The Legend of Zelda: Triforce Heroes co-op mode is only playable with three people

For some reason, The Legend of Zelda: Triforce Heroes co-op mode is only available for three players. Not two, or four, but three.

For those of you who were hoping to play The Legend of Zelda: Triforce Heroes with one other friend, you are out of luck. According to an interview with director Hiromasa Shikata earlier this week with Kotaku, the co-op mode that was announced at E3 2015 is only available to three people, due largely to puzzle design.

He also noted that should a player have to leave, a replacement must be found or the two remaining players must shift to single player mode.

Shikata sounds kind of like he's reading from the Book of Armaments in Monty Python and the Holy Grail:  "Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three." 

There is, however, a game mode capable of being played with two people (or three...but not four), called Colosseum, which is entirely competitive.

Is the game being rushed in development?

While Kotaku seems to think that the single player mode will be solid, some commenters seem to have worries about the game being rushed. 

Kotaku comment

Others even consider the lack of two player co-op a deal breaker.

The choice to design all the puzzles for three players, and to program single-player to work with these puzzles (with two controllable, mindless Links at a single player's disposal), but to not program a two-player function that operates similarly to the single player is just bizarre. Why not program separate puzzles for single, two, and three player modes, and a possible four player mode? Like a commenter above noted, this reeks of rushed development.

And a rushed Zelda game, or any game for that matter, is not a good game. We have known main series Zelda games to often be delayed by a few years, only to turn out so well that the extra time was truly worth it. I think this is a design choice worth reconsidering, given that a lot of people seem upset by it. 

Published Jun. 20th 2015
  • Dalton White I
    I do agree that the issues with co-op for this game are....distressing (for lack of a better word), but I was kinda excited never the less for this game. Some of my friends back at college are huge Zelda fans and thinking about playing with them is exciting. It could be that they have rushed the project and that caused them to go with three player. However it is possible that three players was purposeful, I mean the Zelda franchise has so many "three" symbols associated with their series: the Triforce, Three goddessess, Zelda+Link+Ganondorf being the three main characters etc.
  • SwordandSorcery
    Very true. There are many threes. Three pieces in a Triforce, Din, Nayru, Farore (and many associated items throughout the games)...there are a whole lot of things that could point to this being a purposeful design choice. And yet, I feel like it neglects some opportunities presented in two and four player style gaming. Four Swords Adventures had four player, or even two or three player options, although you needed lots of cables and Gameboys for it which was a drag.

    Thank you for your thoughts, though!

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