DiRT 4 Articles RSS Feed | GameSkinny.com DiRT 4 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Best Racing Games for PlayStation 4: The High-Octane Racers That Define the PS4 https://www.gameskinny.com/3waam/best-racing-games-for-playstation-4-the-high-octane-racers-that-define-the-ps4 https://www.gameskinny.com/3waam/best-racing-games-for-playstation-4-the-high-octane-racers-that-define-the-ps4 Mon, 02 Dec 2019 11:00:01 -0500 Sergey_3847


Sprint Vector


Lastly, here's something for the owners of the PSVR. Sprint Vector is a sprint racing game that offers incredible VR-sports experience.


Be prepared to move your hands a lot, as every single jump and roll requires a certain physical action on your part. One short game session can easily turn into an intense workout, if you're not prepared.


There is an online support for up to eight players, where you can compete against other VR sprinters.


If you don't want to sit in your chair all day long, then try out Sprint Vector and rush through some gorgeous futuristic landscapes.




What are your favorite racing games on PS4? Let us know in the comments section below.




There is no doubt that Redout is the fastest racing game out there. It's just completely out of control.


Each next turn approaches so quickly that you will have no time to react, if you are not well familiar with the tracks. So there is a steep learning curve, but when you know the tracks well, you can push that gas button as hard as you can.


The Career mode in Redout is outright madness that offers over 120 different events that include trials, tournament races, survival events and more. So, if you're into racing games where screen goes blurry, then pick up Redout right away.


DiRT 4


Codemasters never stop to amaze with their games, and DiRT 4 is another example of the profound creativity of this game developer.


Here you get to race on procedurally-generated tracks, which means that you will never be able to remember every track and master it perfectly. Every time you play, there's always going to be something new, something totally unexpected.


The graphics and physics are just as good as in the previous DiRT titles, but this time there is something you've never seen before. The procedurally-generated tracks will definitely keep things fresh for many years to come.


Trackmania Turbo


Most racing games offer a roster of pre-programmed tracks that you can choose from. However, Trackmania Turbo offers something else - here you can build your own tracks and play with up to four players on a split-screen.


Just imagine what kind of traps and puzzles you could create for your buddies, and then let them test it out right in front of you. The sheer frustration on their faces is what makes Trackmania Turbo such an appealing game for many racing fans.


But all jokes aside, this is a fantastic multiplayer racing title that has all the makings of the most fun racing game ever.


Absolute Drift: Zen Edition


In case you don't care much about realistic graphics but are looking for some really unique and exciting approach to racing, then Absolute Drift is the kind of game you need to try out.


This little gem of a game is a masterpiece of complex driving mechanics and hard as nails tracks full of obstacles. You have probably guessed that the level of difficulty in Absolute Drift is immense, which is entirely true.


But if you like challenging racing titles and give this one a go, you will never forget this kind of experience.


F1 2019


Codemasters have been dedicated to releasing Formula One games since 2009, when first F1 2009 saw the light of the day. Since then it's been ten years, and now the series has achieved its peak.


F1 2019 absorbed all the best elements if the previous games and removed everything that was annoying or simply unnecessary, and turned out to be one truly great racing experience.


It has a brand new Championship mode that is far better than the stale Career mode of the previous installments. Now you can adjust your difficulty as you progress without the need to restart an entire season, which generally saves you a lot of time.


The graphics and sound have been also improved, and F1 2019 can easily be called the most successful entry in this long-running series.


Valentino Rossi The Game


If you are not a fan of Valentino Rossi, one of the most successful Italian sports bike racers of all time, then it's worth getting this game for the sheer number of historical bikes available in this game.


It offers a roster of bikes and tracks that have been a part of the 20 years of MotoGP history. You can take your own career path and experience what it means to live as a MotoGP pro racer.


And, if you get tired of bikes, then you can hop on the Rally mode, which offers you a flat track and a number of racing cars to choose from. So this is really a very unique racing game that offers way more that it looks.


Horizon Chase Turbo


Let's step outside the realm of fancy racing sims for now and take a look at one of the finest arcade-style racing games on PS4 - Horizon Chase Turbo.


This is the spiritual successor of the Top Gear series on SNES. If you  had the chance to play it, then you will absolutely love Horizon Chase Turbo, which plays exactly the same, but looks a hundred times better.


It has a super easy control system that doesn't even require a tutorial. You can just hop in the car and start racing for fun at any given moment.


MotoGP 19


Now here's something for sports bikes fans. The latest entry in the MotoGP racing series of games does not only look incredibly realistic, it also feels like you're actually driving the bike.


The developers have outdone themselves in terms of physics of the game and the AI competition that behaves like real people. MotoGP 19 also offers the help of an in-game engineer, who can can get you through some of the most difficult parts of your bike's set-up.


The state of art sound of the engines and tires has to be mentioned separately. If you have a good sound system, then you simply ought to run MotoGP 19 on it, and crank it up for even more realism.


DiRT Rally


The DiRT franchise has always been marketed to more casual players, while racing simulator pros were more inclined to look elsewhere. But that has been the case up until DiRT Rally, a game that has managed to successfully combine the flashy gameplay, which is so attractive to casual gamers, and at the same time the pure dynamics of the professional racing sims.


This is truly the game that both pros and casual players will find meaningful and fun to play. The settings have definitely become more intricate since DiRT 3, and the gameplay physics make you really focus on what is essential - the steering wheel and the road in the front window.


Wipeout: Omega Collection


Wipeout series of racing games has a long history that starts in the mid nineties. This collection includes the last two entries: Wipeout HD and Wipeout 2048. The latter one was an exclusive for the Vita handheld console, and now you can play a remastered version on PS4.


Wipeout is technically the best racing game you will ever play with its incredibly tight gameplay and fantastic soundtrack. The progression is perfect, which starts off with some really easy tracks that would fit any beginner, and ends up at some unbelievably difficult levels.


This means only one thing: you do need to get good at this game. It's totally worth every second of it.


Each gaming platform has its own life cycle, and sooner or later even the most successful products fade into oblivion. Soon we'll have to say goodbye to Sony's remarkable PlayStation 4 console, as the era of PlayStation 5 looms right around the corner.


