Five Nights At Freddy's 2 Articles RSS Feed | Five Nights At Freddy's 2 RSS Feed on en Launch Media Network 7 Most Terrifying Animatronics in Five Nights at Freddy's Tue, 10 Dec 2019 15:14:11 -0500 Ty Arthur


That's it for our look at the seven scariest Five Nights At Freddy's characters!


Hopefully we re-ignited your love for this offbeat series and got you to re-install one of the entries or hit up your favorite Let's Play clips to relieve the best jump scare.


Which FNAF animatronics do you find the most terrifying, and who are you hoping to see more of in the next game release or the eventual movie launch? Sound off in the comments below and let your fandom fly!




On his own, this little cuddly rabbit thing isn't all that scary, even in his infrequent jump scare segments. Where Plushtrap really gets to shine is in the Dark Rooms level of FNAF VR: Help Wanted


Seeing any of the Five Nights at Freddy characters all up close and personal in VR adds another layer of fear to the game no matter where they are seen. While the stationary maintenance sections are nerve wracking exercises, its the Dark Room level that pushes your paranoia to the max.


Not knowing where Plushtrap is coming from and having to rely on sound to stay alive before he jumps out of the darkness makes this one of the most frightening animatronic sequences in FNAF history.


Nightmare Bonnie


I'll be honest here -- I never found the original Bonnie to be all that scary in any of the games, but the altered Nightmare version in FNAF 4 gets the job done.


Upgraded Bonnie is the perfect accompaniment to the change in location with the fourth main entry in the series, looking very much like some kind of nightmare creature that would scare children wandering around in the dark.


Row after row of teeth give off the impression of some kind of mechanical killer shark, and Nightmare Bonnie is scarier than normal because it get you in the middle of the room rather than just leaping out from the side doors.




Most of the Five Nights at Freddy's animatronics are scary in their implications or in the fact that they move when they absolutely shouldn't. Ennard is just flat out scary on his own, totally independent of any story points.


This hybrid monstrosity hits all the terror beats -- clown motif (already terrifying), tentacled things with no set form, and animatronic robots that want to tear you apart.


If that movie ever does get made, I look forward to seeing this awful thing undulating down a hallway towards a poor, doomed protagonist at some point.




While the rest of the animatronics clearly look like metal versions of adorable and cuddly animals, Springtrap goes a whole different direction. That direction is purely into nightmare fuel territory.


Springtrap looks more like a rotting corpse than a bear or chicken, and according to the lore, may actually house the decomposing remains of child killer William Afton. 


More than just looking like something only a madman could come up with, Springtrap is more menacing because he can enter any room as well as travel through the vents in FNAF 3. Coupled with the fact that he actively tries to hide from you, Springtrap is a devious and frightening villain when he appears in the series.




The horror of this baby robot is less in the actual animatronic design itself -- although it is disturbing to see that very human looking doll tear its own face apart - and more about the voice.


Kicking off Sister Location, the two Bidybab whispering to each other while you hide under a desk is easily one of the creepiest moments in the whole series. That scene is made all the more effective since you have to actually grab and fight to hold the door closed while they try to get inside. 


That's a change to the gameplay that hadn't happened in the series up until that point, and it really drove the dread home to see their eyes poking through the holes in the desk.




So here's the thing -- the titular Freddy Fazbear himself isn't actually all that scary on his own. It's when you cycle away from his position for a minute and then check back that he brings the fright.


Freddy's tendency to suddenly be staring directly into the camera when you check backstage can be bloody terrifying if you don't realize its coming. In the first game, I found that sudden change to the otherwise static camera images more frightening than many of the actual jump scare deaths. 


The Nightmare version of Freddy is even more scary when he shows up despite remaining motionless in his jump scare, as all those extra sharp teeth certainly make an impression!


Foxy / Funtime Foxy


Seriously, is there a better FNAF animatronic monster than Foxy? No, no there is not.


He was always the one to look out for due to his super fast rush out of Pirate's Cove. Foxy would actually go faster through the hallways if you checked his usual areas more often.


That diabolical gameplay twist separated the wheat from the chaff in nights two and three of the original Five Nights At Freddy's, revealing who had the fortitude to make it to the end and who would end up watching Let's Plays.


The Funtime Foxy redesign in Sister Location got some good scares in as well.


Having to deal with that old timey camera flash sound effect when traveling through the pitch black Funtime Auditorium was such a classic horror movie trope that I'm not sure why it took so long to appear in the series. Funtime Foxy's face also comes apart in five different segments in a most unsettling way, upping the scare factor even further.


Chuck E. Cheese may have figured out scary robotic monsters aren't the best idea for kids, but will Five Nights At Freddy's mania ever actually die down? We had a VR entry and an AR mobile title this year, and rumblings have been heard of a bigger budget AAA title in the works


After taking my three year old to a Chuck E. Cheese a few months back, I can see why that company recently made the decision to ditch the animatronics, and how they became the inspiration for a whole horror genre.


Those things are way too creepy up close in the dim lighting of a kid's arcade. It's not hard to understand why FNAF's animatronics have made kids see the ones at their local kids pizza joint a little differently.


Freddy's marches on. Of course there was also supposed to be a movie, but franchises like this go on long, meandering paths from being optioned to actually getting filmed and released. The last word was that a script was thrown out in 2018 and there simply hasn't been much news since.


In other words, if you don't have a VR headset and don't care for mobile games, you probably can't expect a ton of new FNAF content at the moment.


That's alright though, because there are still plenty of scary animatronic creatures in the existing franchise who would like to stuff you inside a metal suit if they can get their cold claws on you. Let's take a look at the seven absolute scariest!

Horror Game Inspired Halloween Costumes Thu, 22 Sep 2016 16:52:07 -0400 Glitchieetv


Butcher and Nurses by Plastic Anime, Others Unknown

Silent Hill

Silent Hill is easily one of the scariest games around. Effects include: blood everywhere, various disfigured nurses chasing after you, and gooseebump-inducing music. Not only that, but it has been made into a horror movie series as well. Here the Butcher and some nurses are getting ready for their next slaughter. Spine chilling.


These costumes are only the tip of the iceberg when it comes to horror. Will you embrace the spooky side of Halloween and wear a horror game inspired costume? Let us know in the comments what game inspired your costume!


Ada Wong by UchihaSayaka

Resident Evil 

Resident Evil spawned not only many video games, but also a hit movies series, various articles of merchandise and numerous cosplays. Ada Wong, a main character of the series, is brought to life while fighting for her life by UchihaSayaka. From the action shot, to the outfit, to the crossbow, everything is dead on. 


Willow by Helen Stifler

Don't Starve

While some may argue that Don't Starve is more survival than horror, the Tim Burton-esq art, being attacked by savage beasts and the simple survival aspect, make it just as creepy and nerve wracking as any other horror game. Willow, the second character you can play as in the game, loves to set fire to things with her lighter when she gets stressed. Helen Stifler has the hair on point, and the fire effect brings Willow to life.  


The Puppet by Rochelle Aycoth

Five Nights At Freddy's 2

FNAF 2 expanded on its cast of jump scare characters when it introduced The Puppet. A sinister being who attacks as soon as the music box stopped, its cracked face and open mouth were sure to induce a fright. Rochelle Aycoth's portrayal of The Puppet is spot on and super creepy. 


Alien Queen by Beau Peep

Alien: Isolation

Inspired by the Alien movies, Alien: Isolation takes place after the original Alien occurs. Ripley's daughter goes looking for her mother after hearing about the Nostromo's discovery. There she finds the ship to be infected by aliens and the queen still breeding. Beau Peep did a phenomenal job with her Alien Queen cosplay, bringing the salivating, shrieking terror to life.  


Fall is here, cooler weather is setting in and Halloween is just around the corner. Holiday themed candies are starting to find themselves on the shelves and scary movies are playing on repeat. Chatter about potential costumes starts filling the air. Looking to scare the neighborhood trick-or-treaters? The following costumes were inspired by some of the best horror games. Take a look at five of the scariest horror game inspired costumes. 

Which Five Nights At Freddy's Game Is The Most Terrifying? Fri, 15 Jul 2016 07:24:32 -0400 Captynplanet_8219

If you've never played Five Night's At Freddy's (FNAF) then you can probably still walk into a Chucky Cheese without wondering if the animatronic mascots are plotting to kill you. FNAF is a point and click horror game which uses a pretty simple formula of providing distractions while forcing the player to pay attention in order to provide a genuinely scary experience.  

In the first three FNAF games, you take control of a security guard who is working the night shift at a restaurant called Freddy Fazbear's Pizza. The goal of the games is to avoid being assaulted by the animatronic suits who serve as Fazbear's mascots. By using doors, music boxes, ventilation, and other operating systems, you must keep an eye on, and subsequently fend off the restaurant's namesake and his murderous buddies.

