Fable Legends Articles RSS Feed | GameSkinny.com Fable Legends RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Fable 4: Right These Wrongs & Revitalize the Franchise https://www.gameskinny.com/0vjpd/fable-4-right-these-wrongs-revitalize-the-franchise https://www.gameskinny.com/0vjpd/fable-4-right-these-wrongs-revitalize-the-franchise Thu, 18 Jan 2018 15:26:43 -0500 Ty Arthur

Well, the cat's pretty well out of the bag at this point. What was first a rumor started by an offhand tweet is now gaining traction and being reported as legitimate news -- Fable 4 is coming!

An official announcement is expected soon that Playground Games -- the developer behind the Forza Horizon series -- is now taking up the Fable franchise after Microsoft shuttered Lionhead Studios back in 2016.

This is huge news for fans of the franchise, who were either bummed by the cancellation of asymmetric, free-to-play entry Fable Legends or just simply felt that was the wrong direction to take the franchise in the first place.

While we've had the Fable Fortune CCG to keep us occupied with a fun (if overly familiar) card game experience, frankly, it hasn't gained a large enough  base to be worthwhile for many players, and the game definitely failed to fully capitalize on the major elements of the Fable universe.

Although not everyone agrees, personally I can't wait for a Fable IV release date to be revealed, so long as we see some changes to the formula that don't stray too far from what makes Fable unique.

 Ready to don your chicken outfit once more?

Time For Updates ... Within Reason

There's always a gamble when a long-running series changes hands, and right now, much of Fable 4 is a gigantic question mark. 

Take Microsoft's other big series, for example. Gears Of War 4 changed studios and came out mostly great, keeping intact those things that people loved (horde mode, chainsaw duels, cover system) while adding in some new and innovative systems.

There were elements that longtime fans didn't love, but overall it was a solid entry in a strong franchise. The same can't be said for disasters like Dungeon Siege 3 or The Bureau: XCOM Declassified, however, where those franchises saw baffling changes in style that left fans scratching their heads (or flipping up their middle fingers).

Hopefully we don't see as radical a departure as with those botched series, but at the same time, we need a Fable overhaul. Now I'm going to admit something here that may put me in the minority, but ... I actually loved Fable III.

It was an extremely fun game with hours of hilarious entertainment. I couldn't get enough of tracking down evil lawn gnomes who berated me mercilessly, running a kingdom while wearing a purple chicken outfit, discovering the wonderfully bumbling Sam and Max during their misadventures mucking about with the Normanomicon, and so on.

That being said, there were flaws, and some big ones, that really need to be rectified during the development of Fable 4.

 Pro-tip: don't cast spells that bring inanimate objects to life.


This is probably the first and biggest gripe any longtime fans of the series will bring up. Making the pause / menu / equipment screen into a separate area called the Sanctuary didn't make a lot of sense when a standard menu screen would have been a better option.

Having to go through a loading screen to enter the Sanctuary and then another loading screen to enter the armory to pick a different sword was just bad design, plain and simple.

The world map in the Sanctuary was also such a hit-or-miss affair. Sometimes using the magnifying glass for fast travel would plop you right outside the area you wanted to go ... and sometimes it would throw you at the far edge of the map so you had to trudge through yet another round of wolves and skeletons to get to your destination.

This got particularly frustrating when doing dozens of the exact same friendship missions to fetch or deliver something for every single NPC you wanted to like you. While we don't necessarily need to be led by the hand with the glowing trail, we also need a smoother way to navigate the world of Albion in Fable IV.

    Welcome to the worst menu screen ever

Don't Oversimplify Albion

Fable III went out of its way to simplify many of the elements from the previous games to cram more in, and that frequently backfired. The Road To Rule system was significantly too dumbed down, and frankly, not a good way to express RPG leveling.

Character development isn't the only area that could benefit from a bit of a spruce up, however. We really need to see more life given to the denizens of Albion. Fable's NPC interactions are the heart of the game, and Fable 4 needs to better distinguish the various villagers.

Romancing Carla the tavern wench should be a different experience than romancing than Phil the blacksmith, rather than just a copy/paste scenario where you choose slightly different expressions.  

On that note, an expansion on the the expression system is in order, which was simplified and toned down for Fable III. Pulling out most of the game menus and only giving extremely pared down options on which expression to use in a conversation felt like a big step backwards.

Albion as a whole could benefit from a scaling up by an order of magnitude into something more open -- think GTA, Skyrim, or Breath Of The Wild in scope -- which could really put Fable over the top and into the hallowed halls of gaming history.

In an open world, that annoying dog who only digs up paltry amounts of gold could become a faithful mount companion that plays a much bigger role.

 Who's a good boy? Honestly, not really you.

Story And Pacing Tweaks

Gaining allies and building up an army to topple a kingdom are standard fantasy fare that can be crafted into an epic and unforgettable story if presented in the right way.

Sadly, the second "half" of Fable III (which was really more like a quarter) plummeted off a cliff and went by far too fast. The ending was also fairly anti-climactic, as the final shadow invasion really didn't feel that dangerous and could have been significantly more epic.

The whole Fable experience could really be extended out with a bigger focus on post-story content to keep building up (or destroying) your empire and exploring the game world. Buying a mansion, having a family, and starting a real estate empire feels like it should be the start of an epic journey, and not the conclusion.

Fable Decisions and Consequences

What happened to the the transformation the main character undergoes when choosing good or evil options, and why doesn't it ever actually match what you see on the box art for the game? Fable III was sorely lacking on that front.

The series as a whole is supposed to be all about choice, so Fable 4 developer Playground Games needs to give us more. While it was fun (if perhaps totally out of place in the context of the story) to suddenly become significantly more evil and callous than the evil king you'd just deposed, the extremely binary good/bad choices at the end of the previous game really felt like they needed more nuance.

Why weren't there any middle-of-the-road options, and why couldn't you choose to do other things completely to solve those problems? Likewise, the game needs to display more reaction and consequences to the actions you take.

 Deciding between an orphanage or a brothel doesn't have much in-game effect

Improving And Expanding The "Fable-isms"

There are reasons people were excited about the first game, and promises of those same elements kept them coming back, from physically changing to match your alignment to the ability to buy real estate and marry anyone you want.

These options need to be brought back full force, and improved and expanded on. While Fable is one of the few games that lets you be a deadbeat mom or actually be there for your kids, it feels like the marriage and parenting systems need to be expanded in some meaningful ways that are less of an afterthought.

Likewise, the game's core mechanic of choosing between melee, ranged, or spell combat needs an overhaul. Shooting with a rifle was just objectively more powerful in Fable III than swordplay or waiting for a spell to power up. Combat as a whole has felt frequently too easy. Don't get me wrong, I don't want to see Fable go the route of Dark Souls, but the combat could use some major tweaking.

