While Divinity: Original Sin 2 may not necessarily be an open-world game, it offers a lot of open-ended gameplay. This leads to a lot of nonlinearity and not a lot of hand-holding, which makes it pretty easy to get stuck on certain quests.
All in the Family is a two-part quest that fits the bill — and if you’ve been having trouble with it, there are a few solutions to its many obstacles. In this quick guide, we’ll go over how to complete All in the Family and how to get to Bloodmoon Island so you can see this questline through.
Note: If you haven’t already done so, you’ll need to have completed Powerful Awakening in order to finish this quest.
How to Complete the “All in the Family” Quest in Divinity: Original Sin 2
Step 1: Talk to Tarquin and Access the Crypt of Johanna Surrey
To begin All in the Family, you’ll want to find Tarquin — who’s standing outside the gate of Stonegarden. Once he’s given you the quest, you’ll need to figure out a way to get into the crypt of Johanna Surrey (which will be marked on your map) to retrieve a special artefact.
The easiest way to get into the crypt is to have a character with 4+ Thievery take a lockpick to the door. If none of your characters are skilled thieves, however, you’ll need to retrieve the Shadowed Tomb Key from Qanna.
Ideally, you’ll have a character with decent enough Thievery to pickpocket the key from the sourceress or high enough Persuasion to convince her to just hand you the key — otherwise, you’re going to be in for a fairly tough fight.
Step 2: Solve the Crypt Puzzles
Once inside, you’ll need to make your way through a series of chambers to get to the artefact.
In the first chamber, you simply have to flip two switches. You’ll find the switches when you get near them — so if you’re having trouble locating them, just hug the walls and walk around.
The second chamber is separated into two rooms — a room with a pressure plate and a room with a sarcophogus. It may seem empty at first, but you need to set the puzzle up before you can progress.
First, you need to use Spirit Vision in the sarcophagus room (you’ll have learned the skill from completing the Powerful Awakening quest). Three ethereal levers should appear on the wall.
Then, you have to send one of your party members into the other room to stand on the pressure plate. While they won’t trigger any traps, they will be taking some damage, so you’ll want to pick one of your tougher companions for this job.
After you’ve done all that, you can commence with the puzzle. To complete it, you need to pull the levers in the correct sequence.
Each lever is tied to a specific element, and pulling a lever will flood the area around the pressure plate with its associated element. Your goal is to produce holy water, and you can accomplish that by pulling the levers in this order:
Middle > Left > Right
Once you’ve created a pool of holy water, the sarcophagus will shift to the side, revealing a trapdoor leading to the treasure chamber. Inside the treasure room, you’ll find the artefact — or, at least, the first half of the artefact.
Be wary, though, as you’re going to have to fight your way out once you pick up the artefact piece. However, you can circumvent the fight by destroying all the statues in the chamber before you touch the artefact.
Step 3: Travel to Bloodmoon Island
When you return to Tarquin with the artefact, he’ll tell you that the other piece is located on Bloodmoon Island. You need to travel there and retrieve it to complete the quest. But for those of you who haven’t yet been, it can be a very tricky task penetrating the deathfog that surrounds the isle.
The first method requires that you have an Undead character in your party. Have them take the ferry through the deathfog and activate the waypoint once they reach Bloodmoon Island. The rest of your party will be able to safely cross by using the waypoint.
The second method requires the Spirit Vision skill, which you’ll use to spiritually “repair” the bridge that linked Bloodmoon Island to the rest of Reaper’s Coast.
While the two parts of the bridge still won’t be connected, you can jump or teleport to move from platform to platform. You can either move your entire party across the bridge, or you can send one character to activate the waypoint for the rest of your party.
Step 4: Search for the Other Artefact
It’s a pretty straightforward task to find the second half of the artefact once you’ve reached Bloodmoon Island. In the northeast corner of the isle lies a hatch — however, you’ll need a character with enough Wits to spot it.
If you’re having trouble finding the hatch, you can use the Peace of Mind skill to boost a character’s Wits.
Once you’re inside the hatch, you’ll find a ton of loot…but no artefact. You’ll need a character to pass a second Wits check to spot a hidden door between two of the bookshelves. Behind the door lies the second artefact.
Then, all you have to do is return to Tarquin. If he’s not in front of Stonegarden, you’ll find him on the Lady Vengeance.
With this guide, you shouldn’t have any problems working your way through the All in the Family quest, nor should you have any trouble navigating to the mysterious Bloodmoon Island. However, if you’ve got any other solutions that I missed, let me know!
If you’re having trouble with other quests or progression aspects of the game, be sure to check out the rest of our Divinity: Original Sin 2 guides for more tips and tricks!
- Divinity Original Sin 2 Guide: Black Cat Secrets Revealed
- Divinity Original Sin 2: Artefacts of the Tyrant Guide
- Divinity Original Sin 2: Fort Joy Escape and Collar Removal Guide
- Divinity Original Sin 2 Guide: How to Get the Face Ripper and Source Orbs
- Divinity Original Sin 2: How to Complete Counting Chickens and What to Do With Peeper