Steam Games  Tagged Articles RSS Feed | Steam Games  RSS Feed on en Launch Media Network Sniper Elite 5 Preview: World War II Hitman Wed, 27 Apr 2022 10:36:04 -0400 Jonathan Moore

Sniper Elite 5, the latest installment in the WWII shooter series that lets you shoot Nazis in the balls, is due to release in just under a month for PC, PlayStation, and Xbox platforms. It brings the action to France around the D-Day invasion and sees protagonist Karl Fairburne once again hunting down high-ranking Third Reich slime to stop another of the Fuhrer's nefarious plots.

I was able to go hands-on with a preview version of the game in mid-April, wreaking havoc against Nazi rank and file in Occupied Residence, the expansive second level of the game that sees you infiltrating a heavily-fortified French villa. 

Fairburne's latest deployment doesn't rewrite the series' history books, carrying forward some of the better parts of Sniper Elite 4 (as it should). Still, it does add new systems and mechanics that make killing Nazis more efficient and, most importantly, more fun. 

In Occupied Residence, you're initially dropped on the outskirts of an idyllic French villa, forced to make your way through pastoral fields and bucolic forests crawling with Nazi scum. Your goal, of course, is to reach your target, learn what you can of the greater operation afoot, and take him out. Thing is, he's hidden deep within a sprawling estate surrounded by watchtowers, traps, and patrols.

So far, most things in Sniper Elite 5 are familiar, but it's immediately grander; there's a decided increase in fidelity over Sniper Elite 4. The graphics are crisper, making the staple X-ray killcam even more visceral and brutal. Objectively, Occupied Residence likely isn't larger than anything in SE4, but how Rebellion has crafted the level adds a sense of multifaceted sprawl. 

The forest area, for example, is relatively small but could be the majority of the map, like Sniper 4's Regilino Viaduct, if Rebellion so chose. But its pathways and terrain forge a rugged, dangerous path through only one portion of the map, where hills, streams, and glens hide quick death from machinegun emplacements and large squads of patrolling soldiers before branching out into wider open areas.

It's not as stark a contrast as it may sound, though. The area blends nicely into the golden fields and workhouses on the western side of the map and then into the estate's Victorian gardens in the northeast. Such distinct locations blend naturally into one of the more diverse (and visually compelling) levels in the series so far. Hopefully, it's a design choice that holds up through the rest of the game's 10 levels. 

Neatly, a new addition to the Sniper franchise shares something in common with the Hitman series. Whereas previous Sniper entries see you enter a map from a single location, shooting or stealthing your way through the same enemy patrol patterns over and over again, Sniper Elite 5 allows you to unlock additional starting points in various portions of the map, just as you can in the latest Hitman games.

Most of the fun in Sniper Elite is going through those same patrols multiple times, perfecting loadouts and solidifying tactics until you've become an unstoppable and incredibly efficient Nazi killing machine. All but diehards can tire of such overt repetition. Having access to multiple ingress points on top of even more diverse inter-level pathways makes replaying areas more dynamic and conducive to a variety of playstyles. 

And that increased sense of freedom is something Rebellion has emphasized with Sniper Elite 5. Without compromising the series' core, they want this to be a game where stealth and "going-loud" are equally viable. Perhaps my biggest gripe with the series at large has been its sharp distinction between those two playstyles. Though at its best in Sniper Elite 4, run-and-gun has always been a dicey option at best — and an infuriating one at worst. 

I think Rebellion may have changed that with one, simple addition: first-person ADS for all weapons. 

Sniper Elite 5 is still a third-person, over-the-shoulder shooter; there is no first-person camera setting that turns it into Call of Duty, to be clear. Check out Sniper Elite VR for an experience like that. But everything from the Welrod to the MP44 now has both third-person aiming and first-person aiming options smartly mapped for easy switching. 

The power of this change is tangible and became evident the first time I miscalculated the number of Nazis patrolling near my position in the forest. I leveled my SREM-1 Enfield, held my breath, and (satisfyingly) drove a bullet through the kidney of an MG42 gunner. The shot wasn't masked by noise (there weren't any generators or alarms about, no planes flying overhead), and his comrades poured down from the hills around the emplacement. 

I was able to pick a few off as they descended into the riverbed, but three quickly reached my position, typically a death sentence in previous games. As they took up positions in the grass and shrubbery on one side of the glen, I quickly switched to an MP44, aimed down the iron sights in first-person view, and pulled off two quick and precise headshots to even the odds.

It was perhaps the first time I've ever felt comfortable when rushed by enemies in a Sniper Elite game. I felt cool, calm, collected — just like a seasoned Fairburne would. 

Another change I'm excited to see more of comes in the form of gun and loadout customization in-mission. Sometimes even the best-laid plans crumble once the bullets start to fly (or TNT explodes, as it may be). In previous games, only wit, skill, and patience could compensate for an inadequate loadout. But now you have the ability to upgrade weapons and change kit at workbenches inside levels. Occupied Residence, for example, has three of them, all well hidden.

Once you do come across one, you can swap entire kits, singular weapons, and individual attachments for ones perhaps better suited to the situation at hand. Find out you need better kit for a particularly troublesome checkpoint? Backtrack to a workbench and try a different loadout.

The best part is that while the new system offers more granular moment-to-moment control than ever before, it's not intrusive or even necessary. You don't have to use workbenches at all if you choose not to; weapon and loadout customization is available before missions, as well, letting you play Sniper 5 in myriad different ways, old and new alike.

The only caveat here is that it appears certain attachments are locked behind finding specific workbenches, so even if you don't choose to use them, they're still worth seeking out for future upgrades and augments. 

There's still a ton I haven't yet tried out in Sniper Elite 5, such as multiplayer, co-op, and Axis invasions. I haven't seen other levels, either. On top of that, there are many other systems yet to talk about not covered in this preview, such as unique in-mission weapons, skill trees, and traversal.

I will say traversal is currently a sticking point for me, alongside difficulty balancing and a ho-hum photo mode. You can climb up roofs and vines just fine but can't vault simple fences, it seems; the difficulty spike between easy and medium is far too drastic; and the photo mode is barebones, lacking some of the most basic tools available in other games, making it feel tacked on to simply check a "features" box. 

Despite those things, what I have seen in just a single level has me excited for the full release and what else is in store for Fariburne's latest mission. Stay tuned for our review around the game's May 25 release on PC, PS4, PS5, Xbox One, and Series X|S.

Shadow Tactics — Aiko's Choice Preview: A Puzzle Within a Puzzle Wed, 03 Nov 2021 10:05:06 -0400 Josh Broadwell

The 10th time I deployed my tanuki decoy, I actually managed to squeeze little, old Takuma past the guards to mark one of the mission’s target items. It was a short-lived success. I misjudged how distracted one of the straw-hat guards would be while speaking with a comrade. It didn’t take long for them both to strike down poor, defenseless Takuma, and it was time to try again.

Shadow Tactics: Aiko’s Choice takes what you knew about Shadow Tactics and turns it on its head, even if some of the same mechanics are still present. These missions might seem familiar on the surface, but Aiko's Choice is a different take on Shadow Tactics' strategy, for better or worse.

Aiko’s Choice takes place roughly in the middle of the Shadow Tactics campaign and explores some of its characters in more depth than the original story. It revolves around the mysterious reappearance of Aiko’s old sensei. The preview build I played dropped me in the second chapter, though, so there wasn’t much chance to get a full idea of the expansion’s story.

What I did get was a different way to play. Takuma, normally a competent sniper, was stripped of everything but his tanuki and thrown in prison aboard a cramped ship. This first mission tasked me with marking five crates carrying dangerous weapons, so Takuma’s companions could find and deal with the threat once they rescued him. The trouble was actually reaching the crates. 

