Having trouble with the high health zombies in later waves? Unlock this Easter egg to upgrade your guns further!

Infinite Warfare Zombie Easter Eggs: Pack-A-Punch

Having trouble with the high health zombies in later waves? Unlock this Easter egg to upgrade your guns further!

A new Call Of Duty means a new zombie mode, and in this case, it’s completely the opposite thematically of the main single player campaign. Shifting from robotic sci-fi aerial battles to ’80s mayhem in an amusement park, Zombies In Spaceland features a ton of Easter eggs.

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One such hidden gem is the return of the Pack-A-Punch weapon upgrade machine. It isn’t just sitting around waiting to be used though, as you have to turn on five generators to power a portal before Pack-A-Punch becomes accessible in the secret projection room.

Need even more Infinite Warfare help? Be sure to also check out:

Spawn Area Generator

This first generator doesn’t actually power the portal, but you do have to turn it on to access the other areas of the park. Turn directly around after the match starts and head into the door marked “Power This Way” in neon spray paint.

Flip the first switch on the wall between the door and a Spaceland poster. You can now open the first “Pardon Our Space Dust” wall for $750 and enter the rest of the park.

1st Switch

Kepler System Generator

Open the wall blocking access to the restrooms area ($1250 to unlock), then head up the stairs with the neon “Power This Way” spray paint. The switch is easily located on the wall next to the area with the chalkboard and cash registers.

 2nd Switch

Head back down the stairs and head left around the corner to find a powered down portal labeled “Experience The Future” along with a switch on a console. Flip the switch to turn on the portal and step inside to be transported back to the park’s central area. Take a look up and you’ll see the portal now has one functioning light.

 Accessing the Portal

Galaxy Journey Generator

Go past the Galaxy Journey sign and you should see the powered down portal on your right side as you approach the Star Mission sign ahead. Hang a right just after that sign and then go into the large open segment on the left.

The generator switch is on the wall on your left as you walk through the corridor. Just like before, go back and flip the console power switch and then enter the portal.

 3rd Switch

Astrocade Generator

Inside the Astrocade (the real one, not the fake one where you earn tickets to respawn), turn right immediately after the powered down portal and you’ll see the generator switch on the wall next to a Spaceland poster. Turn around, flip the console switch, and enter the portal.

4th Switch

Polar Peak Generator

After running through the main Polar Peak tunnel, the path branches so you can either unlock a wall to the left or enter a room with balloons on the right. Take the right and head up the slope to unlock a $1250 wall. The switch is on the wall just ahead next to a Magic Wheel machine. The portal is then found back down in the balloon room.

5th Switch

Projection Room

Now that all four generators are powered, just turn around and go back in the central area’s portal. You’ll know you’ve hit them all because all four lights above the portal are turned blue instead of yellow. Walk through the portal to the projection room.

 Fully Powered Portal

Now that you are finally inside the secret projection room, you can upgrade whatever weapon you happen to currently be holding… for a not so measly $5,000. It’s well worth the cost though, and frankly becomes entirely essential to survive the later waves.

 Pack-A-Punch Upgrade Machine

Now just turn around to go back through the portal to return to the fray! The projection room will continue to be available for upgrading weaponry (without having to flip all the switches) until your team dies and the map restarts.

Did you find what you were looking for? Or are you waiting to be transported? If you have any issues, let me know in the comments below.

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Ty Arthur
Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.