Trion Worlds Tagged Articles RSS Feed | Trion Worlds RSS Feed on en Launch Media Network Trove: Sandbox MMO Coming to PlayStation 4 Tue, 12 Jul 2016 10:23:55 -0400 Phil Fry

Developer Trion World's Sandbox MMO, Trove, is coming to PlayStation 4 this year. Originally released last year on PC, the voxel RPG blends creation and building gameplay mechanics reminiscent of Minecraft with classic RPG elements. 

Players choose from more than a dozen unique classes -- like Neon Ninja, Gunslinger, and Boomeranger -- that all have unique abilities and weapon proficiencies. 

Grouping up with others, players can choose to spend their time building onto their game realm, or seek out Dungeons and Lairs to defeat enemies and acquire loot. Furthermore, veteran players with a knack for level design have the ability to create Dungeons and Lairs for other Trove players to conquer, but that's not the only thing players can create. Players can additionally create weapons, mounts, and gear related items as well for unique customization and player choice. 

For MMO players who love to PVP, Trove offers PVP style game modes like Deathmatch in developer and player created arenas. 

Trove is coming to console later this year. 

Trion Worlds Chooses Alex James Ryan as Winner in AbleGamers Fellowship Fri, 03 Jun 2016 08:56:32 -0400 Joe Passantino

Video game developer Trion Worlds has named Alex James Ryan as its winner of the AbleGamers fellowship, which aims to support students with disabilities in game development. The Trion Worlds website revealed that the studio will grant AJ $10,000 in scholarship funds.

According to the AbleGamers website, AJ was born with Arthrogryposis -- a condition that resulted in weakened or missing muscles and nerves in his body. As a result, he learned to use his feet to play and develop video games, including Street Fighter 2, Marvel vs. Capcom 2, and Mortal Kombat.

Trion Worlds also revealed that AJ recently founded Inclusive Games, a game development studio that, in the fellowship winner's words, "aims to create full experiences everyone can play."

AJ elaborated on the rationale behind his work:

"As someone that’s disabled myself, it’s frustrating to see games ship without options that help me play games. Since I’m studying Computer Science and Media Informatics in my senior year of college, I now have the skills to make games ... And make games I do."

Trion Worlds COO Russ Brown had words of praise for AJ:

"Anyone who cannot use their arms and plays Mortal Kombat with their feet, and is setting up his own game studio is a winner. The world needs more Alex James Ryans."

Interested readers can learn more about AJ on the AbleGamers site, and learn more about the initiative via the Fellowship website.

[Image Source: Trion Worlds]

New ArcheAge players: Learn to manage your Labor and time to make gold Mon, 28 Sep 2015 06:44:48 -0400 Ashley Shankle

I like rolling in money in MMOs. It's fun, especially in ArcheAge. But getting gold is way more complicated in ArcheAge than most other MMORPGs, and it's easy to make less than you could from farming.

There's a balance you have to pay attention to when playing ArcheAge. You need to make the most of your land and Labor, without spending all day tending your land. It can be all too easy getting stuck tending a lot of land for far longer than you would like.

First things first:

Always price check what you're producing and their refinements

If you're aiming to make money using the Auction House, price checking is a must. You need to see not only what the base product is selling for, but also what it's most easily crafted into sells for.

Here's a good example of this in action, based off just my playing today:

Cotton has been at fairly high prices for the growth time on Morpheus since launch and was fairly steady until a couple days ago. It's gone from over 2 silver to the low end of just over 1 silver. My primary source of income's been grossly devalued, right?

Well, not quite devalued. Fabric is selling for over 20 silver each and it only takes 10 cotton and 5 Labor to make a single piece of fabric.

A reasonable price for fabric would be more around 12 silver each with the current price of cotton on Morpheus, but it's currently selling for around double the current logical value. I'm making far more off fabric right now than I should be, and I'm not going to complain.

Now this is not a typical scenario -- generally the prices reflect the Labor usage to refine something. Right now they're not for cotton into fabric and I can take advantage of that (and you can too if you're on Morpheus).

This is an extreme example of this in action, but it should give you an idea. Always look at prices for refined products, maybe even actually processed items like equipment if you've got the Labor and other mats. Always pay attention to your Labor usage.

Growth times are a big deal

Growth times don't just affect how fast you get your produce. They also affect how often you're going to have to play the game, how much Labor you're using, and the security of your investments into those plants or animals.

I'm growing cotton on Morpheus because the turnover is quick. The plants themselves are cheap, yield 8 ~ 10 each, and sold for an all right amount before today. Since I know the cotton market is falling fast, I'm switching to fabric until the fabric prices bottom out. I'd give it a day or two.

Since I'm growing this fast crop, I know what I'm getting into in two hours. If I were growing something like beans, which take a day to grow, I wouldn't be able to guarantee I'd get a worthwhile price when selling them tomorrow. This shouldn't stop you from growing produce that takes a long time to mature, but it's something to keep in mind.

Growth times and Labor

Beyond price security, growth times have a heavy effect on your Labor usage. If you're repeatedly growing crops that mature in just a couple hours, you're going to burn far more Labor than you would when going with something that takes longer. That's something you need to bear in mind when planting, especially if you also craft.

Plant in accordance with your schedule

Lastly, a key point to remember is that if you know you're not going to be able to play for most of the day or a few hours, plant your crops and plop down your animals accordingly.

Chili peppers have a long maturation time.

If you know you're not going to be able to log in for about 12 hours, put down some aspen trees, pigs, chili peppers, or any longer maturation crops.

If you're currently playing and know you will be for a while, maybe plant something with shorter times. Plant to coincide with your schedule.

Labor is serious business

Since we're talking about farming, I'll assume you're a Patron. Patrons get 10 Labor every 5 minutes, whether on or offline. No more, no less.

As a Patron, you make 120 Labor an hour. This sounds fine until you get deep into crafting, when Labor is your worst enemy. This isn't as much the case when farming because the Labor usage rates are fairly even. This is not the case when crafting.

If you do both crafting and farming (or if you're on a mining frenzy), your Labor is going to be super tight. This is why I'm not full-on crafting just yet, while Morpheus is still new. I'll refine my cotton and pelts if I have to, but otherwise I'm avoiding crafting because of the Labor usage until I feel sated with my gold stockpile.

From 5000 to 2940 in 10 minutes flat!

You get 2,880 Labor per day, which sounds like much more than it really is. If you know you're going to need a bunch of Labor to craft, it might not be a great idea to plop down a bunch of crops that don't take long to mature. You may find yourself with a bunch of crops you can't harvest and a powerful thirst for a Worker's Compensation Potion.

I ran into the Labor wall a lot around launch last year, and it's something you need to learn to cope with as a new player. Labor is the big progress wall outside of gearing up at endgame, and the amount it costs to craft is why Worker's Compensation Potions are always in demand and sell well.

You'll get used to making efficient usage of your Labor as you get into a farming and crafting routine and know what you want to do. It's hard to decide, and it's really easy to burn a couple thousand Labor in a short length of time.

Hopefully the advice above will help those of you trying to get into the swing of ArcheAge's farming and economy. The game has a lot to offer if you're persistent and pay attention to the nitty gritty bits like Labor. There's nothing else like it. Keep at it, and eventually you'll figure out your own personal way to success.

Is ArcheAge pay to win? That's up to you to decide Sun, 27 Sep 2015 11:34:37 -0400 Ashley Shankle

To say ArcheAge isn't unique in the MMO market would be a lie, considering the game's current place as the only low-fantasy sandbox MMO out in the West. But that uniqueness is both a blessing and a curse.

ArcheAge is all about the economy. Some people play it as a typical MMO, but most don't. You miss most of the game when avoiding the sandbox elements. ArcheAge without the farming, crafting, and pack hauling is just depressing, especially considering the game isn't exactly focused around what most MMORPGs are. It's all about making that money.

