Tales of the Abyss Articles RSS Feed | GameSkinny.com Tales of the Abyss RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 8 Games and Franchises with the Biggest Translation Gaffes https://www.gameskinny.com/3ja5f/8-games-and-franchises-with-the-biggest-translation-gaffes https://www.gameskinny.com/3ja5f/8-games-and-franchises-with-the-biggest-translation-gaffes Mon, 18 Mar 2019 17:30:01 -0400 Josh Broadwell

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Breath of Fire II

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Fans love to hate Capcom. Sometimes, it seems unfair. Other times, like when you remember Breath of Fire II, then it's completely understandable, and you just step back and let things go. Oh, if only the above picture had been true.

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The early BoF games had an interesting history. Squaresoft handled the first one's localization and publishing. It had some problems, sure. The dialogue and mechanics were rough around the edges but there's still enjoyment to be had with it.

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You would think of the BoF games, the first would have all the terrible issues, that Square would have taken the opportunity to sabotage a potential rival creeping in on its RPG monopoly.

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Or perhaps someone at Square could tell that left to its own devices, Capcom would do that quite nicely on its own.

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Breath of Fire II's translation and localization are full of ludicrous descriptions and sound effects and unclear dialogue. It's a showing on par with gems from the '80s like "all your base are belong to us" and Castlevania II.

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It's near Deborah Cliff...

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There are some classic signs of bad, careless translation as well, where the untranslated text is left in alongside the translated script, or even worse, the writer just added a transliteration, which isn't, y'know... actually a translation.

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Manju are Japanese buns, so this particular instance is one of those cases where you forget  where the writer forgets to delete what they chose not to use. Note the transliteration was highlighted as the key point, though.

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Other errors are less in keeping with the context. I'm not sure about you, but I see what could possibly be a boar — no bears, though.

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It's amazing how punctuation can be so significant. Some bizarre uses of periods in here, except where a period is actually needed.

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At first glance, there doesn't appear to be anything wrong with these two. It's just a nice, normal observation from a character who obviously hasn't seen Nina for a while. Except, she isn't seeing Nina now either.

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This isn't a case where the party members all fold into the leader. The girl with the wings near the table? That's Nina. This woman just told Ryu he's not a little girl anymore, and I can only imagine how surprised he must have been to learn that.

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If these things had remained a relic of the '90s BoF II, that would be a different story. But two different re-releases later — first on the Game Boy Advance and then on the Virtual Console — and Capcom still believed this translation was worth keeping.

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Modern games aren't free from the plague of bad translation, sadly, but their shortcomings certainly do provide an amusing way to pass the time. Whether it's Capcom's carelessness in the '90s, Atlus's rushed schedule from a few years back, or the flood of cheap titles inundating digital platforms, it seems like bad translations are simply a universal factor of gaming life.

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Got any examples of terrible game translations? Share yours in the comments!

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Persona 5

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Including Persona 5 on this list might be controversial. However, there's no denying that good though the game undoubtedly is, it falls far short of Atlus's standards in localization and what fans have come to expect from the company. That departure from the high-quality norm is a bigger gaffe than any translation awkwardness in the game.

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Fortunately, for the most part, the game's dialogue quirks don't come anywhere near Kitty Love and Hollow Fragment levels of bad. You do have to pause for a moment and consider what's being said from time to time, though.

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Morgana is pretty quirky to begin with, so at first glance, this seems like just another manifestation of that personality. But the sentence doesn't technically make sense. "seriously trying to kill us" maybe or "serious about killing us," but serious to kill us is what you'd expect from an inexperienced translator or an early ESL student.

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Conner Kramer put together a site listing some notably egregious errors (and getting some flak for it from the fan community as well), and he added some alternatives for a few of them. Here's an example:

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His revision is a lot more like what fans got in Persona 4 and much more in keeping with the character doing the speaking as well. One would expect a high school principle to say something like "misdemeanor is not tolerated..." as opposed to "you will behave yourself," which is better suited to an elementary school setting.

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There are other signs of carelessness too.

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Image via j-entranslations

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Persona games rely heavily on good dialogue to push the story forward and keep players interested. These issues are hardly game breaking, but they do break the immersion, which makes it difficult to remain invested.

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What lies behind the issue is a mystery. It's possible some elements of localization were a rushed job, since the game was delayed to begin with. But it's equally possible it was simply oversight.

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Yu Namba, senior project manager at Atlus and responsible for a good deal of Persona games' localization processes, once said he couldn't account for everything that happened, but tried to make sure the core narrative was coherent and clear. Other things could slip through the cracks, as they apparently did for P5.

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Kitty Love

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The Switch has taken over the Vita's place as supreme host of otome games. The eShop is flooded with romance games, most of which are geared towards female audiences, and many of which have rather low production values.

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Kitty Love takes the crown for one of the worst translations, though. It's the usual quirky premise for one of these games. The protagonist works at a flower shop by day and turns into a cat by night, because why not.

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As is a growing trend with eShop games, the game's end result is less than stellar, with apparently very little in the way of quality control either by the developer or Nintendo's alleged curation process.

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The quintessential tourist activity — buttering the day

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Some of the errors here aren't quite Hollow Fragment bad, but they do range from the mild to the completely unintelligible, up to the "how could you think this was okay?"

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The protagonist is in cat form in the above, so presumably, this is just a special way of saying he held the cat

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Many of the scenarios just take a bit of figuring out to understand.

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That isn't one of them, though.

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Or that one.

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Okay, so maybe it is on par with Hollow Fragment.

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That's...not good.

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Slapdash niche games riddled with errors aren't exactly new, but there are a couple of things that make Kitty Love stand out as particularly noteworthy.

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The first is the fact that it exists at all on the Switch eShop. Nintendo claimed from the eShop's early days that it would be akin to a curated platform, and not every pitch, even from well-known developers, would be accepted. Fast forward two short years, and it seems that policy has quietly been abandoned.

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What's more, unlike some games, including Hollow Fragment, Kitty Love continues to exist in this form — no patches, no changes, no discounts. Whether the amusing dialogue is worth the price of admission is for you to decide.

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Pokemon Crystal: Vietnamese Version

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Pokemon Vietnamese Crystal has been a thing on the internet for many years, and it's practically a meme generator. The game has a strange history. It started as a Chinese translation of the Japanese script, but despite being considered a Vietnamese version, the game is pretty much entirely in English.

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Players are greeted with this.

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They do? I'm...so sorry

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For some reason, the translator was a bit free with referring to Pokemon as Elf and as Monster, depending on the context, though there didn't seem to be much of a guiding reason behind which scenario got which reference. Either way, there's not much of a link between professor or scholar and monster.

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Some of the text is comprehensible, and you can get an idea of how it went from the original meaning to the slightly garbled one.

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Friend makes sense, since Pokemon are often referred to as friend in the script. Store... eh. Center and shop are close, but that's starting to stretch it (especially when everything in there is free).

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And then you get ones like this, from the next script point.

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It's easy to pick up on the fact that "grasp" is used for catch, but basin?

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This early conversation shortly after the rival makes an appearance is unique, but not actually instructive.

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This one doesn't seem to be very clear either, until you realize he's talking about Mr. Pokemon.

