windows version will probably be available on Steam, but there is no further information on this at the time of writing.

Right now, we have no confirmation on whether there will be any new features in this game compared that weren't included in the original and the PS3 HD versions. It's also unclear whether the DualShock 4 touch pad will be usable in-game at all.

When Okami was first re-released for PS3, achievements were added to the base game. While those original achievements will probably still be obtainable, new achievements might be added for the new release -- but we'll have to wait for official confirmation from Sony before any of these details can be set in stone. 

This HD remaster of Okami for current-gen consoles and PC is set to release at the end of this year on December 12.