The overview for the preview said the mission should take roughly 10 minutes to complete, though that doesn’t take into account the process of figuring out how everything in it works. It certainly took me longer than that to navigate through the guards and find the right path.

Mimimi wasn’t kidding when they said Aiko’s Choice drastically increases the challenge compared to the main campaign. Granted, the preview skipped the tutorial and first mission, dropping me in the second challenge, but this is definitely meant for those familiar with strategy and Shadow Tactics’ particular brand of it.

Fortunately, save-scumming — reloading if your plan fails — is easy, and Aiko’s Choice actually encourages you to do it. It’s a small touch, but a welcome one that keeps frustration at bay.

I appreciate the approach, even if it also gives me slight cause for concern with the final version. On the one hand, this is Shadow Tactics unrestrained and at its most imaginative. The ship level might have given me serious cause to doubt my strategic ability, but it’s still brilliantly designed, not least because it makes you use a familiar character in a completely new way.

The follow-up level is even better, trading tight spaces for freedom of movement and forcing you to divide your strategy between two different islands.

On the other hand, Aiko’s Choice has a bit of Valkyria Chronicles syndrome, at least in the first half of the preview build I played. There’s strategy involved, but it starts to feel more like you're experimenting until you find the one tactic that works. Takuma’s first mission requires exact timing and placement, for example. There’s some wiggle room in how you approach it, but less free-thinking and planning than I expected.

Still, this is only two of Aiko’s Choice’s six total missions — three primary challenges and three interlude stages — so it’s tough to say whether the remainder will follow the same trend. While I might have hoped for a bit more strategic option so far, I still thoroughly enjoyed my time with the expansion and can’t wait to experience the full thing when it releases in December for PC. Stay tuned for more.

Trademarks for Castlevania Series, Metal Gear Rising Filed by Konami Tue, 20 Apr 2021 20:35:32 -0400 Jonathan Moore

It's been a while since the last good Castlevania game that was actually a Castlevania game. Koji Igarashi's 2019 Bloodstained: Ritual of the Night scratched the vania itch well enough, but you'd have to go back to 2010's Lords of Shadow to argue for a good and proper entry in the iconic series.

And as for 2013's Metal Gear Rising: Revengeance, well, there hasn't been much news at all about the MGS spinoff since its console port was released for PC in 2014. 

While Konami may not have new games or remasters or remakes in the works for either Castlevania or Metal Gear Rising, the developer did register trademarks for the series and game on April 6 in Japan, according to Gematsu.

The report points out that the trademark for Castlevania is actually for Akumajo Dracula, which is not only "the Japanese for the Castlevania series" but also the title of a port of the original Castlevania, which is known as Castlevania Chronicles in the West. 

Of course, trademark filings don't necessarily mean anything at all when it comes to the resurrection or redeployment of any franchise or title. Konami could simply be securing future rights to both of these in case they decide to revisit them.

And even so, there's currently no idea what those would look like at all (though I'll take any chance to evangelize the desperate need of a decent re-release of Super Castlevania IV that's not part of an Anniversary Collection). It's likely some Metal Gear fans wouldn't mind seeing a Revengeance resurgence, considering the game currently sits around 8 user score on Metacritic and a "very positive" on Steam. 

Regardless of what Konami decides to do with Castlevania as a whole and Metal Gear Rising: Revengeance, if anything, fans will just have to wait and see. 

Evil Genius 2 Preview: World Domination Isn't a Piece of Cake Fri, 19 Mar 2021 18:11:15 -0400 Luke Shaw

Put on your best jumpsuit, steeple your fingers, and polish your gun made of precious metals: Evil Genius is back with a sequel after nearly two decades.

Following in its the nefarious footsteps of its forebear, Evil Genius 2 is a base building game where you construct an wicked lair underneath an arcadian island resort. From there, you recruit minions, research technologies, and run ignoble schemes.

It all mostly works together, and where it does, Evil Genius 2 shines. We were able to go hands-on with the game ahead of its March 30 release on PC. Here's what we think of it so far. 

Evil Genius 2 Preview: World Domination Isn't a Piece of Cake

Once you've got a stable base of operation going in Evil Genius 2, the meat of the game revolves around performing schemes to take over portions of the game map. As you put your schemes to work, you build heat in a somewhat similar fashion to Grand Theft Auto. Once you meet a certain heat threshold, an attack on your base is triggered and waves of investigators, soldiers, and super agents begin to close in.

To deter these dastardly villains, you can outfit your base with a wide range of traps and security doors, and you run a casino as a front to hide your operations.

Functionally, not much has changed from the original game. You dig out corridors and nooks underneath the resort for your rooms to slot into and must ensure you leave plenty of space for generators and control nerve centers. The former gives you much-needed power for the various items you build, and the latter gives you network power, letting you set up outposts on the world map from which to run schemes.

Other buildings are fairly standard: the vault acts as a treasury for your gold, holding cells allow you to confine prisoners you have captured, and barracks, rest areas, and canteens let your minions refresh over time. 

The main wrinkle in running your base is that you generally must commit minions to your schemes for them to work.

Workers are your basic variety, and they can be upgraded into specialist types: muscle, science, and valet all have their own functions, which are fairly self-explanatory, and some schemes require these specialists.

Beyond your regular minions, there are more specialist classes you can unlock, as well as henchmen with better stats and specific abilities. These are great in practice, but like your Genius abilities, such as removing suspicion from agents, they often feel a little too specialized and fiddly to deal with while managing everything else.

With the Genius Maximillian, I often ended up running between my training room and science room to deploy his "instant training" and "work harder" buffs, before sending him to recharge. This is similarly cumbersome as it's very easy to misclick, or forget that your Genius needs to recharge.

As schemes constantly drain your manpower, it can feel a little hard to keep up with constant invasions by enemy spies, especially when more powerful agents come knocking. Minions and agents dying lowers your morale, and when they die, they litter your base with body bags, which also lowers morale. It's an easy spiral to fall into and a hard one to escape.

Progress is slow after the game's lengthy tutorial is over; most everything in the main game is contingent on fulfilling schemes on the world map, battling down heat, and then tackling tougher assignments. All of this is a drain on your minions, which you acquire in a slow trickle. They can be "purchased," but that costs gold, which you can only get by sacrificing minions to schemes.

It's yet another tough cycle to get on top of, but ultimately, that's where the challenge is. Evil Genius 2 wants you to feel smart by balancing your minion requirements and making sure you have enough of each type (but not too many). It wants you to expand your facilities to make sure they are outfitted well enough to support your schemes, but not so sprawling that you can get caught out by agents sneaking through your defenses.

When you do get on top of managing everything, Evil Genius 2 is a great time.

The aesthetics are polished to a wonderful mirror-sheen that reflects your maniacal expression as you build and toil. In a nice touch, your personal sanctum matches your Genius of choice, so, for example, Maximillian has a gaudy gold finish to everything, including his huge conference table. 

Elsewhere, the game is all chunky retro-future aesthetics that feel one part Austin Powers and two parts Saul Bass and John Kricfalusi. Animations are also wonderful, with minions educating each other in the Henchmen Training 101 apparatus, and valets and technicians running around doing all the work with their arms slumped to their sides.


Though it's a little more taxing than something like Two-Point Hospital, Evil Genius 2 is shaping up well so far.

Guards seem sluggish to respond to threats at times, and despite putting mandatory guard posts in my corridors, they often abandon them to sit around in the armory. This is part and parcel of the genre, though; wrangling your minions is meant to feel like part of the challenge, even if I wish it were just a little more streamlined.