If you fail to keep the animals from reaching you, you're in for a nasty surprise. Five Night's at Freddy's is famous for the anxiety that it purveys as you frantically check the cameras in order to see if the suits have moved. Not paying attention will lead to hurried camera checking as you try to spot the not so cuddly balls of fur and wires. Camera watching will probably lead to jumpscares that are the standard punishment, or reward depending on how you look at it, for players when they don't monitor their surroundings properly.

So which version of Five Nights at Freddy's is the most horrifying? Let's take a look at the candidates and try to find out.

Five Nights at Freddy's

The first Five Nights at Freddy's game was a huge success. Popularized by streamers and YouTube personalities who chose to brave the long nights alone for an audience, FNAF became known for its creative way of taking things that are generally kind of creepy in the first place -- like pizza places with mascots -- and turning them into nightmares.

FNAF only has a few animatronic suits, but this does not take away from the intensity. Experiencing a game like FNAF for the first time is nerve-wracking. Players must open and close the restaurant's office doors and turn the lights in the hallways off and on in order to deter the wandering robots.   

In a lot of games you spend your time trying to avoid whatever is sneaking up on you, but FNAF tells you that this is going to happen whether you like it or not. It's up to you to keep calm and use your limited power sparingly in order to keep Freddy and his friends out of your restaurant's office that's serving as your asylum.

If you fail to keep the animals out you're in for a hell of a night, and after your first failure to keep track of Freddy'n'pals, you might be wary to boot it up again for a second try.

Five Nights at Freddy's 2

Five Nights at Freddy's 2 takes place before the events of the first game. Powered doors are out of the picture, and players of the first game must adjust to newer methods of dissuading the animatronics. Instead of the ability to block off the character's pathways, you must instead use a Freddy mask, a flashlight, and a music box in order to defend yourself.

FNAF 2 changes the dynamic of the games by adding a few more mascots to deal with along with the new electronics you must oversee. The addition of the endoskeleton named Marionette is enough to make FNAF 2 just as scary as the first game, even though it keeps pretty much the same formula.

Five Nights at Freddy's 3

Five Nights at Freddy's 3 veers off from the other games in the series. Instead of dealing with multiple electronic humanoid animal suits that want to assimilate you as one of their own, there is only one baddie wandering the hallways.

Antagonists from the older games appear, but they are only hallucinations which can't harm the player. However, these hallucinations can mess with your chances of survival. Instead, the task of making players sweat is placed in the paws of Springtrap, a deteriorating rabbit suit whose movements are enough to make up for the lack of bad guys.

Five Nights at Freddy's 4

Five Nights at Freddy's 4 puts you in the shoes of a young boy who has recurring nightmares in which he is being attacked by distorted versions of the previous games' animatronics.

FNAF 4 takes the fear from a children's restaurant and relocates it to a child's psyche. Instead of systems that you must oversee, the player is only given a flashlight. The flashlight has unlimited batteries, and must be used to check the hallways leading into the bedroom, closets where the nightmarish versions of the suits are lurking, and the child's bed which miniature versions of Freddy will sneak onto.

The Verdict

So which version of Five Nights at Freddy's is the scariest? 

It is hard to top the first experience that you have with a game like this. Jumpscare tactics get a little stale after awhile, and because FNAF doesn't really change mechanics to the point where they feel revolutionary, the subsequent games end up feeling a tad repetitive after a few playthroughs.

I'm going to say that the first Five Nights at Freddy's was the one that put me on edge the most, but that does not mean that FNAF's sequels are not worth checking out.

Five Nights at Freddy's 4 does add an interesting psychological aspect to the series. Playing as a child instead of a security guard switches up the way you think about what is going on in the game. 

If you like horror games Five Nights At Freddy's is definitely one of the best newcomers in a long time. The games are pretty cheap -- you can get them all for $8.49 on Steam right now -- and they don't require a huge time investment in order to have fun. Just leave the lights on. 

The Best Jumpscares of "Those Nights at Rachel's" Sun, 19 Jun 2016 08:12:37 -0400 Donald Strohman


WELCOME TO THE PARTY | Those Nights at Rachel's - Markiplier 

(Starts at 13:00)

What better way to send off this list than one of YouTube's most recognized gaming channel's wetting themselves over a video game? Markiplier is certainly no stranger when it comes to scary video games, but his hilariously pure terror would indicate he'll never get used to them. Thanks to his confusion in trying to understand how to play the game, it only makes his reaction all the more unexpected and satisfying. 


Do you think you'll begin playing this fan made favorite? Do you have a favorite YouTube gamer that's been playing this title? Be sure to let us know what other great "Five Nights at Freddy's" clones are out there worth exploring! 




Those Nights At Rachel's - WTF MARIONETTE! (Demo) - EntoanThePack

(Starts at 13:30)

 Sure, it may almost be 6 AM in the game, but that just increases the likelihood you're about to die. All it takes is that little glimmer of hope to let the player's guard down, and surely lead to their doom. 


Those Nights At Rachels | SCARY AS HELL!! (fnaf spinoff) - Raedwulfgamer

(Starts at 7:00)

Don't let his majestic "Magnum" look fool you, Raedwulfgamer is just as prone to frights as the rest of us. And the best part is you get to see his reaction in slow mo. What more could you possibly want?






Those Nights at Rachel's ( DEMO ) | Oculus Rift DK2 REACTION - POiiSED

(Starts at 6:30)

You know what's creepy? Horror games designed to give us heart attacks. You know what's even more terrifying than that? Experiencing that sheer terror in a first person perspective. 




TERRIFYING!!! | Those Nights at Rachel's #2 - Dawko


(Starts at 0:45)


Hide under that blanket all you want Mr. Dawko, but it won't serve much protection from all that goes bump in the night! You probably shouldn't have been so focused on the narration either, because the story won't mean much if you're eaten within the first minute of playing!




THIS IS WHAT HELL LOOKS LIKE || Those Nights At Rachel's (HARD Mode Night 5) - 8 Bit Ryan

(Starts at 8:31)

For someone that keeps saying "I know somewhere's there" a lot, 8 Bit Ryan sure wasn't prepared for the game's jump scares. I guess Ash Ketchum's "turned back hat" bravery doesn't translate well when playing horror games. 






Foxy & The Puppet VICIOUS JUMPSCARE | Those Nights at Rachel's ( DEMO ) - POiiSED

(Starts at 12:05)

You know a game is good when it leaves you at the edge of your seat...and then you promptly fall of out said seat from being absolutely terrified. YouTube channel POiiSED probably got more than he bargained for with Those Nights at Rachel's, but his pain means more fun for you as the viewer! 




Those Nights At Rachel's - Yamamish

(Starts at 12:10)

Note to self: whenever you think you're okay in a horror game, you're almost always NOT okay. No matter how many times Yamimash may keep repeating that line to himself, he still couldn't prepare himself for the jump scare that lay ahead. And if you think you're different with your "nerves of steel," just trying playing the game yourself with the lights turned off. 




OK: THIS IS THE BEST FNAF FAN-GAME | Those Nights At Rachel's - Coryxkenshin

(Starts at 9:05)

Thanks to plenty of build up and a tense atmosphere, most gamers probably aren't going to see Those Nights at Rachel's frights coming. Even experienced Five Nights at Freddy's gamer Coryxkenshin got scared to the point of rage quitting. So really, nobody is safe from the terror that is this latest survival horror game. 




It looks as though the massive fandom surrounding the style of Five Nights at Freddy's games won't be vanishing anytime soon. And why should they? For such a simple idea that came out of nowhere, taking Chuck E Cheese-eqsue characters and making them the stuff of your nightmares, it's had quite an impact on the gaming community. Four horror titles and an open world RPG later, it looks like fans have decided to make some unofficial games of their own following suit, which is the case with Those Nights at Rachel's


Created as a fan tribute to the popular Five Nights at Freddy's franchise, Those Nights at Rachel's has been receiving a bit of its own following thanks to its high quality and genuine frights. So what better way to showcase what this game has to offer than by listing some of the best frights this little gem should send down your spine?

Jump scares are death of horror games Wed, 21 Oct 2015 03:27:34 -0400 Dennis Adame

It seems like every other game that comes out now is a horror game. The gaming community is flooded with them. Those on PC know what I am talking about; tons of horror games are all over Steam and the Internet. I’m sure a new indie horror game comes out just about every day.

This wouldn’t be a bad thing if the games were good, but sadly they aren’t. Five Nights at Freddy’s and Slender are prime examples of this. But what is it about these games that makes them so bad? They rely too heavily on jump scares, and not enough on the other elements that go into a great horror game.