APEX and the economy

The game being all about the economy is why it has such a reputation for being pay to win (P2W). Despite how much effort you have to put into making money in the game, you can go ahead and swipe your credit card to buy yourself an APEX and make a few hundred gold in a matter of minutes. It's a bit of a slap in the face considering the nature of the game, but it's not as bad as it sounds.

Just to make this really easy for even the newest player to understand, here are some convenient bullet points:

  • APEX cashes out into 1250 Marketplace Credits.
  • You buy an APEX specifically to either sell or give to someone else.
  • If you want to buy Credits for yourself with real money, you buy them directly.
  • If you want to buy Credits with in-game money, you buy an APEX from another player.

Whether you like it or not, APEX is an integral part of the ArcheAge economy.  After all, how else would you buy the things on the Marketplace you almost definitely need? Buying them on the Auction House with jacked up prices, that's how!

APEX prices on MorpheusCurrent prices of APEX on Morpheus.

Now, the good part about all of this is that there are so many ways to make money in the game. You can farm, fish, craft, run packs, do events.. the list goes on. If you're motivated and have the time, you can make enough money to buy APEX, and either buy the things you need, or even Patron.

The system makes it so there's a constant transfer of gold into Credits and vice versa, which means what you have in-game has some sort of real money value. Real money that's basically just tied to Trion Worlds and is useless otherwise.

But enough about APEX. It's only one of the heads this beast has, and the next one is...

Patron makes the game pay to play

I know you can play ArcheAge without getting a Patron subscription, but is it worth it? Not really. You're cut off from a good portion of the game when you're off Big Daddy Patron.

Outside of the sandbox features, ArcheAge is a fairly generic MMORPG. Neither the story nor the quests are engaging, and combat is nothing special. There's not much of a point to playing without the full Labor gain and property ownership you get with Patron unless you literally just want to endgame PvP, and even then you need to be able to plus your gear.

Any time a friend considers playing, I always tell them they better be ready to cough up $15 up front to get the full experience. You miss out on so much without it that it's hard to imagine sticking to the game without Patron, as someone who has always had it.

Patron is a requirement to really play ArcheAge, but you don't necessarily have to pay for it with real money. This is where APEX comes in, and where the economy goes full circle.

Patron costs $14.99 a month, but you can also buy a month's worth of Patron for 2,400 Credits. If you make enough money in-game to buy two APEX in one month (1,250 Credits times two), you can afford to pay for one month of Patron in Credits.

Buy Patron with Credits on the AA website

The above really simplifies things, because APEX is not cheap. Unless you're either really lucky, seeded by guildies, or super on point with your farming; you're going to have a tough time even getting one APEX in your first couple months.

ArcheAge might be a bit pay to win, but it's surmountable

Even with all of the above and the game's absolutely atrocious RNG gear plusing at endgame, I still have a hard time saying it's 100% pay to win.

ArcheAge's pay to win reputation is mostly due to the fact that it takes so long to work up to things using the game's natural progression, and the fact you can make so much of it go faster with real money. But you can do it all with hard work in-game, as long as you have Patron.

Patron is the real stickler for many, because there's a very clear divide between paying and free players, and the game experience is completely different between the two. But this isn't pay to win -- this is simply the game not actually being free to play.

There are a lot of things on the Marketplace that you absolutely need, which for some constitutes the game being pay to win. You can buy almost all of those items from other players, but at the same time, those players who bought those items with real money to sell are making bank in-game. It's hard to say whether this is a good or bad thing. Ideally the items would simply be earned by adventuring.

ArcheAge's "P2W" state is ultimately a matter of opinion. It's certainly not free to play unless you've already gotten Patron and are good at making money, but people who buy items off the Marketplace to sell on the Auction House are definitely rolling in way more gold than people who just subscribe.

Gold makes things easier, but ultimately there's no point to the economic aspect of the game if you just bought all the gold you need with real money. Going that far would remove the point of playing. Things are full circle in ArcheAge, and that's part of its appeal.

ArcheAge guide - How to get your first 16x16 farm (Improved Scarecrow Farm) Sun, 20 Sep 2015 13:25:36 -0400 Ashley Shankle

ArcheAge is complicated, let's just get that out of the way right now. New players have no idea what they're doing for at least a couple months, and even then there's still a lot to know and remember. But even a new player knows a 16x16 farm plot is useful.

Eventually you're going to get a trade pack request that tells you to deliver the pack at a port on the opposite continent to get a 16x16 plot, but it's possible to get a 16x16 farm before that point. The only downside is you'll have to give up your 8x8 Scarecrow Garden. But that's a fair tradeoff.

Essentially what you need to do is upgrade your Scarecrow Garden into an Improved Scarecrow Farm, which is not only larger but also functions as a Farmer's Workstation. You can craft an Improved Scarecrow Farm as soon as you get your Scarecrow Garden Design, should you so choose.

How to build an Improved Scarecrow Farm

Just like with half the other stuff you're going to poke around with in ArcheAge, crafting this seems really intimidating but is ultimately simple. You can craft your Improved Scarecrow Farm at a Carpentry Workbench, under Farms/Farmer's Workstation.

How to craft an Improved Scarecrow Farm.

The very first component is your Scarecrow Garden Design, which you get back if you demolish your 8x8 Scarecrow Garden. Do not demolish it until you have the other components for the recipe.

Along with the Scarecrow Garden Design, you need four other primary components, and you need two of two of them. Each of these need to be made separately and require some pretty basic (albeit expensive) parts. The four finalized components are:

  • Wooden Beam Bundle x2
  • Construction Tool Bundle x2
  • Finishing Touches Bundle
  • Construction Brick Bundle

The word "bundle" is not to be ignored, because these are essentially bundles of common materials you probably buy, sell, or craft everyday.

The Wooden Beam Bundle requires 50 Lumber, and you need two of them for a total of 100 Lumber.

The Construction Tool Bundle requires 50 Iron Ingots, and you need two of them for a total of 100 Iron Ingots.

The Finishing Touches Bundle requires 25 Fabric and 25 Leather.

The Construction Brick Bundle requires 50 Stone Bricks.

All of these can be constructed at a Carpentry Workbench under "Construction Materials".

Construction materials in the Carpentry Workbench.

The labor cost breakdown

Let's break down the cost in basic materials and labor in total so you know what you're getting into.

The cost of harvesting, mining, and chopping down trees is not included as you may end up turning to your guild mates or the Auction House to get them all.

Primary ComponentNeeded to MakeTo Process Raw Mats
Wooden Beam Bundle
25 Labor (x2=50)
50 Lumber (x2=100)
50 Lumber needs:
150 Log (x2=300)
250 Labor (x2=500)
Construction Tool Bundle
25 Labor (x2=50)
50 Iron Ingot (x2=100)
50 Iron Ingots need:
150 Iron Ore (x2=300)
250 Labor (x2=500)
Finishing Touches Bundle 25 Labor
25 Fabric
25 Leather
25 Fabric & 25 Leather
250 Cotton (125 Labor)
75 Pelt (125 Labor)
Construction Brick Bundle 25 Labor
50 Stone Brick
50 Stone Bricks need:
150 Raw Stone
250 Labor
Total Labor Costs: 150 Labor 1500 Labor


And to top all of the above off, the Improved Scarecrow Farm itself requires 100 Labor to craft. If you craft everything yourself, you're looking at a total of 1700 Labor to get everything done.

The hard work is worth it in the end. Once done, you've essentially upgraded your 8x8 Scarecrow Garden to a far more efficient 16x16 farm.

If you're worried about someone nabbing up where your Scarecrow Garden is before demolishing it, make sure you get all the other components done before you demolish it. After pulling it up, either have a friend or a guildmate stand where it was or put some plants so no one takes the spot.

Getting everything together takes time, but this is ArcheAge. Everything takes time, just the amount varies based on how much money or effort you're willing to put in. Good luck, and enjoy your Improved Scarecrow Farm.

Transparency: Cons are still very important to gaming journalism Fri, 18 Sep 2015 11:23:57 -0400 Larry Everett

Games journalists get news from a myriad of sources: news tips from readers, press releases from developers, other websites, social media, emailing developers, and of course, speaking to devs face-to-face at a convention.

