Reasons behind Tomb Raider's Timed Exclusivity with Microsoft's Xbox

Here's why Tomb Raider became a Microsoft timed exclusive.

This is an age old topic by now. When the upcoming Rise of the Tomb Raider was announced as an Xbox exclusive initially it caused an uproar among gamers everywhere.

Of course, we knew that it was never going to be a true exclusive. The Tomb Raider franchise wasn't meant to be was just going to be a timed exclusive which has been proved with recent announcements; Rise of the Tomb Raider will be released on the 10th of November for Xbox One and Xbox 360 while it is slated for a 2016 release on the PlayStation 4 and PC without a concrete release date. Better late than never right? 

But why though? Why the need for exclusivity, timed or otherwise? A recent interview between Gameinformer and Phil Rogers, the president of Square Enix America and Europe may shed some light to it. 

As it turns out, getting support for the reboot of Tomb Raider hadn't been an easy task. "We took it in a very fresh direction." Rogers informed Gameinformer. "I think that at the end of the day, the accolades that we got with Tomb Raider (2013) were great. At the time, not everyone felt that way."

He goes on to say "One big group that we always felt helped us was Microsoft. They've been close friends of Tomb Raider since the reboot and reimagining of where we could take Lara Croft and Tomb Raider." 

So...basically Microsoft offered their support in the new direction this reboot was taking while no one else did? While this statement may not be enough to appease all of us we're going to have to take the word for it. At least we know those of us who do not own an Xbox console will still be able to play Rise of the Tomb Raider...albeit a little later.  


Probably one of the last remaining human beings on this planet playing Titanfall.

Published Apr. 29th 2016
  • The Soapbox Lord
    Featured Contributor
    MS threw bags of money their way. They see $$$$ in this timed exclusivity silliness.
  • Michael Slevin
    Exclusives are the biggest difference between consoles, so there kind of need to be exclusive games/content in order for there to be real competition and have each box be distinguishable. That said a year is a pretty long timed-exclusive. Tomb Raider isn't the biggest 3rd party title, but it is still disappointing to see PS4 gamers will have to wait a full year.
  • The Soapbox Lord
    Featured Contributor
    Nowadays, most exclusives come from first party developers; there isn't as great a need as there once was for third party exclusives. Restricts your audience and profits as a result.
  • StayNoLonger
    Featured Contributor
    I'm okay with a bit of a delay, although only if they are going to work on it in this time, at the end of the day PC and PS4 should get a more polished game because Xbox players will encounter a lot of the day one bugs which can then be fixed for the other systems.
  • Elijah Beahm
    Featured Columnist
    I can state, as having played the game and compared it to Crystal Dynamic's previous Tomb Raider games... yeah, it kinda doesn't hold up under inspection. I'm all for new takes on properties, but at least have a clear, coherent idea of where you're going with it. If the inconsistent trailers for Rise of the Tomb Raider are any indication, than this entire reboot "trilogy" will not be finding its direction for a while.
  • shox_reboot
    I completely agree. At least the old Tomb Raider knew what it was at it's core. This new one just doesn't feel like what 'Tomb Raider' is. The new Lara is the only thing I feel that deserves commendation....Otherwise the game just feels more like a metal gear solid game if the trailers are anything to go by.

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