Overall, it's a unique experience, with a wonderful retro-aesthetic, and plenty of comedic touches. Each main objective unlocks more of the game's research tree, and there are clearly some interesting aspects I've yet to see. Be sure to check back soon for more. 

Until then, stay evil.

Wave Break Crashes Onto Switch, Steam This Summer Mon, 15 Mar 2021 13:35:15 -0400 Dylan Webb

If you ever wondered what Wave Race mixed with an '80s synthwave aesthetic would look like, Wave Break would come pretty close. Previously released on Google Stadia in 2020, developers Funktronic Labs have just confirmed that it’s now arriving for Steam and Nintendo Switch, launching this Summer.

Described as capturing the feel of classic skateboarding games — mixed with boat racers and, of all things, online shooters — players can expect a full solo campaign, alongside three competitive multiplayer modes. All of this is backed up by a “fresh synthwave” soundtrack. You can read more of our thoughts on the game in our preview here.

Speaking further about the upcoming launch, President of Funktronic Labs, Eddie Lee, released this outline on what to expect. 

Since it’s early launch on Stadia last year, the team has added new campaign missions, a new warehouse level, a brand-new Park Creator bringing 6 different themes ranging from tropical to neon, 100s [sic] of premade park pieces, custom ramps, grinds, and geometry tools, and the ability to create parks in real time by yourself, or with friends in multiplayer!

We're super excited to finally announce that Wave Break is coming to Switch and Steam this Summer [sic]. The team worked hard to get it smooth 60hz on Switch, and we can't wait to see all the wacky fan-made creations in the new Park Creator. We also have another big musical surprise coming for launch, you won't believe it!

For PC players, a closed PC beta has also gone live, running until March 21. You can find out how to get involved on Funktronic Labs’ official websitebut stay tuned to GameSkinny for further developments.

New Hitman 3 Contracts Unveiled by IO in February Roadmap Thu, 04 Feb 2021 11:37:51 -0500 Josh Broadwell

IO Interactive released a Hitman 3 roadmap for February, outlining several new escalation contracts and timed missions, including two exclusive to the game's deluxe edition.

The Baskerville Barney, Hitman 3's first special extra contract, is live now and finds 47 returning to Dartmoor. But this time, his appointment is with the entire Carlisle family. Each member is a target but can only be eliminated through accidents. Thankfully, there's no shortage of ways to cause accidents at Thornbridge Manor.

On February 11, IO introduces the first set of Hitman 3's two featured contracts. The folks at the MinnMax Show created the first contracts, involving bananas and knife throwing in Dubai.

Kinda Funny is responsible for the second set, bringing even more chaos and destruction to Dartmoor when it goes live on Feburary 23.

Hitman 3 Deluxe Edition owners return to the Carpathian Mountains and Mendoza on February 23. The Proloff Parable tasks players with eliminating key targets onboard the last mission's train using only a white katana and Sieger 300. Mendoza's exclusive escalation contract is the Gauchito Antiquity, where 47 must eliminate each target after poisoning them with emetics.

Finally, Hitman 3's first round of elusive targets goes live from February 26 through March 8, when 47 must stalk and destroy The Deceivers on the streets of Sapienza.

If you're just getting started with the World of Assassination and need some help before tackling these tougher challenges, check out our Hitman 3 guide collection for all your stealthy needs. 

Agent 47 Heads to Hitman 3's New Location in Next-Gen Style Tue, 24 Nov 2020 14:11:51 -0500 Josh Broadwell

Hitman 3 takes Agent 47 to Chongqing, a brand new location and a bustling transportation hub in China. It's built using the latest version of IO Interactive's Glacier engine and all the graphical enhancements it makes possible.

IO said Chongqing is the perfect showcase for Hitman 3's many improvements. The game supports dynamic lighting effects, from the city's bright lights to subtler effects and shifting shadows in the sprawling city.

It apparently rains a lot in Chongqing too. Normally unpleasant things like soaked clothes and huge puddles will look fantastic in the game, IO said, thanks to more detailed animations from the improved Glacier engine.

The other big improvement is Hitman 3's AI. IO said Hitman 3 supports hundreds of AI-driven NPCs at once, creating a near-endless number of scenario possibilities and making the world feel more alive than ever.

On next-gen consoles, Hitman 3 supports 4K and runs at 60 frames per second.

The upgrades expand to locations from previous games, as well. Hitman 3 lets players import areas from Hitman and Hitman 2 complete with the same graphics and AI improvements present in Hitman 3.

Hitman 3 releases January 20, 2021, for PC, Stadia, and current- and last-gen consoles. A Nintendo Switch version via cloud streaming is also in the works.

New Ghost of Tsushima Trailer Highlights Jin's Double Life Tue, 30 Jun 2020 15:01:55 -0400 Josh Broadwell

Sucker Punch's Ghost of Tsushima finally launches July 17 for PlayStation 4, and there's an atmospheric new trailer called "A Storm Is Coming" to get us ready for launch day. The focus in this new Ghost of Tsushima trailer is Jin's split life between honor and doing what must be done.

Focusing on the game's diametric gameplay, we see Jin engage in traditional combat in the daylight, where he freely engages the Mongols without hiding his identity. But when that isn't enough, though, Jin turns into the Ghost, a merciless killer willing to do whatever he must to defend his island.

Whether that's ambushing his foes, using skillful stealth tactics to take down an entire fortress, or just using his reputation to terrify the Mongols into submission, there's no denying Jin-the-Ghost has a few tricks up his sleeve.

What the cost for that is remains to be seen, although we know choice won't factor into it. Sucker Punch has made it clear several times that Jin must sacrifice part of his identity to walk this road, and the new Ghost of Tsushima trailer makes that pretty plain as well. "A storm is coming," says Jin's father. Is it coming for the Mongols — or for Jin? We'll find out soon enough.

Stay tuned to GameSkinny for more Ghost of Tsushima news in the coming days, and be sure to snag your Ghost of Tsushima pre-order if you haven't already.

How to Connect PS4 Controller to PC Fri, 22 May 2020 14:55:57 -0400 Daniel Hollis

Wondering how to connect a PS4 controller to your PC? We've got you covered. 

While the initial process for connecting an Xbox Controller to your PC isn't too strenuous, connecting a PS4 controller isn't as intuitive. Luckily, it's simpler than you might think. Once connected, the PS4 controller is incredibly easy to use on PC; you can even configure the trackpad as a workable mouse!

The DualShock 4 can also be used for a wide array of games across many launchers, such Steam, Origin, Epic Store, and more.

Here is what you'll need to get started:

  • A PS4 Dualshock controller
  • A Micro-USB cable
  • Dualshock 4 USB Wireless Adapter
    • If your PC doesn't support Bluetooth

How to Connect PS4 Controller to PC

1. Connecting to Steam via Wired Connection

This is perhaps your easiest and most efficient method for connecting your PS4 controller to your PC.

Ensure your Steam App is up to date to the latest client. Once this is done, simply plug your PS4 controller to the PC via micro-USB and you're good to go.

It's as easy as that. Just ensure that the games you're wanting to play are compatible with controller support. You can see if a game has controller support by going to the game's Steam page and looking at the panel on the far-right side of the page, just to the right of the game's pricing. 

Playing with Steam's Big Picture Mode is also advised, as it makes the application easier to use with a controller. It's not necessary, but it helps for a smoother experience.

If you're finding that the PS4 controller isn't working with compatible games, then that's because it can be a bit hit and miss. Unfortunately other game clients such as Epic Games and Origin aren't quite as user-intuitive as Steam and will require the use of DS4Windows or require you add the game(s) into Steam as a non-Steam game.