A huge chunk of the news has to cost very little for a website to obtain and should actually make the site money. This usually comes in the form of news tips from readers. Tips net positive for websites because the news is coming from those who already read the site, and that’s why many sites will go out of their way to thank tippers.

Press releases work similarly to news tips, but are just slightly less effective than tips because sometimes there is relationship building that needs to take place before a site will get press releases from developers. Emailing developers directly is the next step beyond press releases, but that requires an even greater relationship than press releases.

And of course, gaming news sites don’t like to have to source other websites because that means someone have scooped them for a story. But even the best sites have to do this from time to time.

Conventions: the most expensive information-gathering tool

Attending conventions is by far the most expensive way to get information for a gaming website. Most of the time, gaming news sites cannot afford to send people to conventions. It could literally cost thousands of dollars to send a single person to a convention. Of course, as you add people to the roster of convention-goers, it costs less per person, but the upfront investment will be similar.

Conventions also represent another problem to the games journalists themselves. Most of the time, convention-goers are the first to hear about a new expansion or the announcement of a new game, but they are usually not the first to report on it because developers will release the information on their website within minutes of the announcement which is usually less time than it takes for a reporter to find her computer let alone a solid internet connection. (Internet is notoriously horrible at conventions.)

Of course, many websites will get news from those who are already going to attend an event by offering a free pass to the convention. That is how I did it for years. None of my expenses were covered by any website. I've also heard of journos getting parts of their expenses paid if they covered certain things for many different websites. I've done a little of that, but I know some who have had their whole trip covered in that manner. This can be advantageous for both the website and the reporter.

But the question remains: Why is it worth it for gaming websites to still have reporters on the ground at conventions?

I can think of two major reasons why websites -- even smaller ones -- need to have people at conventions: legitimacy and developer interaction.

I use the word “legitimacy,” but you could also use the term “commitment,” or even, “vision.” A website that is looking for growth isn’t going to sit on its laurels and wait for things to happen. It’s going to do what it can to make sure that it’s on the frontlines of reporting and speaking to developers personally. It will have a reviewer trying out the latest demo from games that have yet to release. Not only is this a wonderful service for the readers, but it also gives the reporters first-hand insight into what she's reporting on.

Readers want to hear your thoughts. Most sites have very loyal followers and its own distinct voice in the gaming community at large. Players who read GameSkinny expect a certain flavor from this site. Most of the time, it’s reflective of an Editor-In-Chief, but it doesn’t have to be. Regardless, loyal fans want to hear your thoughts on the matter, not some generic impressions from the random, no-name reporter of a media conglomerate. Even if the reporter on the convention floor doesn’t just work for your site, he will carry your site’s voice because you’re editing and approving his work.

Secondly, developer interaction is key. It’s also important that the person attending represents the site well. Having a reporter speak to a developer face-to-face allows the reporter and the developer to speak to a person and not some random screen name.

If I might digress for a moment: I met Linda “Brasse” Carlson, the Director of Community Relations at Trion, at PAX Prime a couple of weeks ago. Because of my work reporting for MMO websites, we had had a few interactions via Twitter and PR correspondents. She didn’t know what I looked like and I had only seen her in her dwarf costume (pictured above), and I probably wouldn’t have recognized her if she was standing next to me.

However, during one of her panels, I made a short introduction, and immediately, she knew who I was. Then after the panel we talked for quite a while. I don’t feel comfortable repeating any of that conversation because it was assumed to be off the record, but I can tell you that my perspective of game development changed. And that kind of interaction could never have happened without my attending the convention.

When looking at the bottomline, it’s hard to justify going to a convention. The return-on-investment is hardly quantifiable, but in the end your site and the reporters going will be better for it. It’s a lot of hard work for the reporter, and sometimes it’s tough to get that little bit of news that makes your coverage better than others. However, nothing can take the place of the respect your readers will have for the site after the convention is over.

ArcheAge 2.0 launch delayed, EU servers up now with NA later today Sun, 13 Sep 2015 06:21:07 -0400 Ashley Shankle

Did anyone really expect yesterday's ArcheAge 2.0 launch to go well? If you've played ArcheAge, you surely did not -- but I bet you desperately tried to repeatedly relaunch the game to get in during the brief time the servers were up. I know I did.

As totally expected but still disappointing, yesterday's launch was what anyone would call a disaster. 1PM PDT/4PM EST rolled around and only a small portion of the playerbase could log in, which promptly grabbed as much land as they could on the fresh and Evolution servers while everyone else sat there staring at a repeating, soundless cutscene. Good times.

The land rush is serious business if you're a Patron. You need land to farm and make money, and some areas' climates and proximity to the ocean and other provinces make then more ideal than others. Which is exactly why Trion Worlds pulled the plug on the servers and delayed launch an extra day despite ArcheAge already being down for two days for maintenance. They also applied a rollback to make land grabbing fair for all players.

Moving forward with today's launch

Today's launch is being handled much differently from yesterday's debacle. Instead of opening all the servers at once, Trion are launching the European servers in waves first to accommodate their timezone and to relieve some of the stress on the login servers. This has been completed at the time of writing and there is a sizable queue on the fresh European server, Rangora.

The North American server launch will begin at the same scheduled time as yesterday: 1PM PDT/4PM EDT. Servers will be rolled out similarly to the European servers. Legacy servers will be put up first, followed by Evolution, then the fresh servers.

Hopefully this will alleviate some of the strain on the login servers, which it seems to have with EU, but Morpheus is going to get swamped very quickly. If you want to play on the new NA server and have land in a respectable area, you're going to have to work fast.

To the new players drawn by 2.0 and fresh servers

While the ArcheAge playerbase at large is not particularly surprised that the 2.0 launch didn't go great, new players drawn by the fresh servers are not getting the best impression of the game after a full extra day of downtime after the scheduled launch.

To new players, I have to say this: Welcome to ArcheAge, where the bad often outweighs the good but you can't stop playing it because in a lot of ways the game is awesome but the servers and community at large are terrible and you wish you could stop but you need to keep tending your land, maybe just one more month will be okay.

Then it's four months later and you wonder what you're doing with your life as you're trying to fend members of your own faction off your guild's ship, which is covered in trade packs, when all you really wanted to do on that stupid trip was fish.

ArcheAge 2.0 goes live today with new servers and merges Sat, 12 Sep 2015 07:39:37 -0400 Ashley Shankle

After months upon months of waiting and the past two days' extended maintenance, today is finally the day ArcheAge will be receiving the long-awaited 2.0 update to breathe some new life into the game. It's about time, right?

The ArcheAge servers have been down the past two days as Trion Worlds prepares the patch to go live and puts up the two new servers, Morpheus (NA) and Rangora (EU), along with the finalized merges of older servers.

So what's in ArcheAge 2.0? A ton of stuff! Check out the patch notes to see for yourself.

Some of the more notable additions being added are the Hero System, Guild Dominions (for some guild versus guild excitement), house upgrades, five Greater Dungeons, and loads of changes to the more intricate parts of the game.

Players hopping on the new servers immediately after launch need to get ready -- the land rush is coming! Good luck in getting a plot in your desired area, because you (and I) are going to need it.

(Update: Due to complications, the 2.0 launch has been delayed. Keep your eyes on the ArcheAge Twitter for updates on the situation)

ArcheAge 2.0 launching September 12th brings new content, servers Sun, 30 Aug 2015 15:28:32 -0400 Ashley Shankle

ArcheAge is still alive and kicking, and the game's finally getting the big 2.0 content update that brings the political system, guild battles, and more bells and whistles for the game's dedicated crafters.

Fans have been in a state of unrest due to ArcheAge's slow updates on the international servers, mostly due to the lack of the 1.8 patch. Those of you not in the know (but still avid players) will be happy to find out that September 12's patch includes 1.8 up to 2.0; making this the heftiest update the game has seen to date.