That's why now is such a great time to review some of the best racing games for PS4, since there really hasn't been that many. The usual suspects, such as Need for Speed and Gran Turismo, haven't been able to revitalize the interest of fans in racing games during the overall epic PS4 run.


So, if you were wondering which racing games actually had the biggest impact on the console's lifecycle, regardless of the scope, then check out this list of the best racing games for PS4. Here you will find everything from the most realistic racing simulators to some purely fun and casual games for all kinds of audiences.

How to Get Awesome Sponsors in DiRT 4 https://www.gameskinny.com/zffaz/how-to-get-awesome-sponsors-in-dirt-4 https://www.gameskinny.com/zffaz/how-to-get-awesome-sponsors-in-dirt-4 Thu, 15 Jun 2017 16:14:00 -0400 Ty Arthur

One of the triumphs of the Colin McRae Rally series -- and its latest iteration, DiRT 4 -- is the sheer number of modes and options to utilize beyond just random free play events.

Besides the obvious ones like buying and tinkering with your car, DiRT 4 will have you hiring team members, buying and upgrading buildings, and even juggling sponsorships from various companies for maximum earning potential.

Players new to the system will be left wondering -- how do you get the best sponsors, and what do you need to do for the biggest payouts?

Getting New Sponsors In DiRT 4

The available roster of sponsors actually rotates out randomly over time. But some will only appear after winning events, so check the sponsorship screen regularly after finishing any events.

There's an important caveat to remember while browsing offers -- you can't have two sponsors who are in the exact same business due to the conflict of interest. For instance, two tire companies aren't going to sponsor you at the same time, even though there may be two or more tire companies in the list of offers.

As a new player, you only have one single sponsor slot when you first start. If you want more than one sponsor at a time, you have to upgrade the Sponsor building and hire a PR agent team member in the Hire Staff screen.

Eventually access opens up to six sponsors at once, meaning you will have more opportunities to earn money for upgrades and new cars.

 Hiring Staff

Sponsor Rewards

Winning events while under a sponsor contract results in a payout above and beyond the normal credits reward. There's more money to be earned though! After nabbing a sponsor, don't forget to check your targets list.

Completing targets during an event -- such as completing in a certain time, not damaging your car, and so on -- makes your sponsor happier with you, and results in bonuses for higher payouts.

Besides providing payouts and bonuses, sometimes after a spectacular event win you'll get a notification of a special offer from a sponsor. These don't appear in the normal sponsor contract screen, but are instead an offer to use a loaned vehicle in the next event.

 Browsing Sponsor Offers

Choosing The Best Sponsors

Every sponsor available has an offer quality, which is determined by contract length, rewards for winning events, and your starting relationship with that sponsor.

Here's where you need to look at the fine print carefully to pick the best sponsor: look closely at the contract length! There's no ability to re-negotiate that contract -- so once it's up, it's up, and you'll have to wait for the sponsor to rotate back into the list of available sponsors to sign with them again.

Because of the how the contract system works and the random nature of which sponsors are available, it's usually a better idea to pick a sponsor with a longer contract. You will end up with more money in the long run that way.

So how exactly do you get the most awesome DiRT 4 sponsors available with the best contracts? There are two facilities you need to build to maximize your sponsorship opportunities: Sponsorship (duh) and Logistics.

Upgrading Logistics increases the starting quality level of the offers currently available, and having a PR Agent team member increases the quality and number of sponsors who will make offers.

Finally, don't forget that sponsors want to be seen! They don't just give you things for free, and expect you to advertise for them. To increase your relationship, make sure to wash your car when it's serviced so spectators can see their decals on your car. High relationship means more money, so it's worth it!

  Upgrading Facilities

That's all you need to know to get the sponsors! Be sure to check out the rest of our DiRT 4 guides to get ahead of the curve in this new racer, from earning every trophy to understanding pace notes.

5 DiRT Rally Mods That Need to be Ported to DiRT 4 https://www.gameskinny.com/2ulcm/5-dirt-rally-mods-that-need-to-be-ported-to-dirt-4 https://www.gameskinny.com/2ulcm/5-dirt-rally-mods-that-need-to-be-ported-to-dirt-4 Thu, 15 Jun 2017 10:06:18 -0400 Ty Arthur

DiRT 4 has been out a week and its reviews are "mixed" on Steam, with many early adopters complaining about basic functions like camera controls and physics: the heart and soul of any vehicle simulator.

Clearly there are some tweaks that need to be made -- and while updates and patches will be necessary, it's usually the modding community that puts together the best fixes and adds more content to the game for players to sink their teeth into. And to pay homage to the popular racer that came before, here are the top 5 DiRT Rally mods (and fixes) we want to see ported to DiRT 4 ASAP!

Enhanced Camera Control

Even with six different camera perspectives to toggle through in DiRT 4, there's never one that's quite optimized for every player's taste in every single situation.

Issues with the camera zooming in and out or stuttering during transitions have been a frequent complaint among Day 1 buyers. While some of that will no doubt be fixed in impending patches, a home-brew mod could solve many of these problems and improve the game overall.

One of the most-downloaded mods for DiRT Rally is an Enhanced Camera Control that greatly expands the seat adjustments and field of views for far more (and more satisfying) angles from head, dash, bumper, and side cams. In particular, this one could also really help out some of the exterior camera shots in DiRT 4.

 Dirty Rally Adjusted Camera Views With Mod

Impact Force Feedback Review

This has got to be one of the biggest complaints so far with DiRT 4 -- anyone using a standard controller is having an alright time, but players with expensive steering wheel rigs are wishing they'd bought something else.

There's just not enough road feedback coming through in this iteration of the game to make a wheel setup worth using here. The Impact Force Feedback mod drastically improved the situation in the previous game, and it's going to practically be mandatory for DiRT 4 players whenever someone gets on modding.

 Did you drop the cash for something like this? Don't bother with DiRT 4 until the mods show up.