I’m sure I’m going to get a lot of grief for saying I hate Five Nights at Freddy’s and, I’m sorry, but it needs to be said. These games are horrible. (Unless they are intended to put me to sleep, then they are doing a great job.) This game is based solely on jump scares, and those get really old and predictable really fast. The whole point of the game is to sit in one spot and shut doors before the animatronics get in the room with you and kill you. The game lacks creativity; nothing is exciting about sitting there closing doors and worrying about the “monsters”. The game gets very predictable after less than an hour, because it's so easy to tell when the jump scares will happen. But that doesn't stop the Five Nights at Freddy’s developers from making one or sometimes two of these games every year - which certainly doesn't give them enough time to worry about silly little details like story and suspense.

This is also true for Slender: The Arrival. The Internet made a big fuss about this one, but it honestly has to be one of the worst horror games I have played. The story was boring, and the scares were pathetic. The game requires you to do nothing but collect papers and turn on generators. It has what it calls a “story”, but the story is nothing more than a girl looking for her friend in the woods. She then encounters Slender and runs to find the pages. This happens for a few levels, and then the there is one final level where you walk up a hill and into a building and see a dead man. Then the game ends. It's got a little more suspense than FNAF, but still...this was the game that everyone went crazy over?

These game are two of the most popular in the horror game community, and I just don’t get it.

 Aaron Pokoj, a metal guitarist and avid horror game player like myself, shed some light on this phenomenon:

“With the rise of the 'Lets Player', horror games have become more focused on cheap scares than actually being scary. Jump scares and 'pewdiebait' litter the scene, as game developers sacrifice atmosphere and story for those cheap scares.”

Is there any hope for the horror genre?

Games like Outlast and Amnesia are the little rays of sunshine that make me think there is a future for horror games. Outlast has a great story, great scares (that aren't just jump scares), and a great setting for a horror game. The game actually got my heart racing and made my palms sweat. Amnesia also has a great story and setting. Both games leave the character weaponless with no way to fight back. Both games make the player think on their feet as they run from the monster and try to find a way to hide. If the player is unable to find a place to hide, they are brutally killed, and the player is left shocked and with their heart pounding. 

These games recognize something that Slender, FNAF, and every other jump scare game out there does not: monsters popping out at you does not a horror game make. You need an engaging narrative that forces you to keep playing even when it freaks you out, a really atmospheric setting to immerse you in a terrifying world, and lots of suspense to keep it from becoming boring and played out.

I have played god knows how many horror games, and the sad thing is that most are bland rehashes of the FNAF formula. But more complex and well-crafted games like Outlast and Amnesia give me hope. Once gamers start getting as tired of jump scares as I am, maybe we'll see more game like them.

FNAF Image Outlast Image

My eyes! The most terrifying things made in virtual reality, so far. Tue, 08 Sep 2015 20:02:45 -0400 The Soapbox Lord

Virtual reality is upon us. What was once the realm of science fiction and movies from the 80’s is now a reality with a lot of steam behind this hype train. With the success of the Oculus Rift being bought by Facebook for $2 billion and Sony entering the ring with Project Morpheus, it seems virtual reality will be here to stay. Of course with any new technology comes the strange, creepy, and flat-out terrifying things which accompany it. Here are thirteen of the most noteworthy attempts so far. 


Many people are scared or unnerved by spiders. Arachnophobia! seeks to help people suffering a fear of our eight-legged friends by immersion therapy, an ever-increasing exposure to spiders until you are uncomfortable. The spiders aren’t the most lifelike or convincing, but the idea is a solid and interesting one. While this may not be terrifying to everyone, there are those who will be queasy watching this video.


Ah space. So beautiful. So majestic. So quiet. So damn terrifying. If you have ever seen Apollo 13 or Gravity or read The Martian, you know how scary space can be. Space is uninviting and uninhabitable to humans. While there’s nothing much to this game right now besides floating around Earth and encountering the International Space Station, the very idea of floating haplessly in space is alarming. Just wait for the inevitable Sandra Bullock, Kevin Bacon, and George Clooney DLC.


You march up the platform to the sound of a jeering crowd. You look out at the crowd and see cheering and jeering in equal abound before being struck in the face by a foul-smelling tomato. As the tomato drips off your face, you see it. The guillotine. The dreaded guillotine. You are forced to kneel on the platform and place your head on the chopping block. Over the sound of the crowd, you hear the blade and watch as you tumble into a basket, staring at your headless body.

This is now a game! Have fun!


Have you ever wanted to play a game where you walk across a plank stretched across two buildings while the wind howls and whips at you? Well I have the game for you! Inition has worked on Oculus Rift games in an effort to churn your stomach. Judging by the reactions in this video, I think they accomplished their goal. Just remember, don’t look down.

The Deep

Remember the classic scenes in Jaws where Hooper is in a shark cage and the shark attacks the cage? Didn’t it absolutely scare the hell out of you the first time you saw it? Well now you can experience the feelings Hooper did in the comfort of your own home! The Deep looks to place you in a shark cage exploring the mystery and beauty of the ocean, complete with shark attacks!



So imagine the jump scares of Five Nights at Freddy’s with the added depth of virtual reality. That is essentially 11:57 in a nutshell. I’m not a huge fan of the Freddy’s franchise. I find it a bit shallow and too predictable to retain my interest, much less scare me. With that being said, I imagine the legion of fans of Freddy Fazbear will flock to this title.



BUTTS is an already terrifying animated short available to see on Youtube. The added dimension of virtual reality makes this bamboozling short more confusing and terrifying than it was before. If you dare, you can have nightmares by watching!


Black Mass

Black Mass is an upcoming film project in development for VR platforms. The film places the viewer in the shoes of a kidnapped victim at the less-than-friendly intentions of a cult of some kind. The film takes heavy inspiration from the satanic moral panic from the late 80’s and early 90’s to create some tense moments and disturbing images. The only video I managed to find is unfortunately short and mostly a reaction video, but it is enough to get the gist of the film.

You can find the movie for download here. Watch at your own risk. 

The Kitchen

The Kitchen is a Project Morpheus demo being developed by Capcom. While only a demo, The Kitchen has made quite an impact. While Capcom has kept a lid on screenshots and videos, there are plenty of reaction pieces of people after experiencing The Kitchen. The game seems to have the player tied to a chair while unspeakable horrors occur around them. You can read a very NSFW walkthrough of the demo here and here. Only time will tell if this demo will become a full release or ever see the light of the day. For now though, my interest remains thoroughly peaked. 

Summer Lesson

 Another Project Morpheus demo, Summer Lesson is different from the preceding entries in its form of horror. While the entries before focused on traditional horror (or in the case of BUTTS, surreal, bizarre horror), Summer Lesson is creepy on a completely different level. It is essentially a voyeuristic simulator. Creepy indeed.

Summer Lesson has seen two variations thus far. The first found the player with a Japanese schoolgirl (because what else?) who looks decidedly underage.

The second incarnation focuses on a young adult/teenager who wants a music lesson it seems.

The demos are made to show facial animations and to demonstrate how players can interact with a character in a virtual reality game. While nothing illicit or sexual takes place or is hinted at, the demos still revolve around players interacting with what appear to be underage women. It’s a creepy experience, and you can already imagine where things will go from here… 

Among the Sleep

Among the Sleep was an interesting horror game released back in 2014 (insert shameless plug here!). The game put the player into the shoes of a terrified toddler seeking to investigate strange noises in your house. The horror comes from experiencing the world through the eyes of a child who is inexperienced with the world. Things familiar to adults and older people takes on a whole new light when viewed through the eyes of a two year old toddler.

The already intimate nature of the game and the horror is more immediate when played in virtual reality. If you are interested in virtual reality horror experiences, this is one to check out. If you can bear the insufferable personality in this video or rather mute the guy, you can see some of the game in action below.



There’s something intimate and cozy about a dungeon: the cold brick; the over-whelming darkness; the countless murderous beasts who seek to murder your face. It’s a pleasant experience! Dreadhalls seeks to place the player in the shoes of an unfortunate soul trapped in one of these dungeons hunted by some dastardly demon-like creature. It’s basically Amnesia in a dungeon with virtual reality. Cue the nightmares and glut of YouTube screamers and reaction videos.


Sanic 06

I’ve saved the most terrifying and horrible game for last. I find myself at a loss for words with this unspeakable atrocity of gaming. It is utterly horrifying to behold the misshapen Sonics which inhabit this universe. Their unending quotes pulled from your memory of the Sonic games of old while collecting rings which look wrong. Worst of all, it is set to the creepy and enjoyable music of Green Hill. This thing will haunt your nightmares. Hell, this would terrify Cthulu.