Along with the new content comes server Evolutions, which are essentially low-population server merges; and two brand-new servers to give the adventurous the chance to get a "launch-like" experience. If you've had an inkling to give ArcheAge a try and are willing to spend the $15 for Patron, the new server launches will be the best time to get started since the game's actual launch.

ArcheAge is about to get even bigger than it already is, and that in itself is sort of mind-boggling. While I and many other players have more than a few qualms with the game, there has never been a problem with having too little to do. 2.0 is only going to make Labor and time management more of a pain, but hopefully it will be worth it.

Happy Anniversary ArcheAge Wed, 26 Aug 2015 05:14:03 -0400 TheDeadlyMouse

You can now celebrate ArcheAge's very first anniversary since Trion Worlds launched their version of it almost a year ago for the US and the UK. Play it now until September 15th and earn neat gifts such as weapons, hats and more. You can also go on special quests created just for this anniversary.

Your first logged in character daily will receive two offers letters in their mail box: a randomized daily quest opportunity and an Anniversary Love Tree sapling.

  • Anniversary Quests: Complete the day's quest and you'll receive Anniversary Tokens that can be exchanged for awesome prizes (like Anniversary hats and Hellkissed Weapons) at the Anniversary Token Exchange Machine on Mirage Isle.
  •  Anniversary Love Tree Sapling: When planted on public land or personal property, this tree grows into an Anniversary Tree in 30 minutes. Harvest it up to 3 times a day and get Anniversary Love Boxes that could contain anything from loyalty tokens to Superior Red Regrade charms! The tree will expire in 3 hours, so make sure to be attentive to it!

Make sure you log into the game daily to earn all your special rewards. Remember, you have until September 15th to celebrate the anniversary.

Now is a great time to check the game out if you are new or a good time to come back and check things out once again. It is free-to-play and to download, or you can be a Patron, ($14.99 a month), to earn extra bonuses.

Here's to another great year for ArcheAge, Trion Worlds and XLGAMES.

Do you play ArcheAge and are you enjoying the first anniversary? Let us know what you think in the comments.

Trove: Strike That Pose Tue, 25 Aug 2015 06:30:14 -0400 TheDeadlyMouse

Starting later today in Trove after the game gets its latest patch you will be able to earn bonus Chaos Factor till the end of the month. Every single Chaos Factor you get you will earn two Chaos Chests.

Wondering how you get Chaos Factor? It is very simple. You start earning it once you hit Mastery Rank 100 or you consume a Chaos Coin. Also, if you are a Trove Patron you get +2 Chaos Factor.

All of this helps you earn double the chances to unlock the Sugar Glider mount which also comes with this patch.

A few of the new stuff coming this patch are, Trove now will have an intro video showing off some of its past. Also, they are adding in tradable Patron Passes. You can trade or gift them to people in-game, once consumed the pass is locked to that players account.

You can now do /epicpose, this allows you to change the camera's angle to show off things such as your gear. You can use this feature to take great screenshots to show off to your friends or post on your blog.

So check the game out today once the patch is done and try to earn yourself a Sugar Glider mount.

Let us know what you think of this patch in the comments.

ArcheAge getting server "Evolutions" and new servers next month Sat, 15 Aug 2015 14:56:04 -0400 Ashley Shankle

Love it or hate it, ArcheAge is definitely has a unique place in the current MMORPG market -- but anyone not on the up and up in regards to the game's housing and economic system may be really perplexed as to why Trion is simultaneously removing and adding new servers to the game next month.

Three things are taking place in the middle of next month that ArcheAge players should be aware about:

  • Multiple low-population servers are being merged into brand new single servers. This is what Trion is referring to as server Evolutions.
  • Servers transfers will be taking place for players who would rather join the ranks on the high population servers than go through with an Evolution.
  • New Fresh Start servers are being added (one for NA and the other for EU) with separate auction house clusters than the other servers, for a "launch-like" experience. These require brand new characters.

All three of these things are pretty big deals, since players currently on low population servers are going to lose their land in the merges and transfers -- if you're on one of the affected servers, you might want to take off work the day the Evolution to get some land.

Server Evolutions

The servers being merged during the Evolution are as follows:

North America
  • Inoch and Calleil are being merged to make Hanure.
  • Ezi and Lucius are being merged to make Nazar.
  • Naima and Enla are being merged to make Kraken.
  • Aier and Orchidna are being merged to make Anthalon.
  • Nui and Janudar are being merged to make Leviathan.
  • Melisara and Nebe are being merged to make Sirothe.

Servers not mentioned above will not be affected during the Evolution process, though players on the current servers mentioned above have the option to transfer to an already-present server. Players who are currently on a high population server are exempt from all of the above.

The new servers will be almost completely fresh, and as such there will be a land rush on the day they are released. But their economies will be tied with the high population servers because of the auction house clusters. Only the brand new servers, Morpheus (NA) and Rangora (EU) will have separate auction houses from the other servers.


If you're ready to jump ship from your current server and aren't too keen on being merged with another low population server, you better get ready to go through with the server transfer process lasting from August 25th to September 4th. This is the only window you will have to get a free server transfer during the Evolution process.

Those who apply to be moved to another server will be migrated on September 8th, before the 1.8/2.0 patch and Evolution.

There is a whole list of transfer restrictions found in the transfer and Evolution FAQ that you should read so you can get ready.

The big patch will be happening in the middle of September, after which ArcheAge will finally be sitting at the 2.0 version of the game and the new Fresh Start servers will be live.

Even if you aren't included in the Evolution process, you should read the transfer and Evolution FAQ to read about the (potential) guild cap and what is going to happen to property on Diamond Shores with the 2.0 update. Be sure to pop any questions you have in the megathread on the official ArcheAge forums asking for player questions to be answered on August 20th. Good or bad, the game is progressing next month and it's good to be in the know.

ArcheAge Farming Guide - Efficient Tree Planting and Placement Fri, 26 Sep 2014 15:29:08 -0400 Ashley Shankle

Like it or not, growing trees is an integral part of your farming time in ArcheAge. Most take more space than your average plants, and some take even take up more space than cows -- but they are necessary space-eaters thanks to the fruit, leaves, and logs they provide.

There are a total of 30 varieties of tree you can plant on your farm (or atop a mountain), each one with its own combination of ideal climate, size, growth and harvest times, and yield. Some may be better suited to your needs than others, and some are better for bearing fruit than chopping down.

Even beyond the 30 types of trees you can grow yourself are a number of wild-growing trees. You'll see the familiar 30 on your travels as well as some you've never seen at a Sapling Vendor, such as Sequoia and Yucca.

Choosing your trees

There are a few factors to bear in mind when clicking through the Sapling Vendor's wares:

  • What size farm do you have?
  • Do you want logs or a particular fruit/leaf/berry?
  • When will you be able to log in and harvest them?
  • Are you trying to be Labor Point-efficient?

These are all things you should ask yourself when investing in saplings. What seems like an insignificant choice (which saplings to buy) actually affects your Labor Point, space, and ultimately time usage.

What size farm do you have?

The size farm you are planning on planting is going to affect just how much you can grow -- and which trees are ideal for you.

There are four tree sizes, and there are ideal placements to get the most out of your farm. You can check the bottom of the article for placement images, and the tree list below notes the sizes for all standard Sapling Vendor-purchased trees.

If you do not have a farm and instead are planting on unprotected land, you not only have to worry about size but also the color, height, and thickness of the trees themselves. Those that are more difficult to see are less likely to be stolen by keen-eyed thieves.

Do you want logs or a particular fruit/leaf/berry?

Most people grow trees for logs, which are an integral part of ArcheAge's economy; but that's not all you can get from trees.

As with real life, a fair number of trees are valuable not for their wood (logs), but what grows on them. You wouldn't grow apple trees just to chop them down in real life, would you? The same applies here in ArcheAge. To further back that up, trees with gatherables provide few logs.

Even past your standard gatherable items found on crop trees are special items such as bark, hardwood, and pinecones, and so on.