Improved Replay Cam 

It seems like this is an issue during early launch with most driving simulators -- bugs where sound cut in and out, or poor camera positioning kills the replay. DiRT 4 also doesn't currently feature a native, in-game option to record those replays for watching later.

DiRT Rally's Improved Replay Cam mod is a must-download for a more thrilling replay experience with better angles and cuts, and that will need to be on the first things modders get on for DiRT 4.


The word is right there in the name of the game, yet all the promo shots always seem to feature pristine, newly-washed cars. Yeah, you get dirty during a stage, but there's a lot of room to make this series live up to its name even further!

The DiRTIER mod for DiRT Rally featured a killer slider option letting you switch between 0.5x (for screenshotting clean car purposes) all the way up to 2.5x -- and then even Overkill mode for a vehicle just absolutely covered in mud and grime to the point the car was no longer recognizable!

Getting Dirtier!

RFPE Project

While DiRT 4 does have both Gamer Mode for those who just want to have fun and Simulation Mode for those who want to be challenged with something more difficult, the general consensus so far is that the handling overall feels empty and lackluster without enough feedback.

That's where the RFPE Project came in for DiRT Rally -- altering the physics, dynamics, and overall performance of a rally car for a more realistic experience. The cars need to have more weight and drift, and a mod like this one would do just the trick.

Those are the top five mods we hope get ported over to DiRT 4 as soon as possible! What do you want to see make the transition when modders get on fixing up the game and the Steam Workshop becomes available?

If you're still set on playing DiRT 4 vanilla without waiting on mods, be sure to check out the rest of our DiRT 4 guides to get ahead of the curve in this new racer.

DiRT 4 Trophy Guide https://www.gameskinny.com/hir66/dirt-4-trophy-guide https://www.gameskinny.com/hir66/dirt-4-trophy-guide Wed, 14 Jun 2017 15:42:03 -0400 Ty Arthur

While blazing your own trail with dozens of different vehicle types, there are 49 separate trophies/achievements to unlock across DiRT 4'svarious game modes.

Many of these trophies and achievements simply require going through Career Mode to unlock new licenses, completing Academy lessons, playing stages with specific settings, or buying cars.

A few, however, are a bit trickier, so below, we've included tips on how to easily get some of the more difficult trophies to pop without a ton of trial and error work.

Complete DiRT 4 Trophy and Achievement List

Thanks For Coming

Complete the welcome event. That was simple! This is your "you bought the game" freebie achievement.


...Now Watch This Drive

Complete all of the Advanced Driving Techniques at the DiRT Academy. Another easy one -- just hit the Academy and learn how to play!


The Nightman Cometh

Win a Stage at night.


Limp Home

Finish three sectors of a Stage with a flat tyre.


International Rally R-3

Earned the International Rally R-3 license.


International Rally R-1

Earned the International Rally R-1 license.


International Rally H-C

Earned the International Rally H-C license.


International Rally H-A

Earned the International Rally H-A license.


National Stadium Pro-3

Earned the National Stadium Pro-3 license.


National Stadium Pro-1

Earned the National Stadium Pro-1 license.


International Off Road C-3

Earned the International Off-Road C-3 license


International Off Road C-1

Earned the International Off-Road C-1 license.


A Bonafide Underdog Story

Get an overall win in the lowest eligible Vehicle Class in a Rally Event in Career.


First On The Grid

Qualify in the top spot in a Rallycross Event in Career.



Qualify for an A-Final in a Landrush Event in Career.


First You Have To Finish

Finish in first place in a Career Event.


Global Superstar

Win the Global Rally Series.


Rubbing, Son, Is Racing

Win the FIA World Rallycross Championship.


It's All Terrain, Dummy

Win the Landrush World Series.


Obsolete Models A Specialty

Win the Historic Legends Series.


New R-Evolution

Own a vehicle equipped with all Grade A parts.


Tooled Up

Upgrade three Facilities to Grade A quality.



Win your class in a multi-class Event in Career.


Never Raced Or Rallied

Buy a vehicle from the Classifieds.


Make The Dream Work

Hire a fourth Engineer onto your Team.


Be Brave

Complete a Stage or race with the Fearless Preset active.



Earned the Fearless Bonus in a Stage or race.


I Am The 6.0%

Win a Stage in Headcam.


Real Turbulent Juice

Cleanly land a jump longer than 65m. Finally, one that actually takes a little effort! This one's easy to get in Rally Mode of the Academy with something basic like the Ford Fiesta R2.

In the DirtFish Washington, USA map, drive backward along the side of the wood building with red roof to give yourself plenty of space to hit top speed, then go forward past the cones until you hit the short dirt mound and the achievement should pop when you land. 

  Hitting a jump for 65m

Cleaned Up Nicely

Complete a clean Stage or race.


This Is Fine

Triumph in the face of adversity. To get this trophy, complete a stage while any part of your vehicle is displaying the Critical Damage indicator.

A simple way to get this if you don't get it organically is to increase the suspension on your car to maximum and then reduce the ride height to minimum. While driving on any map with lots of jumps, you'll break the suspension and can limp your way to the end to get the achievement.


Monday's Be Like

Get a bad case of the Mondays. For this trophy, play any Community Event or Free Roam mode on a Monday and then total the car by crashing it into various obstacles.


Chapter And Verse

Set a time in every challenge in a single Joyride Chapter.


Always Believe

Achieve 10 Gold medals in Joyride.



Set a Gold medal time in a Time Attack challenge without hitting a penalty marker.


Kenneth? What's The Frequency?

Destroy 100 blocks in 60 seconds in Joyride. Head over to Mini Mayhem Challenge 2 or Joyride Of Champions Challenge 3 and just hit as many blocks as possible. There's no real secret here other than learning the map and shaving a few seconds off your time each drive until you hit 60 seconds.


The Day Today

Finish in the Second Tier or higher in a Daily in Community Events.


Delta Force

Finish in the Top Tier of a Delta Daily in Community Events.


Flavour Of The Week

Complete back to back Weekly Community Events.


DiRTY Dozen

Complete all 12 Stages of a Monthly Event in Community Events.


Taps Aff

Finish a Stage in sunny conditions in Community Events.



