Final Fantasy 7 Remake Articles RSS Feed | Final Fantasy 7 Remake RSS Feed on en Launch Media Network Top 10 Remakes/Remasters of All Time Fri, 10 Jul 2020 12:02:55 -0400 Daniel Hollis

With the next-generation of consoles right around the corner, now is the time for reflection. A look back at the many games that have released over the years and left an impact in the world of gaming, but perhaps more importantly, those remakes and remasters that have breathed new life into classic games. 

As this generation ends a wealth of older titles are receiving a revival and a new chance to find an audience. From Destroy All Humans to Mafia: Definitive Edition, these games didn’t necessarily sell millions of copies such as The Last of Us Part II, but they made an impact on an audience, warranting the desire for a reimagining.

So, let’s look back over the top most notable remasters and remakes of all time!

10. Halo: The Master Chief Collection

Admittedly on launch, The Master Chief Collection hit quite a few snags. The multiplayer was a mess and practically unplayable. It took the development team years to get it sorted, but boy, was it worth the wait.

The Master Chief Collection bundles every single one of the Master Chief’s adventures into one concise package. Perhaps one of the most wonderful things about the collection is how further adventures have been added over time.

Halo 3: ODST and Halo; Reach have both joined the fray. The game now works flawlessly, with players able to jump between the history of the Halo franchise with ease. It’s accessible, massive and a must have for fans of the series.

9. Okami

When Okami first came out, it was easy to dismiss the title as just another Zelda clone. To a certain extent it is, but Okami boasts such an impressive visual art style and unique setting that it’s hard not to fall in love with the world it’s built.

Drenched in Japanese folklore, Okami is an adventure filled with personality, character and a joyous experience to uncover as you mark your path in the world and are equipped with a magical celestial brush that acts as a means to explore the land even further.

The remaster gives players another chance, even better is the Nintendo Switch port which allows players to use the touch screen for the brush strokes. Magical.

8. Metroid: Samus Returns

The Metroid formula has been replicated hundreds of times since its incarnation. You can’t play many games without stumbling into the formula being utilised in some way or another. The term Metroidvania gets thrown around fairly often, but Metroid: Samus Returns is based on the genre's origins. 

Working as a remake of Metroid II: Return of Samus, the new incarnation reworks the popular franchise and encourages a new audience to see what the fuss is about. Sporting precise controls, intricate level design and dozens of secrets to uncover, it’s easy to see why the franchise is so popular and why so many titles used the concept for their own ideas.

7. The PS3’s Platforming Remasters

The PlayStation 2 was home to the ignition of many platforming giants. Ratchet & Clank, Jak & Daxter, and Sly Cooper. All made their mark and all were able to form incredible trilogies across the generation. Sadly, those who didn’t own the console missed out on some of the most incredible platformers of our time. 

Then the PS3 released and across its lifespan each mascot was granted a new opportunity to show the world just what fantastic little gems each one was.

Each trilogy was beautifully remastered with gorgeous HD visuals and came bundled with dozens of hours worth of content. It was a wonderful chance to relive adventures with old friends and bring an entirely new audience into the magnificent worlds that each game produced.

6. Shadow of the Colossus Remake

While the murky colour palette of the original served well at the time, with age it’s become a bit of an eye sore. Even with the PS3 remaster, the world was still missing that tiny bit of life to elevate its majesty.

In comes the PS4 remake of Shadow of the Colossus, which not only takes the pitch perfect gameplay of the original, but infuses a truly stunning graphics engine to provide the world the grandeur it deserves.

Taking down these goliaths with more elaborate animations and detailed physical structures is truly breath-taking. Despite being based off an older title, it manages to modernise it to today’s standards while truly capturing the spirit of the source material. A masterpiece.

5. Yakuza Franchise

Yakuza’s rise of popularity in the west over the past few years has been nothing short of remarkable. The niche franchise has garnered a huge fan base and as a result, the entire series is now playable on the PS4.

Not only that, but with each new installment ported over, many graphical upgrades and gameplay improvements have been made. Yakuza Kiwami 2 for example is a remake of the second game using the engine used in Yakuza 6.

Having the whole collection on one system is pretty neat and a fantastic way to experience Kiryu's story.

4. Black Mesa

While fans desperately claw to find any information regarding Half-Life 3, Black Mesa is a fan made remake of the original. Originating as a mod, it was quickly greenlit by Valve to receive the full remake treatment.

Black Mesa manages to modernise an already classic game with a brand new lick of paint and creating a more realised world. It’s easy to see why the Half-Life series is so well loved and how fans are desperate for a conclusion to the story when the original entry contains a fantastic story and addictive first-person gameplay.

3. The Legend of Zelda: Link’s Awakening

The Zelda series is no stranger to getting remastered. Entries have been given a new lease of life multiple times on various systems, but nothing quite like how Link’s Awakening was crafted.

As a ground-up remake, Link’s Awakening is a gorgeous recreation of a beloved game. Perhaps one of the lesser known titles in the series, the Nintendo Switch reincarnation manages to bring a beautifully realised world to life through a toy-like aesthetic. It’s a new art style for the franchise and one that works.

The open ended nature of Link’s Awakening fits perfectly in today’s standards as players can experiment, explore and uncover the mysteries of the world organically.

2. Final Fantasy VII Remake

Hype around this game circulated for years. The development cycle was long, but ultimately worth it. Final Fantasy VII Remake did something pretty unique. Instead of remaking the whole game, the first part was essentially expanded and examined for a fully fledged experience.

This gave fans the chance to explore the world they’d grown to love over the years in a new light. Simply more than a mere graphical upgrade, the remake adds dozens of hours of new content and even significantly changes up the story. So now, when part two arrives, even those who are familiar with the narrative will be privy to a few wholesome surprises.

1. Resident Evil 2 Remake

I never got the opportunity to dive into the original Resident Evil series. As a horror fan I was doing myself a massive disservice and betraying the genre as a whole. Obviously when the remake hit shelves it was an experience that begged to be delved into and unsurprisingly enough, it became one of the best horror games of all time.

The change to a third person perspective pushed players closer to the horror and the updated graphics engine made Racoon City a truly desolate environment to chip away at. The remake served as a love letter to the original game, made by fans for the fans. Oh, and I still have nightmares about Mr. X to this day.


Whether you feel the time for remakes and remakes is over or not, it's hard to deny the power and effort that entries have attempted. Any favourites we missed? Let us know in the comments below.

Final Fantasy Brave Exvius Advent Children Crossover Event is Live Thu, 07 May 2020 13:34:36 -0400 Joshua Broadwell

Final Fantasy 7 is back in a big way, thanks to the spectacular Final Fantasy 7 Remake. Possibly in honor of the remake's bold take on the JRPG classic (or not), Square Enix has announced a Final Fantasy 7 Advent Children crossover for the mobile title Final Fantasy Brave Exvius.

The event is live now and runs through May 20. While Advent Children might not have been the follow-up Final Fantasy 7 fans wanted, it at least provided Cloud Strife and Tifa Lockheart with some snazzy new duds and abilities.

These carry over into Brave Exvius. On top of their Advent Children outfits, Cloud and Tifa get a bundle of new moves, too, including new Limit Breaks. You can check those out in the video at the top of this post, courtesy of the Final Fantasy Brave Exvius Twitter account.

The crossover brings with it a handful of special events. One is the Midgar's Edge event, where you can earn special currency to swap for rewards like Enlightenment Keys.

All Final Fantasy Brave Exvius players get a range of bonuses starting today as well. Exchange Coins are one of them, which you can use to summon Final Fantasy characters, and there are also 4-star EX+ Summoning Tickets. Anyone who logs in daily starting today gets a Prism at the end of the event; Prisms let you upgrade units into their 7-star forms. No more holding back.

Final Fantasy Brave Exvius is free to play on iOS and Android, and we think it's one of the best mobile titles you can find. If you're just getting started, check out our tips for new FF Brave Exvius players, and stay tuned to GameSkinny for more Final Fantasy news as it develops.

Final Fantasy 7 Remake Plot Will Stick to the Original — Mostly Tue, 28 Apr 2020 11:38:32 -0400 Joshua Broadwell

Update 4/28: Twitter user @DKHF_ provided some additional comments from the Ultimania book. Producer Yoshinore Kitase said it's not feasible to put out the FF7 Remake chapter two within the next year and still maintain the same level of quality. There's no speculative release window, but if it's more than a year away, that means it'll likely release on PlayStation 5 as well. Kitase and co-director Tetsuya Nomura also mentioned they will keep locations and scenes from the original that fans "expect."

The original story follows below.

The new book Final Fantasy VII Remake Ultimania recently launched in Japan, featuring factoids about the game and interviews with the development team. Some of those snippets confirm what we already know, while others have co-director Tetsuya Nomura and producer Yoshinori Kitase commenting on Final Fantasy 7 Remake's story and where it goes from here.

There are some spoilers for FF7 Remake's ending here, so if you haven't finished it yet, just go read our FF7R review instead.

The translations of these tidbits come from Gematsu.

The big takeaway from these interviews involves Final Fantasy 7 Remake part two. Nomura and Kitase confirm part two's development is well underway, which we already knew. What it looks like and how many subparts it has, however, is another matter.

When asked how many parts FF7 Remake will have in total, Nomura said:

That depends on how many parts there are. If divided into bigger parts it will take a bit of time, and if into smaller parts we will be able to release it in a shorter span. Personally I’d like to release it sooner.

Kitase was asked the same question and responded:

We have a rough idea, but haven’t exactly decided yet. It’s not something we can definitively say. The widespread speculation seems to be that it’ll be a trilogy.

So we may get two more big-ish games or some smaller ones... or who knows really.

Either way, the remainder of FF7R's story is equally up in the air it seems. Twitter user @DHKF_ mentioned another quote from Nomura that says, "I can't let you know the true meaning of "Remake" yet. Talk to me in a few years (laughs)."

USGamer picked up on a tweet from @aitaikimochi where Kitase says the next parts of the story won't deviate much from the original.

And yet Kitase also said in the snippets Gematsu translated:

I can’t answer any further since we aren’t done telling the story. The final scene that has a certain character remain alive is a key moment to this game’s mystery.