When will you be available to log in and harvest them?

This is something the efficiency-minded farmer and anyone planning on planting their trees on unprotected land need to keep in mind -- but people plating on unprotected land especially need to think about when they will be available to cut down their trees.

Illegal farmers should log in or head to their trees 10 ~ 30 minutes early to camp and protect.

If you're aiming for efficiency (ie, chopping down your trees as soon as they're up to plant more), you want to make sure you take your next log in time into consideration when choosing saplings.

Someone who can only play for a few hours a day might be better planting trees with a one day growth time like a Fir, while someone who can log in more often may be better suited to trees with faster growth times.

Something to note is that often trees with longer growth time have larger log yields than those with shorter ones, but repeatedly planting shorter ones throughout a day gives a great deal. This is a tidbit definitely worth keeping in mind as a regular player.

As an example, let's say you have one day where you're going to be available and able to chop down and replant a single Yew Tree every four hours. Every four hours you will get around 4 logs -- being right on time with your chopping and planting a single Yew Tree throughout a day will yield approximately 24 logs.

Are you aiming for Labor Point-efficiency?

This ties into the above point, but is worth touching on for the forgetful player: Planting and chopping down trees with shorter grow times eats far more Labor Points in the long run.

Why, you ask? Simply because you are chopping trees down more often, and sometimes just for comparable yield to trees with longer growth times. This is why the single Yew Tree example described above isn't necessarily ideal, since you will be spending a great deal of labor (60 in total to replant one tree repeatedly) to get those 24 or so logs.

Standard tree chart

The chart below doesn't go into efficiency or anything like that, it's a simple, alphabetical chart showing what you can plant yourself and approximate yields. Some things do need to be explained first.

Just about every tree has a very low chance to be struck by lightning and give Thunderstuck Trees. Archeum and Blazing Trees are not covered below.

Planting Size

This indicates how much space a tree takes up, which has a large effect on your farm layout.

This will be touched on again below, but in reference to the ideal placement images at the bottom of this article:

  • Small - Orange
  • Medium - Red
  • Large - Green
  • Extra Large - Blue
Grow Time
  • D - Days
  • H - Hours
  • M - Minutes

Listings with two times included are crop trees. The first time is the initial growth period, with the second below in italics being how long it takes between each harvest after.

Approx. Yield

This does not indicate what you will definitely get for chopping that particular tree down, but rather is approximate amount. You may get more, you may get less, you may get the same amount. The numbers listed are simply those I have seen the most.

Trees grown for their fruit or other items generally give 3 or 4 per harvest. Chopping these trees down often (but not always) gives a similarly small amount of logs, making them unviable log providers.


This column lists potential drop items when harvesting or felling the listed tree. The items listed are by no means the complete number of rare drops from these trees, but are simply those I have either personally seen or found to exist. This portion of the list is still a work in progress.

TreeClimatePlanting SizeGrow TimeApprox. YieldPossible
Apple  Temperate  Medium  14H 18M
11H 26M
Apple (3) - Grand Apple
Ash  Temperate Extra Large  2D 3H  Log (12) - Ash Hardwood
Aspen  Temperate  Medium 14H 18M Log (7) - Aspen Hardwood
- Aspen Bark
Avocado  Tropical Medium 5H 43M
4H 18M
 Avocado (3) - Grand Avocado
- Avocado Tree Hardwood
- Grand Fig
Bamboo  Temperate  Medium  1D 10H Bamboo Stalk (10) - Bamboo Shoot
- Twisted Bamboo Stalk
Banana  Tropical  Small  1D 2H
14H 18M
Banana (3) - Grand Banana
Bay  Temperate  Small 11H 26M
5H 43M
Bay Leaf (3) - Grand Bay Leaf
Cedar  Temperate Medium  1D 2H  Log (7) - Cedar Hardwood
Cherry Temperate Extra Large  2D 1H
1D 10H
 Cherry (3) - Grand Cherry
Cork Temperate  Extra Large 5H 43M Log (5) - Cork Piece
- Cork Hardwood
Fig  Temperate Small 5H 43M
4H 18M
 Fig (3) - Grand Fig
- Grand Avocado
Fir Temperate Medium  1D 2H Log (11) - White Tree Bark
- Fir Hardwood
Ginkgo Temperate  Large  1D 2H
14H 18M
 Ginkgo Leaf (3) - Grand Ginko Leaf
Grapevine Temperate Small 5H 43M
4H 18M
 Grapes (3) - Grand Grape
Hornbeam  Any Extra Large  8H Log (7) - Hornbeam Hardwood
- Hornbeam Bark
- Mushroom Bark
Jujube  Arid  Medium  1D 7H
1D 2H
Jujube (3) - Grand Jujube
Juniper  Temperate  Medium  2D 3H Log (11) - Juniper Hardwood
Lemon  Temperate  Medium 14H 18M
11H 26M
 Lemon (3) - Grand Lemon
Maple  Temperate  Medium  1D 10H Log (10) - Maple Hardwood
Moringa  Arid  Extra Large 2D 1H
1D 2H
Moringa Berry (3) - Grand Moringa
Oak  Temperate  Large  2D 1H
1D 10H
Acorn (3) - Grand Acorn
Olive  Temperate Medium  1D 2H
14H 18M
 Olive (3) - Grand Olive
Orange  Temperate Extra Large  1D 7H
1D 2H
Orange (3) - Grand Orange
- Orange Tree Hardwood
Pine  Temperate  Large  2D 21H Log (13) - Pine Hardwood
Pomegranate  Temperate Extra Large  1D 7H
1D 2H
 Pomegranate (3) - Grand Pomegranate
Poplar Tree  Temperate Medium  12H Log (6) - Raw Lumber
Rubber Tree  Tropical Medium  11H 26M Log (5) - Natural Rubber
- Rubber Bark
Traveler's Tree  Tropical Medium  14H 18M Log (7) - Traveler's Tree Raw Lumber
Willow  Temperate Medium 14H 18M Log (7) - Willow Hardwood
- Willow Bark
 Any Medium  4H  Log (4) - Yew Hardwood
- Yew Leaf


Wild trees

There are a great deal of wild trees found about the world in ArcheAge, and many of them have rare drops just as those you purchase at Sapling Merchants.

These trees normally cannot be grown on a farm (though I have seen a player with Sequoia trees on their farm), and hence cannot be regularly relied upon unless you purchase a bunch of saplings from another player. Chopping them down in the wild gives a chance to receive a sapling.

The listings below are a work in progress much like the table above. There is no size column as I cannot obtain this information reliably at this time.

TreeClimateGrow TimeApprox. YieldPossible
Apricot Temperate 2D 21H
1D 10H
Apricot (3) - Grand Apricot
Baobab Arid 1D 2H
14H 18M
Baobab Fruit (3) - Baobab Hardwood
- Grand Baobab Fruit
- Grand Avocado
- Grand Jujube
Beech Temperate 2D 1H
1D 10H
Beechnut (3) - Grand Beechnut
Birch Temperate 2D 21H Log (13) - Birch Bark
- Birch Hardwood
Cacao Tropical 4D 7H
2D 21H
Cacao (3) - Grand Cacao
Camphor Temperate 2D 21H Log (13) - Camphor Hardwood
Chestnut Temperate 4D 7H
2D 21H
Chestnut (3) - Grand Chestnut
Cottonwood Arid 1D 7H
1D 2H
Cottonwood Fruit (3) - Grand Cottonwood Fruit
Cypress Temperate 1D 10H Log (13) - Cypress Hardwood
Ebony Temperate 2D 3H Log (13) - Ebony Hardwood
Larch Temperate 1D 10H Log (11) - Larch Hardwood
Palm Tropical 2D 21H
1D 10H
Coconut (3) - Grand Coconut
Sequoia Temperate 4D 7H Log (16) - Sequoia Hardwood
- Giant Log Pile
Spruce Temperate 1D 2H Log (9) - Spruce Hardwood
Thuja Temperate 2D 3H Log (13) - Thuja Bark
Yucca Arid 1D 2H Log (7) - Yucca Hardwood

Ideal planting placement

These images were not made by me, but are definitely worth taking a look at. The source is the Korean gaming site inven, but I got them from this imgur page.