Complete an Event in Jam Session.


Up And Up

Get promoted to a new Tier in Pro Tour.



Complete 25 Events in Pro Tour.


Little Help?

Call in the Chief Engineer's recommendations during a Service Interval.


Double Yolker

Take two Joker Laps and win a Rallycross race.



Repair your car on Stage and win the Stage.


Completed It Mate  

Win the Triple Crown. This is the game's only "secret" achievement.



Get all other trophies. If you've followed the instructions above, this one will pop in no time!


More DiRT 4 Walkthrough Help

Those are all the DiRT 4 trophies across the entire game! When you're finished nabbing those, be sure to take a look at our other DiRT 4 guides:

DiRT 4 Review: Back to the Core of Driving https://www.gameskinny.com/83jk8/dirt-4-review-back-to-the-core-of-driving https://www.gameskinny.com/83jk8/dirt-4-review-back-to-the-core-of-driving Wed, 14 Jun 2017 16:42:55 -0400 Pierre Fouquet

DiRT 4 is the latest entry in the DiRT series, which started off with Colin McRae DiRT back in 2007. Evolving the formula from the Colin McRae Rally series -- and bringing in more off-road action such as Landrush, Trailblazers, and Rallycross -- DiRT 4 takes this evolution one step further. Though it does so at the cost of some content.

By bringing together the beloved simulation driving model of DiRT Rally and the more arcade driving of DiRT 3, Codemasters basically built two games. One game is for the controller toting, more casual fans of cars who play for fun and a slight challenge. The other game is for the die hard driving lovers who want to push themselves and their cars to the limit. So no matter what camp you're in, there's something in this game for you.

DiRT 4 hones the Rally-centric focus of DiRT Rally, while also adding in extra elements that make DiRT what it is at its core -- a fun and accessible off-road racer that pays homage to Colin McRae's love of all things wheeled.

The addition of the Hoonigan teams FocusRX is welcome.

DiRT 4 is Smaller, Yet More Focused

When I first booted up DiRT 4, the first thing I noticed was the reservation taken with the menus. They are not overly stylized like those in DiRT 2 and DiRT 3. DiRT 4's menus are functional, and pleasing without being too much.

The same is true for many of the audio effects in the game as well, which is a nice change. Gone are the days of some surfer dude yelling in your ear about being "crazy fast, man". Instead, straightforward commentary is provided by actual normal-sounding people -- be they American, English, or so on. If you want, Welsh legend Nicky Grist will tell you that "you did a good job". But if you want a Cali-bro telling you how sick your moves are, you aren't going to find it here. And that's a good thing.

Simple and functional are the name of the game here. DiRT 4 doesn't over-complicate anything. It's streamlined and focuses only on the most important aspects of any racer -- the driving.

The game's two handling modes, Gamer and Simulation, further lend to this simplicity. Do you want to have a bit of fun, and be a bit silly? Hop into Gamer mode. Want to drive the car around a corner to test your skill, speed, and luck? Simulation mode is for you.

Got to love the classy Swedish banks, with Classic Subaru blue and yellow.

Handling Modes Don't Cut Content

No matter what handling mode you use, you will not miss any content. The whole game can be played in either mode, but they do widely vary in feel -- that's why I consider DiRT 4 to be almost two games.

Gamer handling is the easiest to play with, and it isn't just a simulation with all assists on -- it's far more than that. You can play Gamer handling with all the assists off, and it'll still be both accessible, and a heap of fun on whether you're using a controller or racing wheel. With very clever tech working behind the scenes, Gamer mode handling feels like it's managing the weight shift for you, which includes managing the throttle, brakes and steering through a corner.

Yet all of this is accomplished without making you feel the game is holding your hand (which other racers like DiRT 3, Gran Turismo 6 or Forza 6 are guilty of). It's fun and satisfying, while still giving a challenge to those who are more casual with their racers.

Simulation handling is the opposite of Gamer. It builds off DiRT Rally's beloved simulation focus, but feel better in all aspects -- other than the historical Rally vehicles, which feel a little sticky and too much like modern cars. Sim handling gives you the challenge of barreling around a Rallycross track, Landrush course, or firing yourself down a Rally stage without any help.

Trophy Trucks are beasts to be tamed.

Fewer (But More Focused) Game Modes

DiRT 4 really only has 4 different games modes (a limited number compared to the 6 found in DiRT 3). But the smaller number of modes means that each one which is actually included in the game tends to be far more focused than what we've seen before. These modes include:

  • Landrush: Gives you four different types of vehicle to use, two buggy types and two Trophy Truck types (a RWD and 4WD version).
  • Rallycross: Gives you five different vehicle classes, with the FWD Super 1600s, Historic Group B, then RX2 and WorldRX cars, and crazy Crosskarts.
  • Joyride: Offers a nice break from competition, giving two cool challenge types to compete in.
  • Rally: The main mode which includes all forms of vehicles.

But the real centerpiece for DiRT 4 is Your Stage.

Your Stage Builds Stages with Personality

Your Stage was much touted in the run up to release. It's a tool which enables players to randomly generate a track, with a few variables like track length and complexity. Each and every time a stage is generated it will look and feel slightly different from any other you've played before -- and that's because it actually is.

Some might be a little more bland than others, but they all feel unique in some way. Personally, I found the Wales stages to be the only ones that were consistently underwhelming. Each Welsh stage had very similar landmarks -- with forested mid-right handers, into square rights that all had a road off to the left and an ambulance sitting there, and a faster open section. They weren't always in this order, but even so there seemed to be little variation in these particular stages. I could have just been unlucky, but I doubt it. It's really a shame, too, considering how much I loved the Welsh stages in DiRT Rally.

Other stages are a sharp contrast in how different they all felt. Spain boasted winding asphalt stages that were fast and fluid or winding through tight village streets. Michigan felt a little lifeless, but had a little bit of everything and still managed to seem variable enough that it was never the same race twice. And Sweden threw something new at me every time I raced there.

The DirtFish Rally School teaches you the basics, then let's you fly.