So basically, we have absolutely no idea what we'll get with the rest of Final Fantasy 7 Remake. Maybe that's for the best though. The original story is over on Gematsu. Stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it develops.

Final Fantasy 7 Remake: How to Beat Hell House Mon, 20 Apr 2020 12:46:14 -0400 Sergey_3847

At the end of the Corneo Colosseum mission in Final Fantasy 7 Remake, you'll fight one of the hardest bosses in the game: Hell House. This boss has some big surprises behind its walls, so be well prepared for the fight. You will find all the necessary tips on how to beat Hell House in our guide below.

Before attempting to beat Hell House, be sure to equip four elemental materias, such as ice, wind, fire, and lightning. 

Final Fantasy 7 Remake: How to Beat Hell House

Hell House Phase 1

This phase lasts until Hell House's life total drops to 75%. During this phase, Hell House doesn't do much except throw some furniture at you. Do nothing but avoid the hits. You'll get a chance to hit back soon enough.

During the following attack stage, Hell House will throw some stuffed toys at you. These are bombs that explode on impact. You will need to move around the arena to avoid them all. 

Finally, Hell House will attempt to absorb Cloud or Aerith; it's part of its Hospitality attack pattern. This is your chance to start dealing damage in conjunction with its current elemental resistances.

You can identify resistances by looking at the colors of Hell House's windows:

  • Red = Fire
  • Yellow = Lightning
  • Blue = Ice
  • Green = Wind

Use Aerith's elemental spells to counter these resistances:

  • Use Ice on Fire (Red)
  • Use Wind on Lightning (Yellow)
  • Use Fire on Ice (Blue)
  • Use Lightning on Wind (Green)
Hell House Phase 2

When Hell House's life total drops to 75%, it will activate its robotic limbs and start chasing you around. Hell House will also activate an additional energy barrier that will protect it from both physical and elemental damage.

At first, avoid Hell House's charge attacks by moving sideways. When it activates its Jetstream attack (shooting flames of fire all around), use Ice spells in response. This will make Hell House angry, and that's when it will activate its God House mode and its barrier.

Fortunately, the robotic limbs will not be protected, so focus all your attacks at them for now. When Hell House gets weaker, it will drop the barrier, and that's when you hit it right in the front door using the same elemental response attacks as above.

Here are some extra tips for Phase 2:

  • Use Poison to keep dealing damage to Hell House even when the barrier is up.
  • Hell House changes elemental resistances after each Barrier Shift phase.
  • Summons are practically useless against Hell House, so don't waste your time using them.
Hell House Phase 3

As Hell House's life total drops below 50%, it will activate its flying ability during the final third phase, which is rather dangerous. Don't try to hit Hell House in the air, but focus on avoiding its Chair Salvo attack that drops flaming chair bombs from the air. This attack will start a countdown.

When the countdown is over, Hell House will drop to the ground and enter its second phase once again, with the barrier and the Hospitality absorbing attack. Be ready to heal Cloud, who will most likely get absorbed more often than Aerith.

Rinse and repeat until you deplete the rest of Hell House's health bar. 

Here are some extra tips for Phase 3:

  • Use Revival Materia to bring back to life a downed partner.
  • Use Aerith's Limit Break Level 2 spell to make your party immune to damage for a limited period of time.
  • Use Barrier spell to further protect your party, when the immunity spell wears off.


That's it on how to beat Hell House boss in Final Fantasy 7 Remake. For more Final Fantasy 7 Remake guides, check out the list below:

Final Fantasy 7 Remake: Where to Find the Keycard in Chapter 3 Sat, 18 Apr 2020 11:01:32 -0400 Gabriel Moss

Having trouble getting the keycard to the door in the Abandoned Talagger Factory in Final Fantasy 7 Remake Chapter 3?

If so, it's no big deal! We've gone through the quest "Just Flew in From the Graveyard" and done our fair share of keycard collecting already, so we'll explain just how it's done.

Final Fantasy 7 Remake: Where to Find the Keycard in Chapter 3

The sixth and final sidequest of Chapter 3 is unlocked once you've completed the others before it, namely the one where the Junk Dealer sends you into the Abandoned Talagger Factory in the quest titled "Nuisance in the Factory."

Called "Just Flew In From the Graveyard," a local named Gwen (waiting at the gates to Sector 6, where the two Shinra guards are standing) will send you back to the Abandoned Talagger Factory to kill a cerulean drake for her.

The only problem is that this drake is hidden behind a locked door on the opposite side of the factory. She'll tell you that in order to unlock the aforementioned door, you need to "smash any boxes nearby."

She isn't joking about this. Smashing virtually any boxes inside of the Abandoned Talagger Factory zone can get you the "watch security key" to open the locked door to the cerulean drake.

Just run around and smash any of the boxes you see until you get a 'watch security key', then you can go back and unlock the door.

If you run out of boxes to smash, just keep running back and forth inside of the factory. Boxes will respawn as you move around from room to room, but so will monsters, so be careful and make sure to heal after every battle.

Final Fantasy 7 Remake: Corneo's Secret Stash Walkthrough Sat, 18 Apr 2020 11:12:59 -0400 Gabriel Moss

So you're playing Final Fantasy 7 Remake and you've run across a few locked doors engraved with red dragons (and treasure visibly piled behind them!), and you're curious about how to get inside and pick up the loot. This guide walks you through all of the steps of the "Corneo's Secret Stash" quest in Final Fantasy 7 Remake

Don't worry, we've got you covered. We go over how to complete the quest for the missing key and beat the Beastmaster and Hellhound, and then we'll go over each stash location. 

Final Fantasy 7 Remake Corneo's Secret Stash Walkthrough

Once you've reached Chapter 14, pop on over to the Sector 5 Slums and meet up with your old pal, Damon the news reporter. He'll send you off on a quest to find a missing key.

Before doing so, you'll also want to swing by the Sector 5 Slums Train Station and grab the Tomboy Bandit quest off of Johnny. Both quests point you to the abandoned chapel, which is where you'll meet Kyrie.

After a short dialog sequence, Kyrie asks you to fight in her place at the Colosseum (underneath Wall Market) in exchange for the key that the reporter has asked you to find.

Once you reach the Colisseum, speak to the handler to enter the special battle. You'll fight the Beastmaster and the Hellhound, which are tough together but can be taken down one-by-one.

Hit the Beastmaster with regular attacks and Fire attacks. As for the Hellhound, you can quickly stagger it by hitting its red-colored flaming head with Ice magic and its purple-colored flaming head with Cure magic.

Return to Kyrie at the chapel after winning the fight, and the key to Corneo's secret stash is all yours. At this point, you can now return to Johnny to complete Tomboy Bandit as well.

Corneo Stash #1: Collapsed Expressway

As you're first entering the Caved-In Tunnel part of the Collapsed Expressway, take a left turn at the first turn-in and find the stash. This is where you'll pick up the Diamond Tiara key item as well.

Corneo Stash #2: Steel Mountain

Head over to the Steel Mountain section of the Sector 5 Slums and up the steps to the Corneo stash that you might have first spotted during Chapter 8. It's open now! Get inside and grab all the treasure, which includes a bevy of Moogle Medals and the Ruby Tiara key item.

Corneo Stash #3: Sewers

This is the trickiest one to get into. In order to do this, you'll need to progress the story forward if you haven't yet. Just head on over to Don Corneo's house and Leslie will be there waiting for you, at which point he'll run you through the Sewers again and take you where you need to go.

If you've already been through the Sewers part of the main story in Chapter 14, just pop into the Urban Advancement District and through the fenced gate, which allows you to climb back into the Sewers whenever you want during Chapter 14.

After the Mischievous Shoat boss has been beaten, you can find a flooded stairwell right past where you fought it in the Former Disposal Area part of the Old Trunk Line - Control Section.

Head to the ladder that lets you out of the Sewers (or in, depending on where you're coming from) and hit the switch next to it, draining the stairwell. Backtrack all the way to the now un-flooded stairwell and make your way inside, where you'll face off against the Sahagin Prince and his band of Ninja Turtle lookalikes.

The Sahagin Prince is similar to other Sahagins in that he'll often use Jump and Harpoon abilities to crash down on you and your buds. He'll also turn you into a frog, so make sure to have Maiden's Kiss or Remedy items, or Level 2 Cleansing Materia equipped to each party member.

As with other Sahagins, you can nail the Prince with Fire attacks. However, watch out for his counterattack mode. This is when he's easiest to stagger with Fire magic, so when he's countering you, go all-in with a heavy spell like Firaga (if you have it).

Once the Sahagin Prince and company are dispatched, loot the third treasure and return to Marle, who'll reward you with The Art of Swordplay Vol. III, which grants Cloud 10 SP.


And that's how you complete the Corneo's Secret Stash quest in Final Fantasy 7 Remake. For more Final Fantasy 7 Remake guides, check out the list below:

Final Fantasy 7 Remake Steal: How to Improve Your Steal Rate Fri, 17 Apr 2020 12:49:14 -0400 Sergey_3847

Looking to improve your Final Fantasy 7 steal rates? Look no further. One of the most important mechanics in Final Fantasy 7 Remake is the steal mechanic, which lets you lift important items from enemies during combat. This guide will help you improve your steal success rate in Final Fantasy 7 Remake.

There are two surefire methods for stealing in FF7R. We cover both methods below, including a list of the best rare items you can steal from your enemies.

How to Improve Final Fantasy 7 Remake Steal Rates

1. Obtain Luck Up Materia

The steal command is available after you obtain the steal materia. But in order to increase your chances of stealing valuable items, you need to also get the Luck Up material. Follow this guide to get them.

After you obtain both materias, you will notice that not only has your steal success rate been increased but so has your Critical Hit chance rate.

2. Obtain the Nail Bat

Another way to increase your steal chance is to get the Nail Bat melee weapon by completing the "Kids on Patrol" quest during Chapter 8.

This weapon is imbued with the Luck Up weapon skill that has a similar effect on the steal command as Luck Up materia.

Important Items to Steal in FF7R

There are some items in Final Fantasy 7 Remake that cannot be obtained from any shop or treasure chest. You can only steal these items from enemies using the steal materia.