There are five crop sizes in total, with trees only being available in four of those sizes.

  • Yellow (Very Small) - There are no trees at this size, but there are plenty of other plants and birds such as Geese and Ducks that fit in this bracket.
  • Orange (Small) - Some trees, such as Grapevines, fit in this size bracket. This is also the size you will find some livestock, such as Turkeys.
  • Red (Medium) - This is the most common size for trees, as well as some livestock.
  • Green (Large) - An uncommon size. These cannot be planted in 8x8 Scarecrow Gardens.
  • Blue (Extra Large) - These are difficult to allocate space for, but are the second most common size for farm trees.
Scarecrow Gardens (8x8)

Scarecrow Farms (16x16)

Head to our sister site Guild Launch to create a free ArcheAge guild site or find an ArcheAge guild!

ArcheAge - Upgrading to The Ultimate Glider Tue, 16 Sep 2014 12:17:40 -0400 Ashley Shankle

Gotten your Experimental Glider and want to make it better? Upgrading your glider in ArcheAge is surprisingly easy, provided you have the Labor Points to complete the work.

The Experimental Glider you're given during a quest can be upgraded in tiers, each of which being affordable and not having a minimum Carpentry requirement. The only issue for free to play users is each upgrade costs 25 Labor Points, which equals to being logged in for 25 minutes.

Founders who purchased the $50 and $100 packs will find this information especially useful, due to their 10 Labor Points per five minute regen and the fact the Ultimate Glider is exponentially better than the Founder's Experimental Glider.

Upgrading all the way up to the Ultimate Glider will cost only 1 Gold 75 Silver, and a total of 75 Labor Points. You can begin upgrading at level 10. Details on which levels you can upgrade are detailed with the prices below.

Glider stats

Each of the upgrades has its own stats, though they simply get better through each tier.

Experimental Glider

Flight Speed: Low
Gliding Ability: Low
Turning Speed: Low
Initial Speed: Low
Improved Glider

Flight Speed: Moderate
Gliding Ability: Low
Turning Speed: Low
Initial Speed: Low
Enhanced Glider

Flight Speed: Moderate
Gliding Ability: Low
Turning Speed: Moderate
Initial Speed: Moderate
Ultimate Glider

Flight Speed: High
Gliding Ability: High
Turning Speed: Moderate
Initial Speed: Moderate

Getting the plans

The plans for each glider upgrade can be purchased on Mirage Isle, which can be entered via vorpal gates found in every nation. Once in Mirage Isle, head to the Glider Designs area.

Each of the following four designs can be purchased here:

  1. Experimental Glider Design (5 Silver)
  2. Improved Glider Design (Min. level 10) (25 Silver)
  3. Enhanced Glider Design (Min. level 15) (50 Silver)
  4. Ultimate Glider Design (Min. level 20) (1 Gold)

Once you've done this, find your way to a Carpentry Workbench (there are none on Miracle Isle) to upgrade to first upgrade to the Improved Glider. If you have the Labor Points available, you can upgrade straight to the Enhanced and Ultimate Gliders with no trouble.

If you threw away your Experimental Glider

If a lack of foresight caused you to toss your terrible Experimental Glider in the trash, don't worry: You can craft a new one with no Carpentry experience.

In order to craft a new Experimental Glider you will need:

  • Experimental Glider Design
  • 5 Lumber
  • 3 Leather
  • 3 Fabric
  • 2 Iron Ingot

As with the upgrades, this can be crafted at a Carpentry Workbench. You can upgrade this just as you would the one given to you early in the game.

Head to our sister site Guild Launch to create a free ArcheAge guild site or find an ArcheAge guild!

ArcheAge - How to Farm as a F2P Player Tue, 16 Sep 2014 02:27:37 -0400 Ashley Shankle

ArcheAge launches today, and as a free to play player you're in for a rude awakening if you haven't paid attention to how the game works: Farming and crafting are a total uphill battle for non-Patrons.

While Patron players (who pay the monthly sub) receive 10 Labor Points every five minutes, F2P players will only gain 5 Labor Points every five minutes. Furthermore, only Patrons can place houses and farms.

The long and the short of it is, if you want to play and get involved in the economy, you will need to subscribe. If you're looking to just go through the normal MMO hubbub, you may be just fine never paying a dime -- but you're missing out on half the game.

So if you're not paying to get the full ArcheAge experience, how can you farm? There are three primary options for F2P users:

  1. Using family and guild land
  2. "Illegal farms"
  3. Public farms

I'm going to cover the first two briefly , and will provide a list of public farms (and what you can plant/take care of) below.

Something to bear in mind before moving ahead is that tending to livestock and crops does use Labor Points. Planting "illegal" crops in itself uses 10 Labor Points per crop.

Because of Labor Point accumulation is slow on free accounts, every point spent counts. Carefully consider what you want to plant/raise before going through with it, and always time your harvesting so you don't miss a beat.

A note on gathering

If you don't think farming is going to be your thing, it is still entirely possible for you to gather as you progress through the game.

Gathering nodes, whether mines or plants, Labor Points each time you gather from them. It is entirely possible you could make more money from gathered items than those you can grow on public farms.

Relying solely on gathering isn't ideal, but it is better than nothing.

Family and guild land

Family and guild land requires a subscribing player to add you to their family (or be in their guild) and set their land to family or guild use use. Don't expect someone you don't know to allow you to use their land because of the risk involved.

The game expects you to make friends if you want to make it, from new F2P players to those taking on risky trade runs at level cap.

"Illegal" farms

These babies can either be your best friend or your worst enemy. An "illegal" farm refers to crops or livestock placed down outside of housing zones or public farms, generally amidst the game's plentiful and rocky mountain ranges.

The above all sounds nice, but there is a lot of risk involved and placing things outside of these areas costs 10 Labor Points each. You also cannot get started with this method until you get your first glider, as you must traverse the mountaintops for safe planting areas.

Because you are planting outside of an area designated for your personal use, anyone can come by and either uproot or harvest your plants or livestock. They will receive Infamy Points for doing the deed, but you will lose the gold and Labor Points you invested in placing those seeds, sprouts, or livestock.

On the flip side, it is entirely possible to steal other people's "illegal" crops for your own. You will accrue Infamy, but it may just be worth it. This also uses Labor Points, but is ultimately the ideal option for free players despite the practice ruining someone else's good time.

There is nothing illegal about putting your own crops up in the wild, but rather the term "illegal farm" comes from stealing other people's crops. If your glider's slow speed is making mountain-hopping difficult, you can upgrade it to the Ultimate Glider for 1 Gold 75 Silver and 75 Labor Points.

Public Farms

If you just click through the quest dialogues (I don't blame you), you may completely overlook or forget the usefulness of public farms.

Public farms allow you to grow your own seeds, sprouts, or livestock with the safety of knowing no one can steal your stuff -- at least for the first 24 hours. Anything you plant in a public farm is safe for 24 hours, after which anyone can come by and take what you have planted.

There are four types of public farms for you to get to know and make use of, each one specializing in a select range of seeds, sprouts, livestock, or mounts.

The restrictions on how much you can place do not carry over from one type of public farm to the next.

The types of public farms, what you can grow, and how much you can grow at a time are as follows:

Ranch (max 5 at a time)
  • Barley
  • Chicken
  • Duckling
  • Gosling
  • Rice
  • Turkey chick
Farm (max 10 at a time)
  • Barley
  • Carrot
  • Chicken
  • Cucumber
  • Onion
  • Potato
  • Rice
Nursery (max 5 at a time)
  • Apple tree
  • Avocado tree
  • Fig tree
  • Grapes tree
  • Hornbeam tree
  • Lemon tree
  • Mounts

Public farm locations

So, where are public farms? Below are images marking where they can be found, as well as each area's climate. Always pay attention to crops' ideal climates to have them grow faster than in climates not suited to them.