Open Your Career at the DirtFish Rally School

When you first start the game, you are shown the Rally ropes. Then you're transported into the DirtFish Rally School and given the option to take a few lessons. These are fully optional, and are not graded -- they have no fail states and will simply reset you if you stray too far.

This is a welcome addition which enables newer players to learn the ropes of Rally and Rallycross driving so that they can start gearing up for a career. It can even help experienced players to get to grips with the new handling model, and maybe learn a few things.

The career in this part of the game builds its difficulty with grace -- unlike DiRT Rally which just threw you in and hoped you could swim in the sim. The difficulty curve takes a very nice, steady pace with each new license level, allowing the player to grow naturally without having to brute force restarts or get too frustrated.

DiRT 4 Might Feel Lacking, But It's Perhaps the Best Rally Game

Content wise, DiRT 4 doesn't have the breadth of modes on show that other titles like DiRT 3 did. But there is a more pointed focus on getting the modes that are included to feel as rewarding as possible. Each one feels different than the last, and has something special to it. DiRT 4 trimmed the fat, got fit, then focused on getting everything right. If that was the aim Codemasters had, then they nailed it.

DiRT 4 is out now for PlayStation 4, Xbox One, and PC. If you have just picked the game up, and need a little help getting started, check out our DiRT 4 guides to get ahead of the curve.

Note: A copy of DiRT 4 was provided by the developer for the purposes of this review.

DiRT 4 Guide: Tips for Optimizing Wheel Settings and Force Feedback https://www.gameskinny.com/7q9df/dirt-4-guide-tips-for-optimizing-wheel-settings-and-force-feedback https://www.gameskinny.com/7q9df/dirt-4-guide-tips-for-optimizing-wheel-settings-and-force-feedback Tue, 13 Jun 2017 12:21:43 -0400 Pierre Fouquet

DiRT 4 gives you a wide range of options for Force Feedback (FFB) settings, but how do you actually tune these settings to what's right for you? What does each setting mean? And what should you look for when tuning your ideal FFB setting?

In this guide, I'm going to go over all the wheel settings and give you some tips for using Force Feedback to the fullest extent that you can. 

Before you start tweaking these settings, you'll want to jump into DiRT Academy so you can test them out. You can create a long and not-too-complex Rally stage, but the Free Roam DirtFish arena is going to be your best bet for testing -- there is plenty of space for doughnuts and throwing the car into fast or slow corners.

Optimizing Wheel Settings in DiRT 4

The first 5 settings are the only ones which affect how the wheel feels for most of the time. But let's go over all of the options in Vibration & Feedback:

  • Self Aligning Torque: The overall strength of the steering forces.
  • Wheel Friction: Strength of the static friction of the wheel.
  • Tyre Friction: Strength of the dynamic (in motion) friction of the wheel.
  • Suspension: Strength of the feedback when suspension is in play.
  • Tyre Slip: Vibration strength when rear wheels slip (front wheels covered by Self Aligning Torque).
  • Collision: Strength of feedback when you have a crash.
  • Soft Lock: Defines how far the physical wheel can turn, based on the vehicle (only use with 1080 degrees of rotation).
  • Steering Centre Force: After you reset your car, this option defines how strongly the wheel goes back to center.

With that out of the way, let's talk about the practical applications of the FFB settings, which are far more simple than the fancy explanations above.

Self Aligning Torque

This essentially affects the strength of the overall feedback. So when setting the SAT, you want to ensure that the wheel isn't too heavy for you. But remember -- this setting also alerts you to when your front wheels start to slip (if you understeer), so don't set it too low or you'll miss those cues.

Wheel Friction

This is for when the wheel is static, so it is mostly effective on the tightest corners. That means the setting should be basically the same as Tyre Friction (below).

Tyre Friction

This setting tells you exactly how much traction you have, and lets you know when your wheel gets pushed into another direction from hitting a rock, knocking a trench, etc. This setting should be tweaked slowly, but often should be set lower than SAT.


If you make a jump and land on your side slightly, or go over bumps, this setting tells you exactly what is happening with the suspension. As such, it's often best to set it the same as you would Tyre Friction. You don't want either to override the other if you go over a bump on tarmac and the wheel gets pushed the wrong way. You want to know about both so you can make the appropriate adjustments without throwing the balance of things out of whack.

Tyre Slip

This setting tells you when the rear wheels are about to go over the normal slip angle (when you powerslide/drift), so you should test your tweaks to it with a RWD vehicle. With this setting, it's hard to designate a specific number it should be tuned to. The best way to figure out what works best is to push the car way too far, see if you feel it enough, then adjust accordingly.

Some players opt to set it similar to SAT, while others set it low lower than the rest. It's all down to personal feel and preference with this one.


When you crash, this is the setting that tells you how bad the crash is. I tend to set this high so that I know it's a bad crash, but many leave this set at its default (100).

Soft Lock

This is the setting which stops the physical wheel when going over the Soft Lock steering angle for the car. The angle is different depending on the car, but it's best to stick this to 150 -- as you want to know if you cannot turn the wheels more. Soft Lock is only truly effective when your wheel supports 1080 degrees of rotation, so it's up to you if you want it or not (it can be turned off in the Advanced Input settings).

Steering Centre Force

This setting only takes effect when you reset your car. It can be toggled on & off right from the Vibration & Feedback settings. If you don't want your arm pulled off when you reset, leave it at default or drop it 20 points. 


That does it for how to tweak your Force Feedback settings in DiRT 4. For the most part, what you opt to go with is going to come down to your personal tactile preferences. Tweak and tweak more until you get what you want, but make sure you're always testing so you don't find setting imbalances in the middle of a race.

For more tips and tricks that will help you get ahead of the curve, check out the rest of our DiRT 4 guides here on GameSkinny.

DiRT 4: Complete Launch Day Car List https://www.gameskinny.com/iqvmq/dirt-4-complete-launch-day-car-list https://www.gameskinny.com/iqvmq/dirt-4-complete-launch-day-car-list Fri, 09 Jun 2017 11:37:28 -0400 Ty Arthur

The follow-up to DiRT Rally is coming out of the gate with an impressive lineup of vehicles to select for career mode, joy riding, or competitive online community events.