2. Connect to PC via Bluetooth

With Windows 10, your PC now has the ability to connect to peripherals via Bluetooth if your PC has a built-in Bluetooth card. It's a simple process and can be completed in a couple of minutes without any additional software.

To pair the devices, simply do the following:

  • Power on the controller.
  • Hold the PS button along with the Share button. Once the controller light starts flashing, it is in Bluetooth pairing mode.
  • Open settings on your PC.
  • Click Devices, then Bluetooth & other devices.
  • Go to Add Bluetooth or other device, then click Bluetooth.
  • Once in, click wireless controller. Your PS4 controller is now connected.

This is a quick and simple process. However, you may need to finetune the controller to ensure the experience runs as smoothly as possible. If so, then you're going to need to download DS4Windows.

3. Download DS4Windows

You can download a fantastic application known as DS4Windows, which works to ensure your PS4 controller connects to your PC with ease and allows a variety of customisation. The program allows you to set up controls for specific games, change the lightbar color, and enable even more in-depth controls such as touchpad sensitivity. 

To complete this process, you'll need to do the following:

  • Download the latest version of DS4Windows here.
  • Extract the DS4Windows file and DS4Update file.
  • Once both are extracted, run the DS4Windows installer.
  • Complete the installation, following the simple instructions on the screen.
  • Plug the PS4 controller into the PC to connect the controller.

If you then want to utilize it wirelessly via Bluetooth, then follow these options:

  • Hold the PS button in the center of the PS4 controller until the light bar begins to flash.
  • Open your Bluetooth settings on your PC.
  • Click connect to a Wireless Controller.
  • If asked for a pairing code, input 0000.
  • Go back to the installer and click finish.

From here, you can use DS4Windows to customize the experience to your liking with button mapping and even tailor your controls for specific games.

4. Using the Dualshock 4 USB Wireless Adapter

If your PC doesn't support Bluetooth and you want to play wirelessly, then this is your best bet. It is worth noting that Sony doesn't manufacture these peripherals anymore, so you will be paying reseller prices to obtain one.

If you manage to obtain one, it only takes a few easy steps to set up:

  • Plug the Dualshock 4 Wireless Adapter into your PC's USB port.
  • Once done, power on your PS4 controller.
  • The PC should then detect your controller, and you're good to go.

It's perhaps the simplest method, but it lacks the user controls of DS4Windows.


While not as straightforward as setting up an Xbox controller, the PS4 controller still manages to be an accessible means for PC gaming with a controller.

Once connected, you'll be able to use your controller for a variety of games on numerous clients. It's worth noting that you should check that any game you're playing is controller compatible before running out to purchase one, as not every game is.

Complete these simple steps on how to connect PS4 controller to PC, and you're good to go. Be sure to check GameSkinny for other guides of similar nature.

Ghost of Tsushima Exchanges Morality System for Customization Tue, 19 May 2020 15:20:27 -0400 Josh Broadwell

Following last week's Ghost of Tsushima State of Play deep dive, we're learning a bit more about Sucker Punch's epic samurai tale. Unlike Sucker Punch's Infamous games, Ghost of Tsushima won't have a morality system.

Sucker Punch's Creative Director and Art Director Jason Connell told IGN that Ghost of Tsushima focuses on protagonist Jin Sakai's story, the challenges he faces in his specific social class, and how situations shape the actions he takes.

Connell spoke at length about the reason behind the decision, saying:

...we realized it was more important to us that we wanted to tell a human story of someone who is this way and has to evolve into something else.

...It definitely plays with the notion of, you're born and raised into this certain way of life. There's expectations of you, the way you should perform.

And then at some point, because some events happen, in this case a war, you have to challenge those things. And not everybody's going to love the fact that you're going to challenge an assumption that's made upon your life.

Connell also wanted to remind readers that choice comes into play for how you deal with certain circumstances. You're never locked to Ghost mode or Samurai mode and are free to proceed as you see fit.

Ghost of Tsushima Director Nate Fox spoke with IGN Nordic and provided some additional details. Fox said the customization system — how you spend your skill points and deal with your armor — is very deep, and you're free to choose what weapon you want to use the most.

The world is also much bigger than the State of Play indicated, with Fox mentioning the presentation showed just the starting area and a very zoomed-in version of it at that.

Finally is the game's objectives. According to Fox, taking over camps and attacking forts is actually just side action — not a central part of the game or a super-important objective. What else Jin has to do to save his home, Fox didn't say.

You can check out the morality interview over on IGN and the other details on IGN Nordic. And if you haven't secured your pre-order yet ahead of Ghost of Tsushima's July 17 launch date, be sure to check out our Ghost of Tsushima pre-order guide to get the best fit for you.

Stay tuned to GameSkinny for more Ghost of Tsushima news as it materializes from the mists.

5 Best Free to Play Games on Steam Mon, 16 Dec 2019 16:22:43 -0500 Gabriel Moss

The holiday season is here in full force, and you may be wondering what to play while snuggled in at home — hopefully with a mug of hot cocoa or eggnog in hand. Luckily, Steam has quite the selection of great free to play games that you can download and enjoy without paying a single cent.

Here is our list of the five best free to play games on Steam, and we suggest setting aside some time. Each of these titles can give you upwards of 1,000+ hours of gameplay if you stick with them.

They're also online-only — there is no traditional single-player title on this list — so you'll need a good internet connection to get the maximum possible enjoyment.

Destiny 2

First on our list is Destiny 2. Bringing a previously paid game with hundreds of hours of content and easily over $100 in retail down to the price of "free" is quite the move for Bungie, who is best known for the Halo series.

Destiny 2 has a lot of the same shooting and looting action of its predecessor, and the easiest way to describe it to new players is if Halo and Diablo had a baby. That's Destiny 2.

You can join a clan, play through several cinema-quality narrative campaigns alone or with your friends, and enjoy the ever-growing laundry list of multiplayer strikes (dungeon crawls) and raids as you increase in power with tons of new gear and unlockables.


Warframe isn't dissimilar from the Destiny series in concept; you largely do much of the same shooting, looting, and raiding to the tone of a larger narrative campaign.

The difference here is that you do it all as a heavily armored ninja warrior, called a Tenno. Warframe boasts a bombastic movement system that lets you jump, wall-run, and zoom through combat with ease, easily making it the most acrobatic on our list. The community is also notoriously helpful to new players.

Path of Exile

Path of Exile is a top-down isometric action RPG, like Diablo. It receives consistent quarterly updates with new content, items, and bosses, and it’s apparently much more mechanically similar to Diablo 2 than the heavily-streamlined Diablo 3.

This is important to note because many long-time ARPG fans revere Diablo 2 as the best (and most challenging) title in the genre, and Path of Exile is widely regarded as a return to form in that respect. It’s also free.

Dota 2

Defense of the Ancients 2, or Dota 2 for short, is an action-packed multiplayer online battle arena where players choose a hero and clash against the other teams’ heroes and minions as both sides compete in a large-scale game of tug-of-war.

It’s very similar to League of Legends, which is the single most played competitive game in the world, but is known for being more complex — offering more options to deck your hero out during each round.

If you’re in more of a competitive gaming frame of mind, Dota 2 is a barrel of fun. Just be prepared to spend a lot of time (in the hundreds of hours) learning the gameplay curve against bots before regularly winning random online matches or competing in tournaments.

Team Fortress 2

All of the aforementioned titles ask hundreds of hours from you before you get into the ‘meat’ of the experience. If you’re left wanting a chilled-out multiplayer shooter to simply enjoy with your friends, Team Fortress 2 is one of the best, if not the very best free multiplayer shooter on Steam.