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Apart from the phrasing, it makes sense. I don't know what the original script says, but I imagine it's something referring to Mr. Pokemon as an older man, hence "Grandfather."

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But then you get this again.

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And this.

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The battle system is its own set of special. The theory goes that perhaps there was an indexing error that threw descriptions and translations off, since some are correct, just out of place. Other issues involved transliterating Japanese grammatical particles that weren't intended to be spoken or read.

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But it doesn't explain everything about it or the naming conventions.

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It certainly doesn't explain the unique way of obtaining items, where the game throws the F-bomb your way every time you place an item in the bag.

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Most of the game is almost impossible to understand. If you're interested, you can check out the original Let's Play that sparked the phenomenon. 

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Sword Art Online: Hollow Fragment

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Sword Art Online is a popular transmedia franchise, spanning manga, anime, and video games. In most cases, SOA in all of its forms tells a compelling story with likeable characters, and it's garnered a decent-sized following in the West. We even ranked Sword Art Online: Hollow Realization as one of 2017's best anime franchise games.

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Its sequel, Sword Art Online: Hollow Fragment had a very, very rough start in the West, though. Like a handful of other Japanese games released in Asia before the West, it initially had an Asian release with an English language option.

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But that translation was bad. In fact, bad doesn't even begin to cover it.

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Japan has its share of race problems, but this wasn't an instance of blatant insensitivity. This is just referring to Kirito, the man wearing black. Though, I don't think he was sexually harassing anyone.

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This isn't exactly what you'd expect to find as a subject line in a hero's inbox.  Fear not, though — it's just monster extermination, SAO Asian translation-style.

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The translation was also just plain lazy. SAO games stray into racy territory now and again, but , this isn't a reference to one of those adult visual novel scenes. This is just bad translation of a symbol with a wide variety of meanings, most of which relate to war, exploration, and things like that.

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Fans who played the version that existed prior to the improved translation patch saw lots of references to penetration throughout the game, in some unusual contexts as well.

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Some of the (many) instances do make me wonder whether the translator had a slight idea of what they were saying and tried to just make a joke out of it.

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This wasn't the only instance of single-minded determination to stick to one translation regardless of context either.

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A standard Japanese greeting is yoroshiku, or the full version, yoroshiku onegaishimasu. It can mean a variety of things, from "nice to meet you," to "let's get along" or "let's work together," among other potential definitions.

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It's useful when you first meet someone, of course. But Asuna and other characters  would say this every time Kirito chose them to accompany him on a penetration — er, that is, an exploration trip.

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Same to you!

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There are countless other instances of unclear or ridiculous phrasing as well.

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This being one good example.

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As a matter of fact, there is.

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Bandai Namco isn't known for always making the best decisions, but it's odd how an established company ended up using a very evidently poorly trained translator for the original English version.

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One of my favorite things about being underground is seeing the sky.

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The Tales of... Games

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Bandai Namco's Tales of... series is known for its endearing characters, interesting plots, and snappy dialogue. However, not all entries are created equally.

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The most recent new Tales of game, Tales of Berseria, was lauded for its darker take on the usually chipper stories and characters, but it suffered from some very uneven dialogue and writing towards the end of the game

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Not all the errors are quite as confusing as this one, though.

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But the biggest issue with the numerous gaffes towards the end of the game is that most of them end up completely unintelligible, like these next two.

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Bandit shrooms don't even exist in the game.

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It's worth noting the voiced lines don't always match with the written dialogue, though. This fact leads some to suspect that perhaps what happened with Berseria was a sudden change in script or direction near the end of production that didn't make it to the localization department and was just crammed in at the last minute.

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Errors in Earlier Games
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Either way, these kinds of issues aren't restricted to modern titles. Clyde Mandellin with Legends of Localization noticed this interesting mistake in Tales of the Abyss that's rather easy to overlook.

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In between all the talk of fonons and fomicry in the early part of the game, it's easy to forget that the seventh fonon was known about for a long, long time. After all, how could Tear be a practicing Seventh Fonist if it was only just discovered?

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The error here comes from a loose translation of the original Japanese, which only said it was the most recently discovered, which doesn't give any kind of time reference.

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Then there was the official English translation of Tales of Phantasia, with this interesting little nugget.

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The original line was Ragnarok, but Mandelin says older versions of Microsoft Word didn't include Ragnarok in the dictionary and only offered Kangaroo with a capital K as the first recommended choice. This one was a careless spell check error that somehow managed to make it through to publication.

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Why the editors of a fantasy game script thought spell check could be relied on anyway is another matter.

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Ys VIII: Lacrimosa of Dana

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The Ys series is one of gaming's longest-running series, with Ys VIII: Lacrimosa of Dana being the most recent entry. While its action oriented gameplay and immersive worlds haven't changed dramatically over the decades, its publication status in the West certainly has.

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Most of the early titles after the original two ended up as fan translations, before XSeed began bringing them over as part of its partnership with developer Nihon Falcom (we won't talk about that Konami incident with Ys VI).

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And then came Nippon Ichi Software America. As part of Falcom's attempts to expand its international audience, it gave the publishing license for Ys VIII to NISA, with some initially unforeseen results.

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This character's bowel habits became a running gag in the original translation, which shouldn't be too surprising since NISA also gave us Esty Dee (STD) as a localization joke (as they did in Atelier Rorona: The Alchemist of Arland).

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It's okay Reja; most of us don't either.

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The game was riddled with untranslated text, randomly scattered here and there — a common error in badly handled games from the '90s, but not something one would expect from modern games. It's certainly not in keeping with what fans expected, which made it stand out all the more.

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Lines like this are common as well, making certain narrative segments and even dialogue a sort of guessing game. But that's not the worst thing.

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The game originally had a passable English translation, especially for most main segments and place names. Why NISA  re-translated isn't clear, particularly when the re-translation was as it was.

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Fortunately, NISA publicly recognized its errors and re-re-translated the script, providing a much better experience all 'round and apparently earning Falcom's trust enough to warrant being given its next big overseas project, The Legend of Heroes: Trails of Cold Steel III

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Final Fantasy Games

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Most Final Fantasy games are high quality, well-produced works. That doesn't mean they are error-free, but for the most part, the base games are well-written with good localization.

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Unfortunately, Square Enix has gained a reputation for not really caring about how those high quality works transfer to other platforms based on their lazy ports and similarly low-effort localizations.

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No, the above isn't a screenshot from an alternate Final Fantasy IV universe where the Red Wings were Baron's premiere delivery service with Cecil as their leader. It's the first line of script in the mobile FFIV port.

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The port was supposed to use the DS version's script, but obviously, something happened along the way. It made its own mistakes, while keeping those of its predecessor.

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And then there's the mobile port of Final Fantasy VI.

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Given how many times "esper" appears in the script, it's baffling how this mistake wasn't caught before the game launched, to say nothing of the awkward phrasing that was left untouched.

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Still, the script is entirely readable, unlike some other inclusions in this list. The biggest issue is that errors like this are expected with most SE ports, causing one to wonder about the overall attitude of the port teams and the company towards its franchises.

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Errors in Original Versions
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However, the original versions are certainly not free from errors.

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Final Fantasy VII fans will already know this screenshot contains two errors The potentially less obvious one is Aeris's name. It's actually meant to be Aerith, and that's how it appears in all later mentions in the Final Fantasy universe.

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This was a common translation error in the 1990s, when localization teams were apparently not experienced in differentiating between easily misunderstood Japanese characters. Most people know about the "L" and "R" confusion, but "S" and "TH" is another one.

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There are, of course, other linguistic challenges to overcome as well.

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That above is a wyvern in Final Fantasy V.

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There's not really any reason other than just "whoops" for this one from Final Fantasy X, though to be fair, it was fixed in the HD remasters.

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Video game fans have been dealing with the highs and lows of translation and localization since the 1980s. It's a risk built into a hobby that often relies on media translated from one context-sensitive language to a very different one.

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Some of the early examples of translation gaffes have made their way into meme-dom and are among the best-known examples of games gone wrong, games such as Top Wing and Ghosts N' Goblins.

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As time progressed, one would think these issues would gradually fade away, with more experienced translators and bigger budgets.

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That, however, didn't happen. Through the 1990s and up to recent years, video games still dealt shoddy translations, rushed schedules, and bad management — even some of the bigger games and studios.

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Some of the more egregious errors in these games and franchises are what this list focuses on, examples of games that should have been better from companies that ought to know better. Along the way, we'll touch on the reasons behind the gaffes and explore what, if anything, was done to remedy the problems.

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Tales of The Rays Out Now https://www.gameskinny.com/gia6s/tales-of-the-rays-out-now https://www.gameskinny.com/gia6s/tales-of-the-rays-out-now Wed, 26 Jul 2017 10:52:16 -0400 Kevin Ngo

The wait for Tales of the Rays to be out is over, as it now available for Android users to download and play. (But iOS users will have to wait a bit until the app gets approved before they'll have access to it.)

We knew that Tales of the Rays would be coming out sometime this summer based on the game's announcement at Anime Expo -- but now it's finally here. What kind of content can you expect from this mobile JRPG? Let's break it down.

Story

The story of Rays has you following the adventure of Ix Nieves and Milenna Weiss -- two friends who grew up in a small town island of Odanse. Ix and Milenna are Mirrist Knights who've been given the task of saving their world, Tir Na Nog. They will have to travel to other worlds, where they'll meet friends and foes alike.

For the English version of Rays, the first five chapters have been released. The Japanese version currently has 10 chapters, with Chapter 11 on its way. So it will be a while before the English version of Rays catches up.

Events

Events are special quests that will occur every two weeks  --and it will come with two new characters from the Tales of series. For example, the first event in Rays features Jade and Tear from Tales of the Abyss.

You'll obtain the two characters when you complete the event quests. While you play through them, you'll also obtain materials you can exchange for weapons, costumes, or mirage artes, plus materials you can use to enhance your weapons, and mirage artes. 

There's also currently a sweepstakes campaign going on Rays' official Facebook page, where you could potentially win a prize if you like their page, like a campaign post, and send their page a message of who's your favorite Tales of hero.

You can download Tales of the Rays for yourself on Google Play to start this new Tales adventure.

What are your thoughts on the game so far? Let me know in the comments below!

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10 of the Greatest RPG Normal Battle Themes https://www.gameskinny.com/m2htk/10-of-the-greatest-rpg-normal-battle-themes https://www.gameskinny.com/m2htk/10-of-the-greatest-rpg-normal-battle-themes Mon, 12 Sep 2016 05:01:17 -0400 ThndrMge

The RPG is a genre in which you spend a lot of time battling enemies as you adventure through some of the most fantastic worlds and inspiring stories. One way to make a battle more intense and more dynamic is to pump up your player with a great tune to get them into the fighting spirit.

Many games are praised for their soundtracks, and often times we lift up the composers who came up with the musical beats we're listening to throughout our journeys. Below are just a few of the greatest examples of RPG normal battle themes, the songs that play during the majority of mundane encounters with monsters and minions alike.

The Man With the Machine Gun

Final Fantasy VIII

Uploaded by Cloud183

Final Fantasy VIII is one of the least popular entries in the series when you discuss gameplay and story. No one seems to enjoy the Draw system -- which had you spending hours in combat repeatedly using the same command to steal magic spells from enemies -- but there are two things players seem to agree Final Fantasy VIII did right: card games, and Nobuo Uematsu's music.

"Man with the Machine Gun" is the battle theme for the duration of the time which you play as Laguna, a secondary protagonist of sorts. It's upbeat and energetic, it matches well with the eternal optimist that Laguna tends to be. I remember spending hours battling enemies in the caves of the Centra Excavation Site just so I could listen to this fantastic battle theme.

The War Bell Tolls

Bravely Second: End Layer

Uploaded by EightGiratina

Random encounters are generally a lackluster event in an RPG, typically lasting no more than a minute late into the game. However, in Bravely Second you'll find that with this battle anthem at your back, you're going to want to spend a lot more time in battle. The quick tempo, wailing guitar, and operatic vocals give every battle a feeling of urgency and heroism. 

Spending time grinding EXP for your favorite jobs, or hunting for specific items is much less tedious when you have something great to listen to, and this song delivers. A small nod must be made to the amazing way the song will fade back in after using special attacks, which will cause a temporary song to play based on which character performed the attack. You may have the option to turn off Bravely Second's random encounters, but you might not want to if you really enjoy this song.

Battle! (Team Plasma)

Pokemon Black & White

Uploaded by RadiantMiku

Pokemon games have a ton of different battle themes spanning generations of games. One of the best is when you encounter a Team Plasma Grunt in Pokemon Black or Pokemon White. The electronic style, the hyped-up intro, and the sinister tone of the song all give battles with Team Plasma a very villainous feeling.

From the moment you encounter a Grunt and that pulse-pounding intro begins, you'll be in it to win it against the enthusiastic yet misguided Pokemon Rights group who are attempting to "liberate" your Pokemon from you. I even used this song as my ringtone for a year or so, it was just that good. Next time you're adventuring in Black or White's Unova region crank up the volume and enjoy the music when you encounter Team Plasma.

Mass Destruction

Persona 3

Uploaded by Bosquez88

Baby baby baby baby! Persona 3's battle theme is sort of meme status among the fandom. The rock-pop tune that plays whenever you enter battle against generic shadows is one of the most enthusiastic and positive things in the game. The blaring horns and the driving vocals, particularly during the chorus and bridge, are memorable and after a few fights, you'll find yourself singing along and humming this tune for hours after it gets stuck in your head.

Series composer Shoji Meguro is well known for his thematic soundtracks, which are strikingly different with each game and constantly changing musical genres. This jazzy song just feels like it belongs in Persona 3 and quickly became one of the greatest and most well-known battle themes in RPG history.

The Arrow Was Shot

Tales of the Abyss

Uploaded by terribletomato

In a game that has a lot to do with Hymns and music, this tune is an upbeat and inspirational romp as you battle your way through countless enemies. While the Tales series features a ton of great music from series composer Motoi Sakuraba, this one stands out a bit above the others.

The combination of electronic harmony over the rhythmic drums and low guitar gives it a very heroic feeling. Even listening to this I can hear the sounds of battle in the back of my head as the heroes perform their various Strike Artes and Magic Artes, calling out names and shouting one-liners. It's a particularly catchy tune that'll have you tapping your toes the entire time.

Normal Battle

Shin Megami Tensei: Nocturne

Uploaded by Merhawk102

Despite having a simple name, this battle theme from Nocturne really has a strangely eerie vibe to it. It really does a great job of emphasizing the unusual and unnatural situation the protagonist is in, wandering a demon-infested version of his home, Tokyo. 

The strange lyrical chanting over the looped electronic buzzing in the song adds to the creepiness, but in contrast, the guitar and drums really pump you up for what is most certainly going to be a tough battle, considering the difficulty of the game. Get ready to engage in some odd conversations with the demonic entities you come across and bargain with them to join you or just leave you alone.

Fight Against Monsters

Super Mario RPG: Legend of the Seven Stars

Uploaded by GilvaSunner

Mario has a long line of RPGs to pick from now, between the Paper Mario series or his adventures on handhelds with his brother in the Mario & Luigi series. However, back in the Super Nintendo era the first Super Mario game to feature the mustached plumber in turn-based combat was aptly titled Super Mario RPG.

It was an instant classic, and this battle theme was born from it. It oozes that Mario vibe, from the drum roll at the beginning to the horns and melodic bridge. Each beat of this tune just feels right at home in the Mario series of games, and it has only gotten more iconic as time goes by.

Battle! (Isaac)

Golden Sun

Uploaded by Magnus619666

Another example of a battle theme that really makes you feel heroic as you battle your way through the various monsters and baddies you encounter. Golden Sun really hits the mark with this song, the instant a battle begins and you hear that build-up at the beginning of the song you're nodding along to the beat and eager to unleash your favorite attacks on whatever unsuspecting creature has challenged you.

Fluctuating from amped-up synth instruments over the drums to beautiful flute melody into low synth tones and finally mixing it up string instruments really gives this song variety and makes it memorable. Isaac's battle theme is easily one of the greatest in the series and the entire RPG genre.

Battle 1

Chrono Trigger

Uploaded by TheOSTcorner

This is another one of those songs with an unimaginative title, but are we really going to question Yasunori Mitsuda? If you're a fan of the game it's easy to see the mental image of Crono and the others bouncing in their combat stances to the smooth beat of the drums and bass in this song. 

The quick beat is sure to get you bouncing your head to the rhythm in seconds as you're selecting the various Tech commands in whatever age you might be adventuring through at the time. The timeless tune -- pun very much intended -- really accentuates the style of the game, feeling right at home no matter what kind of monsters you're fighting or what visual setting the game throws at you. Thanks for this gem, Yasunori Mitsuda.

Deep in Coma ~ Battle in Japan

Shadow Hearts: Covenant

Uploaded by TheOstFan

Like many of the other songs I've shared with you, Shadow Hearts: Covenant's "Deep in Coma" is a perfect example of thematic tune. The eerie chanting over the guttural bass guitar and hectic drums really gets you unnerved in this horror RPG.

The unusual rhythm and tribal beat are fitting for a game where you can transform into a demon at any given moment. Despite this, however, "Deep in Coma" does a great job of making battles feel exciting and breaks the norm at the same time, making it a very memorable song. As I wrote this article, I couldn't help but want to pop Shadow Hearts into my PlayStation 2.

These are just ten examples of great RPG battle music. There are plenty of other amazing tunes out there to discover and listen to. Did your favorite make the list? Let us know over on Twitter!

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5 Best Classic RPG Battle Systems https://www.gameskinny.com/t6tey/5-best-classic-rpg-battle-systems https://www.gameskinny.com/t6tey/5-best-classic-rpg-battle-systems Wed, 24 Aug 2016 05:05:56 -0400 Alex Anderson_0905

There are tons of ways to design a battle system, and it can make or break a game. For years, many RPGs have been pushing what makes a great battle system and what can work in tandem with the story and feel of the game. Some flop; some rise to the top. Here’s a list of the best RPG battle systems from the SNES to the PS2.

Earthbound

Earthbound is definitely a classic. First released on the SNES in 1995, Earthbound was ported to the Wii U Virtual console in 2015. While the game has a very simple turn-based battle system, it had one feature that made it great: the rolling HP counter. In most games, once you’re hit, the damage is definite. You take the hit, then you do damage control by using potions. In Earthbound, the HP counter rolls down, so, if you’re fast enough, you can heal party members before it stops moving. This is especially helpful when one of your party members is near death. With quick action, you can turn a whole battle around near the end.

The Shin Megami Tensei Series

The Shin Megami Tensei series adds more gameplay mechanics in almost every game which enhance the battles and flow of the game. One of the best battle mechanics is the extra turn system. It goes by different names, but it’s usually the same thing: if you hit the enemies’ weakness, you get an extra turn. This can potentially go on forever and, in some games—most noticeably Persona 3 and 4—you can perform team attacks and deal out massive damage. However, it’s a double edged sword. Enemies have the same advantage. This gives battles an extra challenge. Going into a boss battle, you never know what party members to bring, lending to the eerie feeling of the games.

Tales of the Abyss

Easily my favorite game in the Tales of series, Tales of the Abyss adds the Field of Fonons (FOFs) to its battle system. As an action RPG, Abyss doesn’t have a turn-based battle system. It’s real-time, and was the first Tales of game to add the ability to free run about the battlefield instead of just towards and away from the enemy you were locked onto. In addition to this, the FOFs allowed for characters to mix their Artes, or skills, with different elements, unleashing massive damage on enemy forces. This allowed for another level of co-op gameplay as well. It made players strategize with their friends to lay down the correct FOFs to deal extra damage to tough enemies.

Fable

 

While Fable is remembered most for its alignment system, the combat was also fun and engaging. The mechanics behind the combat were the best part of this battle system. Each time your Hero leveled up, you gained points to spend on a variety of attributes, including: Speed, Accuracy, Guile, Physique, Health, Toughness, Attack Spells, Surround Spells, and Physical Spells. Because there were so many options, the combat felt different for every different character you made.

There was also the combat multiplier, which changed the amount of experience you received based on your hit rate. The more you hit the enemy, the more experience you got, but the more the enemy hit you, the less you got. This system encouraged players to not just swing blindly, but it was still entirely possible to do. Fable was about choice, and this extended into the combat as well.

Breath of Fire IV

Another turn-based RPG, Breath of Fire IV combined 2D sprites with a fully 3D environment. Battles are viewed from overhead and can feature any number of enemies versus only three party members at a time. However, more party members can be in the back row for reserves. While in the reserves, characters cannot take damage or contribute to the fight, but they gain back their HP and magic. While a simple addition, this allows for players to switch characters in a pinch in order to restore their stats.

Also, Breath of Fire IV implemented a Combo System. This allowed for two characters to use specific moves back-to-back to create a stronger attack, such as two fire spells making a much stronger one.

There are plenty of other battle systems that are amazing in their own right. As time goes on, more and more RPGs push the envelope to create better systems to enhance gameplay. Don’t see your favorite system on this list? Go ahead and comment why you love it!  

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The Top 5 JRPGs For Beginners https://www.gameskinny.com/wmjwr/the-top-5-jrpgs-for-beginners https://www.gameskinny.com/wmjwr/the-top-5-jrpgs-for-beginners Mon, 15 Aug 2016 09:19:54 -0400 Alex Anderson_0905

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Persona 4 (on easy)

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The last game on this list is Persona 4 on easy mode. Persona 4 is a turn-based JRPG with tons of Japanese mythology and history crammed into its story and characters. While this could alienate a beginner, I think it can also just enhance the experience.

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This game also has a nice blend of humorous and serious tones, and the gameplay is super simple. The most difficult thing in this game is the strategy in battle and the grinding while waiting for the rainy days to fight the bosses. While you fight, you have to maintain your school life and relationships.

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Even if this sounds boring, give it a try! The meat of the game is still the fighting and the plot and these other things just help pad it out a little bit more. It helps you get invested in the characters and know more about the world around you.

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Persona 4 is an all-around cool experience and a must-play for anyone just getting into JRPGS.

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These are just my suggestions. There are plenty of other JRPGs to check out, so don't limit yourself to the ones on this or any other list. Beginner is a relative term, so if you're feeling up to it, just pick a game and start playing! 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/3/d/s/3ds-fireemblemawakening-engb-c60ec.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/3/d/s/3ds-fireemblemawakening-engb-c60ec.png","type":"slide","id":"130102","description":"

Fire Emblem (on casual)

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The Fire Emblem games on the 3DS are a great introduction to the series. They’re not as plot-heavy as some other games and are pretty easy to get into, even without knowing the plot to the past games. Characters drop hints of previous plots that definitely enhance the story, but aren’t necessarily needed to enjoy the game.

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The gameplay can be complicated, but you can get by with just knowing the basics. And, the games are just fun. They have a good blend of humorous and serious moments and the gameplay is easy to follow along with. The main problem a beginner would probably have with Fire Emblem games is when your characters die, they’re dead forever. Therefore, I suggest playing the game on casual the first time because you can keep your characters alive.

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The Tales of Series

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The Tales of Series is the only game on this list that isn’t turn-based. Some people cannot play and enjoy turn-based games, and that’s okay. The Tales of Series does away with the turn-based system, but is still a pretty good introduction into JRPGs. The games have relatively simple controls and some of the later ones go out of their way to make sure players know what they’re doing, with tutorials accompanying every new game mechanic that gets introduced.

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Something that may turn off beginners is the plot. Every Tales of game has an extensive plot -- and unless the player is into that, they may feel overwhelmed and need to step away from it for a while. I would suggest Tales of Symphonia, Tales of the Abyss, or Tales of Phantasia as a starting point.

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The Disgaea Series

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For those who want a little more depth for their first go at the genre, the Disgaea series could be the way to go. There’s a story that has some connect from game to game, but it’s a loose one at best. At worst, it’s nonsensical and I love it. The Disgaea games are strategy RPGs at heart. They’re wacky, even with the more serious themes. So if you’re into weird games, this might be the one for you. From the weird weapon descriptions to the main character being physically hurt by “sexy ladies”, it’s a weird adventure. Each game adds more functions, so I would suggest starting with the first one, but it’s definitely not necessary.

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Pokemon

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With the new craze of Pokemon GO, more people than ever have probably heard of Pokemon. So why not start simple? While the newer games are trying to be more complex for more savvy Pokemon players, they’re still a user-friendly introduction into the genre. It’s simple; it’s turned-based; it’s a classic. There’s no ongoing story, so anyone can jump in at any time without missing out on key plot points. Speaking of the plot, it’s super simple. If I could follow along with Pokemon Red when I was 6, anyone can follow along with it. The game mechanics are just as easy to pick up on, so just jump right in.

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JRPGs are some of the best and weirdest games I have ever played. I grew up on basically anything my dad could find at the flea market or bargain bin, so I played some pretty unique ones. I’m still playing them today though, so that probably speaks to their credit, right?

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Getting into JRPGs when you’ve never played on can be a task, especially with all the different ones floating around. So, I thought I'd compile the top 5 JRPGs for beginners to help ease those new to the genre into the process. These are in no particular order because I love them all.

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8 PS2 games that need the PS4 upgrade treatment https://www.gameskinny.com/oub5o/8-ps2-games-that-need-the-ps4-upgrade-treatment https://www.gameskinny.com/oub5o/8-ps2-games-that-need-the-ps4-upgrade-treatment Mon, 20 Jun 2016 23:46:39 -0400 Anthony Pelone

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That's our top picks! As the PlayStation 4's PS2 library grows, we hope it will include most, if not all, of these classic titles. With the PlayStation 2 library being so massive, you may be able to forgive Sony for taking so long.

Did we leave out your favorite PS2 game? Let us know in the comments below!

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8. Okami
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Our last game is Clover Studio's final hurrah for Capcom. In what's perhaps the PS2's stylized title, Okami blends cel-shaded graphics with Japanese mythology, producing a stunning world that still awes today. Amaterasu, the Sun Goddess who takes the form of a wolf, must utilize her Celestial Brush to rejuvenate the world and take on the forces of Orochi.

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Okami was rereleased in HD for PS3, but has yet to be ported for PS4. Another HD update could go a long way in rendering this beautiful title even more gorgeous. Also while we're at it, why don't we let Kamiya make Okami 2?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/e/r/persona-6f8b6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/e/r/persona-6f8b6.jpg","type":"slide","id":"123164","description":"
7. Shin Megami Tensei: Persona 3
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This unexpected sleeper hit took the JRPG world by storm in 2008. Shin Megami Tensei: Persona 3 (or just Persona 3 for short) revolves around unlocking the secrets of the Dark Hour, a time period that begins before one day ends and another begins. To prevent its shadows from feasting on human minds, local high-schoolers (including the silent protagonist named by the player) must summon Personas, or manifestations of their spirits, to combat them.  Since this is high school, you can also expect some platonic/romantic hijinks.

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There has yet to be any HD updates of Persona 3 or its sequel, Persona 4. Perhaps Atlus would be kind enough to bundle the Persona 3 FES, which was something of a director's cut.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/n/a/snake-eater-cover-3bc4c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/n/a/snake-eater-cover-3bc4c.jpg","type":"slide","id":"122894","description":"
6. Metal Gear Solid 3: Snake Eater
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The mind-bending story of Metal Gear Solid 2: Sons of Liberty may have been too much for someone, but everyone loves Snake Eater. The journey of Naked Snake (who's not really naked) as he sneaks through the jungles and mountains of the Soviet Union is perhaps the PS2's most dynamic, as he forages for food, utilizes camouflage, fights an elderly sniper who's on death's door, and encounters betrayal after betrayal. It also has crotch-grabbing.

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Snake Eater was featured on the PS3's Metal Gear Solid HD Collection, and we'd love to see them again on PS4. I mean, who still doesn't tear up after that ending?

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5. Katamari Damacy
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From the whimsical mind of Keita Takahashi comes PS2's quirkiest game. After the King of all Cosmos destroys the night stars in a drunken frenzy, the Prince is tasked with rolling a katamari, a sticky ball that glues everyone and everything onto its surface. He uses this katamari to roll up the planet Earth, much to the dismay of humans, cows and thunder gods alike while Japanese pop songs play in the background. Meanwhile, a Japanese boy watches this unfold on the news, having absolutely nothing to do with the story until the hilarious twist ending.

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Katamari Damacy and its sequel, We Love Katamari, are perhaps the secret masterpieces of PlayStation 2, yet have never been upgraded to HD. Namco, could you please look inside your inner katamari and introduce the Que Sera Sera song to a new generation? We want to wad them up into our lives, you see.

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4. Tales of the Abyss
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Tales of Symphonia may be the Western Tales favorite, but this PS2 classic shouldn't be overlooked. Tales of the Abyss' meaty story is perhaps the series' grimmest, forcing the bratty Luke fon Fabre to engage in a genuinely heartfelt coming-of-age arc. The fact that it builds upon the addictive combo-based battle system ain't half-bad, either.

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We'd love to see an HD remaster for PS4, as the game can be difficult to find and hardly matches the graphical prowess of other games on this list. Let's not get ahead of ourselves however, Namco's Symphonia remasters for PS3 and PC were more than a little sloppy. Then there's the matter of how Namco's struggled to transition the series into HD (not to mention their stagnant mediocrity, but that's another topic). We'll keep our fingers crossed for a proper HD port, but you may want to grab the 3DS version if the PS2 used copies are too expensive for you.

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3. Dynasty Warriors 2
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Warriors games--or Musou, depending on your preferred terminology--are still going strong, so why not reintroduce the one that started it all? Dynasty Warriors 2 wasn't just a PS2 launch title; it forged a new series (perhaps even genre?) featuring 3D crowd combat, hack n' slash combat and capturing bases. Don't be fooled by the "2" numbering: the original Dynasty Warriors was a simple one-on-one fighter.

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Dynasty Warriors 2 was released on PS3's PSN back in 2012...but only in Japan. Perhaps that renders a Western rerelease all the more unlikely, but that it launched a popular franchise (which inspired spin-offs based off Zelda, Gundam, Dragon Quest and One Piece) means it deserves an HD uplifting.

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2. Kingdom Hearts
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Square-Enix's bizarre JRPG crossover with Disney has enchanted millions of hearts around the globe, as the anticipation for Kingdom Hearts 3 has been circulating for a decade now. But as amusing as the peppy sugar rush of Kingdom Hearts 2 is, there's just something special about the original title. Before the series dived into a convoluted mess of clones, data worlds and confusing name titles, it was simply a soul-searching journey of anime children interacting with the likes of Donald Duck, Peter Pan and Winnie the Pooh. And Cloud Strife.

Like Devil May Cry, the Kingdom Hearts series received an ample HD uplift on PS3, albeit split into two separate collections: the 1.5 and 2.5 ReMIXes. Director Tetsuya Nomura has repeatedly teased their arrival on PS4, but there's no explicit confirmation. For now, we'll just have to settle for winter's Kingdom Hearts HD 2.8 Final Chapter Prologue (seriously, who comes up with these names?)

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/e/v/devil-may-cry-8454f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/e/v/devil-may-cry-8454f.jpg","type":"slide","id":"122889","description":"
1. Devil May Cry
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The game that launched director Hideki Kamiya into action-game stardom. What started out as a Resident Evil title grew into one of the most innovative, influential games of the sixth generation; with its stylish action and brutal difficulty. Be it the appeal of pulling off combos or its unique spin on Dante's Inferno (not the least of which is the main character himself, a bad boy who alternates between dual pistols and swords), it kept players coming back for more.

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While all three Devil May Cry games on PS2 received an HD collection on PS3, the PS4 is, sadly, not backwards compatible. We'd love to see the original return alongside 3: Dante's Awakening for PS4, although perhaps Devil May Cry 2 is better left forgotten.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/s/2/ps2-26d2c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/s/2/ps2-26d2c.jpg","type":"slide","id":"122863","description":"

Let's step back for a moment and look over the list of downloadable PlayStation 2 games on PlayStation 4. As Sony only just got around to the service last December, it's not a terrible line-up, but we're missing quite a number of classics on the service. Let's be real though, even if the service took too long, updating PS2 games into HD, adding trophy support and including Remote Play isn't as simple as flicking a switch. We may as well deal with waiting, although Japan has yet to receive a single PS2 game on the service.

In the meantime, we can't help but wonder: what are the PS2 games that should be next in line? For this list, I've selected 8 classics that deserve the HD treatment.

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"}]]]>
Top 5 Modern Games in the Tales of Series https://www.gameskinny.com/3aqt1/top-5-modern-games-in-the-tales-of-series https://www.gameskinny.com/3aqt1/top-5-modern-games-in-the-tales-of-series Mon, 04 Apr 2016 11:39:09 -0400 Synzer

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1. Tales of Symphonia

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It was hard to decide between this and Tales of Vesperia, and the choice boiled down to mostly how much time I spent playing each game.

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When I first heard of this game, I thought I was dreaming. Before this, I had played many JRPGs, and they were all turn-based. The fact that this was real-time was simply unbelievable to me at the time. Throw in the fact that it was a long game like other JRPGs, and had multiplayer, and I got it without a second thought.

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Symphonia was the first Tales of game I played, as I expect was the case for many others. It was the first 3D title in the series, and had one of the largest casts and available hours.

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It dealt with religious and racial themes, and I think the story can still stand up to those of today. I have beaten this game many times just for the story alone. 

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There were also so many side things to do and places to go. There were basically two worlds for you to explore, so you had plenty to keep you busy. And that's why it's got the top spot on this list.

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What do you think of the list? Any others you love? Let me know in the comments!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/a/l/tales-vesperia-4b621.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/a/l/tales-vesperia-4b621.jpg","type":"slide","id":"110696","description":"

2. Tales of Vesperia

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If I were ranking these based on story and characters alone, this would be #1. The main character, and nearly every character, has flaws that make them more human. Yuri is not perfect and is willing to get his hands dirty for the greater good.

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The story is one of two best friends that go their own paths to make the world a better place. Yuri meets many people along the way and they each have their own flaws and goals. This game probably has the most interesting and relatable characters in the entire series.

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The game is also gorgeous and really shows how beautiful of a world Tales of games are set in.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/a/l/talesoftheabyssfull909863-322b1.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/a/l/talesoftheabyssfull909863-322b1.jpg","type":"slide","id":"110693","description":"

3. Tales of the Abyss

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This game has one of the most unlikable protagonists at the beginning. When I first started playing this game, I actually quit after a short time of playing because I could not stand Luke. Not a great way to start your game.

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However, I eventually picked it back up and i'm glad that I did. Tales of the Abyss made great improvements to the battle system and has a great story. There are some huge twists and Luke turns out to be -- dare I say it -- likable!

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Fans of Tales of Symphonia would certainly like this one, and some even think it is a better game.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/2/5/5/2552664-tales-xillia-logo-98454.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/2/5/5/2552664-tales-xillia-logo-98454.png","type":"slide","id":"110698","description":"

4. Tales of Xillia

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When you have a game series with as many titles as this one, you start to try new things. Xillia lets you choose between two different protagonists, and the scenes you see depend on who you chose.

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I admire this decision, and it is things like this the series should keep trying, to make the series fresh while still retaining the core of what makes the games great.

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The battle system also lets you link with other character to provide support to each other, which offers some combat variety.

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The world, characters, and story were all brilliant. So much so that it prompted a sequel in Tales of Xillia 2.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/a/l/tales-graces-084da.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/a/l/tales-graces-084da.jpg","type":"slide","id":"110697","description":"

5. Tales of Graces

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Tales of Graces may not have the best story, but it has arguably the best battle system. In a series that is more or less defined by the unique battle system, this game deserves a top spot in the ranking.

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The characters were also interesting, like most of the games, so it has that going for it as well. At the end of the day, I'll gladly take a game with an amazing battle system because that gives a lot of replay value.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/a/l/taleswallpaper2preview-a76bf.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/a/l/taleswallpaper2preview-a76bf.jpg","type":"slide","id":"110609","description":"

The Tales of series is an old JRPG series that has been around since the days of Super Nintendo. The initial draw for most people is the battle system, which is in real-time and not the standard turn-based system seen in most JRPGs.

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Nearly every game takes place in a different world or time, like the Final Fantasy series, but there is overlap at times. The characters and story have also become a popular part of Tales of games.

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This list will show my top 5 picks of the best modern Tales of games and why I chose them. Now, on with the list!

"}]]]>
+10 to Baking: Geeky Cakes & How to Make Them https://www.gameskinny.com/8kkdw/10-to-baking-geeky-cakes-how-to-make-them https://www.gameskinny.com/8kkdw/10-to-baking-geeky-cakes-how-to-make-them Mon, 08 Jul 2013 14:47:21 -0400 Amy White

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Steps that Save Time (and Heartache)

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Make a plan
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Even if you deviate along the way, a plan helps you figure out what you want the end result to be, make a materials list, and generally makes you think your way though the cake up front. It's a good thing. Below was my Bioshock cake plan next to the in-progress cake itself:

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Consider Structural Integrity
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Will this cake be traveling? Does it need to fit in a freezer until it's go-time? If your cake must fit in a certain space, travel to a different place, or be displayed on a special cake base, think about that in the planning phase. I nearly had a Snoopy cake collapse once because I failed to account for the 2 hour sunny car trip it would be taking. 

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It looks pretty okay here, but trust me, it's a flattering angle. Don't wait 'til you've assembled and decorated to move you cake to it's final base, either. That's asking for gravity to do unspeakable things to your creation. If AT ALL POSSIBLE, build your cake from base to finish on the platter or serving surface that will be the final one. 

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Make a Materials List
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Once you have a plan that has accounted for the design and engineering of your cake, be sure you buy all the things you'll need and have them on hand. It stinks to be 3 hours into the baking process and realize you need magenta food coloring you can only get from a store that closed 30 minutes ago. Be warned that these types of cakes aren't cheap, between the basic cake ingredients and the decorations, you can spend between $30 and $50 dollars easily, especially if you need to invest in baking sheets and other equipment.

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Leave Yourself Plenty of Time
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I usually give myself 3-4 nights worth of cake time. Because I was doing this in my spare time after work at night, I had at max 7 hours or so, and cakes take time to bake, cool, crumb layer and decorate. I aimed to have the baking done one evening, basic assembly and crumb layer done night 2, and the finishing touches on night 3. Night 4 was for emergencies. I often created cakes on a shorter timeline, and it always worked out, but especially at the start give yourself time so you don't stress out.

"},{"image":"http://images.gameskinny.com/gameskinny/77171c046d7687dfbdfe59a434d06545.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_77171c046d7687dfbdfe59a434d06545.jpg","type":"slide","id":"11634","description":"

Peachy Keen

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I pondered going with the good old fashioned barbie cake on this one. 

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I just couldn't.

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I wanted to keep the cartoon-yness of Princess Peach's design, and succeeded a bit more than I intended to with a big old bobble-headed gal. But it was a huge victory to make it ALL edible.

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Her is made of cake. Her torso and shoulders are formed of rice krispy treats to give her some structure. The head is an oval of rice krispy treat. The arms are rolled fondant. 

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The rest is MAGIC.

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(Also fondant and gel coloring.)

"},{"image":"http://images.gameskinny.com/gameskinny/ba23fc245a118c9e45b7c9f9e38f76e9.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_ba23fc245a118c9e45b7c9f9e38f76e9.jpg","type":"slide","id":"11633","description":"

Cake on Easy Mode

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While we're on Persona themed cakes, here's that easier cake I promised back on the Jade from Tales of the Abyss slide. This Mitsuru Kirijo character cake was fairly simple. Here's some of the things that make this a good type of cake for a beginner:

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Limited color pallet: You only need to mix 4 colors for this - dark red for hair, bright red for eyes, bow and lips, black for line details, and skin tone. Fondant comes in white, so you're off the hook there.

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Single eye: Mitsuru is one of many characters with asymmetrical bangs. This is a godsend for people creating fan art on paper or on cakes because getting eyes to look right when there are two of them to coordinate is WAY harder than when the character sports the half blind hair look or a fancy eyepatch.

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Simple lines: Far less linework than the Jade cake, though I did fancy it up a bit making fondant shirt pleats and buttons.  

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You'll note that even while fairly simple I managed to get the hair color pretty off. In trying to differentiate the color of her hair from the color of her red bow, I made her look more brunette than redheaded. Ah well. They can't all be winners.

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Baking 'Til the Dark Hour

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This one was pretty simple. Teddie from Persona 4 made from 2 cupcakes smooshed together on a round cake that was shaped like the entrance to a tower level. 

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Dawww, look at his wittle blue fondant ears. 

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I didn't even try to put his legs in there. That would have been madness. His arms were made of pie crust though,. Yummy, crunchy arms. 

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"},{"image":"http://images.gameskinny.com/gameskinny/f4b716ecb46b83abf14d535ffa0e10e9.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_f4b716ecb46b83abf14d535ffa0e10e9.jpg","type":"slide","id":"11631","description":"

Pixel Cake: Not for the short of attention span

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This cake featured Ashton from Star Ocean Second Story and his snarky dragons in full pixelated glory. 

I essentially iced a 13" x 9" single layer cake with a sky blue icing, then carefully placed either chocolate, white chocolate or peanut butter chips point down on the cake to represent black, white, to-be-colored, or brown pixels. I painted the white chips with the appropriate color gels, cut out white world bubbles from fondant and put in the text using a mix of tube gel frosting and painted gel color. 

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Hard? No.

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Tedious? Very much.

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Pretty cool looking on the table? 2 of 2 dragons say yes.

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"},{"image":"http://images.gameskinny.com/gameskinny/a2f324379519192e505e18790a47359b.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_a2f324379519192e505e18790a47359b.jpg","type":"slide","id":"11630","description":"

Rollin' Rollin' Rollin'

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The Katamari cake was the cake that started the madness. I had baked one other cake in my life, a German chocolate cake for German class in high school that fell in on itself well before it made it to the 3rd period potluck.

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What made me think a ROUND cake would be a great idea 3 years later? No idea. But think I did. And work it did. And then I had just enough confidence to embark on a 24 month baking odyssey.

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Like how we were serving from the washer? That's how recent college grads roll. (See what I did there?)

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How to Bake a Round Cake

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I made 2 circular (usually referred to as 'round' but as this cake shows, that isn't quite accurate) slab cakes and baked some extra batter in the bottom of a metal bowl. Then I frosted between the layers, put bamboo skewers through it every which way, and stuck it in the freezer. When it was good and frozen, I took it out and iced it. Then repeated the freezing and one more icing layer. 