Public farm icons with no marker in the images below are Stables, which are suitable only for mounts.

Nuia public farms (west)

Dewstone Plains (Temperate)

Gweonid Forest (Temperate)

Lilyut Hills (Temperate)

Solzreed Peninsula (Temperate)

White Arden (Temperate)

Haranya public farms (east)

Arcum Iris (Arid)

Falcorth Plains (Temperate)

Mahadevi (Tropical)

Solis Headlands (Arid)

Tigerspine Mountains (Temperate)

Head to our sister site Guild Launch to create a free ArcheAge guild site or find an ArcheAge guild!

ArchAge Launch Suffering From Issues; Trion's Servers Under Attack Sat, 13 Sep 2014 11:49:15 -0400 MandieM

If you've been trying to get in to Trion's new ArchAge as a founder since early on September 12, it's likely that you may have experienced a few issues. While some of this is due to the sheer magnitude of people who purchased the game, Trion recently exposed a different reason for the issues.

On September 13, the following message rolled out on Trion's Twitter, Facebook, and forums:

A veritable plethora of issues seems to be stemming from both the server issues and the DDos issues. No specific timeframe has been given for a complete recovery, but the support team has confirmed that both Trion and the Glyph support team are working as hard as they can to recover access.

Curious if your issue falls under the current struggle? According to Trion's support page, all of the following fall under known issues:

Network Operation Timeouts

 Login Failures

 (Small pop-up box says "Login Failed)

Players are also experiencing difficulty receiving the authenticator login code when trying to log in. This seems to be occurring whether you are logging in from a new location or not–and thus, may or may not be related to the DDoS.

If you are experiencing other issues unrelated to authenticator problems, like long queues or missing founder pack items, this has also been acknowledged. You can learn more at the new ArchAge Forums. 

 What You Can Do

Firstly: take a breath. 

Trion's doing everything they can right now to get the servers up and running. 

DDoS's can be wildly unpredictable, and they certainly aren't always easy to overcome. Further, no launch ever occurs without at least one or two bugs. This comes part and parcel with technology. While there's plenty that can be done to help reduce the likelihood of issues occurring, it just isn't realistic to expect 100% perfection. 

Additionally, the launch period for a new game is the ideal time for a DDoS to have maximum impact on players, and thus, Trion as a company. A quick look through the comments on their Facebook page will illustrate this all too well.

It's less about a flawless launch, and more about what Trion can do to resolve the situation as quickly as possible; as of now, they're working as hard as they can.

Understandably, that can be a tough pill to swallow when you've just purchased the Founder's Pack. But slamming them with support requests isn't likely to get you any further than you currently are. As of 5:44 PM on September 13, the estimated wait time for support tickets was about 96 hours. 

Although it may be difficult, the best course of action to take is to monitor the forums, check Trion's Twitter page and Facebook, and keep yourself apprised of what progress they have made.

If issues are resolved and you still experience problems, your support ticket can be placed then. Better still, it will likely take far less than 96 hours to respond.


Want to see the DDoS in action? IPViking has a live map that may show just that. Although it's impossible to tell exactly which attack is which, the map currently shows a mass of attacks targeting San Francisco, California. 

That just happens to be where Trion's headquarters are located.

Click here to see it.

A Short Introduction To Trion's Trove Alpha Fri, 05 Sep 2014 07:36:52 -0400 MandieM

It's been a long while since I've been able to write here. And let me start out by saying that being away has left a big hole in my heart. Unfortunately, it's been for reasons outside of my control.

Thankfully, I'm back–and with a bounty of fun new information, tips, and details on Trion's current Alpha, Trove. 

A quick warning–there's no way to pack everything into a single post, so this will be just the basics. More to come in additional posts.

I've been in the Alpha for a little over two weeks now, picking away at the game as I can inbetween IRL responsibilities. I've played enough to realize that–hey–I am really enjoying this game.

So let's jump right in, shall we?


What the Heck is a Trove?

If you tune into Webster's Dictionary, you'll find this answer:

Definition of TROVE

1: discovery, find
2: a valuable collection : treasure; also : haul, collection

This is a reasonably good answer at a basic level. Trove is, indeed, about finding, making, and hunting loot. 

But it's also about so much more–if you'll permit me to compare it to Minecraft, the two use the same block-based building structure. That's about where the similarities end, though.

Trove is a voxel-based game but the graphics, gameplay, and design was much cleaner, improved, and preferred when I compared it to Minecraft. In fact, while Minecraft never really hooked me and I grew bored of it quickly, Trove's had me veritably stuck and rooted for the last two weeks. 

Biomes, Biomes Everywhere

The first thing you need to know about Trove is that it operates on an open-end, biome-based group of worlds. The basic biomes,  including their variants, (as of 9/4/2014, anyway) are as follows:

Medieval Highlands:

  • Peaceful Hills
  • Frigga's Forest
  • Deep Forest

Cyberian Tundra:

  • Robo Wastes
  • Dead of Winter
  • Desolate Landing Zone

Desert Frontier:

  • Abandoned Boneyard
  • Desert of Secrets

Cursed Vale:


  • Viking Burial Ground

Fae Wilds:

  • Uncanny Valley
  • Bewitching Wood
  • Spellbound Thicket

Dragonfire Peaks:

  • New, no variants yet

Sea of Tranquility:

  • Sea of Regret

There is reference to a "Neon" biome in the Trove Wiki, but there's no information available as of yet as to what it will hold. There's also a Shadow Area within the end-game content, but this is more of a dungeon than a true biome.


No, this isn't a reference to someone's husband.

Hubs are Trove's answer to novice starting areas and meeting grounds. You'll find two different types of Hubs in the game–the main Hub, and a second that's scattered throughout the various levels and worlds throughout the game. That's the Outpost of Light.

The main Hub is where you start the game, whereas the other is simply a place to meet up with friends or build a house.

Build a House? (AKA What's a Cornerstone?)

Trove isn't all about levels and advancing, and gathering loot. In the same way as its predecessors, Minecraft and Cube World, there's a significant ability to build things. If you've ever desired the ability to build quickly and easily from the start, you'll find it in this game.

Each level, Hub, or Outpost of Light in Trove has a number of black squares scattered throughout it. By clicking "E" over the small sign, you can lay claim to it. This will prevent other players from messing with it.

When you first claim a cornerstone, a plot will spring up with a very generic house. It has only a basic structure and an Elysian Flask (health potion) refill fountain on it. You're free to keep it, destroy it, or build something fantastic on it like other adventurers before you.

Want to see what other players have built? Log into the game, and head out into the area directly around Hub. These spots generally get claimed quickly. Take a look at this fabulous build:


Everything in Trove is based on blocks.

As there is far too much to explain in a single post regarding blocks, it may be better to visit Trove Wiki to get the full picture. Just want a short overview? Adventure forth.

The above blocks are the most basic in the game. From there, there are hundreds more that can be made, either to mimic natural materials or to decorate your home. 

You can build in the general world, too–although this tends to be a bit pointless, as Hubs and levels aren't persistent. Once they are overpopulated or empty, a new version is spawned. This helps to spread out the population fairly.

In regards to other colors and block styles, there are literally hundreds. You'll find everything from chain to curtains to plant blocks that you can use to decorate and build with. Which brings us to...


Almost everything in Trove has a recipe that you can use to create it. Aside from collectible weapons, masks, and other wearables, if you can use it to build or decorate, there's probably a recipe for it. Crafting and recipes are a whole separate article, so feel free to visit the link above if you need an overview immediately.

The most basic recipes provide access to your crafting machines. That includes a number of handy-dandy block converters, portal crafting machines, and a veritable plethora of decorative and organic block makers. 

These recipes are found strewn throughout the world, but they aren't always easy to find. Farming recipes can almost become a sort of game in and of itself.