It’s been a classic cornerstone of online gaming since it was released in 2007 alongside the infamous Orange Box collection. And now, sitting on top of a bevy of content updates since release, Team Fortress 2 continues to be kept alive by a loyal community — one who embraces the joy of endlessly trading items, weapons, and cosmetics back and forth through the Steam Inventory.


Those are the five best free to play games on Steam. Sure, there are others, but you should start with these. 

Rape Day Proves Steam Needs to Rethink Its Regulation Policies Mon, 25 Mar 2019 16:10:39 -0400 QuintLyn

By now, any active PC gamer is intimately familiar with the kind of mess the Steam store can be.

Thanks to Valve’s free-for-all publishing system, the store is filled with a needlessly large library of less-than-stellar games. Some games are designed to confuse players into thinking they’re a more popular title and others remain forever in beta or, despite its utility, Early Access

In general, these bulwarks can get annoying for those perusing the store. But in a different framework, they also draw out a lot of questions, some about Valve itself and some about the business practices of the developers Steam was designed to help. 

Valve’s store is unique in that it allows developers to list games on the client before the company reviews them. Increasingly, this fills the store with the kinds of offerings described above — mostly forgettable titles and unfinished projects.

A large majority of these are objectively innocuous. But sometimes, something far more questionable comes along pulling the attention of gamers and non-gamers alike, sometimes even attracting the eye of legislators.

Recently, a game titled Rape Day popped up on Steam, immediately drawing criticism from gamers and games press alike. It wasn’t just the title of the game that drew anger  although that was probably enough on its own  but also the actual content of the game, which included “violence, sexual assault, non-consensual sex, obscene language, necrophilia, and incest”.

The game’s narrative  if you want to call it that  would have put players in the role of a “menacing serial killer rapist during a zombie apocalypse”. Players would control this psycho, making decisions for him. As the main character, players were to commit increasingly sadistic acts of violence against women, ranging from verbal harassment to raping and killing.

Once the game was noticed on the store, news of it spread quickly.

Myriad gaming sites reported on it. Gamers started a petition to get rid of it. The game even drew comment from British legislators who called for a governmental review of the game, saying it was “utterly abhorrent material” while questioning how Valve is able to get away with allowing something like it on its platform.

Eventually, Valve responded to the negative feedback with a post stating the game would not be distributed via Steam. In the official post, the company noted that it believes distributing the game via the store posed “unknown costs and risks” for the company.

From there, the post emphasized that Valve “respects the developers’ desires to express themselves,” adding that this particular developer simply expressed themselves in a way that made it difficult for Valve to continue its relationship with them.

To the irritation and indignation of many on social media, Valve did not express any moral objection to the game when coverage of the game first began. The sole reason, it seemed, the company rejected the game was because Rape Day could have impacted it negatively.

Of course, there were also those that believe Valve caved to pressure, unduly censoring a game that had every right to be on the platform. 

While issues of censorship and whether or not games built exclusively around themes of sexual violence have a place in culture is an important topic when looking at this game, there’s something else here that's important to examine: how Steam and other tech companies allow this to happen at all.

As already seen with recent government reaction to the selling of loot boxes and its potential impact on children, such a review could have a major impact on game development as we know it. If government becomes invested in this particular issue, it could completely change how digital game stores operate, taking control away from developers, publishers, and fans.

As many gamers know, video games have a long history of drawing scrutiny from government officials, parents, and the general public alike. For a long time, games like Grand Theft Auto drew criticism from the public and were consistently crusaded against by advocacy groups, politicians, and, specifically, the now-disbarred lawyer Jack Thompson.

However, despite all of the negative attention and pushback from those who were worried video games might be corrupting their children, the government has yet to restrict the kinds of games developers can make.

And there’s a reason for this.

When the games industry came under fire in the United States for being too violent, it followed in the footsteps of its older media siblings, movies and television, creating a self-governing board, the ESRB, in 1994. As we know, the ESRB then created guidelines on how to rate games in an effort to provide parents with the information they needed to make educated purchasing decisions.

This move allowed the games industry to avoid direct government regulation while also providing the grading system legislators and politicians desired.  

Other regions followed suit, with Europe’s PEGI system implementing specific age designations, where 18 is equivalent to the ESRB’s M and AO (Adults Only) ratings. Australia, Russia, and Germany have their own ratings systems as well.

The interesting thing about these rating systems, at least in North America, is that for the most part, the government leaves the ESRB alone, allowing the video games industry to more or less regulate itself.

But it’s also worth noting that when the ESRB and the game rating systems were created, online and digital games were far less common. This meant that game sales went through physical stores.

These stores, particularly mainstream retailers like Wal-mart, GameStop, and Target simply elected to not carry games with an Adult-Only rating. Effectively, these storefronts treated games with such a rating the same way they would a pornographic film.

Of course, this didn’t mean that AO games were never made, but it did mean that developers would have to find stores willing to carry their products. For developers that wanted to reach a broader audience, it meant creating games that were rated either "T" or "M". Even so, most brick and mortar retailers now card or require parental permission for the purchase of M-rated games.

With digital games, whether on Steam or PSN or Xbox Live, this barrier to entry does not exist and some online stores, particularly Steam, take that liberty with, perhaps, a grain of salt.

Valve prides itself on the fact it doesn’t "censor" developers, require games be rated by any outside board, or make (major, deliberate) attempts to control what is uploaded to the store, except in the very rare occurrence it is forced to by outside pressure (i.e. Rape Day).

It's a "developer-friendly" approach. 

Getting a game rated is an arduous and, in some cases, expensive process since different boards will force developers to change different things to meet different rating requirements. That's not to mention Steam's process makes Early Access releases all the easier. 

The problem, however, is that Steam is the most mainstream digital storefront in gaming. Despite Epic making a push with its Epic Games Store, just about every gamer has Steam on their computer.

To underscore its ubiquity, digital stores sell game keys that can be used in Steam. Brick and mortar stores sell Steam gift cards, too. And, even with processes like Family View and age-gating, children can still easily see games like Rape Day via the Steam platform.

With all of this in mind, it's not surprising that people are now asking how Valve can get away with running Steam the way it currently does. For those of us who spend a great deal of time on the internet and are familiar with the free-for-all "upload now, have it removed when you're caught" system on almost all media platforms, this is normal.

For most digital services, this system generally has the added "benefit" of absolving them from responsibility for the content on their site.

Just as important is the fact that many legislators and politicians still view video games as being primarily for children and teens. For that reason, the video game industry is analyzed even more closely when it comes to issues such as this.

At the end of the day, if Valve doesn't want to be the catalyst for increased video game legislation, which could restrict how it and other companies do business, it may need to follow in the footsteps of early developers and the brick and mortar stores that came before, opting to instead improve how it regulates games on its platform. 

Valve Reveals Plans To Improve Steam In 2019 Mon, 14 Jan 2019 17:51:55 -0500 QuintLyn

With every new year comes a selection of posts from gaming-related companies that are (generally) celebrating what they've managed to do in the previous year while offering a look at their plans for the next 12 months.

Normally, this isn't the kind of content we get out of Valve, but this year is different.

Today, Valve dropped a fairly lengthy post highlighting the things it has done over the past year. For the most part, the letter seems to be written for the benefit of developers who will use the service -- and who, because of recent shifts from companies such as Epic, have even more platforms to choose from when deciding how to distribute their games.

The retrospective discusses various things the company has done to make it easier for players to spend (and developers to take in) their respective currencies. It also addresses how the store has been changed to improve communities around games, to allow people to highlight games they're interested in, and to give players more ways to play those games.

Once the progress made over the past year was covered, Valve went on to discuss its plans for 2019. Again, most of the changes discussed seem to be directed at game developers -- although the outlined changes will obviously affect players as well.