Fable 4 Release Date 

While we don't know the release date yet, there are plenty of reasons to be excited for the impending Fable IV announcement

Playground Games is reportedly bringing on a very large team to tackle this "unnamed" RPG project, and while the developer's previous titles may not seem to lend themselves to the Fable style, having an established team with ample resources at hand suggests we might finally get something worthy of the series name.

The question is just what type of game should we expect? We know from developer interviews that Lionhead wanted to create a darker Fable 4, but was instead tasked with the games-as-a-service model with Fable Legends. While the humor has felt part and parcel to the series for a while now, I wouldn't mind seeing a grittier, more steampunk-y Albion more along the lines of Dishonored -- but if Playground goes full throttle into the humor instead, I can't say that would be a bad thing.

What do you think Fable 4 needs to do to succeed, and when do you think we'll finally get our hands on this long-sought game?

   ...and we're willing to wait a long time so long as the end product is worth it!

Microsoft Is Bringing Back Fable https://www.gameskinny.com/wqvr4/microsoft-is-bringing-back-fable https://www.gameskinny.com/wqvr4/microsoft-is-bringing-back-fable Thu, 18 Jan 2018 13:53:32 -0500 Nilufer Gadgieva

Two years after the shutdown of Lionhead Studios, Microsoft is bringing back the nostalgic, long-awaited Fable as an Xbox One exclusive. It has designated the task to British developer Playground Games, who was also behind Forza Horizon 3. According to Eurogamer, Microsoft is said to have been inspired by none other than the PS4 exclusive Horizon Zero Dawn, more for its single-player, open-world concept than anything else.

While it's still in early development, with Playground Games having hired more than 200 people to work on the game, it's been said to be an open-world, story-driven RPG. Thus, the hype is growing among fans everywhere.

The Fable series became something of a hit back in 2008, when Microsoft released Fable II through the hard work of Lionhead studios, and it went on to become one of the biggest RPG bestsellers for Xbox 360. Although it had been a rather plot-less, incoherent game, what it lacked in story it made up for with the fantastic world in which players found themselves.

Unfortunately, Lionhead Studios was closed down by Microsoft in 2016, while the developers were knee-deep in Fable Legends and conceptualizing Fable 4. Rumors from Kotaku UK claimed that Microsoft had refused to sell the rights of the franchise to potential big-name investors of the studio, and therefore shut it down, canceling both projects abruptly.

Now it seems Microsoft wants to do some good for the Xbox One community, and what better way to achieve that than by bringing die-hard fans back to the platform to explore Albion once again.

Keep Your Memories: We Don't Need Fable 4 https://www.gameskinny.com/7bcm8/keep-your-memories-we-dont-need-fable-4 https://www.gameskinny.com/7bcm8/keep-your-memories-we-dont-need-fable-4 Thu, 04 May 2017 08:00:01 -0400 ReverendShmitty

This article was originally published in 2017. With a potential Fable 4 reveal just around the corner, we take another look at why we might not really need another entry in the franchise. 

With the Fable series seemingly abandoned after the cancellation of Fable Legends, and the developer responsible for it shuttered, I'm left wondering why we're even talking about the fantasy franchise. Moreover, I'm particularly confused as to why Phil Spencer, head of Xbox for Microsoft himself, has hinted at the series having new offerings in the future.

Why am I confused? Allow me to explain.

What Fable Was Way Back When

Back in 2004, Lionhead Studios and their satellite company, Big Blue Box, developed Fable, a whimsical RPG set in a fantasy world called Albion. It was full of action with sword fights, magic, and monsters, all brought to life with a fantastic orchestral score and art style.

The game was praised for its setting, humor, and feeling of free will, and sold over 600,000 copies in its first month alone. It eventually surpassed 3 million sold and spawned two direct sequels: Fable 2 and Fable 3.

In 2008, Fable 2 largely followed the formula of its predecessor, added features touted for the first title -- such as the ability to have children -- and received overall great reviews. The game went on to sell over 3.5 million copies and was the Xbox 360's best selling RPG for years.

Unfortunately, in 2010, Fable 3 followed the formula for game aspects that needed innovation, while renovating other parts that would have been better off left alone.

Although Fable 3 received generally positive reviews, it was also heavily criticized for the lack of innovation prevalent throughout the title.

After this, the Fable series was pulled back and put into a period of silence while developers mulled over what to do. This eventually led to the reveal of Fable: The Journey in 2011 at E3.

Released in Fall 2012, Fable: The Journey was an on-rails action-RPG that required the Kinect to play. The game was a sharp turn away from the series' roots, and received divisive reviews for its pivot to a casual shooter-esque magic game.

Deciding to shake it up again, Lionhead created Fable Heroes, a beat-em-up brawler that garnered largely negative reviews, leaving the franchise's future uncertain.

In 2013, Lionhead teased Fable Legends, a a free-to-play online co-op RPG, meant to have a 5-10 year life cycle. The game featured an open beta and would be the first in the series to be cross-compatible with Windows 10. Then, in December 2015 the game was delayed to the following year, where it was cancelled only three months later.

One month later, Lionhead Studios was shut down.

Would Fable Even Work Today? 

With rumblings from Phil Spencer about a potential sequel in the series being handled by Microsoft, we're left wondering one thing: why?

The very studio that created it is no more, and half the series has been less than stellar. The last three titles were all deviations not just from the original formula, but the genre as a whole. The core gameplay of the series was missing from Legends, Heroes, and Journey, with them largely being Fable installments only in name.

Even the games that were great had flaws that were never fixed.

The combat has always been too easy, with no aiming needed. Likewise, magic and ammunition were infinite in both Fable 2 and 3, meaning melee combat was not only unnecessary but also underpowered. Similarly, the games lacked story arcs in their side missions, and had little depth beyond the main story -- which was often incredibly short.

In the third game, simple things like inventory management, using the map, and giving gifts were all delegated to the "Sanctuary", which was cumbersome and required additional loading screens. The game was also prone to frame drops, and most areas were cut into small portions that had to be loaded in, leading to even more loading screens

NPCs had little to say and were delegated largely to just emotes, which left the game feeling empty despite the population. New additions to the series such as co-op and weapon morphing were both heavily limited by DLC, and the hero's child was randomly named and spawned without any player input.

Even the classic 'Good versus Evil' -- which the original game became famous for -- is now outdated.

Games like Mass Effect pushed the Renegade and Paragon options for three titles then abandoned it for Mass Effect: Andromeda to create a more compelling and realistic narrative. The Witcher series has been highly praised for its outstanding narrative which exists entirely in shades of grey.

Other titles that came out in the same years as Fable titles, such as Oblivion, Skyrimand The Witcher 1 and 2, all had much deeper progression and stories.