More than 50 off-road vehicles are available straight from the get-go in DiRT 4, and most vehicle types have more than one car to choose from -- so there's a satisfyingly wide range of options in finding your preferred driving experience.

Cars in DiRT 4 are available to buy in two ways: direct new from the dealership, or via the classifieds. Each has different models available in varying prices.

Even with a list this big, of course there still won't be enough vehicles to make everyone happy. The Celica continues to be absent from the series, and several of the cars from previous entry DiRT Rally are gone. For some added fun, there are now the single seat buggies and cross karts that make for tense, high-speed, off-road multiplayer racing.

Below we've got the full list of all rally, historic rally, rally cross, and land rush vehicles available in the game at launch day, all broken out by type.

Pre-order copies of the "Day 1 Edition" also feature access to the Hyundai i20 R5 -- and it appears this will be pre-order exclusive, with no way to buy the car in-game after launch day.

 The Day 1 Edition Hyundai R5  revving up for a race

DiRT 4 Complete Car List

  • 2017 Ford Fiesta R2
  • 2013 Opel Adam R2
  • 2017 Ford Fiesta R5
  • 2015 Peugeot 208
  • 2015 Mitsubishi Space Star
RX SUPER 1600's
  • 2014 Volkswagen Polo S1600
  • 2006 Renault Clio R.S. S1600
  • 2003 Opel Corsa Super S1600
RX 2
  • 2015 Ford Fiesta OMSE Supercar Lite
  • 2016 Ford Focus RS RX
  • 2016 Peugeot 208 WRX
  • 2016 Citroen DS 3
  • 2015 Volkswagen Polo Rallycross
  • 2016 Ford Fiesta Rallycross
  • 2016 Seat Ibiza RX
  • 2016 Mini Countryman WRX
  • 1987 Lancia Delta S4
  • 1986 Ford RS200 Evolution
  • 1990 Peugeot 205
  • 1986 MG Metro 6R4

 The old reliable R2 Opel

  • Peugeot 306 Maxi
  • 1997 Seat Ibiza
  • 1999 Mitsubishi Lancer Evolution VI
  • 1995 Subaru impreza 1995
  • 1992 Lancia Delta HF Integrale
  • 1993 Ford Escort RS Cosworth
4WD (Up to 2000cc)
  • 2001 Ford Focus
  • 2001 Subaru Impreza
  • 2007 Ford Focus
  • 2015 JRM Subaru Impreza
  • 2013 Mitsubishi Lancer Evolution X

      A mid-priced Subaru NR4 offering

H1 (FWD)
  • 1964 Mini Cooper S
  • 1972 Lancia Fulvia HF
H2 (FWD)
  • 1991 Peugeot 205 GTI
H2 (RWD)
  • 1975 Ford Escort MK2
  • 1969 Renault Alpine A110 1600 S
  • 1976 Fiat 131 Abarth
  • 1975 Opel Kadett C GT/E
H3 (RWD)
  • 1988 BMW E30 M3 Evo Rally
  • 1984 Opel Askona 400
  • 1974 Lancia Stratos
  • 1985 Renault 5 Turbo
  • 1989 Ford Sierra Cosworth

Buying a Peugeot H2 through the classifieds

  • 2016 Speedcar Xtrem
  • 1983 Lancia 037 Evo 2
  • 1986 Opel Manta 400
  • 1986 Audi Quattro
  • 1986 Peugeot 205 T16
  • 1986 Lancia Delta S4
  • 1986 Ford RS200
  • 1986 MG Metro 6R4
  • 2017 Larock 2XR Buggy
  • 2017 Jackson Pro-Truck 4
  • 2017 Jackson Pro-Truck 2

 Yep, that's a single seat dune buggy!

That's all 54 vehicles officially confirmed for DiRT 4's launch lineup! Keep in mind that if history is any indicator, additional cars in each of the categories will likely become available down the line post-launch in paid DLC or free updates.

Which of the currently announced vehicles will have you hopping in the driver's seat and tearing up the track?  Let us know which one is your favorite DiRT car below, and be sure to sound off if your pick didn't make the lineup this time around!

If you need more tips for shredding turns in this rally racer, check out the rest of our DiRT 4 guides as well.

DiRT 4 Pacenote Guide: What Do Pacenotes Actually Mean? https://www.gameskinny.com/dy3uy/dirt-4-pacenote-guide-what-do-pacenotes-actually-mean https://www.gameskinny.com/dy3uy/dirt-4-pacenote-guide-what-do-pacenotes-actually-mean Fri, 09 Jun 2017 11:17:25 -0400 Pierre Fouquet

Dirt 4, like every Rally game, features pacenotes. But this new entry in the Rally series relies much more heavily on pacenotes because of the stage generation tool, "Your Stage." Players simply don't know and can't learn all the stages in the game -- thus they need to rely on the pacenotes.

But what are they? How do you understand and react to them? Pacenotes aren't as scary as they first appear. In fact, they're pretty simple -- and this guide is going to break it all down for you..

What Are Pacenotes?

Rally isn't an individual driving sport like many other types of racing -- you have a co-driver next to you reading off pacenotes. These notes are simply a way of roughly describing the road ahead for the driver (you). Each pacenote is important (some more so than others), and understanding them all is the key to going fast on a rally stage.

  • Note: Keep in mind that no matter the call your co-driver makes, you always need to be reacting to the stage and making judgments about how to tackle each section. Pacenotes help build up a rough picture, but not an exact one. So you still need to be paying close attention in real time and not just focusing on your co-driver's calls.

Understanding the 6-1 Pacenotes System in Dirt 4

Dirt 4 uses the 6-1 system popularized by Colin McRae. This system describes upcoming corners with a number from 1 through 6 to describe the sharpness or severity of a corner -- and often the best gear to use when turning it. These numbers are called in conjunction with a left or right note to let you know which direction you're going.

A "Left 6" would be a left corner which could be taken flat out, and in top gear. A "Right 1" would require first or second gear, and should probably be taken much slower -- though the precise speed also depends on many other factors, like upcoming corners and bumps, or even past corners.