Of note to players are the changes to the Steam Library, the events system, and Steam chat. There are also changes specific to CS:GO players and players who use PC cafes to get online.

Per Valve, here's what players can expect:

  • Store Discoverability: We’re working on a new recommendation engine powered by machine-learning, that can match players to games based on their individual tastes. Algorithms are only a part of our discoverability solution, however, so we're building more broadcasting and curating features and are constantly assessing the overall design of the store.
  • Steam China: We've partnered with Perfect World to bring Steam onshore into China. We'll reveal more details about this in the coming months.
  • Steam Library Update: Some long-awaited changes to the Steam Client will ship, including a reworked Steam Library, built on top of the technology we shipped in Steam Chat.
  • New Events System: We're upgrading the events system in the Steam Community, enabling you to highlight interesting activities in your games like tournaments, streams, or weekly challenges.
  • Steam TV: We're working on expanding Steam TV beyond just broadcasting specific tournaments and special events, in order to support all games.
  • Steam Chat: We're going to ship a new Steam Chat mobile app, so you can share your favorite GIFs with your friends while on the go.
  • Steam Trust: The technology behind Trusted Matchmaking on CS:GO is getting an upgrade and will become a full Steam feature that will be available to all games. This means you'll have more information that you can use to help determine how likely a player is a cheater or not.
  • Steam PC Cafe Program: We are going to officially ship a new PC Cafe Program so that players can have a good experience using Steam in hundreds of thousands of PC Cafes Worldwide.

It should be noted that this is a short list of changes the company has planned -- and since Valve put them out there, the ones it is probably most confident will be taken care of before the end of the year.

Steam: When Does the 2018 Winter Sale Start? Wed, 19 Dec 2018 13:22:39 -0500 William R. Parks

[Update: The Steam Winter Sale is now live until Jan. 3.]

For those that are looking to cheaply expand their PC game libraries, there are few opportunities better than Steam sales. One such sale is the annual Steam Winter Sale, and players have not long to wait before diving into this year's discounts, as Valve has confirmed the official start date.

Specifically, the 2018 Winter Sale is set to begin tomorrow, December 20, though what it will include has not yet been made available. That said, players will also be able to begin voting on the Steam Awards 2018 nominees tomorrow, and perhaps a number of these games will show-up amongst the discounted titles.

Some of the highlights from the games nominated for the Steam Awards include Assassin's Creed OdysseyHitman 2, and Monster Hunter: World, all of which are in the running for Game of the Year. While not officially confirmed, being able to pick up any of these titles at the Winter Sale would certainly be a boon for some fans.

As many will know, Valve hosts a number of massive Steam sales every year, including this annual Winter Sale as well as a Summer Sale and one that takes place around Halloween. These sales often feature thousands of titles at discounted rates, and it is easy to pick up a myriad of great games at $10 or (much) less.

For example, the recent Summer Sale included a wonderful array of cheap co-op games, such as Torchlight 2 for $5, Left 4 Dead 2 at $2, and Borderlands 2 for $5. Players can certainly expect more of the same from the upcoming Winter Sale.

Between the recently announced Epic Games Store, a new revenue structure for Discord's storefront, and Bethesda's focus on its own launcher, there are a lot of new hats in the ring of digital distribution. However, Steam's huge library, coupled with these massive sales, is certain to make it challenging for any company to compete directly with the platform.

Whether these new distribution opportunities will ultimately survive the juggernaut that is Steam is unknown, but hopefully, the challenge will produce results that are good for both consumers and developers alike. In the meantime, the imminent Winter Sale is certain to provide countless great deals to enjoy.

Epic Games Store: What Titles Are Available? Fri, 07 Dec 2018 13:35:40 -0500 William R. Parks

Earlier this week, Epic announced a new digital distribution platform, the Epic Games Store, focused on giving developers a larger revenue percentage than what is offered by other gaming marketplaces (namely, Steam). Now, the Epic Games Store has gone live, and it features a small selection of games with more on the horizon.

Currently, only three games can be purchased through Epic's new platform:

  • Ashen, a just-released action RPG that takes inspiration from Dark Souls and Journey. Developed by A44 and published by Annapurna Interactive.

  • Hades, an early-access dungeon crawler that was revealed at last night's Game Awards. Developed by Supergiant Games.

  • Hello Neighbor: Hide and Seek, a direct prequel to the 2017 survival horror game, Hello Neighbor. Published by tinyBuild.

While this preliminary selection is quite limited, players can expect to see Darksiders 3 on the Epic Games Store beginning December 14, and some new information has come to light that is certain to turn some heads: every two weeks, a new title will be freely available through the platform.

This begins with Subnautica, an underwater survival adventure game, which can downloaded, for free, from December 14 to 27. From there, the 2010 platforming sensation Super Meat Boy will act as the Epic Game Store's next free offering, and it will be available from December 28 to January 10.

This is not all players have to look forward to, as Epic has given a glimpse of some forthcoming titles coming to the marketplace. Notable amongst these is Journey, a stunning adventure game from 2012 that will be making its PC debut via the Epic Games Store. Other forthcoming titles include:

  • Genesis Alpha One
  • Maneater
  • Outer Wilds
  • The Pathless
  • Rebel Galaxy Outlaw
  • Satisfactory
  • Super Meat Boy Forever
  • World War Z

No official date for the addition of these titles to the Epic Games Store has been given.

Launching only days after its announcement, Epic once again demonstrates that they are a company committed to fast action with the now live Epic Games Store.

While the scope of the initial selection is certainly modest, confirming that it will indeed be a long process for this new platform to be operating in a realm anywhere near competitors like Steam, the promise of free titles will undoubtedly begin bringing players into Epic's digital storefront.

Fortnite Developer's Epic Games Store Challenges Steam's Revenue Split Tue, 04 Dec 2018 17:23:15 -0500 William R. Parks

At the end of last week, Valve announced revisions to how profits are shared with developers that sell their games on Steam, the company's massive digital distribution platform. This has lead to an ongoing conversation about profit sharing, and Epic Games, the developers behind Fortnite, have chimed in (maybe unintentionally) by announcing the Epic Games Store.

The Epic Games Store is a new distribution platform for game developers, and it will launch with a group of games selected by Epic. It has been indicated that some of these launch games will be announced at Thursday's The Game Awards, and more details on the Epic Games Store are likely to come as well. From there, the platform will open up to include more titles in 2019.

Prior to Valve's aforementioned revisions, the company received 30%of all revenue generated from Steam sales. Now, Valve has given incentive for the most successful games to stay on its platform by cutting the take to 25% when a game reaches $10 million in sales and to 20% when it reaches $50 million. This is a potential response to the ever-growing options for digital distribution, though it does not help the small indie developers that are likely to need it the most.

Epic, however, has taken another approach, and the company will receive only 12% of the revenue generated by games sold through the Epic Games Store. As per a statement from Epic Games founder and CEO Tim Sweeney:

As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players. Thanks to the success of Fortnite, we now have this and are ready to share it with other developers."

Furthermore, games that are sold through the Epic Games Store that have been built using Epic's Unreal Engine will not be subject to the 5% fee the company collects when these games are sold on platforms like Steam. This does not preclude games built with Unity from being distributed on Epic's platform, but it does give developers that are using Unreal an additional incentive.

While it may be a while before Epic's new platform comes anywhere near rivaling the juggernaut that is Steam, the company's focus on increased revenue for developers is certain to turn some heads. At the very least, the Epic Games Store will stand against Valve's platform as some much-needed competition, and, hopefully, it will make it increasingly possible for developers to work on smaller-scale, indie projects.

