There’s a total of 13 Legendary Weapons you can pick up during your journey through Faerûn. While you might want some of these weapons more than others depending on your party composition, they each bring unique effects to help you finish up the last act. Here are all Legendary Weapons in Baldur’s Gate 3 and how to get them.
All Legendary Weapons in Baldur’s Gate 3 and How to Get Them
Legendary Weapons come with unique bonuses that set them apart from other weapons, and you’ll find most of them in Acts 2 and 3.
Balduran’s Giantslayer gives you the Giant Form Class Action. You also get double damage from your Strength Modifier on a hit and Advantage on attacks against Large, Huge, or Gargantuan creatures. In Act 3, you can kill Ansur for this weapon. You’ll find him in a secret passage in Wyrm’s Rock Prison that leads to the Dragon’s Sanctum.
Blood of Lathander
The Blood of Lathander gives you Lathander’s Blessing, which heals you when your health hits 0 once every Long Rest. Your allies benefit from this heal as well, but to a lesser degree. In addition, you get Lathander’s Light, an effect that blinds Undead and Fiends in a 6m radius if they fail a Constitution Save. Finally, you can cast Sunbeam once per Long Rest. You’ll find the Blood of Lathander in Act 1 at the Githyanki Crèche. It’s beyond the Inquisitor’s Chambers and a few puzzles.
You’ll see Bloodthirst long before you can take it for yourself. It’s one of Orin’s daggers, and you can pick it up after killing her in the Temple of Bhaal. Equipping Bloodthirst makes it so you only need to roll a 19 to get a Critical Hit. Additionally, you get the True Strike Cantrip. With your main hand, hitting creatures makes them vulnerable to Piercing Damage. Finally, with your off-hand, you can hit creatures who miss you with a melee attack and gain True Strike.
Like Bloodthirst, Crimson Mischief is also dropped by Orin in Act 3. It gives you an extra 1d4 Piercing Damage against enemies with less than half health. You deal an extra 7 Piercing Damage with your main hand when you attack with Advantage. And with your off-hand, you add your Ability Modifier to the damage dealt.
The Devotee’s Mace gives you Healing Incense Aura. For 10 Turns, at the start of your turn, you and allies in 9m gain 1-4 Hit Points. This can be used once per Long Rest. Compared to the rest of the Legendary Weapons, the Devotee’s Mace is obtained in a unique way. To get it, you need to use Divine Intervention: Arm Thy Servant with a Level 10 Cleric.
Wielding the Duellist’s Prerogative without an off-hand reduces the roll for a Critical Hit to 19 and gives you an extra reaction each turn. You can use your reaction to add Necrotic Damage equal to your Proficiency Bonus to your attack. Additionally, you can taunt enemies to attack only you, making them Bleed, and make an extra attack once per Long Rest. To get Duellist’s Prerogative, you’ll need to complete “Save Vanra” in Act 3.
Gontr Mael is a Legendary Longbow that drops from the Steel Watcher Titan at the Steel Watch Foundry in Act 3. It comes with a slew of bonus effects. You might inflict Guiding Bolt on a successful attack. Gontr Mael has a 6m glow, similar to Blood of Lathander. You can get Haste for 5 Turns without being inflicted by Lethargic. Finally, you can frighten a target and deal 1d8 Radiant Damage with Bolt of Celestial Light, plus 1d4 Radiant Damage on following turns.
Markohenshkir gives you +1 to your Spell Save DC and Spell Attack Rolls. You also get Kereska’s Favour, a spell that can be used for free once per Short Rest. Additionally, you can use Arcane Battery, which lets you cast your next spell without using a Spell Slot. Overall, this is a great Legendary Item for your spellcasters, and you can get it by solving the Arcane Barriers in Ramazith’s Tower in Act 3.
Obtained by spinning Akabi’s Wheel at Circus of the Last Days in Act 3 and getting the grand prize, Nyrulna is another great Legendary Item. You can’t be disarmed with it; if you throw it, it’ll return to you. Plus, throwing it deals a 6m blast of 3-12 Thunder Damage. Aside from that, you get 3m extra movement and become immune to Fall Damage. Like Blood of Lathander and Gontr Mael, Nyrulna has a 6m radius of glowing light.
The Orphic Hammer’s more useful in plot than in combat. You’ll get it in the House of Hope after speaking with Haarlep or solving the puzzle without his help. It gives you Advantage on Spell Saving Throws. Additionally, you can remove magical bonds that keep a creature Restrained, Paralyzed, or Stunned, which is how it’s used for “Free Orpheus.”
Selûne’s Spear of Night
Selûne’s Spear of Night gives you Advantage on Wisdom Saving Throws and Perception Checks. You also get the spells Darkvision, Moonbeam, and Moonmote. The only way to get this spear is to save Nightsong at the end of Act 2 in Shadowfell, having Shadowheart renounce Shar and turn to Selûne in “The Daughter of Darkness.”
Shar’s Spear of Evening
Shar’s Spear of Evening is rewarded if Shadowheart kills Nightsong in Shadowfell, becoming a Dark Justiciar during her questline “The Daughter of Darkness.” With this spear, you get advantages on Saving Throws while Lightly or Heavily obscured and can’t be Blinded. Plus, you deal an extra 1d6 damage to Lightly or Heavily obscured enemies. Finally, you get Shar’s Darkness, which is the same as regular Darkness.
Silver Sword of the Astral Plane
The Silver Sword of the Astral Plane is a reward from Kith’rak if you meet with him in Act 3 at Sharess’ Caress and complete “The Githyanki Warrior.” It benefits Githyanki, making it a great weapon for Lae’zel. You have Soul Rend, which can Stun Targets. A Githyanki deals extra 1d6 Psychic Damage with this weapon. And finally, a Githyanki with this sword has Advantage on Intelligence, Wisdom, and Charisma Saving Throws; Resistance to Psychic Damage; and is immune to Charm.
And that wraps up all Legendary Items and how to get them in Baldur’s Gate 3. If you want the earlier items like Blood of Lathander, make sure you grab them before reaching a Point of No Return. Otherwise, check our BG3 guides hub for more topics like how to stop Balthazar from casting (forever) or how to defeat Raphael.