You'll find them when digging blocks in the ground, when going through recipe dungeons, and sometimes they even drop from mobs. That's why it's always beneficial to go forth and tackle some...

Dungeons...Dungeons Everywhere

Each and every adventure world within Trove has a number of dungeons. These can be small or large, and most contain slightly harder mobs and a single boss mob. Dungeons also tend to drop better gear and more interesting items, but this isn't always the case. On any hand, they do provide an excellent way to level.

They don't always look dungeon-ish, either; this video by Maxwell on YouTube highlights a tree dungeon and will help you to better understand how things work.

Each biome and biome variant has its own random dungeons, but there's no map telling you where they are – you'll need to adventure out into the wilds to find them. Conversely, if you see a large X on your map (accessed by pressing M), that's a dungeon that's already been cleared.


Classes are still evolving in Trove, but for the moment, there are four options:



Fae Trickster



As you might expect, each of these classes has their own special attacks, stats, and animations.

But Wait, There's More!

This is (very) far from a comprehensive Trove guide, but it should be enough to get you warmed up. Because including each and every piece of information would make this post run to about 10,000 words or more, I'll save the more in-depth stuff for separate articles.

In the mean time, if you need more information, visit /r/Trove on Reddit. That's where the community and the developers hang out and post updates. Community, by the way, is also excellent in this game.

Of course, you could always just wade in, become a supporter, and enjoy the game now! Don't forget to sign up for the closed beta if you haven't already; it starts September 25.

Some images sourced from the Trove Wiki or All others sourced personally in-game.

ArcheAge Sharpwind Mines Dungeon Guide Tue, 13 May 2014 16:30:25 -0400 GabrielKross

I've reached the first dungeon on the Elf and Nuian side, Sharpwind Mines. I've noticed a lot of first time members struggle with this dungeon, so I'm going to cover the entire run. The quest progression takes you straight to the dungeon if you're completing all of your quests. Otherwise it's a bit harder to find.

From the Sandcloud area, you'll want to head west. Looking at the map the entrance to the cave is just southwest of the words Sharpwind Plains. In the map I've posted, I've circled the dungeon entrance in red, and the cave entrance in blue. Just follow the cave around to get to the dungeon entrance.

There are a few things of note prior to the last 2 bosses. When the bridge collapses, around 10-20 slimes spawn. These slimes die relatively fast, so just kill them with AoE attacks. After you kill them, interact with the nodes on the ground to flood the hole so you can advance.

There are a few trash enemies, don't pull too many as they'll chain their status debuffs and cause your group to wipe. After clearing them you'll face two mini bosses. Nerta is the only one of note. She'll disappear several times during the fight and drop bombs on the party. Afterwards, you'll need to target her when she appears.

Once Nerta is dead, interact with the chest and then the lion head to open a side door. Once completed, you'll need to send one member through to collect a Powder Keg to clear the way to the next boss. Once the stone wall is broken, kill the enemies in your path until you reach the giant Golem boss.

Stonebrother Colossus:

This boss isn't really that hard. Not much to it except to stay behind him and try to avoid the falling rocks. If the boss hits you he'll do a lot of damage, so be wary of your positioning. Other than that make sure to keep your tank topped off and you're good to go.

Bloodhands Slayer Okape:

This is the tricky fight. This boss summons adds and tornadoes throughout the fight. Stay out of the tornadoes, as they apply a debuff that deals damage over time. When adds spawn, kill them with AoE attacks. Your more vulnerable members should pick up the shields they drop for a defensive buff. As long as you can accomplish these things, this fight wont give you any problems. It's just map awareness and positioning.

For a more visual breakdown of the dungeon, check out my most recent playthrough in the video below. For more tips, be sure to check my ArcheAge guide directory.

ArcheAge Profession Guide: Introduction With A List Of All Professions Thu, 08 May 2014 16:45:24 -0400 GabrielKross

This guide is the first in a series of profession guides. This first guide is a listing of all the available professions and a description for the ones I've encountered so far. Currently there are 21 professions between crafting and gathering, with a few miscellaneous ones thrown in.

Professions utilize your Labor Points to accomplish the tasks of that profession. For instance, Mining uses 5 LP to mine an Iron Vein and 20 points to mine a Fortuna Vein. As you use your LP your maximum LP will increase. LP is shared between all characters on the same account, likely to prevent people from taking advantage of things such as mining areas.

Starting out, you can specialize up to five times. Spending Vocation badges allows you to increase the amount of specializations you can do. It used to say up to a maximum of nine, but since a recent patch it no longer says this. Vocation badges are earned doing tasks to increase the proficiency of a profession. The amount of Vovation Badges earned depend on the action.

The List:

As I encounter professions I'll add descriptions for them. If there is no description I haven't dealt with that profession yet.

  • Alchemy: Used in the creation of potions, dyes, Lunadrops, Lunastones, Archeum Dust, and talismans. Alchemy is also increased through breaking down certain gear.
  • Handcrafts: A crafting profession where you make your instruments, jewelry, and several housing items.
  • Fishing: A gathering profession where you catch fish.
  • Machining: Used to make vehicles, siege equipment,
  • Mining: A gather profession used to collect ore and stone for Metalwork, Weaponry, and Masonry. At the Amateur level you can gather from Iron Veins and Fortuna Veins. Fortuna Veins randomly spawn in the location of an Iron Vein directly after clearing the Iron Vein.
  • Leather Work: Used to make leather armor.
  • Larceny
  • Construction: Used in building houses.
  • Husbandry: Raising, harvesting and butchering animals for various materials is done with Husbandry.
  • Logging: A gathering profession used in gathering logs for Carpentry.
  • Metalwork: Used to create Ingots and Plate Armor. Armor increases proficiency faster, but can be costly to make.
  • Masonry: Used to make bricks, gunpowder, and Hereafter Stones.
  • Weaponry: Uses Ingots to make metal weapons, shields, and explosives.
  • Commerce
  • Cooking: Used to make food items for stat bonuses.
  • Farming: Used to harvest fruits and nuts from trees.
  • Gathering: Used to gather textiles, spices, and other plants used in various crafting professions.
  • Printing
  • Tailoring: Used to create cloth and cloth armor from various textiles.
  • Carpentry: Used to make wooden weapons such as bows, staves, and sceptres.
  • Composition: Used to create your own music within ArcheAge.

There are a lot of professions, as I can only go through them so quickly, I've not actually had time to go in-depth with most of these. My main focus so far has been Mining, Metalwork, and Masonry, just because they go together. As I get more time to explore the professions I'll update descriptions here, and add links to specific in-depth profession guides. Be sure to check out my ArcheAge content directory for more guides.

Check out our sister site Guild Launch to find an ArcheAge Guild or create a free ArcheAge guild site.

Defiance - Free-to-Play Coming Our Way Tue, 06 May 2014 13:50:14 -0400 TheDeadlyMouse

Starting this June 4th just in time for Season 2, Defiance will be heading for Free-to-Play, change coming mid-July for the PS3 and Xbox 360. If you bought a boxed or a digital copy you will receive some nice in-game bonuses. 1,000 Arkforge, which will be redeemable for upgrading your weapon’s power rating, upping one of your uncommon weapons to epic rarity, or resetting weapon mastery.

Current ark hunters will also be getting more ark keycode capacity, loadouts, character slots, and inventory slots than the free-to-play accounts. Anyone wanting to expand the things they already have, Trion Worlds will be offering increases to those limits.

 Veteran ark hunters will also get 30 days of Paradise Patron status which include...

  • Boosts to skill, XP, scrip, salvage, and reputation gain rates that stack with boosts available in the store.
  • 10% store-wide discount on boosts, costumes, lock boxes – all of it!
  • A daily grab bag of two-hour boosts.
  • Arkforge from Daily and Weekly Ark Hunter Bonus Lock Boxes. (Playing on Xbox 360 or PlayStation 3? Be sure to link your account to get this bonus!)

So if you've never played Defiance or stopped playing, June 4th will be a great time to checking things out for the first time or for a second chance!