Underhero Review - I Need a Hero Sat, 29 Sep 2018 11:13:46 -0400 Kimberly Cooper

Underhero is another one of those games that you might've otherwise missed if you were not actively following its progress. More often than not, it takes a lot of perseverance and charm to get this far and Underhero is a quirky, exciting adventure that changes up the hero formula.

The Story

The game is played within a 2D side-scroller view and while it may feel compact, it's accompanied with delightful, unique characters and a solid story of trying to save the world when you weren't exactly cut out for the job in the first place.

You take on the role of an underling-turned-hero (the Underhero) and unknowingly tasked with saving the world. This puts the antagonist-turned-protagonist into quite the pickle because this obviously isn't what he planned to happen. 

The main character is another one of those silent-types, but the fluid animation and comical moments give him plenty of personality without ever really saying a word. You're paired with the former hero's sword that is capable of changing from a blade into a hammer and slingshot at will. 

The dialogue is both quirky and cute which makes listening to all the passive dialogue quite the adventure.  Each world hosts its own color scheme but they all end up coming off as vibrant and colorful instead of dull and dreary.

Going through each area filled me with excitement as I wondered what sort of enemies I would encounter and what kind of attacks they would use against me. Would I need to duck or jump when they attacked? Would I need to use my shield or bribe them with money because they were too strong? The enemy designs fit perfectly into the peculiar world of Underhero, however, at times I felt like there could have been a larger quantity of enemies between areas.

One thing that had me baffled throughout my play-through was how all of the enemies worked for the corporation led by the main boss in the game, Mr. Stitches, but they never seemed to question why one of their own was out attacking them in the field.

The Battle System

I expected to be faced with either turn-based battles or regular ol' hack and slash when going about my journey and was met with something entirely different. People that are familiar with Undertale might see some similarities in Underhero's battle system. Once you come across a monster you initiate a fight where you can talk to your opponent to get the occasional hint or even bribe them with your own hard earned cash so that they'll leave you alone.

If throwing your money away doesn't sound like your cup of tea, have no fear. Battling involves a little more thought in which you have to actually observe your opponent's actions in order to predict which move they'll use next. If predicted correctly, you're able to dodge moves by jumping or ducking.

Time your own attacks perfectly in tune with the music to get extra damage but your attacks are also based on how much stamina you have which fills back up during the battle.

You can buy potions and other items from the shop back at the HQ as well as finding potions out in the field. The game isn't overly difficult by any means but my complaint is the game occasionally experiences lag during battles which can make them go on longer than necessary or cause you to get hit by attacks. 

There's plenty of fun to be had in Underhero with mini-games, boss fights and puzzle elements with a little platforming thrown in. While you're playing, you get to experience a phenomenal soundtrack composed by Stijn van Wakeren that I found myself listening to throughout the odd hours of the day.

Underhero isn't an overly difficult game and if you ever think an enemy is too much to handle you can always just bribe them so that they will leave you alone. You'll go broke, but at least you're able to continue on your adventure.

Despite the presence of a few bugs, this game was designed by a team of only four people and offers roughly 15-25 hours of gameplay that will scratch that indie itch. If you've been needing a break from Dead Cells or Hollow Knight and just want to experience some witty comments and bash around a few monsters without a fear of losing your head, this is the next best thing.

It's available for $14.99 on Steam, Gamejolt, and

A demo for Underhero is still available on Gamejolt and for those who need extra incentive. 

Open-World Sci-Fi Adventure HEVN Now Live On Steam Mon, 24 Sep 2018 13:34:26 -0400 QuintLyn

HEVN, an indie sci-fi game from Seattle-based studio Miga that has been likened to an open-world System Shock 2, has launched on Steam.

HEVN game is set about a hundred years in the future, in a time when corporations fight for control over the solar system's resources. Others seek to take humanity back to a less technology dependent time.

Players take on the role of miner Sebastian Mar as he leaves on a celestial mining mission, only to find that the place he arrives at to be deserted. With some (extremely) long distance help, Sebastian must explore the world and find a way back home from the planet Naic.

In celebration of HEVN's launch, Miga is offering a 25% discount on the game, dropping it from $19.99 to $14.99. The sale is only set to last a week, so you might want to hurry to get your hands on this space adventure at its current low price.


20+ Great Online Co-op Games Currently on Steam for Less Than $30 Sat, 30 Jun 2018 19:32:38 -0400 Ashley Shankle

If your group of friends is anything like mine, getting them all to both agree to and pay for a particular game is harder than herding feral cats. Maybe you're in a similar situation or maybe you're just on the prowl for some good multiplayer games to play in Steam Remote Play. Whatever the case, we've compiled a sizable list to help you out.

The good thing about Remote Play is that only one player in the group needs to own the game; the rest can try it out for free — at least in its current beta period. 

Let's choo choo on through, and hopefully, find you and your friend(s) a game you can play.


Price: $9.99
Steam Store link

You'll see this game mentioned on just about every list of co-op games. This co-op sandbox-adventure has loads of content for any group of friends to go to town on. Terraria has stayed on the top played Steam games for 7 years for good reason.

Grim Dawn

Price: $24.99
Steam Store link

If you're looking to scratch your ARPG itch, you could do a lot worse than Grim Dawn. Even without the expansion, you can find dozens of hours of whackin' and lootin' in Grim Dawn. If you're not too keen on its darker aesthetic but do want an ARPG, the next option may be more down your alley.

Torchlight 2

Price: $19.99
Steam Store link

It may be older than Grim Dawn, but Torchlight 2 still has a lot of staying power if you've never given the game a chance. There is more content to be found in Grim Dawn but Torchlight 2 has a robust array of mods available, including content, quality of life, and classes. This is still a solid buy today in 2018, and it can be modded for up to 8-player multiplayer.

Castle Crashers

Price: $14.99
Steam Store link

Another staple co-op game sure to be on pretty much every co-op list, Castle Crashers is the poster boy for co-op beat'em ups. This is an easy one for all ages and kill levels to get into and have fun with.

BattleBlock Theater

Price: $14.99
Steam Store link

Another game from The Behemoth, the same studio behind Castle Crashers. BattleBlock Theater's campaign is completely co-op and it also features a healthy selection of hectic PvP modes, for when you want to prove your better than your friends once and for all.

Rocket League

Price: $19.99
Steam Store link

Before you say, "Ugh, no. Too mainstream," take a breath and consider Rocket League as a co-op game with a low barrier of entry and a whole lot of speed. Rocket League may not be your first choice, but it's an easy game to get a group of people to agree to hop onto for a quick round.

Risk of Rain

Price: $9.99
Steam Store link

Risk of Rain is a co-op game with an unquenchable bloodlust. Though not for everyone due to its extreme difficulty, Risk of Rain is an easy buy for roguelite fans or groups of friends who hate life. It's a hard game and it will knock you down a peg with ease, whether you've got 1 hour or 300 hours worth of gameplay logged.

Risk of Rain 2 is pretty good, too. It's currently $19.99 on Steam

Beat Hazard

Price: $9.99
Steam Store link

This one always seems to slip through the cracks since it's been blessing Steam with its presence for eight years now, but despite its age, Beat Hazard continues to be a recommended purchase for co-op play, providing you and your friend(s) are good at shmups. Beat Hazard lets you use your own music or one of many radio stations to generate enemies, which is what makes this one so unique.

Ultimate Chicken Horse

Price: $14.99
Steam Store link

Playing this game with a group of friends is an exercise in sadism. You and up to three other friends will be tasked with creating and completing the stages in Ultimate Chicken Horse, and you can bet at least one (or even all) of you will make them nearly impossible to beat, in the name of being the better platformer player. Ridiculously fun and honestly not as enraging as it sounds.