Other Corner Notations

Some corners, or bends, are tighter than a 1 -- meaning they're less than 90 degrees. These types of corners are given before the corner direction note.

  • Square: Around a 90 degree corner. 
    • Example Call: "Square left."
  • Hairpin: Around a 45 degree corner. This will require the handbrake.
    • The "Open" note can be used for less severe hairpin.
      • Example Call: "Open Hairpin Right" or "Hairpin Left".
  • Acute: Around a 30 degree corner. These require lots of handbrake to get the cur turned.
    • Example Call: "Acute Right."

Corner 'Modifier' Pacenotes

These 'modifiers' can drastically change how you would approach, exit, or drive through a corner. They come in many forms, and will always follow a corner pacenote, such as "Left 4... [modifier]." The most common notes like this are:

  • Opens: When the corner becomes less tight at the end.
    • Example Call: "Right 2 Opens"
  • Tightens:  When the corner becomes more severe. Will be given after a typical corner call.
    • Example Call: "Left 2 Tightens 1"
  • Tight: When a corner is tighter than the number tells, but doesn't move into the lower number note.
    • Example Call: "Right 4 Tight." (It isn't a Right 3, but is slightly more severe than a typical Right 4.)
  • Long: When a corner is particularly long.
    • Example Call:  "Right 6 Long"
  • Continues [Number]: When a corner continues longer than a long call would suggest. The number is the distance in meters.
    • Example Call: "Left 4 Continues 90"
  • Through Dip: When a corner goes through a dip. Can often be taken faster than the number suggests.
    • Example Call: "Right 3 Through Dip"
  • Over Crest: When a corner goes over a rise, which sometimes cannot be seen over. Should be tackled with caution.
    • Example Call: "Left 6 Over Crest"
  • Bump: When there is a bump in or after the corner.
    • Example Call: "Hairpin Right Bump on Exit"
  • Bad Camber: When part or all of the driving surface tilts away from the direction of the corner. These corners should often be taken slower, as the car's weight will not be in the right place. 
    • Example Call: "Left 4 Bad Camber"
  • Stay Out/In: This is where it's best to place the car. Can be followed by "On Exit". The outside of the corner is the longest part, and inside the shortest.
    • Example Call: "Left 4 Stay In" "Right 2 Stay Out On Exit"
  • Into: When more than one corner falls right after another. Since the corners flow into each other, you should always note the next corner given to adjust the speed.
    • Example Call: "Right 1 Into Left 4 Into Hairpin Right"
  • Then: When there is a short space between each corner. Similar to the "Into" call, but with more space between each corner.
    • Example Call: "Left 6 Then Right 3"
  • Late: This is when a corner turns in later than it looks. You can often break later for these corners. 
    • Example Call: "Square Right Late"
  • Caution: When something is dangerous. Can be preceded by "Double" or "Triple" to indicate more danger, and proceeded by a hazard like "Rock" or "Jump."
    • Example Call: "Caution Rock On Exit"

"Cut" and "Don't Cut" Pacenotes

When this note appears, follow it to the letter. These calls are some of the most important in rallying -- and I cannot emphasize enough how much you need to pay attention to them. Not all corners will have a note like this, so when one does, listen up.

If your co-driver calls "Right 2 Don't Cut", do NOT cut. If you do, you might run across a hidden rock, or a sheer drop on the inside of the corner. Trying to cut the corner when the pacenotes tell you not to will often lead to a massive loss of time, catastrophic damage ending your Rally, or other damage you'll have to carry through all following stages.

When the co-driver calls "Right 4 Cut", DO cut. This note can help minimize your stage time. Remember: cutting corners isn't forbidden and you should cut them as often as possible -- especially when your pacenotes are telling you that you're in the clear to do so. Even when no call like this is given, you should be looking to cut a corner to get through a stage quicker. Just be careful and keep an eye out for dangers.

Other Pacenotes

There are also many pacenotes that are called when there is no corner. While many of these calls can be found in conjunction corners, not all of them are.

  • Braking: This note appears when braking is needed for a corner you often cannot see until you are there.
    • Example Call: "Braking Left 2"
  • Bumps: Simply denotes when the road surface becomes very bumpy.
    • Example Call: "Bumps Into Right 3"
  • Jump: Denotes when a jump is coming up. Sometimes a "Big" call will come before "Jump."
    • Often you'll find a note for where you should be on track when taking the jump: "Keep Right/Left/Middle/Mid"
    • Example Call: "Big Jump Keep Left"
  • Crest: You will hear this pacenote when a crest is coming up. Sometimes a number comes after the "Crest" note. This number is the distance, in meters, of the crest. A track position may get called as well. 
    • Example Call: "Crest 60" 
  • Dip: Simply the opposite of a crest, this is when the track dips. The distance will get called here, too.
    • Example Call: "50 Through Dip"
  • Water Splash: Called when a puddle is coming up in the stage. Approach with caution, as you don't want to flood the engine or even damage the car. Entering a water splash at high speed can break stuff.


That about does it for how to understand pacenotes. You will likely find more in the game, but these are the most common. The most important things to remember are the severity of a corner, and if "Don't Cut" is in your notes.

If you hear "Don't Cut" just don't cut.

Have fun in Dirt 4, and if there are any pacenotes which need explaining that aren't featured here, let me know! And be sure to check out our other Dirt 4 guides for more help with this rally racer!

What's Next for Dirt Rally Now Dirt 4 Is Coming? Fans Speculate https://www.gameskinny.com/yn90d/whats-next-for-dirt-rally-now-dirt-4-is-coming-fans-speculate https://www.gameskinny.com/yn90d/whats-next-for-dirt-rally-now-dirt-4-is-coming-fans-speculate Fri, 03 Feb 2017 11:38:34 -0500 Pierre Fouquet

Outside of the recent PS VR support for Dirt Rally, it hasn't seen any updates or new content in a while. Now that Dirt 4 has been announced will Dirt Rally actually get any updates?