At least Sonic Team never created anything this terrifying and awf-…….

I give up… 

Face it, the FNAF franchise has some glaring plot holes and continuity issues Wed, 27 May 2015 12:25:33 -0400 Dani Gosha


Plot Holes? What Plot Holes?


Plot holes happen. In movies, books and games we see them everywhere and while some can easily be ignored some just leave you scratching your head.


One thing for sure is Five Nights at Freddy's isn't a a game without plot. It has a definite story but it just falls short in the complete telling. 


Hopefully, I didn't ruin the game for you too much. So now it is your turn; what are some plot issues you've noticed in the game?


I Recognize That Voice


I won't argue whether or not Phone Guy and Purple Guy are the same person but what isn't up for debate is that Phone Guy is prevalent in all three games which is a big issue in terms of continuity and plot. 


Remember how I mentioned that FNAF is obviously a linear story? Well, Phone Guy dies in FNAF 1 (or fakes his death, as some theorize) yet we hear his voice in FNAF 2 and FNAF 3. Now I know that Phone Guy's voice in FNAF 3 comes from found recordings, but in FNAF 2 there is no mention of the calls being recordings. Phone Guy also makes it clear that you are at a brand new location also notes the differences between the two offices i.e, no doors.  


I guess Scott couldn't get a second voice actor. 


I wonder if Phone Guy is going to make one last call in Five Nights at Freddy's 4: The Last Chapter


Oh Where, Oh Where Has Springtrap Gone?


I don't mean after the Freddy Fazbear Attraction burned down, I mean where was he during games one and two? I can't be the only one wondering and hoping his obscure whereabouts isn't just because Scott didn't think of him until the third game.  


According to a phone call in FNAF 3, there's a closed off room that no one has been in. So we assume that Springtrap was hiding in there the entire time. It also can be assumed as well that the Attraction was built off of one of the original Pizzerias, meaning he was there the entire time and not moved there. 


Given that all five children were killed in the first game, or at least prior to it, we assume that the killer met his fate in the same timeline. I don't know how long it takes for a spirit to come back and possess and animatronic but.. if Springtrap was still in the backroom or had gotten up, wouldn't someone on day shift gone back and noticed the pool of blood?


Ironically enough, the FNAF 3 Night 3 recordings specifically designate off-camera safe rooms for employees to go to bleed know, just in case the springs accidentally go off....


I've seen the argument that Springtrap is holding onto life. So you're telling me that within the last year or so, Springtrap hasn't bled to death? That is to say, he miraculously missed a spring going off into his head and insta-killing him. Sure.


But back to what I was saying, if a foul odor was coming from animatronics that bodies were never found inside of; assuming someone checked, I can just imagine the stench that would have been coming from Springtrap. You know, a fairly very noticeable strong stench that I think someone would have investigated. 


Where's the Blood and Guts?


Speaking of blood and mucus.....Springtrap, you have some explaining to do.


The whole idea behind Springtrap's character is that he is the murderer who lured and killed the five children that we learn about in the first installment. He also got spooked (according to FNAF 3) and jumped into a spring loaded suit accidentally killing himself in the process.


Ok, great. So we get the origin of his character. Even better, Scott threw in some randomly generated Easter Eggs that show there's a decomposing body within the mutilated costume. Even better! But once again, where's the blood and guts? 


Springtrap looks more like an abandoned costume that got treated a bit better than Mangle instead of a walking coffin mixed with a new-age Iron Maiden. Sure, the murderer's body might not have been so badly penetrated by springs to have his entrails hanging out but ideally, according to logic at least, blood stains would be all over the suit. If you're into horror, as I would assume you would be if you're playing this game, then you know how all that works. 


The Animatronics Sound Gross, But Really Aren't


Have you ever been told that something sounds worst than it really is? Well this is one of those times, especially in regards to the games antagonists. 


If you read the newspaper clippings in game one, you probably saw the complaint about the animatronics smelling bad and having mucus and blood coming from thier eyes and mouths. Unfortunately, we don't see any of this. In fact, throughout the entire game, the animatronics look well kept.


Ok, I hear the arguments. But let's assume that the animatronics are regularly cleaned up during the day time. Sure, but like any good horror movie or game, things go bump in the night and change. We play a security guard on the night shift which means we would see these changes but not once do we see blood or mucus. 


Also, the addition of mucus makes no sense to even be present let alone in the eye for a good reason; ready for an bio lesson? The main kind of mucus within the eye is typically found in the corner of the eyes and tends to accumulate when we sleep. These kids were murdered, not put to sleep. Other kinds of eye mucus would include that caused by allergies, infections such as pink eye, and viral conjunctivitis, which can cause itchy watery eyes. All forms of these eye mucus' are nowhere excessive that it would leak outside of the eye holes of any of the animatronics. 


Well, the mucus came from the mouth? Just as unlikely. Mucus in the mouth typically stems from allergy issues that have caused mucus from the nasal cavity to drain into the mouth and into the throat. Excessive salivation is a medical condition, but is more so associated with dehydration. Once again, the kids supposedly stuffed into the mascots are long dead and even if they managed to secrete mucus from the mouth just like with the eyes, you would not see it. 


Killer Convicted. Case Closed. 


I have many questions when it comes to FNAF but my first one has always been: if someone was arrested, why is there even a game?


I know after the first game, people wanted to theorize that there was no real security guard or even Fazbear's Pizzeria; we were actually playing as the murderer in a never ending nightmare of a guilty conscience. Really, the theory would have made sense had there not been two other games that pointed in a completely different direction.


It is points like this one that really makes me doubt that Cawthon had any intentions to turn the game into a franchise, thus not really thinking things through. 


But, wait! People get convicted of crimes that they didn't commit all the time, you say. True, but there is a second clipping prior to the one shown that says the man convicted was caught on video surveillance footage taking kids to the back room. 


It has already been decided that the murders happened before FNAF 2 and, despite initial thoughts, the game seems to be linear, yet games 2 and 3 suggest that someone else killed the five children. If that's true, what's the point of mentioning that someone has been arrested and charged for the murders? There is no mention anywhere else in the game that perhaps the wrong person was convicted and the killer still out know ,because Springtrap....


The mention, whether true or not, does nothing for the plot of the story at all. 


I'm going to be honest with all of you, I can't stop talking about Five Night's at Freddy's... but not for the right reasons. 


Five Night's At Freddy's might be a cult favorite given the unique style and gameplay it offers, but unique gameplay doesn't make up for the blatant missteps within the entire franchise in regards to the plot and consistency. There have been some excellent theories and FNAF easter eggs, but some things don't add up.


If it was just one game, maybe it could be easily overlooked but seeing as Scott Cawthon is working on a fourth and, thankfully, final Five Night's at Freddy's, all just can't be forgiven just yet.


Don't get me wrong, the game is certainly not a novel and I don't expect everything to be written out for me. Missing elements can be a great thing as it keeps fans thinking and interested; however, when things contradict other previously stated points there's an issue. Unfortunately FNAF has lots of contradictions. 


So, with that being said; here are the biggest plot issues within the current trilogy. 

Ten Ridiculously Overrated and Overhyped Franchises Thu, 19 Mar 2015 19:18:03 -0400 The Soapbox Lord


Disagree with my selections? Feel I left some deserving ones off the list? 


Let me know in the comments. Just keep it civil please. 




Whoa now! Let’s put down those pitchforks, stop typing your angry comment, and hear me out. The Half-Life series is a great series. The games have been hugely influential on the game world and launched Valve to the astronomical heights where the company now sits. Since the release of Half-Life: Episode 2 in 2007, players have been eagerly anticipating the next release in the franchise, be it an episode or core release. It has been eight years now, and Valve is still holding their hand close to their chest. To say the next entry in the series is anticipated is an understatement. Every year, rumors swirl like a mysterious fog on the shore. Maybe this year we will finally hear some news from Valve but to no avail.


Don’t get me wrong, I want to see the next entry in the series too, but the hype for this will probably backfire. When a game gets hyped to ridiculous heights, the game usually fails to meet expectations. So can we forget about Half-Life until Valve makes an announcement please? 




You had to know this was coming. Honestly, every franchise Molyneux has worked on since the closing of Bullfrog could be on this list. At the end of the day though, Fable has to be the most deserving of a spot. The first Fable was one of, if not the most, anticipated games of its generation. Molyneux worked his magic filling our heads with grandiose dreams of acorns which would fall from a tree and then grow into tree themselves. Players should have been more skeptical, especially after Black & White, but the hype train could not be stopped. Surprising no one, many features Molyneux promised were nowhere to be found in the game after launch. Say it ain’t so!


