Magic: Legends Open Beta Offers Modifiable Difficulties

The Magic: Legends open beta will introduce customizable difficulty options that tailor the experience to your skill level.
The Magic: Legends open beta will introduce customizable difficulty options that tailor the experience to your skill level.

Magic: Legends uses a scalable difficulty alongside risk/reward options to create an experience tailored to each player’s needs and expectations. Cryptic Studios and Perfect World Entertainment detailed Magic: Legends‘ difficulty options in a new blog post and highlighted how players can modify the obstacles they face with rotating modifiers and stackable challenges.

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Magic: Legends uses four difficulty levels: Normal, Hard, Expert, and Master. Players unlock each as they progress through the game, with Expert and Master unlocking once their Planeswalker reaches Level 30. Higher difficulties mean stronger enemies, as one would expect, but Cryptic carries it even further with Regional and World Enchantments.

Regional Enchantments apply one debuff or challenge from a pool of possible choices. Some of the possible Enchantments include faster enemies, suffering damage every time a spell is cast, or enemies being buffed against specific mana types. They’re optional on Hard and mandatory on Expert and Master.

On top of those are craftable World Enchantments. These come in different difficulty tiers and stack with Regional Enchantments and include even deadlier modifications — enemies spawn on corpses, dragons appear, mana won’t recover automatically, and so on.

Powering through all these means a higher chance at better rewards, including more XP, better equipment, and important items. The full list of both Enchantment types scheduled for the closed beta is in the latest Magic: Legends blog post. Stay tuned to GameSkinny for more in the coming weeks. 

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Author
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.