Even if us fans have to pay for some DLC, we do want a few updates for Dirt Rally -- just in case Dirt 4 doesn't have the full simulation Rally focus of Rally.

With that said, fans have been speculating about what they would like to see next. Here's the rundown of the biggest additions we want for Dirt Rally

We Should Be Getting More Stages

One of the biggest things that fans want is more stages. Imagine driving through the undulating New Zealand, dusty and sweeping Australia, or the ever-changing surfaces of Spain it would be spectacular.

New Zealand has lots of highly cambered roads which would be super interesting to drive around. Squashing the suspension while diving around some of the fastest corners in the Rally calendar would be as exhilarating as Finland, but without as much fear. (Finland, you are just too scary man!)

Australia has some of the driest and wettest stages, as you go from the dusty outback into the forests. You get a mix of the dry Greek Rally with the wet and twisty Wales, but with wider stages and more powerslides. Having dry to wet (or vice versa) stages would make for a fun challenge, and whoever can adapt the quickest to each condition would win.

Spain is one of the few rallies which changes up the surface type, and you go from tarmac to light gravel in the same stage. Like most rallies, it's very fast, but has sudden stops and surface transitions mid corner that make it trickier. Like with Australia, whoever can change driving styles the quickest will win, but the challenge is bigger here because of the tarmac-to-gravel shift, which will catch the unaware driver out.

These three rallies offer something new to the Dirt Rally experience, but Argentina, Mexico, Sardegna, Poland, and France, among others, would also be amazing to have.

Are We Getting To Drive More Cars?

The 2010 lineup of cars in Dirt Rally has the wonderful VW Polo, the Ford Fiesta, and everyone's favourite Mini Rally. But one of the biggest and most disappointing things in the car lineup is the lack of the Citroen DS3.

The heritage of the DS3 and Citroen is well known in the Rally world, and not having a car like this in the game has been a massive oversight. Even if the license wasn't available to Codemasters at the time, we should all be hoping the lawyers and marketing team over at Citroen Racing knows how true-to-life and good for the brand having their car in Dirt Rally would be.

Additionally, even though we've only seen one Rally (so far) with 2017 specification cars, getting at least one or two of them into Dirt Rally it would be amazing.

Among these we need the 2017 Citroen C3 due to the aforementioned reasons. Also, Chris Meeke showed off the new 2017 spec Citroen C3, and talked about how the extra power and aerodynamics gives the drivers more control and traction, while also allowing for more spectacular rallies -- imagine being able to be the one making it look effortless?

Are We Getting More Rallycross Content?

Rallycross cars are among the craziest modes of transport in gaming. But because they're too much for many to handle for many people, maybe driving an RX Lite car in Dirt Rally will help?

RX Lite cars are less powerful, smaller, and more manageable -- used by top Rallycross drivers as a proving ground to test their mettle before moving to the big leagues. They are simply better for fans who want to learn how to drive a 4WD car around Rallycross tracks, since they don't have the crazy amounts of power like their bigger brothers. RX Lites will help fledgling players learn how to drive a Rallycross car to its fullest (because if you don't will be down on power when coming out of corners) which will make them a better driver when they hop into a fully tooled up WRX car.

But mostly, no one will moan when you make a schoolboy, because that is exactly what the RX Lites are for. Dirt 4 may already have RX Lites in it's lineup, but will it be as simulation focused as Dirt Rally?

We should also get more tracks to drive on. While Dirt 4 has added Lohéac (France) and the Montalegre (Portugal) to the list, we still need more for Dirt Rally. Personally, I'd love to see the different style of GPR3 (Canada), and the baby of Rallycross Riga (Latvia).

GPR3 (Canada) has a more GRC feel to it. It's less about technical cornering, and more about powersliding smoothly through every corner, and then making the jump flatout and straight. This gives a different style of driving to Dirt Rally -- and fans want not only more content, but new experiences too.

Riga (Latvia) is new to the calendar and would be amazing to drive. It actually feels like a well trodden track, but new and fresh at the same time. It has an amazing joker lap which has a jump just before a tight chicane (very Lydden Hill inspired). An untested and unknown track would bring a new challenge to Rallycross.

When Are We Getting Ultra Long Stages?

In 2016, Mexico hosted the longest Rally stage for years. The 50 mile Guanajuato stage was a test of concentration and mechanical robustness. Dirt Rally simply cannot handle tracks of this length, but with an engine update (even if it means us fans need to pay for a Mexico Rally DLC) we could become able to drive some virtual endurance stages.

On top of that, many a Rally fan would love to be able to drive full stages, just like the drivers we love. Instead of just having the cut down 'fun' tracks, with many a hairpin, I would love to have a stage you can cruise through without too much worry. Will "Your Stage" in Dirt 4 be able to provide this?

What About Editing Our Paint?

While you can mod your own liveries into Dirt Rally, having a built-in and robust livery editor like that in the Forza games would allow each car to be more unique. Imagine being able to head onto a Rallycross lobby sporting your own livery with the hottest of takes about your 'favourite' person? You would be able to distract other racers with your amazing art skills, or just by having the brightest of fluorescent pink cars.

Along with this, we should be able to import and export our liveries onto a Forza style online 'store.' From here, and across all platforms, we would be able to grab exactly the livery we want -- an especially useful thing for those of us who are not so artistically inclined.

It's Time to Cross Cables Platforms

Dirt 4 will have cross platform leagues, but Dirt Rally does not. I would love to be able to race against my Xbox One and PS4 friends without having to buy the game twice.

And I'm not talking just leagues either. Everyone wants to be able to hop into a Rallycross lobby where you can have Xbox One or PS4 players, just like in Rocket League. (But even an optimist like me knows that Xbox One to PS4 cross-play isn't going to happen anytime soon.)

Rally was met with massive amounts of praise, not because it is the best or biggest Rally game ever made -- though it pretty much is -- but because it showed a love for the motorsport that hadn't been seen in a long time. It also helped that it plays better than 99% of Rally games ever.

Codies shouldn't forget this beloved game, and by doing so it will stand next to Colin McRae Rally and Richard Burns Rally as the best of the best in Rally gaming.