All the rare items are listed below with the names of enemies you can steal them from:

Iron Maiden M.O.T.H. Unit
Heavy-Duty Bracer Blast-Ray
Champion Belt Grungy Bandit
Magician’s Bracelet Reno
Heavy-Duty Bracer Rude
Timeworn Talisman Specimen H0512
Enchanted Ring Type-0 Behemoth
Poison Materia Failed Experiment
Orb of Gravity Helitrooper
Turbo Ether 3-C SOLDIER Operator
Spiderweb Grashtrike
Elixir Tonberry
Molotov Cocktail Crab Warden
Cuddlesworth Hell House
AI Programming Core Airbuster


That's it on how to increase Final Fantasy 7 Remake steal rate. For more Final Fantasy 7 Remake guides, check out the list below:

Final Fantasy 7 Remake: All Music Disc Locations Thu, 16 Apr 2020 14:39:39 -0400 Joshua Broadwell

Final Fantasy 7 Remake's Disc Jockey trophy involves collecting every music disc in Midgar. There are 31 music discs in total, and while some are pretty easy to find, others require speaking to specific NPCs and visiting certain places. 

Below, we list the discs in numerical order, which isn't the order you'll come across them in during your playthrough. The game clues you in when you're near a disc as well; you'll hear the soundtrack change and see a ??? indicator in the upper left corner of the screen.

Final Fantasy 7 Remake Music Discs

Disc 1: The Prelude
  • Chapter 3 (Sector 7)
  • Slums weapon shop (the one you visit for the water filter mini-quest)
Disc 2: Bombing Mission 
  • Chapter 7 (Mako Reactor 5)
  • Purchase from the vending machine in the break room after defeating the Air Buster boss. It's the one where you have to activate three switches at once.
Disc 3: Tifa's Theme 
  • Chapter 3 (Sector 7)
  • Seventh Heaven; interact with the jukebox.
Disc 4: Barret's Theme 
  • Chapter 4 (Sector 7)
  • Purchase from the train station item shop in Sector 7.
Disc 5: Lurking in the Darkness 
  • Chapter 15 (Collapsed Plate, crumbling building section)
  • Vending machine near the bench you'll find around the crumbling building segment
Disc 6: Let the Battles Begin 
  • Chapter 11 (Train Graveyard)
  • Outside the train warehouse control room is a bench with a vending machine. Buy the disc from the machine.
Disc 7: Turk's Theme 
  • Chapter 14 (Road going north out of Wall Market)
  • Head out of Wall Market towards Sector 5. Check your map, and you'll see a loop in the road. Go left, and speak to the woman you find on the path.
Disc 8: Under the Rotting Pizza 
  • Chapter 9 (Wall Market)
  • Interact with the jukebox in an alley south of the Inn in Wall Market
Disc 9: The Oppressed 
  • Chapter 10 (Sewer)
  • The first time you raise a sluice gate, you get access to a break room area. Buy the disc from the vending machine.
Disc 10: The Honey Bee Inn 
  • Chapter 9 (Wall Market)
  • Buy from the Wall Market item shop.
Disc 11: Don of the Slums 
  • Chapter 9 (Don Corneo's Mansion)
  • Purchase from the vending machine in the back of the room where you rescue Tifa.
Disc 12: Fight On! 
  • Chapter 14 (Corneo Colosseum)
  • Buy from the souvenir shop.
Disc 13: The Chase 
  • Chapter 14 (Sewers)
  • Purchase from the vending machine in the sewers as you head towards Corneo's lair.
Disc 14: Main Theme of FFVII 
  • Chapter 13 (Shinra Testing Facility)
  • Purchase from the B1 breakroom vending machine.
Disc 15: On Our Way 
  • Chapter 13 (Evergreen Park)
  • Buy from the park item shop; it's in Sector 6, near the entrance to Sector 7.
Disc 16: Good Night, Until Tomorrow 
  • Chapter 14 (Wall Market)
  • Talk to the old man in the Wall Market Inn, and you get this one for free.
Disc 17: Farm Boy
  • Chapter 9 (Wall Market)
  • Go up the stairs next to Chadley, and talk to the woman in the cowgirl hat.
Disc 18: Electric de Chocobo 
  • Chapter 6 (Sector 4 Upper Plate)
  • It's in the Ventilation Chamber break room (near where you get the Chocobo summon). Head west past the cargo elevator and take a gondola to the ventilation area.
Disc 19: Costa del Sol 
  • Chapter 8 (Sector 5 Undercity)
  • Buy from the Materia shop.
Disc 20: Gold Saucer
  • Chapter 8 (Sector 5, Kid's Hideout)
  • Buy this one from the Moogle Emporium in the kids' hideout.
Disc 21: Cait Sith's Theme
  • Chapter 8 (Sector 5 Train Station)
  • Buy from the vending machine.
Disc 22: Cosmo Canyon 
  • Chapter 9 (Wall Market)
  • Vending machine at the dead end of the alley, after you finish the second robot puzzle with Aerith.
Disc 23: Descendant of Shinobi 
  • Chapter 8 or 14 (Sector 5 Undercity Train Station)
  • Speak to Johnny at the station to buy this. If you miss it in Chapter 8, you have another chance in Chapter 14.
Disc 24: Wutai 
  • Chapter 14 (Wall Market)
  • Speak to the NPC near the entrance of Don Corneo's mansion, in the Urban Advancement District
Disc 25: Tango of Tears 
  • Chapter 8 (Sector 5)
  • Interact with the Sector 5 community center jukebox.
Disc 26: Let the Battles Begin - REMAKE 
  • Chapter 9 (Honey Bee Inn)
  • Get 10 Great ratings during the dance mini-game.
Disc 27: Hip Hop de Chocobo 
  • Chapter 3 (Sector 7)
  • Talk to the NPC near the Pizza Sign (and near the phonograph) as you're following the Shinra soldiers.
Disc 28: Stamp
  • Chapter 5 (Rail Yard)
  • In the Corkscrew Tunnel break room's vending machine, accessible after you defeat the Sentry Launchers.
Disc 29: The Midgar Blues
  • Chapter 9 (Wall Market)
  • Speak to the NPC trying to sing outside Drunkard's Den.
Disc 30: Stand Up
  • Chapter 14 (Honey Bee Inn)
  • Enter the Honey Bee Inn, and turn left. Go through the passage, enter the alley, and speak to the woman there to get the disc.
Disc 31: Scarlett's Theme
  • Chapter 16 (Shinra Tower)
  • Interact with the jukebox near the Item Shop counter in the Combat Simulator area.


That's every music disc in Final Fantasy 7 Remake. Snag the last one in Shinra Tower, and you'll be all set for the Disc Jockey trophy. Stay tuned to GameSkinny for more Final Fantasy 7 Remake guides.

Final Fantasy 7 Remake Chocobo Search Quest: How to Find Sam's Chocobos Thu, 16 Apr 2020 14:22:51 -0400 John Schutt

The Final Fantasy 7 Remake Chocobo Search sidequest has you combing the Midgar undercity for three wayward Chocobos. It's one of the many sidequests available in Chapter 14. 

This guide will show you the Chocobo locations, the best way to get each of them, and what you need to do to get them back to safety. 

Once you've found and saved all three chocobos, you'll head back to Chocobo Sam in Wall Market. He'll express his thanks and give you a lifetime pass on Chocobo carriage rides, making them free for the rest of the game. 

Starting the Quest and Chocobo 1

Starting Chocobo Search is easy enough. Just head to the clearing north of the Sector 5 slums, and a stablehand will automatically ask Cloud and company for help. From there, the three Chocobo locations will appear on the nearby fast travel sign. You'll know this sign from the big Chocobo symbol on it. 

The first and easier Chocobo to return is the one at the top of the map, on the way to Aerith's church.

From the slums, simply go past where you met the stablehand and follow the path north. Eventually, you'll run across the big bird, quivering in an alcove on the left side of the path. 

Just walk up, press the interact button, and you've made a big new yellow friend. It's here on the map.

Chocobo 2

The next Chocobo is the one in Steel Mountain. It's in the complex near the church where you landed after escaping Aerith's church. There are two ways to get there. 

From the church, follow the path back toward the stablehand and take the first right. From the slums, go past said stablehand and take the first right. You'll make your way into the area called Steel Mountain, where the second Chocobo cowers in front of the big green steel plates.

Approach as before and interact with the bird. It's here on the map.

Beware, things will not be so easy this time. A miniboss will appear, and you can only rescue the yellow friend by defeating it.

The biggest threat this monster poses is the Gravity spells it casts. They'll suck your party toward a single point and drain about 10-15% of their health every five seconds or so, which can and will wipe you if you aren't keeping track of your party's health bars.

Attack constantly during these gravity casts to build the stagger bar, then wail on the thing until it dies. Do that, and you can send the bird back home.

Chocobo 3

The third and final Chocobo is hiding in the tunnels leading through the Sector 6 Slums. 

You can either make your way there from Sector 5, though the walk is a little long. My preferred method is taking a carriage ride to Wall Market and going through the park to the south, then back through the tunnel. 

Head into the tunnels and go through the bandit camp and past a robot hand puzzle or two. Eventually, you'll climb a ladder to see the Chocobo cowering in a corner of a tunnel.

It's here on the map.

As with the Steel Mountain Chocobo, this one has guards. Three of them to be exact, and they're tanking as can be.

Though they aren't particularly deadly, you will want to kill the additional enemies they spawn. Be aware that their stagger bar drains quickly once filled, so this is more a battle of endurance than anything else. Combo your attacks well, and you'll be set.


And that's how you complete the Chocobo Search sidequest in Final Fantasy VII Remake.

Check out our other content for the Remake here:

Final Fantasy 7 Remake: All Materia Locations and What They Do Wed, 15 Apr 2020 13:37:52 -0400 John Schutt

There's a lot of materia in Final Fantasy VII Remake, even though the game only covers about a quarter of the story from the original. A lot of old favorites make their return, as well as new faces designed to complement the more active battle system. 

Also, like the original game, where and how you use the options at your disposal will determine your success throughout your approximately 40 hours in Midgar.

This guide will list every materia in the Remake, where you find them, and briefly describe what they do as they advance in level. There's a lot to cover, so let's get started.


In the various hub areas (Sector 5, Wall Market, Sector 7), you'll meet a young man named Chadley, who will charge you with completing various tasks called Battle Intel Reports.

These are usually simple things like "Stagger X enemies" or "Assess X enemies." Once you finish one of the Battle Reports, he'll make unique and impossible to find materia available to you. Which materia he offers and their associated report are noted below.

Green Materia: Magic

The most basic materia in the game, in Final Fantasy VII Remake, green materia allows you to cast spells, either to damage and debuff your opponents or heal and buff yourself.

You'll find standard spells like Fire, Blizzard, and Thunder in this category, as well as costlier, more situational spells Barrier, Haste, and Raise.

Healing Materia

Casts: Cure, Cura, Regen, Curaga.

Spell Effect: Cure spells restore successively more HP per cast at the cost of longer casting time. Regen regenerates health at about 1% total HP every few seconds.

Location: Equipped to Barret at the game's start, given by Jessie at the beginning of Chapter 2, purchasable after Chapter 2 in all shops for 600 gil. 

Fire Materia

Casts: Fire, Fira, Firaga 

Spell Effect: Successively stronger fire-based attacks with proportionately longer casting time.

Location: Cloud begins the game with Fire materia. You can find an orb in the side mission Just Flew In From the Graveyard during Chapter 3. Can also be purchased from shops for 500 gil.

Ice Materia

Casts: Blizzard, Blizzara, Blizzaga

Spell Effect: Successively stronger ice-based attacks with proportionately longer casting time.

Location: You'll find your first orb of Ice materia in the Scrab Boulevard during the Chapter 3 section A Job for the Neighborhood Watch. You can also buy it for 500 gil beginning in Chapter 3.

Lightning Materia

Casts: Thunder, Thundara, Thundaga

Spell Effect: Successively stronger lightning-based attacks with proportionately longer casting time.

Location: Barret begins the game with a single orb. You can purchase more at shops throughout the game starting in Chapter 3

Wind Materia

Casts: Aero, Aerora, Aeroga

Spell Effect: Successively stronger wind-based attacks with proportionately longer casting time. High stagger damage on aerial opponents.

Location: Complete Battle Intel 2 for Chadley, which requires you to hit enemies with an element they're weak to, then purchase the Wind materia for 100 gil. Subsequent purchases will be 2,000 gil.

Poison Materia

Casts: Bio, Biora, Bioga

Spell Effect: Successively stronger poison-based attacks with proportionately longer casting time. Has a chance to poison the target.

Location: Poison becomes purchasable shops throughout the game starting in Chapter 5 after you defeat the Queen Grashtrike. It costs 1,500 gil.

Cleansing Materia

Casts: Poisona, Esuna, Resist

Spell Effect: Poisona cures poison (obviously). Esuna cures most detrimental effects. Resist improves your resistance to detrimental effects.

Location: You can purchase the cleansing materia for 300 gil after completing the Rat Problem sidequest in Sector 7. Alternatively, you can buy it for the same price starting in Chapter 5.

Revival Materia

Casts: Raise and Arise 

Spell Effect: Raise revives downed party members with a small amount of HP. Arise revives them with most of their HP.

Location: Afte the second Roche SOLDIER fight in Chapter 4, Revival will be on the ground. You have to try to miss it.

Barrier Materia

Casts: Barrier, Manaward, Manawall

Spell Effect: Barrier lowers physical damage. Manaward lowers magic damage. Manawall lowers both. 

Location: Jessie will give Cloud the Barrier Materia at the "Remaining Payment" portion of Chapter 4.

Binding Materia

Casts: Sleep, Silence, Berserk

Spell Effect: Sleep puts enemies to Sleep if it connects. Silence prevents them from using magic. Berserk forces them to only use physical attacks.

Location: You'll find the Binding materia at the second robot hand puzzle in Sector 6, shortly after you meet up with Aerith.

Subversion Materia

Casts: Breach, Dispel

Spell Effect: Breach removes barrier-type spells like Barrier and Manawall. Dispel removes continuous effects, but not barriers. 

Location: You'll receive Subversion as a reward for defeating the Ghoul boss at in Chapter 11. 

Time Materia

Casts: Haste, Slow, Stop 

Spell Effect: Haste increases the rate you gain ATB. Slow and Stop slow and stop enemies respectively for a period of time.

Location: Time materia sits in the Drum facility during Chapter 17. You can also acquire an orb of Time by completing the Missing Children sidequest in Chapter 14.

Purple Materia: Complete

Complete materia, previously known as Independent materia, has no activated effect and does not modify materia linked to it. It either generates a passive buff to the equipped character or allows for a specific trigger ability.

HP Up Materia

Effect: Increases character HP by 10%, increasing to a maximum of 50%. Equipping two increases the max HP improvement to +100%.

Location: You'll find HP Up at the end of a dead-end alley on Loveless Street where you meet Aerith in Chapter 2.

MP Up Materia

Effect: Increases character MP by 10%, increasing to a maximum of 50%. Equipping two increases the max MP improvement to +100%.

Location: You find MP Up sitting atop a construction platform on the H-01 platform in Chapter 6, the section before the second reactor bombing run. You'll have powered down two plate lamps, and you'll need to run past the third and down a ladder. Manipulate the crane to move the platform down to reach the materia. It becomes purchasable for 2,000 gil after that.

Item Master Materia

Effect: Increases the effectiveness of items used in battle, up to 30%.

Location: Chadley's Battle Report 11, which requires you to Assess 20 enemy types.

Magic Up Materia

Effect: Increases a character's magic power by increments of 5%, up to 25%. Multiple copies of the materia can take the bonus to 100%.

Location: During the second reactor section, you'll need to manipulate levers in sync with Barret and Tifa to progress. Then, to open the nearby vault, you have to do it again, four times. Succeeding there will open the vault where you can pick up the materia.

Luck Up Materia

Effect: Increases your Luck stat by increments of 10%, to a maximum of 50% with a single orb equipped. More than one orb equipped increases the maximum bonus to 100%. The Luck stat increases the probability of stealing and receiving rare items in combat.

Location: If you can claim the top spot on the Darts leaderboard by the end of Chapter 4, Wedge will give you the materia. Doing so requires you to take the score from 300 to 0 in seven darts.

Gil Up Materia

Effect: Increases the gil you earn in battle by 100%.

Location: Complete the Two-Person Team vs. High Flyers" VR battle challenge in Shinra Tower during Chapters 16 and 17.

EXP Up Materia

Effect: Increases the experience  (EXP) you earn in battle by 100%.

Location: Complete the Three-Person Team vs. High Flyers" VR battle challenge in Shinra Tower during Chapters 16 and 17.

Deadly Dodge Materia

Effect: Adds a follow-up attack just after you dodge. The upgrade increases the potency of the attack.

Location: In chapter 2, on Loveless Street, after you defeat the Guards and their Guard Dogs. You can also purchase it in Chapter 4 for 600 gil.

Parry Materia

Effect: Increases the damage dealt via parry attacks and slightly increases the ATB once activated.

Location: Chadley offers this materia for sale after you complete Battle Report 12, which requires you to increase your stagger damage bonus to 200%.

Auto-Cure Materia

Effect: Enables AI-controlled party members to cast Cure spells a certain number of times per combat when character HP drops low. At base, it casts cure three times, upgraded ten times.

Location: Your first assignment from Chadley asks you to Assess two monsters. Once completed (the first Battle Report), he'll sell you the Auto-Cure materia for 100 gil.

Steadfast Block Materia

Effect: This materia reduces the damage you take while blocking and increases the ATB gauge gain while blocking. The amount of both depends on the materia's upgrade level.

Location: Complete Battle Report 6 for Chadley, which requires you to assess 10 enemy types. Purchase for 100 gil.

ATB Stagger Materia

Effect: Gives a boost to your ATB gauge on staggering a foe. The boost gets bigger, depending on the materia's upgrade level.

Location: Complete Battle Report 14 for Chadley.


Provoke Materia

Effect: Forces enemies to focus on a particular, AI-controlled character if their teammates are injured. Does not work on powerful enemies and bosses. Higher levels reduce the cooldown.

Location: Complete Chadley's Battle Report 5, which requires you to defear three monsters of different varieties, and purchase for 100 gil.

ATB Assist Materia

Effect: Increases teammate ATB gauges when the controlled character uses their ATB. The increase size depends on the level.

Location: Complete Chadley's Battle Report 8, which requires you to trigger Refocus twice, and purchase for 100 gil.

Skill Master Materia

Effect: Gives a boost to the ATB gauge when using three different ATB commands successively.

Location: Complete Chadley's Battle Report 17 and purchase for 100 gil.

First Strike Materia

Effect: Gives a proportional increase to ATB at the start of a battle based on the materia's level.

Location: Complete Battle Report 3 (use unique abilities on staggered enemies to charge your ATB 10 times) for Chadley and purchase for 100 gil.

Refocus Materia

Effect: Allows the use of the Refocus limit break, usable once per battle. 

Location: Comes equipped to Aerith by default, and as a reward for the VR challenges Two-Person Team vs. Dynamic Duos or Three-Person Team vs. Monsters of Legend in Shinra Tower.

Blue Materia: Support

The backbone of any solid materia combination, Support materia is only really useful when connected to Magic materia through linked slots. Each augments either the function of the connected materia or changes moment to moment combat in some way. Elemental materia, for instance, can empower your weapon with Fire, Ice, or Lightning; Magnify empowers the spell itself, and so on.

Elemental Materia

Effect: Adds the connected element to your weapon and reduces the damage taken from that weapon. Damage and reduction increase with materia level.

Location: During the Sun Lamps section of Chapter 6, when you're on your way to the final lamp, go past the lamp platform and down the ladder. You'll see Elemental sitting at the end of a bridge that collapsed earlier in the mission.

Warding Materia

Effect: Reduces the effectiveness of harmful status ailments. The reduction depends on the materia level.

Location: You'll find Warding materia in the sewers in Chapter 10 and the Underground Lab in Chapter 13.

Synergy Materia

Effect: Allows an AI-controlled teammate to use the same linked spell as the battle leader.

Location: Complete Battle Report 9 and purchase from Chadley for 100 gil.

MP Absorption Materia

Effect: Allows you to recover MP when unleashing an attack of the linked materia's type.

Location: Chadley's Battle Report 18, which requires you to master all 13 types of magic materia. Buy for 100 gil.

HP Absorption Materia

Effect: Restores a portion of HP based on the element or command of the linked materia. HP restored starts at 20% and goes to 40% at max upgrade.

Location: Complete Battle Report 19 and purchase from Chadley for 100 gil.

Pedometer and AP Up Materia

Effect: Once you walk 5,000 steps, the Pedometer Materia will morph into AP Up. Linked materia will receive increased AP by 100%, decreasing their upgrade time.

Location: Pedometer sits right outside Aerith's house in Chapter 14.


Magnify Materia

Effect: Expands the range of linked materia, allowing it to jump between enemies. Secondary casts have reduced damage. The damage reduction decreases with materia level.

Location: Magnify lives near the third robot arm puzzle in Chapter 9.

Yellow Materia: Command

As the name suggests, Command materia adds additional actions you can take in battle. These live in the Abilities submenu and require ATB charges. Their effect is usually minor but can be influential if used correctly.

Assess Materia

Effect: The first piece of Command materia you're likely to acquire, Assess allows you to look at a detailed drill-down of enemy stats. The effect includes bosses.

Location: Receive from Chadley the first time you meet him.

Enemy Skill Materia

Effect: Allows you to learn various Enemy Skill abilities, attacks, buffs, and debuffs unique to monsters around the world. Use Assess to see if there is a skill to learn.

Location: Chadley's Battle Report 16, which requires you to learn 16 weapon abilities, and buy for 100 gil.

Steal Materia

Effect: Allows you to Steal items from enemies. Use Assess to see what you have a chance to steal.

Location: Chadley's Battle Report 7, which requires you to exploit the weaknesses of 15 enemy types. Buy for 100 gil.

ATB Boost Materia

Effect: With L1 + R1, you activate the skill to double the ATB gauge. The cooldown reduces with materia level.

Location: Complete Chadley's Battle Report 4, requiring you to stagger 15 enemy types. Buy for 100 gil.

Prayer Materia

Effect: Restores an amount of HP to a single party member. The amount healed depends on materia level. 

Location: Aerith comes equipped with one orb of Prayer. There is also one behind Corneo's stash door during the Chapter 14 quest Corneo's Secret Stash.

Chakra Materia

Effect: Restores HP based on the amount of damage a character's taken. The amount restored increases with materia level.

Location: Chakra comes equipped to Tifa by default.

Red Materia: Summon

Summoning materia does just that: summon powerful beings to assist you at specific points in certain battles. Acquiring some of them is a fairly involved process — involved enough that we have our own guide on it.

Check it out right here: 

Final Fantasy 7 Remake Summons and Where to Find Them

We've got plenty of other Final Fantasy 7 Remake guides right now and on the way, so stay tuned.

Final Fantasy 7 Remake Review: Modern Mythology Thu, 16 Apr 2020 15:36:59 -0400 Gabriel Moss

It’s been over 23 years since Final Fantasy 7 released, seizing the moment that video game characters transitioned from 16-bit sprites to (blocky) 3D-animated models, and blowing the minds of gamers worldwide with a one-of-a-kind story about a ragtag group of eco-warriors taking on a ruthless megacorporation.

It was heavy stuff back then, but it set the bar for the types of stories that games could tell, and thus it went largely unmatched in the years following its release.

Final Fantasy 7 Remake takes cues from some of the best games to release in the past two decades, all while maintaining the best parts of the original’s weirdness.

I was at first skeptical that Remake could balance these elements without losing anything that made the original great. However, after 50 hours spent adventuring as spiky-haired protagonist Cloud Strife, I'm comfortable calling Final Fantasy 7 Remake the best Final Fantasy game I've played in decades.

In fact, it could be the best Final Fantasy game I've ever played  period.

Final Fantasy 7 Remake Review: Modern Mythology

Welcome to the iconic city of Midgar, a steel-plated metropolis built atop the dreams and aspirations of those less fortunate souls living in the slums and shantytowns below. 

While the original Final Fantasy 7 only touches on this place, giving it no more than about five hours of attention, Remake digs deep, majestically reinventing Midgar and reintroducing its inhabitants as regular people who could truly live and thrive together.

Across its 35- to 45-hour campaign, Final Fantasy 7 Remake grabs your hand and throws you down the nearest alleyway, introducing you to an unexpected range of sights, sounds, and storylines, but there are stops along the way that let you breathe and take everything in.

For those unfamiliar, the Midgar of Final Fantasy 7 was a hostile, unfriendly, and hopeless place. While the same is true of Remake's Midgar, this version is rendered in gorgeous 3D, containing details that give this setting far more room to stretch than it ever has before.

The denizens of Remake's Midgar drink, dance, eat ice cream, and fall in love amidst the scrapyards and hodgepodge buildings lining the lower slums, and it somehow manages to feel like a real place as a result.

Humanity is the most visible element of Final Fantasy 7's world, and it grounds this place in such a way that it's truly hard to let go of when the credits roll. Never before has so much heart, wit, and character shone through each interaction you have in the world of Final Fantasy 7.

Side-quests that might be considered cheap filler in other games now serve to set things up for the broader plot, or at the very least anchor Cloud in the world around you. Many bring the slowest moments to life with humor and/or subtle details that foreshadow later story events or reflect Cloud's own development as a character. And they often reward you well for completing them, granting you access to brand-new weapons and other powerful items.

Midgar's urban and industrial sprawl now has a logical sense of place and purpose. No longer simply painting the picture of extreme urban decay, it now tells the richer and deeper story of how the fictional city has developed. Each familiar location makes a return, from Wall Market to the Sector 7 Slums.

These locales instantly trigger nostalgia for me as a 23-year Final Fantasy 7 veteran, and I'm deeply pleased by seeing them come to life in Remake. Even the mysterious Train Graveyard is now much more fleshed out. However, only a couple of brand-new locations are introduced in Remake, which focuses on density as opposed to breadth.

Environments in Remake look phenomenal and succeed in painting Midgar as not just a big city, but a leading character in the story. Unfinished construction projects pile on top of one another as nearby citizens work together to eke out a living. Granted, some textures are low-res or outright missing. The one key example being the door to Cloud's apartment in Chapters 3 and 4, which just looks like a solid block of color.

Meanwhile, many character animations are noticeably out-of-sync with the non-Japanese voice dubs. Hilarity ensues when a character's lips outright stop moving while the voice track continues playing, which is more often the case with minor characters in side quests.

However, these are small details when you look out into the horizon (in any direction) and see just how immense everything around you is. The visuals of Final Fantasy 7 Remake surpass just about everything else out there, pulling some truly baffling tricks to give a CGI-quality flair to every scene.

Giving even Half-Life: Alyx a run for its money, Final Fantasy 7 Remake offers some of the best uses of volumetric lighting I've ever seen in a game, such as when you first wander into Wall Market and see the contrasting beacons of neon light clashing against one another, or when you step into Shinra HQ and look out over the city below.

Playing on a fancy HDR-enabled television is an unmitigated spectacle, and I wholeheartedly recommend it.

A major difference between Final Fantasy 7 and Remake is tone. While the slums of the original were an oppressed, repressed place, Remake spins this Midgar as a place of hope.

Minor characters like Wedge, Jessie, and Biggs are fleshed out and given tons of heart, making their stories not just relatable side-arcs, but ones central to the heart and soul of the main story itself. That's not to mention the new characters that have been added are instantly memorable, such as motorbike-flaring speed demon Roche and coin-flipping cowboy Chocobo Sam.

I'm disappointed that none of them were given the spotlight longer, but that just goes to show how much fun these characters are to be around.

Many of the weirder monster designs from the 1997 original not only make a return but have a sense of logical place within the world around you. The common Gorger feeds on metal scrap, while the oddly-shaped Smogger robot is purposefully used for transporting hazardous byproducts from giant 'mako' reactors and carpeting the Midgar slums with waste and smog.

Remake incorporates the incredible cinematic storytelling style of titles like God of War (2018) and Devil May Cry 5, which is to say that it keeps the drama onscreen as much as it possibly can. It does all of this while peppering each shot with dramatic camera angles and fantastic delivery of its many clever and heartfelt lines.

While fans of the original are long familiar with the protagonist, Cloud, a genetically-modified swordsman with the iconic Buster Sword at his back, Final Fantasy 7 Remake has taken his character apart and truly analyzed what makes him tick, a treat to watch as you follow his journey and gain insight into his troubled inner world.

Combat feels incredible in Final Fantasy 7 Remake. Granted, turn-based mode hasn’t made a real comeback, but the new action combat is some of the deepest and most addictive in the series.

As you cut, punch, and shoot your way through some of the most hectic and exciting battles and boss battles in a recent Final Fantasy title, the vastly reimagined new ATB (Active Time Battle) system courteously allows you to stop every few seconds to make tactical decisions in a paused combat window. This works amazingly well, imbuing action with a rich, deep, tactical element.

The menu itself is well-organized, giving you options to use Items, Magic, or Abilities. This works even better than the original, which never gave you too much time to hang about in a menu as enemies continued taking their turns while you were busy perusing your options. This is no longer the case, as combat slows down to a halt while you make the best possible choice.

This doesn't mean that every attack will land, however! There's a satisfying extra layer of challenge that comes from the possibility that even your strongest attacks, Limit Breaks, can be deflected, dodged, or outright interrupted if not lined up at the right moment.

One complaint about this new combat system is how easy it is to lose control of the camera, especially when fighting in a tight space with lots of objects that the camera needs to pan around. Since most fights tend to happen in corridors and small arenas, the camera will often clip through stuff while you're trying to focus. It's frustrating at first, but forgivable given that the camera can be configured in-game.

Materia is back, and it's better here than it ever was before. For those unfamiliar, the materia system allows you to put colored orbs into slots in your gear, giving you the powers that the 'materia' orb is imbued with. Each one still earns experience points and levels up individually, which is great, especially because it lets you quickly switch each character's loadout on the fly without losing any of your skill progress. 

It's an absolute delight to be able to mix and match these glowing magical orbs to quickly prepare yourself to take on certain boss encounters and battles, and the variety is surprisingly full. If you don't want to cast any spells, you can still deck your gear out with materia that boosts your stats or makes your ATB gauge fill up faster in combat.

It was already a great system in the original; now, it's downright addictive.

For the better part of 23 years, Final Fantasy 7 was one of my favorite video game soundtracks of all time. This might have been the one area I was most skeptical about when playing Remake, but it did not disappoint.

The soundtrack of Final Fantasy 7 Remake has such incredible variety in tone and range that I'd be shocked if it didn't receive a Grammy nomination. The seven or so hours of original music from the likes of Nobuo Uematsu and Masashi Hamauzu illustrate the exact feeling that Remake wants you to have at every moment.

It's a treat to hear different parts of the arrangement layer on top of one another as you progress through a scene or an encounter, something that Final Fantasy 7 Remake clearly borrowed from NieR: Automata, and which I'm profoundly grateful for.

Remake's musical arrangement is, dare I say, perfect, and I left the whole thing playing on repeat as I wrote this review.

Final Fantasy 7 Remake Review — The Bottom Line

  • Faithful recreation of an unforgettable and beloved story
  • Midgar is brought to life
  • Combat represents the perfect crossroads of new and old
  • A full cast of loveable characters
  • One of the best soundtracks in a game
  • Positively gorgeous visuals
  • Missing or low-fi textures in some areas
  • Messy camera before tweaks
  • Some poor character animations

Final Fantasy 7 Remake is a far more difficult game to review than I expected. I love almost everything about it, so much so that I struggle to find the words to do it the justice I believe it deserves.

While it still has minor technical issues, they never got in the way of Remake ramming its fingers into my nostrils and dragging me face-first through one of the deepest, most satisfying, and most downright engulfing Japanese RPG campaigns I've ever experienced.

[Note: A copy of Final Fantasy 7 Remake was provided by Square-Enix for the purpose of this review.]

Final Fantasy 7 Remake PS4 Cloud Theme is Drop-Dead Gorgeous Mon, 13 Apr 2020 16:08:08 -0400 GS_Staff

Stunning artwork deserves to be a stunning background. And it's certain that Final Fantasy 7 Remake has some truly draw-dropping art. Now some of that flair is available as new PS4 background, tightly tying both the original and reimagining together as one. 

Although several Final Fantasy 7 backgrounds have dropped ahead of and alongside FF7 Remake, the latest might be one of the best ones yet because it's the game's original promotional poster remade. It uses Remake's stunning aesthetic to breathe new life into a timeless image. 

That static theme dropped on April 10, the same day as the official worldwide release of Final Fantasy 7 Remake. Like some other themes available with the JRPG, such as those available through pre-orders or other means, this FF7R theme is only available to a select number of fans, specifically those who are PlayStation Plus subscribers. There is now information regarding wider availability in the future. 

You can download the background here or by visiting the Final Fantasy 7 Remake game page on PSN and scrolling down to the bottom and selecting the Cloud theme. The theme is available through a PS+ trial as well, and it can be kept after your trial is over. 

Stay tuned to GameSkinny for our review of Final Fantasy 7 Remake, as well as more news as we learn of it. Be sure to check out our growing collection of Final Fantasy 7 Remake guides if you're looking for tips and tricks. 

Final Fantasy 7 Remake Summons and Where to Find Them Mon, 13 Apr 2020 13:26:35 -0400 Joshua Broadwell

Final Fantasy 7 Remake includes a number of powerful summons, though not quite as many as you might be used to. Still, many of the classic Final Fantasy summons are available throughout the story, with a handful locked to those who pre-ordered the deluxe versions of the game. Our Final Fantasy 7 Remake summons guide details them all and what you need to do to get them.

Because not everyone will have the DLC summons, we aren't going into them here.

We'll first go over how to use summons, then how to get Ifrit, Chocobo, Shiva, Fat Chocobo, Leviathan, and Bahamut — in that order. 

Final Fantasy 7 Remake Summons: How to Use Them

Using summons in FF7 Remake is simple. Each character has a summon Materia slot in their Materia grid. It's independent of their weapon and armor slots. That means you don't have to worry about using one of those with a summon. You also need to make sure everyone in your party has a summon equipped.

Most summons have an elemental affinity of some kind as well, so they're highly useful for targeting weaknesses — especially since they don't cost ATB or MP to use.

However, you won't be able to use a summon creature in every battle. You'll have to be in a battle where you either take a lot of damage or the battle lasts longer than usual. That usually ends up being boss fights or mini-boss fights.

When you can use a summon, a purple meter appears on the right, above the character stat bars. Once it's full, you'll just choose the summon from the commands menu like you would any skill for your characters.

The summon attacks for you, but you can still be targeted; summons disappear after a while or if the character attached to them gets knocked out. Each summon has a role in its stat screen, but the main ones all have the same role anyway: attacking.

Final Fantasy 7 Remake: How to Get Ifrit

  • Role: Damage dealer
  • Element: Fire
  • Ultimate Attack: Hellfire

Ifrit is the first summon you'll get in the game, and you don't have to do anything for it. Jessie gives Ifrit to you around the end of Chapter 3, along with a tutorial for how to equip and use summon Materia.

Final Fantasy 7 Remake: How to Get Chocobo

  • Role: Damage dealer
  • Element: Wind (Chocobo); None (Moogle)
  • Ultimate Attack: Stampede (Wind)

The Chocobo summon is actually a dual summon, featuring the adorable Chocobo and Moogle combo shown off in pre-release trailers. You'll come across it in Chapter 6, but it takes some work to get.

The Chocobo and Moogle summon is in the chapter's dungeon, in the part where you have to shut lamps off. After you shut the third lamp off, ignore the objective prompt and go past that point to the elevator. Take it down to the ventilation chamber, and get your party ready.

You'll press a button to turn the fans off — and have one minute to deal with a bunch of lasers (weak to Lightning) and a Gashstrike. It's weak to ice, so try and make sure you have at least one party member who can deal ice damage and try to inflict Stagger to deal the most damage.

After you've cleared the room, go to the terminal to the right of where you entered. Interact with the button by using "Triangle," and the timer shuts off. Now you can go and grab the red Chocobo summon Materia.

Final Fantasy 7 Remake: Shiva

  • Role: Damage dealer
  • Element: Ice
  • Ultimate Attack: Diamond Dust

The remaining summons are obtained in a different way. You'll need to complete the first four of Chadley's Battle Reports. These unlock fairly early, once you get to Sector 7's slums. You'll need to meet certain requirements in battle to complete each report. 

In Chapter 8, Battle Intel Report 5 becomes available. It's straightforward: defeat Shiva in a VR simulation battle. As you'd expect, Shiva is weak to Fire attacks, so bring those and Ifrit.

Final Fantasy 7 Remake: Fat Chocobo

  • Role: Damage dealer
  • Element: None
  • Ultimate Attack: Kerplunk

Next up is Fat Chocobo. You'll need to complete Battle Intel Reports 6-9 and be in Chapter 9. Chadley accompanies you to Wall Market, so you can access the Battle Intel Reports there. Intel Report 10 is just like the fifth one: face off against Fat Chocobo in a simulated battle.

Fat Chocobo doesn't have any specific weaknesses. Just try to dodge the slam attack, and bring your best game.

Final Fantasy 7 Remake: Leviathan

  • Role: Damage dealer
  • Element: None
  • Ultimate Attack: Tidal Wave

Complete Battle Intel Reports 11-14, and Chadley offers Battle Intel Report 15. It's the same routine as before: fight Leviathan. The main difference this time is that Leviathan is so much stronger than Fat Chocobo.

Leviathan is a water creature, so it's weak to Lightning (even though it's officially "non-elemental"). Try to guard when it unleashes its Tidal Wave attack, keep the party's HP as high as you can at all times, and have at least one party member equipped with Barrier Materia. Tidal Wave is technically a physical attack, so keep that in mind.

Final Fantasy 7 Remake: Bahamut

  • Role: Damage dealer
  • Element: None
  • Ultimate Attack: Megaflare

You know the drill already. Complete the next four Battle Intel Reports, and you'll fight the ultimate Final Fantasy summon: Bahamut. There's a bit of a twist with this because you'll need to master most of the game's Materia and weapon skills.

Once you've done that, talk to Chadley again. Definitely have Barrier Materia equipped for this fight, and make sure you're using Aerith's Pray ability to restore the party's HP; that's the best bet to surviving Megaflare. Otherwise, fight hard, and you'll eventually take Bahamut down.


That's it for our Final Fantasy 7 Remake summons guide. Stay tuned to GameSkinny for our Final Fantasy 7 Remake review, and check out our other Final Fantasy 7 Remake guides too, including:

Final Fantasy 7 Remake: How to Get Each Bridal Candidate Outfit Sat, 11 Apr 2020 13:35:50 -0400 Joshua Broadwell

Final Fantasy 7 Remake's Cloud dress event in Midgar's Wall Market makes a glorious return from the original, along with various options for Tifa's dresses and Aerith's dresses during the Don Corneo event. Like the original Final Fantasy 7, though, the process governing who ends up wearing what is pretty inscrutable unless you know the rules.

Tifa's is about a choice you make in Chapter 3, while the Cloud and Aerith dress choice depends on how you conduct yourself in Chapter 8. The Don Corneo event itself takes place during Chapter 9.

If you're aiming to get the Dressed to the Nines trophy, you'll need to acquire all nine dresses — three each for Cloud, Tifa, and Aerith. If you don't want to play through the game three times for each, you'll obviously need separate save files.

Final Fantasy 7 Remake: Tifa's Dresses

Determining what Tifa wears is the most straightforward and comes down to one specific conversation choice you make. First, you'll need to complete all six of Chapter 3's sidequests — including Lost Friends. That unlocks an event back at Tifa's and Cloud's apartment complex, which should be marked on your map.

Final Fantasy 7 Remake: What Would Suit Tifa Answers

If you're wondering how to answer Tifa's question in Chapter 3, here's how it goes.

During the conversation at the apartments, Tifa asks you a question, and you get three options. Each one is tied to a specific dress:

  • Mature — the blue dress shown in trailers
  • Sporty — long, leopard-print dress w/ hair in bun (pictured above)
  • Exotic —  black kung-fu-style robe

Final Fantasy 7 Remake: Aerith's Dresses

Picking Aerith's dress is a bit more involved, but still fairly simple. This process revolves around sidequests in Chapter 8.

Here's how it works.

  • Complete 0-2 sidequests in Chapter 8 — basic pink dress (shown in the article's header image)
  • Complete 3-5 sidequests in Chapter 8 — longer pink dress (shown above)
  • Complete all sidequests in Chapter 8 — fancy red dress shown in trailers.

Some have noted Madam M gives you a clue as to what dress Aerith will wear based on how well she says Cloud helped the people of Sector 5, but I actually didn't talk to her to verify this.

Final Fantasy 7 Remake: Cloud's Dresses

And now we come to Cloud's dresses. Figuring these out is the most complicated, just like in the original. Cloud's dress gets determined by how you complete certain quests in Chapter 9. After you fight the Hell House in Corneo's Coliseum, you can pursue one of two quest branches.

The first involves Chocobo Sam, and the second revolves around Madam M. The third — Cloud's basic black dress from the trailer — just requires you to do neither set of quests.

It's not completely clear if you have to complete the squats mission "Burning Thighs" first, but some have reported it's necessary. Do it anyway, just in case.

Chocobo Sam's Quests: Unlocking The Party Never Stops

Here's how to get Chocobo Sam's quests "The Party Never Stops" and "A Dynamite Body." First, speak with Johnny during the first portions of the chapter to trigger the Vagabond Johnny event, and choose "Yeah" when prompted.

Gamble with Sam when he asks you to.

Final Fantasy 7 Remake heads or tails?

It doesn't matter which choices you make here. Sam wins if you call heads or tails. Don't say "no deal" if you want to continue on this route, though.

Madam M's Parlor

Choose the "Poor Man's Course" massage option at Madam M's parlor.

Aerith's Dress Question

Tell Aerith you think her dress is "alright."

Doing all this gets you Cloud's black dress with the blue bodice and bow.

Madam M's Quests

Madam M's quests "The Price of Thievery" and "Shear's Counterattack" require basically the opposite. You'll say "No" to Johnny if you speak to him early in the chapter. Or you could probably just ignore him too, but we spoke to him and said "No."

Chocobo Sam's Gamble

Choose not to gamble with Chocobo Sam ("No deal" is the option for that. Aerith does it instead, and he still wins).

Madam M's Parlor

Purchase the "Luxury Massage" service for 3,000 Gil at Madam M's parlor.

Aerith's Dress Question

Choose "It matters what I think?" when Aerith asks about her dress.

All this gets you the purple and white dress Cloud's wearing in the image at the top of this piece.


And that's that. Again, you won't be getting all nine dresses or the Dressed to the Nines trophy in one playthrough. If you don't really care about the trophy, though, you can just choose whatever dress you want each character to have and move right along. There's no major significance here.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake guides and our review in the coming days.

Final Fantasy 7 Remake Lost Friends Cat Locations Fri, 10 Apr 2020 16:08:50 -0400 Joshua Broadwell

Final Fantasy 7 Remake's lost friends quest is just one example of how the game expands on the original Final Fantasy 7 in countless ways. It's a sidequest you receive from Betty in Chapter 3, as you're exploring Midgar's slums, and it involves finding cat locations. 

"Side quest" is a bit of a misnomer actually, since you technically have to finish at least two quests to advance the plot. Lost Friends has you locate three lost cats for a young child named Betty near the Beginner's Hall.

And it's about as challenging as you'd expect, even with Midgar not being open-world and Betty offering hints. Fortunately, we've taken the guesswork out of it with our FF7 Remake lost friends guide.

Note that these locations aren't fixed. What we're calling the first cat is just the first one we found.

Lost Friends First Cat

Head to Tifa's Seventh Heaven. The cat is on the porch, next to the front door. You can't actually collect the cat, though. It scampers off before you can do anything.

Lost Friends Second Cat

Exit the Item Shop (north of the Beginner's Hall) and turn left. When you're faced with two paths in front of you, take the left path. There's a woman standing in front of a pipe. Speak to her. She's the one with a green marker above her head, so she's not exactly hard to miss. Go into the pipe after you speak with her, and kitty number two runs away.

Lost Friends Third Cat

The final cat (depending on the order you find them) is on your way towards Undercity Station. That's east of Seventh Heaven. You'll head towards an intersection there, and Tifa mentions she hears something. Search around for the cat, and it, too, runs away.

With all the cats accounted for, go back to Betty. They made their way back to her, so your work is finished. As a reward, Betty gives you a Maiden's Kiss item, and your HP and MP are restored.

It might not seem like much. But Maiden's Kiss cures the Toad state (where you can do basically nothing), so it'll be handy later on.


That's it for all the Final Fantasy 7 Remake Lost Friend cat locations. Stay tuned to GameSkinny for more Final Fantasy 7 Remake guides and our review in the coming days.

Red XIII Has Shinra Floor Designed Just for Him in Final Fantasy 7 Remake Tue, 24 Mar 2020 17:00:11 -0400 Joshua Broadwell

We recently learned that Red XIII isn't playable in the upcoming Final Fantasy 7 Remake. It's not surprising, though, since the long-awaited remake only covers the Midgar portion of the game. However, we'll still be seeing Red XIII in action, according to Square Enix.

According to FF7R co-director Naoki Hamaguchi, Red XIII gets the spotlight in a brand-new segment added towards the end of the game. It's a new area in Shinra's headquarters with a myriad of environmental obstacles only Red XIII and his special abilities can clear.

Though Red XIII is still a guest character, Hamaguchi said, "Letting the player experience his heroics in this way is something that I’m confident will please the fans."

It's apparently not the only new feature added towards the end of the game either. Yoshinori Kitase re-iterated what we already know about Midgar being expanded in the remake, saying the city is much more coherent and connected this time around. Hamaguchi added to that by saying the game is treated as a standalone Final Fantasy entry, which means it'll have endgame content like most other Final Fantasy games, even though it's just part one.

The full interview lives on the Square Enix website. Final Fantasy 7 Remake finally launches on April 10 for PlayStation 4, so stay tuned to GameSkinny for more FF7R news as it develops.

Square Enix Gives Intimate Look at Final Fantasy 7 Remake's Wall Market Mon, 16 Mar 2020 13:12:04 -0400 Joshua Broadwell

Final Fantasy 7 Remake launches April 10 for PlayStation 4, and Square Enix shows no signs of slowing down the information drip until then. Today, we're getting an up close and personal look at Wall Market in the upcoming remake, including some new characters and some new battle information.

Wall Market plays home to Midgar's full and vibrant red-light district. Shinra — the major corporation and de facto ruler of Midgar — has no power here; instead, seedy playboy Don Corneo lords it over the pimps and waifs as Wall Market's ruler.

It's the site of some memorable scenes in the original Final Fantasy 7, and it looks like Wall Market is getting the expansion treatment it deserves.

Don Corneo himself plays a bigger role, and he's got accomplices this time. The dead-eyed Leslie Kyle is Don Corneo's right-hand man, while Madam M (pictured at the top of the post) runs a hand-massage parlor in the Market. There's also the rootin' tootin' Chocobo wrangler called Chocobo Sam, who runs a delivery service in the area.

Despite their disparate occupations, these three all help vet potential candidates for the dubious honor of being "Mrs. Corneo." That includes Tifa and Aerith at one point, as well as Cloud in his lil' pig-tails.

Don Corneo in Final Fantasy 7 Remake's Wall Market.

Naturally, they have to look their best. So the trio heads to the Honeybee Inn, a dance hall featuring the loveliest ladies and dapper gents around — plus "special" rooms for discerning clients. We actually get to see who's in charge here, too: Andrea Rhodea, Cloud's dance partner in the FF7 Remake theme song trailer.

Each character gets multiple costumes to choose from in FF7 Remake, instead of the default one from the original. There's also a Coliseum that Don Corneo runs, where you can test your mettle against humans and monsters when you aren't getting dolled up for the Don.

The blog post covers Barret's fighting style as well, though you likely already know that from playing the Final Fantasy 7 Remake demo. Of greater interest is the fact that Enemy Skill Material makes a comeback. It lets your character act as a Blue Mage of sorts, learning certain enemy skills in battle.

Last is another summon Materia: Leviathan. Unlike others detailed in the past, Leviathan isn't a DLC summon. It's a non-elemental summon you'll encounter over the course of a regular playthrough, complete with flashy and powerful moves.

The full post is on the official Square Enix website.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it develops, and be sure to check out our FF7 R impressions if you haven't already.

Final Fantasy 7 Remake Moogle Medal Guide Thu, 12 Mar 2020 16:36:15 -0400 Ty Arthur

The long-awaited FF7 Remake throws a number of changes at long-time fans besides real-time combat. One of those is the elusive Moogle Medal. This new item has players buzzing about additional mechanics added to the base Final Fantasy 7 story.

Let's take a look at how to pick up Moogle Medals, and then see what we can do with them!

What's Up with the Moogle Medal in FF7 Remake?
Final Fantasy 7 Remake's Moogle Medals don't currently serve any purpose.

The moogle medal Isn't found in one specific chest like a normal potion or phoenix down. If you want to grab one, destroy every Shinra box you come across

The chances of pulling a moogle medal are completely random, so keep busting up those boxes.

What Do You Do with Moogle Medals?

Moogle Medals can be spent at Moggie, the little boy in the slums dressed like a Moogle. He can be found in chapter 8 in the kids' hideout.

Moogie sells the following items:

  • Enfeeblement Ring: 1 Moogle Medal
  • Gold Saucer Music Disc: 1 Moogle Medal
  • Moogle's Mortar: 1 Moogle Medal
  • Salvation Badge: 1 Moogle Medal
  • Ether: 2 Moogle Medals
  • Silver Staff: 2 Moogle Medals
  • Whistlewind Scarf: 3 Moogle Medals
  • Turbo Ether: 4 Moogle Medals
  • Sharpshooter's Companion Vol. 1: 5 Moogle Medals
  • Way of the Fist Vol. 1: 5 Moogle Medals
  • The Art of Swordplay Vol. 1: 5 Moogle Medals
  • Telluric Scriptures Vol. 1: 5 Moogle Medals
  • Steel Pincers: 7 Moogle Medals
  • Elixir: 8 Moogle Medals


Check out our other guides on Square Enix's Final Fantasy 7 Remake here on GameSkinny.

Final Fantasy 7 Remake: How to Beat the Sweeper Tue, 10 Mar 2020 11:39:59 -0400 Gabriel Moss

Everything in Final Fantasy 7 Remake flows in real-time, including combat and movement. That means boss battles work much differently than they did in the original, which was turn-based. This includes your fight with the Sweeper, a mini-boss that you'll encounter early into the game's demo and, presumably, the game's full release.

Below, we go over everything you need to know about beating the Sweeper, including how to use Cloud and Barret in the battle and the boss' attack patterns. 

Final Fantasy 7 Remake Guide: How to Beat the Sweeper

Beating the Sweeper in Final Fantasy 7 Remake is as easy as launching a ton of heavy attacks until it gets Staggered. This is much simpler than it sounds because you have plenty of different options to make it happen.

You can tell that you're working towards Staggering an enemy as the Pressured bar under its regular health bar gradually fills up. Also, attacking a Staggered enemy will make your ATB bars fill up faster. This is important for unleashing more spells and abilities quicker.

It's important to note that Cloud and Barret, the two playable characters at this point in Final Fantasy 7 Remake, have very different weapons and abilities. Cloud uses the Buster Sword, an oversized sword that can do tons of damage at close range. Barret uses his Gatling Gun arm, which works wonders when hitting distant targets.

You can swap between Cloud and Barret at any time by hitting "up" and "down" or "left" and "right" on the D-Pad. Holding "R2" and "L2" will allow you to issue commands to the character you aren't currently controlling.


As Cloud, you have a few options here.

You can hit "Triangle" to enter Punisher mode, which makes every strike a heavy attack that can gradually push the Sweeper into a Pressured state until you fully Stagger it. Once there, you can continually pummel the two-legged steel beast until it collapses.

Once at least one ATB bar fills up, you can hit "X" to command Cloud to use a variety of different abilities and spells. Your main spell at this point is Fire, which shoots a fireball that explodes and does a massive amount of damage to the Sweeper.

You can also spend your ATB bars on abilities like Braver and Focused Thrust. Braver sends you into the air for a leaping strike, whereas Focused Thrust makes you forcefully thrust your sword into the Sweeper's gut.


As Barret, you can use your gun-arm to shred up the Sweeper in a variety of different ways.

The Triangle button activates your Overcharge, which is essentially the same thing as a focused shotgun blast from your gun-arm. It does a decent amount of damage and inflicts Pressured on foes. You can continuously hit Triangle to Charge up your gun-arm until Overcharge is ready.

You can cast Lightning to do tons of damage to the Sweeper (and all other robots), significantly increasing their Pressured state.

Focused Shot is one of Barret's most powerful early abilities, and it almost immediately causes a Stagger. It only costs one ATB, so it's worth using.

Sweeper Attacks

The Sweeper is mostly pretty easy to beat because it doesn't hit very hard. It'll intermittently shoot you with the two gigantic machine guns mounted to each of its hips, but you should be able to survive those without much worry.

You can press "Circle" to roll dodge or hold "R1" to block incoming machinegun fire. You can also press "X" and navigate to the Items menu to use a Potion if your health gets too low.

The one attack you should be wary of is the Sweeper's jump. When the Sweeper is at low health, it will jump on the party member that you are currently controlling and put them into a Bound state. When your character goes into a Bound state, just use the D-Pad to swap them out.


That's our guide on how to take down the Sweeper in Final Fantasy 7 Remake! Follow these simple tips and you'll get through the Sector 1 Reactor in no time. Stay tuned for more Final Fantasy 7 Remake guides once the game launches next month.

Final Fantasy 7 Remake: How to Beat the Scorpion Boss Tue, 10 Mar 2020 16:15:41 -0400 Gabriel Moss

Boss battles work a bit differently in Final Fantasy 7 Remake than they did in the original. Like with the Sweeper fight, the Scorpion boss can be a pain to bring down, even in the demo. That's because there are some serious changes to how everything works here. 

The big first boss that all fans remember from the original, the Scorpion, is back, but it's bigger and tougher than before. In Remake's real-time battles, that means you'll have to change up your tactics. 

Here's what you need to know. 

Final Fantasy 7 Remake Guide: How to Beat the Scorpion Boss

The Scorpion Sentinel boss in Final Fantasy 7 Remake is quite the tank. It takes damage very slowly from regular attacks and has multiple phases that you'll need to push through before finally cornering and finishing it off. It also deals a ton of damage to you, making it tough to recover from each of its blows.

You'll need magic and other abilities to take the Scorpion down. Such abilities require full ATB bars before you're able to activate them. Spells also cost MP.

At this point in Final Fantasy 7 Remake, you can store no more than two full ATB bars at a time, meaning that you should be constantly using spells, abilities, and items in this boss battle. Otherwise, you're missing opportunities to beat the boss quicker.

Fighting with Cloud and Barret

Barret targets the side of the Scorpion boss in Final Fantasy 7 Remake.

It's important to note that Cloud and Barret, the two playable characters at this point in Final Fantasy 7 Remake, have very different weapons and abilities. Cloud uses the Buster Sword, an oversized sword that can do tons of damage at close range. Barret uses his Gatling Gun arm, which works wonders when hitting distant targets.

You can swap between Cloud and Barret at any time by hitting "up" and "down" or "left" and "right" on the D-Pad. Holding the "L2" and "R2" will allow you to issue commands to the character you aren't currently controlling.

Both characters can use items by hitting "X" and navigating to the Items menu. It's almost entirely necessary to do this multiple times during the Scorpion battle, because this is how you'll need to activate Potions to keep Cloud and Barret healed.

You can also use Grenades, which deal 200 damage to the Scorpion boss, and are definitely worth using here if you've saved them up during your time rushing the Sector 1 Reactor.

If either Cloud or Barret die, you can use a Phoenix Down to revive them from this menu as well.

Meanwhile, Ether will restore 20 MP, which makes it invaluable to use after casting a bunch of spells against the Scorpion.


Cloud staggers the Scorpion boss in Final Fantasy 7 Remake

As Cloud, you have a few options during this fight.

You can hit "Triangle" to enter Punisher mode, which makes every strike a heavy attack that can gradually push the Scorpion into a Pressured state until you fully Stagger it. Once there, you can continually pummel the giant six-legged monstrosity for a ton of damage.

Note that you'll need to do this several times before you have any hope of beating the Scorpion boss.

Once at least one ATB bar fills up, you can hit "X" to command Cloud to use a variety of different abilities and spells. Your main spell at this point is Fire, which shoots a fireball that explodes.

You can also spend your ATB bars on abilities like Braver and Focused Thrust. Braver sends you into the air for a leaping strike, whereas Focused Thrust makes you forcefully thrust your sword forward.

By this point, you may have accumulated enough Limit points to unleash your Limit Break ability. Cloud's Limit Break in this section of Final Fantasy 7 Remake is Cross-Slash.

Fans of both the original game and even derivative works that feature Cloud, like Super Smash Bros Ultimate and Kingdom Hearts, may recognize this signature move. Cloud slashes up twice, and then once more from the right side to the left, drawing an insignia in the air.


The Scorpion in FF7R attacks Barret in its final stage, on fire.

As Barret, you can use your gun-arm to shred up the Scorpion in a variety of different ways.

"Triangle" activates your Overcharge, which is essentially the same thing as a focused shotgun blast from your gun-arm. It does a decent amount of damage and inflicts Pressured on foes. You can continuously hit Triangle to Charge up your gun-arm until Overcharge is ready.

You can cast Lightning to do tons of damage to the Scorpion (and all other robots), significantly increasing their Pressured state. In fact, Lightning is the most powerful ability you can use against the Scorpion that isn't a Limit attack.

Focused Shot is one of Barret's most powerful early abilities, and it almost immediately causes a Stagger. It only costs one ATB, so it's worth using.

By now, Barret should be able to use his version of the Limit Break move, called Fire in the Hole. This ability is like Big Shot from Final Fantasy 7, in that Barret will power up an orb of energy and shoot it at an enemy, resulting in an explosion.

Scorpion Phases

The back of the Scorpion can be shot for big damage.

The Scorpion Sentinel boss has a variety of different attacks and phases to watch out for.

Phase 1:

Early on, the Scorpion will sit in place and use EM Fields to do melee damage, making it easy to pick apart from a distance as Barret.

Watch out for the Scorpion's Death Grip ability, which makes characters Bounded. If the Scorpions Bounds you, just switch to the character you're not playing as by tapping on the D-Pad.

Phase 2:

At around 75% health, the Scorpion will leap up onto the wall and then back down across the walkway. At this point, it will have a forcefield around it that you can't break through without first destroying its Field Generator. Run behind it and take out the Field Generator, and you can resume damaging the Scorpion like normal.

You may need to take out multiple Field Generators before the Scorpion moves to its next phase.

Watch out for the Mark 99 missiles that shoot off its back and knock you backward. You only have a split second to dodge out of the way (by pressing "Circle") before it fires.

The Scorpion Sentinel will intermittently jump onto the wall and begin firing missiles at you. Use Barret to continue raining fire down on the Scorpion, and have Cloud use Potions to heal both characters during this time.

Phase 3

At 50% health, the Scorpion boss will jump onto the wall and begin tearing the Sector 1 Reactor down around you with missile fire. Once it lands, it will begin powering up its Tail Laser.

Its Tail Laser ability can be devastating if you don't evade it, but luckily, there is a perfectly good pile of ceiling to take cover behind. Get behind these steel beams and let the laser hit them until it stops firing, then continue striking the Scorpion.

You may need to evade multiple Tail Laser attacks, but there's no shortage of cover to get behind. Whenever the Scorpion begins firing up the laser, just hide behind another pile of steel beams.

Avoid the Scorpion's tail laser.

Phase 4:

At 25% health, the Scorpion will begin to Auto-Repair itself. At this point, give it everything you've got.

You can also now individually target each of the Scorpion's limbs, which is incredibly useful for dealing massive damage quickly, and possibly even Staggering the Scorpion, allowing you to deal 160% damage to it for a limited amount of time.

If you have any unused Limit Breaks available, this is the perfect time to let those fly, sit back, and enjoy the fireworks.


That's our guide on how to take down the Scorpion Sentinel boss in Final Fantasy 7 Remake! Follow these simple tips and you'll get through the Sector 1 Reactor in no time. Stay tuned for more Final Fantasy 7 Remake guides once the game launches next month.