Molyneux has continued to get the hopes of players worldwide to astronomical heights for each subsequent release in the series, only to disappoint. Jim Sterling is one of a few who has the gumption to call him out on his shenanigans he has perpetuated for years now. Each release has been missing features and more which were promised beforehand. On top of Molyneux’s self-perpetuating cycle, the games are also just basic ARPGs at their core with elements of The Sims. Let’s put an end to this cycle eh?


Five Nights at Freddy’s


A relative underdog in this sea of AAA overhyping, Five Nights at Freddy’s is an odd choice but deserves its place on here. This is the only series on this list not subject to hype from the press but rather the fans. Let me be clear here. I am a metalhead; I play Magic the Gathering; I play and write about video games; I read comic books. But Holy Toledo Batman! This fan base is the most rabid and fanatical one I have seen yet, and I have seen bronies.


I like Scott Cawthon. He is a nice guy and is open about his faith, something you rarely see in this industry. The reason we have FNAF is because Scott took some criticism about one of his games and decided to listen to what the criticism said and improve, rather than lashing out or acting infantile. The results have paid off tremendously for him, and I applaud his success. I stand by my assertion about this overrated series though. Also, the games are not scary. They are good for putting me to sleep after a long day though.


The Elder Scrolls


Imagine there is a pool fifty miles square but only one inch deep. It would be a terrible pool right? The Elder Scrolls series is that pool: a gigantic Tolkien influenced fantasy world with less depth than a papercut. On top of shallow mechanics and poor leveling systems, you lucky players also get atrocious, floaty combat! You lucky people! I have had staring contests with my googly-eyed plants that were more intense than the combat in these games.


I like a good sandbox game, but when every texture, house, and dungeon looks the same, things get monotonous fast. I’ve written before about how Elder Scrolls needs to evolve past a shallow, generic fantasy sandbox or just do something different for crying out loud. If players want their sandbox unchanged (because we know how much players love change) then fine, let the series stay as it is. However, the press should stop over hyping this series, and players should not lose their collective mind when the tiniest tidbit gets announced. Seriously, please just stop. 


Gears of War


Ah Gears of War. I remember renting the game with a friend and blasting through the co-op. To our fifteen year-old selves, the game was absolutely amazing. It was visceral, action-packed, gory, and had flipping chainsaws on assault rifles! Until this point, third person shooters had been rather middling affairs (with some exceptions). The series reinvigorated the third person shooter and has spawned countless imitators.


However, the series digressed into self-infatuation and taking itself WAY too seriously, no mean feat given how serious the first game took itself. I understand the series wanted to tell a dark tale of humans struggling against a merciless invading force, but it is hard to take the series seriously in any way given how the dialogue and character models were ripped from the 80’s and 90's beefcake film universe. At least those movies had a sense of self-awareness in some cases, or they went all out bonkers. Gears of War is a good action shooter in some regards, but as a gripping tale of human survival? Please. 


Assassin’s Creed


Assassin’s Creed blew us away at launch showing what the 360 and PS3 were capable of achieving, and we had only seen a fraction of what these powerful, new systems could accomplish. Despite being more bug-infested than the Capital Wasteland, players enjoyed the then unique premise and setting. The sequel improved upon the first by leaps and bounds. Then Ubisoft decided to be Ubisoft and the yearly releases started.


For perspective, since releasing in 2007, the series has seen nine titles, not including spinoffs. The Metroid series, which first released in 1986, has had the same amount of core release in twenty nine years. 29! Yet again, each release in the Assassin’s Creed series is eagerly anticipated. Despite the underwhelming and astonishingly buggy Unity, players are already talking about the next entry in the series. Unity had perhaps the biggest hype train of any game in the series and failed to meet expectations or playable standards on launch. It’s time to be skeptical of the series if you weren't already.


Grand Theft Auto                                                                   


The Grand Theft Auto series has had an impact on the gaming world like few other franchises have or ever will. GTA 3 revolutionized the sandbox genre and showed what the Playstation 2 was capable of achieving. San Andres and Vice City were by all accounts great games, so what happened with GTA 4 and GTA 5? I tried to play GTA 4 sometime after its release and was utterly dumbfounded at its myriad issues. Both GTA 4 & GTA 5 are among the top ranked games for their systems on Metacritic. All I can ask, is why?


The series has seemed to become more interested in attempting some smug stabs at satire instead of a game franchise. The games have issues with sloppy mechanics, but even worse is that they are simply boring. Yes, boring. Anything you can do in a GTA game has been done elsewhere much better. Despite being as boring as watching grass grow, the series continues to be catapulted into the stratosphere on the hype/overrated train. Now if you’ll excuse me, I am going to go surf a jet liner in Just Cause 2. 


Call of Duty


The Call of Duty series has had some great entries. For better or worse, Call of Duty 4: Modern Warfare has completely reshaped the way the FPS multiplayer is designed and played. However, the series has been treading water for some time now. For every decent or good entry, there is a weak entry in the franchise. Even the weaker entries receive a hype train some developers would love to have for their game. Players and the press complain of stagnation, yet continue to dole out heaps of praise, coverage, and money onto the series. My amazement never ceases at the hype each yearly release incurs. Can we give it a rest?




The Borderlands series is a battered, one-trick piñata with only a single, fragile leg to stand on. The main hook of the game was a “bazillion” or so guns and co-op play. The series really has several key flaws. The game worlds are as barren and lifeless as the surface of the moon. The gun mechanics are not only underwhelming but also poorly designed. The games tout themselves as some sort of action RPG/ shooter hybrid, but no self-respecting ARPG would limit the players to one skill. Yes, ONE skill. Sure the skill can be upgraded, but the upgrades are more underwhelming than my rare book collection. The game has more grinding than a gear manufacturing factory set in a JRPG. The best thing about the series was the writing of Anthony Burch in Borderlands 2 and the voice cast used to bring the script to life. 


I mean really, ONE skill??




Ugh Uncharted. Where to start? The poor shooting mechanics? The haphazard game design? The extremely unlikable main character? Or maybe the lack of respect for the player? The series has all of this and more.


Uncharted 2 though is where I really questioned the appeal of the series. Sure, the train sequence was a gripping and well-done opener, but the rest of the game is just, bad. Is the game, like some think, the worst ever? No, but it is nowhere near deserving the amount of praise and awards heaped upon it. Uncharted 3 proved Naughty Dog put story second to gigantic spectacle set pieces; you know, kind of like a Michael Bay film. On a perfect day in an alternate, perfect universe, the series would be considered average at best. With Uncharted 4 looming on the horizon, the hype shows no signs of stopping or even slowing down. 


First things first, I am not claiming any of these series are bad (except one or two maybe), merely overrated and overhyped. Secondly, I am not singling out individual games or this slideshow would never end; instead, I am giving you ten of the most overrated franchises in gaming. With that out of the way, let's proceed!


Oh hype, where would the game industry be without you? Without those exclusive cover stories, in-depth previews, and bold, attention-grabbing headlines, which games would we know to build our hopes up for? The hype industry is a key part of the game industry, but sometimes the hype and overrating stays around long after the game’s release. Long after. Sometimes the hype and overrating follows each entry in a series, like a faithful puppy.  These ten franchises have the most loyal of puppies. 

Will there be a Five Nights at Freddy's 4? I hope not Mon, 16 Mar 2015 13:08:06 -0400 Tobbpitt

I really hate to say that I hope there isn't another entry into Scott Cawthon's unique horror series, but really -- where else could he go with it?

The first Five Nights at Freddy's was great because it came from a developer no one knew, the gameplay itself was unique, and there was just enough of a sprinkling of lore hints around the game. It really came out of left field and I would even go so far to say it was mysterious.

We fast forward to the release of Five Nights at Freddy's 2, which was highly anticipated by fans both to see where Scott would take the game and what lore hints it might have held. The game itself was lacking in comparison to the first.

Freddy's 2 lacked the subtle little things that made picking apart the first game great -- and it didn't help that you spent most of your time winding up the music box. It was an interesting experiment on Scott's part, but ultimately the game fell on its face. If I could forget the second game (sans Mangle and the Marionette), I would. 

The lore in Freddy's 1 and 2

Before I go into the third game, I do want to touch on the lore up through the first two. The lore, after all, is what's kept people so interested in the series. It's pretty spooky, sure -- but without all the theorycrafting about the bots, the Freddy's games would have far less play mileage. You know it, I know it, and Scott probably knows it too.

Through the first two games, the community wanted to know who killed the children, which bot did the bite of '87, and what was making the bots try to kill the buildings' security guards.

We got bits and pieces in Freddy's 2, enough for most fans to determine either Foxy or Mangle did the bite of '87; and to come to the conclusion that a security guard had murdered the children.

Now, don't get me wrong: The way hints were handled in the second game was done well. The minigames were a really nice addition. But ultimately more questions arose than answers.

Enter Freddy's 3

If you turned your back on the series after or during the second game, you should definitely turn back around and give Five Nights at Freddy's 3 a shot. Trust me.

You can tell Scott listened to the community feedback over the music box and the lack of time to look at the cameras in the second game, because the third does away with all the unnecessary additions seen in its predecessor. At the same time it has its own unique gameplay aspects that can be infuriating in their own way.

Freddy's 3 is a good game if only for one reason: It wraps up the biggest questions on the fans' minds.

I would argue that the third game is less scary than the second, but has a much better atmosphere than its predecessor. But all of that takes a backseat to the lore. That's what's most important in the third game.

Five Nights at Freddy's 3 has several more minigames than the second, with the notable ones being secret. The minigames themselves are not scary, but they do provide important lore hints as they did in the second game -- and completing all of the secret minigames unlocks the good ending.

What you really get in this game is story closure. There's not much left up in the air, sans which bot did the bite and who exactly committed the murders.

I don't want to give too many spoilers (for those who haven't played the game), but Freddy's 3 tells us what happened to the killer and, upon completion of the good ending, what happened to the souls of the children. Go take a look at the fan wiki if you're in the dark on this in particular.

The game tells us what we need to know. I don't feel like knowing any more about the Freddy's universe is going to be doing the fanbase any favors.

Do we really need another Freddy's?

So the question is, where else could the series go from here? We know the gist of what happened, and it revealing all the secrets of Freddy Fazbear's Pizzeria would demolish discussion among the games' active community. So really, where could it go from this point?

Scott Cawthon has done an amazing job of creating a universe that can get people interested. The fact it was all done in Macromedia Fusion is also very impressive. But honestly, I don't feel there's a need for a fourth game.

We have all the information we need to have fun theorizing with, and finding out every little bit of lore would take the mystery out of the series. I also don't want to see another game made that won't be able to stand up to the others. The three games we have now may vary from a quality standpoint, but they form a cohesive story. A fourth may not be able to do the same considering what we now know about Freddy's lore.

I don't feel a Five Nights at Freddy's 4 could add anything worthwhile to the series. I could very well be wrong, but I don't want to find out otherwise. We know all we need to know.

Except maybe knowing about the Marionette would be nice.

Real Life Version of Freddy Fazbear Animatronic From Five Nights at Freddy's Fri, 06 Mar 2015 08:24:52 -0500 Left Foot

It happened, Dr.CreepyPasta on YouTube created a working animatronic of Freddy Fazbear from everyone's favorite jump scare game Five Nights at Freddy's.  Freddy Fazbear stands eight feet tall, has eyes that light up, and is the creepiest animatronics bear I have ever seen.  

David Near does the creepy voice of Freddy Fazbear.

Five Nights at Freddy's 3 Guide - How to Survive Against Springtrap Fri, 06 Mar 2015 04:15:22 -0500 Tobbpitt

Love or hate'em, you're going to spend a lot of time with Springtrap while playing Five Nights at Freddy's 3. He is the game's only real animatronic, after all.

Three things make dealing with Springtrap difficult:

  • Having to lure him with audio
  • Recurring camera, audio, and ventilation errors (especially after Night 3)
  • He can be really hard to see

Unlike the bots we've dealt with before, Springtrap is both agile and (to some degree) intelligent. He moves at irregular intervals at Night 4+, and there are a few spots per room where he can be. Most of my deaths in-game have simply come from the fact I can't see him thanks to the static and his weird positioning.

Equipment Management

It's important to know where he is at all times, and unfortunately that becomes really difficult later on, because the equipment at Fazbear's Fright is barely functional. When your ventilation system conks out every two hours, and your security cameras every 30 minutes, it might be time to ditch that retro equipment and get something that actually works.

I've tested both rebooting one of the three systems every time Springtrap relocates, and waiting for them to get errors. Unfortunately, his weird movement timing at Night 4 and above can make this unreliable -- and often equipment will break anyway. That said, it is worth a try if you're having too much trouble.

Avoiding Phantoms

Even with all of the information here, you still have to deal with him among the phantoms and errors. You always have to address errors as soon as they happen, but you can cut down on how many phantoms you have to deal with by keeping a close eye on Springtrap.

If you see a phantom on a camera (such as the Chica face in the arcade cabinet or Balloon Boy), immediately switch to another camera to avoid unnecessarily losing time. This does not help with the Freddy phantom, as he has no camera presence.

Moving Springtrap

As you've surely found out, you can lure Springtrap around the building using the audio function in the camera system. He will follow the sound to the room it was broadcast in.

There are two things in particular you need to remember when luring him around the building:

  1. He will only hear it if you broadcast in a room next to where he is. 
  2. Sometimes he will ignore it completely, which wastes some time.

You need to know where he is before you can really use the audio well. For example, if Springtrap is on Cam 8, you can lure him to Cam 9, Cam 7, and Cam 5. If he's on Cam 7 and you use audio in Cam 9, he will not go in that direction. So you really need to do your best to keep an eye on him.

The best place to lure Springtrap

The best place for any homicidal animatronic is as far away as possible from you, right? Right! And in Freddy's 3, that is Cam 10.

You can have an easier time of managing Springtrap by moving him between Cam 9 and Cam 10, which are in the furthest room from your office. This means it will take him longer to walk to you -- though he certainly will climb into the vents.

The one problem with Springtrap being able to get into the vents any time you want, is that you have a pretty short amount of time to stop him in there. It doesn't help that camera and ventilation errors happen very frequently near the end of the game either.

If he leaves the area, you need to find him ASAP and wrangle him back in using audio. Once he's out of your sight, it doesn't take long for him to find his way to the office.

An alternative to Cam 9 and Cam 10 lies in Cam 5. There is only one vent connected to the room Cam 5 is in, and there are three exits. Using the audio right after he leaves the room generally leads him right back in. That said, Cam 9 and Cam 10 are more reliable, because Cam 5 is closer to you.

Finding Springtrap

Finding him is probably the most difficult part of Freddy's 3, thanks to all the static, hardware errors, and Springtrap's sort-of sneakiness. 

Let's take a look at all of Springtrap's screens (static-free!) throughout the building so you have a better idea of where to look as you're flipping through the cameras. If you don't know where to look, you are going to have a much tougher time than if you did. 

The vent cameras are not included here because it is pretty obvious if he's in a vent or not. However, all screens otherwise are listed and sorted below based on which camera he's in.

Cam 1

Cam 2

Cam 3

Cam 4

Cam 5

Cam 6

Cam 7

Cam 8

Cam 9

Cam 10

Five Nights at Freddy's 3 is Out Now on Steam Tue, 03 Mar 2015 11:44:01 -0500 Tobbpitt

Have you been waiting for Five Nights at Freddy's 3? I have! And as of super late last night, the game is officially out on Steam for the price of $7.99.

Freddy's 3 may prove to be the scariest of the trilogy. Freddy Fazbear's Pizza is long-closed, and instead what remains of the animatronics and the restaurant have been moved to a horror attraction.

This new location, Fazbear's Fright: The Horror Attraction uses much of the old equipment from the old restaurant to give it that authentic feel -- and as players of the game, we get a host of familiar faces. But how? After all, there is only one animatronic in the entire building.

After having played the game myself last night, I can say Five Nights at Freddy's 3 is an improvement over the second game. If you loved the first and found yourself disappointed with Freddy's 2, definitely give the third game a shot. Not only is it more gritty and definitely scarier; but dealing with the audio, camera, and ventilation systems is a vast improvement over having to wind up a music box every 20 ~ 40 seconds.

Go play, go watch, get spooked! Freddy's 3 is here and it may just be the best yet.

Elders Play Five Nights at Freddy's 2 Fri, 27 Feb 2015 07:18:58 -0500 Left Foot

If you have ever played Five Nights at Freddy's 1 or 2 you know the game has some good jump scares. You can find reaction videos all over the YouTube showing people jumping out of there chairs with fright. The one thing I noticed was the elders barely had any reaction to the jump scares. It didn't even faze some of them. My favorite reaction comes at 7:11

Check out the React YouTube channel for more funny reaction.

Five Nights at Freddy's 3 Official Trailer Released Mon, 26 Jan 2015 11:47:00 -0500 Tobbpitt

How long has it been since Five Nights at Freddy's 2 was released? Not long now, but here we are just a few months later and the third game already has a trailer and it's super spooky!

There have been a bunch of fake Five Nights at Freddy's 3 trailers on YouTube for a while now, but this is the real thing uploaded by Scott Cawthon himself and there's already a Freddy's 3 Steam Greenlight page to push it onto the platform at release. 

We all know the Steam Greenlight page for Freddy's 2 was either not completely truthful or a little misleading -- it's a popular and well-founded theory that Freddy's 2 is a prequel to the first game, which made the Greenlight page's claims of facial recognition a little shaky. 

So is the Greenlight page for the third game to be trusted? The information given so far is a little scarce:

  • Five Nights at Freddy's 3 will be taking place 30 years after Freddy Fazbear's Pizza closed down.
  • The building is being changed into "Fazbear's Fright: The Horror Attraction," with the owners hoping to "relive the legend."
  • Remnants from the old restaurant are being used in the attraction for decoration.
  • There is one animatronic, and he's.. pretty scary.

It's hard to say who this is because his coloration points to Golden Freddy, but he has Bonnie's ears -- not to mention he's pretty torn up.

On top of all of this, there looks to be a new gameplay mechanic in place using a computer, as seen in this screenshot.

Whatever's in store is sure to be a treat! Even the trailer looks more scary than the second game. Will Five Nights at Freddy's 3 be just as or even more scary than the first game? We shall see! 

Five Nights at Freddy's 3 Is In Production Sat, 10 Jan 2015 06:59:38 -0500 SilverMorph

Five nights were bad enough. Surviving ten was an ordeal beyond any scope of the imagination. Therefore, by sheer numerical logic, fifteen nights in this hellhole should prove to be a nightmare to remember. That's right, folks - Five Nights At Freddy's 3 is underway.

Recent visitors to indie developer Scott Cawthon's website were greeted with the following image, which replaced his 'offline' notification that had been irritating fans for two months prior:

Is that an actual human eyeball? Scary.

Upon further inspection, the image file, which boldly proclaims "I am still here", is actually titled 'fnaf3.jpg', which is obviously indicative of the third installment in the widely acclaimed horror series.

The first game, which tasked the lowly Mike Schmidt with defending himself from psychotic, animatronic pizzeria mascots, released for PC and iOS back in 2014 and quickly became a cult hit. YouTube stars such as PewdiePie and Markiplier hollered incessantly into their microphones while playing it, and for once, their reactions were justified; the game was generally accepted to be one of the most terrifying indie horror titles to come about in quite a while.

A few months (and a shockingly short development time) later, the aptly-titled Five Nights at Freddy's 2 hit our PC screens and had us filling our pants in sheer terror once more, only this time, there was more backstory and 10 robots to deal with. Quick cash grab or great game? The jury's still out.

If Cawthon's record remains untarnished for the third time running - and, as we all know, the third time's the charm - this could be the horror game of 2015. Assuming there aren't five more by the end of the year. God help us.

Five Nights At Freddy's 3 is coming for PC and mobile devices and will likely release Q1/Q2 2015. 

Five Nights At Freddy's Two is Actually the PREQUEL? Wed, 10 Dec 2014 08:03:55 -0500 | Narz |

Hold on to your pants ladies and gentlemen as we will be diving deep into fan theories of the critically acclaimed by fans game Five Nights at Freddy's. Note, there are a lot of spoilers in this article. You have been warned.

According to a Reddit threat populating about the game, many fans have been conjuring up speculations of the timeline for FNAF2 compared to FNAF1. One glaring discrepancy is the Phone Guy appearance in the second game. He seems to be doing well and is alive for the most part. However, we clearly know that on the fourth night of the first game he was met with an untimely demise concluding Phone Guy killed by being stuffed into a Freddy Fazbear suit. So when he seems alive and well in the second game, we ponder what is really going on?

On the first day of FNAF 2, Phone Guy briefs you about the history of the store.

Uh, now, I want you to forget anything you may have heard about the old location, you know. Uh, some people still have a somewhat negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while, but I want to reassure you, Fazbear Entertainment is committed to family fun and above all, safety. They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat?

However, this completely contradicts the first night of FNAF1 where Phone Guy says, "Uh, they used to be allowed to walk around during the day too. But then there was The Bite of '87. Yeah. I-It's amazing that the human body can live without the frontal lobe, you know?"

How can the company allow animatronics to walk around when someone's frontal love was bitten off? How could the company be able to reinstate itself after the mess? On the fifth night, Phone Guy makes a striking clarification.

We're going to try to contact the original restaurant owner. Uh, I think the name of the place was "Fredbears Family Diner" or something like that. It's been closed for years though, I doubt we'll be able to track anybody down. Well, just get through one more night! Uh, hang in there! Goodnight!

In FNAF1, the establishment was called "Freddy Fazbear's Pizza" not "Fredbear's Family Diner" which leads one to believe there are three establishments by the Fazbear company.


  • Fredbear/Fazbear's Family Diner
  • Unnamed Restaurant (FNAF 2)
  • Freddy Fazbear's Pizza (FNAF)

Diving deeper into the game, we know the original game takes place in 1990. The player's check at the end of FNAF1 is $120.00 divided by the six nights(the extra night included) means the player receives $4.00 which was the minimum wage in 1990. The paycheck awards in FNAF 2, gives a date of the first week's completion which is November 12, 1987. This becomes evident that FNAF 2 takes place before FNAF1 and it's reasonable to suspect "The Bite of '87" takes place in FNAF2 as Phone Guy mentions on the last day there is a birthday party the following morning.

What is also important to note,is that according to the creator's website prior to FNAF2 releases, the game was supposed to be released sometime in 2015.(wiki) I am certain FNAF2 is not the official second part of the series and that fans are in for a terrible surprise this spring. 

13 Rare Five Nights at Freddy's 2 Screens You May Not Have Seen Mon, 17 Nov 2014 11:29:44 -0500 Tobbpitt

With all the music box winding and mask management in Five Nights at Freddy's 2, it's more difficult to get time enough to look around the restaurant's cameras.

Much like the first game, there are plenty of unique screens to be found as the nights pass, unfortunately you don't have a lot of time to look around and there are no lore hints hidden around, as seen in my original rare Five Nights at Freddy's screens article.

There are 13 listed here, the same as I listed for the first game -- but there were more overall in the first Freddy's. That said, what's present is interesting in its own right. Hopefully Scott Cawthon will update the game with more content, or add more tasty lore bits in the sequel.

1. The Puppet emerging from the box (Cam 11)

This is the first of two images of The Puppet leaving the giant present box. If you remember, this box is also seen in one of the minigames you have a chance of playing when you die.

2. The Puppet finally coming out of the box (Cam 11)

I'm not sure what the requirement is to see these screens. Maybe they appear when the music box is about to run out, or has run out? I haven't tested it yet myself. Unsettling either way!

3. Toy Chica hanging out (Cam 4)

You generally see Toy Chica hanging around other rooms, so it can be a pretty big surprise to see her hanging out here on Cam 4. It's tough to catch her here, since you spent so much time babysitting the music box, fending off Foxy, and paying attention to the vents.

4. Chica on the floor in the Parts/Service room (Cam 6)

This is one you don't see too often because Chica likes to spend her time wandering or camping the right vent. Generally you see Bonnie laid against the wall here with Chica more to the left.

5. Chica stretching her arms in a party room (Cam 4)

You get a lot of good looks into the bots' mouths in Five Nights at Freddy's 2, but most aren't so.. bizarre. Chica raising her arms with her mouth open and rows of teeth exposed is more than a little disturbing. What is she doing there, anyway?

6. Foxy getting ready to move in the Parts/Service room (Cam 6)

Foxy is definitely more of a persistent threat in Freddy's 2, so you don't see him standing around often -- actually, this is the only screen on which you see Foxy up and about, except when he's coming for you. I'm not the only one who was more scared of Foxy in the first game, right?

7. Freddy peering into the camera (Cam 3)

Freddy just doesn't get the attention he deserves these days. But that's okay! He's still out and about, looking for friends.

8. "Shadow" Freddy in the Parts/Service room (Cam 6)

This is one shot that's made the rounds among the community now, and is one you very well may see in-game if you check the storage room once in a while. There are a lot of theories about this guy, but there are three things to note:

  1. "Shadow" Freddy uses the same model as Golden Freddy, evidenced by the cables coming out of his eye.
  2. The bright eyes and teeth are similar to the ghostly Toy Bonnie hallucination you see in the security room ever so often.
  3. Just like Golden Freddy in the first game and the Toy Bonnie hallucination, staring at "Shadow" Freddy will crash your game.

9. A missing paper plate man (Cam 4)

Normally there are three paper plate men on the wall here, with the third to the left. The shot with Chica in Cam 4 earlier also has no third paper plate man, but you rarely have the time (or flashlight power) to see this room with only two.

10. The mystery bot (Cam 11)

Very few have seen this bot in-game, and I think we're luckier for it. I have only seen this bot appear in one stream, and have not seen it myself in my own playthroughs. The above image is from the game's files and is legitimate; however, what's most disturbing isn't this shot, it's what's paired with it...

11. Mystery bot in the vent (Cam 6?)

This is one I have not seen in-game nor in any streams. There has yet to be any proof this bot will actually move at all, but he's right there in the game's files. Maybe there's something we just don't know yet?

12. Toy Freddy and Balloon Boy in the game area (Cam 10)

Balloon Boy doesn't stand still for long during most nights, so it's surprising to see him still here with Toy Freddy in the room. There is a version of this with just Toy Freddy standing in the background, but that is far more common than seeing them both here at once.

13. Giant Golden Freddy head down the hallway

Golden Freddy is present in Five Nights at Freddy's 2, and he is much more common than he was in the original game. That said, it's not every day you get a look at his ugly mug from 40 or so feet away.

There are more bizarre things to be found in Freddy's 2, but they are more difficult to not only hunt down, but to also get screenshots or footage of. Hopefully I will be able to compile and share those soon, such as Balloon Boy hiding under your desk or the Toy Bonnie hallucination.

Five Nights at Freddy's 2 Tip - Surviving The Old Bots Tue, 11 Nov 2014 18:32:18 -0500 Tobbpitt

Whether you've played or just watched Five Nights at Freddy's 2 streams, you've witnessed just how frustrating it can be to deal with the old bots. They tend to be more aggressive than the new batch, and surviving them definitely more tricky.

So how are you supposed to deal with the old bots? Putting your mask up seems to get you killed, shining the light on them gets you killed, and looking at the cameras gets you killed, so.. what gives?

The trick is more simple than you might think:

You need to put the mask up immediately, with no hesitation. If you hesitate, you are dead. Do not take it off until the lights finish flashing and return to their normal brightness.

One big thing to get into the habit of is to switch to the mask immediately after looking at the cameras. This is especially important as you enter nights 5 and 6, which are ruthless. This takes some practice, but will keep you safe more often than not as the game ramps up in difficulty.

Now, some people claim to have issues even when doing this. Here are a couple things to note:

  • If you know an old bot is coming, wind up the music box a bit before they get to you so you have time to sit in the mask.
  • I do mean you have to put the mask on fast.
  • Don't look at the cameras for too long if you know or think the old bots are around.
  • If you're putting the mask on as quickly as you can (in most instances), try to wait until the lights are completely back to normal before taking it off.

A lot of this is situational, but keep the above in mind. You'll get it down with enough practice! But do be warned: Sometimes luck is just not on your side, and you will get killed (such as when you're looking at the cameras and don't notice a bot until it's too late).

Don't let the scares get to you, just try and try again!

Five Nights at Freddy's 2 Demo Releasing Nov. 11th Mon, 10 Nov 2014 14:49:34 -0500 Tobbpitt

If you've been following the Five Nights at Freddy's 2 Greenlight announcements, you may have seen Scott Cawthon's recent post denying an upcoming demo. Well guess what..

Five Nights at Freddy's 2 is (surprise) out now!

This is a bit untimely for me, considering I published an article on reasons to get up for Five Nights at Freddy's 2 earlier today, but who cares. Soon enough we'll get to find out exactly what we should get excited over.

Freddy's 2 looks to bring a few new mechanics to the table -- and judging by YouTuber Markiplier's early demo video released this evening, there's a lot to look forward to. As per my prediction, there is a flashlight mechanic; and let's just say things are even more.. overwhelming.. than they were before.

You can check out Markiplier's video below. Get hype!

4 Reason to Get Hype About Five Nights at Freddy's 2 Mon, 10 Nov 2014 12:00:36 -0500 Tobbpitt

The Five Nights at Freddy's 2 announcement has me hype, and I'm sure it's got you that way too!

Five Nights at Freddy's 2 is (surprise) out now!

If you saw my looks at things you may not have noticed and lore hints found in the first game, then you may have an inkling that I like Freddy's a lot. For a game made in Macromedia Fusion, it brings a lot of atmosphere and playability to the table.

So what is there to even discuss about a game that isn't even out yet? Well, how about the new animatronics?

The Five Nights at Freddy's 2 trailer, as seen above and on the Steam Greenlight page, gives some brief looks at the new animatronics (refered to as bots from here on out), which appear to be redesigned versions of the original bots. Bonnie, Chika, Foxy, and even Freddy all have a more modern, friendly look.

So what is there to get hype about, aside from the fact we get another Freddy's game? Well, how about..

1. No doors! A mask! New gameplay mechanics!

If you liked the safety of closed doors, you just might not be able to take what the Five Nights at Freddy's 2 trailer promises: There are no doors, and hence no guaranteed safety.

Instead of the door mechanic, you can see what appears to be a new flashlight mechanic (to look outside the office instead of lights) in both the trailer and the promotional screenshots, a new mask mechanic in the trailer, and there are now two camera tabs at the bottom of the screen.

The mask

The mask may be a throwback to one of the phone messages in the first game, which hints you may be able to disguise yourself as an animatronic for safety. In the trailer, the mask is only used on the old Bonnie bot. Could this mean the mask is only meant to be used on the old bots?

One theory (the one I like best) states you may have to wear the mask on old bots for safety, but the new bots may not take so kindly to the mask as they are equipped with facial recognition technology. This seems to be the most plausible theory. You're going to have to keep on your toes!

New warning symbols on a particular camera

This may seem like a small quality of life change at first glance, but this really appears to be an indicator for a particular new "bot." This will be detailed below. 

2. New bots! And the old bots don't look so good

Our old friends Bonnie, China, Foxy, and Freddy have been given redesigns for Freddy Fazbear's Pizza's grand re-opening. They look more modern and friendly, which may indicate Freddy's 2 takes place several years after the first game.

They certainly look more friendly than the old ones.

The new designs are welcome additions to Freddy's fans, but what about the old bots we've come to love? They're still in the restaurant and they aren't looking so hot.

Bonnie is possibly in the worst condition.

Old Bonnie is the one we've seen the most in the game's current promotional material, though old Foxy can also be seen coming at the player in the trailer.

It is also likely the old and new bots come at you in different ways. One of the promotional shots shows the new Bonnie in an air duct, while new Bonnie appears to be more straightforward.

Interactions with the two sets of bots are likely to be different

As mentioned above, it's a very real possibility the new mask mechanic will have to be used differently between the two primary sets of bots.

The old bots are dilapidated and have obviously seen better days. The trailer also states they are malfunctioning (though it is not clear whether both sets of bots are doing so).

They also almost certainly have no form of facial recognition technology considering they were built many years ago, but they can sort of recognize the difference between bots and humans (as indicated in the first game).

On the flip side, the new bots may be programmed not to do you harm as you are a Freddy Fazbear's Pizza employee.

Yeah, definitely.. friendly?

It is most likely that wearing the mask in front of the new bots will get you killed, and wearing it in front of the old bots will save you.

3. The Marionette

If you took a close look at the posters in the trailer, you may have noticed this little anomaly at some of the children's drawings:

Nothing like this had been present in the first game, and the fanbase went wild with theories over this mysterious entity. Why would it be present in two posters in one shot?

The game's developer, Scott Cawthon, added a new image to his site a couple weeks ago with Cam 11 highlighted and the new warning symbol next to it.

Mysterious, right? More than you think!

Here is what the image contains if you brighten it up:

This is what is now refered to as the Marionette. It is hard to see in the image, but it appears to be hanging from the ceiling. It also does not seem to have legs -- meaning this little guy is immobile. So why is there a warning sign next to his camera? We'll find out when the game is released!

4. A whole new restaurant to peer at through security cameras and poop yourself in

Sure, this is still Freddy Fazbear's Pizza.. but with some major overhauls to the building.

As you can see in most of the promo shots, there are now more rooms in the building and a whopping 12 cameras for the night security guard to keep an eye on. To you as a player, this is new territory -- and it's a lot to keep track of. Gameplay may be even more frantic than the first game.

Along with the new rooms are at least three entrances to the security room, which has no doors. In the trailer and the screenshots we can see the entrance to the left and the one at the front. Judging by the hallway and the camera to the right, there is an entrance on the right side as well.

So let's break this down:

  • 12 rooms
  • 12 cameras
  • At least 9 bots (one of which potentially immobile)
  • 3 entrances to the security room
  • 0 doors
  • 1 security guard

Yeah, Five Nights at Freddy's 2 sounds like a good time! I don't know how we're meant to survive, but I think we'll manage.