Reviving a core Fable installment in this day and age would require so much reworking that the teams involved would be far better off creating a brand new title unfettered by the shackles of the game's lore, history, and reputation. This is even more pertinent now that developers such as CD Projekt Red have gone on to make massive hits like The Witcher 3, which truly show what a proper RPG is capable of, both in story, gameplay, and graphics.

The very core of the game is simply outdated and doesn't need to be reinvented. We can appreciate what it was without trying to resurrect it and make it into something it isn't. The series will always be remembered fondly for its early installments when the concepts they introduced were new, but that doesn't mean we need them now.

Classics are classics not for what they are but for what they were.

Microsoft has a lot of great studios who can make something new and exciting from the ground up. Something we haven't seen and played before. Something to truly compete with today's outstanding RPG catalog. Something Fable, for all its fond moments, will never be.

But if you're really hankering for some Fable action, you can play the HD-remake of the original and Lost Chapters expansion: Fable: Anniversary.

Microsoft Shutters Lionhead Studios https://www.gameskinny.com/5fe6m/microsoft-shutters-lionhead-studios https://www.gameskinny.com/5fe6m/microsoft-shutters-lionhead-studios Sat, 30 Apr 2016 04:38:28 -0400 Capt. Eliza Creststeel

In March of this year, Microsoft pulled the plug on Fable Legends and announced a "proposed closure" of their award-winning developer Lionhead Studios.

"After much consideration we have decided to cease development on
Fable Legends
, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK."

Today, they made it official.

The released Microsoft statement reads:

"We can confirm that after much consideration over the six-week consultation period with Lionhead employees, we have reached the decision to close Lionhead Studios. We have nothing but heart-felt thanks for the team at Lionhead for their significant contributions to Xbox and the games industry."

The statement goes on to say that Microsoft is still committed to other development communities in Europe and the UK. This would include such companies like Moon Studios (Ori), Remedy (Quantum Break) and Rare, Ltd., which is currently developing Sea of Thieves.

Lionhead's last project, Fable Legends, had been in development since 2012. Though a closed beta started in October of 2014, the game stagnated until April 13th of this year -- when it was officially shut down. Customers who had made in-game purchases will be refunded.

The 'consultation period' was likely a formality due to UK law regarding company closures. The company's website has been closed as well, but staff members are posting goodbyes on various social media outlets, including the artwork seen above.

Lionhead's Founder and somewhat controversial figure Peter Molyneux had left the company in 2012 to start a new firm 22Cans, with former Lionhead CTO Tim Rance. Molyneux had often come under fire for being overly enthusiastic and embellishing on features in developing titles, which would often disappoint or underwhelm upon release.

Lionhead Studios received numerous accolades over their 20 years, including 3 BAFTA Awards for Black and White, The Movies and Fable II. Fable also won the Play Magazine Best Overall Game of the Year in 2005, IGN's Best Original Score (2004) and 1UP's Best RPG (2004). 

Top PC Multiplayer games for 2016 https://www.gameskinny.com/bibrf/top-pc-multiplayer-games-for-2016 https://www.gameskinny.com/bibrf/top-pc-multiplayer-games-for-2016 Sun, 14 Feb 2016 15:34:49 -0500 KendraG


Waiting for the top multiplayer PC games to come out may be difficult, but don't let that kill your hype. If these are not games you are excited for, don't worry there will more than likely be something you'll love.


There are going to be plenty of multiplayers that allow you to hack, slash, and cooperate with friends. From sci-fi sandboxes to a fantasy co-ops, 2016 will bring a lot interesting games to PC. 


Just remember; keep your keyboard close and your friends closer.


Nebula Online

January 2016

Nebula Online by Mizar Games was released for Early Access on Steam in January of 2016. In this MMO players take part in the conflict between three species by exploring, building, and fighting.


Nebula Online is a science fiction multiplayer game that includes space exploration, real-time global space fights, PvP zones, station and ship building, and much more. The whole game is a multiplayer experience and it is available on PC, smartphones, tablets, and browsers. 


Street Fighter V

February 16th, 2016

Capcom will finally be releasing a new Street Fighter game in 2016. Street Fighter V will be released on the PS4 and the PC, with cross-platform multiplayer available. 


The classic side-scrolling fighting game has received an upgrade and players will be able to challenge their friends to battle online. Players can also compete in the Capcom Pro Tour


At release, the game will only have 2 player battle lobbies, but come the March update eight person lobbies will be available as well as a spectator mode.


Players also have four new characters to look forward to: Necalli, Rashid, Laura, and FANG.




Fortnite, by Epic Games, is a multiplayer game where players band together to reclaim and rebuild a homeland that has been left destitute. While playing online, players will be able to build or find forts, weapons, and traps and protect their towns from the onslaught of monsters from "The Storm".


Because of it's building mechanics and it's apocalyptic violence, Fortnite has been described as "Minecraft meets Left 4 Dead" by Epic Games founder Tim Sweeney.  In multiplayer, players can either work together to scavenge items and defend their fort or play against other players and try to destroy them.


A specific release date has not yet been cited, but players are assured it will be in 2016.



May 13th, 2016

Bethesda will be releasing DOOM, previously titled DOOM 4, on May 13 2016. The game boasts not only a multiplayer aspect that players were allowed to play during the Alpha testing, but a rich solo campaign as well. 


A classic first-person shooter focusing on the fast-paced combat against bombastic demons; DOOM will feature classic multiplayer modes such as deathmatch, freeze tag, and clan arena. 


In multiplayer, players will rely on their skills, powerful weapons, vertical movement, to defeat their foes. There are also unique power-ups that allow you to play as a demon. 


No Man's Sky

June 2016

No Man's Sky, developed by Hello Games, is a science fiction sandbox game of exploration and survival. As of yet, there is little information on the multiplayer in the game, but it is reported to be a huge aspect.


This open world game sets the player as a planetary explorer in an uncharted alien galaxy where they are tasked with collecting data on planets and their inhabitants. Everything else the player does is up to them. Exploration is reliant on the ship the player can build. Purportedly, every star in the sky is a sun that can be visited.


No Man's Sky will only be available on the PS4 and PC. 


Fable Legends


The Fable series by Lionhead Studios takes a new direction in their latest game; set to be released in 2016. The online game, Fable Legends, is only available for Xbox One players and Windows 10 PC players. This free-to-play online multiplayer game is a fantasy game that allows players to take on the role of a variety of developed characters. Each is a master in their chosen form of battle (melee, ranged, or magic). 


The new multiplayer game has an interesting twist to the original Fable games but still has a lot of the same things that made you love Fable in the first place. Players can be the shining heroes and work together online with others to defeat the oncoming evil. The twist comes in when you can play as the villain and focus on destroying players who play as the heroes.


The only thing that may be a negative for fans of Fable is that players will have to choose between set characters rather than customizing them as with past games. 



May 3rd, 2016

Battleborn -- the latest offering from 2K -- is a next-gen shooter that allows you to play in a solo/co-op campaign mode or in multiplayer. The heroes of the game have to defend the last star in the universe from a mysterious evil. This sci-fi adventure allows players to choose between 25 unique heroes; each with their own powers and weapons. 


Battleborn's 5v5 multiplayer has three modes: incursion, capture, and meltdown. Capture is a fast-paced death-match "King of the Hill" type of mode. Meltdown tasks players player with sending their minions off to their death in an effort to make it to the incinerator and earn points. Incursion pits players against wave after wave of AI's while they attempt to destroy their opponents base. 


The game will be released May 3rd, 2016.


Dark Souls III

April 12th, 2016

The highly anticipated next chapter of the Dark Souls series, Dark Souls III by Bandai Namco is set to release on April 12th, 2016.


The dark fantasy Dark Souls series are action role-playing games focusing on a player created protagonist. The plot usually involves you halting the spread of demon-infested fog. Dark Souls III promises amplified combat intensity and faster gameplay. 


Like others in the series, Dark Souls III multiplayer and single player mode are tied together. The multiplayer aspect allows players to join other players' games. 


Multiplayer games have always brought a sense of camaraderie and competitiveness to the gaming sphere. These games can come in many forms: co-op, PvP, or team versus team. How video games implement their multiplayer aspects can make or break the game. 


This year will see a surge of multiplayer games all with it's own unique characteristics that will make playing with your friends very fun. Whether you want to battle it out against your friends using your fists, or work together to save yourselves from monsters; this years PC multiplayer games should be a hit. 

You can now pre-order two separate Fable Legends soundtracks https://www.gameskinny.com/4w3jy/you-can-now-pre-order-two-separate-fable-legends-soundtracks https://www.gameskinny.com/4w3jy/you-can-now-pre-order-two-separate-fable-legends-soundtracks Wed, 13 Jan 2016 08:45:49 -0500 KendraG

Lionhead Studios is set to release two whole soundtracks for the new game Fable Legends

Russell Shaw, who has worked on all the Fable series soundtracks, has composed over 3 hours of music. 

Fable Legends: The Rosewood is a whopping 31 track composition with a flair for the adventurous side of the games. And it's counter-part, Fable Legends: A Tale of Two Sides, is more focused on following the combat-based music.

A Tale of Two Sides is a direct reference to the new game feature where you can play on either side of the battle. You can be the evil villain who makes the hero's work for their victory, or in a band of heroes.

You can even get a sneak peak at one of the tracks on the Fable Legends official website. The track they show is reminiscent of Fable 2 with the music box and flurry of recognizable notes. However, it does give the feel of a new game. 

And Fable Legends is looking to be a completely different game from any other in the fantasy series. While some of us may have hoped for a Fable 4, Lionhead has stopped such thinking. 

It must be quite the undertaking for the sole focus. Having two soundtracks makes a lot more sense when considering how large this project must be.

Both albums are available for pre-order and will be released on March 3rd, 2016. 

Lionhead Studios is currently not working on Fable 4 https://www.gameskinny.com/fotek/lionhead-studios-is-currently-not-working-on-fable-4 https://www.gameskinny.com/fotek/lionhead-studios-is-currently-not-working-on-fable-4 Thu, 24 Sep 2015 17:19:30 -0400 cdiponzia

Unfortunate news for Fable fans: Lionhead Studios made it clear that they are currently not focusing on Fable 4, nor will they be addressing the title in the near future. This leaves Fable fans holding their breath even longer for the long-awaited Fable 4.

Lionhead Studios is instead working on another Fable title. The multiplayer focused game Fable Legends. Lionhead Studios confirmed this in a recent response tweet to a curious fan. 

Fable Legends is a multiplayer focused game that makes use of the classic Fable gameplay style. The game will allow players to form a group of Heroes to discover the many quests and stories hidden within Albion, or allow players to become evil masterminds!

Fable Legends received a release date of October 13th back in July. However, Lionhead Studios continues to deny that the release date is accurate. According to Lionhead, they have yet to even decide on a release date inside the studio itself. 

Are you happy about this? Are you excited they are coming out with a multiplayer focused Fable game? Or would you prefer a Fable 4? Let us know in the comments!

Xbox One now does what PS4 can't and won't https://www.gameskinny.com/tb00w/xbox-one-now-does-what-ps4-cant-and-wont https://www.gameskinny.com/tb00w/xbox-one-now-does-what-ps4-cant-and-wont Mon, 15 Jun 2015 10:25:40 -0400 Elijah Beahm

For the past few years, Microsoft has been playing keep up with Sony.

The initial Xbox One reveal went over atrociously with fans, and save for Sunset Overdrive, the early exclusives did little to impress. For this year's E3 though, Microsoft has substantially upped their game.

Halo 5: Guardians is looking to significantly push its franchise forward with its new four-player campaign mode and massive Warzone mode. Nothing of this scale has been attempted by first-person shooters in years, the closest being Killzone 3's Operations mode nearly half a decade ago. The chaotic mix of AI controlled Covenant enemies and two opposing player teams opens up the potential for some of the most dynamic battles in the series history.

Backwards compatibility with Xbox 360 games (both digital and physical copies) is also a major windfall.

The PlayStation 4 literally is not capable of doing the same with PlayStation 3 games due to hardware constraints, so now Microsoft can get additional converts holding onto their older consoles.

While the update will be coming later this year, it still means that there is a far higher chance that people will be making the jump. The inclusion of online multiplayer support, and the ability to play with Xbox 360 users. The idea of a connected Xbox that the original pitch for the Xbox One focused on survives, and it brings on legacy hardware to last far longer. To help further emphasize how great this could be for Xbox One, Rainbow Six: Siege is even including the past two Rainbow Six: Vegas games to sweeten the pot.

This all goes along with previous reveals that Xbox One would not only support its own version of Windows 10, in order to be used as a PC, but will have cross-platform support with Windows 10. Instead of using this for a singular game, as they did with Windows Vista and Xbox 360 years back, we are seeing several major multiplayer games going cross-platform -- with Gigantic and Fable Legends leading the charge.

Another tie-in to this will be the upcoming Xbox One update that will add dev kit functionality to all Xbox One consoles. Already, thousands of indie devs have ported their games to Xbox One first, if not exclusively to the console and PC. The chance there for more cross-platform experiences alone is quite exciting.

Further blurring the lines between PC and console is the move for Xbox One to support mods.

Fallout 4 will reportedly support all Creation Kit mods made for the PC version on Xbox One as well. This includes total conversions, meaning that for the first time since Unreal Tournament 3 on PlayStation 3, we can see massive mods brought to console.

There will also be an integrated user-generated content creation toolset built into DOOM for all players, both on consoles and PC. So two of the biggest upcoming games are now going to push for open mod support, and Microsoft is helping lead that charge. This goes great with their already existent efforts with Forge mode in Halo: The Master Chief Collection and Halo 5: Guardians, and Project Spark's "build your own games" core concept.

This is particularly a surprising turn of events as, during the PlayStation 3's lifespan, Sony tried to push for user-generated content, but has all but dropped that as a major focus with their most recent games.

Killzone: Shadow Fall and Little Big Planet 3 might offer some user-generated content, but they still don't compare to Project Spark and Forge mode, and the inFamous series has completely abandoned the user generated missions of inFamous 2. Perhaps Microsoft's new initiative will spur Sony to reconsider moving back to its original stance on user-generated content.

In fact, a lot of what Microsoft has done with the Xbox One could be seen as taking notes from past Sony ideas.

The PlayStation 2 and 3 both supported Linux as a second OS, now Xbox One has Windows 10. The PlayStation 3 encourages user-generated content, and so now does the Xbox One. As Sony has happily stood up with the PlayStation 4 as the grand next step in gaming, all their old and abandoned ideas seem to be coming back to haunt them.

Another great step is the new controller, the Xbox One Elite.

Rather than simply make a new version of the controller with a headset adapter, the new controller has one of the most distinctively customizable designs ever. For example, there are controller inputs on the bottom if you prefer to grip from below, enabling slightly faster reflexes in action games.

Except, if you don't want those, you can just take them off and play with the normal front triggers. Also, if you want a more thumb-friendly gamepad, you can try the new blocked out pad that is styled after the Steam Controller. Or you can use the traditional gamepad. You can even swap the sticks to the original ones for the first controller.

The Xbox One's new controller may be the most flexible, user-friendly controller out there.

Short of letting you swap the sticks and D-pad around, there is little more you could ask from it. This bodes well for both Windows and Xbox gamers, as it is compatibility with both operating systems like the original Xbox One controller. It's easy to say today is a good day to be a gamer playing on Microsoft systems.

We'll have to wait and see what Sony has up their sleeve, but for the first two in two years, Microsoft is a worthwhile opponent. It took a lot of reworking and getting at what their audience wanted, but it seems like Xbox is finally on the right track again.

Your move, Sony.

Lionhead Studio Posts Image for #NationalCleavageDay, Fans Question Taste https://www.gameskinny.com/qsynk/lionhead-studio-posts-image-for-nationalcleavageday-fans-question-taste https://www.gameskinny.com/qsynk/lionhead-studio-posts-image-for-nationalcleavageday-fans-question-taste Fri, 27 Mar 2015 10:31:06 -0400 Amanda Wallace

Lionhead Studios, the team behind the Fable games,  has put out its own image for #NationalCleavageDay. The image, which went out over their official Twitter account, is of a voluptuous young woman holding two pints of alcohol, with the words "The Foaming Jugs" overhead. Her cups runneth over.

The image has garnered some controversy for fans, many of whom commented that they had to make sure this was the official Twitter account for the studio (it is). 

In response to several comments claiming this post was insensitive due to the current climate in games (especially in regards to the representation of women) the account posted this image: 

The accompanying tweet read: 

Just to be clear, we don't descriminate...[sic]

Both images are "from the archives," at Lionhead; the Foaming Jugs sign is a pub sign from Fable 2 and the "bum one" is from Valentines Day a few years ago.

Within an hour of posting, all images and references were removed from Twitter. 

Lionhead Studios next title is Fables Legend, an upcoming Free-to-Play game for the Xbox One. 

Fable Legends is Free to Play, Similar Payment Model to Killer Instinct https://www.gameskinny.com/bl0rq/fable-legends-is-free-to-play-similar-payment-model-to-killer-instinct https://www.gameskinny.com/bl0rq/fable-legends-is-free-to-play-similar-payment-model-to-killer-instinct Mon, 02 Mar 2015 06:06:43 -0500 Lampstradamus

Lion Head studios recently announced that the next installment to the Fable franchise, Fable Legends, is going to be free-to-play.

Fable Legends is going to be free-to-play because, as anyone that has been in this industry knows, that nothing 'free'-to-play comes without fine print.

Character Rotation

The game will take on a model similar to another Xbox One game, Killer Instinct. The game will have a rotating roster of playable heroes and while the heroes may change on a frequent basis, the player's progress with those heroes won't. If players like a certain hero, they can buy the hero with currency earned in-game.

Players can play the game to earn Silver. Any upgrades for heroes or creatures can be bought with Silver. Players can also buy Gold with real-world money, which can be used to buy many items, including items that are available for Silver.

The game is technically free-to-play, but it comes with the usual assortment of micro-transactions. How Lion Head will price these micro transactions will be something to look out for but if players want to grind and play the game for free, I'm sure they can.

Fable Legends Will Be Available On Windows 10 https://www.gameskinny.com/j5qmh/fable-legends-will-be-available-on-windows-10 https://www.gameskinny.com/j5qmh/fable-legends-will-be-available-on-windows-10 Sun, 25 Jan 2015 17:21:22 -0500 Jessa Rittenhouse

Fable Legends, the fifth installment of the popular series, will be coming to PC on Windows 10, and bigger news still - PC users will be able to play across platforms with users of Xbox One.

This is the first time in the history of the Fable franchise that users of different platforms will be able to interact with one another. Lionhead Studio developers are promising an experience that translates well from PC to console and vice versa, "bringing these players together into one community." This versatility also means that if a user has both systems, everything can be shared between them - character data, items, achievements, and more.

Utilizing DirectX 12 and the Unreal 4 Engine, Fable Legends has stunning visuals, promising fans the most beautiful depiction of Albion they have seen so far.

"All for one...or one takes all."

If visual appeal isn't enough, Fable Legends brings even more to the table with the ability to not only play one of four heroes, but the villain as well, having the ability to control armies of monsters and set traps for your opponents in a top-down view, adding a strategy aspect to the four-versus-one RPG.

No official release date has been announced for either version yet, but the Xbox One version is expected to release sometime this year.

The Most Anticipated Games of 2015 for XBOX One & PS4 https://www.gameskinny.com/b946t/the-most-anticipated-games-of-2015-for-xbox-one-ps4 https://www.gameskinny.com/b946t/the-most-anticipated-games-of-2015-for-xbox-one-ps4 Sun, 22 Feb 2015 04:20:31 -0500 fuodshfdshfdsjfk

Wondering what games are your best bet for console gaming this year?

And don't want to watch an hour-long, monotone top 50? 

Then today is your lucky day.

This 4-minute video covers all 50 of the most anticipated games for consoles coming out this year, with a little flashy something extra. 

All footage is provided by IGN.

Music playing within this video is a remix made by me uniquely for this video including elements from:

  • Ellie Goulding - "High For This"
  • Ellie Goulding - "High For This" (Ianborg Bootleg)
  • Ellie Goulding - "High For This Omega Dubstep Bootleg" (Gaming muziek)

All rights reserved for original copyright holder.

Video put together by me.

More content by me can be found here.

2015: A Year of Gaming https://www.gameskinny.com/8p7ej/2015-a-year-of-gaming https://www.gameskinny.com/8p7ej/2015-a-year-of-gaming Mon, 08 Dec 2014 16:33:58 -0500 NorthwestGamer


Honorable Mentions

  • Kirby and the Rainbow Curse (February 13)
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  • Total War: Attila (February 17)
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  • The Order: 1886 (February 20)
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  • Resident Evil: Revelations 2 (March 10)
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  • Project Cars (March 17)
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  • Mario Party 10 (May 15)
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  • Dead Island 2 (TBA - April)
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  • Fable Legends (TBA)
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  • Gran Turismo 7 (TBA)
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  • Homefront: The Revolution (TBA)
  • \n
  • Just Cause 3 (TBA)
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  • Killing Floor 2 (TBA)
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  • Monster Hunter 4 Ultimate (TBA)
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  • Persona 5 (TBA)
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  • Ratchet & Clank (TBA)
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  • Star Fox (TBA)
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  • Star Wars: Battlefront (TBA)
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  • The Legend of Zelda: Majora's Mask 3D (TBA)
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  • Tom Clancy's Rainbow Six Siege (TBA)
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  • Warhammer 40,000: Eternal Crusade (TBA)
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  • Xenoblade Chronicles X (TBA)
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  • Yoshi's Woolly World (TBA - Spring)
  • \n

Uncharted 4: A Thief's End (TBA)


Acclaimed developer, Naughty Dog, is ready to strike again with another big game. After the unbelievable success of The Last of Us, a game that many would argue was the best game of the last generation of consoles, they are returning with the next installment in the Uncharted series.


The game is set after the events of Uncharted 3 and still does not have a release date, but is anticipated to launch in 2015.


Look for Uncharted 4: A Thief's End for PlayStation 4.


Tom Clancy's The Division (TBA)


The Division was another amongst the many titles that was delayed. It appears that the challenges of the new console generation have hit developers harder than they expected. Earlier this year, Ubisoft announced that The Division would be pushed back to 2015, so hopefully it doesn't get pushed back sooner.


This is a new series for the Tom Clancy games. The success of some of their big IPs, such as Ghost Recon, has dropped over the last few years and The Division has a lot of potential to help bring the name back into the mainstream shooter world. It will be played in an MMO type setting, the first game of the type in the Tom Clancy series.


Look for Tom Clancy's The Division on PC, PlayStation 4, Xbox One, and potentially the PlayStation 3 and Xbox 360.


The Legend of Zelda (TBA)


There has still been no official subtitle for the newest installment in The Legend of Zelda. At this point, we are pretty much just praying that we can avoid the inevitable The Legend of Zelda for Wii U or The Legend of Zelda U titles that Nintendo is throwing around these days. After Super Smash Bros. it is looking all the more likely.


The big focus for this new installment is to give players more freedom by having less defined, bottle-necked zone changes and temple entrances. There is an ongoing discussion among the community about whether the format of the game is truly open-world, but you will have to wait until the game releases to make your own decision on the matter.


Look for The Legend of Zelda for Wii U.


Metal Gear Solid V: The Phantom Pain (TBA)


Unfortunately, all we know right now is that The Phantom Pain will be releasing in 2015. We do not year have an indication of when in 2015 it will release, but at least 2015 is a start.


We have already had a sneak peak into Metal Gear Solid V with Ground Zeroes, released back in March of this year. Many people were stunned by the fact that it took the average player about 45 minutes to an hour to beat the main storyline for Ground Zeroes, but the gameplay was solid, nonetheless.


After the outstanding success of Metal Gear Solid 4, it is looking like Hideo Kojima could keep the ball rolling with another excellent installment next year.


Look for Metal Gear Solid V: The Phantom Pain on PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.


Halo 5: Guardians (TBA - Q3/Q4)


At the time of writing this article, neither 343 Studios nor Microsoft Studios have announced an official release date for Halo 5. It could very easily be delayed until 2016, but lets keep our fingers crossed for that late 2015 date.


For Guardians, 343 has elected to try and bring Halo back to its strong roots by bringing back a heavier focus on the multiplayer aspect, and what made multiplayer so great in the beginning of the series.


Look for Halo 5: Guardians on Xbox One.


Batman: Arkham Knight (June 2)


Remember when the Arkham games were phenomenal? After many people were unsatisfied with Batman: Arkham Origins, some people questioned the future of the series. Well good news, Rocksteady Studios is back and Arkham is looking as good as ever.


By not releasing to the PlayStation 3 and Xbox 360, Rocksteady has been able to include several features that they claimed they were not able to include with the last-gen consoles, including driving the Batmobile.


Look for Batman: Arkham Knight on June 2 for PC, PlayStation 4, and Xbox One.


Mortal Kombat X (April 14)


Many would say that Mortal Kombat has stood the test of time better than any other fighting game. While games like Tekken and StreetFighter were top rivals years ago, they do not compete as well anymore on the sales charts as they used to.


One thing that helps make Mortal Kombat such a promising time is the company's patience. Unlike many mainstream games these days, we are not seeing new installments being released annually. NetherRealm has opted to take a quality over quantity approach, similar to Rockstar Games. The consistent success of the Grand Theft Auto series proves how successful that approach can be in terms of quality.


Look for Mortal Kombat X on April 14 for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.


Battlefield: Hardline (March 17)


Hardline is one of the many games that has been delayed recently and, might I add, probably for good reason. After the devastating, bug-ridden launch of Battlefield 4 late last year, I don't think anybody would mind if they took the extra time to make sure we did not see that happen again.


This installment to the series is a bit of a new direction for Battlefield, or for any of the mainstream shooters these days. Instead of the typical war scene, Hardline is set in a cops and robbers-type scenario. Looking at gameplay and the open beta, the true heart of the Battlefield has remained unaffected, only a twist has been added to it.


It may be an important note for some of you that this game's primary developer is not DICE, it is Visceral Games.


Look for Battlefield: Hardline on March 17 for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.


The Witcher 3: Wild Hunt (February 24)


For those of you Elder Scrolls fans that cannot wait any longer for the sixth installment, I urge you to take a look at The Witcher 3. It is another open-world action role-playing game set in a world that is claimed to be an "open world larger than any other in modern RPG history."


It is expected to take approximately 100 hours to complete The Witcher 3, with 50 hours of that being on main story and 50 on side quests. It seems that there is a much stronger focus on the main story than in Skyrim.


Look for The Witcher 3: Wild Hunt on February 24 for PC, PlayStation 4, and Xbox One.


Evolve (February 10)


Remember Valve's big co-operative shooter, Left 4 Dead? Well, the developers behind the acclaimed game, Turtle Rock Studios, are back with their first big game since then, Evolve. These ex-Valve developers have since moved on and joined up with publishing company, 2K Games.


Turtle Rock has not abandoned their love for co-operative gameplay, Evolve will be heavily focused on four-player games in which you fight all kinds of enemies, including some large bosses.


Look for Evolve on February 10 for PC, PlayStation 4, and Xbox One.


The End of 2014


I think most would say 2014 has been a fairly successful year for gaming. After the PlayStation 4 and Xbox One released late 2013, we were able to use 2014 to finally get a decent collection of games for the new consoles; however, it has only just begun.


It is looking like 2015 will be the year we finally see what these consoles are truly capable of, so let's take a quick look at some of the most anticipated games of the upcoming year.

Fable Anniversary Edition Now Available on Steam https://www.gameskinny.com/bol5x/fable-anniversary-edition-now-available-on-steam https://www.gameskinny.com/bol5x/fable-anniversary-edition-now-available-on-steam Sun, 14 Sep 2014 21:58:34 -0400 Jessa Rittenhouse

Fable Anniversary and all its DLC are now available on Steam.

Lionhead Studios has pulled out all the stops in this fully remastered edition of the original Fable title, updating the look and feel of the game for Fable's tenth anniversary. This HD version has an improved lighting system, updated graphics, and a wider screen, adding a lushness to the characters and environments that the original game lacked.

A comparison shot of the Greatwood Lake exterior shows off the vast improvements between the 2004 original release and "Fable Anniversary."

Better graphics aren't the only thing this anniversary edition has to offer fans - the new Heroic difficulty brings harder spawns and no Resurrection Phials to the game, providing a new level of challenge to hardcore lovers of the franchise.

Fable Anniversary provides an opportunity for new and old players of the series to whet their appetites for the upcoming beta of Fable Legends, slated for Autumn 2014 on the Xbox One.

Unreal Engine 4 Free to Qualifying Students https://www.gameskinny.com/a7dpf/unreal-engine-4-free-to-qualifying-students https://www.gameskinny.com/a7dpf/unreal-engine-4-free-to-qualifying-students Thu, 04 Sep 2014 10:20:21 -0400 Pierre Fouquet

Epic has announced that starting today qualifying schools and universities can gain access to Epic's Unreal Engine 4 (UE4) for free. This means that all the tools that UE4 offeres will be free to use by students, who will also be able to take a copy home to use as they wish. This is also without the need for the monthly price tag.

Epic will still take 5% on any sales for each game sold, but without the monthly price, it seems like a no brainer to use UE4.

“Nothing is stopping students from honing the skills needed to enter the range of fields using Unreal Engine technology."

He later continues.

"Students who know Unreal Engine technology have a huge advantage when it comes to job placement.”

Ray Davis, general manager, Unreal Engine.

UE4 is powering the upcoming Dead Island 2, Epics own reboot of Unreal Tournament and Fortnite as well as a host of other games.

An early alpha demo of the upcoming UT running off UE4

What do you think about this news? Do you think it is good or bad for the industry?

I feel this can only be a good thing, the more creative minds behind games, the better the industry will become.

Fable: Legends Won't Be Single Player Or MMO https://www.gameskinny.com/6ww40/fable-legends-wont-be-single-player-or-mmo https://www.gameskinny.com/6ww40/fable-legends-wont-be-single-player-or-mmo Mon, 09 Jun 2014 20:06:07 -0400 Landon Sommer

It will be four players versus a villain

E3 has brought the explanation of Lionhead's newest entry into the Fable universe. Instead of giving another single player with multi-option or an MMO as some may have hoped, we will be getting a game that sounds a little like a battle arena and a game of D&D mixed into one.

The game will be set far before the first Fable. The game will be only playable online, but they promise an evolving universe much like an MMO. The Beta is expected to open some time during the holiday season.

Four Heroes

There will be four heroes that the players can choose from off the bat. Others will be introduced later. You will then take the "team" and head down into the game. for you four, the game will be much like the original. Running up and down through the forests and dungeons hacking, slashing and using the rude emotes the game has become known for.

Sterling is the first character introduced in the video. He is seen as a classic Fable trope. He also narrates his own actions and that of the group. The other characters are Winter, a sorceress, Rook, a warrior and Archer, and Inga a straightforward soldier.

One Villain

The villain gets to modify the game level by deciding where the bad guys spawn, where the traps are set and whether or not to use other spells or powers. Expect excellent Villains to be sought out as a challenge worth beating. The bad guy also gets one more thing, a top-down view over the battlefield instead of the third-person view that is normal for the game.

Generic setups will be available for the villain to choose from at the start of the game for those that haven't quite gotten their footing as the bad guy. Just because you set up the level and let the players burn through it, doesn't mean you are done. As the villain, you can modify the level, in game, potentially splitting up the group and placing them in dangerous situations.

Good and Evil?

One of the major parts of the Fable story has been how your choices can turn you into a good or evil hero. Legends will remove some of that character definition, but it will allow your players to develop through the quests that they play through.

The Rest

You will be able to integrate your iPad or Surface as the villain to build the level. It won't be likely that the game will release by the end of the year as no release date was given, but the beta near the holidays could mean an early release next year. Hopefully, we will see significant support for the game. It would be a pain to play against ho-drum villains and have to repeat the same quest multiple times just to be able to move on to the next one. Will this be a game to merge an MMO and MOBA feel?


[Updated] EGX London - First Playable Games Revealed for the Show Floor & Rezzed Area https://www.gameskinny.com/8wodt/updated-egx-london-first-playable-games-revealed-for-the-show-floor-rezzed-area https://www.gameskinny.com/8wodt/updated-egx-london-first-playable-games-revealed-for-the-show-floor-rezzed-area Wed, 09 Jul 2014 15:37:45 -0400 Proto Foe

EGX London, formerly known as the Eurogamer Expo, is the big brother of EGX Rezzed. Where as Rezzed covered mostly smaller studios, both independent and from within larger companies alike, London will showcase mainly larger titles. However, Rezzed will have a spot at the event. Also announced is the première of Bedrooms to Billions - the story of the UK games industry.

I attended Rezzed earlier this year, here you can read some of my thoughts on the event which include the leg shaking fear I experienced whilst playing Alien: Isolation.

The Show Floor

Where to begin? 12 games have been announced at the time of posting, one would expect that to triple before the event kicks off on September 25th, 2014.

Rezzed Area

So far there has been 15 titles revealed for the Rezzed area, most of them are not reshows from EGX Rezzed back in March.

Colour Me Excited

Both lists, so far, have me rather excited for my trip to EGX London. How about you; are you heading to EGX? What games are you most excited for?

Upcoming Fable Legends planned to last 5-10 years https://www.gameskinny.com/68002/upcoming-fable-legends-planned-to-last-5-10-years https://www.gameskinny.com/68002/upcoming-fable-legends-planned-to-last-5-10-years Sun, 15 Sep 2013 16:58:53 -0400 GirlGoneGaming

Once you've slaved away on making an ideal concrete, pushed your game through the hell that can be game development, and come through on the other side with a product with the blessing of the great publishing gods, your game now has the ability to outlive generations and become a mainstay no matter how many consoles come and go.

Heck, it's why I still dust off my busted game boy to play Donkey Kong, or dig through the nightmare in my attic to find my Nintendo 64 just to play Frogger (#dontjudgeme). Some games really start to gain value the longer time passes with them in your possession, due to equal part replay value, and equal part, "Damn that was a really good game!" However there is really no clear cut way to put a time limit on when a game begins to lose it's replay value, or how to accurately take that into consideration when your game is both in and out of development.

Fable Legends: shaking up the franchise

The boss of Lionhead studios John Needham recently told GamesIndustry International that they expect their upcoming title Fable Legends to have a 5-10 year lifespan on the Xbox One once it drops, which is a fairly ambitious idea.

In order to do so, Needham states that Fable Legends will make use of the Xbox One's suite of features and services, such as the cloud.

"This is the next big Fable game that is going to be out for five to ten years so it needs to be big, it needs to be interesting. There needs to be a lot of stuff to do, it needs to integrate all the cloud and Xbox One features so we keep our community alive and growing. So yeah, it's big and ambitious, but it needs to be because it's going to be around a long time."

Incorporating Online Play

The Fable franchise is notable in the sense that it was one of the first RPGS I can vividly remember that literally offered hundreds of choices to the player, complete with rewards and brutal consequences. Fable Legends will return to the games roots, and allow players the chance to become a villain, and take three heroes with you on every one of your quests. As of now Lionhead all of this talk has just alluded to the addition of online play, with no details yet on how exactly we can expect that to affect the world of Albion.

"We're pivoting, we're taking all of this great Fable talent that we have in the studio....[and] taking classic Fable gameplay and classic Fable lore and bringing it into a next-gen experience on Xbox One...We love games like Dark Souls with these really unique online modes and we really want to play with that in Fable Legends and the other games we're going to make here."

Lionhead Studios delayed Fable Anniversary last week for the Xbox 360 until February 2014, and Fable Legends does not yet have a release date. 

Fable Game Director Does Not Know How Online His Game Is https://www.gameskinny.com/evxbh/fable-game-director-does-not-know-how-online-his-game-is https://www.gameskinny.com/evxbh/fable-game-director-does-not-know-how-online-his-game-is Mon, 09 Sep 2013 13:01:01 -0400 Wokendreamer

Public speaking is an incredibly valuable skill.  Being able to articulate not only to get your ideas across but also to get the right impression across is priceless for anyone.  David Eckleberry, game director for Fable Legends, might want to reconsider the impression his words leave people with the next time someone asks him about his game.

With the games that have released in recent memory requiring a constant internet connection to play and the original always-online DRM requirements Xbox One had, it seems to be a logical question to ask if Fable Legends would require an always-on connection given its obvious multiplayer focus.  Eckleberry's answer?  

"I don't know the answer to that."

Well, points for honesty, at least.

The explanation behind the reason is basically that Lionhead is still trying to decide what online format would work best, and I do appreciate the candid response.  There are better ways of wording it, however.  The last thing someone wants to hear from the person heading development for a game they are excited about is "I don't know."  As game director, it is his job to at least have an idea.

Perhaps next time try saying, "We are currently considering multiple forms of online usability before we lock in our decision," or even, "We have not decided what sort of connection would make for the best experience."

Isn't this just nit-picking?

Yes and no.  Fable Legends is a game Lionhead Studios would probably like people to be excited about.  Anticipation for a game as potentially big as this one could be a huge factor in how successful it is, particularly given the mixed reception the previous Fable games have gotten.  Appearing to lack direction or answers to very important gameplay questions could hurt gamers' confidence in the final product.

Just one more addition to the long, long list of things people could have worded better.  Hopefully Lionhead will be able to express more confidently the next time someone asks about the game.

Fable Legends Announced at Gamescom https://www.gameskinny.com/i3tbi/fable-legends-announced-at-gamescom https://www.gameskinny.com/i3tbi/fable-legends-announced-at-gamescom Wed, 21 Aug 2013 15:14:41 -0400 Synzer

Anyone who enjoys Fable will be excited about this news. Fable Legends was officially announced at Gamescom as a 5-player game. It may not be Fable 4 or the rumored Fable MMO, but it still looks good. The disappointment many fans had with Fable 3, and Fable multiplayer in general, may have them skeptical, but this looks like a title to at least pay attention to.

4-player co-op

In Fable Legends, players can choose between different characters that all have specific abilities like classes, and complete dungeons. Only four types were shown in the video, but I bet there will be more available. From what I've seen in the video, players will be fighting through whatever obstacles the villain player puts in their way. A.I will be substituted for human heroes, so I can assume the same will go for villains.

Still an explorable world?

This I can't tell at this time. Based on the information it looks like a matchmaking type of game where you play a round of heroes versus villain, then move on to the next match. There is, however, player progression and emotes so it's possible that it will have the same free-roam style world that Fable 1-3 had. If this is the case, it will be interesting to see how the villain aspect is done.

Be the villain - that sends others to do everything

I'm sure this aspect of the game will have mixed feeling from players. If you choose to be the villain, your game play changes to top-down RTS-style.

It's a cool concept to be the sort of classical villain, controlling others to do your bidding and changing the obstacles the heroes have to overcome, but at the same time, it would be nice to have traditional Fable game play.

This changes the style of the game from what we're used to so far. Fable II, for example, you would make decisions throughout the game on what your character's persona would be. You could change mid-way through the game that you wanted to be that heroic knight, instead of that dark overlord. In Fable Legends you must choose at the beginning of the game how you want the dice to roll. Whether you choose villain or hero, you won't be able to change.

The future of Fable 

Though I can't say for sure without more information, it seems the Fable series is going to continue to go different routes from the original games. This isn't necessarily a bad thing, just... different. It's great in a way for innovation and experimenting on new game ideas, but some players just want some good 'ole fashioned Fable. Anyways, this is one to keep an eye on for Fable fans, or anyone else that may find this style interesting. Fable Legends will be an Xbox One exclusive, but no further details have been given.