11 Best Hearthstone Cards from Rastakhan's Rumble for Standard
In the 10th Hearthstone expansion, Rastakhan's Rumble, Blizzard went deep into the Warcraft lore and made trolls the focus of their new adventure. This set includes 135 cards, including a new alternative hero card for Hunter.
Rastakhan's Rumble also introduces a new keyword -- Overkill. It triggers every time you deal more damage to an enemy minion than their health pool resulting in an overkill. It's hard to say how successful this mechanic will be at this stage, but you will soon find out after the release of the expansion on December 4th.
Now, after Blizzard revealed the full list of new cards, you can actually see which of them will play the most important roles in the upcoming meta. So here it is, the list of 11 best Hearthstone cards from Rastakhan's Rumble for Standard format.
Odd Paladin has been the most dominant archetype in Hearthstone for the last few months, and it looks like Bloodclaw will only solidify its position.
It is a perfect weapon against other aggressive decks that tend to play cheap minions. This will let you win the early game easily, which is extremely relevant in all Aggro vs. Aggro match-ups.
In case the battlecry seems a bit too much for you, then just include one or two cheap healing spells in your deck to mitigate the effect. But aggressive decks rarely need any healing, as they usually win by turn five anyway.
Spirit of the Rhino
Rush Warrior has now become a tad more powerful. This is one of the two best Spirit cards from Rastakhan's Rumble and it's really looking to be highly played in this meta.
First of all, it works with both Dr. Boom and Boomship cards that give Rush to your minions. This means that protecting Spirit of the Rhino will be an integral part of your gameplan.
Secondly, it's really cheap for only one mana. This can be played alongside other Rush cards in the early stages of a match-up. Lastly, it's a rare card, which means that you can put two copies of it in your deck in case you lose one.
Revenge of the Wild
This Hunter spell is arguably the most OP card in the entire Rastakhan's Rumble expansion. Just look at the cost and the effect! It will be an auto-include in any Beast Hunter deck or any other Hunter archetype that utilizes a decent number of beasts.
Revenge of the Wild offers a number of opportunities. For example, try out a particularly cool combo with Houndmaster Shaw that will give all those returning beasts Rush. Alternatively, you could play Tundra Rhino and give your beasts Charge for a potential OTK.
If you like playing with big beasts than summoning back two Savanna Highmane wouldn't look bad either. But it really doesn't matter what you do with it, as Revenge of the Wild will always be an exceptional Hunter spell.
Spirit of the Shark
Veteran Hearthstone players know how valuable this type of effect can be, as has already been proven by one of the oldies, such as Brann Bronzebeard. But Brann only triggered battlecries twice, while Spirit of the Shark also triggers Rogue combos, which is a very welcome addition.
Just imagine triggering Edwin van Cleef twice or Fungalmancer that will give adjacent minions +4/+4. The possibilities are endless! But of course, it's a bit expensive for four mana and will likely require a number of protective measures.
Here Priest gets another exciting AoE that may well be the best one yet. Think of it as a massive Supercollider that forces not one but all minions attack each other. If any minion dies during the process it obviously cannot attack anymore.
Also, this card doesn't require you to have any minions on board, since enemy minions will just kill each other. It's a great way to remove an entire board of small aggressive minions that just wouldn't let you survive long enough to cast Psychic Scream.
Evidently, Control Priest players will want to have two copies of this spell alongside Psychic Scream, which can now be reduced to one copy instead.
Beast Hunter archetype is being pushed aggressively by Blizzard. First, it was Revenge of the Wild, and now this spell, which potentially draws you three cards for three mana. Mage is so jealous right now!
It synergizes with Dire Frenzy that puts additional three beasts in your deck and may even put six, if you run two copies of it. These days there are so many cool beasts that making this card work wouldn't be a problem.
The only drawback is that you can somehow expect to discover Houndmaster Shaw, which will mitigate the entire plan as he's not a beast, or you could simply exclude him from the deck.
The first card that comes to mind when you look at Zentimo is Hex, and then you truly realize just how much power is hidden behind this tiny legendary minion. But removal is not the only good option for Zentimo.
Consider such cards like Rockbiter Weapon and Windfury, or even Unstable Evolution. If you have several minions on board, you can really push things forward with Zentimo. And to be honest, you don't even need minions, a few basic totems would be enough.
In any case, Zentimo is a powerhouse of a card that will deliver many amazing moments during this meta.
Today you can see a whole variety of decks in Hearthstone that strongly rely on 10-mana combos, such as Malygos Druid or Mecha'thun Warlock. These decks were undeniably very powerful... up to this point.
Mojomaster Zihi has already been labeled by the HS community as the "Combo Breaker." Usually, you can see when OTK players set up their combos, and that's when you play Mojomaster Zihi and utterly ruin their plan.
They may have another chance five turns later, but if you play Zihi in Rogue, you can repeat the process again and again until your opponents give up any hope at winning.
Jan'alai, the Dragonhawk
Blizzard just can't forget Ragnaros the Firelord, a seminal legendary minion from the classic set. He returned once during the Warrior quest as a hero power that dealt 8 damage to a random enemy, and now you can cast him back in Mage.
Odd Mage archetype will be especially happy to play Jan'alai, as your hero power will deal two points of damage instead of one, which can potentially lead to Ragnaros being summoned as soon as turn six, if you still hold a coin.
If you thought that Spiteful Summoner is not enough for your deck, then be sure to craft Jan'alai and get rewarded instantly.
Da Undatakah is one of those cards that is a bit too susceptible to Silence effects, but if you manage to dodge it, then it can really intimidate your opponents.
Hunter once again can take advantage of this minion in combination with Play Dead. Too bad it doesn't have a beast type, otherwise it would've been an auto-include in contemporary Beast Hunter archetype. But it will still see a lot of play regardless.
Another great value is by playing it in Taunt Druid and bring back all those taunts over again after Hadronox dies. But this is only a mere droplet of the actual combos available to Da Undatakah.
The tradition of bringing alternative hero cards is still alive in Hearthstone. Zul'jin is the latest addition to the game's roster, and it's the second alternative hero card for Hunter after Deathstalker Rexxar, which still sees a lot of play.
His hero power is Berserker Throw that deals 2 damage to any target, which is an improved basic Hunter hero power. His battlecry effect is especially strong and resembles that of Yogg-Saron.
Zul'jin would be an excellent addition to any Spell Hunter deck alongside Deathstalker Rexxar, but only time will tell which of the two heroes is here to stay.
These were the best cards for Standard format in the Rastakhan's Rumble expansion, and be sure to check other Hearthstone card lists here at GameSkinny: