There are only three ship upgrades available, and only the Teleporter sounds worthwhile. That’s not necessarily the case, though. In this guide, I’ll walk you through the three Lethal Company ship upgrades and whether they’re worth the cost.
Lethal Company Ship Upgrades Guide: Spend Your Credits Wisely
As you’ve seen, there are only three Lethal Company ship upgrades to consider. They are:
- Loud Horn (150 credits).
- Teleporter (375 credits).
- Inverse Teleporter (425 credits).
One out of these three is more obvious than the other two, but even then the Teleporter might not be the boon you imagine. Read my full Lethal Company Teleporter guide for in-depth information on that upgrade, but I’ll be touching on it here, too.
There are some interesting uses for all three ship upgrades, though the most useful of them may surprise you. Credits don’t come easy, so you won’t want to get all three (or maybe even any of them) right away. You should still know what they do, though, in case you find their uses to suit you and your crew’s playstyle.
Is the Loud Horn in Lethal Company Worth It? What Does It Do?
The Loud Horn might be the most useful out of the three, and I say that without an ounce of irony. If you know how the Teleporter and Inverse Teleporter work and you’re a hardworking employee, you might agree pretty quickly. The Loud Horn does what you think it does: you pull the cord, and it blares a very loud horn from the outside of the ship.
This might not seem ideal, but the Loud Horn can be used in two scenarios:
- It can be used to lead a crewmate back to the ship. I only recommend doing this one briefly.
- It can be used to draw monsters away from wayward employees. I only recommend doing this one if you’re a pro at locking the door and staying silent to avoid Eyeless Dogs.
Of course, there’s the secret third scenario:
- It can be used to annoy your crew.
I don’t recommend using it if you’re new to the game, but this is a great Lethal Company ship upgrade for experienced players.
Is the Teleporter in Lethal Company Worth It? What Does It Do?
The Teleporter is the most obvious ship upgrade, since it also does what you think it does: teleports a crew member back to the ship. Of course, it can’t be that easy. When you teleport a crew member back, they drop any items in their hands. This covers scrap and tools alike.
Since the player teleported drops all their items, the actual value of this is dubious. You have to be on the ship to initiate a teleport, meaning the crew isn’t all lost. So why bother teleporting them back unless they demand it? You can teleport their dead bodies back, so just do that if you have to. I’m not keen on this upgrade on its own.
Is the Inverse Teleporter in Lethal Company Worth It? What Does It Do?
Ironically, this one’s more useful than the regular Teleporter, but you need to have both if you decide to use the Inverse Teleporter. There’s good reason for that. The Inverse Teleporter teleports a crew member to a random location inside the local facility. And yes, it’s totally random. They could be teleported straight into a den of baddies, behind a series of locked doors, or just right near the entrance. It is truly totally random.
Like the Teleporter, whoever is teleported won’t bring any items with them. They’ll be in the bowels of the building without light or a Walkie-talkie. Whoever is on the monitor needs to keep their view on the player being teleported into the building to see whether they need to be teleported back right away. The Inverse Teleporter is best suited to experienced players who like to make late-night runs, with one crew member back at the ship ready to leave in case things go south.
That’s it for my advice on Lethal Company ship upgrades, whether they’re worth it, and what they do. If you found this guide helpful, consider checking out some of my other LC guides to help make you a great asset to the company.