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"},{"image":"http://images.gameskinny.com/gameskinny/bfe684060addd450695ffa287e3b703a.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_bfe684060addd450695ffa287e3b703a.jpg","type":"slide","id":"11629","description":"

Tales of the Pain-In-The-Butt Fondant

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Oh Tales of. With your lines. And your precision. And your wonderful damn characters. 

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These cartoon style fondant character cakes aren't usually very challenging (see the Mitsuru Persona Cake in a later slide as a good example) but when there are this many details, colors and layers, even a cut and dry posed character becomes a challenge. And wire frame glasses?

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OF COURSE. SURE. WHY NOT?

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You've only painstakingly colored, cut, and layered tons of fondant to reach the 99% done point and now you have to HAND PAINT TINY THIN LINES ON JADE'S FACE. No biggie. You mess up, you just have to take everything apart, make a new face, put it all together and try again.

Get some more coffee. Calm your nerves, and find a thin brush with some black gel icing. And for the love of all things sugar, try it on a scrap piece first. 

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A Critical Tip For Flat Character Cakes

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When doing one of these style cakes, I STRONGLY suggest drawing a reference or printing one out, then cutting out all the shapes you'll need, noting what color they should each be, then tracing around them to cut the fondant. To achieve depth, pay special attention to what sits on top of what, don't just butt fondant layers up against one another like puzzle pieces, layer those suckers. 

"},{"image":"http://images.gameskinny.com/gameskinny/e374cef0229955cdfe1f8dc20e8c90a6.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_e374cef0229955cdfe1f8dc20e8c90a6.jpg","type":"slide","id":"11628","description":"

PChan is Made of Bacon

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Well, not exactly. Unlike the Meat Cake that actually WAS made with meat, potatoes and bacon but LOOKED like cake, this PChan cake was made of cake that looked like bacon. 

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Because I'm tasteful like that. 

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Allow me to explain.

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The Making of PChan

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PChan had some challenges. Some were presented by the design: Impossibly thin ears, protruding nose parts, tiny hooves, and a hugely expressive expression. Others, like wanting his interior cake-parts to look like bacon when he was served, were brought about by my own personal form of late night sugar haze hysteria. 

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Here's how PChan came together:

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I created a 4 layer round cake out of layers of red velvet and strawberry cake batter swirled together, with white frosting layers to give it the appearance of meat marbling and carved to shape, like so:

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Brownie bites were used to form the nose and hoof parts. In part because they were the right shape (always be looking for yummy foods that are unusual shapes) and in part because I liked eating the leftovers.

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I rolled out pie crust and cut the shape for the ears, as well as a curly tail bit I wrapped baked around a dowel rod.

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Why pie crust? Because on the Bioshock Cake I discovered that sugar cookie dough RISES and distorts your shape. If that's what your going for, go with cookies. For more precise control, go with pie crust. The Little Sister sugar cookie was practically sanded down into shape.

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The tail was dipped in melted frosting, then both the tail and ears were squished firmly (can you squish something firmly? I suppose) into the waiting PChan cake body. A thorough frosting followed. 

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The eyes were rolled out white fondant cut to size and dotted with black gel icing. The neckerchief was tinted fondant painted with black gel icing. A good paint brush is also helpful for fondant coloring, some details you will want to just paint on.

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Ready for an action shot? 

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I just love how concerned he looks.

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Don't worry, yummy cake piggy. You'll be eaten soon enough.

"},{"image":"http://images.gameskinny.com/gameskinny/4e905ed2657299d366f79adc224fd9a4.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_4e905ed2657299d366f79adc224fd9a4.jpg","type":"slide","id":"11627","description":"

The Cake isn't a Lie... (This Time)

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This cake was less challenging than most because it featured flat colors and a shape that was non-gravity defying. What was a bit of a challenge was that the recipient was on a strict vegan diet. I did my best to do justice to the recipe I found, but I'm afraid this one came out tasting a bit like sweet cornbread. 

The cake was a 3 tier square layer cake iced with custom tinted fondant.

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A Word About Fondant Coloring

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If you plan to do a lot of custom fondant coloring, invest in gel food coloring and a good exacto knife. Also some wax paper to cut on. And rubber gloves, if you don't like dyeing your hands exciting colors.

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(Did you know that black gel dye will wash out green with soap, leaving your hands a fetching shade of fuscia? It's true!)

"},{"image":"http://images.gameskinny.com/gameskinny/e80f927a5caf3399951d1f3b3c797b96.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_e80f927a5caf3399951d1f3b3c797b96.jpg","type":"slide","id":"11626","description":"

I went through a crazy baking phase. For about 2 years, I was the go-to cake lady in my circle of friends, which lead to some late nights, fun ideas and huge stashes of food coloring. 

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Now that I am back to buying my cakes from the store like a sane person, I wanted to take a quick tour of some of the cakes I made during my mad baking phase, and share a few things I learned bleary-eyed and coffee-sustained at 2AM whilst cursing at powdered sugar.

I'll explain high level how to's below, with a general tips post at the end that includes a synopsis of tricks and unusual ingredients (which are usually very common things you just might not think of putting on a cake).

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My biggest goal for each cake was to stay true to reference while making the entire thing edible if at all possible.

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The Little Sister Cake

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This cake was for a friend who really loved Bioshock 2. It was released around her birthday, and nothing says happy birthday like a terrifying cake that haunts your dreams with its delicious yellow eyes. 

Based off a standard 3 layer round cake, I cut the center of the top tier to create the 'pipe' for our cake star to crawl out of.

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The Little Sister was formed from sugar cookie that was then covered with custom tinted fondant and brushed with cocoa powder to give the impression of creepy dirt (as one might obtain whist pipe crawling).

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Post-Cocoa

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The biggest challenge aside of color matching was getting the 3D white chocolate present box assembled. I melted down white chocolate chips flat on a baking sheet, trimmed squares, then melted and reattached the parts. 

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I have to say, this is one of my favorites. Everything turned out well, and it only took 3 nights to complete from baking to decorating. 

"}]]]>
Why I Enjoy Remakes and Ports https://www.gameskinny.com/yebzv/why-i-enjoy-remakes-and-ports https://www.gameskinny.com/yebzv/why-i-enjoy-remakes-and-ports Fri, 07 Jun 2013 17:24:35 -0400 Joseph Morgan

It seems like these days a whole ton of games are being re-done with updated graphics on the most recent consoles.  I’m a huge fan of this because often times I no longer have the older console or the game itself. 

Lots of companies are doing this because it is a much quicker way of putting out a game and having it make them a decent amount of capital for the amount of time and work that went into the HD update.  Some prominent remakes include Halo: Combat Evolved, Golden Eye, and The Jak and Daxter Collection. 

Often one of the most requested remakes is Final Fantasy VII, yet Square Enix continually denies any rumor that they are remaking the game. 

I recently found out that one of my favorite games on the Gamecube was going to get an HD remake coming in 2014. 

The game is Tales of Symphonia, which launched my love of that series of games.  More recently the people behind the series of games remade Tales of The Abyss for the 3DS, when that came out I couldn’t get my hands on a copy fast enough.  There is just something about playing a classic from the past that makes you feel good. 

Leave me a comment with your opinion on remakes and ports, and tell me what some of you favorites and least favorites are.

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