Keep Talking and Nobody Explodes

Price: $14.99
Steam Store link

An outlier among the other games in this collection, Keep Talking and Nobody Explodes only requires one person to buy the game. There's a reason for that: Only one player is allowed to see the screen at a time, so only one can directly defuse the bomb. The other players must tell the defuser what to do based on the instructions in the manual.

If it sounds a little convoluted, that's because it is by design. Can you and your friends defuse a bomb? Maybe, maybe not. But you can certainly yell at each other trying.

Don't Starve Together

Price: $14.99
Steam Store link

Don't Starve has stood as one of the more accessible survival games over the years, and the multiplayer expansion Don't Starve Together may be an even more enjoyable game than the base with the Reign of Giants expansion. Together contains both, plus the ability to die in the forest with your friends. If  as in my case — you tried the original game but didn't enjoy it much, you may still find this fun.

Left 4 Dead 2

Price: $9.99
Steam Store link

You may be dissuaded from picking Left 4 Dead 2 up based on its age. It's been out for 11 years now, it seems like everyone's been through the game. Why bother? If you haven't played it yet, this is your reminder to pick up L4D2 to play with your friends. It's still fun to this day, but it's best played with friends. Any community for a decade-old game is bound to be elitist and this game is no exception.


Price: $9.99
Steam Store link

If you don't play PAYDAY 2, it's possible the only thing you've heard about it was the hubbub about microtransactions a few years back. It's been a long time since then though, and the game is a solid heister. You don't need to play the first game to dive right into this one and, provided your group can cooperate, there are hours upon hours of heists for you to tackle.

Dungeon of The Endless

Price: $11.99
Steam Store link

How about something a little different? Amplitude's Endless universe has expanded this way and that, with "that" being Dungeon of the Endless, a pseudo-tower defense roguelike. In this, players must hoard resources and expand based on the ever-increasing threats of the depth of the dungeon. A single round in this game can take several hours and it is very hard, but if your group's into roguelikes you could do a lot worse.

Borderlands 2

Price: $19.99
Steam Store link

Borderlands 2 is another old staple that still holds up today, especially multiplayer. Pushing through this game with friends is satisfying as firefights are intense and the weapon system is a ARPG-style lootfest. Not many games age as well as this one -- you can come back years later and still have a ton of fun.

Golf With Your Friends

Price: $7.99
Steam Store link

If you just want a game to pay a little attention to while chatting, this is an easy choice. Golf With Your Friends isn't exactly rolling in content variety and only contains 7 levels with 18 holes, but things are kept fresh through golf ball shapes and game modes. A very easy game to just sit back and play while having a couple beers and a laugh.

Human: Fall Flat

Price: $14.99
Steam Store link

How about something a little less-in-your-face about its silliness? We've got some pretty quirky games listed here, but they're all a bit more obvious about it than the cooperative physics-based puzzle solving found in Human: Fall Flat. The one downside here is that there are not a lot of stages, but it's a good deal at this price. 

Project Zomboid

Price: $14.99
Steam Store link

Don't let this game's graphics and the year it entered Steam Early Access fool you: Project Zomboid is a fleshed-out survival sandbox with hundreds of potential hours of gameplay, with continued support from its developer as it slowly shambles toward full release. If you and your group can accept the high learning curve, you can have a great time with this game.

Portal 2

Price: $9.99
Steam Store link

The Portal games are famous for a lot of reasons and one of those reasons is (Spoilers!) the stellar co-op campaign. If you haven't played Portal 2 and you want a game to play with a friend, you may as well throw the $2 at Valve and see what all the hubbub is about.


Price: $14.99
Steam Store link

An other roguelike to add to the pile, Barony is the closest to a traditional roguelike of any of the games listed here. It looks old, it feels old, and it plays like an old game. That's perfectly fine: You'll be hard-pressed to find another game that takes the classic roguelike formula, turns it 3D and realtime, and allows for online co-op. This one's pretty niche but you're in for a good time if you're comfortable with classic roguelikes.

Endless Legend

Price: $29.99
Steam Store link

Though Endless Space is currently also on sale, I would recommend Endless Legend over it for its similarities to the Civilization series and its overall fun factor. This is a more traditional-style 4X game. Expand, form alliances, wage wars -- it's up to you. A worthy strategy addition to most gaming groups on a budget.

Resident Evil 5

Price: $19.99
Steam Store link

You don't hear much about Resident Evil 5 or 6 for a few reasons, but none of those reasons equate to them not being fun with friends. Resident Evil 5 is often overlooked in favor of 6 for co-op play because it retains the semi-tank controls found in its predecessor, but if you and a friend can adjust to that control style this is an intense and worthwhile co-op action game.

Resident Evil 6

Price: $29.99
Steam Store link

Like its predecessor, Resident Evil 6 is best played with a friend. Unlike its predecessor, it's got more modern, fluid controls and a whole lot of QTEs. This one is over-the-top in about every regard, to the extent I can't help but find it silly each playthrough. If you like classic Resi games, go with 5. If you can't deal with the antiquated controls, go with 6. The decision is as simple as that.

7 Days to Die

Price: $24.99
Steam Store link

One of the first titles in the survival game wave that paved the way for games such as Rust and ARK: Survival Evolved, 7 Days to Die still stands as one of the most played games on Steam and is just as fun now as when it came out. As with the two mentioned, 7 Days to Die allows you a great deal of freedom in your efforts to survive. Break, use, and do whatever you want to ensure your survival in a world overrun by over 50 types of zombies.

Orcs Must Die! 2

Price: $14.99
Steam Store link

The original Orcs Must Die! set off a chain reaction of action-tower defense clones, some good and some bad, but none really hold up to the sequel. Orcs Must Die! 2 is an improvement over the first game in almost every way, and has the added bonus of online multiplayer. It's easy to get into, easy to wrap your head around, and easy to spend too many hours in.

Tabletop Simulator

Price: $19.99
Steam Store link

This is a bit of a strange one since Tabletop Simulator itself isn't a game, but a mini-platform for tabletop gaming. The amount of games available via Tabletop Simulator are nearly endless, making this a fantastic purchase for any static group of friends who have trouble deciding on what to play or want to play board games without having to pick up after themselves.


These are definitely not all of the co-op games you can get for relatively cheap on Steam, but these are some I can personally recommend. I hope you've found at least one game you find worthy of your Steam library.

Devolver Digital Weekend Sale Live on Steam and Humble Bundle Now Thu, 10 May 2018 13:40:06 -0400 Jonathan Moore

OK. So it's not the official Summer Sale -- which will undoubtedly descend upon us very, very soon. But(!) there are some absolute bangers to be had in the Devolver Digital Sale now live on Steam. 

And the best part about this particular sale is that most of the titles -- except for those that just recently released, such as The Swords of Ditto and Minit -- are discounted by 50% or more. 

Some titles, such as the insanely good and critically acclaimed Talos Principle, are discounted by upwards of 80%. Those are fantastic savings on some truly fantastic titles and DLC. The sale also includes virtual reality titles. 

Here are some of the best games currently seeing deep discounts: 

  • Talos Principle: $7.99
  • Hotline Miami Bundle: $4.99
  • Enter the Gungeon: $7.49
  • Shadow Warrior Bundle: $25.62
  • Serious Sam -- The Complete Pack: $17.69
  • Titan Souls: $3.74
  • Stories Untold: $2.49
  • Luftrausers: $2.49
  • Hatoful Boyfriend: $5.08
  • Broforce: $3.74

You can find the entire list of games by heading over to the sale's Steam page. Or you can see what Humble Bundle has on offer. 

As always, stay tuned to GameSkinny for more news on unbeatable sales and other gaming news, reviews, and guides.